#eternal-modding

1 messages · Page 10 of 1

obtuse arch
shadow venture
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Simplest way to do big waves of enemies is to have multiple target spawn entities in a spawn group (Select spawn group entity and then target spawns and CTRL+J) and then use that spawn group in encounter commands that spawn multiple AI.

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If you want to do a really big encounter with a lot of unique enemies you probably will still need a fairly long script

obtuse arch
shadow venture
obtuse arch
shadow venture
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For the most part the Ambient Light and Heavy states should be most of what you need on any given level track

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if you are trying to get something from a more niche part of the game than what plays during combat in the levels you likely will need to dive into some of the other states

obtuse arch
shadow venture
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Don't recall off the top of my head what the exact directory organization is unfortunately, I wasn't one of the ones to try out the modding tools and it has been a while since I worked on Eternal

obtuse arch
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No problem, I will do a bit of trial and error, thank you

shadow venture
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I think that is most likely the case though

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it sounds familiar

obtuse arch
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main_heavy is definitely heavy, so we are getting somewhere haha

empty bobcat
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Thanks for movie clips.

obtuse arch
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no problem!

empty bobcat
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packaging

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simple horde map

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not great, not terrible, with even fun gameplay

obtuse arch
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I haven't packaged anything yet, does it take a long time?

empty bobcat
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yes

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I bake map about 5 mins (it's small map)

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now I'm packaging

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and I hope it need only map file 😄

obtuse arch
empty bobcat
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nah 🙂 but I used preset low. Ah I miss DOOM 3 times 😄

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complex map took 1 minute

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Packaging took also 5 mins.

obtuse arch
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ok thats fine, i just worried cause i added a lot to my level

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@empty bobcat I want to see the music entities used in Super Gore Nest, do you know how I can view these? This is all I can see

lavish apex
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you need to go to the map manager and find the correct reference map, or you could control f and select search all refmaps

obtuse arch
obtuse arch
# empty bobcat let's try to find it!

im looking for the song "Massive Demonic Presence", and I know its in this map somewhat, unfortunately it seems this is the only way we can find what to type to get certain tracks in custom maps for now

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bit of trial and error is needed

lavish apex
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you could check the encounter managers and see if any of those reference a music object

obtuse arch
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here we go

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I will see if I can get it working in my map...

empty bobcat
obtuse arch
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maybe... seeing if it works

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@empty bobcat it does work, not the exact track, but here is an example

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i will adjust the state in encounter manager and see if i can find the track im looking for

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according to the doom wiki its in there somewhere

empty bobcat
obtuse arch
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ok

empty bobcat
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I'm uploading but I forgot to make test after packaging 😅

obtuse arch
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so with how its currently set up, it starts with one track from gore nest, then if i touch the trigger it chages to the heavier one

empty bobcat
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OH! That's great!

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can you put here test map with set?

obtuse arch
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the transition is very clean like in the actualy game, so for moving from non-combat to combat this should work really well

obtuse arch
empty bobcat
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you can just take map file and put here, as I did with encounter tutorial map

obtuse arch
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ok 1 sec

empty bobcat
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no rush

obtuse arch
empty bobcat
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Great, thanks!

obtuse arch
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if you step on the "button" it will transition to combat music

empty bobcat
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of course map uploaded wrong ;/

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I don't know the problem is in packaging or uploading

obtuse arch
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someone the other day had problems with this too

empty bobcat
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it was me 😄

obtuse arch
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I am worried about reaching that part now

empty bobcat
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ok, uploading once again

obtuse arch
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@empty bobcat idk if you are still looking into checkpoints but i found this, could be useful

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from gorenest

empty bobcat
obtuse arch
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np

empty bobcat
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I'll test all new stuff on new map, I want next map done proper this time

obtuse arch
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I just went through (I think) every encounter in Super Gore Nest:
There are 3 music states:
main_ambient
main_light
main_heavy

all activating the music entity in my earlier screenshot and test map.

shadow venture
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Given that looks like the last command in the encounter, there is likely a short delay even if less than a second

whole cedar
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how can i make it so that the ssg pickup is fully mastered? it doesnt have the fast reload perk when picking it up

obtuse arch
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If you select, the deselect the player's spawn point, you will see this on the left

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You want to edit devmap inv loadout

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expanding 64, 65, and 66 will reveal that they are the perks associated to the gun, so in the case you would remove the gun from starting items, but keep the perks you would like the player to have

whole cedar
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is it this one?

obtuse arch
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yes that seems to be the one

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I just removed things until I had my desired loadout.
You can also click the drop downs to change the starting weapon mods / runes

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e.g. this give the precision bolt as your equip rather than micro missiles

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and this would active air control

whole cedar
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oh it worked! gonna have to start over tho i messed up something thank you!!!!!

obtuse arch
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no worries

obtuse arch
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Just went to test my mod after packaging. Safe to say that something went wrong

oblique dirge
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what you guys think so far

fluid hatch
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Nice i like it and the dripping down blood.

lavish apex
empty bobcat
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Finally it works

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I didn't check decls for env, cause I thought it's build in map but it's not. Each time I upload the map I had default shadows from 90 degress top. Finally it works.

empty bobcat
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Also any stutter I had totaly vanished.

slender iron
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Do these different index's run in parallel?

exotic badge
empty bobcat
empty bobcat
obtuse arch
# empty bobcat

I will check this out. Would you mind telling me how you packaged as I am also having issues. I built my map, tested it was working, packaged, and then the test of that was completely broken. Thank you

obtuse arch
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thank you everyone for helping me make my map! it is finally finished

oblique dirge
empty bobcat
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the same path I showed you last time

oblique dirge
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Oh Srry

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It’s just weird to find it

empty bobcat
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art/kit/ (and I don't remember) 😄

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I don't know you use assets browser or you click right and trying to put a model

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I think is better doing this from assets browser - cause you can drag and drop models

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also you can set in filters in assets browser: models

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so did you run my encounter_tutorial.map?

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it's preety ready to play map, just slowbuild, nav, voluems and triggers

oblique dirge
oblique dirge
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all mappers good luck with your map. Have a blessed day.

empty bobcat
oblique dirge
oblique dirge
muted crystal
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hello

oblique dirge
obtuse arch
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hmmmmmmmmm

empty bobcat
obtuse arch
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This is true, I mean I can barely run the original WAD on modern hardware, 3d models would never work.

