#classic-doom

1 messages · Page 163 of 1

dapper flint
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Some do

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Very common name

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And doom 4 being doom 2016

last flower
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greetings my fellow 1993 doom gamers

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i think we all play doom 1993 cuz our PC is too shit to handle doom eternal

tacit remnant
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I play Eternal on PS4. OG Doom to Doom 3 on PC

tacit remnant
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I play OG Doom because it rocks

finite crag
grim pollen
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Or play em both but come back to cozy classic doom after a long journey because no infinite content in Doom Eternal 😦

tacit remnant
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Yeah. I need a level editor for Eternal so I can make unique levels that flip Eternal’s gameplay on its head. Also to see the insanity Eternal’s veterans come up with

grim pollen
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Eventually late into doom 2016 I checked out the snapmaps and damn there is a bunch of cool maps. Fleshed out a little more and not such a hassle to get into it there was some real potential but omg swapping from SP or MP to the snapmap option took plain forever to load. I understand why they backed off from it but still can dream 😦

cloud talon
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Its called doom

royal heron
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imagine custom slaughtermaps for Doom Eternal, now that'd be a treat

finite crag
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Anyone wanna do some co-op on gzdoom

dapper flint
finite crag
tacit remnant
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I don’t think most computers could handle Eternal slaughtermaps.

finite crag
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plus if it was past mars core

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just bfg the crap outta the thing

tacit remnant
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If it’s a classic mode level (Master Level option) the mapper could just withhold the BFG. Also even the BFG can’t oneshot most superheavy demons

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The main problem is that Eternal can’t handle more than (IIRC) 30 demons at once

tacit remnant
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Yeah probably

finite crag
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anyone wanna co op brutal doom?

gray warren
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Does anyone know if the classic dooms will get a remaster similar to quake?

runic obsidian
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hope not

gray warren
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Why not

runic obsidian
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wasnt a fan of the quake remaster, it looks cursed without its original graphics so i just made everything original anyways

gray warren
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Oh well. At least the original is still playable. I for one love the remaster

runic obsidian
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as long as you enjoy it then zero judgement from me, i just personally was not a fan

azure nimbus
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played first nine maps of sunlust so far. It is gorgeous and dare I say approachable (also pretty proud of myself for finding most of the secrets). I'm sure it ramps up later, but the first several maps are doable for a lot of doomers imo

lost thunder
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i'd personally agree, though it definitely has its fair share of tricky bits

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it's my favorite episode of any pwad i've ever played though. has perfect flow and comes together beautifully

vast reef
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that's not true at all

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well, i can't run doom eternal, but tons of people still play classic doom even with PCs that can handle eternal

gusty falcon
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I imagine that even if I had a computer that could play the game I Still wouldn't get it

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Because the file size is too large for one game

vast reef
gusty falcon
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No its not reasonable for any game imo

vast reef
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i think

gusty falcon
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Yes but the thing is is it doesn't even need to be that big

vast reef
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enlighten me

gusty falcon
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The only thing that's making it that large are the insane texture and asset sizes

The switch port prove that there can be an option for a smaller version of the game with all the base game content and even the dlc

vast reef
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i've seen gameplay of the switch port and the only thing that seems off about it is the lighting tbh

gusty falcon
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And unlike the switch on PC the frame rate wouldn't need to be sacrificed to get it that Small

lost thunder
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large file sizes are also a deliberate tactic used by some studios to keep you playing the game because of the pain of having to reinstall it if you remove it

lost thunder
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most AAA game sizes are a product of laziness or disregard, ie: "internet speeds are faster on average, we don't have to compress like we used to"

gusty falcon
lost thunder
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Eternal alone is taking up 1/5 of my secondary drive (94 out of 500 GB) lol

gusty falcon
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It's not worth waiting forever to install and it's not worth keeping on my device if I can get 5 smaller games for that much space that actually do respect hard drive space

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I'd rather have 5 to 10 great retro shooters

vast reef
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largest game i have rn is probably minecraft at 1.5 gb

gusty falcon
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Than one huge triple a one

vast reef
lost thunder
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my 2nd highest after Eternal is Elden Ring, which is ~50gb

gusty falcon
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Yeah I'll get more play out of them and they'd be easier to rotate out if I need to rotate installs

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Even from soft respects hard disk space

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Damn

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Largest I have is ni no kuni remastered at 50 exactly

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And that game was a special case because I wanted to have both the ds and console versions of that particular game because of how different they are

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The ds version actually came first too which made me even more curious

lost thunder
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i remember the other size discrepancy thing that absolutely stunned me was when i saw that Halo 2 is like 2-3x the size of every other halo game in the master chief collection lol

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22gb vs like 8-10

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oh i misremembered

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it's 29, lol. with another 27 for the multiplayer component

signal widget
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no classic only uh future

tacit remnant
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I have made it to the Icon of Sin. I hate the Icon of Sin

last flower
last flower
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I meant "most of us"

last flower
young pond
wise notch
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Abbatoire more like Abbatoilet

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i hate this map especially the ending

past field
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so I just discovered that gzdoom supports literally any midi soundfont and now I cant stop downloading midi soundfonts

wise notch
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my god i finally beat abbatoire

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now its time for onslaught

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because im beating plutonia currently

azure nimbus
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thoughts on how hard secrets are in sunlust? Either they're easier or I"ve just gotten better at finding secrets: the vast majority, I've found on my own

vast reef
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secrets are easier to find than in doom 1 and 2 imo

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although i've only played the first 3 maps because i suck at doom megalel

azure nimbus
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Did the first 11 so far. I think you could pull it off, at least the first episode

dapper flint
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Very forgiving

past field
serene viper
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Man doom 2 would have been perfect without downtown

vivid vine
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I'm not sure Downtown is even in my bottom 5

serene viper
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Like the level itself isnt even that hard its just annoying

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simply because its hard to figure out what to do

serene viper
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What

wise notch
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at the beggining

dapper flint
royal heron
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Eternal at launch was about 37gb or something iirc, but it was definitely way smaller

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The size increased as master levels, skins, DLC, and updates came along

wise notch
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Hunted is not evil because they close you in a maze with arch-viles, but it's evil because doors open randomly and i most of the time had no idea where to go to progress

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in fact arch-viles are piss easy to kill if you just have cover, and in a maze there is a ton of cover

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and i took the death exit to get 100% kills, failed, and now i start map12 "speed" with 8 hp lmao

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good thing i save-stated

dapper flint
vivid vine
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The doors aren't random, there are triplines everywhere

vast reef
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my navigation's terrible irl and in video games

vocal summit
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who decided it was a good idea to put a cyberdemon in tnt map01

dapper flint
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Solo net

proud pilot
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this just in: i do not like map22 of japanese community project

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it's fine up until the end with all the running up and down stairs and pressing switches and everything's over lava and there's no radiation suits because i used them earlier because i didn't know i would NEED them later and several archviles at once and. oh my god. such a slog
i made a savegame where i just skipped through the entire thing and went to the next level in the event i want to give up

dapper flint
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Sounds like a get good issue champ

royal heron
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even if there seems to be a surplus, save.

