#doom-3
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Exactly! Doom 3 was fun but the dlcs, dayum boi
I love this game honestly, it mixes action and horror, for me 8/10
Vr
Just got to 10/10
Absolutely.... you can go room to room shooting imps around the corner in the knee caps like John wick
Eh idk, it depends of what parts of Doom 3 are the best ones for you.
In my case I really dislike how most of RoE looks like Site 3 which is one of the weakest parts of the original (and don't even had hell corruption to make it more interesting). While ignores the high tech labs, the most beutiful stuff in D3, for most of the campaing.
More levels like the CPU complex could have been amazing, cause it was the peak of D3 on everything: visuals, atmosphere and combat.
Site 3 is only the beginning?
What do you mean ?
All the parts of Doom 3 are my favorite and RoE really ramps the Doom 3 up
Tbh my only negatives for ROE were the artifact, the dude we play as, and the lack of Betruger screentime
I saw some people talking about the Doom movies earlier in here, I gotta say, the movies don't really ruin the games for me, they're bad, but that's how I feel about them, just kinda indifferent. I mean did the Mario movie (1990) ruin Mario for anyone?
as a Mario fan, I can safely say no, especially with Nintendo actually dissowning it
If I where to make a Doom cinematic adaptation, I'd make it between Doom 64 and 2016, it would be 90 minutes long, and about Doomguy looking for some sort of ancient demon artifact weapon, and base the movie around that
movies aren't going to ruin games, unless they're canon, but I doubt that ID Software would state the movies as canon
Assassins creedš³
What about bitterman, sarge, and kane?
sorry, I dunno anything about that franchise
The movie is canon to the games
I'm assuming i's not a good movie
No
Just finished resurection of evil
aGood job
Somebody know if doom 3 have a scenario editor?
Can we agree that Doom 3 story happend before Doom 2016? Like it makes kind of sense š
I thought that the current status of doom 3 in the community was that its in a different time line?
it's part of the Doom multiverse
Especially since it was released a decade beforehand
Different universe
I know its a different universe. But you know the whole Mars story is getting fucked up and then after everyone is dead Slayer wakes. It could be the same timeline š
tbh, if I'm correct, it was stated that the Slayer travels through the universes, so there might be a chance that he'd come across the Doom 3 universe?
He wakes up in sarcophagus on Mars. So it could work š
I know its not a canon. Its just what i like to think the story is š
Thats why Doom 3 is scary..because u play as a simple solider. And then you are Slayer š
No
Itās a different universe
And if itās a different universe. Obviously it isnāt part of the same timeline
I know. Just like i said. Its a story i like to think is canon. Just having fun
Doom 3 is confusing
well, the Marine we play as is a badass ||the main one, not the ROE and LM one||
I'd say more or less. Why are you looking for one?
LMguy is more hated than ROEguy
wum?
His entire team was killed by imps and he caused a problem which you had to spend the next few minutes trying to fix
I'm just assuming
What was the problem?
Well, the ROE guy pretty much does something similar, tbh I thought that LM guy would be more forgotten since unlike the Doom Marine and ROE guy he shows no personality traits
Iād like to mess with the shotgun spread to make it a bit more useful. How do I do that? (Iām on the Steam non-BFG version)
Hmm there must be a .def file for the shotgun weapon. I advise you start looking this way.
Okay thanks
Lemme know what you find, I should be modding as well that weekend.
Found it. Itās taking a bit to compress the file again (I had to extract to read the file)
I figured out how but the compression process is kinda slow
Great! Btw, you don't need to extract the whole folder to get the file. Just extract one single file, edit it and then put it back into the archive.
Itās part of the pak000 pk3 so you have to extract that to find the def file
Really? Can't you just open the file/archive with Winrar and proceed inside ?
Works for me with the model folder.
Iām not very experienced with this stuff but thatās how I got it to work.
I see, I did the same the first time tbh.
At least you'll know for next time.
ahh yes a channel for the best doom game of all time 
Truly.
Iām having problems compressing the edited pak file back to apply my changes
They must've misspelled busby paws on fire
I may have fixed it
?
They must've misspelled busby paws on fire known to be the greatest video game ever made
i did not say greatest game of all time i said best doom game of all time
Ah, bubsy paws on fire is the best doom game
šæ
But seriously, why are you still doing bubsy
He hasn't had a single good game
Unlike doom 3
That's right! Bubsy is coming to smash bros
Most requested character beating out doomguy by 120%
Does it work?
I canāt get the extracted pk4 file to compress back into a pk4. How do I do that?
Well personnally I just opened the pk4 with winrar and dropped the modified file inside it.
Otherwise, maybe you can try to rename it with command lines ?
I opened the pk4 and edited it manually.
you need to compress it into an archive again, then change the archive's extension to pk4
Compress into an archive, then change the extension? Iām not sure I understand
Do you know how to compress into an archive?
I think so, but I donāt know what that does
you have your extracted folder, right click on it, you should have a 7zip or winrar (idk which one you use) option to create an archive. "add to the archive" or something. Do it, it will compress your folder
Unfortunately not
Okay thanks
Next, change your newly created archive's extension back to pk4
I'll be going for now, but lemme know if it worked.
Iāll let you know
It worked. Itās much better now
Incidentally I think it may have also buffed the zombie shotguns
Iām not doing it for a first playthrough, but it occurs to me that an interesting way to mod the game would be to buff the guns and fists but compensate by reducing ammo pickup values
Update on the possible zombie buff: I now think I just underestimated them
Kinda hard to tell with this kind of thing
How do I buy RoE? I donāt see it listed on the Steam page
The gripping expansion pack for DOOM 3 takes your even further into the the DOOM universe. Two years following the unexplained disaster on Mars, the UAC returns to the abandoned facility to investigate a mysterious beacon buried deep in the ruins of the ancient civilization. Battle six new demons including the hunters Fight in all new ...
$2.99
673
78
Oh thanks
I made some additional changes to my game files, halving the ammo while slightly buffing the weapons. The biggest changes are that the shotgun has an effective range of 10-15 feet and the pistol does enough damage to matter. Makes the game much more fun as the unarmed zombies donāt take forever to kill.
Can I change the difficulty settings names the same way I changed spread and damage?
I'm pretty sure you can, but I never did it myself
Okay thanks
Iām not there yet, but is using the Soul Cube necessary to beat the game?
unless you modify the cyberdemon, yes
Guess Iām modifying the cyberdemon. What line of code makes the cyberdemon immune to other weapons?
pretty sure its like "finalboss = 1" or something
My plan is to nerf the soul cube into the ground so itās a conventional cyberdemon duel
If I understand correctly, the Soul Cubeās power is the reason heās so easy
sort of?
Also I figure this way if I make a custom campaign (Iād like to do so), the cyberdemon is prepped to become a normal high tier enemy
the lack of hard demons spawning is one. he doesnt really do much either.
the soulcube shouldnt be nerfed though? like its fine the way it is?
it takes 4 to kill a cyber. 5 demon kills to charge it. even if the cyber is a normal enemy it really wouldnt break anything
I basically just want to cut it without breaking the campaign
heresy
I figure nerfing it into the ground would be effectively removing it without running the risk of breaking the code

My other big changes were making the shotgun somewhat accurate and drastically reducing ammo drops, though I think it seems like thereās still more ammo than I know what to do with
The BFG will just kill it faster than four soul cubes would have. Basically all of that sounds utterly pointless.
Iām okay with that. Itās more that I donāt like the soul cube as a mechanic than wanting to balance the final boss
sounds more like you don't like the game
I like the general gameplay, but I will also say that itās in large part because of how much I can mod the game
if you liked it you wouldn't be butchering it this much.
That feels awfully hostile tbh. Iām having a lot of fun with this heavily altered version of the game
I don't see anything wrong with how it was. Even prefer vanilla to BFG in every way.
Iām playing and modding the first version.
have you played it without modding it?
Some yes. I stopped at changing the shotgun when I started modding because I couldnāt stand the spread on it.
you haven't done even close to a complete playthrough but are trying to edit out the soul cube?
Yes. I hate the idea of a weapon that just regenerates ammo through kills instead of being limited to ammo drops
despite having not used it and seen how it works with the game
Fair point. Iāll hold off until after a first playthrough
You should have played it as intended the first time. You've done way too much to a game you haven't played to see how it works originally. It isn't meant to be a survival horror.
