#eternal-modding

1 messages Β· Page 4 of 1

wispy zealot
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or did they lie during quakecon

magic tartan
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oh boy this channel about to get really exciting

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LETS COOK LADIES AND GENTLEMEN! ❀️

silver glade
magic tartan
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ohhhh

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I see

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HOL UP

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bruh

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You need to opt-in to use that fella

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Read it carefully it's there

silver glade
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we did opt-in, it just lets you open the modding UI

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then it complains you dont have idstudio

wispy zealot
magic tartan
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Aight imma hop out of bed to check it myself boys

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hang in there

floral imp
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yeahh just wont let me open it says i dont have it and then leads me to the steam page

silver glade
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I doubt it's released, it shows as encrypted on steamdb

wraith wren
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its like supposed to be in your account but they havent like given any access to it

astral carbon
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cant even turn the mods on lol

wispy zealot
silver glade
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it's more like they were in the process of doing it

magic tartan
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okay that's weird

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the app is not released

wispy zealot
frank patio
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It's QuakeCon tradition - half the stuff is released too early and the other half is released late.

wispy zealot
frank patio
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well, you can play the existing mods in the game

wispy zealot
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I wonder if this will support custom weapons and enemies

astral carbon
wispy zealot
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crash bug in mod portal has been fixed!

wispy zealot
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wonder who will bring the 2016 gauss cannon in, I bet someone is gonna do it

vernal hazel
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why do i see everyone like this ?

wispy zealot
wraith wren
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idstudio is downloadable now

final python
modern coral
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I just saw the announcement, so are custom levels going to be possible?

pseudo narwhal
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In IdStudio, how do you select models in the world edit window?

silver glade
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lol is there a tutorial

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I get "you need to build the combo map" when trying to load into a basic box map

karmic musk
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Should be interesting going from the Halo Modding Tools to this now lol.

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Time to open up blender and substance painter and go to work. :p

wispy zealot
# orchid merlin yup

Do you think a website to the doom eternal mod list can be pinned?
(Id software website)

orchid merlin
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can you send it

orchid merlin
silver glade
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are there any example maps we can browse

wispy zealot
broken nest
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Does this mean I can put custom 3d models in thee mod?

karmic musk
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you can import .fbx from blender into the tools.

broken nest
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so rigging will be done in the studio ?

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or bake all animations into the fbx?

karmic musk
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Oops, I was linking it lol. But It explains the animated model editor and animations.

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from the idstudio guide posted above/pinned

broken nest
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I see very vey interesting πŸ™‚ thank you

karmic musk
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you're very welcome

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my toolset just finished downloading so I'm going to play with it tonight lol

silver glade
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this guy is live streaming, he used to work on idtech

karmic musk
wispy zealot
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What keybinds do you have your weapons set to?

silver glade
valid yacht
wispy zealot
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102GB!

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I gotta delete a lot of stuff to access

valid yacht
wispy zealot
valid yacht
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With all Assets installed its sitting somewhere around 450GB

wispy zealot
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HOLY FUCK

valid yacht
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Β―_(ツ)_/Β―

wispy zealot
valid yacht
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dunno

brazen jacinth
modern quest
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Is there a reason why my editor is doing this? I know this is only the engine but textures wont show in the world editor and I get constant errors about the shadow caster, and I think it is related to this.

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eh... I'm just gonna re-install everything and hope it works.

sterile spruce
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cool tool!!!

white lichen
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Some madlad is gonna shove libsm64 into Doom Eternal, I know it

pearl junco
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Engine main menu just looks like that always

errant oyster
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hey guys, its probably easy to answer but before i go down a dead end rabbit hole. is it possible to change the actual model of doomslayer? EX: masterchief or freddy fazbear

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i dont want to make it freddy but is the idea possible

karmic musk
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Should be possible, yes. It'll probably take some time before there's good tutorials created by the community on this stuff.

glacial schooner
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ok simple question, do i have to model custom maps or can i stick stuff together and use tools to make them blend into each other better?

red barn
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is there any way to make it so i don't have to log into my bethesda account every time i browse for mods?

glacial schooner
errant oyster
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got this error when importing an fbx with an armature. anybody got answers?

pearl junco
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You'll want to ask Will Ryan for help with animated models

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He's in modding hub

errant oyster
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modding hub?

pearl junco
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One of the community modding servers

errant oyster
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could i get a link

pearl junco
vivid pelican
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yo can anyone here tell me why i load in to a level 1 save file with no weapon progress or any runes when i download a mod with the new mod support? like i wanna play all these crazy master levels but im level 1! Should i just wait around until someone makes a mod pack for a fully upgraded slayer? LMK

echo sand
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hello,, is anyone else having a crash when you hit 'play doom eternal with mods"?

shrewd shard
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Yooo! Excited to see what the community does with these new tools! Can't believe they actually went and did it

unborn ingot
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I just saw the base requirements where 32gb of ram I have 16πŸ’€

errant oyster
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i havent been able to import an fbx into idstudio for 2 reasons
"import skeleton failed: Error Loading Scene from FBX file"
"import skeleton failed: No "origin" node found in FBX file"
no idea how to fix it and ive been lookin stuff up for hours

shrewd shard
unborn ingot
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It will probably work fine

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I'm loading it up rn but my pc is frozenπŸ’€

shrewd shard
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i'm still downloading. 24 hour download for me πŸ˜…

shrewd shard
unborn ingot
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I download doom eternal so hiped to try the tools only to be hit with the 100gb download the was like 5 hours ago I been up all night waiting πŸ’€

magic tartan
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Hello! I just told Dyno it's cool to share the new idStudio-Wiki. You folks shouldn't be warned anymore.
Sorry for the inconvenience! πŸ™‚

shrewd shard
magic tartan
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Now that idStudio is in the wild I'm pretty sure a decent amount of folks will take it apart and make great tutorials out of it.

errant oyster
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all i wanna know is how to correctly import an fbx bruh

shrewd shard
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Still can't believe they dropped this lol

brazen jacinth
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had to install idstudio on an external hard drive. Asset library thinks it isn't installed. How do I make it recognise idstudio? Or can I just not use it at all?

shrewd shard
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I think it installs in the same dir as DE, so if that's not on C drive it might have issues

toxic robin
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yall know if there's a way to enable the console?
I wanna play with AI_haste and damagescale

shrewd shard
steep helm
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First map lets gooo

shrewd shard
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Nice

polar nexus
pearl junco
plush light
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Sorry if i am posting this again but this thing is so infuriating to work with

