#classic-doom

1 messages · Page 159 of 1

azure nimbus
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all hitscan attacks from enemies are identical: shotgunners and spiderdemons shoot triplets of those attacks. Chaingunngers and spiderdemons also shoot continuously. Each pellet has the same angle range and damage

split bolt
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hello doomers

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I find the shot gun much better for sniping

vast reef
wet elm
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okay i guess wasnt expecting that

split bolt
split bolt
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Especially for imps and zombies shotgunners and chaingunners

finite crag
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And then try tnt evolution

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Do I just have to continue practicing e1m3 until I get good at it then

royal heron
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but make sure you're doing good strats

finite crag
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Yes

dapper flint
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Just like anything else. Work at it until you own it

hexed escarp
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is it just me or is inferno music the best music of doom 1

finite crag
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You are exactly right.

halcyon willow
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Knee deep in the dead hands down for me

tacit remnant
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I usually play video games with the sound off so I don’t remember much of the music

azure nimbus
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do lost souls bounce in final doom/CL4 like in CL3 or do they not as in CL2?

lilac jungle
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Hi

vital knoll
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Giving 2002 A Doom Odyssey 10 year anniversary a shot almost ten years after the fact. Anyone ever try?

azure nimbus
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got e2 and e3 complete NM100s pistol start. I boot up e1m3 and get shallacked. Only 2 levels really gave me trouble in e2 and e3(e2m6, e3m5). This is insane though. I found e2m7 kinda rough but only because I didn't know about the bulk cell by the blue key lmao

onyx compass
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is ghost monstor common keeps happening on doom 2 without the dos mode one. I mosly just watch the monster fight in the last lvl of hell of earth with the spawner

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i don't know if its archive making the monster back alive happen the other day a imp i could not kill

vast reef
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i wish sunlust had story

slim willow
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I don't. The text screens are hilarious.

vast reef
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honestly yeah they are

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sadly i'm a lore nerd

royal heron
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I recommend getting the secrets as they'll help alot, especially the chaingun

onyx compass
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https://youtu.be/-IYfwCWZeD0 has anyone had this happen to in doom 2

Exploring the elusive all-ghosts bug. Spooky!

MAP21 all-ghosts footage by A1s:
https://www.youtube.com/watch?v=fx6MQn8Yfuc

Music used in order:
"Another World of Beasts" from Final Fantasy Anthology
"Journal" from Flashback (MIDIfied by Simon Agozzino)
"Mist" by Stuart Rynn
"Derelict" by Ivan Stanton
"The Doom World Is Flat" by decino

Patreon...

▶ Play video
vast reef
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yes
it was quite funny

azure nimbus
royal heron
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probably wanted to streamline the process a little bit

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it is more risky but it's most probably faster in the end

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you also get the rocket launcher which does help in the toxic O room... unless peter just runs past everything and hopes for the best?

azure nimbus
royal heron
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I see

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there are some risks with his method but it will net you a faster time

azure nimbus
past field
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TeaMan

vast reef
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BeverageMale

azure nimbus
past field
royal heron
finite crag
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bethesda should add new wads on the console versions

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last one was earthless prelude and its been almost a year ago

azure nimbus
royal heron
prime lava
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peter lawrences route is worse for consistency and slower for e1m3 nms

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dont use it

azure nimbus
silk swift
royal heron
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Cursed af

eternal lance
royal heron
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But #1 and #3 would make good emojis

Doomguy troll and existential crisis

royal heron
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Maybe #6 is well? Idk

Big brain mayhaps?

full tiger
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does embers of armageddon count as classic doom? since its a mod and im sorta new to this

azure nimbus
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I'm catching up. e4m1 NM 100s and e4m2

dapper flint
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Nightmare made me a better player, even though I don't like it

azure nimbus
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Only e4m6 remains (then sigil). e4m6 is absurd. Partially because I haven't played it as much as the other hard levels(e1m3 and e2m6) but I'm having to learn the triggers and jumps. it's rough

prime lava
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E4M2 is pretty easy, but E4M1 is a bit of a pain. E4M6 you should use probably Peter Lawrence's route if you want to rush the ending or Ryback's route if you want to play it slower.

azure nimbus
prime lava
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Nice, good luck with e4m6

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what do you plan to do afterwards?

azure nimbus
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sigil, but maybe doom2 first. mostly, I'm worried about the ridiculous secret hunts of doom2 and map 3 of sigil

prime lava
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I see

azure nimbus
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i would probably skip the broken secrets in 15 and 27

prime lava
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whats wrong with the 27 secret again?

azure nimbus
# prime lava whats wrong with the 27 secret again?

I think it's on the teleporter but you get TPed away beforehand. You can do an insanely precise move or RL jump the hallway. I'll check the wiki to make sure "Secret #6 cannot normally be reached in order to be triggered due to being behind a teleport linedef, making it ordinarily impossible to get 100% secrets without cheating. However, via use of wallrunning, it is possible to trigger a linedef skip to obtain the secret. This is not presently required for 100% completion under Compet-N rules." -- doomwiki. Peter used an RL jump to skip the linedef

prime lava
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oh so nothing new :p

azure nimbus
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I might go for that one if only cuz 27 is easy otherwise and that weird secret is at the start. but map15...that's a monster already

pearl osprey
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const bool iscool = true dealguy

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Doom and most of it's source ports use c/c++

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Ultimate Doom Builder uses C# if you want to learn some C# you can mess with it's code

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Not really, c is a functional programming language instead of OOP, c++ gives much lower level control and doesn't have a garbage collector, if you want to develop for doom you're gonna have to learn a new language

vast reef
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c# is fun

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where it gets interesting is brainfuck

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great programming language

molten iron
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🤣

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Its not

pearl osprey
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To be fair the naming on Microsoft's end is very deceiving

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When I first started programming I thought c, c++ and c# are all the same language 🤦‍♂️

molten iron
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Also, most source ports use plain c, not c++
I thing gzdoom uses c++ tho

vast reef
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c++ isn't that similar to c#

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if i didn't know better i'd think they were completely unrelated languages

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fast-paced vanilla wads to play?

azure nimbus
ember orbit
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will gzdoom still count towards my DOOM II steam hours?

royal heron
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no

ember orbit
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oh well

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anyways this is my first time modding doom so if anyone has any WADs to suggest, please do

vast reef
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make sure to check out icaruslives (he's a yt channel)

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but one mod i will always recommend is high noon drifter

ember orbit
finite crag
vivid vine
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There was also a Plutonia Revisited Community Project though I can't say how good it is. I heard a Plutonia 3 was in the works. There is a wad called Plutonia 3 but it definitely is not and is absolutely terrible

finite crag
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A real Plutonia 3... holy shit...

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I'm at MAP21 of Plutonia 2 and adoring it so far.

vivid vine
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Plutonia Revisited's MAP32 is called 'Have @ It'

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I'm waiting for one called 'Just Do It'

ember orbit
finite crag
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Yeah Plutonia is awesome! Have fun with it man.

pine tartan
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ik im not the only one who remebers DWANGO (i was born in 2003) and i remember playing dwango online though Odamex

granite basin
ember orbit
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my evilution experience so far: went through the entire map 3 only to get killed by the revenants homing rocket at the exit

eternal lance
past field
ember orbit
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this is by far the hardest thing i've had to play. cant imagine what plutonia must be like

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One thing for sure its really fun to play but its really tiring at the same time

tacit remnant
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The big nice thing about Plutonia is that its levels are each fairly short so you don’t have to maintain the tension for long

finite crag
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Evilution is boring as fuck yeah.