They would have done a lot more to change how it plays if they wanted that, but they more or less made a 2004 version of Doom 1
the whole reason for the shotgun spread was an attempted nerf. It's extremely powerful. Did you tone the damage down? It can kill a revenant with a single point blank headshot.
and you seem meant to be shooting point blank with it anyway
Iām trying to experience it as a Doom game. The only big changes I have made were the shotgun because it feels terrible and I halved ammo to compensate
it is a Doom game.
it plays like a Doom game
it didn't need all those changes because it already feels like one, but people make the mistake of not playing it like one
and changing the shotgun really just devalues RoE's super shotgun
Like I said, Iāve had a lot of fun while keeping the game mostly the same. The shotgun change is drastic but again I couldnāt accept it as it is default. The ammo reduction was because it feels too easy on Veteran
I have played this game a lot. Over a dozen times. Twice on Nightmare. None of those changes sound good.
if you didn't change the actual damage all you did was make it into a super weapon
in multiplayer its spread is 11
I get wanting to tone down the shotgun (itās always very powerful) but the spread feels like an overcorrect. Lowering the damage seems reasonable though so Iāll do that
they made it way stronger than it was supposed to be and the spread was how they tried to fix it at the last minute
That makes sense
it can kill a revenant in one headshot. But only if you get right in its face, because you have to risk it
if you don't want to get point blank why are you using the shotgun when you have a machine gun
the pistol already does more damage than the machine gun
Doom 3 has headshot damage. It gets doubled if they get hit in the head. Weapons didn't need their values messed with because they were fine
even the rocket launcher seems to be able to get headshots with perfect aim
and if you really want to kill things fast you learn how to bounce grenades
I want to fight around 10 feet and using a shotgun at that range isnāt a problem in literally any other Doom game
Btw how much would you suggest reducing the damage?
the Super Shotgun in RoE is already better in every way and its really a wasted effort if it isn't just better
Doesnāt the SSG have even more spread though?
I remember looking at it and it said the spread was 28
it still ends up killing things from further away
Doom 3's shotgun is basically a hybrid idea of the originals
I donāt doubt that considering how the pump shotgun ranges are
fighting things from further away is done much better by other weapons
you get the machine gun almost right after the shotgun
and it has perfect accuracy
I like the machine gun.
almost all of the weapons have either more damage or better accuracy in multiplayer and it completely breaks apart the campaign
That makes sense. I have tried balancing it out by halving ammo but even that doesnāt seem to be harsh enough, including for weapons I didnāt touch like the plasma rifle and chaingun
the ammo limits were doubled in BFG and it was never necessary because you don't actually run out of ammo a lot because it's not a survival horror
Yeah I get that. Again this isnāt BFG edition. Needing to budget ammo is a significant part of the challenge in classic Doom on UV, Doom 1 especially
Doom 3 isn't intended for a pistol start, so that part can't be compared very well
but UV isn't especially challenging in Doom 1
the funny thing is, in vanilla Doom 3 Veteran and by extension Nightmare have more enemies
and BFG took that out
Unfortunate change
but then made you faster and doubled ammo
it went from being a 2004 version of 1993 Doom to being more like it was babying you
they made more changes to RoE and even took parts and effects out of it
Iām glad I bought the first edition
I would change it back and get used to it. There's an indescribable feeling to learning how to really exploit the insane damage by rushing to a monster and kissing it with the muzzle
honestly once you know how to fight enemies right the game can't be much more than 7 hours and in RoE you'd get a shotgun you're going to like a lot more
That makes sense. I think Iāll start over without mods and at least try to get used to the vanilla shotgun.
besides, there's one very important thing to the existence of the soul cube if you ever feel like playing Nightmare
the game has damage ramped up an insane amount, has your health constantly drained until it reaches 25, and removes all health items leaving only the health stations
but you're given the soul cube from the beginning
so you learn how to pick off weak enemies and figure out when its time to use it
you don't get the Soul Cube until the end of level 20 out of 27, so I don't know why you were so worried about it
the game fully expects you to have it and throws all of its strongest and most dangerous enemies at you by then
and since it heals you, they feel less need to leave anything to recover with
I'm not sure what you planned to do to offset that since Veteran almost doubles the damage you take
remember. treat the shotgun like a melee weapon.
you seemed to have thought the game isn't balanced around the soul cube but that just isn't true
you would have made yourself beyond miserable with what you tried to do to it
and besides, in RoE you don't get one. Not even on Nightmare.
full power heart of hell is better than the cube tho
an almost dead god in a constant race against time
trying very hard to not gib the corpses
Btw do we know why the pistols, shotguns, etc are projectile weapons instead of hitscan? It doesnāt seem to make much difference in practice so I donāt understand why Id went to so much trouble
I guess they just wanted them to be. They're still slower than they would have been, too. A .38 Special being 600 feet per second sounds a little low even for it, let alone all the ones in the game. And the chaingun rounds are slow enough to notice.
Really a lot of them would be more like 900 at least, and 1125 is the point they break the sound barrier which isn't hard to cross for what ammo they would have
It was likely a part of them making a whole physics system
Its just weird their best source was according to notes in the code a 1992 issue of Field & Stream and again, 600fps sounds too low. That would be from an anemic .38, more expected would be at least over 700 and close to 800. In the end though you still aren't dodging the bullets in game.
I wondered just now if it had something to do with Mars gravity but they didn't even get that right with the physics. Lower gravity and a thinner atmosphere would, I suppose, actually mean the bullets travel further and faster. Now I'm going to be wondering about that.
Yeah it just seems like it would be easier to make them hitscan and theyāre fast enough that you canāt really dodge the bullets so it feels like an odd design choice. The best answer I can think of is āCarmack wanted to flex Idtech 4ās powerā but that doesnāt sound right either. Maybe they just wanted the player to be harder to hit when moving and figured that this was easier than baking that into the ai like 2016 and Eternal did
On a related note to that last hypothesis, the ai in this game is neat. The demons are a bit smarter than I expected, especially the zombie soldiers
Also you were right. The stubby shotgun isnāt bothering me much anymore. Much quicker than I expected.
Also Doom 3 pinkies are rad. Wish theyād use them a bit more. Maybe Iāll see them more often later
About a minute after wishing for more pinkies, another one showed up and wrecked me. Careful what you wish for I suppose
I kinda want to see a Doom 3 version of slaughtermaps. IDK how far you could take that before it made the map impossible to run on most PCs though.
Mostly the idea of a cloud of cacodemons floating in as a cyberdemon and revenants shell the player and zombies act as meat shields in Doom 3ās system sounds hilarious and kinda awesome. Realistically youād probably need to make Doomguy run significantly faster to stand a chance in such a level though
Eww supershotgun no reload
dunno why I imagined this but here:
"Marine, have you ever heard of Among Us? I'm requesting due to there being a ventilation that can lead you to the communication room. It's a quicker route but you'll be sus, good luck Marine."
"Sarge was the impostor."
wouldn't Betruger technically be the impostor?
The zombies are the imposters. Dr Palpatine is a traitor, thatās different
I know his name is Betruger but he looks like Palpatine and that name is too funny to not use it for him
as well
Appropriately Doom 3 kinda feels like Evil Dead in space to me
Actually Betruger's face is based on Anthony Hopkins'
I'm trying to have the NPC's shoot plasma bullets but they don't deal any damage. Does anyone have an idea of what's missing ?
Also I noticed that the guy who lowers the ladder for you at the beginning of the game has the same face as Doomguy.
I only noticed that after playing through that scene 5-6 times which tells you all you need to know about my ability to recognize faces
Come to think of it, I think Iāve seen the same handful of faces on NPCs, which is hilarious to me.
both were corrupted by the sussiness
I'm trying to have the double barrel shotgun as a prop in the main game. It kinda works but it renders weird.... anyone has an idea why ?
(I suppose it's a dds issue)
It's too good for D3. B)
Doesn't respond my question
the only way you could do it is by modding the main game
I know that's what I'm doing.
I managed to have the model instantiated but the material is off
sad that Doom Marine never get's to use the double barrel shotgun, he deserved it
Same goes for the Grabber
indeed
well, the grabber is meant to be one of those "weapons" that "only an engenier can use" and it isn't all that cool xD
I thought the Doom marine was the PC in RoE. Who do you play in RoE?
some older dude who's an engenier and is protected by plot armor
Sad. Oh well
After I finish playing the official campaign and such Iād be interested in playing a custom campaign. Are those a thing for Doom 3?
