#classic-doom
1 messages · Page 159 of 1
the rocket launcher can work if they're slow
okay i guess wasnt expecting that
For a bunch of enemies far aways and crammed together
Especially for imps and zombies shotgunners and chaingunners
And then try tnt evolution
Do I just have to continue practicing e1m3 until I get good at it then
practice does make perfect
but make sure you're doing good strats
Yes
Just like anything else. Work at it until you own it
is it just me or is inferno music the best music of doom 1
You are exactly right.
Knee deep in the dead hands down for me
I usually play video games with the sound off so I don’t remember much of the music
do lost souls bounce in final doom/CL4 like in CL3 or do they not as in CL2?
Hi
Giving 2002 A Doom Odyssey 10 year anniversary a shot almost ten years after the fact. Anyone ever try?
got e2 and e3 complete NM100s pistol start. I boot up e1m3 and get shallacked. Only 2 levels really gave me trouble in e2 and e3(e2m6, e3m5). This is insane though. I found e2m7 kinda rough but only because I didn't know about the bulk cell by the blue key lmao
is ghost monstor common keeps happening on doom 2 without the dos mode one. I mosly just watch the monster fight in the last lvl of hell of earth with the spawner
i don't know if its archive making the monster back alive happen the other day a imp i could not kill
i wish sunlust had story
I don't. The text screens are hilarious.
Yeah e1m3 is tough...
I recommend getting the secrets as they'll help alot, especially the chaingun
https://youtu.be/-IYfwCWZeD0 has anyone had this happen to in doom 2
Exploring the elusive all-ghosts bug. Spooky!
MAP21 all-ghosts footage by A1s:
https://www.youtube.com/watch?v=fx6MQn8Yfuc
Music used in order:
"Another World of Beasts" from Final Fantasy Anthology
"Journal" from Flashback (MIDIfied by Simon Agozzino)
"Mist" by Stuart Rynn
"Derelict" by Ivan Stanton
"The Doom World Is Flat" by decino
Patreon...
yes
it was quite funny
is there a big reason peter lawrence went for the key before heading to the soulsphere/chaingun area?
not entirely sure, but maye he didn't want to deal with the respawned enemies that you get when you grab the chaingun and soulsphere first?
probably wanted to streamline the process a little bit
it is more risky but it's most probably faster in the end
you also get the rocket launcher which does help in the toxic O room... unless peter just runs past everything and hopes for the best?
peter kills most everything in the toxic room. I suspect it's to avoid opening the shotgunners up from the hallway to inch into the room we're crossing a bunch. There was a level or two in e2 and e3 where his routing was kinda whack. But that's cuz he's really good so didn't have to bother routing for easier levels. For an insane map like this, I would have more faith in his route.
using some saves to feel it out, I think I'll grab the chaingun first. It's a harder section frontloaded at the beginning (better for attempts/time) and gives me a reaaaaally strong kit for the rest of the level
TeaMan
BeverageMale
Got it just now on strim with chaingun first. It was great to get the RL and cg early
DrinkHuman
Yeah that's a strat most people use, confused and I did for our own e1m3 runs
bethesda should add new wads on the console versions
last one was earthless prelude and its been almost a year ago
e1m9 was even worse. that was maybe an hour of attempts to get it compared to maybe 5 min to beat e1m4
oh yeah that one... it's just as bad an e1m3
Made my way up to e1m7. What do you think are some good ideas for that? I find myself running out of health after I get the blue key. -- nvm I found a megaarmor
Cursed af
the true berserk face
But #1 and #3 would make good emojis
Doomguy troll and existential crisis
agreed
Maybe #6 is well? Idk
Big brain mayhaps?
does embers of armageddon count as classic doom? since its a mod and im sorta new to this
Yes
I'm catching up. e4m1 NM 100s and e4m2
Nightmare made me a better player, even though I don't like it
Only e4m6 remains (then sigil). e4m6 is absurd. Partially because I haven't played it as much as the other hard levels(e1m3 and e2m6) but I'm having to learn the triggers and jumps. it's rough
Sorry, was asleep; you could watch an old NM100s record on the DSDA, I don't know too much about ultimate doom NMS apart from the "infamous" maps. I specialize in plutonia :p
E4M2 is pretty easy, but E4M1 is a bit of a pain. E4M6 you should use probably Peter Lawrence's route if you want to rush the ending or Ryback's route if you want to play it slower.
oh dw, I got em all from ult-doom except for e4m6 now
sigil, but maybe doom2 first. mostly, I'm worried about the ridiculous secret hunts of doom2 and map 3 of sigil
I see
i would probably skip the broken secrets in 15 and 27
whats wrong with the 27 secret again?
I think it's on the teleporter but you get TPed away beforehand. You can do an insanely precise move or RL jump the hallway. I'll check the wiki to make sure "Secret #6 cannot normally be reached in order to be triggered due to being behind a teleport linedef, making it ordinarily impossible to get 100% secrets without cheating. However, via use of wallrunning, it is possible to trigger a linedef skip to obtain the secret. This is not presently required for 100% completion under Compet-N rules." -- doomwiki. Peter used an RL jump to skip the linedef
oh so nothing new :p
I might go for that one if only cuz 27 is easy otherwise and that weird secret is at the start. but map15...that's a monster already
const bool iscool = true 
Doom and most of it's source ports use c/c++
Ultimate Doom Builder uses C# if you want to learn some C# you can mess with it's code
Not really, c is a functional programming language instead of OOP, c++ gives much lower level control and doesn't have a garbage collector, if you want to develop for doom you're gonna have to learn a new language
To be fair the naming on Microsoft's end is very deceiving
When I first started programming I thought c, c++ and c# are all the same language 🤦♂️
Also, most source ports use plain c, not c++
I thing gzdoom uses c++ tho
c++ isn't that similar to c#
if i didn't know better i'd think they were completely unrelated languages
fast-paced vanilla wads to play?
thanks for recommending Ryback's route. managed to get it with that
will gzdoom still count towards my DOOM II steam hours?
no
no
oh well
anyways this is my first time modding doom so if anyone has any WADs to suggest, please do
icaruslives
make sure to check out icaruslives (he's a yt channel)
but one mod i will always recommend is high noon drifter
GG :^)
Alright, will do
Have you played Plutonia? If so, Plutonia 2 is a blast.
There was also a Plutonia Revisited Community Project though I can't say how good it is. I heard a Plutonia 3 was in the works. There is a wad called Plutonia 3 but it definitely is not and is absolutely terrible
Plutonia Revisited's MAP32 is called 'Have @ It'
I'm waiting for one called 'Just Do It'
No actually didnt play any of the official add ons yet, but i started evilution rn. Also, will do!
Yeah Plutonia is awesome! Have fun with it man.
ik im not the only one who remebers DWANGO (i was born in 2003) and i remember playing dwango online though Odamex
Celebrating 150k subscribers. Ongoing series of beating Sunder without save scumming too much (i.e. no saves in the middle of fights) and going for all kills. Most maps will be played blind-ish, so I welcome you to my journey of learning strategies on the go.
