#doom-2016

1 messages Ā· Page 11 of 1

tepid jolt
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Difficulty dependent IIRC

scenic nexus
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Does anyone play the multi-player anymore I was trying to 100% the game but can't get trophies without multiplayer

honest musk
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Snapmap was gud

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i remember that there was a fnaf map

winter stream
still lily
elder meadow
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2016 was so worth my 5 bucks

still lily
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absolutely

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its a steal. so much content

proper ermine
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This whole spring sale is a steal

elder meadow
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Can I get the gist of how ultra nightmare works?
If I save my mission can I continue after dying?

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from the same level

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No

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You gotta restart

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oof

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That's the big challenge of ultra nightmare

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the first three levels are hard

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there are 5 hidden achievements in steam
is one of them beating the game on un?

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I imagine so

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Ik there's snapmaps for classic doom but how do I unlock all the classic levels, do I just find all the levers

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no idea about snapmaps i only played a couple

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They're cool

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I played a pacman level and some classic maps reimagined

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oh ye I played e1m1

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don't know about other classic levels

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Well in 2016 you can play the entirety of e1 with the modern weapons

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I'm just trying to figure out how to unlock them all

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Ok yeah you just find all the levers

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cool

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Oh wait no it's just the most iconic levels

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So it's a fair amount of the 3 episodes and some of doom 2

elder meadow
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Yes

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oooo

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wow imps are good at aiming

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they do like 60 damage

tepid jolt
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On Nightmare they can oneshot you

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Seriously

elder meadow
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yep i died twice on the second level

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it says the torment has ended
does that mean the slayer has been in suffering

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i've played the older games but I don't know much about the story

elder meadow
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yep and the first three levels
especially foundary are very annoying

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Funny that hell knights and hell razers are the ones I have the least problems with

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really? i find them scary until I get my arsenal

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the last fight in foundry

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those two hell knights are scary

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I have a really good rhythm with the combat shotgun and just shooting a bomb at them, shooting them until it reloads, rinse and repeat until I can glory kill

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epic

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Keep your distance with them

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the stun also helps

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Yes

elder meadow
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I think it's a sensible move to go with health instead of ammo on un

halcyon bear
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I usually go with ammo. Health really isn't to important once you're nightmare level. Hopefully you know what you're doing by then

elder meadow
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As a person who's not good at dodging
upgrading health for the first three levels really helps

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after that I can alternate between ammo and health

still lily
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armor chads

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the virgin health/ammo chooser fears the armor upgrader

halcyon bear
still lily
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"i need ammo šŸ¤“" haha cant aim .

halcyon bear
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Ammo just let's ya clear the game faster without to much chainsaw. Bragging about armor is just letting everyone know you're to shitty and keep getting pegged

still lily
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dude take a joke goddamn

halcyon bear
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I am hahaha

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I actually like armor

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Armor and ammo. Not health at all lately though

still lily
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obviously ammo is best

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chainsawing and being desperate for ammo every encounter sucks shit. like really? 20 shots? pathetic.

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i can carry more shells in my asscheeks

halcyon bear
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Exactly I rather just have what I need deal with the problem and move on

honest musk
still lily
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lmao

halcyon bear
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The division begins

tepid jolt
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ā€œ20 shots? Patheticā€
Wait till you see Eternal’s ammo situation

leaden path
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Both new doom games change the aspect ratio of my monitor on launch for no reason and it sucks. I’m eternal I can change it in game, but in 2016 when I change it in game, nothing changes.

elder meadow
elder meadow
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These fucking cacodemons

elder meadow
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I hate that you instantly die after falling

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Thank god Doom Eternal fixed that problem

bronze bear
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Yea if doomguys such a badass demon ripper he should be able to tank some fall damage

vague quarry
elder meadow
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Into the fire was fucking painful

vague quarry
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what difficulty you playin on?

elder meadow
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Ultra violence

vague quarry
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i recently finished a run in ultra violence, kinda fun.

elder meadow
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It is but man that got annoying near the end

vague quarry
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yea... the part i struggled on the most was the part you have to disable vega

halcyon bear
elder meadow
elder meadow
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2016: let’s say I missed an argent cell at the beginning of a level. If I finish the level and return to main menu and replay the level and collect it, can I just quit the level from there, or do I have to complete it again to keep the upgrade?

proper ermine
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Well in eternal you kept the upgrade if you left but idk about 2016

halcyon bear
south junco
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somehow I managed to play this game without knowing the Rich Get Richer rune existed

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the more ya know

still lily
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dont use it 😭

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they should've made quality of life stuff like savagery and in-flight mobility Preator upgrades instead

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or something that doesnt take up precious rune slots

halcyon bear
south junco
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bruh

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if I'd known I would've abused that rune so much

tepid jolt
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Doom 2016 being crazy generous with ammo is the main reason I don’t really care for it personally.

proper ermine
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Doom 2016 wasnt the craziest challenge specially compared to doom eternal

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But ofc it being doom still brings some challenge

halcyon bear
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Eternals nightmare plays more like how uv should be while 2016s until mid game most enemies can 1 shot you

wet halo
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For SURE

proper ermine
elder meadow
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God climbing argent tower is so tedious

elder meadow
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Honestly it wasn't too bad for me just the floating part was weird to figure out

elder meadow
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The only scary thing about 2016 is when you have 50 hp and there are like 8 imps in the room

still lily
proper ermine
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Tbh idk

still lily
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i beat DE nightmare no problem on my 2nd run

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2016 nightmare took me awhile tho

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shits rough

proper ermine
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I think it's more of how difficult nightmare is

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I heard in 2016's nightmare the demons would pretty much one shot you

still lily
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basically 2 shot

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i died to imps 90% of the time

acoustic sapphire
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in 2016 it's harder to recover from mistakes

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coz the resource collection gets nerfed

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at least that's how i felt on the earlier nightmare levels after replaying it

still lily
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i mean yeah. in eternal ur just kinda unkillable tbh. only random cheese mechanics got me. like purple goop

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fire whoever added purple goop

acoustic sapphire
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haha, i still remember that stream where the devs reacted to a speedrun of DE and their solution to half the stuff was purple goo in the skybox

still lily
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doomguy so weak he cant even lift his fat feet out of 1 inch deep goop

boreal quartz
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Impact compensation

halcyon bear
elder meadow
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Isn't it problematic in small rooms

halcyon bear
elder meadow
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one micro missile also puts them in stagger

halcyon bear
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Whatever youre comfortable with. Majority of people aren't to good with the scope so avoid it or don't know it's potential. Micro missles are fantastic though

elder meadow
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yep

inner blaze
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i just beat this game for the first time :D

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i've now officially finished every doom game

cold root
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did you guys tried to play 2016 like it's Eternal?