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example, if you have 42 shells and a box of shells in front of you, better to spend 12-20 shells instead of picking it up right away, the 8 shells you've wasted is 4 shots from a super shotgun, enough to take down an archvile

vivid vine
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I got curious enough to check Dean of Doom as a scouter for its power level and the difficulty was B- while the radiation suits I saw in the footage were practically on pedestals next to the lava

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I need to continue my pistol start running sometime

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Last I remember I was doing Base Ganymede

pure relic
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better than an empty room with just you and the cyberdemon

azure nimbus
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found out to day that -fast monsters breaks the spectral caco from eviternity. If he's close to you, it'll just... vibrate and perpetually shriek

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I've played three mapsets with a rocket shooting hellknight looking guy: Eviternity has one: is a dehacked baron with 1100 health. He shoots one standard rocket and then a flurry of chaingun fire. He is not immune to blast damage(so he can fight others of his kind from either attack). Since he is a dehacked baron, he is immune to hell knight projectiles. But hell knights are not immune to his splash damage or hitscan(though they are immune to the direct projectile damage from the rocket).

Valiant uses a dehacked spiderdemon for its 500 health cybruiser. iirc, he has blast resistance and shoots a single regular rocket.

Heartland is Eternity engine only so doesn't need to replace stuff in dehacked. He's immune to splash, 500 health, and shoots 3 lower damage rockets. Any takes on which is best?
Heartland also has a zombie that shoots rockets.

finite crag
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lol

tacit remnant
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Fun idea: object (like explosive barrels) that gives fast monsters to all monsters in range in a similar way to Eternal’s buff totem but not considered an enemy itself. That or maybe a sector function that does this. This way you could have fast monsters in specific rooms on all difficulties and the player just has to deal with it.

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If fast monsters is already enabled then it cranks the aggression up even further somehow

vivid vine
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I once had an idea of allowing monsters to Devil Trigger in that each individual one had a floating timer above their head and if you let it become zero it would become a pentagram and they would get buffs like immunity to flinching, with the timer being different for each monster

royal heron
azure nimbus
royal heron
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Possible maybe

vast reef
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when it gets close it starts doing aoe damage

proud pilot
vast reef
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will you do a redemption run where you beat it saveless

proud pilot
proud pilot
proud pilot
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i might do a normal doom ii run saveless first though lmAO

vast reef
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good luck on all your future doom runs

proud pilot
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thank you kindly
i do still have my inferno saveless run to do too 🤔

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it should be fine bc i've played the maps a billion times i just never got around to it

vast reef
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you've all probably already seen this but i think it's a useful guide
https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/

cosmic pagoda
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decided to play a bit of plutonia, love it that every damn time I havent played it for a while I forget about the damn trap in map01

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the one before the ssg room

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such an evil trap

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I somehow keep forgetting about it

azure nimbus
tropic karma
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Anyone else appreciate the comic book?

young pond
wise notch
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The twilight by far the hardest level in plutonia

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there are revenants everywhere i look and everywhere i dont look

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and the respawning chaingunners?

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holy sh

finite crag
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I like how the pain elementals are called meatballs

violet sundial
weak belfry
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Me too

proud pilot
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thanks man
i have the power of plasma and infighting on my side

azure nimbus
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does odamex or zaedomon or whatever multiplayer port support local mp?

pearl osprey
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You create local lan servers with doomseeker or with command line

azure nimbus
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local as in split screen like unity

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Unity is fine and all but the resolution is negative

molten iron
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I think eternity supports it, or maybe it was doomsday

finite crag
# azure nimbus local as in split screen like unity

there is a fork of eternity that has split screen, dunno if it has been updated, LZDoom has some form of split screen i think, doom legacy has it as well, and I think those are the only ports that have splitscreen

azure nimbus
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any reason to use one over the other?

azure nimbus
finite crag
cosmic pagoda
cosmic pagoda
slim willow
slim willow
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yeah

royal heron
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yep that's the chasm

cosmic pagoda
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ugh, its a part of the sandys worst

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he made some really great maps

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but factory, downtown, chasm, are a slog

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unpopular opinion, I do like tricks and traps

wise notch
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unpopular?

cosmic pagoda
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and I love halls of the damned

wise notch
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its amazing

cosmic pagoda
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idk peoplem seem to hate both

wise notch
cosmic pagoda
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thats a romero map

wise notch
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yeah i suspected that

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still grabge

cosmic pagoda
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yes

wise notch
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those maps are the reason why i never get myself to go back to doom 2

cosmic pagoda
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yeah, still better than most of tnt tho

wise notch
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im replaying ultimate doom and beating plutonia

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but i beated doom 2 once and i never want to again

cosmic pagoda
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plutonia is a gem

wise notch
cosmic pagoda
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plutonia map05 is

wise notch
wise notch
cosmic pagoda
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tried solonet plutonia the other day

wise notch
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they are the strongest visual-vise

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imo

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like for example also doom 2 most of the time is just ugly going for the classic brown and grey colors

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in ever single map

cosmic pagoda
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solonet plutonia is absolute punishment, map01 opens up with you staring at mommy spider

wise notch
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thats also why i give up after the pit

cosmic pagoda
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I like plutonia last third aesthetic more than tnts tbh

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the red skies and brown

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like Genesis, it's one of Darios prettiest maps

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Milo made some better looking ones, but I still like Genesis more due to the overall style

wise notch
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for some reason i dont remember genesis at all even so i played it like 9 hours ago

cosmic pagoda
wise notch
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ah i remember now

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secrets in this map killed me

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i had to look them up

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it took me this long to find 'em

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but the map definitely doesn't look trash

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unlike the inmost dens

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another map14 but of doom 2

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and its brown in its entirety

cosmic pagoda
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lol

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plutonia gets easier towards the end, probably because of you having all the weapons

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pistol starting is harder, havent done that too much

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but if you dont pistol start, things like 16, after coming from 32 with a full load

wise notch
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people that beat plutonia on nightmare pistol start are confirmed masochists

cosmic pagoda
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havent tried it on nm even

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Dario said that they designed it to not be pistol started anyway

azure nimbus
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the chasm is one of the vanilla maps that are improved by nightmare: you get to skip the boring part beyond the invuln and the big 3 part secret is now actually interesting instead slow and boring

hexed escarp
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Do you need to own plutonia to play plutonia 2?

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I have plutonia, but I was just curious if you could play it with only doom 2 wad

royal heron
cosmic pagoda
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some textures are missing

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with regular doom 2

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oh dsda wont launch it even with it

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crispy just played it without textures

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but I suggest getting plutonia anyway

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its a serious gem

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and even better than PL2

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final doom is 5 bucks if you dont yet own it

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an has way more bang for buck than doom 2 for the same price

vivid vine
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Plutonia 2 is built off of the Plutonia wad for its 'new' textures so yes

azure nimbus
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I mean you have some messed up textures, nbd. the engine differences between doom2 and final doom can be accounted for within your port just by running CL4(iirc, plut2 is boom anyway)

young pond
tranquil kindle
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Is there a way to communicate with the devs of the Unity port? Like, does Nerve Software have a Discord server?

tacit remnant
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No idea

timber steeple
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Can we all agree the 1st doom is and will always be a masterpiece

vast reef
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what are your specific thoughts on it

timber steeple
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it's a really fun game and it's truly what made the fps genre so popular. The variety of weapons and how there's secrets make the game even more enjoyable not to mention the awesome music that plays in the background as you slay demons

vast reef
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i absolutely adore the art style

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and the weapon balance

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except for the pistol

vast reef
timber steeple
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They really do

timber steeple
icy fulcrum
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Did someone here remember Skulltag?

