#eternal-modding

1 messages · Page 25 of 1

woeful linden
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I understand that it would be a massive undertaking, but I would pay good money to play through the 2016 Levels in Eternal, with eternals controls of course. Kind of like how L4D2 eventually ported over the L4D1 maps.

hushed chasm
woeful linden
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That's such a shame, but I figured it was worth planting the idea seed somewhere!

median forge
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r_tonemap 0 looks pretty cool

fervent spruce
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Tonemap? What does that do?

median forge
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disables tonemapping 4head

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normally the game looks like this

fervent spruce
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Ohhh like that

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Really does lighten up it all, huh

median forge
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r_rendermode 3 paired with r_tonemap 0 turns the game into ultrakill

fervent spruce
#

Lmao, looks like a newblood game now

median forge
#

this actually doesn't increase fps by much

fervent spruce
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Probably because it still renders in the "normal" pixelcount

median forge
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i love what it does to jump pads

fervent spruce
#

Lmao

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It looks even more retro

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Avtually still looks very good

median forge
fervent spruce
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Thaf singular shot could easily almost come from a newblood game, ngl

atomic bay
# fervent spruce Tonemap? What does that do?

Tone-mapping in this context basically makes dark scenes brighter and bright scenes darker, simulating how eyes dilate more or less depending on the brightness of what you're looking at, to give "dark darks" and "bright brights" while still having contrast and detail in both cases.

fervent spruce
#

Hmm, interesting

median forge
#

game looks like this if you leave the gamma at 1 after disabling tonemapping

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i love how dark it is but it's kinda unplayable

fervent spruce
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Litterally unplayable /s

median forge
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no like, you can't see shit when actually fighting enemies

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the only thing i wanna add is polygon reduction but that's not possible

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now the level really has that d16 atmosphere

prisma vector
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i want to try it out, looks really cool!

median forge
#

@prisma vector

median forge
prisma vector
#

1, right?

prisma vector
#

Hey I was just wondering if there is the mod support on the steam for doom eternal

late whale
prisma vector
prisma vector
#

we don't necessarily need mod support, it doesn't take a genius to set it up

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Only things that would really make a difference would be an eaiser time adding custom assets, and making geo

late whale
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It would be cool if it becomes the most modded game ever, but that is an unrealistic feat for a game like this.

prisma vector
lusty pelican
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Depending on how the next id game is designed, I may transition over or stay with DE. I do not plan to stop modding.

median forge
heavy dove
#

i need this

frail dagger
#

So basically, with r_tonemap 0, it turns Doom Eternal into Doom 3...

upper zephyr
#

how

hushed chasm
#

you just need to change a few strings and set certain layers to load

pseudo quiver
#

How does one get custom maps and skins for doom eternal?

hushed chasm
pseudo quiver
prisma vector
# upper zephyr how

Edited the aipooling decl, changed the bm entity in the entities file to a singleplayer one, made it so that the level transitions to the battlemode map and to the next campaign map when it finishes

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No layer changing needed, i just deleted everything not needed

near girder
#

ember classic slayer

nimble sigil
#

Damnit i pressed Kaiser’s profile and got caught offguard by Killer Queen, now my hands ring like a gunshot.

Anyway, i’m still impressed by people who can mod Doom games that arent the OG Doom games, the new Doom games just seem too hard to modify at all, kudos to all of you!

solar marten
pastel walrus
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Badass!

prisma vector
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Here is the new thrash knight design for KaiserCampaign act 2!

prisma vector
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and HERE is the new projector design!

prisma vector
rain tulip
echo turtle
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pov: you use twitter

prisma vector
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Uh guys, I tried updating the Eternalmodinjecor but it does this.
Tried downloading it with zip extractor and with the usual download button, same result. Any suggestions how to fix that?

lusty pelican
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Or something, Zwip is probably going to correct me with an elaborate response.

atomic bay
prisma vector
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Shoot, thanks

prisma vector
fervent spruce
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Why was i stupid enough to click that link on mobile

hushed chasm
atomic bay
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VirusTotal does semi-agree... if you upload the zip there, in which case 3 of 61 things flag it.
If you just feed it the Discord attachment URL, 0 of 90 things flag it. 🤷

prisma vector
fervent spruce
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Im scared
rightfully so

late whale
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ah Google Forms are not allowed here

rain tulip
hushed chasm
rain tulip
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He even used POV wrong

muted yoke
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Hello, my friend is making his custom wwise tool and with it's wip version I was able to optimally get Geoffrey Day's Fall of Davoth into the game without the need to remix the parts to match the original length. Also every phase uses 8 tracks, now first uses 3, second 4 and third 5 tracks. https://youtu.be/jOXZ8nBG2AE

I took great track Fall of Davoth by Geoffrey Day (https://youtu.be/tRr4T-ajAoM) and used great tool by Kamzik123 (https://www.youtube.com/c/Kamzik123/videos) to put parts of the track into the game without the need to remix the parts to match the length of the original and while there, removed some track entirely from playing.

First phase of t...

▶ Play video
little roost
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Hey, just to be absolutely sure, can i trust nexusmods for modding doom eternal? I just want to be sure.

lusty pelican
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No, NexusMods is a virus.

little roost
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Really?

lusty pelican
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No

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It's fine.

little roost
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Oh alright. Cool.

lusty pelican
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It's actually the most stable/popular place to publish mods for DE.

little roost
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Yeah, i have kinda noticed. But i just wanted to be sure. Also, i have downloaded a mod. But like, how do i make it work? I search it up and like all of the videos are outdated or something like that. But i know i need to download some injector.

lusty pelican
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The Eternal Mod Injector is being false-flagged on the Google Drive mirror for some reason. Use this temporary link instead: https://cdn.discordapp.com/attachments/693113846688383029/877611142564962314/EternalModInjector.zip

All you need to do is extract all of the contents of EternalModInjector.zip into your DOOMEternal installation folder (ex: C:\Program Files (x86)\Steam\steamapps\common\DOOMEternal).
Place your downloaded mods into the Mods folder (do not unzip them), run EternalModInjector.bat, and follow its instructions.

little roost
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Thank you. 😎 👍

little roost
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alright, i try to open the EternalModInjector.bat but it then says ERROR: DOOMEternalx64vk.exe" not found. But i have doom eternal downloaded.

lusty pelican
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Also, do you have the latest version of Doom Eternal installed? (Update 6.3)

little roost
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Yeah, i should be. It does not say that it needs to update on steam

little roost
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No worries, i think i found a way to do this.

prisma vector
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how do i delete mods

hushed chasm
prisma vector
#

ty

fervent spruce
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Wrong had that on their copy paste lmao

hushed chasm
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no, just quick typing

fervent spruce
#

Damn

solar marten
prisma vector
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my mod are not working This means that your copy of DOOMEternalx64vk.exe doesn't match the version that this batch file was made for.

    Please update EternalModInjector and verify/repair DOOM Eternal's installation through Steam or the Bethesda.net Launcher.
    This version of this batch file is designed for Update 4.1 of DOOM Eternal.

    To verify DOOM Eternal's installation using Steam, right-click DOOM Eternal in your Steam library, choose "Properties..." > "Local Files" > "Verify Integrity of Game Files...", and wait for Steam to redownload the default files. soo umm what do i do
prisma vector
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ok

#

ty

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can you send me a updated one

fervent spruce
little roost
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Alright, i have run into another problem with the eternalmodinjector. It says that "pvp_bronco.resources" not found. I have found it, i just need to know where to put it.

atomic bay
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You shouldn't need to move it from one location to another yourself, though. If it's not where EternalModInjector says that it should be, you should verify/repair your Doom Eternal installation through Steam or the Bethesda.net Launcher.

little roost
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i have already done the verify integrity part. Is that the same as repairing? Btw, as you have probably noticed, this is the first time i am downloading a mod for doom eternal. So i apologize if i may sometimes be very dumb.

atomic bay
little roost
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Well, i have been moving files around a bit too see if it would have worked. Maybe i have just been a dumbass and accidentally moved some shit to the wrong place. But idk. I will try to figure this out.

prisma vector
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General question for all here - can one transfer save information from Bethesda Launcher over to Steam client?

