#classic-doom
1 messages · Page 164 of 1
And it kinda homes on you
kinda. the thing is insane. right angle king
my game froze
thanks nintendo
i will admit my aim with an analog stick isn't great
but that missle was bullshit
revs do have that back and forth pain chance dance which if fungy
revenants have terrible posture
check out their side punching frames. real weird
holy snikies, unity already crashed. I play it for a single day all year
i never played doom in my life, i started playing the classics and i thought it was totally amazing, this game is a masterpiece
yes
I'm almost done with the second
a lot of people say that the third game is not worth it, so I don't think I'll even play
Doom 3 is fine. It just has a weak first handful of levels.
Btw I recommend the original version of Doom 3 over the Bfg Edition
what about dhewm 3 for the graphics
BFG Edition cut enemy count and generally made the game way easier when it wasn’t exactly hard to begin with
I have no opinion on Dhewm 3, but I wasn’t bothered by the graphics
I want to finish doom 2 soon, but the laziness is bigger
I like all the Doom games, but the first 2 are my favorites
Especially with all the many, many fantastic custom campaigns available
after beating doom 2 since my computer sucks i was thinking about playing custom doom campaigns as my only alternative
If you’re using the Steam version then the Addons list is a good place to start.
unfortunately it's not the steam version
What version?
If you’re on console then you’ll still have the Addons list. If you’re using a source port, then I recommend looking up YouTuber MtPain27. He reviews classic Doom campaigns and also rates their difficulty so that’s a great place to look for suggestions
imo the only reason to play unity is for the achievements
I find it fun to use as it’s easier to set up than PRBoom+. I really hate ZDoom so it’s out
lzdoom
I can't figure out how to use addons at all on unity for pc and I can't get extra addons on console. Controls aren't customizeable on ctonroller either. it has some limitations. but whatever is easiest ofc
You need a Bethesda account to use Addons. Once they’re downloaded, just go to the Addon you want to play, click on it, toggle it on, and esc out
actually -- unity has split screen. good if you have friends
I managed to play with a friend from school and my dad -- however, I kinda think that was a mistake -- I should have had them play solo
not my case :p
Yeah mostly multiplayer reminds me that I don’t have friends so I ignore it most of the time
there are the NM achivements ig which is a reason to play more "coop"(read having a 2nd controller on and doing nothing)
whenever I find a multiplayer game interesting I try to get someone to play it
how can i play this version?
Unity version is the one sold on Steam
the ultimate doom?
Yes
Too bad I don't have the money to buy it
what's "nice" is that I can't customize the controls on unity. Unity existing is huge for the scene and definitely got me into the game but its limitations are frustrating at times
I just use gzdoom
oh yeah, I'm all for ports; It is just that I've decided to grab the remaining achievements. Fun fact, my game crashed again. Woof has literally never crashed on me. Ever
for me, it'll stutter shortly before a crash.
If I can just beat map29 and 30 coop, I can be done with the port. Though I might explore more of that arrival mapset super casually
where is the coop map28 Rocket launcher? is that a deathmatch only thing? I'm trying to do coop nightmare and reaaaaaaally don't feel like grinding out map29 again so I'm using map27 and 28 to gear up. -- having the RL was nice, but basically spamming bfg was enough so grinding from 28 was good. All achievements done for doom classic and doom2 -- now no need to use this clunky unity port
The bfg strategy is a good one. Plus all those cells during the pain section
You'll basically just need the bfg
idk why, but I kept going for the RL to kill the caco horde but there are enough cells to use bfg there
And just use that switch as cover if you don't want to make the left jump. Just take them out when the trap opens
I jumped left and went back and forth along the walkway
That works too. I just stopped doing that because I suck at platforming and always fell
Doing that pistol start was a real project so I swallowed my pride and did it continuous for the unity achievement.
That was probably the best approach. It being actual split screen wasn't my favorite
map04 and map22 were the other hard levels pistol start are far far easier since respawning is allowed and continuous play exists. I do like that split screen coop exists at least -- even if it's rarely used. Interesting how the split screen style hud gives some information that is normally hidden on the full screen hud: the armor type
even with a bfg, map29 is still hard.
I have zero friends into doom so it wasn't the best. I'm sure if it had online support it would be better. Playstation does a bit with shareplay but I always found it laggy
Yeah map 29 is a ball breaker. But after I really feel like I improved as a player
This was my fastest IoS battle. I managed to not pick up the RL first try, then got telefragged, then the crosshair helped a ton
Had more confidence
even if someone has doom playing friends, the odds that they play NM are low
The response is always... no fucking way
coop doesn't seem like a great way to recruit new people. Just because of skill gap and wanting to let them explore mostly unassisted.
unity is good. I'm just spoiled
decided to try doom zero
pretty nice wad, altho too much platforming puzzles
I suck at these and they are a source of constant frustration
Arrival is limit removing and on unity? I didn't know that unity was limit removing
unity has raised limits, not removed limits
like an inbetween of choco and crispy essentially
i imagine it was done because there's not a huge selection of pwads that would fit unity's bill and are also completely vanilla
everywhere i go i see you generic
I went back to unity try the new add on
It was decent
When are the remaining levels for Sigma-X going to be released
I'm way too hyped 😩
Can't wait for Sigil 2
Yes
I'm assuming you mean guardsoul's project?
Yeah
I still use my cd drive

I recommend getting classic Doom on Steam
buy it on steam and then use your choice of sourceport. With sourceports, you can use whichever you like depending on what mapset you're playing. Whether you want fancy levels with lots of advanced features or vanilla stuff, simply use whatever port you like. The steam version alone is good but is less powerful in most every way compared to sourceports if you go through the few minutes to download one -- I'm comfortable in saying that this is "the best" without worrying about unecessary gatekeeping/elitism or whatever since "sourceport" broadly covers essentially every playstyle. You don't need to use the port that I use and you dont need to use the same port all the time.
I recommend you get a cd drive and then get ultimate doom collectors edition then using the wad files like a boss
I can only assume this is at least a lil facetious
Right click and take those babies out
Physical collectors
This one?
The Ultimate Doom Trilogy: Collector's Edition (also known simply as Doom Collector's Edition) is a commercially-sold compilation initially released on September 26, 2001. It includes the following three games: The Ultimate Doom Doom II: Hell on Earth Final Doom The games come with the Doom95 executable. The original DOS executables are not incl...
