#eternal-modding

1 messages · Page 20 of 1

tidal current
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@ocean hinge @amber crown @halcyon stratus @glad marsh

ocean hinge
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😎

amber crown
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Those colors are perfect

oblique dirge
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Hello everybody, we released a mod in the meantime while we’re working on our giant project this map was made in about two weeks and there was four people on it I hope you enjoy this journey of a map we made and have any complaints about it. Just let me know. I’m probably not gonna fix it to be honest with you. Good night.

tidal current
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@ocean hinge @amber crown @glad marsh Got Launcher and Knife Left, then will start putting on the Demonic Runes and such

tidal current
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As you can see I am very bored lmao (Just playing around with the mesh

molten token
halcyon stratus
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No idea why you'd ever want to play this on night mode though. I like being able to see what I'm killing.

tidal current
molten token
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I just finished the Roblox mod and I thought it was incredible! I loved that you can choose between day and night, the custom secrets with the designed figures (I liked that for an encounter mod it also has secrets, so you can enjoy it twice as much), the music is perfect! A touch of jazz respecting Mick Gordon's music, capturing his style, and the fact that it changes between day and night is an extra bonus. The battles seemed very well designed to me, and the mod looks great in terms of level design! It has an aura

tidal current
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All that is left is to add the demonic Runes and sigils from 2016 same as to how I did for the weapons

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But that is for tomorrow

vernal dagger
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Still work to be done on the skybox but the arena is finished 🙂

oak geyser
tidal current
vernal dagger
amber crown
tidal current
amber crown
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Yay!

tidal current
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Now to figure out this custom mesh importing bullshit

molten token
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Does anyone know if iW1CKED is in this group? I think his mods are really good and I wanted to know if there will be more or if he'll finish the Subzero mod

polar night
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cold blood punch?

oblique dirge
tidal current
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@amber crown @glad marsh @strong tapir

opaque thunder
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Is there anything left to mod in this game?

oblique dirge
opaque thunder
# oblique dirge Wdym?!

I’m just looking through the library and don’t know what else could be done mechanics wise. Can we use inputs to build a new mechanic?

oblique dirge
molten token
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Who can help me? I set up a console and its target was the name of my door (it works fine with Maykr doors, but not this laser one). I set the initial state to unlock to open, but nothing happens when I activate the console. What should I do? This is the door

amber crown
tidal current
atomic bay
# opaque thunder Is there anything left to mod in this game?

I don't think that we have any full-length custom campaigns modelled from scratch, hand-animated new boss encounters, total conversions, nor "give the Stone Imp sparkly glitter-coated pastel fingernails" mods yet. (We do have other enemy reskins, though, so if you mean types of mods, then we have the latter.)

glass verge
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@tidal current

tidal current
amber crown
tidal current
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The program itself is easy to understand

amber crown
tidal current
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For nearly all of my skins I pretty much recolor the masks I got for weapons so it saves time

oak geyser
# oblique dirge https://mods.bethesda.net/en/doometernal/details/831e106e-b3b2-4988-b0b3-a4d1ec6...

Play the map boys... it just received some bug fixes and stuff. https://www.youtube.com/watch?v=etL7VLEaotM

The theme song for the "Super Oof Nest" map mod for DOOM Eternal (mods.bethesda.net/en/doometernal/details/831e106e-b3b2-4988-b0b3-a4d1ec69b872/Super_Oof_Nest).

A mashup/remix of a totally not very popular Nintendo game song from the 2010s, a new melody on top, and of course the widely beloved "The Only Thing They Fear Is You" (based on the fan...

▶ Play video
molten token
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@whole cedar I loved the Cyber ​​Grind mod! It's one of the best games I've played in terms of gameplay, and it's really fun that the arena changes between rounds. However, in round 11, when the arena regenerated, the ground where I was standing didn't recreate at the right moment, and I fell and died :V. If the Slayer fell from the sky every time a round reset, this could be avoided, haha. And I'm surprised you couldn't integrate the custom music? We were able to integrate it perfectly in the Roblox mod, Perhaps they could help with that

whole cedar
fickle glade
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@whole cedar

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I was playing Cyber Grind and for some reason this specific setup TANKED my framerate

whole cedar
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is it only that arena?

fickle glade
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Yes

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All the other ones stay around 100

whole cedar
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wth thats just a bunch of brushes

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im gonna check it later

fickle glade
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Do you think it might be something to do with jump pad fx?

whole cedar
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ive seen arenas with more fx that run well

fickle glade
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Hmmm

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you should still look into it

opaque thunder
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Is there brush optimization in idStudio? Like deleting unseen faces?

whole cedar
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pretty sure the engine does that by itself

opaque thunder
tidal current
fickle glade
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Yeah it's pretty nice

tidal current
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@glad marsh @amber crown @strong tapir lil teaser for my next pack

fickle glade
serene ermine
tidal current
# fickle glade Blue Lux

Navy Lux but yuh, close enough
Going for style of Lux SSG as I adore it so I also reskinned Lux Ballista to match

molten token
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Hi, I just wanted to suggest something for the final version of the "mod portal." Just like you added tags to help you find mods faster, you could do the same for launching mods in the final version. It could have an option to add mods to favorites, or the ability to customize and organize everything into categories like "Cosmetics - Custom Maps - Legacy Maps - Weapon Packs - Classic Maps," etc. Or maybe we could create our own lists. This way, we could organize everything and play more easily. If I can't remember the name of a mod with so many installed, it takes me ages to find them. I imagine it'll be terrible in two years! Haha

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which will add it to the "start mods" search option

solid rock
fickle glade
solid rock
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fym k

fickle glade
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K

halcyon stratus
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k.

whole cedar
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l

tidal current
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@glad marsh @amber crown @strong tapir

strong tapir
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Sweet

glad marsh
tidal current
glad marsh
tidal current
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@glad marsh @strong tapir @amber crown I forgot first person textures fuckkkkkkkk

somber brook
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Now I know this isn’t doom related but how do you turn off melon loader on windows 10😭😭😭

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I can’t get it off😭

somber brook
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🫩

tidal current
# amber crown I hate when that happens

Usually this is not an issue. However, because I replaced knife and launcher with ones from cultist I do gotta make the 1p textures as they may look the same but are totally diff textures
At least I now know for next time like with Violet Rune-Scarred Slayer

tidal current
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@glad marsh @strong tapir @amber crown Just got done with arms for 1st person :3

amber crown
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Looks great man.

tidal current
# amber crown Looks great man.

Thanks man, I'm gonna go ahead and start working on legs
I'm using the Eternal slayer kit by Vanquish and it helps me save a ton of time

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You can find it on Nexus Mods, just search Kit in Eternal mods sections on Nexus

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It does somewhat bully my pc but it's worth it since it saves me an insane amount of time

amber crown
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When I redownload eternal once I get more room on my computer I'm definitely getting one of your mods they always look nice.

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Of course I don't know how to put anything from Nexus mods onto a game I only know the built-in mod stuff from the game itself

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Well more like the steam page

tidal current
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Took me from 70 hours for making my last 3rd person textures to 20

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Yes it is that useful

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He just uploaded the zip containing everything to nexus, mb for not clarifying XD

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If you wanna talk with him and such he's in both modding discords (Eternal and 2016+ Modding servers respectively)

steep vapor
dark phoenix
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Are there any mods for replacing the music in the master levels with remakes of og DOOM Halshalt remixes? Or how can I make it myself?

tidal current
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@polar night

late whale
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Anything interesting here? It's been awhile since I last checked.

tight hinge
late whale
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Hey I rember you. You're making a custom level?

halcyon stratus
late whale
cobalt cipher
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How do I have a "trigger once" trigger reset on player checkpoint? <<solved using Enable Targets>>

tight hinge
late whale
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I saw them after scrolling up. Cool.

halcyon stratus
dark phoenix
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How to do music relpace mods?

vernal dagger
halcyon stratus
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Anyone ever thought of giving items a trickling wave shimmer effect? Like in TDA and 2016?

