#emp drops seem a bit weak

1 messages · Page 1 of 1 (latest)

wooden verge
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i know his loot table was readjusted for rarity but 0 emp augs for over 5 months and 0 controllers to use for mission in serengeti blockade for longer.

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1.7 difficulty if that helps

wheat basin
wooden verge
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"welcome to rng"

brazen vapor
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Ive had worse

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Tbh its not only emp..

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Sometimes loot is worse than plain roaming

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Only thing that makes it different is the raw credits drop

weary schooner
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This is due to them reducing emp droprates without saying that they reduced emp droprates

indigo helm
weary schooner
grave swallow
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if the droprates are so low, maybe there should be some consideration for lowering the number of emp drone controllers required to get the shiny ones as trade-in.

weary schooner
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Good point

kind otter
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Seconded.. Been doing Emp as often as possible for over a year and not even close to having enough emp drone controllers for one trade-in

peak bane
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Definitely within the realm we can explore.

wooden verge
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this was at 2.1 difficulty

brazen vapor
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I swear it feels like bigger diff gives less loot and even that is low quality

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Not only in UZ

exotic fulcrum
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My biggest gripe is emp augs are the foundation of decent t20 bots. If there were alternatives that could compare, then this change wouldn't hurt so bad. They are now only listed for sale at 250b you know? From the drops I've been getting from emp I don't think that's an outrageous price either.

spice magnet
peak bane
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It shouldn't be accessible just cause its desired and to clarify - the drop rate for Emp Aug now its in its own table is nearly the same as before chance wise.

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It is lowered but its not that far off then before. The rare gear however has dropped dramatically because there's more items within the table to roll for thus the chance for a specific item is much lower.

exotic fulcrum
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You dont think its a problem that no matter what setup emp aug is bis? to the point of filling every aug slot with them?

peak bane
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The problem isn't the drop rate - that's for sure.

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Plus don't you want high quality items to be BIS?

indigo helm
peak bane
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Once you get into "what the market values" that's not really a good measure.

sweet loom
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Even not counting emp augs ( which are very in-demand) the loot just feels anemic now.

peak bane
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You have more bots then main ships. That's not different for any item or class. You need to outfit more bots then main ships - that doesn't mean T20 and under gets special rules.

sweet loom
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On the topic of emp augs, I will say there may be an issue when almost any setup can be replaced with "All emp augs" and do just fine.

peak bane
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I think that's more a discussion about aug design and balance.

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Which we can have but I think you're closer to the source with that train of thought, imo

exotic fulcrum
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its this issue that brought the problem into question is it not?

sweet loom
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Loot feels more anemic in general, so even if emp aug droprates are the same, it still feels like less

peak bane
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It is less. But that was the intention to align it with the rest of the game.

sweet loom
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Also, again, the matter of drone controllers.

peak bane
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I don't want to really discuss that one because I'm already thinking about that and agree.

sweet loom
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Wait, is the emp aug rate less or no? because earlier you said it's about the same.

peak bane
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Its napkin math in the same ballpark

sweet loom
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OK

peak bane
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its probably slightly less.

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But statistically you probably wouldn't "feel" a difference.

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if you were ONLY focused at that.

sweet loom
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In the end though, before the loot change, 9/10 runs you'd get something of value, unless you landed an emp shield

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Now 9/10 runs give an assorted jumble of crap

peak bane
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Is this more of a demented delquad type situation?

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where it lacks uncommon unique loot?

sweet loom
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Emp loot used to be "Assorted DG-grade loot + 1 emp item" Now it's almost always "Assorted DG-grade loot". Why not just spend that time DGing then.

peak bane
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Let's not focus on what it used to be. Let's focus on comparing to other bosses (other then Olympus)

sweet loom
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When I take down Kidd, I get a kidd item or 3. Not all of them are desirable, but they're worth something nontheless. When I hit T22 bosses, I get some unique items of value each time

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8-9/10 emp runs are just an overhyped DG chain

peak bane
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where the lack of uncommon and unique loot to the boss lacks that feeling of exclusiveness regardless of the desirability of said loot.

sweet loom
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It almost feels like a chore, because you almost never get anything good, but it's also the only source of The bot aug. You wanna make combat bots? Off to the emp mines with you.

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Unless you're making engi tractor-tanks, you need more emp augs

peak bane
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I don't think I can solve that issue in the terms of drop rates. I think that's more a design problem with the emp aug itself and shouldn't really be a factor for drop rates.

