#Please fix Wildspace resources -- We all know its a problem

1 messages · Page 1 of 1 (latest)

violet gyro
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Gals are super underwhelming now. Low resources. New factories seemed like a cool addition until I realized they are being forced by low resources in every gal. THIS IS NOT FUN.

Please address this. Put resources back how they were or 3/4 of what they were. Keep the new factories. Make excotics better, like closer to special gals. Also fix special gals, make them exalted instead of exotics.

this is not it

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This just makes it not as fun to build anymore. When 1 you have very low resources and 2 every other planet has 0

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I dont mind the condensed resources, some of that is nice but something is messed up

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this is the part of the game i love, please fix

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Base building is VERY time consuming. Making changes like this just feel not good and not worth my time to build, im sure others feel the same.

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I know yall want to push this decayable stuff for activity. That is fine. Keep the same baseline. Make the active(decayable) stuff much stronger. So if your active you benefit alot but if you aren't as active(use the old factories) you can still function and enjoy the game.

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DF 333...... 2 planet gal

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Resource extraction scan of [Paradise]:

Adamantium: 12
Metals: 1044
Silicon: 611
Space Oats: 18

calm fox
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DF is mostly meaningless beyond T1-3 chances in new Wild Space and the moons are going to have alot of the resources concentrated. The quality is going to determine the largest part

violet gyro
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I see.

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Still, something isn't right.

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Or more so, i dont agree with these changes

calm fox
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Yeah just clarifying a small part.

violet gyro
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oh, i gotcha. all good ty

latent jacinth
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I'm also not sure if unique (which are also exotic) gals like paradise/dorado that we've seen so far should have such low resource yields like these

calm fox
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It was a known thing before release that the unique gals were subpar - we ran out of time. We're looking into ways to make those gals more interesting beyond just stacking T0s in them to the ceiling.

latent jacinth
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I imagined because the termites in these gals would've been stronger than last uni's (the termites in these unique gals last uni would've been the equivalent to rare termites, as w3 gals), it would've been justifiable to keep the resource amounts for unique gals as high, if not higher

violet gyro
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i want normal gals fixed before the special tbh

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how can a new player even build

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like someone who only has 1-2 accounts

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with termites,etc how can they even extract enough to make it work

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actually, lets not get into that. im spiraling here

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something is broken - please fix lol

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commods are messed up. condensed planets aren't that great

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am i the only one thinking this??

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Maybe you can weigh in on this. @mossy aurora @grave zodiac when either of you have time! Thanks

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Another thing::::::::: Gals are now HARDER to keep then they use to be. Cost more to keep cuz of termites but commods are way less. I dont understand

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Give back old commod structures please and keep new reveal and gal rarity

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Point above. Aja is on his own team. I had to help him own his gal because it was difficult for him to get the mats needed. Nukes.

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He had to let it go because he couldn't supply. 2 accounts.

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Imagine people with 1.

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@dry gust sorry for the ping, but if you get some time, wouldn't mind if you could weigh in on this as well. Thanks!

violet gyro
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Examples of normal gals not long ago
Resource extraction scan of [Berman]:

Adamantium: 4
Copper: 13
Metals: 836
Nuclear Waste: 2116
Psion Icicles: 8
Silicon: 2188

Resource extraction scan of [Belnia]:

Atmospheric Disturbances: 15
Copper: 18
Laconia: 6
Metals: 1737
Nuclear Waste: 1694
Plasma Crystals: 4
Silicon: 355
Space Oats: 376
Vis: 16

Resource extraction scan of [Deucalion]:

Baobabs: 108
Dark Matter: 2
Fermium: 4
Metals: 3393
Nuclear Waste: 421
Petroleum: 24
Psion Icicles: 6
Quantumum: 3
Rubicite: 4
Silicon: 2439
Space Oats: 710
Titanium: 67
Vis: 17

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Resource extraction scan of [Salinger]:

Ablution Crystals: 8
Alien Bacteria: 4
Atmospheric Disturbances: 20
Baobabs: 63
Copper: 17
Enriched Nuclear Material: 8
Metals: 3802
Nuclear Waste: 2221
Petroleum: 70
Psion Icicles: 6
Silicon: 1559
Space Oats: 182
Titanium: 18

Resource extraction scan of [Kohala]:

Baobabs: 330
Gold: 3
Metals: 3271
Nuclear Waste: 1127
Petroleum: 13
Platinum: 1
Silicon: 2069
Tin: 64
Titanium: 48
Vis: 52

Resource extraction scan of [Pragmatic]:

Ablution Crystals: 25
Atmospheric Disturbances: 50
Frozen Blob: 4
Jelly Beans: 16
Metals: 1979
Nuclear Waste: 1503
Psion Icicles: 6
Rubicite: 10
Silicon: 1213
Silver: 13
Vis: 13

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6/22/2022

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I appreciate the response. But i feel it’s very necessary.

