#classic-doom

1 messages · Page 169 of 1

hexed escarp
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What particular feature of eternity engine allows for the moving trains in map01 of heartland

open prawn
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As you are probably aware, many of Doom’s BGM’s are based on or unofficial cover versions of existing songs. Does anyone know what the track “Finding The Secrets” is based on?

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If it is based on anything at all.

delicate dragon
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I wouldn't know I was only familiar with the playstation port of Doom

hexed escarp
open prawn
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And I’m not a fan of the music in the PlayStation and Sega Saturn versions of Doom.

hexed escarp
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I want to make a megawad at some point, but I’m having trouble deciding how purist I want to go

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I would definitely want to do some dehacked stuff, but the purist side of me would want it to be dos compatible, meaning I would use mbf while making sure it is compatible with the dos exe, but at the same time, mbf21 and dehextra have some INSANELY cool and useful features

open prawn
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Don’t know what I am looking at here but…

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It certainly is interesting.

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I don’t know where the music from the intermission screen and the kindergarten map is from though.

hexed escarp
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This hits me in a place that doesn’t exist and makes me feel an emotion that has no name

harsh wharf
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Such feelings can only be found in true art

hexed escarp
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For some reason the idea of doomguy having a caco or pain elemental as a pet makes me really happy

limber mirage
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Doom 1 and 2 Rereleases

Doom 1 comes with

——Sigil ( 8 level wad) 1 secret
Plutonia ( 30 level wad) 2 secret
TNT Evilution ( 30level wad) 2 secret
Double Impact ( 8 levels) 1 secret level
——Deathless ( mega wad. 32 levels) 4 secret levels
——No end in sight ( mega wad 32 levels) 4 secret levels
BTSX ep 1 ( 25 level wad) 2 secrets
BTSX ep 2 ( 26 level wad) 1 secret
Doom Zero ( 32 level wad) 2 secrets
Syringe 7 level wad
Earthless 12 level wad
Arrival 11 level wad
Anomaly 32 level wad

Doom 2 comes with

Master levels
——No rest for the living (8 levels)
TNT evilution ( 30 level wad) 2 secrets
Plutonia ( 30 level wad) 2 secrets
Double Impact( 8 level wad) 1 secret
BTSX ep 1 ( 25 level wad) 2 secrets
BTSX ep 2 ( 26 level wad) 1 secret
Doom Zero ( 32 level wad) 2 secrets
Syringe 7 level wad
Earthless 12 level wad
Arrival 11 level wad
Anomaly 32 level wad

—— Indicates exclusive to version of doom

REKKR
Total conversion mod for Both Dooms
4 episodes. 8 levels each.
Treat as a new game

limber mirage
split quest
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boys, to download gzdoom, do you need to have the base game on steam?

harsh wharf
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You need an official doom and or doom 2 wad file which can be obtained through the steam release

azure nimbus
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well to just download the thing, you can do that for free. But you need an IWAD file to play. Either doom, doom2, tnt, plutonia or freedoom

split quest
azure nimbus
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I mean if you have the original files from 1994, 1995, that works too

split quest
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it says "could not find patch set gz doom" and asks me if i want to report it to microsoft

azure nimbus
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do you have a launcher like ZDL

split quest
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dont think so

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i downloaded gzdoom and the wads, extracted them all into 1 file

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i downloaded zdl now it's telling me to add a source port

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i added a source port now all i need is a iwad

open prawn
split quest
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yo do iwads HAVE to be from the steam version8? i dont have the game on steam or the money for it (i dont use credit cards and steam cards sold out)

open prawn
open prawn
split quest
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cause i been trynna find some for half a hour and nothing

hexed escarp
split quest
limber mirage
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Especially since effectively these ports are identical and have the assets of both games

hexed escarp
split quest
hexed escarp
split quest
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boys i managed to run brutal doom from the zip lmao

azure nimbus
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: (

low ore
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is there any way to make the brightness setting not affect the whole brightness of everything?

tacit remnant
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Try adjusting contrast. That’s all I’ve got

finite crag
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hello

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someone haves doom 1 iwad?

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i need it lol

tacit remnant
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It’s $5 on Steam. If you own Ultimate Doom, browse local files and there you go

finite crag
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k thanks

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or if you own doom eternal

limpid zinc
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Isn't the wad that comes with eternal bfg edition though

finite crag
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So, I bought DOOM 2 specifically because my father doesn't like to play video games anymore but my father would play DOOM 2 back in his days from what I've heard so I thought of buying the game on steam and making him play it. And.... YES HE DID!!!! DOOM 2 DID THE IMPOSSIBLE!!!

vivid vine
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Get him to play Plutonia

hexed escarp
finite crag
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U can find doom and doom2.wad files

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use freedoom

open prawn
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The Doom II RPG isn’t on the iTunes store anymore. And I don’t know where or how I can play it.

split quest
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boys, i tried freedoom i tried EVERYTHING, but i keep getting this error. can anyone help?

azure nimbus
# split quest https://cdn.discordapp.com/attachments/769611525907415051/994199578410745946/unk...

I'm not sure if you unzipped and extrated your files. I see .zip files in your launcher. And be careful about renaming stuff. doom1.wad is not the original name. it's just doom.wad for doom1. maybe there is a newer version of ZDL that you can get? I see that you have the beta. I'm not super familiar with brutal doom, but I don't think that it should be in the IWAD section. My ZDL has a slot for IWADS, for launchers, and a slot for PWADS(and .pk3s(though pk3s "have a pwad in them" so to speak)

split quest
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bro brutal doom KICKS ASS

vivid vine
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Nah

knotty prawn
iron inlet
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i want GOOD PC

open prawn
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Shaved gorilla

dapper flint
slim willow
dapper flint
slim willow
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yes very good

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was playing alien vendetta the other day and it would not have felt as good without it

slim willow
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almost all modern ports are man. you gotta turn on the right settings

dapper flint
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And I think set to legacy

hexed escarp
slim willow
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ew someone's pirating doom 1 and 2

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🤢

rustic elbow
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I want Doom 1/2 to be completely remade on the idTech6 engine.

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To completely modernize them.

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Maybe even add a combat system similar to Eternals.

dapper flint
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I also believe eternal is idtech7

rustic elbow
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We could adapt the original arch-ville statue puppet thing into an actual 3D model!

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And all the other statues.

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I think it could work.

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Even remake the sounds to sound a little more…crispier and clearer.

dapper flint
rustic elbow
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I don’t think it would ruin the beauty and appeal at all if done right. I wouldn’t change the art style at all but everything would look well, like a modern game.

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I imagine it being closer in look to Eternal.

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Which I think is the closest Modern doom game to the classics.

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Look wise.

dapper flint
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Eternal took the color aesthetics of classic if that's what you mean

rustic elbow
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Yes that’s what I mean.

dapper flint
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Oh absolutely

rustic elbow
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What I’m saying is is that if done right, a modern Doom 1/2 would be peak.

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I mean imagine the classic doom levels modernized!

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Maybe even adding more to the maps

dapper flint
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But as someone who's a purist now days the chonky feel of classic is so important

rustic elbow
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I think you could replicate that feeling in a 3D remake.

