#doom-2016
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Does anyone play the multi-player anymore I was trying to 100% the game but can't get trophies without multiplayer
still is, and better than ever
š so sad thats all people remember. really wish more people would look back at it now.
2016 was so worth my 5 bucks
This whole spring sale is a steal
Can I get the gist of how ultra nightmare works?
If I save my mission can I continue after dying?
from the same level
No
You gotta restart
oof
That's the big challenge of ultra nightmare
the first three levels are hard
there are 5 hidden achievements in steam
is one of them beating the game on un?
I imagine so
Ik there's snapmaps for classic doom but how do I unlock all the classic levels, do I just find all the levers
no idea about snapmaps i only played a couple
They're cool
I played a pacman level and some classic maps reimagined
oh ye I played e1m1
don't know about other classic levels
Well in 2016 you can play the entirety of e1 with the modern weapons
I'm just trying to figure out how to unlock them all
Ok yeah you just find all the levers
cool
Oh wait no it's just the most iconic levels
So it's a fair amount of the 3 episodes and some of doom 2
is there the classic cyberdemon fight level
Yes
oooo
wow imps are good at aiming
they do like 60 damage
yep i died twice on the second level
it says the torment has ended
does that mean the slayer has been in suffering
i've played the older games but I don't know much about the story
Imps on ultra violence are fucking infuriating so it feels real good destroying them with the super shotgun
yep and the first three levels
especially foundary are very annoying
Funny that hell knights and hell razers are the ones I have the least problems with
really? i find them scary until I get my arsenal
the last fight in foundry
those two hell knights are scary
I have a really good rhythm with the combat shotgun and just shooting a bomb at them, shooting them until it reloads, rinse and repeat until I can glory kill
epic
Keep your distance with them
the stun also helps
Yes
it's mainly there smash the ground thing
I think it's a sensible move to go with health instead of ammo on un
I usually go with ammo. Health really isn't to important once you're nightmare level. Hopefully you know what you're doing by then
As a person who's not good at dodging
upgrading health for the first three levels really helps
after that I can alternate between ammo and health
Nothing says Chad like needing more armor because you get hit to much
"i need ammo š¤" haha cant aim .
Ammo just let's ya clear the game faster without to much chainsaw. Bragging about armor is just letting everyone know you're to shitty and keep getting pegged
dude take a joke goddamn
I am hahaha
I actually like armor
Armor and ammo. Not health at all lately though
obviously ammo is best
chainsawing and being desperate for ammo every encounter sucks shit. like really? 20 shots? pathetic.
i can carry more shells in my asscheeks
Exactly I rather just have what I need deal with the problem and move on
there is too much ammo in the game
lmao
The division begins
ā20 shots? Patheticā
Wait till you see Eternalās ammo situation
Both new doom games change the aspect ratio of my monitor on launch for no reason and it sucks. Iām eternal I can change it in game, but in 2016 when I change it in game, nothing changes.
Omg yes I just started replaying it on UV yesterday and the imps are evil shits
These fucking cacodemons
I hate that you instantly die after falling
Thank god Doom Eternal fixed that problem
Yea if doomguys such a badass demon ripper he should be able to tank some fall damage
agreed
Into the fire was fucking painful
what difficulty you playin on?
Ultra violence
i recently finished a run in ultra violence, kinda fun.
It is but man that got annoying near the end
yea... the part i struggled on the most was the part you have to disable vega
They're even worse nightmare. They'll one shot you
That sounds like shit
2016: letās say I missed an argent cell at the beginning of a level. If I finish the level and return to main menu and replay the level and collect it, can I just quit the level from there, or do I have to complete it again to keep the upgrade?
Well in eternal you kept the upgrade if you left but idk about 2016
You're gold after foundry though.
horrific
terrifying even
somehow I managed to play this game without knowing the Rich Get Richer rune existed
the more ya know
dont use it š
they should've made quality of life stuff like savagery and in-flight mobility Preator upgrades instead
or something that doesnt take up precious rune slots
That's honorable. It's for the weak
Doom 2016 being crazy generous with ammo is the main reason I donāt really care for it personally.
Doom 2016 wasnt the craziest challenge specially compared to doom eternal
But ofc it being doom still brings some challenge
Nightmares Harder in 2016 by a metric shiton
Eternals nightmare plays more like how uv should be while 2016s until mid game most enemies can 1 shot you
For SURE
Damn ig nightmare ain't that much of a nightmare in eternal huh
God climbing argent tower is so tedious
Honestly it wasn't too bad for me just the floating part was weird to figure out
The charged imp fireball man
The only scary thing about 2016 is when you have 50 hp and there are like 8 imps in the room
lol. eternal is easy compared to 2016
Tbh idk
i beat DE nightmare no problem on my 2nd run
2016 nightmare took me awhile tho
shits rough
I think it's more of how difficult nightmare is
I heard in 2016's nightmare the demons would pretty much one shot you
in 2016 it's harder to recover from mistakes
coz the resource collection gets nerfed
at least that's how i felt on the earlier nightmare levels after replaying it
i mean yeah. in eternal ur just kinda unkillable tbh. only random cheese mechanics got me. like purple goop
fire whoever added purple goop
haha, i still remember that stream where the devs reacted to a speedrun of DE and their solution to half the stuff was purple goo in the skybox
doomguy so weak he cant even lift his fat feet out of 1 inch deep goop
terrifying
Impact compensation
100 percent. The imp is s teir in nightmare. Which is why I actually love the tactical scope
Isn't it problematic in small rooms
Depends how good you are with snap aiming and head shots
one micro missile also puts them in stagger
Whatever youre comfortable with. Majority of people aren't to good with the scope so avoid it or don't know it's potential. Micro missles are fantastic though
yep
i just beat this game for the first time :D
i've now officially finished every doom game
did you guys tried to play 2016 like it's Eternal?
by that, I mean intentionally keeping your ammo low so you have to constantly chainsaw something and quick swapping
it's a great game, good job bro
ngl playing doom 2016 like eternal kinda fun bc of just being able constantly switch between super shotgun and guass cannon
op combo ngl
ikr
I go with the rocket launcher -> gauss cannon -> combat shotgun -> super shotgun
My game is experiencing frame stutters consistently like every second, ive tried lowering settings, no change, ive tried closing backround tasks, no change. Whenever walking into a new area, in combat, and everytime i open the pause menu/PDA, the game starts to stutter once a second, occasionally it will fix to perfect frames and as soon as I interact with anything it goes back to stuttering.
Anyone having similar problems?
no not rlly.. prob cuz i play on console though
hello
https://www.youtube.com/shorts/zd8WTz71dAQ after watching this video i need a slayer collectible
#metalslug3 #metalslug2 #meme #metalslug
I am willing to pay everything
find a real life secret then
XDD
They're selling doom eternal collectibles on bigbadtoystore for like 40 dollars
Or you could 3d print one
the heck
just translated it
damn
Why does doom crash on vulkan graphics so much
i guess it just aint good then
It shouldn't unless you're having driver issues. I have an amd and use vulkun for everything
I have all my drivers up to date
I even lowered my graphics settings but it still crashes sometimes when I alt+tab to switch apps
the crashes never happened when I used opengl
Yeah alt tabbing with vulkan is a consistent crash problem. Though it only seems to happen if using Full-screen. Borderless and windowed don't have that problem from my experience.