There's the Phobos mod
Found it, it was a missing material.
Now I can spawn sarge as an ally with his double shotgun š¤
Does he have combat ai?
Yes he does
Cool
Would have broken the base game
I love that an engineer asks for a plasma rifle for protection. Somehow he skipped right past a pistol or a shotgun to the cutting edge infantry weapon for self defense
yeah, Ik ||but he's still a badass-||
And he isn't allowed to have weapons but they actually did give him armor
By the way the Dhewm3 source port has support for Lost Mission as a mod
Let's be honest, everyone in the base must have watched the videodisk about the plasma rifle, quite normal everyone wants one
Sadly still doesnt have support for Phobos. Not sure if it can.
And the people testing out trying to update the model and the ammo actually have access to them which becomes terrifying after an incident
Not sure I understand
Oh yeah, the fact I modded the marines so they can carry a plasma rifle
The plasma gun testing area has an entire PDA about someone suddenly going crazy and shooting themselves in the face with one and everyone else on the team getting terrified out of their minds and locking up every gun and all the ammo they could find lying around
yeah in enpro
Thatās intense
Maybe they were beginning to zombify and recognized what was happening to them
No, that doesn't really happen until the invasion. The demonic influence was already leaking out though
There were a few zombie cases in delta labs though
They don't zombify but people were getting possessed
People who actually went to Hell
I figured the messages of people going crazy were actually early zombie cases but werenāt being recognized as such because of course they werenāt
Like Goat in the first movie ^^
The most chilling log to me is one talking about one of them coming back and speaking in tongues until they realize he's screaming at them in Aramaic
And them so very mistakenly thinking they're catching some kind of virus where they're going. They carried out so many excursions, and brought back live specimens, but I'm not sure its indicated they ever really figured out where they were going
One thing I remember is they had only recently figured out the Soul Cube was a weapon but not how to actually use it and that Betruger shut them up fast
Ian McCormick states they eventually realize it in his log disk.
Pierce Rodgers on Site 3 also states they should've slowed down the construction of teleporters and tried to decipher the ancient tablets cuz all the warnings were written on them
Really standing out to me is they say they have no idea how the Revenant's battle armor and launchers work so it isnt UAC tech
Probably ancient alien tech
Maybe we should slow down with spoilers for MollyWantsHugs though ?
They went poking around in the data files
Fine then I guess ?
I donāt know much about the story tbh
They hired a sci fi author to write it and he proceeded to release two novels and never finish the third
So the marine's canon name is apparently John Kane
There's nothing about the name of the RoE guy.
I like that you can put in a name in the menu and that becomes your name in the PDA
Sad that he didnāt call Doomguy āFlynn Taggartā
Since like Mark Laidlaw with Half-Life this guy Matthew Costello was presumably taking his work seriously. Sounds like the novels had differences that gameplay needed pushed aside.
Sure. I like how Doom games tend to feel like B movies, and the silliness (intended or not) that comes with that
Wiki summary immediately gives a lot of details that never come up in game. Wow.
I just realized that the way Doom 3 uses maggots is a lot like how pinkies are used in Doom 1
Doom 3s boombroom sweeps them in one shot, and more easily than most enemies because they're huge and stand up before they rush
Has a chance of doing that with the pinkies too. Most enemies theres a good chance the shotgun just kills them in one hit if you get close enough. It becomes a rush to answer their roars and attempte to jumpscare you with rushing up and giving them a kissie upside the head with the muzzle
Blam
Yup. Also I figure that an interesting way to use groups of maggots in arenas would be to do what Doom 2 mappers do with pinkies: move the player around the arena. They have the ability to punish players for camping behind cover so the player has to stay on the move and rely on dodging. Again this assumes using them in groups as part of a larger encounter
Doom 3 sucks. Ur guns do nothing against the demons and also you have to manually save /:
Your guns do plenty. You just have to accept that your shotgun is basically the ultimate melee weapon and use the machine gun as your default midrange weapon
Youāre just not a unstoppable force of demon slaying vengeance like in later Doom games
Ah i havent seen such bad bait in awhile
Also seriously? Manually saves is where you draw the line? It takes like 2 secondsā¦..
Yeah manual saves is just a thing of games of its time. And you get autosaves at the beginning of each level, which is significantly more than nothing
A really cool spin Iāve seen on manual saves in a more recent shooter (Viscerafest) is to make midlevel saves a limited resource that you find as you progress and in secrets
Same with wrath eon of ruin
I like a lot in Doom 3, even the shotgun has grown on me, but I still hate the spiderheads so much. Theyāre more frustrating than lost souls, which I didnāt realize was possible for a Doom monster.
I hate the cherubs
RoE has a gun that makes both into ammo and even if not thrown at anything kills them insantly. Its hilarious.
I'd say its actually better than the gravity gun at that because you have to blast headcrabs three times just to kill them and you don't get to fling them at things
I like manual saves.
Iāve come to enjoy Doom 3 but I know that I want to try my hand at making a custom campaign after beating it and RoE. I think Iāll want to make some very minor changes for that. Mainly making Doomguy a bit faster and let him sprint a bit faster and farther so I can throw bigger encounters at him without making things impossible and making the shotgun pump animation a bit faster so the SSG doesnāt completely invalidate it and just mostly does. Also making cacos red again. Iām again holding off until beating the game and RoE but Iām already having ideas about the kind of stuff I want to throw into my levels
For real?
You should play Lost Mission too. Dhewm3 source port allows playing it as a mod.
Cool thanks
The chainsaw in Doom 3 has insane damage. 50 per second. You can mulch anything you're brave enough to get even closer to than with the shotgun.
Yeah I just was having trouble switching to it
One thing I do just for style is pull it out when a commando is running at me and then duck the whip and chainsaw the legs
Iām currently stuck in the storage bit and am done for today. When does the game start doing more big fights? Iām looking forward to that bit in part to see how that feels in Doom 3
The base game takes a while to get around to it but RoE and LM waste basically no time and LM has insane monster usage for how short it is
Awesome. The hallway crawls with occasional firefights remind me of Doomās episode 1, whereas episode 2 was where the fights start to escalate
Doom 2 got to the arenas much quicker
What you eventually get is big areas with arena fights and stronger monsters in the halls
That sounds good.
One of things that BFG cut from RoE was a big arena battle in the last level right before the final boss
Oof
You simply never teleport to it
Another one that makes absolutely no sense is there was a level that had a constant effect that BFG took out though I don't want to say too much
Thank you for not spoiling
RoE is maybe half the length of 3 and it definitely doesnt waste time in encounters and building up stronger and new monsters
LM incidentally uses those new monsters
Btw I figure that for a custom map mod I could probably make a Baron of Hell by copying the hell knight, scale it up, and change the color to red. Would look kinda weird but Iād love to have the baron and thatās probably the best I can do
Doom 3 has a sort of baron encounter that I confirmed after hearing about by looking in the map files. ||the first two Hell Knights you ever fight are coded to have 1400 HP instead of the 900 all the rest have.||
I wish the morgue zombie was used more
I also want to make him bigger if I can. Not as big as the 2016 Baron but bigger than the other Doom 3 monsters. I think I can change the height and width to do that and adjust the movement speed to match
You should play through the whole game and see all there is to see before you start doing that because what you will already have might surprise you
Thatās true
I am indeed holding off until then but I canāt help but get ideas and talking about them is fun
It also just occurred to me that I could probably make a mini chainsaw zombie with that same method as a Dusk Easter Egg
That would be distinctly a joke enemy though
I think it would probably be possible to convert a cacodemon copy to a pain elemental with some shenanigans with the projectile stats but that would involve lost souls so I donāt really want to
You just spoiled what i explicitly didn't tell them it was
Doom 3 seriously underuse the Mancubus.
Some of them replacing HellKnights in the final levels could have been much more fun.
They even thanked me for not giving it away
You could at least cover it up
Though I'm now guessing you did that on purpose
Yeah, and Imps are so overused, as noticed in the Delta Labs.
No wonder Hell couldn't stop Doom³guy. They kept sending in the same low-ranking demon.
Deleted to help avoid spoilers



Can you imagine how the artists must have been feel after spend hundred hours designing,modeling and texturing tons of different enemies and then the mappers goes and put Imps everywhere?