Oh nice
anyone ever just play doom on dos
like sometimes that 320x200 crust just brings you back to life you know
chocolate doom
He's busy working on an age of hell map for me but should be back to sigma x after that
how to beat doom ll in 10 minutes?
impossible without heavy TASing
Hol’ up, twice the remastered doom, and a singular doom 2
This is getting out of hand, now there are 2 of them
Gzdoom with its WAD files is so cool
I got ultimate doom, doom 2 and final doom cuz of the WAD files.
It allows WASD movement and even up and down.
Now the barons are quite normal just use the bfg on them.
Tho the cyberdemon was a nightmare.
BFG takes some time to charge up tho but very effective
4:3 aspect ratio was the bomb
unless cornered, wasting 40 cells on a baron is often a waste
wasd movement and mouse are available in dosbox
Idk why gzdoom has the reputation of being easier than other ports. Woof and eternity were just as simple if not even easier
On pc dosbox is an absolute toaster
dos was for pc
I thought it was because mouselook and jumping enabled by default thus making a lot of the classic maps easy
btw @last flower you turned off linear filtering right
mouselook and jumping enabled by default make quite a few of the maps in the IWADs incredibly cheesable
i love gzdoom's options menu though
the narrative that I always felt people were getting at was at ease of use. Idk, I'd have to I suppose see a survey of those newer players. Yes, gzdoom's option search is amazing
wish other ports used something similar if not identical
oh about ease of use
yeah, I think most modern sourceports are about equal in ease of use
even crispy
prboom was pretty confusing for me to set up back when i was new to doom
just put the pwad as input and set iwad and run
maybe that's why -- it was compared to prboom for a long time.
yep
if anything I felt gzdoom had too much options in the ingame menu and hard to find relevant ones
I used gzdoom for pirate doom and the setup is basically just turning on/off the crosshair and freelook if you so choose. GZdoom's controller scheme has default binds that mostly work with very minor changes.
Eternity, I used for heartland. Skillsaw was so kind to include settings within the pwad so that was instant setup.
Using woof, there are some graphics stuff like mirrored corpses, but in terms of real setup: get your keybinds, and choose the default comp level / set it with a parameter. That is an extra step. I know the comp level numbers (and that -complevel vanilla works just fine) but only because I watched the decino video
Only thing I play on unless I am running a mod, then I use GZDoom.
I use GZDoom for main gameplay.
Crispy is imo the sexiest for vanilla stuff, i use that whenever possible, and dsda for boom compatability, works well
I use DOSBOX for the authentic gameplay. I am a guy who likes older games being played as true to the original as possible unless it’s unplayable that way. GZDoom was my original plan until I found a tutorial on how to setup dosbox with doom. So yea, me owning the Steam version meant that I needed the original exe files because for some odd reason, it comes with the iwad and base exe, but not the other exes needed fro setup, so yea, spent two hours trying to find em until I checked the description of th
For dosbox play you can also compile the original source quite easily
Just need the iwads
Oh, might look at the source code just for fun later
But if I were to compile the source code, I would also fix some of the issues in there as well
if you only care about vanilla gameplay, lots of ports have demo compat gameplay
https://www.youtube.com/watch?v=3oh5L-9SR5w is this a good time?
I care for full authenticity, so I went with setting up dosbox
And I’m pretty happy with it to be honest
oh dos is as vanilla as you can get for sure
GZDoom worked for me as well, just keep it around now for mods though
Honestly carmack releasing the source code was probably the best thibg to happen to classic doom since the release of plutonia
I agree
Is this a rickroll? Im on bus so no vids but 19 is way too fast for map32
Map30*
no it isnt
Wr is 30 sec for uvmax
i cant send pictures
im playing on gzdoom
i rocket jumped to the part of the switch and started shooting the hole on the icon's face
from there
Wouldn’t that be considered TASing?
tasing?
Or am I just that dumb in the speed tuning scene?
Tool assisted speedrun
i did it with my own hands
Don’t take me as 100% fact with it
to rocket jump you just have to look down shoot a rocket and then jump
Knew that
k
Just don’t know if source ports are allowed in most speed runs
i discovered it yesterday
Well, like I would know
k but even if it was a source port is my time good?
Yea, good time
k
Like an, actually good time
epic
this is the funniest thing that I've ever seen
its my first time trying to speedrun something
Speedruns are always done in the compatability that the map is designed for. doom2 doesn't have freelook nor vertical boosts from rocket explosions. So I mean -- it's a speedrun but it wouldn't be accepted.
valid by your own ruleset but invalid by established community standards
i dont have admin on my computer to install dosbox
k
you don't need dosbox to play a "established community standards" run
Many sourceports(prboom, prboom+, dsda, woof, crispy, chocolate(I think eternity)) all have vanilla demo compatability. GZdoom does not however
k
For casual play, use whatever you like of course. But if it's a speedrun that you want to submit, you'll have to play on the required compatability setting and record a demo file by typing -record myDemo.lmp into the command line
I do think that playing vanilla levels with fancy gzdoom abilities is an interesting project, but it would be a different, perhaps unofficial, category
any gzdoom demos w/ stuff like rocket jumping and freelook would be put into Other
oh its a non compat run, makes sense
so, people can do them for sure. they just don't have their own category
though i'd imagine one of the reasons people don't do them much (except for dedicated gzdoom wads) is because you have to play them back with the specific gzdoom version
there are some old (g)zdoom demos that even desync when played back on different kinds of hardware, because of floating point shenanigans
this isn't a problem on modern gzdoom though
my bad, didnt know looper did it in 29
nah a TAS would have to use whatever means the runner used to produce a series of inputs that you can feed into the original game to produce the result
most often people just rerecord every bit until perfect
Ah, thanks for the response!
theres various ways people go about TASing but dooms demos make it quite simple to edit in principle
you can theoretically even manually edit the file
Doom TASing also supports just playing the game while using slowmo/rewinds/etc. rather than building tic by tic
though that's something people mostly do for TASing max runs
doom zero really wants to make me use the chaingun
theres so much ammo for it
seems a fun megawad so far(I'm at map11) however theres way too many frustrating jump puzzles
especially the timed ones
and the sadistic practise of putting a pain elemental somewhere a bit further but within sight and throwing an arch vile at you so you have to deal with the arch vile while the meatball spews its disgusting ejecta all over the place
chaingood
I wonder what John Carmack thinks about us playing on demo compat engines. Would he be yelling at us to use the various features that gzdoom offers like mouselook as opposed to sticking to the older model?