I see, thanks
Np
i had forgotten how pathetic the rocket launcher was in this
literally need to master remote det in order for it to deal the dmg it should
You need to use so many rockets to kill 1 Mancubus
Ya but remote detonation is absolutely amazing
With bleed stack it'll kill a hellknight and nearby fodder in one volley
Āæ!40!?
actually scrap that most modless firemodes in 2016 suck
HAR takes up 20 shots to down a soldier, shotgun may or may not fart even at pointblank, SSG deals pathetic damage without any upgrades, RL is underwhelming, plasma is a bubble gun, chaingun deals too little DMG and the windup makes it useless, gauss is decent, BFG is OP, grenades might as well not exist
over half the guns in the roster crutch on mods to become viable and that's discounting upgrades
awful game design to make weapon upgrades make the gun better
yes plasma rifle should instantly gib every demon in 1 shot and ssg needs to have 50 more pellets added to the base weapon.
luckily modding weapons is super easy in this game
so you could rebalance them all urself
I'd be very curious what their idea of a well balanced weapon sandbox would look like
cause if I hear "Doom Eternal" I'll laugh. Guns rely on mods to be powerful there too
i like progression so idk. making upgrades matter doesnt seem so bad
weapon mods are the only avenue to upgrade weapons, so ofc the base gun is basically for early game fodder
right i didnt even think about that. like theres no. base gun upgrades. so theyre all basically designed to kill a soldier when you first get them
other than SSG and gatling mod
gatling is trash
mobile turret my beloved
i think uranium rounds are pretty good i heard tho
i just dont bother i like BRRRRRRTTTT
uranium rounds are on mobile turret too
Eternal is at least more balanced. Like itās one thing to have mods upstage the primary fire half the time, itās another to have effectively unlimited ammo for the most powerful nonsuper weapon in the game
Absolutely. Nothing makes me more sad than seeing a ssg only playthrough
not even really defending the game overall, I just found that reasoning in particular baffling
I agree with you. Silly thing to say
The main reasons I donāt come back to this one are how the upgrades that are basically handed to you can trivialize so much of the strategy stuff and the movement feeling really awkward for reasons I canāt articulate
I'm actually working on a tac scope montage. It really is fantastic but is overshadowed by micro
Movement feeling awkward may just be a you thing. Feels fantastic for me even compared to other shooters by far
2016 compared to 2016 shooters.. pure butter haha
as for the ammo issue, while encouraging weapon variety is good, I find DE more just encourages sitting through chainsaw animations all the time
though iirc the hammer in the dlc gives ammo too right?
But I have to give credit the chainsaw feels more natural
The closest I can come to an explanation is how it has more momentum than the original games and a fraction of the speed
I think it would be cooler and more visceral if the chainsaw cutting path could be manually controlled lmao
I really donāt play modern shooters much so Iām not comparing to them
I think that was just a design choice to make combat more fluid. I like both tbh
Do you play quake
I think it could be cool in a future title to have the chainsaw not have gas but instead it works like 3 and earlier where itās not an instakill and youāre vulnerable while doing it
I have played Quake but didnāt like it much. My main shooter experience outside Doom is Ultrakill and Viscerafest, which is like if Doom Eternal and Blood had a baby
my favourite iteration of an execution type system is still Metal Gear Rising
Dusk?
I played some Dusk. Its movement feels fine
The majority of people I've talked to have told me dusk has some of the best movement and fluid combat out there and I agree. Just wanted to get a sense exactly what you find smooth but I don't think I will now hahahaha
Doom 2016 movement doesnāt feel clunky to me so much as slow. Heās objectively not slow but he feels slow, at least by comparison to the other Doom games
Can't deny its slower than classic. That's just facts
In particular he feels like he takes forever to get to speed if you stop for any reason, even if itās just to adjust your aim or check the map (things I have to do a lot)
strafe and backpedal speed is slower than forward sprint speed in 2016 for whatever reason
it's fixed values for all directions in eternal
That could be why
Agreed, although I feel like it's just the lack of a sprint or dash option
Yee I went back to 2016 after Eternal and felt very weighed down, mostly because I couldn't dash lol
I actually played doom 1993, doom eternal, then the rest of the games in that order which definitely affected my view of the rest of the series
first time I played DE, I obviously played it like it was 2016, which of course was not good
I've noticed that with a few people. Really is a muscle memory issue
I haven't once been like I can't play A game 2016 anymore because I was playing eternal before or classic or dusk ect
Yee once you get so used to being so fast and agile, it's really difficult going back to not
But ya eternal has a habit of putting your muscle memory out of focus even if it's for a little while
Although I was able to transition from DE to 1993 easily
I went and fucked around in the fortress for a bit and blazed through a couple of the classic maps on the computer
Nice ! Always a solid time !
Yee, I just think it's easier to switch between the pacing of some games than it is for others. My main problem was probably that I came from a fully completed DE save and then started playing 2016 on my not even half complete UV save
I didn't even have air control or double jump lmao
Anyone else's loading screen try to give them a seizure?
Eternal has a lot of jumping and moving around the room
in 2016 you stay stuck to the ground the majority of the time
and yes it is hard to switch between those two games
it messes up the rhythm
I mean if you play that way. I definitely don't stay on the ground when I play
Which is why air control and such exists
I really hope people aren't just walking around in 2016 lol
Oh by that I mean not flying 200 miles an hour in the air
I do jump n shit in 2016 but obv you cant play it like eternal
Hahahaha ya I was guessing that's what you mean. Epic
mhm
I hear that a lot so Iām delaying Eternal
for me its a combination of the weapons, enemies and combat flow being pretty underwhelming in 2016 more than just being slower
That's a hard disagree from me. Especially if the only comparison people make is eternal. For me everything you mentioned is extremely better than most shooters out there even today
Doom 2016 wasnt really slow
Not at all that's a eternal jank muscle memory issue. Not a game issue
Lmao yeah the muscle memory of eternal kinda fucks up 2016 for a lot of people
Pb is entirely different and doesn't do that much dmg
Calling the game anything but a masterpiece is sad.. literally saved and revived boomer shooters and shooters in general was praised for all the things mentioned above that it apparently is"lacking" damn sin and a shame anyone feels that way
2016 is NOT slow it literally made me motionsick the first time I played it
Played the demo and it was kinda fun
They wouldn't have made a sequel if the game wasn't a banger. It's a award winning beloved game ( for most doom fans) definitely shouldn't miss out on it
Doom 2016 is a great, fast paced game, but eternal made it look slow because of how fast it was
I can respect Doom 2016 for what it accomplished and how, but I canāt bring myself to play it again.
Shame
between the glaring enemy and weapon balancing issues and the way the game never takes control away from you i wouldn't dream of calling the game anything above serviceable.
Just sounds like you're talking out your ass although I agree with weapon balance. What do you feel makes the enemies unbalanced
And what do you mean never takes control away from you ?
How is the game not taking control away from you a negative
that's like the thing DooM should do
very educated way of opening up conversation with 'talking out of your ass'
He must mean something else
in the sense you're never not in control of any combat situation. the enemies are too stupid and too few and far between in any arena to get clear shots in on you coupled with their slow reaction times and movement
To few ?
Now I know you're talking out your ass hahahaha
Honestly just sounds like another eternal first player
Slow movement? Again wrong
because every encounter takes place in arenas and their AI is dynamic they can never be placed in situations where they can get the drop in in you. they're designed in such a way that youll always see them coming and be able to reach accordingly
Played eternal first but no way am I complaining about 2016 ā ļø
I'm not but you're allowed to disagree
You're telling us you've never died to an off screen imp? It's possible but idk if I'd believe you.
