#classic-doom
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greetings my fellow 1993 doom gamers
i think we all play doom 1993 cuz our PC is too shit to handle doom eternal
I play Eternal on PS4. OG Doom to Doom 3 on PC
Wrong
I play OG Doom because it rocks

Or play em both but come back to cozy classic doom after a long journey because no infinite content in Doom Eternal 😦
Yeah. I need a level editor for Eternal so I can make unique levels that flip Eternal’s gameplay on its head. Also to see the insanity Eternal’s veterans come up with
Eventually late into doom 2016 I checked out the snapmaps and damn there is a bunch of cool maps. Fleshed out a little more and not such a hassle to get into it there was some real potential but omg swapping from SP or MP to the snapmap option took plain forever to load. I understand why they backed off from it but still can dream 😦
Its called doom
imagine custom slaughtermaps for Doom Eternal, now that'd be a treat
Anyone wanna do some co-op on gzdoom
gzdoom multiplayer?
Super wrong
bored you wanna play some zdoom multiplayer on doom 2
I don’t think most computers could handle Eternal slaughtermaps.
If it’s a classic mode level (Master Level option) the mapper could just withhold the BFG. Also even the BFG can’t oneshot most superheavy demons
The main problem is that Eternal can’t handle more than (IIRC) 30 demons at once
shouldn't we be talking in #doom-eternal
Yeah probably
anyone wanna co op brutal doom?
Does anyone know if the classic dooms will get a remaster similar to quake?
hope not
Why not
wasnt a fan of the quake remaster, it looks cursed without its original graphics so i just made everything original anyways
Oh well. At least the original is still playable. I for one love the remaster
as long as you enjoy it then zero judgement from me, i just personally was not a fan
played first nine maps of sunlust so far. It is gorgeous and dare I say approachable (also pretty proud of myself for finding most of the secrets). I'm sure it ramps up later, but the first several maps are doable for a lot of doomers imo
e1 is self-described as being reasonable for most players on UV
i'd personally agree, though it definitely has its fair share of tricky bits
it's my favorite episode of any pwad i've ever played though. has perfect flow and comes together beautifully
ew
that's not true at all
well, i can't run doom eternal, but tons of people still play classic doom even with PCs that can handle eternal
I imagine that even if I had a computer that could play the game I Still wouldn't get it
Because the file size is too large for one game
100GB is very big but reasonable for a game like this
No its not reasonable for any game imo
Yes but the thing is is it doesn't even need to be that big
enlighten me
The only thing that's making it that large are the insane texture and asset sizes
The switch port prove that there can be an option for a smaller version of the game with all the base game content and even the dlc
i see
i've seen gameplay of the switch port and the only thing that seems off about it is the lighting tbh
And unlike the switch on PC the frame rate wouldn't need to be sacrificed to get it that Small
large file sizes are also a deliberate tactic used by some studios to keep you playing the game because of the pain of having to reinstall it if you remove it
interesting
most AAA game sizes are a product of laziness or disregard, ie: "internet speeds are faster on average, we don't have to compress like we used to"
Yeah that's another reason why my size limit on games is about 50 gigs if it's larger than that I pass I don't care how good the game is
Eternal alone is taking up 1/5 of my secondary drive (94 out of 500 GB) lol
It's not worth waiting forever to install and it's not worth keeping on my device if I can get 5 smaller games for that much space that actually do respect hard drive space
I'd rather have 5 to 10 great retro shooters
largest game i have rn is probably minecraft at 1.5 gb
Than one huge triple a one
that's actually a good choice imo
my 2nd highest after Eternal is Elden Ring, which is ~50gb
Yeah I'll get more play out of them and they'd be easier to rotate out if I need to rotate installs
Even from soft respects hard disk space
Damn
Largest I have is ni no kuni remastered at 50 exactly
And that game was a special case because I wanted to have both the ds and console versions of that particular game because of how different they are
The ds version actually came first too which made me even more curious
i remember the other size discrepancy thing that absolutely stunned me was when i saw that Halo 2 is like 2-3x the size of every other halo game in the master chief collection lol
22gb vs like 8-10
oh i misremembered
it's 29, lol. with another 27 for the multiplayer component
no classic only uh future
I have made it to the Icon of Sin. I hate the Icon of Sin
Well maybe both
Both perhaps
I meant "most of us"
Tho that " ew" was hilarious
DOOM Ray Traced Mod | E3M7 Gate to Limbo https://youtu.be/gXYi5syny5c
Playthrough of Doom with the Ray Traced mod.
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so I just discovered that gzdoom supports literally any midi soundfont and now I cant stop downloading midi soundfonts
my god i finally beat abbatoire
now its time for onslaught
because im beating plutonia currently
thoughts on how hard secrets are in sunlust? Either they're easier or I"ve just gotten better at finding secrets: the vast majority, I've found on my own
secrets are easier to find than in doom 1 and 2 imo
although i've only played the first 3 maps because i suck at doom 
Did the first 11 so far. I think you could pull it off, at least the first episode
They definitely are because those secrets in some times can make or break a run
Very forgiving
good luck.
Man doom 2 would have been perfect without downtown
I'm not sure Downtown is even in my bottom 5
Like the level itself isnt even that hard its just annoying
simply because its hard to figure out what to do
Arrow
What
Yep
Eternal at launch was about 37gb or something iirc, but it was definitely way smaller
The size increased as master levels, skins, DLC, and updates came along
Hunted is not evil because they close you in a maze with arch-viles, but it's evil because doors open randomly and i most of the time had no idea where to go to progress
in fact arch-viles are piss easy to kill if you just have cover, and in a maze there is a ton of cover
and i took the death exit to get 100% kills, failed, and now i start map12 "speed" with 8 hp lmao
good thing i save-stated
Yeah now its fucking 90
Plus is nice though ( solo net) I find fast nerfs archies
The doors aren't random, there are triplines everywhere
i got lost at the very end of the third map and because i refuse to swallow my pride i didn't search for a walkthrough
my navigation's terrible irl and in video games
who decided it was a good idea to put a cyberdemon in tnt map01
On multiplayer
Solo net
this just in: i do not like map22 of japanese community project
it's fine up until the end with all the running up and down stairs and pressing switches and everything's over lava and there's no radiation suits because i used them earlier because i didn't know i would NEED them later and several archviles at once and. oh my god. such a slog
i made a savegame where i just skipped through the entire thing and went to the next level in the event i want to give up
Sounds like a get good issue champ
my dude wasting resources is not a doom thing to do
even if there seems to be a surplus, save.
example, if you have 42 shells and a box of shells in front of you, better to spend 12-20 shells instead of picking it up right away, the 8 shells you've wasted is 4 shots from a super shotgun, enough to take down an archvile
I got curious enough to check Dean of Doom as a scouter for its power level and the difficulty was B- while the radiation suits I saw in the footage were practically on pedestals next to the lava
I need to continue my pistol start running sometime
Last I remember I was doing Base Ganymede
it actually was a good idea because you can shoot him through the wall and he can't shoot you lmao
better than an empty room with just you and the cyberdemon
found out to day that -fast monsters breaks the spectral caco from eviternity. If he's close to you, it'll just... vibrate and perpetually shriek
I've played three mapsets with a rocket shooting hellknight looking guy: Eviternity has one: is a dehacked baron with 1100 health. He shoots one standard rocket and then a flurry of chaingun fire. He is not immune to blast damage(so he can fight others of his kind from either attack). Since he is a dehacked baron, he is immune to hell knight projectiles. But hell knights are not immune to his splash damage or hitscan(though they are immune to the direct projectile damage from the rocket).