I've just about had enough of this absolute clapped software.

prisma vector
rough garnet
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i dare someone to make the slayer i kid you not video into a mod cause i don't have any experience at all lmao

drowsy light
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I tried doing that but it didnt work doomguy_dead

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maybe it was the sound file itself though

rough garnet
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pain but it must be possible

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and if its possible then its 100% worth it coolcaco

little roost
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Ok, i have fixed the EternalModInjector, finally. But now, i need to know. In what kind of form do the mods have to be in when i put them in the mod folder? Like what kind of file do they have to be?

little roost
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I just realised. The mod does net even work for 6.3. This is so sad. But now i just need to wait for the dude to update the mod, so i guess i will just have to wait.

echo turtle
prisma vector
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how do you mod the game in add new maps

hushed chasm
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only edit existing ones

fervent spruce
atomic bay
little roost
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Yeah, i have everything sorted. The mod injector says that there is a mod. The mod is there, but it does not run because it is the 6.2 version. I am just waiting for the 6.3 one. Because some people in the comments of the mod i am downloading say that they are waiting for the 6.3 version. So i guess i will wait.

hushed chasm
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you don't need to "wait for a 6.3 version" because 6.3 changed only the game executable

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all 6.2-compatible mods will work with 6.3, without question

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@little roost

little roost
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Oh ok. Wait, let me try it again.

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The mod still doesnt do what it is supposed to do. if you want to know what mod it is. It's the Keep the Dead mod.

hushed chasm
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@little roost

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read

the

README

little roost
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Oh

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I am a dumbass

hushed chasm
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verily

little roost
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But still, thank you :)

stuck crescent
fervent spruce
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Wished there i could make it bloody tears, geoff's mix but im garbage in that stuff doomguy_dead HappyGuy

outer fjord
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i need help with mods. i aint got any right now and i dont have a clue how to get them on to the game

fervent spruce
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Modinjector is in the pins and mods are either on nexusmods or the modding discord

outer fjord
#

anything else i need to know or should i be good?

fervent spruce
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Guide is on the modding disc

outer fjord
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it isnt letting me download the injector

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how do i get around this? says its a virus, i know its not

hushed chasm
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Download it from the modding Discord instead

outer fjord
#

i did

hushed chasm
#

No you didn't

outer fjord
#

thats where i got it from

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says ''failed - virus detected''

hushed chasm
#

Chrome?

outer fjord
#

yeah

hushed chasm
#

use a better browser

outer fjord
#

like what?

hushed chasm
#

assuming you have Edge pre-installed

that should do for the time being

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not "better" per se

but at least it shouldnt block the dl

outer fjord
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cheers. i'll see if it works

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right. didnt work

hushed chasm
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Damn it

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@atomic bay solutions?

outer fjord
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this games so much harder to mod than elder scrolls lmao

atomic bay
# hushed chasm <@!547094407921401864> solutions?

Wait for the DLL issue with Google Drive to be fixed. Not that that's applicable in this case, but simply rebuilding the EternalModInjector zip fixes Windows forbidding it (I don't know why), and it will be rebuilt once that happens. 🤷

solar marten
outer fjord
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nvm. ive done it

shell cedar
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Does anyone have the Kaiser campaign codex entries for the demons? I just wanna read them

prisma vector
shell cedar
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Oh cool! Looking forwards to it

prisma vector
#

here's a sneak peak at the new redesigns for my enemies. Made by the one and only Will Ryan.

shell cedar
#

Ooooooh

outer fjord
#

is it worth learning to make my own mods or is there already enough out there?

muted yoke
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I took great track Fall of Davoth by Geoffrey Day (https://youtu.be/tRr4T-ajAoM) and used great tool by Kamzik123 (https://www.youtube.com/c/Kamzik123/videos) to put parts of the track into the game without the need to remix the parts to match the length of the original and while there, removed some track entirely from playing.

First phase of t...

▶ Play video
prisma vector
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Depending on what type of mod i could teach you something myself

outer fjord
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what type you do?

prisma vector
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I make level mods and custom AI

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i've also done weapon rebalances and texture mods

outer fjord
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does adding more demons to each fight fall into level modding yeah?

prisma vector
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correct

outer fjord
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perfect. im tryna learn to do that

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wanna make the game as hard as possible without being impossible

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like instead of 1 tyrant in an area. there'd be like 3 or 4

prisma vector
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Very, um, interesting!

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However i would say take it slow and hold off on demon spam. 1st time map makers (including myself) go overboard at first and get harshly criticized for it.

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The learning curve for level design is wether you listen to the criticism of your work and seek to improve it, or cry, block everybody, and have anybody who criticizes you banned.

outer fjord
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lmao fair. im the kind to take advice so im all ears

prisma vector
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Perfect, if you're not the type to throw a childish temper tanrum over basic criticism, you'll fit right in! and we would love to have you.

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You can join my modding server - Kaiserpalast, or i can grab you whatever documentation you need and share it here.

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Would you like to start with the basics?

outer fjord
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i need an extractor right?

prisma vector
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To begin with, you would need a tool to extract the games assets, correct.

outer fjord
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should i just grab the one from the doom modding server?

prisma vector
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well, sure. but those tools are hosted outside of that server

outer fjord
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so i just download this and put it in the doom files, same as the injector?

prisma vector
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Correct

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unpack the level .resources file you want to edit. Where do you want to start?

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In my opinion, it's best to start from the ground up and work your way to more complicated levels. So editing Hell on Earth, or e1m1 is your best bet for learning.

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However i think that Exultia, or either nekravol level are both great starting points

outer fjord
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i cant even find the .resources files lmao. where would they be?

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wait nvm. mightve found it

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virtual textures > maps > game > sp?

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right well its 0210. imma go bed. i'll try some modding later on today

prisma vector
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doometernal/base/game/sp/e1m1_intro

outer fjord
#

then?

prisma vector
#

Ok cool. So you have your level's resource file unpacked?

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if we're doing map edits it needs to be the highest patch order, for e1m1, it should be patch2 or patch3, depending on if there's still a patch3 or not.

daring minnow
prisma vector
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I'm sorry @outer fjord. You're probably going to need to get somebody else to help you. I'm not going to be able to at this time.

outer fjord
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all good. im tryna do ultra nightmare right now anyway

lusty pelican
atomic ruin
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hey im new to modding but i have been having a blast with it i wanted to know if content updates affect the mods i have

fervent spruce
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Sometimes they switch around something breaking all the mods, but not that much effect

rain tulip
elfin vortex
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so question about skin mods. If the skin mod replaces a skin that you don't have, can you still use the skin or no?

elfin vortex
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damn

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i had a feeling that was the case
thanks for answering

elfin vortex
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anyone know how to fix this. i tried using a skin mod and this happened

atomic bay
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Which skin mod, and does uninstalling it fix it?

elfin vortex
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It was the ahegao one and I tried uninstalling but it remained the same

rain tulip
#

Oh no

atomic bay
elfin vortex
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I tried restart mission and it just did the same thing

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I didn’t try reload checkpoint

atomic bay
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What happens if you load an earlier mission through Mission Select?