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I re-downloaded it today and I must say that it has aged well.

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Hell you can set the resolution to 1920X1080 while in Zandronum you have to go to the local file to do so.

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And the two additional campaigns, the new monsters and the new weapons were cool.

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Too bad it was discontinued 😦

cosmic pagoda
timber steeple
cosmic pagoda
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ssg is nice yes, but the extra monsters

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make so many interesting fights possible

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doom2 perfected the monster roster, and plutonia showed how to use them

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archies, revenants and mancubi are the meat and potatoes of doom imo

timber steeple
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Haha yeah, and don't forget cacodemons

finite crag
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Anyone wanna know something cool.

azure nimbus
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it's wild how good the roster is for doom2 but they barely use the fancier monsters. Plutonia did a great job fleshing them out

dapper flint
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Looks great

proud pilot
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has anyone played corruption cards and gotten the one where you have to find daisy because. i have no clue where she is or if i've picked her up already

royal heron
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There's one where you have to find daisy?

proud pilot
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yeah, opened it in slade to figure out what it does and apparently it gives monsters a random power in the next level if you don't find her

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tried everything i can think of to track her down

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don't remember if i got a message when i picked her up

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i might just take the fall bc i can't see or hear her anywhere and i've scoured the level multiple times
thank god it's dead simple and not something bigger lmfao

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investing in a babybjorn for this bunny

cosmic pagoda
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So evil

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With not even many monsters just perfect combo and placement

icy fulcrum
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I've never tried Abbatoire but the last few Speed of Doom maps were a pain in the ass.

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And the funniest thing is that I used the cheats to reload the bfg 9000 (sorry guys but without it it's a real nightmare).

vocal summit
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its under set video mode

icy fulcrum
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Probably

timid hinge
young pond
prime lava
lost thunder
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troll co-op cybers are also a doom classic :^)

vocal summit
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none of them had a cyberdemon in the first level

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actually, ancient aliens

azure nimbus
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tnt bad - Aristotle

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so I'm up the secret maps of sunlust...tf is going on at the end of 32

finite crag
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tbh i have never liked knees deep in the dead

grim pollen
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😿

finite crag
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i just found it a bit boring compared to the others

tacit remnant
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My favorite part of Doom 1 is the Shores of Hell personally

slim willow
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Episode 2 is my guilty pleasure

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same

tacit remnant
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I think episode 1 is fine but overrated. Mostly it feels kinda repetitive to me. Inferno does some neat stuff but also has a few incredibly bad levels like Unholy Cathedral bringing it down. I don’t remember TFC very well

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I tend to like hell levels way more than Earth/Techbase levels in general. They get a lot more license to use weird level ideas and unique aesthetic choices

vast reef
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thy flesh consumed looks the best to me

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i had the most fun with episode 2, but episode 1 was the most memorable

tacit remnant
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I like the look of TFC but it’s been too long since I played it to really remember how the gameplay felt

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Especially since I only played it once

tacit remnant
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I started playing Deathless yesterday. What are people’s general opinions of it?

runic obsidian
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i havent tried it, is it any good?

cosmic pagoda
tacit remnant
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Deathless reminds me of Plutonia honestly

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But like a Knee Deep in the Dead version, complete with an onslaught of hitscanners and using small monster counts to lethal effect

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I accidentally went into the episode 1 secret level that has 15 demons. These include a cyberdemon, a spider mastermind, 2 barons of hell, and some shotgunners that are all fought in 1 moderate sized room

azure nimbus
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deathless is one of the best sets. Not every mapset needs to be a sunlust. It's fine to have some easier doom1 mapsets in a vanilla style in high quality

tacit remnant
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Deathless feels difficult in itself tbh. Maybe I’m just bad. I imagine starting that playthrough on Switch instead of PC like I usually do has something to do with that of course

last flower
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hey guys im playing shores of hell on ultra violence how do u get past so many imps with less shotgun ammo

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i guess you shoud get better?

azure nimbus
last flower
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It's like a warehouse with many imps.

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Hidden among boxes.

azure nimbus
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there is a berserk towards the start. Every monster is a pinkie or an imp(other than two lost soul caches(though you don't need to kill lost souls) and berserk is very effective on those monsters. If you care about 100 %, there is a good amount of ammo scattered in secrets. If not, feel free to rush to the keys and walk out. pinkies and imps don't really block you well in this level

last flower
royal heron
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berserk lasts for the entire level

violet sundial
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Walk around the corner and get shot to death by 6 imps that weren't there a second ago

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[teleport noises echo increasingly]

runic obsidian
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teleport noise asmr

azure nimbus
azure nimbus
last flower
tacit remnant
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Learning to dance around the fireballs to land your punches takes a bit of practice

last flower
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At one spot there was a pinky and probably 6 imps throwing fireballs at me lol. I actually died there cuz I ran out of shotgun ammo it's limited in ultra violence mode, I had to use the pistol which requires 6 bullets to take out a single imp

tacit remnant
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IIRC there’s a chaingun in that level behind the yellow key door

last flower
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I died next to the yellow card.

tacit remnant
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F

last flower
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U really need a chain gun or better to survive that level

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Minimum level is the shotgun

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If ur left with the pistol it's certain death

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Berserk is actually good but if u go close to imps and pinkies ull lose health much quicker

tacit remnant
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Episode 2 is the ammo drought episode. My rule is to not use the shotgun unless you have to. Use berzerk for as many kills as possible.

last flower
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I'm in the 2nd level and there is a high shortage of ammo

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That level also consists of packs of imps and maybe single pinkies in many corners

tacit remnant
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For imps the trick is to hang around close but not melee range, wait for the fireball, then sidestep it and charge in before the imp can attack again.

last flower
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I dodge fireballs by staying far enough

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Staying close to imps is not an option especially when there's 5-6 of them

tacit remnant
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Pinkies telegraph their bite so you can step back to dodge the bite, then run back in to punch them.

last flower
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That works but doom 1993 has severely low camera sensitivity even when it's max. So it's hard to use quick reflexes when ur surrounded by imps.

tacit remnant
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As you get more comfortable with the movement, you can fight at much closer range without getting hit

azure nimbus
azure nimbus
last flower
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Since doom 1993 can only be played by arrow keys and not wasd switching quickly to strafe with alt is impossible

azure nimbus
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why not?

tacit remnant
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You can play with WASD

azure nimbus
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you could play WASD 30 years ago.