Sunder is a work-in-progress megaWAD (22 maps as of writing this) with monstrously big...
my evilution experience so far: went through the entire map 3 only to get killed by the revenants homing rocket at the exit
Why sometimes Doom enemies appear to be completely petrified and unwilling to fight back.
4shockblast's E2M8 UV pacifist run:
https://www.youtube.com/watch?v=8Pay4oD19Is
4shockblast's TNT MAP30 UV Tyson run:
https://www.youtube.com/watch?v=Qd_EzcK8Eqc
Flyover shots powered by borogk's Cameraman mod:
https://www.youtube.com/watch?v=AkAl5XAzoVo...
Just wait till you play plutonia experiment
this is by far the hardest thing i've had to play. cant imagine what plutonia must be like
One thing for sure its really fun to play but its really tiring at the same time
The big nice thing about Plutonia is that its levels are each fairly short so you don’t have to maintain the tension for long
Evilution is boring as fuck yeah.
Plutonia's difficulty is way more than Evilution but levels are short and sweet.
and actually good

Arch-viles, revenants, and chaingunners everywhere
god i hate chaingunners
Chaingunners succ
Question: Is it POSSIBLE(keyword: POSSIBLE)to 100% every Level in Ultimate Doom + Sigil, Doom II: Hell In Earth + Master Levels for Doom II + No Rests for the Living, Final Doom: TNT Eviloution and Final Doom: The Plutonia Experiment, Without taking ANY Damage?
maybe with ridiculous rng manip? https://www.youtube.com/watch?v=WIsnF5CrJpI there are reality runs for a bunch of levels. you might need to take a hit from damaging floors though.
TAS = Tool-Assisted Speedrun
Reality! = No damage taken
IWAD: TNT: Evilution (TNT.WAD)
Maps: MAP09
Skill: 4
Category: UV-Pacifist + reality
Exe: XDRE 2.20
Author: ClumsyDoomer
Time: 3:37.97
Comments: Didn't think about the strategy and there's not much care for execution, but absolu...
I know I did a 100% No Damage Run of E1M1, but good grief did that take me hours and hours to achieve.
jesus chaingunners just dont give me a break, like what am i supposed to do when they are all over the arena and i cannot take cover
I also in that same run tried to complete the level as quickly as possible, i think the record was 2 minutes.
What I do is step into the arena, kill one chaingunner, then leave the arena again, rinse and repeat
what I did was play doom1's NM first cuz chaingunners too scary
I’m uninterested in playing NM
good idea
god why does evilution like to spam chaingunners so much
laughs in Plutonia
this WAD is really testing my limits
Evilution has a problem with way too many hitscanners.
Plutonia has way more chaingunners but it actually uses them to good effect unlike Evilution, actually having them serve a purpose instead of just spamming them.
im literally stuck in map 8 because of the chaingunners
its mostly luck based for me
hey, tnt has some good levels(the casali levels)
im considering savescumming specifically for this part
Plutonia is good at using them to pin you down instead of always having them in a giant open area with no cover at all such that as you pick off each one you get less and less suffocated
exactly, chaingunners out in the open is just a terrible design
whats even worse is that their range is literally infinite
Plutonia puts them in downright sadistic spots but they often can't even move from them so you know exactly where they are
Yeah I agree.
Seriously. Plutonia is a masterclass in level design.
It exemplifies some of the best level design in the OG games I think.
like literally by the time i get to that area i have 20-40 hp and theres like 5 chaingunners in the open
all i can do is run around and pray that ill survive
Plutonia does revenants in the open and often with vantage points
Does it with arachnotrons too
it isn't actually but it is rather far.
i mean yeah i just phrased it like that
by all means though, chaingunners are wild. insane range, reaction time, pretty solid health pool, hitscan. continuous damage. it's a lot. I'd rather fight a cyberdemon than a chaingunner lol
is it fair if i lets say define like 3 points during the level during which i save and start from?
im mostly trying not to savescum but moments like these are just awful
there is no wrong way to play doom
If you find yourself getting slapped, you have a couple options: save scumming real hard, introducing saves before big fights, using multiple saves if you find yourself softlocked, finding a video of someone beating it, using cheats to learn the map/secrets first. Saving is one of those.
With the whole "right/wrong" way, I would be more concerned about "what am I trying to do?" Am I trying to learn a level's layout, practice individual fights, route a run, complete a run, or just explore to play casually, or...as I do sometimes...just throw on IDKFA IDDQD and burn through a big swath of monsters for funzies
i see, ill probably just save before big fights and if i die a few times on that part i might use that save
but my goal is to actually improve my skill
and well, to have fun
I have, very often, run through with cheats to learn the layout, then saving before big fights, then doing attempts for a run as I iterate over a route. If I die a bunch, I might do another run with saves all the way through. For me, that's been the best way to improve.
i see, well i kind of want to go in blind because replaying it will be kind of boring, but yeah that seems fair
blind runs...I am wayyy more forgiving of save scumming for myself. Because very likely I screwed up early on and set myself up to die faster due to low health or a missed secret. maybe that takes midfight saves or reverting to an earlier save. blind runs are rough.
whatever you do, just try to be cognizant of what you're trying to do and don't feel too guilty about it as long as you know what you're doing
i see, well thanks for the advice
I mean you can see my streams, I'm saving even on the full runs in case I die and need more practice from that point, often flipping on iddt or idclip or iddqd to double check the layout. no shame
Only one level doesn't have them
Which is hunted
What I’ve been doing in Plutonia is only resorting to saves in levels where I get especially stuck, and then only right after clearing the first big hurdle in the level
alright i've finally beat that level
I’m still very early in Plutonia but I’m looking forward to Hunted
Never look forward to hunted
i gotta say evilution has some nice tracks
Looking forward to hunted is a terrible mistake
I know it’s going to be painful but it’s such a cool idea
Well get ready for plutonia with no new tracks
also maybe why im struggling so much with these levels is because im playing on UV while experiencing the level for the first time
It also has no new textures and just used the base doom 2 ones
oh well
I’m playing on UV for my 2nd Plutonia attempt and it seems to be identical to HMP
I thought Plutonia had custom textures
It has a waterfall texture not present in doom2
hunted is scary but it is oddly enough much easier than the rest of the wad imo. least archies give you a warning unlike chaingunners
Hunted honestly I think is piss easy
As long as you don't get gangbanged, it's fine
And there'a a secret that reveals notches on the floor telling you where to go and grab the keys or go to the exit
Good luck
Hello all. I've been looking for an egyptian themed megawad. Can anyone point me in the right direction?
Eternal's Epic and Epic 2 or Scythe2's 6th through 10th levels. Ancient Aliens kiiiiiiiinda has an Egypt theme but that's mostly because there are pyramids and hieroglyphs on some walls. It is ultimately about aliens
Thanks for that. Yeah Scythe 2's description made me want a full one lmao. Doing Scythe 1 rn
I just need something less vanilla doomy and brown
Oh I was going to suggest Alien Vendetta map20 but AV is aggressively vanilla -- but map20 is very aesthetic and egyptiany. sure it's vanilla, but it looks good.
