#Sometimes non-set values in "Add to tradebay"

1 messages · Page 1 of 1 (latest)

fleet forum
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When there's items in your base inventory, you can add to trade bay to have a little value picker dialog.

Sometimes the values in that picker dialog are actually the values you buy/sell buymax/sellmax/makemax values you set already, so you can adjust them on the fly. Sometimes they are random values that seem based on /mc.

Just small feedback if they can always be pre-filled with the values set for that item if possible.

I have a hunch if you docked in the base, and opened the "Modify" dialog whilst in the tradebay it "caches" the prices, so the "Add to tradebay" values are referencing them then. But not 100% sure why sometimes the values are prefilled correctly.

static umbra
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Add to Trade Bay is meant to be based off /mc. The only times its not is when you modify. Its possible its caching if you modified the same item on the same client previously.

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Its an average price on MC

fleet forum
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Gotcha, would it be feasible/a good idea to add "modify" directly from the base inventory like tradebay then?

static umbra
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Not easily as the context menu is used for everything

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TSL, Base, Inventory, remote.

fleet forum
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Oh shucks gotcha

static umbra
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Trade bay its own system

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Can you walk me through the scenario

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why you'd be doing from the base/ship inventory instead of the trade bay?

fleet forum
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So I want lower the number of clicks on any action I do based on information in my base inventory, e.g change buymax/makemax based on base inventory

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I like to use base logs sometimes, but unless I am checking everyday it misses something

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I basically:

  1. dock at my shop
  2. see stuff in the base inventory
  3. want to adjust prices/buymax
  4. go to tradebay tab
  5. type name
  6. modify line item
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i want to combine 2-3-4-5-6 by just seeing it in my base/shop inventory and directly right click modifying on the base inventory tab basically

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i think this would be useful for module kits too

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and prod kits

fleet forum
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wait actually right now when I add to tradebay all the values are correct so I can basically do this right now but I'm not sure why they are correct :/

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fresh clients have bad values though

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if you know the exact trigger for the client to have the good values I can live with that too

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  • when I mc an item its values aren't correct on subsequent "add to trade bay"
  • when I just open the modify on tradebay screen of any item the values are correct on any subsequent "add to trade bay"
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i think modifying 1 item seems to fix other items too weirdly enough

static umbra
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That's weird.

fleet forum
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you know what if the client lazily loads the values its probally fine since you don't want to pull all this data from the server until the first modify is done maybe

static umbra
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If there's an existing entry on the base we can potentially look at it before mc - that might be okay.