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I wanna see if a wave of each would be any fun, imps then pinkys then barons... etc

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ok actually 32 is an interesting number, i have an idea

empty bobcat
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are those kits part? What are their names?

rich prism
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Is there any word about when "Graveyard" custom map that was livestreamed at QuakeCon is gonna be released to the public?

empty bobcat
rich prism
heavy torrent
hasty oyster
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anyone know how ot attach custom destribiles to a new ai? new cacodemons have faceplates on their armor that can be blown off. Would be nice for that armor to match their reskin when detached

karmic musk
empty bobcat
hasty oyster
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maybe gorecontainer wounds

hasty oyster
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yep, works aobu t90% of the time

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getting very strange inconsistienices. When i spawn a monster, it sometimes (instread of spawning the intended monster) spawns the same one i spawned bfore

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granted, this is from its inhertied monster. So ai/heavy/cacodemon. I tried spanwing ai/heavy/cacolantern and it will sometimes spawn the normal cacodemon and vice versa

tight hinge
hasty oyster
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i think i have all the caco's working visual wise, now i need to start making custom projectiles and attributes.

oblique dirge
empty bobcat
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Gorre planet

karmic musk
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Super Gore Planet

whole cedar
hasty oyster
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alright time to make new projectils for fire caco, this might take a lot of work

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one of them needs a tracer and a quick stun effect, not sure of the latter is possible

tight hinge
oblique dirge
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love it!

hasty oyster
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going ot do fire first, so probably a DOT, maybe a debuff during that time that increase dmg taken? not sure how far i can go

tight hinge
hasty oyster
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going ot make all the projectiles first. seems to be going okay.

obtuse arch
whole cedar
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after more testing with different weapons ive realized that i dont even need to load checkpoint, just swap weapon mods, shame the ssg doesnt have weapon mods 🥲

hasty oyster
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i probably should of worked on one cacodemon at a time, eeeek,

hasty oyster
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Ice Cacodemon, i want to give him a ice grenade projectile. Bad idea?

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does freeze or do damage. obviously. Now to find those variables. I have a feeling you can't freeze the player traditionally

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make a new impact efft, player hurt effect?

oblique dirge
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Hey guys, I was wondering how do you end A-level?

hard tapir
oblique dirge
hard tapir
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oh wait shit i thought this was the classic doom channel

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I'm sorry I don't know how to do that in doom eternal lmao

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but im guessing you put something at the end of your encounter manager that triggers either some sort of level end entity, or activates a logic entity that ends the level

karmic musk
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I drew up a non-canon concept on paper where the demons accidentally open your sarcophagus. Your arsenal and upgrades are scattered through out the level (which is palace located in hell). You start out with only your fists initially for this first arena, and then the shotgun will be acquired after. The idea is to make this play a like classic mode on paper. This video is just a blockout/concept of the idea of using blood punch initially as a intro to the mission.

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Might make the pillars that have blood punch recharge under them crushers.

empty bobcat
pearl junco
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It's right side up, I just haven't written the code to vertically shift the textures correctly.

quaint moth
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Do any of you guys do YouTube tutorials or do twitch streams on this stuff I very new to it but would love to learn

cobalt cipher
# hasty oyster does freeze or do damage. obviously. Now to find those variables. I have a fe...

Now, I don't know how plausible this is - but if you want my two cents, I would make the ice cacodemons a proximity threat! If you're within (x) meters of them, disable the players ability to dash or move fast.

There are two ways I would think about doing this, but they are guesses. The first being the Cursed Prowler effect that prevents dashing - you'd need to modify this to only apply to the player when they are within range of the caco - the second is somehow attaching the Sludge volume to the cacodemon (Which is the volume used to apply the purple goo effect)

cobalt cipher
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Has anybody else encountered an issue where the launcher appears to be running on Steam and on Task Manager but the application isn't visible anywhere?

tropic oasis
cobalt cipher
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I've done all the other things that should work

plush spire
tropic oasis
cobalt cipher
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But idk if that makes any sense

oblique dirge
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Does someone tell me how to end a level, please?

cobalt cipher
tropic oasis
cobalt cipher
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Can you try something else for me, if you haven't already!

Could you go into Steam Settings - Downloads - Clear Download Cache. Then see if it launches okay?

I didn't try that before reinstalling it, and I wonder if that might work

oblique dirge
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I’ve been trying to figure it out for a while

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There’s no way no one can just tell me how to do it right😔

tropic oasis
oblique dirge
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All I wanna do is when the wave ends it just ends the level

cobalt cipher
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So it looks like you're going to want one of these.

Set it as a target of a trigger volume, or an activator inside your encounter manager.

Inside the Level Transition, set "Display Stats Screen" and "Return to Main Menu" to true.

cobalt cipher
cobalt cipher
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That first screenshot isn't very helpful, try this one 😅

tropic oasis
cobalt cipher
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idStudio still loaded for me even when the launcher wasnt opening so I didn't bother

tropic oasis
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Ok thanks, I'll just have to keep trying other solutions

pearl junco
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lot of conditionals that I'll need to sift through, and modify the texture plane in response to

obtuse arch
pearl junco
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idStudio and it's surface inspector is not precise enough for you replicate classic doom texture alignment and scaling by hand....and attempting to do so manually would be an incredibly painful process. You're much better off writing code that can compute and construct the brush definitions correctly

hasty oyster
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Looking to add multiple projectil types to the cacodemon. Is the AI attackgraph the decl i should be looking at?

tropic oasis
obtuse arch
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Does anyone know how to create nav mesh for flying demons?

tropic oasis
obtuse arch
tight hinge
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you need to do it manually I think

obtuse arch
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This volume yeah?

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I will give it at test, ty

tight hinge
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dunno if it's that one but try it out

empty bobcat
# obtuse arch

I got flying demons and they behave normal even without any of nav.

obtuse arch
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Well I added the volume and now they work perfectly

empty bobcat
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I didn't know there is volume for flying ai

plush thicket
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Make sure guys when you make a checkpoint make sure the first player start entity like when the level begin, have the initial parm in the player start entity checked on like this in pic

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and every player start entity must have it own change layer entity

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If you wanna trigger anything when you load a checkpoint bind the thing you wanna trigger only to player/start entity not the change layer entity

hot agate
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if/when ID mod distribution service inevitably gets shut down, will that take down all ability to download/use mods or is it possible to package them for traditional distribution in a zip archive?

hasty oyster
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i see projectile remaps.

oblique dirge
cobalt cipher
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Hi Y'all!
Is there a way to disable the AI used for the Spawn Parent - my problem is that the Spirit is possessing enemies at the start of my level and I don't want it to

empty bobcat
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I just asking. You have probably more experience in this than me, but I'd do this that way, but I can be wrong.

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I found Archville can summon ANY ai, even what I do not want.

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any from vanilla game except bosses

cobalt cipher
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No, so you know how you have to do this to set up the spawn parent target?

Well the Spirit in that line was finding active AI and possessing it

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But I solved it, I just placed it way way way way out of the range so it can't possibly possess anything in the map

oblique dirge
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its up

cobalt cipher
empty bobcat
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if I set Spawn Any - it will random spawn all enemies from queue

cobalt cipher
empty bobcat
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But in 3rd wave I used this like that:

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my waves are very simple, and thanks to help from Saleem I got now full working checkpoint in mid fight between waves.

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Or! Maybe it's even better idea - you can spawn Spirit after some time, or some killcount?!

