#eternal-modding

1 messages · Page 7 of 1

hasty oyster
#

Chainsaw Spray, ground blood/impact gun spray and the Hell Knight specific Gibs are still RED unfortunatly

#

oh and they share guts too, so brains and stuff needs to be modded as well. Lots go into the gore

hasty oyster
#

okay so i uploaded, its downloading into draft status

#

not sure what that means, but here we go

halcyon stratus
# hasty oyster

The gladiator's leg looks delicious. I bet it would taste good grilled.

#

Did we ever find out what Pinky taste like? It's obviously red meat, but is it beef-like? Ox? Venison?

hasty oyster
#

well ask the demons, apparantly the pinky are a food source for the other demons

#

being full of muslce, probalby very tough

halcyon stratus
#

Well the tail meat looks jiggly and fatty when Doomguy stabs it, so I don't know about that.

stuck crystal
#

Playing through all the games/wads from the new steam release and tbh I’m sick of the regular doom 2 weapons and I’m tempted to use final doomer+

#

Well for plutonia and tnt

halcyon stratus
#

It's a real bummer the new release doesn't allow you to load multiple mods at once like the modportal in Eternal does.

stuck crystal
#

Although I also just want to get all the achievements

empty bobcat
#

still wip

#

I see there are missing some parts of skybox still

hasty oyster
#

published! gimme your likes!!

last python
lunar crystal
#

When testing mods in ID Studio is the menu supposed to be super bright???

#

I’m new to Eternal mods

last python
halcyon stratus
lunar crystal
#

Also, are there any ways I can learn ID studio??? I have no idea how to do anything yet, i’ve only made mods in classic DOOM

halcyon stratus
#

FKPIRUS had a 2016 Baron skin option with green blood and guts ala classic Doom, but seemingly forgot to include it with the mod files when he ported the mod over.

halcyon stratus
hasty oyster
#

i didnt do it for the baron only because the eternal variant is FIreBorne. I might do it for the 2016 baron model once i finish up the Hell KNight issues

halcyon stratus
#

It's easier than it looks tbh. Just good ol' brush mapping and kits. If you've ever seen Trenchbroom/Radiant it's very similar to those.

halcyon stratus
hasty oyster
#

looks like the mod doesn't work with the DLC

halcyon stratus
#

Personally I'm waiting on 2016 weapons so I can nab that sweet chaingun.

hasty oyster
#

oh shit it aint working at all ...

halcyon stratus
hasty oyster
#

oh nm, i needed to move it to the "active" slot, yah im a idiot

halcyon stratus
#

LOL been there.

lunar crystal
#

I’m really looking forward to trying to remaster No Rest For The Living in Eternal, I at least want to try to remake The Earth Base because it’s my favorite mission from the Classics

halcyon stratus
#

So what's the simul entity limit? Still 32? How many AI (fodder in this case) can I have active at once?

#

Because ideally I'd like to have all AI active at once in my map, just 'waking up' at different times.

pale burrow
#

has there been a fix to the problem of not being able to sign into the mod launcher yet?

#

i swear ive tried everything

#

i ran the launcher as admin, i tried using a vpn, i opened up the ports, i verified my files, and i confirmed my login works on the bethesda website i dont know why da hell i still cant sign in

severe bramble
#

Does anyone know if there’s a friendly monster mod for DE?

#

Or a command? Like Summonfriend in Zandronum?

pale burrow
teal bronze
#

Trying to edit a weapon to be the flamethrower from Manc pvp but it comes out as a rocket not a continuous stream of flame. Anyone know how to make the projectile continuously loop? If not I'll keep pecking at it

prisma vector
#

Can ya copy doom guy flamethrower?

teal bronze
#

Flame belch? Yes it's an option I could try ty

prisma vector
#

Np

#

Sounds funny flame belch, like he is burping fire.

teal bronze
#

Mod idea, change flame belch sound to burp everytime

prisma vector
#

Lol

prisma vector
#

Do any of you guys, by chance, think you could create an Endless Horde mod for Horde? That would kick so much ass.

lethal plume
#

I knew the strogg had shrink wrap for their pallets.

teal bronze
eager ginkgo
#

i have no clue wtf is going on, I'm trying to follow the id guide, I made a single platform, a sky dome covering the entire thing, and environment editor but no matter what whenever i load the map im always in the void

tame carbon
#

with map design, how come no one has ventured into using the existing models and kits. Everything is block design right now.

eager ginkgo
#

i might actually give up

karmic musk
#

Make sure scale and flow is good.

eager ginkgo
#

ok we are so back

tame carbon
karmic musk
eager ginkgo
#

hey chat whats the hotkey to decrease/increase the grid size

lethal plume
#

i think it is just the numb keys

halcyon stratus
#

So apparently the Quake E1M1 mod was fixed so the textures didn't appear glossy, but they still do on my end. Anyone else?

lethal plume
#

old version still in active mod folder maybe

halcyon stratus
#

Also- I asked this once and got no answer. Does anyone know what the 'correct' mod order in the loadlist is? Does topmost take priority, or lowest? How should level/cosmetic/sound/UI mods be arranged in any case?

#

All they said was 'all active mods are loaded in the order that they appear in the list' but forgot to specify lol.

tame carbon
#

Hope they can quickly fix this one. The mod explorer doesn't work well with Windows 10 scaling set to 200%. I'm old and can't stand trying to read small things. I guess it would be fine if the horizontal scroll worked, but it doesn't. I basically have to left click and drag like I'm highlighting text to scroll over.

Apologies if this isn't the place to report this. I read the FAQ and couldn't find the proper channel to communicate this issue.

onyx valley
#

is anyone else having issues signing in to the launcher? i can sign into the game and website just fine, but it just refuses to sign into the launcher for whatever reason

hasty oyster
#

yah the mod browser thing is a hot mess

shadow crown
#

Hello everyone, I'm currently learning this tool as well and am wondering why certain textures will not load. Anyone else having this issue?

tame carbon
teal bronze
#

im workin on a whole multiplayer game with different guns and shit and a new map using the space environment mars core and custom weapons and sounds im all about that multiplayer

teal bronze
#

hell ya

tame carbon
#

scoreboards, UI, clients, etc?

teal bronze
#

i come from unreal, lots of similarities in idstudio, decls are fun but most everything is simple, loading a basic box map, if your having issues with your maps not loading you probably dont have a point light setup with luminousity cranked up, or your map is not in your mod directory in your documents folder

teal bronze
#

All i saw was black when i first loaded my map. added a point light rebuild smoothshade most likely a lighting issue

onyx valley
halcyon stratus
#

We haven't seen anyone make new enemies or weapons yet.

teal bronze
#

i made a quick mod tonight when slayer flame belch he burps real loud pretty funny

tame carbon
#

@teal bronze do you have a good workflow for testing. I haven't found a guide as to launching an existing mod quickly without intro, or going through the menu system.

#

like no bethesda intro, no navigating through the game menu, just simply launch the mod I've downloaded

teal bronze
#

yes right click inside the level and click play game from here, it will tab you to the game engine, left click and it will start the level

tame carbon
#

not from the editor, but as a mod player.

teal bronze
#

ohh like delete the intro crap?

