#doom-3

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rose field
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ah

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i got a C in physics

torpid beacon
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Exactly! Doom 3 was fun but the dlcs, dayum boi

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I love this game honestly, it mixes action and horror, for me 8/10

honest lynx
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Vr

torpid beacon
honest lynx
dull wigeon
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Eh idk, it depends of what parts of Doom 3 are the best ones for you.

In my case I really dislike how most of RoE looks like Site 3 which is one of the weakest parts of the original (and don't even had hell corruption to make it more interesting). While ignores the high tech labs, the most beutiful stuff in D3, for most of the campaing.

More levels like the CPU complex could have been amazing, cause it was the peak of D3 on everything: visuals, atmosphere and combat.

honest lynx
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What do you mean ?

slate gulch
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All the parts of Doom 3 are my favorite and RoE really ramps the Doom 3 up

vernal crest
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Tbh my only negatives for ROE were the artifact, the dude we play as, and the lack of Betruger screentime

scenic stratus
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I saw some people talking about the Doom movies earlier in here, I gotta say, the movies don't really ruin the games for me, they're bad, but that's how I feel about them, just kinda indifferent. I mean did the Mario movie (1990) ruin Mario for anyone?

vernal crest
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as a Mario fan, I can safely say no, especially with Nintendo actually dissowning it

scenic stratus
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If I where to make a Doom cinematic adaptation, I'd make it between Doom 64 and 2016, it would be 90 minutes long, and about Doomguy looking for some sort of ancient demon artifact weapon, and base the movie around that

vernal crest
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movies aren't going to ruin games, unless they're canon, but I doubt that ID Software would state the movies as canon

scenic stratus
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Right

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Hmm, Imagine a Quake movie

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I'd get Dave Bautista to play Ranger

cursive gulch
vernal crest
cursive gulch
vernal crest
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I'm assuming i's not a good movie

cursive gulch
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No

torpid beacon
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Just finished resurection of evil

vernal citrus
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aGood job

silk trench
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Somebody know if doom 3 have a scenario editor?

crystal fiber
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Can we agree that Doom 3 story happend before Doom 2016? Like it makes kind of sense šŸ˜„

deft ingot
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I thought that the current status of doom 3 in the community was that its in a different time line?

vernal crest
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it's part of the Doom multiverse

cursive gulch
crystal fiber
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I know its a different universe. But you know the whole Mars story is getting fucked up and then after everyone is dead Slayer wakes. It could be the same timeline šŸ˜„

vernal crest
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tbh, if I'm correct, it was stated that the Slayer travels through the universes, so there might be a chance that he'd come across the Doom 3 universe?

crystal fiber
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He wakes up in sarcophagus on Mars. So it could work šŸ˜›

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I know its not a canon. Its just what i like to think the story is šŸ˜„

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Thats why Doom 3 is scary..because u play as a simple solider. And then you are Slayer šŸ˜„

versed estuary
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No

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It’s a different universe

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And if it’s a different universe. Obviously it isn’t part of the same timeline

crystal fiber
round flume
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Doom 3 is confusing

vernal crest
safe hare
supple gull
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LMguy is more hated than ROEguy

vernal crest
cursive gulch
supple gull
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I'm just assuming

scenic stratus
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What was the problem?

vernal crest
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Well, the ROE guy pretty much does something similar, tbh I thought that LM guy would be more forgotten since unlike the Doom Marine and ROE guy he shows no personality traits

livid wharf
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I’d like to mess with the shotgun spread to make it a bit more useful. How do I do that? (I’m on the Steam non-BFG version)

safe hare
livid wharf
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Okay thanks

safe hare
livid wharf
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Found it. It’s taking a bit to compress the file again (I had to extract to read the file)

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I figured out how but the compression process is kinda slow

safe hare
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Great! Btw, you don't need to extract the whole folder to get the file. Just extract one single file, edit it and then put it back into the archive.

livid wharf
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It’s part of the pak000 pk3 so you have to extract that to find the def file

safe hare
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Really? Can't you just open the file/archive with Winrar and proceed inside ?

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Works for me with the model folder.

livid wharf
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I’m not very experienced with this stuff but that’s how I got it to work.

safe hare
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I see, I did the same the first time tbh.
At least you'll know for next time.

scenic stratus
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ahh yes a channel for the best doom game of all time doomguy_grin

pastel sky
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HappyGuy Truly.

scenic stratus
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todd howard

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indeed

livid wharf
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I’m having problems compressing the edited pak file back to apply my changes

cursive gulch
livid wharf
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I may have fixed it

cursive gulch
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They must've misspelled busby paws on fire known to be the greatest video game ever made

scenic stratus
cursive gulch
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Ah, bubsy paws on fire is the best doom game

scenic stratus
cursive gulch
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But seriously, why are you still doing bubsy

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He hasn't had a single good game

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Unlike doom 3

cursive gulch
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That's right! Bubsy is coming to smash bros

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Most requested character beating out doomguy by 120%

safe hare
livid wharf
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I haven’t tested it yet

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It isn’t working

livid wharf
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I can’t get the extracted pk4 file to compress back into a pk4. How do I do that?

safe hare
livid wharf
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I opened the pk4 and edited it manually.

safe hare
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you need to compress it into an archive again, then change the archive's extension to pk4

livid wharf
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Compress into an archive, then change the extension? I’m not sure I understand

safe hare
livid wharf
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I think so, but I don’t know what that does

safe hare
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you have your extracted folder, right click on it, you should have a 7zip or winrar (idk which one you use) option to create an archive. "add to the archive" or something. Do it, it will compress your folder

livid wharf
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Okay thanks

safe hare
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Next, change your newly created archive's extension back to pk4

safe hare
livid wharf
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I’ll let you know

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It worked. It’s much better now

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Incidentally I think it may have also buffed the zombie shotguns

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I’m not doing it for a first playthrough, but it occurs to me that an interesting way to mod the game would be to buff the guns and fists but compensate by reducing ammo pickup values

livid wharf
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Update on the possible zombie buff: I now think I just underestimated them

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Kinda hard to tell with this kind of thing

livid wharf
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How do I buy RoE? I don’t see it listed on the Steam page

versed estuary
# livid wharf How do I buy RoE? I don’t see it listed on the Steam page

The gripping expansion pack for DOOM 3 takes your even further into the the DOOM universe. Two years following the unexplained disaster on Mars, the UAC returns to the abandoned facility to investigate a mysterious beacon buried deep in the ruins of the ancient civilization. Battle six new demons including the hunters Fight in all new ...

Price

$2.99

Recommendations

673

Metacritic

78

livid wharf
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Oh thanks

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I made some additional changes to my game files, halving the ammo while slightly buffing the weapons. The biggest changes are that the shotgun has an effective range of 10-15 feet and the pistol does enough damage to matter. Makes the game much more fun as the unarmed zombies don’t take forever to kill.

livid wharf
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Can I change the difficulty settings names the same way I changed spread and damage?

safe hare
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I'm pretty sure you can, but I never did it myself

livid wharf
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Okay thanks

livid wharf
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I’m not there yet, but is using the Soul Cube necessary to beat the game?

half plank
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unless you modify the cyberdemon, yes

livid wharf
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Guess I’m modifying the cyberdemon. What line of code makes the cyberdemon immune to other weapons?

half plank
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pretty sure its like "finalboss = 1" or something

livid wharf
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Okay thanks.

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I think I’ll also lower his HP a bit while I’m at it

half plank
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no

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gotta raise it or it becomes even easier

livid wharf
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My plan is to nerf the soul cube into the ground so it’s a conventional cyberdemon duel

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If I understand correctly, the Soul Cube’s power is the reason he’s so easy

half plank
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sort of?

livid wharf
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Also I figure this way if I make a custom campaign (I’d like to do so), the cyberdemon is prepped to become a normal high tier enemy

half plank
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the lack of hard demons spawning is one. he doesnt really do much either.

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the soulcube shouldnt be nerfed though? like its fine the way it is?

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it takes 4 to kill a cyber. 5 demon kills to charge it. even if the cyber is a normal enemy it really wouldnt break anything

livid wharf
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I basically just want to cut it without breaking the campaign

half plank
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heresy

livid wharf
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I figure nerfing it into the ground would be effectively removing it without running the risk of breaking the code

half plank
livid wharf
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My other big changes were making the shotgun somewhat accurate and drastically reducing ammo drops, though I think it seems like there’s still more ammo than I know what to do with

slate gulch
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The BFG will just kill it faster than four soul cubes would have. Basically all of that sounds utterly pointless.

livid wharf
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I’m okay with that. It’s more that I don’t like the soul cube as a mechanic than wanting to balance the final boss

slate gulch
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sounds more like you don't like the game

livid wharf
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I like the general gameplay, but I will also say that it’s in large part because of how much I can mod the game

slate gulch
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if you liked it you wouldn't be butchering it this much.

livid wharf
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That feels awfully hostile tbh. I’m having a lot of fun with this heavily altered version of the game

slate gulch
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I don't see anything wrong with how it was. Even prefer vanilla to BFG in every way.

livid wharf
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I’m playing and modding the first version.

slate gulch
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have you played it without modding it?

livid wharf
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Some yes. I stopped at changing the shotgun when I started modding because I couldn’t stand the spread on it.

slate gulch
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you haven't done even close to a complete playthrough but are trying to edit out the soul cube?

livid wharf
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Yes. I hate the idea of a weapon that just regenerates ammo through kills instead of being limited to ammo drops

slate gulch
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despite having not used it and seen how it works with the game

livid wharf
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Fair point. I’ll hold off until after a first playthrough

slate gulch
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You should have played it as intended the first time. You've done way too much to a game you haven't played to see how it works originally. It isn't meant to be a survival horror.