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Plutonia's difficulty is way more than Evilution but levels are short and sweet.

azure nimbus
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and actually good

arctic bay
cloud talon
ember orbit
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god i hate chaingunners

royal heron
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Chaingunners succ

amber pelican
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Question: Is it POSSIBLE(keyword: POSSIBLE)to 100% every Level in Ultimate Doom + Sigil, Doom II: Hell In Earth + Master Levels for Doom II + No Rests for the Living, Final Doom: TNT Eviloution and Final Doom: The Plutonia Experiment, Without taking ANY Damage?

azure nimbus
# amber pelican Question: Is it POSSIBLE(keyword: POSSIBLE)to 100% every Level in Ultimate Doom ...

maybe with ridiculous rng manip? https://www.youtube.com/watch?v=WIsnF5CrJpI there are reality runs for a bunch of levels. you might need to take a hit from damaging floors though.

TAS = Tool-Assisted Speedrun
Reality! = No damage taken


IWAD: TNT: Evilution (TNT.WAD)
Maps: MAP09
Skill: 4
Category: UV-Pacifist + reality
Exe: XDRE 2.20
Author: ClumsyDoomer

Time: 3:37.97

Comments: Didn't think about the strategy and there's not much care for execution, but absolu...

▶ Play video
amber pelican
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I know I did a 100% No Damage Run of E1M1, but good grief did that take me hours and hours to achieve.

ember orbit
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jesus chaingunners just dont give me a break, like what am i supposed to do when they are all over the arena and i cannot take cover

amber pelican
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I also in that same run tried to complete the level as quickly as possible, i think the record was 2 minutes.

tacit remnant
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What I do is step into the arena, kill one chaingunner, then leave the arena again, rinse and repeat

azure nimbus
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what I did was play doom1's NM first cuz chaingunners too scary

tacit remnant
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I’m uninterested in playing NM

azure nimbus
ember orbit
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god why does evilution like to spam chaingunners so much

tacit remnant
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laughs in Plutonia

ember orbit
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this WAD is really testing my limits

finite crag
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Plutonia has way more chaingunners but it actually uses them to good effect unlike Evilution, actually having them serve a purpose instead of just spamming them.

ember orbit
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im literally stuck in map 8 because of the chaingunners

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its mostly luck based for me

azure nimbus
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hey, tnt has some good levels(the casali levels)

ember orbit
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im considering savescumming specifically for this part

vivid vine
ember orbit
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exactly, chaingunners out in the open is just a terrible design

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whats even worse is that their range is literally infinite

vivid vine
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Plutonia puts them in downright sadistic spots but they often can't even move from them so you know exactly where they are

finite crag
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Yeah I agree.

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Seriously. Plutonia is a masterclass in level design.

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It exemplifies some of the best level design in the OG games I think.

ember orbit
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like literally by the time i get to that area i have 20-40 hp and theres like 5 chaingunners in the open

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all i can do is run around and pray that ill survive

vivid vine
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Plutonia does revenants in the open and often with vantage points

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Does it with arachnotrons too

azure nimbus
ember orbit
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i mean yeah i just phrased it like that

azure nimbus
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by all means though, chaingunners are wild. insane range, reaction time, pretty solid health pool, hitscan. continuous damage. it's a lot. I'd rather fight a cyberdemon than a chaingunner lol

ember orbit
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is it fair if i lets say define like 3 points during the level during which i save and start from?

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im mostly trying not to savescum but moments like these are just awful

pearl osprey
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there is no wrong way to play doom

azure nimbus
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If you find yourself getting slapped, you have a couple options: save scumming real hard, introducing saves before big fights, using multiple saves if you find yourself softlocked, finding a video of someone beating it, using cheats to learn the map/secrets first. Saving is one of those.

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With the whole "right/wrong" way, I would be more concerned about "what am I trying to do?" Am I trying to learn a level's layout, practice individual fights, route a run, complete a run, or just explore to play casually, or...as I do sometimes...just throw on IDKFA IDDQD and burn through a big swath of monsters for funzies

ember orbit
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i see, ill probably just save before big fights and if i die a few times on that part i might use that save

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but my goal is to actually improve my skill

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and well, to have fun

azure nimbus
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I have, very often, run through with cheats to learn the layout, then saving before big fights, then doing attempts for a run as I iterate over a route. If I die a bunch, I might do another run with saves all the way through. For me, that's been the best way to improve.

ember orbit
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i see, well i kind of want to go in blind because replaying it will be kind of boring, but yeah that seems fair

azure nimbus
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blind runs...I am wayyy more forgiving of save scumming for myself. Because very likely I screwed up early on and set myself up to die faster due to low health or a missed secret. maybe that takes midfight saves or reverting to an earlier save. blind runs are rough.

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whatever you do, just try to be cognizant of what you're trying to do and don't feel too guilty about it as long as you know what you're doing

ember orbit
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i see, well thanks for the advice

azure nimbus
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I mean you can see my streams, I'm saving even on the full runs in case I die and need more practice from that point, often flipping on iddt or idclip or iddqd to double check the layout. no shame

ember orbit
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that room is just the worst

cloud talon
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Which is hunted

tacit remnant
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What I’ve been doing in Plutonia is only resorting to saves in levels where I get especially stuck, and then only right after clearing the first big hurdle in the level

ember orbit
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alright i've finally beat that level

tacit remnant
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I’m still very early in Plutonia but I’m looking forward to Hunted

cloud talon
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Never look forward to hunted

ember orbit
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i gotta say evilution has some nice tracks

cloud talon
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Looking forward to hunted is a terrible mistake

tacit remnant
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I know it’s going to be painful but it’s such a cool idea

cloud talon
ember orbit
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also maybe why im struggling so much with these levels is because im playing on UV while experiencing the level for the first time

cloud talon
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It also has no new textures and just used the base doom 2 ones

ember orbit
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oh well

tacit remnant
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I’m playing on UV for my 2nd Plutonia attempt and it seems to be identical to HMP

finite crag
pearl osprey
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It has a waterfall texture not present in doom2

azure nimbus
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hunted is scary but it is oddly enough much easier than the rest of the wad imo. least archies give you a warning unlike chaingunners

royal heron
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Hunted honestly I think is piss easy

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As long as you don't get gangbanged, it's fine

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And there'a a secret that reveals notches on the floor telling you where to go and grab the keys or go to the exit

royal heron
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Good luck

plush pecan
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Hello all. I've been looking for an egyptian themed megawad. Can anyone point me in the right direction?

azure nimbus
plush pecan
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Thanks for that. Yeah Scythe 2's description made me want a full one lmao. Doing Scythe 1 rn

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I just need something less vanilla doomy and brown

azure nimbus
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Oh I was going to suggest Alien Vendetta map20 but AV is aggressively vanilla -- but map20 is very aesthetic and egyptiany. sure it's vanilla, but it looks good.

split bronze
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So I was playing some modded doom(1993) you wont believe this, the game froze while playing brutal doom

vast reef
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turn the resolution down

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should increase fps and help stop freezing

upper crypt
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Any tips for The Catacombs on UV? Those chaingunners always get me

hexed escarp
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I love that by naming two games doom, they made it so that you can't really call either one doom without causing confusion

plush pecan
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I've never even played the new one

tacit remnant
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It’s fine. It’s kinda like a rough draft for Doom Eternal in a lot of ways

zenith berry
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Doom (1993), Doom (2005) and Doom (2016)

split bronze
split bolt
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hey guys I was messing around with some cheat codes and I somehow made the blockmaps visible how do I disable it

pearl osprey
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open map, click G