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Bethesda will not let me sign into my account within the mod portal of doom eternal

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No matter what, my passwords and name are copied directly from the Bethesda website into the account login and no results

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I even tried making a new account and to no avail

shrewd shard
grave moss
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am i the only one who cant connect to bethesda when running the modded version? it looks like as if i just got the game when going modded

polar nexus
grave moss
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oh i just forgot to check the customization menu my bad

polar nexus
grave moss
karmic musk
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https://www.youtube.com/@idSoftware I didn't know ID had some videos they started putting out. Nice.

polar nexus
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the entire details

grave moss
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i just draged em into active mods launched doom with mods and it worked idk how

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did the same thing as you did in the vid

polar nexus
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i'm pretty sure i did everything correctly but i can't find what's not working πŸ™

wraith pollen
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eternal mod support real?

grave moss
polar nexus
grave moss
polar nexus
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rn i'm reinstalling doom eternal and i can hope that it'll work

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if it doesn't work then i might as well drink bleach

grave moss
polar nexus
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can u take pictures of ur game files? i have to see mine if they have wrong files or something

grave moss
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dont mind the mods file and eternal mod injector thats from pre-official mod support

prisma vector
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does anyone know if the simply faster movement mod will be added to the browser?

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Guys I need something for doom eternal, I need someone to change the models of all the demons or change their color, like make it on solid color like a bright blue or bright green, basically religiously I shouldn't be playing games with things that look like demons or devils etc, that's why I would like to know if there is any mods changing the models or color like in ultra kill

grave moss
prisma vector
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If anyone could help me out I would he highly appreciate it

prisma vector
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I have a whole list of mods but I understand that not all of them will be added back

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Is my request even possible? Does something like that exist

grave moss
prisma vector
prisma vector
prisma vector
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did you have those?

grave moss
grave moss
prisma vector
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no thats a different one

grave moss
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my bad then

prisma vector
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its ok

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the one I used had more meathook points and the final battle would prank the player by spawning 50 marauders and then killing them

grave moss
wispy zealot
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hey how do I download map packs

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or edit weapon textures

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I want to see if I can remake some classics

slim scaffold
wispy zealot
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How do you make an empty room

shrewd shard
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Then check out the vids!
https://youtube.com/@idsoftware?si=6y1T3RLnDtL5JfKM

@final python might be an idea to have these pinned?

wispy zealot
shrewd shard
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Play around and have a nosey. If you still can't find it, it'll be in the wiki

valid yacht
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FYI, if you install ALL the packages, its around 450GB KEK

shrewd shard
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Christ

plush thicket
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also the idassets downloader it too slow

valid yacht
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it will speed up after a few days

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havent checked, but im almost sure its downloaded from id servers and no other CMS

plush thicket
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It AWS

valid yacht
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really now?

karmic musk
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Is there a proper way to place AI/monsters? They seem to die asap when I load into my map lol

karmic musk
plush thicket
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You find tutorial in docs

wispy zealot
plush thicket
valid yacht
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btw. when i first launched it as a test yesterday, the renderer in the main menu was all "whiteout" mode, do we have any info what might have caused it?

wispy zealot
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wait now it does

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now I need to figure out how to make a basic room

plush thicket
# karmic musk ah makes sense

Pretty easy if you build the floor using brush just add new group called nav and and add the brush to the group and go worldedit/build/ click in build collisions + navigation

karmic musk
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yeah, just did it now! thank ya!

valid yacht
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yeah!

plush thicket
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it been like this since the begin it only the main menu when play the game in the engine it will be fine

valid yacht
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ahhhh alright! Cheers!

dusky lintel
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Anyone else missing the option to actually submit a crash report for the modded beta?

dusky lintel
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I've narrowed it down to a specific mod, the TAG 1 master campaign mod, only crashes when I use that mod

valid yacht
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i wonder if they release the DLC assets too

plush thicket
plush thicket
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like a another level mods

dusky lintel
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I do, however, it only crashes when that one specifically is active

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they aren't other level mods

plush thicket
wispy zealot
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making floors arent easy

plush thicket
# dusky lintel

add logfile 2 in the steam launch args when it crash it should create qconsole.txt file in docs folder that will show what cause the crash

wispy zealot
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how to move camera in world camera

plush thicket
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you want to see the key command in idstudio click the help dropdown and click key command it should open the idstudio docs

dusky lintel
plush thicket
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when load the game write in console logfile 2 twice

empty bobcat
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hi there! I'm so excited we get editor for DOOM Eternal!

dusky lintel
plush thicket
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the logfile 2 cmd was not working

wispy zealot
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wtf, 6 sided brush,, 7 sided brush?

plush thicket
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ok nvm I told the mod uploader it the gladiator cause the crash it will be fixed soon

dusky lintel
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there is no submit button to submit a report

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I know for sure this is the mod causing it, however, I'm not sure why (i have the DLC and no mods that alter the dlc levels)

plush light
dusky lintel
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Sorry, didn't see that, glad it's being looked into

lean silo
dusky lintel
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I was having issues several times as well with no mods where the game wouldn't boot or would freeze on the teleporting screen, not sure why

plush thicket
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There an update in Saturday, all these issues Hopefully will be fixed

limber terrace
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Cant download/launch the Doom Eternal Mdk/editor- Steam tells me i have to own the base game, I own the base game. - Is this an ongoing issue or something that is easily fixed? Any help appreciated.

karmic musk
# plush thicket

Is that an environment you just built btw? looks nice. πŸ‘€

karmic musk
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Noice. I'm downloading some asset packs right now. Going to build a snowy/city environment. Have some hell biomass and lava in some areas.

plush thicket
empty bobcat
# plush thicket

looks rad. I'm trying to make nav mesh, but something doesn't work for me. I'm making it with reading documentation about it, but my floor has no green overlay.

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Should I have additional brush for Nav?

pseudo narwhal
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Does anyone know how you select func_static entities in the World Camera window?