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by that, I mean intentionally keeping your ammo low so you have to constantly chainsaw something and quick swapping

elder meadow
vague quarry
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ngl playing doom 2016 like eternal kinda fun bc of just being able constantly switch between super shotgun and guass cannon

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op combo ngl

elder meadow
vague quarry
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samee

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its rlly satisfying to use for whatever reason

west ermine
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My game is experiencing frame stutters consistently like every second, ive tried lowering settings, no change, ive tried closing backround tasks, no change. Whenever walking into a new area, in combat, and everytime i open the pause menu/PDA, the game starts to stutter once a second, occasionally it will fix to perfect frames and as soon as I interact with anything it goes back to stuttering.
Anyone having similar problems?

vague quarry
willow grail
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hello

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I am willing to pay everything

boreal stirrup
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find a real life secret then

willow grail
proper ermine
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They're selling doom eternal collectibles on bigbadtoystore for like 40 dollars

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Or you could 3d print one

elder meadow
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Why does doom crash on vulkan graphics so much

proper ermine
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i guess it just aint good then

halcyon bear
elder meadow
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I have all my drivers up to date
I even lowered my graphics settings but it still crashes sometimes when I alt+tab to switch apps
the crashes never happened when I used opengl

winter stream
elder meadow
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I see, thanks

winter stream
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Np

lament girder
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i had forgotten how pathetic the rocket launcher was in this

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literally need to master remote det in order for it to deal the dmg it should

elder meadow
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You need to use so many rockets to kill 1 Mancubus

halcyon bear
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Ya but remote detonation is absolutely amazing

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With bleed stack it'll kill a hellknight and nearby fodder in one volley

willow grail
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XD

lament girder
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actually scrap that most modless firemodes in 2016 suck

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HAR takes up 20 shots to down a soldier, shotgun may or may not fart even at pointblank, SSG deals pathetic damage without any upgrades, RL is underwhelming, plasma is a bubble gun, chaingun deals too little DMG and the windup makes it useless, gauss is decent, BFG is OP, grenades might as well not exist

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over half the guns in the roster crutch on mods to become viable and that's discounting upgrades

hushed vault
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2016's balance is fucked as hell man

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I'm not sure even a remaster could fix it

winter stream
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awful game design to make weapon upgrades make the gun better

still lily
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yes plasma rifle should instantly gib every demon in 1 shot and ssg needs to have 50 more pellets added to the base weapon.

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luckily modding weapons is super easy in this game

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so you could rebalance them all urself

winter stream
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I'd be very curious what their idea of a well balanced weapon sandbox would look like

still lily
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halo reach HappyGuy

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plasma repeater > dmr ong

winter stream
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cause if I hear "Doom Eternal" I'll laugh. Guns rely on mods to be powerful there too

still lily
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i like progression so idk. making upgrades matter doesnt seem so bad

winter stream
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weapon mods are the only avenue to upgrade weapons, so ofc the base gun is basically for early game fodder

still lily
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right i didnt even think about that. like theres no. base gun upgrades. so theyre all basically designed to kill a soldier when you first get them

winter stream
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other than SSG and gatling mod

still lily
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gatling is trash

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mobile turret my beloved

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i think uranium rounds are pretty good i heard tho

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i just dont bother i like BRRRRRRTTTT

winter stream
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uranium rounds are on mobile turret too

still lily
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oh

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havent played campaign in ages

winter stream
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me neither I just looked it up

tepid jolt
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Eternal is at least more balanced. Like it’s one thing to have mods upstage the primary fire half the time, it’s another to have effectively unlimited ammo for the most powerful nonsuper weapon in the game

halcyon bear
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Absolutely. Nothing makes me more sad than seeing a ssg only playthrough

winter stream
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not even really defending the game overall, I just found that reasoning in particular baffling

halcyon bear
tepid jolt
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The main reasons I don’t come back to this one are how the upgrades that are basically handed to you can trivialize so much of the strategy stuff and the movement feeling really awkward for reasons I can’t articulate

halcyon bear
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I'm actually working on a tac scope montage. It really is fantastic but is overshadowed by micro

halcyon bear
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2016 compared to 2016 shooters.. pure butter haha

winter stream
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as for the ammo issue, while encouraging weapon variety is good, I find DE more just encourages sitting through chainsaw animations all the time

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though iirc the hammer in the dlc gives ammo too right?

halcyon bear
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But I have to give credit the chainsaw feels more natural

tepid jolt
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The closest I can come to an explanation is how it has more momentum than the original games and a fraction of the speed

winter stream
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I think it would be cooler and more visceral if the chainsaw cutting path could be manually controlled lmao

tepid jolt
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I really don’t play modern shooters much so I’m not comparing to them

halcyon bear
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I think that was just a design choice to make combat more fluid. I like both tbh

tepid jolt
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I think it could be cool in a future title to have the chainsaw not have gas but instead it works like 3 and earlier where it’s not an instakill and you’re vulnerable while doing it

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I have played Quake but didn’t like it much. My main shooter experience outside Doom is Ultrakill and Viscerafest, which is like if Doom Eternal and Blood had a baby

winter stream
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my favourite iteration of an execution type system is still Metal Gear Rising

tepid jolt
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I played some Dusk. Its movement feels fine

halcyon bear
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The majority of people I've talked to have told me dusk has some of the best movement and fluid combat out there and I agree. Just wanted to get a sense exactly what you find smooth but I don't think I will now hahahaha

tepid jolt
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Doom 2016 movement doesn’t feel clunky to me so much as slow. He’s objectively not slow but he feels slow, at least by comparison to the other Doom games

halcyon bear
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Can't deny its slower than classic. That's just facts

tepid jolt
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In particular he feels like he takes forever to get to speed if you stop for any reason, even if it’s just to adjust your aim or check the map (things I have to do a lot)

lament girder
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strafe and backpedal speed is slower than forward sprint speed in 2016 for whatever reason

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it's fixed values for all directions in eternal

tepid jolt
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That could be why

sharp blaze
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Agreed, although I feel like it's just the lack of a sprint or dash option

grim wigeon
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Yee I went back to 2016 after Eternal and felt very weighed down, mostly because I couldn't dash lol

sharp blaze
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I actually played doom 1993, doom eternal, then the rest of the games in that order which definitely affected my view of the rest of the series

cold root
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first time I played DE, I obviously played it like it was 2016, which of course was not good

halcyon bear
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I haven't once been like I can't play A game 2016 anymore because I was playing eternal before or classic or dusk ect

grim wigeon
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Yee once you get so used to being so fast and agile, it's really difficult going back to not

halcyon bear
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But ya eternal has a habit of putting your muscle memory out of focus even if it's for a little while

grim wigeon
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Although I was able to transition from DE to 1993 easily

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I went and fucked around in the fortress for a bit and blazed through a couple of the classic maps on the computer

halcyon bear
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Nice ! Always a solid time !

grim wigeon
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Yee, I just think it's easier to switch between the pacing of some games than it is for others. My main problem was probably that I came from a fully completed DE save and then started playing 2016 on my not even half complete UV save

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I didn't even have air control or double jump lmao

grim wigeon
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Anyone else's loading screen try to give them a seizure?

elder meadow
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in 2016 you stay stuck to the ground the majority of the time

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and yes it is hard to switch between those two games

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it messes up the rhythm

halcyon bear
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Which is why air control and such exists

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I really hope people aren't just walking around in 2016 lol

elder meadow
halcyon bear
elder meadow
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mhm

elder meadow
lament girder
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for me its a combination of the weapons, enemies and combat flow being pretty underwhelming in 2016 more than just being slower

halcyon bear
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That's a hard disagree from me. Especially if the only comparison people make is eternal. For me everything you mentioned is extremely better than most shooters out there even today

proper ermine
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Doom 2016 wasnt really slow

halcyon bear
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Not at all that's a eternal jank muscle memory issue. Not a game issue

proper ermine
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Lmao yeah the muscle memory of eternal kinda fucks up 2016 for a lot of people

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Pb is entirely different and doesn't do that much dmg

halcyon bear
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Calling the game anything but a masterpiece is sad.. literally saved and revived boomer shooters and shooters in general was praised for all the things mentioned above that it apparently is"lacking" damn sin and a shame anyone feels that way

elder meadow
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2016 is NOT slow it literally made me motionsick the first time I played it

proper ermine
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Played the demo and it was kinda fun

halcyon bear
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They wouldn't have made a sequel if the game wasn't a banger. It's a award winning beloved game ( for most doom fans) definitely shouldn't miss out on it

sharp blaze
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Doom 2016 is a great, fast paced game, but eternal made it look slow because of how fast it was

tepid jolt
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I can respect Doom 2016 for what it accomplished and how, but I can’t bring myself to play it again.

halcyon bear
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Shame

lament girder
halcyon bear
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And what do you mean never takes control away from you ?

red flume
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How is the game not taking control away from you a negative

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that's like the thing DooM should do

lament girder
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very educated way of opening up conversation with 'talking out of your ass'

halcyon bear
lament girder
# red flume that's like *the* thing DooM should do

in the sense you're never not in control of any combat situation. the enemies are too stupid and too few and far between in any arena to get clear shots in on you coupled with their slow reaction times and movement

halcyon bear
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To few ?

