#Reduced repair costs at own base(s)
1 messages · Page 1 of 1 (latest)
Repair costs are important credit sinks. I don't think we re looking for ways to make that more efficient
If anything we re looking for more ways to sink out credits out of the game.
Ok. Why do you need a credit sink there? No, i am seriously asking, this game does not and frankly has never had any major inflation issues, why is a credit sink in this particular aspect required?
i mean like a little bit, not anything higher then 10%
I love these kinds of ideas of unique functionality we could introduce to user bases, but I don't think reduced repair costs are suitable.
Do what
Why do we need more credit sinks, pls explain
Just cuz everything in RL is getting higher price doesn’t mean everything in game has to as well
lol. Its really outside the scope of the suggestion and not really worth getting into right now.
Milk higher now??? Gas high? Eggs high?
Jeff: “Raise the price of every item in the game!!!”
Inflation isn't bad - in fact its normal. You want the prices of stuff to go over time. Especially for things like SPEX 🙂
Let's not compare RL to game economies as you're income also goes up more dramatically as tech increases.
But again - outside the scope here.
If you want to talk about facuets vs sinks in games - inflation. we can talk in #general
I just want to be able to dock other ships at swuaded capital ships so we can get in-vombst docked repair costs xD