Yeah itās a shame that the imps get so much use despite being one of the most basic foes. Also a lot of zombies. The zombies are cool but when dozens of encounters are using the same couple of enemies almost exclusively thatās probably too much
Btw Iāve made it to the comms building. Am I almost to the part where arena fights begin happening or do I still have a good ways to go before that?
It doesn't start ramping up how many enemies you fight at once until really far in, after its done introducing them all
Okay. Iāll try to be patient
Even then the fights in RoE and LM are more impressive. Might get surprised a couple times though.
That kinda sounds like how Plutonia did way more impressive stuff with Doom 2 monsters than Doom 2 due to understanding the monstersā mechanics and interactions better
Thy Flesh Consumed
Half Life had Tesla Tacos
Also I have always wished Guns & Nachos was a real magazine
Actual gun magazines need some really weird and annoying filler that would definitely be better served talking about the latest in Nachos
Iāve learned a valuable lesson today: grenades are great for countering ambushes
Pfssssd
I have met the revenants. I like that they have homing missiles that you canāt just dash to throw off (cough Eternal) but also running up to shotgun them is a terrible idea why did you recommend that? I decided that revenants get the plasma gun for now
Didn't recommend doing it, said that the shotgun can kill them in one shot to the face. The plasma gun destroys their missiles since you can destroy projectiles in Doom 3.
If you want to run right up to them the super shotgun can still do that
gotta love how after all that hell the Doom Marine goes through, his hair is untouched
I find it interesting how the PA starts talking about psychological services when you're near the bathroom where you see the vision of the Marine turning into a zombie.
apparently, the red stuff that the Doom Marine sees is hell trying to zombify him
Interesting, that's right a lost soul goes through him at the start of the invasion
Hell seems to have been wearing down everyone at the base but he had literally just got there directly from Earth so whatever it takes for the possession to work he never reached that state. If you notice most of the demons don't even phase him in their intros.
In RoE my guess is they quickly fall into despair over it happening again but the RoE guy is very plainly shown to just not give a shit
RoE takes place two years later so the people going back to continue the research know exactly what and who invaded Mars City and has been afraid the entire time they've been back on Mars
The possession thing gives me major Evil Dead vibes. If youāve seen Evil Dead or Evil Dead 2, you already know why
His life must be hell if he's chill with stopping demonic invasion
He seems to more of an asshole
Wait, which one are you talking about?
I wonder if there was a war happening on Earth during Doom 3
doubt it
So Iāve noticed that demons can be hurt by friendly fire, but do they infight?
Only high-ranking ones like Revenants, Cacodemons, and Hell Knights if they get damaged by low-ranking ones (Imps and any zombie type)
Oh that actually makes sense
Theres an internal ranking system and some other strange things that don't come up often
It actually goes both ways, if a Hell Knight hits an Imp and that imp survives it won't do anything about it
But if an imp accidentally hits a hell knight its gonna die
Anything higher ranked will slap up a lower rank monster while they do their best to ignore it and keep attacking you
That makes perfect sense but also sounds hilarious
One thing is also it hitting an imp is going to happen sooner or later. Basically every projectile has splash
For something like imps its small and doesnt hurt nearly as much as a direct hit
But the hell knights giant green orb has a much bigger explosion and enough damage to make you want to get completely away from its arc
IIRC hell knights and barons are throwing acid, so that makes sense
Hell magic
It is a globe of plasma and specimen logs confirm it
The funny thing about an imp arm log is they tried to explain it away with science and made themselves proud but only ended up halfway
They declare the 'magic' of imp fireballs is really just them forming a coherent plasma wad. And then admit they still have no idea how they do that.
Both imp and hell knight projectiles billow with smoke
One thing I thought about as a custom monster idea was a powerful neutral monster that attacks if attacked first but otherwise just minds its own business
I plan to after RoE
What about LM
I plan to play LM but unsure when
In case anyone is interested I just finished a let's play of doom 3 (replay). Last part linked in #videos 
What is Phobos, a mod?
Also I figured a good way to make a Spiderdemon (mastermind) would be to take a vagary, remove the telekinesis, and attach a chaingun to each arm. Also add HP so it doesnāt go down too fast
Phobos is a mod that replaces the campaign with a new one
Huge fan made campaign with change up gameplay and new monsters
Oh shit, sounds neat
I played it briefly and experienced things like extra angry imps that throw fireballs from both hands one after the other
It is. Great shotgun too
How is the balancing, are you faster or are weapons stronger in turn?
Ah damn but I bet it doesn't work with BFG edition?
It has ||pain elementals and arachnotrons||
Mods generally donāt work with BFG edition
It doesnt even work with Dhewm3. Only vanilla
The basic Doom 3 is $5 on Steam though
I bet it's fantastic with vr
Oh well might as well buy vanilla doom 3 too
Mars city is actually a city
Is SikkMod compatible with Phobos btw?
In the pumpstation bit, are you actually under the time pressure of poison gas or is that narrative only?
Because I keep dying in the mad dash to escape
It doesn't start being lethal until you get to thw room to shut it off
So donāt worry about it until then? Okay
Narrative only until you have to vent that one corridor.
Activate the 3 terminals immediately and you'll live. Iirc.
In other words ignore the enemies that spawn until you have the terminals on
Okay thanks
This just made me remeber
another thing BFG did to RoE
||The sections where you go into areas
so toxic you need a helmet and have to grab oxygen while fighting off enemies. BFG just completely removes the gas and makes the helmets decoration if I remember||
By the way not some kind of major spoiler but its up to choice to look at it
Does BFG edition have any notable changes in base campaign?
Because I didn't at least spot any significant ones.
Granted my previous playthrough of vanilla doom 3 was 7 or 8 years ago.
IIRC it doubled ammo pickups
Well yeah that was obvious, lols. But like levels or such?
It removes enemies from Veteran
Over 100 throughout the game
Been a while since I looked but I remember numbers like a dozen revenants and twenty cacodemons
If I also remember at least six or maybe even ten cacodemons were taken out of a single level
Oh I think I lowballed. Level I was thinking of had a dozen cacodemons taken out, and they're gone from Marine too
So they took enemies away from the normal difficulty too
And this is one of the last levels of the game
They took out other enemies too
They took enemies out of RoE like that too on top of removing or neutering sections
Ok so RoE has actual level changes as well?
Is there a trick to evading revenant rockets?
Did you read that spoiler text?
Shoot the rockets
Okay
Holy crap you seriou?
Yeah but the section is still there?
The plasma gun is a hard counter because it wrecks them and makes it impossible for the missiles to reach you
a dozen cacodemons, eight ||wraiths||, and two ||chaingunners|| taken out of one of the last levels of the game. Thats just one level.
Sprint circle strafe relatively close works somewhat reliably but yeah, just pepper the revs with plasma and you should shoot their rockets too.
The arena in the last level was completely deleted. It isnt even present apparently.
Oh wow I looked closer and they removed a hell knight and an ||archvile|| from that same level I was looking at too
I just realised something, ||you never get Jack Campbell's PDA||
Poor guy
yea, he's pretty cool
He's the only other person who can kill something
In Administration and CPU Complex you can hear the sounds of Campbell fighting with demons in the background. If you pay attention even his BFG reload sounds is noticeable.
Neither Betruger's.
I doubt Campbell ever had a PDA though, since he bodyguarded Swann who had all access on his.
probably would've had it
I would assume that there a quite a few employee PDAs we donāt find by sheer virtue of how many people were on the base
Neither do we get Sarge's by the way
well at least we found out that Sarge used to be a bear hunter when he was alive
Yeah we don't get his PDA but we get his gun.
His very large gun
Kinda strange too that we get it both in LM and RoE
Still wonder why Sarge go to Delta labs just minutes before the invasion begins.