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are you playing keyboard only?

last flower
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Hmm I tried wasd it didn't work only arrow keys worked.

lost thunder
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are you playing on dosbox or something

azure nimbus
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Now, I've not played on unity, but if you have the game on computer, you can download the doom.wad file and use a port like WOOF. the UI is much easier to navigate and you can play with the controls you like. I would be that you can already but it may take some effort if it's dosbox or whatever

tacit remnant
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Unity port lets you customize controls

last flower
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I think its dosbox so wasd doesn't work

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Perhaps I have to manually install it

azure nimbus
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even dos should have wasd, but it might be harder to set up. Takes 5 min to download a port with easier setting changes

last flower
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Alright I'll try it thnx guys.

azure nimbus
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Doom was almost unplayable for me the first time I played without a controller. Do whatever you have to to get controls that work for you

lost thunder
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there are some pretty phenomenal keyboard-only players but i'd really suggest keyboard+mouse with a WASD setup

vocal summit
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@last flower get gzdoom or prboom+

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for multiplayer get zandronum

azure nimbus
vast reef
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@last flower get dsda-doom, gzdoom if you want mouselook and fancy graphics

vocal summit
vast reef
azure nimbus
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no controller support :(

vast reef
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sadly yeah

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although the eternity engine has controller support

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iirc

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i use gzdoom when i want to use a controller anyway

molten iron
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Controller support is planned for dsda-doom, but it will still take a while

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Kraflab has been working on brute force for making TASes latelly

royal heron
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While support for casual play like controller are gonna be supported, it is a sourceport for speedrunning as a first basis after all

thick dagger
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does anyone know any zdoom compatible mods?
i wanna play on the school computers, and gzdoom doesnt work

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neither does zandronum

azure nimbus
lost thunder
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pretty sure spendoragon uses a controller with dsda-doom btw

young pond
royal heron
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There are most definitely people who speedrun unity on consoles

limber mirage
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I think he’s questioning the part where you said controller is for casual play

gentle echo
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Y'all watch the Icarus mod reviews? Great content

gentle echo
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I realize that is probably a noob as hell comment but so be it! His enthusiasm for the Reelism 2 mod made me check it out and reminded me of this server

azure nimbus
finite crag
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Did anyone find if map 21 of doom 2 is actually referencing Cobain’s death or if it’s just a coincidence?

grim gazelle
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Hey

azure nimbus
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I've just never seen any evidence in it. The song is often cited as evidence despite it being used several times in doom2. Nirvana is already a heaven/hell concept which makes sense for a game about killing demons. the ssg in the starting room-- well it's just a normal starting weapon. For it to work, we might need Sandy Peterson to be listening to Kurt Cobain which, idk.

finite crag
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I’m considering emailing sandy about this now

#

Because I have nothing better to do other than annoying an old man about a game map he made 28 years ago

pearl osprey
#

From Doomkid's video yesterday he stated, Sandy is a was and is still a very religious person and it's very unlikely he listens to that music

azure nimbus
#

he had 11 min to make the level. I doubt he had time for a refernce

pearl osprey
#

I am pretty sure it's a coincidence

azure nimbus
#

it's one of the most common weapons in the game, the ssg, a reasonable name for a doom map, and countdown to death is already used several times. I mean it's possible, but we'd need stronger evidence to pull us off of it being coincidental

pearl osprey
azure nimbus
#

Midnight got more popularity from Doom Eternal and he posts similar content. Mostly speculative stuff.

pearl osprey
#

He ran out of doom eternal lore to explain and now does (in my opinion) lame videos

finite crag
#

I was going to say what about the corpse ahead of the super shotgun but it’s probably just decoration

lost thunder
#

sometimes things being far too on-the-nose just means they are, indeed, an unfortunate coincidence

dapper flint
finite crag
#

What’s the best way to play death-match online now?

royal heron
dapper flint
finite crag
#

I was just playing doom 2 and my mom walked in the room and she said, that the music is good for dancing

gentle compass
#

True, I mean, who hasn't jammed to map09 before

vast reef
#

zandro for mods and odamex for more purist gameplay

#

odamex also has better netcode iirc

vast reef
#

anybody know what the doom legacy port is supposed to be?

#

https://sourceforge.net/projects/doomlegacy/

#

this thing

#

it seems like another vanilla-oriented port, but i only discovered it now

finite crag
#

oh yeah, it also had splitscreen co-op and dm.

vast reef
#

oh, i see

#

thank you

warped jungle
#

Honestly it's a pretty stupid theory

vast reef
#

thoughts on the "brutal doom keeps the classic games relevant" statement?

fickle adder
pearl osprey
vast reef
#

it got more people into the classic games

#

but it's incredibly far from the only thing keeping it alive

pearl osprey
#

It attracts younger players, many of which will stick to the game and maybe even go vanilla

young pond
vast reef
#

that water looks great

grim pollen
#

No doubt Brutal doom gave it a boost and shifted attention to really over the top hardcore mods but classic saw resurgences after each official Id release. The ease of modding and increased attention from Doom 2016 plus Doom Eternals release even without Brutal would have brought in newcomers.

Doom modding is super creative with the occasional clickbaity mods journalists will randomly cover so if it wasn't brutal doom maybe another mod receives the attention.

vivid vine
#

MetaDoom actually deserves attention

cosmic pagoda
dapper flint
azure nimbus
#

I still can't get over how tacky BD is

royal heron
#

classic will always stay relevant due to its huge modding and mapping scene, but BD certainly helped that along

#

but it does not "keep it relevant"

wise notch
#

I love the intermission screens in Doom 1

#

they are so beautiful and detailed

#

give so much more depth to the game

#

sad that no map maker does them, but i understand why

#

maybe one day

timid hinge
#

No map maker does intermission screens? What?

prime lava
#

he means the doom 1 intermission screen style

timid hinge
#

What is that supposed to be

prime lava
#

like a layout of where each map is

timid hinge
#

Oh

prime lava
#

and a "you are here" thing

finite crag
#

What’s good, y’all? I finally beat DOOM II, and damn what a game!

#

This final boss is a real pain.

grim pollen
#

Congrats!

azure nimbus
#

is it true that OG doom had no secret notifications?

molten iron
#

yep

#

pretty painful to explore the whole map, having no idea how many secrets youve found and just hoping you got 100%

azure nimbus
#

I suppose that explains quite a lot of strange secret tagging. It must've been hard to notice in playtesting

grim pollen
#

And those handful of maps that won't be 100% secrets unless you've broken down the game to a science.

azure nimbus
#

"intended method industrial zone"

grim pollen
#

😄 At quakecon I was passing by and they were giving out swag at one of the stages and they asked a question to the crowd like "last secret to be discovered in doom and who did it". Whoever answered technically made a mistake which secret with correct name but he got the prize anyhow.

azure nimbus
#

for doom2, ok map15. But if we expand, plutonia has the broken secret, doom1 has several issues in e4, it's hard to say for sure

#

doomkid plays a lot of deathmatch so I'd consider it, but I feel like controller really would hurt my deathmatching and I can't imagine cooping with anyone. Is the scene larger than I think?

grim pollen
#

It does ok for being a very old scene. World Doom League received 50 signups, number of Zandro events and multiplayer but DM/CTF is usually inhouse then others join off. There isn't servers rolling 24/7 like quake live with potential games.

dapper flint
grim pollen
#

Unless Zdaemon is crazy popular cause im not too up to date on that community.

finite crag
azure nimbus
#

I have a preference for vanilla stuff so I'd think odamex buuuuut doomkid made a point about freelook letting you shoot the ground

dapper flint
azure nimbus
#

as far as singleplayer goes, this thing is perfectly fine tbf

finite crag
#

Yoooooo

dapper flint
#

X box controller is pretty fantastic as is. You can even just buy new grips for a couple bucks

finite crag
#

Wassup my christian dudes?