Heartland.
Not every heartland map is as sandboxy as we imagine city levels sometimes, but it is industrial themed skillsaw maps with room over room, gorgeous texturing and some barnburner fights. Eternity engine is required, but he has the settings needed included in the pwad so the only setup is telling zdl to use eternity
it looks amazing
he said in the upload page that mouselook is optional but playtesting was done with it off
wait
it is eternity only
can eternity run zdoom mods
case by case? I have no idea. I know that it can't run piratedoom
i'll test later
a few zdoom mods can be run on eternity, I think
if it's boom compatible it runs
I wish he made an ama tbh
plutonia map29 too
right but then it'd be a boom mod. Eternity is a followup to mbf
you can see map29 is rushed on plutonia, with the edges being empty but whats there is great
I think what generic is saying is that if it's a boom compatible mod, it can run in eternity
best iwad city map for sure
I think that map13 downtown gets more hate than it deserves. If you know how to jump from the teleport destination, it can be managed way faster. It is strange that the BFG is not considered a secret but taking the teleporter up the stairs from the blue key is and it's just a trap.
Same for map15, I had so much trouble with that level but I realized recently that you can hit the switch for the stairs in the yellow key room before it comes out of the ground. then grab the invuln to pickup the yellow key with. Again, secrets are famously broken here: the pointless teleporter in the blue key building isn't even taggable for a secret without the PE -- the megasphere counts as two for some reason. The arachnotron area in the final building with the normal exit isn't even tagged at all. The chainsaw is tagged seperately from the room that forces you to take it so it's essentially tagged twice.
Secret tagging in the IWADS was basically random imo
especially e4
I was watching doomkid play through some of e1 and casually mention certain areas as secrets but they aren't actually tagged as secrets. Even he, a 30 year old veteran of the game loses track of what actually counts because it's so random. And yeah, e4 is a mess. I never found the plasma in m3 until maybe last week. it isn't a secret so I never knew that there was something missing
I like that modern source ports tell you when you found one
Playing uvmax, I never really bothered learning what was a secret and what was just hidden/has monsters. But with nightmare, there is a meaningful distinction between hidden and tagged and wow so much stuff isn't tagged. I always think of the chasm as the biggest example of it. The entire area past the invuln should be a secret. It even has that computer that raises the megasphere that isn't tagged
oh chasm, havent played that in a while, cant even remember where teh invuln is there altho I kinda imagine
is it in the green ugly as sin building
the toxic slime building? nah no secrets or invulns in there
yeah thats what I meant
The invuln is a secret. past the blue door, you can raise this weird part on the floor and get an invuln. Beyond the invuln, there is a + sign shaped walkway. If you fight in the area to its right, and hit the computer panel in the back, it lets you grab a mega back on that + sign. not tagged
Or even just something like the backpack in map03. I don't know how to get the backpack. I never bothered since it isn't tagged.
oh its that part, yeah now I kind of remember
should do a playthrough of doom2 tbh, have kind of neglected it for ages
Try it on NM, really changes it up -- kinda ruins map04 and map22 though
having hidden stuff untagged does kinda make it this next level of hidden beyond a cursory wiki read which is kinda cool
sounds like a plan for my upcoming vacation
There's a wad called moonlit district. It's all great city levels
Pistol start, no saves, all kills/secrets. Using a controller
As far as I know, eternity is the only engine besides ZDoom to support UDMF format
However it cannot run zscript and some other fancy GZDoom stuff
Mapsets made specifically with ZDoom in mind might run well on Eternity, for gameplay mods you're gonna have a rougher time
imo eternity does better at maintaining a vanilla feel in its default render
Eternity is such an underrated engine, it has the potential to be as advanced as GZDoom yet retain the vanilla atmosphere
i recently learned that the gzdoom team had to recreate all of the doom actor code in zscript
No where near GZDoom's scripting/modding capabilities atm but it doesn't have to be
why
it's just gonna cause more lag
I guess so it's consistent everywhere
the decorate worked fine
and also I think it will allow it to be more modular perhaps
why heartland is so important. So valuable to have a mapset that highlights that strength of the engine and it's technical abilities
not really
gzdoom was never like
hard-coded
like vanilla or boom
I guess they just want to get rid of DECORATE, it's deprecated after all
still supported though
if anything the decorate is more modular
you dont need to account for zscript versions, just slap #include [decorate thing here] into decorate.txt and boom
My best guess is that decorate is still supported for backwards compatibility with older wads
but the only way to tell the real reason is to ask the devs directly
i have
if only they were on this server
what did they say?
zscript is more versatile
easier to use
the only reason you'd want to use decorate is for zandronum
which has been limiting so many mods
people just insist on using zandronum because "it runs better" when in reality, its just outdated gzdoom
(with better netcode)
zandronum part is my opinion on it
the first thing is what the devs said
gzdoom has a discord server btw
it's pretty good if you need tech support and such
I just joined rn because why not lol
i beat doom 2.
i'm just kidding bro
okay?
Unfortunately the devs don't repair issues
No disrespect but they logged a solo net problem last July and have not fixed it
Which is why I switched to GZ
As far as I know it's the only source port with controller support to not have a functional solo net to this day
Woof does
John Carmack never fixed lost souls not bouncing off of ceilings. unplayable
Not a big deal for you. But if you have a source port without solo net that's pretty pathetic
Honestly
I'm glad eternity fixed those sky textures though...after 3 months
Right on...
I'll use eternity to play Heartland
That's about it
Since doom engines are open source anyone can contribute to fix issues or even become the new developer
But there is a lack of FOSS programmers who want to work on doom
So dsda-doom and GZDoom get most of the developers and contributions
Dsda is doing great. Agree with that
If someone volunteers they can fix all eternity's issue relativly quickly
Well I loved eternity for a while. A few of my videos were with it. But if you join their discord you'll see that for the most part they aren't interested
See you're nailing it. The potential is so strong. But it's just not getting there. Actually makes me sad
Anyways tried to post the link
DOOM Ray Traced Mod | E4M8 Unto The Cruel https://youtu.be/7zn3V8bJxv8
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
Twitch https://www.twitch.tv/redw4rr10r
Twitter: https://twitter.com/RedW4rr10r
Contact info: redw4rr10r.contact@gmail.com
hello
hello
DOOM works great on the Steam Deck (not a shocker)! Not sure why it says it isn't supported.