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Always annoyed me how items in this game are just fullbright LIGHT MODE ON all the time. It's very garish.

oblique dirge
tight hinge
molten token
glass verge
halcyon stratus
# whole cedar you mean like these?

No, those just get rid of the item glow altogether. In 2016 and TDA health, armor and ammo pickups have this trickling wave highlight effect for visibility, in Eternal they're just static full bright.

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Some items do use the effect I'm talking about, like Argent Crystal pods and Gore Keys. I wish there was a mod that added the effect to every pickup.

opaque thunder
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Within the decl inspector should be a renderParms section for items I would think.

whole cedar
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do you edit the pickups themselves or their material?

deep drum
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hello

opaque thunder
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But idk how it works in Eternal. I’m just not involved in idStudio yet.

opaque thunder
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i mean im in idstudio now and i don't even know how to place an item.

plucky dagger
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If someone can help me that will be cool . Im trying to install mod for DOOM eternal but when I launch the game with steam the mod launcher load after the game . When I try to load the mod with my DOOM eternal open , it opens a second one which can't seem to load further than the ID software logo . Can someone help pls ?

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And also is there a mod to get all multiplayer achievement ?

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there is nobody anymore bruh

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ping me if you know anything to help me

rough parrot
plucky dagger
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But if I close the game the launcher closes too

pseudo igloo
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whoa, big idStudio update:

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SteamDB info for the patch shows a looot of changed/updated files

opaque thunder
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Seems to be alot of wads

pseudo igloo
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lots of version 2's of existing asset packs:

opaque thunder
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i've reached a problem. Wondering if someone can help me. Trying to apply materials to a brush just applies white solid material in world camera? Any ideas?

opaque thunder
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its like this when playing too. All the textures are missing. What do I do?

whole cedar
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same thing used to happen to me, thats probably in an asset pack

opaque thunder
whole cedar
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i dont think that specific material is in the beginner asset pack, its probably from a campaign mission

opaque thunder
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@whole cedar I don’t have any of the campaign mission asset packs installed.

whole cedar
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that material is in art/tile/uac so try downloading some like mars core or arc complex

opaque thunder
whole cedar
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it does include some like blockout grids and some models

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theyre located in something like art/tile/common

opaque thunder
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Why the heck would they be listed. I’m just trying to follow the simple tutorials they said nothing about downloading the map assets from campaign.

whole cedar
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yeah these tutorials are really basic anyways

opaque thunder
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So try tile common area?

whole cedar
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yes theres some materials in there if im not mistaken

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these are the only tutorials available

opaque thunder
whole cedar
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well obviously apart from the text tutorials

opaque thunder
whole cedar
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you need to right click in the world edit tab

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theres stuff like pickups powerups

opaque thunder
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maybe deprecated not sure

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this is on a weapon model in 2016 it does the wave effect

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like a waved highlight

opaque thunder
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I wish I could figure out this stuff.

opaque thunder
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@plush thicket are you the one and only saleemzir? Sorry to tag but thought you might know if I have to download all assets to get the materials that are displayed in the asset browser to correctly show up in world camera.

plush thicket
opaque thunder
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I’m surprised we can’t import the materials only. Shouldn’t we be able to make custom materials?

oblique dirge
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OMg

plush thicket
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You can dude, just read the docs

oblique dirge
opaque thunder
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Alright, Thanks.

oblique dirge
opaque thunder
# oblique dirge

That’s not what I was referring to as I thought that included more than just materials. If the materials are in the campaign assets then I now understand that is the only way to get them.

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Someone told me to download the asset packs for the campaign but there is this and I assume this is the base

halcyon stratus
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This is the VFX I mean. Subdued outline, upwards shimmer.

opaque thunder
# halcyon stratus

Yeah that’s the highlightparms doing that. Sorry my static image was a dark red and not a video. I’m not sure how to get them working in eternal idstudio.

opaque thunder
halcyon stratus
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Not sure if Mod Bots do.

opaque thunder
opaque thunder
# halcyon stratus

Can I ask you a question. How did you get doom classic pose in the dark ages? Console command?

halcyon stratus
opaque thunder
halcyon stratus
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Probably couldn't account for the shield being missing. Deemed it too important to disappear from the player's POV.

opaque thunder
halcyon stratus
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It's not missing from the game, just not visible on screen with centered weapons on.

vernal dagger
# halcyon stratus

I'm not sure how materials work in ID studio, but this shader is just a fresnel effect with a scrolling texture

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not sure how hard that is to create in ID studio though

oak geyser
halcyon stratus
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If only the highlight moved a little slower for parity with the other two games, but yeah you're pretty much right on the money. Good to know it can be done.

halcyon stratus
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Honestly no idea why the FX is turned off for Eternal to boot. Maybe they thought it would be too distracting or something but I don't see the point, aren't pickups meant to be easy to spot under every condition?

opaque thunder
oak geyser
oak geyser
opaque thunder
oak geyser
# opaque thunder Right so is that a global change or done per entity/per map? Sorry for asking I...

Modifying a material is global, all meshes that are using that material will inherit the change. If you wanted a changed material to apply only to certain instances of an entity in a map, then you could for example duplicate the material, modify it, and use the remap material property on the entity instances in the map to swap out the materials that the mesh is using with your custom modified one.

halcyon stratus
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Isn't this implying a light version exists?

oak geyser
halcyon stratus
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What the hell man, I reinstalled the game and the launcher didn't remember my loadlist.

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Now I get to manually redownload my mods and rebuild it. Not too happy about that.

atomic bay
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The game launcher's "Mods" > "Library" page should still list mods that you've previously downloaded (I think?), so at least finding them again shouldn't(?) be an issue.

Do you use Windows or Linux? On Windows, uninstalling the game won't touch your "C:\Users\[Username]\Documents\id Software\activemods\" folder... but on Linux, Proton/Steam has a virtual C: drive folder for each game, and that gets deleted without warning when uninstalling games. :scared:

halcyon stratus
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I must've deleted a folder that kept track of my mods or something. Not quite sure.

atomic bay
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That won't touch your user documents folder either - but it will delete the game folder's text file that says where mods (and idStudio projects/asset packs) should be installed.

In the game's launcher, click on the gear icon at the top-right, click "Mods" on the left, click "Select folder", and choose your previous mods path - if you remember where it was. (If you never changed it, then it should already default to the same folder as before, though. 🤷)

halcyon stratus
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I did all this just for the mod injector to still complain about an outdated version of the .exe.

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Oh I'm stupid the injector got updated again. Nevermind.

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Now it works.

ancient shard
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I have an question tho, its about the newer V2 Resources packs. I saw they are smaller in size compared to the older ones. But do i still need to have de V1 Packs? Or i can delete them and use the V2 without a any problem?

oak geyser
ancient shard
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Allright then! Thanks man. I was worried about still needing them for maybe missing files and etc. 🙂

tidal current
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@glad marsh @amber crown @strong tapir Nearly done with the weps

wraith pollen
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is there a multiplayer mod

atomic bay
wraith pollen
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ty

glass verge
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Does anyone know how to trigger the impact compensation animation? Like in the start of protehs horde mode

oak geyser
oak geyser
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you're welcome

peak harness
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how do i enable the console commands like god and noclip in the modded version of eternal?

oblique dirge
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press this ~ on your keybord and then just put noclip

oak geyser
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It depends... in the official mod support sandbox, noclip is enabled by default. Meathook is needed when using the vanilla Eternal version with Eternal Mod Injector.

swift lintel
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It wouldn't let me when I tried it awhile back

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Saleem had to help me

oblique dirge
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That’s what I was thinking

swift lintel
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I thought it was supposed to but for some reason it didn't

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I think the only single command that worked was killai💀

oak geyser
swift lintel
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I guess dude can try it out ~ and see if it works now. It was maybe three months ago or smthn when I did it

plush thicket
halcyon stratus
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Could anybody please confirm if Knee Deep In The Dead Remix is broken or not?