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It just wouldn’t be 2D sprites anymore.

dapper flint
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From what I'm grasping is sounds like up your alley. It's for gz and I think you'll really enjoy it

rustic elbow
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I wish I could explain my vision of these supposed remakes better. I wish I could post pictures.

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How do I get that perm?

dapper flint
rustic elbow
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Oh alright

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Bruh

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Like this, The Arch-Ville, Mancubus, and Spider would look EXACTLY like their original models.

sullen lagoon
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hi guys

rustic elbow
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Hi

low ore
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god I love the sheer chaos that god complex gives

rustic elbow
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Same

vocal summit
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well, at least the face does

rustic elbow
vocal summit
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it looks bad

rustic elbow
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I disagree

low ore
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I thought the changemap command didn't remove your inventory

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well okay, seems like playing wads with episodes is a bad idea because changemap doesn't work, the new episode starts on map12 but if I changemap map12 then it removes my inventory, but changemap map13 doesn't

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so I have to skip 2 levels because it resets the inventory

hexed escarp
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how possible do you guys think it would be to make an mbf21.exe

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like, modify the dos mbf.exe to make it support all of the mbf21 features

fickle adder
fickle adder
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Yeah same

slim willow
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one of us

finite crag
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Bruhhhh, Brutal Doom hell on Earth Starter Pack mod Is fucking awesome. Are there any other mods like it?

pearl osprey
finite crag
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I'll check it out. Thank you

pearl osprey
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I think I just found my new favorite source port

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I am working on a very large boom map and had some trouble with low fps

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I did some testing and it turns out dsda-doom's and GZDoom's hardware renderer render almost everything at all times

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the only time they won't render something is if it's covered by a non sector

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So I tried some other source ports

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And goddamn WOOF! is amazing

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I don't know what sort of rendered it uses but it looks crispy af and has insanely high framerates

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It must be crazy optimized

azure nimbus
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woof good

trim lagoon
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What is the best mix of the doom 1 and 2 soundtrack?

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Want something to plug into Spotify because id/zenimax/Bethesda/ have zero interest in either doing their own mix or putting the original mix on spotify

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not like the original mix is that good anyway

gusty owl
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cacodemon moving sideways has pogchamp mouth lol

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lol vega as bot

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creative

pearl osprey
dapper flint
pearl osprey
dapper flint
pearl osprey
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I tried 5 boom/mbf compatible source ports

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They all fail in the hardware renderer

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The entire map is rendered at all times

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the only exceptions where dsda-doom's software renderer and Woof!

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And the performance Woof has wipes the floor with everything else

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The github page does mention that woof fixes a lot of renderer bugs and also is compiled using -O3 flag (which prioritizes performance)

dapper flint
pearl osprey
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It also succeeds in rendering only the parts you can actually see

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not as fast as woof but very close

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These 2 engines are really good when it comes to performance

dapper flint
pearl osprey
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eh people still use Chocolate Doom to this day so I doubt Woof is going away any time soon

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I feel it's too early to judge either port

dapper flint
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Well you're not wrong. Eternity has a rep of just being a Heartland port which is sad because it can do amazing things

pearl osprey
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I personally love it because it's like what I hoped GZDoom would be

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A vanilla compatible port with many advanced features

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It adds a lot of new stuff while still being actually doom

hollow basin
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i love project brutality

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you know if this is how doom would release back then people would riot

dapper flint
hexed escarp
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Yeah eternity seems very cool

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It adds tons of gzdoom/zdoom like features, but maintains vanilla compatibility

hollow basin
hexed escarp
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and is much closer to the original engine

dapper flint
hollow basin
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yeah but im saying

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1993

hexed escarp
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I wish there was a dos exe for mbf21, because then I could have access to all of those awesome features while still satisfying the purist side of me who wants everything I make to be dos compatible

dapper flint
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No

pearl osprey
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If only I knew how to program

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and had time

hollow basin
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im not being literal

dapper flint
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Do I think it's okay for gore mods and mods in general. Yeah I've played them. And the devs deserve respect. Do I feel classic doom would be better with blood shits all over the walls breaking away from the perfect combat loop...no

hexed escarp
azure nimbus
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classic already has the best gore system

pearl osprey
hexed escarp
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Ah yeah same

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I know basic c++, but mostly just the high level stuff

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although, there is the mbf21 developer spec, which has links to the implementation of each individual mbf21 feature in the dsda-doom source

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so it might not be too difficult to just translate all of those into the mbf source

pearl osprey
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The biggest obstacle would be developing for dos tbh

hexed escarp
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yeah

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setting up the dev environment

pearl osprey
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I think implementing MBF21 in any modern source ports can be done with patience

gusty falcon
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I decided to do a little test today would prboom 3ds let me turn off head Bob and the answer... Is surprisingly yes but it is honestly really weird to play because I have to look down to see the hud

pearl osprey
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but with dos you have to be fimiliar with that operating system

hexed escarp
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yeah

gusty falcon
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Its really messing with my ability to run and gun even on familiar levels

halcyon willow
halcyon willow
halcyon willow
halcyon willow
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The truth cares not for your soul opieop

sick crane
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Try PRboom plus for Sunder and other slaughter wads

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Boom works best for those, specially sunder

halcyon willow
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Community content for a port revolves not around individual excellent maps, but a swathe of average maps. Quantity over quality. You need to show anyone can make a map, not just the best

halcyon willow
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Yes it's a boom format wad but that's what gazebo uses when he's testing his maps

sick crane
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Gzdoom doesn't keep things vainilla does it

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Interesting, gazebo using it is a surprise

halcyon willow
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I mean the only thing that keeps things purely vanilla is doom.exe. Everything else is just degrees of separation after that. The thing is, when was the last time any given individual actually played pure vanla doom.exe? What does vanilla actually feel like? Have you tried 320x200 resolution? (hint, it's awful). And at the end of the say gzdoom is close enough that the vast majority of people won't notice or care about the differences. For the most part people just stick with what they like, and they're used to

sick crane
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Last time I did was a week ago on a pc dedicated for DOS doom.exe

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Xd

hexed escarp
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I like 320x200 resolution

rapid pulsar
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i did a fucking smash or pass test for the og doom characters including doomguy on my friend
results were 10 out of all 15 💀

hexed escarp
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The one thing that I can’t stand about doom2.exe is not being able to disable vertical mouse movement

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Otherwise I’d probably use it over chocolate doom which I use for most things these days

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Is there a way to disable vertical mouse movement when running vanilla exe in dosbox?

halcyon willow
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I can't remember if there's a vertical sensitivity slider

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Probably not

azure nimbus
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I remember there being one for forward and backward lateral movement

hexed escarp
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Ye that’s what I’m talking about

hexed escarp
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Maybe someday I’ll code a dos mbf21.exe

halcyon willow
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I'm about to make my first mbf21 map (for an odamex horde mode community project I'm running)

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The dehacked possibilities though is the really cool thing with mbf21

pearl osprey
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If you have a wall made of a sector where there is a gap between the floor and the ceiling, most hardware renderers assume you can see most stuff behind it so they render all of it

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But Woof and Eternity can detect that resulting in greater frame rates in large open maps specifically

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Also woof was compiled with optimization flags

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The way my map is structured is that it's a large city level with no void or zero height sectors separating areas