Congrats!
especially compared to map13 which was not very good
whats the difference between the archive.org WADs and the steam/gog paid ones
ones legally obtained, the others not. 
so basically no difference then lol?
there is
steam has different medikits
one is piracy and the other one isnt 
they have green crosses instead of red ones
steam "classic" has the red cross
or that's just the unity port
oh i see
steam unity has the arguably better green cross
it's a lot better than the pills i'll give it that
they should have made the cross blue like in 2016 and eternal
those arent even medikits
yeah but health is blue
they're just drops
yeah thats all i meant
whats the point of id open sourcing the engine but not the WADs?
wads have copyrighted content
so people could use it to make sourceports and their own software
yeah exactly
makes sense
some commercial games nowadays run on gzdoom
turn off linear filtering
thank me later
get either crispy or prboom
yes. i'd recommend crispy doom though or woof! if you want a mix of classic and modern
why
chocolate isnt worth it imo
are you sure you like it blurry
dont use prboom or prboom+ anymore. stuff like dsda-doom are way better
yep
im stupid
default is trilinear filtering which it says is the same as none
none (trilinear filtering)?
yea
eduke32 makes fun of the filter by calling it "blurry" and "vaseline" not doom but funny as hell
that's for if you want to use anisotropic filtering on hd textures, you dont need it to just play normal doom
i like the blurry look
im so sorry for your loss
gives it that early hardware accelerated gzdoom jank look
i like it on some hell textures

makes them look like photographs
they are photographs
Woof is vanilla compat other than I suppose static limit crashes and all-ghosts effect. About as "classic" as you'd need. Any map with crashes like that, you'd not play on vanilla anyway
more like photographs i mean
makes sense
are the steam wads worth the $15?
get a load of these goofballs using bilinear filtering
what do u guys use
https://youtu.be/9_iPHrfI6GI this video is hilarious
Vaseline is in grand supply in this community
(Reuploaded after a memory leak)
gog wads
play the shareware doom and decide yourself
yeah, but get it on sale
its the first 9 levels and its free
just get doom 2
is shareware doom even still around?
yeah
yes you can find it with a quick google search
more worth it than doom 1 because of the wads
Whatever the case, on their own -- yeah idk if the game is worth the money. However, with doom2, you can play, for no additional charge, 30 years of fanmade content. A huge amount of it is excellent. Good challenge, good atmosphere, lighting, textures, level design, so on
This is the latest and FINAL version of DOOM, version 1.9. This version has various bug fixes, includes the new DM.EXE (DeathManager) shell, the new DWANGO.EXE app, rewritten SETUP.EXE and slightly modified SERSETUP and IPXSETUP programs. Read the DM.DOC and DWANGO.DOC on information about the ne...
vega doesn't like links
cringe
the shareware has always been open. Carmack released the sourcode a few years later. However, the textures and sprites are still proprietary. They were never officially released for free. That's really what you're paying for with the steam version. It is also why freedoom exists. It is essentially using the open source code but with fanmade textures and sprites so you get the same game but it just looks fungy. Also different levels
people suck
with 1000s on here, makes sense that vega is bully
thoughts on e4m5? I hated it first time around, but of the e4 maps, it's grown on me the most -- compared to my original impression. It is still kinda a mess of a level
Beat Plutonia map10 after 2 months of being stuck there.
There are ways to work around that thoogh and get something close even with freedom
Using a monster pack could get something close to the original monsters and using something like maps of chaos or doom 1 would get something close to the original levels
enhanced vanilla project for the monsters could work
huh weird
freedoom's imp replacement turns into the imp when attacking
when running it with dsda-doom on maps of chaos
their projectiles are still normal though
I W I L L D I S T R I B U T E I L L E G A L D O O M W A D S
i changed the sprite billboard and now the game actually plays fine with mouselook on
some actors look janky when they're below you at a sharp angle but at least i can tell they're there
congratulations. have fun 👍
Greetings, I have a question.
Playing classic Doom on PS4 I have suffered some ticks in the game, that is, it freezes for a few seconds (the console is relatively new). It's sporadic, it's already happened to me about five times. Specifically, he has spent playing the Deathless addon. I would like to know if this could be a bug with the game or the add-on specifically or if it could be a console issue. Thank you very much.
My rage is immeasurable.
Hideous Destructor likes killing me with HERPs.
Pain.
how do you start solo net on gzdoom
A command line parameter is simply a keyword and, if needs be, associated value typed after the executable's name on the command line. They should not be confused with console commands! A command line parameter is entered before the game is even launched; whereas console commands are entered during the game in the console.
A typical command line...
Seems like there is bo optiob
No option*
Maybe try with dsda doom, it has the option and supports most pwads
anyone know how to scale the HUD? mine is really small relative to the rest of the screen
also lol are images disabled? wtf
Not shilling for the port, but thats just something i know supports it
Hi, is it possible to play maps on solo-net with gzdoom ? If yes how? Regards
apparently like this, checked it since I am at a pc now
enhanced vanilla project is beautiful
i thought the monster and weapon designs were kinda tacky at first but honestly they're really refreshing to look at in-game
the console ports are unstable. Part of why most people play on fanmade source ports
no they're pretty good
I played it over the last few days and it crashed 3 times.
true that did happen for me like twice, but the rest were stutters
the existence of unity is great for people getting into it, or who can only use console for some reason, and the achievements are cool, and split screen is cool, but it is unstable and that's further evidence that it is unstable
Are consoles even something worth to own these days? Havent had one since psx
If you have a powerful PC I don't think you'll ever need a regular console, but handhelds might be a good choice
also there are execulsives
which I hate the fact that execlusive games are still a thing
Handhelds, hm yea that makes sense
Hows the battery life on these, seems like a good thing to bring with you onto a train or something
I haven't personally used one but I think they last long enough for hours
I do have an powerful pc, but not too good for games, i built it for music production, hence the 5900x and my last machines gpu. For home gaming id rather get a better gpu once they get cheaper - aven tho i only have time for the occasional doom these days.
