#classic-doom
1 messages · Page 158 of 1
i see
i'm too bad at doom to play them well
but i kinda like them
i really don't think i've played that much though
I like the idea of them but I’m still not good enough at Doom to play them
anyway
i just had a thought
are there any maps specifically designed to be played on nightmare
There’s apparently a WAD called “Not Even Remotely Fair” that’s made for Nightmare
is that what people refer to when they say NERF
No it's a few
eviternity has some fun ones like cryonology but some can be pretty boring
i like sunlust
its not that bad, pretty balanced imo tho i do save scum
how do I know if I am supposed to play each map of this WAD with pistol start or not? https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/sodfinal
sorry, nvm. "All levels are completable from pistol start." but sometimes it doesnt say i think. this info should be included in the info section thats mandatory for all wads
Each wad is supposed to be playable from pistol start by design and a lot of players do play that way
Uh, no. Some wads work on a continuous basis.
Or can be played continuous without breaking
It...isn't balanced for very long
Its a design philosophy. Most maps should be able to be played that way and Doom and Doom 2 were tested around it.
They didnt play that way with Plutonia but they did add weapons near the start for people who did
That's more for coop, I'm sure
They tested coop as well and have even more weapons in it
Its funny for the first map with coop stuff because you get a rocket launcher immediately but it wont help much against the mastermind that sees you immediately
I suppose they made sure it was hard even if you actually had two players
im at like map 10 so
It becomes a joke
sunlust is balanced 🤔
Totally disagree
just because it's hard doesn't mean it's unbalanced
I'd have to agree
It's very balanced
Maybe it's just to hard for you which is okay
there's a pretty decent map progression
health, monster placement, ammo pickups, I think they're done well without making fights just unfair
It isn't consistent
it's not going to be blanket consistent lol
it's a doom wad
And plus, if we are talking about the balancing of the maps, theres no way they are unfair :^)
I mean even sunder considering I'd say is. Maybe dimensions isn't?
I'd say when it comes to unbalanced or dumb .. something fast uv plus
Which ruins alot of maps
I'll have to revisit it
But I remember hitting a wall after a few good levels
Isn't there a map called "Fuck You?" Lol
So balanced
Oh, map29, go fuck yourself
the start wasn't balanced much, rest was fine
most deaths would definitely be at the start :^)
That wasn't the case in the first few maps at least
Is kick attack official?
It was created by Tim willits which is what confuses me on if it's official or not
19
Ehh... it's honestly not that bad if you have a strategy/plan and know what to expect
doom 2 or doom 1. which do you prefer. I like 2 a bit more, i just like the maps better and are more accustomed to them
1, I guess. Tough without that SSG though.
Like the episodic structure more.
And I'm including Thy Flesh too
is there a crosshair in prboom plus
its hard to aim without a crosshair
also why do i get a red screen after closing the game thanking me and telling me to call them or something
also how do i play sunlust in prboom plus
says theres around 331 texture errors
How do I improve at Sunlust? I'm now interested in getting through the whole thing so I can judge it more fairly.
But it's hard. As fuck. Especially w/ PB 3.0
It's supposed to be hard that's how it's designed even for vanilla
The only way to improve at it is to keep playing it
It's got its reputation as the hardest megawad for a reason

Maybe I'll just stick with Quake 2 reborn wad
That opening track for sunlust is an absolute banger, btw
that's called the endoom screen. Check your port's options menu. You may be able to disable it
Made some more progress in NERF. maps 6 and 7 were great. 6 takes some planning but is pretty easy. 7 is no joke and as far as I can tell, all about the improve. Something I've noticed is that nightmare opens the door for less 100% kill friendly gameplay. A bunch of barons is usually bad form as it bullies the uv-maxers out there but for nightmare, that just doesn't matter.
Played the first 15+2(secret levels) of scythe 2. The mood is amazing and especially impressive for 2005. So far it's been pretty easy but map15 raised the difficulty. Something really cool that Erik Alm does is route you towards the appropriate key door. It's a rather modern touch. Map31's secret exit took me over an hour and a port change to complete but...we did it. It's also been relatively quick maps so far so if that's your style, especially with easy secrets, there's a hint. Inspired by NERF, I played maps 5 and 6 on nightmare 100s. Good challenge imo
i absolutely despise tricks and traps
i got really good rng with the baron fight room
and there were only a few left, and i did the rest of the level taking little damage
but then i died to the dumbass bullshit trap at the very end
and now i the baron fight room refuses to cooperate and there are always a ton of barons left, meaning i waste a ton of ammo fighting them
and its infuriating, cuz i should have beat it that first time
but because i didnt know that there was going to be a bullshit trap, i died
I love Tricks & Traps but I agree that last pitfall part is dumb
i made a save file in the pit bc i had to go right as i fell in and i wasnt sure if there was a way to get out or not, but would it be possible to edit my save file or smthn to put me at the beginning of the next level with all of the same stuff?
im too noob for pistol start so ive just been saving at the beginning of each level
or just a way i can get out of the pit or smthn using cheats?
When was this a thing??
unity port
I bought Doom last year and it didn't come with all that
They’re in Addons and they’ve been adding more of them over time
in almost every situation, i would absolutely not cheat, i just feel so ripped off in this situation
where did you buy it then
Steam
then they should be there
They are. I never opened the addon folder.
a lot of early scythe 2 maps work with nightmare. Try map01, 05, 06, and 13. They do pretty well with 100s especially
I'm not the biggest fan of nightmare but I've been changing my mind lately. It comes alot with more map knowledge
With wads I've played before
nice
it's hard for a completionist because so many levels just can't be done, or at least can't be reasonably done on NM. Thinking of it as both a fun alternative way to play certain doable levels and as a valid setting for levels that are designed for it makes me more willing to try. Either way, looks like sycthe 2 has lots of special palcement in coop. maybe?
