#classic-doom
1 messages · Page 169 of 1
As you are probably aware, many of Doom’s BGM’s are based on or unofficial cover versions of existing songs. Does anyone know what the track “Finding The Secrets” is based on?
If it is based on anything at all.
I wouldn't know I was only familiar with the playstation port of Doom
Doom wiki says we die young by Alice In Chains
Hmmm. I have that song in my music collection, but I don’t think I have heard it.
And I’m not a fan of the music in the PlayStation and Sega Saturn versions of Doom.
I want to make a megawad at some point, but I’m having trouble deciding how purist I want to go
I would definitely want to do some dehacked stuff, but the purist side of me would want it to be dos compatible, meaning I would use mbf while making sure it is compatible with the dos exe, but at the same time, mbf21 and dehextra have some INSANELY cool and useful features
"Doomguy's Funny Pet: A Happy DOOM Adventure by DCG Retrowave" is a work-in-progress DOOM II mod that is fully vanilla-compatible. I started making this on October 7th and so far three maps are mostly complete (The pet store and school are missing some details at the moment). Your job as a DOOMER pet parent is to take good care of "Funny" the ...
Don’t know what I am looking at here but…
It certainly is interesting.
I don’t know where the music from the intermission screen and the kindergarten map is from though.
This hits me in a place that doesn’t exist and makes me feel an emotion that has no name
Such feelings can only be found in true art
For some reason the idea of doomguy having a caco or pain elemental as a pet makes me really happy
We’re excited to add Anomaly Report to our expanding list of free Add-ons for our re-releases of DOOM (1993) and DOOM I
Doom 1 and 2 Rereleases
Doom 1 comes with
——Sigil ( 8 level wad) 1 secret
Plutonia ( 30 level wad) 2 secret
TNT Evilution ( 30level wad) 2 secret
Double Impact ( 8 levels) 1 secret level
——Deathless ( mega wad. 32 levels) 4 secret levels
——No end in sight ( mega wad 32 levels) 4 secret levels
BTSX ep 1 ( 25 level wad) 2 secrets
BTSX ep 2 ( 26 level wad) 1 secret
Doom Zero ( 32 level wad) 2 secrets
Syringe 7 level wad
Earthless 12 level wad
Arrival 11 level wad
Anomaly 32 level wad
Doom 2 comes with
Master levels
——No rest for the living (8 levels)
TNT evilution ( 30 level wad) 2 secrets
Plutonia ( 30 level wad) 2 secrets
Double Impact( 8 level wad) 1 secret
BTSX ep 1 ( 25 level wad) 2 secrets
BTSX ep 2 ( 26 level wad) 1 secret
Doom Zero ( 32 level wad) 2 secrets
Syringe 7 level wad
Earthless 12 level wad
Arrival 11 level wad
Anomaly 32 level wad
—— Indicates exclusive to version of doom
REKKR
Total conversion mod for Both Dooms
4 episodes. 8 levels each.
Treat as a new game
We’re excited to add Anomaly Report to our expanding list of free Add-ons for our re-releases of DOOM (1993) and DOOM I
boys, to download gzdoom, do you need to have the base game on steam?
You need an official doom and or doom 2 wad file which can be obtained through the steam release
well to just download the thing, you can do that for free. But you need an IWAD file to play. Either doom, doom2, tnt, plutonia or freedoom
hmmm, a wad strictly from the steam release?
I mean if you have the original files from 1994, 1995, that works too
alright, thanks bro
i have a file with gzdoom and a wad. it stops me from entering when i press the gzdoom.exe
it says "could not find patch set gz doom" and asks me if i want to report it to microsoft
do you have a launcher like ZDL
dont think so
i downloaded gzdoom and the wads, extracted them all into 1 file
i downloaded zdl now it's telling me to add a source port
i added a source port now all i need is a iwad
Why do they have some of the same wads listed for both Doom and Doom II? I noticed this last night as well.
yo do iwads HAVE to be from the steam version8? i dont have the game on steam or the money for it (i dont use credit cards and steam cards sold out)
They are free to download. Well on the Switch version they are at least.
on pc tho?
Idk
cause i been trynna find some for half a hour and nothing
No, you can also get them on another game store called gog or if you have the og floppy disks that works too but you have to buy them somehow
but is there any way WITHOUT paying? i dont have the floppy discs
Eventually they realized it wasnt fair to force some wads to be only for specific versions of the game
Especially since effectively these ports are identical and have the assets of both games
No, doom and doom 2 cost money, they are not free games
oof, better go to the mall then. thanks
I mean, there is technically another way, but it is not legal so I will not discuss it here
I see

boys i managed to run brutal doom from the zip lmao
: (
is there any way to make the brightness setting not affect the whole brightness of everything?
Try adjusting contrast. That’s all I’ve got
It’s $5 on Steam. If you own Ultimate Doom, browse local files and there you go
Isn't the wad that comes with eternal bfg edition though
So, I bought DOOM 2 specifically because my father doesn't like to play video games anymore but my father would play DOOM 2 back in his days from what I've heard so I thought of buying the game on steam and making him play it. And.... YES HE DID!!!! DOOM 2 DID THE IMPOSSIBLE!!!
Get him to play Plutonia
Yeah but depending on what they are doing that should be fine
Yeah
Go to archive.org
U can find doom and doom2.wad files
use freedoom
The Doom II RPG isn’t on the iTunes store anymore. And I don’t know where or how I can play it.
boys, i tried freedoom i tried EVERYTHING, but i keep getting this error. can anyone help?
I'm not sure if you unzipped and extrated your files. I see .zip files in your launcher. And be careful about renaming stuff. doom1.wad is not the original name. it's just doom.wad for doom1. maybe there is a newer version of ZDL that you can get? I see that you have the beta. I'm not super familiar with brutal doom, but I don't think that it should be in the IWAD section. My ZDL has a slot for IWADS, for launchers, and a slot for PWADS(and .pk3s(though pk3s "have a pwad in them" so to speak)
i extracted them. im not sure it's the newest version of zdl
i can launch brutal doom by the app lol im good
i cant pick up any items lol
nvm
bro brutal doom KICKS ASS
Nah
i want GOOD PC
Just need a decent one for classic honestly

Chonk is good
yes very good
was playing alien vendetta the other day and it would not have felt as good without it
Gz is fine but it's to clean.
almost all modern ports are man. you gotta turn on the right settings
I played alot around with it. Even the added chonk at .75 res seemed off
And I think set to legacy
Piracy is bad
I want Doom 1/2 to be completely remade on the idTech6 engine.