So I was playing some modded doom(1993) you wont believe this, the game froze while playing brutal doom
yeah
turn the resolution down
should increase fps and help stop freezing
Any tips for The Catacombs on UV? Those chaingunners always get me
I love that by naming two games doom, they made it so that you can't really call either one doom without causing confusion
I've never even played the new one
It’s fine. It’s kinda like a rough draft for Doom Eternal in a lot of ways
If you count the Doom movie, then there’ll be 3 media (not just games) bearing the name “Doom”.
Doom (1993), Doom (2005) and Doom (2016)
All I did was shoot a barrel that was next to an Imp with Akimbo Pistols
hey guys I was messing around with some cheat codes and I somehow made the blockmaps visible how do I disable it
oh ok thanks
it isn't a cheat code, just a feature of the map so dw about pulling it up during a run
yeah I was using IDDT while using the automap and I accidently pressed G
It is interesting that both IDDT AND IDBEHOLDA exist. Same for IDBEHOLDV and IDDQD
i think there was a band named doom too
yeah that would send my pc into oblivion
Noice, I have a mini pc
i have a pc from 2007
Where pc from 1993 for proper doom expirience
2gb ram
intel pentium smth smth (2 cores 3.30 ghz)
intel hd graphics 510
we got a pretty fast ssd for it last year
got lost in the flood
Asthetics definitely hold up
Vanilla holds up too
playing the original doom all vanilla, its still a solid game years later
are you playing with the arrow keys
no wasd, but it still holds up
well ive played gzdoom alot, but i just got ultimate doom from steam and i play that
nicee
that's the unity port
yeah, i just dont look into what port i use and just kinda play the game
well different ports act considerably differently
gzdoom is pretty much a modern remaster of doom
pretty darn far from vanilla but has a LOT of new features and graphical enhancements
i play on gzdoom when i want gore mods along with smooth doom (my dehacked smooth doom refuses to work with wads other than doom 1, doom 2, and the final doom ones)
ive played the original floppy disk before, cant really remember it exactly tho
ooh
my first experience with doom was playing it in a browser with the arrow keys
it was wacky
but i never got anywhere since i didn't know you had to press space to open the door
i was a stupid child
ha, i had one of my friends play it on a browser, that was his first doom experience
the first doom game i put a small amount of effort into was doom 64
sadly i never beat the first level because it was too non-linear for my mental age of 4
i only really started playing doom in about july 2021 then fell off and came back december 16
the obsession began and here i am now
the obsession with this game when i played the first game when i was like 2, and i remember it vividly, just not some of the game details
i first found out about doom through avgn and karl jobst back in like 2019
before people get mad at me
i only really got into video games in about 2019
i found out about it when me and my grandpa played it together on his computer a long time ago
but in 2017 i saw a poster for doom 2016 at the mall
nice
It's still the second best Doom game.
OG Doom games hold up incredibly well. All the greatest shooters do.
what happens if a spawn cube lands on a monster/player outside of map30 in BOOM
and what about standing in front of a PE(where they spawn lost souls on your head) on map 30 in vanilla? does it prevent the spawn or is that a telefrag?
You don't say
I don't have to say. Or shouldn't, but read 'aggressively vanilla' which I suppose is a good enough alt name for Alien Vendetta
I wish my life came with texture filtering
Which setting
Extra chonk
Easy, become shortsighted
oh yeah, by all means I'll call AV aggressively vanilla but it looks pretty good.
Considering its vanilla format it has to be
Nightmare is really making me appreciate the chaingun and plasma
Pistol starts make you relieved to find a chaingun
the only filtering i have is colorblindness
with the bestiary of the vanilla IWADS being far weightier at the low end, the thing is really good. Especially against pinkies when you don't have ssg
Plutonia 2... Beaten
Wow. What a fantastic pwad. Seriously incredible. Level design is consistently fantastic, music is phenomenal, final boss is cool. I liked it a lot!!!
do you mean pwad? The info on the wiki page said that it uses plutonia's iwad
i just say wad lmao
arch-viles are scary
Left plutonia 2 at map 22, idk i kinda got bored of the later maps but imma continue it, so close
Yeah I did haha I got confused.
I've talked about how vanilla levels are kinda trash but playing nightmare makes them way better. Less concern about all the nonsense hidden areas with rando monsters. I just want the secrets, less issues of spending time sniping monsters for 100 % that are out of the way as vanilla is wont to do, and the main fights which are often somewhat easy in the iwads are challenging now. And the meta of what monsters are scary and what weapons are good shifts. pinkies become far stronger as do cacos and imps, the chaingun and plasma become stronger too due to increased ammo and necessity of pain chance. I say this now but we'll see what happens when I try map04,22,29. I'm scared of 24 and 26 too but not as bad
@azure nimbus what maps have you done in d2 yet?
When doom 65
when you fix this damn door
Meanwhile vanilla is one of the best map styles
Jesse repaired it
everything except map02,22,29. I am really struggling in map04 rn
When you come up with an original joke that hasn't been beaten to the ground for the past 20 years
Does anyone know how to progress past here on level 29 doom 2, idk what to do, I’m at this central platform thing and I killed the baron of hell and made sure I didn’t get stuck in that room but now idk what to do
interact with the scratched portion(black marks on brown) on the center pillar
Hmm is it in the lava? Like the bottom of the central place with the walkway leading to those room thingies?
Who gives a shit how you play classic doom. You're all playing the same game
Dumb asses
Dude I’m saying that I don’t fucking know how to progress, learn how to read and get your toxic ass out of the server
I never read what you said and I don't know who you are
And I wasn't talking to you
You simpleton
Ok sorry, can you please reply to them atleast so I know who your talking to?
So I don’t take stuff out of context
I don't like to ping people because they could be busy
No worries
Bruh this is what happens whrn you take stuff out of context
Not knowing how to progress has nothing to do with playstyle so idk how you'd connect that to your message
What was the context? I scrolled up for a while and don't see anyone being annoying about the right way to play doom. Discord lets you reply without pinging by turning off the @ sign
I"ll send a link to a picture one sec
The more i see from it the more i want that in the new classic doom games:
https://www.youtube.com/watch?v=E-XQZ16Tx7A
Celebrating 150k subscribers. Ongoing series of beating Sunder without save scumming too much (i.e. no saves in the middle of fights) and going for all kills. Most maps will be played blind-ish, so I welcome you to my journey of learning strategies on the go.
Sunder is a work-in-progress megaWAD (22 maps as of writing this) with monstrously big...
What a masterpiece!
finished map04. now we're suffering in map22 and 29. 22 is more chaingunner h&ck
what are some nice-looking texture pack wads?
wads that are just textures i mean
i remember coming across some of them a while back
i can't remember the names though
Picture this: Slaughter map modelled after Oscars stage. One Berserk in front of you. Many Imps to punch for.
