A few things i would like to highlight, But i would appreciate input from other players that have built, would like to build, or built in the past. Your perspective is welcome.
- station power is stagnant, as player gear gets progressively more powerful stations become that much weaker. Stations are easy for even poor examples of combat classes to destroy at T23, the CNC in particular is exceedingly vulnerable and easy to kill. Some of this is projectile speed, range and even damage if they can have weapons. Stations do fine against termites but suffer against players and are not a challenge to overcome despite cost and complexity inherent in their setups.
2)Ownership timers, this system does allow for some time to contest systems, but more often then not it just keeps you vulnerable for someone to destroy your stuff, not to take the gal for themselves. I do like there being something to allow contest, but there isn't anything barring just flat blocking which blocks/hinders game progression.
3)Termites are a cost requirement for experienced players but a Go/No-Go filter for newer players, There is Zero information available in game to hint at the difficulties or the expected requirements for a given quality system to survive. This quickly puts people off building if they start getting a list of things they have to do before they can see any benefit from stations. You also get players who start building who do not get this information from experienced players who suddenly get sideswiped by a termite and stop playing due to time cost and complexity involved in building in the first place. It doesn't feel good if your investment in time and wealth seem overshadowed by uncertain returns or wiped away by termites before you even get to a return on your investments. - Quality, this seems to split so opportunity exists for players at multiple levels, however only mid/high mostly build. Results in a lot of garbage space.


and had a gal snatched from him

That has an avenue to exploit if you mass spam teams, so it'd need an entry bar.
but i still think the defender should be able to put effort in defense, other than just lay a cnc