To completely modernize them.
Maybe even add a combat system similar to Eternals.
That would destroy its aesthetic and appeal. Just imagine if someone wanted to remake a classic 1976 firebird. Same thing
I also believe eternal is idtech7
I don’t think so. Especially if we keep it’s aesthetic and artstyle.
We could adapt the original arch-ville statue puppet thing into an actual 3D model!
And all the other statues.
I think it could work.
Even remake the sounds to sound a little more…crispier and clearer.
There are a few remakes like this but they look janky. Honestly basically any long time classic player would agree with me. By what you're suggesting you're taking away its beauty and appeal. Besides that if you're talking gameplay overhaul you're talking more about a reskinned quake
I don’t think it would ruin the beauty and appeal at all if done right. I wouldn’t change the art style at all but everything would look well, like a modern game.
I imagine it being closer in look to Eternal.
Which I think is the closest Modern doom game to the classics.
Look wise.
Eternal took the color aesthetics of classic if that's what you mean
Yes that’s what I mean.
Oh absolutely
What I’m saying is is that if done right, a modern Doom 1/2 would be peak.
I mean imagine the classic doom levels modernized!
Maybe even adding more to the maps
I think you could replicate that feeling in a 3D remake.
It just wouldn’t be 2D sprites anymore.
Have you played meta doom
From what I'm grasping is sounds like up your alley. It's for gz and I think you'll really enjoy it
I wish I could explain my vision of these supposed remakes better. I wish I could post pictures.
How do I get that perm?
For me I post on imgur and then post the link here it will autoload just the image
Oh alright
Bruh
Like this, The Arch-Ville, Mancubus, and Spider would look EXACTLY like their original models.
hi guys
Hi
god I love the sheer chaos that god complex gives
Same
the arch-vile looks very different
well, at least the face does
Yeah idk why they changed it
it looks bad
I disagree
I thought the changemap command didn't remove your inventory
well okay, seems like playing wads with episodes is a bad idea because changemap doesn't work, the new episode starts on map12 but if I changemap map12 then it removes my inventory, but changemap map13 doesn't
so I have to skip 2 levels because it resets the inventory
how possible do you guys think it would be to make an mbf21.exe
like, modify the dos mbf.exe to make it support all of the mbf21 features
10 seconds · Clipped by The Egg · Original video "ultimatebingus.wad MAP05 UV 100%" by The Egg
Yeah same
one of us
Bruhhhh, Brutal Doom hell on Earth Starter Pack mod Is fucking awesome. Are there any other mods like it?
I heard Project Brutality is pretty good
I'll check it out. Thank you
I think I just found my new favorite source port
I am working on a very large boom map and had some trouble with low fps
I did some testing and it turns out dsda-doom's and GZDoom's hardware renderer render almost everything at all times
the only time they won't render something is if it's covered by a non sector
So I tried some other source ports
And goddamn WOOF! is amazing
I don't know what sort of rendered it uses but it looks crispy af and has insanely high framerates
It must be crazy optimized
woof good
What is the best mix of the doom 1 and 2 soundtrack?
Want something to plug into Spotify because id/zenimax/Bethesda/ have zero interest in either doing their own mix or putting the original mix on spotify
not like the original mix is that good anyway
Discussion about ZDoom
Main reason I love eternity
Thanks but the map isn't very slaughtery, just extremely large an detailed
What port are you using ? Woof?
Yes
I tried 5 boom/mbf compatible source ports
They all fail in the hardware renderer
The entire map is rendered at all times
the only exceptions where dsda-doom's software renderer and Woof!
And the performance Woof has wipes the floor with everything else
The github page does mention that woof fixes a lot of renderer bugs and also is compiled using -O3 flag (which prioritizes performance)
Did you try eternity
I just tested it out
It also succeeds in rendering only the parts you can actually see
not as fast as woof but very close
These 2 engines are really good when it comes to performance
Ironically eternity is the future. Multi level rooms and such. Woof can't run Heartland
eh people still use Chocolate Doom to this day so I doubt Woof is going away any time soon
I feel it's too early to judge either port
Well you're not wrong. Eternity has a rep of just being a Heartland port which is sad because it can do amazing things
I personally love it because it's like what I hoped GZDoom would be
A vanilla compatible port with many advanced features
It adds a lot of new stuff while still being actually doom
i love project brutality
you know if this is how doom would release back then people would riot
Also would have died after 2 years
Yeah eternity seems very cool
It adds tons of gzdoom/zdoom like features, but maintains vanilla compatibility
you think wolfenstein 3d would get more popular
and is much closer to the original engine
In my opinion throwing gore everywhere ruins the soul of doom. I know this from experience
I wish there was a dos exe for mbf21, because then I could have access to all of those awesome features while still satisfying the purist side of me who wants everything I make to be dos compatible
That's like saying would you like 34 inch rims on your 76 firebird
No
im not being literal
Do I think it's okay for gore mods and mods in general. Yeah I've played them. And the devs deserve respect. Do I feel classic doom would be better with blood shits all over the walls breaking away from the perfect combat loop...no
I know how to program, I just also have 1000000 other ongoing projects at the same time
classic already has the best gore system
Yeah I also know how to program just not low level languages like c/c++, and since I have a full time job it's kinda impossible for me to develop any software at all
Ah yeah same
I know basic c++, but mostly just the high level stuff
although, there is the mbf21 developer spec, which has links to the implementation of each individual mbf21 feature in the dsda-doom source
so it might not be too difficult to just translate all of those into the mbf source
The biggest obstacle would be developing for dos tbh
I think implementing MBF21 in any modern source ports can be done with patience
I decided to do a little test today would prboom 3ds let me turn off head Bob and the answer... Is surprisingly yes but it is honestly really weird to play because I have to look down to see the hud
but with dos you have to be fimiliar with that operating system
yeah
Its really messing with my ability to run and gun even on familiar levels
Gzdoom runs sunder fine so it might be something specific to your set up
This is how all doom maps are rendered. The only thing that blocks rendering is a void, or a zero height sector (so a closed door will do it)
Nah there's no mapping community for eternity. Mbf21 and gzdoom will remain the kings for new content
You hurt me soul
The truth cares not for your soul 
Try PRboom plus for Sunder and other slaughter wads
Boom works best for those, specially sunder
Community content for a port revolves not around individual excellent maps, but a swathe of average maps. Quantity over quality. You need to show anyone can make a map, not just the best
Gzdoom is the test port for sunder
Yes it's a boom format wad but that's what gazebo uses when he's testing his maps
Gzdoom doesn't keep things vainilla does it
Interesting, gazebo using it is a surprise
I mean the only thing that keeps things purely vanilla is doom.exe. Everything else is just degrees of separation after that. The thing is, when was the last time any given individual actually played pure vanla doom.exe? What does vanilla actually feel like? Have you tried 320x200 resolution? (hint, it's awful). And at the end of the say gzdoom is close enough that the vast majority of people won't notice or care about the differences. For the most part people just stick with what they like, and they're used to
I like 320x200 resolution
i did a fucking smash or pass test for the og doom characters including doomguy on my friend
results were 10 out of all 15 💀
The one thing that I can’t stand about doom2.exe is not being able to disable vertical mouse movement
Otherwise I’d probably use it over chocolate doom which I use for most things these days
Is there a way to disable vertical mouse movement when running vanilla exe in dosbox?