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if you mean in GZDoom commands then check the wiki

split bolt
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oh ok thanks

azure nimbus
split bolt
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yeah I was using IDDT while using the automap and I accidently pressed G

azure nimbus
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It is interesting that both IDDT AND IDBEHOLDA exist. Same for IDBEHOLDV and IDDQD

vast reef
vast reef
split bronze
vast reef
split bronze
vast reef
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we got a pretty fast ssd for it last year

vast reef
vivid vine
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Vanilla holds up too

dreamy summit
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playing the original doom all vanilla, its still a solid game years later

vast reef
dreamy summit
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no wasd, but it still holds up

vast reef
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nice

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which port? unity?

dreamy summit
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well ive played gzdoom alot, but i just got ultimate doom from steam and i play that

dreamy summit
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well im stupid

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i didnt know that

vast reef
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a lot of people don't
it's fine

dreamy summit
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yeah, i just dont look into what port i use and just kinda play the game

vast reef
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well different ports act considerably differently

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gzdoom is pretty much a modern remaster of doom
pretty darn far from vanilla but has a LOT of new features and graphical enhancements

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i play on gzdoom when i want gore mods along with smooth doom (my dehacked smooth doom refuses to work with wads other than doom 1, doom 2, and the final doom ones)

dreamy summit
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ive played the original floppy disk before, cant really remember it exactly tho

vast reef
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my first experience with doom was playing it in a browser with the arrow keys
it was wacky

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but i never got anywhere since i didn't know you had to press space to open the door

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i was a stupid child

dreamy summit
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ha, i had one of my friends play it on a browser, that was his first doom experience

vast reef
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the first doom game i put a small amount of effort into was doom 64
sadly i never beat the first level because it was too non-linear for my mental age of 4

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i only really started playing doom in about july 2021 then fell off and came back december 16

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the obsession began and here i am now

dreamy summit
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the obsession with this game when i played the first game when i was like 2, and i remember it vividly, just not some of the game details

vast reef
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before people get mad at me
i only really got into video games in about 2019

dreamy summit
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i found out about it when me and my grandpa played it together on his computer a long time ago

vast reef
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but in 2017 i saw a poster for doom 2016 at the mall

finite crag
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OG Doom games hold up incredibly well. All the greatest shooters do.

azure nimbus
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what happens if a spawn cube lands on a monster/player outside of map30 in BOOM

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and what about standing in front of a PE(where they spawn lost souls on your head) on map 30 in vanilla? does it prevent the spawn or is that a telefrag?

dapper flint
vivid vine
# dapper flint You don't say

I don't have to say. Or shouldn't, but read 'aggressively vanilla' which I suppose is a good enough alt name for Alien Vendetta

dapper flint
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I wish my life came with texture filtering

vivid vine
dapper flint
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Extra chonk

pearl osprey
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Easy, become shortsighted

azure nimbus
vivid vine
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Considering its vanilla format it has to be

azure nimbus
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Nightmare is really making me appreciate the chaingun and plasma

vivid vine
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Pistol starts make you relieved to find a chaingun

vast reef
azure nimbus
finite crag
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Plutonia 2... Beaten

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Wow. What a fantastic pwad. Seriously incredible. Level design is consistently fantastic, music is phenomenal, final boss is cool. I liked it a lot!!!

azure nimbus
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do you mean pwad? The info on the wiki page said that it uses plutonia's iwad

vast reef
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i just say wad lmao

vast reef
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arch-viles are scary

fast mortar
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Left plutonia 2 at map 22, idk i kinda got bored of the later maps but imma continue it, so close

finite crag
azure nimbus
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I've talked about how vanilla levels are kinda trash but playing nightmare makes them way better. Less concern about all the nonsense hidden areas with rando monsters. I just want the secrets, less issues of spending time sniping monsters for 100 % that are out of the way as vanilla is wont to do, and the main fights which are often somewhat easy in the iwads are challenging now. And the meta of what monsters are scary and what weapons are good shifts. pinkies become far stronger as do cacos and imps, the chaingun and plasma become stronger too due to increased ammo and necessity of pain chance. I say this now but we'll see what happens when I try map04,22,29. I'm scared of 24 and 26 too but not as bad

prime lava
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@azure nimbus what maps have you done in d2 yet?

finite crag
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When doom 65

slim willow
vivid vine
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Meanwhile vanilla is one of the best map styles

finite crag
azure nimbus
cloud talon
finite crag
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Does anyone know how to progress past here on level 29 doom 2, idk what to do, I’m at this central platform thing and I killed the baron of hell and made sure I didn’t get stuck in that room but now idk what to do

azure nimbus
finite crag
dapper flint
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Who gives a shit how you play classic doom. You're all playing the same game

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Dumb asses

finite crag
dapper flint
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And I wasn't talking to you

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You simpleton

finite crag
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Ok sorry, can you please reply to them atleast so I know who your talking to?

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So I don’t take stuff out of context

dapper flint
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I don't like to ping people because they could be busy

finite crag
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Ok

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Sorry for the misunderstanding

dapper flint
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No worries

royal heron
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Not knowing how to progress has nothing to do with playstyle so idk how you'd connect that to your message

azure nimbus
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What was the context? I scrolled up for a while and don't see anyone being annoying about the right way to play doom. Discord lets you reply without pinging by turning off the @ sign

finite crag
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Yeah

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But can u specify a bit on what I do, I still don’t get it

azure nimbus
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I"ll send a link to a picture one sec

finite crag
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Thx

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Dm

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Me it

terse meadow
#

The more i see from it the more i want that in the new classic doom games:
https://www.youtube.com/watch?v=E-XQZ16Tx7A

Celebrating 150k subscribers. Ongoing series of beating Sunder without save scumming too much (i.e. no saves in the middle of fights) and going for all kills. Most maps will be played blind-ish, so I welcome you to my journey of learning strategies on the go.

Sunder is a work-in-progress megaWAD (22 maps as of writing this) with monstrously big...

▶ Play video
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What a masterpiece!

azure nimbus
vast reef
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what are some nice-looking texture pack wads?

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wads that are just textures i mean

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i remember coming across some of them a while back

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i can't remember the names though

zenith berry
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Picture this: Slaughter map modelled after Oscars stage. One Berserk in front of you. Many Imps to punch for.