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Now I know you're talking out your ass hahahaha

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Honestly just sounds like another eternal first player

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Slow movement? Again wrong

lament girder
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because every encounter takes place in arenas and their AI is dynamic they can never be placed in situations where they can get the drop in in you. they're designed in such a way that youll always see them coming and be able to reach accordingly

halcyon bear
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Game was also praised for ai

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All this is just you making things up now

proper ermine
lament girder
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I'm not but you're allowed to disagree

red flume
halcyon bear
lament girder
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imps are another issue. it's like they knew the other high tier enemies wouldn't be a threat so they spammed every arena with them

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since they're the only enemies that can reliably snipe you if you're not careful

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hence why 75% of every arena is just imps

halcyon bear
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They placed a common light enemy around a map. How could they. That doesn't sound like doom at all. Who puts imps everywhere. Mad Men

lament girder
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and they're deemed more dangerous than any other AI in the game by far

cyan glade
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@lament girder I agree. These points you make are the inspiration for my snapmap maps. I made them hardcore and very challenging. Sadly they died with my xbox. This game can be really fun but I barely even touched the campain.

lament girder
proper ermine
lament girder
#

instead of pretending to laugh and blindly defend this game you could make an effort to understand it's shortcomings

halcyon bear
halcyon bear
lament girder
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i haven't once commented on anything subjective though

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the weapons are unreliable without mods or upgrades and you literally run circles around the AI

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this is pretty terminal

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2016 is either way too easy or bullshit because of the imps and SOLELY the imps

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that's a pretty fucking big flaw to have one type of enemy in a series that takes pride in having a variety of monsters each filling different niches be the only enemy type to poise a significant threat to the player even in late game

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and I'm not the first or last to make an observation on that front

halcyon bear
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For the most part it's over exaggerated to the point of just sounding like blind hate. Balance issues sure. Imps fireballs yes but heavy use with light i think works fantastically enemy count for the arena works well and holds up. I just don't think only serviceable holds any water with any of your complaints

halcyon bear
lament girder
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if you 'just don't think' you agree with me then I don't know why say something like 'this game should be considered a masterpiece ' like nobody would contend that

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I told you why the enemy balance is flawed

halcyon bear
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Because other than you and 2 people in a room the majority would agree with me. There's no use arguing with some random about a game they don't like really

lament girder
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'the majority would agree' lmao

halcyon bear
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Yeah thanks for understanding

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Now you sound rational

lament girder
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the majority believes doom is a mindless horde game full of samey AI that sits still and waits for your shots and never once retaliates and 2016 feeds into that

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are they correct in that assumption?

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bottomline is 2016 has mediocre design

halcyon bear
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I'd love to see your gameplay because you're either playing hurt me or like trash to feel this hurt and making this much up hahah

lament girder
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sure

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and here's the AI you swear isn't useless

halcyon bear
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First off I want to say love that you're playing classic pose

lament girder
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see how piss easy the game is despite it trying it's hardest

halcyon bear
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I don't know man looks like this isn't nightmare

cyan glade
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caugh BRUTAL DOOM

lament girder
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yes it is

warm flame
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It's a old game, this is as far as it gets-

lament girder
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your eyes do not deceive you my brother in christ

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you made a claim

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this is indeed my response

halcyon bear
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I have never ever seen gameplay like that. It's like my neice playing but you're somehow still getting through it. It's weird as fuck

cyan glade
lament girder
#

LOL

halcyon bear
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I have to say I dig it

warm flame
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You hate on it cause of its flaws, it's not going to change, so go ahead keep doing it

lament girder
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why are you angry at my opinion

halcyon bear
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Fair point you're allowed an opinion

warm flame
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Just stating the fact, never said I was angry

lament girder
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i guess i just have genuine trouble understanding how this game is meant to be a masterpiece

winter stream
lament girder
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I strafed

winter stream
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not soon enough

halcyon bear
lament girder
#

you can see I took aoe damage from the ground pound

cyan glade
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Honestly I enjoyed it to an extent, I would probably still be mapping if I had a left nut to sell for a new xbox

halcyon bear
lament girder
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it's funny how now that I've posted evidence of me stomping the game all i get is scrutiny

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I'll take it as me doing my job properly and backing up my arguments with demonstrable facts

halcyon bear
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Not really stomping your playstyle is really strange but I dig it.

lament girder
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so far i haven't heard anything on why the game should be considered a masterpiece

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I mean it's a fine game

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but I'd sooner consider 64 a runner-up for a masterpiece over it at least in terms of design

cyan glade
halcyon bear
winter stream
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snapmap is a masterpiece. everything else is ok

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lmao

lament girder
halcyon bear
#

64 is a masterpiece

still lily
#

Multiplayer was fun
SnapMap while poor at launch was overlooked and now bloomed into something amazing.
The campaign was a solid reboot especially ballsy to revive something as revered as doom and it pulled it off convincingly well. The gameplay is solid, the levels are nice. Its just a cool fun game.

halcyon bear
lament girder
limber steppe
#

hello

cyan glade
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64 is even better with mods but yea it's great

lament girder
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dare you badmouth 64

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heathen

limber steppe
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i dont have doom 2016

halcyon bear
still lily
winter stream
cyan glade
#

BURN THE HERETIC

limber steppe
limber steppe
lament girder
halcyon bear
#

Me an papaya will make an alliance

lament girder
halcyon bear
#

Or Maybe that was another chat

halcyon bear
winter stream
# halcyon bear How so?

I recall there being a level where you have to get a powerup to survive a hallway full of crushers, and you are forced to reset if you fail to make use of it for that purpose

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and then there's a secret level where it's just dumb booby traps

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haha you get armor? die

lament girder
#

64 and eternal (and parts of 1 and 2) are exactly like that
you're not just supposed to stroll through the levels focusing only on whether something spawns in or not

still lily
#

obviously if ur bad enough to need armor DIE!!!!!!

lament girder
#

the level design is there to throw you off and send you into optional paths with traps to sort out

winter stream
lament girder
#

that's the whole point of exploration

proper ermine
cyan glade
#

Lmao

halcyon bear
#

I saw that

lament girder
#

I've genuine concern for what you might be referring to considering the game doesn't soft lock you

still lily
halcyon bear
still lily
#

snapmap based asf

halcyon bear
still lily
#

thats what the server is for ig

cyan glade
# lament girder sure

I don't get why anyone is bashing after watching your videos. You make it look like the cakewalk it is.

still lily
#

Bethesda cant make social services for shit

halcyon bear
still lily
#

i mean. sure. playing an early level with max upgrades would be pretty easy i imagine

still lily
#

i still found 2016 nightmare much more difficult than DE nightmare, particularly early on where there aren't very much options. basically up to foundry. and like.. one part in vega core i remember dying at on UN a few times.

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like the tram station part. idk why that fucking got me so many times

halcyon bear
still lily
#

i mean if they dont like it they dont and probably wont. explaining why its good wont change that lol.

lament girder
#

I like that were forgetting the part where it's a custom level with high tier enemies

winter stream
still lily
lament girder
#

how dare I use my maxed out arsenal i worked up towards on hordes of high tier enemies

lament girder
still lily
#

if its soooo easy. just do UN.

halcyon bear
lament girder
#

what makes you think

  1. that's a viable counterargument
  2. i haven't done UN before
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please elaborate

#

why is not a single one of you able to bring up a solid argument

proper ermine
#

Why the fuck is this still going

lament girder
#

I have no idea

halcyon bear
#

No clue

still lily
#

uhh. because if you think its easy. ultranightmare is harder cuz you start with no upgrades and only have 1 shot. whats the issue?