I remember there being one for forward and backward lateral movement
Ye that’s what I’m talking about
Mbf21 looks awesome but I’ll probably never use it since the purist side of me wants to make everything dos compatible lol
Maybe someday I’ll code a dos mbf21.exe
I'm about to make my first mbf21 map (for an odamex horde mode community project I'm running)
The dehacked possibilities though is the really cool thing with mbf21
Actually no, Woof and Eternity don't work this way
If you have a wall made of a sector where there is a gap between the floor and the ceiling, most hardware renderers assume you can see most stuff behind it so they render all of it
But Woof and Eternity can detect that resulting in greater frame rates in large open maps specifically
Also woof was compiled with optimization flags
The way my map is structured is that it's a large city level with no void or zero height sectors separating areas
So most renderers (again except woof and eternity) render everything at all times
i said all doom maps, not all ports 😛 this just means you're locking your map out for a chunk of the player base. woof and eternity are definitely 2 of the smaller ports in terms of player base
Except... I already made a second light version that can run on boom.exe
Also I never said it was unplayable, just, just had a low framerate
doom=boom.. ok then
they're different engines
scythe2 map32 has the worst ressurected ghosts I've seen
does anybody know how to reduce audio delay on doom in dosbox?
do you have "always run" on dosbox?
i fixed it
i just tweaked a couple of the audio settings in the dosbox config
im having another issue tho, there are some weird garbage graphics displaying to the left and right of the game
how do i get rid of those
Maybe those appear in widescreen only
thats annoying
playing it is nearly identical to chocolate doom except for this one thing
so i wish i could just fix it
also when you tab out it exits fullscreen which is slightly annoying
i fixed it by switching it to use opengl
now the playing experience is identical to chocolate doom
Chonk
based on some research on doomwiki, you'll have to set joyb_speed to 29 to always run if you're a turbo nerd on dos
hi
#doom
twitch.tv/mmjp08
There are two ways to beat this map: acquire all keys then use the switches and leave. Feel free to kill all redguys OR the secret exit is unlocked by collecting all keys(or getting close to all 3) then hit that special door. The door has to be opened within 11 s.
A UVmax only requires all kills and secrets. Secret exit...
Hello
hi
Just got doom 2
What about Brutal Doom?
The only thing brutal about Brutal Doom is the disappointment and shame you bring to your family.
Brutal Doom kinda defeats the purpose of playing Doom instead of CoD or whatever
I think there's more dignity in just admitting you don't like Doom
I am a rather tolerant person, but if my child expressed a taste for Brutal Doom I would have zero choice but to call the nearest orphanage.
I hate how it's fucking everywhere and people ask creators to make it compatible with absolutely everything even if it doesn't make sense
For instance there's this guy working Cheello working on voxels for every monster and 2 out of 5 comments on his videos are 'can you do this with brutal doom'
Yeah it's absolutely obnoxious.
i wonder if what cheello is doing is possible with nashgore
if gzdoom can rotate voxels it's possible
whining about brutal doom fans is boring
find a better use for your time and energy
meh, already went out today with some friends, had a swell old time in the summer sun. afraid my energy's been meaningfully used. thanks though bro!
Brutal Doom = Edgy Doom
a step in the right direction 🌞
lmao
I want to get back to the original Doom.
But that darn sixth level in Thy Flesh Consumed…
We all get Romero'd once in a while
And I'm not even playing on one of the harder difficulties.
I knew it was best to play on the easiest, since I'm newer to this style of game and because I wanted to also experience every difficulty level if I could.
But if this is the easiest, I really don't want to experience the hardest.
You got this. Maps 7 and 8 are significantly easier.
It's mainly that Cyberdemon.
I know where the invincibility powerup is, it's just getting back to that area where I can shoot it from a distance while still killing it before the powerup wears off.
I got up to it one time, only to suddenly be knocked off the ledge because I was too close to the rockets, and when I got back up, I was killed all of a sudden.
reconsider shooting it from a distance. your most powerful weapon, the bfg, is far stronger at close range.
there's a BFG in e4m6, don't remember where
Hm.
I'll watch a walkthrough again.
The one tower with the descending parts confuses me at times, so if I can figure that out, then I might be able to finally succeed.
I think I found it, so when I next play it, I’ll be ready.
Of course, I have to wait right now, because I have nieces and a nephew over, and so I’m sticking with more child-friendly games right now.
the teleporter on the tower will take you to the side it's on. the north side takes you to the north platform and so on.
I don't think I can advocate for woof anymore. It's desynced a dozen times in the last couple days for the version I use, and the newest version has orientation offset which makes demos desync 100 % of the time.
Is Eternity vanilla and boom demo compat? -- nevermind, doomworld member linked me a fixed version
I have officially soft locked my Episode 3 save
And I am not happy with myself
I have 3hp and I have to cross a damaging floor, but the corner I’m at is impossible to turn at high speed
And I’ve spent like 40 minutes trying to get where I am on the map I’m on
There are medkits on a platform nearby
So if the collision and tick rate give me mercy, I could save the save
But, I’ve been trying this for about an hour now, I had failed every single time due to both the collision and tick rate. The best I got is my dead body sliding onto the platform
maybe nukage rhythm will help? the damage check happens in time with the peak of your weapon sway
Tried that, the walls keep stopping me at the worst times, the area is small as hell
Thinking about just scrapping the 40+ minutes I spent on E3M7
And restarting the level
Meaning I lose every single weapon in the game plus the backpack I got
every peterson map(like e3m7) is designed to be played pistol start. so kinda sad, but you'll have enough ammo to survive
are there revenants in classic doom?
in doom 2
MAP06
doom 2 doesn't have episodes
it has maps ranging from 1 to 32, you first meet the revenant at MAP06: The Crusher
map01 through 11 is grouped as episode 1 and shares a sky, as does map 12 through 20, then 21 through 30. But all maps are continuous
ah alr
Does anyone know how to make a demo?