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They would have done a lot more to change how it plays if they wanted that, but they more or less made a 2004 version of Doom 1

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the whole reason for the shotgun spread was an attempted nerf. It's extremely powerful. Did you tone the damage down? It can kill a revenant with a single point blank headshot.

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and you seem meant to be shooting point blank with it anyway

livid wharf
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I’m trying to experience it as a Doom game. The only big changes I have made were the shotgun because it feels terrible and I halved ammo to compensate

slate gulch
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it is a Doom game.

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it plays like a Doom game

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it didn't need all those changes because it already feels like one, but people make the mistake of not playing it like one

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and changing the shotgun really just devalues RoE's super shotgun

livid wharf
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Like I said, I’ve had a lot of fun while keeping the game mostly the same. The shotgun change is drastic but again I couldn’t accept it as it is default. The ammo reduction was because it feels too easy on Veteran

slate gulch
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I have played this game a lot. Over a dozen times. Twice on Nightmare. None of those changes sound good.

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if you didn't change the actual damage all you did was make it into a super weapon

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in multiplayer its spread is 11

livid wharf
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I get wanting to tone down the shotgun (it’s always very powerful) but the spread feels like an overcorrect. Lowering the damage seems reasonable though so I’ll do that

slate gulch
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they made it way stronger than it was supposed to be and the spread was how they tried to fix it at the last minute

livid wharf
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That makes sense

slate gulch
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it can kill a revenant in one headshot. But only if you get right in its face, because you have to risk it

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if you don't want to get point blank why are you using the shotgun when you have a machine gun

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the pistol already does more damage than the machine gun

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Doom 3 has headshot damage. It gets doubled if they get hit in the head. Weapons didn't need their values messed with because they were fine

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even the rocket launcher seems to be able to get headshots with perfect aim

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and if you really want to kill things fast you learn how to bounce grenades

livid wharf
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I want to fight around 10 feet and using a shotgun at that range isn’t a problem in literally any other Doom game

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Btw how much would you suggest reducing the damage?

slate gulch
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the Super Shotgun in RoE is already better in every way and its really a wasted effort if it isn't just better

livid wharf
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Doesn’t the SSG have even more spread though?

slate gulch
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No.

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It has less, and more pellets that do more damage, for two shells.

livid wharf
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I remember looking at it and it said the spread was 28

slate gulch
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it still ends up killing things from further away

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Doom 3's shotgun is basically a hybrid idea of the originals

livid wharf
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I don’t doubt that considering how the pump shotgun ranges are

slate gulch
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fighting things from further away is done much better by other weapons

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you get the machine gun almost right after the shotgun

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and it has perfect accuracy

livid wharf
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I like the machine gun.

slate gulch
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almost all of the weapons have either more damage or better accuracy in multiplayer and it completely breaks apart the campaign

livid wharf
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That makes sense. I have tried balancing it out by halving ammo but even that doesn’t seem to be harsh enough, including for weapons I didn’t touch like the plasma rifle and chaingun

slate gulch
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the ammo limits were doubled in BFG and it was never necessary because you don't actually run out of ammo a lot because it's not a survival horror

livid wharf
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Yeah I get that. Again this isn’t BFG edition. Needing to budget ammo is a significant part of the challenge in classic Doom on UV, Doom 1 especially

slate gulch
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Doom 3 isn't intended for a pistol start, so that part can't be compared very well

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but UV isn't especially challenging in Doom 1

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the funny thing is, in vanilla Doom 3 Veteran and by extension Nightmare have more enemies

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and BFG took that out

livid wharf
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Unfortunate change

slate gulch
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but then made you faster and doubled ammo

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it went from being a 2004 version of 1993 Doom to being more like it was babying you

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they made more changes to RoE and even took parts and effects out of it

livid wharf
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I’m glad I bought the first edition

slate gulch
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honestly once you know how to fight enemies right the game can't be much more than 7 hours and in RoE you'd get a shotgun you're going to like a lot more

livid wharf
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That makes sense. I think I’ll start over without mods and at least try to get used to the vanilla shotgun.

slate gulch
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besides, there's one very important thing to the existence of the soul cube if you ever feel like playing Nightmare

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the game has damage ramped up an insane amount, has your health constantly drained until it reaches 25, and removes all health items leaving only the health stations

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but you're given the soul cube from the beginning

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so you learn how to pick off weak enemies and figure out when its time to use it

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you don't get the Soul Cube until the end of level 20 out of 27, so I don't know why you were so worried about it

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the game fully expects you to have it and throws all of its strongest and most dangerous enemies at you by then

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and since it heals you, they feel less need to leave anything to recover with

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I'm not sure what you planned to do to offset that since Veteran almost doubles the damage you take

half plank
slate gulch
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you seemed to have thought the game isn't balanced around the soul cube but that just isn't true

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you would have made yourself beyond miserable with what you tried to do to it

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and besides, in RoE you don't get one. Not even on Nightmare.

half plank
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full power heart of hell is better than the cube tho

slate gulch
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an almost dead god in a constant race against time

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trying very hard to not gib the corpses

livid wharf
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Btw do we know why the pistols, shotguns, etc are projectile weapons instead of hitscan? It doesn’t seem to make much difference in practice so I don’t understand why Id went to so much trouble

slate gulch
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Really a lot of them would be more like 900 at least, and 1125 is the point they break the sound barrier which isn't hard to cross for what ammo they would have

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It was likely a part of them making a whole physics system

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Its just weird their best source was according to notes in the code a 1992 issue of Field & Stream and again, 600fps sounds too low. That would be from an anemic .38, more expected would be at least over 700 and close to 800. In the end though you still aren't dodging the bullets in game.

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I wondered just now if it had something to do with Mars gravity but they didn't even get that right with the physics. Lower gravity and a thinner atmosphere would, I suppose, actually mean the bullets travel further and faster. Now I'm going to be wondering about that.

livid wharf
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Yeah it just seems like it would be easier to make them hitscan and they’re fast enough that you can’t really dodge the bullets so it feels like an odd design choice. The best answer I can think of is ā€œCarmack wanted to flex Idtech 4’s powerā€ but that doesn’t sound right either. Maybe they just wanted the player to be harder to hit when moving and figured that this was easier than baking that into the ai like 2016 and Eternal did

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On a related note to that last hypothesis, the ai in this game is neat. The demons are a bit smarter than I expected, especially the zombie soldiers

livid wharf
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Also you were right. The stubby shotgun isn’t bothering me much anymore. Much quicker than I expected.

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Also Doom 3 pinkies are rad. Wish they’d use them a bit more. Maybe I’ll see them more often later

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About a minute after wishing for more pinkies, another one showed up and wrecked me. Careful what you wish for I suppose

livid wharf
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I kinda want to see a Doom 3 version of slaughtermaps. IDK how far you could take that before it made the map impossible to run on most PCs though.

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Mostly the idea of a cloud of cacodemons floating in as a cyberdemon and revenants shell the player and zombies act as meat shields in Doom 3’s system sounds hilarious and kinda awesome. Realistically you’d probably need to make Doomguy run significantly faster to stand a chance in such a level though

barren sphinx
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Eww supershotgun no reload

vernal crest
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dunno why I imagined this but here:
"Marine, have you ever heard of Among Us? I'm requesting due to there being a ventilation that can lead you to the communication room. It's a quicker route but you'll be sus, good luck Marine."

safe hare
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"Sarge was the impostor."

vernal crest
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wouldn't Betruger technically be the impostor?

livid wharf
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The zombies are the imposters. Dr Palpatine is a traitor, that’s different

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I know his name is Betruger but he looks like Palpatine and that name is too funny to not use it for him

livid wharf
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Appropriately Doom 3 kinda feels like Evil Dead in space to me

safe hare
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Actually Betruger's face is based on Anthony Hopkins'

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I'm trying to have the NPC's shoot plasma bullets but they don't deal any damage. Does anyone have an idea of what's missing ?

livid wharf
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Also I noticed that the guy who lowers the ladder for you at the beginning of the game has the same face as Doomguy.

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I only noticed that after playing through that scene 5-6 times which tells you all you need to know about my ability to recognize faces

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Come to think of it, I think I’ve seen the same handful of faces on NPCs, which is hilarious to me.

vernal crest
safe hare
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I'm trying to have the double barrel shotgun as a prop in the main game. It kinda works but it renders weird.... anyone has an idea why ?