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I have selected the correct refmap in the map manager, but shift+click doesnt seem to work on func_static entities

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NVM, had dont select models on

karmic musk
limber terrace
empty bobcat
empty bobcat
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succes!

karmic musk
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Sweet! Glad that helped ya

empty bobcat
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long years ago I played with radiant and idStudio in Rage. I was super suprised with idstudio for Eternal.
I saw info in wiki docs that proper compiling can take SEVERAL days.

deft sonnet
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wait has the modding tool been officially released or is it still in evelopment?

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like is it too early to ask for some fanmade levels to play?

halcyon stratus
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There's literally some out there already. 2 of them by Velser and Saleem.

glass verge
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We’re all still learning

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Can someone help me? The world camera isn’t showing up for me, have some I get it to appear?

halcyon stratus
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Which btw, @plush thicket I ran into an issue with some enemies and the yellow card being duped. As in, I ran into the yellow key, and there were two of them spinning in place, and two mancubi in the first arena in the same spot clipping through each other. Only happened on my first romp through the map though and didn't break anything, but still odd enough to note.

limber terrace
valid yacht
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inb4, id software dev's making alt accounts to help people out kappapeek

wraith pollen
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how do i play doom eternal mods

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do i need id studio to play mods

halcyon stratus
wraith pollen
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do i need id studio in order to play mods

plush thicket
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in the doom eternal launcher click in play mods tab then click play mods and drag all the mod that you installed to the active mods

plush thicket
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if anyone need help feel free to ping me

wraith pollen
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ok

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how do i install mods

empty bobcat
plush thicket
wraith pollen
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oki

wispy zealot
plush thicket
empty bobcat
wispy zealot
wispy zealot
wispy zealot
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can we change the cooldown to 5 seconds for fuck sake?

empty bobcat
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id studio tutorial is huge, but you just need some basics how to move in space and build stuff in 2d window.
Current version of idS likes to crash a lot for no reason πŸ™‚ Each time I have a crash, I can't send or save anything and to kill task in manager. Also each time it happens it takes almost my all RAM (32)

plush thicket
empty bobcat
empty bobcat
wispy zealot
empty bobcat
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32GB DDR4

wispy zealot
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64GB

empty bobcat
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I'm affraid that's the problem.

halcyon stratus
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32GB is bare minimum specs.

plush thicket
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did the fps degradation when you use the studio for while ?? like is the fps got worse when you use the studio for while ??

halcyon stratus
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It sucks, but is what it is.

wispy zealot
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I get flashbanged as soon as put into the map

plush thicket
empty bobcat
wispy zealot
plush thicket
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I don't know what you mean

wispy zealot
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snipping tool being a bitch

wispy zealot
crimson void
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uh what's happening

plush thicket
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yeah I know what you mean

wispy zealot
crimson void
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when I try to load the editor it looks like it's opening at first and a window shows up, but then it closes

plush thicket
wispy zealot
plush thicket
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or you can just press the printscreen key in your keyboard and go to chat and hit ctrl + v it will copy the image

wispy zealot
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(different bug I found) vent isnt breakable

plush thicket
# wispy zealot

oh it too bright you can change the brightness in settings

plush thicket
plush thicket
wispy zealot
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its actually the hotfix

crimson void
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how do I move the camera around in the model viewer?

plush thicket
wispy zealot
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nvm punching it worked

empty bobcat
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crash like that:

plush thicket
empty bobcat
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took 24 gigs of ram

plush thicket
crimson void
empty bobcat
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I'll try to load map once again. It's E1M1.

plush thicket
plush thicket
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if you wanna zoom in and out use the mouse scroll wheel

karmic musk
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lol that moment when you spawn 10 marauders in a room

empty bobcat
crimson void
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does the editor have a screenshot key?

plush thicket
plush thicket
empty bobcat
wispy zealot
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how do you download packs/assets

plush thicket
empty bobcat
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ok, what are we searching inside?

plush thicket
plush thicket
empty bobcat
plush thicket
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thank you brother

wispy zealot
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last thing, anyone know any way how to change weapon texture/skin?

empty bobcat
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btw. are there some ready to play custom maps, and where to find them?

plush thicket
wispy zealot
empty bobcat
plush thicket
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I believe that will be fixed too

wispy zealot
empty bobcat
empty bobcat
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I'll try to switch to another path

plush thicket
empty bobcat
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no, but the path is long

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When creating mods through idStudio it is considerd a best practice to limit idStudio's base save path to a directory with no more than: 16 characters. This is due to some game asset names being extremely long and exceed filename limits when loading into idStudio. We recommend using a save path for idStudio like: "C:\doom"

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I had path like standard: disk\name\doc\id\id-assets

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ok, cooking again πŸ˜„

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I downloaded assets for E1M1 - how can I use them in editor?

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there are no preview for models in assets manager (there was no such thing in DOOM Radiant)?

plush thicket
last python
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Hello, hope all of you are having a great day, i came to ask for help with this error. I verified all my game files of the game to see if it has something to do with that, but it seems it's not.

It's from the idStudio:
"ERROR: idFileContainer::ReadFile: Could not decompress sound/soundbanks/pc/vo_spanish(mexico).snd"

empty bobcat
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what does it mean?

floral imp
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i get this error "there is not a valid map loaded in world editor no building allowed" what does it mean and how do i fix that

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i was just doing things trying stuff getting familiar and now im kinda stuck on that

karmic musk
floral imp
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hmm alr i guess imma try to make a new one

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theese tools are wayy more confusing that hammer for cs2 haha

empty bobcat
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after I changed path for idstudio I can load properly the asset map, but I can't select here anything:

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same in 2d windows

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maybe it's one giant merged model?

