#Font size actually affect all font

1 messages · Page 1 of 1 (latest)

prime dawn
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I got crap for vision and a lot of pixels on my monitor. When I set the text font size larger, it only seems to set some of the font larger. A lot of the text stays the same. Is it possible to make it so that ALL game text increases in size? Or I'll provide some examples of what I mean.

These images are a compare between the standard and largest. As you can see, i only changed the title itself. Not the text inside.

fossil umbra
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Some of the text is controlled also by windows iirc

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But yeah we use basically a highly customized version of Irrilict (old game engine). It doesn't have the best UI scaling.

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#1199739645827743824 message

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Another post about font size with some comments.

prime dawn
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I see I see. I'll have to mess with windows and see if it affects the font. The GUI itself isnt too much a concern for me, though admitedly I never actually look at it cause its so small lmao I just try to memorize hotkeys

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ty~

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Tho i guess font is part of gui... i just think of gui as the icons

fossil umbra
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I think mission text actually might be reasonable to make it scale

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Ill add a task to investigate..some stuff isn't.

prime dawn
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At the very least, this windows setting (Not the font) does zoom expand everything on the monitor so its a decent work around

fossil umbra
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Yeah that affects some text ingame

prime dawn
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Boy does it absolute wreck the uhh image clarity tho lmao things a lil blurry

fossil umbra
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😂

fossil umbra
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well the good news is I sorted out how to make most text scale now.

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normal

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Largest

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There's various parts of client that get cut off - so I'll have to improve that before I can finish.

prime dawn
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Wooo actually larger fonts~ Hope it keeps working out great

full knot
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Now add resizeable MC and scanner boxes and we're golden

burnt wind
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It's actually hilarious that you asked for those things specifically, because Xen was working on that like last week iirc

lament narwhal
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Will this text scaling work on right click windows as well? Example: Transfer -> Ship Selection

fossil umbra
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Uhhh

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That's a great question

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yes.

lament narwhal
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Cheers!

fossil umbra
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Yeah that's really nice.

cedar osprey
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Sick!

fossil umbra
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@upper goblet fyi caues I know that was your thing for a bit

upper goblet
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ooh neat

coral cove
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Large

river mica
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Big if true

safe rune
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jecht is still polishing some stuff on this because certain text elements were never designed with scaling in mind and will look REALLY sloppy if we just fire this into the live client. Stuff like dropdown menus and other elements that would just randomly clip half the character if we sized too large.

river mica
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I would actually consider playing with larger text if dropdowns expanded as well. Would help a lot with the miss-clicks playing on a big screen.

fossil umbra
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Which drop downs are you referring to?

upper goblet
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Not Nuke but the ones I have difficulty with my screen resolution is the right side menu (leave stasis, show status, etc...) the right click context menus (in ship/base inventory, in possessions tab, in tradebays when changing prices).

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very very very rarely the squad tab actions e.g. "promote as leader" and team tab e.g. "promote" actions

fossil umbra
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Right click Context menu are not same as drop down menus

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But yeah that's the huge one

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Drop down menus are like station dock perms

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Just so we all using same language. 🙂

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I mean they technically are..

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I'm also not critiquing you. I'm tired apparently

upper goblet
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My brain expands with knowledge, no worries 😛

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I was also thinking about nameplates, but tbh, that can get hairy fast

fossil umbra
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Yeah... Idk about that one.

river mica