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So most renderers (again except woof and eternity) render everything at all times

halcyon willow
pearl osprey
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Also I never said it was unplayable, just, just had a low framerate

gusty owl
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doom=boom.. ok then

azure nimbus
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they're different engines

azure nimbus
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scythe2 map32 has the worst ressurected ghosts I've seen

hexed escarp
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does anybody know how to reduce audio delay on doom in dosbox?

azure nimbus
hexed escarp
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i fixed it

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i just tweaked a couple of the audio settings in the dosbox config

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im having another issue tho, there are some weird garbage graphics displaying to the left and right of the game

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how do i get rid of those

pearl osprey
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Maybe those appear in widescreen only

hexed escarp
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thats annoying

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playing it is nearly identical to chocolate doom except for this one thing

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so i wish i could just fix it

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also when you tab out it exits fullscreen which is slightly annoying

hexed escarp
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now the playing experience is identical to chocolate doom

azure nimbus
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based on some research on doomwiki, you'll have to set joyb_speed to 29 to always run if you're a turbo nerd on dos

fierce mason
#

hi

azure nimbus
wintry ivy
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Hello

nova jewel
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hi

digital iris
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Just got doom 2

coarse sparrow
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What about Brutal Doom?

slim willow
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The only thing brutal about Brutal Doom is the disappointment and shame you bring to your family.

tacit remnant
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Brutal Doom kinda defeats the purpose of playing Doom instead of CoD or whatever

vivid vine
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I think there's more dignity in just admitting you don't like Doom

slim willow
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I am a rather tolerant person, but if my child expressed a taste for Brutal Doom I would have zero choice but to call the nearest orphanage.

dawn valley
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I hate how it's fucking everywhere and people ask creators to make it compatible with absolutely everything even if it doesn't make sense

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For instance there's this guy working Cheello working on voxels for every monster and 2 out of 5 comments on his videos are 'can you do this with brutal doom'

slim willow
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Yeah it's absolutely obnoxious.

vocal summit
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if gzdoom can rotate voxels it's possible

halcyon willow
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whining about brutal doom fans is boring

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find a better use for your time and energy

slim willow
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meh, already went out today with some friends, had a swell old time in the summer sun. afraid my energy's been meaningfully used. thanks though bro!

zenith berry
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Brutal Doom = Edgy Doom

halcyon willow
slim willow
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lmao

opal falcon
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I want to get back to the original Doom.

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But that darn sixth level in Thy Flesh Consumed…

slim willow
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We all get Romero'd once in a while

opal falcon
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And I'm not even playing on one of the harder difficulties.

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I knew it was best to play on the easiest, since I'm newer to this style of game and because I wanted to also experience every difficulty level if I could.

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But if this is the easiest, I really don't want to experience the hardest.

slim willow
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You got this. Maps 7 and 8 are significantly easier.

opal falcon
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It's mainly that Cyberdemon.

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I know where the invincibility powerup is, it's just getting back to that area where I can shoot it from a distance while still killing it before the powerup wears off.

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I got up to it one time, only to suddenly be knocked off the ledge because I was too close to the rockets, and when I got back up, I was killed all of a sudden.

azure nimbus
opal falcon
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I don't have the BFG.

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I've died too many times to keep it.

prime lava
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there's a BFG in e4m6, don't remember where

opal falcon
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Hm.

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I'll watch a walkthrough again.

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The one tower with the descending parts confuses me at times, so if I can figure that out, then I might be able to finally succeed.

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I think I found it, so when I next play it, I’ll be ready.

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Of course, I have to wait right now, because I have nieces and a nephew over, and so I’m sticking with more child-friendly games right now.

azure nimbus
sinful tulip
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finished no rest for the living

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those last few levels was dope

azure nimbus
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I don't think I can advocate for woof anymore. It's desynced a dozen times in the last couple days for the version I use, and the newest version has orientation offset which makes demos desync 100 % of the time.

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Is Eternity vanilla and boom demo compat? -- nevermind, doomworld member linked me a fixed version

vale gyro
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I have officially soft locked my Episode 3 save

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And I am not happy with myself

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I have 3hp and I have to cross a damaging floor, but the corner I’m at is impossible to turn at high speed

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And I’ve spent like 40 minutes trying to get where I am on the map I’m on

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There are medkits on a platform nearby

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So if the collision and tick rate give me mercy, I could save the save

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But, I’ve been trying this for about an hour now, I had failed every single time due to both the collision and tick rate. The best I got is my dead body sliding onto the platform

azure nimbus
vale gyro
#

Thinking about just scrapping the 40+ minutes I spent on E3M7

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And restarting the level

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Meaning I lose every single weapon in the game plus the backpack I got

azure nimbus
mild island
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are there revenants in classic doom?

pearl osprey
mild island
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which mission

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and episode

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are they in

pearl osprey
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MAP06

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doom 2 doesn't have episodes

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it has maps ranging from 1 to 32, you first meet the revenant at MAP06: The Crusher

azure nimbus
#

map01 through 11 is grouped as episode 1 and shares a sky, as does map 12 through 20, then 21 through 30. But all maps are continuous

finite crag
#

Does anyone know how to make a demo?

azure nimbus
# finite crag Does anyone know how to make a demo?

-record <demo name> in the command line. in the "extra command line" section for ZDL.

It'll spit out a .lmp file. If you're recording a demo, make sure that you are running a port that is compatable for that map. woof or dsda are compat for vanilla, limit removing, boom, mbf, as well as mbf21. Another command is "-complevel #". For doom2/vanilla/limit removing, use "2". For ultimate doom, use 3. For final doom, use 4. For boom, use 9, for mbf and mbf21 use 11 and 21. -complevel vanilla, -complevel boom, -complevel mbf work as well, at least on woof. idk about dsda. crispy and choco are vanilla compat, but I don't think they run boom. GZdoom does have demos but gz is not vanilla compat, nor boom, nor mbf compat. It's its own thing

If you die, don't restart the map with the use key, that'll continue the demo. Instead, use the "restart demo" key, or just quit the game(either through menu or the end demo button) and just go through the launcher again.

To playback your demo, use -playdemo <demo name> (.lmp is still not required). -timedemo and -fastdemo will play it back faster, with fastdemo being the fastest. No other parameters are needed, not even map or difficulty setting.