Valiant uses a dehacked spiderdemon for its 500 health cybruiser. iirc, he has blast resistance and shoots a single regular rocket.
Heartland is Eternity engine only so doesn't need to replace stuff in dehacked. He's immune to splash, 500 health, and shoots 3 lower damage rockets. Any takes on which is best?
Heartland also has a zombie that shoots rockets.
lol

Fun idea: object (like explosive barrels) that gives fast monsters to all monsters in range in a similar way to Eternal’s buff totem but not considered an enemy itself. That or maybe a sector function that does this. This way you could have fast monsters in specific rooms on all difficulties and the player just has to deal with it.
If fast monsters is already enabled then it cranks the aggression up even further somehow
I once had an idea of allowing monsters to Devil Trigger in that each individual one had a floating timer above their head and if you let it become zero it would become a pentagram and they would get buffs like immunity to flinching, with the timer being different for each monster
tbh I only see that ever being possible in GZDoom, if that's even possible at all
maybe something with xdeath state? Maybe the super barrel does so much damage that it gibs surroudning enemies -- but dehacked magic has the gibbed monster being strong? Idk if that's even doable
Possible maybe
with brutal doom monsters it vibrates and shrieks but still tries to get closer
when it gets close it starts doing aoe damage
true tbh. i'm decent at some playstyles but not the one the map requires yet
butttt the only way to get better is by trying. i think i can make it through with the power of savegames
will you do a redemption run where you beat it saveless
i never waste ammo i fuck up with radiation suits sometimes though 
- i try to avoid health pickups til i'm at least around the 40-50 mark
someday. i'm good at the maps i'm good at because of hours of grinding so i think it's possible with jpcp
nice
i might do a normal doom ii run saveless first though lmAO
good luck on all your future doom runs
thank you kindly
i do still have my inferno saveless run to do too 🤔
it should be fine bc i've played the maps a billion times i just never got around to it
you've all probably already seen this but i think it's a useful guide
https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/
SKILL PROGRESSION Concept Im looking to make a generally agreed upon list of WADs for players to improve their skill. Ive been doing this in my own head for a little while now while trying to improve and figured we could work together and create some sort of framework for progression for players ...
decided to play a bit of plutonia, love it that every damn time I havent played it for a while I forget about the damn trap in map01
the one before the ssg room
such an evil trap
I somehow keep forgetting about it
there are a couple that make no sense(sunder before sunlust is a joke imo) but if you follow it, maybe being a bit picky for quality, it's a good set.
Anyone else appreciate the comic book?
DOOM Ray Traced Mod | E3M8 Dis https://youtu.be/KrJ7w3KL7OM
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
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The twilight by far the hardest level in plutonia
there are revenants everywhere i look and everywhere i dont look
and the respawning chaingunners?
holy sh
I like how the pain elementals are called meatballs
agreed
I would eat a pain elemental
Me too
No worries you got this
thanks man
i have the power of plasma and infighting on my side
does odamex or zaedomon or whatever multiplayer port support local mp?
Yes
You create local lan servers with doomseeker or with command line
local as in split screen like unity
Unity is fine and all but the resolution is negative
I think eternity supports it, or maybe it was doomsday
there is a fork of eternity that has split screen, dunno if it has been updated, LZDoom has some form of split screen i think, doom legacy has it as well, and I think those are the only ports that have splitscreen
any reason to use one over the other?
why 40 to 50? If you're at 75, you can grab a medikit without wasting any of it
idk, never tried any of them (other than the split screen eternity fork, which is pretty nice, and normal lzdoom)
wait until you take the secret exit in that map
ah yes my favorite map
that gives me an idea, I wonder if you can run 2 doom clients on one pc, and have em on different screens, maybe map a controller to one
should be a emote
is that the damn chasm
yeah
yep that's the chasm
ugh, its a part of the sandys worst
he made some really great maps
but factory, downtown, chasm, are a slog
unpopular opinion, I do like tricks and traps
unpopular?
and I love halls of the damned
its amazing
idk peoplem seem to hate both
dont forget industrial zone unless that is made by a different person
thats a romero map
yes
those maps are the reason why i never get myself to go back to doom 2
yeah, still better than most of tnt tho
im replaying ultimate doom and beating plutonia
but i beated doom 2 once and i never want to again
plutonia is a gem
because holy shit can some maps be a fu ing chore
plutonia map05 is
yes
i like how tnt maps look like
tried solonet plutonia the other day
they are the strongest visual-vise
imo
like for example also doom 2 most of the time is just ugly going for the classic brown and grey colors
in ever single map
solonet plutonia is absolute punishment, map01 opens up with you staring at mommy spider
thats also why i give up after the pit
I like plutonia last third aesthetic more than tnts tbh
the red skies and brown
like Genesis, it's one of Darios prettiest maps
Milo made some better looking ones, but I still like Genesis more due to the overall style
for some reason i dont remember genesis at all even so i played it like 9 hours ago
ah i remember now
secrets in this map killed me
i had to look them up
it took me this long to find 'em
but the map definitely doesn't look trash
unlike the inmost dens
another map14 but of doom 2
and its brown in its entirety
lol
plutonia gets easier towards the end, probably because of you having all the weapons
pistol starting is harder, havent done that too much
but if you dont pistol start, things like 16, after coming from 32 with a full load
people that beat plutonia on nightmare pistol start are confirmed masochists
havent tried it on nm even
Dario said that they designed it to not be pistol started anyway
the chasm is one of the vanilla maps that are improved by nightmare: you get to skip the boring part beyond the invuln and the big 3 part secret is now actually interesting instead slow and boring
Do you need to own plutonia to play plutonia 2?
I have plutonia, but I was just curious if you could play it with only doom 2 wad
pretty sure doom 2 is just fine
some textures are missing
with regular doom 2
oh dsda wont launch it even with it
crispy just played it without textures
but I suggest getting plutonia anyway
its a serious gem
and even better than PL2
final doom is 5 bucks if you dont yet own it
an has way more bang for buck than doom 2 for the same price
Plutonia 2 is built off of the Plutonia wad for its 'new' textures so yes
I mean you have some messed up textures, nbd. the engine differences between doom2 and final doom can be accounted for within your port just by running CL4(iirc, plut2 is boom anyway)
DOOM Ray Traced Mod | E4M1 Hell Beneath https://youtu.be/8UmgIIS1Ip4
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
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Is there a way to communicate with the devs of the Unity port? Like, does Nerve Software have a Discord server?