Probably because the teleporter was to be tested that day and his presence was required there as the chief of security
I wonder why they never got animals as test subjects
Cause the UAC is eeeeevill
they did
They do it though
well, they aren't really all that evil in Doom 3, unlike in Doom 2016 and Eternal, they're not lawful but
The opening textcrawl explicitly talks about how they arenāt constrained by law or morality
Ik that
An audio log mentions chimps as test subjects. Unfortunately one of them die
Thatās scientist talk for āevilā
The UAC is amoral, not evil
The events of 3 actually convince the board to stop with the teleportation experiments
They instead take an interest in the stuff they found by digging
People were test subjects too
I think that messing with potentially dangerous things with little to no regard for the damage it could do qualifies as evil. Not as evil as Doom Eternal UAC, but still under the evil umbrella
Well, that was more of Betruger's doing, it's the reason why Swann was sent there in the first place
That makes sense I guess
Doom 3 was on the way to a UAC cult
That's what hell was aiming for
Which is why all the minds were being infected
Over time
And I believe it ended ||the same way Eternal did. With the Maledict gone, I wonder if Hell can even exist anymore, and if it does, I doubt they have a way of invading ever again||
I actually think they don't have an ability to do that again unless someone jumps back in there through a man made portal
The real kicker being they know not to do that because it isnt worth it, having seemingly learned unlike other UACs
Met 2 new demon types. The Doom 3 Mancubus isnāt my favorite version (thatās the 2016 version), but heās still pretty cool. Cherubs are possibly the single creepiest thing Iāve seen in a Doom game and I donāt like it
On the other hand they were definitely intended to be disturbing, so terrible job well done I guess
Oh 10000%
I think the only other demon designs so far to make me uncomfortable are the ticks and trites but thatās just my fear of spiders
Don't expect see the Mancubus too often. He's very unserused in D3 and the expansions.
Fun trivia: He was supposed to have female genitals, this can be see in the concept art.
Oh yeah, you can hear Imps and Trites dying.
Yeah, i managed to one shot some with the super shotgun
oh yeah cherubs are pure nightmare fuel. Even the death sound is awful
also their wings make them look like giant bugs from a distance
Lmao
btw, anyone know why they changed how Sarge Kelly looks in the BFG Edition?
The sort of half bug babies?
yep, his hair and eyecolor are different and his face looks like he got stunged a bunch ||would make sense since he's a bear hunter LOL||, his looks like his existence is painful
yep
yeah Kelly looks like he underwent a botched facelift.
Which is funny as he kinda did.
Don't know why though, as other human models seem largely untouched
oof
and Swan's glasses aren't sunglasses, weird but at least it doesn't change his base look
Maybe they thought of the irony of Swann wearing sunglasses in Doom 3's darkness, lols
but he looked cool with the shades 
he did, positively CSI Mars š
That's one cool cat
yes
I remember people tended to mistake Sarge and Campbell for some reason back in the day. At least in the soluces and summaries I read. I did that myself too as a kid. Maybe that's the reason.
Wait how did you manage to post that gif?
you can share gifs
But not pictures ? š¤
sounds like something that would happened tbh xD
but they should've just.... maybe change Jack's haircolor or something like that, he'd look coll with the blonde hair
I disagree... I think he'd look like Duke Nukem
yeah now that I think about it, he'd kinda look like him, but at least it would've meant that Thomas Kelly doesn't get to look like his life is pain, plus he still remains his OG look when he contacts you those two times using a video chat
They could've re rendered these, but apparently they were lazy with the redesing
||The moment I found the monorail I knew it was going to crash. Iāve played enough classic FPS games to see that coming||
@livid wharf Did you chose to call the fleet or not btw ?
I chose not to
I called it but now its glitched and i cant leave the room
oof
The scientist that is accompagned by the marine with the bfg looks like Walter White
you mean Swann or?
||he's no sientist btw||
I can see why people like doom 3 now
Because I'm always on guard for jumpscares, I get more scared by enemies then I get scared by actual jumpscares
I had half a heart attack over a foot soldier shooting in my back
Since the Space Marines are really just the goons of the UAC, Swann outranks Kelly anyway
Its your supervisor vs a board member, because the UAC is a megacorp
Even if he isn't one himself Councillor Swann is there for the Board of Directors
UAC: Largest corporate entity in existence with unlimited funds, but they can't pay their electric bill
they save a lot of money not paying it
You get crazy wealthy in part by not paying unless you have to. Like how lots of real rich people underpay their employees and cheat on their taxes
N-no they don't. They're self made icons who follow the rules and totally care about the general populace!!!
I guess that's why they use government marines instead of their own private military
They use both tbh
The space marines are their private military
Aren't the zsecs their private army?
I am developing an idea for the modded campaign I want to make. I think it would be cool to use the ruins and Martian desert biomes to make an Egyptian style pyramid that you go to and explore and on the way there you have arenas full of low health variants of the monsters as mirages and the pyramid itself is full of traps but not many monsters and then at the end you fight the Pharaoh and his cyberdemon bodyguards as a big boss fight. Sounds fun to make too
And a billion imps
PowerDoom
Sounds good!
But can you actually do that ?
So thereās a level editor and I still need to learn how to use it but most of what I want to do should be straightforward enough. The only things Iām unsure about are getting the lighting right (most of my level editor experience is with Doom 2, which doesnāt have dynamic lighting) and the mirage monsters
My idea for the Pharaoh is to use an existing monster in that context, probably the Maledict
As for scale I figure that the journey to the pyramid will be one level, exploring the pyramid be 2 at most, and the boss fight be a separate level.
Ive' been playing through Doom 3 on the Switch edition and ive' been enjoying It so far, however i am stuck on a puzzle
which one?
The barrel one ? Lol
The delta labs 2a one perhaps?
Sounds good then. I'd give it a try
hello
I have it at last! My will is strong, my cause is just, and my gun is very large
do people still play coop doom 3?
I just met the Archvile and he seems incredibly tanky. A direct hit from the BFG failed to kill him
did you charge it?
No should I have? I figured that would be a waste of ammo
and then it didn't die
generally you want to use the BFG on groups in a big enough room
Right. Then I killed it with plasma
I initially died to it really quickly so I figured a bit of overkill was in order
I don't know whether it has something to do with the rays it shoots at enemies or the splash damage is truly massive but it seems most effective when it has good travel time and often kills anything its connected to when it goes off
So how does it work in this game exactly? I know about the charge and splash damage but thatās about it
I've looked inside and seen the damage per second the rays do but I forgot what it was
Iāll try looking it up
I found the charging levels somewhere else
it defines MAXPOWER as 4.0
I'm not quite sure if that means a full charge does quadruple the base damage
Okay I found a rundown on the Doom 3 wiki
or if that affects the frequency
BFGFreq is 5 damage, so I don't know if that means it turns into 20 with a full charge or if the explosion does 800
its probably my favorite BFG iteration in the series
So I have a general idea of how it works now. Not the specific damage values but that wasnāt what I was looking for
in game they actually bother to explain how it shoots rays at things with a video showing it has a computer chip with an IFF system
also that the only possible weakness it has is something setting it off early in the air
I think itās kinda funny that they felt the need to justify that
since projectiles can be destroyed in 3
Do the security bots ever go rogue? I saw an email that seemed to be foreshadowing that
Try shooting them
Oh. I think I did accidentally during a fight at one point and nothing happened. Good to know that itās a conditional thing rather than a scripted event
Incidentally having a map mod just quietly have them be hostile would be a fun dirty trick to throw at players
Have a thing to summon a bot and surprise it wants to kill you instead of defend you
Iāve come to appreciate those little moments of dickishness in classic FPS games
You fight two of them in the ElDoom mod
Imo if doom 3 was made like doom 2 or 1 thrn it wouldve been better
And now just imagine how things could be if D3 Arch-Vile was fast as classic A.V
And if they use the incinerate attack more often
No?
Obviously respect your opinion etc etc. but what makes doom 3 work was it was made to be exactly what it is.
If you want a doom 3 thatās more like classic doom. Doom 64 exists
Aye so how bout that shotgun?
Itās good if you know how to use it
Honestly I always preferred the machine gun over it. Itās not bad, but the machine gun can perform a similar role and feels more consistent
It wouldnāt play a similar role no
no its terrible and is a melee weapon!!
Hey, So I bought the DOOM Slayer collection on switch, I love DOOM and well II wanted all the games... but I have a question,, Why is DOOM 3 hated? I love the game. It was well done and it's horror is actually good (I rarely get scared in horror games.) and the story is interesting.. reminds me of half life (though I never played HL) so... why?
Itās hated cuz people are dumb
For the most part only new āfansā hate it because it isnāt doom 2016 or eternal
what one youtube video disliking the game does to a mf
At launch it was widely received very well
That's odd <w< DOOM is DOOM
the flashlight was controversial though. duct tape mod came out really early in the game's life
the flashlight is actually good
That yes. But u didnāt hear people crying it was āsuper slowā
true
Flashlight I could see. However didnāt oh also have illuminated enemy attacks and gun flashes
I honestly don't have a comment on the flashlight
So you could see fireballs and shoot to make light
I don't see why the BFG edition was hated either
there are a lot of reasons. most of which only matter to giga nerds
It's DOOM 3 but a bit easier
dont really worry about it
A lot of enemies have glowing eyes
I guess you could say that.... they're shining your way through. As they're, the light in your life.