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No enemies are spawning on my end. The maps are completely empty.

harsh vapor
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What file would i need to find and replace for custom Main menu music?

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Also, does the game need to be running in the background? I know game deving does it, but it seems impractical if you only have 1 monitor

harsh vapor
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That is too much info for a replacer mod and no terminology knowledge. I guess ill either wait for someone who knows what to do or Ill have to live without it.
Thank you, anyways

plush thicket
plush thicket
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I mean if it work for you, like again I never tried to mod the audio before

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Again for the second time, I have no knowledge about audio modding

harsh vapor
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I only want to replace the main menu icon of sin music with When the Shadows First Lengthen.
It wouldve taken me less time to do that modding og doom and i didnt need to read anything to do that. (I know there is a huge game and engine difference but a file could still be an easy thing to point out and replace without the excessive technical jargon)

opaque thunder
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Wouldn’t sounds from battlemode be in a separate resources file?

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Did you check the pvp_ resource files for battlemode?

opaque thunder
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I’m not at my pc to check.

molten token
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I have a question: to simply replace the main menu theme music, is it really necessary to use Wisse for that? Or is it enough to replace a file or declaration?

oak geyser
molten token
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All I need to do is add the music, the objectives, your functional Khan Maykr entity, and the tutorial screens for new gameplay, and then my mod is finished! Hehe

oak geyser
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The music for the Super Oof Nest map was a different beast, that's completely custom, new music switches etc, not just overriding existing music files with a converted WAV file.

molten token
# oak geyser The music for the Super Oof Nest map was a different beast, that's completely cu...

I understand, I have a main theme, and I also made ambient music for the main ambient, main light, and main heavy tracks. I think that, like with Off Nest, I'll need to use Wisse in real time while I have id Studio open? To interact with the music? I mean, to keep a certain part of the main light playing until certain conditions are met? God, this seems more complicated than I thought, but I already have all the music done, haha

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It would have been great if you had uploaded a public tutorial to your channel about how you integrated the music from Off Nest (very good music by the way).

oak geyser
# molten token I understand, I have a main theme, and I also made ambient music for the main am...

No, there is no interaction between idStudio and WWISE. You just use WWISE independently to author the music, create playlists, transitions, etc for the different switches and states, export it, and copy the files over into your mod. It is worth mentioning that custom music and custom sounds will currently cause vanilla music and sounds to break (that is if you include the modded .PCK files).

oak geyser
molten token
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I don't intend to use custom sounds, just music. Has this also caused errors for other modders? Is this something that has always happened? Or is it only happening now because of a recent update?

oak geyser
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That's a problem for a while now. Maybe you remember reading here about peoples TAG music and voicelines breaking with certain mods. That's the same problem, they accidentally included the modded PCK files in their mod.

molten token
molten token
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I mean, did you integrate the music normally and functionally, or did it have integration errors and you had to work harder to get it integrated?

oak geyser
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Music integration itself works fine, no problems with it, no workarounds needed, works just as intended. The vanilla music breaking is just a side effect, and it cannot be circumvented, it needs to be fixed in the game.

molten token
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Hmm, in that case, I'll study wisely and experiment. I think I'll leave this for last then. Regarding adding goals, how do you do that? For example, pressing "alt" and having it show the next goal?

oak geyser
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Custom sounds are a little bit more annoying, it will break menu as well as ingame sounds, but not all of them. For the off nest map I have to convert some of the vanilla sounds that were used in cinematics and placed with speakers into new custom sounds.

molten token
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next target , no goal haha fuck translate

molten token
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in slow map ( no slow motion WTF) haha

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Can these integration errors be seen from within id studio, or can I only find out after I've packaged everything and uploaded it to the portal?

oak geyser
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I don't remember exactly, I'd have to check, I think it already breaks in idStudio in the engine (at least the music). I can check later.

molten token
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I couldn't be packaging it every 3 days to test whether it works or not and keep making changes.

oak geyser
oak geyser
molten token
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I'm not sure if this actually works, but it happened to me once. I tried a full map build and it took about 45 minutes. Then I did another full map build and it got stuck for 30 minutes without progressing on a part that was 20% of what it should have been doing in the estimated time.

oak geyser
molten token
oak geyser
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Probably, yes, but you just do that at the very end, before packaging your final mod. If you just want to test stuff, package with the old lightmap and it will be fine, no need to rebake unless you want/need to see the lighting changes.

molten token
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That's true, if I just want to test things I can make a smaller map that I can package 100 times.

opaque thunder
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i have a moment to try and search for these sounds you want.

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Pain Elemental sounds correct?

opaque thunder
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Are they the same sounds in the sfx.snd bank? The opus files when using eternalaudioextractor? Because there are tons of pain elemental pain sounds.

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use eternal audio extractor, extract sfx.snd, and organize by title you'll see lots of sounds that start with pain_elemental. There's also generic pain sounds for demons it might be those.

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@hollow gyro Your audio file kinda sounds like the generic small pains when the pain elemental is getting shot. Might be these although im not certain:

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are you sure they aren't the exertion sounds?

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i hear the audio in your clip but its hard to pinpoint.

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next step would be to extract battlemode/pvp resources maybe

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@hollow gyro could be a vo_ which is another sound bank.

hollow gyro
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timed, you can hear high-pitched screams there

oak geyser
opaque thunder
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yeah idk @hollow gyro sorry im not being much help.

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ask the guy on youtube...

opaque thunder
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I should take some of these sounds and load them on my circuit tracks.

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I can make that sound effects music

harsh vapor
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Is there anybody that can and willing to do a main menu theme replacer with When the Shadows First Lengthened?
There is a version on nexus but it doesnt really work....

molten token
# oak geyser The answer is yes, it already breaks in idStudio, main menu music breaks, and ca...

I understand, I know what it is. Some time ago I noticed that if I open the mod in id Studio and after everything loads I click "play game from here" or use "devmap," the music doesn't play. Whenever I go into the "engine" menu before clicking "play game from here" or using "devmap," the music plays, and then it plays completely. This didn't happen before, and it started happening around December 2025. Is this the error you're referring to?

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I used to think it was just my mistake

molten token
# oak geyser That's done using objectives, you can find them in `target > objective`. Trigger...

Well, I don't know what I did wrong with the objectives, but I remember something similar happening to me a while back. I created a trigger, and in the target of that trigger, I added my "target-objective-give". Further along, where I wanted to get to, I created another trigger. In the target of that trigger, I added "target-objective-complete". When I went back and went through the first trigger, nothing happened, so I thought maybe I should put the trigger in the target of my "target-objective-give", but it didn't work. Then I tried putting "complete" in the target of my "target-give", and still nothing happened

amber crown
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if i have mods from the built in doom eternal mod thing, can i still put on nexus mods

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im tempted to move over to nexus mods

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idk if it will be more optimized or not but it has more

tidal current
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@glad marsh This goes hella hard holy

glad marsh
mossy gull
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Hi. Does anybody know how to bypass the 32 spawn limit? I can only spawn at max 32 demons on screen, the other spawns gets ignored.

daring hull
mossy gull
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Im actually creating a demon battle arena. AI infighting stuff

daring hull
mossy gull
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yeah exactly Im making that, some are complicated though. AI vs AI on some demons are very simplified

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for example, Mancubus doesnt use that shockwave attack against AI

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and Gladiator is a fucking mess

daring hull
daring hull
mossy gull
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some are just disabled, I brought their attacks back, some I fixed using prioritization system like the Tyrant, not using his mortar attacks against AI or the laser attack

mossy gull
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he prefers to not switch targets after killing one

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I couldn't figure out how to make Dark Lord work though, he attacks fine but no AI can damage him correctly

daring hull
mossy gull
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I couldn't find a shield variable for him, I thought it was gonna be similar to Blood Maykr, I made her shield take 50% damage instead of 0, so it worked

daring hull
mossy gull
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it's a crazy shitshow to watch them fight, it's too much fun

halcyon stratus
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Really sucks they couldn't unlock the engine for PC. We could 100% do more than 32 at a time, maybe more with simpler AI.

daring hull
mossy gull
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If I dont make AI target each other, they don't aggro after a certain distance. Does anybody know why is that? The issue comes when I try to make them infight when spawned from an encounter manager, they have no way of targeting each other in their entity inspectors.

daring hull
mossy gull
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not in triggers or targets

oak geyser
daring hull
mossy gull
daring hull
daring hull
mossy gull
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anyways thanks for the help, gotta find some other way

daring hull
#

haha no worries

molten token
# oak geyser No, that's a different problem. The modded `music_mods.pck` file (generated by W...

