#New Missile Stats
1 messages · Page 1 of 1 (latest)
Didn't Ksara have a additional debuff?
Damage of these also seems inappropriately low.
6000 DPS with an exotic launcher on an endgame missile is just not impactful at all.
If a missile has an aug effect (debuff) the damage is lower.
It's not just these ones. It's all missiles are now just kind of trash. This was the best missile before that did substantialnbonus dps. It now doesn't.
Also there's no listed debuff on it.
Ksarav has no listed effect Vispho has aoe effect but damage of the two is the same.
must not then. 6000 dps sounds a bit low..
Also I'd like to note that the BK capsgip missile launcher seems quite off in states noe
Pre patxh with eas one of the draws of the ship: highest damage missile launcher ingame
200% damage buff I think compares to 165 on the regular top their ones
Now it's 76% damage vs 87% on anti saahistha exotic teir
And trades off losing an 87% shield buff for gisning a 76% radar buff
I'm not going down the rabbit hole at the moment.
Which just feels bad. It's just straight up worse than an exotic teir launcher. And you can't unewuip it from the BK capsgip.
So instead of it being a benefit to the shop as it please before, it's now a negative.
Let's stick on the DPS for right now.
Should I go make a different feedback post for the launcher then?
Not sure how this thread system is supposed to work.
Just go back and look how long it tock em to fix the zeus throne launcher 😛
No I'm just saying before you vomit more then I can comprehend. Let's check out this first.
Sticking to DPS, Ksarav and Vispho both have the same damage, yet Vispho has an 1600 aoe radius effect. Ksarav doesn't. Something is up with how those stats have been assigned.
Other than the aoe the missiles are identical.
I will forward to the respective parities and investigate actions to take.
Appreciate your partnership.
On the broader note, the overall missile DPS I think is way lower than it used to be at the high end, so that it doesn't feel like a significant portion of gunner DPS.
Potentially due to destruction's effect being lower?
No, it's partially because the bonus stats on missile launchers straight up aren't working.
Plus missiles being fired less frequently adding up to lower DPS.
Did it work on test?
And when you say doesn't work, do you mean that even when you use a different missile launcher it didn't get a damage bonus?
I never checked test, I'm on live now and missiles fired from launchers with different damage stats do the damage damage.
Same damage*
Alright, thanks.
Damage boosts on launchers are also now overall lower by a lot, which would drop damage compared to before even if they were working.
Damage a missile launched from a Gunner currently deals appears to be 30% more than the listed damage on the missile itself, compared to the 70%+ on my launcher.
Shouldn't take long to sort out bug. Thanks
I'll also drop my bk capship note here in full since aparently I can't create a second thread
The BK Capsgip (UrQa'qa Qui'ishi Qa) has as one of its features an inbuilt missile launcher. Prior to this patch, it was the best launcher ingame, with 220% damage compared to 165% on (e.g.) kalthi missile bay.
This meant that missiles fired from a BK capship did about 21% more damage than those fired from anything else which was a significant draw for this ship.
After the patch, the kalthi missile bay has the stats:
+87% damage
+120% launch range
+87% shields
+87% speed
The BK capship launcher has the stats:
+76% damage
+76% radar
+80% launch range
+76% speed
Apart from trading off a gain of 76% radar mod, for a loss of 87% shield mod, it is unequivocally worse than the kalthi missile launcher. And really, more shields is 9/10 times going to be better than more radar, so that's a negative too.
This launcher is also sticky to the ship and cannot be unequipped.
So the ship has been changed from having a bonus to using missiles, to having a penalty to using missiles.
This feels bad.
Best QA person
Did some testing and it's definitely a bug, thanks for pointing that out. We'll get it fixed.
With regards to the BK capship having an inbuilt launcher that's worse now, I'll double check. It's an Exalted ship so its supposed to have a special launcher.
Barring anything else if it could at least get the treatment of the twisted honey where it's ship locked but possible to unewuip (so you have the option to use or not) that would b good.
So the missile damage thing is fixed on test, launchers weren't affecting their damage but it seems like everything else was and the Banu T22 capital ship has an Exalted launcher now and gives Shields instead of Radar. Might look into thinking about reevaluating the radar bonus on launchers as a whole going forwards tbh, but that's not happening anytime soon.
Thanks for bringing it to our attention.