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also you could always just mod it. rather easily to be harder.

lament girder
#

are you for real?

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Jesus Christ what am I reading

#

what is this argument

proper ermine
#

One man vs all

still lily
#

i think ur problem is thinking im arguing with you lmao

winter stream
halcyon bear
#

I've been in this discord to long

lament girder
#

It's an excuse to sideline the fact there's barons, both mancubi versions, revenants and summoners in that level

still lily
#

didnt you know? arguments dont exist in this timeline. unless I say they are ones coolcaco

lament girder
#

and it's still easy

still lily
#

ok so uhh mod it. gg gamer.

winter stream
#

"I'm fighting a custom level with hordes of high tier enemies"
"A single hell knight with a supporting soldier or 2 isn't hordes of high tier enemies"
not an argument apparently

lament girder
#

hasn't watched more than 2 minutes of footage

#

this is my argument

winter stream
#

the video in question is 25 seconds

lament girder
#

why are you trying this hard? where are you getting at with this?

manic token
#

Hello

proper ermine
halcyon bear
manic token
#

I want poblem for register my poblom

lament girder
manic token
lament girder
#

i can bait barons too, wanna see me do it?

#

so you can eat your words?

winter stream
#

a 1 on 1 fight is always going to be easy, doom eternal included

proper ermine
#

Like some people love doom but others dont

#

Some people like fast paced games others prefer slower paced ones

lament girder
#

the hell knight introduction in eternal is succinct and you can't dash away from his ground pounds

proper ermine
#

Some people love cod others don't

lament girder
#

he's much, much better at leading them

#

and the AOE is larger

still lily
# lament girder why are you trying this hard? where are you getting at with this?

ur saying its its super easy so it's not good and isnt a masterpiece. (as if a game needs to be ultra difficult to be good or something) and im just saying there's options out there. Like UN runs and Modding. I personally found this harder than DE, so to each their own. I'm not gonna change a mind as stubborn as you and am not trying to.

halcyon bear
# lament girder i can bait barons too, wanna see me do it?

Honestly when you got to heavy fights your movement was great and you weren't melting just playing and you had several very close calls. It honestly looked like you were having a good time there. It's weird you weren't but that's cool

tepid jolt
#

Sauntering into social situations and picking fights for no real reason is just bad etiquette. Please leave or change subject to something less belligerent, either works for me

halcyon bear
#

Great swaps also

proper ermine
winter stream
#

"arguments bad, must avoid, return to hivemind"

proper ermine
halcyon bear
winter stream
#

I will never understand the idea that arguments are a bad thing

tepid jolt
#

I beat Exultia finally

still lily
#

mighty doom grind.
the energy system sucks 😭

proper ermine
#

"Several people are typing" scares the fuck out of me

lament girder
# still lily ur saying its its super easy so it's not good and isnt a masterpiece. (as if a g...

the weapon balance is borked, 80% of the roster is useless and is the reason why imps are overused. the enemy placement and usage isn't effective and their roles in combat aren't well established.

I'm not wanting the game to be harder because I'm a self-proclaimed hardcore gamer or what have you. I'm saying the game isn't balanced. i don't think it's scatterbrained to ask for a game to make sense before it's touted 'a masterpiece'.
i don't know if you calling me stubborn is some attempt at 'no u'ing me, or if you flatout can't follow what i'm saying, but nothing you're replied to me with so far has made sense, or been in tune with anything i said.

tepid jolt
#

Arguments are good when and only when they serve a purpose. This argument does not

halcyon bear
halcyon bear
#

Number 1 actually

proper ermine
#

Amazing if only I could play

winter stream
still lily
#

you cant even watch an ad to refill it so you just kinda done after doing the daily challenges and like 1 main level.

halcyon bear
tepid jolt
#

I’m bad at Mighty Doom but I’m enjoying it.

halcyon bear
#

Struggles real

winter stream
#

when they going to add static rifle lmao

still lily
#

i wish less things were luck based

#

but yessss they need to add more 2016 stuff

lament girder
#

this is the 2016 channel.

still lily
#

where is 2016 Preator?

proper ermine
halcyon bear
winter stream
#

there is different kinds of luck

tepid jolt
#

I look forward to seeing more chapters and especially more demons. I’d like to particularly see some Doom 3 demons make a comeback

proper ermine
#

Except maybe a few like eternal but most multiplayer games are luck based

still lily
proper ermine
lament girder
still lily
#

they need to add summoner, all 2016 exclusive weapons like reaper and grenade launcher, 2016 preator suit and even some levels like vega core or foundry. then id be happy

proper ermine
#

Nah not summoner just add the archville

lament girder
#

archvile > summoner anyday

proper ermine
#

Archville is more iconic

winter stream
#

why not both

halcyon bear
proper ermine
winter stream
#

uh no?

lament girder
#

also, this is still the 2016 channel.

still lily
tepid jolt
#

Having summoner be a mini-Archevile could work

still lily
#

its fine to go a bit off topic from time to time its okay

proper ermine
halcyon bear
tepid jolt
#

Yeah something like that

still lily
#

just have both as bosses and enemies. they're different enough.

tepid jolt
#

Spirits would also work

proper ermine
#

Interesting but with what it is now it seems that every demon needs to be a boss

winter stream
#

idk they should just have unique bosses intead of big demon

tepid jolt
#

I was going to suggest Vagary but boobs could be a problem. I guess they could fudge the design a little

halcyon bear
tepid jolt
#

Doom 3’s spiderdemon

still lily
#

oh

proper ermine
winter stream
#

I'm legit planning on making a mighty doom in snapmap without the luck systems and custom boss fights

still lily
#

never played that game.

proper ermine
#

Mighty doom seems to only have doom 2016 and eternal content (aside from the classic skin)

halcyon bear
tepid jolt
#

Mighty Doom is a roguelite. Adapting to high RNG is kind of the point

still lily
winter stream
proper ermine
tepid jolt
#

I do think they could reign it in a little though

winter stream
#

the excessive luck mechanics in mighty doom is just a product of it being an archero reskin with an extra mechanic or two

proper ermine
#

But what could we do archero does the exact same thing and the game is based on the like archero style so we cant do shit

still lily
#

yes game. i TOTTALLY want the choice betwen
[Max Health] [Explosive Glory Kills] [First Impressions]
SOOO useful game! Thanks!

proper ermine
proper ermine
#

Plus first impressions helps fix a bit of that glory kill rng you talked about

winter stream
#

mobile games are all just regurgitations of eachother

proper ermine
#

Bad example mate

halcyon bear
proper ermine
still lily
proper ermine
#

I'm at doom hunter base and I only got like 3k base

#

No wonder I die a lot

winter stream
still lily
#

why doesn't it just show numbers??