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I can put in camera view entities:

empty bobcat
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shift and mouse click

shrewd shard
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Righto, just checking

empty bobcat
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also I can't select already put on map ai:

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they are like inactive

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arachnotron put by me can be selected, nothing else

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and in world map it looks like this:

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in DOOM 3 we could normally use map from game and edit them

floral imp
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i have 0 clue just givin ideas trying to teach myself this stuff

lilac river
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is it possible to make a mod that will unlock all of the missed event skins

wispy zealot
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trying to see if I can remake entryway

karmic musk
chrome valley
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So for some reason, playing DE with mods deletes my save files but not when I play vanilla

wispy zealot
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however you have a DEV CHECKPOINT tool in the pause menu

chrome valley
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Yeah I noticed some dev things while paused

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Giving all weapons breaks the game and doesn't let me progress in lvl 1 lol

wispy zealot
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wheres the change view button

floral imp
#

new issue why is this happening

empty bobcat
#

can we set player with all upgrades and weapons?

wispy zealot
empty bobcat
prisma vector
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is it possible to create entirely new levels/campaigns? or do you have to create replacements for existing levels

empty bobcat
prisma vector
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Hey guys, im wondering if anyone else has issues trying to log into the mod portal with their Bethesda account. It does not work for me no matter how much I try. Yes, I can log into Bethesda on their site. Any ideas of this issue or a fix would be appreciated?

white lichen
#

Has anyone figured out how to launch the Doom Eternal mod beta on Steam Deck/Proton? I tried playing from Game Mode & Desktop Mode but both times steam says the program is running yet nothing happens.

last falcon
#

Anyone failing to launch the editor on startup?

last falcon
floral imp
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Nope

unborn ingot
bronze ermine
karmic musk
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Yeah I think everyone has that menu problem.

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Not really a big deal tbh

floral imp
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yea was just wonderin

elfin island
#

is idstudio 100 gb?

karmic musk
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Yes

elfin island
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damn

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and just for the engine?

karmic musk
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Yep. Each levels asset packs range from 15-30GBs.

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So 100GB plus the additional for each asset pack.

elfin island
#

Right then

fervent wigeon
fervent wigeon
elfin island
fervent wigeon
elfin island
fervent wigeon
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I guess it's needed for additional work.

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From what I understood from the store page

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Additional notes (Minimum): Running idStudio and basic mod packaging. Base Game Required
Additional notes (Recommended): Modding, building, and baking maps in idStudio. Base Game Required

empty bobcat
#

that's my fav

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SEVERAL DAYS for compiling

fervent wigeon
#

Well, that would actually depend on scene complexity too.

empty bobcat
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assets map are locked, there is no possible to edit them, you can put some ai, but can't do anything/can't edit

elfin island
#

Probably out of context but if they released the engine, you could make theoretically anything, right?

fervent wigeon
elfin island
fervent wigeon
#

And also they haven't released the engine itself (SDK), but rather an editor suite used to modify the game (basically the set of tools they've used during development).

white lichen
elfin island
fervent wigeon
empty bobcat
fervent wigeon
empty bobcat
#

some works, other not

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Maybe I have to download all assets?

crystal path
#

Would simply dropping the proper files to load the campaign maps in idStudio work? πŸ€”

crystal path
#

Okay neat I'll fiddle with that. I wanted to make a "Tentacle Be Gone" campaign cause lemme tell ya......those scare me so much because of how sudden they are

empty bobcat
white lichen
empty bobcat
#

if you are - id studio will not launch

fervent wigeon
fervent wigeon
#

But at your case, if other steam apps work, Eternal should also work in beta + launcher.

white lichen
crystal path
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πŸ€” I thought the resource files from the game would do for the campaign maps. Apparently not. I know it looks for .map files but I guess I need to somehow get those

white lichen
#

After making space it still refuses to get to the launcher. I tried verifying it's files and nothing was wrong.

unborn ingot
#

If you are struggling to move the camera in the model viewer you can change the controls in the input setting

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I found a tardis in the files

empty bobcat
#

there are lot of cool things

elfin island
#

I just realized how big some mods can get for this.

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Almost one gigabyte just for one map, Id probably won't optimize things to take up less disk space will they?

fickle glade
#

Anybody know how to "click" on an entity or brush? Like in Hammer Editor or Trenchbroom you can click on things to select them or see their properties.

elfin island
crystal path
#

Alright I think I've tried everything i can think of logically. How exactly do we open the campaign maps in idStudio?

last falcon
#

How the HELL do you open idstudio

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it just never opens

white lichen
#

I un-installed Doom Eternal, reinstalled it on the internal drive of the Steam Deck and it still refuses to launch the beta preview for some reason. Any ideas on how to get this running on deck?

last falcon
#

I'm getting the same thing, but on PC

elfin island
#

I think somebody has got to do a map select mod before anything, It makes a lot of sense for we have to override levels

silent ledge
crystal path
#

Nvm I didn't think to check the DE Launcher. It's simpler than I even expected to get the assets xD

white lichen
#

Okay! I finally got it working on Steam Deck! You just gotta force compatibility with GE-Proton9-5

supple palm
#

Hi everyone

Today I started to understand the id Studio toolkit and quite a lot is familiar to me, at least in the main points (spawn enemies by triggers, saving the map, placing objects, music events, etc.) I got used to it quickly

But a couple of things are bothering me:

  1. How to create global lighting? I read the FAQ about it (as I think), but it only describes what types of lighting there are and how they differ - not a word about how to place it, and I didn't find it in the add entities tab (maybe I'm blind?)

  2. I don't understand how to update geometry paths for AI... And I probably just missed this point in the FAQ(?)
    I tried to perform a full build of the map, instead of slow map, however, I ALWAYS end up with an error...

  3. How to work with encounter managers? In my memory, when I had to do everything with my hands, there were entityEvents followed by a list of all encounter events, but I don't see this in idStudio...

prisma vector
#

Does anyone know if they can link me a mod that changes how the demons look?

#

Make it kid friendly ig? Or make them one solid color

#

So they don't look like demons

crystal path
prisma vector
white lichen
#

Is anyone else having issues downloading mods from the launcher? It keeps getting stuck at 0%

shrewd shard
crystal path
prisma vector
crystal path
#

Simply model swapping in context is pretty simple. But you are probably looking for someone to make the demons less like scary demons

prisma vector
#

I can't find it rn

crystal path
#

I know what you mean when you say Ultrakill

prisma vector
#

But maybe just making the demons a solid color or make them not look like demons, maybe remodel them to look like robots? Something like the dark lord

#

Or like a maurader

grand gust
#

Hi, new to modding, is there a mod now for "weapon FOV" ? I have watched cool gameplay with higher "weapon FOV" and it looks awesome, but I cannot find it in mod launcher...

fickle glade
charred glen
#

Now that true modding is coming to Doom Eternal, a Warhammer 40k mod would be absolutely sick πŸ‘€

#

Imagine having all of the demons replaced with Orks or Chaos XD

crystal path
#

idstudio gives me a reason to get 64GB of RAM rofl

grand gust
fickle glade
#

Hmmm...Might've typed it wrong

modern quest
# pearl junco Those textures most likely belong to an asset pack you dont have downloaded