Ya that's just cringe but this is entertaining
imps are another issue. it's like they knew the other high tier enemies wouldn't be a threat so they spammed every arena with them
since they're the only enemies that can reliably snipe you if you're not careful
hence why 75% of every arena is just imps
They placed a common light enemy around a map. How could they. That doesn't sound like doom at all. Who puts imps everywhere. Mad Men
and they're deemed more dangerous than any other AI in the game by far
@lament girder I agree. These points you make are the inspiration for my snapmap maps. I made them hardcore and very challenging. Sadly they died with my xbox. This game can be really fun but I barely even touched the campain.
usually imps don't 1-2 shot you with charged fireballs because they couldn't be arsed to make the other enemies deadly
Snapmap maker. Mad respect

instead of pretending to laugh and blindly defend this game you could make an effort to understand it's shortcomings
This is a great point actually I agree. The imp fireball power is to much
I know where it's short. I just think the majority of your points aren't factual so I don't take it seriously. Some are though and I'll agree
i haven't once commented on anything subjective though
the weapons are unreliable without mods or upgrades and you literally run circles around the AI
this is pretty terminal
2016 is either way too easy or bullshit because of the imps and SOLELY the imps
that's a pretty fucking big flaw to have one type of enemy in a series that takes pride in having a variety of monsters each filling different niches be the only enemy type to poise a significant threat to the player even in late game
and I'm not the first or last to make an observation on that front
For the most part it's over exaggerated to the point of just sounding like blind hate. Balance issues sure. Imps fireballs yes but heavy use with light i think works fantastically enemy count for the arena works well and holds up. I just don't think only serviceable holds any water with any of your complaints
This is just skill issue. Nightmare is a great time although early game can be hard for new players.
if you 'just don't think' you agree with me then I don't know why say something like 'this game should be considered a masterpiece ' like nobody would contend that
I told you why the enemy balance is flawed
Because other than you and 2 people in a room the majority would agree with me. There's no use arguing with some random about a game they don't like really
'the majority would agree' lmao
the majority believes doom is a mindless horde game full of samey AI that sits still and waits for your shots and never once retaliates and 2016 feeds into that
are they correct in that assumption?
bottomline is 2016 has mediocre design
I'd love to see your gameplay because you're either playing hurt me or like trash to feel this hurt and making this much up hahah
Yea same
sure
uhh why not ig???
angry blind puppy with a slice of melted cheese on his head does a slam!!!
and here's the AI you swear isn't useless
First off I want to say love that you're playing classic pose
see how piss easy the game is despite it trying it's hardest
I don't know man looks like this isn't nightmare
caugh BRUTAL DOOM
yes it is
It's a old game, this is as far as it gets-
your eyes do not deceive you my brother in christ
you made a claim
this is indeed my response
I have never ever seen gameplay like that. It's like my neice playing but you're somehow still getting through it. It's weird as fuck

LOL
I have to say I dig it
You hate on it cause of its flaws, it's not going to change, so go ahead keep doing it
why are you angry at my opinion
Fair point you're allowed an opinion
Just stating the fact, never said I was angry
i guess i just have genuine trouble understanding how this game is meant to be a masterpiece
how did you not take damage at 0:08? That was a pretty clear hit
I strafed
not soon enough
I mean thats fine man. Personally I think the new God of wars are bad but I might be the only one
you can see I took aoe damage from the ground pound
Honestly I enjoyed it to an extent, I would probably still be mapping if I had a left nut to sell for a new xbox
Pc man. Some awesome snapmaps out there
it's funny how now that I've posted evidence of me stomping the game all i get is scrutiny
I'll take it as me doing my job properly and backing up my arguments with demonstrable facts
Not really stomping your playstyle is really strange but I dig it.
so far i haven't heard anything on why the game should be considered a masterpiece
I mean it's a fine game
but I'd sooner consider 64 a runner-up for a masterpiece over it at least in terms of design
Oh fml I forgot it is on pc wait what? I can play that shit
I don't really see the point of having a 30 paragraph fight with some dude on the internet who probably like me will not change their opinion. Honestly
damn, that bad?
aight then. guess that will forever remain clouded in mystery
64 is a masterpiece
Multiplayer was fun
SnapMap while poor at launch was overlooked and now bloomed into something amazing.
The campaign was a solid reboot especially ballsy to revive something as revered as doom and it pulled it off convincingly well. The gameplay is solid, the levels are nice. Its just a cool fun game.
Just for you and 3 other people yes
gasp
hello
64 is even better with mods but yea it's great
i dont have doom 2016
You can even play 64 with added monsters now. Great time to be alive
get it, its like 5 bucks
I struggle to believe that when it has so many awful level design decisions
BURN THE HERETIC
ok
How so?
ill buy it when im done playing doom eternal
you could just as easily go over the parts that constitute masterful design to you but all I've heard so far is 'the game is fine'
but cool I guess all 3 of us will have to live with it
Me an papaya will make an alliance

You can maybe scroll up this chat. I had a whole game breakdown with a guy last weekend ironically who felt the same
Or Maybe that was another chat
64
I recall there being a level where you have to get a powerup to survive a hallway full of crushers, and you are forced to reset if you fail to make use of it for that purpose
and then there's a secret level where it's just dumb booby traps
haha you get armor? die
64 and eternal (and parts of 1 and 2) are exactly like that
you're not just supposed to stroll through the levels focusing only on whether something spawns in or not
obviously if ur bad enough to need armor DIE!!!!!!
the level design is there to throw you off and send you into optional paths with traps to sort out
? That's my point, making a section require a powerup that doesn't respawn is stupid
that's the whole point of exploration

64 never once does that
Lmao
I saw that
I've genuine concern for what you might be referring to considering the game doesn't soft lock you
no. doom 2016 is an xbox 360 exclusive
Yes also there's a great snapmap community and snaphak
snapmap based asf
But man is the ability for players to search out maps bad. Really are alot of diamonds in the rough
thats what the server is for ig
I don't get why anyone is bashing after watching your videos. You make it look like the cakewalk it is.
Bethesda cant make social services for shit
I'd love to see his un run. Would be interesting
i mean. sure. playing an early level with max upgrades would be pretty easy i imagine
Absolutely
i still found 2016 nightmare much more difficult than DE nightmare, particularly early on where there aren't very much options. basically up to foundry. and like.. one part in vega core i remember dying at on UN a few times.
like the tram station part. idk why that fucking got me so many times
If you start the game with max everything you're going to steam roll everything. Just a silly way to play and then say the games bad or ai is bad. I'm just not in the mood to argue with someone who doesn't like the game. Absolute waste of time
i mean if they dont like it they dont and probably wont. explaining why its good wont change that lol.
I like that were forgetting the part where it's a custom level with high tier enemies
if they liked the game, it wouldn't be an argument, it would be a circlejerk lmao
the classic high teir hell knight. unkillable infact.
how dare I use my maxed out arsenal i worked up towards on hordes of high tier enemies
i mean you can complain all you want and act derisive all day long. it still doesn't undo the fact the game is piss
if its soooo easy. just do UN.