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As in, no announcement has been made so

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How was i supposed to know

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And underwhelming reveals keep happening

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Additionally, I’m being completely pleasant and not rude as well. I say this because, I’m just bringing attention to the matter and not raging

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That’s why i added details as well, to support my statement

muted cipher
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Nukes are also generally exceptionally low.

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Theres enough to sustain actually holding galaxies, but not a whole lot beyond that to actually build things

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But the cost to build things hasn't been adjusted at all

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So we're in a sitatuon where for builds (like IC gear) there is just this enormous deficit of nukes / fusion cells.

grave zodiac
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I don't know what lunarion means here, I also missed the meeting last night, but there is no evidence that any of our math is wrong. The issue was space oats and baobabs but that was fixed.

muted cipher
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Seems like either the extraction rate of nuke ex should be bumped back up to closer to other T0 extractors (currently like 1/2 or 1/3 the rate?) or fusoon cell requirements for things like extractors, IC builds, etc. should be dropped.

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I imagine it's not the math that is wrong, but rather than starting assmption of what a reasonable number of resources (particularly nukes) is.

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Having to build out galaxies nuke slots to hold them is all well and good, but doing that while also trying to gather nukes to actually build things is punishing.

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We're literally just gathering nukes in EF layer this uni rather than wildspace.

grave zodiac
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So boiling down all the long windedness here, can we just say that generally they are not enough nukes to own gals and do most builds that require fusion cells?

muted cipher
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Yes.

grave zodiac
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Ok

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I don't think I have too much else to say rn. I'll talk to Enk.

muted cipher
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🤍

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🦿

violet gyro
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Thanks @grave zodiac

I added as much info because normally it’s asked for.

It’s either, we need more info. Or no that’s too much info! 😂😂

grave zodiac
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I would really love some quick spread sheet math cause that was help my case, traveling this weekend so I don't have too much time to do that part :p

woeful shell
calm fox
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And babs. Yeah.

woeful shell
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I apologize then, I thought the discussion was more broad than just those.

violet gyro
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In general everything seems lower. But the only huge problem is nukes.

grave zodiac
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Nukes aren't 'broken' just uh, we may have squeezed the orange a bit dry

grave zodiac
violet gyro
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Hard to see that with 1k and 2k gals but i see what you mean

muted cipher
grave zodiac
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100% gotcha on the nukes front

muted cipher
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Jeo: Napkin math.

Typical 'decent' galaxy right now seems like around 300 nukes, 1500 metals.

With T16 fusion extractors, the upgraded factories, and maxed ExE, covering every slot (usually unrealistic because you get marginal planets a lot that aren't worth it) that is:

97,000 fusion cells a day
486,000 steel girders a day

Take off 14,400 for the galaxy ownership, and you are at 82,600 fusions a day.

IC gear builds require 25 fusion cells per 40 steel girders, so I'm at a deficit of about 220,000 fusion cells a day to actually continue those builds.

Or to put another way, assuming we're not just 100% set up from the get go:

With T9 extractors and regular factories, that's (after ownership control) netting:

24,480 fusion cells / day
194,400 steel girders a day

For covering every nuke slot in a 'decent' galaxy. 1/5 as many available fusion cells to do builds as we have girders, with the ratios you need them in.

grave zodiac
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Can you show me a scan of a gal that has marginal nukes SOBs? That should be very unlikely especially in rare+

muted cipher
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Resource extraction scan of [Slippery Ford]:

Bacta: 1
Baobabs: 256
Metals: 782
Nuclear Waste: 153
Petroleum: 19
Silicon: 548
Silver: 60
Space Oats: 48
Titanium: 16

Just scanned this common tier for instance.