However getting something portable seems tempting
I am really interested in the steam deck, because it's pretty much a tiny pc
You can use it to play PC games and you have a desktop mode
Too bad it's not available in my country yet :/
Oh looked and it costs only 400-700€ too according to wiki
Gonna def look into getting one
The nintendo switch is even cheaper but it's a lot more locked down
And it's selling point is Nintendo games, but those aren't as interesting imo
Ah nice, yeah ill rather take a steam deck then
Just gotta finish renovating my place so i have the funds
Same tbh, the freedom you get from a desktop OS is hard to compete with
i'm attempting to play scythe 2 with fast monsters and the shotgunner turrets in map 2 keep screwing me over
god damn, it'so pleasant to play brutal doom
why are people still attempting to invent anti-stress toys
Ok Ultraviolence is a lot more comfy
Nothing more stress relieving than to murder some demons
the best anti-stress i've seen is bdoom
Nightmare was good practice for Ultraviolence tho
Indeed
i prefer brutal doom platinum or brutal doom kickass edition
what are those?
brutal doom forks that make a few changes
the biggest and baddest of them all is project brutality
ah, heard of it
33 weapons and 65 monster variants
i'll check these forks once i finish bdoom 2
my favorite doom mod setup though is nashmove (removes slipperiness) + ddash + whatever mod that replaces hitscan with projectiles + a headshot mod
yes hitscan is bullshit
then i play it with fast monsters
like it's much more fun to dodge projectiles and feel like Neo than to pray to god that shotgunners won't hit you
i'll try these too someday
I will have to also
would heavily recommend playing anything with tilt++
what's that?
Oh cool
Interesting
ohh, I have only seen a playthrough by bmd, but can imagine. NM would be even worse
because of reaction time
i would wither the moment i opened scythe 2 on nightmare
I was able to get map1 and map9 and one or two other handpicked maps but that was about it. it's mostly pretty impossible
So, I saw videos about the Zdoom discord, and my brain is smoothening.
I am clinging on to the last bit of braincells I have.
no i mean what did the zdoom discord do
Let's say... A major case of major oversensitivity.
makes sense
I'll send screenshots, and I think they can melt your brain.
on scythe2?
nice if so
yee. I picked the easiest ones so don't be impressed
From my limited NM play so far it makes hitscanners so much mor3 dangerous
They shoot instantly and ypu cant dodge em
even map 1 was really hard and I couldn't beat map2
Shotgunners are so lethal on nm
hey, give e4m1 a try
hardest doom2 map pistol start NM is, by far, map22. there are sooo many chaingunners. The gunners in the plasma room eventually respawn and then they take the teleporter to be on the center platform until you get dozens of them all in the center
oh catacombs, thats hard on UV as well
Yeah
its virtually a Plutonia Level without archies
Nightmare is def brutal, Map04 took me hundreds of tries to just get out of the starting HitScan Heck
to be fair, map04 and map22 are easy enough, relatively ofc, if you play continuously(and have coop respawning hehe)
hows nm plutonia btw?
I did some UV pistol starts not too long ago, I think last one I finished was map05
map05 is my favourite plutonia map too
captures the whole essence of plutonia
short, sweet and painful
gj
I accidentally closed out of the game mid m5 though and restarted on m4 because I forgot the mission number
e1m7 and e1m9 are the risky ones on UV
Does that disqualify me
nah
I have beaten E1M1 - E1M4 in hideous destructor.
You can now identify my blood pressure
I think e2 will be a lot easier since I already beat it on nm
Albeit with a ton of save-scumming
The Mag Manager, is just the biggest middle finger towards me.
When you play Doom like a rogue-like
That's what doom is when Hideous Destructor loads up.
And my blood pressure is through the roof.
I did the first seven or so but couldn't do the rest
It's jacked, the fucking STRESS.
have you tried doomrl btw, a fun game
DoomRT?
doomRL
a roguelike
with doom stuff
an old pic of mine illustrating the difficulty
Is this a tactical doom mod?
no
Ah, schiebe.
google doomrl
I know what it is.
the link got removed here
It's a make your choice type of style.
shotgun build worked for me best so far
https://www.youtube.com/watch?v=yTDGoRBo_wI inspired me to give it a go
Me vs cow wall
twitch.tv/mmjp08
No hate to the guy I commented on in the video -- it's a clever trick he used, different category is all.
#doom
I don't like the acronym
Also I have the discipline required to imitate rogue-like with the default game anyway
Thanks friend 👍
are you gonna pistol start
when you die i mean
or are you gonna load up a save from the beginning of the level so you have weapons, health, and armor
Yes, it Is like this, stutters
Forgive me please, I speak english little
unity is great if you only have console, for split screen, for introducing people to the addons, to the game in general, and the achievments, but ultimately, we have stronger ports for general play and demos
steam sale went nicely
on switch too, where it's supposed to be more expensive
sony moment
Forgive me please, I speak english little. I speak spanish.
I'm dump with english language

Comprendemos siempre entonces su engles no es malo. That's my attempt lol
Pistol start I guess
heeelloo fellow slayers
Nice
I might also play through doom1 and doom2 with gzdoom and intentionally try to break progression with gzdoom features. Like for map05, if you jump then crouch midair, you can sneak through the window and skip the blue door. Like sure, not a category reaaaaaaally but I am interested to see just how much we can break
there's a trick so easy i can do it on my phone
one sec, i have to post it in #videos so i can embed
lamo. map03 is just a deathmatch map imo
Well done
literal gaming
Who wanna play classic doom
hey
wanted to ask, what's the best way to play doom 1 in 2022
i havent played before
The steam version (known as the unity port) is very good for beginners and remains mostly vanilla to the original game
You can also install some addons for free with it
Id like to play the original game with modern control schemes, i dont want versions that are different and marketed as "mostly vanilla to original"
I want the pure original stuff
use a source port called Chocolate Doom
closest thing you can get to "pure original stuff" without either playing Doom through DOSBox or getting an old computer to play it
Cbocolate Doom and Crispy Doom source ports are your best bet
aight
They behave identically like the original game and have many QoL improvements
sounds great
Keep in mind that all source ports are free to download, however you'll need a DOOM.WAD or a DOOM2.WAD file to play the game
You can get these files by purchasing doom on steam
Crispy has higher resolution, Chocolate looks pixelated and Crsipy looks... crispy!
I personally prefer Crispy even if I wanted a vanilla experience
ultimate doom wad?