#

I havent gotten that far yet into the engine, but I am sure it is possible, in Unreal it is under the project settings menu

#

the engine is big and there are many powerful tools, but no documentation, someone should do a youtube tutorials on basic stuff

tame carbon
#

takes way too long to check out a mod with those intro videos and then the main game menu

teal bronze
#

ya maybe something as simple as a console command to disable loading intro then auto load the level using code

tame carbon
#

makes me curious though, it being a community mod if they are legally required to boot the client and show all the copyright stuff beforehand.

teal bronze
#

I see nothing in the code of conduct or terms of service saying we cant hack the shit out of it

#

But ya if im making a custom game Im gonna be adjusting that loading screen and menu for sure.

severe bramble
#

Is there a way to enable the monsters to fight each other and do damage? Or a mod that does it?

tame carbon
#

because console commands from steam would be for the Mod Portal, not launching the game. Launching mods from the Mod Portal is handled within their little browser. Most likely they set it up this way for this reason.

teal bronze
#

Yes it will start the game engine, but the whole game is modded not just a part of it. You can adjust anything of the full game. im talking about console commands inside idstudio

tame carbon
teal bronze
#

I will look into it and get back to you

ivory drum
#

how can you filter by asset pack?

shadow crown
halcyon stratus
#

Is it really necessary for idStudio to take up almost 50gb in my Documents folder?

#

Why the hell is it installing mods in there? Can't I change the DL path to be someplace else? Like, I don't know- the fucking folder/drive the game is in?

tame carbon
halcyon stratus
tame carbon
halcyon stratus
#

I don't know why that directory is appointed by default instead of the DE installation path.

tame carbon
#

and another drive for all the asset packs lol

halcyon stratus
#

I'm only now realizing I could move the asset packs someplace else. That's great. I don't want them taking up 200gb on my m.2.

ivory drum
#

is it possible to use material painting on brushes? I understand how to paint existing models.

lavish apex
lavish apex
#

interesting, the mod portal kinda sucks so I'll have to spend some time to figure out why its not the correct version

halcyon stratus
#

Sure, I mean I played Shademaster's Dead Simple map just a couple hours ago and saw the changes just fine.

#

Really wished the portal notified you everytime a mod got updated.

#

Shame this is happening, I'm really stoked about the map. Looks great from the newer footage.

lavish apex
#

thanks, and for letting me know it's not working properly

halcyon stratus
#

No problem. I also see the enemies on the catwalk above leading to the Ballista show properly now. They used to be invisible and unable to attack the player before lol.

lavish apex
#

okay that's really weird, theres something different playing in editor vs in sandbox

halcyon stratus
#

Honestly my biggest peeve in the game right now is with how ridiculously tiny the player's stepheight is. Doomguy will constantly trip over anything that isn't a ramp brush like a geriatric patient who walks shuffling their feet.

lavish apex
#

Yea, i'm thinking about either shrinking the world just enough to let him over or see if theres some player movement stuff i can edit.

halcyon stratus
#

I do know stepheight can be changed with the logic editor. It's just nobody really pays it any mind as everyone uses clip brushes and meshes anyways.

lavish apex
#

oh cool

halcyon stratus
#

@lavish apex Footage of the current map build on #videos .

hasty oyster
#

figured out how to do ground blood effects finally, that shit was deep in the code. Still can't figure out how to change the surface of gore chunks however

#

wait a min ... some of it works now, ugh how did i do that!!

lavish apex
halcyon stratus
#

Bemused by the constant influx of people going 'how did I do that' in here on a regular basis. It's great seeing folks figuring stuff out, or trying to.

halcyon stratus
hasty oyster
#

yah figuring stuff out strenghtes ones skills making it rewarding and frusterating.

#

right now my challenge is the chainsaw spray effects, i think i need ot DL more assets because a tons more stuff became availalbe after i installed the first levle

pseudo jasper
#

any idea how to give the player maxed out progression on starting a map? (i.e. all weapons, fully upgraded runes/suit etc)

hasty oyster
#

give all that will give you MOST of it

#

suit manhole points no clue, g_infiniteammo 99 works ... sometimes

pseudo jasper
#

thanks

hasty oyster
#

anyhone having strange issue firing the bfg? or did i fuck somehting up

#

that first shot in a new map is slow to process, after that things are fine

#

man uploading is slow

#

half way there, new version soon

halcyon stratus
#

Question. Anyone used this? I think it applies only to 2016 and they uploaded it here by mistake.

#

The textures don't change with scale is what I mean. Unless I'm doing something wrong.

empty bobcat
tame carbon
hasty oyster
#

100% uploading, stuck there ....

#

i need ot go to fucking bed

#

"! Cannot publish" well thats that i guess

#

75 minutes for nothing

tame carbon
#

I'm guessing there is a config file somewhere that thinks I have idStudio installed somewhere else. Keep getting this message when exploring the menu panels.
idStudio is installed on my machine, and I have successfully launched it.

Found doom-launcher-settings.json in the root folder. Would be nice to set idStudio path.

{
    "user": {
        "language": "en_us",
        "launch_target": "portal",
        "activemods_base": "F:\\Modding\\Doom Eternal Mods",
        "idstudio_base": "G:\\idStudio Mods",
        "idassets_base": "G:\\Doom Eternal Assets"
    }
}
empty bobcat
tame carbon
#

Where idStudio is installed.
"G:\Steam\steamapps\common\DOOMEternal\idStudio"

My settings "Save Path" under idStudio in the mod launcher.

"G:\idStudio Mods"

#

Maybe I need to create a mod first and the message will go away?

empty bobcat
#

You don't need instal ids to play mods

tame carbon
#

Somehow, I bypassed the detection system to where I have idStudio installed, but the DE Launcher doesn't detect that I do.

eager ginkgo
#

hey chat does anyone know which folder I can find rock walls asset kit?

vital lichen
#

just type "rock" and you will find them. Hell is a good place, sentinel and sentinel_ancient too

atomic bay
halcyon stratus
vital lichen
#

🗣️🗣️🗣️🗣️

tame carbon
halcyon stratus
#

They should both be in the same drive, and in the same directory.

tame carbon
#

why though? this is something they can fix isn't it?

halcyon stratus
#

Uninstall idStudio, and reinstall it on D:/.

halcyon stratus
tame carbon
halcyon stratus
#

I wished it didn't work that way, but unfortunately it does.

tame carbon
#

Ultimately, I think they should look into this because modders will install idStudio in a different location than game. It doesn't make sense with this logic.

#

and I'm the test rat. Testing this out.

#

I think I'll wait until they correct it, because it's built on assumption.

#

Just past experience with modding tools. We're grateful and all for this setup. But if nothing is brought to light of what is wrong, and we come up with workarounds, nothing ultimately gets fixed. Budgets move in other directions with gaming companies, and then we're stuck with the long painful workarounds. Seen it so many times.

#

I'd say don't do workarounds, bring it to their attention like you're an official dev with doom. Will make better support for the tools in the long run.

halcyon stratus
#

The tools are still in beta. They're literally in Steam's beta branch for a reason.

tame carbon
halcyon stratus
#

I wouldn't hold my breath.

#

Concept art SSG mod uploaded
try it out
doesn't work
Fuck.

tame carbon
#

they're reading this. they know. no doubt

vital lichen
halcyon stratus
#

Could anybody confirm whether it's just me or the mod flatout just doesn't work?

vital lichen
#

Not at home rn, my bad

atomic bay
# tame carbon why though? this is something they can fix isn't it?

why though? [...]
Doom Eternal's launcher expects to find idStudio's files in a path relative to Doom Eternal's installation, and/or vice-versa, instead of (somehow) asking Steam where idStudio is installed to look there instead.