dapper flint
#

We only pray to the one true God betruger here

finite crag
#

Thanks god

dapper flint
azure nimbus
#

like I said, the one that has them, I have that for MP. I want to preseve that one

finite crag
#

I heard of satanism lately

dapper flint
#

Perfection

finite crag
#

Yep

dapper flint
#

They really nailed the design

#

Even the weight is good

finite crag
#

I am not an Xbox player but I can say that’s a nice joystick

dapper flint
#

It really is. I have a ps4 use the x box for pc

#

Ps4 controller is pretty ass

#

Don't like the stick layout

finite crag
#

Thought we were gonna talk more about lore and stuff but even this is ok

dapper flint
finite crag
#

So you are og

dapper flint
#

I was pretty able to use kbm back in the day. But I had a hand injury and using one for gaming just hurts a ton after 20 minutes.

finite crag
#

That sucks

dapper flint
#

Well I mean it helped me adapt to using controller competitively. And it's an achievement on its own. I'm sure there are tons and tons of uv completions of doom wads 100 percent but barely none with a controller. Stands out ya know?

molten iron
#

I really dont like the Xbox controller.
The gamecube and ps4/5 are my favorites.
For Doom, I cant play without a mouse and a keyboard. Not being able to look up and down with a joystick feels very wrong to me

cloud talon
molten iron
#

Surprisingly, it feels fine

#

Doom is a weird game. Its the only game where mouselook with a mouse feels wrong to me

lost thunder
#

most likely because the world warps with mouselook

#

starts giving me really bad nausea

molten iron
#

Even in gzdoom it feels disorienting. Maybe its because of the enemy sprites or maybe Im just used to not being able to look up

dapper flint
#

Best thing I've ever used

azure nimbus
dapper flint
#

Sure I mean more so ones that are good

slim willow
gentle echo
#

To those who play with mods, how do you keep track of the save states? Drives me crazy that all the mods for one .wad are all in the same save page. So you have to have the exact mod combination to even load up the state properly

vast reef
#

(high noon drifter + corruption cards + eviternity.wad) or something

gentle echo
#

As in typed all out? I wish the autosaves would label it somehow

vast reef
#

but it'd be really nice if the autosaves labeled it

gentle echo
#

Folders would be my ideal. A folder for each mod I mean. It's a MESS with all the autosaves and I can't keep track of the mod combos

#

Or something like each mod only showing the save states that are compatible

finite crag
royal heron
#

I'm simply just able to remember which mod corresponds to which save

finite crag
#

damn, you have a good memory

vast reef
#

any way to add some form of dithering or whatnot to dsda-doom?

finite crag
#

Already saw that and it looks pretty cool

eternal lance
#

this genuinely looks great

vast reef
#

what got deleted

#

did somebody say one of the no-no words

#

oh

#

it happened in several channels

vast reef
#

what are the baron projectiles

#

green hellfire? some sort of gas?

azure nimbus
#

mint ice cream

tacit remnant
#

So I breezed through Unholy Cathedral. That’s not meant as a boast; I just stumbled upon the exit by dumb luck. I’m pretty sure it’s not meant to be over that quickly, but I’ll take it so I can get back to interesting levels

vast reef
tacit remnant
#

I have beaten Doom 1 on UV for the first time! (Not counting TFC. It’s next on my list)

wise notch
azure nimbus
azure nimbus
tacit remnant
#

I’m not going for full secrets, the ending to Unholy Cathedral just felt weirdly abrupt and it’s weird to finish a level with less than 80% kills (I finished with 25%)

#

e3m7 wasn’t so bad this time. I got a bit turned around but it only took me 20 minutes or so. Also I beat the mastermind by rushing her with the BFG. Only took 15 seconds

azure nimbus
#

e3m5 is super weird, not your fault

tacit remnant
#

Mostly it seemed like I just had a weird streak of luck with navigating

azure nimbus
#

actually, a bunfh of e3 especially has lots of optional areas. m1, obviously it's just linear. m2 has a ton of nooks that can be ignored if you head for the blue key right away. m3 has the lava area, the berserk/RL area, and an entire left side that does nothing. m4 has the pinky room on the left, the shotgun room at the start, that weird caco door trap, a lot of nonsense with the switches. m5...the whole thing. m6, well a lot is skippable but that's because of the secret exit. m7, same deal. lot is skippable if you can sr50. m8, ok straight shot there

#

maybe you get lost, maybe you get all the secrets, maybe you stumble into the exit, that's episode 3 and doom2 for ya

tacit remnant
#

I think I’m definitely in the minority with my opinion that episode 1 is OG Doom’s overall weakest set of levels. They’re not bad by any means but they feel a bit simple and bland to me. Episode 3 is uneven but I actually really like most of it. Even Slough of Despair isn’t that bad

#

I think Pandemonium was my favorite level in episode 3

royal heron
tacit remnant
#

Oh okay

#

I don’t really get going for 100% outside of speedruns.

azure nimbus
#

I kinda agree. e1 has a few maps that feel similar. m6 and m7 feel really similar. m4 and m5 have mazes. m2 has a maze too. so it can drag there.

tacit remnant
#

It’s not just that. They’re all techbases using mostly hitscanners and a greyscale set of textures, so they all blur together. The other episodes are in Hell which gives them a lot more aesthetic flexibility and Id took advantage of that

#

The increased number of enemy types also helps

azure nimbus
#

the pinky is still the main soldier of doom1. at least he's still around but certainly lacking barons, cacos, and lost souls hurts

wise notch
#

i like the doom 1 style of just levels

#

every level in ep1 looks the same and uses the same textures

#

but imo more fun to play the doom 2

#

bc doom 2 tried to push the limits of the doom engine a little too much

#

and make things that it just cant do like building

#

which leads to maps like downtown

#

the same thing was in plutonia where they focused more on the level design then on how the game looked and what it was supposed to represent

#

and plutonia is :cheff_kiss:

young pond
#

DOOM Ray Traced Mod | E4M3 Sever The Wicked https://youtu.be/170UtgfopwU

Note: 90% Secret is the most you can get, 2/20 secrets are unobtainable.

Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases

Social Media:
Twitch https://www.twitch.tv/redw4rr10r
Twitter: https://twitter.com/RedW4rr10r

Contact info: redw4rr10r.contact@gmail.com

▶ Play video
finite crag
#

gonna buy a 2060 for this

#

damn 525 dollerz

azure nimbus
#

map19 of sunlust...it hard

lost thunder
#

i love 19

#

you're in for a real treat with the experience of map 20

molten iron
#

My favorite Sunlust map is map04. The music and the combat are some of the best in any Doom mod imo

lost thunder
#

sol <3

timid hinge
azure nimbus
pearl osprey
#

Sol's music is just something else tho justright

azure nimbus
#

"any key" moment

tacit remnant
#

Is Sunlust’s later levels specifically hard on pistol start saveless or always really hard regardless of format?

azure nimbus
tacit remnant
#

Good to know. Thanks

azure nimbus
# tacit remnant Good to know. Thanks

if you're willing to only play one or two episodes without the last episode, I do think the first few maps are pretty accessible. But well...I'm scared for what's in store towards the late maps. I've gotten to 19 and not been toooo bad. But mind you, I'm more accomodating to the higher difficulty so far because Sunlust is incredibly high quality. SL also caters to other difficulty settings. It might be a tall tale, but the story goes that Ribbiks didn't give the ultraviolence wad unless you could prove that you beat it on HMP first. idk if that's true or not, but the gist of the story is that HMP or lower is encouraged.