(Though I don't see how it would help you outside of Mission Select even if it worked in Mission Select, in which case I'm afraid that you may have to start a new save slot instead. 🤷
But hopefully someone else could help fix the issue if you're lucky, so don't delete your current save slot.)

elfin vortex
#

I’ll try an earlier mission. I could try loading the backup the mod injector created to see if that might do something

atomic bay
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EternalModInjector doesn't back up your save data, only the game files that are affected by mods (so that it can restore the files to uninstall mods later).

elfin vortex
#

Ah

rigid fox
#

Dear Modding community. Hear me out. Icon of Sin. Stay Puft Marshmallow Man.

elfin vortex
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i think i might just have to reinstall unless there's some other way around this

atomic bay
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Re-installing the game probably wouldn't help; it's your save file that "doesn't have" the Slayer or such. 🤷

elfin vortex
#

i just tried battlemode and that's working fine

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oh how do i fix that?

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if there is a way to fix it

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i really don't want to restart the entire campaign due to some dumb fucking bug

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if anyone might know how to fix this without me having to redo the whole freaking campaign that would be greatly appreciated

lusty pelican
#

You clipped below the geo?

elfin vortex
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i don't really know what that means. but i tried different missions and it still happens

lusty pelican
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Do you have M347h00k installed?

elfin vortex
#

no?

lusty pelican
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First, try the kill command

elfin vortex
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ok

lusty pelican
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Are you doing Ultra Nightmare?

elfin vortex
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no

lusty pelican
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Ok, you should be fine.

elfin vortex
#

just tried kill but it doesn't actually kill me

lusty pelican
elfin vortex
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ok

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nope didn't help

lusty pelican
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You can't move with noclip enabled?

elfin vortex
#

i can but i still can't actually play the game properly

lusty pelican
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wdym?

elfin vortex
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i don't have access to my guns or weapons or anything

lusty pelican
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Oh, when did this happen?

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Which level?

elfin vortex
#

urdak

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very beginning

lusty pelican
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Type: give ammo

elfin vortex
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nope

lusty pelican
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Did you reset mission?

elfin vortex
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i've tried resetting, reloading checkpoint, selecting a previous mission

lusty pelican
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Did you verify file integrity through your client?

elfin vortex
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will try

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said 5 files were failed to be validated and are now being redownloaded

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hopefully that fixes this

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no it didn't @lusty pelican

lusty pelican
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idk then.

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Your backups are probably here: C:\Program Files (x86)\Steam\userdata\#########\782330\remote

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Vega just told me that I had too many caps.

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Find game-autosave0 but in full caps.

elfin vortex
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ok

lusty pelican
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Copy it somewhere safe and restart your campaign.

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Just type god, g_infiniteAmmo 1, and g_damageScaleAllToAI 50 to breeze through it.

elfin vortex
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wdym restart it? like delete the save file or something

lusty pelican
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After you backup your save, delete your current one and restart it.

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Copy the folder game-autosave0

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Also, delete that screenshot. So people don't find your id.

elfin vortex
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ok done and done

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deleted it

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what should i do now and should i do anything about the game-autosave1

lusty pelican
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If it is not bugged, you don't have to do anything with it.

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After you have deleted your bugged save, load a new save.

lusty pelican
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You will need to type god after each level.

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The other 2 commands will stay until you close the game, the you will need to retype them.

elfin vortex
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it still shows my game save being there

lusty pelican
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Interesting

elfin vortex
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god damn it looks like I have to do all this all over again

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its making not even want to continue

lusty pelican
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idk, I've never encountered this issue. Sorry that I couldn't help.

elfin vortex
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ok so i noticed that every time i launch the game game-autosave0 keeps coming back

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fuck this i'm done with this crap i'm just uninstalling

humble coral
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clears throat

rugged forge
#

is there a mod that fixes the map audio glitch?

fervent spruce
#

Kinda yes

hushed chasm
prisma vector
#

Guys , sentinel prime master level with an extremely beeffed up gladiator

late whale
fervent spruce
#

what?

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oh wait, nvm

tame zinc
#

I had probably the worst idea for a mod. I call it "OOPS! All Marauders!"

It's just the regular base game but all (non-boss) enemies are now marauders. I'm sure this idea isn't original at all

late whale
outer fjord
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sounds so fucked

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2 marauders is already annoying. especially on UN

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i like it. do it

tame zinc
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Ive never made a mod before so I'll start looking into the process tomorrow

mighty ore
jade cosmos
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are there any mods that exist to put the demons from tag1/2 into the base game's levels? i'd love some added difficulty

hushed chasm
mighty ore
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what if you wanted to fix a mod you were making offline, but Steam said:

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wonder if there is a way to open my games without being online

prisma vector
hushed chasm
mighty ore
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I was just logged off

dapper spire
#

Hello everybody

late whale
#

high

mighty ore
tall hazel
cinder ember
#

so I installed the Dark Lord Master Level and a skin for mods how do I install them?

naive fable
#

there's a mod injector in the 2016+ modding server that you need to use mods @cinder ember

cinder ember
#

I already gave up

hushed chasm
#

i hate you all

limpid hemlock
#

this needs to be a doom guy skin mod

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better learn how to mod so i can make this real because this would be perfect

plain temple
#

Looks like a serious sam skin lol

mighty ore
exotic ether
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love that the offical doom server has a modding channel

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id is the best company

fervent spruce
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doom doesnt have official mod support and they change stuff needlessly in the code which just breaks modinjector so eh

hushed chasm
fervent spruce
#

glarethink i have been misinformed

hushed chasm
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the modinjector requires exact checksum hashes of the game executable (which simply tends to change from update to update, due to how hashes work)

fervent spruce
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oh wait nah im just an idiot

exotic ether
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to prevent game piracy im guessing?

hushed chasm
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no

exotic ether
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why would it need the checksum

hushed chasm
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to make sure it's the right file

exotic ether
#

oh

hushed chasm
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most of the time, ModInjector updates simply update the required hashes for verification (vanilla executable, patched executable, DEternal_loadMods version, etc)

exotic ether
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cool

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i just though it looked at names r used a externle file to check names

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thats what i would have done but maybe they know something i dont

hushed chasm
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you dont even need an external program to check filenames -- that's built into Batch

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if exist <file> <command>

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plus, the issue with simply checking the names is the fact that it might be a different file renamed as the game executable for whatever reason

or simply an outdated build of the game

atomic bay
# exotic ether why would it need the checksum

One of the reasons is just to ensure that you're not using an outdated copy of EternalModInjector (or the game itself), essentially forcing people to update their copies of EternalModInjector, which lets them get new features for mods.
(This has the nice side effect of not working with pirated copies of the game, yes, though that's not the only reason that it checks hashes.)

EternalModInjector also has a list of "files that can be modified" built in, and this list must be updated whenever the game adds something new (or removes something old), so again, forcing people to update EternalModInjector for that is nice.

A third reason (more so with meta.resources than the game executable) is just to ensure that you don't already have mods installed (e.g. from EternalModInjector with a previous game version), as then it can't make "vanilla" backups so that it can uninstall mods.

TL;DR: To make sure that it's the correct version of the game, and to force people to update EternalModInjector once in a while when the game updates.

spice zodiac
limpid hemlock
prisma vector
#

umm i wiped my pc in now my mod injector is gone so any body got a new one???

hushed chasm
late whale
#

Linking the Google Drive or the person already got an injector?

atomic bay
grave kettle
#

hey i dont know if this is the right channel or not but i need help with this, my mod injector is dated to 21-8-22 and it still wont work

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it says:

    ERROR: idRehash couldn't find the resource hash offsets!
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If you know how to help it would be appreciated!