[...] this is something they can fix isn't it?
In theory, yes.

eager ginkgo
eager ginkgo
#

what a great insightful response

halcyon stratus
#

Doom Eternal.

#

Repost if you agree.

atomic bay
# eager ginkgo your logic is the one that doesn't make sense, why would you install a game's mo...

If you have a fast, small SSD and a slow, big HDD, and you play a game a lot, you might want to install the game on the SSD to reduce load times. If you only mod the game very rarely, you might want to install the modding tools on the HDD, to keep more space on the SSD available for other games/programs that you use more often.

Alternatively, maybe you want to have all "games" on one drive, and all "tools" on another drive. This is even an issue if you'd want to separate "games" and "tools" into separate folders on the same drive (e.g. -\Desktop\Games\Steam\steamapps\ and -\Desktop\Programs\Steam Tools\steamapps\), although Steam doesn't really make it intuitive to have multiple Steam library folders on the same drive.

vital lichen
eager ginkgo
#

damn

atomic bay
#

Yes, but you can replace that with "a not-as-fast, big SSD" if you prefer. Or in the case of the Steam Deck, a slow, big MicroSD card.

eager ginkgo
#

true

#

how would you go by making a cylinder? is there an option to change the shape of your brush?

#

there is a brush "sides" selection on the top bar but nothing happens when i select any other of them

vital lichen
eager ginkgo
#

wait actually, i will double check in a bit, maybe im doing it wrong

vital lichen
#

Brush > cilynder

eager ginkgo
#

i just realised a cube has 6 sides not 4 😭

eager ginkgo
plush thicket
#

you can edit the edges of the brush by clicking ctrl + e

eager ginkgo
#

@vital lichen about your map, the floating islands and rocks is a skydome? if so where do you select the different texture for a skydome? I followed the ID guide about a skydome and I cannot find anything along the lines of "material revamp"

eager ginkgo
plush thicket
#

select a brush in world edit click ctrl + e, you see blue dots in every side of the brush

#

read the docs the key commands page you find what you want guys 🥲 lmao

#

READ THE DOCS doomcry

eager ginkgo
#

never

#

thats pretty neat

#

what would you use the vertices function for

plush thicket
eager ginkgo
#

hell nah i aint touching the vertices 😭

plush thicket
#

We spend so much time to work in docs doomcry

eager ginkgo
#

this is my appreciation for something i will not read

plush thicket
#

Ok.

eager ginkgo
#

ok i feel bad where is the docs

karmic musk
#

the docs are the best things ever wtf

empty bobcat
#

I had full working map yesterday night, today morning it compiles without warning but map doesn't work even in editor 🥲 Probably something happend when I was ripping skybox.

#

But I learnt encounters 🙂

plush thicket
eager ginkgo
empty bobcat
plush thicket
empty bobcat
#

Still sometimes I need read something more than once, and there is not everything in manual, but still good doc.

plush thicket
#

like the slowmap cmd ??

empty bobcat
#

devmap (mapname), after full bake

plush thicket
#

what the console tell you when you try to run ??

empty bobcat
#

it looks like running, and trying to load but I got only black and back to main menu, I don't remember what is in the console after this (I'm not home now)

#

at least I got backups

plush thicket
#

here what you need to do go to maps folder and delete the (yourmapname) folder and full bake it again

empty bobcat
#

Saleem - do you know maybe where are params for player? I want to change stepsize and speed.

empty bobcat
plush thicket
empty bobcat
#

there are some old infos to bake I guess?

empty bobcat
#

I need to say "decls" is not fortunately name, I always think about "decals" not "declarations"

plush thicket
#

try to go to worldspawn entity inspector, in devmap checkpoint name put you first player start entity name in it like this

empty bobcat
plush thicket
#

it not a decl no

#

you haven't add any layers ???

empty bobcat
#

But it worked yesterday night, but the same today morning not. I even copied full geo and again the skybox, but map can't run. When I back home I'm going to work on this

plush thicket
#

I have this issue before go to world edit file/save as, change the name of the map

#

but you have to fully bake it again

vital lichen
empty bobcat
#

Player behaves different than in DOOM I, so the gameplay is not great with this same amount of ammo and monsters, and slow player. I put overdrives on map, and yeah, you can bit, but it's not special fun. Also - I found when I touch the trigger for encounter - I have less than half second freeze before spawning 8 monsters, and less than 1 second spawning 12 monsters. Did you notice something like this guys?

polar nexus
#

yo, whatchu guys working on?

plush thicket
polar nexus
plush thicket
empty bobcat
eager ginkgo
# plush thicket

that looks so good, are the walls in the green goop cave brushes or model kits ?

vital lichen
#

Model kits

plush thicket
empty bobcat
eager ginkgo
#

im using 16gb ram 😭

#

i mean the editor is running ok so far

vital lichen
#

idStudio corrupted my map and now I can't open it. yippie

prisma vector
#

32gb ddr5

prisma vector
#

That sucks kick it

empty bobcat
#

so maybe there is no sense to buy it, probably in future I swap to ddr5 and amd

plush thicket
#

it working fine for me, maybe because I have a good gpu

empty bobcat
vital lichen
prisma vector
#

I think you should doom marine, when your able to. I love my me PC. All Amd. 7950x 32gb. 6900xt etc.

#

Linux mint and Not windows

eager ginkgo
vital lichen
#

40hrs of work to the trash

#

Yeah. I think I gonna super shotgun myself

eager ginkgo
#

how does a modding tool corrupt its own work wtf 😭

prisma vector
#

It is beta. Reminds me of rage tool kit.

vital lichen
#

Yeah I don't know either. I was just adding a new reference map and idS said "something something no entities. This cannot be impossible."

#

this is how my map looks now. nice fucking done

empty bobcat
vital lichen
#

yeah, I did, but for some reason, I can't open them

empty bobcat
#

I got several dozens version of my maps in prodeus 😄

empty bobcat
zenith ridge
#

So uhh... how do I compile my testroom made out of brushes?

vital lichen
#

i'm going insane!! i can't even open refmaps!!

empty bobcat
zenith ridge
#

sweet thanks

vital lichen
empty bobcat
#

did you restart idS?

#

try steam verefication

vital lichen
#

mutiple times

empty bobcat
#

shi...

vital lichen
#

everytime i open the main map, it crashes

empty bobcat
#

can you make a new map?

vital lichen
#

make it? oh yeah, just gonna take me 15 hours to go back where I was

#

lemme try something

empty bobcat
#

I mean - does working building new map

vital lichen
#

I'm not going to look at the screen. Let's see if it works.

#

Fucking incredible. It crashed again.

empty bobcat
vital lichen
#

no, I can open blank maps, but when I try to import ANY refmap from my map, it crashes

vital lichen
#

oh yeah autosave is disabled by DEFAULT

polar nexus
vital lichen
#

yeah it is

#

Let's put some good music on my speakers full volume and start again. Life is short, I can't mourn my loss. Gotta start again, because if I don't, nobody else wil do it for me.

polar nexus
#

what mod r u creating right now?

vital lichen
#

a horde map that becomes bigger as you play

karmic musk
#

Big brain.map

vital lichen
#

🗣️

karmic musk
#

Found my old snap map that I made for Doom 2016 the first week it was released...I think I'll re-create it for Eternal.

empty bobcat
#

I found why my map didn't run. So, in map manager somehow I had checked off COMPILES:

#

so if I run the map no matters from menu or editor I back to main menu:

#

When Compiles are checked - it works normal

empty bobcat
#

How to make checpoint? In manual they say you should put target-layerstates-layer_state_change, but there is nothing like that:

south wasp
#

haha damn. Good to keep in mind. That's def one of those little quirks that'll catch you once for hours and ingrain itself into your brain for eternity afterwards

empty bobcat
#

but there is

south wasp
#

Use a 'change_layer' entity

#

Pro tip: Download some campaign maps and reference them against the docs. Looks like a good chunk of the doc is based on older D2016 info, or stuff that changed mid-development on eternal, so checking what shipped is always gonna be your best back up.