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Sounds good for me. @cobalt cipher

cobalt cipher
empty bobcat
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ha, sorry, maybe, yes. You got wave 1 - you want to spawn spirit after some demons died?

cobalt cipher
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No 😅

Do you have a spawn parent set up in your level? Where you have to attach all your AI to and then you attach that to the spawn group

cobalt cipher
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Yes exactly that! So I have a Spirit in that line up - but the AI is active and it's attaching to stuff 😅

empty bobcat
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You mean this group:

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not this?

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My last question before going to bed - do you know maybe how to change player speed and step size?

halcyon stratus
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That Precipice map is awesome. Easily the best looking custom map so far. If anyone were to tell me it was official content or a BM map I wouldn't double guess it.

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I don't even mind that it's endless at its current stage. Kinda wished it wrapped up at some point though, but no harm done.

plush thicket
obtuse arch
cobalt cipher
# oblique dirge

Some notes and feedback! Take whatever you want from this, it's entirely up to you and it's your project!

Level Art - Beautiful, great reuse of the assets from the campaign to make a unique space

Level Design - I enjoyed the wide open space, not an awful lot of cover available which is challenging.

Gameplay Design - Very therapeutic on lower difficulty levels, utterly impossible on harder difficulties 😅 I love the idea of replacing fodder with the Maykr angels for easy ammo and that's inspired one of my own encounters for my master level, but I'd maybe not have quite so many of them around 😅

Pretty fun start, I can't wait to see how it goes as you develop it!

obtuse arch
cobalt cipher
obtuse arch
cobalt cipher
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The Spirit AI that exists in the level for the purposes of the Spawn Parent, is possessing AI during encounters that it shouldn't even be present in

obtuse arch
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Is the spirit attached to a spawn parent at all?

cobalt cipher
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It is

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A seperate spawn parent to the one being used in all other encounters

obtuse arch
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Is the "spirit spawn parent" attached to the incorrect spawn point / spawn group volume?

cobalt cipher
obtuse arch
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I'll take a look too, I'm curious now

cobalt cipher
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Nope, so you can see here that the Spirit is only attached to one Spawn Parent, and that is only attached to the three spawn groups of an encounter half way through the level

obtuse arch
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Sorry my internet went out

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ok i can see the issue

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You need something like this setup

cobalt cipher
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Explain what I'm seeing here?

obtuse arch
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I have 2 spawn parents:

parent1 looks after the spirit only.

parent2 looks after 5 different AI:
archvile, marauder, tyrant, doom hunter, and baron.

cobalt cipher
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Okay, does that work? Have you tested it?

Because the Spawn Parent that the Spirit is attached to currently is a totally different one from what I'm using in the other encounters so I'm not sure what difference that would make

obtuse arch
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Oh I see the issue

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Ok so, parent1 must look after ONLY the spirit.

You gotta disconned his pals there (even though they are connected to another parent also)

cobalt cipher
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So this is the Spawn Parent being used for all the other encounters in the level

The other one is only being used for one single encounter

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Okay, but have you actually tested it because I don't wanna go around breaking a load of links that I'm gonna have to rebuild if it doesn't work 😅

Like, I hear what you're saying but logically that's technically already what's going on here. The Spirit is totally disconnected from the encounters that happen at the start of the game but it's still being spawned

obtuse arch
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I will test it now, one moment

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So I spawned a group in, with no spirit,

Then I stepped on the button to summon the spirit later into the fight

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Only issue is spirit animations aren't present, might be because I set the spawner to "teleport" idk

cobalt cipher
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Okay that's promising, does your group spawn in quite quickly after the game loads?

obtuse arch
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I pulled a switch to spawn them

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had to cut start of that cause of discord file size limit

cobalt cipher
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When you load into the level do you hear the Spirit? Do you hear it scream?

obtuse arch
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no

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i can double check, but i dont think so

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there finally got the file small enough, you can see that the spirit only shows up after i hit the trigger, all that is missing is animation

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Ok so interestingly,

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If you use samur_spirit, it will spawn like this, rather than starting inside the closest enemy

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idk if any of its other properties are different or not

cobalt cipher
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set up

obtuse arch
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the selected thing is a spawn parent entity?

cobalt cipher
obtuse arch
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is this the only spirit ai in your world editor?

cobalt cipher
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Yes

obtuse arch
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did you build triggers/volumes (might work idk)

cobalt cipher
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It's 1am my time so I think I'll just wrap it up for now and see if Kroniid has any suggestions on how they actually did it. Thanks for your help tho, I appreciate you taking the time to try and figure it out.

obtuse arch
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no problem

cobalt cipher
obtuse arch
obtuse arch
plush thicket
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The gameplay part the most fun part to do

obtuse arch
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I like the gameplay part and some of the decorating parts most

plush thicket
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I mod levels for 3 years I was using the notepad++ we were only modify the entities file which most the times took months to make a level, but right now we have the studio we can visualized everything much better then note editing lmao

obtuse arch
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Yeah its a very nice app, even if it does crash sometimes

karmic musk
shadow venture
cobalt cipher
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I'm so dumb. Litterally the moment I read that I realised what I had done - which is that when I was first placing the AI, I was doing it in the wrong layer. And I didn't delete them from that layer when I corrected the mistake

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@obtuse arch I'm sorry 😅

cobalt cipher
obtuse arch
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Don't be sorry, we are all learning haha

fickle glade
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Does anybody know if the string editor in idstudio works now?

halcyon stratus
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Know what- the more I played with Nikkman's delighter mod, the more I realize how important the highlights are. Enemies are either pure black depending on lighting or blend in with the background entirely.

plush spire
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Is there a way to have one map look at whether I start it from 'Main Campaign' 'DLC 1' or 'DLC 2?' And activate certain triggers or loadouts based on that?

The idea being that one selection can have a default 'slow-roll' Campaign styled experience, another can be an Arcade mode where you start with basic ish (reset across multiple levels even) and a Master Level Variant where you're a fully loaded Slayer, but the kitchen sink is thrown at ya.

Basically to prevent mod filesize bloat resulting from three instances of each map.

obtuse arch
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Anyone managed to successfully update their mods? I have tried several times and keep recieving this error,

obtuse arch
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Yeah all tested, works well

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There are 17 files needed, it gets to 8 and then stops uploading, with the error message I posted above

oblique dirge
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Upload in id when you package it

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That’s how did my lvl

obtuse arch
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You updated it or just uploaded it?

oblique dirge
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Ye

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That what I Idid

obtuse arch
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You updated your mod through the studio software?

oblique dirge
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Ye

obtuse arch
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hmm I will try this later, wasted too much time trying to update this already haha

empty bobcat
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hmm, I think it belongs in here:

oblique dirge
obtuse arch
hasty oyster
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okay so lots to do for editing projectiles and adding new attacks for my caco's

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i need to make a nice spreadsheet. I am not sure if i can figure out all this by myself.

hasty oyster
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where can i make it so a monster can't be flame belched or frozen by grenade?

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I also want ot add a "buff" like the totem when that happens until the monster dies. Don't be throwing ice at the cacolich

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or try flaming the cacolantern. bad things happen

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also wnat ot take weak points for the purple guy. I think i know where to look for that...

cobalt cipher
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A new thing I need help figuring out!