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somebody helped me, thanks everybody and theres no need to respond!

rain tulip
grave kettle
jovial inlet
#

Doom + Halo =

spice zodiac
limpid hemlock
#

af

icy mason
#

so i have installed a few mods for doom eternal but i have no idea how to apply them so they are visible in the game

gray crystal
atomic bay
hazy oyster
#

How do I begin to mod the game, do I need to know any scripting language in particular?

fervent spruce
#

You just need modinjecter to install most mods made by other peeps

icy mason
# atomic bay See the pinned messages in this channel.

i opened the auto text converter but it just says "<Error>
<Code>AccessDenied</Code>
<Message>Access denied.</Message>
<Details>Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object.</Details>
</Error>" when i open it

tulip depot
#

anyone know how to mod doom eternal textures?

dapper spire
# tulip depot anyone know how to mod doom eternal textures?

Use the Tool VEGA to extract a texture of choice from whatever .resource archive the texture you want to edit is in
Edit said texture in your editor of choice, ex. Substance painter, or Paint.Net
Use Powerball's texture converter to change the PNG back into TGA
Package your mod with the correct directory in a ZIP file, with the same filepath you extracted the texture from.
Done. Saved you a click. I can get you links to any of these tools without having to join any discord.

#

@tulip depot If you need any help i would be happy to lend a hand. @humble coral is also an expert on this.

humble coral
#

@tulip depot There are a lot of questions for you to ask and for me to answer. DM me when you're ready for the lecture lul.

tulip depot
#

wot

wanton sonnet
#

Should I backup my doom files if I want to revert to the normal campaign? For instance I'm installing the Kaiser campaign rn

rain tulip
#

What is the Kaiser campaign anyway

rain tulip
#

@prisma vector congratulations dude this looks really cool
And the models also look great did you make them yourself

late whale
#

no I believe Will Ryan and Anecro did

#

actually I think some of those model textures are outdated at this point

rain tulip
#

Oh ok
It’s still pretty damn cool

dapper spire
#

Only model anecro made is the Pureblood maykr

#

The rest are just normal textures i materialremapped demons with

dapper spire
hazy oyster
#

It should be renamed poison crawler or gremlin, personally I do like the Cursed Prowlers as their own thing and could be added to in between platforming sections to keep them interesting.

mighty ore
#

There aren't any yellow Doom Slayer skins aside from gold. I have rectified this terrible oversight

prime lion
#

Danggg nice!

mighty ore
gentle zenith
#

this looks so gooddd

unique rock
#

how do i disable this when i tab out. makes it impossible to use ShareX to take a screenshot

prisma vector
#

guys so i had the kaiser campaign mod

#

(its the first time i play and its my only save)

#

and i wanted to remove it midway through cultist base and i deleted it from mods then ran eternal mod injector

#

now every time i try to get on that save it gets to 95% loading screen then it crashes

fervent spruce
#

Validate game files

prisma vector
#

i did

#

thats the thing , even after validating the files it still refuses to work

#

i guess i will just have to delete the save

fervent spruce
#

Hmm strange

prisma vector
#

anguish

fervent spruce
#

As in the problems, age they just in that one

prisma vector
#

yeah , i cant continue it but for example , i can go on exultia from level select , strange that i have the sentinel hammer even tho u cant get it in the main campaign

#

but i cant continue the actual save , but i can select levels without a problem

#

and ik having the sentinel hammer was from the mod but even after deleting it i still have it

fervent spruce
#

Pros because the save itself is still altered by the mod im guessing but i aint an expert

#

Did you complete the level modded or quite midway

prisma vector
#

quit midway

#

i said i quit in the middle of cultist base

fervent spruce
#

Yeah thats a problem i bet

prisma vector
#

i will just make another save i guess and have separate saves , one for vannila game and the other for mods

fervent spruce
#

Thats usually handy yeah

prisma vector
#

there are mods for like making the entire campaign a master level

#

right ?

fervent spruce
#

Yeah

cloud ledge
#

Does anyone know if there is a mod or a command or whatever to remove certain enemies from spawning?

prisma vector
#

no but lemme guess

#

u want to remove le marauder ?

pine wing
#

why does everyone think cultist base is hard

mighty ore
cloud ledge
#

sorry for answering a day later but

glossy cradle
pine wing
glossy cradle
#

Didn't find it that hard on the second Nightmare run

pine wing
#

im doing UN tho

#

Im currently on taras nabad

glossy cradle
#

I will try my UN run when I feel confident enough. Still feel like I need to get used to weapon switching as I play on XSX.

pine wing
#

There are segments that are really easy, just work on quick-swapping and you should be alright

mighty ore
signal locust
#

Are there any mods that skip the intro when you boot up the game

#

Like with the company logos

fervent spruce
#

Pon steam you can disable them via launch options or something
On bethesda i think you can but complicated

pine leaf
signal locust
#

Thanks, found it. Life saver right here

#

It works, I'm so happy tokyopointout

gleaming hinge
signal locust
#

np!

lavish ridge
#

Hi,

How would one go about creating a mod that modifies normal glory kills to give ammo like chainsaw kills do?

Thanks

mighty ore
teal vine
#

Imagine a doom eternal battle pass

rain tulip
#

No

frosty steeple
#

Beefier Weapons SFX Extras

A followup to my previous Beefier Weapons SFX, changing the sounds of some weapons I didn't change before. Video also includes some redone comparisons of previous SFX videos that I wasn't happy with.
https://www.youtube.com/watch?v=u_Ni0BvADFo

For the sake of completion, I decided to do the Crucible and Sentinel Hammer in addition to my previous Beefier Weapons SFX. I wanted them to sound more aggressive and scary, seeing as they're powered by the mysterious Wraith energy. I also decided to do the Marauder's Super Shotgun since it is technically the only gun I didn't change.

For the ...

▶ Play video
#

Here's my previous SFX pack in case anyone that's interested missed it
https://www.youtube.com/watch?v=srvWTkHQyNw

The finale of the Beefier Weapons SFX series. Each weapon not covered prior (that being the Heavy Cannon, Combat Shotgun and Chaingun) has been overhauled to sound beefier and much more powerful. The Sentinel Hammer and Crucible were both excluded since I found their sounds to be perfectly fine, though I could always come back to them in the fut...

▶ Play video
prisma vector
#

can someone make a mod that makes the marauder at the end of arc complex be spirit possed with like 20 times more hp and 2 times more damage ?

glass mulch
#

is there a mod that brings the original main menu theme back?

frosty steeple
lusty pelican
#

Useless Mod Gang!

frosty steeple
#

I see this as completely necessary ngl

prisma vector
#

i have been trying to search the web for how to make actual mods but i can only find how to mod the game with already existing mods

#

can anyone tell me how do i get started ?

late whale
#

We are working on an in-depth tutorial for that kind of thing.

late whale
#

btw "Training World" has been renamed to "Slayerpalast" because:

  1. To honor the fall of Kaiserpalast
  2. The mod has evolved beyond a place for "training"
    I'll try to get a 6.3 version out soon.
prisma vector
#

Pog

grave kettle
#

Anybody know the fix?

rain tulip
#

damn you fucked up

prisma vector
past roost
past roost
atomic bay
# grave kettle Anybody know the fix?

Did you "restore backups" through EternalModManager after Update 6.2 released? If so, that's the cause of your error; You had a mod that affected e4m3_mcity_patch2.resources and made e4m3_mcity_patch2.resources.backup in Update 6.1, then Update 6.2 deleted e4m3_mcity_patch2.resources, and then you clicked on the "restore backups" button which copied e4m3_mcity_patch2.resources.backup back to e4m3_mcity_patch2.resources, which EternalModInjector doesn't expect for Update 6.2 (nor Update 6.3).