Thanks for letting me know about the menu, but in the world editor the default texture is a white grid, and if any texture is applied it is just white, no texture shows at all, but in a video they have in the room tutorial the default should be black with text on it and the textures show when applied. I'm hoping that after I get everything downloaded that it will work.

karmic musk
#

Are there rules for mods? Like let's say I used materials/textures from other games. I'd imagine that would be a no no and I'd need to create my own textures.

heavy torrent
restive patio
#

real talk: i'd like a mod that changes the classic weapon sound pack to the 64/psx doom weapon sounds

#

you know to match the unmaykr using the 64 sounds

crystal path
#

Now then....how to replace the tentacle with imps rofl

foggy depot
# fickle glade Hmmm...Might've typed it wrong

I know why. This is because you’re using something that creates/makes the console commands accessible, like meathook and EternalModInjector. If you don’t have one of them, then the commands will not be accessible.

fickle glade
valid yacht
tribal mango
#

Hello, I wanted to ask something, I made some scope mods and now with the mod support that is being implemented does it somehow prevent me from being able to use my mods? How can I use them with the new mod system? sorry for my english

astral carbon
valid yacht
astral carbon
#

i dont think that breaks any copyright?

valid yacht
valid yacht
astral carbon
#

well alright than that sucks, guess no mancubus model mod

karmic musk
#

Just make your own custom version of the mancubus inspired by 2016. That's perfectly fine.

#

By that I mean modeled in blender/maya/whatever from the ground up...Or modify the eternal one lol.

fluid hatch
#

Yay finally got it working on Linux Mint but where are the tutorials to make custom maps and demons?

clever prairie
#

trying to install the Immora Custom Levels mod on my steam deck and it's stuck at 0%

#

it's been like this for around 10 minutes

white lichen
crimson void
#

how do I view the enemy models with the gore effect models applied to them?

last python
#

How do i add music to my level?

waxen nymph
#

This has been the craziest week

lunar jasper
#

i don't know if this is where im supposed to put it but its my best guess

been meaning to get the mod supported version of doom yesterday and the network part of my download keeps disappearing, so it keeps looping the download, is there a fix anyone of you knows?

empty bobcat
#

How to make light as a Sun?

unborn ingot
empty bobcat
#

editor crashes as crazy - when using csg, when moving windows, changing light settings 😦

plush thicket
# empty bobcat I mean one global light acts like a sun

Ok you cannot add sun by some kinda entity there what you can do, if you have multiple refmaps select the main like the yellow across in this picture, unselect everything by pressing esc ,go to entity inspector find parameter called env setting (blue box in picture), select any env decls that you like after that you have to refresh the map by toggle preview modes(the red box in picture) set to no lit, then switch back to slowmap or slowmap+lightmap, there so many env decls have sun in it

#

if didn't work for I can record video very quick

empty bobcat
plush thicket
empty bobcat
#

@plush thicket do you have problem with crashing? After I changed path, I have no crash with zoom out, but now I had when trying CSG with intersection and when I change parametr in light from point to other. Editor just hanged on and crashed 😦

plush thicket
empty bobcat
#

What is your rig?

#

Oh, I asked about that πŸ˜„ You are 3080 and 64 RAM

plush thicket
#

Ryzen 7 5800x, 32gb ram 3200mhz, rtx 4070, nvme 5000mb/s 2tb

empty bobcat
#

oh, so it wasn't you πŸ™‚ Oh, I'm 32 too, 9600k, rtx 4070ti, nvme 3500 2TB

#

hmm, so what could be wrong for me. Can you show me those setting?

#

and this:

#

did you make custom path or just leave as game choosed

plush thicket
empty bobcat
plush thicket
#

still don't know all the initial sound state names yet

empty bobcat
#

no rush, I can't use ediotr for now, cause I'm downloading more assets.. :/

last python
noble whale
#

yo is anyone having a bug where demons turn purple when shot at while playing with mods?

plush thicket
noble whale
#

yes

#

is this unfixable with my gpu

empty bobcat
plush thicket
#

if not after updating the driver should be fixed

noble whale
#

oh thank you i was not aware that there was a new driver update

plush thicket
#

Anyone here feel free to ask question about the idstudio map stuff, but texture stuff I can't answer

#

just ping me

noble whale
fierce oriole
#

im glad an AAA game has a unlimited modding tool now :D

noble whale
empty bobcat
noble whale
#

looks like i'm not modding for the foreseeable future

plush thicket
noble whale
#

well if i wanted to make maps then i'd probably need a lot of assets

#

it's okay it's more motivation to get a job to buy a new hard drive

plush thicket
plush thicket
last python
noble whale
plush thicket
last python
#

And how do i change of music like Mars Core does with Phobos and Mars segments of the level? I saw you also did it at the last part of your new level @plush thicket

plush thicket
#

change the phobos to space in sound entity

last python
nimble aspen
#

How do you add a skybox to your maps? Even if it's just a simple cloud sheet

viral grove
#

Halfway done downloading the 450gbs of the assets πŸ’€

subtle otter
#

Anyone know how to solve this? been bugging me that it hasnt been working

the login details are the same and I've tried a different account, I dont know what to do anymore 😭

limber terrace
#

Anyone know if there is a need to convert d3/q4 maps to work in this editor or is the structure the same.

prisma vector
#

@plush thicket salam alaikum broski

plush thicket
prisma vector
plush thicket
prisma vector
plush thicket
#

well you know in doom eternal you kill demons

karmic musk
#

Didn't someone just say that yesterday but they were Christian?

prisma vector
viral grove
plush thicket
#

rework in the lights

limber terrace
#

looks like the wrong coronas

karmic musk
empty bobcat
crimson void
#

I tried to take a screenshot in the editor and it crashed, why?

empty bobcat
#

@plush thicket is there possible to copy part of campaign map or change part of it and Save as? Cause I see it's gray out, and when I tried Ctrl+C and Ctrl+V on new map - it didn't work. I wanted rip first arena before DOOM Slayer entered the city in first map.

plush thicket
halcyon stratus
#

And could whip up a TC if you really put your mind to it. It'd just take more work overhauling the logic and it'd still be using Eternal as foundation, but hey if AAA gaming companies can get away with reusing assets for entries in the same series then modders should too.