lost thunder
#

e3 has some pretty difficult maps

#

28 and 30 are especially considered to be the hardest

lost thunder
#

in the public version of magnolia, hmp and uv are identical

#

but there are custom versions of magnolia that were sent to people who did demos for it

azure nimbus
#

the point that Ribbiks is big into caring about HMP stands

lost thunder
#

he has had HMP posted as the intended difficulty on his wads going all the way back to swim with the whales

azure nimbus
#

do you know if he's still around, sharing the full release of magnolia

lost thunder
#

the hmp version is the full release, but no, i don't think he accepts demos to receive a custom version anymore

warm harness
#

Are there any mods out there that just increases the amount of blood particles that spawn when shooting an enemy in GZDoom to more on Quake 2's level of gore?

tacit remnant
#

I don’t remember how to load PWADs with PRBoom. How do I do it?

lost thunder
#

-file name.wad

tacit remnant
#

Okay thanks

#

I’m having trouble getting it to work still. Do I need to set something up before opening PRBoom or do I just press a key and enter that once it’s open?

young pond
azure nimbus
#

what is a good spot to use the invuln on sunlust map20? Conceivably, I'd want it for every fight. I'm also not 100 % sure just how far into the map the invuln even opens up

wise notch
hidden snow
#

i dont know whats up with me and doom 2, every single time i play doom 2 i stop at like map 19 cus after that its just like back to back bad levels. does anybody else have this problem?

azure nimbus
#

map20 is a classic. 22 is a good challenge. 21, 23, fine. 24 is polarizing. 25 is kinda lame. 26 can be a drag but some people like it. 27, 28 are easy invuln fests. 29 is a classic adventure level. 30 is an IoS

tacit remnant
#

The middle section of Doom 2 is a slump, but map 19 is where you’re almost back to the good stuff

hidden snow
hexed escarp
#

12

hidden snow
#

then the game feels longer then it actually is apperently

hexed escarp
#

maps 10 and 11 were some of my favorites so far

#

im on map 12 atm

#

both of them took me ages cuz i kept rage quitting, but thats just cuz im hot garbage at shooters

#

thats what it stands for

tacit remnant
#

It’s the big fucking gun

modest scarab
#

That is the name.

warped jungle
#

yes, one of the classic quandale barnacle jones jr blunders

tacit remnant
#

How do I do the dead simple thing where mancubi dying raises a platform? (Ultimate Doombuilder)

pearl osprey
#
Doom Wiki

Tag 666 is a special tag number used to denote map-specific behavior. Tag 666 is invoked not by crossing a linedef, but by killing monsters. The specific behavior is defined in p_enemy.c. Tag 666 can be used in E1M8 of Doom; E4M6 and E4M8 of Ultimate Doom; MAP07 and MAP32 of Doom II; and E1M8, E2M8, E3M8, E4M8 and E5M8 of Heretic. Tag 666 can al...

#

Basically whatever action has tag 666 will be executed on all mancibus death

#

Same thing with tag 667 and spiders

azure nimbus
#

666 lowers walls and 667 raises floors. 666 is also the keen tag and I think the e1m8,e4m8, e4m6 tags.

The level specifi tags only work on their respective mapslots. ofc zdoom ports can do whatever with fancy scripting though

tacit remnant
#

Okay thanks

young pond
vast reef
#

i found something funky

#

when you use the opengl renderer in dsda-doom, you get the weird gzdoom movement

pearl osprey
#

Huh

#

Maybe it has to do with SDL2?

vast reef
#

maybe

pearl osprey
#

It's an opengl library that most if not all sourceports use

vast reef
#

yep

#

i made a crappy walking simulator with it about 3 months ago

pearl osprey
#

I've personally never noticed a difference, but if there is then it might have to do with SDL

#

or it could be something entirely different idk

vast reef
#

for me, his acceleration feels slower

pearl osprey
#

Sounds like an input delay issue

vast reef
#

probably

young pond
azure nimbus
#

what is every doom1, doom2 map that has an arrow? e1m6 has the armor bonus arrow leading to a nonsecret automap in the maze.
I can't recall any in e2.
e3m2 has the plasma secret on the automap arrow.

doom2 has map13's famous arrow and map15's more subtle blue key hint.

steady sluice
#

can anyone help me enable brutal doom for doom 2 in a call?

#

if someone can dm me

dapper flint
torn pivot
proven wraith
torn pivot
dapper flint
azure nimbus
#

why play coop when cybers exist

dapper flint
#

Why not

#

Extra spice

torn pivot
torn pivot
timid hinge
dull folio
#

wait until someone plays Doom inside of Sonic Mania which is played in Sonic Mania, played in another instance of Sonic Mania

slim willow
#

and that instance of Sonic Mania is played in Sonic Jam for Sega Saturn which is being emulated on a Sega Dreamcast

vast reef
wanton kestrel
#

Looking for 2 extra people to help me another guy with the nightmare co-op run for doom 1

azure nimbus
wanton kestrel
#

PS4

azure nimbus
#

The ps4 port runs unity

#

if you're just going for the achievement, the main levels that will trip you up are e1m3, e1m9, e2m6, e2m7, e3m5, e3m7, e4m1, e4m2, e4m6.

For all of those until e4, if you only care about the achievement, if you don't pistol start you should be ok. Otherwise, (shameless shill I posted routes on youtube under mmjp08). For e4, luckily you don't even need to do it for the achievement

unique shoal
#

What is lz doom

molten iron
steady sluice
#

@vast reef thank you so much

azure nimbus
#

if you play Struggle, make sure to play in CL2. The Leichenfaust(BFG replacement) has a plasma-style recoil. In vanilla, that recoil isn't used if you run out of ammo

dapper needle
#

uaclabs.wad

dapper flint
#

Wanted to get it out of the way

dapper flint
hexed escarp
#

how do i change the soundfont in prboom+

lost thunder
#

change snd_soundfont setting in the .cfg file

hexed escarp
#

where do i put the soundfont file tho

lost thunder
#

doesn't matter

hexed escarp
#

wdym

#

liek it can just be anywhere on my computer and it will find it?

#

lmao what

lost thunder
#

that wasn't spam brother it was an example for the setting lol

hexed escarp
#

lol

#

i tried putting the soundfont in the prboom+ folder and it didnt work

lost thunder
#

come on man

#

you set the directory in the cfg

hexed escarp
#

ohhhhhh

#

lol

#

that didnt work either

#

i put the full path

lost thunder
#

change to fluidsynth in-game

hexed escarp
#

ok

#

did that and restarted and its still opl

azure nimbus
#

@dapper flint do you think that -coop_spawns nightmare sigil is possible? Maybe without every secret

dapper flint
#

I personally can't picture it

#

Some doom gods could I think?

molten nacelle
#

People who playing ZDaemon here?

serene viper
#

Never heard of that

molten nacelle
#

Its lile Zandronum if you know it

#

But older

violet sundial
#

Is there r34 of pinkie so I can feel better about being creamed

#

I'm hardstuck on e1m3 lmao

#

I must have accidentally hit UV instead of nightmare

#

I might just restart on m1 so I can get the minigun bc I think it'll make it more fair

#

Minigun felt too easy on uv

#

Does simply reading strategies help too?