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(I suppose it's a dds issue)

pastel sky
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It's too good for D3. B)

safe hare
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Doesn't respond my question

vernal crest
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the only way you could do it is by modding the main game

safe hare
vernal crest
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sad that Doom Marine never get's to use the double barrel shotgun, he deserved it

supple gull
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Same goes for the Grabber

vernal crest
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indeed

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well, the grabber is meant to be one of those "weapons" that "only an engenier can use" and it isn't all that cool xD

livid wharf
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I thought the Doom marine was the PC in RoE. Who do you play in RoE?

vernal crest
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some older dude who's an engenier and is protected by plot armor

livid wharf
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Sad. Oh well

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After I finish playing the official campaign and such I’d be interested in playing a custom campaign. Are those a thing for Doom 3?

safe hare
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There's the Phobos mod

safe hare
livid wharf
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Does he have combat ai?

safe hare
livid wharf
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Cool

honest lynx
livid wharf
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I love that an engineer asks for a plasma rifle for protection. Somehow he skipped right past a pistol or a shotgun to the cutting edge infantry weapon for self defense

vernal crest
slate gulch
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By the way the Dhewm3 source port has support for Lost Mission as a mod

safe hare
slate gulch
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Sadly still doesnt have support for Phobos. Not sure if it can.

slate gulch
safe hare
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Not sure I understand

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Oh yeah, the fact I modded the marines so they can carry a plasma rifle

slate gulch
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The plasma gun testing area has an entire PDA about someone suddenly going crazy and shooting themselves in the face with one and everyone else on the team getting terrified out of their minds and locking up every gun and all the ammo they could find lying around

safe hare
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yeah in enpro

livid wharf
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That’s intense

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Maybe they were beginning to zombify and recognized what was happening to them

slate gulch
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No, that doesn't really happen until the invasion. The demonic influence was already leaking out though

safe hare
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There were a few zombie cases in delta labs though

slate gulch
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They don't zombify but people were getting possessed

slate gulch
livid wharf
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I figured the messages of people going crazy were actually early zombie cases but weren’t being recognized as such because of course they weren’t

safe hare
slate gulch
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The most chilling log to me is one talking about one of them coming back and speaking in tongues until they realize he's screaming at them in Aramaic

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And them so very mistakenly thinking they're catching some kind of virus where they're going. They carried out so many excursions, and brought back live specimens, but I'm not sure its indicated they ever really figured out where they were going

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One thing I remember is they had only recently figured out the Soul Cube was a weapon but not how to actually use it and that Betruger shut them up fast

safe hare
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Ian McCormick states they eventually realize it in his log disk.
Pierce Rodgers on Site 3 also states they should've slowed down the construction of teleporters and tried to decipher the ancient tablets cuz all the warnings were written on them

slate gulch
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Really standing out to me is they say they have no idea how the Revenant's battle armor and launchers work so it isnt UAC tech

safe hare
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Probably ancient alien tech

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Maybe we should slow down with spoilers for MollyWantsHugs though ?

slate gulch
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They went poking around in the data files

safe hare
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Fine then I guess ?

livid wharf
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I don’t know much about the story tbh

slate gulch
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They hired a sci fi author to write it and he proceeded to release two novels and never finish the third

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So the marine's canon name is apparently John Kane

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There's nothing about the name of the RoE guy.

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I like that you can put in a name in the menu and that becomes your name in the PDA

livid wharf
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Sad that he didn’t call Doomguy ā€œFlynn Taggartā€

slate gulch
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Why would he?

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The Doom novels are almost as dumb as the comic

livid wharf
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The memes mostly

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I like the story but I am unable to take it seriously

slate gulch
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Since like Mark Laidlaw with Half-Life this guy Matthew Costello was presumably taking his work seriously. Sounds like the novels had differences that gameplay needed pushed aside.

livid wharf
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Sure. I like how Doom games tend to feel like B movies, and the silliness (intended or not) that comes with that

slate gulch
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Wiki summary immediately gives a lot of details that never come up in game. Wow.

livid wharf
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I just realized that the way Doom 3 uses maggots is a lot like how pinkies are used in Doom 1

slate gulch
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Doom 3s boombroom sweeps them in one shot, and more easily than most enemies because they're huge and stand up before they rush

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Has a chance of doing that with the pinkies too. Most enemies theres a good chance the shotgun just kills them in one hit if you get close enough. It becomes a rush to answer their roars and attempte to jumpscare you with rushing up and giving them a kissie upside the head with the muzzle

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Blam

livid wharf
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Yup. Also I figure that an interesting way to use groups of maggots in arenas would be to do what Doom 2 mappers do with pinkies: move the player around the arena. They have the ability to punish players for camping behind cover so the player has to stay on the move and rely on dodging. Again this assumes using them in groups as part of a larger encounter

onyx jetty
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Doom 3 sucks. Ur guns do nothing against the demons and also you have to manually save /:

livid wharf
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Your guns do plenty. You just have to accept that your shotgun is basically the ultimate melee weapon and use the machine gun as your default midrange weapon

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You’re just not a unstoppable force of demon slaying vengeance like in later Doom games

versed estuary
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Ah i havent seen such bad bait in awhile

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Also seriously? Manually saves is where you draw the line? It takes like 2 seconds…..

livid wharf
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Yeah manual saves is just a thing of games of its time. And you get autosaves at the beginning of each level, which is significantly more than nothing

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A really cool spin I’ve seen on manual saves in a more recent shooter (Viscerafest) is to make midlevel saves a limited resource that you find as you progress and in secrets

versed estuary
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Same with wrath eon of ruin

livid wharf
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I like a lot in Doom 3, even the shotgun has grown on me, but I still hate the spiderheads so much. They’re more frustrating than lost souls, which I didn’t realize was possible for a Doom monster.

versed estuary
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I hate the cherubs

slate gulch
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I'd say its actually better than the gravity gun at that because you have to blast headcrabs three times just to kill them and you don't get to fling them at things

half plank
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I like manual saves.

livid wharf
#

I’ve come to enjoy Doom 3 but I know that I want to try my hand at making a custom campaign after beating it and RoE. I think I’ll want to make some very minor changes for that. Mainly making Doomguy a bit faster and let him sprint a bit faster and farther so I can throw bigger encounters at him without making things impossible and making the shotgun pump animation a bit faster so the SSG doesn’t completely invalidate it and just mostly does. Also making cacos red again. I’m again holding off until beating the game and RoE but I’m already having ideas about the kind of stuff I want to throw into my levels

livid wharf
#

How do I draw the chainsaw once I have it?

#

Nevermind found it

slate gulch
#

You should play Lost Mission too. Dhewm3 source port allows playing it as a mod.

livid wharf
#

Cool thanks

slate gulch
livid wharf
#

Yeah I just was having trouble switching to it

slate gulch
#

One thing I do just for style is pull it out when a commando is running at me and then duck the whip and chainsaw the legs

livid wharf
#

I’m currently stuck in the storage bit and am done for today. When does the game start doing more big fights? I’m looking forward to that bit in part to see how that feels in Doom 3

slate gulch
#

The base game takes a while to get around to it but RoE and LM waste basically no time and LM has insane monster usage for how short it is

livid wharf
#

Awesome. The hallway crawls with occasional firefights remind me of Doom’s episode 1, whereas episode 2 was where the fights start to escalate

#

Doom 2 got to the arenas much quicker

slate gulch
#

What you eventually get is big areas with arena fights and stronger monsters in the halls

livid wharf
#

That sounds good.

slate gulch
#

One of things that BFG cut from RoE was a big arena battle in the last level right before the final boss

livid wharf
#

Oof

slate gulch
#

You simply never teleport to it

#

Another one that makes absolutely no sense is there was a level that had a constant effect that BFG took out though I don't want to say too much

livid wharf
#

Thank you for not spoiling

slate gulch
#

RoE is maybe half the length of 3 and it definitely doesnt waste time in encounters and building up stronger and new monsters

#

LM incidentally uses those new monsters

livid wharf
#

Btw I figure that for a custom map mod I could probably make a Baron of Hell by copying the hell knight, scale it up, and change the color to red. Would look kinda weird but I’d love to have the baron and that’s probably the best I can do

slate gulch
#

Doom 3 has a sort of baron encounter that I confirmed after hearing about by looking in the map files. ||the first two Hell Knights you ever fight are coded to have 1400 HP instead of the 900 all the rest have.||

supple gull
#

I wish the morgue zombie was used more

livid wharf
#

I also want to make him bigger if I can. Not as big as the 2016 Baron but bigger than the other Doom 3 monsters. I think I can change the height and width to do that and adjust the movement speed to match

slate gulch
#

You should play through the whole game and see all there is to see before you start doing that because what you will already have might surprise you

livid wharf
#

That’s true

#

I am indeed holding off until then but I can’t help but get ideas and talking about them is fun

#

It also just occurred to me that I could probably make a mini chainsaw zombie with that same method as a Dusk Easter Egg

#

That would be distinctly a joke enemy though

#

I think it would probably be possible to convert a cacodemon copy to a pain elemental with some shenanigans with the projectile stats but that would involve lost souls so I don’t really want to

slate gulch
#

You just spoiled what i explicitly didn't tell them it was

dull wigeon
#

Doom 3 seriously underuse the Mancubus.
Some of them replacing HellKnights in the final levels could have been much more fun.

slate gulch
#

They even thanked me for not giving it away

#

You could at least cover it up

#

Though I'm now guessing you did that on purpose

supple gull
#

No wonder Hell couldn't stop Doom³guy. They kept sending in the same low-ranking demon.

versed estuary
#

Deleted to help avoid spoilers

half plank
slim willow
vernal crest
dull wigeon
livid wharf
#

Yeah it’s a shame that the imps get so much use despite being one of the most basic foes. Also a lot of zombies. The zombies are cool but when dozens of encounters are using the same couple of enemies almost exclusively that’s probably too much

#

Btw I’ve made it to the comms building. Am I almost to the part where arena fights begin happening or do I still have a good ways to go before that?

slate gulch
#

It doesn't start ramping up how many enemies you fight at once until really far in, after its done introducing them all

livid wharf
#

Okay. I’ll try to be patient

slate gulch
livid wharf
#

That kinda sounds like how Plutonia did way more impressive stuff with Doom 2 monsters than Doom 2 due to understanding the monsters’ mechanics and interactions better

slate gulch
#

Thy Flesh Consumed

livid wharf
#

Also TFC

#

Tartarus Fried Cacos

slate gulch
#

Half Life had Tesla Tacos

#

Also I have always wished Guns & Nachos was a real magazine

#

Actual gun magazines need some really weird and annoying filler that would definitely be better served talking about the latest in Nachos

livid wharf
#

I’ve learned a valuable lesson today: grenades are great for countering ambushes

ocean sigil
#

Pfssssd

livid wharf
#

I have met the revenants. I like that they have homing missiles that you can’t just dash to throw off (cough Eternal) but also running up to shotgun them is a terrible idea why did you recommend that? I decided that revenants get the plasma gun for now

slate gulch
#

Didn't recommend doing it, said that the shotgun can kill them in one shot to the face. The plasma gun destroys their missiles since you can destroy projectiles in Doom 3.