-record <demo name> in the command line. in the "extra command line" section for ZDL.
It'll spit out a .lmp file. If you're recording a demo, make sure that you are running a port that is compatable for that map. woof or dsda are compat for vanilla, limit removing, boom, mbf, as well as mbf21. Another command is "-complevel #". For doom2/vanilla/limit removing, use "2". For ultimate doom, use 3. For final doom, use 4. For boom, use 9, for mbf and mbf21 use 11 and 21. -complevel vanilla, -complevel boom, -complevel mbf work as well, at least on woof. idk about dsda. crispy and choco are vanilla compat, but I don't think they run boom. GZdoom does have demos but gz is not vanilla compat, nor boom, nor mbf compat. It's its own thing
If you die, don't restart the map with the use key, that'll continue the demo. Instead, use the "restart demo" key, or just quit the game(either through menu or the end demo button) and just go through the launcher again.
To playback your demo, use -playdemo <demo name> (.lmp is still not required). -timedemo and -fastdemo will play it back faster, with fastdemo being the fastest. No other parameters are needed, not even map or difficulty setting.
When recording a demo, your turn resolution will lower. Doomguy only has 256 possible angles in demo recording. You can replicate this in normal play with -shorttics param
Thanks man
oh, it's ok to do -record demo when you already have a demo of that name in a folder. Doom will just give you demo-00000.lmp instead of demo.lmp. then demo-00001.lmp and so on
Did you not just start playing it super recently? Not even that I agree or disagree. But you were asking if there were revs in classic doom today. Have you played through all of doom2 enough that you have a take on it?
Plutonia
plut pain elementals don't get enough respect
For more details check out https://medium.com/mindsoft/rats-in-doom-eb6c52c73aca
Buy a T to support the cause: https://ratsplaydoom.gumroad.com/l/map01
Thanks!
they taught a rat play doom
That rat will rip and tear through my kitchen cabinet until I die of starvation
damn going down is still one of my favourite of the newer wads
started playing through it again
sooooo creative
interacted with a random torch out of reflex because who doesn't interact with every object on the map and it opened a secret, very nice
well you dont interact with objects in doom
but linedefs
but there are some linedefs infront of torchs in doom 2
like the secret in the waste tunnels or catacombs
well yes, but it's almost never the case, that interact works on anything, besides a couple of maps
It's good to understand how that works. I've only had it happen once where I interacted with a line not on a wall or object and it was MSCPmap15. It was a several stage process to get to the secret exit
if anyone has technical info(stats and stuff) on the scythe2 afrit or the evil marine, feel free to dm me
Dont dm this guy he will steal your gf
jokes on you I have been single for a yaer
weird that you can interact with things from any height
Eternal solo net
as stated, you dont interact with thngs, but rather linedefs
that is walls on a map
as long as the linedef is in front of you and facing you, you can interact with it
things are either enemies, pickups or decoration, you cant interact with em, but in some cases they are placed behind an interactable linedef
remember, doom is mostly a 2d game, mimicking 3d
it's 1.5 d according to Peterson but stuff has x, y, z position. projectiles, monsters, floors, ceilings all have height. it might be faked but I think that that d64 switches do care about height
Gibberish
what specific eternity feature allows for the moving train at the beginning of heartland
Let me ask the devs. Give me a minute
Polyobject Portals
huh
what does that do?
imagine hunted from plutonia but it uses portals so the maze is non euclidian
I think the objects are teleporting around not the player
just beat E2M4 on UV
damn that map is hard
I also ran it with DOOM RTX (PRBOOM mod)
I feel like a traitor. I'm using gzdoom to capture screenshots
I used to download metallica midis and have them play in doom2. you just have to rename them so that the game recognizes them
slough of despair sucks
I actually like Slough of Despair except for the Lost Soul closets near the end. Stay close to the walls, keep pushing forward, and prioritize shotgunners. Do that and you’ll probably be fine
when i was playing through doom i took my time and killed most things but i remember in slough of despair i was about to die so i decided to run past everything and ended up beating the level
lost souls i hate them
Lost souls are bullshit. The small maze of hitscanners and scarce resources (most of the level) is awesome
so tru. I don't mind the lost souls since they can be skipped since they don't count for the killcount
i should play the level again, im better at the game now
i remember struggling on it tho
I did too first time. When I got back to it on my UV playthrough I did it in 2-3 attempts
I think most players play a bit timidly at first, Slough of Despair punishes that behavior
Come to think of it, Inferno as a whole is decent about pushing you forwards
yeah i just played through it on UV and got through it in one try pretty easily, my first time i played on hurt me plenty
those lost souls at the end do suck a lot
Yeah my overall verdict is that it’s a good level but ends on a sour note
i agree, now that i've played through it again
In general I love how Inferno does something unique with each level. The first level is an ammo drought, the second is a frantic maze run, the third is a huge nonlinear dungeon crawl, etc
They’re not all good (cough Unholy Cathedral cough) but the levels are all creative with a unique sense of identity
isnt unholy cathedral that stupid teleporter puzzle level
Yes
i was stuck on that level for a long time
Same
never wanna play it again lmao
the "play it on -nomo to learn the layout" map
It’s not especially hard, but it is especially confusing and needlessly time consuming
yep
wait there is a fourth episode to doom 1?
yes
it was added in the 1995 rerelease "The Ultimate Doom" and has been included in the majority of rereleases since
why not just turn off music and put it on in a media player
because modding is overall easier
that can help, also if playing sequential, the rocket launcher from e3m1 will help
not really, if you want to change it according to mood right away
I prefer music very low or off, so I can hear the roaming monsters
just make multiple music packs
way more effort than clicking on your audio player
no
Depends, if you are good at or enjoy platforming its no different from any other doom II map
Personally not a fan of it
even if you dislike platforming, it's very forgiving -- well until the end
Bro I was literally playing on “I’m too young to die” the easier difficulty 💀💀💀
Consider playing around with the controls. Maybe you'd prefer mouse and key, or controller, changing sensitivity -- I also know a lot of people aren't aware of the "always run" option which helps a ton. Always run(or holding down the shift key) is essentially mandatory but isn't default for the most part.
trying to find a wad from a video that you can't even find now is pain
i was using only keyboard lol
arrow keys to look around and move
crtl to shoot
even the original dos release allowed for mouse input
are you using the "strafe" key to swap between movement and turning?
by all means, there are many strong keyboard players(I don't think that they use the strafekey for that(pretty sure they just do one hand movement and another turning) like beefgee but if it's giving you this much trouble, do try playing with other stuff. There's keyboard only + strafe key, keyboard only seperate keys each(like wasdf + arrows), there's mouse and key, or controller if you have woof, eternity, or gzdoom or unity
https://youtu.be/c6hnQ1RKhbo
I can’t believe it’s NOT GZDoom!