A will to fight.
lol nice
probably do the bar glide in map22
that will be easier
map29 won't be that bad with practice
Yes i think we need Maps like Okuplok / Mega Slaughtermaps in Classic Doom games for PC and Xbox
Just saw this dude ask why people play doom when the game is so old lol 
Also complained about the graphics being bad and too old, and said that modern games like Doom Eternal are much more worthwhile playing because they look better
I can get behind part of the graphical argument in that I bet lots of gamers would struggle a bit to play atari 2600 games but worthwhile playing? They bring totally different experiences and artistically doom looks superb on sourceports. If classic doom was truly horrific to look at then it's doubtful that it'd garner anywhere near the community engagement near 30 years later.
graphical fidelity is low...but HD doom exists now. You can look up and down if you want. and you can have translucent projectiles if you want. artistically, it looks good. unique looking monsters. Though some textures are jank but that's what custom levels are for
Something that still puzzles me to this day is why so many gamers consider graphics to be the most important part of a game to where they'd deem a game unplayable if they don't like them, and basically never experience the gameplay
Sure graphics are important, but gameplay is more important than graphics
doom's graphics help gameplay. items and monsters are easily identifiable.
Games like Cyberpunk 2077 prove this point when it was released, it had great graphics but all the bugs from an early release pressured from people caused numerous game-breaking bugs
Hm
E4M6 Nightmare seems like an interesting level to run
I said I wouldn't do anymore NM difficulty runs, but I want to check this one out
modern community-made wads look beautiful
i absolutely love classic doom's aesthetic
Me to
it just has this charm to it
True
meanwhile that guy: "Looks bad and old"
I mean... it was 30 years ago when it was made what do you expect
my friend picked up doom and didn't complain about the graphics even if they were using gzdoom and linear filtering was on
they just said it was too hard lmfao
they were playing doom 2
the person was prolly a teen lmao cuz he said "ok boomer" to a bunch of people who were replying to him about why his opinion wasn't valid
lmfao
yeah no
My 3 year old neice plays doom 2. Your friend is just bad
yes
she admits it
imo the only old graphics that don't look too good are early 3d games
For sure
and even then, some games like super mario 64 look great
Lose that charm
quake too i suppose? not really that much though
yes
Atmosphere is important
quake's sound design is great too
9
gonna have to watch E4M6 runs to get a route I can use
https://www.twitch.tv/videos/1438346610 if I may shamelessly shill for my route
damn
Oof that baron slash was kinda nasty
maybe I shouldn't be talking since I get lamoed by the guy, but I find that going out a lil more forward so you can travel mostly sideways to hit the switch increases the odds of getting out safely. -- nevermind...no idea how to be safe with him lol
trying to speedrun doom 2 and i am very bad at it, not officially speedrun it, im trying to beat the par times and get the under 2 hours achievement
since it's cumulative, focus on longer levels. you can save lots of time there. In particular, map 15 can be beaten really fast and it probably took you half an hour in your first playthrough. run to the TP in the lava, grab the bfg and key, jump to the switch in the lava that opens the cacos and invuln, get invuln and tp back up, run to the building with blue key and exit.
I've done that baron switch hit many times actually, I think I just stuck on the side of the walls
whatever the case, that middle portion of the level has enough healing that it doesn't matter all that much. it's the beginning and end that are hard
is there a difference between -coop_spawns and -solo-net? Woof has solonet now, as of late february
don't think so
ok tested it. solonet acts like a multiplayer game and coopspawns keeps singleplayer behavior like being able to pause and weapons going away after you pick it up. solonet gives the multiplayer post-level screen too
I'm personally of the opinion that these things ruin the charm and aesthetic of Classic Doom.
high-res doom looks unsettling
Making it look vanilla (software rendering, no mouselook, etc...) is the best way Doom can look. The textures and graphics were made with these things in mind.
And I want to point out another thing.
Broke: "Doom's graphics are bad but that's just because they're old."
Woke: "Doom's graphics are great, we've just made greater since 1993."
in gzdoom even with mods i turn the resolution down a lot
Yeah
The OG Doom has great graphics. It always has. The fact that we've made better doesn't change this. The game was revolutionary for 3D graphics, but even now the games look great.
The color palette is great, the textures are iconic, the enemies look fantastic. Definable and unique enemy sprites mean it's nearly impossible to not notice enemies or mistake certain enemies for other enemies. The graphics of Doom have remained iconic since 1993.
People tend to think in this mindset of good graphics means higher-poly, prettier, more taxing. That's not reality. Good graphics means a game's art style, aesthetic, and general "look" all benefit the game and properly give off the creator's intents and wishes in said game.
In that regard I would say that Doom 1993 looks much better than your average Sony exclusive third-person shooter with mega epic polygons and hyper-realistic character models.
more edges means more graphic. circle has infinite edges. circle is the most graphic shape
I would also say, on a personal note, that this is why I don't care for most gameplay mods of classic Doom.
I don't care for Brutal Doom, I don't like Smooth Doom, Project Brutality, nah. I can respect the amount of work and effort that went into them!
But in terms of actually using them in playing classic Doom, uh, no. All the fancy shit looks weird in classic Doom. The charm is gone.
does anyone do coop_spawns on nightmare? I would think no because doom2's coop spawns barely change anything but other maps with coopspawns aren't likely doable on nightmare.
I'd hate to imagine Plutonia like that.
Doesn't Plutonia put a Spiderdemon in MAP01 on co-op?
yep
That's scary. :^[
it's pretty trivial on UV, but if it respawns...yikes...that's an infinite health monster with the output of 3 chaingunners
the gameplay is fun but it looks cheesy imo
from experience though brutal doom tends to just be doom with sniping and more taking cover
Yeah.... not my thing.
The beauty of the OG games is in their simplicity and refined design. Muddling it with excessive gore and takedowns and all that shit is lame. I'd rather simply play the modern games for that.
Even they have their charm (if you turn off texture filtering
yes
For example half life 1 looks okay with texture filtering on
i like smooth doom though
mainly because of the pistol
But with texture filtering off it looks great
it can still look good if you turn on linear filtering
Eh linear filtering looks kind of like smeared shit in my opinion
PB has a lot of cool stuff
Texture filtering only works well if the textures are high enough of a resolution
that's actually a good point
but my excuse is that i can't run the modern games
actually i can barely even run PB why am i saying this
i like the shitty look sometimes
I guess
it looks nice and crisp with it off
Ye I agree
but when it's on it looks like they took a photo and pasted it on
that aesthetic is the reason i sometimes turn on linear filtering in gzdoom
I guess
Imo textures only got high enough of a resolution to look good with filtering around 2004
i play with the BD gore-only mod a bunch because it just looks nice
sometimes (a lot of the time) though the gore gets in the way
if i intend to play properly i turn it off
then again i wouldn't be trying to speedrun anything on a zdoom port unless zdoom's the only way to play it
The gore changes I use are colored blood and mirroed corpses. Anything beyond that is too much for me
sometimes i just sit there and stare
Someone needs to make another ultra realistic doom mod sense the last time that happened… well, guess it was a bit too realistic
respectfully, no.
the "somebody needs to make an ultra realistic doom mod" part i mean
lmfao yeah
idk what u guys are talking about i enjoy hideous destructor very much
Not me if fun af
I personally enjoyed the first doom game(Ultimate Doom) more than the 2nd one tbh
I feel it had its magical charm especially with the intermission screens that made you predict how the next levels will look like
Ok
Doom 1993 definitely trumps Doom 2 in terms of quality.