No idea
Can we all agree the 1st doom is and will always be a masterpiece
yes
what are your specific thoughts on it
it's a really fun game and it's truly what made the fps genre so popular. The variety of weapons and how there's secrets make the game even more enjoyable not to mention the awesome music that plays in the background as you slay demons
the levels still hold up even with new community-made material
They really do
yeah it was really well balanced
Did someone here remember Skulltag?
I re-downloaded it today and I must say that it has aged well.
Hell you can set the resolution to 1920X1080 while in Zandronum you have to go to the local file to do so.
And the two additional campaigns, the new monsters and the new weapons were cool.
Too bad it was discontinued 😦
the additions in 2nd perfected that
I loved the double barrel shotgun
ssg is nice yes, but the extra monsters
make so many interesting fights possible
doom2 perfected the monster roster, and plutonia showed how to use them
archies, revenants and mancubi are the meat and potatoes of doom imo
Haha yeah, and don't forget cacodemons
Anyone wanna know something cool.
it's wild how good the roster is for doom2 but they barely use the fancier monsters. Plutonia did a great job fleshing them out
Big boi haha
Looks great
has anyone played corruption cards and gotten the one where you have to find daisy because. i have no clue where she is or if i've picked her up already
There's one where you have to find daisy?
yeah, opened it in slade to figure out what it does and apparently it gives monsters a random power in the next level if you don't find her
tried everything i can think of to track her down
don't remember if i got a message when i picked her up
i might just take the fall bc i can't see or hear her anywhere and i've scoured the level multiple times
thank god it's dead simple and not something bigger lmfao
investing in a babybjorn for this bunny
Abbatoire final room is perfection
So evil
With not even many monsters just perfect combo and placement
I've never tried Abbatoire but the last few Speed of Doom maps were a pain in the ass.
And the funniest thing is that I used the cheats to reload the bfg 9000 (sorry guys but without it it's a real nightmare).
you dont
its under set video mode
Probably
Welcome to most non-base game map packs. Don't expect to only see zombiemen and shotgunners on the first levels of WADs
yea, it really does. i am enjoying this mod
Considering it's TNT map01, it's reasonable to wonder why there's a cyberdemon there.. :p
troll co-op cybers are also a doom classic :^)
i've played a lot of wads
none of them had a cyberdemon in the first level
actually, ancient aliens
tnt bad - Aristotle
so I'm up the secret maps of sunlust...tf is going on at the end of 32
tbh i have never liked knees deep in the dead
😿
i just found it a bit boring compared to the others
post-coitus doom.
My favorite part of Doom 1 is the Shores of Hell personally
I think episode 1 is fine but overrated. Mostly it feels kinda repetitive to me. Inferno does some neat stuff but also has a few incredibly bad levels like Unholy Cathedral bringing it down. I don’t remember TFC very well
I tend to like hell levels way more than Earth/Techbase levels in general. They get a lot more license to use weird level ideas and unique aesthetic choices
thy flesh consumed looks the best to me
i had the most fun with episode 2, but episode 1 was the most memorable
I like the look of TFC but it’s been too long since I played it to really remember how the gameplay felt
Especially since I only played it once
I started playing Deathless yesterday. What are people’s general opinions of it?
i havent tried it, is it any good?
one of the best doom 1 wads
halls of the damned 👌
Deathless reminds me of Plutonia honestly
But like a Knee Deep in the Dead version, complete with an onslaught of hitscanners and using small monster counts to lethal effect
I accidentally went into the episode 1 secret level that has 15 demons. These include a cyberdemon, a spider mastermind, 2 barons of hell, and some shotgunners that are all fought in 1 moderate sized room
deathless is one of the best sets. Not every mapset needs to be a sunlust. It's fine to have some easier doom1 mapsets in a vanilla style in high quality
Deathless feels difficult in itself tbh. Maybe I’m just bad. I imagine starting that playthrough on Switch instead of PC like I usually do has something to do with that of course
hey guys im playing shores of hell on ultra violence how do u get past so many imps with less shotgun ammo
i guess you shoud get better?
changiing controls is huge
berserk and finding secret ammo caches. if it's a specefic map, it might help to say. I have no idea how new you are, so it might help to hear that berserk lasts for the entire level (or really over 4 years but...ok that's the level) and not just for the 4 seconds of red screen
The map is containment area
It's like a warehouse with many imps.
Hidden among boxes.
there is a berserk towards the start. Every monster is a pinkie or an imp(other than two lost soul caches(though you don't need to kill lost souls) and berserk is very effective on those monsters. If you care about 100 %, there is a good amount of ammo scattered in secrets. If not, feel free to rush to the keys and walk out. pinkies and imps don't really block you well in this level
I find imps in almost every corner lol
You got the berserk right? you can punch the imps out
berserk lasts for the entire level
It's a lot worse on NM
Walk around the corner and get shot to death by 6 imps that weren't there a second ago
[teleport noises echo increasingly]
teleport noise asmr
imo it's easier on nightmare cuz you don't have to hunt down that last imp and you have enough plasma
https://doomwiki.org/wiki/MAP30:_God_Machine_(Sunlust) why are there so many ||keens?||
The berserk is pretty useful, imps die in a single hit but I keep getting hit by imp fireballs and eventually die
Learning to dance around the fireballs to land your punches takes a bit of practice
At one spot there was a pinky and probably 6 imps throwing fireballs at me lol. I actually died there cuz I ran out of shotgun ammo it's limited in ultra violence mode, I had to use the pistol which requires 6 bullets to take out a single imp
IIRC there’s a chaingun in that level behind the yellow key door
I died next to the yellow card.
F
U really need a chain gun or better to survive that level
Minimum level is the shotgun
If ur left with the pistol it's certain death
Berserk is actually good but if u go close to imps and pinkies ull lose health much quicker
Episode 2 is the ammo drought episode. My rule is to not use the shotgun unless you have to. Use berzerk for as many kills as possible.
I'm in the 2nd level and there is a high shortage of ammo
That level also consists of packs of imps and maybe single pinkies in many corners
For imps the trick is to hang around close but not melee range, wait for the fireball, then sidestep it and charge in before the imp can attack again.
I dodge fireballs by staying far enough
Staying close to imps is not an option especially when there's 5-6 of them
for a special trick
Pinkies telegraph their bite so you can step back to dodge the bite, then run back in to punch them.
That works but doom 1993 has severely low camera sensitivity even when it's max. So it's hard to use quick reflexes when ur surrounded by imps.
As you get more comfortable with the movement, you can fight at much closer range without getting hit
it's worth practicing using berserk imo.
guess we'll not spoil it
Since doom 1993 can only be played by arrow keys and not wasd switching quickly to strafe with alt is impossible
why not?