empty bobcat
limber terrace
halcyon stratus
limber terrace
#

clunky and backwards, Or maybe i just havent dug into it enough yet. - Buddy joked that Source must have paid them off so they can finally say that Hammer is a better editor than Radiant

limber terrace
plush thicket
halcyon stratus
empty bobcat
#

I'm slowly reminding myself radiant πŸ˜„

empty bobcat
plush thicket
#

is that too much for lighting ??

empty bobcat
halcyon stratus
# limber terrace here, Netradiant^^

Well one game is close to 20 years old, the other is not. The toolset will obviously be substantially more straightforward for one vs. the other due to complexity in logic.

limber terrace
halcyon stratus
#

That's also a thing. This current iteration of idStudio is/was proprietary software strictly built for Eternal, Netrad isn't and covers a wide array of engines.

empty bobcat
halcyon stratus
#

Trenchbroom is so good. I need to get back to that and finish my mappack.

limber terrace
#

just less bugs

halcyon stratus
#

Oh, that's awesome. ID really is everywhere in some capacity.

karmic musk
empty bobcat
#

Can you remind me how to undo texturing?

karmic musk
#

Is there a way to hide collision/clipping from showing in world camera?

#

in non-lit mode?

empty bobcat
#

hmm I see gun in dark place:

#

I put envprobe but looks like it doesn't do anything

#

also - when I try to run my map from game menu I got pitch black and corner message: lightmap missing:

hot agate
#

does idstudio come with ALL mesh/texture assets from both the base game and the dlc expansions?

#

or is it just a very limited selection and you're on your own getting thematically fitting stuff to fit any custom maps?

viral grove
#

Slowly figuring out skyboxes and env settings

turbid steeple
#

well i know what i am gonna be trying

#

i heard you lose save files and stuff - at least while using the beta?

#

so i got a level in and i need to load it

#

engine crashing when i go to play

#

am updating

valid yacht
#

im kinda disappointed nobody has posted a in engine dick yet

astral carbon
#

Huh

valid yacht
#

every game that gives you the option to "build" something, the first thing that people make is "a dick"

stiff plaza
#

Designing a DOOM Eternal body part

#

(I don't wanna say the actual thing in fear of an automatic warn or something lmfao)

valid yacht
atomic bay
valid yacht
stiff plaza
#

Forbidden arena

valid yacht
#

I DEMAND ETERNAL DICK

#

dont take that out of context pls

#

thx

stiff plaza
#

Can we get a mod to pin that

valid yacht
#

dont haha

#

im scared the admins will already pull me into the serious room for that lmao

stiff plaza
#

Kex, supporter of Eternal dickmaking

valid yacht
stiff plaza
#

I would 100% do it if I could lol

valid yacht
#

me too, but havent had any time to look into it myself yet

stiff plaza
#

I would 100% do it in SnapMap but I bet that's been done already

atomic bay
# valid yacht dont take that out of context pls

I once released an EternalModInjector mod called β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ. Extremely surprisingly, people never even took that out of context. 🀷

I would please you if I could, but I'm not by my desktop computer, and my laptop isn't strong enough for idStudio. (I haven't even had a chance to touch idStudio at all yet. 😿)

valid yacht
#

i try finding a tutorial on how to use this thing

#

btw. should i verfiy gamefiles? cause it updated with a bunch of mods installed

#

i just do it, just to be safe.
Man, i have like 2-3 arenas in the game, where i really wish it had some sort of endless waves mode, or at least a way longer fight

#

welp, good thing i did

empty bobcat
#

we can't import obj/lwo right?

karmic musk
#

from 3d package to the tool?

#

I believe it needs to be .fbx

last python
empty bobcat
#

fbx hmm

last python
empty bobcat
valid yacht
empty bobcat
#

I don't rember can Blender convert obj to FBX

karmic musk
#

You can import the obj into blender and export it as fbx

empty bobcat
#

but still, there will be no possible to put textures or anything I guess

valid yacht
karmic musk
#

you apply textures and unwrap after importing the .obj in. Do some clean up and then export as fbx

#

unless the model is unwrapped already, that saves you time.

last python
#

Does someone knows about music states/switches or at least where to search/find them? I only know Mars Core ones thanks to Saleem, but what about Cultist Base, or Super Gore Nest Second Suite.

karmic musk
#

I used what you posted as an example

valid yacht
#

why is my 4090 screaming like a bitch 😭

empty bobcat
valid yacht
stiff plaza
#

God PC

#

(mine wouldn't even open it I bet)

empty bobcat
valid yacht
#

not so godly with the coil whine >.>

empty bobcat
#

ah it's coil whine not fans

valid yacht
#

im gonna set a global FPS limit to 120 i guess, nobody can do any work like this >.>

obsidian jackal
#

Tfw I'd need to drop like 2k on a PC upgrade just to make custom maps for Doom Eternal

empty bobcat
karmic musk
#

my 3090 is doing just fine. :/ I have 32GB of ram and a ryzen 5900x

obsidian jackal
#

RTX 2060 and 16 GB Ram so

#

Runs everything I play

karmic musk
#

I think the editor uses 12GB of RAM

empty bobcat
#

16 gigs could be a problem

obsidian jackal
#

I'm not gonna even try, don't worry

karmic musk
#

ran okay on my laptop which is 16gb though

empty bobcat
obsidian jackal
#

No space and my download speed is slow

karmic musk
#

oof

last python
karmic musk
#

tbh, i want to upgrade to 64GB of RAM now lol

acoustic tendon
#

i cant login on the mod launcher whit my psw, i dont know what should i do

atomic bay
# karmic musk I think the editor uses 12GB of RAM

idStudio officially requires at least 32 gigabytes of RAM, and recommends 64 gigabytes. You can probably get by with less than 32 if you don't edit and build maps/look at 3D things, but mapping will devour your RAM.

karmic musk
acoustic tendon
last python
karmic musk
valid yacht
#

Is there some sort of scripting language for encounters?