It's a metaphor for predators and stalkers
Are there people who like bfg edition or is it hated by most fans? Personally I think an armor mounted flashlight isnāt a horrible idea but I understand that isnāt how it was originally intended to be played
If one were actually there in the game irl and there were the option to permanently mount your flashlight to your armor and one refused it, I'd argue that person is probably insane.
Pros: Free up hand permanently
Cons: Battery replacement might be a bit trickier
Ok
I understand the hardliners who prefer originals though
As can I
From my understanding the biggest issue is
Bfg wanted the gameplay faster. Hence shoulder flashlight and more ammo
Except it also removed some areas of some maps. And removed some demons
Ok now I understand
But itās also a better bundled package which also included lost mission
Which is superb
But there is a mod for classic doom that lets you play lost mission
I understand the flashlight change but the part about increasing ammo just confuses me. Doom 3 is already quite generous with ammo so adding even more seems excessive and kinda pointless
Pistol becomes useless after MCU because you get tons of shotgun ammo
same, although there were people that actually complained about there "not being enough ammo", which is pretty laughable
The only way I can imagine running out of ammo is if you tried to use one weapon exclusively, which you really shouldnāt be able to do anyway
well there are people who do those "beat the game with only one weapong/gun" challenges, but as far as I'm aware they never complained about such thing
I think people who do those challenges know what theyāre signing up for. Iām talking about players who want to just use their favorite gun and not learn how the others work
I think itās just the idea of never having to worry about finding ammo
Granted with the abundance of lockers you never really need it
My favorite idea for a gameplay mod is to reduce ammo so you have to make tough choices about resource management
Im more or less fine with ammo abundance but highly limit super strong stuff
For instance being able to hold 60 Grenades is a bit much XD
For that, thereās no reason to let players carry 320 shotgun shells.
BET
The Doom Marine is just that strong 
'Some'
I couldnt believe how many it removed from just one level
A dozen cacodemons, two chaingunners, seven wraiths, a hell knight, and an archvile
And that is one of the last levels
I was also surprised to see it wasnt just Veteran like I thought and they took away enemies from the base difficulty too
Its a better nightmare experience and fantastic in vr
That's about it
I did the original on Nightmare some point after I did it in BFG and it definitely isn't for the faint of heart
RoE was butchered in BFG edition.
Not only they remove a ridiculous amount of enemies, but also:
||-The hazmat suit on Erebus waste tunnels was deleted. Now the player no longer needs get the air tanks from the hazmat zombies which eliminates the tension of this segment.
-Delta Labs Unknown no longer fluctuates with hell, a part in the original that was represented with red lights, smoke, skeletons and satanic symbols appearing and disappearing sporadically. Without it the level just feels bland.
-The "green island" in Hell was deleted, arguably the most intense combat arena in the game where the player face several Mancubus, HellKnights and Imps. Instead of this the player just run straight foward to the end of the level.
-All the new minigame arcades like Sarge's bear hunt, Hellanoid and Martian Buddy Blaster are replaced with super turbo turkey puncher without any reason.
-The battle arena where you fight Invulnerability Hunter was changed, deleting a room under the floor which contains a medstation and ammo. The battle itself feels less dynamic than the original.
-Maledict no longer summons Lost Souls to fight with the player.
-I remember the Artifact giving you the Invulnerability power just after defeat Berserk Hunter, like nice another thing to break the difficulty. Or is just an error that happen to me? I'm not playing BFG edition again to check it.||
Never really noticed any of that in vr. Since it's the best doom 3 experience
tbh making the game a bit less stressful for future young players sounds like a great idea lol
Anyone know if itās worth running the game through Dhewm 3? Can you really uncap the fps without speeding up the game in it?
Also thing is Doom 3 was never a hard game even with the flashlight limitation. There was no point in adding so much more ammo for example because in vanilla doom 3 you always have more than enough
The Doom 3 enhanced mod is the MOST Important Doom 3 mod, since it runs Doom 3 in HIGH RESOLUTIONS like the Doom 3 BFG Edition. Let's discuss enhanced Doom 3 vs BFG Edition and how Quake 4 and Doom 3 glitch out on modern systems. #Doom3 #Doom #IdSoftware
I like how cartoonishly evil Betruger is. Itāll make eventually icing him all the more satisfying
Also I havenāt felt the need for the HD mod. Doom 3 looks fine imo and whenever I get around to making custom levels the lower resolution will allow for bigger fights without upsetting my PC
I want to go full slaughtermap on at least a few levels
Iāve made it to Hell, and I love what theyāve done with the place. Lots of fire and brimstone with a touch of Petersenās āabstract kind of Hellā philosophy. Havenāt finished but itās imo the best Hell in a Doom game as far as aesthetics are concerned. Also the infinite stamina is really nice
Also appreciate that weāre picking up the pace a bit now
It just occurred to me that losing all your gear upon entering Hell is reminiscent of forced pistol start at the beginning of each episode in Doom 1
With the Hell Knights (another Doom 1 parallel) before the teleporter I just went āscrew itā and BFGed them away
The BFG rules. Makes me want to make a slaughtermap level even more to take advantage of how fun it is to use
I still think the title of most useful BFG goes to the 1993 version. If you learn how to use tracers it's a beast.
Imo itās a tossup between this one and the OG BFG in terms of overall best. I think building that slaughtermap may solidify my opinion more since AFAIK Doom 3ās BFG hasnāt really been put to the test like that
Building that would also probably be a good way to learn how to use the level editor
Doom 3's rendition of the BFG9000 has the best sound effects ever
Even the reload sound is pure satisfaction
Y E S
I have no idea why but hearing Betruger with a voice that sounds like he smoked too much is really hilarious
I wanna experiment with noclip in the Hell levels
See what interesting shit there might be
One can actually use noclip to reach each portion of the level by flying, but it takes a hell (pun intended) lot of time.

Not to my knowledge, there was a project in github but afaik it failed.
The ticks are just so hardcoded to framerate.
This is the biggest reason I prefer BFG ed. over vanilla, as it runs up to 120 fps
I'm a high refresh / frame rate junkie
Anyone know how to get RoE to appear in my open coop maps list? I also have the Lost Mission mod I want to appear to play with some buddies
Do the imps in Hell have a different design or is it just the lighting making them look different? Either way they look better in Hell
They have different textures.
So do the hell knights
Cool. That makes sense
Btw where do I put mod files for them to show up in the mod menu?
Ok so I got RoE to appear, but not lost missions in open coop. Any ideas? I got RoE to appear by editing the client batch file to
@echo off
cd ..
doom3.exe +set fs_game_base d3xp +set fs_game opencoop
I thought adding +set fs_game_base d3le would work, but it doesn't seem to. Or maybe I'm doing it wrong
It feels like Hell is significantly more stingy with ammo than the Mars base
Also I just saw a hell knight kill himself with his fireball splash damage and thatās hilarious
And no flashlight either.
Escaped Hell. The guardian went from pretty tough to kinda easy when I realized I could use uncharged BFG shots to kill the seekers and open him up
Well, it's hell, it's not exactly the healthiest place
doom 3 has too much demons
Every Doom game has a whole lot of demons
Doom 3 needs more demons. Especially the early bits.
Also I want to see some sprawling battlefields with hordes of demons running around and getting shot. Thatās what custom levels are for, though
Well, the early bits are when shit starts to go down, so it's expected to not see much of them
I just finished doom 3
The early levels were meh but the late game levels are really good
One thing I don't understand is... why the hell did they make the cyberdemon fight so simple?
no idea 
Overall I had fun playing doom 3. I just think that the constant darkness and horror of the game makes it less scary. It could be better with some changes in the atmosphere from time to time and some soundtrack... because there barely is any
Master Levels for Doom 3
The main problem with early levels of D3 is how it introduces new types of demons but ultimately they're ignored very quickly in favor of dozens of Imps or Z-Secs.
Stuff like Pinkies, Maggots, Lost Souls and Wraiths had very limited uses and generally they come alone making the callenge no existing.
Just like all the "plague" type of enemies they strengh only shine when they're the backup for more powerful enemies, as the Mancubus and Cherub combo. But when the game only send dozens of Trites in straight line is just a slight annoyance and waste of bullets.