You can play with WASD
Hmm I tried wasd it didn't work only arrow keys worked.
are you playing on dosbox or something
Now, I've not played on unity, but if you have the game on computer, you can download the doom.wad file and use a port like WOOF. the UI is much easier to navigate and you can play with the controls you like. I would be that you can already but it may take some effort if it's dosbox or whatever
Unity port lets you customize controls
even dos should have wasd, but it might be harder to set up. Takes 5 min to download a port with easier setting changes
Alright I'll try it thnx guys.
Doom was almost unplayable for me the first time I played without a controller. Do whatever you have to to get controls that work for you
there are some pretty phenomenal keyboard-only players but i'd really suggest keyboard+mouse with a WASD setup
prb+ is outdated. DSDA is next in line for that type.
@last flower get dsda-doom, gzdoom if you want mouselook and fancy graphics
is it? its pretty good for me tbh
dsda-doom's features are mouth-watering
no controller support :(
sadly yeah
although the eternity engine has controller support
iirc
i use gzdoom when i want to use a controller anyway
Controller support is planned for dsda-doom, but it will still take a while
Kraflab has been working on brute force for making TASes latelly
While support for casual play like controller are gonna be supported, it is a sourceport for speedrunning as a first basis after all
does anyone know any zdoom compatible mods?
i wanna play on the school computers, and gzdoom doesnt work
neither does zandronum
controller is perfectly viable for speedrunning. Demos work just fine made from controller from WOOF for example
pretty sure spendoragon uses a controller with dsda-doom btw
DOOM Ray Traced Mod | E4M2 Perfect Hatred https://youtu.be/iPGyx0Sy0PM
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
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I know, what I meant is tooling
There are most definitely people who speedrun unity on consoles
I think he’s questioning the part where you said controller is for casual play
Y'all watch the Icarus mod reviews? Great content
I realize that is probably a noob as hell comment but so be it! His enthusiasm for the Reelism 2 mod made me check it out and reminded me of this server
Like a tas? what do you mean?
Did anyone find if map 21 of doom 2 is actually referencing Cobain’s death or if it’s just a coincidence?
Hey
I've just never seen any evidence in it. The song is often cited as evidence despite it being used several times in doom2. Nirvana is already a heaven/hell concept which makes sense for a game about killing demons. the ssg in the starting room-- well it's just a normal starting weapon. For it to work, we might need Sandy Peterson to be listening to Kurt Cobain which, idk.
I’m considering emailing sandy about this now
Because I have nothing better to do other than annoying an old man about a game map he made 28 years ago
From Doomkid's video yesterday he stated, Sandy is a was and is still a very religious person and it's very unlikely he listens to that music
he had 11 min to make the level. I doubt he had time for a refernce
I am pretty sure it's a coincidence
Interesting
it's one of the most common weapons in the game, the ssg, a reasonable name for a doom map, and countdown to death is already used several times. I mean it's possible, but we'd need stronger evidence to pull us off of it being coincidental
Doomkid's explanation
https://youtu.be/6rrn92l6_08?t=364
Caution: This video contains themes such as Columbine, if these topics are a source of discomfort then please skip this one.
Responding to @Midnight's "Disturbing DOOM Iceberg" video. (No offense intended btw. This is purely for informative and entertainment purposes!)
Midnight got more popularity from Doom Eternal and he posts similar content. Mostly speculative stuff.
He ran out of doom eternal lore to explain and now does (in my opinion) lame videos
I was going to say what about the corpse ahead of the super shotgun but it’s probably just decoration
sometimes things being far too on-the-nose just means they are, indeed, an unfortunate coincidence
Someone actually said that ? Hahahah
Shame on your head sir
What’s the best way to play death-match online now?
well I had a brainfart moment ;-;
Happens bro haha
I was just playing doom 2 and my mom walked in the room and she said, that the music is good for dancing
True, I mean, who hasn't jammed to map09 before
odamex and zandro are good for deathmatch
zandro for mods and odamex for more purist gameplay
odamex also has better netcode iirc
anybody know what the doom legacy port is supposed to be?
https://sourceforge.net/projects/doomlegacy/
this thing
it seems like another vanilla-oriented port, but i only discovered it now
fork of dos doom that introduced 32 player dm, skins, jumping and mlook, a console, and a "native win32 mode".
oh yeah, it also had splitscreen co-op and dm.
Let alone reference the suicide of someone from the band
Honestly it's a pretty stupid theory
thoughts on the "brutal doom keeps the classic games relevant" statement?
I wouldn't say brutal doom is the reason why og doom is still relevant, however I think it actually does help doom
it got more people into the classic games
but it's incredibly far from the only thing keeping it alive
It attracts younger players, many of which will stick to the game and maybe even go vanilla
DOOM Ray Traced Mod | E4M9 Fear https://youtu.be/t51tuUqGxc8
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
Twitch https://www.twitch.tv/redw4rr10r
Twitter: https://twitter.com/RedW4rr10r
Contact info: redw4rr10r.contact@gmail.com
that water looks great
No doubt Brutal doom gave it a boost and shifted attention to really over the top hardcore mods but classic saw resurgences after each official Id release. The ease of modding and increased attention from Doom 2016 plus Doom Eternals release even without Brutal would have brought in newcomers.
Doom modding is super creative with the occasional clickbaity mods journalists will randomly cover so if it wasn't brutal doom maybe another mod receives the attention.
MetaDoom actually deserves attention
doom is a largely single player game so its relevance does not depend on active playerbase and since it's the father of all fps games, it'll always be relevant
They usually do or even try meta doom which I feel is worlds better than brutal
I still can't get over how tacky BD is
no imo
classic will always stay relevant due to its huge modding and mapping scene, but BD certainly helped that along
but it does not "keep it relevant"
I love the intermission screens in Doom 1
they are so beautiful and detailed
give so much more depth to the game
sad that no map maker does them, but i understand why
maybe one day
No map maker does intermission screens? What?
he means the doom 1 intermission screen style
What is that supposed to be
like a layout of where each map is
Oh
and a "you are here" thing
What’s good, y’all? I finally beat DOOM II, and damn what a game!
#DOOMII, #HellOnEarth, #IDKFA, #RipAndTear
This final boss is a real pain.
Congrats!
is it true that OG doom had no secret notifications?
yep
pretty painful to explore the whole map, having no idea how many secrets youve found and just hoping you got 100%
I suppose that explains quite a lot of strange secret tagging. It must've been hard to notice in playtesting
And those handful of maps that won't be 100% secrets unless you've broken down the game to a science.
"intended method industrial zone"
😄 At quakecon I was passing by and they were giving out swag at one of the stages and they asked a question to the crowd like "last secret to be discovered in doom and who did it". Whoever answered technically made a mistake which secret with correct name but he got the prize anyhow.
for doom2, ok map15. But if we expand, plutonia has the broken secret, doom1 has several issues in e4, it's hard to say for sure
doomkid plays a lot of deathmatch so I'd consider it, but I feel like controller really would hurt my deathmatching and I can't imagine cooping with anyone. Is the scene larger than I think?