Rebuilding the collision on the map for triggers ect. has broken the Kalibas fight, it's projectiles are colliding with something and I can't for the life of me figure out what, or how to undo it.

I've verified this by creating a new mod, loading up the map and testing before and after rebuilding collision (no other changes made)

oblique dirge
karmic musk
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I'm currently looking at Nekrovol in the editor since I'm gathering concepts and info on what set pieces it uses...I'll check out the Kalibas area and see what I can find.

oblique dirge
cobalt cipher
cobalt cipher
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What's really weird is that the player projectiles still work perfectly fine, you can still damage it and only when the shield column is down so idk why or how it's getting in the way of the eyeballs projectiles

karmic musk
# cobalt cipher Ty, let me know if you figure anything out!

I don't know what can be affecting that...But I loaded up maps/game/sp/e3_m2_hell_game. Looked at the eye blaster cage and didn't really see anything that could cause that to happen. Collision or whatever. Don't know if the dummy projectile field as anything to do with it...Mostly because it's unchecked.

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I don't really see much under the sorting_eye.map prefab in the logic designer either

cobalt cipher
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No I've not changed anything to do with that, and there are little gaps where the projectiles do actually get through and hit the player - but they are tiny, and not how it operates normally

obtuse arch
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Mars Core music entity, for anyone that needs it. States are,

main_ambient
main_light
main_heavy
mars_core_pain_elemental_reveal

and possibly more that I missed, these maps are huge

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Taras Nabad Music Entity:

cobalt cipher
obtuse arch
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sure

cobalt cipher
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Also do you know how to grab the Meathook track?

obtuse arch
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I don't know how to select specific tracks I'm afraid

cobalt cipher
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I've been meaning to look myself, just haven't gotten around to doing it yet

cobalt cipher
obtuse arch
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The issue is I can only seem to set a music state, usually Ambient, Light or Heavy.
I don't know how to select a specific track

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The states appear to select essentially different heavy/light tracks that use similar motifs, at random

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I will find the entities, but idk how to select specific tracks, or if it can be done

cobalt cipher
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No worries if not! I'll let you know if I make any discoveries myself

obtuse arch
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Arc Complex

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Exultia

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weirdly exultia uses the same switch state as taras nabad...

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idk what's going on there tbh, I'm probably missing something

cobalt cipher
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I imagine they probably use the same music

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Which makes sense, Exulita is such a short level and the music hits pretty hard

It's also the same location (or near abouts)

shadow crown
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Thanks for this! This will help me save a lot of time. I haven't been able to fire this much the last couple of weeks.

pearl junco
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it has all the states listed there

cobalt cipher
pearl junco
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No

cobalt cipher
# pearl junco No

Fair, worth a shot, you seem like you have a decent amount of know how

obtuse arch
pearl junco
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I have a fair amount of understanding and experience with commonly explored areas of modding - though in-depth level modding isn't something I'm experienced in

oblique dirge
empty bobcat
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I'm going to run idS on 16 gigis i7 2600 and 1080ti 😄 wish me luck 😄

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working 🙂

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but: XD

empty bobcat
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Do env decls work without assets downloaded? Cause I got real weird effect.
In game looks properly, but in engine not:
Ingame:

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engine:

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but, hey - it works 😄

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now it works:

oblique dirge
brave wadi
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Very nice! How do you have those screens working? As far as I can tell, those monitors are a model with a swf on top. Unless I'm missing something, we don't have access to the swf files.

cobalt cipher
#

Quick fire, how do you set up a level to start when you start a new game?

oblique dirge
brave wadi
#

Modify the dev menu option decl. Set it to your map instead of hell on earth, delete the HOE layers, and save it

oblique dirge
brave wadi
oblique dirge
#

Anyone

cobalt cipher
oblique dirge
#

Ty

cobalt cipher
#

Okay so it's not a simple prop, it's actually an amalgamation of a few different objects

tight hinge
cobalt cipher
# oblique dirge Ty

Honestly it might be easier for you to download the level and copy and paste it into yours instead of me trying to break it down for you

prisma vector
#

5⁵@oblique dirge Gargoyles are imps with wings. Do you mean them?

brave wadi
oblique dirge
cobalt cipher
#

Double click on a layer in the map manager to make it the active one.

You can make it easier to find what layer something is in by toggling the visibility of each layer

oblique dirge
#

Ok ty

empty bobcat
oblique dirge
empty bobcat
#

it's mover or spline

#

if you want to move it around

#

plus lava fx/emitter

oblique dirge
empty bobcat
empty bobcat
oblique dirge
#

Do you know what it’s called? It’s very really easy to

oblique dirge
#

I’ll do it when I get home

oblique dirge
empty bobcat
#

but if you shift click any of it - they will be separated

#

if you mean merge, I do not know how to do this

oblique dirge
#

How do I make a move at the same time?

#

Like I have a block and there’s another block they’re not the same, but the move trigger will move both of them

oblique dirge
#

What nvm

empty bobcat
#

@oblique dirge 👆

oblique dirge
obtuse arch
empty bobcat
oblique dirge
cobalt cipher
#

My Nekroval Master Level Playtest Demo is ready to play!

Please, if you have feedback, take 5 minutes to fill out the form on the Mod's Description page

obtuse arch
empty bobcat
#

also - there is no search in mods, right?

cobalt cipher
empty bobcat
#

I mean in here:

#

even filter like latest would be cool, I can't find your map that I downloaded

cobalt cipher
#

Oh to search through the mods you've already downloaded you mean? Yea unfortunately not

cobalt cipher
empty bobcat
#

but it's downloaded

#

ok, got it

empty bobcat
oblique dirge
empty bobcat
cobalt cipher
#

In the level? Send screenshots?

empty bobcat
#

I can restart map, maybe it's some on my site

cobalt cipher
#

Oh that might just be down to the bake setting on the lighting, I'll address it for the proper release

empty bobcat
#

or bake, yes

cobalt cipher
#

Oddly never noticed it on mine though, so I'm not sure why you're getting it

empty bobcat
#

those heals are not set on ground:

empty bobcat
obtuse arch
empty bobcat
#

@obtuse arch can you confirm those black walls?

obtuse arch
#

ill take a look

empty bobcat
#

@cobalt cipher hey pls do not worry about things I found (I always worry when people finding bugs on my map, but this help me to fix it 😉 )

cobalt cipher
empty bobcat
#

map author never see his own bugs on map 🙂 best are fresh testers 😄

cobalt cipher
empty bobcat
cobalt cipher
empty bobcat
#

btw. you are first woman I know who mapping 😄 that's real cool 🙂

obtuse arch
cobalt cipher
empty bobcat
#

ok, later I see black walls too

next hinge
#

Did you also only learn to play doom eternal by the 70th hour, or am I the only one?

empty bobcat
#

let's skip it for now than

empty bobcat
obtuse arch
next hinge
cobalt cipher
empty bobcat
obtuse arch
empty bobcat
#

btw. when encoutner begins one door closes and immediately opens but there is arena portal to prevent player to walk out

empty bobcat
#

I should learn more eng than spending time in idS 😄

cobalt cipher
#

Huh, they should lock 🤔 I'll look into it, but at least the barrier is there to stop you

cobalt cipher
empty bobcat
#

I like this idea with totems 🙂

#

Maybe it would be cool to have save/checkpoint after Marauders kill

cobalt cipher
#

There is a reason why there isn't - because if you leave the marauder encounter on low health / ammo / armour then you're potentially screwed forever

#

But if you get a chance to beat the Marauder again and come out of it better, then you're not soft locked.