That's good. Large enemy variety is always a good thing.
This. The overuse of Imps in the Delta Labs levels gives me the impression that those levels were rushed.
On the positive side by that point the Commandos are introduced.
To me the game becomes much more interesting when they're around.
There's 120 Imps just in Delta levels lol
yeah, Commandos are great
Someone else thinks Vagary could have been used more often as a high tier enemy? Before things like Hell Knights shows.
They're one of the most interesting original demons of D3 by far.
Its after you get back from Hell that the game finally stops playing nice. In the last few levels it really tries to kill you
You start walking into nonstop ambushes with all kinds of enemies showing up
well, the Betruger did say "My patience with you is wearing thin!"
Oh cool glad that things are finally about to get real
also, one of the chainsaw dudes has a birthday hat, poor dude
Last chainsaw zombie in the game
BTW you see no more zombies (except Commados) after returning from Hell. Shows you that Hell is stepping their game up.
Tbh the gun zombies have given me the most difficulty due to their shots being basically impossible to dodge
I guess the commandos will be providing that pain from now on
Yeah they cause some issues on nightmare early game
I mean, if they can ride a ship then aiming should be no problem
The chaingun commandos are also more accurate
Chainsaw will make short work of tentacle bois
I kinda want to play with making a version of Nightmare that does the Doom 1 thing of reviving demons a little while after they die instead of having your health drain back down to 25
That would of course require making corpses not disappear
IDK how much it would change though since Doom 3 doesnāt involve much backtracking
There's only 4 of them in the whole game? Lol
Funny enough there are also only 4 riot shield Z-Secs in one level
I think a little more than that.
riot shield z sec deserved more
Woulda made sense if he appeared in Delta Labs
Riot guys get the chainsaw
I just prefer the plasma. It's satisfying to see them go flying backwards
How did you like it ?
So Iāve been thinking about how the different demon types interact and trying to devise a classification system based on what they can contribute to an encounter. The primary purpose is to help me construct better combat encounters when Iāve finished playing the official content and start making stuff. This is the general model I have so far:
-Glue: these are demons who are flexible in terms of role rather than specialized. The only example I can think of in Doom 3 is the imp. The gist is that imps can fill just about any role in a combat encounter but arenāt especially good at any role. Theyāre probably the least impactful demon type per capita and are AFAIK the best demon for a making an otherwise finished encounter slightly harder but not too much.
-infantry: this is mostly zombie soldiers, and their main utility is being a speed bump to make sure players are paying attention and not being overly reckless. Probably shouldnāt be used in big fights.
-artillery: these are demons whose main job is to apply pressure from a distance. Some good examples are revenants, cacos, and Archviles
-frontlines: these demons mainly serve to keep the player moving. Theyāre often shotgun food on their own but can apply strong melee pressure in groups. Examples would be unarmed zombies, pinkies, and maggots
-harrass: their job is to provide an element of chaos to keep the player on their toes. The iconic example is lost souls, but you know what the others are.
Does this model seem accurate, and if not what are some ways to refine it?
Pretty interesting and accurate, though I personally think "Glue" and "Infantry" aren't that different to make them separate categories
The main reason I separated them is because you can consistently dodge imp fireballs but not bullets, which changes the dynamic a significant amount. Theyāre definitely similar otherwise though
Has anyone been able to run the Doom 3 alpha prototype on windows 10? If so, how?
Whatās a good strategy for Demon Sarge?
Just rocket him out the gate
Soon as you head out start firing
https://youtu.be/3IYLWusNFWg do this
Sarge clips for the win
I like how I fall to my death
But I teleport to the top and live anyways haha
You should not have the cube for this fight hahaha
I still need to do my machine gun run
i doubled his health once and its actually an ok fight
Ohhh that's neat !!! 3 times maybe ?
nah it becomes boring. he only has like 2 attacks
Thanks. My soul cube isnāt charged but the other stuff should help me
It seems like the thing causing the most problems is just how tiny the arena is.
Just circle around hide behind the beam when you see a bfg coming
Okay. I decided to look for other demons to charge my soul cube before facing him, but I think I got them all
Then you'll melt him
I decided to restart the level so I could melt him with the soul cube and rockets. Glad to have the BFG once more. The soul cube is a neat idea but it seems a bit too good, especially in regard to boss fights
I donāt regret using it to cheese his ass though
It definitely is very over powered. It only really shines and balances out on nightmare
Demon Sarge seems like he could be really fun as a high tier normal enemy in custom levels akin to how the Cyberdemon is used in Doom 2 and Final Doom
Youād probably need him to mostly appear in large areas when with other monsters so his BFG isnāt too overwhelming
Also making sure that the BFG tendrils have a maximum range
Sabaoth's problem is they know you have a weapon that does 1000 damage but they still only gave him 1750 HP. After you would have used it on him there's nothing around to refuel it so he could easily have had more
Actually there's apparently a whole concept to him that was lost in translation in that the concept of Sabaoth was Kelly crucified to a demon that was attached to the tank
The demon was stealing everything he knew about military tactics for when they reached Earth
Instead they stroggified him
I personally like the design they went with overall. I do think that Demon Sarge in the backlines of a sea of demons would be neat. Iāll definitely be playing with that for custom levels
am I the only one that's sad about that when you defeat Kelly, his last bit of humanity doesn't drop where he says something to the Doom Marine?
I remember reading a similar yt comment...
I think Ik the one you're talking about
He could probably detach from the tank part. Explains how he managed to injure Campbell.
How many gb has doom 3
well on Steam it says that it's 384 MB big
Time to spend some money ig
hello
Can you play doom 3 on psp
I think you can only play the BFG Edition on it
Im getting the bfg edition thats around 4 gb
Plutonia take the Cyberdemon formula to another level
When you think is really interesting how Sabaoth is to this day the only boss in the series who uses the BFG against the player
I think that's actually a fan port to the PS Vita. Idk if that was complete
hell yeah
Sabaoth was the original Doom Hunter
indeed
||and now the Sarge is forever trapped in hell, suffering as he is reminded of killing papa bear||
Is really underwhelming considering the building of this fight.
Like... the other bosses generally are surprise encounters, catching the player off guard.
But in this one you has the mystery factor of what happened to Sarge after his final transmission, then you find Swann telling you he was changed in some unknow way, and demonic voices presaging the inevitable battle.
The slow build culminates with the dead of Campbell and him warning the Marine that Sarge now has the BFG, then he talks directly to you.
All this stuff is actually great and makes the player think something really big is gonna happen... and then the battle itself suck ass lol.
If you didnāt have the soul cube when you reach him it would be good
The fact that there's no introduction cutscene when he appears is kinda disappointing
Yeah thatās weird
It really does water down the fight. Even on nightmare
as someone mentioned here, originally Sabaoth was going to use Thomas Kelly's military's knowledge but that got lost.... somewhere I don't remember exactly, tho it would've been cool
While the UAC is confused about the nature of several of the demons tech, especially the revenant, Sabaoth's chassis has to be UAC. It can fit the BFG after all, something the demons had nothing to do with. No idea what it would have been intended for.
Also, Sabaoth I think should probably have been give at least 1000 health more than what they intended so you could use use the soul cube on a boss and then still have an entire boss fight. The fight you get if you don't use it is stressful as hell
They didnt make the demons technology in Doom 3. The revenant specimen entry says they have no idea how its battle armor or missile launchers work.
yeah Ik that, I meant about the "Sabaoth's chassis has to be UAC"
The demons have a biopunk vibe
The demons have a history of aborbing and using technology in their favor so I'd say it's a demon absorbed tech that they then used to make sabaoth
i'm fucking dying on game settings, fuck this doom 3, i try latter
Thatāsā¦.. actually impressive
doom 3 original better
Is it a good port?
its pretty much the original. i dont think the steam release really changes anything
If you want a source port get Dhewm3
Iām in the lab section now, and Iām seeing the wraiths and maggots again. I was beginning to miss them
Lmao
Ahhh
@scenic stratus better write in #tech-talk
oh ok sorry thanks
Np
I just figured out how Doom 3 keeps players from backpedaling in most encounters: having enemies in multiple directions so backpedaling away from one enemy just has you running into another. It means you need to keep advancing and pushing forward so you arenāt cornered and overwhelmed
Yeah that becomes more common in RoE and Lost Mission. Itās a pattern thatās easy to figure out.