İ installed brutal doom and doom HD mod
More HD characters
İ liked...
2020 version
nah
Sorry man, but Doom 2's level design fucking blows.
Doom 1993 has great level design for the most part + the superior Episode format.
Oh and an infinitely better soundtrack.
D_TENSE.mus 
Endgame slaps though
The city levels in Doom 2 definitely suck, but at least it introduced new enemies and the super shotgun
Episode 2 and 3 of doom 1 are much worse than doom 2 as a whole
From a level design perspective
Telling that romero has no maps in those episodes
Doom 2s bestiary expansion alone makes it a better experience than doom 1
Ehhh I dunno. Episode 3's my favorite of Doom 1993 and I find it to be way more bearable than anything in the middle third of Doom 2.
There's a reason 99% of custom content is for doom 2
Well yeah obviously Doom 2's the better game for modding and map-packs.
Episode 3 feels full of good ideas that are poorly implemented to me
Limbo being case in point
It should be good. But its very tedious to play for me
But taking the games solely on their own - I think Doom 2 does a horrible job of properly using its new enemies effectively in a way that highlights their strengths and weaknesses. The middle third of the maps blow, and the final third of the maps are fine but not very good and visually completely bland.
Oh and the soundtrack's a big part of it for me.
Except inmost dens and industrial zone
This. Its fight abilities are much stricter than 2's, which helps it to lose steam faster. Even wads like Sigil feel limited at times due to the limitation.
Those are cool
And Sigil is really damn good.
Doom 1 ep 1 has the best soundtrack
Doom 2's soundtrack fucking sucks. Into Sandy's City, Shawn's Got the Shotgun, and The Demon's Dead are the only good songs in Doom 2. Every other song absolutely sucks.
Sigil was a lot of fun
Suspense and Sign of Evil 
Salty much?
Endgame is good, the last intermission screen music
Just ranting about how things suck is thoroughly unconstructive
Midi remaster of Doom II - Endgame soundtrack by NML.
Original soundtrack by Bobby Prince.
This is a remaster, but it's still good regardless imo
If I wanted to hear that I'd go talk to teenagers 
Doom 1993's use of music is good. First song when you get into Hell is Untitled, which is catchy as shit, makes you feel like you're genuinely in a new area and shit's getting down to business. Doom 2's first Hell song? This lame elevator music crap:
https://www.youtube.com/watch?v=Bv3biyYpiC8
Map03: The Gantlet
Map21: Nirvana
http://www.bpmusic.com
D runnin is a banger
Endgame, Getting too Tense, Bye Bye American Pie, Countdown to Death all suck?
yeah even good ol D_RUNNIN is a classic
I am incredibly positive about Doom in this server; I've gone on several rants about how fantastic the entire franchise is, and I've been immensely positive about it. Some negativity here and there isn't too bad.
I mean it's literally Pantera's Mouth For War
And yeah Countdown to Death absolutely sucks, this song sucks! This isn't Hell. Laaame.
Yeah

Enough
It is Not a Good Song. I'm sorry.
Well actually I'll give you the intermission text music. That one is fine.
Not as good as Doom 1993's but it's alright, I give that one a pass.
I'm sure the composer is wiping their brow in relief
Bobby Prince? Yeah I gave him the thumbs-up. He's fine.
I love the music choice for the only hell map in doom 2 spirit world 😛 Sure it "says" it's in hell but theres very little that resembles inferno in doom 1.
I'm sure Bobby's spirit is just watching this convo with extreme anxiety about the midis he implemented
Ikr
Maybe if they used the game's best song in more than one level I'd like the soundtrack more. It sucks that Into Sandy's City only plays once. That is silly.
pretty sure nirvana is the first hell level
Shawn's got the shotgun is the best track and plays .... 4? Times
If anything, honestly, I've said this before but if Into Sandy's City were the game's main theme instead of Running From Evil, oh boy that'd be a lot better I think.
I'll agree that song deserved at least one more play
3 times. It's a good track, I really like it, but not quite up there with Into Sandy's City.
Into Sandy's City is one of the best Doom 2 MIDIs
Sad that it wasn't used for the final cutscene with the Icon of Sin in Doom Eternal, that would've been such a good throwback
i put on map 29 and it felt great
Me who puts on other music 👀
im fine with map 7 but could nix its use on citadel
Ok it is forever complete bullshit that it doesn't play in Downtown.
Downtown is literally Sandy's city. Sandy Petersen made it. You are going into Sandy's city and some other shit plays holy shit you had ONE DAMN JOB.
keep it for 7 and 29
Consume the midis Bob
Downtown's like the worst map in Doom 2 but having Into Sandy's City play during it would've made it waaay more bearable.
Acquire muscle memory for IDMUS bob
I joke. I prefer classic doom music over new doom music
DOOM is one of the best songs though
This is a great opinion. I don't know if I agree but it's a great opinion.
Actually I'll recant this too, that is a good song.
I was never a metal head. And the new doom stuff is too metal it’s fine, but I prefer classic dooom music
Bob is a midi enjoyer. 
Still, the majority of 2's soundtrack sucks and does not fit the tone of the game at all which is a huge shame considering how catchy and awesome Doom 1993's soundtrack is.
Oh doom 2 sucks in general
Can we appreciate E2M1 Diemos Base tho, that midi is fire
Only the fact wads exist saves doom 2

Like no rest for the living
I sawed the demons is a masterpiece
Love doom 2 
Fite me
yeah. youve earned yourself a trip to The Chasm
Speedrunning moment 👀
Noooo you're being too negative.
Nah but seriously it isn't even a bad game. I like it, it's fun, but probably the weakest canon mainline game.
Unless you count Final Doom, then it's TNT.
I can't get into TNT. Did it once. No interest to do it again.
TNT < DOOM = DOOM 2(imo) << Plutonia
TNT is boring as fuck the whole way through.
I'd rather play tnt than doom 1 ep 2 and 3. At least then I don't have to grind down barons and cacos with the single barrel shotgun
Like habitat, that is one of the worst maps

As well as The Mill
Plutonia really is the best commercial 90s wad. 
🗿
Habitat, the one map where you can complete under 20 seconds due to linedef skip
Made the maps to punish eachother
lmao habitat emote
Ranking the whole series? It's this:
Eternal > 1993 > Plutonia = 2016 > 64 = Doom 3 > Doom 2 > TNT
I rank Doom 1 higher for a couple reasons but in terms of level design I 100% agree. Plutonia's awesome.