Delete -/DOOMEternal/base/game/dlc/e4m3_mcity/e4m3_mcity_patch2.resources, run EternalModInjector again, and repeat this for the rest of the .resources archives it complains about not finding the offset for.

For future reference, you don't have to click any buttons inside EternalModManager for the sake of an EternalModInjector update.

lunar cosmos
#

anyone wanna teach a kid how to mod

frigid hull
#

Khan Makyr Sex

prisma vector
#

Guys, is there something wrong with the eternalmodinjector? I have the latest version from Aug. 22, but it says it's outdated? Is it cause of the loot event yesterday?

atomic bay
#

Please show me a screenshot of the error.

prisma vector
#

I have tried redownloading and re-extracting

hushed chasm
atomic bay
prisma vector
#

Well that did it. My base file showed "replace 12 files" this time. Didn't do that the first

#

I must've had an old version on my first try

#

Thanks guys

hushed chasm
#

<@&162901871168585728>

#

thank you

vivid nymph
#

I’ve seen some mods such as kaiser campaign replace enemy looks (like making the archville have the frost skin) is there a section in nexus mods which just shows me the cosmetic changes

vital bough
#

we have gone too far already

hushed chasm
#

a shot of espresso, please

vital bough
#

imagine magically dying because the doom slayer sipped his coffee menacingly

fervent spruce
#

Cannonical doomslayee

quartz fable
#

i would honestly love to see the doom 2016 gauss cannon modded in

celest wyvern
#

Hello everybody! I want to make a humorous dubbing of the game (Including work with subtitles). What difficulties can I face and what programs will I need?wood

atomic bay
#

Not all sounds can be replaced through EternalModInjector-based mods (yet?), but most can. I don't know if there's any non-replaceable dialogue.
Another difficulty is that EternalModInjector can't make a sound that's longer than the default/vanilla sound.

As for which programs you'll need and how to do it, see https://youtu.be/nvCBcn8B7bg. I haven't personally checked that video, but I think that it covers everything for you.

#

And as for subtitles, you'll need a raw text editor like Notepad++, in order to make a basic JSON file that has the strings that you want to change.
I know that the DOOM 2016+ Modding Discord server has a guide for text string mods, and I'll be surprised if the DOOM Eternal Modding Hub server doesn't have a guide about it too.

lusty pelican
#

Are you guys able to whitelist the Doom Eternal Modding Wiki?

#

We post most of our documentation there.

hushed chasm
#

talk to administration about it

lusty pelican
#

Am I able to ping admins here?

hushed chasm
#

if it's a legit request, i'd guess so

atomic bay
#

Alternatively, you could send a direct message to ModMail.

autumn iron
#

in doom eternal i want to download a skin mod but if i play battle mode would i get banned for modding

hushed chasm
#

modern versions of DEternal_loadMods automatically disable access to BATTLEMODE if you load in any mods that affect files outside of a whitelist -- said files in the whitelist would be ones that have no effect on gameplay itself and are usually just cosmetic mods, or custom map layouts, etc.

autumn iron
#

what about the poses unrestricted mod

atomic bay
#

The mod can't get you banned on its own, but I don't know if other people will see you with your "invalid" pose selected. If they do, then they can report you for cheating/hacking in some way. Worst-case scenario, you could theoretically get banned for that, so if you're worried, don't use that mod in BattleMode.

autumn iron
#

ok

#

Btw can you send me some weapon skin mods

late whale
prisma vector
#

can pepole tell me a free modding software

mighty ore
hushed chasm
mighty ore
#

really?!

#

Lemmie check my version

autumn iron
#

is it the maintained one or the outdated one

mighty ore
#

My mistake, I stand incredibly corrected @hushed chasm

hushed chasm
#

ie. the currently maintained one

autumn iron
#

k

pine wing
#

any skin mods that also work in battlemode. I am not asking for any game altering things, just mods to make it look different

late whale
prisma vector
#

how can i get rid of eternalmodinjector completely from my game files?

atomic bay
#

First I must ask, are you sure? If you simply want to play the vanilla, unmodified game, it's enough to just verify/repair Doom Eternal's game installation through Steam or the Bethesda.net Launcher.

fervent spruce
#

for what would you need to completely remove modininjector bobthinking

prisma vector
west veldt
#

it's zwip zwap zapony

#

holy shit

grave kettle
#

yo could somebody send me the mod injector link, that shit outdatedArchie

#

nevermind they havent got the injector updated yet

prisma vector
#

they have

late whale
#

No

prisma vector
#

im back from hell

#

i saw a man with a helmet and a shotgun

atomic bay
shadow panther
#

quick question: is neo nohub-nocameras-nointro supposed to be applied with the mod injector?

shadow panther
#

nice, thanks

hushed chasm
#

update should be soon btw

shadow panther
#

for 6.4?

hushed chasm
#

not many changes -- though im stuck on one particular thing

shadow panther
#

so the current version isnt compatible with 6.4?

hushed chasm
#

technically the mod still works on 6.4, i'm just looking to bugfix some stuff beforehand

shadow panther
#

oh okay

#

thanks for the quick answer though

hushed chasm
#

i have notifs enabled on this channel

#

and with a mention of nohub i thought i'd been pinged as well

shadow panther
#

also thanks for updating the mod aswell, getting real tired of that intro cinematic every time i die in un

hushed chasm
#

that's why i took up development of it from proteh

#

that, and he was busy working on other mods at the time -- no time to update it himself

shadow panther
#

oh btw, the mod doesnt disable milestones or anything like that right?

#

would suck pretty bad if i finished un and didnt get the milestone for it just because i dont care for the intro

hushed chasm
shadow panther
#

great, thanks again

hushed chasm
#

unless they were explicity written to do so, that is

#

which would be... none of them, presumably

warm vigil
shadow panther
#

how safe is it to assume that most mods on nexusmods work with the mod injector?

#

as in, unless otherwise specified in the description of the mod, it most likely works with the injector?

fervent spruce
#

It should

#

If not itll probably specify how to download it then im guessing?

shadow panther
#

thats what i was thinking, but better to be safe than sorry

#

it was moreso an attempt at gaugeing how much of a standard the injector is i guess

autumn iron
#

can someone send me a link for the new mod injector

prisma vector
#

i kinda need a new mod injector any links

fervent spruce
prisma vector
#

wrong doom

fervent spruce
#

Scroll down dumbo

prisma vector
#

im the hell walker

manic breach
#

so have there been any mods that fix the ancient gods' music mixing?

#

(the mix is way too fucking quiet)

shadow panther
#

so theres a bug with the no hub mod, where every time you pull out a weapon (whether that be after mantling/climbing/some other animation that stows your weapons, or after switching weapons) the weapon inspect animation begins. it began after sgn, where you get the ballista after you spawn in. it might be an interaction between this mod and the viewmodel one (the only two mods i have installed that arent skin mods).

shadow panther
#

i dont know if it is though, only reason i mentioned it was because i had both running when it happened. the issue persists after switching saves, but restarting the game fixed the issue

atomic bay
#

There's a console variable that makes it so that weapons will always play their inspection animation when you bring them up.
I don't remember what it's called, and I don't know how it'd have gotten enabled there, though. 🤷

hushed chasm
shadow panther
#

the one for 6.2 to 6.3

hushed chasm
#

shouldn't be an issue then, weird

shadow panther
#

let me check again

hushed chasm
#

it's supposed to toggle the command on for 0.1 seconds before toggling it back off, so you can see that you've got the Ballista

#

but for some reason, it didnt toggle off on your end

shadow panther
#

weird

#

ill tell you if i see it again, but its the only time its happened to me

#

it didnt happen last time i was at sgn, so sounds like bad luck to me

atomic bay
limpid raptor
#

Does a boss rush mod exist?

dapper spire
#

it's very high quality. Google is your friend

limpid raptor
#

Oh dayum

#

Awesome. Thx

late whale
#

I plan on updating it after I finish Slayerpalast.

prisma vector
#

what do people in this server think about DOOM 2016's SnapMap?

late whale
#

I loved it and wished Eternal had it.

dapper spire
lusty pelican
#

A more polished version will be uploaded eventually.

lusty pelican
#

The Stone Gargoyle, a WIP custom AI variant.