I have found a code execution exploit in the original DOS Doom 2 and ported a Chocolate Doom to it. And then Chocolate Heretic.
Attention: This does only work on the original DOS Doom2 version, no GZDoom or other source ports. This is a good thing as you don't want code execution exploit on modern systems. People would abuse it to spread malicio...
This dude over here has defied the limitations of Chocolate Doom.
idk
It only works on custom maps so it won't change speesruns of current maps
But this is legit a huge discovery
it should work on demos
the ace glitch is not caused by the player doing something but just the setup in the map
just completed doom 2 😎
nice!
But can you run doom inside catacomb 3D?
Donate to my Patreon and help funding my game, and get to watch all my videos earlier:
https://www.patreon.com/sgtmarkiv
The development of version 22 of Brutal Doom has started this month. The aim is to provide at least a good public beta by the end of April/mid of May with a final version of Extermination Day. It might take years for the fina...
hell yeah
He just came back to it a couple months ago and is making improvements to it from what he learned with his other project Brutal Fate.
I used to do that on my old laptop, so I could play doom with it on my lap, honestly, it's not that bad even
idk if "always run" counts as a feature that was available in the OG dos version. Sure, you could go change it in your config file if you knew to set joyb_speed to 31(or 29 in final doom) but most poeple were probably holding shift if they wanted to run
brutal fate seems really fun ngl
I almost finished 1000 lines so I need to find something else lol
I wanna play auger zenith but I can't play that with god complex
do you guys have any suggestions for long kinda slaughtery wads?
I might play slaughterfest 3, sounds like a mess with god complex but also sounds fun
will check that out
you can play auger zenith on its own, it's good enough
yeah but I don't want to play it on its own
why though
i'm pretty sure it was meant to be played on its own and it's still a blast even without a gameplay mod
custom level wads are balanced with whatever balancing they come equiped with
God complex is balanced within itself too
is it balanced for auger zenith
Can yall help me with UDB? #classic-doom-maps-mods
I hate E3M7 for the reason because I was forced to restart
Damn
I thought TNT Evilution was the first part of Final Doom. This YouTube video I just watched said it was the second half. I started playing TNT first. I hope I haven't been playing them in the wrong order.
dw about order. continuity is somewhere between nonexistent and a joke.
do you know how god complex works
looks like an extensive Gameplay mod that changes weapons
it changes everything
right so it is unlikely to be balanced for a custom mapset that's designed to be played with doom2
god complex isn't designed for any mapset, you just play it with whatever you want
well, as long as it doesn't conflict with whatever the wad itself has, then yeah it doesn't work
yeah so it can very easily be unbalanced. I've seen several people visit here complaining that some mapset was too hard and they later said that they were playing brutal doom with a set designed for vanilla or boom -- it's just a play at your own risk thing
god complex is made to be extremely hard, there is a reason why your base health is about 250 and base armor 225
does loading god complex after auger zenith work
idk, I will have to check
you always load the wad second in the modlist
Also yeah it's great, so much better than clusterfuck
no
last in the loading order has the highest priority
first has the lowest
so it's pretty much always map first gameplay mod second
it might depend on the launcher
Yes but I'm saying the way you see it in zdl top to bottom
at least on my ZDL, it's gameplay above the map
For clusterfuck and god complex the wad is always the second thing
that works but if you have two gameplay mods the last one takes higher priority
yeah a bunch of maps I play happen to use their own sprites(possibly they want to provide the sprite fixing project or a variant automatically?). Sunlust for example uses pwad sprites(so is arguably illegal lol) so it can do weird stuff
Though seems life bulletpuff fix is no longer needed so yeah, wad will be at the top
But I ain't gonna update it in the middle of a playthrough lol
what type of file is that gameplay mod if it isn't a wad? pk3?
the file in the google drive is a rar
It's multiple pk3s
It's like 10 mods or something
Look it up on ultraviolence's channel if you are curious
oh yeah forgot
also i have a question
how do you make openGL (or preferably Vulkan) look like the software renderer
The order doesn't matter. Besides plutonia is better anyways I'd rather experience that last
yeah randomizer mods can easily get unbalanced
but most of them are designed with the original iwads and similar wads in mind i think
and a lot of mods have rebalanced versions designed for slaughter maps
I don't use mods anyways really these days but even then without hating I highly recommend playing auger without any mods. Alot of its appeal is it's aesthetic
I don’t play classic doom nearly enough cus I’m wrapped in other games as they come out
But, I will once again say I admire the time/detail/design that people put into making levels
definitely
Even if I get lost far too much compared to the average player 🙂
same lmao
it's pretty much the main thing holding me back
so i go on the doomwiki for help a lot
Bro I’ve sat at levels for like, 5-7 minutes like “where do I go …” a handful of times
i've sat at levels for 10+ minutes trying to figure out where to go and where i was 🙂
so many times ive run around an entire level like 15 times looking for the exit
at the 3rd level of sunlust i got insanely lost and gave up after nearly 20 minutes of aimless wandering
lmao
i dont like to look at walkthroughs for help when im playing so i suffer being an idiot
i have to go through walkthroughs for so many games 
I generally only peek at stuff if I am lost for 10-15+ minutes
Even then I only peek at what I’m stuck at and nothing further
yea same
best thing i've found so far, looks pretty cool
it's not a 1:1 recreation of the software renderer but still looks really nice
https://forum.zdoom.org/viewtopic.php?f=103&t=74617
Discussion about ZDoom
atoms aren't a device
but i think the correct answer should be anything with a CPU with more or less the strength of a graphing calculator
that's like saying "name every person who wears glasses" then somebody replies "cells"
yes
and we need to decide when a doom port stops being doom
never
is it still doom if it's a horde shooter on a flat plane with 4 walls around you because there isn't enough memory for more linedefs
anything can be doom if you rip and tear hard enough
can my pet dog be doom
I think it's easy to underestimate how much navigation is a skill that is learned by playing more doom. I really couldn't find my way around for quite some time, but now just don't have all that much difficulty with it. A lot of it is learning the clues given by map makers
this
even if my navigation is still bad it's still way better than when i started
and it's mostly since you can look at your surroundings and think of where maps usually make you go next
Ye that’s fair- I’m definitely better but still lol
Hey, folks; anyone use SSGL? Thoughts on it vs. ZDL? I just discovered it yesterday trying to set up Doom on my Mac, and it's infinitely better than ZDL IMO, or am I missing something?