18.83 remains to be my best and I don't think I'll ever try again to try and beat Yonaton's time
Habitat is just horrible
(note: the only bad game here is TNT; I thoroughly love every other game here in spite of some flaws; like Doom 3, I'm a Doom 3 defender)
Why 64 so low 
Doom 64 is a trong contender for best base game
Yes
Thoroughly enjoyed that
64's really good! Main things that bring it down are the smaller enemy variety and the limited visual palette. Lots of levels tend to run together which is disappointing.
Shipping a port with eternal was an inspired decision
TNT's map 30 remains to be the worst icon map imo out of the commercial doom games
Just wish they axed the pain el*mental and not the rev.
That being said Doom 64 is still an 8/10. Seriously, like, like I said even though some of those are lower almost all the Doom games are infinitely better than your average FPS.
All IoS maps are bad 
yes
At least plutonia's looks cool
True but TNT is especially egregious
I actually like the lead up in tnt
I like 64's Pain Elemental but I have no clue how Pain Elemental wasn't the first cut they made. Weird
Alien Vendetta's might be the worst for the unecessarily fast lifts
Plutonia's IoS wasn't bad due to cybie turret
No such thing
Slow lifts are a war crime
need a precise sr50 to make it to the lift in time
I am happy people can agree Icon of Sin maps and Dead Simple clones aren't the greatest.
Run from it's frustrating in the map 28 slot but imagine you can't straferun to win AV 30. What a downer ending.
Map 7's tag can be used in such creative ways.
There are some great dead simple clones over the years
Plutonia's is fantastic!
Going Down's map07 wasn't bad
Mancubian candidate
Plutonia 2's is ALSO fantastic.
the dead simple mechanic is different than dead simple style levels
(God I love Plutonia 2 a lot)
True
Run From It sucks as a map for casuals but I like it for prwcticing SR50
ok. valiant map 7 slaps
Making a dead simple map is a rite of passage for a mapper though
Although Doom 2 Map31 is also good
like NERF map07, BTSXe2 map07, Tangerine Nightmare's Goetia all use the special 666 tag but none of them are "dead simple clones" like Scythe2's map07
Do I need to make goat curry again?
The battle between the mods
I’ll have some if you are having some
Canibob
Doom 1 has no archvile, checkmate
doom2 has one relevant vile
but archies are the best demon (in my humble opinion of course)
This is a fact not an opinion smh
Map 11 of Plutonia PTSD flashbacks
really nothing like them, such a unique niche
Hunted is child's play.
Archies are cool as fuck
Fight an archie absolutely no cover with only SSG, you get berserk as a reward I think so it all comes down to RNG for pain chances otherwise you're toast
But I think revs are my favourite
That's just shit usage
Love me some Even Simpler
Especially as a mapper
there is cover in unted
Yeaaa
Archviles can be used in much much worse ways than Map11.
Agreed, map11 is a piece of cake unless you get gangbanged from both sides
Archie’s suck too

Bob this might be the first time I vehemently disagree with you
I’m kidding I actually like Archie’s
Dead Simple megawad when
We can use archvile fire to cook the goat
Doom 2 still sucks tho

doom2 plays better on nightmare
Cacodemons are my favorite
Revs are great
Adorable chubby meatballs

You can pet them in Abort
so many usually boring extraneous areas are skippable on nm cuz 100% kills doesn't matter. and a lot of the slower fights actually get scaring. main issue with NM is that map22 exists
revs are deadly but not too hard to get rid of. shooting rockets into revenant hordes is satisfying as fuck
Also in Lt.Typhon too
One of the maps will have to be called The Thunderdome
rockets are especially good vs rev hordes cuz their bounding box is small so one rocket hits a bunch of them
revs also become paste when bfg'd
crumbling bone noises
so yes. good demon. 10/10
and they won't attack if you're 65 to 196 units away
unless i get hit with a max damage roll rocket. then 0/10
makes rushing a small rev horde with bfg more viable than it seems
80 damage rev rockets S U C C
think the rev is the only monster with a lower damage melee attack
In a cramped space
Yeah, the others either have melee damage just as high as their projectile attack or higher
just gotta dance around them and make em hit a wall.
or another demon. thats fun too if possible
Infighting ftwww
caco is especially weird since he doesn't have a melee state but he does deal more damage with melee
yes. so good
4shockblast sawing a cybie to death moment 

99% sure it's the same damage
There's a weird quirk in the code where you get hit by a projectile at the same time as being melee'd
Don't think so, never had 1 of their punches do 80 dmg
I feel like I've had a thicc 80 damage whack from a rev
Checking out those enemy stats and stuff.
Music:
Blackness Ahead by CoTeCiO
River by Stuart Rynn
Fixed sprite graphics and offsets by Revenant100:
https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-release-updated-12718/
DOOM 2 level 16 House Tour:
https://www.youtube.com/watch?v=g0DVwhy3R3k
00:00 Intro
01:35 ...
Vanilla hit registration sucks lol
getting 60 punched by a revenant is tradition
I mean, blame the blockmap ;-;
yeah the caco does the usual rng/distance check to determine if it'll attack even within melee range. Every other monster with a melee attack will always attack within melee range
Hm ducino says 6-60 dmg for revenant fisticuffs
yeah that sounds about right
found a method that might help me beat map29. The caco that guard the plasma tunnel can be ushered out if I chill at the bottom of the stairs after the TP
Abuse revenant punching frames lol
Hey guys looking to go for another pwad. Should I do Sunlust or Valiant?
(doing sunlust on HMP lol)
I'd pick Sunlust over Valiant personally
Episode 1 is my favorite episode in any pwad :)
Sunlust
Alright.
Valiant. If you are "ready" for sunlust, you should burn through valiant imo
I JUST FUCKING CHAINSAWED JESUS
what
the chainsaw is so bad that it actually makes your arsenal worse (having to double switch to your fist) is true BUUUT it is at least kinda funny how bad it is. Why it was a fungy secret in every level of NERF
the chainsaw's only purpose is doing damage in the entryway when you haven't gotten the shotgun yet
Would it be worth using if it were the Doom 64 chainsaw instead?
probably
I love the Doom 64 chainsaw. I am normally something of a Doom gameplay purist but that’s one change I’d happily take
Chainsaw actually a relief to find
Especially in maps where they give it to right before unleashing a bunch of pinkies
oh yeah
the chainsaw's good for cacodemons and pinkies
then again, anything with the word "chain" in it is good for those monsters
got gzdoom running and played most of the way through doom ii in a couple of days
gonna finish the last couple maps tomorrow
been feeling the same way i did my first few times playing ultimate doom (which is to say a total noob)
but i'm having a good time
i'm actually liking the music more than the first game lmao
also the level design 👌👌👌
lots more running and balancing, feels a bit like a platformer in some places which i enjoy
and lost souls are still my least favorite monster
fuck those guys they don't even count toward monster totals
anyway hyperfixating much the same way i did on ultimate doom last year
it consumes my every waking thought
Lost Souls actually count as kills in GZDoom, just fyi :)
FUCK
now i gotta actually deal with the little bastards 😩
you learn something new every day
after icon of sin i'm gonna just. Do the whole thing again and get 100% on everything or die trying
either that or i'll keep doing my e2 one breath run because i keep fucking that up
or i'll keep doing sunlust and dying every 2 minutes
i am not a pro gamer but i don't need to be one to have a good time 🙏
I just ignore kill count aside from using it to gauge about how far into the level I am
yeah i've liked that about this port tbh
i wanted the classic hud back for a bit but i got used to it
i started with the ultimate doom port on the fuckin. windows93.net dosbox
I honestly can’t tolerate ZDoom myself. Movement feels very wrong and it drives me crazy. Also freelook on by default is plain heresy
yep when i first opened it i spent like twenty minutes messing with the settings
mouselook 🤢 that is not the way
lost souls are a projectile with health
mod where all the projectiles are like that
no fuck you you can't dodge cyberdemon rockets anymore you gotta beat them up first
assuming you didn't also change their AI to be like revenant homing missiles, that would be incredibly useful
portable rockets that instigate infighting
Basically “Oops, All Pain Elementals”
😍
I like the chainsaw being trashy. It's an infinite damage weapon so has to be pretty niche.