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A will to fight.

prime lava
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probably do the bar glide in map22

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that will be easier

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map29 won't be that bad with practice

finite crag
royal heron
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Just saw this dude ask why people play doom when the game is so old lol MarauderShrug

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Also complained about the graphics being bad and too old, and said that modern games like Doom Eternal are much more worthwhile playing because they look better

grim pollen
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I can get behind part of the graphical argument in that I bet lots of gamers would struggle a bit to play atari 2600 games but worthwhile playing? They bring totally different experiences and artistically doom looks superb on sourceports. If classic doom was truly horrific to look at then it's doubtful that it'd garner anywhere near the community engagement near 30 years later.

azure nimbus
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graphical fidelity is low...but HD doom exists now. You can look up and down if you want. and you can have translucent projectiles if you want. artistically, it looks good. unique looking monsters. Though some textures are jank but that's what custom levels are for

royal heron
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Something that still puzzles me to this day is why so many gamers consider graphics to be the most important part of a game to where they'd deem a game unplayable if they don't like them, and basically never experience the gameplay

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Sure graphics are important, but gameplay is more important than graphics

azure nimbus
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doom's graphics help gameplay. items and monsters are easily identifiable.

royal heron
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Games like Cyberpunk 2077 prove this point when it was released, it had great graphics but all the bugs from an early release pressured from people caused numerous game-breaking bugs

royal heron
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Hm

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E4M6 Nightmare seems like an interesting level to run

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I said I wouldn't do anymore NM difficulty runs, but I want to check this one out

vast reef
vast reef
vagrant bone
vast reef
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it just has this charm to it

vagrant bone
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True

royal heron
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meanwhile that guy: "Looks bad and old"

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I mean... it was 30 years ago when it was made what do you expect

vast reef
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they just said it was too hard lmfao

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they were playing doom 2

royal heron
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the person was prolly a teen lmao cuz he said "ok boomer" to a bunch of people who were replying to him about why his opinion wasn't valid

dapper flint
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My 3 year old neice plays doom 2. Your friend is just bad

vast reef
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she admits it

vast reef
dapper flint
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For sure

vast reef
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and even then, some games like super mario 64 look great

dapper flint
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Lose that charm

vast reef
dapper flint
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Quake has an amazing atmosphere

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So if does the 3d well

vast reef
dapper flint
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Atmosphere is important

vast reef
#

quake's sound design is great too

dapper flint
#

9

royal heron
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gonna have to watch E4M6 runs to get a route I can use

azure nimbus
vast reef
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damn

royal heron
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Oof that baron slash was kinda nasty

azure nimbus
# royal heron Oof that baron slash was kinda nasty

maybe I shouldn't be talking since I get lamoed by the guy, but I find that going out a lil more forward so you can travel mostly sideways to hit the switch increases the odds of getting out safely. -- nevermind...no idea how to be safe with him lol

nimble nest
#

trying to speedrun doom 2 and i am very bad at it, not officially speedrun it, im trying to beat the par times and get the under 2 hours achievement

azure nimbus
royal heron
azure nimbus
#

whatever the case, that middle portion of the level has enough healing that it doesn't matter all that much. it's the beginning and end that are hard

azure nimbus
#

is there a difference between -coop_spawns and -solo-net? Woof has solonet now, as of late february

vast reef
#

don't think so

azure nimbus
#

ok tested it. solonet acts like a multiplayer game and coopspawns keeps singleplayer behavior like being able to pause and weapons going away after you pick it up. solonet gives the multiplayer post-level screen too

finite crag
finite crag
#

Making it look vanilla (software rendering, no mouselook, etc...) is the best way Doom can look. The textures and graphics were made with these things in mind.

vast reef
#

mainly because of actor sprites

#

it looks wrong

finite crag
#

And I want to point out another thing.
Broke: "Doom's graphics are bad but that's just because they're old."
Woke: "Doom's graphics are great, we've just made greater since 1993."

vast reef
#

in gzdoom even with mods i turn the resolution down a lot

finite crag
#

Yeah

#

The OG Doom has great graphics. It always has. The fact that we've made better doesn't change this. The game was revolutionary for 3D graphics, but even now the games look great.

#

The color palette is great, the textures are iconic, the enemies look fantastic. Definable and unique enemy sprites mean it's nearly impossible to not notice enemies or mistake certain enemies for other enemies. The graphics of Doom have remained iconic since 1993.

#

People tend to think in this mindset of good graphics means higher-poly, prettier, more taxing. That's not reality. Good graphics means a game's art style, aesthetic, and general "look" all benefit the game and properly give off the creator's intents and wishes in said game.

#

In that regard I would say that Doom 1993 looks much better than your average Sony exclusive third-person shooter with mega epic polygons and hyper-realistic character models.

azure nimbus
#

more edges means more graphic. circle has infinite edges. circle is the most graphic shape

finite crag
#

I don't care for Brutal Doom, I don't like Smooth Doom, Project Brutality, nah. I can respect the amount of work and effort that went into them!

#

But in terms of actually using them in playing classic Doom, uh, no. All the fancy shit looks weird in classic Doom. The charm is gone.

azure nimbus
#

does anyone do coop_spawns on nightmare? I would think no because doom2's coop spawns barely change anything but other maps with coopspawns aren't likely doable on nightmare.

finite crag
#

I'd hate to imagine Plutonia like that.

#

Doesn't Plutonia put a Spiderdemon in MAP01 on co-op?

azure nimbus
#

yep

finite crag
#

That's scary. :^[

azure nimbus
#

it's pretty trivial on UV, but if it respawns...yikes...that's an infinite health monster with the output of 3 chaingunners

vast reef
#

from experience though brutal doom tends to just be doom with sniping and more taking cover

finite crag
#

Yeah.... not my thing.

#

The beauty of the OG games is in their simplicity and refined design. Muddling it with excessive gore and takedowns and all that shit is lame. I'd rather simply play the modern games for that.

hallow herald
hallow herald
#

For example half life 1 looks okay with texture filtering on

vast reef
#

i like smooth doom though
mainly because of the pistol

hallow herald
vast reef
hallow herald
#

Eh linear filtering looks kind of like smeared shit in my opinion

vast reef
hallow herald
#

Texture filtering only works well if the textures are high enough of a resolution

vast reef
#

actually i can barely even run PB why am i saying this

vast reef
hallow herald
#

I guess

vast reef
#

it looks nice and crisp with it off

hallow herald
#

Ye I agree

vast reef
#

but when it's on it looks like they took a photo and pasted it on

#

that aesthetic is the reason i sometimes turn on linear filtering in gzdoom

hallow herald
#

I guess

#

Imo textures only got high enough of a resolution to look good with filtering around 2004

vast reef
#

i play with the BD gore-only mod a bunch because it just looks nice

#

sometimes (a lot of the time) though the gore gets in the way

#

if i intend to play properly i turn it off

#

then again i wouldn't be trying to speedrun anything on a zdoom port unless zdoom's the only way to play it

azure nimbus
#

The gore changes I use are colored blood and mirroed corpses. Anything beyond that is too much for me

vast reef
#

honestly though doom looks great as is

#

unless the wad you're playing is crappy

vast reef
finite crag
#

Someone needs to make another ultra realistic doom mod sense the last time that happened… well, guess it was a bit too realistic

vast reef
#

the "somebody needs to make an ultra realistic doom mod" part i mean

finite crag
#

Yes

#

I agree with you

#

I was kinda joking lol

#

I don’t want another one 😅

vast reef
#

lmfao yeah

finite crag
#

Who forgot doom 2?

#

İ killed this in master levels

fervent plaza
vagrant bone
honest coyote
#

I feel it had its magical charm especially with the intermission screens that made you predict how the next levels will look like

finite crag
#

Doom 1993 definitely trumps Doom 2 in terms of quality.

finite crag
#

İ installed brutal doom and doom HD mod

#

More HD characters

#

İ liked...

#

2020 version

finite crag
#

Sorry man, but Doom 2's level design fucking blows.

#

Doom 1993 has great level design for the most part + the superior Episode format.