What features / QoL stuff does SSGL have over ZDL
Well, the UI is actually beautiful, it figures out load order FOR you, and you can create packages (containing wads and mods that you combine) as executables within the loader.
It just feels like an actual polished product.
I've never had to load multiple wads other than Alien Vendetta which uses a dehacked wad for the level names on the map. But I know people who use heavy gameplay mods do that sometimes so it might be better for those cases.
hmm nice, true legendary phase imp + TWO true legendary imps, and I dont have anything to help me clear them
I run a few visual enhancements and such, a PBR mod, etc.
It helps a lot.
I like my HD and widescreen, but behind that, I keep vanilla chunk
I don't think I will clear this without cheating
what mapset
I hear you; my mods are largely cosmetics and one gore mod. Otherwise I play with Doom (Strict Compatibility) in GZDoom.
1k lines
didn't know they had fancy monsters
I'm still playing god complex
it's not balanced for that and might make it impossible like it seems now
GZdoom might be the best choice for people who don't want to bother with complevels
good luck
my god
your health and armor isn't looking too good either
46 deaths in this fight so far, up until this level I had 152 deaths as you can see
aaand I'm out of nemesis ammo
no clue
i think i found it
holy shit two of them is dead
I did it
after 64 deaths, and none of them dropped a true legendary rune
that was an insane level
now imagine if god complex didn't randomize every time an enemy spawns and you do this without saving every 4 seconds because you finally managed to move somewhere where you don't get blasted instantly
that would have taken hours to beat, I was mashing the save button every few seconds, after every shot because I might not be able to get that shot again
I'm still trying to figure out how to cheat codes in doom on my xbox
the unity port for xb1 has it in the pause menu
hey guys i got a question
im stuck in this room on e3m6
and its not letting me open this door
Turn right of the door hit the wall with the candle
It's a portal exit
On the left it's plasma secret
i quake in fear every time someone mentions complex
pc, snes, sega 32x, sega saturn, sega dreamcast, nintendo 64, nintendo gamecube, nintendo wii, wii u, nintendo switch, ps1, ps2, ps3, ps4, ps5, psp, ps vita, nintendo game boy advance, nintendo ds, nintendo 3ds, xbox, xbox 360, xbox one, xbox series s and x, panasonic 3DO, atari jaguar, android, ios, windows phone, symbian phones, graphic calculator, pregnancy test, printer, porsche sports car, smart fridge, an fpga, playdate, pico-8, apple watch, portable plate edge bevelling machine, oscilloscope, macbook touch bar, single keyboard key, lego monitor, link nyc kiosk, ipods, atm, digital cameras, smart tvs
also i forgot about sonic mania
holy shit you can run doom on pc?
forgot you can now also run doom in doom itself
Nice birb
MetaDoom
eh not really imo
metadoom is very nice though
so is god complex
👍
do you know how source ports work?
if not, go to https://zdoom.org/downloads
i did that just dont know to execute them together
zdl
but if you don't want to download a launcher, just select both of them and drag them onto gzdoom
i thried that and i tried putting the DEMONASTARY wad into the folder
?
just use zdl
zdl? can you send me the link
ZDL is a simple but user friendy and feature rich cross-platform launcher originally written by BioHazard. It has had several modifications and updates since its first launch.
Several versions of ZDL exist (from newest to oldest):
Lcferrum's updated Qt version ZDL 3-1.1
QBasicer's Qt version ZDL 3.2.2.2
WildGoose's update ZDL 3.1a (dead link, m...
choose whichever one you want, i use qbasicer's though
i can use demonastary i just dont know i to use it with d4d its weird and theres no tutorials
should i just use doom 4 vanilla
Really enjoy doom 4 vanilla
yeah ima just use d4v and another mod for the things they dont have
How does Plutonia compare in difficulty to Thy Flesh Consumed?
It is harder ... much harder
yeah its way harder
Dear God
I couldn't even get past the first level in TFC...
Plutonia doesn’t rely on ammo deprivation though
So there’s that. It’s more the constant traps and emphasis on revenants and chaingunners
chaingunners are the worst. im now scared to play plutonia
its not that bad 
Chaingunners become much more manageable once you fight them a bit more
besides if you have any plans to play fan levels you should at least do plutonia, considering the majority make plutonia look like childs play
or are at least comparable
Most of Plutonia didn’t give me too much trouble on UV and I still could barely beat the first level of Sunlust on HMP. I’d describe Plutonia as about in the middle difficulty wise
im still definitely gonna play it
God, TNT is a slog, isn't it?
Plutonia is basically the junior high of getting into classic doom.
alright imma start plutonia
I'm keen on Plutonia but need to wrap TNT first; on Map 19 now, but kinda bored with it.
im on map 3 rn
I just wanna get through it so I can eventually do Plutonia and then say I've beaten them all
Then Doom 64.
Then I'll hunt down the best classic wads. Got a list already.
bruh I managed to go an entire megawad without seeing a true legendary rune or a nemesis rune
I recommend letting yourself use 1-2 saves each level rather than trying to one-shot the whole thing
At least for an initial playthrough
yeah thats a good idea
starting from the beginning every death is getting a bit frustrating
Imagine not rewinding every time a revenant missile does 70 damage
What mod/wad is this?
god complex on 1000 lines
https://www.youtube.com/watch?v=Nyt5_liGJ2U
https://www.doomworld.com/forum/topic/125479-1000-lines-3-community-project-v10-released/
If you enjoy my content and want to support what I do, you can buy me a coffee by following this link. Coffee helps the work flow! Any support is hugely appreciated, but absolutely not expected. Much love :) https://ko-fi.com/ultraviolence
HIGHLY RECOMMEND CHECKING THE SETUP GUIDE VIDEOS:
Mod Setup Guide:
https://youtu.be/j5VFUhoVEZg
Server Set...
Hello all, its that time again! This year we have been busy working on the best 1k lines project yet. So, lets get down to business. We have 32 totally awesome vanilla compatible maps for you (+ 2 bonus maps), powered by a vanilla friendly version of Otex1.1. The episode themes this year, I feel ...
warning if you play god complex once you wont be able to play anything else
Sounds like you're having a blast. Let me know what you think of map 29
I'm on map 28 now I think
I've heard loads about it, looks crazy. Lemme just get through TNT and Plutonia first. Calling it a night for now. Later, slayers.
well I probably won't see the custom boss, idk
good chance the mod just replaces it
Is that a Cyber-Mancubus?