#

FWIW - deprecated documentation happens all the time in big game dev. Nature of the beast, baybeeeeee

empty bobcat
#

Thanks! Yeah, so bad you must unlock parts of map in refmaps, and there is no always obvious what to click to unlock part of map.

south wasp
#

Yup, but if you're after gameplay scripting, you can generally start with *_game or _checkpoints or _ai, something like that and go from there.

#

via the Entity Inspector you can select targeted/connected entities and it'll swap to the correct ref map if they're in another.

vital lichen
#

i baked lights for my map and uh---

#

what the fuck did just happened

#

HELP??

#

it even loaded restricted dlc assets while compiling!!! jesus christ!! my day is a mess

pearl junco
#

ummm.....check the contents of your map files in notepad++ it looks like shell backgrounds got pasted in somehow

south wasp
#

that looks like shell.map

vital lichen
#

and if you're wondering if everything can be disabled for viewing/compiling... it doesn't even appear in the refmap

vital lichen
rugged torrent
#

Does anybody else get logged out of the "Doom Eternal Launcher" every single time they close it?

south wasp
#

Did you load those assets into your map? or perhaps you've got a refmap loaded that includes them all

#

need more info

vital lichen
#

I loaded a refmap that only has a skybox, and it works because it's the same skybox I had before+

south wasp
#

which refmap?

maiden mica
ivory drum
vital lichen
ivory drum
#

Yeah I got all of them already I just don't see map files anywhere

vital lichen
#

after a full build this is what happened

vital lichen
ivory drum
# south wasp

I swear I looked at that yesterday and every asset folder was blank for paks or maps. Ill check later

south wasp
#

they'll be under game/sp

vital lichen
#

whatever this is

vital lichen
maiden mica
vital lichen
#

Ok baking map again. Let's see how it goes

polar nexus
vital lichen
#

I can smell it. It will happen again

#

it happened. happy bug replicating

#

i'm giving up. i'm done for today. this sucks

#

it crashed when closing the studio. so, everytime I save the map, it crashed again, and again, and again, and again...

lavish apex
#

there might be a backup in the map's directory

polar nexus
south wasp
#

Hrm. Seems like you can't drag points around the world editor viewport with the clipper tool.

Normally once you place down a clip point, you should be able to drag it around by clicking on it when the mouse cursor changes to the "+" symbol. But in idStudio it just places another clip point.

This makes it a little tedious to have to re start your clipper if you miss-click and breaks 3-point clipping entirely.

vital lichen
south wasp
#

2-point clipping's easy peasy, it's just a bit clunky having to re-start your cut if you miss click either point

empty bobcat
#

how to change texture on skydome?

vital lichen
#

haven't figured out yet

lethal plume
#

someone pointed out where it was a few days ago but i forgot where lol

#

did material remap not work for it?

empty bobcat
#

material remap means chaning texture or I need to do something in model?

#

I'll rip sky from nest gore 😄

#

we talked here about checkpoint, but I'm still dumb about this, and this total can broke gameplay - cause when player respawns - he has not taken earlier gun (and that gun do not respawn). How to make proper checkpoint? I was searching in Cult but couldn't find.

#

omg now I'm crashing when trying to use ref map nest, I guess I broke something on it.

vital lichen
#

yay, refmaps crashing, love to see it

empty bobcat
#

tell me there is possible to redownload it

lethal plume
#

Does the studio ever change an asset or just make copies of the changed asset in a folder out side of the packed file?

#

i noticed that as soon as you start messing with an asset it will appear in your mod folder. That should let you roll back any changes by deleting the modified files.

vital lichen
vital lichen
#

It needs to be cleaned up before uploading the mod

empty bobcat
lethal plume
#

so you can not load the ref map out of the pak even after deleting all the related files in your mod/working folder?

empty bobcat
vital lichen
hasty oyster
hasty oyster
#

i tried to delete the targa/decl files, but sometimes ... that breaks thinggs?

lethal plume
#

yeah gonna clean house eventually

hasty oyster
#

that may be why my mod balooned to 4 gigs

hasty oyster
#

esp because i had to make copies of the nuggets and gorekits, that shit connects with every monster, now i have a base folder using files for anything that uses gore

eager ginkgo
#

ok so a note I made to myself after seeing all of this is to avoid ref maps

#

What even is a ref map

vital lichen
#

No no, you have to use them

#

To be short, a refmap is a map inside a map. A collection of assets, entities or brushes with a parent map

#

This allows you to work on different things

#

Ie use one refmap only for geo, the next one for game logic, another one only for lights etc

#

you might wanna back up all your files before opening your mod again

empty bobcat
#

would be cool to have to look at this map in editor

#

how does he keep weapon after player respawn on checkpoints?

#

on my map after player dead - player respawns, but have no guns what was found

prisma vector
#

I asked him that question on his YouTube page.waiting for a reply.

lusty pelican
lusty pelican
south wasp
#

Check the setup for any SP maps from the campaign. It's likely the settings in your change_layer entity.

halcyon stratus
#

Hey, been a while.

lusty pelican
#

Yeah like that

lusty pelican
prisma vector
#

Not until doom dark ages and mod tools release.but I think it would be fun to make a community map.Like everybody who wants to contribute to making the map. What do ya think?

teal bronze
#

Was able to get a basic lightning skybox but couldnt find the others

hasty oyster
#

well not sure wha ti did, but DOom Eternal test just goes to a black screen now

south wasp
#

Having issues with the editor on my home PC. Manipulate brushes or add some entities in world edit/world cam and it starts stuttering bad and will freeze entirely if I keep using it 😦

lavish apex
#

i had a problem like that and if i alt tab out and alt tab back in it fixes, not sure if it'll help you though

halcyon stratus
#

So, anyone figure out how to do this?

empty bobcat
# teal bronze

are those texture brick is red or you somehow changed their color?

halcyon stratus
#

Looks like a red point light entity.

teal bronze
south wasp
halcyon stratus
slender iron
#

Yuuuhhhhh

prisma vector
#

If I had a computer i would make Teufort

vital lichen
#

Has anybody here done custom cinematics? Even if it's just camera movements

versed herald
crimson void
#

I'm trying to replace the Revenant's armor textures with the Doot Revenant ones how can I do it

#

I want to replace the rocket launchers with the Doot Revenant's trumpets too

#

basically, I'm trying to make Battlemode skins usable in singleplayer

waxen nymph
#

someone should make nuts.wadcacodemon

halcyon stratus
#

Oh, so that's why the Bob-Omb Battlefield map took so long to come out. He was turning it into cancer.

#

Festering like a tumor.

empty bobcat
halcyon stratus
#

Oh, and also there's holes in the map.

plush thicket
unborn ingot
#

oh god lets hope Nintendo dose not find out

slender iron
#

Man how do i actually bake a lightmap

#

I can't figure it out

empty bobcat
# lusty pelican I'm uploading a bug fix patch for the mod. Afterwards, I can send the raw assets...