#

Oh and an infinitely better soundtrack.

slim willow
#

D_TENSE.mus revenantshrug

royal heron
#

Endgame slaps though

#

The city levels in Doom 2 definitely suck, but at least it introduced new enemies and the super shotgun

halcyon willow
#

From a level design perspective

#

Telling that romero has no maps in those episodes

#

Doom 2s bestiary expansion alone makes it a better experience than doom 1

finite crag
#

Ehhh I dunno. Episode 3's my favorite of Doom 1993 and I find it to be way more bearable than anything in the middle third of Doom 2.

halcyon willow
#

There's a reason 99% of custom content is for doom 2

finite crag
#

Well yeah obviously Doom 2's the better game for modding and map-packs.

halcyon willow
#

Episode 3 feels full of good ideas that are poorly implemented to me

#

Limbo being case in point

#

It should be good. But its very tedious to play for me

finite crag
#

But taking the games solely on their own - I think Doom 2 does a horrible job of properly using its new enemies effectively in a way that highlights their strengths and weaknesses. The middle third of the maps blow, and the final third of the maps are fine but not very good and visually completely bland.

halcyon willow
#

Throughly disagree

#

But each to their own

#

(The city maps are bad though)

finite crag
#

Oh and the soundtrack's a big part of it for me.

halcyon willow
#

Except inmost dens and industrial zone

slim willow
halcyon willow
#

Those are cool

slim willow
#

And Sigil is really damn good.

halcyon willow
#

Doom 1 ep 1 has the best soundtrack

finite crag
#

Doom 2's soundtrack fucking sucks. Into Sandy's City, Shawn's Got the Shotgun, and The Demon's Dead are the only good songs in Doom 2. Every other song absolutely sucks.

halcyon willow
#

Sigil was a lot of fun

slim willow
#

Suspense and Sign of Evil doomguy_god_hd

royal heron
halcyon willow
#

Just ranting about how things suck is thoroughly unconstructive

royal heron
#

This is a remaster, but it's still good regardless imo

halcyon willow
finite crag
halcyon willow
#

D runnin is a banger

slim willow
#

Endgame, Getting too Tense, Bye Bye American Pie, Countdown to Death all suck?

#

yeah even good ol D_RUNNIN is a classic

finite crag
royal heron
finite crag
#

And yeah Countdown to Death absolutely sucks, this song sucks! This isn't Hell. Laaame.

finite crag
slim willow
finite crag
#

It is Not a Good Song. I'm sorry.

#

Well actually I'll give you the intermission text music. That one is fine.

#

Not as good as Doom 1993's but it's alright, I give that one a pass.

halcyon willow
#

I'm sure the composer is wiping their brow in relief

finite crag
grim pollen
#

I love the music choice for the only hell map in doom 2 spirit world 😛 Sure it "says" it's in hell but theres very little that resembles inferno in doom 1.

royal heron
#

I'm sure Bobby's spirit is just watching this convo with extreme anxiety about the midis he implemented

halcyon willow
#

Ikr

finite crag
#

Maybe if they used the game's best song in more than one level I'd like the soundtrack more. It sucks that Into Sandy's City only plays once. That is silly.

slim willow
#

pretty sure nirvana is the first hell level

halcyon willow
#

Shawn's got the shotgun is the best track and plays .... 4? Times

finite crag
#

If anything, honestly, I've said this before but if Into Sandy's City were the game's main theme instead of Running From Evil, oh boy that'd be a lot better I think.

slim willow
#

I'll agree that song deserved at least one more play

finite crag
royal heron
#

Into Sandy's City is one of the best Doom 2 MIDIs
Sad that it wasn't used for the final cutscene with the Icon of Sin in Doom Eternal, that would've been such a good throwback

slim willow
limber mirage
#

Me who puts on other music 👀

grim pollen
#

im fine with map 7 but could nix its use on citadel

finite crag
#

Ok it is forever complete bullshit that it doesn't play in Downtown.
Downtown is literally Sandy's city. Sandy Petersen made it. You are going into Sandy's city and some other shit plays holy shit you had ONE DAMN JOB.

grim pollen
#

keep it for 7 and 29

slim willow
finite crag
#

Downtown's like the worst map in Doom 2 but having Into Sandy's City play during it would've made it waaay more bearable.

royal heron
#

Acquire muscle memory for IDMUS bob

limber mirage
#

I joke. I prefer classic doom music over new doom music

slim willow
#

DOOM is one of the best songs though

finite crag
finite crag
limber mirage
#

I was never a metal head. And the new doom stuff is too metal it’s fine, but I prefer classic dooom music

slim willow
#

Bob is a midi enjoyer. doomguy_god_hd

finite crag
#

Still, the majority of 2's soundtrack sucks and does not fit the tone of the game at all which is a huge shame considering how catchy and awesome Doom 1993's soundtrack is.

limber mirage
#

Oh doom 2 sucks in general

royal heron
#

Can we appreciate E2M1 Diemos Base tho, that midi is fire

limber mirage
#

Only the fact wads exist saves doom 2

slim willow
limber mirage
#

Like no rest for the living

royal heron
#

I sawed the demons is a masterpiece

grim pollen
#

Love doom 2 doomcry

halcyon willow
slim willow
halcyon willow
#

Meet me in The Living End

#

Under the cyberdemon

royal heron
finite crag
#

Unless you count Final Doom, then it's TNT.

halcyon willow
#

TNT is on par with doom 1

#

Both start strong

#

And then tail off hard

slim willow
#

I can't get into TNT. Did it once. No interest to do it again.

royal heron
#

TNT < DOOM = DOOM 2(imo) << Plutonia

finite crag
#

TNT is boring as fuck the whole way through.

royal heron
#

Agreed tbh

#

I don't understand how some people like TNT

halcyon willow
#

I'd rather play tnt than doom 1 ep 2 and 3. At least then I don't have to grind down barons and cacos with the single barrel shotgun

royal heron
#

Like habitat, that is one of the worst maps

halcyon willow
royal heron
#

As well as The Mill

slim willow
#

Plutonia really is the best commercial 90s wad. revenantshrug

potent slate
#

🗿

halcyon willow
#

Plutonia has stood up the best

#

The casalis were madmen

royal heron
#

Habitat, the one map where you can complete under 20 seconds due to linedef skip

halcyon willow
#

Made the maps to punish eachother

slim willow
finite crag
#

Ranking the whole series? It's this:
Eternal > 1993 > Plutonia = 2016 > 64 = Doom 3 > Doom 2 > TNT

finite crag
royal heron
#

18.83 remains to be my best and I don't think I'll ever try again to try and beat Yonaton's time

#

Habitat is just horrible

finite crag
slim willow
#

Why 64 so low doomcry

halcyon willow
#

Doom 64 is a trong contender for best base game

slim willow
#

Yes

halcyon willow
#

Thoroughly enjoyed that

finite crag
#

64's really good! Main things that bring it down are the smaller enemy variety and the limited visual palette. Lots of levels tend to run together which is disappointing.

halcyon willow
#

Shipping a port with eternal was an inspired decision

royal heron
#

TNT's map 30 remains to be the worst icon map imo out of the commercial doom games

slim willow
#

Just wish they axed the pain el*mental and not the rev.

finite crag
#

That being said Doom 64 is still an 8/10. Seriously, like, like I said even though some of those are lower almost all the Doom games are infinitely better than your average FPS.

halcyon willow
#

All IoS maps are bad opieop

halcyon willow
#

At least plutonia's looks cool

royal heron
#

True but TNT is especially egregious

halcyon willow
#

I actually like the lead up in tnt

finite crag
azure nimbus
#

Alien Vendetta's might be the worst for the unecessarily fast lifts

royal heron
#

Plutonia's IoS wasn't bad due to cybie turret

halcyon willow
#

Slow lifts are a war crime

azure nimbus
slim willow
#

I am happy people can agree Icon of Sin maps and Dead Simple clones aren't the greatest.