Yes you'll need that
Who wanna play doom 2
yo
can someone help e mod doom 2
its not like it used to be
plz
i got discord just for this
yea
not much so what u need help with
whenever I try to open the mod with gzdoom it just takes me to regular doom 2
what mod we doin here
want me to call u and show
help?
Gone and done an updated Doom mod tutorial because I've had a few folks ask me about getting mods working and load orders. So here's a basic tutorial video on GZDoom and ZDL, hope this is helpful to anyone that might need it.
Download links:
GZDOOM - https://zdoom.org/downloads
ZDL - https://zdoom.org/wiki/ZDL#Versions
CONTENTS:
INTRO - 00:00
...
To mod gzdoom, simply drag and drop the mod WAD on gzdoom. Next a window will open with the IWAD (aka Doom 2 in your case) being what you choose. From there you start the game. If that is not working for you then there might be something wrong with the mod WAD that you downloaded.
Doom 2 Archives are not hard to kill
yes
they are hard to organize for sure. idk if I can remember every vile: map11 at the blue key. really easy but ok, first one so it teaches you how to dodge. 14 has a significant one in the open courtyard in front of the blue key building with hitscan backup. 16 has one guarding the invuln cave. 17 has one in the turret over the lava in the last room before the plasma. 20 has the rando one after the infight battle. 23 has the sniper one by the mega.27 has Barney and the one by the plasma+invuln. . 28 has one by the throne and one in the large open area after the drop off. 29 has one by the berserk.
Of these, 14 is a real threat, 17 might mess you up if you panic. it is platforming adjacent afterall. 20 can be an ammo drain ig. 23 will get you if you aren't paying attention and forgot. 27s is either useless or a joke. 28, you're invuln the whole time anyway, 29 you can peak a boo shoot or basically ignore.
doom2 doesn't use the archvile effectively, agreed
I vaguely remember that doom2 made me underappreciate them, werent placed very well
didnt seem as dangerous as they really are
imo they used pains too effectively though. Barrels of Fun is cruel
oh yeah, theres a ton too
definitely want to try nm doom 2, that map with turbo pinkies will probably be terrifying
when you get over from the pain room to the pinky room and get locked in
I’m about halfway through Plutonia and Archviles are used to devastating effect by the Casali brothers
yeah plutonia changed everything
perfected the use of the new monsters added in doom2
if you're cool, run along the edge. if you're trying to win(what i did), feel free to camp with chaingun in the corner.
The archies, Dario put into the wall in 31 were very evil, in his playtrhough vid, he regretted doing so
In general Plutonia loves malicious hitscanner placements
are square corners even useable with turbos? can you kill em fast enough to not be bitten by the one thats not currently getting shot at?
chaingun stuns + back and forth stun/dodges. It's...terrifying to pull off but sometimes bunkering down is the best option you have
yeah but does not rely on it, abbatoire final room is a good example, it achieves such high difficulty with so few monsters and a pit that makes you watch your maneuvers. takes a bunch of tries for me every time
I don’t remember Abbatoire too well tbh. I spent about 2 months stuck at Onslaught
Onslaught is a clown map
With all the chaingunners in the second room and then all the boxes of bullets near the pinkies, you get maybe 500 bullets to burn for that section
IIRC theres a secret plasma too
Yeah I don’t know exactly why it gave me so much trouble.
Maybe the length, or the tight spaces with lots of guys, IDK
what's wallrunning
some walls are placed in a certain orientation, and strafing against it you can run forward at huge speed
Shows how a player can sometimes increase running speed in Doom games by pressing into a wall while running alongside it.
Here the player character fires a rocket north, and then runs fast enough to outpace the rocket and stand in its path. (Fortunately a rocket can pass right through the player who launched it. :)
This is a video conversion o...
like so
you can outrun a rocket with sr50, but or at least I haven't, you can't outrun a plasma ball without wallrunning
if you have a wall that is either fully horiz or vertical and you run along it towards either east or north, you can run double speed
interesting
just tested it and holy crap it's insane
my understanding is that ID wanted you to have a max speed against a wall so you don't clip through / bounce off correctly but they did a greater than sign without an absolute value so the "slow down" effect speeds you up
wallrunnable walls are quite common
I accidentally find em all the time during normal play in wads
some work 2 way too
can you point me to some that work both ways?
Can DM an automap screenshot if that helps
one was in plutonia 2 in that large outdoor map that ended in that large room with a + sjaped bridge
let me go find it again
any in the IWADS?
https://www.doomworld.com/forum/topic/87199-the-doom-movement-bible/?tab=comments#comment-1587754 I've only ever found it north or east but I also don't try going in the other directions because my sources tell me that it doesn't work so I could be wrong
WALL RUNNING We have seen how large TAPs can lead to glitches, with skipped linedefs, etc. Luckily, the Doom engine tries to account for this! If problems arise when a player can move too far in one go, why not split up movements into several bite-sized pieces? And that’s just what the Doom engin...
the first one I remember for sure
I dont recall there being any in iwads atm, but maybe some pop up
horribly executed in this quick vid
but you can see it briefly working both ways
holy snikies
map03
time to hump every wall both ways
I tend to be less precise running around so I probably bump into way more walls than you and thus find more of em 😄
oh I have my fair amount of decino informed trivia, but I bump into walls my fair share
Gog is having a pretty nice bethesda sale https://www.gog.com/partner/Bethesda
are there any good very open maps with a lot of monsters?
it could just be an empty box
as long as the monsters are well-placed it should be fun to play with zmovement
nuts.wad
nah its a meme
thank you
might actually try it and see how it goes
lol, go ahead, I guess, was meant as ajoke 😄
however sunlust has multiple open slaughtermaps
thank you
i've only played the first 3 maps of sunlust since i'm not very good at doom but i'll try out the big open slaughtermaps
I'm about 2/3 through sunlust and I'll say that the majority of the levels are gorgeous and well crafted but also, not really slaughterish
it gets slaughter-y in e3
Even in the big stardate maps and now that I'm up to map23 here, the levels feel like challenge levels or arena fights, or complex interwoven incidental encounters/guards. The distinction between what is and is subtle and rather arbitrary but I do feel that it's different.