When recording a demo, your turn resolution will lower. Doomguy only has 256 possible angles in demo recording. You can replicate this in normal play with -shorttics param

azure nimbus
#

oh, it's ok to do -record demo when you already have a demo of that name in a folder. Doom will just give you demo-00000.lmp instead of demo.lmp. then demo-00001.lmp and so on

mild island
#

doom 1 > doom 2

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but both are amazing games

azure nimbus
# mild island doom 1 > doom 2

Did you not just start playing it super recently? Not even that I agree or disagree. But you were asking if there were revs in classic doom today. Have you played through all of doom2 enough that you have a take on it?

mild island
#

Well no

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But just my first glances

vivid vine
#

Plutonia

azure nimbus
#

plut pain elementals don't get enough respect

cosmic pagoda
#

they taught a rat play doom

nocturne wyvern
#

That rat will rip and tear through my kitchen cabinet until I die of starvation

cosmic pagoda
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damn going down is still one of my favourite of the newer wads

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started playing through it again

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sooooo creative

low ore
#

interacted with a random torch out of reflex because who doesn't interact with every object on the map and it opened a secret, very nice

cosmic pagoda
#

well you dont interact with objects in doom

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but linedefs

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but there are some linedefs infront of torchs in doom 2

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like the secret in the waste tunnels or catacombs

low ore
#

you get what I mean

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I pressed interact on a thing and a secret opened

cosmic pagoda
#

well yes, but it's almost never the case, that interact works on anything, besides a couple of maps

azure nimbus
# cosmic pagoda but linedefs

It's good to understand how that works. I've only had it happen once where I interacted with a line not on a wall or object and it was MSCPmap15. It was a several stage process to get to the secret exit

azure nimbus
#

if anyone has technical info(stats and stuff) on the scythe2 afrit or the evil marine, feel free to dm me

dapper flint
#

Dont dm this guy he will steal your gf

cosmic pagoda
#

jokes on you I have been single for a yaer

low ore
#

weird that you can interact with things from any height

dapper flint
cosmic pagoda
#

that is walls on a map

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as long as the linedef is in front of you and facing you, you can interact with it

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things are either enemies, pickups or decoration, you cant interact with em, but in some cases they are placed behind an interactable linedef

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remember, doom is mostly a 2d game, mimicking 3d

azure nimbus
#

it's 1.5 d according to Peterson but stuff has x, y, z position. projectiles, monsters, floors, ceilings all have height. it might be faked but I think that that d64 switches do care about height

dapper flint
#

Gibberish

hexed escarp
#

what specific eternity feature allows for the moving train at the beginning of heartland

dapper flint
hexed escarp
#

huh

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what does that do?

#

imagine hunted from plutonia but it uses portals so the maze is non euclidian

cosmic pagoda
#

I think the objects are teleporting around not the player

fast pumice
#

just beat E2M4 on UV

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damn that map is hard

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I also ran it with DOOM RTX (PRBOOM mod)

azure nimbus
#

I feel like a traitor. I'm using gzdoom to capture screenshots

finite crag
#

I used to download metallica midis and have them play in doom2. you just have to rename them so that the game recognizes them

mild island
#

The second mission in inferno feels so hard

#

E3M2 so hard

vernal gulch
#

slough of despair sucks

tacit remnant
#

I actually like Slough of Despair except for the Lost Soul closets near the end. Stay close to the walls, keep pushing forward, and prioritize shotgunners. Do that and you’ll probably be fine

vernal gulch
#

when i was playing through doom i took my time and killed most things but i remember in slough of despair i was about to die so i decided to run past everything and ended up beating the level

#

lost souls i hate them

tacit remnant
#

Lost souls are bullshit. The small maze of hitscanners and scarce resources (most of the level) is awesome

azure nimbus
vernal gulch
#

i should play the level again, im better at the game now

#

i remember struggling on it tho

tacit remnant
#

I did too first time. When I got back to it on my UV playthrough I did it in 2-3 attempts

#

I think most players play a bit timidly at first, Slough of Despair punishes that behavior

#

Come to think of it, Inferno as a whole is decent about pushing you forwards

vernal gulch
#

yeah i just played through it on UV and got through it in one try pretty easily, my first time i played on hurt me plenty

#

those lost souls at the end do suck a lot

tacit remnant
#

Yeah my overall verdict is that it’s a good level but ends on a sour note

vernal gulch
#

i agree, now that i've played through it again

tacit remnant
#

In general I love how Inferno does something unique with each level. The first level is an ammo drought, the second is a frantic maze run, the third is a huge nonlinear dungeon crawl, etc
They’re not all good (cough Unholy Cathedral cough) but the levels are all creative with a unique sense of identity

vernal gulch
#

isnt unholy cathedral that stupid teleporter puzzle level

tacit remnant
#

Yes

vernal gulch
#

i was stuck on that level for a long time

tacit remnant
#

Same

vernal gulch
#

never wanna play it again lmao

azure nimbus
#

the "play it on -nomo to learn the layout" map

tacit remnant
#

It’s not especially hard, but it is especially confusing and needlessly time consuming

vernal gulch
#

yep

mild island
#

wait there is a fourth episode to doom 1?

slim willow
#

yes

#

it was added in the 1995 rerelease "The Ultimate Doom" and has been included in the majority of rereleases since

cosmic pagoda
cosmic pagoda
#

do you know where the secret plasma is?

slim willow
cosmic pagoda
#

that can help, also if playing sequential, the rocket launcher from e3m1 will help

cosmic pagoda
#

I prefer music very low or off, so I can hear the roaming monsters

slim willow
#

just make multiple music packs

cosmic pagoda
#

way more effort than clicking on your audio player

azure nimbus
#

no

pearl osprey
#

Depends, if you are good at or enjoy platforming its no different from any other doom II map

#

Personally not a fan of it

azure nimbus
#

even if you dislike platforming, it's very forgiving -- well until the end

mild island
# cosmic pagoda UV?

Bro I was literally playing on “I’m too young to die” the easier difficulty 💀💀💀

azure nimbus
low ore
#

trying to find a wad from a video that you can't even find now is pain

mild island
#

arrow keys to look around and move

#

crtl to shoot

azure nimbus
#

even the original dos release allowed for mouse input

azure nimbus
mild island
#

No I don’t lol

#

Well actually I do

azure nimbus
# mild island Well actually I do

by all means, there are many strong keyboard players(I don't think that they use the strafekey for that(pretty sure they just do one hand movement and another turning) like beefgee but if it's giving you this much trouble, do try playing with other stuff. There's keyboard only + strafe key, keyboard only seperate keys each(like wasdf + arrows), there's mouse and key, or controller if you have woof, eternity, or gzdoom or unity

mild island
#

Ah ok

#

Thanks

zenith berry
#

This dude over here has defied the limitations of Chocolate Doom.

hexed escarp
#

it runs on doom2.exe as well

#

i tried it

pearl osprey
#

code execution exploit whatttt

#

Does this work with demos though?

hexed escarp
#

idk

pearl osprey
#

It only works on custom maps so it won't change speesruns of current maps

#

But this is legit a huge discovery

hexed escarp
#

it should work on demos

#

the ace glitch is not caused by the player doing something but just the setup in the map

vernal gulch
#

just completed doom 2 😎

hexed escarp
#

nice!

cloud talon
merry shell
#

Donate to my Patreon and help funding my game, and get to watch all my videos earlier:
https://www.patreon.com/sgtmarkiv

The development of version 22 of Brutal Doom has started this month. The aim is to provide at least a good public beta by the end of April/mid of May with a final version of Extermination Day. It might take years for the fina...

▶ Play video
#

hell yeah

vast reef
#

he's still making brutal doom versions?