grim pollen
#

Run from it's frustrating in the map 28 slot but imagine you can't straferun to win AV 30. What a downer ending.

slim willow
#

Map 7's tag can be used in such creative ways.

halcyon willow
#

There are some great dead simple clones over the years

royal heron
#

Going Down's map07 wasn't bad

halcyon willow
#

Mancubian candidate

finite crag
#

Plutonia 2's is ALSO fantastic.

azure nimbus
#

the dead simple mechanic is different than dead simple style levels

finite crag
#

(God I love Plutonia 2 a lot)

royal heron
#

Run From It sucks as a map for casuals but I like it for prwcticing SR50

slim willow
#

ok. valiant map 7 slaps

halcyon willow
#

Making a dead simple map is a rite of passage for a mapper though

royal heron
#

Although Doom 2 Map31 is also good

azure nimbus
#

like NERF map07, BTSXe2 map07, Tangerine Nightmare's Goetia all use the special 666 tag but none of them are "dead simple clones" like Scythe2's map07

halcyon willow
#

Do I need to make goat curry again?

royal heron
#

The battle between the mods

limber mirage
#

I’ll have some if you are having some

halcyon willow
#

Canibob

pearl osprey
#

Doom 1 has no archvile, checkmate

azure nimbus
#

doom2 has one relevant vile

limber mirage
#

You want a piece of me!

#

Why yes 8 lbs of ribs

slim willow
#

but archies are the best demon (in my humble opinion of course)

royal heron
#

Agreed

#

Unless they're used in shit ways

#

Like in Hell Revealed 2

pearl osprey
honest coyote
azure nimbus
#

really nothing like them, such a unique niche

slim willow
#

Hunted is child's play.

halcyon willow
#

Archies are cool as fuck

royal heron
#

Fight an archie absolutely no cover with only SSG, you get berserk as a reward I think so it all comes down to RNG for pain chances otherwise you're toast

halcyon willow
#

But I think revs are my favourite

royal heron
#

That's just shit usage

vivid vine
#

Love me some Even Simpler

halcyon willow
#

Especially as a mapper

azure nimbus
#

there is cover in unted

honest coyote
slim willow
#

Archviles can be used in much much worse ways than Map11.

honest coyote
#

Inspired by ACDC's Big Gun btw

#

An amazing song

royal heron
#

Agreed, map11 is a piece of cake unless you get gangbanged from both sides

limber mirage
#

Archie’s suck too

halcyon willow
royal heron
#

Bob this might be the first time I vehemently disagree with you

limber mirage
#

I’m kidding I actually like Archie’s

vivid vine
#

Dead Simple megawad when

halcyon willow
#

We can use archvile fire to cook the goat

limber mirage
#

Doom 2 still sucks tho

slim willow
azure nimbus
#

doom2 plays better on nightmare

honest coyote
limber mirage
#

Revs are great

honest coyote
#

Adorable chubby meatballs

halcyon willow
royal heron
azure nimbus
#

so many usually boring extraneous areas are skippable on nm cuz 100% kills doesn't matter. and a lot of the slower fights actually get scaring. main issue with NM is that map22 exists

slim willow
#

revs are deadly but not too hard to get rid of. shooting rockets into revenant hordes is satisfying as fuck

honest coyote
vivid vine
#

One of the maps will have to be called The Thunderdome

azure nimbus
#

rockets are especially good vs rev hordes cuz their bounding box is small so one rocket hits a bunch of them

royal heron
#

Deeper penetration yknow

#

Into the bounding box with a rocket I mean

slim willow
#

revs also become paste when bfg'd

slim willow
#

so yes. good demon. 10/10

azure nimbus
#

and they won't attack if you're 65 to 196 units away

slim willow
azure nimbus
#

makes rushing a small rev horde with bfg more viable than it seems

slim willow
#

that fight in sunlust map 32

#

so good

royal heron
#

80 damage rev rockets S U C C

honest coyote
#

Yeahhh

#

Especially the homing ones

azure nimbus
#

think the rev is the only monster with a lower damage melee attack

honest coyote
#

In a cramped space

royal heron
#

Yeah, the others either have melee damage just as high as their projectile attack or higher

slim willow
#

just gotta dance around them and make em hit a wall.

#

or another demon. thats fun too if possible

honest coyote
#

Infighting ftwww

azure nimbus
#

caco is especially weird since he doesn't have a melee state but he does deal more damage with melee

slim willow
#

yes. so good

royal heron
slim willow
halcyon willow
halcyon willow
royal heron
#

Don't think so, never had 1 of their punches do 80 dmg

halcyon willow
#

I feel like I've had a thicc 80 damage whack from a rev

slim willow
#

I do too. Berserk fighting gone wrong.

#

Ok fist fighting revs is fun though.

halcyon willow
#

It is

#

Especially with the zdoom pole arm that is your fist

azure nimbus
halcyon willow
#

Vanilla hit registration sucks lol

lost thunder
#

getting 60 punched by a revenant is tradition

royal heron
azure nimbus
#

yeah the caco does the usual rng/distance check to determine if it'll attack even within melee range. Every other monster with a melee attack will always attack within melee range

royal heron
#

Hm ducino says 6-60 dmg for revenant fisticuffs

topaz inlet
#

yeah that sounds about right

azure nimbus
#

found a method that might help me beat map29. The caco that guard the plasma tunnel can be ushered out if I chill at the bottom of the stairs after the TP

topaz inlet
#

Abuse revenant punching frames lol

finite crag
#

Hey guys looking to go for another pwad. Should I do Sunlust or Valiant?

#

(doing sunlust on HMP lol)

lost thunder
#

I'd pick Sunlust over Valiant personally

#

Episode 1 is my favorite episode in any pwad :)

azure nimbus
#

Valiant. If you are "ready" for sunlust, you should burn through valiant imo

high thistle
#

I JUST FUCKING CHAINSAWED JESUS

royal heron
#

what

azure nimbus
#

the chainsaw is so bad that it actually makes your arsenal worse (having to double switch to your fist) is true BUUUT it is at least kinda funny how bad it is. Why it was a fungy secret in every level of NERF

vast reef
#

the chainsaw's only purpose is doing damage in the entryway when you haven't gotten the shotgun yet

tacit remnant
#

Would it be worth using if it were the Doom 64 chainsaw instead?

vast reef
#

probably

tacit remnant
#

I love the Doom 64 chainsaw. I am normally something of a Doom gameplay purist but that’s one change I’d happily take

vivid vine
#

Chainsaw actually a relief to find

#

Especially in maps where they give it to right before unleashing a bunch of pinkies

vast reef
#

oh yeah

#

the chainsaw's good for cacodemons and pinkies

#

then again, anything with the word "chain" in it is good for those monsters

proud pilot
#

got gzdoom running and played most of the way through doom ii in a couple of days
gonna finish the last couple maps tomorrow
been feeling the same way i did my first few times playing ultimate doom (which is to say a total noob)
but i'm having a good time

#

i'm actually liking the music more than the first game lmao

#

also the level design 👌👌👌

#

lots more running and balancing, feels a bit like a platformer in some places which i enjoy

#

and lost souls are still my least favorite monster crazy fuck those guys they don't even count toward monster totals