But that's just my justification, if the feedback is consistant with other people then I'll look at changing it

empty bobcat
#

ah, your are right. I'm dead again 😄 I forgot what skill I choosed XD

obtuse arch
#

I died a bit on UV, I will give it another go a bit later, haven't beat a master level since like 2020 so I'm out of practice

cobalt cipher
cobalt cipher
empty bobcat
obtuse arch
cobalt cipher
#

Yea! Exactly why I'm handing it out at this stage so I can get a gauge for if I've made it too easy or too difficult

cobalt cipher
crystal path
#

Man I kinda wanna.....do something music related for modding for DE. Not exactly metal genre but if you've played a SEGA genesis....that soundchip can do some very unsettling sounds for instruments xD

#

as well as Sound effects

next hinge
#

moderators, there is nothing in this photo that can violate the rules of this server

empty bobcat
#

You like marauders I see 😉 in here

next hinge
cobalt cipher
hasty oyster
#

is there a way to show metrics or numbers? testing damage stuff, but i just diej too quickly to get input. i need ot see the damage

cobalt cipher
empty bobcat
#

well, it was hard for me 😄 but I did it 😄 but I'm not git gud

cobalt cipher
#

Nice! Congrats, and thanks for playing and providing feedback!

obtuse arch
muted bobcat
cobalt cipher
#

This community is so nice aha 😅

obtuse arch
oblique dirge
oblique dirge
#

Does it have any new things in it? The level didn’t originally have

cobalt cipher
#

Yes! But that would be spoilers 😅

oblique dirge
#

Hmmm ok

obtuse arch
#

It has some different stuff right out the gate

plush thicket
#

@cobalt cipher I played the your level, the combat pretty good love it so much ,I like the use of the marauders in second big arena but I think you should add checkpoint after the marauder fight then trigger the second wave, I wanna ask you a question did you full baked the map before you package it ??

cobalt cipher
# plush thicket <@204665772751060992> I played the your level, the combat pretty good love it so...

Thank you so much!

The checkpoint, are you referring to the marauder fight before the Totem encounter?

I did perform a bake, but I'm wondering if I didn't package it properly or if I baked it on a low quality setting. I'm going to look into that tonight and hopefully get it patched.

Can I ask you a question - How did it compare to other master levels, if you've played any? Was it easier, harder or just right?

plush thicket
# cobalt cipher Thank you so much! The checkpoint, are you referring to the marauder fight bef...

The combat It feel like official master level combat, but about baking you don't need to fully baked the level when make a mod like this all you need just build the triggers in the build wizard, I think you bake the lightmap here, but ambient nodes it not working in your mods because they need to be added after you bake the light maps, if you see in this pic these area looks kinda washed, like this in pictures, because the texlod ambient nodes not working

#

next time, you make a master level mod for any level create a layer for it and put all stuff you add like encounter manager,commit trigger,user flag trigger,spawn group.

#

when you edit the devmenuopt decl but your master level layer in active layer

#

If you need help feel free to ping me, or dm me

cobalt cipher
#

I couldn't get the purple goo to appear in the map without baking it - but perhaps I was doing something wrong! I will definately DM you when I look at it later this evening (BST) or tomorrow!

cobalt cipher
plush thicket
#

Yeah when try to build a trigger, collisions, volumes go to world edit/build hover over the build it show you all these stuff

cobalt cipher
plush thicket
#

Yeah, I understand, learn the idstudio will take you a while I was lucky I was in alpha tester group I got these tools very early

cobalt cipher
plush thicket
#

There will be a demo for my level gonna try to release it today, can't wait to show you guys my 6 month of work

cobalt cipher
pearl junco
plush thicket
# cobalt cipher <@285505188620402688>

mhh, I think there a dynamic shot clip there, I think it bind to the cage thing, that hide Kalibas eyes, but from what I see this clip won't move with the cage thing can you check what kind of clip is that, you find it in the clips refmap, I will check in my end

plush thicket
oblique dirge
#

What did you think

#

I know it was mad bugs

plush thicket
#

visually look's amazing, but you need to rework the combat

oblique dirge
plush thicket
#

Nice

next hinge
oblique dirge
#

There will be different parts of the arena, lava and acid and blood

#

There will be a lot of cool details so much that people might like the visuals instead of the combat😅

plush thicket
plush thicket
cobalt cipher
plush thicket
#

can you try monster clip for example

#

like select this brush, search for any material

#

you don't need to build after you change it

cobalt cipher
#

Only changing the material yes? Not the actual clip type?

cobalt cipher
plush thicket
#

mhhh

cobalt cipher
#

I just moved them out of the way and the projectiles are still colliding into something

plush thicket
#

Let me test by myself

cobalt cipher
#

Okie dokie! Good luck, and thank you for looking into it! 😄

plush thicket
#

Can you try to remove this clip brush entirely, but make a backup for mod, we don't want to break another thing, we need to make sure it happen because that thing

cobalt cipher
#

Just completely delete the player clip?

plush thicket
#

yep

cobalt cipher
#

No change 🤦🏻‍♀️

#

How do I find the projectile it's firing? Maybe it's something to do with the settings in there?

Because the player's projectiles still work fine

plush thicket
#

Mhh, I think the last thing you have to do, send me your mod folder maybe I will figure it out

cobalt cipher
#

Sure thing! This mod file is like 12gb btw which feels bloated, what do I actually send to you?

plush thicket
cobalt cipher
#

do you need the dvdpc folder as well? That's just the package right?

plush thicket
#

only the base folder remove the generated folder from it

hasty oyster
#

i think im giong to have to scale back my caco's because i want to already move onto my next mod. First ill be doing the classic noble trio (Hell Knight, Baron, Ogre). They will be all the same. Right ther eisn't a way for someone to expand on a mod and make it better?

cobalt cipher
#

@shadow venture I was holding off reaching out over something potentially silly again but something seems really weird and I promise you, I have no idea what's causing this

I've not done anything to this arena yet at all. All I can tell you is that it works fine on a blank mod but as soon as collisions are built it breaks.

brave wadi
#

Here's a weird one. Map start teleport prefab doesn't do anything, but map maykr start teleport prefab plays the animation as expected. Is the other prefab no good?

plush thicket
karmic musk
hasty oyster
#

bvfiles or wahtever it is. thats what imploding my mods with files of garbage

empty bobcat
#

Are there curves in idStudio? Like curves (Bezzier's curves) in QUAKE 3.

empty bobcat
#

How add selection to new refmap?

tight hinge
#

the things that are being referenced have different ids

brave wadi
tight hinge
brazen jacinth
#

would mods from nexus installed with the modinjector still work? or are they all completely broken now with the new version of the game?

tight hinge
brazen jacinth
#

ah so ig i just have to get lucky then

tight hinge
#

yeah it's a coin toss

brave wadi
tight hinge
brave wadi
valid yacht
#

Hey you legends! Just throwing this question into the round:
Are there any links to resources that need link-whitelisting?
Or are we golden so far?

brave wadi
prisma vector
#

I have a question about idstudio. Can I turn doom slayer into my OC?