#

If you want to run right up to them the super shotgun can still do that

vernal crest
#

gotta love how after all that hell the Doom Marine goes through, his hair is untouched

supple gull
#

I find it interesting how the PA starts talking about psychological services when you're near the bathroom where you see the vision of the Marine turning into a zombie.

vernal crest
safe hare
#

Interesting, that's right a lost soul goes through him at the start of the invasion

slate gulch
#

Hell seems to have been wearing down everyone at the base but he had literally just got there directly from Earth so whatever it takes for the possession to work he never reached that state. If you notice most of the demons don't even phase him in their intros.

#

In RoE my guess is they quickly fall into despair over it happening again but the RoE guy is very plainly shown to just not give a shit

#

RoE takes place two years later so the people going back to continue the research know exactly what and who invaded Mars City and has been afraid the entire time they've been back on Mars

livid wharf
#

The possession thing gives me major Evil Dead vibes. If you’ve seen Evil Dead or Evil Dead 2, you already know why

vernal crest
slate gulch
vernal crest
#

Wait, which one are you talking about?

supple gull
#

I wonder if there was a war happening on Earth during Doom 3

vernal crest
#

doubt it

livid wharf
#

So I’ve noticed that demons can be hurt by friendly fire, but do they infight?

supple gull
#

Only high-ranking ones like Revenants, Cacodemons, and Hell Knights if they get damaged by low-ranking ones (Imps and any zombie type)

livid wharf
#

Oh that actually makes sense

slate gulch
#

Theres an internal ranking system and some other strange things that don't come up often

#

It actually goes both ways, if a Hell Knight hits an Imp and that imp survives it won't do anything about it

#

But if an imp accidentally hits a hell knight its gonna die

#

Anything higher ranked will slap up a lower rank monster while they do their best to ignore it and keep attacking you

livid wharf
#

That makes perfect sense but also sounds hilarious

slate gulch
#

One thing is also it hitting an imp is going to happen sooner or later. Basically every projectile has splash

#

For something like imps its small and doesnt hurt nearly as much as a direct hit

#

But the hell knights giant green orb has a much bigger explosion and enough damage to make you want to get completely away from its arc

livid wharf
#

IIRC hell knights and barons are throwing acid, so that makes sense

slate gulch
#

Hell magic

#

It is a globe of plasma and specimen logs confirm it

#

The funny thing about an imp arm log is they tried to explain it away with science and made themselves proud but only ended up halfway

#

They declare the 'magic' of imp fireballs is really just them forming a coherent plasma wad. And then admit they still have no idea how they do that.

#

Both imp and hell knight projectiles billow with smoke

livid wharf
#

One thing I thought about as a custom monster idea was a powerful neutral monster that attacks if attacked first but otherwise just minds its own business

slate gulch
#

You ahould play Phobos

#

I still have to do that

livid wharf
#

I plan to after RoE

slate gulch
#

What about LM

livid wharf
#

I plan to play LM but unsure when

slate gulch
#

Its not very long

#

Its intense all the way through, though

scenic stratus
#

In case anyone is interested I just finished a let's play of doom 3 (replay). Last part linked in #videos coolcaco

scenic stratus
livid wharf
#

Also I figured a good way to make a Spiderdemon (mastermind) would be to take a vagary, remove the telekinesis, and attach a chaingun to each arm. Also add HP so it doesn’t go down too fast

#

Phobos is a mod that replaces the campaign with a new one

slate gulch
scenic stratus
#

Oh shit, sounds neat

slate gulch
#

I played it briefly and experienced things like extra angry imps that throw fireballs from both hands one after the other

honest lynx
scenic stratus
#

How is the balancing, are you faster or are weapons stronger in turn?

slate gulch
#

Dont remember

#

I should play it soon

scenic stratus
slate gulch
#

It has ||pain elementals and arachnotrons||

livid wharf
#

Mods generally don’t work with BFG edition

slate gulch
livid wharf
#

The basic Doom 3 is $5 on Steam though

honest lynx
#

I bet it's fantastic with vr

scenic stratus
#

Oh well might as well buy vanilla doom 3 too

honest lynx
#

Mars city is actually a city

scenic stratus
#

Is SikkMod compatible with Phobos btw?

livid wharf
#

In the pumpstation bit, are you actually under the time pressure of poison gas or is that narrative only?

#

Because I keep dying in the mad dash to escape

slate gulch
#

It doesn't start being lethal until you get to thw room to shut it off

livid wharf
#

So don’t worry about it until then? Okay

scenic stratus
#

In other words ignore the enemies that spawn until you have the terminals on

livid wharf
#

Okay thanks

slate gulch
#

This just made me remeber
another thing BFG did to RoE

#

||The sections where you go into areas
so toxic you need a helmet and have to grab oxygen while fighting off enemies. BFG just completely removes the gas and makes the helmets decoration if I remember||

#

By the way not some kind of major spoiler but its up to choice to look at it

scenic stratus
#

Does BFG edition have any notable changes in base campaign?
Because I didn't at least spot any significant ones.
Granted my previous playthrough of vanilla doom 3 was 7 or 8 years ago.

livid wharf
#

IIRC it doubled ammo pickups

scenic stratus
#

Well yeah that was obvious, lols. But like levels or such?

slate gulch
#

It removes enemies from Veteran

#

Over 100 throughout the game

#

Been a while since I looked but I remember numbers like a dozen revenants and twenty cacodemons

#

If I also remember at least six or maybe even ten cacodemons were taken out of a single level

#

Oh I think I lowballed. Level I was thinking of had a dozen cacodemons taken out, and they're gone from Marine too

#

So they took enemies away from the normal difficulty too

#

And this is one of the last levels of the game

#

They took out other enemies too

#

They took enemies out of RoE like that too on top of removing or neutering sections

scenic stratus
#

Ok so RoE has actual level changes as well?

livid wharf
#

Is there a trick to evading revenant rockets?

slate gulch
#

Did you read that spoiler text?

slate gulch
livid wharf
#

Okay

versed estuary
scenic stratus
slate gulch
# livid wharf Okay

The plasma gun is a hard counter because it wrecks them and makes it impossible for the missiles to reach you

slate gulch
scenic stratus
slate gulch
#

Oh wow I looked closer and they removed a hell knight and an ||archvile|| from that same level I was looking at too

vernal crest
#

I just realised something, ||you never get Jack Campbell's PDA||

honest lynx
#

Poor guy

vernal crest
#

yea, he's pretty cool

supple gull
#

He's the only other person who can kill something

dull wigeon
#

In Administration and CPU Complex you can hear the sounds of Campbell fighting with demons in the background. If you pay attention even his BFG reload sounds is noticeable.

safe hare
livid wharf
#

I would assume that there a quite a few employee PDAs we don’t find by sheer virtue of how many people were on the base

safe hare
#

Neither do we get Sarge's by the way

vernal crest
#

well at least we found out that Sarge used to be a bear hunter when he was alive

safe hare
#

Yeah we don't get his PDA but we get his gun.

livid wharf
#

His very large gun

safe hare
#

Kinda strange too that we get it both in LM and RoE

dull wigeon
#

Still wonder why Sarge go to Delta labs just minutes before the invasion begins.

vernal crest
#

probably had some work to do there

#

before crap went down

safe hare
#

Probably because the teleporter was to be tested that day and his presence was required there as the chief of security

vernal crest
#

I wonder why they never got animals as test subjects

livid wharf
#

Cause the UAC is eeeeevill

dull wigeon
#

They do it though

vernal crest
#

well, they aren't really all that evil in Doom 3, unlike in Doom 2016 and Eternal, they're not lawful but

livid wharf
#

The opening textcrawl explicitly talks about how they aren’t constrained by law or morality

vernal crest
#

Ik that

dull wigeon
livid wharf
#

That’s scientist talk for ā€œevilā€

slate gulch
#

The UAC is amoral, not evil

#

The events of 3 actually convince the board to stop with the teleportation experiments

#

They instead take an interest in the stuff they found by digging

honest lynx
#

People were test subjects too

livid wharf
#

I think that messing with potentially dangerous things with little to no regard for the damage it could do qualifies as evil. Not as evil as Doom Eternal UAC, but still under the evil umbrella

vernal crest
#

Well, that was more of Betruger's doing, it's the reason why Swann was sent there in the first place

livid wharf
#

That makes sense I guess

honest lynx
#

That's what hell was aiming for

#

Which is why all the minds were being infected

#

Over time

slate gulch
honest lynx
#

I actually think they don't have an ability to do that again unless someone jumps back in there through a man made portal

slate gulch
livid wharf
#

Met 2 new demon types. The Doom 3 Mancubus isn’t my favorite version (that’s the 2016 version), but he’s still pretty cool. Cherubs are possibly the single creepiest thing I’ve seen in a Doom game and I don’t like it

versed estuary
#

Yes

#

A million times yes

#

Fuck cherubs

#

Freaking demon babies

livid wharf
#

On the other hand they were definitely intended to be disturbing, so terrible job well done I guess

versed estuary
#

Oh 10000%

livid wharf
#

I think the only other demon designs so far to make me uncomfortable are the ticks and trites but that’s just my fear of spiders

dull wigeon
livid wharf
#

That’s fine

#

Doom 2 and Eternal both overuse them enough to compensate

dull wigeon
#

Fun trivia: He was supposed to have female genitals, this can be see in the concept art.

supple gull
torpid beacon
scenic stratus
#

oh yeah cherubs are pure nightmare fuel. Even the death sound is awful

#

also their wings make them look like giant bugs from a distance

vernal crest
#

btw, anyone know why they changed how Sarge Kelly looks in the BFG Edition?

cursive gulch
#

They did?