I need to say, I had only 2 hours to take a look at your map. I like how you touched many gameplay things (triggers, encounters, grappling hook, wall climbing) but I'm still dumb as duck. First I took only your map and put to my folder. So the player start to act as on my map - got all weapons, no upgrades, no dash.
When i copied all other folders with decls, player started to work as in your mod. But I can't still figured out - how does it work? How did you make decls that set player with no guns but with all upgrades for suit and guns? For now I got problem only with this to finish gameplay on my map.
I couldn't find any Logic Function on your map so I don't know how is this done.
Once again thanks a lot for upload full map 🙂 But I need a bit more help doomcry

polar nexus
#

stuck in there in ultra nightmare

plush thicket
plush thicket
# vital lichen

have the same issue restart the idstudio should back to normal

polar nexus
#

or i might as well kill myself in ultra nightmare

plush thicket
#

did you restart the idstudio ??

polar nexus
#

yea, multiple times

#

still doesn't work 😕

plush thicket
#

Oh you talking about the super gore nest level

polar nexus
#

yea

plush thicket
#

is that the vanilla level ??

polar nexus
#

wdym by that?

plush thicket
polar nexus
#

no it's not

#

i'm just asking if there is a way to fix that

#

or i'll just start over

plush thicket
#

how this happen ??

#

I don't get it lmao

polar nexus
#

pretty hard to tell, maybe it's because i collected the red key too fast

#

after i completed the secret encounter

plush thicket
#

try to noclip I guess lmao

#

I think you miss a trigger or something

polar nexus
#

don't have noclip. then i might as well start over

#

that's just great

plush thicket
polar nexus
plush thicket
#

I played this level 100 times never go this before that so odd

polar nexus
#

i killed myself by taking a bath in the acid

halcyon stratus
#

Yeah know what, I don't feel like banging my head against a wall for hours. I'll have to drop it here.

#

A shame, because I expected something very different. And of course the first inclination was to make it CBT. I was hoping this annoying trend would stop but apparently that wasn't the case. I'm holding out hope that it'll get patched to make it less grindy overall, but still it's too overboard for me. Just not my cup of tea.
I apologize for popping off earlier calling it cancer. I heavily dislike this style of map and going into it blind was initally very jarring, but did not warrant me calling it that.

slender iron
unborn ingot
#

use brushes for the nav

eager ginkgo
plush thicket
slender iron
#

i've got the environment volume which is providing the sun

plush thicket
plush thicket
slender iron
#

nah no errors

#

is there somewhere i have to set it to static or something?

plush thicket
#

did you add a player start entity ??

eager ginkgo
#

silly question but what is your guy's go to grid size? mine is 1m, then 50cm for more detail in the geometry

empty bobcat
empty bobcat
plush thicket
empty bobcat
plush thicket
oblique dirge
empty bobcat
plush thicket
#

@empty bobcat .

vital lichen
#

Therd's an option called "loadout"

#

Use first's dlc decl "rig" for full inv at the end of the main campaign

empty bobcat
# plush thicket <@777878004272726027> .

Holy mother now it is as I wanted. I thought it's for dev debug version, not final game after upload. Still I didn't know you can use it that way. GREAT THANKS Saleem.

empty bobcat
#

Maybe I finally finish my map.

polar nexus
empty bobcat
polar nexus
#

yea, u know like it's from mario 64

#

that one is iconic

empty bobcat
# oblique dirge

There you go galapagos02 🙂 So, did you put some enemies on map?

empty bobcat
polar nexus
#

ngl, that mod is insane doomguy_grin

oblique dirge
#

I will later

empty bobcat
oblique dirge
#

Working on the map right now CacoPet

polar nexus
empty bobcat
oblique dirge
#

I’m learning how to make master levels right now and then I’ll make my own custom ones

vital lichen
oblique dirge
oblique dirge
empty bobcat
#

@plush thicket I hope last stupid question for today - how to make player keeps gun he found after death? My checkpoints works, but after death player has no found guns.

polar nexus
maiden mica
polar nexus
maiden mica
#

No

plush thicket
hasty oyster
#

dumb question but. Is there a easy way to test compatibility with other mods? Having some issues with mine and more wounds. I think i know what the problem is, but it will take ALOT of trial and error to pinpoint the cause

#

i really do not want to upload, test, upload, test x 50-200 times

atomic bay
#

When you "package" a mod in idStudio, it appears in your Doom Eternal launcher's mod list, tagged as "from idStudio". You can then test it (along with other mods) even without uploading it.

plush thicket
#

it ok you can ask me whatever you want I will try my best to answer any question

empty bobcat
#

checkpoint works - even I got confirmation on screen, but weapons gone what was picked up before death.

severe bramble
#

How to spawn monster AI other than imps and zombies

empty bobcat
# lusty pelican devInvLoadout decl

yes this I got made thanks to Saleem, but I can't figured out why your checkpoints "store" player with all weapons found on map, but my don't. I even copied your checkpoints, but it still the same - player dies, respawns, but got only shotgun (as I made in Logic Designer. How you made player keep weapons after death and respawned in checkpoint?

lusty pelican
#

Are the layer state change entities ever activated in your map?

empty bobcat
#

I got only one checkpoint (it's small arena map). Without this checkpoint player after death still could respawn the same way as now, but now with checkpoints copied from your map I got message about checkpoint, but weapons are not stored for player. I totaly do not understand that. Probably it's not stored in those chekpoints, but in some decls.

vital lichen
halcyon stratus
#

Pog!

empty bobcat
vital lichen
#

I created a new mod and then made the needed refmaps to begin with. Went to the original geo file, copied all the contents and removed two "func/reference" that referenced refmaps that didn't exist. Now, it works again!!

atomic bay
# empty bobcat yes this I got made thanks to Saleem, but I can't figured out why your checkpoin...

[...] player dies, respawns, but got only shotgun (as I made in Logic Designer. [...]
Chances are, whatever you've done with Logic Designer is what's causing other weapons to disappear when reloading a checkpoint.
If you want the player to start with a certain set of weapons and/or upgrades when they start a new save slot on your map, make the worldspawn entity reference a suitable devInvLoadout decl instead. (You can edit devInvLoadout contents with the decl editor if there's no default devInvLoadout that has the exact weapons/upgrades that you want.)

empty bobcat
vital lichen
#

this is what I call efficient compiling

lethal plume
#

lol

halcyon stratus
empty bobcat
#

When I make packaging I should have signed all those files?

forest rune
#

We've been able to replace models for a while

#

But can we make them use skeletal animations?

vital lichen
vital lichen
empty bobcat
#

I'm cleaning this folder right now

#

finally I finished this map

polar nexus
empty bobcat
#

fighting with packaging ;D

oblique dirge
oblique dirge
empty bobcat
oblique dirge
empty bobcat
#

So, I built package but map doesn't start from campaign menu, only from console devmap mapname ;/

oblique dirge
#

I’m trying to play this map, but I can’t. It just won’t let me.

empty bobcat
oblique dirge
#

Ye

empty bobcat
#

so you didn't bake it

oblique dirge
#

It didn’t say I broke anything when I try to play from here. It just sent me right back to the menu.