Man, the target triggers didn't work for me. I put a trigger linked to the "give" target, then later I created another trigger, and inside its target I put the full target, but nothing happened. I tried putting the trigger of the full target into the target of my "give" target and nothing happened, and I also tried putting the full target into the target of the "give" target instead, and nothing happened. What am I doing wrong?

daring hull
molten token
daring hull
molten token
daring hull
molten token
molten token
daring hull
daring hull
molten token
#

I didn't know that. In which folder are the declarations of objectives located?

#

Is it a deck or a decl?

daring hull
molten token
daring hull
molten token
glass verge
#

I'm trying to build tome+pvs on my map (added extra geo), but I just get a message saying the umbra license is expired. what should i do from here? Also, pvs doesnt even start computation it just freezes the software immediately and I need to end task. It runs fine on other maps and I cant think of a way to check what the problem is - if anyone has an idea lmk please.

plush thicket
molten token
amber crown
#

so i just downloaded the ID studio

#

any tips before i start

oblique dirge
# amber crown any tips before i start

First thing you should do is toy realm with everything explore don’t limit yourself

Second if you get frustrated, take a break the software has a lot of stuff with it like an animation cut scenes decoration block out. You learned a lot of stuff about games in general just from using that software itself.

Third try to get reference for your ideas don’t just jump in and make things in your head. Get reference. Look at other video game layouts and try to take inspiration from them to make the best gameplay experience you can.

And fourth try to play the official levels to get used to the game again so you can get a feel on how combat works and how the loop of the levels are. Some levels have backtracking in them. Some don’t it is completely up to you though.

And one more thing, the fifth thing constructive criticism if your idea is good to you that’s great, but if you notice something is wrong and so pointed out as long as they’re not rude about it, take us conservative criticism

Go have fun I believe in you🫡

amber crown
#

its gonna be mostly cosmetic but i might try lv stuff. nothing too serious

#

i just opened the thing what am i looking at????

oblique dirge
#

I can help you. I really am doing nothing right now.🤣

#

If you want to send screenshots, I’ll be glad to help

amber crown
#

Ok

#

Im download something from the asset page first. maybe thats where i should start

#

I reall wish this server still had vc

#

maybe it was abused too many times idk. Never saw anything bad when i was in there

oblique dirge
#

My bad I’m on my phone typing I might type some stuff wrongkekw

amber crown
#

I'm trying to open it again because i close it

#

its not opening

#

let me try again

#

it broke

oblique dirge
amber crown
#

ITS WORKING! there noise

#

nvm

#

im doing this tonight its almost 3 am and i feel like a frail old woman trying to work a new computer messing with this

tidal current
#

@glad marsh @strong tapir @amber crown Just slightly shorted horns and rotated them (Rune-scarred Slayer design)

amber crown
#

Love it

#

Hope I get to make stuff as nice are yours

tidal current
#

But overall I often times look at concepts for TDA and eternal and in the actual lore and I see if and how I can replicate them using a combination of skins and even models from other games (Like how I used tda gloves and left shoulder)

#

Usually most difficult part is understanding the overall direction and the theme but after that it get's easier most times

#

Like in my Blue lux weps, once I got the first 3 weapons/ mod attachments designed I noticed other weps taking less time as I already figured out the theme and direction of the pack, you got this, I believe in you

amber crown
#

Yeah I feel that

oblique dirge
# amber crown Love it

Hey man, sorry I fell asleep last night if you need help with anything, let me know. I’ll be more than happy to help you. I like seeing new people.

mossy gull
#

Hi. I'm trying to change damage of let's say Baron, its melee attack. I change the min and max damage numbers in the damage directory but they dont have any effect at all.
Does anybody know why and how?

molten token
# amber crown so i just downloaded the ID studio

https://www.youtube.com/watch?v=2RzIZ2e-ozc I familiarize myself with everything by exactly copying what that guy does in the video haha ​​(that's how I started) and don't be afraid to ask anything you don't know here

In this tutorial a professional idTech developer who worked on idTech 5 and 6 will walk you through how to make a simple city in idStudio for Doom Eternal.

▶ Play video
molten token
oblique dirge
oblique dirge
oblique dirge
amber crown
#

yippie! thanks for the vids

oblique dirge
#

Well, that’s everything you need to know all the basics

#

When you learn these basics, then you can actually start making more complex stuff. Take it slow don’t go fast.

cobalt wasp
#

I encountered an error during the compilation process and I couldn't resolve it:

“Your Umbra 3 license has expired. Please contactsales@umbra3d.com to obtain a valid license or toextend your evaluation period. In case of techical problemsplease contact support@umbra3d.com.
If you have a valid license key, copy umbra_license.txtto application's working directory.”

I wonder if it's my problem or that of idstudio. This is really confusing.

#

Has any of you encountered this problem?

whole cedar
#

thats something happening to everyone apparently

cobalt wasp
oblique dirge
cobalt wasp
#

My question is: I'm trying to write code in LogicDesigner to fade the light after the interaction is turned on or off, but I can't seem to find the interaction listener for this event.

plush thicket
#

There should be a interaction listener node

cobalt wasp
#

I'm not at my computer right now, but I'll check it again when I get back to my desk. ^ ^

cobalt wasp
#

By the way, I've already released my map mod, but I haven't been able to find how to add patches to it. I'm not sure if I need to find the latest packaged folder, click "new release" in "my creations," and select the latest packaged folder. If you know how to add patches to a released map, please let me know. Thank you.

#

My current approach is to remove the existing mods and re-release them whenever I have a new patch, but I feel this isn't the best solution.

#

😥

mossy gull
#

how does bimage to tga conversion work? I want to load a custom ai but it doesnt have tga files it only has bimage texture files.

opaque thunder
#

I'm nowhere near ready for this, but just curious if anyone has achieved the tilted camera effect on custom geo?

opaque thunder
# oblique dirge wdym?

So like while playing eternal some of the areas in the game are tilted in the camera view (first person) when in certain areas (like hell on earth)? I was wondering how that’s achieved.

radiant bloom
#

Are there any graphic mods for doom eternal? Like realistic graphics?

halcyon stratus
opaque thunder
#

If I get lost in world camera in empty world space is there a way to move the camera in world edit?

#

Also, every skydome i drag in is just a huge black thing t heres no sky?