do you mean a mapset with OP guns or a mod or in the vanilla set? what context
imho modding the weapons makes no sense without rebalancing the monster roster
the vanilla weaponset and vanilla monster roster seems like a happy accident of landing near perfection
you have clearly never played guncaster
yes 
also yes
i asked because i wanted to play some new monster packs
and because i'm not good at doom i wanted stronger weapons to balance them out
although i have found the trailblazer mod and it's very good so far
fair, doom is doom, you can play it however you want to play it
i've been playing with zmovement lately set to quake movement with a hell of a lot of other options enabled
pretty much an entirely different game
i was looking for monster packs since the monsters get left in the dust with the insane mobility
i found smexunmon which increases their mobility, but also their hp
which now leads me to looking for weaponsets
Maybe so, however sticking to vanilla allows me to git gud over time, also makes my achievements mean something as in be universally quantifiable
If i change how the game plays ill git gud at some mod not classic doom itself
If arch viles suddenly start taking 2 rockets instead of 3-4, it throws a spanner in the gears of my sub concsious calculator making me have to use my foreground brain capability for something that would otherwise be free, and thus taking my thoughts away from something else
Or forget and waste rockets
Etc
Each to their own hovever and fun is the primary objecrive
another yes
that's one of my reasons for playing a lot of vanilla
getting good at a mod is only worth it if it's one of those really popular ones like brutal doom
and i don't like how brutal doom plays because it's just doom sniping edition
I have a question about the official ports of classic Doom games (Doom / Doom II) present in the Google Store for Android devices. Do these support external controllers (such as Bluetooth controllers) or are touch-screen controls the only option? If you know the answer I would appreciate to know it. Please respond to this message or @ me so I don't miss it. Thanks in advance 🙂
external controller support seems like something they would announce as a selling point on the description
altho idk, for sure, but check these first I would suggest
Thanks for the response. And yeah - I read the official description but found nothing of the sort there. That's why I wanted to make sure if perhaps someone knows and can confirm it.
ah okay, I was just having an educated guess, no concrete info
what do you all think of the neural upscale mod
this one in case you don't know
https://www.doomworld.com/forum/topic/99021-doom-neural-upscale-2x-v-10/
V 1.0 is available thanks to @Scuba Steve ! (additional clean up, bug fixes, now works with all commercial versions (tnt, plutonia) )Download Mirror 1 (google drive)Download Mirror 2 (google drive)How to use ? : Dragn drop the .pk3s gzdoom exe, then play :). Doom NeuralUpscale 2x what is it ? : U...
the sprites look cool in the image but in-game i prefer the normal sprites
Idk the original artstyle is nice and chunky
Any type of higher definition textures etc look weird with the level of detail in most maps
Chunky large square pixels are my jam
But im oldschool and weird
Lol unity is so chunk now it's wild
oh idk about that one, from all I've heard about unity port, its "mediocre"
and IIRC they broke nightmare
It’s fine, just kinda limited. Nightmare is broken on Switch
Really? What's wrong with the nightmare?
Nightmare is fine on the PC version of Unity
I think unity only makes sense if you do it through steam tbh
I dont like steam at all, never did, even though, I had my steam account since HL2 came out
My little neice really likes it. Easy to use for beginners
I find Unity less of a pain to run than other ports personally
also lol, I still have HL2 CD release
it required to install steam for some reason
so I did, shared the acc with my dad too, he was pretty much the sole user of it the last few years of his life
That's amazing bro
I dont think I have steam installed even
I had psyhical, but havent got anything left, or havent found yet
been a while and I moved many times etc
https://steamcommunity.com/id/h0lx/ oh yeah "17 years of service" LOL
oh, I even have 1€ in wallet
Right ??
cool
but yeah DSDA is very chunky too
like this vid I did earlier today, to show a 2 way wallrun
after discussing it
this is dsda
and crispy is also chunky, I have my debut/pet backburner project wads gameplay footage from it
crispy doom
first basically complete map I made, its on hold now, but its gonna be kind of a pet project - goal is to make pretty much all the textures and maps and music myself
will take a long while
but its for fun mostly
I aim for something of an episode length or so
5-10 maps or whatever
but yeah, crispy is even chunkier
I wonder if you can get brutal doom on xbox
Oh
Excuse me. Steam's port of Classic Doom Is unity too? and because the console's ports are more unstable, What Is the reason? Thanks for answer me.
Holy shit i didn't know that the intermission screen's song from doom II was this long
Right now replaying Doom II and i sat there on the big fat wall of text after Circle of Death/"O" of Destruction/Map 11 and i realised how long is the song that plays there
which is strange because like nobody is going to hear the full song because of how short the in-between-levels texts are
Pretty cool
ignore my last video on my pet project, it was old, I found a much never version and recorded a short non spoiling demo vid to show off what ive been working on
I think I gotten guder so I can continue working on it, a year or so ago, people complained some bits were too easy, gonna now make em harder
yeah but it comes with a classic version
if you know how to run dosbox though
How to run dosbox then must know because it was brought up one time
dosbox comes bundled with the steam version
it's just an option you pick when you launch it
oh ok then
sure, but the steam one, the port's console no.
Ray Mohawk 2 has levels in it too but if you just rip the guns, the shotgun speed is crazy fast and pistol shoots 7 times as hard and much faster
yes
thank you

@vast reef 
Thanks
what's your favorite map
downtown
actually now that i think of it all i really need is a buffed pistol and chainsaw (and maybe a more responsive rocket launcher, but the normal one is fine)
doom 2016 weapons hit the sweet spot
how does load order work?
does the first thing you load have the highest priority?
if i had a mod that made the cacodemon orange, and another mod that made it blue, which load order should i use to get the orange cacodemon?
blue first, orange 2nd
thank you
I’m just going to mention this as well, if your going to use the dosbox version, I suggest finding the original exes, you can set up bindings and stuff with them. If you just want to use the normal dosbox setup Steam has or use the original files, best to have novert in your doom directory and set up, disables player movement with the mouse, helpful if your sick of keyboard only.