#

And when I type in the map, it says map cannot be found

empty bobcat
#

you playing from Engine window, right?

oblique dirge
#

ye

empty bobcat
#

did you bake map?

oblique dirge
#

wdym

empty bobcat
#

not slowmo, bake

oblique dirge
#

oh

#

let me try

empty bobcat
#

if bake it you could run it from Engine window

oblique dirge
#

idk why it does that lol

empty bobcat
oblique dirge
#

The map is glitching in the inside, but when I go outside, it doesn’t do it anymore

empty bobcat
#

ah those lights, I have no idea why is it happening, I got the same when used shadowlight overlapping

shadow crown
#

Still getting blank white/black decls on certain surfaces. My file paths are set up correctly and I have a point light. Brought up the console and it is saying it can't load the image for some reason? This does not happen with all decls.

teal bronze
#

got env and skybox working im now in space lmao

prisma vector
#

Spaaaaacccceeee

teal bronze
#

I found out if you can't see your environment build triggers and volumes it'll show up

oblique dirge
hasty oyster
#

tehse map skills are certianly getting better. I can't wait to start doin that but im more interested in the data stuff atm

oblique dirge
oblique dirge
hasty oyster
#

Turn it into purple flesh!!!

#

because purple

halcyon stratus
#

Wait, I thought we couldn't modify levels?

prisma vector
#

Asset packs said ya can when you click on 1 to download.

#

What level was it

half hollow
midnight hedge
#

Is it possible to get idstudio to use a different drive than c for mods and assets? I have the program and doom eternal on a external game drive, but it keeps wanting to use the computers disk drive.

empty bobcat
atomic bay
atomic bay
empty bobcat
tight hinge
#

some progress with traversal

vital lichen
tight hinge
vital lichen
# tight hinge whar?

Blocking is the process of designing the level using only primitives to test gameplay and others. i'm surprised you went straight to asseting

#

just curious

tight hinge
#

yeah went straight to asseting lmao

vital lichen
#

nice

teal bronze
vital lichen
#

I still gotta blok out a few other islands...

tight hinge
#

has low gravity too

teal bronze
#

Once I got my stars I was almost in tears

vital lichen
#

the map is being expanded slowly...

hasty oyster
#

Where do i adjust impact effects for each monster? LIke the blood spray that comes form heavy cannon? Same for the chainsaw spray and blood pools. I am unable to locate the proper decl

#

and ot note, this seems to be a issue after i blow off chunks and hit those spots

hasty oyster
#

well i found some of it, but i think their is another gorecontainer/kit/whatever attached to some of the other attacks AFTER you blow off chunks

eager ginkgo
# plush thicket

hey looking back at this, what tool/ brush you used to get that natural cave wall look? Or are those flat brush walls with rock wall models placed on them

plush thicket
empty bobcat
#

ok, it's alive, I hope it works now

trim quail
#

Hey yall! Does anyone know if the mod tools allows us to change weapon models or to make an entirely new game ala Unity or UE? Also since they released the mod tools, i wonder if they will allow people to license the engine out....

empty bobcat
trim quail
#

perfect! I wasnt sure if it was limited like Source 2 where you can only really use it for CS2 stuff or DOTA. Im experienced in UE so this will be fun to dive into and hopefully have WAYYYYY less overhead like UE 😄

empty bobcat
trim quail
#

awesome! yeah that is cool we can make a TC though! Maybe someday they will allow a license to make it so people can make standalone games with it

empty bobcat
#

I can't wait to see QUAKE I/II on this.

hasty oyster
#

IS THERE A way to revert a asset back to OG? I messed around with on, and it voided all its peices and i didnt notice

empty bobcat
#

19 gigs ;/

hasty oyster
#

it is def a idstudio bug, now parts of the meshes on the gladiator are voided, i have to manuelly put them all back togehter?

#

it would be nice if there was a 'revert to default" but all that does now is white out the entire part of it

empty bobcat
#

cause id servers are slow

hasty oyster
#

i need to revert every change i made to the gladiator, how does one do so?

silent ledge
hasty oyster
empty bobcat
hasty oyster
#

dont know what i did, but the gladitaor is now offically fucked. I can't revert this

plush thicket
#

New skybox environments

empty bobcat
empty bobcat
#

the funniest thing - it's not texture - those are models, and ground is full 3d

#

UE4 vibes:

hasty oyster
#

Error
It looks like the server mod that this idStudio mod was associated with has been removed from the servers! To rectify this click the "Remove server association" button below.

#

well it is what it is. Ill just have to reupload it as a new mod

empty bobcat
hasty oyster
#

This will remove any association this mod has with any mods on the servers. Proceed with caution, this is a very destructive action.

#

But i don thave any choice now since my old mod got f up

#

so that means my mod goes BACK ot the front of the mod page, bu ti lose all my likes and bulls hit

empty bobcat
#

many models has bad origin centered: maybe they were part of bigger thing and they were just ripped to assets

hard tapir
civic spoke
hard tapir
civic spoke
#

Anyway.
I have this issue when I try to play custom campaigns in DE.
When I switch locations (beat the first arena, got teleported to another one), sometimes the game freezes. And unfortunately I have to end the game's process via Task Manager.
Mods that I had this issue: Proteh's Horde Mode, Unreleased Hell on Earth Master Level by ID. Both were installed via the official Mod Loader. One mod tested at a time. No other mods aside from that.
Tried to verify files integrity via Steam, nothing is broken.
Is it a common issue? Or I'm just unlucky?

EDIT: managed to fix it by disabling VSync, setting Texture Pool Size to Low and disabling Steam background recording. Either of these things did the trick.

teal bronze
#

It's crazy how fast the level starts to come together once you get goin on the models

empty bobcat
#

still wip

south wasp
hard tapir
#

that looks sick

empty bobcat
#

those ceiling pipes:

polar nexus
whole cedar
#

hello, i have been trying to apply the texture from the idstudio box tutorial for the past few days, but when selecting the walls and clicking on a material in the asset browser it applies a white texture instead and shows the error in the second image

eager ginkgo
#

yeah i have the same issue, some textures dont work for me

severe bramble
#

Is ID Studio beginner friendly?

lusty pelican
#

No

eager ginkgo
#

its very friendly 🙃

karmic musk
#

I've played around with more difficult tools.

severe bramble
#

Ok

karmic musk
#

It's not that hard. But if you haven't modded or played with any mod tools before, it can be a challenge.

#

The wiki site is pretty good for understanding the fundamentals.

severe bramble
#

I have experience with classic Doom but not modern

errant hazel
#

ive installed a few custom master level mods, how do i play them?

karmic musk
#

I believe you have to launch the game as 'play with mods'

#

Some maps require loading through the console though. Via command

errant hazel
oblique dirge
teal bronze
#

done for today lol learned alot

halcyon stratus
#

Went back to Bob-Omb Battlefield. The 1st half of it is way easier than I remember, even SSG only. The ||coin bit|| is kinda crappy, but you can cheese it with the shield. The 3rd and last bit of it however, is pretty bad imho. Maykr Barons suck, and possessing one only makes it worse.

#

I'd either remove it or swap it out for 2 unpossessed ones. Just my two cents. Overall fun, but definitely not for everyone.

empty bobcat
vital lichen
vital lichen
jagged trout
#

Hope I'll have enough space to mod Doom Eternal once it's installed

empty bobcat
#

hmm, I redownload Nest but still crash when I want to open it in idS ;/

jagged trout
#

what I wouldn't give to have more space

prisma vector
jagged trout
#

Dear Davoth that's a lot

prisma vector
#

hid every single one that comes by default?

jagged trout
prisma vector
jagged trout
#

Use the search bar and search up Doom

empty bobcat
#

final testing

prisma vector
#

you planning to do all levels?

empty bobcat
#

it's too much work. I didn't even build all maps in prodeus where I spent 1800 hours on map makings 😄 This entryway is just lazy work with not proper scale to relearn few things and learn new things (still I know not much).

prisma vector
#

ah fair

#

i wouldnt even notice its out of scale if you didnt mention lol

#

if you got some footage of the prodeus levels send em

empty bobcat
#

this one is not finished, but there are few finished map from DOOM, also there are many DOOM maps made not by me.

