There are some cases where I actually would like a deselect target keybind.
- Torching on support characters, but I have a squadded asset selected. Torching in general too, such as just running errands, but I get stopped because I am not allowed to "attack" Ring World.
- Trying to move around on Zerker using the Enraged Engagement device, but I am not allowed to "attack" things like AI bases and players in protected space due to the physical warhead hit on it. Especially true for when selecting an AI base, autopiloting to it, and then using the Engagement Device to gain speed.
- Selecting nothing so I can not accidentally shoot something.
- Dry firing (for fun, screenies, demonstrations, testing, etc.)
I do not think this function needs to have a default keybind, I just think having it as an available function would be an amazing QOL benefit.