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153 nukes is only 5000 fusion cells / day available, with t9 drills, covering all nuke slots in the galaxy. (Available meaning after owning the gal)

pure granite
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do a scan of Labrador Sea, my exotic gal

grave zodiac
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With what ExE level?

muted cipher
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Ok sorry should be 7.6x (close enoguh)

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Resource extraction scan of [Labrador Sea]:

Atmospheric Disturbances: 24
Baobabs: 248
Diamond: 5
Fermium: 3
Metals: 3201
Nuclear Waste: 481
Silicon: 2343
Silver: 89
Space Oats: 867
Titanium: 34

Labrador sea, an exotic tier galaxy (not sure why willywonka had be scan it)

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But looking like pretty much the number ratios I said above, but this is a high class galaxy so metals and nukes are both 50% up from those.

grave zodiac
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Yeah sorry I meant individual sobs I know what those scans look like

pure granite
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because I struggle with nukes in there (due to nukes being on planets and I have to put 1 CA base on them, somewhat different yet related issue)

grave zodiac
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You implied that there may be nuke SOBs you would want to ignore because they were subpar

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Like individual moons/planets

jolly canopy
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Ok, lets adress 1 problem at a time. It takes X amount ofcnukes per dayvto hold a galaxy. There are Y galaxies in wild space. Did the dev team check to make certain thecnumber of nukes extraction points was X * Y * 1.5?

calm fox
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Rend, please don't.

grave zodiac
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Every gal (besides paradise lol) can 100% be owned using exe expert character and t9 extractors with just the resources in it.

violet gyro
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Yet, nukes are still a problem

jolly canopy
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Why not, this is something i specifically asked you about when the new system was proposed and is a basic cross check of your systens playbility.

grave zodiac
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Sure I'm simply responding to rend about ownership

muted cipher
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Well it comes down to seeing what willywonka says though Roh. You can't aclways make use of every slot for various reasons. Including trying to profit off the galaxy with CA kits, that take up ExE slots

violet gyro
jolly canopy
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Ty roh!

muted cipher
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If you have to take all nukes at all costs, that bumps you off of having multiple viable colony planets.

grave zodiac
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Sure, so just saying that's a bit different then saying the SOBs are not worth putting extractors on

muted cipher
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True, I may have mispoken to some extent there.

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If you are only looking rare - exotic, that is likely true that most/all are 'worth' building om.

grave zodiac
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Anyways, that napkin math was generally what I was looking for, however I do think we should do similar math assuming you escaped the non ic extractor phase

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(Which I know, is hard)

muted cipher
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My math was there for t16 fusion drills and for t9 regular drills

grave zodiac
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Ah OK, so yeah 82k per day

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That should be pretty doable in rare and up

hollow night
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I have done some simple calcs a few unis ago (should been afte the nuke extraction nerf) that you need 62 T15/16 nuke extractors at max EXE to hold the claimer, most gals only have like 200, say 1/4th is for a CA, leaving 150 to extract, 62 to the cnc, 88 for builds and colonies.
5 colonies take ~34 extractors worth.
Leaving 4.3m nukes a day for IC selling and builds. Thats 14k fusion cells.

grave zodiac
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Rares and up have more then 200

jolly canopy
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my question again is why the baseline was lowered instead if widened. I know WS gals used to have enough planets in them forctwo full accounts at t9, becouse that was the standard for years. The gals i am looking at in wild space have 2 to 3 planets for a grey, 3 to 5 fir a green, 5 to 8 fir a blue and 8 to 12 for a orange. I would need to take 2 or 3 systems just for my main character if im using greys.

grave zodiac
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Uncommon and below, yeah your supply is more so like that

muted cipher
# grave zodiac Ah OK, so yeah 82k per day

You can escape the non-IC extractor trap by having Goofy build on every nuke source in earthforce layer for us to gather fusion cells. But uh, that shouldnt be the generally recomended strategy xD

hollow night
muted cipher
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Anyways my main concern is that the ratio of available girders to available fusion cells is off, considering build requirements havent been adjusted

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I'll stop here.

grave zodiac
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I'd also expect that builds requiring both that your limiting factor is nukes, yeah

hollow night
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I would say, 150 slots for common, 250 for uncommon, 400 for rare and 600 for exotic atleast what we should expect

grave zodiac
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Sounds about right tidbit, so we have a bit more then your previous assumption

hollow night
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Yeah, things are a little more complicated

dry gust
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I just want to pop in and thank everyone for the productive conversation so far. I’m going to let Roh continue taking point but I’ll stay tuned in

muted cipher
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my uncommon is 180 😛

hollow night
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1 of mine is 188

muted cipher
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Anyways us arguing about what the average number per rarity tier is is retty pointless because presumably Roh or someone on the dev team has those average target numbers to hand easily anyways.