#

Huh, weird

torpid beacon
vernal crest
# cursive gulch They did?

yep, his hair and eyecolor are different and his face looks like he got stunged a bunch ||would make sense since he's a bear hunter LOL||, his looks like his existence is painful

scenic stratus
scenic stratus
#

Don't know why though, as other human models seem largely untouched

vernal crest
scenic stratus
#

Maybe they thought of the irony of Swann wearing sunglasses in Doom 3's darkness, lols

vernal crest
#

but he looked cool with the shades MarauderSad

scenic stratus
#

he did, positively CSI Mars šŸ˜„

vernal crest
#

yes

safe hare
#

Wait how did you manage to post that gif?

vernal crest
safe hare
#

But not pictures ? šŸ¤”

safe hare
#

weird...

#

anyway

vernal crest
#

but they should've just.... maybe change Jack's haircolor or something like that, he'd look coll with the blonde hair

safe hare
#

I disagree... I think he'd look like Duke Nukem

vernal crest
#

yeah now that I think about it, he'd kinda look like him, but at least it would've meant that Thomas Kelly doesn't get to look like his life is pain, plus he still remains his OG look when he contacts you those two times using a video chat

safe hare
#

They could've re rendered these, but apparently they were lazy with the redesing

livid wharf
#

||The moment I found the monorail I knew it was going to crash. I’ve played enough classic FPS games to see that coming||

safe hare
#

@livid wharf Did you chose to call the fleet or not btw ?

livid wharf
#

I chose not to

safe hare
#

Do you mean... you just disobeyed a direct order from Sarge, marine ?!

#

cool tho

mellow glen
#

I called it but now its glitched and i cant leave the room

vernal crest
#

oof

torpid beacon
#

The scientist that is accompagned by the marine with the bfg looks like Walter White

vernal crest
#

you mean Swann or?
||he's no sientist btw||

tawny tartan
#

I can see why people like doom 3 now
Because I'm always on guard for jumpscares, I get more scared by enemies then I get scared by actual jumpscares

#

I had half a heart attack over a foot soldier shooting in my back

slate gulch
#

Since the Space Marines are really just the goons of the UAC, Swann outranks Kelly anyway

#

Its your supervisor vs a board member, because the UAC is a megacorp

#

Even if he isn't one himself Councillor Swann is there for the Board of Directors

supple gull
#

UAC: Largest corporate entity in existence with unlimited funds, but they can't pay their electric bill

half plank
#

they save a lot of money not paying it

livid wharf
#

You get crazy wealthy in part by not paying unless you have to. Like how lots of real rich people underpay their employees and cheat on their taxes

half plank
#

N-no they don't. They're self made icons who follow the rules and totally care about the general populace!!!

supple gull
#

I guess that's why they use government marines instead of their own private military

safe hare
#

They use both tbh

slate gulch
#

The space marines are their private military

safe hare
#

Aren't the zsecs their private army?

livid wharf
#

I am developing an idea for the modded campaign I want to make. I think it would be cool to use the ruins and Martian desert biomes to make an Egyptian style pyramid that you go to and explore and on the way there you have arenas full of low health variants of the monsters as mirages and the pyramid itself is full of traps but not many monsters and then at the end you fight the Pharaoh and his cyberdemon bodyguards as a big boss fight. Sounds fun to make too

versed estuary
#

And a billion imps

slate gulch
#

PowerDoom

safe hare
livid wharf
#

So there’s a level editor and I still need to learn how to use it but most of what I want to do should be straightforward enough. The only things I’m unsure about are getting the lighting right (most of my level editor experience is with Doom 2, which doesn’t have dynamic lighting) and the mirage monsters

#

My idea for the Pharaoh is to use an existing monster in that context, probably the Maledict

#

As for scale I figure that the journey to the pyramid will be one level, exploring the pyramid be 2 at most, and the boss fight be a separate level.

silk flower
#

Ive' been playing through Doom 3 on the Switch edition and ive' been enjoying It so far, however i am stuck on a puzzle

vernal crest
#

which one?

honest lynx
#

The barrel one ? Lol

safe hare
#

The delta labs 2a one perhaps?

safe hare
granite arch
#

hello

livid wharf
#

I have it at last! My will is strong, my cause is just, and my gun is very large

eternal vine
#

do people still play coop doom 3?

livid wharf
#

I just met the Archvile and he seems incredibly tanky. A direct hit from the BFG failed to kill him

slate gulch
#

did you charge it?

livid wharf
#

No should I have? I figured that would be a waste of ammo

slate gulch
#

and then it didn't die

#

generally you want to use the BFG on groups in a big enough room

livid wharf
#

Right. Then I killed it with plasma

#

I initially died to it really quickly so I figured a bit of overkill was in order

slate gulch
#

I don't know whether it has something to do with the rays it shoots at enemies or the splash damage is truly massive but it seems most effective when it has good travel time and often kills anything its connected to when it goes off

livid wharf
#

So how does it work in this game exactly? I know about the charge and splash damage but that’s about it

slate gulch
#

I've looked inside and seen the damage per second the rays do but I forgot what it was

livid wharf
#

I’ll try looking it up

slate gulch
#

I found the charging levels somewhere else

#

it defines MAXPOWER as 4.0

#

I'm not quite sure if that means a full charge does quadruple the base damage

livid wharf
#

Okay I found a rundown on the Doom 3 wiki

slate gulch
#

or if that affects the frequency

#

BFGFreq is 5 damage, so I don't know if that means it turns into 20 with a full charge or if the explosion does 800

#

its probably my favorite BFG iteration in the series

livid wharf
#

So I have a general idea of how it works now. Not the specific damage values but that wasn’t what I was looking for

slate gulch
#

in game they actually bother to explain how it shoots rays at things with a video showing it has a computer chip with an IFF system

#

also that the only possible weakness it has is something setting it off early in the air

livid wharf
#

I think it’s kinda funny that they felt the need to justify that

slate gulch
#

since projectiles can be destroyed in 3

livid wharf
#

Do the security bots ever go rogue? I saw an email that seemed to be foreshadowing that

versed estuary
#

Try shooting them

livid wharf
#

Oh. I think I did accidentally during a fight at one point and nothing happened. Good to know that it’s a conditional thing rather than a scripted event

#

Incidentally having a map mod just quietly have them be hostile would be a fun dirty trick to throw at players

#

Have a thing to summon a bot and surprise it wants to kill you instead of defend you

#

I’ve come to appreciate those little moments of dickishness in classic FPS games

safe hare
scenic stratus
#

Imo if doom 3 was made like doom 2 or 1 thrn it wouldve been better

dull wigeon
#

And if they use the incinerate attack more often

versed estuary
#

Obviously respect your opinion etc etc. but what makes doom 3 work was it was made to be exactly what it is.

#

If you want a doom 3 that’s more like classic doom. Doom 64 exists

fossil gust
#

Aye so how bout that shotgun?

versed estuary
#

It’s good if you know how to use it

fossil gust
#

Honestly I always preferred the machine gun over it. It’s not bad, but the machine gun can perform a similar role and feels more consistent

versed estuary
#

It wouldn’t play a similar role no

half plank
scenic stratus
#

Hey, So I bought the DOOM Slayer collection on switch, I love DOOM and well II wanted all the games... but I have a question,, Why is DOOM 3 hated? I love the game. It was well done and it's horror is actually good (I rarely get scared in horror games.) and the story is interesting.. reminds me of half life (though I never played HL) so... why?

versed estuary
#

It’s hated cuz people are dumb

#

For the most part only new ā€œfansā€ hate it because it isn’t doom 2016 or eternal

half plank
#

what one youtube video disliking the game does to a mf

versed estuary
#

At launch it was widely received very well

scenic stratus
#

That's odd <w< DOOM is DOOM

half plank
vernal crest
#

the flashlight is actually good

versed estuary
half plank
#

true

versed estuary
#

Flashlight I could see. However didn’t oh also have illuminated enemy attacks and gun flashes

scenic stratus
#

I honestly don't have a comment on the flashlight

versed estuary
#

So you could see fireballs and shoot to make light

scenic stratus
#

I don't see why the BFG edition was hated either

half plank
#

there are a lot of reasons. most of which only matter to giga nerds

scenic stratus
#

It's DOOM 3 but a bit easier

half plank
#

dont really worry about it

scenic stratus
#

Well I has to go

#

Imma be busy, I hope we can all be friends ^w^

slate gulch
#

A lot of enemies have glowing eyes

vernal crest
#

I guess you could say that.... they're shining your way through. As they're, the light in your life.

half axle
#

It's a metaphor for predators and stalkers

harsh notch
#

Are there people who like bfg edition or is it hated by most fans? Personally I think an armor mounted flashlight isn’t a horrible idea but I understand that isn’t how it was originally intended to be played

half axle
#

If one were actually there in the game irl and there were the option to permanently mount your flashlight to your armor and one refused it, I'd argue that person is probably insane.