Doom 2 mission 29 nightmare co-op..any tips or help? I've heard repeating mission 28 will help but it adds more time
most consistent with cont play that I found was to play map 28 first. It is more time, but a short map. Run to the seret stache and grab a backpack from the revs. This part is kinda hard but you get as many attempts as you like since it's the beginning. Run down to the invuln near the rev in the main area(so you're still on the bfg platform). Take BFG. Get ammo near the arachnos. Go to the throne room and do the secrets there. Restock on invuln and run out. Grab the red key and run. Feel free to spam bfg basically the entire time. As long as you head back to the arachnos for another invuln and more ammo you'll be fine. Run along to the end. Use as little bfg as possible(preferably zero. you can just use ssg open the red door, grab a mega and head out.
trigger the lift and quickly run back. This way, you don't wait for the lift to run down while getting pelted by the manc and rev a mile away. Drop down, ssg the chaingunner and run to the teleporter. ssg just as you TP out. use a bfg on the wall as you open into the rev room. Make sure everything is dead. Hop off the platform onto the soulsphere area. hit the switch. Gougaru likes to bfg from up there. I like to hop off to the left and use the rising bridge to dodge and bfg when I am on the close side. However you are most comfortable. In the middle room with the cacos, you need to maintain your health. This final stretch is the most important health presevation. BFG a lot if you need. Mostly in the pain elemental part you'll need bfg. The golden run is to be able to save the soulsphere until after the berserk. Chaingun in the shotgun area. don't worry about killing the vile. or bfg it whatever.
in the end, focus on revs but mostly practice. This is the hardest part execution-wise. I like to go to the hellknight portion first bc it relies on the starting revs to be dead for you to return. My preference is bfg on the main platform, and plasma on the legs.
I'll stress, leave map28 with full stack and practice 29.
explain. also are you the same noobslayer that I've seen on twitch? ||I'd also say that I like downtown more than most people, even if it is still a lot so don't feel like I'm debating you/calling you out. curious about the reason is all||
maybe he's being sarcastic
whats the font for the text screens in doom 1/2?
i figured out how to kill the monster in rootpain.wad
So guys I finished doom I , doom II , and brutal doom mod . Do you guys know any other amazing mods like them?
play sigil, or final doom
Oh I finished sigil too . does final doom seem interesting O_O?
it has TNT: Evilution and The Plutonia Experiment
two more offical wads
Woah amazing . I heard plutonia had a reputation for being extremely hard
watch civvie 11's video on it
and youll see
Mount cerebus was the weirdest map ever.
Tho It was too ez defeating the arachnotron.
It's projectiles are too low range.
Just used rocket launcher and plasma rifle.
Tho the ending.....

i agree
It's not bad at all compared to alot of wads out there but for its time and beginners it can be a little rough
Do you mean Erebus and the spiderdemon? Technically speaking, the spiderdemon has hitscan and not projectiles. But yeah -- she's only so threatening. Both the cyberdemon and spiderdemon kinda struggle as bosses without lots of map geometry help. But modern mappers use them as normal monsters quite well
Isnt e3m8 called dis
Yeah but maybe they meant that e3m6 is weird because it is. But you're right that they may have meant m8
as silly as the boss levels are, I liked them a lot when I first started(and still use e2m8 for 2 tap practice) and I hear that a lot of people also liked them as a kid. Though there is really no way around e4m8 being very strange

Jesus balls
super shotgun is pog.
You're God damn right
who wants to play multiplayer doom?
It’s a virus

whats the best website for doom mods
moddb
Discussion about ZDoom
Discussion about ZDoom
Discussion about ZDoom
Anybody know of any good softwares where I can make midi music in the classic doom style? [already have bosca ceoil]
anybody know what happen to the multiplayer on doom classic
it's split screen. if you want online MP, look into zdaemon, zandronum, or odemex
Sekaiju is the go to tool. Free as qell
i like to believe doomguy is just jamming out to 90s metal on a walkman while ripping and tearing demons
doomguy probably owns an ipod
doom takes place in the 21st century
either that or he just uses his phone to play music
hey if I’m gonna play tnt evilution and plutonia which would I play first
finished knee-deep in my first playthrough
tnt
do not play plutonia if your sanity is still intact
why?
it's like an official slaughtermap
well yeha I figured I should play them since they’re like the most offical wads
i should probably play sigil at some point too
it's good
Skip TNT for your sanity and play Plutonia.
should I even really play them or is there other wads better then them
only one I’ve played is Eviternity
Many wads are based on Plutonia
Calling it slaughter is the wrong idea. It has many short maps that don't actually have a lot of monsters, but every monster is used to their full sadistic potential, intended to challenge people used to Doom 2 on Ultra Violence.
guys really out here acting like plutonia is the hardest wad of all time
not you moloch
i just wanna know a good wad to play, I’m a doom mood rn
Plutonia is probably the best offcial wad by a large margin
Plutonia is challenging but its really good.
and none of my friends have any answers since they don’t play the games 
if you played through eviternity you shouldnt have too much trouble with plutonia
i recommend it
If you played Eviternity you should play Alien Vendetta
let my man play plutonia
tnt devolves into a boring mess real quick. dont do tnt
Plutonia
LOL
Why do you refuse to gain power
some words are just banned
Baron was banned for a bit
Ah .. yeah no
was joking I was gonna speedrun it lol
oh hell no
are there other wads like eviternity, like ones that introduce new environments and stuff
Yeah.. tons
Auger zenith was the last great one I played
Auger is so good
^
i played a bit of it with a sega genesis/megadrive midi soundfont and that was cool
it's one of those "i can't believe it's not zdoom" things
Lullaby was a great map also. About 2 hours. But if you have a cheese computer it'll lag
Hahahaha maybe
true

I would try wads but my laptop hates card games
if you're looking for good wads i'd recommend checking out mtpain27 on youtube
Your laptop can run Doom
My laptop was having trouble with a card game at lowest settings
Wad recommendations? (Idc what they are (Difficulty doesn't matter, and just remastered levels are okay too))
I'm a writer, video editor, and longtime Doom fan. I run a Doom wad review show called Dean of Doom, which is now in its second season. I hope this project provokes fan discussions of their favorite wads and megawads, and introduces new players to custom wads they may not have heard of through other channels. I also occasionally upload low-skill...
lol
his dean of doom series is very good
Alright, thanks!
dooms playable on the gameboy advance. you should be fine
doom’s playable on calculators, you absolutely are fine
barely
but i think one of the more advanced graphing calculators out there could handle doom wads
bob is just scared. scared of the power modern doom wads possess
that reminds me, i need to finish SRB2 at some point
What’s the best Ultimate Doom vanilla wad? Been trying to find one.
back to basics is one i know of
what i'm looking for is a wad that takes place in the sky or in outer space
If I’m correct you find it through /idgames?
Sigil