jolly canopy
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Again, i specifically asked when the consumption system was proposed if ALL galaxies in ws would be self sustaining. The overwhelming majority of ws galacies are uncommon teir orbelow, this slams the door on amy new teams going to wild space.

hollow night
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I think I got a rare with 250 or so

jolly canopy
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So lets try this again, does ws have enough resources that most galaxies, regardless of teir, are self sustaining?

muted cipher
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I'd basically just finalize with:

Having a resource that is required for ownership also be a core resource requirement for many builds & galaxy profit, makes for an incredibly awkward balancing excercise.

muted cipher
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Long term just replacing it with 'copernicium' you have to extract from planets to sustain ownership (with appropriate ammounts of it spread out), and has no other use. With then nukes balanced for builds. Would make more sense and be easier to balance without unintended consquences.

violet gyro
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WOOOO. Earthkeeper.

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That sounds nice.

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easier to balance.

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that works all ways too.

muted cipher
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[Obviously don't maintain copernicium with a 0 second halflife if you do this haha]

hollow night
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I must confirm, the gal I thought had no nukes in it, does barely sustain its ownership with t9 extractors, leaving 535 fusion cells spare a day

muted cipher
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Does kind of end up being an awkward way for new players to get into wildspace building when the 'easy' galaxies they are supposed to claim, actually require more-perfect allocation of ExE kits in order to sustain ownership.

spiral thorn
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I'm building for the first time in like 13 years and I found the nuke supply in my galaxy downright frustrating, especially with the C&C eating the amount it is per hour.

muted cipher
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Having the 'extract copernicium' for ownership method, you could put MORE copernicium in the low teir galaxies (and have it 'cannot leave galaxy' tag), so that low-tier galaxies are actualyl just straight up easier to own and defend.

Then exotic ones have less copernicium per SoB, so require more effort to own, but have more regular resources.

grizzled compass
muted cipher
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Decouples the nuke rarity and build requirements entirely from ownership issue, makes low tier galaxies easier to own, prevents the whole 'shipping fusions cells from EF layer to feed wildspace'

jolly canopy
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Since no one bothered to update the wiki, what is the per hour consumption, im on truck so no wifi.

hollow night
grizzled compass
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Where did you find them?

hollow night
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Moons, both sources

hollow night
muted cipher
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I think having an ownership-only commod you have to extract, makes everything cleaner. But that would help.

quaint sequoia
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Having a completely new commod needed for owning galaxies seems the best idea

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Metals etc used for initial ownership build, fine but then sustaining ownership should be separate

muted cipher
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You could even call it Earth's keeper

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Because it keeps the earth owned by you

grave zodiac
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I actually have to catch a couple flights today. Thanks for the feedback though and I will read whatever I miss

jolly canopy
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Got numbers from eos, ty eos.

please point to where my math is wrong. 100 fusion cells every 10 minutes, is 14400 fusion cells a day. Thats 4.32 million nukes per day. With no EXE bonus and t 9 extractors you would need 864 exteaction points per system to make that work. Even if you had exe 20 you would still need 160 nodes per system. Are you certain all systems in ws have 160 nuke nodes in them?

spiral thorn
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It is not even worth considering any of these situations without ExE

grave zodiac
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Yes

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I am certain

jolly canopy
spiral thorn
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I don't mean it shouldn't be possible, by the way, I just think building without ExE right now is a waste of time due to the nuke scarcity.

calm fox
grave zodiac
jolly canopy
# calm fox ExE is viewed as required.

Ok. I am in complete earnest with this question jechtz, why?

Lets say someone wants to do 2 colo 1 STM and just run colonies off whats laying around, why should that be prohibited by the basic distribution of resources itself?

mellow fox
grizzled compass
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DF controls how likely you are to get rare resources

calm fox
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And it also has stronger roaming ai that attack stuff

grizzled compass
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We are not completely getting rid of the effect Danger Factor has on galaxy resources. It will still affect the distribution of tier 1-3 resources (Petroleum, Diamonds, Adamantium, etc.), DGs, wild AI, and prospecting nodes. None of these things is affected by quality. Danger Factor also affects a few small details like the number of asteroids or resources in an asteroid belt.
https://www.starsonata.com/blog/dev-diary-refined-reforged-patch-part-2/

calm fox
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So slight give and take

hollow night
grizzled compass
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Make sure you check the moons

hollow night
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154, thats the moons, 0 on the planets

grizzled compass
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Yes, you are right. 154 is not equal to 160.

