See attached video and image. My Kanthos, with a roughly similar aug setup, is firing mostly correctly. Regardless of in V Formation or in Stay Close, the Riftjumper bot is not firing as often as it can. It's barely firing at all. As the image shows, it has more than enough elec. The gear on both the KAnthos and the Riftjumper is almost the same other than the KAnthos inbuilt. The Riftjumper is firing maybe once every 5 to 7 seconds, though it's not fired for over 10 frequently, whereas the RoF I've seen it do when it actually does properly fire is multiple times a second.
#Riftjumper bots are not firing as much as they can, not even close (bot durability invisibility)
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It's not the radar, since it doesn't seem to matter which radar I put on it, I've tested many at different tech levels
It does look super weird - and sweeney razor doesn't have a long recoil either
Aye. I know it's using the Emp Ray due to the rad sound it makes on hit, too
Yeah and emp ray also has only 2.7 recoil, with all those augs going and the lev they should both be firing a lot
And the 38% inbuilt rof on the Kanthos shouldn't be making such a giant difference
Spicy pew beta actually fires less then the rift jumper in the video.
It's in VForm and VForm is terminally stupid so unsurprised
Try on test.
don't have jumpers on Test so I can only test the Kanthos
They are firing even in VForm on Test
Looks to be more consistent fire
kty
Live also been up 14 days
I'll poke Jey to see if we can get a maintenance restart
Maybe related.
Works fine on Test, both in VForm and out
Yeah might be live issue then.
Good to know that bot brains get drunk as the server hamster dies lol
@tulip pebble I found out what it actually was. It wasn't the live server, I think.
Despite what the inventory of my bots showed? The Emp Ray was dark red damaged. Basically broken. On both the KAnthos and the Riftjumper.
But on test the second time, I absentmindedly repaired them.
So it seems there's two bugs here; one, the bot inventory doesn't show damage states, and two; there's no message in event when your bots are trying to fire severely damaged weapons
They're both not really bugs
The bot inventory not showing damage states isn't a bug?!
Ty
There's no way I would've known if I hadn't docked them on live to check, so it feels important because players aren't psychic
That said the normal Anthos wasn't damaged, but it was still acting fairly drunk, so the maintenance is still a good idea
Average durability isn't very helpful because weapons get damaged by overloaders but nothing else does, and since there's so much gear on any one ship, it could say 90% durability even while the primary weapon is at 2%
Hmmm
We also have backlog task to add repair all / checkbox for auto repair all (so it includes bots).
It's kinda annoying to repair them now but like all things it takes time, testing and then lack of a biggier fire.
Durability color one should hopefully be easy to sort out tho.
it does, but not what item it is
Also it's broken
:V
Riftjumper bots are not firing as much as they can, not even close (bot durability invisibility)
Been showing like that to me for at least 3 unis
Is lowest durability right?
probably