#

Resources will be available in Nexus, once they are finished.

jaunty cobalt
#

Does that use the archvile summoning effect?

#

I've been wanting marauders with that effect permanently on them for a while, there was a bug that did that and it's actually super cool to find them like that

hushed chasm
topaz prawn
#

Where can I download the mods? Game banana?

fervent spruce
#

Nexus and the modsing discord

topaz prawn
#

Thank you very much

topaz prawn
#

Wish there was a mod with classic fodder/heavy demon sfx

vocal nacelle
#

anyone know if there is a mod to switch the button prompts to ps instead of xbox?

late whale
elder horizon
#

id software needs to give modders idtech for doom mods

#

or just add steam workshop support lol

ancient gorge
#

May I ask where to download the new mod injector for Doom Eternal, or has it not been fixed yet for the latest version?

vocal nacelle
#

found it, thanks

fervent spruce
#

God they should ping the link already tbh...

#

Also isnt atleast the modinjector link pinned or is that one old?

ancient gorge
#

I haven't found anything linked to it past to when the game was updated

fervent spruce
#

The one for 6.4 is here though? 🤔

icy mason
#

is there any chance i can get some 1 on 1 to install my mods, looking up videos on youtube seems to be unreliable and I have no idea what im doing

mighty ore
#

modding discord invite is invalid

lusty pelican
#

I'm still experimenting on the textures.

jaunty cobalt
# lusty pelican

Did you go for weakness to grenades or flame belch?
I really loved that guy's idea about weakness to flame belch

fervent spruce
#

demon is on fire
weak to flame belch
Wut

jaunty cobalt
#

I assume he just flame belched but demon but idk

lusty pelican
#

They are weak to Flame Belch. When you burn them, their fire FX is yellow. This is supposed to indicate to the player that Flame Belch deals more damage than normal against them. I don’t put lore into consideration when designing custom demons.

mighty ore
#

Maybe as a Frost Gargoyle, dwellers of Nochturn, a cold place in hell, where all warmth and light is absent, farthest away from the boiling deluges of magma and hell, where the gentlest of breezes shatters eardrums and waterfalls flow upwards, They grew feeble from the cold, making them fragile.

lusty pelican
#

Looks cool. But I'm learning towards the Brimstone Gargoyle idea. Brimstone is a synonym for Sulfur, which is a flammable crystal. And Brimstone is usually affiliated with Hell.

fervent spruce
#

they are just highly allergic for whatever the flame belch spouts

lusty pelican
#

I talked a little bit about Mutator Buffs in the Modding Hub, but I would like to elaborate here.

#

My iteration of mutators are random buffs that apply to specific demons. The demon(s) will either get a damage, resistance, or speed buff. The buff will last until the mutated demon dies. The buff FX is green.
You will be informed on the type of mutator buff that triggers.

prisma vector
#

someone make the super shotgun in this for mod, i beg if thee

#

@prisma vector

fervent spruce
bright island
#

Is it possible to mod the Windows Store download of Doom Eternal?

bright island
#

aight, didn't see them until after LOL

#

now it's time to make a terminator mod evil smile

wanton copper
hushed chasm
#

we can swap models around -- we can't add completely new ones

fervent spruce
#

The model wasnt edited, it was swapped HappyGuy

wanton copper
#

doom eternal coffee real 🤨

fervent spruce
#

Its a random ass model in one of the earth levels

drowsy light
#

It's from one of the animations for the hipster archvile

#

most of the props used in those are great for model swap material HappyGuy

hallow kayak
#

For these mods are Eternal

last crow
#

Hello, I recently decided to play doom eternal after 2 months for completing ancient gods pt.1 purposes. When I launched the game I recieved notification about data save error and my account with 70% of ultra nightmare save has been deleted(?). So my question is: can I get it back ? or if I can't is there save to download somewhere ?

prisma vector
#

make a among us mod

prisma vector
prisma vector
lusty pelican
#

sussy amogus, amongus from imposter

teal vine
lusty pelican
#

Ask Sony

teal vine
#

Make it a official dlc

spare sphinx
#

ayo any idea how i will use no clip in game

#

the cheat engine file that i am using is not working

fervent spruce
#

You have to download m34th00k

#

Faik

sturdy sparrow
#

Hi where in the game files can I found that "cing" sound when you hit a weakpoint?

fossil shale
lusty pelican
#

Updated Stone Gargoyle textures by rocker409.

#

The Frenzy Knight by @dapper spire and @late whale (textures by @humble coral) will be added to the Custom AI Resources Nexus Mods page when it is done.
This is a modification of an existing enemy, the Thrash Knight by @dapper spire.

#

I want to give thanks to Hugo Martin and id Software for allowing us to mod their game, and for encouraging smart, creative encounter/enemy design.
I legitimately would not have come up with these crazy ideas if it weren't for enemies like the Spirit or Stone Imp, or encounters like the double Archvile room in the Taras Nabad master level.

late whale
#

It still has the Thrash Knight's DNA daisy

dapper spire
#

Fair

#

Currently working on making my eroded stone imp enemy more unique

#

i'm lifting from quake and making it throw grenades

late whale
#

I didn't want another Screecher Spirit-like demon where players' first impressions are to ignore the custom demon and kill every other demon in the room.

#

I wanted the Frenzy Knight to be an immediate threat, then toggle between threat and non-threat. The player will have to decide how to manage it.

dapper spire
#

Yeah that's totally fine. I use them to account for this btw. It's all in how you want to use your chess piece

#

If i make any changes to the thrash knight it will be to encourage triggering it

#

Like i may make it weaker during it's second stage or something

late whale
#

they not weak to full auto

lusty pelican
#

Stone Imps are the best enemies in the game. The least I can do is give their cousins the same treatment.

full cave
#

Please someone direct to me re-installing the mod injector file and all that jazz as I'm just too old to remember how to do it. Last time I played was in Feb. Here in Alaska when it's sunshine outside, no gaming until all the work is done before winter. So someone direct me to where to go and I can get my mods working again. Thanks

lusty pelican
# full cave Please someone direct to me re-installing the mod injector file and all that jaz...

this video is the most detailed modding guide I could have made without having to install linux/use the game on Xbox app but aside from that I hope that you still find the video usefully

MODDING TOOLS

2016+ modding discord - https://discord.gg/XrA76arap5
eternal modding hub - https://discord.gg/TG2KVpJGNQ
e...

▶ Play video
full cave
#

Thanks UberCringe!!!

warm flume
humble coral
bright island
#

Is it possible to make your own levels in eternal?

cunning sparrow
#

I saw someone make something of a custom level. It didn't look the prettiest, but I guess it proves it's theoretically possible? Sadly I can't find the source for it though...

atomic bay
# bright island Is it possible to make your own levels in eternal?

No. The closest that you can do is moving/adding/removing some props, but the main world geometry itself can't be tampered with like that. Doing that also doesn't update the AI navigation stuff, so they won't see if you add a new platform or obstacle.
(Besides that, you can make custom logic and such (although that's semi-rare in level mods), so you can set up a non-default experience in a default map, including BattleMode maps.)

vivid nymph
#

does anyone know any cool recolours

#

of skins

#

like i saw this cool purple one for the ballista

#

ah nvm i found it

dapper spire
#

Goblin Imps, or Gimps for short, are leather and anime aesthetic clad slaves of hell. They're glass cannon imp variants which throw axes and shoot lost souls.