#

damn

#

looks pretty cool though

merry shell
#

He just came back to it a couple months ago and is making improvements to it from what he learned with his other project Brutal Fate.

cosmic pagoda
azure nimbus
#

idk if "always run" counts as a feature that was available in the OG dos version. Sure, you could go change it in your config file if you knew to set joyb_speed to 31(or 29 in final doom) but most poeple were probably holding shift if they wanted to run

vast reef
low ore
#

I almost finished 1000 lines so I need to find something else lol

#

I wanna play auger zenith but I can't play that with god complex

#

do you guys have any suggestions for long kinda slaughtery wads?

low ore
#

I might play slaughterfest 3, sounds like a mess with god complex but also sounds fun

vast reef
#

will check that out

vast reef
low ore
#

yeah but I don't want to play it on its own

vast reef
#

why though

#

i'm pretty sure it was meant to be played on its own and it's still a blast even without a gameplay mod

low ore
#

cuz I wanna play god complex

#

but I'm just gonna play some other wad

azure nimbus
#

custom level wads are balanced with whatever balancing they come equiped with

low ore
#

God complex is balanced within itself too

azure nimbus
#

is it balanced for auger zenith

finite crag
vale gyro
mild island
#

Damn

open prawn
#

I thought TNT Evilution was the first part of Final Doom. This YouTube video I just watched said it was the second half. I started playing TNT first. I hope I haven't been playing them in the wrong order.

azure nimbus
low ore
azure nimbus
#

looks like an extensive Gameplay mod that changes weapons

low ore
#

it changes everything

azure nimbus
#

right so it is unlikely to be balanced for a custom mapset that's designed to be played with doom2

low ore
#

god complex isn't designed for any mapset, you just play it with whatever you want

#

well, as long as it doesn't conflict with whatever the wad itself has, then yeah it doesn't work

azure nimbus
#

yeah so it can very easily be unbalanced. I've seen several people visit here complaining that some mapset was too hard and they later said that they were playing brutal doom with a set designed for vanilla or boom -- it's just a play at your own risk thing

low ore
#

god complex is made to be extremely hard, there is a reason why your base health is about 250 and base armor 225

vast reef
#

does loading god complex after auger zenith work

low ore
#

idk, I will have to check

vast reef
#

also damn i need to play god complex

#

didn't know it was already out

low ore
#

you always load the wad second in the modlist

#

Also yeah it's great, so much better than clusterfuck

vast reef
#

last in the loading order has the highest priority

#

first has the lowest

#

so it's pretty much always map first gameplay mod second

azure nimbus
#

it might depend on the launcher

vast reef
#

hmm yeah

#

check the final command that it sends into the command line

low ore
#

Yes but I'm saying the way you see it in zdl top to bottom

azure nimbus
#

at least on my ZDL, it's gameplay above the map

low ore
#

For clusterfuck and god complex the wad is always the second thing

vast reef
azure nimbus
#

yeah a bunch of maps I play happen to use their own sprites(possibly they want to provide the sprite fixing project or a variant automatically?). Sunlust for example uses pwad sprites(so is arguably illegal lol) so it can do weird stuff

low ore
#

Though seems life bulletpuff fix is no longer needed so yeah, wad will be at the top

#

But I ain't gonna update it in the middle of a playthrough lol

azure nimbus
#

what type of file is that gameplay mod if it isn't a wad? pk3?

vast reef
#

the file in the google drive is a rar

low ore
#

It's multiple pk3s

#

It's like 10 mods or something

#

Look it up on ultraviolence's channel if you are curious

vast reef
#

oh yeah forgot

#

also i have a question

#

how do you make openGL (or preferably Vulkan) look like the software renderer

dapper flint
vast reef
#

but most of them are designed with the original iwads and similar wads in mind i think

#

and a lot of mods have rebalanced versions designed for slaughter maps

dapper flint
#

I don't use mods anyways really these days but even then without hating I highly recommend playing auger without any mods. Alot of its appeal is it's aesthetic

jade solstice
#

I don’t play classic doom nearly enough cus I’m wrapped in other games as they come out
But, I will once again say I admire the time/detail/design that people put into making levels

jade solstice
vast reef
#

it's pretty much the main thing holding me back

#

so i go on the doomwiki for help a lot

jade solstice
#

Bro I’ve sat at levels for like, 5-7 minutes like “where do I go …” a handful of times

vast reef
vernal gulch
#

so many times ive run around an entire level like 15 times looking for the exit

vast reef
#

at the 3rd level of sunlust i got insanely lost and gave up after nearly 20 minutes of aimless wandering

vernal gulch
#

i dont like to look at walkthroughs for help when im playing so i suffer being an idiot

vast reef
#

i have to go through walkthroughs for so many games doomcry

vernal gulch
#

i have used walkthroughs a ton

#

but not so much recently i try to avoid them

jade solstice
#

I generally only peek at stuff if I am lost for 10-15+ minutes
Even then I only peek at what I’m stuck at and nothing further

vernal gulch
#

yea same

vast reef
zenith berry
#

Man, are you really a DOOM fan?

#

If you do, name every device that can run DOOM.

dusk wasp
#

atoms

#

that should cover about anything

#

cause anything is made out of attoms

vast reef
#

but i think the correct answer should be anything with a CPU with more or less the strength of a graphing calculator

dusk wasp
#

no but everything is made out of atoms

#

duhh

vast reef
dusk wasp
#

yes

vast reef
dusk wasp
#

never

vast reef
#

is it still doom if it's a horde shooter on a flat plane with 4 walls around you because there isn't enough memory for more linedefs

dusk wasp
#

anything can be doom if you rip and tear hard enough

vast reef
#

can my pet dog be doom

dusk wasp
#

yes

#

and those are the teachings of doom

azure nimbus
vast reef
#

this

#

even if my navigation is still bad it's still way better than when i started

#

and it's mostly since you can look at your surroundings and think of where maps usually make you go next

jade solstice
#

Ye that’s fair- I’m definitely better but still lol

sly oasis
#

Hey, folks; anyone use SSGL? Thoughts on it vs. ZDL? I just discovered it yesterday trying to set up Doom on my Mac, and it's infinitely better than ZDL IMO, or am I missing something?

azure nimbus
sly oasis
#

Well, the UI is actually beautiful, it figures out load order FOR you, and you can create packages (containing wads and mods that you combine) as executables within the loader.

#

It just feels like an actual polished product.

azure nimbus
#

I've never had to load multiple wads other than Alien Vendetta which uses a dehacked wad for the level names on the map. But I know people who use heavy gameplay mods do that sometimes so it might be better for those cases.

low ore
#

hmm nice, true legendary phase imp + TWO true legendary imps, and I dont have anything to help me clear them

sly oasis
#

It helps a lot.

azure nimbus
#

I like my HD and widescreen, but behind that, I keep vanilla chunk

low ore
#

I don't think I will clear this without cheating

azure nimbus
#

what mapset

sly oasis
low ore
#

1k lines

azure nimbus
#

didn't know they had fancy monsters

low ore
#

I'm still playing god complex

azure nimbus
#

it's not balanced for that and might make it impossible like it seems now

low ore
#

everything about god complex is randomized

#

everything

azure nimbus
#

GZdoom might be the best choice for people who don't want to bother with complevels

low ore
#

guess I die

#

THERE IS FOUR

vast reef
#

your health and armor isn't looking too good either

low ore
#

46 deaths in this fight so far, up until this level I had 152 deaths as you can see

vast reef
#

yes

#

can't wait to play god complex

#

this laptop can't run it

low ore
#

aaand I'm out of nemesis ammo

vast reef
#

o7

#

is there a complex doom discord server btw

low ore
#

no clue

vast reef
#

i think i found it

low ore
#

holy shit two of them is dead

#

I did it

#

after 64 deaths, and none of them dropped a true legendary rune

low ore
#

that was an insane level

vast reef
#

damn

#

very good job

low ore
#

now imagine if god complex didn't randomize every time an enemy spawns and you do this without saving every 4 seconds because you finally managed to move somewhere where you don't get blasted instantly

#

that would have taken hours to beat, I was mashing the save button every few seconds, after every shot because I might not be able to get that shot again

finite crag
#

I'm still trying to figure out how to cheat codes in doom on my xbox

azure nimbus
shut copper
#

hey guys i got a question

#

im stuck in this room on e3m6

#

and its not letting me open this door

dapper flint
#

It's a portal exit

#

On the left it's plasma secret

shut copper
#

got it

#

thanks

open prawn
#

These fuckin pink gorillas.

