#the-future
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So like some sort of weird reflection arc for him?
I guess?
Hmmm I think they’ll have someone else as a new protagonist working to free Doomguy and they’ll probably ignore the fact he lost his powers
I’ve said it before I’ll say it again. Quake 1 reboot before new Doom game
honestly tho I just want them to be done with the Slayer shit
it feels more like some kind of crazy parody of the franchise now
All of id Softwares big IP’s have been revitalized about time Quake 1 got the same treatment
not to mention Eternal and the DLCs retconning things established in 2016 but that's for #doom-eternal I think
Oh yeah they can bicker about contradictions all day there
maybe they can turn "Doom Slayer" into a legacy title
Next to story I’m most interested in combat. While I don’t have an issue with Eternals resource management stuff and “The Fun Zone” I do want the combat to either be entirely reworked for a new Doom or do what Eternal did but better.
I'd like a real modernization of the classic gameplay
3 attempted that
emphasis on "attempt" but yeah it tried
If it’s a new Quake though I’d want things like the rocket launcher and just explosives in general to take center stage in the combat flow. There a big deal in the original. Rocket jumping being a fully realized and fleshed out mechanic would be incredible as well.
Not to diss on Quakes other weapons but the Grenade and Rocket launcher are iconic to the series with the arguably more iconic being like the Nail or lightning gun
And the lightning gun in 2016 multiplayer and Quake Champions is garbage
oh yeah, and I want Doom 6 to have a plot written by someone like Todd McFarlane or J. Michael Straczynski
the chainsaw would get a Mastery in the form of a second blade a la 64
Seeing the old Doom 64 chainsaw come back would be cool
also the real Unmaker would return, using souls as ammo just like the Doom Bible
Hulshult, Levy, and Hodges doing a collab with one another would be insane. Mix of nice metal and atmospheric tracks. Maybe we could also get a new rendition of the Doom 64 theme
and also it'd look like something David Cronenberg would design
A new ammo type would be pretty interesting. How would one acquire soul ammo? Would have to be balanced so they can’t use the Unmaker all the time
from zombie enemies like in the Doom Bible
How much would the Unmaker need to be fired? Cause getting it from zombies and being able to use it whenever would be broken as hell
every time Doomguy gets a Demon Key he "feeds" it to the Unmaker
as in a mouth opens up and he sticks the key in there
it'd probably have a low ammo count
it'd just need to actually be useful in a way and not feel like a bonus weapon tacked on at the last minute
I’m thinking of a mouth similar to the Reaper (I think that’s what it was called) from DOOM 2016 deathmatch
also you can see faces floating around in the barrel
instead of ejecting smoke whenever it's fired, it ejects blood
and the "handle", well
Doomguy sticks his hand into this dark slot underneath the Unmaker and he feels around for a handle, but something just "grabs" his hand instead
that's the "handle"
the whole weapon should feel "alive" like Half-Life 1's Hivehand
the SSG would have a stock again
Opposing Force had some alive weaponry as well
I like that type of weapon it’s pretty neat concept
it'd also be able to instakill Super Heavies again like in 2016
when you get a high enough fuel capacity
If you had the fuel for it of course
the BFG gets a 2704 mod
the HAR/Heavy Cannon would probably get axed since it's just barely useful in both games on its own
outside of weapon mods
zombie enemies would actually use bullet weapons reflecting the player again
maybe introduce a new "acrobatic" zombie type similar to the Z-Secs in 3
there'd be something similar to the Dread Knight or something that fires micro missiles
a name for Doom 6 could be "Doom: Absolution" but that'd probably be too on the nose
maybe "Doom: Reawakening"
only issue is it can't be a reload. It can be a pseudo reload like the SSG where it's more of a firerate limiter or shotgun's pump.
I didn't say that was a reload
I mean each time Doomguy gets a Demon Key artifact an exclusive animation sequence like that plays
If it's a drop off zombies like classic doom and ammo off shotguners, riflemen, n chaingunners, where it's not a guaranteed drop that would be cool but, if you can guarantee drop it like modern doom's chainsaw, it'll need a downside that isn't a forced "reload" animation like idk CoD where you have a mag size.
Doom 3 did that, mag size with sperate reserve and it's gross imo
the Demon Key acquire sequence isn't a reload
it's like the animations that play when you get weapons for the first time
except for every artifact acquired
ahh, but wouldn't that be too gameplay interruptive like when you collect a toy in eternal midcombat unless it's cancellable in which case why include it or is the idea you have to tactically grab it in which case wouldn't it be more effective to just use other tools to not give that risk most of the time. Considering it'll be an enemy drop.
No
the Demon Keys here would function exactly like in 64: they make the Unmaker stronger and faster
and they're not dropped from enemies, they're found in hidden places throughout the game
64 hid them in the secret maps
Oh okay maybe I'm just misunderstanding you, I was under the interp that these new demon keys were the ammo to the new weapon
souls are ammo here, like the Doom Bible Unmaker
Unmaker (white). Demon-tech weapon that hurts pure demons a lot, demon-humans very little, tech demons some. Made of demon bones.
Ammo is required for weapons, of course, so here it is!
...
Killed humans. The Darkclaw and Unmaker feed on human souls. Killing
possessed humans or hellslaves allows the weapons to feed.
Ah i misread, I thought you were still on the topic of how to gain soul ammo back there
oh, soul ammo can only be acquired from zombie enemies
Now that I'm not being dumb, it'll be like classic doom drops where you run over it, pick it up and no animation right?
yeah
well, actually, in my Doom 6 concept ammo and health can't be acquired from enemies anymore for lore reasons
as the Slayer is depowered after the events of TAG2
that'll be cool then, might even be a neat script mod for eternal
Eternal has the Famine Mode cheat
Could go the classic doom route and make them rare drops from corresponding enemies, shells from shotgunners, bullets from riflemen n chaingunners, and plasma from cacos, rockets from revenants, ect. just so it's not map item reliant because having to rely on even more superior map design and ammo conservation like it's Resident Evil will get old fast. Either that or they're gonna actually have to return an infinite ammo peashooter.
well, yeah, ammo would be dropped from enemies with weapons
was in reference to the demon keys and new ammo type.
oh, that
well, it'd be neat if someone could mod the Unmaykr in Eternal to be useful but Eternal modding is nowhere near that advanced
Kaiser campaign did some similar stuff, just needs some more understanding peeps than I am capable of or so i think.
also it'd be funny if there was a reference to the Unmaker's acquire message in 64
"What the !@#%* is this!"
https://doomwiki.org/w/images/9/9e/Unmaker_Doom64_2.jpg
because that's a logical reaction to such a weapon
also the SSG will finally have conventional mods for once and not a permanent one like the Meathook
like maybe a separate fire mod (not like 2016's SSG Mastery)
maybe dragon's breath shot. where it's a replacement of flame hook and flamebelch and you shoot one ssg shot of flame shot for some cost of shell like maybe double normal so 4 or on a timer.
that'll incorp armor in a new way allowing it to be optainable without being near useless like 4 unless they change it back to classic damage reduct
and alt mod could be slugs where it gives range but projectiles and no spread
Personally I think giving the SSG one static mod is good. The guns damn powerful as it already is. Also don't think id's looking to return to the 2016 SSG cause that thing was absolutely busted
I was thinking something like that too but I didn't want to take too much inspiration from Brutal Doom and the like
demons decapitated Daisy and put her head on a spike. That's how she died
Not much to tell to focus on entire game on
maybe for my Doom 6 idea the depowered Slayer/Doomguy would just make new armor out of wrecked Zombieman armor or something
I mean people have modded in different enemy types and enemy modifications, so it’s definitely in the realm of possibility assuming it hasn’t been done already.
I know one mod where you could get an early bfg but it had no tentacles and took longer to fire.
I saw a mod that changed the Unmaykr’s ammo type to cells and made it hitscan
But I want it to have its own ammo type so it wouldn’t make the plasma rifle obsolete like in 64
Tfw plasma rifle is already obsolete in eternal
I use it for taking out fodder easily for Glory Kills and I like the Heat Blast mod
I mean you can like the mod but plasma rifle is still terrible
PR is okay ig for imps and gargoyles, if your aim with HC is terrible
If my playstyle is “the wrong way to play” then I don’t want to be right
I'm not talking about your playstyle
Heatblast just kinda gets overshadowed by everything
You can like it and use it, no hate on that. But it still is quite a bad mod, doesnt mean you can't like it
Liking a weaponmod =/= that weaponmod is good
I dont like using lock on, but that doesnt remove the fact it's one of the strongest weaponmods
It's good if you belch a group of fodder and don't want to bp I guess lol
i mean, only if you already use pr a lot to charge it
which you probably dont cause... it's pr
Imagine if Doom 6 brings back some of 2016’s multiplayer weapons in the campaign
aslong as the weapons are unique
imagine if doom 6 brings back 2016's multiplayer and snap map. but like even better
Yea snap map was awesome
But have a clean menu like eternal
2016s main menu was cluttered
I feel snapmap should be a standalone game
One that gets updated with content overtime. Like as more dooms come out
And with different styles
Think Mario maker and snapmap combined
So you could make classic doom. Doom 3. And modern doom levels within it
Very very pipe dream
2016 multiplayer yes
Bonus points - style changes mean you can easily just palette swap from Classic to Modern in a flash and it completely changes the game.
Every Classic texture has a Modern equivalent, etc...
Build Doom 1993 E1M1 and then use the Modern style and it's 2016-Eternal textures with modern enemies and gameplay.