It's one on steroids
cool stuff
is that the fucking brutal doom rifle
No
But it is a assault rifle skin that replaces the chaingun with a faster speed
Completely vanilla comp doom
Hi guys, I know this is kinda random but do you guys know some wads with boss fights for classic doom?
Going Down
Hurt
Anyone else playing mobile doom, and it says unable to sign in to bethsda account. Or is it just me
Are you using the modded apk?
the sprite is
Nah actually talked to the guy who designed it for the wad / helped
It wasn't taken from brutal doom lol
where is it from then
So from the map makers I'm finding out if the sprite was an accident or if it was actually brutal doom sprite. I'll actually get back to you. But the behavior of it and it's 100 percent accuracy is completely different
I'm looking at both designs so I may have been wrong because they look so alike. Let me find out
I have finally beaten the first level of Arrival. That is one colossus of a map
What's harder TNT Evilution on nightmare, or Plutonia on ultra violence?
tnt on nightmare i'm pretty sure
I mean, plutonia is already incredibly hard
yeah but nightmare makes stuff incredibly hard
Demons on hellish cocaine, and they respawn
I have found a code execution exploit in the original DOS Doom 2 and ported a Chocolate Doom to it. And then Chocolate Heretic.
Attention: This does only work on the original DOS Doom2 version, no GZDoom or other source ports. This is a good thing as you don't want code execution exploit on modern systems. People would abuse it to spread malicio...
They got it from supercharge and supercharge got it from brutal
I mean, everyone is using the same sprites in doom modding
yeah lol
if you play a lot of mods you will see the same stuff over and over again with minor edits, it works and you are free to use the sprites so who cares
is sergeant mark iv still a stinker
yeah i guess
eviternity, struggle: antaresian legacy.
tnt NM was only fully beaten recently. Nightmare is astronomically harder. doom1 nightmare is harder than plut UV
Jojo
this is also in the supercharge mod(in the mapwich series)
what does E1M1 whatever its called mean?
Episode 1 Mission 1
i just rememberd a while ago that i found an emulator that runs classic doom for the gba
its so bad but playable
The swap speeds are neat but that's about it in classic. Doesn't mean much.
i dont remember anything from mt erebus except that i got so confused and couldnt find the exit that i took the secret exit thinking it was the normal one
M can also stand for Map, in fact in Doom II they refer levels with the MAP prefix.
I've been trying to make a youtube short series for classic doom
It's meant for newbies
about?
Circle strafing lol
Opening doors
God, what the hell is up with TNT and Chaingunners, no health, and obtuse level design that, around Map 20, has me going to walk throughs all the time out of sheer frustration?
Fun is draining away very quickly, and it's becoming a chore. Please tell me Plutonia is better.
yeah. People are often nostalgic for TNT but plutonia is the great great grandfather of the modern megawad
I'm kinda hating TNT right now, NGL.
It just feels mean at times.
Sadistic.
Like some of the Master Levels (looking at you, Mephisto...).
Like, Map 21, Administration... WTF AM I SUPPOSED TO DO?
You can skip it if you hate it. There is amazing content out there that is balanced, as challenging as you like, fair, pretty, and warrants as much exploration without being a guessing game.
secrets / general tips and tricks
I'm going at a pace of one map per day. I even mentioned the nerve software secret level for map 02
secret locations are already out there on wikis and playthroughs. I wonder how well info could be consolidated in terms of tips like 2-tapping cybers, managing in fighting, managing sr50s, doing the rev dance, special infighting with archies, managing bfg tracers generally, the pain elemental maneuver, hitbox jank on lost souls, cybers, and mancs especially, that cybers and spiderdemons have blast res, --- there is a lot of "stuff" that can be learned. simple mechanics but it ends up being very deep combat -- even stuff like learning how mappers hide secrets
you see sir.
This is YOUTUBE shorts.
everything has to be 15 seconds for algo to say "ya that's good shit"
A lot of those are doable tho
but most zoomers don't have time to read the wiki.
I've really never heard anyone talk about how you want to aim your bfg behind your movement when circlestraffing. So if you are circlestrafing counterclockwise, you aim your bfg slightly left so that the angle corrects as you travel
Those are good ideas
especially this one. I was going to make one about how in OG doom you could only have upto 4 people over ipx
This is the way to go honestly
:D
It's the main reason for most doom tubers you can do a epic run but if it's over 10 minutes you'll have less views and sub issues and on average a 4 to 5 minute watch time
For some of my first videos on youtube they got 1k to 700 views
How ever performance sort of declined after each video
I think my most watched video, or one of them at least is some minute long clip of a big berserk in 2016
New doom usually gets more clicks. Title is important too. So many factors
Yeah true. I think naming that last FW video a bit more clickbaity helped -- but it is the hardest map that I've played
Oh thsts what I was hinting at! Great title for sure. I think I might start doing fails too
thing is, if I keep playing FW, they'll all progressively be the hardest level that I"ve played
I knew you'd like it man! What maps haven't been maxed yet?
I can't find an RTA of map05. If you mean from me, I've only done map01, 02,03. map04 starts with berserking a cyber in the dark over lava and ends with fighting 8 cybers in a room clogged with h&ck nobles (on damaging floor) so...
Love to see you stream attempts
What's FW?
Also... I just played Habitat, and really enjoyed it (reminded me of System Shock for some reason), but Admin before that was PAINFUL. I enjoy maps with a sense of forward progression and not too much circling back, but Admin is literally just running around in circles. Beyond that, I've committed myself to playing all the OG Doom releases, that is Ultimate Doom, Sigil (Unoficcial, sure, but Romero), Doom II, MLs for Doom II, and Final Doom. So, I just need to do TNT and the Plutonia, then I've done them all.
Just to be able to say "I did it," after all these years.
fractured worlds, an 8 level boom mapset from Nirvana. Abstract megastructures, color coded areas, interconnected designs. Post-sunlust difficulty.
Habitat is usually considered the worst level in TNT. To each their own I suppose. Make sure to play all several thousand maximum doom maps for he full "official" collection
Only real way to say you re a doom fan
i mean yeah, it just happens the original did come from BD
and that was my question
After reading past messages here, I am apparently the only one who boots up Brutal Doom just to screw around in it once a year
I never played brutal doom
Visually sure
The function is night and day
Nothing wrong with that
I'm not a fan but I also play random shit all the time
is WhackEd ever gonna have mbf21 support?