This is very true but it's more about what can be fixed what you like about the game sharing experiences. I don't get that vibe here more of a general dislike which is fine
what makes you think
- that's a viable counterargument
- i haven't done UN before
please elaborate
why is not a single one of you able to bring up a solid argument
Why the fuck is this still going
I have no idea
No clue
uhh. because if you think its easy. ultranightmare is harder cuz you start with no upgrades and only have 1 shot. whats the issue?
also you could always just mod it. rather easily to be harder.
One man vs all
i think ur problem is thinking im arguing with you lmao
i dunno, you didn't exactly address the counterargument that the hellknight is not a high tier enemy with anything solid either
I've been in this discord to long
that's not even an argument
It's an excuse to sideline the fact there's barons, both mancubi versions, revenants and summoners in that level
didnt you know? arguments dont exist in this timeline. unless I say they are ones 
and it's still easy
ok so uhh mod it. gg gamer.
"I'm fighting a custom level with hordes of high tier enemies"
"A single hell knight with a supporting soldier or 2 isn't hordes of high tier enemies"
not an argument apparently
the video in question is 25 seconds
why are you trying this hard? where are you getting at with this?
Hello
don't come in here,its a nightmare right now
I think it's best to just drop it. Some people love things others dislike. That's just life
I want poblem for register my poblom
that's an example of the AI not doing anything even on a 1v1 scenario
Ok thanks
Yeah pretty much
a 1 on 1 fight is always going to be easy, doom eternal included
Like some people love doom but others dont
Some people like fast paced games others prefer slower paced ones
the hell knight introduction in eternal is succinct and you can't dash away from his ground pounds
Some people love cod others don't
ur saying its its super easy so it's not good and isnt a masterpiece. (as if a game needs to be ultra difficult to be good or something) and im just saying there's options out there. Like UN runs and Modding. I personally found this harder than DE, so to each their own. I'm not gonna change a mind as stubborn as you and am not trying to.
Honestly when you got to heavy fights your movement was great and you weren't melting just playing and you had several very close calls. It honestly looked like you were having a good time there. It's weird you weren't but that's cool
Sauntering into social situations and picking fights for no real reason is just bad etiquette. Please leave or change subject to something less belligerent, either works for me
Great swaps also
Yes, a game doesn't need to be ultra hard to be a masterpiece
"arguments bad, must avoid, return to hivemind"
But then again, this entire fucking thing depends on opinion
Good to see ya how's the mighty doom grind going
I will never understand the idea that arguments are a bad thing
I beat Exultia finally
mighty doom grind.
the energy system sucks š
"Several people are typing" scares the fuck out of me
the weapon balance is borked, 80% of the roster is useless and is the reason why imps are overused. the enemy placement and usage isn't effective and their roles in combat aren't well established.
I'm not wanting the game to be harder because I'm a self-proclaimed hardcore gamer or what have you. I'm saying the game isn't balanced. i don't think it's scatterbrained to ask for a game to make sense before it's touted 'a masterpiece'.
i don't know if you calling me stubborn is some attempt at 'no u'ing me, or if you flatout can't follow what i'm saying, but nothing you're replied to me with so far has made sense, or been in tune with anything i said.
Arguments are good when and only when they serve a purpose. This argument does not
Nice ! I'm on the leaderboards on speedrun.com
Yes.
Number 1 actually
Amazing if only I could play
they are not bad either. They are inconsequential at worst
you cant even watch an ad to refill it so you just kinda done after doing the daily challenges and like 1 main level.
True beat the game now nothing to do
Iām bad at Mighty Doom but Iām enjoying it.
Struggles real
when they going to add static rifle lmao
this is the 2016 channel.
where is 2016 Preator?
Every game is luck based
Burst rifle got it bad lol
there is different kinds of luck
I look forward to seeing more chapters and especially more demons. Iād like to particularly see some Doom 3 demons make a comeback
Except maybe a few like eternal but most multiplayer games are luck based
ok? i still wish things were less luck based.
So do I man, so do I š
it's luck that 2016 imps don't snipe you out of the air, you should be fine with a bit of RNG.
they need to add summoner, all 2016 exclusive weapons like reaper and grenade launcher, 2016 preator suit and even some levels like vega core or foundry. then id be happy
Nah not summoner just add the archville
archvile > summoner anyday
Archville is more iconic
why not both
More 2016 love in it would be great
That won't work for mighty doom cuz they'll just be the same exact thing
uh no?
also, this is still the 2016 channel.
a bit? have you played mighty doom? Staggering is luck based, Crits are luck based, Dodges are luck basedm what else... luck headshots.
Having summoner be a mini-Archevile could work
its fine to go a bit off topic from time to time its okay
You mean like have archville be the boss while the summoner is a normal enemy?
Since its based off of eternal they could just be spirits
Yeah something like that
just have both as bosses and enemies. they're different enough.
Spirits would also work
Interesting but with what it is now it seems that every demon needs to be a boss
idk they should just have unique bosses intead of big demon
Don't forget abilities
I was going to suggest Vagary but boobs could be a problem. I guess they could fudge the design a little
That would take effort you mad man
who
Doom 3ās spiderdemon
oh
I legit need to pray that I get a dmg boost or attack speed boost or some good upgrade
I'm legit planning on making a mighty doom in snapmap without the luck systems and custom boss fights
never played that game.
vased asf
Mighty doom seems to only have doom 2016 and eternal content (aside from the classic skin)
What maps have you made? I'll check them out
Mighty Doom is a roguelite. Adapting to high RNG is kind of the point
RIGHT i somehow forgot about that. yucky. some guns almost completely rely on upgrades to be good. so it really sucks when rng screws u
sure, but for many roguelites, the luck doesn't carry over to the core combat loop.
Heavy cannon relies on it imo plus chaingun
I do think they could reign it in a little though
the excessive luck mechanics in mighty doom is just a product of it being an archero reskin with an extra mechanic or two
But what could we do archero does the exact same thing and the game is based on the like archero style so we cant do shit
yes game. i TOTTALLY want the choice betwen
[Max Health] [Explosive Glory Kills] [First Impressions]
SOOO useful game! Thanks!
Eh i'd say its harder and bit more different
Max health helps my goofy ass
Plus first impressions helps fix a bit of that glory kill rng you talked about
mobile games are all just regurgitations of eachother
Bad example mate
You won't need it once you have 27k health
I fucking dont
it really isnt. because i literally run every stagger upgrade sometimes and go a full 2-4 rooms no GK
Whenever I get it I don't ever notice a significant difference in staggered enemies at the beginning of encounters
Kind of fair
Oh yeah right the percentage increase
harder to find the obvious meta
That's actually kinda crucial they need to add that
I figure that theyāll run out of good modern Doom demons to use after a while and could start dipping into Doom 3 for more. Cartoony toy versions of the Doom 3 nightmare fuel would be pretty interesting
Imagine if we could have skins for the demons
they just gotta add alot of 2016 stuff. then adding in some doom 3 and classic levels and such would be nice aswell. it would be cool just to have a global celebration of doom in an offical game
that's how 2016 and eternal do it lmao.
but its not random there so its okay
I particularly want to see the vagary and cherub. Those are so creepy in 3
like. its possible to not even get an upgrade you were looking for. Ever.
well 2016 moreso than eternal, but that's just how it is. mods are supposed to enhance a weapon's damage capabilites and you can't ask for much depth out of a mobile game that's bordering on gacha. stat changes are as best as you're gonna get it. same for RNG to 'spice' up the combat.
le me at max level without rolling a multishot upgrade for gauss
In general cute redesigns of disturbing monsters is a fun aesthetic.
what if they were always cute?