Imagine if they do something like Halo ODST focusing on an ARC trooper during Eternal and the tagline is “the only thing you fear is them”
Only thing you feared
And also in general a spinoff game like this would be a great way to focus on the ARC beyond text and artwork since Eternal did a really shit job at that
I wonder what kind of plot direction Doom 6 could go fitting with my gameplay ideas
I want to say something involving the Mother Demon to parallel 64
like the Mother Demon reactivates the interdimensional link Hell had
what if they got Gregor Punchatz back as the art director for Doom 6
THE NEXT QUAKE
We need more quake but nobody want to make it because it wouldn’t be that popular
They would make another doom game because of its success
one of the bosses in Doom 6 could be a Cyberdemon/Tyrant with two rocket launchers like the early 64 Cyberdemon design
also it'd have a cool headset mask thing like the 3 Cyberdemon
the bfg should have unlimited ammo but the recharge and cooling down is so long that maybe you will think 2 times before shooting the bfg
RTS spinoff of Eternal about the ARC vs. the demons
and maybe the heavy canon mag is in the middle like in doom 2016
and the heavy canon mod should make the gun shoot faster and have burning effect to the enemy when overheating
and i hope the doom guy can use the grunt suit
Always good to see a fellow Quake-Desirer here
I think a Quake 1 reboot would do pretty damn well. Quake night not be as popular as Doom but I think the Quake 1 remaster somewhat got peoples attention
This would be epic 😎
I agree on co-op campaign
What if Doom 6 has a co-op campaign like Portal 2
I wonder what can we expect…for DOOM’s 30th anniversary in 2023.
nothing
Maybe some new add-ons? That’s the most I’m expecting
It would be cool if they made local damage on demons in future doom games like if you only shoot at a demons leg only that part of the model gets damaged
Isnt that already how it is
They did this in Eternal bro
Oh my bad I haven't played eternal yet lolol
Just 2016
😆
When you get the chance to play it highly recommend, the local damage on the demons is wonderful
Ight I'll give it a shot, I wanna beat nightmare on 2016 first though because I've heard that it's way more fast paced
ngl 2016 is truly 100% faster
Almost all people think eternal is faster paced, some.say too fast even lol
Doom 6 should have actual official modding support, please
I second this
oh wasnt official mod tools listed on a job listing they've been having for their upcoming project (which is either doom or quake)
They meant modding as in changing game files, not moderating
There is no need for moderation in a singleplayer game lol, except in the mod list ofc
Yeh, for example
Prpbably something close to that
Official steam workshop support is great
Dusk is getting a steam workshop update soon which is hype. More games should incorporate the workshop
I feel not enough new games do that, any game running on Source should have workshop support by law
There’s no such thing as too fast
etrnal is faster than ulrta kill
doom eternal = best game ever
I wonder what the collectible toy item for Doom 6 would be
Doom Eternal DDR edition
ultra kill
?
honestly ive been seeing more videos on how ultra kill is better than it being vice versa
Ultra kill is temporary but DOOM IS ETERNAL
tell that to r/gameing
ultrakill seems a tad bit faster
though i've only played UK and not eternal yet
*risk of rain 2
I feel like Doom 6 should drop the uhhh
the way 2016 and Eternal handled weapon collection
I don't know a quick way to describe it, just how 2016 and Eternal didn't have certain enemies drop player weapons like classic and 3
Not sure that would flow well with the modern gameplay
my Doom 6 idea strays from the modern gameplay and tries to stick closer to actual classic like 3 tried to do
I respectfully disagree with your opinion
Ehhhhh. I think finding weapons in the environment was better. It was also cool to come across a new gun picking it up, getting that little metal riff alongside the pick up animation
It’ll be both
There are weapons placed alone in the map but some are also dropped by enemies
Just like classic Doom
alright no more GIF spam
what game then
cat condo 2
wtf thats a game that exist 
I think 2016 did it the best with weapons being permanent but you could get weapons early if you were observant.
That was cool
What was
Doom 2016 weapons and how you could get some early
Of course the weapons would be permanent, but they’re both lying around and dropped from some enemies
It’d make more sense from a design perspective to have it as part of the environment. Also having enemies drop ammo would heavily change the ammo balance.
Unless you mean dropped by one time enemies
For starters, the base gameplay is closer to classic Doom because my plot idea involves a depowered Slayer
That’s why weapons are acquired the way they are here
The weapons are both part of the environment and dropped by zombie enemies
Exactly like classic and 3
It shouldn’t be that hard to understand
Glory killing takes a backseat too
Either the conditions for performing them are different or they’re just gone completely
And thus you’re more dependent on the level design and item placement for health and ammo
Speaking of level design, secret levels return
Altho while the 64 Unmaker returns, the Demon Keys aren’t hidden in secret levels
teaser trailer idea for Doom 6: some kind of ancient Sentinel or Hell monologue being spoken as it pans over the Slayer's sarcophagus in the Blood Swamps, then a fist bursts out of the lid
i really dont think they should just do "slayer somehow leaves his coffin!!!" again
I mean I wouldn't like it if he still had his powers if they did it
nah no matter what, just making him magically get out again is just strange
well, yeah, maybe they can focus on someone entirely different but still be able to shift the gameplay to something classic-oriented
altho I don't think the greater community at large would want to settle on a Slayer-less story in general
hell, I don't think they'd even want to accept a depowered Slayer (despite the fact there's three whole games like that)
as if the current story has much lol, or just make it a spin off then ig but still just call it doom
Doom 3 2
and just because it's a depowered slayer or a new character doesnt mean the gameplay would just be the classics
I mean isn't health taken from Glory Kills part of the lore
part of the suit
idk what really is the slayer's his own power tbf, surviving the new berserk powerup but idk
I like DOOM Eternal don’t get me wrong. Yeah it’s probably the best FPS game of 2020 (But then again Ultrakill released that year to). DOOM Eternals combat flow is pretty great I think the majority of us here can agree on that. But the game has a lot of bugs that I see more videos talk about. The Chainsaw Detection Bug, Enemy AI Shutting Down Bug, Meathook Item Collision Bug, Blood Punch Randomly Triggering Bug, the list goes on.
Meant to reply to @feral plover
It’s a good game sure as hell ain’t perfect though
This is just my opinion but I personally would rather play Ultrakill over DE cause I just find that game more fun
maybe Doom 6 can be called "Doom: Unleashed"
as a reference to how "Doom: Evil Unleashed" was an early title for Doom 1
obviously people would make Sonic jokes but yeah
have I mentioned before the idea of "Doom Slayer" being a legacy title and the protagonist of Doom 6 onwards earning that title and becoming the next "Doom Slayer"
but not getting god powers or anything
I feel like the community at large wouldn't like that idea either
saying stupid shit like "nooo there can't be more than one Slayer >:("
Or just...make the new character be a new character and don't let them copy namesso naming gets confusing
Theory for next game, it'll be incursions into hell to defeat the remaining demons, to prevent ANY future breakouts from a new dark lord (not davoth but, a new demon leader like the mother demon, ect.) You'll play as a notable "doom marine" fighting as more of a containment, bringing a slower more destructive gameplay loop where combat is less like a sportscar, doomguy "cutting through the horde like a cicle," and more of a stomping out an out of control infection. Game ends with the leader dead or doomguy reclaimed :p
also god please bring back player Glory Kills
An idea for glory kill incorp, removing the chainsaw, glory kills will provide "demon essence" rearming your arsenal (A purely UAC arsenal like 4 kinda where visually uses UAC tech AND demonic twists) and powering your suit (health) no armor system as when your suit is compromised you are killed.
the combat shotgun is now a futuristic lever-action shotgun
because it's vaguely implied (perhaps unintentionally) that the shotgun in 64 is lever-action
Ooh also demonic essence idea would remove entirely, the need for effort put into multiple kill systems (like having unique glory kill angles for berserk, chainsaw, crucible, and glory kills) allowing a huge amount of diversity into the glory kill system keeping from it becoming stale like 4 and eternal do. ALSO weapon inclusion into GK.
As destroying them fuels you, you can kill them with say your demonic shotgun, fueling it without breaking the immersion of using ammo.
what if the next protagonist is a straight up cyborg
I remember hearing some stuff about 2016's Doom Hero protagonist (pre-Slayer lore) being a cyborg (lining up with the RoboCop inspiration Hugo has mentioned before) but I'm not sure how true it is
oh, what if Doom 6 like
makes fists a proper separate weapon again
Should I draw some concepts for the weapons/armor/idea
yeah
Theory for next game, it'll be incursions into hell to defeat the remaining demons, to prevent any future breakouts from a new dark lord (not Davoth but, a new demon leader like the mother demon, ect.) You'll play as a notable "doom marine" fighting as more of a containment procedure, suit based off radioactive hazard workers think backrooms or 80's hazard suit futurified, bringing a slower more destructive gameplay loop where combat is less like a sportscar, Doom guy "cutting through the horde like a scythe," and more of a stomping out an out of control infection. Game ends with the leader dead and/or Doom guy reclaimed. An idea for glory kill incorporation, removing the chainsaw, glory kills will provide "demon essence" rearming your arsenal (A purely UAC arsenal like 4 where visually uses UAC tech AND demonic twists) and powering your suit (health) no armor system as when your suit is compromised you are killed since Doom guy is the only who has and probably can survive hell without proper hazard protection. Demonic essence idea would remove entirely, the need for effort put into multiple kill systems (like having unique glory kill angles for berserk, chainsaw, crucible, and glory kills) allowing a huge amount of diversity into the glory kill system keeping from it becoming as stale quickly like 4 and eternal do. ALSO weapon inclusion into GK. As destroying them fuels you, you can kill them with say your demonic shotgun, fueling it without breaking the immersion of using ammo. The demon leader would be a titan as it was regular Doom guy's greatest feat. An idea for him would be larger than tyrant, an arena fight comparable to the main area SGN minus small spaces, his attacks would include an argent laser and include a built in BFG 9,000 as an amage to DOOM 3. (recap)
what if they do some big-ass horned demon wearing ammo belts and shit
that's how I imagined the Doom Bible's "General Demon" looking like (and nothing like the Spider Mastermind altho I'm sure the concept evolved into that)
This boss shall be named in spirit of the Doom 3, "Betruger" not too much larger than a tyrant as his arena would be vertical, he would also be able to "fly" hitting any of the vertical platforms. This would take place in the ruins of Maligog beneath the platform the trial of Maligog took place on in a cave as you fight to reach the slayer's resting point. Knowing this from cultists still within the UAC, he must stop you or risk the slayer's reawakening and a continuing of his crusade as he would most certainly destroy him. Following Doom 3's theme, it would be more of "horror game" than badass action. Darker more ambient environments that don't require a flashlight because that would ruin gameplay and with a mixture of exultia's hell area and the kadingir sanctum with a new architectural design maybe include a bit of gothic design to really push that sense of oppressiveness. The route you enter will take you from a new arena outside the blood swamps, now claimed as a stronghold, being drained by the loss of the titan guarding it, now known as the accursed land, fortresses of demons erected to stand guard to the sanctum's tower.