#

The chasm on idstdio could be fun!

prisma vector
prisma vector
empty bobcat
#

caco XD

vital lichen
prisma vector
#

these kinda levels might be interesting with eternal's mechanics

empty bobcat
#

DOOM gameplay is total different than DE.

prisma vector
#

yea

ripe night
empty bobcat
vital lichen
#

Yummy

#

hey by the way, it's me or is photo mode deactivated in sandbox?

bright bane
#

Does there is a command to enable all weapons, fully upgraded, all capabilities, etc, when trying a map in IdStudio ?
Instead of having the game starting slayer inventory, which well, isn't great for testing maps

valid yacht
#

Sure its free, but also not free KEKW

vital lichen
#

When editing world entity, there's a parameter called "devinvloadout" and "giveall", check the second one and for the first one, load a decl "e4m1_rig" i think, it gives you full inv at the end of main campaign

valid yacht
#

-# sry for the offtopic, imma head out again, you guys have fun <3

bright bane
#

Ok, thanks

atomic bay
slender iron
#

Whats the best environment decl for a normal blue sky?

vital lichen
hot agate
#

is the full base game even there or is that missing stuff too?

atomic bay
# hot agate wait, DLC assets aren't even available to be used with the editor?

wait, DLC assets aren't even available to be used with the editor?
Not yet. I assume that that's just because "what if a user downloads The Ancient Gods assets without owning The Ancient Gods?", so they left it for later until they figure that out... but that doesn't apply to the BattleMode maps, which are also unavailable. 🤷
There are asset packs for the The Ancient Gods Horde maps, though.

is the full base game even there or is that missing stuff too?
There are asset packs for all Campaign and tutorial maps. Some(/All?) Events/Series customisation items are unavailable, though (as there's no "warehouse" asset pack and they're not part of idStudio's main download).

eager ginkgo
#

Oh jolly can’t wait to download 120 GB more worth of assets 😃

empty bobcat
empty bobcat
halcyon stratus
shadow crown
empty bobcat
obtuse arch
#

I have a similar question to DoomVigilante,does anyone know how to define properties of a player who has just spawned in, such as making the player always start with certain upgrades/weapons/etc? Thank you

empty bobcat
empty bobcat
#

when you are in 2d view, do not select anything, look at Entity Inspector, there is an option Devmap Inv Loadout

#

Click null and you can choose presets - for example

#

that E1M1 is start of game - so you have only shotgun, but e3m4 or dlc - you get full upgrades

obtuse arch
#

thank you so much, really helpful!

empty bobcat
#

you can also make your own custom decl, but for now I have a bit problems with that (I'm learning :D) so I'll not give you a good solution

empty bobcat
exotic badge
#

Somebody knows how to set music to the map? I've tried to use MusicEntity but after loading map I only hear main menu music.

empty bobcat
#

Do you know guys what for is func Reference?

exotic badge
empty bobcat
empty bobcat
#

I linked it with trigger, but not working

vital lichen
empty bobcat
empty bobcat
exotic badge
empty bobcat
vital lichen
empty bobcat
#

I'm not sure what I should set

exotic badge
exotic badge
eager ginkgo
#

a part of me just wishes we got snapmap v2 but better without console limit restrictions.

But I know hardcore modders will disagree

eager ginkgo
#

I’m going through doom 2016 snapmap and just realised how much enemy variety the game is lacking

#

The game is so slow compared to eternal too 😭

empty bobcat
empty bobcat
#

the light is not great, but I don't want to give this map more time, it was only for learning purpose

eager ginkgo
#

Are the buildings model kits or part of a skybox?

eager ginkgo
#

oh damn that’s neat, from hell on earth or final sin?

#

Or arc complex, or super gore nest

empty bobcat
#

somehow my gorre nest ref map crash each time, even after redownload 😦 I wanted to use sky from there.
It's from first map E1M1 intro

eager ginkgo
#

you guys keep mentioning refmaps, are those just official maps you load in idstudio

jagged trout
empty bobcat
#

so I just put new Music function and choose music from assets

exotic badge
empty bobcat
#

I noticed I have no music in any map

#

worked after restart. I had music set to 0, and set to 100 to check but it didin't work, after restart worked

#

oh man baking entryway is taking a bit of time

#

I'm not sure I have to "checked" all those positions to packaging map, hmm

#

I don't use any outside decls.

empty bobcat
#

I built only map, no additional stuff

plush thicket
#

how people can play your level ?? like by "map" command ??

empty bobcat
#

yes 😦

plush thicket
#

mhh, you can change a decl that let people play your level by start new campagin

vital lichen
empty bobcat
empty bobcat
plush thicket
#

I forgot what that decls not In my pc atm, I will show you

vital lichen
empty bobcat
#

I checked them all to get sure. It's packaged, I need to test it, is it run for sure. Is test before package is the same test that after package?

plush thicket
empty bobcat
plush thicket
#

ok

empty bobcat
#

ok, works, not great not terrible. I do not want waste time for it 😄

empty bobcat
plush thicket
empty bobcat
#

there is not .map file

#

yesterday, building map07 I checked everything what was name with map name

plush thicket
#

Sorry should i told you this before , you need repackage again only check yourmapname.map

empty bobcat
#

omg

#

wait, but can I just show where is my entryway7.map on disk, instead of this?

plush thicket
empty bobcat
#

it's not great described in documentation 😄 just "use the wizzard"

plush thicket
#

gonna send something In dm's it big

empty bobcat
#

ok

plush thicket
#

how I can reach the mods ?? Don't know how to use ModMail bot lmao

empty bobcat
#

Isn't Bridgeburner a mod here?

#

at least I see this in right side of discord

plush thicket
#

yeah but I don't wanna to ping the mods

empty bobcat
#

ah, ok

atomic bay
# plush thicket how I can reach the mods ?? Don't know how to use ModMail bot lmao

Simply send a private/direct message to @ ModMail. It'll ask whether you want to send the message (and which server to send it to), and then you can click on ✅, ❌, 1️⃣, 2️⃣, et cetera reaction buttons below its question to choose where to send it to. Then, all moderators/administrators in the server can see and respond to your message.

empty bobcat
#

alive 🙂 Thanks to Saleem for help! 🙂

prisma vector
#

Shouldn't there be music in so campaign maps? Couldn't you copy how they did it?

empty bobcat
polar nexus
chilly pasture
#

Now that ID has made the tools available, something I would love to see that I know would take a lot of time and technical skill that I don't personally have is full fan remakes of Classic Doom campaigns in Eternal. I would be all over that.

drifting hawk
#

someone already did a really impressive e1m1

chilly pasture
#

I have played that yeah. 🙂

empty bobcat
polar nexus
drifting hawk
#

I wanna play it but the launcher won't let me log-in, so I'm screwed 😭

chilly pasture
drifting hawk
#

exactly. I can definitely see it happening

chilly pasture
#

I wait with great anticipation. HappyGuy

hard tapir
#

someone was working on a super epic e3m1

#

looked even more detailed than the e1m1 that already got released by the looks of it