#

why must i guess

proper ermine
#

Oh yeah right the percentage increase

winter stream
proper ermine
#

That's actually kinda crucial they need to add that

tepid jolt
#

I figure that they’ll run out of good modern Doom demons to use after a while and could start dipping into Doom 3 for more. Cartoony toy versions of the Doom 3 nightmare fuel would be pretty interesting

proper ermine
#

Imagine if we could have skins for the demons

still lily
#

they just gotta add alot of 2016 stuff. then adding in some doom 3 and classic levels and such would be nice aswell. it would be cool just to have a global celebration of doom in an offical game

lament girder
still lily
tepid jolt
#

I particularly want to see the vagary and cherub. Those are so creepy in 3

still lily
#

like. its possible to not even get an upgrade you were looking for. Ever.

lament girder
#

well 2016 moreso than eternal, but that's just how it is. mods are supposed to enhance a weapon's damage capabilites and you can't ask for much depth out of a mobile game that's bordering on gacha. stat changes are as best as you're gonna get it. same for RNG to 'spice' up the combat.

winter stream
tepid jolt
#

In general cute redesigns of disturbing monsters is a fun aesthetic.

still lily
#

what if they were always cute?

tepid jolt
#

Then you get toy cacos

halcyon bear
still lily
#

doom fans when the game doesn't have photorealsitic testicle bursting gore. doomguy_shock

lament girder
#

people will say the classic caco is cute looking (granted, it is) but don't wanna hear it from the newer designs which is funny

#

the cacodemon in nudoom is much goofier than any past iterations

tepid jolt
#

I think 2016 and Eternal’s cacos are cute too

halcyon bear
halcyon bear
tepid jolt
#

The only cacos I don’t find cute are the Doom 3 ones. They just make me sad

halcyon bear
#

The octopus caco

winter stream
tepid jolt
#

The vibe is very ā€œlook how they massacred my boyā€

lament girder
proper ermine
lament girder
#

that squishy beluga head of theirs with the hint of a smile

proper ermine
#

The no pupil makes it a bit more terrifying which I kinda like in 2016

still lily
#

2016 hell knight gotta be peak demon design of all time right next to classic caco

halcyon bear
#

I actually love doom 3 so I was pretty happy the first time I saw the 2016 hellknight

lament girder
#

they look like big puppies. i love them

tepid jolt
#

2016 Hell Knight is just Doom 3 Hell Knight in HD

lament girder
#

the doom 3 hell knight was massive. i love his deltoids and how huge his neck muscles were. the 2016 knight is emaciated by comparison and the scale pattern on his skin just makes him look alien

#

i love how the eternal design gives him a roided up appearance with the veins on his chest area and the fucked up teeth

halcyon bear
#

Oh ya I agree and when the doom 3 hellknight moved. Just felt that terror and mass

still lily
#

eternal hellknight fell off 😭

still lily
#

why they give the man eyes

lament girder
#

the doom 3 hell knight had eyes too, lol.

#

small beady black eyes just above the nose.

tepid jolt
#

Eternal’s HK has eyes?! How have I never noticed

still lily
halcyon bear
#

Eternals are made to be actual eyes where 3 looked like a organ the thing didn't need anymore like a tailbone

tepid jolt
#

Vestigial organs

lament girder
#

it's such an infinitesimal detail considering their behavior is the exact same in both games. in eternal they're just yellow dots encased in a red skull.

#

the 2016 hell knight's skull looks so soft and smooth

#

i want to rub it.

halcyon bear
#

Like there no bone there

still lily
#

idk. i immediately noticed it and it sucked how they killed the whole no eyes thing. just made it generic tbh

halcyon bear
#

Like a beluga whale

tepid jolt
#

My only Doom 3 design besides Caco that just saddens me is the Baron

lament girder
#

the eternal hell knight looks like he would chew me the fuck up, drag me on the streets and eviscerate me in broad daylight if i tried doing the same

halcyon bear
#

You mean the bruiser?

still lily
#

i didnt even recognize it in mighty doom

tepid jolt
#

No I’m saying that there isn’t one

#

The bruiser is its own (cool) thing

halcyon bear
#

There's birdman?

#

Mods for it now anyways

still lily
lament girder
#

'muscular monster' is about as barebones a design as you can get

tepid jolt
#

The bruiser is the RoE guy with a monitor for a head right?

still lily
#

eyeless muscular reptile monster hits harder tho

lament girder
#

i didn't even notice the 2016 knight didn't have eyes and honestly? looking back you can kinda tell the way it fumbles around

#

they're also so tiny.

halcyon bear
#

I always like these size things

still lily
#

cyberdemon is a twink tbh i could solo it

halcyon bear
lament girder
#

never understood the 'wahh they gave it eyes' complaints much. the fact it looks so fucking angry in the face and how its body is covered up in purple veins give it a very brutish look compared to the soft silky smooth skin of the original. also it's mostly grey like the d3 knight.

still lily
#

spidermastermind is short bruhhhh

still lily
lament girder
#

i don't recall people complaining when they redesigned the imps.

still lily
#

it was a very slight redesign

winter stream
# halcyon bear What maps have you made? I'll check them out

oh right, forgot about this. The only full maps I've really made is an rpg that's pretty outdated and was my first map, and a short boss fight map where you are essentially fighting the snake character in those classic snake games with its own AI. Apart from that, I dig into the game's files alot to find new ways for SnapHak to expand the editor, made the logic and mechanics for the bossfight in Into The Mortuary, did a lot of the complex snaphak stuff for Papa Tela's Pizza Terror, and I have some work-in-progress maps like a flight simulator and a survival game where you are stranded on an iceberg with a day/night cycle.

lament girder
still lily
#

just turned up the contrast, added red and some spikes.

lament girder
#

that's not a slight redesign lmao

halcyon bear
lament girder
#

they gave them fucking eyes

still lily
#

imps always had eyes?

lament girder
#

they didn't have eyes in the 2015 demo.

halcyon bear
#

Personally also really liked the doom 3 imp.

lament girder
#

they looked like lesser hell knights then

still lily
#

well. thats the demo lol

#

both imps are cool. i dont really perfer either or tbh

halcyon bear
winter stream
#

got doom moderatored

lament girder
#

i do. i prefer it when the enemy that makes up vast majority of the arena doesn't have eyes

winter stream
#

I love bots restricting free exchange of thoughts

tepid jolt
#

ā€œThey gave them fucking eyesā€ just gave me the mental image of imps making flirty expressions at the Slayer like a scene in a really weird porno

#

And I can’t help but laugh

lament girder
#

over a less common enemy that just stomps the ground angrily like a puppy

#

imps being blind is much creepier and them being inline with the knight's design is sensible. the change is only good because it led to the eternal imp which is at least a compromise between old and new, but the 2015 design was congruent with another design. it had cohesion.

still lily
#

why do demons need eyes anyway. why do they need limbs? Why dont they all just become 1 huge biomass and engulf earth and kill everyone

tepid jolt
#

Add shoggoths to the next Doom

winter stream
lament girder
#

beats me how people didn't complain back then. i guess we didn't have another game to throw crap at and compare it to.

#

imagine how much worse it would've been if the 2015 imp design had been final and only the eternal design had had eyes. people would've lost their marbles and it'd have been so funny.

#

'WHY DID THEY CHANGE IT IT'S NO LONGER CREEPY NOOOO'

tepid jolt
#

Actually shoggoths in Doom sounds like a great way to have a new tool to spook Doom veterans

halcyon bear
winter stream
#

sure, though again, not a whole lot to test for now.

lament girder
#

i should reinstall 2016 and finish up my snapmap. i was about 75% done with it last time i played andi never had the patience to wrap it up

halcyon bear
#

Dou it

winter stream
#

The grind to finish a map is the hardest part

#

kinda like game dev in general

tepid jolt
#

I want to finally try putting together custom Doom 3 maps when my laptop is fixed

lament girder
#

big part of my argument earlier is how you can't get the AI to stay put in one place and snapmap sorta mitigates that with custom geo. but that's mostly due to how the AI navmeshes break when placed on top of a volume and become dormant.

halcyon bear
#

Ohhhh gotcha

winter stream
#

such as creating an infinite loop between 2 path points adjacent to eachother

lament girder
#

i love to have enemies serve as sentry turrets with nowhere else for the player to hide behind. something like a bunch of knights or a couple pinkies in close quarters with imps high on top raining fireballs upon you, or monster closets with revenants.

winter stream
#

as turrets? yeah elevating them on geo is how that in particular is done usually

lament girder
#

another thing is 2016 AI doesn't operate like classic Doom does, so the combat scenarios would play far differently even if you put the same pieces together.