This has turned full fanfic lmao
Aubrey Hodges does the soundtrack
I think for lower difficulties in faster paced Doom titles, optionally having marginally slower gameplay (x0,8; x0,9 etc.) instead of nerfed enemy-stats would be an interesting option to choose and would certainly benefit for making it more accessible for people with slightly higher reaction time. As the Doom Slayer got artifically augmented reaction speed, this would be compatible with the lore. it should also not be difficult to implement imo.
Less demons can attack you at once and they are less aggressive too on lower difficultied
Removing armour and makong glorykills replenish EVERYTHING sounds terrible
2 different health systems that recharge differently adds just the tiniest amount of debth, whoch is neat and you can expend
I'm getting Marathon Security Guard vibes when trying to imagine a Doom 6 protagonist that isn't a depowered Slayer for some reason
Making ammo regen more active, like destroying weakpoints, certain weapon masteries, or something would be better then pressing e near a demon for health AND ammo regen
huhhh, getting rockets from destroying Revenant launchers sounds like a neat idea
Also watering down the gameplay cause "DePoWeReD dOoMsLaYeR" is fucking stupid, gameplay over lore after all
2qpo3wepigw
that was just an excuse to keep the Slayer as the protagonist while massively changing the gameplay
because it'd be weird if he still had his powers but the gameplay was closer to classic
Yeh fair but usually people just look at eternal mechanics then think "how can we make this more boring?"
Who said gameplay will be closer to the classics
I did
That would be a better idea.
It should be unique
not neccesairly "like the classics" or "like newdoom" but it's own style which may get inspiration from both, but in the end is unique and only continues with the best mechanics
I didn't say my Doom 6 concept was literally just classic Doom in HD either
Yeah but still "closer"
It should not be enviroment based nor should it be something already done. What if they tied it to the music.
Like Mick's idea back in 2016 where the music was tied to gameplay what about the versa
make level design more non-linear and less arena-based
make it so you can straight up leave arenas with demons still present in them and come back later
Rhytm based doom would be cool buttttt i think it kinda is too much of a stretch
I remember reading that Bobby Prince initially envisioned Doom 1's soundtrack to be more "environmental" and he first did the metal tracks as examples of what he didn't want it to be
then the other guys at id used them anyways
Non-linear and arena based arent mutually exclusivetbf
Leaving arenas sounds like it could be cheesy too quick
I believe in Hulshult and Levy. They could totally pull off the absolute violence filled tracks needed for a rhythm based Doom where as you style on demons the tracks get harder and you get stronger
actually, what if Doom 6's soundtrack straight up has casual tracks like 2
Nah qua gameplay, music doesnt matter but it would be like Bullets per Minute or Metal: hellsinger which ngl sounds just too much of a stretch for doom
Rhytm based gameplay just... sounds weird loking at doom's roots
Like a bit of the style meters present in games like DMC and Ultrakill, the more superior your combat prowess, the stronger your damage and damage resistance is. Allowing the health and armor to still be tied into management. Armor being earned from a certain weapon type/mod and health and ammo being tied into gk as you're now should be focusing less on resource management like eternal and just on violence.
Definitely would be a new thing for doom but it imo would be more of a built on 4's music system to tie that into gameplay.
Having a higher score means an easier experience sounds kinda counter-intuative
Think about it, if you're doing worse, your scores are lower and your battles would be even harder. While if you're good everything is even more of a breeze, letting you get an even higher score easier
not so much score as it is engagement. Pushing the whole "push forward combat" to the next level where it directly contributes to you killing more. Nightmare can get crazier than eternal. Cut the damage resist.
If you focus it purely pn violence why have any form of deep mechanics anyways
Yeah but if you are good, the game wpuld be even easier. If you're bad, the game would be even harder. That just sounds like it would be less engaging
Cause good players get bored quicker while bad ones can't progress
True, that would be conundrum
What's your input on balancing it then?
As the focus should be on encouraging learning and leveling your skill without being too oppressive to people that just can't do it
A score meter? Just make it not effect gameplay
keeps the score more consistant too. Metal hellsinger adds instruments for every tier which is badass
I'm not an expert on score meter balancing either
Might be neat but, it wouldn't be anything new
Yeah but having it effect gameplay just sounds strange, cause it's a score meter. And if it changes gameplay, it also changes how you get score which is a weird feedback system
imagine if the Equipment Launcher returns in Doom 6 but it has mods of its own like concept art
imagine if it gets a flashlight mod lmao
That honestly sounds terrible, I hated Doom 3's flashlight even when it was mounted
that was a joke
anyways yeah I feel like it was kinda weird how Eternal had only two grenade types
then again who the hell used Siphon and Holo grenades in 2016 anyways
anyways actual equipment launcher mod ideas
cluster grenades (unless regular frag grenades already do that with Crystals or Perks or some shit, I can't remember)
maybe proximity grenades
(frags already do that on killing a demon)
yeah
maybe the equipment launcher doesn't need to necessarily fire grenades for mods
what if there's a harpoon mod like the harpoon traps in 64
Score system existed in 2016, albeit it wasn’t well balanced
I will say the score system in Bayo definitely encouraged me to be aggressive
Bayo 2’s score system was trash though
Which needs to be the goal if they make it into a doom game
Hence better score=better gameplay
I just hope they tell you ranking requirements bayo was terrible with that and it didn’t help combat encounters received individual rankings that were averaged (can’t remember if it rounded up or down though) for the trophy.
Also you needed all perfect rankings in a lvl for the highest tier trophy.
I feel strongly if they took some advice from Ultrakill on their style of leveling where different attacks gave different amounts of points and tied the music into point gain it would be fun
so Doom with the style elements of Ultrakill and DMC5?
That sounds like it could be fun
Like if the music got more heavy and "full-sounding" as you did better and sounded more intense and dire if you started to fall apart and take some heavy hits, I think the game would feel a lot better
I think the next doom game would be a prequel, to show more of the unholy crusade
that was what my person theory was
ikr! It would so much fun
what if it straight up descended into Aubrey Hodges' more "involved" ambient tracks the shittier your playing got
is he even working on doom anymore?
I wish he did
or maybe it could be like Payday 2's assault soundtracks where the music starts building up as more & stronger demons arrive and then reaches the peak of it's intensity at the fights most hectic part
And then starts to fade away once you deal with most of the strong demons so you aren't left with extreme heavy metal when there's only some stray fodder left
Game Revo made a pretty good YouTube video breaking down payday's music mechanics if you're interested
That 3rd and 4th concept image looks like disc grenade and argent energy projectile
More like who used frags in 2016 in the later lvls
I'm thinking: what if, because doom 2016 was fast paced and gruesome, doom eternal was faster, doom 6 should be more in the lines of doom 64 (environment and gameplay wise). Slow, gruesome, heavily environment based and with little to no metal soundtrack
🧐
Hopefully it has more than a main theme, that was an issue with 64 and 3 like I get they’re trying to have atmosphere but come on.
Though they said Eternal is a Ferrari and the next game is a monster truck and even though I think it’s a good chance it isn’t Doom it’s still sorta like ya said.
yeah, I'm guessing it'll be quake
on that note, doom 3's main theme slaps
I would prefer the title of “Doom Slayer” be for Doomguy and Doomguy alone. It’s not a title others can earn it’s not supposed to be.
I don’t think we really need to see the Unholy Crusade. Would much rather have that as DLC then the next main game
I mean what else could they do, didn’t doom slayer ||technically die|| <spoiler> in the end of the dlc?