It does ok for being a very old scene. World Doom League received 50 signups, number of Zandro events and multiplayer but DM/CTF is usually inhouse then others join off. There isn't servers rolling 24/7 like quake live with potential games.
What controller are you using right now bro? X box right ?
Unless Zdaemon is crazy popular cause im not too up to date on that community.
Thanks
standard xbox1 controller. I use one with broken rubbers on the sticks for singleplayer and a new one for multiplayer
I have a preference for vanilla stuff so I'd think odamex buuuuut doomkid made a point about freelook letting you shoot the ground
You're really getting into doom now so if you ever can pick up a controller and dm I know a few great ones I used back when I did competitive bf matches
as far as singleplayer goes, this thing is perfectly fine tbf
Yoooooo
X box controller is pretty fantastic as is. You can even just buy new grips for a couple bucks
Wassup my christian dudes?
We only pray to the one true God betruger here
Thanks god

like I said, the one that has them, I have that for MP. I want to preseve that one
I heard of satanism lately
Yep
I am not an Xbox player but I can say that’s a nice joystick
It really is. I have a ps4 use the x box for pc
Ps4 controller is pretty ass
Don't like the stick layout
Thought we were gonna talk more about lore and stuff but even this is ok
There is probably like 9 people on earth that use a controller to play classic doom and I'm one of them lol
So you are og
I was pretty able to use kbm back in the day. But I had a hand injury and using one for gaming just hurts a ton after 20 minutes.
That sucks
Well I mean it helped me adapt to using controller competitively. And it's an achievement on its own. I'm sure there are tons and tons of uv completions of doom wads 100 percent but barely none with a controller. Stands out ya know?
I really dont like the Xbox controller.
The gamecube and ps4/5 are my favorites.
For Doom, I cant play without a mouse and a keyboard. Not being able to look up and down with a joystick feels very wrong to me
Not being able to look up and down on mouse isnt?
Surprisingly, it feels fine
Doom is a weird game. Its the only game where mouselook with a mouse feels wrong to me
most likely because the world warps with mouselook
starts giving me really bad nausea
Even in gzdoom it feels disorienting. Maybe its because of the enemy sprites or maybe Im just used to not being able to look up
I use a controller that's a mix of both now
Best thing I've ever used
even in the 90s, doom had console ports like atari port. and today's unity ports are available on gamepass for xbox. there are a lot of controller players
Sure I mean more so ones that are good
If it wasn't for me you would have never bought one. 
To those who play with mods, how do you keep track of the save states? Drives me crazy that all the mods for one .wad are all in the same save page. So you have to have the exact mod combination to even load up the state properly
i just add a little mod list at the end
(high noon drifter + corruption cards + eviternity.wad) or something
As in typed all out? I wish the autosaves would label it somehow
typed out yeah
but it'd be really nice if the autosaves labeled it
Folders would be my ideal. A folder for each mod I mean. It's a MESS with all the autosaves and I can't keep track of the mod combos
Or something like each mod only showing the save states that are compatible
I usually give it a "funny" title and add the mod name at the end
I'm simply just able to remember which mod corresponds to which save
damn, you have a good memory
any way to add some form of dithering or whatnot to dsda-doom?
Already saw that and it looks pretty cool
this genuinely looks great
what got deleted
did somebody say one of the no-no words
oh
it happened in several channels
mint ice cream
So I breezed through Unholy Cathedral. That’s not meant as a boast; I just stumbled upon the exit by dumb luck. I’m pretty sure it’s not meant to be over that quickly, but I’ll take it so I can get back to interesting levels
makes sense
I have beaten Doom 1 on UV for the first time! (Not counting TFC. It’s next on my list)
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Master Of Puppets (Remastered) · Metallica
Master Of Puppets
℗ 2017 Blackened Recordings Inc., under exclusive licence to Universal International Music B.V.
Released on: 1986-03-03
Associated Performer, Guitar, Vocals, Recording Arranger, Producer: James Hetfield
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as much as I like getting all the secrets... save yourself, that thing is confusing.
nice. e3m7 is a nightmare to traverse unless you're reaaaaaally practiced on it. if you go for secrets in TFC, just be aware that m3 and m7 max out at 90 % and 50 % respectively
I’m not going for full secrets, the ending to Unholy Cathedral just felt weirdly abrupt and it’s weird to finish a level with less than 80% kills (I finished with 25%)
e3m7 wasn’t so bad this time. I got a bit turned around but it only took me 20 minutes or so. Also I beat the mastermind by rushing her with the BFG. Only took 15 seconds
e3m5 is super weird, not your fault
Mostly it seemed like I just had a weird streak of luck with navigating
actually, a bunfh of e3 especially has lots of optional areas. m1, obviously it's just linear. m2 has a ton of nooks that can be ignored if you head for the blue key right away. m3 has the lava area, the berserk/RL area, and an entire left side that does nothing. m4 has the pinky room on the left, the shotgun room at the start, that weird caco door trap, a lot of nonsense with the switches. m5...the whole thing. m6, well a lot is skippable but that's because of the secret exit. m7, same deal. lot is skippable if you can sr50. m8, ok straight shot there
maybe you get lost, maybe you get all the secrets, maybe you stumble into the exit, that's episode 3 and doom2 for ya
I think I’m definitely in the minority with my opinion that episode 1 is OG Doom’s overall weakest set of levels. They’re not bad by any means but they feel a bit simple and bland to me. Episode 3 is uneven but I actually really like most of it. Even Slough of Despair isn’t that bad
I think Pandemonium was my favorite level in episode 3
Unholy Cathedral is short overall, it's just confusing if you're going for 100%
I kinda agree. e1 has a few maps that feel similar. m6 and m7 feel really similar. m4 and m5 have mazes. m2 has a maze too. so it can drag there.
It’s not just that. They’re all techbases using mostly hitscanners and a greyscale set of textures, so they all blur together. The other episodes are in Hell which gives them a lot more aesthetic flexibility and Id took advantage of that
The increased number of enemy types also helps
the pinky is still the main soldier of doom1. at least he's still around but certainly lacking barons, cacos, and lost souls hurts
it kind of depends on ur opinion
i like the doom 1 style of just levels
every level in ep1 looks the same and uses the same textures
but imo more fun to play the doom 2
bc doom 2 tried to push the limits of the doom engine a little too much
and make things that it just cant do like building
which leads to maps like downtown
the same thing was in plutonia where they focused more on the level design then on how the game looked and what it was supposed to represent
and plutonia is :cheff_kiss:
DOOM Ray Traced Mod | E4M3 Sever The Wicked https://youtu.be/170UtgfopwU
Note: 90% Secret is the most you can get, 2/20 secrets are unobtainable.
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
Twitch https://www.twitch.tv/redw4rr10r
Twitter: https://twitter.com/RedW4rr10r
Contact info: redw4rr10r.contact@gmail.com
map19 of sunlust...it hard
My favorite Sunlust map is map04. The music and the combat are some of the best in any Doom mod imo
sol <3
What’s map 19 again? Is it Antique?