#

it's pretty tragic how weak the revenant is.

winter stream
#

I don't really see a point of a 1:1 remake anyways. Like the mighty doom in snapmap is going to be wayy more of a departure from archero

lament girder
#

he's not much better in eternal, but at least he can hit you due to the rockets having a larger hitbox, faster, straight-pattern and just being more numerous

#

i wish there was a way to buff AI in 2016 to spice it up a bit.

winter stream
#

depends on what kind of buffs you have in mind

lament girder
#

i'd love a rev with homing missiles that actually seeks out to cross gaps to jab the player in the face.

halcyon bear
winter stream
#

though with modding, there's quite a lot you can do

lament girder
winter stream
#

I find the revenants lunge pretty far with the melee, but maybe that's just snapmap

halcyon bear
winter stream
#

it's just yeah they don't really cross gaps to do so

lament girder
#

yeah, like I get for arena design purposes it's fine, but for snapmaps that don't follow the same combat structure, it's very difficult to make the AI deadly on close quarters.

#

especially with the way weapons are balanced. classic doom is much more strict in that regard but 2016/eternal give you plenty of room and tools to outmaneuver anything, so while a room with 1 baron, 2 shotgunners up in a ledge and 2 revenants will be annoying in the original, in nudoom there's like 10 or so different ways to go over that same encounter and walk away unscathed.

winter stream
#

the weapon balance in snapmap differs alot from campaign anyways

#

one thing that's pretty cool at least is being able to have 24 demons fighting you at once thanks to snaphak

lament girder
#

the original active AI count maxed out at 12 iirc?

winter stream
#

yeah

lament girder
#

that appears to be hardcoded into idtech 6 and 7

winter stream
#

even campaign caps at like 15 or 18. 24 seems to be the hard engine limit unless one of us finds wherever that limit is being imposed, and it can be manipulated

winter stream
lament girder
#

24 I mean

winter stream
#

oh

lament girder
#

24 appears to be the active AI count limit

#

me and some folks tried looking into it while working on researching md6 for eternal. no dice

winter stream
#

24 is honestly plenty for anything that isn't a nuts.wad style shitpost

lament girder
#

but what if i wanted to make a nuts.wad style shitpost

#

i just wanna have active AI hunt down the player across large maps. give the AI a reason to run around outside of the arenas to catch them off guard.

#

imagine something like the foundry scene in the cinematic trailer literally crawiling with zombies

winter stream
lament girder
#

entity culling MaledictPog

tepid jolt
#

I want to try doing a Doom 3 map in the vein of something like Scythe’s ā€œFearā€ where demons are coming out of the walls and from vents and you have to fight a whole army at once. I figure that’s doable with modern PCs given Doom 3 is almost 20 years old. You would definitely need to tweak the weapons and maybe the player’s movement speed to make that fair though

lament girder
#

i tried many classic inspired doom 3 mods and never found them any fun tbh. doom 3 is way too different in things like feedback and sound to be anything but shoddy

#

on the other hand it's fun to see actual infighting in a 3d engine that isn't quake

tepid jolt
#

I like the base game so that isn’t an issue for me. I just feel it was never pushed to its full potential

winter stream
#

that's how I feel about snapmap

lament girder
#

well it took modders 6 years to figure out how to mod snapmap after researching eternal

#

doom 3's been around for far longer than that and the modding scene's been dormant for a hot minute.

tepid jolt
#

I don’t see the problem with that. Also it’s not like mods aren’t made at all, just not on the same scale

winter stream
#

I'm not sure if it was thanks to eternal that snaphak exists.

lament girder
tepid jolt
#

IDK but that’s more than zero

lament girder
winter stream
#

That's not snaphak

lament girder
#

i didn't mention snaphak specifically, just modding in general.

tepid jolt
#

Also if I do such a mod it would primarily be for myself to channel my imagination. If no one plays it, it would still be worth making imo

winter stream
#

and wym the md6 has been cracked? Is there a way to create and import md6 in eternal now?

lament girder
#

it's been a thing for at least a year+ now lol

#

i'll have to dig up some examples, but it's mostly static models.

winter stream
#

oh

lament girder
#

i play eternal with the bullet and plasma ammo pickups from 2016 because i find them better looking. basically reverse engineered.

winter stream
#

bmodels

lament girder
#

yeah, basic stuff and we never did figure out animdefs :C

winter stream
#

md6 are a different type of model from static bmodels

lament girder
#

we can replace parts of enemies with static models so that was a part of it iirc. been a while since i looked into it.

winter stream
#

Cause yeah i know about that stuff

lament girder
#

i've kinda fell off modding in general. i mostly just draw now lol.

winter stream
#

afaik all that is done for adding static parts to enemies is thanks to fxdecls

#

snapHak does something a bit different; entities have the ability to be binded to other entities, and even to specific joints of entities with md6 models

lament girder
#

aside from joints, wasn't it already possible to attach FX to entities?

winter stream
#

yes, but, the reason that's not how models are attached with snaphak is because it involves modifying decls, files outside of the map file that gets uploaded when you publish. Snaphak maps function fully without mods.

still lily
#

snapmap + mods doomguy_grin

#

unstoppable. all we need is navmesh and bmd6.

#

then we can make whole ass campaign quality maps

#

eeeeee. I really hope either an ex id-dev or some code wizard swoops in and gets it going. Im trying my best with my limited knowledge

still lily
#

just brings up the question.. why didnt they just all dis stuff? All it needed was UI to work in-game. šŸ¤”

lament girder
#

because every new patch has to go through a million hoops just to get the all-good from zenimax and bethesda and they didn't have the time, energy nor resources to give a shit about snapmap after certain affinity left. maybe if they hadn't focused on the crappy multiplayer only 10 people played across the only 2 live gamemodes there were.

#

i remember jumping on classic snapmap DM maps in my own time with folks and having a much better time than we did playing the halo-like online ripe with sound balancing issues. it pissed me off not being able to hear enemies right behind me or the vortex rifle + SSG/CSG + SSG combos being so busted, or the demon rune and special gun drops being literally 'here's some free kills for you'

winter stream
#

Shame that there was no ability to create multiplayer lobbies in snapmap larger than 4 players

still lily
#

MP is moddable aswell šŸ¤”

#

maybe we could make it better

#

Modded private match lobbies would go insane

#

full rebalancing, demons less OP/removed (which i think you could do anyway? nerf healt/turn off runes?) The MP was just casual fun.

#

and by god. the taunts are glorious. i need more

#

if i took it seriously, i hate random bullet spread. Demons were pretty dumb op. Weapons are much better than others. The bots however are actually pretty damn intelligent all things considered. John Dean is a chad.

#

pretty sure you can add ai to MP maps aswell

#

12 player horde mode lmfao

elder meadow
sweet shale
#

Does anyone still play doom 2016 multiplayer?

halcyon bear
#

Ya you definitely can find solid matches time to time. Just expect it to be nice and sweaty

cold root
#

being glory killed by demons is one of the most notable things in this game that was removed in DE

#

that one where the Posessed eats chunks of your flesh is unsettling

halcyon bear
#

How they hell did a possessed kill ya. Jk true really miss it

cold root
#

I imagine that if a Marauder was able to glory kill you, he will cut all of your limbs one by one with his axe then shoot you in the face with his super shotgun

proper ermine
elder meadow
#

he takes off your limbs, beats you with it and then punches your face

#

But my favorite glory kill is the Baron
He rips half of your body

still lily
winter stream
# elder meadow I am new to snapmap, may I know what is snapHak

It's a tool that basically lets you edit the save file of a snapmap more directly without the limitations imposed by the in-game UI. Instead of being limited to what the UI lets you do, you're only limited by what the game's engine lets you do.