#

anyway hyperfixating much the same way i did on ultimate doom last year
it consumes my every waking thought

royal heron
proud pilot
#

FUCK

#

now i gotta actually deal with the little bastards 😩
you learn something new every day

#

after icon of sin i'm gonna just. Do the whole thing again and get 100% on everything or die trying

#

either that or i'll keep doing my e2 one breath run because i keep fucking that up

#

or i'll keep doing sunlust and dying every 2 minutes

#

i am not a pro gamer but i don't need to be one to have a good time 🙏

tacit remnant
#

I just ignore kill count aside from using it to gauge about how far into the level I am

proud pilot
#

yeah i've liked that about this port tbh
i wanted the classic hud back for a bit but i got used to it

#

i started with the ultimate doom port on the fuckin. windows93.net dosbox

tacit remnant
#

I honestly can’t tolerate ZDoom myself. Movement feels very wrong and it drives me crazy. Also freelook on by default is plain heresy

proud pilot
#

yep when i first opened it i spent like twenty minutes messing with the settings
mouselook 🤢 that is not the way

lost thunder
#

lost souls are a projectile with health

proud pilot
#

mod where all the projectiles are like that
no fuck you you can't dodge cyberdemon rockets anymore you gotta beat them up first

lost thunder
#

assuming you didn't also change their AI to be like revenant homing missiles, that would be incredibly useful

#

portable rockets that instigate infighting

tacit remnant
#

Basically “Oops, All Pain Elementals”

azure nimbus
#

I like the chainsaw being trashy. It's an infinite damage weapon so has to be pretty niche.

vast reef
#

same tbh

azure nimbus
#

so then it always feels "clever" if you manage to use it on a PE

finite crag
#

GzDoom's default graphics settings are ugly as FUCK. Hardware-accelerated + that muddy sprite filtering + making the hug too small... :^(

vast reef
#

i hate the small hud

#

i hate sprite filtering

finite crag
#

Hate ALL OF IT.

#

It looks awful.

vast reef
#

i was gonna say i hate the opengl renderer but idk if i'm correct on that

finite crag
#

Now I use GzDoom but I have changed the settings to make it look good.

vast reef
#

gzdoom doesn't have pure vanilla behavior even on doom strict compatibility level

finite crag
vast reef
#

unless you're doing some speedruns that rely on glitches (that gzdoom fixes)

#

i still use dsda doom for most unmodded things because gzdoom uses a lot more ram for me

finite crag
#

Yeah I get that.

vast reef
#

mouselook makes me vomit in gzdoom unless i'm playing mods

#

and even with mods sometimes it feels wrong

vast reef
finite crag
#

It is fine when it's a mod that is just completely different, like Reelism.

#

But not vanilla shit.

vast reef
#

oh another thing, do you know how to turn off vertical mouse movement in gzdoom?

#

i can't find the option

finite crag
#

IIRC it is in mouse options.

vast reef
#

i can't put vertical sensitivity to 0, only 0.5

#

which works fine

#

but it irks me when i move a little

finite crag
#

But I forget what it is called.

proud pilot
#

saw the sprites with the weird fuzzy edges and immediately started hitting every setting i could to fix that

finite crag
#

Yeah it is GROSS

#

Same with the hardware acceleration which really messes with the color palette.

vast reef
finite crag
#

I just like it haha. Thank you though!

vast reef
finite crag
#

Nah it is no big deal I don't care about pings.

vast reef
#

i see

finite crag
#

But yeah when the graphical settings are used right Doom looks very pretty IMO.

tacit remnant
#

OG Doom looks great on Unity or PRBoom

vast reef
#

yes

#

i heavily agree

vast reef
finite crag
#

But like most of the more modern graphical tweaks I don't think it fits vanilla.

vast reef
#

specifically more detailed stuff

finite crag
#

Yeah definitely. There is definitely a good reason to use stuff like that on more detailed / modern maps.

vast reef
proud pilot
#

i ended up referring to the settings civvie uses bc those were the closest to what i trained on

proud pilot
#

nah

vast reef
#

nice

finite crag
#

Very nice.

#

Smooth Doom looks unnatural to me.

vast reef
#

the enemies look weird

#

i like the smooth doom chaingun

#

but the overall mod feels kinda weird tbh

molten iron
#

Everything about Smooth Doom feels wrong to me

lost thunder
#

also re:opengl
xaser (and elim) are actually working on new opengl rendering for dsda-doom that looks quite similar to software rendering

finite crag
vast reef
azure nimbus
#

I did like heartland's smooth shotgun animation among other improvements butI don't think that works for every map

vast reef
#

wifi's down
my messages are taking very long to send

prime lava
#

even uncapped framerate feels interpolated to shit to me :^)

vast reef
#

i kinda like the higher framerate
call me a heathen

azure nimbus
#

fractional framerate gang

molten iron
vast reef
finite crag
#

I go 60 FPS with OG Doom and that is it.

vast reef
azure nimbus
#

I'd like to see, in the next oldschool ID interview some questions about how they determined what to tag as a secret.

royal heron
#

35 fps gang

#

Just makes timing doors and other speedrunning things easier as the window gets wider and wider the lower the framerate is

lost thunder
#

the timing doesn't change bc the logic still runs at 35hz

royal heron
#

Stll makes it easier compared to 60 :/

#

Also, how does the logic stay at 35hz?

lost thunder
#

all extra frames are interpolated

#

if you want specifics you'd probably have to ask someone like kraflab or fabian

azure nimbus
#

beat map29 NM. Only one left. I am scared

proud pilot
#

holy shit dude good luck!

#

i'm about to do map30 for the first time
on hmp obviously but lmao
i think after i'm gonna do the entire thing again on uv

finite crag
azure nimbus
#

oh first time, that is when people are learning the controls. nbd

#

I never realized playing UV, but map22 is ridiculous. Teleport into chaingunners more than once? fair and balanced

dapper flint
#

Alot of maps are built around uv which is why I always recommend it

wicked iris
#

classic caco

#

i love him

bronze pond
#

yes

azure nimbus
prime lava
#

more fun but I wouldn't say it works better :^)

#

more fun for me and you, at least

dapper flint
#

Agreed

prime lava
#

but generally a lot of bullshit will come up 🤷‍♂️

dapper flint
#

But personally I like uv.

proud pilot
#

i keep dying on icon of sin bc i suck at the rocket timing 👍

finite crag
#

That's how I first got into Doom.

#

The way I see it, I liked starting on HMP and then replaying on UV. It was like preparing myself for the main course haha.

dapper flint
#

Really play what difficulty is fun for you. End of the day

azure nimbus
proud pilot
#

beat it at 12% health and then a mancubus got me immediately after it died

#

feels really good to complete it
i sunk multiple days of my life into that

#

now it's time to do the entire thing again on ultra-violence

finite crag
#

Fuck yeah!!!!!

proud pilot
#

i think one thing that's happened over my entire doom career is that i've gotten a lot better at melee
so i was able to kinda cruise through with the chainsaw to some degree

#

best on demons obviously but other than that i think i like chainsawing zombiemen and imps more than shotgunners bc getting that close to a shotgunner still freaks me out 😔 especially if they have room to move

proud pilot
mild crest
#

cacodemon
please

proud pilot
#

RIP AND TEAR

#

ah hm i died very quickly on map3 crazyi am least effective against chaingunners

finite crag
#

Chaingunners suck and are horrible I think.

proud pilot
#

so true!