Sol's music is just something else tho 
"any key" moment
Is Sunlust’s later levels specifically hard on pistol start saveless or always really hard regardless of format?
Sunlust is hard. SL is accomodating to continuous play and pistol start alike, but it gets to 1000 monster gauntlets at the end. Certainly, some levels are made easier if you play continuous. Like map18 has a bfg but map19 only has a plasma. So if you carry over that bfg, you can melt the final room
Good to know. Thanks
if you're willing to only play one or two episodes without the last episode, I do think the first few maps are pretty accessible. But well...I'm scared for what's in store towards the late maps. I've gotten to 19 and not been toooo bad. But mind you, I'm more accomodating to the higher difficulty so far because Sunlust is incredibly high quality. SL also caters to other difficulty settings. It might be a tall tale, but the story goes that Ribbiks didn't give the ultraviolence wad unless you could prove that you beat it on HMP first. idk if that's true or not, but the gist of the story is that HMP or lower is encouraged.
e3 has some pretty difficult maps
28 and 30 are especially considered to be the hardest
this story is incorrect btw, it's actually about magnolia
in the public version of magnolia, hmp and uv are identical
but there are custom versions of magnolia that were sent to people who did demos for it
the point that Ribbiks is big into caring about HMP stands
he has had HMP posted as the intended difficulty on his wads going all the way back to swim with the whales
do you know if he's still around, sharing the full release of magnolia
the hmp version is the full release, but no, i don't think he accepts demos to receive a custom version anymore
Are there any mods out there that just increases the amount of blood particles that spawn when shooting an enemy in GZDoom to more on Quake 2's level of gore?
I don’t remember how to load PWADs with PRBoom. How do I do it?
-file name.wad
Okay thanks
I’m having trouble getting it to work still. Do I need to set something up before opening PRBoom or do I just press a key and enter that once it’s open?
DOOM Ray Traced Mod | E4M4 Unruly Evil https://youtu.be/s1v9jMxtZfk
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
Twitch https://www.twitch.tv/redw4rr10r
Twitter: https://twitter.com/RedW4rr10r
Contact info: redw4rr10r.contact@gmail.com
what is a good spot to use the invuln on sunlust map20? Conceivably, I'd want it for every fight. I'm also not 100 % sure just how far into the map the invuln even opens up
Had some time to make another one! Hope you enjoy!
Also I have released 2 soundtracks since IDKFA check them out!
Amid Evil Soundtrack available now:
https://andrewhulshult.bandcamp.com/album/amid-evil-original-game-soundtrack
Dusk soundtrack available now:
https://andrewhulshult.bandcamp.com/album/dusk-original-game-soundtrack
Keep em coming
i dont know whats up with me and doom 2, every single time i play doom 2 i stop at like map 19 cus after that its just like back to back bad levels. does anybody else have this problem?
map20 is a classic. 22 is a good challenge. 21, 23, fine. 24 is polarizing. 25 is kinda lame. 26 can be a drag but some people like it. 27, 28 are easy invuln fests. 29 is a classic adventure level. 30 is an IoS
The middle section of Doom 2 is a slump, but map 19 is where you’re almost back to the good stuff
its when u hit the earth/city levels is what i mean, i dont remember what exact map it starts at
12
then the game feels longer then it actually is apperently
maps 10 and 11 were some of my favorites so far
im on map 12 atm
both of them took me ages cuz i kept rage quitting, but thats just cuz im hot garbage at shooters
thats what it stands for
It’s the big fucking gun
That is the name.
yes, one of the classic quandale barnacle jones jr blunders
How do I do the dead simple thing where mancubi dying raises a platform? (Ultimate Doombuilder)
I think it's tag 666
Tag 666 is a special tag number used to denote map-specific behavior. Tag 666 is invoked not by crossing a linedef, but by killing monsters. The specific behavior is defined in p_enemy.c. Tag 666 can be used in E1M8 of Doom; E4M6 and E4M8 of Ultimate Doom; MAP07 and MAP32 of Doom II; and E1M8, E2M8, E3M8, E4M8 and E5M8 of Heretic. Tag 666 can al...
Basically whatever action has tag 666 will be executed on all mancibus death
Same thing with tag 667 and spiders
666 lowers walls and 667 raises floors. 666 is also the keen tag and I think the e1m8,e4m8, e4m6 tags.
The level specifi tags only work on their respective mapslots. ofc zdoom ports can do whatever with fancy scripting though
Okay thanks
Hell yeah! A few maps left 
i found something funky
when you use the opengl renderer in dsda-doom, you get the weird gzdoom movement
maybe
It's an opengl library that most if not all sourceports use
I've personally never noticed a difference, but if there is then it might have to do with SDL
or it could be something entirely different idk
as molly said, doomguy feels like he's on roller skates in gzdoom
for me, his acceleration feels slower
Sounds like an input delay issue
probably
DOOM Ray Traced Mod | E4M5 They Will Repent https://youtu.be/Th2Vlzh8Vy8
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
Twitch https://www.twitch.tv/redw4rr10r
Twitter: https://twitter.com/RedW4rr10r
Contact info: redw4rr10r.contact@gmail.com
what is every doom1, doom2 map that has an arrow? e1m6 has the armor bonus arrow leading to a nonsecret automap in the maze.
I can't recall any in e2.
e3m2 has the plasma secret on the automap arrow.
doom2 has map13's famous arrow and map15's more subtle blue key hint.

7 feet of Dos first person shooter games from the 90’s
https://youtube.com/shorts/cJ6_8V3h01c?feature=share
#doom #doom2 #finaldoom #heretic #hexen #darkforces #quake #dukenukem3d #blood #quake2 #hexen2 #shadowwarrior #wolfenstein #dos

Castle counts damn it
😂 I agree, thats why I didn’t fully exclude, its just not the 90’s
Did you ever get into the multiplayer...
why play coop when cybers exist
Not so much really, my multiplayer was done mostly a modem in the 90’s, I know Wolfenstein online was a big deal and was like a pre Call of duty
So no enemy territory?
Nope
I haven't played an IWAD in years so idk
wait until someone plays Doom inside of Sonic Mania which is played in Sonic Mania, played in another instance of Sonic Mania
and that instance of Sonic Mania is played in Sonic Jam for Sega Saturn which is being emulated on a Sega Dreamcast
Lol
ok so
Gone and done an updated Doom mod tutorial because I've had a few folks ask me about getting mods working and load orders. So here's a basic tutorial video on GZDoom and ZDL, hope this is helpful to anyone that might need it.
Download links:
GZDOOM - https://zdoom.org/downloads
ZDL - https://zdoom.org/wiki/ZDL#Versions
CONTENTS:
INTRO - 00:00
...
