#Please add more variation for t23 fighter bays

1 messages · Page 1 of 1 (latest)

half cloak
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T21 and T22 have so much variation of fighter bays. Multiple uncommon and rare bays, legendary and exotic built-in bays with unique stats, other legendary and exalted bays that can be put on any ship. Wide range of stats so you can tailor your desire for range, speed, tankiness etc.

T23 is so bland. One uncommon that is really weak, one rare that is better but meh, and then it jumps right to exalted. Not much variation in stats and no legendary one as a stepping stone between rare and exalted.

Additionally I also would point out that while rare, there has been a tradition in SS for as long as the game has been around and among some players for those with freighters to use fighters for both fun and some extra dps. So perhaps also consider adding a one-slot t23 freighter bay since all the other tiers have such a thing? Appreciate consideration.

fair drift
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it goes uncommon > rare > exotic > exalted > legendary

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but agreed, we are missing rarity of bays in endgame

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t22 covers most of them but t23 just doesn't

floral crest
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Missile Launchers also don't have much options too at T23.

compact grotto
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Exalted is lower than legendary?

hallow kiln
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We'll add more bays over time

half cloak
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Yeah pardon my rarity tier confusion... But besides rarity i was also really meaning stat variation too. Right now at t23 I can only look forward to range + shields. I never liked those and preferred speedy fighters with less range, and resist over shields. I never got the urqa ship but saw usefulness in that too for having uber tanky fighters if you knew you were going into a boss fight areas etc. So that kind of stuff. But ok I hear ya Hober, glad more are in the works.

muted violet
half cloak
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Also please dont feel limited in your future bays by the past bays. No reason they have to keep that same stat variation as t22. If to use drone controllers as inspiration there is a wide variety of ways to increase dps from damage, rof, crit, crit str,,, and many more secondary stats besides just range and speed that would be useful on fighters such as turning, thrust, tracking, proj speed. Would even be cool to see something new, like a very meh bay that instead increases the effect of fighter super items on fighters etc.. Only limit is your imagination Hober...

safe gull
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The matriarch fighter bay is also mandatory to use tech 23 fighters as its the only t23 bay that gives shields and thats are a must for endgame content due to all the splash/chain/ricochet and just overwhelming damage that can one shot a fighter

compact grotto
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Don't fighter bays only give piddling little bonuses like 2% though?

safe gull
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not on shields

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its 188% on the matriarch one

lavish condor
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I thought fighters weren’t affected by splash

muted violet
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They just have evasion to non targeted damage

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Which can still hit

safe gull
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death zone and auras will also destroy fighters

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ie makes them nearly useless in several boss fights like matriarch

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also divine prophet will just delete them at higher levels

sterile locust
muted violet
sterile locust
ashen bough
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Still relevant though