Then you get toy cacos
True although there is a large amount of doom fans not into it if my channel is any indication haha.
doom fans when the game doesn't have photorealsitic testicle bursting gore. 
people will say the classic caco is cute looking (granted, it is) but don't wanna hear it from the newer designs which is funny
the cacodemon in nudoom is much goofier than any past iterations
I think 2016 and Eternalās cacos are cute too
Custom monster baby cacos are adorable
Eternal more so. Just because of the eyes
The only cacos I donāt find cute are the Doom 3 ones. They just make me sad
The octopus caco
mobile games aren't restricted to being bad and shallow, they're just all like that because they are for milking money. There's proper games on mobile like Mindustry.
The vibe is very ālook how they massacred my boyā
they look cute in both. the hell knight in 2016 is adorable though
Those are fucking horrifying and incredibly weird
that squishy beluga head of theirs with the hint of a smile
The no pupil makes it a bit more terrifying which I kinda like in 2016
2016 hell knight gotta be peak demon design of all time right next to classic caco
I actually love doom 3 so I was pretty happy the first time I saw the 2016 hellknight
they look like big puppies. i love them
2016 Hell Knight is just Doom 3 Hell Knight in HD
the doom 3 hell knight was massive. i love his deltoids and how huge his neck muscles were. the 2016 knight is emaciated by comparison and the scale pattern on his skin just makes him look alien
i love how the eternal design gives him a roided up appearance with the veins on his chest area and the fucked up teeth
Oh ya I agree and when the doom 3 hellknight moved. Just felt that terror and mass
eternal hellknight fell off š
Hate the eyes tbh
why they give the man eyes
the doom 3 hell knight had eyes too, lol.
small beady black eyes just above the nose.
Eternalās HK has eyes?! How have I never noticed
thats cooler tho
Eternals are made to be actual eyes where 3 looked like a organ the thing didn't need anymore like a tailbone
Vestigial organs
it's such an infinitesimal detail considering their behavior is the exact same in both games. in eternal they're just yellow dots encased in a red skull.
the 2016 hell knight's skull looks so soft and smooth
i want to rub it.
Like there no bone there
idk. i immediately noticed it and it sucked how they killed the whole no eyes thing. just made it generic tbh
Like a beluga whale
My only Doom 3 design besides Caco that just saddens me is the Baron
the eternal hell knight looks like he would chew me the fuck up, drag me on the streets and eviscerate me in broad daylight if i tried doing the same
You mean the bruiser?
i didnt even recognize it in mighty doom
belugas are some of the best animals on earth they are so nice
the hell knight in doom 3 was already pretty generic all things considered. 2016 making it a melee brute didn't help matters
'muscular monster' is about as barebones a design as you can get
The bruiser is the RoE guy with a monitor for a head right?
eyeless muscular reptile monster hits harder tho
i didn't even notice the 2016 knight didn't have eyes and honestly? looking back you can kinda tell the way it fumbles around
they're also so tiny.
cyberdemon is a twink tbh i could solo it
Well I mean you do
never understood the 'wahh they gave it eyes' complaints much. the fact it looks so fucking angry in the face and how its body is covered up in purple veins give it a very brutish look compared to the soft silky smooth skin of the original. also it's mostly grey like the d3 knight.
spidermastermind is short bruhhhh
it just made it more unqiue among the cast of demons.
i don't recall people complaining when they redesigned the imps.
it was a very slight redesign
oh right, forgot about this. The only full maps I've really made is an rpg that's pretty outdated and was my first map, and a short boss fight map where you are essentially fighting the snake character in those classic snake games with its own AI. Apart from that, I dig into the game's files alot to find new ways for SnapHak to expand the editor, made the logic and mechanics for the bossfight in Into The Mortuary, did a lot of the complex snaphak stuff for Papa Tela's Pizza Terror, and I have some work-in-progress maps like a flight simulator and a survival game where you are stranded on an iceberg with a day/night cycle.
they literally changed their facial structure and color scheme
just turned up the contrast, added red and some spikes.
that's not a slight redesign lmao
Got it! Thanks! Always love checking out peoples work
they gave them fucking eyes
imps always had eyes?
they didn't have eyes in the 2015 demo.
Personally also really liked the doom 3 imp.
they looked like lesser hell knights then
They looked alot like prowlers
got doom moderatored
i do. i prefer it when the enemy that makes up vast majority of the arena doesn't have eyes
I love bots restricting free exchange of thoughts
āThey gave them fucking eyesā just gave me the mental image of imps making flirty expressions at the Slayer like a scene in a really weird porno
And I canāt help but laugh
over a less common enemy that just stomps the ground angrily like a puppy
imps being blind is much creepier and them being inline with the knight's design is sensible. the change is only good because it led to the eternal imp which is at least a compromise between old and new, but the 2015 design was congruent with another design. it had cohesion.
why do demons need eyes anyway. why do they need limbs? Why dont they all just become 1 huge biomass and engulf earth and kill everyone
Add shoggoths to the next Doom
I have a very unfinished demo of the flight simulator available published, the core flight system works, but it's missing the objectives, most of the environment, and much of the audio
beats me how people didn't complain back then. i guess we didn't have another game to throw crap at and compare it to.
imagine how much worse it would've been if the 2015 imp design had been final and only the eternal design had had eyes. people would've lost their marbles and it'd have been so funny.
'WHY DID THEY CHANGE IT IT'S NO LONGER CREEPY NOOOO'
Actually shoggoths in Doom sounds like a great way to have a new tool to spook Doom veterans
Excellent if you want add me up and dm. Don't mind testing either I already do that for eternal 2016 and classic /64
sure, though again, not a whole lot to test for now.
i should reinstall 2016 and finish up my snapmap. i was about 75% done with it last time i played andi never had the patience to wrap it up
Dou it
I want to finally try putting together custom Doom 3 maps when my laptop is fixed
big part of my argument earlier is how you can't get the AI to stay put in one place and snapmap sorta mitigates that with custom geo. but that's mostly due to how the AI navmeshes break when placed on top of a volume and become dormant.
Ohhhh gotcha
enemies can be forced to stay still more reliably with some logic tricks
such as creating an infinite loop between 2 path points adjacent to eachother
i love to have enemies serve as sentry turrets with nowhere else for the player to hide behind. something like a bunch of knights or a couple pinkies in close quarters with imps high on top raining fireballs upon you, or monster closets with revenants.
as turrets? yeah elevating them on geo is how that in particular is done usually
another thing is 2016 AI doesn't operate like classic Doom does, so the combat scenarios would play far differently even if you put the same pieces together.
it's pretty tragic how weak the revenant is.
I don't really see a point of a 1:1 remake anyways. Like the mighty doom in snapmap is going to be wayy more of a departure from archero
he's not much better in eternal, but at least he can hit you due to the rockets having a larger hitbox, faster, straight-pattern and just being more numerous
i wish there was a way to buff AI in 2016 to spice it up a bit.
depends on what kind of buffs you have in mind
i'd love a rev with homing missiles that actually seeks out to cross gaps to jab the player in the face.