Itās a really smart solution to a problem I hadnāt given much thought.
I think Iāve died to the chaingunners more than any other monster in this game. Theyāre brutal
Boney zombies shoulda been used more
I remember Boney zombies having a different look in hell of Doom 3, their skin was totally engraved with satanic symbols.
While the ones in RoE that appear in Delta Labs have smooth skin.
Go get your product
I just defeated the cyberdemon in one attempt. You werenāt kidding about him being a pushover. His design is cool though, and I suspect that if the arena didnāt make it so easy to block his firing line he would be much tougher.
Soul cube only is dumb. It should be a legit fight.
Agreed
The arena seems designed to undermine him hard. I think heād be more interesting and challenging if you removed the soul cube only thing and redesigned the arena so hiding behind cover werenāt so trivial to do even while fighting the chumps
Boss arenas with a huge pillar in the middle need the boss to be mobile to be a challenge
Now you can go to RoE
Yup. Plan to in a few hours.
Does RoE change any weapon stats or are the new weapons and lack of soul cube the only arsenal differences?
yeah youre still stuck with le melee weapon as your shotty
Okay I tried starting before deciding that I should take a break and noticed that the pistol looks different
Thatās why I asked
You don't get the chainsaw in RoE either
That makes sense. I didnāt really use it after the hell level anyway
The Classic Doom in Doom 3 mod is AWESOME! This Doom 3 mod re-creates Doom 1 levels into the Doom 3 engine. Let's also discuss Doom 1 and Doom 2's gameplay in Doom 3 and how the Lost Mission ALMOST achieves that, along with this mod. #Doom3 #ClassicDoom #Doom
Yes
Fucking A
Doom 3 is good. There is definitely room for improvement but itās good
doom 3 is fun so far
The imps are so annoying and the shotgun is terrible
But itās a fun game
Shotgun isnāt terrible you are just using it wrong
Iād describe the shotgun as so-so. Itās definitely useful once you get used to its range, but the killshots are frustratingly easy to screw up and its lack of utility makes me sad given the Doom shotgun legacy
On the other hand the sound is fantastic
Yeah
When you see a imp spawn point don't be scared. Rush it and point blank shotgun. Instant kill. same goes for the revs 1 or 2
Yup. Also when wraiths teleport, be waiting at their reappear point with the shotgun in their face
Don't understand the point of the Tick. Why did they add two different spider enemies with identical behavior?
IDK. Why did they make and use 2 different texture sets for imps?
Especially when 1 is just objectively better than the other
Now that I think of it, that is kinda strange
I assume the ones with Hell textures live in Hell, and aren't deployed to other dimensions when a rift is open.
Man the shotgun is good at close range, like, melee range
Yeah itās the ultimate melee weapon.
The second imp texture set is first seen in Hell, but remains the imp texture set for the rest of the campaign
I'm gonna take the high road here and say that means it's bad. It's literally useless outside of literally melee range
Classic doom shotguns are fine at medium-long range
But the doom 3 shotgun is so gimped outside of melee range that they added a whole new gun to the doom formula just to cover it's weakness
In the context of the game tho I feel like it's fine, you have other tools and it fills a niche
But like in terms of comparison to other doom shotguns I think it's definitely the worst
I think that makes it specialized rather than bad. I remember someone comparing the Doom 3 shotgun to the one in RE. Actually IIRC the shotgun nerf was one of the last changes made as a panic fix to it being way too strong
That would make sense
I think in a hypothetical balance patch Iād up the shotgun range a little bit, but not much. So the technical reason that the shotgun range is so limited is because the value for its spread is 22. If you wanted to give it the range it has in Doom 1-2, youād drop the spread down to 5ish. Iād lower it to maybe 16 but no further, so itād still be very close range but have a bit more leeway
Tbh it's probably fine as is
It fills a niche perfectly well
It's just very specialized and kinda useless outside that niche
But you have enough of an arsenal that it's okay
I think of the damage as-is this way:
Point blank- devastating
Close range- roll 1D6 for damage
Midrange- roll 1D4 for damage
Past 10-15 ft- donāt bother
Yeah lmao
As long as youāre at least kinda close it can still be high powered, but itās only consistent at point blank. Iāll occasionally go for those shots rather than switch, but not often
considering that in hell people have "unlimited energy" (or more-so don't need rest), I wonder if it also means that they also don't need to eat and/or drink in hell
Rather have another cherub
No thanks. Itād be interesting to scale the tick up, replace the textures and sound effects for more metallic/mechanical ones, and replace the lunge with a projectile attack to make a sort of Arachnotron
Phobos has Arachnotrons
the chainsaw is trying to communicate with you 
||also that is the most cursed way I've seen anyone hold the chainsaw||
ākillthemmmmā¦ā¦ killthemmalllllllllā
and them the brave Doom Marine did an chainsaw-only run :D
||new headcanon achieved||
Rip and Tear
Rip and turr
A chainsaw is not a weapon please be careful
The chain might rip on demon bone and whip back around to tear your head off
Everytime I hear the main theme I have the urge to pretend I'm playing a guitar
Itās a banger all right. Iām pretty sure itās the only music in the game and the rest is just ambient sounds
woow ambience, we meet again
Well, it adds to the charm and the horror of the game 
I donāt mind the ambiance but I wouldāve preferred music during combat and/or hell
would have been cool if hodges returned
Doom 3s theme is riffed right off of Lateralus by TOOL
Unpopular opinion: Trent Reznor sound pack is very overrated and inferior to retail game sounds.
For a while I've heard things like "if you install this pack the game becomes playable". Seriously, some people say that
Yikes. The default ambiance is fine.
Iād prefer a traditional soundtrack but ambient sound isnāt bad
some of the sounds are also the incorrect volume. lol
Dhewm3 allowing EAX Reverb on modern hardware. Damn that made the sounds and ambience terrifying again.
I think the most effective thing it had was having Hell even before it starts growing in the base, wandering in a room and hearing oppressively loud breathing or even bells for no reason
Knowing that it isnt just random sounds but Hell actively trying to get in your head
The fact that Betruger always knows exactly where you are and you have the luck of knowing he's busy and doesn't take you seriously
until he does
By that point the fleet is about to arrive so he doesn't have much reason to focus on you
true, but the Doom Marine does prove that he's trouble
Then there's the fact he ultimately gets away with it and even seems to get rewarded for how close Hell got
Even then, he isn't the one that stops Hell for good
The guy who does is a complete asshole to a disturbing degree, too
yeah, the soul cube, and then the dude with plot armor
He is never bothered by what The Artifact is doing
yup
His reaction to his entire entire squad vaporizing is nothing at all, and he eagerly touched it and started the second invasion
If they actually had time and he didn't want you dead to get it back that guy could have been a second Betruger for how callous he is
Doesn't seem like it would take more than what they did to Betruger, visiting his dreams and making promises. It's weird they actually kept that promise too, isn't it
one of the dudes just gives him the grabber before dying and he does not care 
true
Betruger isn't running around like Olivia, he definitely seems to actually be in charge, like Hell was looking for a dark lord
kind of weird how the LM says that the demons contacted Betruger in his dreams and yet the main game states that he went to hell and made a path there
it's most likely why hell chose him
The sci fi author they got to write the script for Doom 3 and RoE released two of three novels that explain a lot more about the setting, but I recently read summaries and realized the second book ends the Doom 3 part, so the cancelled third would probably have told us more about RoE
the novels tell a different story really
Weird to have them be roughly as canon as the game though
Its not like the classic Doom novels which... are almost as bad as the comic
the thing I've noticed about most Doom novels is how they seem to always hate whoever the protagonist is
The first Doom 3 one reveals that the marine is named John Kane and just like I thought, he more or less failed at being an actual marine and my conclusion the 'Space Marines' were UAC grunts was also right
Mars Sec was security officers and the Marines were full on mercs
I thought it weird that a Master Sergeant was somehow the highest ranking person on the base in command, unless of course it wasn't an actual government military
why would it be weird?
Master Sergeant wouldn't seem to cover how many personnel they had, and its not even the highest rank of Sergeant
The whole situation makes that 'choice' section kind of funny. As a UAC grunt, the councillor and top lawyer sent by The Board outranks Kelly
both of them had good intentions, but didn't really seem eye to eye
If Swann were really that bad he probably had the authority to remove Kelly from command or fire him on the spot