#

am i going insane or is there a backpack on this level

#

i think i might have teleported right on top of it and not seen it but

#

i forgor

azure nimbus
azure nimbus
dapper flint
#

I've seen spider masterminds used well last few maps I've played. Believe it or not

azure nimbus
#

All spiderdemons are queens

proud pilot
#

if she SHOOTS she's a [redacted or the bot will kill me but you get the joke]

#

oh hmmm random thought, game mechanic that requires you to get fuel for the chainsaw
could work kind of like the lantern in lasting light

dapper flint
#

Never use that shit anyways

#

Berserk all the way

proud pilot
#

no berserk on the first few maps though

gusty falcon
azure nimbus
#

Would take a redesign imo. Like Eternal's or 2016's chainsaw requires fuel but it gives you ammo and is an instant kill. This chainsaw is weak. The benefit is that you get infinite ammo

dapper flint
#

The stuns nice

#

But yeah

azure nimbus
#

I was surprised that it kiiinda works on revs. oh btw, you like solonet: woof did add -coop_spawns in the newest version

dapper flint
azure nimbus
#

I'l play eternity for heartland, but otherwise, Woof all the way. Might have to revisit your -fast -coop_spawns challenge for sigil. It's nice because it doesn't have any of the multiplayer eccentricities. it is fully a singleplayer game but with the other spawns

dapper flint
#

Yeah I basically abandoned eternity after Heartland. Sigil does uv plus very very well. I can't say the same for 90 percent of the other wads I played. I am worried sigil 2 won't be as balanced though

azure nimbus
#

I do feel that John Romero is more comfortable with doom1 assets but we'll have to wait and see. agreed though, I wouldn't touch solonet outside of very specific mapsets

dapper flint
#

I always look up the maps first to see the balance. Some are just full on broken. Just lazy here's 3 cybers and so on

#

When I played sigil. I never found myself thinking oh there's no real strategy to optimize for this map

#

Then I've played wads where I have a chaingun and have to kill 3 archies when on solo net

azure nimbus
#

At least with where I'm at, I reserve niche gamemodes for the more official maps which I've arbitrarily decided are the IWADS and sigil

royal heron
tacit remnant
#

I’m generally not a fan of hitscanners but I think they’re fine if used sparingly and they’re kept fair. Doom hitscanners are typically fair since their attack is telegraphed

lost thunder
#

chaingunners rule

#

monster with a very solid purpose, just misused

tacit remnant
#

I’m currently playing through Plutonia so I’m a bit tired of them.

dapper flint
#

Infighting is your friend

tacit remnant
#

Yup. I’m still in the early stages though so I haven’t had the opportunity to take full advantage yet

finite crag
#

Should I play plutonia or evilution first

#

@people that play doom 2

pearl osprey
#

Plutonia

finite crag
#

Plutonia

#

Plutonia is the best iwad. Evilution is boring as shit.

tacit remnant
#

Evilution is a bunch of maze levels. Kinda boring
Plutonia is a series of short but challenging gauntlets with the occasional arena level.

pearl basin
#

And is also unfair as shit

tacit remnant
#

Plutonia isn’t especially unfair. It’s not very nice but as long as you play by Plutonia’s rules (be gutsy and quick but expect foes everywhere, especially when you’re offered a weapon, powerup, or key), it’s pretty reasonable

finite crag
#

Yeah but which first

#

Plutonia then?

tacit remnant
#

Skip Evilution outright. Just play Plutonia

finite crag
#

Or should I play no rest for the living

tacit remnant
#

As long as you don’t expect Plutonia to give you anything for free and be a bit paranoid about traps it’s fun

#

Haven’t played No Rest For The Living

finite crag
#

K

finite crag
#

play Evilution :)))))

twilit beacon
#

hey im having trouble with doing local co op on the steam port of doom 2. every controller is controlling player one and i cant change it

royal heron
sonic thorn
#

Considering the plutonia traps are obvious as hell

brisk copper
#

I always intentionally trigger traps for the free items and kills

zinc sluice
#

@finite crag , if you don't mind me asking, how/where did you find the icons for adding classic doom games to steam?

#

D1/D2/etc...

finite crag
#

I can post the images here if you'd like.

zinc sluice
finite crag
#

Sure thing hold on, I'll post them all here.

zinc sluice
#

at your convenience sir, thank you so much!

zinc sluice
finite crag
#

Hahaha thanks. Glad you enjoy them.

azure nimbus
prime lava
#

sick :^)

azure nimbus
#

shorttics helped...I think. might make youtube videos with e1, e2, e3, e4, 01-11, 12-20,21-30.

tacit remnant
#

Why do the Casali brothers love revenants so much? I get chaingunners, but the revenants are an odd choice

lost thunder
#

revenants are just one of the best enemies

azure nimbus
#

they're small, high damage, medium health. They are perhaps the most versatile demon

lost thunder
#

very glass cannon-y

#

also the only enemy where you cannot simply dodge the projectile by pressing A or D for half a second

tacit remnant
#

That makes sense

royal heron
#

that 19% was close

#

congrats mmjp08 :)

azure nimbus
# royal heron that 19% was close

this was the second attempt with shorttics. I was explaining to my roomate what that does. It didn't really register mentally that I had in fact done the glide

jolly urchin
calm cradle
#

I hope you are doing well

cloud talon
#

You can tell its John romero by the Kevan sevans social media

#

👀

calm cradle
cloud talon
#

Its definitive proof

#

This really is John romero

calm cradle
#

I did not make Doom 3

brisk copper
#

Say something the real john romero would say

#

What's my birthday?

cloud talon
#

John romero knows all

calm cradle
#

your birthday is on a calendar day

brisk copper
#

Holy shit he's real

calm cradle
#

I hope you are doing well

zenith berry
#

When is Daikatana 2

cloud talon
#

When it's ready

sweet kindle
#

Alright.

#

I made it by myself

#

||April 1 doomguy_grin||

#

Now

calm cradle
forest plume
#

Kevin romero, the god spoke to us mortals

vast reef
#

that's kevin romero

azure nimbus
weak lantern
#

Hello doomguy_grin

past field
vast reef
past field
#

what are your specs?

#

your pc probably cant handle the lighting

#

or maybe it can, but its good to check, just in case

#

you know what, I'll just download it and see for myself

vast reef
#

when i start it it says "no vulkan lmfao L"

past field
#

oh

#

well I have vulkan

#

well, what catched my eye was "RayTracedGL1.dll"

#

so that should mean that its just fancy lighting tricks

#

"cant initialize ray tracing engine"

#

that doesnt sound good

#

I guess its safe to assume that doom ray traced is for nvidia graphics cards

sweet kindle
#

Actual ray tracing

#

One needs a ray tracing GPU to start it

#

Sadly I don't have an AMD GPU to test it there, so it's Nvidia only for now, basically

#

Would be nice if someone will add AMD support

limpid zinc
#

I have a 6700xt, I can try it out when I get home to see if it works

sweet kindle
#

I am afraid, it won't start on AMD 😔

past field
#

All my PC specs are AMD, but I dont know anything about coding

#

And even if, I dont know if my laptop can even do ray tracing

hexed escarp
#

Has anybody seen this before?

#

Oh bruh you guys were just talking about it lmao

#

How well do you guys think it will run on a laptop 2060

limpid zinc
past field
#

I can test as well

finite crag
#

bethesda needs to add new wads to the console ports

#

been almost a year since the last one

mellow quarry
#

I know this is the wrong chat but dose anyone know how to fix eternal arc complex not loading past 22%