Gimps are the tortured remains of those with anime profile pictures, and this is what they end up looking like in the afterlife.
Their purpose in hell is to maintain the many spike and fire based traps, seeing as human slaves are not as good at maintaining machinery as they are at building it.

They also run and moderate the UAC's limited character in-house social media platform.
Any UAC employee found speaking ill of the company or the mortally challenged will be eaten alive, however HR recommends the term "canceled" as not to lower employee moral.

Because of their frail bones and fear of contact with other "living" beings, dashing into one will kill it instantly.
Gimps cannnot be set on fire due to their heat resistant nekopara dress/gimp suit, but drop armor on death.

#

Skin made by @drowsy light

lusty pelican
#

Uh, I don't have to write the codex for that, right?

#

🤣

dapper spire
prisma vector
#

any idea when the next part of kaiser campaign is gonna be done ?

dapper spire
#

Nope! 😳

#

Unfortunately this is just a hobby

#

But by taking it slow i can provide you with q u a l i t y c o n t e n t, like this!

snow abyss
#

You modders are seriously badass, how do yall do it?

late whale
#

magic

grave kettle
#

Could one of the mods unban me from 2016, I realize it was a reasonable ban and you don’t have to.. just saying. Have a great day👍

#

And the reason I need unbanned is to get the new mod injector

late whale
#

wtf Zwip actually uploaded the Injector on Gamebanana?

#

I'm sure they would appreciate a decline in all those alt-accounts snooping around their server or "middle-men" reposting the injector.

lusty pelican
#

Thank you Zwip!

thorn junco
#

Can anybody refer me to the mod that allows you to use intros for different master collections on any skin you want?

hushed chasm
thorn junco
hushed chasm
thorn junco
#

if anybody has the zip file of the mod could you please send it to me? hopefully the mod partially works

thorn junco
#

it works just fine

hushed chasm
#

well, it wont for the new skins at least

thorn junco
#

about that

hushed chasm
#

fuckin hell liz

#

these skins must've been added with 6.2 then

atomic bay
# late whale wtf Zwip actually uploaded the Injector on Gamebanana?

I did, yes. Google Drive has a habit of falsely marking EternalModInjector as "infected with a virus" (yes, again 😿), and I personally dislike Nexus Mods (due to it requiring an account in order to download stuff, which is admittedly also the case for Discord).
GameBanana seemed like a decent choice. (And probably Mod DB too, but I haven't used that before.)

late whale
prisma vector
regal wren
outer fjord
#

any good mods for making demons look different in single player? like skins but for demons and in single player

late whale
late whale
plucky idol
#

aaaaa

timid cobalt
# hushed chasm these skins must've been added with 6.2 then

The only things not 'unrestricted' in the latest update are those that are in the upcoming series, though a lot of them have had the additional and 'fixed' effects that actually take time to create broken by the change in patch priority (and the new lines that need to be in those files, otherwise the new animations would show nothing, that is, if they weren't overridden). Generally ID adds two-three series of content at a time, and we were going to reach the end of the available content at the end of this current series, but they've added 2ish new ones. (usually this is because they need to push out update deadlines indefinitely, get hyped for a late november 6.66).

hushed chasm
#

noted

stiff mortar
#

Hi everyone does anyone know if vanilla custom levels work on launch version of doom eternal or do i have to be up to date?

stiff mortar
#

Ooooof

regal wren
#

https://www.nexusmods.com/doometernal/mods/748

Hi all,
I've added support for Micro Missiles to this mod and also figured out a way to make it so that -

Primary Fire is Full Auto/Stickies/MMs/PB
Secondary Fire is CSG/Heavy Cannon

How to achieve that is specified in the mod details.

Happy Slaying!

median forge
#

@regal wren gameresources\generated\decls\particle\weapons\meathook\projectile_mastery.decl looks promising

#

yea there's an alpha value in here, looks very promising

regal wren
#

found something called masterychainremap

from art/weapons/supershotgun_chain_a

to art/weapons/supershotgun_chain_a_glow

#

trying this

regal wren
#

and it failed
found something else, that failed too
will try the alpha value method tomorrow

lusty pelican
#

Stone Gargoyles are available for testing.

late whale
late whale
timid totem
#

Hey can someone help me?

#

I some how broke the Mod Launcher when the game updated earlier and i cannot figure out how to fix it. i downloaded the new launcher but it didint work

late whale
#

Have you tried verifying file integrity?

timid totem
#

No, i am a noob with file style and modding. I have no clue

late whale
#

Do you play on Steam?

timid totem
#

i used a tutorial to get it in the first place

#

Yes i do.

late whale
#

Right click DOOM Eternal -> select Properties... -> go to Local Files -> Verify integrity of game files...

timid totem
#

Okay

late whale
#

It might take awhile to verify

timid totem
#

after clicking properties i am having trouble finding local files, I feel dumb lol

late whale
#

You do this in the Steam Launcher

timid totem
#

Oh my bad

#

i got it, Im sorry Im stupid

#

Thank you for helping me Btw

#

Okay it finished

late whale
#

After that, make sure the new mod injector has its files replace the old ones then run "EternalModInjector.bat"

timid totem
#

Okay

#

i got it

#

Thank you so much

lusty pelican
#

Using teal fire now.

fervent spruce
#

Yooo that looks sick

fiery oar
#

There wouldn't happen to be a praetor suit token/weapon drone animation remover out there?

hushed chasm
fiery oar
#

lol challenges are broken by default

hushed chasm
#

so I deprecated the feature until further notice

fervent spruce
#

Hmm, maybe release it anyways with notice saying it breaks the challenges?

hushed chasm
#

i'll think about it

fiery oar
#

perhaps it's the reason id didn't implement these in the first place

#

it's really low hanging fruit that creates a big issue

hushed chasm
#

i doubt that

fervent spruce
#

Ive already have a 100% save, and the batteries and tokens usuaply you have more then enough for so that doesnt bug me

fiery oar
#

or you'd think it'd be low hanging at least

#

I just wanna play the extra life mode without the game forcing me to waste my time

fervent spruce
#

ID would be able to actually fix that issuewith the challenges though, as they have acces to better erreas of the code (idk how to explain im no coder)

fiery oar
#

you underestimate the effect techincal debt can have

#

but while they probably could, doesn't seem to be a priority

#

considering how fundamentally broken challenges are even right now

fervent spruce
#

"Qol features, whats that?"kappa

  • ID probably idk i don't work there
fiery oar
#

think its "oh the game is 90% complete let's force this other feature in without properly testing it and fixing it"

fervent spruce
#

I mean they had more then a year jow and 2 big gameplay expensions to fix them

fiery oar
#

"oh shoot we spent a month on this thing, let's just move on"

#

they sure did and they sure manage to somehow fail

#

maybe just having bethesda anywhere near game is like a bad omen that causes things to break

#

like an actually cursed symbol

fervent spruce
#

Lmao, tbh more logical answer then most

hushed chasm
#

Godd Howard's presence simply corrupts the programming of any technology in his vicinity

fiery oar
#

whenever the competition has a product that is too good you just bait him into going to their office

fervent spruce
median forge
trim summit
heavy dove
#

is there any way to unlock dev console commands other than with cheat engine bc cheat engine dont work

fervent spruce
#

modinjector

heavy dove
fervent spruce
#

ill do you one better

atomic bay
fervent spruce
#

seriously the modding discord should be linked in the pins though

atomic bay
#

Or should it? It's unaffiliated with the official Doom server staff, so "advertising" it openly/officially here might be a bit weird.