He didn’t die. He was just sealed back up again
Yea i mean pretty much dead
oh i thought he was being put in some sort of coffin
Still not dead though
He is. He’s being put into a sarcophagus similar to the one he woke up in at the beginning of 2016
ohhhhhhh
different ammo types? maybe like a thing that goes on the barrel that converts the shot to an indecincery (however you spell it) shot
sorta like the thing on pyro’s default flamethrower in tf2
each kill gives your weapons a tiny bit of “demon essence” and when you get enough you get a weapon point
Alright fair point
if an imp’s leg gets shot from a non-one shot kill range, it could limp because of the leg being shot there
I think the system in eternal works a bit more smoothly then just demonkills
Yeah, someone else suggested Dragon’s Breath shells, but I feel like that’s a bit too close to Brutal Doom (altho I think Dragon’s Breath shells exist in real life)
how could they not work though
So here's what I wish to see in the next DOOM game :
-Sexy & badass female Doom Slayer
-Dead Space-like scary distorted zombies
-Creepy wizard-like cultists with occult powers
-New Alien worlds and species
-Succubus-like female demons
-Demon kings of Hell
-New lore/universe and biblical Satan as final boss
Kings of hell /zombies are neat alien worlds also
They rest of the stuff isn't going to happen
Universe maybe
Swear I saw this exact list already today
The cycle begins again
Yeah yeah, but it's been removed with other messages so I repost it for anyone interested
If they're not afraid to break the rules and make something truly new and unique, they actually could. Possibilities aren't limited, people are
They put space Vikings, gladiators, tentacle monster angels and gundams in DOOM Eternal, who would've thought about it back in 2016?
I'd say, never say never
No I mean more so no one else In the world wants some of your main needs you've continued to bring up. They wouldn't make a game like that for one person
I'm pretty much convinced I am not the only one who would like it
That's the problem
I do like some of your points though. I just don't agree with the over sexual content in doom
Just doesn't fit the series at all
I agree, I mean I haven't been into Doom as long as some folks in this server, but I don't think that kind of content would fit a fast-paced series like Doom
This would be an entirley different game my guy, sounds more like one of those indie-retro shooters more then Doom
The Night Sentinels (Which I assume is what you meant by Viking) are closer to a regular army then vikings and they where talked about in 2016, and the Gladiator is really just a large demon the Sentinels had fight in a arena more then anything.
Especially the "Sexy & badass female Doom Slayer" that just sounds odd considering what we've seen so far from the series. It's also not about breaking boundaries either as there are plenty female characters some would consider "sexy" it's just a design choice.
yeah that would be odd
Making yhe character specfically to be sexy kinda misognistic too ngl
cause they're just an eyepiece then, nothing more
But the next protagonist being female wouldnt at all be weird on it's own
I mean...if you take out the "sexy" part, I wouldn't mind if they kept Eternal's skin options and give players a choice...but that could also be misinterpreted badly
I mean there definitely will be eternal and 2016 suit optipns available ofc
Just like there was in eternal, you could get a classic or 2016 suit
Don't tell me the Doom Slayer isn't sexy for a man... It just would be common sense to do the same for a female version
idk i have no idea what sexy is for a man, he's got quite the blocky face
That isn’t something id cares about though. So if they do have a female protagonist I doubt they’ll make her sexual in anyway
I can respect that
The “sexy” part really isn’t needed. Why does that have to be a requirement for a supposed female Doom Slayer? It doesn’t. Having a female protagonist makes sense but she also wouldn’t be the Doom Slayer in the first place
I don't say it's a requirement, I say it would be cool
To each their own I guess? Personally I don’t think she would need to be sexy to be cool

honestly a clash skin would be enough, where she shows her midriff, more then that is super unnecessarily
Crashes model was hot imo. The midriff did it for me.. though it was the idea more that there was a female marine.i thought it was cool at least
I think you misunderstood me. I'm not talking about the clothes, of course she would wear full armor like a proper Doom Slayer. I'm talking about the body shape and proportions, it should be athletic and feminine at the same time like Samus Aran, not like a male Doom Slayer with boobs slapped on it
bit more muscled, and being feminine shouldnt really be a priority tbf
No but I would personally prefer it that way since the male Doom Slayer is very masculine
So the 2 would be very different and not all the same, and maybe you could choose between male and female when beginning the game
Meh means they need to work twice has hard for skins 
And like, just have 1 protagonist and that's it. Always easier
They're gonna be chopping demons. Being muscled is just right for the job
Plus gender roles and stereotypes are stupid af
So who the fuck cares about "masculinity" and "femininity"
Make em a demon killer machine
how about you go the fuck outside
I was literally outside when writing this message lmao, I don't get your point
That's your opinion, not mine
this man living in 1956
Well I care, because I want to and because I can. What's wrong about it?
Is it your way to say you don't have any arguments? Good for you, I don't care.
You sound like one of those edgelord skeleton memes rn
I didn't say she shouldn't be muscled, I said she could be muscled and feminine. Mesmerizing how you misunderstand everything that I say
Anyways all I want in next doom is a solid plasma again
True
She’d be a female equivalent to the Slayer so it’d make sense.
Though I guess that means she’d also need an oddly wide face like the Slayer.
It really disgusts me how people are today.
Apparently today you can't use the words "sexy", "masculine" or "feminine" without triggering some anti-sexual or anti-gender people or something... Like, did I say something wrong? Is it a crime to like stereotypes? It's just a game guys, everyone can enjoy it his own way, just let people have some fun.
Yeah wide face girls can be beautiful too, so it wouldn't bother me. As long as she have a well-shaped body and a "don't mess with me" look in the eyes, I'll take it
I'm not asking for something crazy, just for something cool
I meant his face looks like if you photoshopped someone’s face to be wider than it is
Yeah it's kinda odd but I like it anyway, they could somehow fix that tho
I think Doom Eternal had way too much skins, I just gave up to collect them all. They should reduce the skins number but make all of them actually good, or just let people make their own skin with pieces of body/equipment and custom colors
well if you look at the current skins and the amount...other than maybe Battlemode stuff...and if they rotate these mega events....one should be able to get every skin give or take
I dont rly mind the amount of skins there are, but the custom skins would be rly epic
YES, the Plasma Gun used to be an absolute beast in the original games. 2016 and Eternal made more of a bubble gun then anything. It’s only useful for softening up low health demons for Glory Kills and it’s mods are decent
At the very least I want Stun Bomb back
I think Stun Bomb is way better then Microwave Beam
Ultra-Nightmare skins are nearly unachievable for most players. I consider myself a hardcore gamer cause I like the challenge of high difficulty, but I definitely don't have the time or the talent to master the game on the hardest difficulty. It's just insane and drive me only to frustration every time and to hate the game or hate myself for this, and I don't want to feel that way lmao
when I said that, it was more in terms of permanently being unable to get them
Yeah, but that's not the reason I gave up collecting them all, I did because some are way too difficult to get for what it is
I feel like it isn't worth the effort when the difficulty is overkill
I don't know if you guys know Heroforge, but it could work pretty much the same way
You'd have your Slayer on a menu and you could customize every detail to make it your own
You wouldn't have to unlock skins anymore, but body types and pieces of equipment you could paint the color you want
Wasnt your point multiple times that demons with muscles are automaticaly male though. Plus your only words where "athletic and sexy" which i'm pretty sure pretty much always means slim af
I mean id you focus creepily hard on it, people will just call it out 
Just want it to melt and hell give it a cool down again then I don't care
A game with a female Doom Marine would conflict with the story of it's predecessors. Also, I can't think of any feminine traits that would increase his characteristics, which are resilience, reaction, force and intimidation only. According to lore, the Slayer was the best of the best, and I hope acknowledging that males are statistically a bit advantaged in these criteria won't be judged as sexist, although I'd assume having female characters only be physically attractive would be. Although hell seems to be a patriarchal society and emperors of it might deem female, like young, old, weak and disabled humans rather useful for sacrifices and recycling of their soul and argent energy, female bosses and female-UAC-employee-holographs still exist in Doom (in 2016 and Eternal atleast, the other ones I haven't played yet). It is also noteworty imo that the Slayer also doesn't have a beard or another male visual-only characteristic, and Demons don't have that aswell. Judging by the lore I interpreted from the movie, only zombies/posessed/Cueballs/blaster soldiers are actually transformed humans with their life sucked out of them, and the others beeing mostly made up of dead matter by the use of soul/argent energy by the rulers of hell, there are reasons to assume that they would only have the desired characteristics, which are commonly perceived as male. Not needing to be capable of reproduction, there isn't a reason to assume the Demons have a gender or even sexual organs, though. The Whiplash does have female chracteristics imo, though.
What would fit better lorewise though, would be a gender transition process, although this applies to all genres, especially if featuring factions with magical (or otherwisely non-scientifically plausible) or highly technological knowledge. I think this isn't a big issue though, as games like Zelda and ROTTR which only feature female protagonists/playable characters exist aswell. The existence of limited models would also be more apparent with having two/demon instead of one, and many would require both more ressources to produce and more RAM to execute.
game with a female Doom Marine would conflict with the story of it's predecessors.
how
also, the first spider mastermind (and the spider mastermind dark lord in 2016) both where female faik
I think the point was having a sexy slayer wouldn't make sense. No one said anything about just a female slayer. Just wanted to point that out
also zombies lacking beards is because they just made a few models for them lol, and for the non soldiers one they are kinda bald soooo
But again that would be like halo changing up its main character. Wouldn't count on it
( ignores halo 5)
i mean rn ID has 2 choices:
"lmfao doomguy just walks out of his crib again cause y not"
and "someone has to get the slayer out"
guess which one isnt just d2016 part 2
there already is a female doom marine inlore... kinda. Clash from quake trained doomguy
It really is strange they wrote themselves into a corner in a dlc. I don't think I've seen that before
welcome to bad writing decisions and not writing stuff beforehand
they kinda just wrote everything as they went along, which is terrible story wise
and they jumped off too high of a story cliff in tag2
Having a female slayer doesn’t affect anything. It’s when you Try to use it as eye candy or other crap that makes it shitty
just because they're female doesnt mean they necessarily must be eye candy
fair....