#

Zekar Galapollo

valid yacht
obtuse arch
cobalt cipher
#

Is there an official bug reporting page?

valid yacht
valid yacht
#

Would be super dope to have something like a github page

obtuse arch
#

You can send crash reports, but idk if there is official bug report somewhere

prisma vector
#

is anyone convinced that this is part of the official doom eternal mods?

valid yacht
#

Hey @modest obsidian or @shadow venture (sorry for the ping),
but maybe you absolute legends could give us some pointers on how to report bugs/problems/issues/feedback regarding idStudio?
As i couldn't find any official way to do that on https://help.bethesda.net/ or https://idstudio.idsoftware.com/

Would greatly appreciate it MarauderAyayaya

prisma vector
#

It came from the bethesda website

valid yacht
obtuse arch
#

hahaha

prisma vector
#

whitelisted is that a good thing?

obtuse arch
#

that is an important mod

valid yacht
#

For context, all links except the whitelisted ones are blocked on this discord.
Otherwise we would be flooded, daily, with malicious links to phishing/scam websites.

prisma vector
#

Kex?

#

Are you able to make custom playable characters in doom eternal?

#

now that it has mod support?

empty bobcat
#

I'd like to edit slayer walk speed and height step

prisma vector
#

I mean turn slayer into another character

empty bobcat
#

Funny thing. I'm building some map and I put just like that archvile, but I didn't build nav and... he is alive 😄

#

I used template from my previous map, but I deleted everything, nav too 😄

glacial schooner
#

not exactly mod but how to i bind a key to inspect animation? i wanna use it for some GMV's im wanting to do, i need the command strings for current build DOOM Eternal and DOOM 2016

obtuse arch
empty bobcat
hasty oyster
#

so one of the caco's launches a ice bomb, but it really doens't go far. I been trying to increase the range but not succefful. Is there something i am missing?>

empty bobcat
#

And blood dripping from the body. There was such eye in gzDOOM if I good remember. It was leaking when flying 😄

#

Do I good remember shadow texture works like caulk?

empty bobcat
#

Guys - can we make Bezzier's curves?

#

damn, he is realy tall!

oblique dirge
#

How are you guys

empty bobcat
oblique dirge
obtuse arch
# empty bobcat

This is cool, seeing a more domestic looking area in Doom Eternal

hasty oyster
#

i need to learn blender AND i will need to make the OG cover demon because why not?

#

it will be a hell knight variant

south wasp
empty bobcat
south wasp
#

It's a shame, they're handy for blockout/prototyping

south wasp
empty bobcat
#

I don't want waste time making them in blender 😦

south wasp
#

I'd suggest you use existing ones in the game

empty bobcat
#

I used curves for terrain, arches and flats in DOOM 3/QUAKE 3

south wasp
#

Yep, it's definintely a different workflow when compared to something like Doom3/Prodeus. From what I've seen, the pipeline very much seems like Level Designer does the blockout, Env Artist covers it in awesome meshes without messing up the flow too much.

#

No more 4-sided cylinder railings haha

empty bobcat
south wasp
#

Nope. Env art, lighting, effects are all full time jobs to produce a shipped Eternal level

empty bobcat
obtuse arch
south wasp
empty bobcat
obtuse arch
#

I was thinking today about how many of the most popular TF2 / CS:S maps didn't even have textures and barely any models, like this one

obtuse arch
#

That was literally my favourite tf2 map haha

empty bobcat
#

ah, I thought it's your blockout in DE 😄 I'm not familiar with TF2

obtuse arch
#

oh no that's not my map haha

plush thicket
#

almost done just testing some stuff, gonna drop the demo very soon

cobalt basalt
oblique dirge
full sedge
full sedge
oblique dirge
empty bobcat
#

XD

#

I forgot to check this grass has no collision I hope 😄

#

yes, I forgot to switch off collision XD

#

ok, maybe it's a bit to dense

obtuse arch
lusty pelican
#

I've seen a few maps that requires the use of a console command to load. This generally isn't a good idea because it will overwrite your latest save. You can make it so players only need to create a new save slot by following this guide.

plush barn
brisk mauve
plush barn
#

I would definitely play this mod and it would be insane with a lot of quickswitching skills if there were V2 boss fight

hasty oyster
#

why are cusotm codex entries not sticking to the codex? after it place it in it disapears after saving

hasty oyster
#

okay, so no custom codex till bug fix?

#

hmm, some times it works ... strange

cobalt basalt
#

maybe i'll try when i have the map finished

hasty oyster
#

yah i need to learn that, are u attaching or using a base zombie or anyting?

cobalt basalt
#

ive tried using a imp as a base and doing a new ai, and both crash the game and the editor

hasty oyster
#

does it crash without using the custom skin stuff?

cobalt basalt
#

i didn't test without the model but any of my attempts only gave me crashes

hasty oyster
#

i woudl try just getting your imp copy to spawn first

cobalt basalt
#

ill try that

hasty oyster
#

basic cheat sheet ive been using for myself, THere is a lot more too it but it kinda helps

hasty oyster
cobalt basalt
#

thx

hasty oyster
#

imp has a LOT of parts too it, cacodemon is much more simple

cobalt basalt
hasty oyster
#

ur just goni to need ot look at every part, inherit and connect each properity

cobalt basalt
#

thats why i want to make the level first, is easier

charred frost
plush thicket
#

THE DEMO HAS BEEN RELEASED doomguy_grin

halcyon stratus
#

Any tutorials on how to make the Automap work?

halcyon stratus
oblique dirge
vague bronze
plush thicket
vague bronze
#

Ok, but awesome level btw, very nice

cobalt cipher
glacial schooner
#

I wish i had enough space on my computer for the whole thing, i would love to create a map pack for DOOM Eternal

plush thicket
glacial schooner
#

hey if i can get the stuff running on my computer anyone wanna help me with my map pack? I'm in no rush so i won't set a release date until we're 90% done and just need finishing touches and i don't mind delaying i just really wanna get into level design

#

feel free to dm me ^^

#

also is it possible to add custom soundtracks into a level or do we have to use select tracks from DOOM Eternal?

cloud glade
#

is it possible to add doom mods on xbox?