This includes being able to spawn movers, modify demon AI, scale and retexture props, thousands of new props, fx and textures, thanks to assets in the game’s files, among many other things.

elder meadow
winter stream
#

Sorta. That Baron actually has a bunch of custom props attached to him

latent jewel
tepid jolt
#

I don’t mean like that. I mean like high elevation monster closets to introduce a cloud of flying demons. Fear is an early slaughter map

latent jewel
#

for which game is this Scythe's Fear map? D16?

latent jewel
winter stream
#

Which is sad because it's new levels vs the same ones but with some changes

#

But my entire pursuit with doom 2016 is to get snapmap the credit it deserves, and I'm not giving up on that anytime soon

latent jewel
#

this is why I'd want a combination of the two -to modify the campaign maps having multiple exit points, to different maps. but I am not sure if this would permit the game to load snapmap assets, since two seem separate entities. maybe if someone would succesfully merge snapmap to the main resource file

#

what I also observed over the years is that ppl tend to feel nostalgic pretty soon about the singleplayer maps they know or MP as well. they show enthusiasm when they hear about the same maps but modified bigtime -like dm6 renake from quake 3 in quake champions -to the point that to some certain maps became synonymous with certain games

winter stream
#

I just don't care to work with pre-made levels whatsoever, only brand new content

latent jewel
#

I think ie that a big success would be to create a doom2 sp maps pak revamped to modern standards for d16 -not the brute d1/2 "classic maps" which look like cute but not really... serious. unfortunately the redesign of any of these maps would require dedicated teams -as a single person it could take months to remake just one, I mean it took me more than 6 months to make doom2 dm1 for Doom3 on my own. I seen other remakes but all were made faster and as such poorly designed

idle aspen
#

bro i just got 2016 and my game is go buggie

snow heron
#

If your on PC anyway

idle aspen
#

i play on a ryzen 3 and amd radeon graphics

snow heron
# idle aspen i play on a ryzen 3 and amd radeon graphics

Here are the System Requirements:

MINIMUM:
OS: Windows 7/8.1/10 (64-bit versions)
Processor: Intel Core i5-2400/AMD FX-8320 or better
Memory: 8 GB RAM
Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
Storage: 55 GB available space
Additional Notes: Requires Steam activation and broadband internet connection for Multiplayer and SnapMap

RECOMMENDED:
OS: Windows 7/8.1/10 (64-bit versions)
Processor: Intel Core i7-3770/AMD FX-8350 or better
Memory: 8 GB RAM
Graphics: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
Storage: 55 GB available space
Additional Notes: Requires Steam activation and broadband internet connection for Multiplayer and SnapMap

idle aspen
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ok

still lily
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E1M1 modern remake is almost too easy

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i just like making original content

latent jewel
# still lily i just like making original content

remake should be nothing sort of immitation, the key to everything which was already good is improving things to perfection. ie if you know the most known doom2 dm map, first, the courtyard where you pick up the shotgun I made it a valley on the surface of Mars, and you would have to use the airlock to enter/exit there, not a simple triggable door

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to each its own, but it would help you better to make more ppl curious abt snapmap, if this is your goal. building various maps from your imagination whatever good they might be they will not appeal to nostalgia so the demographics is lower -rather than you know...

latent jewel
#

cand be better or worst graphics card

sharp blaze
#

Just curious, how many people here have memorized all seven doom testaments

halcyon bear
#

It's my morning alarm

sharp blaze
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How many have you memorized though

lament girder
#

just clipped out of the map in lazarus after glorykilling the cyberdemon

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on the 2nd glory kill

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losing my UN run.

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AMA

untold stirrup
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oof...

halcyon bear
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I believe it was titans realm

lament girder
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i'm going to be honest i'm this close to uninstalling again

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i'm not just going to go through all of that just to have the game fuck up on me

hushed vault
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2016 is just so damn rough around the edges

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I really want like a remaster or something that completely overhauls it

halcyon bear
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I feel ya. If you're not having a good time fuck it. Just take a break play something else

hushed vault
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but still stays true to the vision and stuff

lament girder
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a second, third, fourth or fifth time again. it's just not worth my ass

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I almost had double trouble mastered too

halcyon bear
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I've been where you've been vent away. A un run to die that way is pure ass

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6.66 shouldn't have been the last patch

lament girder
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i've already huffed and puffed all the frustration out. it's out of my system but i'm still angry i forgot to run the modloader to at the very fucking least have noclip available

hushed vault
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like my idea of a remaster doesn't just fix the sound mixing and backports certain QOL features from Eternal, it just completely overhauls the weapon and enemy balancing too

lament girder
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a 2016 remake would be killer

halcyon bear
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Hell ya

hushed vault
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and I hate to say this but they'd probably rewrite the codexes and stuff to reflect what Eternal established too

halcyon bear
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Oh absolutely

lament girder
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or an eternal mod that ports over the 2016 maps with full functionality

hushed vault
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sorta like how the PAL release of Metroid Prime 1 rewrote all the scans to fit with the lore Nintendo established in Fusion

lament girder
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either would be fine by me

hushed vault
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my remaster idea wouldn't implement major gameplay changes like dashing tho

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I feel like that would break the maps

lament girder
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i'm not confident in playing 2016 in its current state. there's so many things that can go wrong from random explosions killing me, imps sniping me out of the air or GKing off the map geo

halcyon bear
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It would you can already melt by foundry. Dash wouldn't work

lament girder
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i'll give it a rest for now

hushed vault
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honestly part of me wants to axe the rune challenges because I found those annoying but I feel like that might break things too

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also some of the weapons just didn't feel solid at all, probably because of the sound mixing

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the SSG just felt all "soft" in every way

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the way the viewmodel was positioned felt weird, and again it didn't feel punchy enough to me

sharp blaze
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Then I used the ssg gauss combo for the rest of the game

hushed vault
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honestly I'd probably backport the way Eternal handles falling off the map too

winter stream
hushed vault
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god some of those jumps in 2016 were precarious

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and I'd definitely add destructible demons and ray tracing, altho for the former it'd just be visually

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honestly even then the balancing in 2016 probably isn't as wack as Mighty lmao

tardy hawk
#

Ultra Nightmare attempt

sharp blaze
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Is it for the stream?

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The link I mean

tardy hawk
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Yeah

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It's on Twitch

sharp blaze
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Post it in the stream chat

tardy hawk
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Gotcha

hushed vault
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some masteries and runes would have to be cut entirely for balancing reasons

tardy hawk
winter stream
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I wouldn't mind a revisit of doom 2016 if for no other reason than a potential snapmap update.

sharp blaze
hushed vault
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also like maybe find a way to skip the Half-Life-esque exposition sequence in Hayden's office?

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or maybe reduce it to an actual cutscene like Eternal's cutscenes

sharp blaze
hushed vault
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also rework the classic maps to look good lmao

sharp blaze
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Yeah

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The pistol made all of the classic maps feel more unbalanced

hushed vault
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maybe add skins for the campaign? altho they wouldn't be much use since there wouldn't be any cutscenes like Eternal had

cold root
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maybe an option for reskinning enemies to their Eternal counterparts

hushed vault
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ooh, that'd be neat too

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if they can somehow make it work with destructible demons

lament girder
cold root
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I like the Eternal Soldiers and Zombies more than the Possessed

hushed vault
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haha, maybe even give the Imp the E3 2015 design as a skin

cold root
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if the Hell Razer was in Eternal, would he have got a design change?

sharp blaze
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What if you just added eternal's demons to the campain

lament girder
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it was a vanilla run with no additives or shit like that. it hurts to know i lost a perfectly good run that could've been otherwise salvageable were it not for the same shit bug i've been consistently facing everytime I play this game on a high level.

cold root
hushed vault
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what if new single player content was added too since it'd be a remaster

sharp blaze
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I was thinking whiplash and tyrants but yeah

lament girder
hushed vault
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god all the MP-only content didn't deserve to be stuck in 2016 like that

lament girder
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this happens 4 times throughout the game to my memory

sharp blaze
hushed vault
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hell, make them third-person cutscenes like Eternal too if campaign skins are a thing

cold root
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2016 Demons look gross and horrifying, while Eternal demons look more cartoonish and resemble their classic versions

hushed vault
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the Summoner literally was supposed to be the Arch-Vile at one point

sharp blaze
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Yeah

lament girder
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ehh. discounting the soldier and i guess the revenant i don't think any of the 2016 demons looked 'horrifying'

hushed vault
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they changed the name and kept the design when they started vaguely shifting to classic-inspired visually later in development

lament girder
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doom 3 and doom 64 both give 2016 a run for its money as far as creature design is concerned

cold root
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not even the Possessed?