hollow night
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But seeing as lvl 3k is easy to get for p2p. I would say we can assume exe 30

grizzled compass
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You're going to see the lower limit being around 140-150 tbh

jolly canopy
pure granite
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I am simply wondering why the nuke allocation has to be on the absolute darn minimum possible. why make this a pain point? seems like a very strange arbitrary difficulty to impose on builders

muted cipher
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Afaik the logic is that they want us to be required to actually semi-exploit galaxies in order to own them, not just sit on a kit and not use the galaxy. Need to have a few ExE kits down.

Hence requiring something to be extracted in that galaxy to keep ownership. Which was chosen to be nukes. And therefore nuke abundance is reduced to a relatively-low amount, to prevent you just taking one good nuek galaxy and owning half the uni off it.

But everything else that requires nukes to build is a casualty of this system.

violet gyro
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Is this something that will be hot fixed potentially? If deemed a big enough issue. Similar to babs and oats.

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You fix nukes. A lot more people will build. It’s too difficult in its current state.

silk quarry
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A certain amount of effort required to own a system is good. A lot of people are building where they see fit, trying to grab good galaxies. Maybe I dont understand the numbers but I think coping with the changes as a player base is challenging as the way it was before isn't conducive to the transition. Though connection to team space isnt required anymore, I highly encourage it... You have to be like usa except the oil is nuclear waste, survey, "secure", and settle.

grizzled compass
grave zodiac
pure granite
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All my ExE are level 27 or higher, all my nuke sources are maxed out (except for one slot unavailable due to needing it for CA. Have to earn back the mountain of cash I have spent on this galaxy). I have enough to keep my claimers fed, but that's about it. building up to a reasonable level of material is taking a loooong time

woeful shell
grizzled compass
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What is the gameplay style we're forcing them into?

woeful shell
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You have made Extraction Expert a requirement instead of an option for even basic ownership, and gutted an entire trade skill, Station Mastery

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By making broad assumptions about the player base, you made it harder for the players who don't fit that assumption.

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@muted cipher 's solution is the best one. Create a new commod that can only be found in Wild Space and tie it to ownership. It decays upon leaving wild space, and decays on uni reset.

muted cipher
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And then balancing of 'how much ownership commod should a gal have' is decoupled from nuke supply.

woeful shell
violet gyro
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patch it in

woeful shell
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I don't mind so much if it isn't galaxy locked, as long as it decays on leaving wild space and at uni reset. Maybe some gals have more availability, and some common gals have none. It's still a strategic choice either way, so long as the drop rate doesn't mean one planet/moon can fuel 5 gals' worth and there aren't any others to replace it

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Give the commod itself a half-life, make a factory to make a stabilized version that fuels ownership

muted cipher
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Far as I'm concerned the mai nadvantage is that they have the flexibility to balance ownership commod abundance as they wish, without affective buildable commods.

violet gyro
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No half life

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Simple

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I don’t need more factories lol

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Y’all can even make it special

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Add something where it extracts from the sun in the galaxy

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Easy add in

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Just have to make the items

woeful shell
muted cipher
pure granite
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If you want to avoid adding a new extractor etc. perhaps make the generator take steel girders, sentient chatbots and fusion cells at more reasonable rates instead? still causes everyone to have to exploit multiple resources and solar bodies, while alleviating the issue a little bit

grave zodiac
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Making a whole new resource is not being considered at this time. There's still many levers that can be pulled with what we have now.

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Also, I wouldn't hold your breath on anything incredibly substantial happening this universe.

woeful shell
woeful shell
grave zodiac
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I'm really really hoping this uni will be shorter then the last 3 or whatever and will be pushing very hard to keep us to that

woeful shell
grave zodiac
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I will have internal discussions about everything brought up, thank you. This sort of thing is not my decision to make but I can use what was said here in the discussion.

violet gyro
grave zodiac
violet gyro
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(Didn’t mean that rudely)

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I appreciate you discussing with us

muted cipher
# violet gyro Why should we have to suffer for a whole uni

Either way its really not 'suffering for a whole uni' its 'Suffering since the new galaxy system was put in place without proper consideration fo the economic consequences'. We've just been in varying stages of 'Building isn't working well' for at least a year, probably more.