Touching grass is hard nowadays it seems
honestly i would just like to bring Clash into mainstream doom, would be quite cool
just change her suit a tiny bit lol
cause uhhhh i dont think having her midriff exposed is a great idea
Agreed
i mean, it would be a pretty cool skin ofc 
I wonder if anything like halo wars would work with doom
Having a female protagonist wouldn’t conflict at all. Also Doomguy when he was just a marine was never the best of the best until after he Doom II when his actions where recognized by humanity. Also there’s Clash, a female marine who trained Doomguy when he was still an ordinary marine. Having a female protagonist wouldn’t conflict with anything
i'm guessing you meant to say "wouldnt"
Oh fuck yeah meant to say wouldn’t
also considering how high tech newdoom's marines look like, i imagine physical strength would be a bit less of a factor considering they probs have some sorts of implants
what mods would you like to see in the next doom game for the ssg?
like i'ld love something similar to the 3 shots mod of 2016, just with the ssg
Idk what they could do to make the SSG is still overpowered yet balanced. I think the Meathook is a perfectly good addition and should really stay for the next game
2016’s SSG was really good though but did make the game pretty easy once fully mastered (and even more broken when paired with a fully mastered Siege Mode Gauss Cannon)
I mean too much muscle and masculine bodyshape looks masculine, but a feminine bodyshape can have muscle too without "blending" with the opposite gender. Why is it so hard to understand to you? And yes, an athletic feminine body is slim, but not too slim and not too bulky either, there is a balance to it
You decided it's creepy to focus on that, when actually it's not. There's nothing wrong about it, so there is nothing to call out
i mean, focusing on "make them sexy" definitely is
So you're saying sexuality is a wrong thing, even in an adult-only videogame?
Why no you hate it so much?
Sexyness=/=sexuality
I'm just saying focusing on it as a main characteristic for a character whose main characteristics are being able to beat something to a bloody pulp, where the sexyness doesnt do anything for the character, is just a tad off
There is no sexyness without sexuality, and no sexuality without sexyness. So I don't understand your point here
I wouldnt really call doomguy sexy after all either, but just strong military looking dude
Sexyness is purely aesthetic, and I think one of DOOM's goal is also to be visually appealing and interesting.
You don't call Doomguy sexy, but I think he definitely is. You can totally make a strong military looking girl and make her very attractive, without overkilling it
Attractive main characters are important cause people want to identify as them when they're playing the game, and DOOM is all about feeling like the coolest and baddest human on hearth, so it totally makes sense to make female Slayer attractive
Not bad looking sounds like it would do the same thing
Uhhhh who is Clash?
Oh okay, well that's pretty much what I was talking about when I said "sexy", nothing more 😂
I think Crash wound be a very cool playable character to bring back in DOOM. Maybe a bit too skinny imo, and the exposed midriff isn't necessary at all.
Just don't make her look like a man or androgynous, that's all I'm asking for.
Yeah, she would definitely get a modern touch up
A skin for the classic clash skin would likely be something anyways
*Crash
Oh thanks, that's why I had a hard time finding it on Google
I mixed her up with another character from another game rip
Of course, just like the classic Doomguy skin who has an exposed 6-pack. Nothing wrong about it, it looks a bit silly but that's okay, it's part of the fun, not everyone has to like it
The slayer in Eternal is hella buff even without the armor.
Though it being crash definitely makes the most sense if they were to do this for whatever reason
Though I don’t think there should be multiple slayers anyways
It's only like that because his shirt is ripped. Funny eternal skin doesn't explain that properly
nah, you can pretty clearly see the torn edges in the Eternal skin
it's his design in Q3A where it's just a straight up ab window
It's not really clear which is why I said properly. Other wise people like above would know that
I guess it also depends on the res for some. I can see it kinda well. I can see why people think it's just armor though
I think it's intentionally ripped here to show his 6-pack, if you know what I mean
Yeah but that's nothing to do with sexual since doom is based around corny 80s 90s action
Tell that to girls who love 6-packs and muscular men... Corny 80s 90s action was meant to show cool and proud masculine men without shame, what people consider as the peak of masculinity, so men could easily identify as them and women could easily be attracted to them. That's why it was so popular back then, and it's all there is about it
It was just about being cool and bad ass. Keep it in your pants
I didn't have a poster of Rambo in my room for a turn on you clown
In all my life I don't remember the same in any girls room ever
I didn't say that
Okay Freud
All I say is badass dudes are cool to identify as for men, and are attractive to women
Nothing wrong about that
I mean by that logic alot of those old action movies had the female stereotype your saying shouldn’t be there in this theoretical female character
You're
and it's not logic. It's what the devs said
?
Doom was based on that
I know I was talking about the female sterotype you were saying shouldn’t be there
And I have no idea what you're saying about females shouldn't be there. Never said that
Might be confused
No I meant the sterotype
The stereotype of women I not once mentioned and you pulled out of thin air? Sure
Sterotype was the wrong word but unless I’m missing something he was just saying a female slayer should be buff and a similar level of sexy as the male equivalent.
Oh you mean the past convo. Yeah I never said there shouldn't be a female slayer. Just that focusing on boobs and ass like he kept mentioning wouldn't exactly fit well.
That’s true but did you see the cake on the classic skin lol (this is a JOKE obviously the character design of a female character shouldn’t just be how can we make it more attractive or marketable it supposed to be a character not a product this is true for any character)
With the abs ? Yeah. But there's a big difference between power fantasy over the top masculinity /80s 90s action and over sexualizing women. In fact there's a class on it.
I never said otherwise (despite the disingenuous jumping to conclusions) though it was definitely a thing in those movies (which hasn’t aged the best).
Ultimately it the devs choice regardless of how they choose to design this character if they were to ever design it.
It’d likely be crash though which is a confusing name cause it makes me think of the former Playstation mascot.
You know what their next game could use polish and stability.
In all seriousness co-op could be cool, it could be like the older Halo games where they were hard enough on the higher difficulties especially with skulls to be a challenge even with co-op yet were still fair (ignoring those op Jackal snipers especially in 2).
Yeah and they could have stimulated extra muscle growth via their high tech shit 
Doomguy just magically getting out of his coffing again like in 2016 would be lame as fuck, a new protagonist would be much better, at the least solely tp get him out the coffin
Yeah, get out the Slayer out the coffin would be a cool storyline for the main campaign.
Maybe centuries or millenias after Eternal, Hell is back again or another hell-like menace to threat the universe, so someone has to travel to Hell and wake up the Slayer to save humanity.
Maybe Crash had her own story of battle against Hell and defended another base during DOOM Eternal, maybe she was captured by demons or another entity that made her super strong to save the Earth in case the Slayer didn't succeed.
Most of the game would be entirely playing Crash, with brand new combat gameplay but less power. Once you've unlocked the Slayer, playing him would be a litteral god killer machine with all his abilities from Eternal, but you'll need to alternate between the 2 characters to do different things on the last missions.
And once you've completed the game, you could redo all the campaign with the Slayer
Would make TAG 2 feel like so anti climactic if Hell just got unsealed and went rampant again. I would rather they just retcon TAG 2 if they don’t though I do have an idea for a future game following the Slayers release from his sarcophagus
Since other universes where established perhaps we go to those other universes. There is 1 Hell that exists across every single universe. Perhaps Hell gets unsealed and starts invading multiple different universes and Doomguy hops from world to world to stop them. We could end up in a vastly changes Urdak for a final face off against Samur as well or just something to wrap up his character arc
Borderlands 3 style except the story is competent at the least.
Cause it would be pretty boring to just go to Earth and Hell and back again and maybe a pit stop at Mars for some reason
Hopefully there are more unique areas of hell at the least, like blood swamps
I just hope we don’t get a prequel. Still boggles my mind the people that occasionally pop in here to say that they want to play some event that is told to us through the Codex
Like do you really wanna play through The Unholy Crusades or Doomguy’s time with the Night Sentinels?
Most of the prequel stuff would be better explained in a comic ngl
You play a horror game as the intern then you free the slayer and it becomes a different game entirely.
That idea was a joke what actually happens is it’s a quake reboot and you see the slayer coffin chillin in a corner as an Easter egg.
Since tag 2 is the sorta mid that says maybe the devs need a break from this series.
a doom comic would slap so hard
How about don’t unseal the Slayer at all because TAG2 was supposed to be the ending of his story
either that or someone needs to get him out
it wont?
someone would need to do the blood swamps trail, which would likely change, just to get him out
I thought it was supposed to end the Slayer’s whole arc from 2016 to Eternal
as if the devs know what they are doing with the story
Doom 6 shouldn’t be a Slayer story
It shouldn’t even fakeout with something else at first before transitioning into Slayer bullshit
The Slayer’s time is over
Show the newbies what it’s like to not be a God Sue in the world of modern Doom
freeing the slayer would be the last thing you do, you wont play as them
DOOM 6: Survival >>> you play as a civilian. your goal is to survive as long as possible. you need ~20 Shots to kill a Zombie, meanwhile it can kill you in 3 punches. A punch of you does 20% the damage a rifle round/slugshot does. No Dash or Double-jump. limited stamina. Other weapons available: frag grenade and chainsaw (Other weapons are too heavy and/or have too much recoil.) No glory-kills; perma-death. Health and ammo must be scavenged. Also no runes and faster Demons to simulate the slower reaction time of unenhanced humans. Horror soundtrack
I was imagining something more like a spiritual successor to 3 but ok
anyways imagine if Doom 6 has a BFG Cyberdemon/Tyrant like the Doom Bible possibly vaguely implied
small request but I'd like it if Doom 6's trailer had that "seamless transition" thing for the gameplay footage that the E3 2015 and campaign trailers for 2016 had
Eternal didn't really have it in its trailers but there was a short movement-focused clip at E3 2019 that had it
QUAKE REBOOT 
For a hypothetical Quake 1 reboot I’ve said before that I would like it to stay as far away from Doom as possible. But I feel like if it was made they would try to intertwine it with Doom
In that case how about this? Ranger (or whoever they would make the protagonist) fighting his way around Shub Nub’s world could possibly find a monument or some sort of building linked to Hell. In there he could maybe find a way to unseal the Slayer. He does this but we never see the Slayer again till the next Doom game. To spice up enemies for the next Doom we could have maybe some Lovecraft-esc designs sort of fused with the demons.