#

or is EVERYTHING in C++`?
Or blueprints or whatever?

mossy violet
#

Anyone know why my RAM usage is getting absolutely obliterated as soon as idstudio launches? It eats up about 48gb of my 64gb within a few seconds of creating some brushes.

valid yacht
#

i really havent looked up anything yet*

valid yacht
fast plaza
#

All encounters in idStudio use something called the encounter manager

mossy violet
karmic musk
#

I just placed the enemies and built the navmesh (you need to do this or the enemies will die instantly). When you start though, they stand still, so I think you have to script a bit. Other than that, they do their natural AI behavior.

fast plaza
#

it's a simple event based timeline to fire off activatable entities and spawn AI

last python
stiff plaza
fast plaza
#

It's very user friendly

#

you could learn it in a few hours

valid yacht
#

So on a scale from
0 - what is a computer
to
100 - i hacked my government and extracted their local furry stash

Where does that sit?

fast plaza
#

30

valid yacht
#

perfect!

#

cheers mate!

muted bobcat
karmic musk
#

You know uh...It would be funny to make a arena map, but every time you kill a marauder, it doubles the amount of marauders that spawn. Either you die or your PC dies.

muted bobcat
valid yacht
karmic musk
#

just call it hydra lol

fast plaza
fast plaza
#

Yes

last python
muted bobcat
valid yacht
fast plaza
#

Are you thinking of the Kaiser from nightdive? if so that's not me

valid yacht
fast plaza
#

Yes that is me

valid yacht
#

yeah

#

fkin legend

fast plaza
#

lol yeah i've been here for a while happy to help >->

valid yacht
#

im never looking up names haha
I just now noticed

acoustic tendon
#

i cant login with my psw on doom laucher, anyone else with this ?

karmic musk
#

you know dark ages in good hands with kaiser on the team. πŸ‘€

stiff plaza
#

Oh shit, it's THAT Kaiser here??? Hi hello hi

valid yacht
#

Speaking of the other kaiser, i really need to find another name man

#

or change mine to something else xD

#

that works for now

stiff plaza
#

Is it because of the KEX Engine?

valid yacht
#

yeah >.>

stiff plaza
#

Oh yeah lol, whenever I see or hear about it I just immediately think of you

valid yacht
#

i already have a disclaimer on my website, but lets be honest, probably no soul on this planet ever read it haha

stiff plaza
#

Can't believe your surname is Engine, mr. Kex Engine...

valid yacht
stiff plaza
#

Oh shit I forgot to get ready for the QuakeCon stream

valid yacht
#

boi pls tell me i can have panels outside of the main window

karmic musk
#

missed opportunity to call them 'Pains'

fast plaza
#

Yes you can make any layout of panes and windows, idstudio is extreemely flexible. At work i have my own custom two monitor layout for dual AI/level design work.

valid yacht
#

Its kinda insane to me, that id just casually releases those tools to the public

#

thats so non industry standard

fast plaza
#

You can thank the very talented people at our studio like Shale, who will be streaming mods in about 30 min!

fast plaza
#

Yessir

valid yacht
#

fkin hell, my head is all over the place recently, so much exciting stuff going on

#

OH THIS IS PERFECT!

#

Get in here lads

empty bobcat
#

how to put player with all upgrades for slayer and guns?

valid yacht
#

My dumb brain would just place all the ammo/weapons on the spawn point KEK

karmic musk
#

nothing wrong with a ammo room lol

fast plaza
#

using the decl under the "devinventoryoption" i think? folder you can change the starting loadout

karmic musk
karmic musk
unborn ingot
#

you can also uses the give item entity

valid yacht
#

E3 2019??? PauseChamp

fast plaza
#

Yes that's the folder

valid yacht
#

im actually motivated to dive heads deep into this

empty bobcat
empty bobcat
valid yacht
#

i hope it doesnt end up like my classic doom project, where i worked on it for MONTHS, then i had to reinstall windows, and deleted the backup of all my project files before i restored them back onto my PC

#

that shit was devastating to me

#

When i showed a few screenshots on twitter, even john romero commented he cant wait to play it

stiff plaza
valid yacht
empty bobcat
valid yacht
#

i even had a secret just for romero in it and instead of the "Icon of Sin", you would fight his daughter, she said she would even lend me her voice for some voiceover :(

stiff plaza
valid yacht
stiff plaza
valid yacht
#

i cant even imagine how it must feel for actual gamedevs to work on a project for years, just for it getting iced

valid yacht
stiff plaza
#

Yeah, that always pops into my mind when I hear of a cancellation, especially one late into a project's life. Though it's cool that Call of DOOM (smugcaco ) was integrated into RAGE and DOOM 2016

stiff plaza
crystal path
#

progress of learning the engine. Although it doesn't have a disable option

stiff plaza
#

Of course, just kidding, but it is a real shame

#

I'm kind of dragging this conversation now though lol

valid yacht
#

omg u cunts... i read through the whole wiki just for the thing i looked for to be at the very bottom kek

#

im gonna pin that here:

#
halcyon stratus
#

BTW @plush thicket did a SSG only run of your map, it's on #videos . Took me a couple attempts to get right after fixing some input lag issues on my monitor but everything went smoothly afterwards.

oblique dirge
#

hi guys

karmic musk
crystal path
#

I'm having issues getting the encounter manager to open πŸ€”

empty bobcat
#

check the pc rig from QUAKECON

#

threadripper and 128 gigs πŸ™‚

plush thicket
#

should open a encounter manager menu it when you click any encounter manager entity it will show you all the eventcalls

hardy magnet
#

unsure if this is the right channel
I need some help with modded client
when I launch the modded client, I don't have my options, or completed save or levels

last python
hardy magnet
prisma vector
#

hey uh
does the eternal mod manager reset everything? saves and everything? because im playing doom eternal with a UAC atlantica master level mod, and it seems all my data is gone
is this normal??

unborn ingot
plush thicket
prisma vector
#

OH ok, so its just a different thing entirely, like a modded doom eternal, whilst your "vanilla" saves are ok

#

I dont know if this is the right place, but is there a guide or something to use the debug menu? can i use it to rebind my keys?

chrome valley
hot agate
#

I have pc-mod-preview installed and enabled on Steam, I have IDStudio installed via steam and it launches just fine, so how come Doom launcher continues claiming it cannot find idstudio on disk?

plush thicket
hot agate
plush thicket
hot agate
#

cant even merge them by moving via steam

#

went to uninstall, deciced to try copying over files manually first, selected "No", damn thing uninstalled anyway

forest flame
#

I've been playing this game for a long time. You're supposed to need a Bethesda.net account to play the game, right? So I must have created one at some point, because every time I open the game, it logs into what I assume is my Bethesda.net account.