DOOM Ray Traced Mod | E4M6 https://youtu.be/sCdfdv_qd_w
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
Social Media:
Twitch https://www.twitch.tv/redw4rr10r
Twitter: https://twitter.com/RedW4rr10r
Contact info: redw4rr10r.contact@gmail.com
Looking for 2 extra people to help me another guy with the nightmare co-op run for doom 1
it's local MP for the unity port
PS4
The ps4 port runs unity
if you're just going for the achievement, the main levels that will trip you up are e1m3, e1m9, e2m6, e2m7, e3m5, e3m7, e4m1, e4m2, e4m6.
For all of those until e4, if you only care about the achievement, if you don't pistol start you should be ok. Otherwise, (shameless shill I posted routes on youtube under mmjp08). For e4, luckily you don't even need to do it for the achievement
What is lz doom
Its basically gzdoom for lower end pcs
@vast reef thank you so much
if you play Struggle, make sure to play in CL2. The Leichenfaust(BFG replacement) has a plasma-style recoil. In vanilla, that recoil isn't used if you run out of ammo
uaclabs.wad
My stupid ass did e4 first for no reason because I thought it was included
Wanted to get it out of the way
It really isn't so complicated
how do i change the soundfont in prboom+
change snd_soundfont setting in the .cfg file
where do i put the soundfont file tho
doesn't matter
that wasn't spam brother it was an example for the setting lol
change to fluidsynth in-game
@dapper flint do you think that -coop_spawns nightmare sigil is possible? Maybe without every secret
For me no but for a some I can believe. I think my friend confused could do it.
I personally can't picture it
Some doom gods could I think?
People who playing ZDaemon here?
Never heard of that
Classic doom (With oldest version) multiplayer
Its lile Zandronum if you know it
But older
Is there r34 of pinkie so I can feel better about being creamed
I'm hardstuck on e1m3 lmao
I must have accidentally hit UV instead of nightmare
I might just restart on m1 so I can get the minigun bc I think it'll make it more fair
Minigun felt too easy on uv
Does simply reading strategies help too?
I don't think I'll feel too bad about saving at the start of a mission on nightmare either lmao
I think that'll be better for practicing 100%ing secrets too...

the achievement is only for completing the level right? so technically I think that the void glide bug may be possible since unity is only limit-removing after all so it should have void glides, so e2m6 may not be such a huge problem
what the fuck
no, and the amount of bleach that exists in this world would not cleanse my eyes from that heresy if it exists
bruh
I don't think unity allows -shorttics but I could be wrong so that would be super difficulty. Either way, I do think it's harder than beating the level either pistol start or with some gear from e2m9.
oh true, dammit I forgot about shorttics
I spend every waking moment thinking about shorttics
while it would be pretty damn hard to pull off, I did manage to do void glides and switch presses on Eternity, which doesn't have shorttics.
I forgot what they are
In my daily life irl, I only turn with respect to 256 distinct angles
but doing it on controller which doesn't exactly have as fine of controls as a mouse may have makes it even harder with longtics
maybe that's why it took me 5 h to do map22 hmmmm
so it's either you grind the standard nightmare route or you gotta hope for really lucky alignment with the void glide and switch press setups
i honestly don't know which one would be worse tbh
I think it would be way easier to just not pistol start
true, it allows saves right? so single segment is possible
start from e2m9 and grab some weapons and the megaarmor and soulsphere
no saves on local MP for unity
oh damn :/
Why does reloading change the difficulty on e1 but not e2?
This is unfair
I'm being oppressed by Romero

Actually I'm sure this is Todd's fault
what port? Can you describe exactly what steps and inputs that is because idk, that's weird
Bethesda version on Android
Save game > Die > Reload > Demons are now slow mode
Did they run out of stimulants
and you're on nightmare originally?
Pistol starting every map is the way
oh for sure, pistol starting is usually better, but if you just want the achievement for NM...whatever right
Meh
Nightmare...+
Only effects a few maps
do you mean coop spawns nightmare?
It's just fast for the most part
Amazing that they didnt isnt it
UV+ really didnt need fast, fast monsters has really worn thin
what do you mean didn't?
Fast monsters, I now realize, aren't interesting.
I thought something was wrong with me for not liking it, and I've done Quake's Nightmare a dozen times. Their own twist on it in the remaster is what the community was already doing.
Having more monsters than UV definitely seems like the way to go for Doom
Made me like playing PlayStation Doom for adding the Doom 2 monsters everywhere
I don't really like coop_spawns being a uv+. I like how Ribbiks did it where HMP is the normal, and you play UV if you're crazy
But that's a pretty silly preference. You're not wrong for doing coopspawns(and I might play coopspawns on sigil soon lol)
No, more seeing as it would have been the right way to go for Nightmare in hindsight
If they hadnt made it as just a joke
I have to pistol start to play nightmare on e1 lol
It's very hard
So far I haven't made it past the third room lmao
Heretic on Black Plague is I guess also a way, since nothing respawns and no monster has hitscan
Thats why the game does it for you
"Don't bother without a BT mnkb"
I mean that it's literally impossible to aim with default controls
You sweep left to right
nahhhhhhh NM as -fast + -respawn + (the special nightmare no reaction time parameter) + -double ammo is king stuff
I know how to play doom
It's the controls
Sitting there strafing left to right for 1 min straight with 1% hp lol
Add the delay it takes to reach full speed while trying to Dodge fast monster projectiles with strafing
I use a sort of forward left right movement and as long as I can get in my 1 shot kills it's ez
I can sit there and dodge shotgun blasts and fireballs at point blank on PC all day lol
Absolutely
Alot of my buddies feel the same way
Unless it'd hitscan heavy
Nah
The game is a lot more fun on NM ngl
But really it just changes your movement and playstyle to either speed run or passive
The spray of the minigun is my crutch on Android tho
What you do compared to how you usually play Doom is less interesting
They must have ported this for Chromebooks or something
All the monsters as chess pieces goes out the window since they all become towers and most have the same fast projectile speed
How much do Romero and friends get in royalties anyway
As someone who has done all nightmare in classic i prefer uv
I'd want my money back if it's all Bethesda's
For one that's what was designed by the map makers
You did it solo coop too didnt you?
For the most part
Yeah but only because I had no one to do it with
You have that one extremely rare achievement
0.1 percent
You should start a business lol
With no one helping
The funny thing is ps doom 93 2 doesn't have online co op
But they decided to make this an achievement
Lol that's fine though
I assume they don't want children finding out about it
Bet
Is there any lore behind the demons?