I see what you're saying now. With classic a design for a arena the creators enemy placement can create the desired scenario or fight the map creator intended. With 2016s ai they would just run rampant scattered and could be delt with in a way that would ruin a solid encounter
though with modding, there's quite a lot you can do
that was exactly my point then, yeah. I was rushing to take a shower so I didn't make myself very clear and gave way to misinterpretations. my bad.
I find the revenants lunge pretty far with the melee, but maybe that's just snapmap
My bad also. This makes perfect sense
it's just yeah they don't really cross gaps to do so
yeah, like I get for arena design purposes it's fine, but for snapmaps that don't follow the same combat structure, it's very difficult to make the AI deadly on close quarters.
especially with the way weapons are balanced. classic doom is much more strict in that regard but 2016/eternal give you plenty of room and tools to outmaneuver anything, so while a room with 1 baron, 2 shotgunners up in a ledge and 2 revenants will be annoying in the original, in nudoom there's like 10 or so different ways to go over that same encounter and walk away unscathed.
the weapon balance in snapmap differs alot from campaign anyways
one thing that's pretty cool at least is being able to have 24 demons fighting you at once thanks to snaphak
the original active AI count maxed out at 12 iirc?
yeah
that appears to be hardcoded into idtech 6 and 7
even campaign caps at like 15 or 18. 24 seems to be the hard engine limit unless one of us finds wherever that limit is being imposed, and it can be manipulated
12 is arbitrarily imposed by the encounter system
24 I mean
oh
24 appears to be the active AI count limit
me and some folks tried looking into it while working on researching md6 for eternal. no dice
24 is honestly plenty for anything that isn't a nuts.wad style shitpost
but what if i wanted to make a nuts.wad style shitpost
i just wanna have active AI hunt down the player across large maps. give the AI a reason to run around outside of the arenas to catch them off guard.
imagine something like the foundry scene in the cinematic trailer literally crawiling with zombies
could have animweb entities fill out the background and then replace them with real demons in combat proximity
entity culling 
I want to try doing a Doom 3 map in the vein of something like Scytheās āFearā where demons are coming out of the walls and from vents and you have to fight a whole army at once. I figure thatās doable with modern PCs given Doom 3 is almost 20 years old. You would definitely need to tweak the weapons and maybe the playerās movement speed to make that fair though
i tried many classic inspired doom 3 mods and never found them any fun tbh. doom 3 is way too different in things like feedback and sound to be anything but shoddy
on the other hand it's fun to see actual infighting in a 3d engine that isn't quake
I like the base game so that isnāt an issue for me. I just feel it was never pushed to its full potential
that's how I feel about snapmap
well it took modders 6 years to figure out how to mod snapmap after researching eternal
doom 3's been around for far longer than that and the modding scene's been dormant for a hot minute.
I donāt see the problem with that. Also itās not like mods arenāt made at all, just not on the same scale
I'm not sure if it was thanks to eternal that snaphak exists.
what else has been there that's of note discounting phobos?
IDK but thatās more than zero
well model importing was figured out after eternal's md6 was cracked.
That's not snaphak
i didn't mention snaphak specifically, just modding in general.
Also if I do such a mod it would primarily be for myself to channel my imagination. If no one plays it, it would still be worth making imo
and wym the md6 has been cracked? Is there a way to create and import md6 in eternal now?
it's been a thing for at least a year+ now lol
i'll have to dig up some examples, but it's mostly static models.
oh
i play eternal with the bullet and plasma ammo pickups from 2016 because i find them better looking. basically reverse engineered.
bmodels
yeah, basic stuff and we never did figure out animdefs :C
md6 are a different type of model from static bmodels
we can replace parts of enemies with static models so that was a part of it iirc. been a while since i looked into it.
Cause yeah i know about that stuff
i've kinda fell off modding in general. i mostly just draw now lol.
afaik all that is done for adding static parts to enemies is thanks to fxdecls
snapHak does something a bit different; entities have the ability to be binded to other entities, and even to specific joints of entities with md6 models
aside from joints, wasn't it already possible to attach FX to entities?
yes, but, the reason that's not how models are attached with snaphak is because it involves modifying decls, files outside of the map file that gets uploaded when you publish. Snaphak maps function fully without mods.
snapmap + mods 
unstoppable. all we need is navmesh and bmd6.
then we can make whole ass campaign quality maps
eeeeee. I really hope either an ex id-dev or some code wizard swoops in and gets it going. Im trying my best with my limited knowledge
also yeah snaphak maps being playable on console is insane
just brings up the question.. why didnt they just all dis stuff? All it needed was UI to work in-game. š¤
because every new patch has to go through a million hoops just to get the all-good from zenimax and bethesda and they didn't have the time, energy nor resources to give a shit about snapmap after certain affinity left. maybe if they hadn't focused on the crappy multiplayer only 10 people played across the only 2 live gamemodes there were.
i remember jumping on classic snapmap DM maps in my own time with folks and having a much better time than we did playing the halo-like online ripe with sound balancing issues. it pissed me off not being able to hear enemies right behind me or the vortex rifle + SSG/CSG + SSG combos being so busted, or the demon rune and special gun drops being literally 'here's some free kills for you'
Shame that there was no ability to create multiplayer lobbies in snapmap larger than 4 players
MP is moddable aswell š¤
maybe we could make it better
Modded private match lobbies would go insane
full rebalancing, demons less OP/removed (which i think you could do anyway? nerf healt/turn off runes?) The MP was just casual fun.
and by god. the taunts are glorious. i need more
if i took it seriously, i hate random bullet spread. Demons were pretty dumb op. Weapons are much better than others. The bots however are actually pretty damn intelligent all things considered. John Dean is a chad.
pretty sure you can add ai to MP maps aswell
12 player horde mode lmfao
I am new to snapmap, may I know what is snapHak
Does anyone still play doom 2016 multiplayer?
Ya you definitely can find solid matches time to time. Just expect it to be nice and sweaty
being glory killed by demons is one of the most notable things in this game that was removed in DE
that one where the Posessed eats chunks of your flesh is unsettling
How they hell did a possessed kill ya. Jk true really miss it
I imagine that if a Marauder was able to glory kill you, he will cut all of your limbs one by one with his axe then shoot you in the face with his super shotgun
Man it wouldve been so fucking cool with the archville and new enemies
Its like the Revenant glory kill from 2016
he takes off your limbs, beats you with it and then punches your face
But my favorite glory kill is the Baron
He rips half of your body
uhh. snapmap. id say thats the biggest.
It's a tool that basically lets you edit the save file of a snapmap more directly without the limitations imposed by the in-game UI. Instead of being limited to what the UI lets you do, you're only limited by what the game's engine lets you do.
This includes being able to spawn movers, modify demon AI, scale and retexture props, thousands of new props, fx and textures, thanks to assets in the gameās files, among many other things.
I see, so that is how you were able to change the baron skin
Sorta. That Baron actually has a bunch of custom props attached to him
you can create additional small rooms and make walls connected to the main map have noclip property until you come close to them.spawn monsters inside those rooms and use invisible cube as target to make those noclip walls become solid. seems doable
I donāt mean like that. I mean like high elevation monster closets to introduce a cloud of flying demons. Fear is an early slaughter map
for which game is this Scythe's Fear map? D16?