#

Pros: Free up hand permanently

#

Cons: Battery replacement might be a bit trickier

harsh notch
#

Ok

half axle
#

I understand the hardliners who prefer originals though

versed estuary
#

From my understanding the biggest issue is

#

Bfg wanted the gameplay faster. Hence shoulder flashlight and more ammo

#

Except it also removed some areas of some maps. And removed some demons

harsh notch
#

Ok now I understand

versed estuary
#

But it’s also a better bundled package which also included lost mission

#

Which is superb

#

But there is a mod for classic doom that lets you play lost mission

livid wharf
#

I understand the flashlight change but the part about increasing ammo just confuses me. Doom 3 is already quite generous with ammo so adding even more seems excessive and kinda pointless

supple gull
#

Pistol becomes useless after MCU because you get tons of shotgun ammo

vernal crest
livid wharf
#

The only way I can imagine running out of ammo is if you tried to use one weapon exclusively, which you really shouldn’t be able to do anyway

vernal crest
#

well there are people who do those "beat the game with only one weapong/gun" challenges, but as far as I'm aware they never complained about such thing

livid wharf
#

I think people who do those challenges know what they’re signing up for. I’m talking about players who want to just use their favorite gun and not learn how the others work

versed estuary
#

I think it’s just the idea of never having to worry about finding ammo

#

Granted with the abundance of lockers you never really need it

livid wharf
#

My favorite idea for a gameplay mod is to reduce ammo so you have to make tough choices about resource management

versed estuary
#

Im more or less fine with ammo abundance but highly limit super strong stuff

#

For instance being able to hold 60 Grenades is a bit much XD

livid wharf
#

For that, there’s no reason to let players carry 320 shotgun shells.

versed estuary
#

BET

vernal crest
#

The Doom Marine is just that strong bobcool

slate gulch
#

I couldnt believe how many it removed from just one level

#

A dozen cacodemons, two chaingunners, seven wraiths, a hell knight, and an archvile

#

And that is one of the last levels

#

I was also surprised to see it wasnt just Veteran like I thought and they took away enemies from the base difficulty too

honest lynx
#

That's about it

slate gulch
#

I did the original on Nightmare some point after I did it in BFG and it definitely isn't for the faint of heart

slim willow
#

Nightmare on OG is meh

#

I prefer it in BFG

dull wigeon
#

RoE was butchered in BFG edition.
Not only they remove a ridiculous amount of enemies, but also:

||-The hazmat suit on Erebus waste tunnels was deleted. Now the player no longer needs get the air tanks from the hazmat zombies which eliminates the tension of this segment.
-Delta Labs Unknown no longer fluctuates with hell, a part in the original that was represented with red lights, smoke, skeletons and satanic symbols appearing and disappearing sporadically. Without it the level just feels bland.
-The "green island" in Hell was deleted, arguably the most intense combat arena in the game where the player face several Mancubus, HellKnights and Imps. Instead of this the player just run straight foward to the end of the level.
-All the new minigame arcades like Sarge's bear hunt, Hellanoid and Martian Buddy Blaster are replaced with super turbo turkey puncher without any reason.
-The battle arena where you fight Invulnerability Hunter was changed, deleting a room under the floor which contains a medstation and ammo. The battle itself feels less dynamic than the original.
-Maledict no longer summons Lost Souls to fight with the player.
-I remember the Artifact giving you the Invulnerability power just after defeat Berserk Hunter, like nice another thing to break the difficulty. Or is just an error that happen to me? I'm not playing BFG edition again to check it.||

honest lynx
#

Never really noticed any of that in vr. Since it's the best doom 3 experience

half axle
#

tbh making the game a bit less stressful for future young players sounds like a great idea lol

fossil gust
#

Anyone know if it’s worth running the game through Dhewm 3? Can you really uncap the fps without speeding up the game in it?

#

Also thing is Doom 3 was never a hard game even with the flashlight limitation. There was no point in adding so much more ammo for example because in vanilla doom 3 you always have more than enough

slim willow
livid wharf
#

I like how cartoonishly evil Betruger is. It’ll make eventually icing him all the more satisfying

#

Also I haven’t felt the need for the HD mod. Doom 3 looks fine imo and whenever I get around to making custom levels the lower resolution will allow for bigger fights without upsetting my PC

#

I want to go full slaughtermap on at least a few levels

#

I’ve made it to Hell, and I love what they’ve done with the place. Lots of fire and brimstone with a touch of Petersen’s ā€œabstract kind of Hellā€ philosophy. Haven’t finished but it’s imo the best Hell in a Doom game as far as aesthetics are concerned. Also the infinite stamina is really nice

#

Also appreciate that we’re picking up the pace a bit now

half plank
#

After Hell gets even better

#

the caverns levels are spicy

livid wharf
#

It just occurred to me that losing all your gear upon entering Hell is reminiscent of forced pistol start at the beginning of each episode in Doom 1

#

With the Hell Knights (another Doom 1 parallel) before the teleporter I just went ā€œscrew itā€ and BFGed them away

half plank
#

yeah

#

thats what everyone does i think

livid wharf
#

The BFG rules. Makes me want to make a slaughtermap level even more to take advantage of how fun it is to use

versed estuary
#

Best bfg imo

#

In terms of power to usefulness without being op ratio

half plank
#

I still think the title of most useful BFG goes to the 1993 version. If you learn how to use tracers it's a beast.

livid wharf
#

Imo it’s a tossup between this one and the OG BFG in terms of overall best. I think building that slaughtermap may solidify my opinion more since AFAIK Doom 3’s BFG hasn’t really been put to the test like that

#

Building that would also probably be a good way to learn how to use the level editor

supple gull
#

Doom 3's rendition of the BFG9000 has the best sound effects ever

dull wigeon
#

Even the reload sound is pure satisfaction

vernal crest
#

Y E S

vernal crest
#

I have no idea why but hearing Betruger with a voice that sounds like he smoked too much is really hilarious

slim willow
#

I wanna experiment with noclip in the Hell levels

#

See what interesting shit there might be

safe hare
slim willow
scenic stratus
#

This is the biggest reason I prefer BFG ed. over vanilla, as it runs up to 120 fps

#

I'm a high refresh / frame rate junkie

fossil gust
#

Anyone know how to get RoE to appear in my open coop maps list? I also have the Lost Mission mod I want to appear to play with some buddies

livid wharf
#

Do the imps in Hell have a different design or is it just the lighting making them look different? Either way they look better in Hell

slate gulch
#

So do the hell knights

livid wharf
#

Cool. That makes sense

#

Btw where do I put mod files for them to show up in the mod menu?

thick sigil
fossil gust
#

Ok so I got RoE to appear, but not lost missions in open coop. Any ideas? I got RoE to appear by editing the client batch file to

@echo off
cd ..
doom3.exe +set fs_game_base d3xp +set fs_game opencoop

#

I thought adding +set fs_game_base d3le would work, but it doesn't seem to. Or maybe I'm doing it wrong

livid wharf
#

It feels like Hell is significantly more stingy with ammo than the Mars base

honest lynx
#

That would make sense

#

It also doesn't have health station's haha

livid wharf
#

Also I just saw a hell knight kill himself with his fireball splash damage and that’s hilarious

supple gull
livid wharf
#

Escaped Hell. The guardian went from pretty tough to kinda easy when I realized I could use uncharged BFG shots to kill the seekers and open him up

vernal crest
terse iron
#

doom 3 has too much demons

vernal crest
#

Every Doom game has a whole lot of demons

livid wharf
#

Doom 3 needs more demons. Especially the early bits.
Also I want to see some sprawling battlefields with hordes of demons running around and getting shot. That’s what custom levels are for, though

vernal crest
#

Well, the early bits are when shit starts to go down, so it's expected to not see much of them

arctic parcel
#

I just finished doom 3

#

The early levels were meh but the late game levels are really good

#

One thing I don't understand is... why the hell did they make the cyberdemon fight so simple?

vernal crest
#

no idea doomguy_dead

arctic parcel
#

Overall I had fun playing doom 3. I just think that the constant darkness and horror of the game makes it less scary. It could be better with some changes in the atmosphere from time to time and some soundtrack... because there barely is any

dull wigeon
#

The main problem with early levels of D3 is how it introduces new types of demons but ultimately they're ignored very quickly in favor of dozens of Imps or Z-Secs.
Stuff like Pinkies, Maggots, Lost Souls and Wraiths had very limited uses and generally they come alone making the callenge no existing.