They’re brutish hellspawn who are here to ruin your day and will turn on each other if provoked because they’re undisciplined and barely organized enough to work together in the first place. That’s about it
So basically I am playing a psychopathic psych ward patient
No you’re playing a guy in the middle of a demon invasion trying to not die
By “you” I mean “everyone on the Mars base”
The demons themselves are extremely simple though
Rather than a society with culture and such, the original Doom games just have them as “the bad guys”
What is UV+
Ultra Violence Plus
the demons are gamers
Ultra Violence with fast monsters. Basically added as a middle ground between UV and Nightmare
uv+ has traditionally referred to uv + coopspawns/solonet. But unity's(the official source port) uv+ ALSO has -fast enabled
Oh okay
The unfortunate side effect of unity doing that is that "uv+" is no longer well defined
freedoom phase 2 ost goes so hard
is freedoom available as pwad or only as an iwad
iwad but there's a pwad that uses freedoom graphics
the whole point of freedoom is that it's an iwad that is free
what's interesting is that if you get freedoom and play a pwad with lots of texture and sound replacements, you might not notice a change
cough valiant
It is weird to think about how even that hypothetical pwad isn't the same as an iwad that has all the textures. One of the freedoom sounds is reused in pirate doom. probably stock sound
what sound is it
freedoom should be added into the official port's addons
more people need to play it
it's great
Something weird just happened
My invisibility didn't wear off and the music after i exited the map stopped playing
Playing on the unity/steam port btw
its open source so it should legally be fine as a free addon
a pistol ping
what does high framerate even do? doom logic runs at a 35 Hz ticrate
nothing
it just looks prettier
to some people at least
how? won't all frames that are less than 1/ 35 s awat from the last multiple of 1/35 look identical
60 fps looks smoother than 35 fps
most sourceports just interpolate the frames
where are the "extra" frames coming from that do not coincide with the 35 Hz logic? oh interpolation? lame
then it isn't demo compat?
I can't tell a difference on woof between capped 35 Hz and un capped which lies between 120 Hz and 240 Hz on my machine depending on the map.
The game feels unplayable at anything under 144hz for me
Once you get used to high refresh rates it's impossible to go back
gzdoom interpolates them
makes it feel stuttery if your game is running badly, which it's always doing because gzdoom
I play on gzdoom now
It's more modern and allowes wasd and quicker movement.
But there's a problem
I'm trying to defeat the cyberdemon and since we can now move our mouse up and down its damn difficult to get a shot at it.
autoaim is on by default
you could also just get close to him and blast him with the 
cause that lets you take his bum out with only using 80 cells
I don't have the bfg in the game yet.
I have the other 5 guns tho
Im trying to make use of the rocket launcher and plasma rifle.
But it's damn hard to get shots without getting too close and dying.
yeah the cyberdemon has the most damaging attack in the gam
also don't use rockets against him
So plasma rifle?
cyberdemon and the spiderdemon don't take damage from explosions
use that it can also stun him
Tho the range of the plasma rifle is low and I run out of ammo quick.
oh
me who speedruns:
the game starts feeling unplayable for me at 20
I mean 20 fps yeah
I can switch between a lot of framerates tbh but 35 always feels natural to me
the only exception to that rule is probably geometry dash
as long as the frametimes are stable i don't give a shit honestly, it just feels like 60
i always play with rendering interpolation off in gzdoom
YES I DEFEATED THE CYBERDEMON WITH A SUCCESSFUL GLITCH
IT KEEPS HITTING AT THE BUTTON PILLAR BUT I CAN HIT AT IT UNTIL IT DIED.
The button pillar blocked its shots and it never left the opposite room.
6 imps spawning in on my corpse moments before it's a corpse!
With this glitch I defeated the cyberdemon a second time.
quicker movement??
Yea it's much smoother and quicker compared to dosbox.
why would you use dosbox though
Dosbox is choppy gameplay.
but yeah it does kind of feel smoother
60hz 🙂
true
DOOM Ray Traced Mod | E4M7 https://youtu.be/7zduqhnRicI
Note: 50% Secret is the most you can get, 2/4 secrets are unobtainable.
Playthrough of Doom with the Ray Traced mod.
Get the mod here: https://github.com/sultim-t/prboom-plus-rt/releases
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Does in work with brutal doom ? ( Asking for lz doom )
it does, but will have less features I think
no i think it works exactly the same
lzdoom is just gzdoom with a different renderer
it's easier to use gles in gzdoom 4.7.1
Say, what do you guys think is inside those exploding barrels that makes them so volatile?
to the point where just punching them causes them to blow up
Actually now that I think about it, maybe Doomguy is just that strong
LMao breaks science with his strength
Well, the UAC had already said “f*ck science” when they discovered hell was real
true lol
Speaking of which, what were they even trying to do back in classic Doom?
Did we ever get any explanation as to why they opened a portal to hell?
Yeah, but then they still decided to venture in there and build bases there too, right?
Argent Energy I guess
That wasn’t a thing yet though
Well if you go off the shared timeline
They started colonizing Mars, and from that they discovered Argent Plasma in a trench several decades later
Right
Come to think of it, the UAC made a lot of f*cking stupid decisions when they discovered hell
Yeah
“Let’s give this giant uncontrollable demon a rocket launcher for an arm!”
According to the shared timeline 50 years after finding Plasma Argent they went to hell teleport stuff and found tablets
10/10 Expert Level Smarts
“And this giant fat thing flamethrowers!”
Makes me think of that moment in asdfmovie
The Science Show
Tho were they weaponized before or after corrpution
UAC has had so many corrupt people
“Demons with futuristic weaponry! <gets hit by a rocket> Whose idea was this?!”
"Okay so yall know how the demons hate us"
"Well I think we should give them advanced weaponry"
"This way they probably won't hate us right?"
Nope
Oh I've seen that b4
Yeah, now do you get was I was trying to say?
yeah
It sounded a lot funnier in my head 😕
Don’t bother trying to rationalize exploding barrels. The answer always comes back to “combustion doesn’t work that way”
plasma projectiles have infinite range.
Nuclear accident
It's what happens when your brain explodes
Y'all think this game is about demons but a demon is an evil spirit and a spirit is a memory. The game is literally about a psych ward patient lmao
Some dude working at a reactor who loves Space crossed the line and decided to colonize Mars in his imagination
Doomguy is Elon Musk
From the future

Go watch the nuclear fusion video

thoughts on the new unity mapset, arrival?
Hey, anybody got a chill mood that I could check out?
rowdy rudy from doomkid, struggle Antaresian Legacy, skillsaw stuff is somewhat harder but still "casual" so to speak, hellground(if you want spooky secrets)
its ok
it's a bit too slaughtermappy for my taste
slaughtermappy on a limited vanilla port? Surprising
honestly if you shoot once with the pistol on accident in the first map you're dead
…….holy shit that’s intense
I'm playing the first level now. It's definitely the most violent of the unity add ons. I don't think that it's as "hard" as plutonia but it's more boom boom
Wait you can swear in this server
I need to give it a try just to see how crazy it is
No, Molly has 4 s before she detonates :(
Swears are fine, slurs are not
save before you pick up the blue key lmao
Okay
As someone spoiled for choice with a source port, having played Ribbiks, and Skillsaw, this is a very solid first map. Pretty unique combat too
why are there so many revenants
i got nailed by a revenant rocket right to the face
Revenants are hard WADs’ best friend
they're small size, lowish health, and scary projectile, and fast speed make them a pretty unique monster