Interesting ideas. but let's be real, most people or consumers would likely prefer to play the campaign with these modified entities, rather than trying them on singular maps. I mean I suspect that many of these ideas will just remain unseen by the vast majority especially bc they will not be implemented in the main game
Which is sad because it's new levels vs the same ones but with some changes
But my entire pursuit with doom 2016 is to get snapmap the credit it deserves, and I'm not giving up on that anytime soon
this is why I'd want a combination of the two -to modify the campaign maps having multiple exit points, to different maps. but I am not sure if this would permit the game to load snapmap assets, since two seem separate entities. maybe if someone would succesfully merge snapmap to the main resource file
what I also observed over the years is that ppl tend to feel nostalgic pretty soon about the singleplayer maps they know or MP as well. they show enthusiasm when they hear about the same maps but modified bigtime -like dm6 renake from quake 3 in quake champions -to the point that to some certain maps became synonymous with certain games
I just don't care to work with pre-made levels whatsoever, only brand new content
I think ie that a big success would be to create a doom2 sp maps pak revamped to modern standards for d16 -not the brute d1/2 "classic maps" which look like cute but not really... serious. unfortunately the redesign of any of these maps would require dedicated teams -as a single person it could take months to remake just one, I mean it took me more than 6 months to make doom2 dm1 for Doom3 on my own. I seen other remakes but all were made faster and as such poorly designed
bro i just got 2016 and my game is go buggie
What are you playing on? Your machine might not meet the system requirements
If your on PC anyway
i play on a ryzen 3 and amd radeon graphics
Here are the System Requirements:
MINIMUM:
OS: Windows 7/8.1/10 (64-bit versions)
Processor: Intel Core i5-2400/AMD FX-8320 or better
Memory: 8 GB RAM
Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
Storage: 55 GB available space
Additional Notes: Requires Steam activation and broadband internet connection for Multiplayer and SnapMap
RECOMMENDED:
OS: Windows 7/8.1/10 (64-bit versions)
Processor: Intel Core i7-3770/AMD FX-8350 or better
Memory: 8 GB RAM
Graphics: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
Storage: 55 GB available space
Additional Notes: Requires Steam activation and broadband internet connection for Multiplayer and SnapMap
ok
cringe. the first modded map will be Take Flight. but super fleshed out
E1M1 modern remake is almost too easy
i just like making original content
remake should be nothing sort of immitation, the key to everything which was already good is improving things to perfection. ie if you know the most known doom2 dm map, first, the courtyard where you pick up the shotgun I made it a valley on the surface of Mars, and you would have to use the airlock to enter/exit there, not a simple triggable door
to each its own, but it would help you better to make more ppl curious abt snapmap, if this is your goal. building various maps from your imagination whatever good they might be they will not appeal to nostalgia so the demographics is lower -rather than you know...
radeon graphics is too vague
cand be better or worst graphics card
Just curious, how many people here have memorized all seven doom testaments
It's my morning alarm
How many have you memorized though
just clipped out of the map in lazarus after glorykilling the cyberdemon
on the 2nd glory kill
losing my UN run.
AMA
oof...
One of the worst fucking glitches. I've done the same through the floor
I believe it was titans realm
i'm going to be honest i'm this close to uninstalling again
i'm not just going to go through all of that just to have the game fuck up on me
2016 is just so damn rough around the edges
I really want like a remaster or something that completely overhauls it
I feel ya. If you're not having a good time fuck it. Just take a break play something else
but still stays true to the vision and stuff
a second, third, fourth or fifth time again. it's just not worth my ass
I almost had double trouble mastered too
I've been where you've been vent away. A un run to die that way is pure ass
6.66 shouldn't have been the last patch
i've already huffed and puffed all the frustration out. it's out of my system but i'm still angry i forgot to run the modloader to at the very fucking least have noclip available
like my idea of a remaster doesn't just fix the sound mixing and backports certain QOL features from Eternal, it just completely overhauls the weapon and enemy balancing too
a 2016 remake would be killer
Hell ya
and I hate to say this but they'd probably rewrite the codexes and stuff to reflect what Eternal established too
Oh absolutely
or an eternal mod that ports over the 2016 maps with full functionality
sorta like how the PAL release of Metroid Prime 1 rewrote all the scans to fit with the lore Nintendo established in Fusion
either would be fine by me
my remaster idea wouldn't implement major gameplay changes like dashing tho
I feel like that would break the maps
i'm not confident in playing 2016 in its current state. there's so many things that can go wrong from random explosions killing me, imps sniping me out of the air or GKing off the map geo
It would you can already melt by foundry. Dash wouldn't work
i'll give it a rest for now
honestly part of me wants to axe the rune challenges because I found those annoying but I feel like that might break things too
also some of the weapons just didn't feel solid at all, probably because of the sound mixing
the SSG just felt all "soft" in every way
the way the viewmodel was positioned felt weird, and again it didn't feel punchy enough to me
Same, I was kinda disappointed about the ssg at first
Then I used the ssg gauss combo for the rest of the game
honestly I'd probably backport the way Eternal handles falling off the map too
legacyMod to enable dev commands is just a dll file that doesn't require modloader
god some of those jumps in 2016 were precarious
and I'd definitely add destructible demons and ray tracing, altho for the former it'd just be visually
honestly even then the balancing in 2016 probably isn't as wack as Mighty lmao
Ultra Nightmare attempt
Post it in the stream chat
Gotcha
some masteries and runes would have to be cut entirely for balancing reasons
www.twitch.tv, then /hotfuzzpooley
I wouldn't mind a revisit of doom 2016 if for no other reason than a potential snapmap update.
I meant in the Livestream chat of this server
also like maybe find a way to skip the Half-Life-esque exposition sequence in Hayden's office?
or maybe reduce it to an actual cutscene like Eternal's cutscenes
You have just listed everything that I think doom 2016 should change
also rework the classic maps to look good lmao
maybe add skins for the campaign? altho they wouldn't be much use since there wouldn't be any cutscenes like Eternal had
maybe an option for reskinning enemies to their Eternal counterparts
by that i mean get it from nexus. i didn't have it on at all
I like the Eternal Soldiers and Zombies more than the Possessed
haha, maybe even give the Imp the E3 2015 design as a skin
if the Hell Razer was in Eternal, would he have got a design change?
What if you just added eternal's demons to the campain
it was a vanilla run with no additives or shit like that. it hurts to know i lost a perfectly good run that could've been otherwise salvageable were it not for the same shit bug i've been consistently facing everytime I play this game on a high level.
Marauders and Doom Hunters in 2016 š
what if new single player content was added too since it'd be a remaster
I was thinking whiplash and tyrants but yeah
That would be good
it is pretty funny how the first thing the game says to the player is 'fuck the plot lmao' then on the very next level it proceeds to lock you in a room to force you to listen to the plot for a grand total of 5 minutes without any input from the player
god all the MP-only content didn't deserve to be stuck in 2016 like that
this happens 4 times throughout the game to my memory
Yeah it's anoying
like again, make them skippable like Eternal's cutscenes
hell, make them third-person cutscenes like Eternal too if campaign skins are a thing
2016 Demons look gross and horrifying, while Eternal demons look more cartoonish and resemble their classic versions
the Summoner literally was supposed to be the Arch-Vile at one point
Yeah
ehh. discounting the soldier and i guess the revenant i don't think any of the 2016 demons looked 'horrifying'
they changed the name and kept the design when they started vaguely shifting to classic-inspired visually later in development
doom 3 and doom 64 both give 2016 a run for its money as far as creature design is concerned
not even the Possessed?