Just like all the "plague" type of enemies they strengh only shine when they're the backup for more powerful enemies, as the Mancubus and Cherub combo. But when the game only send dozens of Trites in straight line is just a slight annoyance and waste of bullets.

supple gull
supple gull
dull wigeon
#

On the positive side by that point the Commandos are introduced.
To me the game becomes much more interesting when they're around.

dull wigeon
vernal crest
#

yeah, Commandos are great

dull wigeon
#

Someone else thinks Vagary could have been used more often as a high tier enemy? Before things like Hell Knights shows.
They're one of the most interesting original demons of D3 by far.

slate gulch
#

Its after you get back from Hell that the game finally stops playing nice. In the last few levels it really tries to kill you

#

You start walking into nonstop ambushes with all kinds of enemies showing up

vernal crest
#

well, the Betruger did say "My patience with you is wearing thin!"

livid wharf
#

Oh cool glad that things are finally about to get real

vernal crest
#

also, one of the chainsaw dudes has a birthday hat, poor dude

supple gull
#

Last chainsaw zombie in the game

#

BTW you see no more zombies (except Commados) after returning from Hell. Shows you that Hell is stepping their game up.

livid wharf
#

Tbh the gun zombies have given me the most difficulty due to their shots being basically impossible to dodge

#

I guess the commandos will be providing that pain from now on

honest lynx
#

Yeah they cause some issues on nightmare early game

vernal crest
#

I mean, if they can ride a ship then aiming should be no problem
The chaingun commandos are also more accurate

supple gull
#

Chainsaw will make short work of tentacle bois

livid wharf
#

I kinda want to play with making a version of Nightmare that does the Doom 1 thing of reviving demons a little while after they die instead of having your health drain back down to 25

#

That would of course require making corpses not disappear

#

IDK how much it would change though since Doom 3 doesn’t involve much backtracking

dull wigeon
#

Funny enough there are also only 4 riot shield Z-Secs in one level

supple gull
#

I think a little more than that.

half plank
#

riot shield z sec deserved more

supple gull
#

Woulda made sense if he appeared in Delta Labs

livid wharf
#

Riot guys get the chainsaw

honest lynx
slate gulch
#

Riot shields are for grenade bowling

#

I finished Episode 1 of Phobos last night

safe hare
slate gulch
#

Might try to finish 2 tonight

#

3 isnt out yet

livid wharf
#

So I’ve been thinking about how the different demon types interact and trying to devise a classification system based on what they can contribute to an encounter. The primary purpose is to help me construct better combat encounters when I’ve finished playing the official content and start making stuff. This is the general model I have so far:
-Glue: these are demons who are flexible in terms of role rather than specialized. The only example I can think of in Doom 3 is the imp. The gist is that imps can fill just about any role in a combat encounter but aren’t especially good at any role. They’re probably the least impactful demon type per capita and are AFAIK the best demon for a making an otherwise finished encounter slightly harder but not too much.
-infantry: this is mostly zombie soldiers, and their main utility is being a speed bump to make sure players are paying attention and not being overly reckless. Probably shouldn’t be used in big fights.
-artillery: these are demons whose main job is to apply pressure from a distance. Some good examples are revenants, cacos, and Archviles
-frontlines: these demons mainly serve to keep the player moving. They’re often shotgun food on their own but can apply strong melee pressure in groups. Examples would be unarmed zombies, pinkies, and maggots
-harrass: their job is to provide an element of chaos to keep the player on their toes. The iconic example is lost souls, but you know what the others are.
Does this model seem accurate, and if not what are some ways to refine it?

dull wigeon
#

Pretty interesting and accurate, though I personally think "Glue" and "Infantry" aren't that different to make them separate categories

livid wharf
#

The main reason I separated them is because you can consistently dodge imp fireballs but not bullets, which changes the dynamic a significant amount. They’re definitely similar otherwise though

hushed abyss
#

Has anyone been able to run the Doom 3 alpha prototype on windows 10? If so, how?

livid wharf
#

What’s a good strategy for Demon Sarge?

honest lynx
#

Soon as you head out start firing

honest lynx
#

Sarge clips for the win

#

I like how I fall to my death

#

But I teleport to the top and live anyways haha

half plank
#

sarge is coming

#

to die in 4 seconds to rockets and cube

honest lynx
#

I still need to do my machine gun run

half plank
#

i doubled his health once and its actually an ok fight

honest lynx
#

Ohhh that's neat !!! 3 times maybe ?

half plank
#

nah it becomes boring. he only has like 2 attacks

livid wharf
#

Thanks. My soul cube isn’t charged but the other stuff should help me

#

It seems like the thing causing the most problems is just how tiny the arena is.

honest lynx
livid wharf
#

Okay. I decided to look for other demons to charge my soul cube before facing him, but I think I got them all

honest lynx
#

Then you'll melt him

livid wharf
#

I decided to restart the level so I could melt him with the soul cube and rockets. Glad to have the BFG once more. The soul cube is a neat idea but it seems a bit too good, especially in regard to boss fights

#

I don’t regret using it to cheese his ass though

honest lynx
#

It definitely is very over powered. It only really shines and balances out on nightmare

livid wharf
#

Demon Sarge seems like he could be really fun as a high tier normal enemy in custom levels akin to how the Cyberdemon is used in Doom 2 and Final Doom

#

You’d probably need him to mostly appear in large areas when with other monsters so his BFG isn’t too overwhelming

#

Also making sure that the BFG tendrils have a maximum range

slate gulch
#

Sabaoth's problem is they know you have a weapon that does 1000 damage but they still only gave him 1750 HP. After you would have used it on him there's nothing around to refuel it so he could easily have had more

#

Actually there's apparently a whole concept to him that was lost in translation in that the concept of Sabaoth was Kelly crucified to a demon that was attached to the tank

#

The demon was stealing everything he knew about military tactics for when they reached Earth

#

Instead they stroggified him

livid wharf
#

I personally like the design they went with overall. I do think that Demon Sarge in the backlines of a sea of demons would be neat. I’ll definitely be playing with that for custom levels

vernal crest
#

am I the only one that's sad about that when you defeat Kelly, his last bit of humanity doesn't drop where he says something to the Doom Marine?

safe hare
vernal crest
supple gull
#

He could probably detach from the tank part. Explains how he managed to injure Campbell.

scenic stratus
#

How many gb has doom 3

vernal crest
#

well on Steam it says that it's 384 MB big

scenic stratus
#

Time to spend some money ig

ionic sorrel
#

Hell

#

Hello

vernal crest
#

hello

ionic sorrel
#

Can you play doom 3 on psp

vernal crest
#

I think you can only play the BFG Edition on it

scenic stratus
#

Im getting the bfg edition thats around 4 gb

dull wigeon
#

When you think is really interesting how Sabaoth is to this day the only boss in the series who uses the BFG against the player

dull wigeon
mental karma
#

hell yea

#

i try this immediately

vernal crest
#

hell yeah

slate gulch
#

Sabaoth was the original Doom Hunter

vernal crest
#

indeed

#

||and now the Sarge is forever trapped in hell, suffering as he is reminded of killing papa bear||

dull wigeon
# slate gulch Sabaoth's problem is they know you have a weapon that does 1000 damage but they ...

Is really underwhelming considering the building of this fight.
Like... the other bosses generally are surprise encounters, catching the player off guard.

But in this one you has the mystery factor of what happened to Sarge after his final transmission, then you find Swann telling you he was changed in some unknow way, and demonic voices presaging the inevitable battle.
The slow build culminates with the dead of Campbell and him warning the Marine that Sarge now has the BFG, then he talks directly to you.

All this stuff is actually great and makes the player think something really big is gonna happen... and then the battle itself suck ass lol.

livid wharf
#

If you didn’t have the soul cube when you reach him it would be good

supple gull
#

The fact that there's no introduction cutscene when he appears is kinda disappointing

livid wharf
#

Yeah that’s weird

honest lynx
vernal crest
slate gulch
#

While the UAC is confused about the nature of several of the demons tech, especially the revenant, Sabaoth's chassis has to be UAC. It can fit the BFG after all, something the demons had nothing to do with. No idea what it would have been intended for.

#

Also, Sabaoth I think should probably have been give at least 1000 health more than what they intended so you could use use the soul cube on a boss and then still have an entire boss fight. The fight you get if you don't use it is stressful as hell

slate gulch
#

They didnt make the demons technology in Doom 3. The revenant specimen entry says they have no idea how its battle armor or missile launchers work.

vernal crest
#

yeah Ik that, I meant about the "Sabaoth's chassis has to be UAC"

supple gull
#

The demons have a biopunk vibe

honest lynx
mental karma
#

i'm fucking dying on game settings, fuck this doom 3, i try latter

livid wharf
#

That’s….. actually impressive

wind hare
#

Guys is the Doom 3 PC port good?