Not to mention that it's not "the" modding server; there are multiple. Picking one of them would be unfair to the rest, and picking all of them would have the issue of it easily becoming too many. 🤷

fervent spruce
#

or just add more modinjector link pins DE_Nightmare

late whale
#

is gamebanana whitelisted here?

atomic bay
# fervent spruce ig, but still the place where modinjector to my mind releases first

It releases on Discord and GameBanana* simultaneously.
If anything, new updates release on GameBanana first (only by a few minutes), to make sure that the "mirror" is updated by the time that I send out an announcement about EternalModInjector being updated.

* Google Drive sometimes flags it as a virus, so I've started hosting it on GameBanana instead. The previous Google Drive link now redirects you to the GameBanana link, so the Google Drive link still "works".

atomic bay
fervent spruce
#

ouch...

late whale
#

ping admins?

#

I really don't like how modmail is structured.

lusty pelican
#

The Eternal Modding Wiki is still not whitelisted, even after asking the admins through ModMail.

fiery oar
#

"look at our work!"

surreal linden
#

How to fix it? Im just installed mods.

atomic bay
#

Does that still happen if you uninstall all mods? If so, one of your mods has an outdated (and possibly-corrupted) text edit. Try installing the mods again, one by one, until you find the culprit.

lusty pelican
fervent spruce
#

ascended marauder

lusty pelican
#

Working on custom buffs.

prisma vector
lusty pelican
#

You should fear it.

fervent spruce
#

oh god-

teal vine
#

mooding is eternal

dapper spire
#

Theme for KaiserCampaign Act 2 is in production - made by AlamanderArts

vapid crypt
shrewd plover
#

Hey guys, just trying to clean up my mission challenges and can't seem to do it the legit way. Does anybody know how to do it with console commands or another mod?

#

is there maybe a game save editor?

cinder kernel
atomic bay
nimble rapids
#

did mods uninstall...still having hammer instead of crucible in the main campaign...any suggestions...help appreciated

fervent spruce
#

Cause the mod just gives you the hammer like if it was a console command (i think), idk any commands which removes it again

late whale
#

ye it works

fervent spruce
#

Ah you can remove it

wispy galleon
#

Hey everyone, anybody know where to find the latest cheat table?

dapper spire
#

Use Meathook. It's maintained by SamPT and posted everywhere you can find DOOM Eternal mods

wispy galleon
#

thanks 🙂

wispy galleon
hushed chasm
#

The easiest place to find it is in the modding Discord

raven remnant
#

What’s a good engine for modding doom eternal

late whale
#

it depends on what you are making

lusty pelican
# vapid crypt

Can you send me the version of Doom Guy just twerking. I'd like to use it for an emoji.

lusty pelican
#

Thank you, I appreciate your time and effort.

vapid crypt
#

Wasn’t a big of a deal just went into a editing app and clipped the video and shortened it

nova edge
#

does anybody know how to add 2016 ost to eternal

#

or possibly even mix them

late whale
# nova edge does anybody know how to add 2016 ost to eternal

Funny thing is that all the 2016 music is in the game files for Eternal, segmented into bits just like Eternal's music. However, they are not mixed in the way to get them playable in a level. I tried looking around if there is some Music State for them, but I found no luck.

#

It's possible to get them playable in the game, but the current state of modding only allows for existing music to be replaced, and it would be tedious to tweak the audio files so they do not sound jank.

opal current
#

how do i get the files to mod

mighty ore
opal current
#

ya got it thx

mighty ore
#

I think the better alternative is SAMUEL, which extracts decl files, but idk any of that, I'm new to modding

stuck kettle
#

Samuel is good but I remember that extract it differently

mighty ore
#

I'm not too sure of how it works either, I know that it can extract modded textures too

prisma vector
median forge
#

you put it in base and then use the command exec ultrakill in game

mighty ore
#

Finally republished Skullface again. Additions to come:
Customizable masks [Including Majora's Mask, Pure White, Volcanic, and....idk, something cool.]

https://www.nexusmods.com/doometernal/mods/760/

nimble leaf
lunar cosmos
#

yesssssssssss

hard walrus
#

it fits to well

lusty pelican
#

Send me a higher-quality version, and I may consider it.

barren coyote
prisma vector
#

Great mod

#

Where is anime mod

late whale
prisma vector
#

"aheago Slayer"

#

How

late whale
#

yes

prisma vector
#

Does anyone know the mod that makes your weapons white and gold? Would be nice to pair with the aheago mod lol

late whale
novel ginkgo
#

I'm confused about why did anyone make it

late whale
#

Okay I was going to mention this being part of the Eternal edition for that one funny doom sex mod but it looks like that word is banned from this server. It must have been a recent addition to the blacklist since I can see people typing the word since August.

prisma vector
#

Wat

drowsy light
prisma vector
#

piss mode

lusty pelican
#

Funny classic doom mod porting to Eternal. Release date TBD.

late whale
#

@lusty pelican you also tried to say it doomguy_wicked

lusty pelican
#

Quite literally 1984.

prisma vector
#

1984 can't combine the letter H with the title name Doom

late whale
#

I'm sure something must have recently happened for them to just now ban the word

prisma vector
#

Someone pinged a dev to make it real

#

And Todd Howard was pissed

#

That's why the piss mode is real

lusty pelican
#

pissed mode

prisma vector
#

Doomguy is pissed

formal bronze
#

anyone know if you can complete milestones when you have or use mods? im wanting to add mods and am curious if milestones wont completewith them active

lusty pelican
#

Yes

late whale
#

The only thing mods would disable is multiplayer.

lusty pelican
#

Yes

late whale
#

But that's only if you have gameplay-altering mods

hushed chasm
#

and even then it's dependant on what mods you're using

formal bronze
#

okay cool, didnt know if it would disable them since it uses bethesda net to give and verify milestones

formal bronze
#

sweet, thx for the info

hushed chasm
#

your milestones are stored clientside

#

the only thing Bethesda.net is used for is your cosmetic unlock storage and multiplayer stats

formal bronze
#

okay cool. so if i were to have mods on, and i complete some milestones that have cosmetic rewards, would i still receive those rewards?

hushed chasm
#

yes

formal bronze
#

dope okay

#

is nexus a good place to download mods? or is there a better place to get them

late whale
#

Nexus is where most people put their mods.

fading whale
late whale
formal bronze
#

could anyone help me install some mods? im finding video's online but they are either outdated or there are multiple different ways.

fervent spruce
#

Go to the modding discord, theyve got a guide there

formal bronze
#

thx

late whale
lament juniper
prisma vector
#

how do I download master level mods?

late whale
prisma vector
#

better than fnf modding lmao

late whale
prisma vector
#

fnf mods are garbage

#

Now im going to try to download that

prisma vector
#

Brap

novel ginkgo
past roost
fervent spruce
past roost
#

True but I like it

#

But fr more skullface alts

fervent spruce
#

True

lethal saddle
#

I think that's an orange attack on my gpu

prisma vector
past roost
#

YOOOOO that looks sick dude

#

Keep up the amazing work then : D

primal radish
prisma vector
#

thanks!

prisma vector
#

it may take a while though
i have a lot of things to do

past roost
#

Take your time lol, important stuff first

prisma vector
#

thanks, i appreciate it

hard bridge
frank holly
prisma vector
#

and i actually mean it

hard bridge
#

Looks good either way

vital bough
#

just saw the ultrakill whiplash mod thats fucking insane

#

if some of u didnt see it either it basically turns the meathook into the whiplash from ultrakill (pulls small enemies to you)

mighty ore
vestal heath
#

Hello, this is my Crusader Slayer Skin.

#

More Info about it at nexus page.