#

its as if the asset browser is the most misleading thing ever.

opaque thunder
#

this software is too overwhelming. I give up. Stick with snapmap.

oblique dirge
#

I promise you will get it just be patient with yourself for instance I’m trying to get rid of modeling and it is really frustrating at the moment because I want to make cool things, but I don’t know how to make it but I didn’t give up because I knew I had to be patient with myself and understand that you don’t become a great artist in one night you become a great artist from your mistakes, asking for opinions and also getting ideas that are out of your comfort zone. If you can do that I promise you you will get what you need. Have a good night. And you got this I promise.

cobalt wasp
#

I'm sorry to disturb you. I have already released my map mod, but I have been unable to figure out how to add patches to it. I'm not sure if I need to find the latest packaging folder. Click "My Creations" and then "New Release", select the latest packaging folder. If you know how to add patches to the released map, please let me know. thank you.
My current approach is to remove the existing mods and re-release them when there are new patches available, but I think this is not the best solution.

oblique dirge
#

Well, if you wanna add a new release like a patch did I recommend just making a new mod and just putting the new one on there so people can see it because when you upload a patch, no one really notices unless they play it again

topaz fulcrum
#

Hey everyone,
Sharing videos of progress on 2 map blockouts. Been a while since I worked on them and trying to find time to get them finished.

https://youtu.be/l3AHgRnPxfU
https://youtu.be/cOU5YMg6WWU

This is a playthrough of a blockout for level 1 of a Doom Eternal Mod called Primeval. The blockout is around 80% complete, there are some bugs to iron out and combat to tune but the overall flow is there and it's almost ready to start the art pass.

The video was recorded through IdStudio so there is some stutters at time as the Engine is quite...

▶ Play video

This is a playthrough of a blockout for level 3 of a Doom Eternal Mod called Primeval. The blockout is around 60% complete, a lot of the areas are still very first pass where the basic flow and structure is there but it's not been tuned.

The video was recorded through IdStudio so there is some stutters at time as the Engine is quite demanding.
...

▶ Play video
tidal current
#

@glad marsh @amber crown Making lux maykr slayer
Time to sleep

amber crown
#

Hell yes

plush thicket
halcyon stratus
opaque thunder
oblique dirge
opaque thunder
molten token
cobalt wasp
tidal current
#

@glad marsh I found you on yt lol

glad marsh
tidal current
cobalt wasp
# glass verge

Today I opened the editor, but the issue still hasn't been fixed. Does anyone know the schedule for the next patch?

tidal current
#

Finished left arm

glass verge
#

Right click —> select—> all entities, hold shift and select everything else in the list

#

Then copy —> open new map file —> paste

cobalt wasp
glass verge
cobalt wasp
glass verge
tidal current
tidal current
#

Both arms done

cobalt wasp
tidal current
#

@glad marsh @amber crown @strong tapir

strong tapir
#

👍

tidal current
#

@glad marsh @amber crown

#

Time to watch some yt and head to bead in like 30 mins, happy with today's progress

oblique dirge
#

Hello everybody I haven’t uploaded a picture of anything. I’ve been working on in a long time last map I worked on was super oof nest and I’m also working on a giant project that you may have seen in the past but I am also helping @topaz fulcrum with his project sorry for the long waits on a lot of these projects but good things take time and I promise when they come out, it’ll be worth your while. Have a good night and stay safe.

tidal current
#

@glad marsh @amber crown Just finished torso, time for legs

amber crown
#

Gold and Navy is always a 10/10

tidal current
amber crown
#

such a smooth navy too

tidal current
amber crown
#

Lovely!

tidal current
# amber crown Lovely!

I used to change only specular to get colors but a fellow texture modder told me to try playing around with diffuse to help make the skins less flat and I see what they meant

amber crown
#

Got it! I'll keep that in mine for my future stuff

tidal current
# amber crown Got it! I'll keep that in mine for my future stuff

Also keep in mind glossiness slider, to get a fully mat color make it closer to 0, to get a really shiny and often metallic look slide it more to one
If you want to make for example, Venta Black, you put diffuse and specular to pure black and glossiness to 0

#

Lemme show you actually, 1 sec

#

Glossiness at 0

#

default/no glossiness which is set at 0.7

#

I for example used a lower glossiness to get the matt charcoal black you can see on the suit alongside playing with specular and diffuse

#

Diffuse at 1 btw
See the contrast? play with it and it should help you get better and more detailed results

amber crown
#

ah i see

tidal current
# amber crown ah i see

Btw, also take a look at occlusion masks
They can help you add dirt, weathering, wear and such
Also take a look at generators, I recently learned about these (mainly generators and a lot of occlusion masks) and it helps adds depth, detail and make the textures look better. Good luck

amber crown
#

got it

mossy totem
#

Are there any mods like the randomizer that let you change what demons do spawn (so for example if I for whatever reason wanted every demon in the game to spawn as just the Baron of Hell) is that possible? Or is there a way I can create it myself using the modder?

oblique dirge
# mossy totem Are there any mods like the randomizer that let you change what demons do spawn ...

I want to make this video because there’s not a lot of videos out there explaining these topics and it made me quite frustrated sorry for the long video, but this video will be going over how to make encounters how to make them loop and also how to make them easier and explain them a more simpler way for everybody to understand. I’m a visual...

▶ Play video
#

Look at this and then you can make that

mossy totem
#

Thank you!

oblique dirge
molten token
oblique dirge
mossy gull
#

Does anybody know how the melee damage decls are mapped to the AI? I cant seem to find the connection in the entitydefs or behaviours or attack graphs

tidal current
#

@amber crown @glad marsh

subtle arrow
#

hello i would like to know how to mod on xbox i know i can i just need help please.

#

🤔

exotic saddle
#

You can't as far as I know

#

It's a PC thing I believe

subtle arrow
#

No insider hub

#

just want to know

#

how

atomic bay
#

By "on Xbox", do you mean Xbox Game Pass (Microsoft Store) on a Windows PC? If so, see here: #eternal-modding message
If you mean on an Xbox One or Xbox Series X|S console, then as @ HeavyMetalGamer🎸 said, we don't have any tools for that.

subtle arrow
#

xbox one, i saw on betheasda and Microsofts sites that if you have the insider app, a game pass subscription, and the game itself you could access mods.

atomic bay
subtle arrow
#

im about to just jail break the xbox that i am currently using to talk to you.

glass verge
oblique dirge
# glass verge

Looks phenomenal by the way, but I was wondering does the rain go through your objects?

oblique dirge
#

We don’t have access to UAC Atlanta so there’s no way for us to know how they actually made the rain like that but there is workarounds

oblique dirge
# glass verge yes

If you go in the particle section, you will find a thing called rain and there’s one specific particle that interacts with objects when it hits the ground if you are careful and place it in spots that makes sense where the rain would land it would give quite an effect just add some rain noises and then it’ll be like you have your own custom sky box and you’re probably wondering wouldn’t that cost performance well it didn’t for me so I think you’ll be fine as long as you don’t put 10,000 of them in one spot🤣

#

And one more thing if you need any help on your map, I would love to give some input has a lot of potential

glass verge
oblique dirge
#

I meant to say map sorrykekw

glass verge
oblique dirge
glass verge
#

like 2 ppl played it... but they gave me a lot of insight of things i had to change

#

i also do not like beta versions of maps, i almost never come back to check the full release hahah

oblique dirge
#

fr

oblique dirge
#

Tell me how you like it

glass verge
#

mhmmm its really nice

#

okay i can finally go to bed now

whole cedar
cobalt wasp
glass verge
#

But my old map file is still bugged

cobalt wasp
#

I will adopt this approach as the final solution to my problem. Thank you. At least it seems that this problem can be resolved in the end.

mossy gull
stiff rivet
#

Can someone please show me a tutorial on how to edit textures for demons and test it? I can’t find much

plush thicket
glass verge
fiery python
#

man, wish i could use mods 😔 (i use xbox)

cobalt wasp
#

I would like to know if I can create materials of different colors (the colors in the folder are not sufficient for me), and how to do it. Are there any relevant tutorials available in the community?

cobalt wasp
formal vault
#

Who knows hey George

oblique dirge
cobalt wasp
#

yes just change color is enoungh

oblique dirge
cobalt wasp
oblique dirge
oblique dirge
#

All right, anybody can use these we use these to work on our levels, but it was only for us to use for a while because we were still using them at the time but here you go there is red pink and other colors for blackout shout out to @o_dey for making them By the way, just drag this in your mod folder like the base folder you probably get what I mean

tidal current
orchid lark
#

would this be the proper channel to ask for help with the mod launcher?

oblique dirge
tidal current
#

Updated rune-scarred slayer @glad marsh @amber crown

orchid lark
# oblique dirge yas what do you need?