#

Is the BFG Edition better?

mental karma
#

doom 3 original better

wind hare
half plank
#

its pretty much the original. i dont think the steam release really changes anything

slate gulch
#

If you want a source port get Dhewm3

livid wharf
#

I’m in the lab section now, and I’m seeing the wraiths and maggots again. I was beginning to miss them

vernal crest
#

Lmao

mental karma
#

Ahhh

mental karma
scenic stratus
mental karma
#

Np

livid wharf
#

I just figured out how Doom 3 keeps players from backpedaling in most encounters: having enemies in multiple directions so backpedaling away from one enemy just has you running into another. It means you need to keep advancing and pushing forward so you aren’t cornered and overwhelmed

hushed abyss
#

Yeah that becomes more common in RoE and Lost Mission. It’s a pattern that’s easy to figure out.

livid wharf
#

It’s a really smart solution to a problem I hadn’t given much thought.

livid wharf
#

I think I’ve died to the chaingunners more than any other monster in this game. They’re brutal

supple gull
#

Boney zombies shoulda been used more

dull wigeon
#

I remember Boney zombies having a different look in hell of Doom 3, their skin was totally engraved with satanic symbols.
While the ones in RoE that appear in Delta Labs have smooth skin.

midnight thistle
#

Should I buy doom 3

midnight thistle
#

ok I’ll try it

#

It’s on sale on switch so I might as wel

honest lynx
livid wharf
#

I just defeated the cyberdemon in one attempt. You weren’t kidding about him being a pushover. His design is cool though, and I suspect that if the arena didn’t make it so easy to block his firing line he would be much tougher.

honest lynx
livid wharf
#

Agreed

#

The arena seems designed to undermine him hard. I think he’d be more interesting and challenging if you removed the soul cube only thing and redesigned the arena so hiding behind cover weren’t so trivial to do even while fighting the chumps

#

Boss arenas with a huge pillar in the middle need the boss to be mobile to be a challenge

slate gulch
#

Now you can go to RoE

livid wharf
#

Yup. Plan to in a few hours.

#

Does RoE change any weapon stats or are the new weapons and lack of soul cube the only arsenal differences?

half plank
#

yeah youre still stuck with le melee weapon as your shotty

livid wharf
#

Okay I tried starting before deciding that I should take a break and noticed that the pistol looks different

#

That’s why I asked

dull wigeon
livid wharf
#

That makes sense. I didn’t really use it after the hell level anyway

slim willow
slim willow
honest lynx
#

Fucking A

livid wharf
#

Doom 3 is good. There is definitely room for improvement but it’s good

midnight thistle
#

doom 3 is fun so far

#

The imps are so annoying and the shotgun is terrible

#

But it’s a fun game

versed estuary
#

Shotgun isn’t terrible you are just using it wrong

livid wharf
#

I’d describe the shotgun as so-so. It’s definitely useful once you get used to its range, but the killshots are frustratingly easy to screw up and its lack of utility makes me sad given the Doom shotgun legacy

#

On the other hand the sound is fantastic

honest lynx
# midnight thistle Yeah

When you see a imp spawn point don't be scared. Rush it and point blank shotgun. Instant kill. same goes for the revs 1 or 2

livid wharf
#

Yup. Also when wraiths teleport, be waiting at their reappear point with the shotgun in their face

supple gull
#

Don't understand the point of the Tick. Why did they add two different spider enemies with identical behavior?

livid wharf
#

IDK. Why did they make and use 2 different texture sets for imps?

#

Especially when 1 is just objectively better than the other

supple gull
#

Now that I think of it, that is kinda strange

supple gull
#

I assume the ones with Hell textures live in Hell, and aren't deployed to other dimensions when a rift is open.

lilac socket
#

Man the shotgun is good at close range, like, melee range

livid wharf
#

Yeah it’s the ultimate melee weapon.

#

The second imp texture set is first seen in Hell, but remains the imp texture set for the rest of the campaign

lilac socket
#

I'm gonna take the high road here and say that means it's bad. It's literally useless outside of literally melee range

#

Classic doom shotguns are fine at medium-long range

#

But the doom 3 shotgun is so gimped outside of melee range that they added a whole new gun to the doom formula just to cover it's weakness

#

In the context of the game tho I feel like it's fine, you have other tools and it fills a niche

#

But like in terms of comparison to other doom shotguns I think it's definitely the worst

livid wharf
#

I think that makes it specialized rather than bad. I remember someone comparing the Doom 3 shotgun to the one in RE. Actually IIRC the shotgun nerf was one of the last changes made as a panic fix to it being way too strong

lilac socket
#

That would make sense

livid wharf
#

I think in a hypothetical balance patch I’d up the shotgun range a little bit, but not much. So the technical reason that the shotgun range is so limited is because the value for its spread is 22. If you wanted to give it the range it has in Doom 1-2, you’d drop the spread down to 5ish. I’d lower it to maybe 16 but no further, so it’d still be very close range but have a bit more leeway

lilac socket
#

Tbh it's probably fine as is

#

It fills a niche perfectly well

#

It's just very specialized and kinda useless outside that niche

#

But you have enough of an arsenal that it's okay

livid wharf
#

I think of the damage as-is this way:
Point blank- devastating
Close range- roll 1D6 for damage
Midrange- roll 1D4 for damage
Past 10-15 ft- don’t bother

lilac socket
#

Yeah lmao

livid wharf
#

As long as you’re at least kinda close it can still be high powered, but it’s only consistent at point blank. I’ll occasionally go for those shots rather than switch, but not often

vernal crest
#

considering that in hell people have "unlimited energy" (or more-so don't need rest), I wonder if it also means that they also don't need to eat and/or drink in hell

livid wharf
#

No thanks. It’d be interesting to scale the tick up, replace the textures and sound effects for more metallic/mechanical ones, and replace the lunge with a projectile attack to make a sort of Arachnotron

slate gulch
#

Phobos has Arachnotrons

vernal crest
#

the chainsaw is trying to communicate with you MarauderHype

#

||also that is the most cursed way I've seen anyone hold the chainsaw||

livid wharf
#

ā€œkillthemmmm…… killthemmalllllllllā€

vernal crest
#

||new headcanon achieved||

livid wharf
#

Rip and Tear

honest lynx
#

Rip and turr

half axle
#

A chainsaw is not a weapon please be careful

#

The chain might rip on demon bone and whip back around to tear your head off

supple gull
#

Everytime I hear the main theme I have the urge to pretend I'm playing a guitar

livid wharf
#

It’s a banger all right. I’m pretty sure it’s the only music in the game and the rest is just ambient sounds

vestal prism
#

woow ambience, we meet again

vernal crest
#

Well, it adds to the charm and the horror of the game doomguy_wicked

livid wharf
#

I don’t mind the ambiance but I would’ve preferred music during combat and/or hell

half plank
#

would have been cool if hodges returned

slate gulch
#

Doom 3s theme is riffed right off of Lateralus by TOOL

dull wigeon
#

Unpopular opinion: Trent Reznor sound pack is very overrated and inferior to retail game sounds.
For a while I've heard things like "if you install this pack the game becomes playable". Seriously, some people say that

livid wharf
#

Yikes. The default ambiance is fine.

#

I’d prefer a traditional soundtrack but ambient sound isn’t bad

half plank
slate gulch
#

I think the most effective thing it had was having Hell even before it starts growing in the base, wandering in a room and hearing oppressively loud breathing or even bells for no reason

#

Knowing that it isnt just random sounds but Hell actively trying to get in your head

#

The fact that Betruger always knows exactly where you are and you have the luck of knowing he's busy and doesn't take you seriously

slate gulch
#

By that point the fleet is about to arrive so he doesn't have much reason to focus on you

vernal crest
#

true, but the Doom Marine does prove that he's trouble

slate gulch
#

Then there's the fact he ultimately gets away with it and even seems to get rewarded for how close Hell got

slate gulch
#

The guy who does is a complete asshole to a disturbing degree, too

vernal crest
slate gulch
#

He is never bothered by what The Artifact is doing

vernal crest
#

yup

slate gulch
#

His reaction to his entire entire squad vaporizing is nothing at all, and he eagerly touched it and started the second invasion

#

If they actually had time and he didn't want you dead to get it back that guy could have been a second Betruger for how callous he is

#

Doesn't seem like it would take more than what they did to Betruger, visiting his dreams and making promises. It's weird they actually kept that promise too, isn't it

vernal crest
#

one of the dudes just gives him the grabber before dying and he does not care bruhswan

slate gulch
#

Betruger isn't running around like Olivia, he definitely seems to actually be in charge, like Hell was looking for a dark lord

vernal crest
#

kind of weird how the LM says that the demons contacted Betruger in his dreams and yet the main game states that he went to hell and made a path there

vernal crest
slate gulch
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The sci fi author they got to write the script for Doom 3 and RoE released two of three novels that explain a lot more about the setting, but I recently read summaries and realized the second book ends the Doom 3 part, so the cancelled third would probably have told us more about RoE

vernal crest
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the novels tell a different story really

slate gulch
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Weird to have them be roughly as canon as the game though

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Its not like the classic Doom novels which... are almost as bad as the comic

vernal crest
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the thing I've noticed about most Doom novels is how they seem to always hate whoever the protagonist is

slate gulch
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The first Doom 3 one reveals that the marine is named John Kane and just like I thought, he more or less failed at being an actual marine and my conclusion the 'Space Marines' were UAC grunts was also right

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Mars Sec was security officers and the Marines were full on mercs

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I thought it weird that a Master Sergeant was somehow the highest ranking person on the base in command, unless of course it wasn't an actual government military

vernal crest
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why would it be weird?

slate gulch
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Master Sergeant wouldn't seem to cover how many personnel they had, and its not even the highest rank of Sergeant

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The whole situation makes that 'choice' section kind of funny. As a UAC grunt, the councillor and top lawyer sent by The Board outranks Kelly

vernal crest
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both of them had good intentions, but didn't really seem eye to eye

slate gulch
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If Swann were really that bad he probably had the authority to remove Kelly from command or fire him on the spot