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anyways.

grave zodiac
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All good. I just want to be clear that, while painful, there aren't any bugs at play here that would warrent drastic measures. I will bring up the points made and see what the team thinks.

jolly canopy
woeful shell
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Requiring an absolute minimum of 3 characters.

muted cipher
woeful shell
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I have three accounts, two p2p and one f2p. The rest of my team is made up of f2p and mostly either new players I'm trying to entice to play, or people who haven't logged in for years.

jolly canopy
# muted cipher tbh a lot of the game is set up with the idea that people will have multiple tea...

I have asked repeatedly how low the playerbase has to sink before the dev team starts making decisions on the assumption that players will be acting solo. This nukes thing is a perfect example, there is no reason to assume right now that a new player will even meet another teamed player before reaching level 1000, much less get onto a team, particularly mid uni. WS control needs to be based on the assumption that each galacy will be controlled by a solo player so new players who may or may not have met anyone in game have a reason to sub.

woeful shell
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But even then, I'd need to level up 7 of the characters to 1500-2k just to own a single decent ws gal, with the ways things are looking.

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Now, that isn't that difficult to do, with the subspace monthlies. You can get a level 200 alt to 400-450 each month for each alt you have already capable of subspace. I have 3, so it'd take me 3 months' of monthlies to get my 3 lvl 100 alts to 650.

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Skipping the entire midgame, of course.

lone rover
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There are several stages when it comes to ensuring that a game works, firstly, it has to be able to be found and downloaded/installed easily. Secondly, it has to have a relatively easy opening in order to bring players in, getting progressively challenging enough to keep interest, and then it has to have a decently functioning endgame. But who cares about all that XD

woeful shell
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Should a single player with a single account be able to hold an exotic galaxy by themselves?

No.

But it doesn't look like they're able to adequately hold a common gal, either, without a considerable investment of time, resources, and game knowledge that isn't readily available.

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And honestly, my four EF gals are producing quite a bit for me.

muted cipher
lone rover
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Yeah but let's be honest, we need to actually ensure that the early game is good so people actually play long enough to want to capture exotic gals.

woeful shell
muted cipher
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issue is nukes are MORE abundant and more concentrated at exoitc tier than they are at common tier

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So counterintuitively its actually easier to hold exotics than it is to hold commons.

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Apart from termites, which are a poorly designed system anyways. Somebody joining the game has no way of knowing how strong termites are and hence how well they have to build.

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And there's minimal in game hand holding to introduce players to that issue

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You just go right from 'Oh, AI don't even dent any base' to 'Omg that termite 1 shot me and my kit'

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(assuming low tech kits)

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It's a horrible learning curve.

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Or cliff I should say.

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So yeah, the issues do go way beyond nuke abundance.

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But with nuke abundance pushing people away at the mid to high end, and learning cliff pushing people away at the low end, there isn;t much room left to hide.

violet gyro
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👀

calm fox
violet gyro
dry gust
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I’m leading some internal discussions about this. I won’t post updates on this thread but we are going to look at options

violet gyro
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Thank you Enk

dry gust
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Hi all, I have an update for you on this. There will be a small patch early Tuesday AM (about 11 hours from now). In that patch is a change to the cost of IC Extractors. The extractors specific to Nuclear Waste have had their Fusion Cell cost reduced greatly (5-10x). The other IC extractors have had their Fusion Cell cost replaced with Sentient Chatbots.

This change should greatly improve the process of building out your galaxies and you should not feel overly bottlenecked by your Nuclear Waste extraction rate at that stage. However, you will probably still see value in using high level and tech Extraction Expert bases on your Nuclear Waste sources, particularly if you are planning to profit from Fusion Cells or regularly build certain endgame items that carry a high Nuclear Waste cost.

I understand that we have made Nuclear Waste a lot less abundant with this universe reset and that many of you have deeper concerns about bottlenecks beyond the IC extractors. Here is some background on how we arrived at the current intervention and what we are considering going forward:

  1. We are trying really hard to avoid driving endgame builders into territory that’s intended for new builders. We want to avoid making rapid changes that could undermine that goal.

  2. We have done the math on various nuke-intensive builds such as Rudimentary Admixium and believe that they are doable at scale with current abundance, as long as you invest in your infrastructure.

  3. We totally agree that nukes are too tight for the IC Extractor costs, leading to frustration in the first week of building. That's why we moved quickly and got the aforementioned change into tonight's patch.