Awesome! My initial issues was that the launcher wasn't downloading any of the mods; all downloads are stuck at 0%. My new issue is that after I changed my mods folder, and every download errors because the folder reads only as Mods, instead of the full path, C:/.../.../DOOM Eternal/Mods. I've verified my game files, but that didn't seem to fix anything. Any help would be much appreciated! 🙏

#

I've played with plenty of Nexus mods before, but I verified my files with no luck, so I don't think thats the issue

atomic bay
#

The path picker seems to be broken. For now, right-click Doom Eternal in your Steam library, choose "Manage" > "Browse local files" to open -/steamapps/common/DOOMEternal/ in File Explorer, open "doom-launcher-settings.json" in a raw text editor, and manually change the "activemods_base" line. For example:json "activemods_base": "C:\\Users\\[Username]\\Documents\\id Software\\activemods",(Quotes are needed, backslashes must be doubled, and there must be a comma after the last quote if there's another line before the }.)

amber crown
amber crown
atomic bay
#

@modest obsidian - BUG - The launcher settings' folder picker is broken
If you click on the launcher's gear/settings icon at the top-right, switch to the "Active mods", "idStudio", or "Asset packs" pages on the left, click "Select folder...", and choose a folder, then the chosen path gets set to the name of the last folder only (e.g. "DOOM Eternal Mods"), when it should be the full, absolute path instead (e.g. "C:\Gaming\Modding\DOOM Eternal Mods"). This breaks mods and idStudio.

Note: I tested this on Linux with Proton. If you can't reproduce on Windows, then this might be a Proton issue.

plush thicket
#

I really recommend, Move to v2 assets in idstudio, take a while to download but it worth it, it really increase the studio performance by alot, also decrease the assets size

#

also huge improvement of idstudio startup

whole cedar
#

has anything broke in your maps after moving to v2 assets? thats my main concern

plush thicket
#

not really

tidal current
tidal current
# amber crown nice

Since cultist slayer helm is fused to the head I made the horns shorter at the base so you won't see thsm sticking from the actual head and I slightly rotated them outwards to make them fit

amber crown
#

Nice idea

tidal current
tidal current
#

@glad marsh @amber crown

tidal current
tidal current
#

@amber crown Just got done adding the new blue (the one with diffuse actually used) to rest of the weapons

#

Btw here's the knife, I masked the maykr blade glow so it only covers some parts of the knife (The lux knife decoration is not a part of it hence the diff in colors)

#

@amber crown I'll also be fully redoing the rune-scarred slayer as now that I got more experience and knowledge with colors I can tell I did a bad job in terms of color matching and such

#

Esp on the leather, I chose a shade and color that do not match at all and now I can see that clearly

amber crown
#

Ooooo looks great

tidal current
#

@amber crown @glad marsh

glad marsh
# tidal current

The Red is a surprising nice touch, Completely different but JUST Fits!

tidal current
cobalt wasp
#

I'm sorry to disturb everyone, but does anyone know when the "umbra 3 issue" will be fixed? There hasn't been any patch released for a whole week, which has a significant impact on the map creation.

#

If it takes a long time to fix, perhaps we should have more close communication with the community. Currently, there is no information at all and we don't know if they are aware of this bug.

tidal current
#

@amber crown I think I'm gonna go with thise for the Purple I'll be using for Dark-Violet Rune-scarred pack (I'm fully redesigning slayer and changing the shades on weps to match)

#

What Substance version do you got btw?

amber crown
tidal current
amber crown
#

11.0.0

tidal current
#

Most of my friends got 9.1 so I can't share my spp and smart materials with them as older version don't support newer version files

#

Want the gold material I made for the super weps and chainsaw?

#

It's based off the gold weapons look

amber crown
#

I'm good bro. Thank you for the offer tho

tidal current
#

MY MOD IS UP THERE RAHHHHHH

oak geyser
cobalt wasp
#

Thank you for your information. I hope they can release the patch as soon as possible. T T

tidal current
#

Used the dirt and scratches of Steel Dark Aged and Steel Scratched while recoloring them to a somewhat muted purple and I like it. Here is how Weathering Folder looks
@amber crown

#

Those are my fav smart masks to use in order to get good weathering, ofc you can use more and I sometimes do but those usually serve as my base and the main part for the weathering

#

Hope you find thise useful :)

tidal current
# glass verge

@dense bone I remember you trying this map on 1 of your streams, the beta at least

glass verge
tidal current
glass verge
#

This was kinda the project I used to learn the beast that is IDstudio

#

I learned a lot from it and I hope to make more stuff in the future

#

Plus there is a surprise gladiator boss fight in the end 🙂

tidal current
#

As a skin modder I can tell you that importing the textures into studio is not hard but tedious AS FUCK

glass verge
#

Nahhh I feel you hahah

#

I tried to import a weapon model into idstufio… nahh imma stick to level modding

#

Fuck ALLL of that and some chips

tidal current
#

I personally do skin modding as that is what I enjoy most, I respect all kinds of modding as they're great in their own regard

tidal current
tidal current
oblique dirge
#

Hello guys, I thought I would share my progress in here a little bit cause I don’t really talk in here half of the time it’s gonna be in the level we’re making not gonna say what it is for yet but you can let your imagination go wild it’s not really done. Here’s some inspiration I took from.

tidal current
oblique dirge
dark phoenix
#

Where can I find guides on how to make mods for Eternal?

oblique dirge
tidal current
#

@amber crown Rune-Scarred Torso progress :3

#

Ngl it alr looks miles better, contrast is great, colors are better, looks less flat and has alot of wear which adds to the aesthetic of being rune-scarred and has worn down by battles

#

And yes I added The Mark and colored in the sentinel writing while making both Glow

#

Just Emissive + Masking

tidal current
#

@amber crown @glass verge Torso's done and also added some lineart for some more detail

tidal current
#

@amber crown @glass verge That's enough for today, finished up Torso + added some nice touches, did entire left suit and most of left shoulder, I'm happy with today's progress

#

Will add Lineart and finishing touches tomorrow

tidal current
tidal current
#

@amber crown

amber crown
#

Now THATS good

tidal current
#

And yes that's the Dark Ages Shoulder, Also using both arms from Dark Ages

#

I actually think Sentinel training is the best for a rune-scarred slayer considering how much wear it has built in, fits the aesthetic really well

amber crown
#

Yes very much!!!

tidal current
# amber crown Yes very much!!!

It also looks quite medieval and hence the Dark Ages pieces work stupid well with it considering the medieval theme of Dark Ages

glass verge
#

hi! im gonna be releasing a little beta for my upcoming map, would anyone be willing to give feedback?

#

@tidal current

tidal current
#

Tho I am quite rusty XD

glass verge
#

ey dont worry you got it hahaha

#

they might i add its still pretty unpolished, the encounters i mean. its not finished all the way. im still missing the boss battle and like half the map

#

and umbra is also broken.........

#

they still havent put that patch out to fix the license thing, of course something like this happens right when i want to release my map T_T

tidal current
glass verge
#

`wait a damn minute

#

the umbra isnt broken? i got the license error but in game it works fine

glass verge
#

so youre telling me it worked fine all this time....?

#

wtf????? that cant be right

#

im packaging my mod in a sec and uploading it... i guess we will see

tidal current
#

@glass verge @amber crown Making some slight changes to shoulder spikes (Will also make the spikes of both arm look same as this for consistency

tidal current
glass verge
#

i like the silver on the tip way better

tidal current
tidal current
glass verge
#

i will 🙂

tidal current
glass verge
glass verge
#

i cant publish it for whatever reason.... im just gonna go to bed man

tidal current
tidal current
#

@amber crown Not sure which shade of purple I prefer

amber crown
tidal current
#

Right is slightly more Violet then left but I am kinda conflicted ngl

#

Boots and Chest

amber crown
#

Do you want more blue tone or no?

