#New Missile Stats

1 messages · Page 1 of 1 (latest)

lament mural
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Ksaravis'ayu and Visphotakapad missiles seem to have the same damage now, despite the Vispho being a splash missile and the Ksarav being single target. Doesn't seem correct.

clever musk
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Didn't Ksara have a additional debuff?

round merlin
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Looks to be variability on the energy side of things.

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But its not very aggressive.

lament mural
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Damage of these also seems inappropriately low.

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6000 DPS with an exotic launcher on an endgame missile is just not impactful at all.

round merlin
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If a missile has an aug effect (debuff) the damage is lower.

lament mural
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It's not just these ones. It's all missiles are now just kind of trash. This was the best missile before that did substantialnbonus dps. It now doesn't.

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Also there's no listed debuff on it.

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Ksarav has no listed effect Vispho has aoe effect but damage of the two is the same.

round merlin
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must not then. 6000 dps sounds a bit low..

lament mural
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Also I'd like to note that the BK capsgip missile launcher seems quite off in states noe

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Pre patxh with eas one of the draws of the ship: highest damage missile launcher ingame

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200% damage buff I think compares to 165 on the regular top their ones

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Now it's 76% damage vs 87% on anti saahistha exotic teir

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And trades off losing an 87% shield buff for gisning a 76% radar buff

round merlin
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I'm not going down the rabbit hole at the moment.

lament mural
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Which just feels bad. It's just straight up worse than an exotic teir launcher. And you can't unewuip it from the BK capsgip.

So instead of it being a benefit to the shop as it please before, it's now a negative.

round merlin
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Let's stick on the DPS for right now.

lament mural
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Not sure how this thread system is supposed to work.

clever musk
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Just go back and look how long it tock em to fix the zeus throne launcher 😛

round merlin
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No I'm just saying before you vomit more then I can comprehend. Let's check out this first.

lament mural
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Other than the aoe the missiles are identical.

round merlin
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I will forward to the respective parities and investigate actions to take.

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Appreciate your partnership.

lament mural
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On the broader note, the overall missile DPS I think is way lower than it used to be at the high end, so that it doesn't feel like a significant portion of gunner DPS.

round merlin
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Potentially due to destruction's effect being lower?

lament mural
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No, it's partially because the bonus stats on missile launchers straight up aren't working.

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Plus missiles being fired less frequently adding up to lower DPS.

dapper quiver
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Did it work on test?

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And when you say doesn't work, do you mean that even when you use a different missile launcher it didn't get a damage bonus?

lament mural
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I never checked test, I'm on live now and missiles fired from launchers with different damage stats do the damage damage.

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Same damage*

dapper quiver
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Alright, thanks.

lament mural
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Damage boosts on launchers are also now overall lower by a lot, which would drop damage compared to before even if they were working.

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Damage a missile launched from a Gunner currently deals appears to be 30% more than the listed damage on the missile itself, compared to the 70%+ on my launcher.

round merlin
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Shouldn't take long to sort out bug. Thanks

lament mural
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I'll also drop my bk capship note here in full since aparently I can't create a second thread

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The BK Capsgip (UrQa'qa Qui'ishi Qa) has as one of its features an inbuilt missile launcher. Prior to this patch, it was the best launcher ingame, with 220% damage compared to 165% on (e.g.) kalthi missile bay.

This meant that missiles fired from a BK capship did about 21% more damage than those fired from anything else which was a significant draw for this ship.

After the patch, the kalthi missile bay has the stats:

+87% damage
+120% launch range
+87% shields
+87% speed

The BK capship launcher has the stats:

+76% damage
+76% radar
+80% launch range
+76% speed

Apart from trading off a gain of 76% radar mod, for a loss of 87% shield mod, it is unequivocally worse than the kalthi missile launcher. And really, more shields is 9/10 times going to be better than more radar, so that's a negative too.

This launcher is also sticky to the ship and cannot be unequipped.

So the ship has been changed from having a bonus to using missiles, to having a penalty to using missiles.

This feels bad.

nocturne wagon
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Best QA person

dapper quiver
lament mural
dapper quiver
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So the missile damage thing is fixed on test, launchers weren't affecting their damage but it seems like everything else was and the Banu T22 capital ship has an Exalted launcher now and gives Shields instead of Radar. Might look into thinking about reevaluating the radar bonus on launchers as a whole going forwards tbh, but that's not happening anytime soon.

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Thanks for bringing it to our attention.

lament mural
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Cheers

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I like how you have the bk locked missile launch on a tfod on test lol