#Kalthi Manufacturing Parts

1 messages · Page 1 of 1 (latest)

abstract ivy
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a lot of builds use these and in quantities that reflect how common they dropped previous to KD changes. It'd be nice if there was either more sources of these, they dropped more from what already drops them, or if the total number needed for builds or turn ins was reduced to reflect the rate at which they drop now. A possible solution might be to add Kalthi Manufacturing Parts to the Wreckage turn in as a reward, maybe 10 per mission always? A quick review, please, either A, please increase the drop rate from AI, B, Add new sources, or C, reduce the size of the sinks for these items. I could be wrong about the scarcity of these, but trying to get any reasonable number to NF even a single item feels bad. hoping to start a conversation, ty

pale oasis
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I did a review of numbers when Kalthi essence demand was questioned. The thing is people avoid killing and farming the kalthi mobs for team mates. I am wondering if they need to be aggro again

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But yeah if you only kill boss Kalthi you will have issues

glacial basin
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Something I'd like to see is to give the adds spawned by the various commanders some drops - even just the commods would be plenty. Because commanders currently feel extremely unrewarding to fight.

Perhaps this'd need having each commander be limited to set number of spawned adds, even if they reset.

heady thicket
pale oasis
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And we don't have a good way to limit it and we want people to fight the rest of kalthi

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They have a pretty large drop list already thonk_bot_2

glacial basin
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Well, as it is - I hate fighting the commanders. It feels absolutely not worth, even though I do farm Kalthi actively.

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But maybe that's just me

pale oasis
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But yeah it's intentional they dont provide the materials but the blueprints. Can you dive into why you feel that way?

glacial basin
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I do not find the blueprint drops useful for the most part outside of few rarer blueprints - which I'm not even sure the commanders drop. For the most part the only thing I find useful are the regular KD drops that I can scrap.

Kalthi manufacturing parts, and essence especially, I do need for other stuff though so they're what I want.

So for me commanders take a while to kill and are somewhat annoying (wrathfuls I don't even want to touch, while positional misplay with armoreds is instant kill for anyone), do not drop stuff I find useful, and take a long time to clean up.

pale oasis
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Yeah if you have bps then mobs are what you need to kill

lunar estuary
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I personally have never had a issue collecting enough

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When I need them once u aggro kalthi u get what u need easily in. Hour ot two

glacial basin
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I do have enough for my own needs, but not enough that I'd be comfortable selling any to teammates is where I'm at with the commods

lunar estuary
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they also drop from bosses in kalthi dgs and as you said you have enough for your own needs but if you wish to sell them to team mates its stands to reason you would have to farm more to sell them

last comet
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This is an interesting point to me because I was always in a massive KE deficit, and never KMPs. I think it's because KE being required by Selenic Crystals was a massive disruption to the intended 2:1 ratio of KMP to KE requirements in Kalthi item builds. There was one point I burned like 6k Essence, which would have made my reserves roughly proportional to the Kalthi blueprint design standard.

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13522 Kalthi Manufacturing Parts
657 Kalthi Essence

heady thicket
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commanders are by and far the fastest way ive found to get manufacturing parts. You can definitely get it by killing the mobs but because a lot of mobs are teamed you are forced to either fight commanders by agroing kalthi team or fight the very sparse spread out population of kalthi unteamed AI.

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In the end you are forced into one of two grinding paths; Sparse AI that tend to be spread over the HUGE distances in gals or teamed AI and fight commanders constantly.

last comet
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Honestly you should want to hunt the priority targets to encourage grouping up and having faster/more efficient farming.

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At least, in theory.

opaque laurel
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Kalthi Manufacturing Parts, the main requirements for Kalthi Blueprints do not drop from KD dungeons.

timber flicker
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was gonna say wreckage drops from DGs iirc but not manu parts ik that for sure and i'm second guessing myself now on the wreckage but i'm pretty sure you can get wreckage from DGs

opaque laurel
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The main issue I have with Kalthi AI farming is that it’s an extremely boring gameplay loop. It’s essentially a 'turn-your-brain-off, second-monitor-watching-Netflix' tier of farming, which I think a lot of players find hard to justify at this point.

We already have great new engaging gameplay loops that could be iterated upon for Kalthi AI (and other sought after AI all over the game). According to the lore, their splinter groups have built strongholds all over KD, which explains why they were originally in KD dungeons when they were introduced. So why not implement some form of RR tracker system for them, similar to how Angre spawns work?

If something like this were implemented, it would allow players who want to engage with Kalthi AI in a more meaningful, rewarding and challenging way to do so, without the need to reinvent the roaming presence Kalthi AI we currently have.

heady thicket
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Oh! Wow that is a whole side of it i hadnt thought about. That would be thematically correct wouldnt it? werent the Kalthi fighting off invaders?

timber flicker
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it would also protect me from teammates that decide we're hunting TERMINATORS TODAY

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stares at spirit pointedly

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@livid epoch

livid epoch
timber flicker
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XD

opaque laurel
# heady thicket Oh! Wow that is a whole side of it i hadnt thought about. That would be thematic...

Hey Gold, sorry I missed your post earlier. The Kalthi are in a massive war with the Urqa. From what I understand, they were trying to band together to fight off the invading Urqa legions, like the Bana King Dreadnought 'UrQa'qa Qu'ishi Qa' and other Urqa armies. However, I think their fanaticism ultimately got the better of them, leading to infighting.

I might be wrong about why the Kalthi couldn’t hold it together, but as players, we essentially step into their role to defeat the invading Urqa and 'relieve' the Kalthi of the technology they’re misusing for their own benefit

pale oasis
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That's shockingly accurate