sharp blaze
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I personally have mixed feelings about the summoner replacing the archvile

lament girder
hushed vault
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I think a blue Praetor Suit skin like QuakeCon 2014 and the concept art would be neat

lament girder
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i mean eternal outright reuses like 75% of the roster from 2016 with minor texture changes

hushed vault
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complete with the F-90 thing on the helmet

lament girder
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i never understood where the '2016 is more horrifying' thing came from considering both games have their fair share of body horror and mutilation in them

hushed vault
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I wish they dipped into surreal shit like some of classic Doom's graphics

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I want to see what the modern equivalent of FIREBLU looks like

cold root
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compare the Mancubi in 2016 and Eternal

lament girder
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the eternal mancubus is more gross

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it's a biblically accurate design

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you get the elephant feet with the human-like body and face except horribly malformed

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human + animal is a common trope for lucifer's creatures

sharp blaze
lament girder
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mockery of god's creations

cold root
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the Doom 3 Mancubus resembles the original one more than 2016 Mancubus does

lament girder
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the 2016 manc just looks like an alien

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i joked around it looking like it belonged in ben 10 alien force once

cold root
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lmao

hushed vault
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hell, add weapon skins too

lament girder
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the cybermanc in 2016 is better than the one in eternal though

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even if the VR headset with the grr angry eyes is goofy as shit

sharp blaze
cold root
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out of all the new 2016 enemies that were absent in Eternal, they made the Summoner return, but not the Hell Razer

lament girder
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it didn't need to make a return with the mechazombie in its place

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i don't remember the razers doing much in 2016 tbh

hushed vault
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anyway yeah bonus SP campaign that makes use of some of the MP content

lament girder
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don't recall dying to them ever

cold root
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they mostly run around, occasionaly firing at you

halcyon bear
winter stream
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if they were that dangerous, it would be pretty bs because of them being hitscan

halcyon bear
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Redundant

sharp blaze
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Yeah, the hell raizers kind of stayed in the backround

lament girder
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yeah pretty useless in practice esp considering they'll sometimes just slice around with the laser instead of focusing it

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like you'll be running around then see the beam cut through at random

sharp blaze
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There good to promote infighting though

lament girder
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i don't think they're meant to do that

sharp blaze
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Ik but still

lament girder
sharp blaze
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They attack other demons

lament girder
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i have gotten revenants to infight with hk's plenty times before

winter stream
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The slice attack does a lot more damage per tick because it is only meant to hit for one tick or so, unlike the focused shot

lament girder
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wished they'd follow you around with it instead of sticking to one direction

sharp blaze
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Same

halcyon bear
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Indication for a split second of area of effect would force movement and make the encounters more intense. Would also help you to not turn your brain off

cold root
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even though they are the same enemies gameplay-wise, are the Zombies and Possessed technicially different enemies lore-wise?

sharp blaze
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What are your opinions about eternal changing the cyberdemon's name to tyrant

halcyon bear
winter stream
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I more dislike their appearance than I care about the name

cold root
lament girder
sharp blaze
winter stream
lament girder
hushed vault
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does it like retroactively make the classic and 64 Cyberdemons Tyrants then

lament girder
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classic Doom cyberdemons were ripped as hell and very... um, endowed

halcyon bear
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Cyberbooty in classic is no joke

lament girder
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the one in eternal looks like a ham shank with the cybie's face grafted on top

halcyon bear
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I ordered this for the doom room super hyped

lament girder
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still beats the baalgar's design anyday imho. usually when people call eternal's designs 'too cartoony' I look at that and think to myself 'does that not look like Trigon from Teen Titans?'

sharp blaze
lament girder
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except fatter and wearing poop armor?

cold root
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bruh

halcyon bear
hushed vault
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my favorite Cyberdemon design is the 3 one

lament girder
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like, the wide jaw is super off-putting. It's also like, 95% demon, 5% cyber.

winter stream
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I'm just more into sci-fi, so I wasn't a fan of when they went back to a more biblical design with some of the demons

halcyon bear
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Here's something recent from 2016

winter stream
lament girder
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that's respectable. I just think they missed the mark with some of the designs in both games. I don't feel the Dread Knight, fire baron or the revenant in eternal at all, and conversely the pinky, baalgar, mancubus and the spider mastermind in 2016 look too goofy for me to take seriously.

sharp blaze
hushed vault
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like I said, I think they suddenly tried to make 2016 resemble classic a bit more later in development

halcyon bear
halcyon bear
sharp blaze
winter stream
lament girder
halcyon bear
winter stream
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ofc I will need to figure out the best practice for adding supports for the printing process

hushed vault
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a lot of people were pissed at everything being so yellow in the E3 2015 build lmao

halcyon bear
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Last one. I post most of my stuff in merch room

lament girder
hushed vault
lament girder
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meanwhile the final game just feels like an arcade game level where you punch your way through stuff.

hushed vault
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there was already a plot before that point, but my guess is that they wanted to just make a fun nod to the community then

lament girder
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when people talk about 2016's atmosphere i'm like 'you mean the one the game had at some point, that they completely got rid of'

hushed vault
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the whole F-90 thing is a testament to how late the final plot was done up

lament girder
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i love that 2015 demo. the audio mixing was off but the way the shotgun was BOOMING in the speakers with that bass gain was making me cream. the final game's shotgun just sounds like a wet clang in comparison.

hushed vault
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and again, holes like the Praetor Suit looking so man-made despite apparently having been forged by a demon

halcyon bear
lament girder
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^

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i knew there was something up with them saying it was hell-made in 2016. that shit's almost UAC design

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it made no sense

hushed vault
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and as I mentioned before it was originally blue

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Hugo Martin mentioned something about referencing RoboCop in the noclip documentary, I think at one point the player character was a RoboCop-esque cyborg

halcyon bear
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I really like robo cops colors.

hushed vault
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the prototype footage they showed at QuakeCon 2016 had this nerdy JC/Intern-esque mission control guy named "Spencer" speaking to the player

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at 8:05 or so

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some of the assets in 2016 happen to be really old like the combat shotgun

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modeled in 2012 at the very least

sharp blaze
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Rly?

hushed vault
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and the SSG was in Doom 4 1.0

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like almost the exact SSG model

lament girder
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yup. the shotgun has kenneth scott's design written all over it

hushed vault
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kinda wish they kept that early combat shotgun animation where it had classic-style pumping but I guess they thought it'd obscure the view too much

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at least it still does that with the centered viewmodels enabled

sharp blaze
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I love throwbacks like that in games

lament girder
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more fps games should have the option for centered pose weapons

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less obstructive

sharp blaze
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Yeah

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It also helps a LOT if you are playing with no HUD or crosshairs

winter stream
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I feel it obstructs more, not in terms of raw area of the screen but in terms of more important places I want to be able to see.

sharp blaze
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Also true

winter stream
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especially if I'm using anything with projectile drop like explosive shot

lament girder
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i mean, you can get a basic feel of the nade arc after your first shot.

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problem is the way it was done in 2016 (not so much eternal) is the viewmodels are enormous

winter stream
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I'd still like to see what I'm aiming at

lament girder
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?
if it's a placebo thing i get it but there's nothing keeping you from placing a reticle on the enemy then hitting M1

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again if it's a viewmodel issue that's understandable because the placement on the 2016 weapons is terrible but that can change. it's not a dealbreaker.

winter stream
lament girder
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what I do pick issue with is how distracting the shotgun reload animation is. it zooms by so quickly it feels weighless.

sharp blaze
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Still better than doom 64 reloads