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If that makes sense.

sweet loom
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I think we need other high-grade T20 augs that can push to other roles

peak bane
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Or T21 bots.

sweet loom
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That's a terrifying thought

peak bane
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🙊

sweet loom
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Either way. We need bot augging picks that aren't "3X Emp Aug sustain/crit"

peak bane
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Maybe so.

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I'll take it to the team to brainstorm a bit but at some point forcing T23/t24 players for bots T20 gets a bit outlandish and kinda boring.

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I don't have really a timeline for a resolution and I think that's just a component of this.

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But definitely appreciate the raising.

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At least in terms of unique loot to get each time - we definitely can provide additional options.

sweet loom
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It used to be that the only "letdown moment" on an emp kill was seeing an emp protector. Propulsors scrapped for enough to be a consolation prize and panels had a use. Everything else was a pretty beefy find. Rays, drone controllers, augs, etc. Now it's 90% letdown

cedar dew
peak bane
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:p one day

cedar dew
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I will lobby hard for RC21

spice magnet
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Economies are literally the way we know value of an item based on its rarity

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And havin a T20 aug be worth nearly 150b or more... that is very unbalanced

peak bane
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The way we design loot is to create interesting things and let players figure them out. Metas shift and change and items "value" shift too often to use that as a reliable metric.

spice magnet
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that dosnt exactly work when you have an aug that is flat out better than anything else in its tech level what so ever

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so metas wont shift, money just will

peak bane
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Yes then the problem is the Aug :p

spice magnet
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or the drop rate

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since literally everthing was fine

peak bane
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Factually untrue

spice magnet
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and then yall changed it with some weird out of nowhere reason

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like there wasnt anyone out there goin "damn emp gives too many augs, we should have the devs fix this"

peak bane
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Now you're getting offtrack.

spice magnet
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ummm

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did you read the feedbacks name?

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emp drops seem a bit weak

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then i talk about how yall change the drops

peak bane
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Drop rate isn't based off "value" of an item its based off quality. How desired it is is irrelevant in terms of drop rates.

spice magnet
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seems pretty on track if ya ask me

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and the issue at hand isnt even JUST the aug

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his loot is anemic and hes the damn emperor XD

cedar dew
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I mean

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If you math out the effective drop rate

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Its the same

cedar dew
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Its been like this for a long time :/

spice magnet
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which is kinda... bad?

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or do you guys like non rewarding bosses?

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cause its a bit of an issue

cedar dew
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man

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I keep forgetting

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I can't use my emojis in here

spice magnet
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yee i keep trippin on it too XD

cedar dew
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I don't wanna use these damn stickers

spice magnet
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man yall even limit external emojis XD

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must be wild lol

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yikes

cedar dew
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the mod bot got me

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pour one out for me

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Anyway, back on topic

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I agree with you its wack, there's other places that are wack too

spice magnet
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mod bot was proly one of those guys who wore a mask during covid for his teleworking job

cedar dew
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Eventually I wanna flesh em out

spice magnet
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what does flesh it out mean?

cedar dew
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put more stuff in there

spice magnet
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ah ok so more possible drops

cedar dew
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yeah nothing crazy

spice magnet
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maybe a new aug XD

cedar dew
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tbh

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JechtZ is right

peak bane
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making uncommon loot luckily isn't terrible

cedar dew
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We need RC21

spice magnet
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bro what?

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need RC21? XD

cedar dew
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yeah

peak bane
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maybe weith T24

cedar dew
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gotta bust the game wide open

spice magnet
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here comes wave 56 of overpowered stuff XD

cedar dew
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nah we need it now

spice magnet
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omg please for the love of god dont tell me yall are already workin on T24

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PLEASE tell me yall have plans for more T23 ships first XD

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i need a different faction of T23 LFs lol

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could have RC 21 be a drop from emp

peak bane
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it is on the roadmap but not working on it. We're not going to wait years between tech levels anymore and its going to be more like lower techs where things just aren't completely filled out.

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But offtopic

wooden verge
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another emp down (2.1) another rubbish haul.

weary schooner
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Emp droprate should be uped to atlest somewhere bettwen 1 item garanteed and where it is curently

sweet loom
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I would like to clarify that since this change went in, emp augs have jumped in price to the point that 1 emp aug is worth slightly more than 2 tarnished chests.

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120b for a tarnished, 250 b for the aug.

weary schooner
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Not only that but this effectivly makes the emp drone controllers no longer obtainable for new engineers

peak bane
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Please close this thread.

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Next steps are to add additional uncommon loot in place of the generic dg loot

weary schooner