#

I don't think I'll feel too bad about saving at the start of a mission on nightmare either lmao

#

I think that'll be better for practicing 100%ing secrets too...

royal heron
royal heron
#

no, and the amount of bleach that exists in this world would not cleanse my eyes from that heresy if it exists

#

bruh

azure nimbus
royal heron
#

oh true, dammit I forgot about shorttics

azure nimbus
#

I spend every waking moment thinking about shorttics

royal heron
#

while it would be pretty damn hard to pull off, I did manage to do void glides and switch presses on Eternity, which doesn't have shorttics.

vivid vine
#

I forgot what they are

azure nimbus
#

In my daily life irl, I only turn with respect to 256 distinct angles

royal heron
#

but doing it on controller which doesn't exactly have as fine of controls as a mouse may have makes it even harder with longtics

azure nimbus
#

maybe that's why it took me 5 h to do map22 hmmmm

royal heron
#

so it's either you grind the standard nightmare route or you gotta hope for really lucky alignment with the void glide and switch press setups

#

i honestly don't know which one would be worse tbh

azure nimbus
#

I think it would be way easier to just not pistol start

royal heron
#

true, it allows saves right? so single segment is possible

azure nimbus
#

start from e2m9 and grab some weapons and the megaarmor and soulsphere

#

no saves on local MP for unity

royal heron
#

oh damn :/

violet sundial
#

Why does reloading change the difficulty on e1 but not e2?

#

This is unfair

#

I'm being oppressed by Romero

#

Actually I'm sure this is Todd's fault

azure nimbus
violet sundial
#

Bethesda version on Android

#

Save game > Die > Reload > Demons are now slow mode

#

Did they run out of stimulants

azure nimbus
#

and you're on nightmare originally?

violet sundial
#

Yeah

#

On e2 it didn't happen though

#

Guess it's back to pistol start

vivid vine
#

Pistol starting every map is the way

azure nimbus
#

oh for sure, pistol starting is usually better, but if you just want the achievement for NM...whatever right

vivid vine
#

Nightmare Plus

#

NM+100S

dapper flint
azure nimbus
#

Nightmare...+

dapper flint
#

Only effects a few maps

azure nimbus
#

do you mean coop spawns nightmare?

dapper flint
#

It's just fast for the most part

vivid vine
#

UV+ really didnt need fast, fast monsters has really worn thin

azure nimbus
#

what do you mean didn't?

vivid vine
#

Fast monsters, I now realize, aren't interesting.

#

I thought something was wrong with me for not liking it, and I've done Quake's Nightmare a dozen times. Their own twist on it in the remaster is what the community was already doing.

#

Having more monsters than UV definitely seems like the way to go for Doom

#

Made me like playing PlayStation Doom for adding the Doom 2 monsters everywhere

azure nimbus
#

I don't really like coop_spawns being a uv+. I like how Ribbiks did it where HMP is the normal, and you play UV if you're crazy

#

But that's a pretty silly preference. You're not wrong for doing coopspawns(and I might play coopspawns on sigil soon lol)

vivid vine
#

No, more seeing as it would have been the right way to go for Nightmare in hindsight

#

If they hadnt made it as just a joke

violet sundial
#

It's very hard

#

So far I haven't made it past the third room lmao

vivid vine
#

Heretic on Black Plague is I guess also a way, since nothing respawns and no monster has hitscan

violet sundial
#

It turns out that aiming is useful

#

Going to have to put this in my review tbh

vivid vine
#

Thats why the game does it for you

violet sundial
#

"Don't bother without a BT mnkb"

#

I mean that it's literally impossible to aim with default controls

vivid vine
#

You sweep left to right

azure nimbus
violet sundial
#

It's the controls

#

Sitting there strafing left to right for 1 min straight with 1% hp lol

gusty falcon
#

Add the delay it takes to reach full speed while trying to Dodge fast monster projectiles with strafing

violet sundial
#

I use a sort of forward left right movement and as long as I can get in my 1 shot kills it's ez

#

I can sit there and dodge shotgun blasts and fireballs at point blank on PC all day lol

dapper flint
#

Alot of my buddies feel the same way

#

Unless it'd hitscan heavy

#

Nah

violet sundial
#

They are vicious a f

#

At least around here

dapper flint
#

I was obsessed with fast and uv plus for a while

#

Like a pure advocate for it

violet sundial
#

The game is a lot more fun on NM ngl

dapper flint
#

But really it just changes your movement and playstyle to either speed run or passive

violet sundial
#

The spray of the minigun is my crutch on Android tho

vivid vine
#

What you do compared to how you usually play Doom is less interesting

violet sundial
#

They must have ported this for Chromebooks or something

vivid vine
#

All the monsters as chess pieces goes out the window since they all become towers and most have the same fast projectile speed

violet sundial
#

How much do Romero and friends get in royalties anyway

dapper flint
#

As someone who has done all nightmare in classic i prefer uv

violet sundial
#

I'd want my money back if it's all Bethesda's

dapper flint
#

For one that's what was designed by the map makers

vivid vine
dapper flint
#

For the most part

dapper flint
vivid vine
#

You have that one extremely rare achievement

dapper flint
violet sundial
dapper flint
#

Here it is

vivid vine
#

With no one helping

dapper flint
#

But they decided to make this an achievement

molten nacelle
#

I cant say h and yk

#

Doom

#

Is the yk

#

Alr

violet sundial
#

It's an insult vs urself

#

You don't wanna be cyber bullied do u

molten nacelle
#

What

#

Someone said smth about R34

violet sundial
#

Lol that's fine though

molten nacelle
#

Really?

#

Wait let me show u

#

Oh u said that

violet sundial
#

I assume they don't want children finding out about it

molten nacelle
#

Bet

violet sundial
#

Is there any lore behind the demons?

tacit remnant
#

They’re brutish hellspawn who are here to ruin your day and will turn on each other if provoked because they’re undisciplined and barely organized enough to work together in the first place. That’s about it

violet sundial
#

So basically I am playing a psychopathic psych ward patient

tacit remnant
#

No you’re playing a guy in the middle of a demon invasion trying to not die

#

By “you” I mean “everyone on the Mars base”

#

The demons themselves are extremely simple though

#

Rather than a society with culture and such, the original Doom games just have them as “the bad guys”

violet sundial
#

What is UV+

finite crag
#

Ultra Violence Plus

azure nimbus
#

the demons are gamers

tacit remnant
#

Ultra Violence with fast monsters. Basically added as a middle ground between UV and Nightmare

azure nimbus
#

uv+ has traditionally referred to uv + coopspawns/solonet. But unity's(the official source port) uv+ ALSO has -fast enabled

tacit remnant
#

Oh okay

azure nimbus
#

The unfortunate side effect of unity doing that is that "uv+" is no longer well defined

vocal summit
#

freedoom phase 2 ost goes so hard

vast reef
#

agreed

#

also

#

i wonder if there's a mod that lets enemies move while attacking

azure nimbus
#

is freedoom available as pwad or only as an iwad

vocal summit
#

iwad but there's a pwad that uses freedoom graphics

#

the whole point of freedoom is that it's an iwad that is free

azure nimbus
#

what's interesting is that if you get freedoom and play a pwad with lots of texture and sound replacements, you might not notice a change

vocal summit
#

cough valiant

azure nimbus
#

It is weird to think about how even that hypothetical pwad isn't the same as an iwad that has all the textures. One of the freedoom sounds is reused in pirate doom. probably stock sound

vocal summit
#

what sound is it

#

freedoom should be added into the official port's addons

#

more people need to play it

#

it's great

plucky wyvern
#

Something weird just happened

#

My invisibility didn't wear off and the music after i exited the map stopped playing