I personally have mixed feelings about the summoner replacing the archvile
those too yeah
I think a blue Praetor Suit skin like QuakeCon 2014 and the concept art would be neat
i mean eternal outright reuses like 75% of the roster from 2016 with minor texture changes
complete with the F-90 thing on the helmet
i never understood where the '2016 is more horrifying' thing came from considering both games have their fair share of body horror and mutilation in them
I wish they dipped into surreal shit like some of classic Doom's graphics
I want to see what the modern equivalent of FIREBLU looks like
compare the Mancubi in 2016 and Eternal
the eternal mancubus is more gross
it's a biblically accurate design
you get the elephant feet with the human-like body and face except horribly malformed
human + animal is a common trope for lucifer's creatures
I think it has to do with the atmosphere
mockery of god's creations
the Doom 3 Mancubus resembles the original one more than 2016 Mancubus does
the 2016 manc just looks like an alien
i joked around it looking like it belonged in ben 10 alien force once
lmao
hell, add weapon skins too
the cybermanc in 2016 is better than the one in eternal though
even if the VR headset with the grr angry eyes is goofy as shit
Eh I'ma have to disagree with you on that
out of all the new 2016 enemies that were absent in Eternal, they made the Summoner return, but not the Hell Razer
it didn't need to make a return with the mechazombie in its place
i don't remember the razers doing much in 2016 tbh
anyway yeah bonus SP campaign that makes use of some of the MP content
don't recall dying to them ever
they mostly run around, occasionaly firing at you
They're just there to "promote" movement
if they were that dangerous, it would be pretty bs because of them being hitscan
Redundant
Yeah, the hell raizers kind of stayed in the backround
yeah pretty useless in practice esp considering they'll sometimes just slice around with the laser instead of focusing it
like you'll be running around then see the beam cut through at random
There good to promote infighting though
i don't think they're meant to do that
Ik but still
?
They attack other demons
i have gotten revenants to infight with hk's plenty times before
The slice attack does a lot more damage per tick because it is only meant to hit for one tick or so, unlike the focused shot
wished they'd follow you around with it instead of sticking to one direction
Same
Indication for a split second of area of effect would force movement and make the encounters more intense. Would also help you to not turn your brain off
even though they are the same enemies gameplay-wise, are the Zombies and Possessed technicially different enemies lore-wise?
What are your opinions about eternal changing the cyberdemon's name to tyrant
I actually like the lore that they are different species. Usually not into retro active things but I like the balgaar
I more dislike their appearance than I care about the name
I think they're the same
it's literally the Classic Cyberdemon but HD
I think it's pretty shitty that they didn't keep the naming convention but I get why they wouldn't want to have two wildly different enemies called the same name.
Exactly
yeah and I don't like classic doom's artstyle
sorta, not quite
does it like retroactively make the classic and 64 Cyberdemons Tyrants then
classic Doom cyberdemons were ripped as hell and very... um, endowed
Yup
Cyberbooty in classic is no joke
the one in eternal looks like a ham shank with the cybie's face grafted on top
still beats the baalgar's design anyday imho. usually when people call eternal's designs 'too cartoony' I look at that and think to myself 'does that not look like Trigon from Teen Titans?'
Doom room?
except fatter and wearing poop armor?
bruh
Ya I have a large doom collection. Have a room dedicated to it
my favorite Cyberdemon design is the 3 one
like, the wide jaw is super off-putting. It's also like, 95% demon, 5% cyber.
I'm just more into sci-fi, so I wasn't a fan of when they went back to a more biblical design with some of the demons
Doom 2016 blue skull key https://imgur.com/gallery/4vkMU1p
Here's something recent from 2016
Love it
Eventually, I want to get a 3d printer to make figures of different assets extracted from the game
that's respectable. I just think they missed the mark with some of the designs in both games. I don't feel the Dread Knight, fire baron or the revenant in eternal at all, and conversely the pinky, baalgar, mancubus and the spider mastermind in 2016 look too goofy for me to take seriously.
I really want to see how that turns out
like I said, I think they suddenly tried to make 2016 resemble classic a bit more later in development
Oh hell ya that would be epic
Hell yeah
Colored?
some of the guns look pretty slick in stl format, which is what 3d printers can use
https://media.discordapp.net/attachments/744400593690296609/1067526682870820985/image.png
I want that
yeah I mentioned this yesterday but I found it odd that people didn't voice out any concerns when they changed the old eyeless imp design from the 2015 demo to the newer 2016 one, but the hell knight suddenly having eyes in eternal is a problem.
ofc I will need to figure out the best practice for adding supports for the printing process
a lot of people were pissed at everything being so yellow in the E3 2015 build lmao
Last one. I post most of my stuff in merch room
I'm probably one of the very few people that preferred the lack of color in the demo then. the colored lighting, the fog, the thunder, that hell demo looked super intimidating and creepy
and honestly I think the Slayer lore was part of this too
meanwhile the final game just feels like an arcade game level where you punch your way through stuff.
It's still fun though
there was already a plot before that point, but my guess is that they wanted to just make a fun nod to the community then
when people talk about 2016's atmosphere i'm like 'you mean the one the game had at some point, that they completely got rid of'
the whole F-90 thing is a testament to how late the final plot was done up
i love that 2015 demo. the audio mixing was off but the way the shotgun was BOOMING in the speakers with that bass gain was making me cream. the final game's shotgun just sounds like a wet clang in comparison.
and again, holes like the Praetor Suit looking so man-made despite apparently having been forged by a demon
It was forged by the slayer and the betrayer. Betrayer made the suit with the slayer to his specifications
^
i knew there was something up with them saying it was hell-made in 2016. that shit's almost UAC design
it made no sense
and as I mentioned before it was originally blue
Hugo Martin mentioned something about referencing RoboCop in the noclip documentary, I think at one point the player character was a RoboCop-esque cyborg
I really like robo cops colors.
the prototype footage they showed at QuakeCon 2016 had this nerdy JC/Intern-esque mission control guy named "Spencer" speaking to the player
Join DOOMās senior leadership team (Marty Stratton, Game Director; Hugo Martin, Creative Director; Robert Duffy, Chief Technology Officer) as they share stories about their journey to bring DOOM to a modern audience. Learn about their reactions to the post-launch acclaim as well as get an exclusive look at never-before-seen production assets and...
at 8:05 or so
some of the assets in 2016 happen to be really old like the combat shotgun
modeled in 2012 at the very least
Rly?
yup. the shotgun has kenneth scott's design written all over it
kinda wish they kept that early combat shotgun animation where it had classic-style pumping but I guess they thought it'd obscure the view too much
at least it still does that with the centered viewmodels enabled
I love throwbacks like that in games
I feel it obstructs more, not in terms of raw area of the screen but in terms of more important places I want to be able to see.
Also true
especially if I'm using anything with projectile drop like explosive shot
i mean, you can get a basic feel of the nade arc after your first shot.
problem is the way it was done in 2016 (not so much eternal) is the viewmodels are enormous
I'd still like to see what I'm aiming at
?
if it's a placebo thing i get it but there's nothing keeping you from placing a reticle on the enemy then hitting M1
again if it's a viewmodel issue that's understandable because the placement on the 2016 weapons is terrible but that can change. it's not a dealbreaker.
With a weapon that has projectile drop I mean
what I do pick issue with is how distracting the shotgun reload animation is. it zooms by so quickly it feels weighless.
Still better than doom 64 reloads