  4. We are open to making further adjustments so let's keep this thread going. I just want to make sure it's clear that for many things we really do need to wait and see how things develop over the course of a universe.

grave zodiac
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@violet gyro 🙂

hollow night
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Tbh, it looks worse then it is on big builds
You only need 800 T20 fusion extractors running for the whole uni to support 1k rudi admix

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It really is just the first few weeks

jolly canopy
jolly canopy
mossy aurora
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It won't.

jolly canopy
mossy aurora
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It won't affect them. Builds copy their requirements to a temporary object that's part of the construction, so that they don't get into awkward states when the blueprint changes.

grave zodiac
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Which means that yes, the blueprint will continue to consume whatever you started it at and won't be changed with the update.

supple spear
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MFW Citadel has 0 nukes bot_sad

violet gyro
neon shore
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pshh who needs nukes

calm fox
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Yeah the ai empire HQs are a dropped ball. As stated previously they are lacking and we are looking forward to making them more unique and interesting for future universes.

muted cipher
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So rebalancing nuke usable for fusion extractors is all great and all, but doesn't address literally everything else we have to build that requires fusion cells and nuclear waste and is now MUCH harder than before because of the combination of claimer fusion cell use + nuke waste rarity

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Examples including building IC gear, and rudimentary admixium

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Fixing the issue as it current stands literally requires rebalance of every build that requires appreciable nuclear waste.

It's just a bad system to have a commonly-used-build-commod linked to ownership like this.

neon shore
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we are looking at issues case by case

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rudi admix seems to be the main one brought up, but its doable with a large team coordination and fully invested IC drills to do a 1k build fairly easily atm

muted cipher
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Like the original design of Rudi admix was a (fairly) even distiebution of resources needed.

It's now completely a nuke bottleneck. A typical galaxy will be bottlenecked to the tune of x10-x20 on nukes compared to metals and silicon, for that.

Might as well just make it take only nukes at that stage if that is the goal.

neon shore
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its a known issue we've been discussing internally

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will have more on it later on in the uni hopefully, but until then

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invest in those new IC factories, its just straight 20% more ICs lol

muted cipher
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Already have yeah.

neon shore
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they swap 1 for 1 with the normal IC factories on exes so its pretty painless swap

muted cipher
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More aug sink though after we just introduced huge extra aug sink by requiring every exe to be auged, and deleted IC augs xD

neon shore
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dg aug drop changes fixed that though, you can target farm anything you need

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just have to shake the "dging bad" mindset. its incredibly good atm lol

pure granite
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Bit of a sidetrack in this post though, sorry

neon shore
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thats correct. either you dg or you buy augs 😛

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someone is doing the dging either way

jolly canopy
# neon shore thats correct. either you dg or you buy augs 😛

Ok, but we need to discuss numbers here. I believe standard loadout is 3 range augs per kit, lets sat t20 so 15 kits per account, two accounts is 90 augs total, it takes 4 goods to make a,supirior so you would have to kill 360 df 300 bosses that drop range augs each uni to fuel that.

calm fox
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It's not

jolly canopy
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Willy seems to disagree. I remember range aug prices were up there but i am pretty certain they were not over 3 billion each. Which means he bought 200 of them.

grave zodiac
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There's no "standard" loadout. No single stat or strategy is required. It's whatever works for each person.

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Sure the termites do have some range, but they are also constantly flying directly towards the base

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they have no code to "kite" the base or fly right at the edge of their range

grave zodiac
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#stations message here you can see a range-less set up. Does this work? Unsure but there are termite baits made to test stuff exactly like this.

violet gyro
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bruh

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1mil cells

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in this climate ????

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what

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is

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going on

mellow fox
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Not to bad

jolly canopy
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I think the major problem here is that nuclear waste extracts at...1/3th the rate of all other commodities? A t 16 silicon extractor will produce 69 chatbots a day. A t 16 treecutter will produce 138 figurens per day. A t16 nuke extractor makes 34 fusion cells per day.

Yes, metals are just as bad but we are not burning those for fuel now are we?

mellow fox
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Luckaly you aint limited to puting 1 kit and only equipting 1 extractor

violet gyro
quaint sequoia
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Of course he doesn’t

jolly canopy
violet gyro
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Snippy for no reason

jolly canopy
calm fox
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You mean credits* as otherwise would be a violation of the rules.

jolly canopy