#

But I personally say left. Makes the good POP

tidal current
#

Also gives a better contrast overall ngl

amber crown
#

Yes!

tidal current
#

The Silver tips and base look much better ngl

#

Just finished the legs leather btw, time for Gold Trims and Silver Accents

amber crown
#

This is coming out great

tidal current
tidal current
#

@amber crown @glass verge

#

3p is done

glass verge
#

YO THAT LOOKS GOOOODDD

tidal current
#

Legs done

#

@amber crown @glass verge

amber crown
#

I've got the stupidest idea for a mod map. Walmart or waffle house

#

idk if i can do it. But if anyone wants to make something like that, I'll gladly help with ANYTHING

halcyon stratus
#

I just deleted the activemods folder from my documents because there was (or rather what I assumed was) a copy of it on the bespoke HDD I have for DE (G:/activemods), and I just tried to point the launcher to its dirpath but it didn't work, and my installed mods show up as empty and my modlist is gone.

#

😔

#

Could it have been because I deleted the first activemods folder before changing the dirpath and I should've done it the other way around?

atomic bay
#

The launcher's folder picker is currently broken. For now, right-click Doom Eternal in your Steam library, choose "Manage" > "Browse local files" to open -/steamapps/common/DOOMEternal/ in File Explorer, open "doom-launcher-settings.json" in a raw text editor, and manually change the "activemods_base" line. For example:json "activemods_base": "G:\\activemods",(Quotes are needed, backslashes must be doubled, and there must be a comma after the last quote if there's another line before the }.)

tidal current
#

@amber crown @glass verge

tidal current
#

@amber crown

amber crown
#

I can't really tell a difference

tidal current
amber crown
#

I say left. Without the full gold, it feels weird

tidal current
amber crown
#

True true. Hard choice

tidal current
#

That way it's also similar to torso and keeps the theme of a gold trim

#

@amber crown How about this

#

This also keeps the balance yet doesn't hurt contrast no?

#

I honestly might stick to full gold

amber crown
#

Yeah that's the best idea

tidal current
tidal current
amber crown
#

Nice

glass verge
#

FINALLY I got the upload for my map to work @fickle glade @tidal current I will hopefully publish it soon so y’all can play test IM SO HAPPY

glass verge
tidal current
tidal current
glass verge
#

wtf?

tidal current
#

Welcome to studio lmao

glass verge
tidal current
glass verge
tidal current
#

Bet

#

Man I really need to stop procrastinating and finish left arm lmao

tidal current
glass verge
glass verge
#

Are you kidding????????

tidal current
glass verge
#

I’m gonna publish a new version….. it literally worked on my machine

#

it works fine on my machine but now when i launch it via the mod loader

#

like i dont get it man... im just running into problems over and over, i literally dont know whats wrong. idk how to fix it

tidal current
#

:/

glass verge
plush thicket
#

did you fully build the map before releasing it ??

#

if yes what the files you did package

glass verge
#

I did, I think it has to do with the umbra thing. I copied my map into a different file because my original file is broken now. Everything worked fine even when I full build the map so I thought it was good…. But I’m seeing now that it’s still pulling the game resources from the original version of the map

plush thicket
#

The mod is 1.55gb how big your map ??

#

When you packages any map, you should only package the only .map file if you don't using any custom assets, for decls you should only packages the decls that you created

glass verge
glass verge
#

my old mod file still gives me the umbra error, i dont understand man....

glass verge
#

what?? youre kidding me..?

glass verge
whole cedar
#

does the marauder use a different model in the arc complex final cutscene?

amber crown
whole cedar
#

wtf is wrong with my game

amber crown
#

OOOOOOH thats why ya wanted to know

amber crown
whole cedar
#

nope

amber crown
#

Got it

tidal current
#

@amber crown

tidal current
whole cedar
#

this is more of a personal thing but i would lit up these pitch black areas

glass verge
tidal current
#

@amber crown @glass verge Finished right arm

worthy tundra
#

chat did they change the menu screen? (image taken from a friend whos playing eternal for the first time)

whole cedar
#

yes

worthy tundra
#

and im also asuming theyve gotten full on mod support at this point, judging by that create mod button. which now leads me to ask

whole cedar
#

that doesnt exist in eternal lmao

swift lintel
#

@worthy tundra please refrain from discussing these types of mods in the server, thank you

glass verge
tidal current
glass verge
tidal current
glass verge
split thunder
# glass verge island of lomarith

Hey I tried downloading island of lomarith but I wasn't able to. A message came up saying the mod might be taken down by the uploader.

glass verge
split thunder
fickle glade
#

after all the enemies were done nothing happened and there were just a few tentacles

glass verge
tidal current
#

@muted bobcat

muted bobcat
#

ahh i see ^-^

fickle glade
glass verge
steel depot
#

can someone help me with doom mods

#

none of them are working

rancid flax
steel depot
#

i tried to do it with modinjector but that was before i knew about the ones on steam

rancid flax
#

Did you install the injector correctly @steel depot ?

atomic bay
# steel depot none of them are working

Does your Windows username contain any non-ASCII characters (such as accented letters like Ñ or Ö)? If so, you have to change where mods are installed.
Normally, you'd change it in the launcher's settings, but the folder picker is currently broken.

For now, right-click Doom Eternal in your Steam library, choose "Manage" > "Browse local files" to open -/steamapps/common/DOOMEternal/ in File Explorer, open "doom-launcher-settings.json" in a raw text editor, and manually change the "activemods_base" line. For example:json "activemods_base": "C:\\DOOM Eternal Mods",(Quotes are needed, backslashes must be doubled, and there must be a comma after the last quote if there's another line before the }.)

tidal current
#

@oblique dirge Mind checking dms?

steel depot
tidal current
steel depot
#

idk what that means

atomic bay
#

-# (On Windows, Notepad is a basic, "raw" text editor, while WordPad is fancy, "rich"/"formatted" text editor. (Notepad++ is a more powerful "raw" text editor, but the default Notepad is fine too.))
Simply open the file with Notepad, edit it, and save it.

oblique dirge
# tidal current <@764147162304348182> Mind checking dms?

Hey man, I saw all the thing you sent me. Looks absolutely amazing but sorry I haven’t been responding. I’ve been doing with life things lately and I’ve been trying to get some things done that are holding me back from what I really wanna do and I just want to say I’m not ignoring anybody or you. I just have a lot going on. Good luck on your mod and I can’t wait to see what you make next be safe bye

tidal current
tidal current
tight hinge
#

Umbra license should be working again now

cobalt wasp
#

But my compilation got stuck at 37%.

#

There is no clue to solve this problem, and the compilation time is also very long (compared to the original version). I suspect there are some useless compiled files, but I'm not sure which files to delete.

tight hinge
#

you are using v2 assets right?

cobalt wasp
#

no~ v1

tight hinge
#

I recommend trying downloading the v2 assets, I had a lot of stuff sped up after it

#

especially map load times

cobalt wasp
#

Do you mean that I can directly download V2 without having to uninstall V1? (Pardon my excessive caution regarding any resource issues. I'm a little worried that some operations might damage my map files.)