Idk id really drove themselves into a corner with TAG 2
yeah they did
It most likely will be
When mighty Doom coming out?
I don’t think it ever will which is sad
Uhhhh, sure?
@steep halo said there should be a game called “Origins of Doom” that explains what happened between Doom 64 and DOOM 2016
again I think that they should move forward with Doom instead of going backwards
Yeah this is a better idea
Or a comic book
doom1:
I would take either myself
a Doom-themed clone of Archero that popped up on the New Zealand and Canadian Google Play stores in either late 2020 or early 2021 and never got a wider release beyond that
I feel like the unfair perception of it as "cheap mobile trash" by the greater community killed it before it could even properly launch
Still going to give it a go
i've always imagined a doom mobile game where its a dungeon crawler top down twinstick shooter like the binding of isaac
wouldnt that be neat
a Doom version of Smash TV or Total Carnage
yeah
That sounds like Resident Sleeper
Imagine if in the next game you could only carry one weapon but each weapon had the amount of depth as the average weapon in Monster Hunter.
Or better yet you have the best of both worlds by keeping the depth while carrying all the weapons.
Reduce the need for swapping so often
make the HAR/Heavy Cannon useful outside of mods
Make the plasma rifle and har primary fires feel more different from each other.
God Sue
???
mary sue but godly
Doesn't really make sense since a sue never has any emotional investment trauma or struggle having everything thrown on to them automatically good at everything. Not doom guy at all. He's struggled suffered and had to work hard to get to the point of power he is now
Even then He's not a God or immortal.
Lost his family, comrades (twice), pet, left his entire universe behind
Bro’s been through the ringer
Lived in hell for a few eons
Who’s daisy lol

I was joking but cool to see more of her
i want a daisy the rabbit game lol
I want a game group based off the books, cause let's face it, Flynn and Arlene... shoved a rocket up a Steam Demon's you know where... And I need that as a real time event cutscene... XD
The novels are worse than the comic and movies combined IMO
it'd be cool if in Doom 6 you could do midair flips like in Dusk
You'll be less of a Ferrari in this next game so I doubt it
what if Doom 6 abandons the regular Combat Shotgun completely and has the SSG take its place
and like the SSG has a single fire mode like Blood's sawed off
hell, what if there's a huge-ass timeskip between TAG2 and Doom 6
like Doom 6 takes place in the 2500's or something
Considering there is a multiverse, time doesnt matter
The easiest way to solve any plot problem is the multiverse
Doom 6 should have weird cosmic horror shit
like weird cosmic horror shit that looks like it was done on drugs
Honestly I'd be down for a Doom 1993 remaster
classic doom is still perfectly fine though
did the 2019 port not count?
Yeah classic doom does not need a remaster lol.
Some epic elder gods
and like I said, the 2019 rerelease pretty much counts as one
it has widescreen, a higher resolution, an uncapped frame rate, addon support
It has widescreen which actually messed up the resolution. Which hasn't been fixed yet. I believe nerve decided it looks more like original this way
I thought they gave it proper sprite stretching in the September 2020 update
Time in Lordran is convuluted
and we have unofficial remaster-y stuff like rtx doom
I mean like a complete 3d remaster that looks modern, not like the quake remaster
There's mods like that they all look like ass. Remastering classic destroys one of the best things about it and that's its timeless aesthetic and vibe
classic doom is so damn gorgeous
i have zero idea why you'd want to remaster it outside of minor qol stuff like the sprite fixing project or maybe per kristian's smooth doom weapons
the levels would all look ass in full modern game engine remasters because they weren't designed for that
you could remaster a more detailed wad and have it look good but not the original games
I think cosmic space horror should be saved for a Quake 1 reboot instead of Doom 6
Oh god no. All attempts to do this have turned out horribly. Do I need to remind you about that Doom II in Unreal 4 project or the Doomsday source port?
I think it would be cool if we got a new doom game that’s aesthetically designed to look like classic doom but with updated mechanics, so not a remaster or a remake but a completely different game set in the time when the invasion on Phobos begun
That would seem like a good compromise to me
Eternals aesthetic was based around classic doom
^
even if the cartoony aspects make the game feel less serious for some people it still looks pleasing visually
i also quite like the classic skins in doom eternal
and i love the plasma rifle model to bits
Or we just continue with the story instead of going backwards. Even though TAG2 wrote the story into a corner since Doomguy got sealed up and everything I feel like people here mainly forget that TAG2 also gave us some new material that will most likely be used for the next game
Samur still be alive and the beings that made Davoth are the biggest ones
Keep Eternal’s sound design for Doom 6
Please
What if 2016-style Barons return but they throw red fireballs like in 64
I like this idea, the Fireborne Barons are cool but 2016’s versions I just like better
this is probably conspiracy theorist-levels of stretching but what if Hugo's Ferrari/monster truck analogy is a hint to Doom 6 possibly being inspired by 64
because 64 ran at a slower ticrate than 1 and 2
yeah that’s a total stretch
I’ve seen too many remasters ruin stuff from the og game, Doom 3 literally had this happen with the awful bfg edition.
I see a set up of the mutant chuthulu monster Maykrs vs the wraiths, helping out doom slayer.
could we get like an actual story-based Doom game in the future (to a greater extent than 3 maybe)
not necessarily mainline, could be a spinoff
but story-based nonetheless like Eternal's trailers made it out to be
I really want an Eternal spinoff focusing on the ARC
The next doom should add the CLASSIC doom64 unmaker. Not the unmaykr from eternal
A good stoyline spin-off could be about a common Marine located in Earth where everything is fine but then suddenly the Demon Invasion of Earth begins and you have to fight your way through demons , last map you have to fight countless waves of demons and you ended up dying , but you sent a last message alerting the DoomSlayer about hell invading earth. Then it is when we see the beginning of Doom Eternal!
Odst doom would be epic
Objective: Kill
Indeed, it could be awesome, i read they were going to go with that path when they were working on Doom 2016 but at the end they scrapped almost everything
Oh yeah that was the original idea
There was a good reason why that early build was scrapped
Yeah , it wasn't doom enough, it was like a call of duty clone
Feet first into... hell!
They are called helljumpers after all
About the storyline for Doom 6, I see a lot of people here either say they want a prequel or it be about some totally unrelated stuff random shit. Realistically seeing how they’ve been handling Doom’s story so far I’m gonna say most likely the story of Doom 6 (assuming it follows the events of TAG2) will have 2 options
- We will have a new protagonist that journeys to free Doomguy from the sarcophagus
- Doomguy just breaks out cause the plot demands it and will probably hunt down Samur meaning we will most likely be heading back to Urdak sometime.
I want it all, esp level building and mod support
I’m starting to think they want Call of Doom or Resident Sleeper lol
I love reading peoples ideas for future games but imo a lot of recent ideas just sound either boring or just bad
Don’t know why so many people WANT to have a game where you play as an ARC soldier during the Hell invasion or as Doomguy during his time as a Night Sentinel
Or a remake of the old games
For one thing Eternal did a really shit job at focusing on the ARC
As if id didn’t know what “show, don’t tell” meant
Also I never said my ARC game idea would be mainline
More like a spinoff
In my mind “Doom 3 but better”
Improving what 3 did right
Fixing what it did wrong (no, being horror-focused doesn’t count as “wrong” in this case)
Basically similar slower gameplay but with more varied environments
And actual good weapon balancing
It didn’t focus on the ARC cause it was never the focus.
Though a game like Doom 3 (og not the dogshit bfg version) could be cool. The non hell environments suck in that game (I also think most of 2016’s environments suck with a few exceptions like the first hell level).
I can’t imagine the horror being done well though that isn’t exactly Id’s strongsuit. Also the monstertruck Ferrari comparison makes me think their next game will be slower even if it isn’t Doom.
Also the bad weapon balancing, your talking about Doom 3 right?
I wanna make it clear my original message wasn’t meant to target one specific person but rather this channel as a whole and a lot of the smaller suggestions I see get repeated over and over by different users
Same here, though I still can’t see Id making a good horror game. That being said the Serious Sam devs made The Talos Principle, so Id can definitely prove me wrong.
If id did choose to make a new horror game they would probably learn from what Doom 3 did wrong
Or just learn from Doom 3 in general
Doom 3's weapon balancing is the best in the series though.
I never played it that’s why I asked. Cause Eternal also has decent weapon balancing
I would love another Doom 3 styled Doom game personally.
So no visually dull UAC levels (a mistake 2016 also made), jokes aside less cheesy jumpscares like Gert (jumpscares in general really), an actual soundtrack outside of the main theme, no op bfg or soulcube or any superweapons really, no bfg edition styled nerfs or general downgrades, and so on.
Also remove Imps crouched behind doors it’s annoying
Mid jump soul cube
That was fixed in 2016 by reversing the ai used to get enemies in Rage to take cover.
Also beyond that it seems that’s primarily an issue of bad level design like the chalice dungeons in Bloodborne.