glacial schooner
cloud glade
#

dang well if they do add a workshop or something then ima be happy for like some custom maps and stuff

glacial schooner
cloud glade
#

yeah although once the dark ages comes out ima be spamming that chainsaw shield🙏

glacial schooner
#

i feel like the chain shield will have a cool down on some of its functions but yeah same XD

cloud glade
#

if they add the little cheats into the game like in eternal ima be unstoppable with the new weapons🙏

glacial schooner
#

that'd be cool

cloud glade
#

fr

#

i got a good screenshot btw

glacial schooner
#

nice!

cloud glade
#

new wallpaper

#

still making more in the game

glacial schooner
#

nice , i usually make GMVs or well i did but i deleted them cause they were trash, once i get my skills back up i'll start making em again with better editing and such

glacial schooner
plush thicket
glacial schooner
#

i just wanna collab with peeps that's all ^^

plush thicket
#

That will be cool, pretty sure alot of people will like that

glacial schooner
plush thicket
#

There 2 other project other then my map sorry i can't, but feel free to ping me or dm's if you have any questions about maps

glacial schooner
#

ok well since i have your attention for now i must ask cause i've been dying for an answer, can you import custom soundtracks on maps or do you have to choose between tracks already in game

plush thicket
#

Yes you can

glacial schooner
#

awesome!

plush thicket
#

Going to sleep rn cya

glacial schooner
#

ok! cya around!

maiden mica
#

nice work

oblique dirge
oblique dirge
oblique dirge
oblique dirge
# empty bobcat

Do you know how to make lava hurt you? I’m gonna try to figure it out for my flying thing.

oblique dirge
#

I looked on the wiki, but it’s very little information

polar nexus
brazen jacinth
tight hinge
#

Salami men cookin

oblique dirge
obtuse arch
tight hinge
oblique dirge
#

I think it looks fine

oblique dirge
final python
#

What happened in here?

atomic bay
#

@ galapagos02 asked what people want to see in the map, and @ CORY standard-internet-humourly responded with "[I want to see] na­ked wo­men [in your map] 🤩" (unless there was a very bad message in between that I didn't see). There was at least one deleted message later, but I don't know what it said.

final python
#

I was pinged here, but I guess another mod took care of it

atomic bay
#

That was probably the "deleted message later", then. cacocringe
(Thank you, mystery moderators/administrators. We appreciate your work. 💙)

tight hinge
#

there are different anims for third person (used primarily for multiplayer)

obtuse arch
oblique dirge
oblique dirge
oblique dirge
obtuse arch
#

But I'm not sure, might be some other way

oblique dirge
hasty oyster
#

going to finish my codex for the caco's and upload hopefully this weekend. ill have to add the elemental effects at a later date since I am having trouble making it work

#

and there is a lot to add and do. Ugh

obtuse arch
#

Does anyone know if there is a way to combine multiple brushes into a single brush?

#

Or is my only option to group them>

runic moth
obtuse arch
runic moth
#

It means your brushes are incompatible with being merged, the more cuts your brushes have, the more likely they cannot be merged. Additionally, all brushes being merged must be on the same grid size. CTRL + G will snap the selected brushes to whatever grid scale you have selected

atomic bay
obtuse arch
runic moth
#

BTW if you're trying to make a perfect circle or octagon or whatever, idstudio has options to streamline this. Under the "Brush" tab in your world editor you can make a selected brush have any number of sides, and make it hollow. The edges of the hollow brush will also snap to the grid size selected.

hasty oyster
#

so the ice bomb, i gave it to a cacodemon. it lobs when it fires but i need ot increase that range. Anyone have ideas? it must be some setting with gravity or i dunno...

runic moth
#

Unsure if you already knew that but it looks like you manually created that hollow shape

obtuse arch
tight hinge
hasty oyster
#

I did iherit/copy so it woudln't effect the players. I had to add damage to it which does work now. However yah i can't seem to find the property that effects gravity and/or its range

#

but it isn't unlikely that i am blind. So many properties are obvious once i find them

#

I see range, but that doesn't seem to change anything - propably because it is effectd by gravity. I need to change the laws of gravity for this one object

obtuse arch
#

Relating to my earlier issue, you can select several brushes and then change the entity to a single mover

glacial schooner
#

anyone wanna help me figure out a name for my map pack? in fact anyone wanna help me with my map pack in general? a sort of collab? dm me if interested!

tight hinge
hasty oyster
tight hinge
#

only the projectile one is needed

obtuse arch
#

request for this alpha image to be an emote pls, it brings me great joy

plush thicket
#

Want to ask anyone who play my map how the performance in the map,like the fps ??

empty bobcat
#

@plush thicket how to pass those laser barriers? I'm shooting this red trigger but it doesn't work.

#

ok, got it

karmic musk
#

Aw man, I need to play this when I get home.

#

Reminds me...Would be cool to have a resident evil type of laser room.

empty bobcat
polar nexus
empty bobcat
#

And how long did you bake it?

plush thicket
plush thicket
empty bobcat
#

not terrible

#

I thought it took much more time

plush thicket
#

High quality settings, I also baked the shadow culling, And add the ambient nodes

polar nexus
#

good effort 👌🏾

glacial schooner
#

man if it took you 5 months to make one map it'll take a good long while to make my own map pack, btw do you have any suggestions for a name for my map pack? i kinda wanna make it story driven like classic map packs similar to plutonia

plush thicket
#

also spent alot of time balancing the encounters, logic entities, puzzle parts

glacial schooner
#

btw is it possible to make custom cutscenes or no?

empty bobcat
glacial schooner
glacial schooner
#

does anyone know how to bind the weapon inspect animations? i saw how it's a command but the command doesn't work for me

hasty oyster
#

all my codex entries just got wiped out, not sure what i did

#

in fact my8 entire codex strings or whatever the fuck they are called ... gone

halcyon stratus
#

I only really wished the last arena on the cradle didn't box you in with invisible walls. Other than that, loved it.

hasty oyster
#

speaking of mapmakers, i need to change all cacodemon spawns to randomize a new cacodmeon. I was told it is under idTarget_Spawn. Is that something found in map settings?

wanton flint
#

Quick question, do I need the correct Revision of Update 6.66 to play certain mods?

plush thicket
plush thicket
empty bobcat
#

not great, not terrible:

empty bobcat
#

Can we somehow make brush Phong shading/smooth shading?

empty bobcat
empty bobcat
#

guys do you know how prevent rain drop inside interriors?

oblique dirge
#

@plush thicket hey I was wondering do you need to use logic detect for a cut scene or can you manually

#

Cause I almost haven’t figured it out. I just need to know. To know that one little thing.

plush thicket
#

check the other level cutscene see how they work

oblique dirge
#

Ok

oblique dirge
#

Because I know there’s a large variety of them, but some of them don’t seem to do anything

plush thicket
oblique dirge
#

Ok Srry

oblique dirge
plush thicket
oblique dirge
#

I messed up typing it. How do I select stuff in super gore

oblique dirge
plush thicket
plush thicket
oblique dirge
#

I can select everything else except for that

plush thicket
#

check the cinematic refmap

oblique dirge
#

Wdym 😅 Srry

obtuse arch
#

@simple moth love your classic shotgun skins, just wondered if you planned on doing something like a classic chaingun where it is all silver?

oblique dirge
#

I just don’t know how to make the cameras move

empty bobcat
#

@simple moth how did you change slayer walk speed in your mod? It's just great!

hasty oyster
#

so my entire codex strings fucked up my mod, i cant read antyhing, its all messed up

#

i need a way to restore it

#

to factor settings

wanton flint
#

Is there no way too keep your save data when you switch to the pc mod preview?

hasty oyster
#

this is all there is in the string editor. Nothing works in game now

hasty oyster
#

many hours of work just went poof

#

DO NOT EDIT STRINGS, this is your warning

#

I tried adding codex entries for my cacodemons, and it must of fucked something up

#

going ot have to convert all my shit over to a new mod, which i will not be doing anytime soon.