#

It seems that they haven't specified how the users who have already downloaded V1 and are currently using it should proceed with the transition.

tight hinge
#

they should be the exact same packs except optimized and occupy less space

#

to transition all you should need is to download the v2 base asset pack and then the rest of the v2 asset packs

cobalt wasp
#

Had you uninstall your v1 resource?

whole cedar
#

what does this mean?

steel depot
#

noti need hlep downloading modinjector

steel depot
steel depot
#

its saying meta resourcesas wrong md5 mash

#

and to verify integrity and i did that and its still saying it

rancid flax
tight hinge
#

more mars core ripoff from wish

tidal current
tight hinge
#

mars core from dollar store

tidal current
molten token
tight hinge
tight hinge
tidal current
#

@glad marsh @amber crown How Violet-Rune-scarred Redesign is looking so far, decided to add the accessories Marauder belt has because they are metal as fuck

tidal current
# amber crown PEAK

I got the Immoran Slayer Emissive open in another window as I am basing the decals of those, since this entire pack is based off Rune-Scarred Ballista and the decals on there also glow and are similar to Immoran Slayer Emissive

#

But I'm drawing them by hand, just using Immoran Emissive as a base

amber crown
#

your hand must cramp

tidal current
#

I could've done the same for my Navy Lux Pack but in that case using the web was just easier, but both ways are good as both give me experience

#

Immoran slayer Emissive for context, just basing it off them

amber crown
#

looks good

tidal current
# amber crown looks good

Bro youtube is not youtubing for a couple of days in a row now and me sad cuz I like to watch yt in the background while working on mods

#

@amber crown I just remembered that demons got Immoran skins too, Ik that Archie, manc, rev, pain elemental and Dreadknight got emissives with the decals so that can help me

glad marsh
dim merlin
#

whats the general console command to open maps? I installed and loaded maps in the launcher but even tho it says "start from a new campaign start" it just ends up loading hell on earth. does running the game on linux have an effect?

halcyon stratus
#

Should be the last one on the list.

dim merlin
cobalt wasp
#

hi~ everyone, my map"Gazing into the abyss" has published (2.0) , i'll appreciated if you can have a try! here are some screenshots,

oblique dirge
#

1/23/2027
3/5/2034

halcyon stratus
#

@maiden mortar Are you the author of the Bro's demons mod that got uploaded recently?

crimson kettle
#

what are the bindings to change values like “player damage scale”? left and right arrow doesn’t work.

tidal current
tight hinge
ancient shard
#

WIP IDAis and also Placeholder models.

cobalt wasp
#

Sorry to disturb everyone. I would like to inquire about how to give some experience rewards to players who have completed the levels, as well as how you usually set the experience values, such as 5000 xp?

tidal current
#

(Sodium is what mainly makes sweat so consuming sodium with water is good to replenish electrolytes lost via sweating)

molten token
#

The "Island of Lomarith" map was amazing! I love how it looks with the new details; it has that Cosmic realm vibe.

halcyon stratus
#

Wolp.

ancient shard
# halcyon stratus Wolp.

It will be a new demon for my next project tho! I allways tought it would be cool if Doom had some kinda of canid demon.

#

It is using Hell Knight's animations because he is using the Hell Knight's rig for ragdoll physics.

#

But it will have new animations and attacks.

tight hinge
ancient shard
tight hinge
#

and even so, I had to do some tweaks

#

my ragdoll is a bit stiff sometimes but it works, so whatever

ancient shard
#

So i just say "F#ck it" and use the same values from the Soldier and changed the AF Decl to use the soldier HKT.

#

It worked, it is a little bit "diferent" compared to the Soldier Blaster physics, but it worked better than a T-Pose Ragdoll who tries to use his legs to scratch its back.

tight hinge
#

is your soldier's skeleton different from Eternal's?

#

if it's the same then you shouldn't need any tweaks and you can just use Eternal's soldier AF

ancient shard
#

Nope, it will be using the same Skeleton.

ancient shard
#

Also, if you have an skeleton with new bones added but also maintaining the old ones with their names, they work too!

ancient shard
# ancient shard

Like here, the lycan have new bones in the ears for rigging and all. But the rest of its body still uses the same bones from Hk.

tight hinge
#

makes sense, although the new bones will be stiff and won't move during ragdoll, but shouldn't matter much if they are new bones for really small things

ancient shard
#

They mostly will be used just for animation anyway, so making physics for them are mostly unescesary.

#

If it was like a long tail, yeah! It would need polish and changes.

astral flume
#

Are there any Eternal baron skins that use both green insides and green armblades? I can't seem to find any

oblique dirge
tidal current
#

But then again, I make purely skins for the slayer and weapons so I really am not sure but that's the only idea that comes to my mind

tidal current
# astral flume I could try that, thank you

In fact, let me actually load up studio real quick, I'll check decl names for the blades of the baron to save you some time, that is hoping studio won't crash upon loading (we know it will lmao)

tidal current
#

So far I found them to just be
fire_blade
fire_blade_sch

#

But don't take just my word on that, play around with it and see as I might have missed some decls name wise

#

Take a look at decals under ribbon2 folder as well
Found 1 named "blade_swipe"

#

@astral flume Take a look at Frostborne Barons on nexus, you can prob use some of the decls there and recolor them via recolor helper

tidal current
tidal current
#

Anyhow, back to my mod I go

astral flume
tidal current
snow root
#

is there a mod for weapon skins that are either full black or the american flag like that one rpg skin?

#

i wanna use patriot skin but the skin is only for the rpg

tidal current
#

@astral flume How's it going btw?

astral flume
tidal current
#

@amber crown Learned how to make Scratch masks by playing around with Blending mod in Ps and Combining Specular and Glossmaps
Left is with, right is without

tidal current
#

I am using textures from diff Marauder skins since it's same meshes as sentinel training

amber crown
#

Really now?

tidal current
# amber crown Really now?

Yes, besides Helmet being a mask on the Marauder, Marauder is just senting training armor with more things on it

#

Engraved Sentinel writing on left shoulder, skulls on a leather strap, shotgun shells and 2 leather pouchs are all additions from the marauder

amber crown
#

Nice! I remember that

tidal current
# amber crown Nice! I remember that

The Sentinel knights in Immora Cutscenes for much more pouches instead of the skulls and a diff helm (The one I modifed) but besides that they also got the exact same Uv maps so the textures work

amber crown
#

This actually really helpful with what i have planned

tidal current
amber crown
tidal current
amber crown
halcyon stratus
#

Lil bug report.

whole cedar
#

about the same map this teleport failed for some reason and i had to noclip out of there

glass verge
#

I have been away for a little while, I will fix these problems when I’m home

plush thicket
karmic musk
#

Interesting art atyle

halcyon stratus
plush thicket
plush thicket
#

It hell outskirts mixed with techbase

halcyon stratus
#

God that looks great.

plush thicket
#

Expect alot interconnected areas, alot of backtracking mostly optional stuff, consistent pacing in every new area

tidal current
molten token
tidal current
exotic saddle
tired trout
#

Anyone just have english.json on hand by any chance?

#

Yknow like gameresources_patch1\EternalMod\strings\english.json?

tidal current
#

@amber crown

#

While it's subtle that is kind of the point, it adds depth to the armor but isn't too much to where it's overwhelming

amber crown
#

This shit looks better and better every time I see it

tidal current
tidal current
tidal current
#

@amber crown Height is truly such a useful tool to add details and depth, it may look subtle at first glance but from experience I can tell you it can make such a difference and improve the look by a lot

amber crown
#

I put on height stuff on my VR avatars before and it really does make a difference

halcyon stratus
#

Is there a way to open up .pk5 files to edit them without idStudio?

#

I'm using Brochacho's enemy recolors mod and I want to make a couple of changes.

tidal current
halcyon stratus
#

Thing is I want to edit or delete certain monsters from the mod files because he refuses to make individual versions.

drowsy ether
#

Guys, how can I see in Eternal in more detail what attacks the AI ​​has, which ones it uses and which ones it doesn't use besides damage decl files?

ancient urchin
#

either im rlly tired or the demons on the official mod supp are easier then default, im doing some nightmare runs to practice for my un run and the demos are hitting me far more often and have longer reach am i the only one that notices that or am i tripping ??

#

i also only had QOL mods and remodels for doom slayer and weapons btw no difficulty tweak mods

tidal current