#

Always puttin’ up a hassle.

finite crag
low ore
#

Complex is a drug

#

Once you play it you can't go back

finite crag
# zenith berry If you do, name every device that can run DOOM.

pc, snes, sega 32x, sega saturn, sega dreamcast, nintendo 64, nintendo gamecube, nintendo wii, wii u, nintendo switch, ps1, ps2, ps3, ps4, ps5, psp, ps vita, nintendo game boy advance, nintendo ds, nintendo 3ds, xbox, xbox 360, xbox one, xbox series s and x, panasonic 3DO, atari jaguar, android, ios, windows phone, symbian phones, graphic calculator, pregnancy test, printer, porsche sports car, smart fridge, an fpga, playdate, pico-8, apple watch, portable plate edge bevelling machine, oscilloscope, macbook touch bar, single keyboard key, lego monitor, link nyc kiosk, ipods, atm, digital cameras, smart tvs

dapper flint
finite crag
#

also i forgot about sonic mania

vernal gulch
slim willow
#

forgot you can now also run doom in doom itself

finite crag
#

lol

dapper flint
#

Nice birb

vernal gulch
#

i just tried out brutal doom, it is so loud

#

but its fun

vivid vine
#

MetaDoom

vast reef
#

metadoom is very nice though

#

so is god complex

vernal gulch
#

ive not tried those, but i will some time

#

ive just got into doom recently

vast reef
#

👍

finite crag
#

how do i install d4d?

#

with DEMONASTARY

vast reef
finite crag
#

um

#

im using gzdoom

vast reef
#

oh ok

#

just download d4d and demonastary then

finite crag
#

i did that just dont know to execute them together

vast reef
#

but if you don't want to download a launcher, just select both of them and drag them onto gzdoom

finite crag
#

i thried that and i tried putting the DEMONASTARY wad into the folder

finite crag
#

zdl? can you send me the link

vast reef
# finite crag zdl? can you send me the link
ZDL

ZDL is a simple but user friendy and feature rich cross-platform launcher originally written by BioHazard. It has had several modifications and updates since its first launch.
Several versions of ZDL exist (from newest to oldest):

Lcferrum's updated Qt version ZDL 3-1.1
QBasicer's Qt version ZDL 3.2.2.2
WildGoose's update ZDL 3.1a (dead link, m...

#

choose whichever one you want, i use qbasicer's though

low ore
#

I use lcferrum's

#

but it's basically the same

finite crag
#

i can use demonastary i just dont know i to use it with d4d its weird and theres no tutorials

#

should i just use doom 4 vanilla

dapper flint
#

Really enjoy doom 4 vanilla

finite crag
#

yeah ima just use d4v and another mod for the things they dont have

cursive cipher
#

How does Plutonia compare in difficulty to Thy Flesh Consumed?

molten iron
slim willow
#

yeah its way harder

cursive cipher
#

Dear God
I couldn't even get past the first level in TFC...

tacit remnant
#

Plutonia doesn’t rely on ammo deprivation though

#

So there’s that. It’s more the constant traps and emphasis on revenants and chaingunners

vernal gulch
#

chaingunners are the worst. im now scared to play plutonia

slim willow
#

its not that bad spooky

tacit remnant
#

Chaingunners become much more manageable once you fight them a bit more

slim willow
#

besides if you have any plans to play fan levels you should at least do plutonia, considering the majority make plutonia look like childs play

#

or are at least comparable

tacit remnant
#

Most of Plutonia didn’t give me too much trouble on UV and I still could barely beat the first level of Sunlust on HMP. I’d describe Plutonia as about in the middle difficulty wise

vernal gulch
#

im still definitely gonna play it

sly oasis
#

God, TNT is a slog, isn't it?

dapper flint
#

Plutonia is basically the junior high of getting into classic doom.

vernal gulch
#

alright imma start plutonia

sly oasis
#

I'm keen on Plutonia but need to wrap TNT first; on Map 19 now, but kinda bored with it.

molten iron
#

Some TNT maps are amazing tho

#

Others are Habitat doomguy_dead

vernal gulch
#

im on map 3 rn

sly oasis
#

Then Doom 64.

#

Then I'll hunt down the best classic wads. Got a list already.

vernal gulch
#

map 3 in plutonia making me regret playing lmao

#

i am not good at the game

low ore
#

bruh I managed to go an entire megawad without seeing a true legendary rune or a nemesis rune

tacit remnant
#

I recommend letting yourself use 1-2 saves each level rather than trying to one-shot the whole thing

#

At least for an initial playthrough

vernal gulch
#

starting from the beginning every death is getting a bit frustrating

low ore
#

imagine not spamming saves

molten iron
#

Imagine not rewinding every time a revenant missile does 70 damage

low ore
#

nice hp

#

damn I got hit

#

finally

sly oasis
low ore
#

god complex on 1000 lines

#

If you enjoy my content and want to support what I do, you can buy me a coffee by following this link. Coffee helps the work flow! Any support is hugely appreciated, but absolutely not expected. Much love :) https://ko-fi.com/ultraviolence

HIGHLY RECOMMEND CHECKING THE SETUP GUIDE VIDEOS:
Mod Setup Guide:
https://youtu.be/j5VFUhoVEZg
Server Set...

▶ Play video
dapper flint
#

1000 lines 3 is fantastic. Loved every minute of it

#

And those swap speeds haha

low ore
#

warning if you play god complex once you wont be able to play anything else

dapper flint
#

It also has little pigs

#

Mods are neat but nah

low ore
#

god complex is too good

#

it's hard, it's fun, it has insane variety

dapper flint
#

Sounds like you're having a blast. Let me know what you think of map 29

low ore
#

I'm on map 28 now I think

dapper flint
#

29 was definitely my favorite. Also the custom boss is great

#

Map 30

sly oasis
#

I've heard loads about it, looks crazy. Lemme just get through TNT and Plutonia first. Calling it a night for now. Later, slayers.

low ore
#

well I probably won't see the custom boss, idk

dapper flint
#

Here it is

low ore
#

good chance the mod just replaces it

spice radish
dapper flint
spice radish
#

cool stuff

vocal summit
dapper flint
#

But it is a assault rifle skin that replaces the chaingun with a faster speed

dapper flint
#

Completely vanilla comp doom

night cape
#

Hi guys, I know this is kinda random but do you guys know some wads with boss fights for classic doom?