I meant specifically the shotgun
And if you mod the shotgun to have better spread it just gets too OP
Shotgun's fine in Doom 3.
It's specifically meant to be an up-close weapon because the other weapons are so effective at mid-long range.
has our boy Hugo appeared in anything at all since the old Doom Eternal playthrough vids? loved those. Totally off the grid working on new game since?
Probably doing some directing
I think he was at QuakeCon idk I didn’t watch it
Probably preparing more lore plot holes so the next Doom game lore conflicts with Eternals
Probably a good thing
Idea: After you kill the dark lord you are put back in the Cursed Sarcophagus. After 1000 years, you wake up only to find yourself back at the original E1M1 (With some tweaks of course). Then you must go through all 4 original episodes of Ultimate doom, Deal with hell on earth, TNT Evilution, and Plutonia before you are sent to Doom 64. Then when you defeat the Motherdemon, you are sent to Sentinel Prime. There you fight as the Doomslayer (Or in this case the Sentinel Slayer) during his time in Sentinel prime. You go through pretty much everything the codex said then when you are put back into the cursed sarcophagus, you hear a portal opening up behind you. After that you are shown the events of Doom 2016, Eternal, and the Ancient Gods. Once you see the scene at the start of the game (The Ancient Gods Sarcophagus scene) you will hear King Novik's speech at the end of Eternal.
This is just a really elaborate way to say “I wanna play through Doomguy’s time as a sentinel”
Correct!
Also Classic Dooms maps aren’t really meant to or should be remade for the modern era. Like how would levels like E4M2 be translated? And don’t get me started on Plutonias bullshit
"Ultra Nightmare"
Remake of all classic games
they don’t need a remake they hold up just fine on their own still
Also every attempt to remake aspects of the old games has gone horribly
The Doom II in Unreal 4 looks like ass same with the Doomsday source port and every single “realistic” “3D” “modern” texture mods suck to
A remake of classic games is stupid and dumb. Why don't you go buy a 1976 firebird and put some spinning rims on it while you're at it
Doom 3 was a remake of Doom
It does so much different though
It's definitely not even close to a remake
A retelling sure with a vision Carmack had testing the new engine
That's it
Is Carmack still working for Oculus?
Besides they don't mean a remake they mean a remaster
Sorry Meta
I believe so
The name change is awful
The original Oculus logo was simple and unique and now Metas is boring and basic
And I gotta stare it every time I use my Quest 2
Bright blue is very appealing to look at when its an inch away from your eye
About as appealing as being blind
doesnt at all burn that image into your eye for several minutes
the oculus logo also caused that but this is way worse
Not in my experience
Well yeah but the logo loading time is pretty short
Ive had that logo burned into my eye several times
to the point where I just take off my headset until it finishes loading
Doom eternal horde mode it’s just waves of demons, I think it would be fun
If it was closer to Protehs mod that would be cool
Vr chat but cringe**
That but with more than one arena.
Also better ost variety would help. Like I wish the official horde cycled through base game, tag 2, and tag 1 themes for each of their respective sections. Especially since some themes like the Immora theme feel super underutilized.
Having entirely new arenas would have been cool for the official horde mode as well. A Horde Mode similar to BO3 zombies could be cool as well. You could start with the combat shotgun and more demons you kill would allow you to unlock either a new gun or weapon mods
That wasn’t going to happen with the short dev time of this mode
Yeah, with the time they had though the result is still pretty fun, good way to end the games last major update
Poor invasion
It would’ve been dead a week after release at best
If we see demons like the Spirit, Cursed Prowler, or Screecher in a future game would you want them to change them visually?
It’s be nice if the latter two weren’t reskins
Yeah I agree, I know modeling probably takes a while and id didn't have a ton of time, but for the Cursed Prowler they could have made it just a bit larger or maybe add some extra spikes on it or something
Not even a good reskin either
It depends if it functioned like battlemode. Then yes. If it just let you jump body to body to any demon rapidly keeping demons like single player then it could have had potential
Possibly if it came around the game’s release rather than near its end.
I am still butt hurt about invasions, oh well. So much replay fun in the campaign if that was a thing
the horde mode we got had potential but they didn't randomize and should of used the BM maps
Right?? What a waste.
Doom vr? Could be cool, if made correctly
they tried that back in 2017
Then they tried again in 2021
Its perfect in vr
is ur pfp by fleeway
if u want
btw, Doom 3 is in vr, but I think u know already
I might get it bc I have a vive,
if Quake got a VR treatment, maybe as a one off thing, I think I'd like that
whens the next doom game coming out i just gained an addiction to doom
Doom 3 VR works great and the Classic games from the footage I’ve seen don’t look bad either. 2016 and Eternal however just shouldn’t be
How about we get an actual regular new Quake game (QUAKE 1 REBOOT) first?
I think they're focussing on it as the rerelease, given they keep adding content to the multiplayer and campaign add-ons
personally, I don't mind that approach.
Idk, until official information comes out saying otherwise I am dead set on thinking that new game id is working on is a Quake 1 reboot rather then DOOM Eternals follow-up
I had doom 3 Vr. Insane how it holds up. Best vr I've done in a while
I’ve recently been putting more money into my Quest 2 and getting more games for it. FPS VR is extremely fun but I still don’t think (with the way VR is now) get the true Doom VR experience that pretty much everyone wanted DOOM VFR to be
For example, glory killing in VR was something pretty much everyone wanted to do instead of the unsatisfying telefrag thing we got
For the people who keep saying Doom in VR would be good if id really for some reason decides to take another shot at it they should learn a thing or 2 from games like GORN or Blade and Sorcery
personally, a new quake would be amazing, id love that
Quake 1 actually had an ending, quake 4 didnt
The Strogg are boring imo and the world of Quake 1 should be fleshed out more
I feel like it doesn't have an end, Shib En'Grath (I'm not spelling the real name) may be dead, but her thousand young still follow Ranger across dimensions as he tries to return home
With how little is known about the Quake 1 universe it would also give id a ton more creative freedom to build the world and lore for a Quake 1 reboot
When I dabble in champions, there is some backdrop of lore for the game, but Champions is non-canon
but there's a lot of borrowing from the previous games in terms of cosmetics, especially with Ranger. One of the official addons is called "Spoils of Armagon"
Well parts of QC's lore could be canon. I know the lore for Doomguy is canon as it it doesn't conflict with DOOM 2016, the lore for Ranger being lost hopping dimensions and just finding himself in QC is entirely possible
BJ however ehhhhhh
Only Wolfenstein game with that version of BJ that even mentions other universes is Youngblood but I don't think they hop universes in that one
BJ only mentions the existence of other worlds to his daughters I think?
He mentions seeing a world where they are happy and normal which is the Germany losses in 1945 timeline
yeah there. Tbh I was really hoping for a small nod to Doom there, just casually throw it in there as a reference to the old family tree
missed opportunity imo
There is one. They mention Mars being abandoned because of an experiment gone wrong and demons invading..also the reason why they didn't colonize Mars but Venus instead. This is just a neat Easter egg though
Guess I missed that. I'm glad MachineGames made their version of Wolfenstein take place in a timeline separate from Wolf3D's as to not interfere with the old "lore" and to keep Wolfenstein away from Doom yet still close in a way
Plus is scratches that itch of what would have happened if they had won.
will there be any new updates to eternal or are they working on a new game?
I think there was a Switch update (since that version tends to lag behind) but outside of event-reruns it’s largely dead content wise.
version 6.66 was the last major update
I wonder if id is purposely trying to get Doom games to end at version 6.66
like 2016 was the same way
Honestly I can't imagine playing anyone other than the Doom Slayer in a Doom game
Skill issue
Final doom
Doom VFR
doom RPG 1 and 2
Doom 3 resurrection of evil
alright I did'nt know that😅
You don't play as the Doom Slayer in the OGs either.
Like, you play as the same guy, but Doomguy in the OGs doesn't have, like, Slayer-powers and shit.
Mechanically he is the same as any other 90s FPS protagonist, runs fast, has infinite space in his pockets for weapons.
Same difference
So I just thought of something
Upgraded glory kills where after dismembering a demon, you can use the parts to hurl at other demons to stagger them.
what!? So you would rip one Imps head of and throw it at another one?
I’m imagining GMod or Half-Life 2 where you can pick up certain objects and throw them at stuff
Yeah exactly
Hmm... I could only imagine it being a single animation where there is a QuickTime Event in between where you choose how to kill the second staggered Enemy
I mean it would be really cool to have glory kills that seamlessly flow into one another...
Additionally, we need to have guns incorporated in glory kills (but they shouldn't consume ammo of course)
There where some cut glory kills from 2016 that incorporated the combat shotgun
I know, they were all quite long. Makes me wonder if maybe they were unique glory kills for when you first encounter a new demon, hence they were longer to better showcase the demon. Would definitely be a cool idea...
Tnt you just play as a random marine
Will there be anything about the next doom (if there is one) in this channel?
Following

Following?
Following because I also want to see the answer.
Oh alright.
So we are both extremely curious to see IF it is even is a DooM game, right?
unfortunately yes 😦
I think it’ll be a new Quake game instead of Doom but guess we’ll see
I find it weird that that voice said, "Your fight is eternal" and doom slayer just falls after beating the dark lord, I would love to see a fight between Doom slayer and Satan/Lucifer
Davoth is satan
Well technically speaking he is just god not satan
he is both
Satan was an angel created by god which tried to rebel, davoth is god himself which became corrupted
he is still the parallel of being cast "down into hell" and ruler of hell
Satan is depicted as the ruler of Hell and VEGA calls Davoth the ruler of the demons at the end of TAG1 what are you on about?