However, I didn't remember the credentials for this supposed account, so I tried to get Bethesda to help me find my account through their website using my email. But the problem was that I never received the email with the required information.

lean silo
#

i'm still getting a crash when i try to play with a mod

unborn ingot
#

You need to download the prefabs

#

I mean the asset packs

lean silo
#

anyone know how to fix this?

rocky orbit
#

is there a way to mod xbox?

lilac river
rocky orbit
quasi dagger
#

Is there like a documentation on how the .map format works? I have worked on tools to convert maps from one Quake-based engine to another, so I'd like to do the same for Doom Eternal too.

latent lotus
#

is there a mod to make doom guy appear taller

#

like move the camera to be in his head and not his chest

oblique dirge
#

Does anybody know how to play master levels? I can’t play anything past hell on earth. I’m so confused.

mellow compass
#

is there someone that could help me setup coop mod

brisk edge
#

A co-op mod would be great for making some co-op designed levels.

silent ledge
latent lotus
silent ledge
#

Time to make your own mod then lol

latent lotus
halcyon stratus
#

How would one go about installing mods from Nexus now? Guessing they're just completely incompatible unless remastered for idStudio.

empty bobcat
empty bobcat
#

How to use this converter?

brazen jacinth
#

why don't I have this folder? is there a base asset pack I need to download that I missed? I verified the files through steam and it didn't do anything

empty bobcat
#

Well, I have no idea how to use converter. But I realized brush section in map file is the same in D3 and DE so I copied whole brush section to map made in Eternal.
Problem is DOOM3 maps are like 1000x bigger than Eternal
it's hard to scale it properly, but I'm almost done.
Better than building once again the same geo I buil't almost 10 years ago πŸ™‚
Hangar map maybe soon πŸ˜„

#

good news slowbuilding took under 1 second!

#

hmm, when I try to play this map it's hanging on in game (freezing)

#

ok, I forgot to place Player entity πŸ˜„

empty bobcat
#

little texture browser XD

#

old "friend"

#

Where is surface inspector? I can't find that window.

pale matrix
#

hi - where is the config file for the new launcher stored? I want to copy over my settings from the base game - thanks

kind sedge
#

I might be daft but how do I open idstudio without creating a new mod every time

#

It also won't change mods when I try do that it says it will restart to change and then doesn't :P

empty bobcat
kind sedge
#

Oh

#

How do I get the launcher

empty bobcat
#

you don't clic Create, just click

kind sedge
#

I'm on steams version of eternal

empty bobcat
kind sedge
#

Not sure so probably not lol

empty bobcat
kind sedge
#

Oh no then

empty bobcat
kind sedge
#

Ahhhh

empty bobcat
#

and - YOU HAVE to next download idStudio

#

it's 100 gigs, remember to put it on the same disk you have installed DOOM Eternal!

kind sedge
#

So if I had idstudio before I have to install it again?

empty bobcat
kind sedge
#

Im gonna try w/o having to do a lengthy reinstall first and hope for the best

#

God it opened so many my awesome mods every time I was using idstudio trying to figure out how to open it w/o doing it I got 0 clue which is the right one I did stuff on lol

tulip horizon
#

yo, i know this a noob question but will the mod launcher allow us to import new character models with custom animations?

empty bobcat
#

but how to do this I have no idea

tulip horizon
#

welp better get started lets goooooo

empty bobcat
#

I can't find Surface Inspector. It should be looks like that, but there is nothing like that 😦

#

even if I reset layout - there is still no Surface Insp

kind sedge
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I think I right click on the grid thingie and theres an option for it

kind sedge
#

No like where your grid of things is like the wireframe view

#

You right click that viewport I believe

empty bobcat
kind sedge
#

Should be there somewhere I think

empty bobcat
#

you have surface inspector in your idStudio?

kind sedge
#

I thought so somewhere

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I would check for you now around where I think I maybe got it from but I'm getting ready for work atm

empty bobcat
#

ok ok

kind sedge
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Oh yeah I certainly did use that I had a look on their wiki abt it

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Just now to see what it is you are looking for

empty bobcat
#

yeah in wiki they talk about that, but I can't find that πŸ˜„

kind sedge
kind sedge
empty bobcat
#

oh, new tutorial, great! Thanks - watching πŸ˜„

#

Man I love those assets - spikey:

empty bobcat
#

and "S" key shortcut doesn't work :/

empty bobcat
#

THERE! πŸ˜„

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yeaaaah πŸ™‚

empty bobcat
#

why I got this problem, when I start map from campaign game menu?

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when I run game in editor map works fine

plush thicket
empty bobcat
#

yeah I got it now. How to lock texture on surface? "T" from old radiant doesn't work

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I'm slowly texturing my old Hangar from DOOM 3

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I found scaling some models cause crash too.

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oh, I clicked something and now it's locked

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got it Shift+T

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Lock and unlock texture on surface!

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guys, do you know some floor texture like classic DOOM snake skin/diamond?

empty bobcat
empty bobcat
#

And where is curve/patch?

empty bobcat
plush thicket
#

look for keys for decals editor in docs, tip create refmap for decals

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you can change the the color too scroll down in decal tool you find color settings

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I hope mods pin my messages gonna be useful for others

empty bobcat
#

Great thanks - starting to play with that!

empty bobcat
#

Am I wrong or textures to use are only in material2/tile?

plush thicket
#

material2/art/decals

empty bobcat
#

I was searching for cool lights in DOOM style, but found nothing.

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I found lamp model instead.

plush thicket
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@cedar thunder I wonder if I can get permission to pin a messages in #eternal-modding I would like to post few tutorial vids gonna be useful for modders

plush thicket
empty bobcat
#

it doesn't look great:

empty bobcat
plush thicket
empty bobcat
plush thicket
#

this issue happen in retail game too, you have to restart the game

empty bobcat
plush thicket
empty bobcat
plush thicket
#

it happen in engine tab in idstudio??, cause you know you can't play your maps in sandbox you need to full bake the level

empty bobcat
#

hmm, I need to watch once again "box" tutorial.

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in D3 it was very easy, in Rage was much more advanced

pallid marlin
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ow

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so how do you move the studio do 'root' folder on steam without breaking steam/launcher and without symlinks ;}

lethal plume
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That is weird in steam it does not have an option to move install folder. I can not find another game that is missing the move files option.

pallid marlin