tacit remnant
#

Going Down

dapper flint
#

Hurt

night cape
#

Both maps looks really nice

#

Thanks

somber kraken
#

Anyone else playing mobile doom, and it says unable to sign in to bethsda account. Or is it just me

night cape
#

Are you using the modded apk?

vocal summit
dapper flint
#

It wasn't taken from brutal doom lol

vocal summit
#

where is it from then

dapper flint
# vocal summit where is it from then

So from the map makers I'm finding out if the sprite was an accident or if it was actually brutal doom sprite. I'll actually get back to you. But the behavior of it and it's 100 percent accuracy is completely different

dapper flint
tacit remnant
#

I have finally beaten the first level of Arrival. That is one colossus of a map

patent agate
#

What's harder TNT Evilution on nightmare, or Plutonia on ultra violence?

vast reef
patent agate
#

I mean, plutonia is already incredibly hard

vast reef
#

yeah but nightmare makes stuff incredibly hard

patent agate
#

I'll try both

#

Imma compare the 2

patent agate
honest granite
dapper flint
low ore
#

I mean, everyone is using the same sprites in doom modding

vast reef
#

yeah lol

low ore
#

if you play a lot of mods you will see the same stuff over and over again with minor edits, it works and you are free to use the sprites so who cares

vast reef
#

^

#

pretty much everybody just gets an existing sprite and edits it to fit their needs

low ore
#

is sergeant mark iv still a stinker

vast reef
#

yeah i guess

azure nimbus
azure nimbus
brazen acorn
#

Jojo

azure nimbus
vast reef
#

oh they said jojo and left

supple axle
#

what does E1M1 whatever its called mean?

slim willow
#

Episode 1 Mission 1

vast reef
#

just beat the first map of going down

#

i now have a newfound respect for zombiemen

rain island
#

i just rememberd a while ago that i found an emulator that runs classic doom for the gba

#

its so bad but playable

dapper flint
#

The swap speeds are neat but that's about it in classic. Doesn't mean much.

obtuse epoch
#

How do I beat Mt. Erebus

#

Im so lost

#

How do I like, get the blue key skull_blue

#

Plz help cacocringe

vernal gulch
#

i dont remember anything from mt erebus except that i got so confused and couldnt find the exit that i took the secret exit thinking it was the normal one

zenith berry
finite crag
#

I've been trying to make a youtube short series for classic doom

#

It's meant for newbies

azure nimbus
#

about?

dapper flint
#

Circle strafing lol

vivid vine
#

Opening doors

sly oasis
#

God, what the hell is up with TNT and Chaingunners, no health, and obtuse level design that, around Map 20, has me going to walk throughs all the time out of sheer frustration?

#

Fun is draining away very quickly, and it's becoming a chore. Please tell me Plutonia is better.

azure nimbus
sly oasis
#

I'm kinda hating TNT right now, NGL.

#

It just feels mean at times.

#

Sadistic.

#

Like some of the Master Levels (looking at you, Mephisto...).

#

Like, Map 21, Administration... WTF AM I SUPPOSED TO DO?

azure nimbus
#

You can skip it if you hate it. There is amazing content out there that is balanced, as challenging as you like, fair, pretty, and warrants as much exploration without being a guessing game.

finite crag
#

I'm going at a pace of one map per day. I even mentioned the nerve software secret level for map 02

azure nimbus
#

secret locations are already out there on wikis and playthroughs. I wonder how well info could be consolidated in terms of tips like 2-tapping cybers, managing in fighting, managing sr50s, doing the rev dance, special infighting with archies, managing bfg tracers generally, the pain elemental maneuver, hitbox jank on lost souls, cybers, and mancs especially, that cybers and spiderdemons have blast res, --- there is a lot of "stuff" that can be learned. simple mechanics but it ends up being very deep combat -- even stuff like learning how mappers hide secrets

finite crag
#

This is YOUTUBE shorts.

#

everything has to be 15 seconds for algo to say "ya that's good shit"

finite crag
#

but most zoomers don't have time to read the wiki.

azure nimbus
#

I've really never heard anyone talk about how you want to aim your bfg behind your movement when circlestraffing. So if you are circlestrafing counterclockwise, you aim your bfg slightly left so that the angle corrects as you travel

finite crag
#

especially this one. I was going to make one about how in OG doom you could only have upto 4 people over ipx

dapper flint
finite crag
dapper flint
#

It's the main reason for most doom tubers you can do a epic run but if it's over 10 minutes you'll have less views and sub issues and on average a 4 to 5 minute watch time

finite crag
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For some of my first videos on youtube they got 1k to 700 views

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How ever performance sort of declined after each video

azure nimbus
dapper flint
#

New doom usually gets more clicks. Title is important too. So many factors

azure nimbus
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Yeah true. I think naming that last FW video a bit more clickbaity helped -- but it is the hardest map that I've played

dapper flint
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Oh thsts what I was hinting at! Great title for sure. I think I might start doing fails too

azure nimbus
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thing is, if I keep playing FW, they'll all progressively be the hardest level that I"ve played

dapper flint
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I knew you'd like it man! What maps haven't been maxed yet?

azure nimbus
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I can't find an RTA of map05. If you mean from me, I've only done map01, 02,03. map04 starts with berserking a cyber in the dark over lava and ends with fighting 8 cybers in a room clogged with h&ck nobles (on damaging floor) so...

dapper flint
#

Love to see you stream attempts

sly oasis
# azure nimbus You can skip it if you hate it. There is amazing content out there that is balan...

Also... I just played Habitat, and really enjoyed it (reminded me of System Shock for some reason), but Admin before that was PAINFUL. I enjoy maps with a sense of forward progression and not too much circling back, but Admin is literally just running around in circles. Beyond that, I've committed myself to playing all the OG Doom releases, that is Ultimate Doom, Sigil (Unoficcial, sure, but Romero), Doom II, MLs for Doom II, and Final Doom. So, I just need to do TNT and the Plutonia, then I've done them all.

#

Just to be able to say "I did it," after all these years.

azure nimbus
# sly oasis What's FW?

fractured worlds, an 8 level boom mapset from Nirvana. Abstract megastructures, color coded areas, interconnected designs. Post-sunlust difficulty.

Habitat is usually considered the worst level in TNT. To each their own I suppose. Make sure to play all several thousand maximum doom maps for he full "official" collection

dapper flint
#

Only real way to say you re a doom fan

vocal summit
#

and that was my question

vale gyro
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After reading past messages here, I am apparently the only one who boots up Brutal Doom just to screw around in it once a year

low ore
#

I never played brutal doom

dapper flint
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The function is night and day

dapper flint
#

I'm not a fan but I also play random shit all the time

hexed escarp
#

is WhackEd ever gonna have mbf21 support?

open prawn
finite crag
#

love this guys vids

half adder
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Love how he got revenge for the game being bad

tacit remnant
#

I decided to start Rush because my first taste of slaughter was delicious. I beat the first level after about an hour. It’s neat but also holy shit this wad is wild. It’s quite the level that gives me all the SSG ammo I can ask for yet makes imps intimidating

half adder
#

We love happy endings here

open prawn
open prawn
inner star
#

I heard someone put old doom on McDonald's ordering thing

sly oasis
#

Sunlust... I hear about it all the time but that sounds too scary for me.

wraith pumice
#

Oh look and egg.