Accurate representation of modern games, and how they are made.
Music:
Brendan Bradley - Target NeuTralized
Jeremy Doyle - Rushing Headlong
Robert Prince - Intermission from DOOM
Intermission from Back to Saturn X
love this guys vids
Love how he got revenge for the game being bad
I decided to start Rush because my first taste of slaughter was delicious. I beat the first level after about an hour. It’s neat but also holy shit this wad is wild. It’s quite the level that gives me all the SSG ammo I can ask for yet makes imps intimidating
We love happy endings here
Me too.
Yeah same. And the error messages in the game.
This is another one he did:
Was supposed to be an easter video, but now it's late (bruh).
Music:
Mr. Freeze - Untitled
PRIMEVAL - Becoming
I heard someone put old doom on McDonald's ordering thing
The several thousand Maximum Doom sounds like where I'd draw the line; I heard the quality on those were really inconsistent.
Sunlust... I hear about it all the time but that sounds too scary for me.
first few levels are bearable
I really think that for a casual doomer that plays slillsaw stuff, they can beat a big chunk of uv sunlust. But if you're relatively new to custom content(not played speed of doom level stuff), hmp might be better
uv is pretty damn hard but i could get past the first 3 levels on it
haven't tried any uv sunlust after that
3 is a jump definitely
yes
yep
being able to shoot an imp from high up even if you're down below isn't because "iT's 2D!!!"
it's because of the autoaim mechanic
you're living in 2d if you get a neck brace
and the infinite height is just a thing they implemented to reduce CPU usage
or memory, but i'm pretty sure it was CPU
you can have mouselook even without gzdoom but it looks weird
my guess is that it was to prevent the physics engine from dealing with stacked entities
in dsda doom (not sure about prboom+) you can set the renderer to openGL and have proper mouselook
gzdoom options let you use a classic style renderer that warps with freelook
yes
a lot of mods break with it though
how?
by that i mean effects look weird af
graphical stuff
nashgore and bolognese both have blood that turns black on some walls and floors when you use the software renderer
i also remember playing QC:DE with the software renderer and having stuff like portals break (graphically)
software renderer is really buggy
do you know how to turn off rocket impact blackness on walls on gz
i think swwm gz also breaks
no idea
i remember toggling every display option and even compatibility stuff to try and turn it off
rocket weirdness is the main reason I stray from gz lol
mine is the movement
there's some input lag
even in prboom when i use openGL
switching to the software renderer in gzdoom doesn't fix it either
in zandronum it's still there but a little less
Playing with gz???
only for getting screenshots with fly + nomo + freelook
I've also done the first few maps of pirate doom but can't get into it
If you're playing gz I'd recommend lullaby hurt and tartarus
i play gz for screenshots too
sometimes for controller support
but i think i should get eternity for that
mfw i mixed up the eternity engine and eviternity
gz, eternity, and woof all have controller support(as does unity but only kinda(no button mapping))
yeah but iirc eternity has the best
Eternity is may baby. Unity has a neat weapon wheel
weapon wheel dumb
or at the very least, let me bind keys for other weapons. There is no bind for melee weapons, pistol or bfg. And let me change the wheel delay
^
I need 7 keys for weapons, 1 key for "use", 1 key for "shoot". An xbox1 controller has 16 keys. So that leaves a full 7 free keys for sr50 fanciness, pausing, and opening the map. It's not like 2016 or eternal where movement occupies a huge number of my keys
I usually use the dpad plus buttons and it's perfect. I mean neat as in unique. There's no mod out there like it
I did have to use some m&k yesterday. I was playing sledge and my controller died during the final fight so I struggled to use m&k but DID get through it
That's pain man.. damn. Can't even imagine
I think outside of e1m1 and doom2 map01, it might be my only exits with mouse and key
luy
hot damn
i wish you great luck
pain, I guess no video then
this stage is insane I'm dying irl
alright my reload and fire rate is very slow for some reason
I have about 7fps
all I see is various colors
I accidentally shot myself into the end of the level which I didn't want to do
I'm seeing colors I didn't even know existed
try remaking an enemy from a wad or mod
like the afrit from scythe 2
or one of the simpler complex doom enemy variants
yeesh
oor or maybe an enemy from another game or smthn
lower the resolution i guess
yes that would be good dehacked practice i believe
problem is i cant art so sprites are an issue
you can steal some stuff from r667
?
realm667
oh
the repository specifically
how do you get there again
oh this reminds me of smwcentral for the super mario world hacking community
Get 15 vexed nemesis fragments
I didn't even get 10 this play through or even a true leg rune so I just cheated them in
Summon vexedfragment and summon truthcreator
ohh
thanks
how do you get those though?
i'm very new to complex doom stuff
vexed nemesis fragments come from vexed monsters, nemesis monsters have a chance to drop a vexed bait that you can place down to summon one
in clusterfuck it used to be that you have to kill nemesis monsters very fast and then a vexed would spawn, thankfully that was changed in god complex
truth creator is also an anti rng system but it somehow didn't work for me, if you have a nemesis core and all legendary runes then on the next stage it gives you a truth creator, which gives you a true legendary rune
heaven
thank you very much
but also, ultraviolence has 4 videos explaining like every system so if you are curious about anything just watch those
oh cool, a legendary cardinal, what could go wrong
this is another impossible fight lol
okay it wasnt that bad
wads finished, time for nemesis macrocosm
I prefer GunCaster tbh.
But Brutal Doom is cool as well.
if you like BD, try boom
what wad
brutal doom is alright
would much rather play something else but if i had to play it i'd be fine
this was 1000 lines
ty
yo this room in Valiant map 9 is crushing my soul
they're angry viles
angry as hell, I'll get em tho
Skillsaw likes when you use your ammo
yeah I've picked up on that, generally seems like if you find a pile of ammo you're about to immediately use it
not so much an ammo issue in this room tho, there are moving line of sight blockers in this poison pit, when you drop in you have to kill imps and use the blockers to not get zapped
do you have a plasma? It's an open map so you might be able to snag one before this. I remember that fight being hard and my strat essentially being "have lots of loot lol"
yeah, i plasma the imps and then try to get the viles but the blockers usually start going away by the time i get to the viles
at least it's a rockin' midi
hell yeah, i got it after like 30 tries lol
ezpz first try. They're all a first try
haha that's a good way to look at it
i totally would but i'm at work so i can't do internet access via doom
Ok
what mod are you playing?