same tbh
so then it always feels "clever" if you manage to use it on a PE
I assume you messed with the lame graphical settings too?
GzDoom's default graphics settings are ugly as FUCK. Hardware-accelerated + that muddy sprite filtering + making the hug too small... :^(
i was gonna say i hate the opengl renderer but idk if i'm correct on that
idk what it is
Now I use GzDoom but I have changed the settings to make it look good.
gzdoom doesn't have pure vanilla behavior even on doom strict compatibility level
Yeah I know about this. Whatever it is missing, I haven't noticed. Plays great and fine to me with strict on.
yep, it isn't noticeable
unless you're doing some speedruns that rely on glitches (that gzdoom fixes)
i still use dsda doom for most unmodded things because gzdoom uses a lot more ram for me
Yeah I get that.
mouselook makes me vomit in gzdoom unless i'm playing mods
and even with mods sometimes it feels wrong
yet my sister turns it on when she plays
It is fine when it's a mod that is just completely different, like Reelism.
But not vanilla shit.
yes
oh another thing, do you know how to turn off vertical mouse movement in gzdoom?
i can't find the option
IIRC it is in mouse options.
i can't put vertical sensitivity to 0, only 0.5
which works fine
but it irks me when i move a little
But I forget what it is called.
yeah i did
saw the sprites with the weird fuzzy edges and immediately started hitting every setting i could to fix that
Yeah it is GROSS
Same with the hardware acceleration which really messes with the color palette.
oh and by the way, unless you're using :^( because you like it, discord has an option to turn off auto-emoji
I just like it haha. Thank you though!
np
sorry if i pinged you for nothing
Nah it is no big deal I don't care about pings.
i see
But yeah when the graphical settings are used right Doom looks very pretty IMO.
OG Doom looks great on Unity or PRBoom
what do you think of gzdoom's ambient occlusion thingy btw
Ehhh. I think it'd look fine for mods that are made to use it.
But like most of the more modern graphical tweaks I don't think it fits vanilla.
it brings my fps lower than than the pistol's damage
but it looks beautiful on some maps imho
specifically more detailed stuff
Yeah definitely. There is definitely a good reason to use stuff like that on more detailed / modern maps.
kinda doesn't match the monster sprites though
i ended up referring to the settings civvie uses bc those were the closest to what i trained on
do you use smooth doom
nah
nice
the enemies look weird
i like the smooth doom chaingun
but the overall mod feels kinda weird tbh
Everything about Smooth Doom feels wrong to me
also re:opengl
xaser (and elim) are actually working on new opengl rendering for dsda-doom that looks quite similar to software rendering
https://cdn.discordapp.com/attachments/776233266411339786/932088658876571658/map01_gl1.gif comparison gif from a couple months ago
Everything feels interpolated. There's no weight to it.
when i'm playing i don't even notice it so i don't use it
I did like heartland's smooth shotgun animation among other improvements butI don't think that works for every map
wifi's down
my messages are taking very long to send
even uncapped framerate feels interpolated to shit to me :^)
i kinda like the higher framerate
call me a heathen
fractional framerate gang
35 fps feels too sluggish to me
same
It made the zombies taller
I go 60 FPS with OG Doom and that is it.
lmfao
I'd like to see, in the next oldschool ID interview some questions about how they determined what to tag as a secret.
35 fps gang
Just makes timing doors and other speedrunning things easier as the window gets wider and wider the lower the framerate is
the timing doesn't change bc the logic still runs at 35hz
all extra frames are interpolated
if you want specifics you'd probably have to ask someone like kraflab or fabian
beat map29 NM. Only one left. I am scared
holy shit dude good luck!
i'm about to do map30 for the first time
on hmp obviously but lmao
i think after i'm gonna do the entire thing again on uv
UV is the ideal way to play IMO. Hard but not overwhelming.
oh first time, that is when people are learning the controls. nbd
I never realized playing UV, but map22 is ridiculous. Teleport into chaingunners more than once? fair and balanced
Alot of maps are built around uv which is why I always recommend it
yes
at least custom levels. I think vanilla woorks better on NM actually
Agreed
but generally a lot of bullshit will come up 🤷♂️
But personally I like uv.
yeah i just like to start on hmp and then do uv on replays
i did that with the first game and now uv is relatively easy for me bc i've practiced so much
i keep dying on icon of sin bc i suck at the rocket timing 👍
Oh no yeah I wanna specify, starting on HMP is perfectly fine and great.
That's how I first got into Doom.
The way I see it, I liked starting on HMP and then replaying on UV. It was like preparing myself for the main course haha.
Really play what difficulty is fun for you. End of the day
I've spent so much time practicing the timing and still miss it
beat it at 12% health and then a mancubus got me immediately after it died
feels really good to complete it
i sunk multiple days of my life into that
now it's time to do the entire thing again on ultra-violence
Fuck yeah!!!!!
i think one thing that's happened over my entire doom career is that i've gotten a lot better at melee
so i was able to kinda cruise through with the chainsaw to some degree
best on demons obviously but other than that i think i like chainsawing zombiemen and imps more than shotgunners bc getting that close to a shotgunner still freaks me out 😔 especially if they have room to move
ow


please
RIP AND TEAR
ah hm i died very quickly on map3
i am least effective against chaingunners
Chaingunners suck and are horrible I think.
so true!