#

this was the one screenshot they sent

plush thicket
empty bobcat
empty bobcat
hard tapir
#

so its not gonna be an arena

empty bobcat
#

Yes, yes, but I say it could be a good place to make an arena in DOOM I style.
I was working on 3 maps same time, last one, the first one I started - E1M1 (yeah, I know we already got it, but my will be more raw classic like without cool models). I'm working on computer room now:

hasty oyster
#

is there not a way to add tags after you upload?

empty bobcat
hasty oyster
empty bobcat
#

Do you know guys some blue energy textures not animated?

glad nimbus
#

Is modding on steam easy with doom 2016

#

Wrong channel sorry

polar nexus
#

rn i'm looking at the disturbing facts while listening to exultia ambience to make the combination creepy

teal cedar
#

With idStudio tool, is possible to change the HUD, weapon logic, player camera, gamemodes, ...?
I wonder if it would be possible to develop a mod like Quake 3 multiplayer deathmatch

hasty oyster
#

because without tags, it will not show up on searches

empty bobcat
hasty oyster
#

even if "all" is selected

hasty oyster
#

30 likes gone!! 😭

#

"beta"

empty bobcat
#

is there possible to skip cinematic logos in mods?

vital lichen
vital lichen
empty bobcat
vital lichen
#

Aaaaah I thought you meant a custom logo modders would put in their mods

#

Nah you can't skip corporate logos afaik

empty bobcat
vital lichen
#

HOW???

stiff plaza
#

Launch commands

#

+com_skipIntroVideo 1.

vital lichen
empty bobcat
#

+com_skipIntroVideo 1

#

ah, I was too late 😄 take this screenshot instead

vital lichen
empty bobcat
#

Bloodshot1 made a real cool looking map

vital lichen
empty bobcat
vital lichen
#

I mean I can run it with no problems, but I'd rather not

empty bobcat
#

well, at least in DOOM Eternal, it doesn't work in editor

empty bobcat
vital lichen
#

I mean it works fine, but it's not for me

eager ginkgo
#

I want them frames per second 🤑

empty bobcat
#

It's quite good gpu for DE

hasty oyster
#

so many mods i want to make, so little time, not to mention ill need to learn a shit more...

#

must start slow, i think the next thing on my list is making several cacodemon recolors. Each will have some unique abilities and stats. I can probably manage that for now.

empty bobcat
#

Cybercaco...

hasty oyster
#

Elemental Cacodemons. Inspired my my mini paintings I started during covid lockdown. Will need to do a green poison one as well

hasty oyster
empty bobcat
#

They are from board game?

#

I have no talent to paint models.

hasty oyster
#

Cacolantern(fire): Immune to flameblech and effects, mild boost to HP. Projectiles add a burning effect to the slayers hub and additional DoT. CacoLich (ice): Mild HP bonsus, Immune to Frost grenade, ice attacks add slayer hub effects and may slow the player down for a short time. OmegaCaco (purple): Beefed up in every way possible, faster, immune to weakpoints. CacoSlimer(poison): More HP, attacks remove rad suit armor, hud damage, who knows. Just spit balling right now

hasty oyster
#

It was my lockdown covid project since i had nothing better to do. So i learned how to paint mini's.

hasty oyster
#

I think with this mod, i need ot learn how the encounters work in the campaign. I would like to make it so anytime a caco spawns, it picks one of the AI through some spawner that weighs the chances. Much like in GZDoom. Example: 10% Normal, 10% purple, 20% ice, 20% fire, 20% poison. Keeps the game more dynamic and different

empty bobcat
#

final boss - giant caco, oh wait, I'll show you something if you like cacos 😄

#

do you know how to use DOOM textures, there are in browser, but in game they are white?

eager ginkgo
#

nope no clue, i have this issue too

normal badger
#

heya folks

#

new here but I was hoping I could join and ask a few questions if you don't mind

#

I'm wondering how exactly I change what weapons/abilities you start with when you start the map

empty bobcat
normal badger
#

are you the same DOOM MARINE who made the entryway remake btw? I played that just today and thought it was very neat

#

I've been mapping for doom for nearly a decade now but Eternal is another beast to me haha, very overwhelming

empty bobcat
empty bobcat
normal badger
#

oh thanks for the tip

#

awesome, any way to give you air dashes? I guess you could just put the pick up in the level

empty bobcat
#

but if you like only dash, you can make it via Logic (I did this way, but I'm not sure it's proper, but works). Gimme a sec and I show you.

normal badger
empty bobcat
#

To get dash - go to 2d view - and put on map

#

select it and open Logic Designer

normal badger
#

alright

empty bobcat
#

select this logic func you already put on map

normal badger
#

gotcha

empty bobcat
#

you get blank grid

normal badger
#

yep

empty bobcat
#

right click: and choose BEGIN

normal badger
#

got it

empty bobcat
#

than you can put again from right click Modify Inventory

#

you can link them begin with modify inventory

normal badger
#

alright

#

is it like you go under "collectible" and you give it ability_dash or something?

empty bobcat
#

yes 😄

#

taking screenies and cut them takes a time a bit 😄

#

so that's all. You can play with this to add other stuff you like.

normal badger
#

alright thank you so much let me see if I can get it to work

empty bobcat
#

I'm just learning, so there could be better method 🙂

normal badger
#

hmmm

#

it doesn't seem to work I wonder if I did something wrong haha

empty bobcat
#

you need to save of course

normal badger
#

I did and I built the map

#

does activate have to be checked?

empty bobcat
#

I said wrong, sorry 🙂 - you should choose in:

#

inventory

#

not perks

#

I hope this logic saved in this map 🙂

#

you have to slowbuild to run it

#

it works 🙂

normal badger
#

yep

#

got it to work

#

tysm

gleaming crater
#

How similar are the mod tools to stuff like unity or unreal engine? I have a bit of experience in those two

atomic bay
empty bobcat
gleaming crater
#

Never used those

normal badger
#

lol I added an imp but he keeps killing himself hahaha

empty bobcat
#

You can work only on brushes, not with planes (but I'm not sure about this - are there planes in CSG Unity? I played with this only few days :D)

empty bobcat
gleaming crater
#

Didn't even know doom 3 had official mod tools too tbh

empty bobcat
normal badger
empty bobcat
#

First and the most difference - in Unity you build in 3d view, and this my fav type of building, in here mostly in 2d view. You can build brush in 3d view.

#

In ancient times there were 4 windows for top/side1/side2/3d 😄

empty bobcat
#

I realy like Prodeus and Trenchbroom editors, they are realy functional and user friendly. Radiant is after all of them.
Produes > TB (or equal) > Unity (I didn't try Unreal, so can't say, but probably similar to Unity)>radiant

#

I'm working on recreating original DOOM texture in 3d 😄 I'm sure it will crash when I use now CSG XD

#

this one

#

hmm, doesn't work

normal badger
#

does this have vertex editing?

#

like hammer or trenchbroom? where you can sheer edges and stuff

empty bobcat
#

but you can drag edges... but only in 2d view 😦

#

ctrl + E = drag edges in 2d

normal badger
#

can you subdivide?

empty bobcat
#

I'm just trying to cut this geo from above 😄 Remember to make backups and save often. IdS likes to crash!

normal badger
#

I'm kind of wondering, I added a cube to my map to put an imp on top of, I added it to the "nav" group