#

I think im just going ot start a different mod

fickle glade
#

Is anybody having problems with downloading things on the mod portal? I keep trying to download new maps but they rarely progress past 1%

hasty oyster
#

well temp solution is to not pack strings and remove codex for the caco's

fickle glade
#

And no my internet is not the problem because I just reinstalled a game today and it's download speeds were fine

empty bobcat
fickle glade
#

I've restarted the launcher many times at this point

#

Nothing fucking downloads properly

oblique dirge
simple moth
simple moth
simple moth
empty bobcat
simple moth
#

for almost all weapons there’s a base decl file that you can tweak the move speed for and it’ll effect almost all the weapons, but some like chaingun, or arbalest, or dblade, they got their own files for it.

simple moth
#

Im talking about player movement.

empty bobcat
#

ah, ok - so they are decalred in guns?

simple moth
#

unfortunately yeah, you can use 2 commands for it pm_sprintspeed and pm_walkspeed, and set those to about 16.66 or so to get a similar speed to my mod. So if you want a level you made to have that move speed you can just make your level do those commands when you spawn.

Problem is you will still slow down a bit when you use like full auto or like dblade or so.

empty bobcat
#

oh, thanks for info!

simple moth
#

ye no problem

#

@empty bobcat if you want kinda a basis for how to do it, on nexusmods I uploaded the same classic doom eternal mod, but you can download the mod file that only tweaks move speeds, unzip that, and using notepad (or better notepad++) you can take a look to what decls you need to tweak, so you know where to look in id studio.

simple moth
#

i gotcha

hasty oyster
#

all i wanted to do today was upload my mod. Just imposible now. Every time i try to test it i get a black screen

empty bobcat
#

did someone find texture or model for such metal sheet?

hasty oyster
#

i even tried loading up other mods i made and im still getting the black screen

#

if i unistall idstudio will it delete the asset packs too?

empty bobcat
#

you will make copy faster than download it ;/

hasty oyster
#

well yah but making a copy would be torublesome since it is already 400gigs

empty bobcat
#

I know

#

last time I wanted make a backup via usb adapter on 2,5" hdd it said me 15 hours

hasty oyster
#

jsut sucks that i can't load up my mods in testing. i dont know what happened

empty bobcat
#

ah, nah, I was wrong - only 15 hours:

hasty oyster
#

well it says 102gigs required, looks like the assets are stored some place else

empty bobcat
#

I built my own trapezoidal metal sheet

fickle glade
hasty oyster
#

going to upload a mod, someone please dl it and see it it works. I had to pack interesting things to make it functiall.

hasty oyster
#

published, see if it works for yall becaue the mod luancher lieks to slap

#

me in the face sometimes

midnight hedge
#

Is it possible to edit the single player campaign encounters? I want to add some custom monsters to the sp levels.

hasty oyster
empty bobcat
empty bobcat
#

Can we convert brush to model? It was something like this in DOOM 3 if I good remember.

prisma vector
#

Not sure.

empty bobcat
#

I built very complex brush model and game freezes for few minutes when I want to manipulate it :/

#

I'll cut it for smaller pieces

prisma vector
#

Bummer that sounds like it. Freeze crash etc.

empty bobcat
#

I guess those bolts detail killed that

prisma vector
#

Must of.

#

You gonna have a train, tram for the player to use? Or just scenery?

empty bobcat
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Player will be walking here, but probably in parts with tense grass I remove those bolts.

prisma vector
#

Ok

empty bobcat
#

looks cool

pearl junco
#

All future versions of WadToBrush will be integrated into my fork of Ultimate Doom Builder. Currently porting over my existing code and I'm already seeing powerful results....I can now generate brushes for any complex sector floor/ceilings. Not to mention I no longer need to worry about all the different wad formats and can simply program one convertor for them all. UDB's codebase is quite powerful

valid yacht
karmic musk
obtuse arch
#

Does anyone know how I could add a "wave counter" to the players UI?
Something where a trigger would cause the number to tick up +1? 🤔

empty bobcat
#

construction without details ready

#

meueheheheheh

#

I hope I saved that 🥲

obtuse arch
#

it really does crash a lot...

empty bobcat
#

Yeah 🙂 but it was my first crahs for 3 days 😄

#

map saved 🙂

split thunder
#

Dear Modding community,
I and my friends highly appreciate the efforts all of you are putting into giving the doom eternal player community content which is making this game truly eternal but I would also like to address an issue we are facing in regards to playing most of them which is not being provided a proper platform to address the issues when playing mods or in short terms a proper feed back system. So far the solution we can suggest in regards to that is either give your discord info on your mod page where people can private dm you about their problems or a better option would be to make a google doc forms where you can ask questions regarding difficulty or what improvements can be made regarding the encounter and that helps modders keep there privacy intact as well and hopefully give them more insight into the minds of the player community which in turn for sure help them make better mods in the future.

obtuse arch
prisma vector
#

Id studio team got smaller since most went to work on dark ages.ATM trying to schedule for patches. Probably won't be anytime soon.

quasi dagger
empty bobcat
noble coral
#

bro what

#

isnt that from a school shooting

prisma vector
#

Yeah not cool.

polar nexus
plush thicket
fluid hatch
#

Yay i fixed it.Now id studio works like it should, still freeze and crash tho. Anyway i can now use my Linux mint pc with my 7950x, 32g of ram and 6900xt. Amd 5 platform, screw you microsoft windows.

oblique dirge
wanton flint
#

Umm, I tried the pc mod preview and now Doom Eternal refuses to load completely when I am starting with 3 mods (Brawler Mode, Custom UI Color Pack and Campaign Tutorial Remover in that order) I checked the FAQ and couldn't find anything on this issue. Help is appreciated

prisma vector
#

Can you try removing the mods to see if doom starts?

wanton flint
#

The game is still not loading even with no mods there

#

Is it cuz of the old mod loader I have?

prisma vector
#

Hmm try steam validating files.

#

Oh the mod injector? I would get rid of that if using PC preview. But I never used that.

wanton flint
#

Aight I'll do that and validate files

prisma vector
#

OK worth a try