Someone skipped the lore huh
He created the whole dimension himself, and created heaven too. Hell didnt use to be as that but more like heaven until everyone became corrupted due to davoth's experiments to reach immortality for his people. He is evil but still remains god, everything is, directly or indirectly, his creation
How? I know Hell wasn’t always Hell doesn’t change the fact he’s still the ruler of Hell
Hell was the first dimension, it wasnt something evil. His intents were actually good but he was betrayed. In the fight with the slayer when he was knocked down he could have killed the slayer with the crucible as he took off his helmet but he accepted defeat, not exactly something someone evil would do
Yeah I know all this already. Davoth started out not as evil, yes but he became corrupted later on and become the Doom universes equivalent to Satan
Much like in the actual bible with Lucifer falling from Heaven Davoth fell similarly
Even if it wasn’t from “Heaven”
They both got corrupted
Satan wasnt a god but rather an angel created by god, it would be like VEGA if he become evil. Plus, Satan's hell was created as place for sinners to go to when they died, way different from doom's hell
Again the parallels are there even if not 1 to 1
Still they are different
Not really
Both started out good then got corrupted became evil
Davoth is Doom’s equivalent to Satan
Dooms closer to lord of the rings than biblical texts at this point. Which would make him morgoth
And someone here doesnt get changing characters slightly
Like if you really wanna make it 100% clear, them both davoth and samur are kinda lucifer
However, here, lucifer succeeded in overthrowing god
And made god himself satan
Creating this world which has the charavter tropes twisted ever so slightly
No he couldnt, the whole reason he didnt did 1 final attack cause he kneq he was already defeaten. Striking 1 last time would just result in an even quicker, less honerable death
Yeah as someone who studied western religions new doom does not resemble catholic stories at all. Classic doom did but new doom follows a more Lovecraft type structure
Yeah, but it did have some inspirations from catholic stories
Classic did which they decided to tie in. All of which is completely destroyed in eternal
By the end
Fun fact: The Dark Lord (TDL) was originally created to HELP the father, he got jealous of the fact that His people didn't get immortality, while The Fathers did, he went out of his way to try and find immortality, and tried to kill the father, TDL had no true intention of harming his people, he just wanted the best for them!
This was said in TAG1 but isn’t the case in TAG2
TDL was originally “The Father” he created the world of Jakkad and he loved his people. Sadly his people where not immortal so in order to find the secrets to immortality TDL created Urdak and the Maykrs. The Maykrs found the secret to immortality yet deemed TDL to much of a threat to give it to him so they brought in VEGA as a fake god and struck TDL down.
Correct
More like just tag2

TAG2 is the one that went around retconning shit
Or well, both did
What happened with 2016 mentioning that Hayden used to be human
Thats how every story works
Mainly 2 the stuff in 1 was at least foreshadowed, outside of maybe some of the stuff in the final cutscene.
he was much cooler when i thought he was a human to me if im being honest
Yeah it was weird to make him the former right hand of god
True, Just being a human and still being able to pull off #### like this is insanely amazing!
Then making him what they did just seems out of place, especially playing doom 2016. Him seeming like a chaotic good shady corporate figure that you’re forced to work with, with the both of you being very reluctant was just much cooler
That was him lying because he was in hiding as a human
Basically a coverup story
I would have liked it more though if hayden was a human and put himself in a makyr body, wouldve been cooler
Yeah like he decided to just take over the Seraphims body instead of straight up BEING the Seraphim
Exactly
And it would be a very Hayden thing to do
Would've been better
By using science!
I lowkey want Doom 6 to be the story-based epic I thought Eternal was gonna be
You play as the intern and spend the game failing to wake up the slayer.
I want a side game where you play as Hayden 🤔 get nerve to make it or something
What would you do though? We already know the stuff he did as the Seraphim so if the remaining stuff would just be him bossing people around on Mars
Doubt. Most cases they probably have a separate group of developers who’ll support Mighty Doom while the A team continue work on the big projects
yeah
doom rpg is more doom than mighty doom
Some of Doom RPGs enemies are cool
did they say next doom gonna hit like a monster truck
so many ideas if I was on id software
Pretty sure they said the combat would hit like a monster truck I don’t think they specified Doom
thats what I meant
My bets are on a Quake 👏 1 👏 Reboot
like using other demons next to a staggered demon to glory kill it
More destructible weak points
good idea
also good idea
trying to remember if new emons were introduced in doom 64
they'll prob be in next
The Prowler is basically the Nightmare Imp
64 had a two-headed Hell hound of sorts planned
And a Cyberdemon with two rocket launchers
2 rocket launchers 
That’d be like if they delayed Fallout 4 due to Fallout Shelter.
Does Fallout Shelter still get updates?
It just recently got one yes
Give it 2-3 years
I just hope they make it
As friendly as Doom eternal for non expert players
Since Doom 2016 was very hard for me tbh
Microsoft will be sure it happens eventually
If not next ID game, the one after probably. Otherwise the one after max
I mean why not buy them both via the year1 pass
I'll Buy both
It's. A Nice Game
Been having a blast with it
There is still more stuff to makes game for so we will probably get a new Doom game. Though I think the next game from ID won’t be a Doom game
Quake. 1. Reboot.
That’ll be the next game I’m calling it
I'd say 2
Yes but wait for sale
Never pay full price for old stuff if you can help it and can wait
Next month will be the Black Friday sales that always hit
We need a new lore where God is not Doomguy or Satan, and where you don't have to kill God to finish the game, cause it doesn't feel right.
You can't claim DOOM is "biblically inspired" or the "most christian game ever" if there is no Christ and if God is dead or evil, it doesn't make sense. And Doomguy shouldn't replace God himself, you can't just replace God like that, I don't buy it.
If we got true evil demons and true evil Satan, can't we have an actual good God? What's the point fighting evil if there's no God, no hope, no heaven to fight for?
You can have hope without god
That's not true hope, that's an illusion. Every religion say the same: Only God can give true happiness and eternal life, there is no good without him, since he created everything good and watches upon his creation. The definition of God is a being who can't die, and no one can ever be as good or powerful, so evil God or killing God doesn't make sense
Assuming god exists ofc
And eternal isnt 1:1 to any religious text, so why should that be 🤷♀️
god in doom was an asshole and that's why you kill him
that's kind of it
I mean he was kinda turned into an asshole cause he got betrayed and couped
You can have hope without God, but no guarantee that you will be happy forever and saved from death.
I'm not asking for a 1:1 of the Bible, but just an actual good God, not a bootleg or a twisted God
But why
Then don't make God an asshole in the new lore
Cause I don't like the idea, it's kinda sus
Really just sounds like a "you" issue
what's the point of having a good god if the game is about killing them? you'd just be a force of evil
If you wanna just oversimplify doom lore, it's basically just that lucifer succeeded in overthrowing god
There is no point but make him a plot device
"Oh we gotta reach god to destroy all demons"
Either that or he's useless
But "god" is already established in the lore
We can only get "megagod", which is a really shitty way to take the pot further lol
that's kind of what they make doomguy to be
why not have a different hell
deeper circles of it
Already established hell is the only hell
Basically other areas then
icy hell?
or an infinite sea hell
a plane that bridges hell and purgatory
SOMETHING that's not regular fire and meat hell
Blood swamps
lush hell that can support life?
give an evolutionary process to hell and populate it with creatures that aren't meaty demons
So I'm the problem? 🤔
Aslong as it's distinct hell
Hell you could even make a point that since doomguy killed davoth, hell has gone haywire with it's environments
that sounds interesting
The game is about killing demons, not God. The "kill God" thing is only in Eternal, not the other games
Imo it would be downright epic if w ecould have a map set in a place that hell is conqouring and integrating into hell
the game is whatever i want it to be because i can make a mod that lets me kill god in doom 1
what's your point here
Yeah case angels are actuall just as evil as demons, what about it
If you have the choice to do it, why shouldn't I have the choice to not do it in the game?
you can always go play something else
Cause doom isnt a "choose your own adventure" rpg
It has a linear story you can't change, simple as that
Dont like a storybeat solely because you personally dont like the direction? Sucks to suck
I don't like it, it doesn't feel "Doom", the other games were only about killing demons
you're playing what the makers of said campaign, mod or whatever have presented to you, if you don't like what it is has, you can simply play something that's better tailored to your taste
And zombies, and non-demons. Hell even some man-made cyborgs
If you dont like angles, dont play past urdak. Simple as that
even goku dukes it out with gods all the time
Yeah but Doom Eternal have a really good gameplay, so I like to play it, I just don't like the story
Too bad then
because you kill a god?
Yes, but never God or angels, not before Eternal
i wonder if you'd enjoy games like god of war
Yeah, cause eternal is a new game with new stuff in it
If you want to do the same thing over and over again, then play the same thing. Not something new
There is "new" and "new", not every new thing is a good thing.
I feel like Eternal crossed the wrong line, but I like this game, I want to love it, not feeling weird about it. So I hope the next Doom game will get it right, and there's not much to do to achieve it. Just don't make me kill God, and I'll enjoy it without problem. Ask any christian in the world, I don't think they're confortable about the idea of killing God, and it's not by any means necessarily to make a good Doom game.
homie it's a game it's not that deep
Ok, but doom isnt agame for christians either
Also, you can't kill god anymore cause he's already death lmfao
unless you kill maykrs now
It should be for everyone
Well, what i meant to say is that it's not specifically for christians
You quite literally can't cater to everyone
I think a game about killing demons is quite made to appeal to christians