am i going insane or is there a backpack on this level
i think i might have teleported right on top of it and not seen it but
i forgor
getting gud at berserk is fun yes
there is but it's hidden and a nonsecret one of the corners of the moat in the main area. I think you need to jump into the secret pit to open it but I honestly don't know
They have their purpose
I've seen spider masterminds used well last few maps I've played. Believe it or not
All spiderdemons are queens
if she SHOOTS she's a [redacted or the bot will kill me but you get the joke]
oh hmmm random thought, game mechanic that requires you to get fuel for the chainsaw
could work kind of like the lantern in lasting light
no berserk on the first few maps though
Not much point to have that limit in classic doom
Would take a redesign imo. Like Eternal's or 2016's chainsaw requires fuel but it gives you ammo and is an instant kill. This chainsaw is weak. The benefit is that you get infinite ammo
I was surprised that it kiiinda works on revs. oh btw, you like solonet: woof did add -coop_spawns in the newest version
That is fucking hilarious hahahah. Eternity man.. now I'm full on laughing
I'l play eternity for heartland, but otherwise, Woof all the way. Might have to revisit your -fast -coop_spawns challenge for sigil. It's nice because it doesn't have any of the multiplayer eccentricities. it is fully a singleplayer game but with the other spawns
Yeah I basically abandoned eternity after Heartland. Sigil does uv plus very very well. I can't say the same for 90 percent of the other wads I played. I am worried sigil 2 won't be as balanced though
I do feel that John Romero is more comfortable with doom1 assets but we'll have to wait and see. agreed though, I wouldn't touch solonet outside of very specific mapsets
I always look up the maps first to see the balance. Some are just full on broken. Just lazy here's 3 cybers and so on
When I played sigil. I never found myself thinking oh there's no real strategy to optimize for this map
Then I've played wads where I have a chaingun and have to kill 3 archies when on solo net
At least with where I'm at, I reserve niche gamemodes for the more official maps which I've arbitrarily decided are the IWADS and sigil
They're good if placed strategically
I’m generally not a fan of hitscanners but I think they’re fine if used sparingly and they’re kept fair. Doom hitscanners are typically fair since their attack is telegraphed
I’m currently playing through Plutonia so I’m a bit tired of them.
Infighting is your friend
Yup. I’m still in the early stages though so I haven’t had the opportunity to take full advantage yet
Plutonia
Evilution is a bunch of maze levels. Kinda boring
Plutonia is a series of short but challenging gauntlets with the occasional arena level.
And is also unfair as shit
Plutonia isn’t especially unfair. It’s not very nice but as long as you play by Plutonia’s rules (be gutsy and quick but expect foes everywhere, especially when you’re offered a weapon, powerup, or key), it’s pretty reasonable
Skip Evilution outright. Just play Plutonia
Or should I play no rest for the living
As long as you don’t expect Plutonia to give you anything for free and be a bit paranoid about traps it’s fun
Haven’t played No Rest For The Living
K
disagree
play Evilution :)))))
hey im having trouble with doing local co op on the steam port of doom 2. every controller is controlling player one and i cant change it
only if you don't know what to expect
Considering the plutonia traps are obvious as hell
I always intentionally trigger traps for the free items and kills
@finite crag , if you don't mind me asking, how/where did you find the icons for adding classic doom games to steam?
D1/D2/etc...
Oh, in my collection I posted? I made them myself from pre-existing assets so that they were all consistent.
I can post the images here if you'd like.
if you don't mind sharing that would be greatly appreciated!
Sure thing hold on, I'll post them all here.
at your convenience sir, thank you so much!
https://cdn.discordapp.com/attachments/943147981891338241/959252651185438830/doometernalcover.png
Doom ETERNAL YOU DUMB FUCKING BOT LEAVE ME ALONE.
There you go there's all six!
you are amazing, thank you so much, please don't change... 🙏
Hahaha thanks. Glad you enjoy them.
https://www.twitch.tv/videos/1442743684 thank you. I'm done. all levels in doom.wad and doom2.wad done NM 100s (this was...6 h of attempts....sheesh)
sick :^)
shorttics helped...I think. might make youtube videos with e1, e2, e3, e4, 01-11, 12-20,21-30.
Why do the Casali brothers love revenants so much? I get chaingunners, but the revenants are an odd choice
revenants are just one of the best enemies
they're small, high damage, medium health. They are perhaps the most versatile demon
very glass cannon-y
also the only enemy where you cannot simply dodge the projectile by pressing A or D for half a second
That makes sense
this was the second attempt with shorttics. I was explaining to my roomate what that does. It didn't really register mentally that I had in fact done the glide
This is super late... but No Rest For The Living is dope
I hope you are doing well
John realmaro😳 😳
You can tell its John romero by the Kevan sevans social media
👀
I did not make Doom 3
John romero knows all
your birthday is on a calendar day
Holy shit he's real
I hope you are doing well
When is Daikatana 2
When it's ready
Alright.
I made it by myself
Real-time path tracing support for the PrBoom sourceport. The first three episodes of Doom (1993) are available.
Source code and the playable build: https://github.com/sultim-t/prboom-plus-rt/releases
Music:
Bobby Prince - Sweet Little Dead Bunny
Davester2296 - Sweet Little Dead Bunny (cover)
Andrew Hulshult - Kitchen Ace (cover)
Andrew Hulsh...
||April 1
||
Now
Rolled my eyes seeing this thinking it was that crappy PBR cockroach pack being passed off as "Doom Remastered", but no, holy cow, it's legit
EXPAND FOR LINKS
Doomworld thread: https://www.doomworld.com/forum/topic/128338-apocaclips-full-32-map-limit-removing-megawad-made-in-3-days/
Direct download: https://drive.google.com/file/d/1s6_VpxiGQzz-oQb2xJHuaqaQ3Z4zEgJs/view?usp=sharing
Discord : https://discord.gg/Em9XjBwmQP
Kevin romero, the god spoke to us mortals
that's kevin romero
https://youtu.be/boXSIaiVgVo compiled my runs for e1
First in the series where I beat all levels in doom1 and doom2 NM100s. All levels played pistol start on WOOF engine(CL3) with controller.
I streamed all my attempts on twitch.tv/mmjp08.
Special thanks to Megasphere and Decino, their videos helped me route, even though I deviate from their route sometimes.
Sometimes I save midrun because I expe...
Hello 
so is this actual ray tracing meaning that I'll need an RTX graphics card, or is this just some funni lighting tricks?
lighting tricks i think
but it doesn't start on my pc so might be actual ray tracing
what are your specs?
your pc probably cant handle the lighting
or maybe it can, but its good to check, just in case
you know what, I'll just download it and see for myself
no i just don't have vulkan
when i start it it says "no vulkan lmfao L"
oh
well I have vulkan
well, what catched my eye was "RayTracedGL1.dll"
so that should mean that its just fancy lighting tricks
"cant initialize ray tracing engine"
that doesnt sound good
I guess its safe to assume that doom ray traced is for nvidia graphics cards
Actual ray tracing
One needs a ray tracing GPU to start it
Sadly I don't have an AMD GPU to test it there, so it's Nvidia only for now, basically
Would be nice if someone will add AMD support
I have a 6700xt, I can try it out when I get home to see if it works
I am afraid, it won't start on AMD 😔
All my PC specs are AMD, but I dont know anything about coding
And even if, I dont know if my laptop can even do ray tracing
Has anybody seen this before?
Oh bruh you guys were just talking about it lmao
How well do you guys think it will run on a laptop 2060
I mean if you know how to implement rt on amd gpus and want me to be a guinea pig for you to test it I can
I can test as well
bethesda needs to add new wads to the console ports
been almost a year since the last one
I know this is the wrong chat but dose anyone know how to fix eternal arc complex not loading past 22%