#

This reminds me of the old SFM days, good nostalgia.

vast reef
azure nimbus
#

I really think that for a casual doomer that plays slillsaw stuff, they can beat a big chunk of uv sunlust. But if you're relatively new to custom content(not played speed of doom level stuff), hmp might be better

vast reef
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uv is pretty damn hard but i could get past the first 3 levels on it

#

haven't tried any uv sunlust after that

azure nimbus
#

3 is a jump definitely

onyx crow
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Just a test here

#

Is DOOM 3D?

azure nimbus
#

yes

vast reef
#

it has a z axis along with an x and y one

onyx crow
#

yep

vast reef
#

being able to shoot an imp from high up even if you're down below isn't because "iT's 2D!!!"

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it's because of the autoaim mechanic

azure nimbus
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you're living in 2d if you get a neck brace

vast reef
#

and the infinite height is just a thing they implemented to reduce CPU usage

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or memory, but i'm pretty sure it was CPU

vast reef
azure nimbus
#

my guess is that it was to prevent the physics engine from dealing with stacked entities

vast reef
#

in dsda doom (not sure about prboom+) you can set the renderer to openGL and have proper mouselook

azure nimbus
#

gzdoom options let you use a classic style renderer that warps with freelook

vast reef
#

a lot of mods break with it though

azure nimbus
#

how?

vast reef
#

by that i mean effects look weird af

vast reef
#

nashgore and bolognese both have blood that turns black on some walls and floors when you use the software renderer

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i also remember playing QC:DE with the software renderer and having stuff like portals break (graphically)

onyx crow
#

software renderer is really buggy

azure nimbus
#

do you know how to turn off rocket impact blackness on walls on gz

vast reef
#

i think swwm gz also breaks

vast reef
#

i remember toggling every display option and even compatibility stuff to try and turn it off

azure nimbus
#

rocket weirdness is the main reason I stray from gz lol

vast reef
#

mine is the movement

#

there's some input lag

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even in prboom when i use openGL

#

switching to the software renderer in gzdoom doesn't fix it either

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in zandronum it's still there but a little less

dapper flint
azure nimbus
#

I've also done the first few maps of pirate doom but can't get into it

dapper flint
#

If you're playing gz I'd recommend lullaby hurt and tartarus

vast reef
#

i play gz for screenshots too

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sometimes for controller support

#

but i think i should get eternity for that

#

mfw i mixed up the eternity engine and eviternity

azure nimbus
#

gz, eternity, and woof all have controller support(as does unity but only kinda(no button mapping))

vast reef
#

yeah but iirc eternity has the best

dapper flint
#

Eternity is may baby. Unity has a neat weapon wheel

azure nimbus
#

weapon wheel dumb

#

or at the very least, let me bind keys for other weapons. There is no bind for melee weapons, pistol or bfg. And let me change the wheel delay

vast reef
#

^

azure nimbus
#

I need 7 keys for weapons, 1 key for "use", 1 key for "shoot". An xbox1 controller has 16 keys. So that leaves a full 7 free keys for sr50 fanciness, pausing, and opening the map. It's not like 2016 or eternal where movement occupies a huge number of my keys

dapper flint
azure nimbus
#

I did have to use some m&k yesterday. I was playing sledge and my controller died during the final fight so I struggled to use m&k but DID get through it

dapper flint
#

That's pain man.. damn. Can't even imagine

azure nimbus
#

I think outside of e1m1 and doom2 map01, it might be my only exits with mouse and key

vast reef
#

is there a way to see the blockmap projected onto the floor

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in a vanilla compat port

night charm
#

luy

low ore
#

5 whole entire fucking suns are flying at me

vast reef
#

hot damn

low ore
#

that took a while

#

I will be doing nemesis macrocosm this playthrough

vast reef
#

i wish you great luck

low ore
#

pain, I guess no video then

#

this stage is insane I'm dying irl

#

alright my reload and fire rate is very slow for some reason

#

I have about 7fps

#

all I see is various colors

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I accidentally shot myself into the end of the level which I didn't want to do

#

I'm seeing colors I didn't even know existed

hexed escarp
#

i want to make something with dehacked

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but idk what to make

vast reef
#

like the afrit from scythe 2

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or one of the simpler complex doom enemy variants

vast reef
hexed escarp
vast reef
#

lower the resolution i guess

vast reef
hexed escarp
#

problem is i cant art so sprites are an issue

vast reef
hexed escarp
#

?

vast reef
#

realm667

hexed escarp
#

oh

vast reef
#

the repository specifically

hexed escarp
#

ok

#

i wish WhackEd supported mbf21

vast reef
hexed escarp
low ore
#

Get 15 vexed nemesis fragments

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I didn't even get 10 this play through or even a true leg rune so I just cheated them in

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Summon vexedfragment and summon truthcreator

vast reef
#

thanks

#

how do you get those though?

#

i'm very new to complex doom stuff

low ore
#

vexed nemesis fragments come from vexed monsters, nemesis monsters have a chance to drop a vexed bait that you can place down to summon one

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in clusterfuck it used to be that you have to kill nemesis monsters very fast and then a vexed would spawn, thankfully that was changed in god complex

#

truth creator is also an anti rng system but it somehow didn't work for me, if you have a nemesis core and all legendary runes then on the next stage it gives you a truth creator, which gives you a true legendary rune

onyx crow
low ore
#

but also, ultraviolence has 4 videos explaining like every system so if you are curious about anything just watch those

vast reef
#

mm thanks

#

i couldn't find them at first

low ore
#

oh cool, a legendary cardinal, what could go wrong

#

this is another impossible fight lol

#

okay it wasnt that bad

#

wads finished, time for nemesis macrocosm

raw skiff
#

Hi guys

#

I play og doom in PS4

#

Someone here likes brutal doom?

bitter raft
#

But Brutal Doom is cool as well.

azure nimbus
#

if you like BD, try boom

vast reef
vast reef
#

would much rather play something else but if i had to play it i'd be fine

low ore
#

this was 1000 lines

vast reef
#

ty

vocal sand
#

yo this room in Valiant map 9 is crushing my soul

azure nimbus
#

they're angry viles

vocal sand
#

angry as hell, I'll get em tho

azure nimbus
#

Skillsaw likes when you use your ammo

vocal sand
#

yeah I've picked up on that, generally seems like if you find a pile of ammo you're about to immediately use it

#

not so much an ammo issue in this room tho, there are moving line of sight blockers in this poison pit, when you drop in you have to kill imps and use the blockers to not get zapped

azure nimbus
#

do you have a plasma? It's an open map so you might be able to snag one before this. I remember that fight being hard and my strat essentially being "have lots of loot lol"

vocal sand
#

yeah, i plasma the imps and then try to get the viles but the blockers usually start going away by the time i get to the viles

#

at least it's a rockin' midi

#

hell yeah, i got it after like 30 tries lol

azure nimbus
#

ezpz first try. They're all a first try

vocal sand
#

haha that's a good way to look at it

finite crag
#

Does anyone wanna play modded doom 1 with me in co op

#

But good morning everybody

vocal sand
#

i totally would but i'm at work so i can't do internet access via doom

finite crag
#

Ok

vocal sand
#

what mod are you playing?