#Free augresets for affected ships new uni update

1 messages · Page 1 of 1 (latest)

stray shore
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Can we get free aug resets for the ships that got their supers changed? bot_sad

thick flint
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i was under the impression this was happening from the first time we discussed it (months ago)

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ill bring it up again internally

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im a huge believer in throwing free aug resets whenever things change. will ree

stray shore
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Any confirmation on this?

drowsy sierra
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@sullen fossil

sullen fossil
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Hi Tenshi, Lemon brought this up internally as stated and we had some preliminary discussions about it. We looked back at old meeting notes and found that Lemon's recollection was a bit mistaken. Way back last summer, we looked at these ships and considered a more aggressive change to how the supers work: making them completely incompatible with DPS tweaks. It was agreed at the time that if we were to pursue the aggressive change, we would grant the ships free augmenter resets. However, we ultimately didn't go that direction.

Instead, we ended up spreading the DPS bonus among two stats so that using the super in conjunction with a DPS tweak would have a lower multiplicative effect. However, using the super item by itself actually gives MORE DPS now than before the change. So, whether this is a buff or nerf to your setup is complicated question that depends on how frequently you were using a synergistic tweak at the same time as the super item. We do not think that augmenter resets are warranted here because there is no clear reason why a person would need to redo their setup with this change. They were DPS tweaks before; they're DPS tweaks now. Some of them grant more ROF than before, but the optimal way to use a Damage super item would have been to pop a ROF tweak anyway.

TL;DR the changes were all like-for-like stat swaps motivated by the fact that optimal play already involved synergizing the super item with the other stat source. You had Damage and ROF before; you have Damage and ROF now. We don't see why this would have any great impact on the meta augmenter choices for anyone who was already pushing these ships to the max. And anyone who was using the ships in a more casual way would probably find these changes to be a net buff.

stray shore
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My problem with this change is that it has made the Pugio a less viable choice for my purposes as a result, and besides changing my augmenter setup one of my considerations is to not use the ship anymore at all, hence the need for an augmenter reset.

It is undeniable that this change was a massive nerf to its tweak synergy and affects the way I envisioned my setup. But if you don't think that warrants a free aug reset I won't keep pursuing it.

thick flint
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i tried t0nshi 😦

stray shore
glacial bay
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Changing from pure +damage to a spread of damage and rof on the fallen super increases elec demands. It requires more power, people that want to sustain have to adjust. Tempering and elec charge mostly comes from augs, so a aug reset i feel isn't a weird thing to give out

sullen fossil
glacial bay
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I was mostly using a rof tweak only when i really needed it, for example a boss fight. On regular ai i wasn't 'wasting' a rof tweak and could sustain doing so

sullen fossil
# stray shore My problem with this change is that it has made the Pugio a less viable choice f...

Fair enough. I acknowledge that a person who does not consider the new iteration of the ships worth using at all would want to get their augmenters back. The dev team really did look at the particulars of this case instead of just making a blanket decision. We just didn't deem that the stat swaps rose to the level of providing augmenter resets. I can also see the counterargument here but it just didn't prevail in the analysis.

sullen fossil
# glacial bay I was mostly using a rof tweak only when i really needed it, for example a boss ...

It sounds like the way you were using the ship would mean that these changes are truly a mixed bag. In some cases you are going to come out ahead because your DPS is greater when using the super item without an extra tweak effect. For that benefit you will be using more energy, true. There's no simple way to gauge whether you're coming out ahead overall and some folks with your playing profile would probably view this as a clear buff. When there is that much uncertainty around the net impact of the change, we are unlikely to provide augmenter resets.

pseudo cedar
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The addition of rof to the otherwise pure DPE tweaks is pretty lackluster when your setup no longer sustains using said tweak on cooldown

glacial bay
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Its hard to measure as i was also in the process of upgrading skills/gear while this change rolled out, but not being to continuously wipe dungeon levels has me reconsidering reauging for more elec. It might be a net-zero for total clear time of the dungeon as there's a small net gain for dps but there's now also a bit of wait time for elec to charge. I'm not out of shadow aug resets yet, but if i was i mightve been a bit annoyed at not having a free aug reset after this change

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to be completely transparent, it even had me looking at the Pax Pugio even though i was very happy with the Ruined Haraka before

pseudo cedar
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Wouldn't it theoretically be possible to achieve the same effect by ramping the damage on the tweaks higher but imposing a negative rof penalty, I'm relatively certain negative rof and positive rof tweaks have interaction with eachother

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You lower the burst potential without imposing an undue elec cost

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(if you're just pressing the button on cool down)

stray shore
glacial bay
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Doesn't sound good if players that got the Pugio for their stats are less happy with their choice and player that got the Haraka for their stats are also less happy with their choices. Both ships had their uses and were more different, now i feel they're moving toward eachother instead of being unique

pseudo cedar
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My issue was mostly on the shujaa