#

Playing on the unity/steam port btw

vocal summit
azure nimbus
#

a pistol ping

lost thunder
#

it's unfinished

#

freedoom, that is

azure nimbus
#

what does high framerate even do? doom logic runs at a 35 Hz ticrate

vast reef
#

it just looks prettier

#

to some people at least

azure nimbus
#

how? won't all frames that are less than 1/ 35 s awat from the last multiple of 1/35 look identical

vast reef
#

most sourceports just interpolate the frames

azure nimbus
#

where are the "extra" frames coming from that do not coincide with the 35 Hz logic? oh interpolation? lame

vast reef
#

yeah

#

although i think some sourceports have a higher ticrate

azure nimbus
#

then it isn't demo compat?

vast reef
#

yeah

#

something like doomsday i believe

azure nimbus
#

I can't tell a difference on woof between capped 35 Hz and un capped which lies between 120 Hz and 240 Hz on my machine depending on the map.

pearl osprey
#

The game feels unplayable at anything under 144hz for me

#

Once you get used to high refresh rates it's impossible to go back

vocal summit
#

0.12.1 was the final version

vocal summit
#

makes it feel stuttery if your game is running badly, which it's always doing because gzdoom

lost thunder
#

they're still making changes to the sprites and stuff tho

#

ergo, unfinished

vocal summit
#

but it's still fully playable

#

they can just update it if it gets another version

last flower
#

I play on gzdoom now

#

It's more modern and allowes wasd and quicker movement.

#

But there's a problem

#

I'm trying to defeat the cyberdemon and since we can now move our mouse up and down its damn difficult to get a shot at it.

vocal summit
#

autoaim is on by default

finite crag
#

cause that lets you take his bum out with only using 80 cells

last flower
#

I have the other 5 guns tho

#

Im trying to make use of the rocket launcher and plasma rifle.

#

But it's damn hard to get shots without getting too close and dying.

finite crag
#

yeah the cyberdemon has the most damaging attack in the gam

#

also don't use rockets against him

last flower
#

So plasma rifle?

finite crag
#

cyberdemon and the spiderdemon don't take damage from explosions

#

use that it can also stun him

last flower
#

Tho the range of the plasma rifle is low and I run out of ammo quick.

finite crag
#

oh

royal heron
vocal summit
#

the game starts feeling unplayable for me at 20

royal heron
#

I mean 20 fps yeah

#

I can switch between a lot of framerates tbh but 35 always feels natural to me

#

the only exception to that rule is probably geometry dash

vocal summit
#

as long as the frametimes are stable i don't give a shit honestly, it just feels like 60

#

i always play with rendering interpolation off in gzdoom

last flower
#

YES I DEFEATED THE CYBERDEMON WITH A SUCCESSFUL GLITCH

#

IT KEEPS HITTING AT THE BUTTON PILLAR BUT I CAN HIT AT IT UNTIL IT DIED.

#

The button pillar blocked its shots and it never left the opposite room.

violet sundial
#

6 imps spawning in on my corpse moments before it's a corpse!

last flower
#

With this glitch I defeated the cyberdemon a second time.

vast reef
last flower
vast reef
last flower
#

Dosbox is choppy gameplay.

vast reef
#

but yeah it does kind of feel smoother

prime lava
onyx crow
young pond
unique shoal
royal heron
vocal summit
#

lzdoom is just gzdoom with a different renderer

#

it's easier to use gles in gzdoom 4.7.1

marble phoenix
#

Say, what do you guys think is inside those exploding barrels that makes them so volatile?

#

to the point where just punching them causes them to blow up

#

Actually now that I think about it, maybe Doomguy is just that strong

finite crag
#

LMao breaks science with his strength

marble phoenix
finite crag
#

true lol

marble phoenix
#

Speaking of which, what were they even trying to do back in classic Doom?

#

Did we ever get any explanation as to why they opened a portal to hell?

finite crag
#

It was an accident

#

With the portals between phobos and deimos

marble phoenix
#

Yeah, but then they still decided to venture in there and build bases there too, right?

finite crag
#

Argent Energy I guess

marble phoenix
#

That wasn’t a thing yet though

finite crag
#

Well if you go off the shared timeline

#

They started colonizing Mars, and from that they discovered Argent Plasma in a trench several decades later

marble phoenix
#

Right

#

Come to think of it, the UAC made a lot of f*cking stupid decisions when they discovered hell

finite crag
#

Yeah

marble phoenix
#

“Let’s give this giant uncontrollable demon a rocket launcher for an arm!”

finite crag
#

According to the shared timeline 50 years after finding Plasma Argent they went to hell teleport stuff and found tablets

marble phoenix
#

“And this giant fat thing flamethrowers!”

#

Makes me think of that moment in asdfmovie

#

The Science Show

finite crag
#

Tho were they weaponized before or after corrpution

#

UAC has had so many corrupt people

marble phoenix
#

“Demons with futuristic weaponry! <gets hit by a rocket> Whose idea was this?!”

finite crag
#

"Okay so yall know how the demons hate us"
"Well I think we should give them advanced weaponry"
"This way they probably won't hate us right?"

marble phoenix
#

Wait do you get what I’m referencing

#

Or nah

finite crag
#

Nope

marble phoenix
#

Go on YouTube and search “asdf the science show”

#

It’s a 6 second long video

finite crag
#

Oh I've seen that b4

marble phoenix
#

Yeah, now do you get was I was trying to say?

finite crag
#

yeah

marble phoenix
#

It sounded a lot funnier in my head 😕

tacit remnant
#

Don’t bother trying to rationalize exploding barrels. The answer always comes back to “combustion doesn’t work that way”

azure nimbus
violet sundial
#

It's what happens when your brain explodes

#

Y'all think this game is about demons but a demon is an evil spirit and a spirit is a memory. The game is literally about a psych ward patient lmao

#

Some dude working at a reactor who loves Space crossed the line and decided to colonize Mars in his imagination

#

Doomguy is Elon Musk

#

From the future

#

Go watch the nuclear fusion video

azure nimbus
#

thoughts on the new unity mapset, arrival?

weak belfry
#

Hey, anybody got a chill mood that I could check out?

azure nimbus
vocal summit
#

it's a bit too slaughtermappy for my taste

azure nimbus
#

slaughtermappy on a limited vanilla port? Surprising

vocal summit
#

honestly if you shoot once with the pistol on accident in the first map you're dead

tacit remnant
#

…….holy shit that’s intense

azure nimbus
summer lantern
#

Wait you can swear in this server

tacit remnant
#

I need to give it a try just to see how crazy it is

azure nimbus
#

No, Molly has 4 s before she detonates :(

tacit remnant
#

Swears are fine, slurs are not

azure nimbus
#

save before you pick up the blue key lmao

tacit remnant
#

Okay

azure nimbus
#

As someone spoiled for choice with a source port, having played Ribbiks, and Skillsaw, this is a very solid first map. Pretty unique combat too

vocal summit
#

why are there so many revenants

#

i got nailed by a revenant rocket right to the face

tacit remnant
#

Revenants are hard WADs’ best friend

azure nimbus
#

they're small size, lowish health, and scary projectile, and fast speed make them a pretty unique monster

vocal summit
#

most importantly

#

bones