Just use the gun
It's not centered without a reason
Well that explains a lot of things
PB 3.0 you realize also heavily changes enemy AI and behavior right?
Which increases the difficulty
It's like that one guy who said go 2 it was too hard but they were playing it with brutal doom
Where do I find the add-ons?
Go to your main menu of the Steam version and select “Addons”
You will need a Bethesda account but it’s free to set up and there’s even an option to do that on the main menu. Then just select and download the content you want
Okay, I did that. Am I able to pull these downloads from the local files so I can use them in a source port?
Not sure. I haven’t tried
im playing through eviternity again and forgot how long map 19 is jesus christ. great map tho 1 hour well spent.
You can but all the addons apart from plutonia and tnt are free to download from the internet as well and I'm pretty sure some of the addons that you download for the official port are modified to some extent for better compatibility with it, which may break their compatibility with other source ports
If you do want to find the wads, they are located under
%userprofile%\Saved Games\id Software\DOOM Classic\WADs\
for Ultimate Doom, and for Doom 2:
%userprofile%\Saved Games\id Software\DOOM 2\WADs\
weird as unity may be, I haven't seen evidence to suggest that its addons are off versions of the usual PWADS. Still, using a better port is well better
All of the addons that are iwads (plutonia, tnt, and btsx) are modified at least to the extent of changing the medpack textures to having green crosses
Not sure if anything else is changed but just to be safe I prefer to download the wads from elsewhere
BTSX is an iwad? The medkit thing seems to be related to unity's engine, not the wad files. I took the files from my steam game and run them in WOOF. The DOOM2.wad file is identical but now I get red crosses
yeah I'm pretty sure the Unity doom version of BTSX is recognized as an iwad
don't remember where I heard that from
This version is technically an IWAD. The WADINFO lump identifies it as version 1.14i, and mentions "DO NOT DISTRIBUTE".
source: the doom wiki page for BTSX
maybe that is to allow otex to work?
The unity version is
idk lol
also I don't remember BTSX using otex, might be wrong on that tho
It is related to the wad files. You can edit them with a program like slade3 and replace the textures with the original ones. (Source: I did this)
I'm thinking of eviternity. yea btsx textures are unique to it
You likely took the files from the base folder, which are the original ones. The modified ones that the unity port uses are located in a subdirectory under the rerelease folder
this is the path to the wad that the unity port uses
Steam\steamapps\common\Ultimate Doom\rerelease\DOOM_Data\StreamingAssets\doom.wad
oh didn't know that it comes with two wads in there then. Yeah I used the other one
Got them, thank you. The wads are just named numbers instead of plutonia.wad, etc. Just had to rename them.
The Pwads are the same, yes
metadoom is epic
i guess this was supposed to go in the classic doom maps and mods channel but somebody sent swwm gz in idtech classics so eh
what was the point of thy flesh consume
To be pain
to be the best part of doom 1
that and to act as a selling point for the retail release of doom in stores
I'm live on twitch Doing Doom 1 and 2 plus the Dlc my username is Space_Man45 if anyone wants to join me on my adventure through Hell
DLC?
I dont think doom 1 and 2 has any DLC
Unless you’re talking about the downloadable mods
I think he meant the Dual Laser Cannon
whats that?
pkutonia
Doom 2 kinda gad dlc with the master levels
But it came with the game, so its not really DLC
master levels don't come with doom 2
But they come with the new release, which Im assuming he’s using
shareware doom is DLC

True true
finished the first 19+2 maps of Scythe 2 now. Should I expect a walloping in the remaining 11? The last couple maps were a bit harder with biting ammo counts but otherwise it's been very manageable
Well boys we've done it, dlc included in the latest version of a game is no longer dlc
Doom 3 resurrection of evil isn't dlc anymore since it comes with the bfg edition
From what I've heard, definitely
The last few maps get slaughter-ey
is 19 the end of episode 4? I think the episode end maps for 3 or 4 is similar in difficulty but the vine episode starts out tough in 21 + 22 then time to cry when you hit 23.
20 finishes the waste episode. I played through it for practice with saves just now. It's relatively easy.
21 was mean with ammo but ok, berserk level fine. 22 though, mean with ammo and then these evil marines come back...I hid in the bunker where they couldn't get me
Im saying that its not DLC for the rerelease
not that its not DLC at all
it still is dlc though
I like map 26 and 30
Definitly the wads hallmark makps and 21-22 as MT pain said are prototypes for Sycthe 2 map 26
which is still the hardest doom map i have ever played
just got the mobile versions of both the classics! wish me luck. 
Good luck If you have an android phone switch to delta touch if you can it's a much better experience in general
hey I just saw something weird
a lost soul spawned at it seemed to telefrag the pain elemental that spawned it
I'm using gzdoom and playing sunlust
lol
the pain elemental backed in to a wall and exploded??? I think its the collision and it was considered out of bounds which kills it
and I think thats the issue because I've encountered a thing where if even 1 pixel of an enemy is out of bounds it dies
betrayal
don't worry it killed me
F
Have you guys ever seen the "Beta Lost Souls"?
they had like a "metal" head and they would attack you with magic power instead of charging into you
Yeah I saw those in a Decino analysis video. Glad they changed them. The version that can be dodged is frustrating enough
yeah, it seemed evil
imagine if both those and the beta wall hiding creature made it in
yknow, the one that spawned lost souls
he doesn't know that he's not qualified /j
doom
Indeed!
Romero really said that DOOM is Eternal.
MetaDoom gave them a better treatment. The beta Lost Souls (called the Phantom in the mod’s Codex) are present, and they no longer hit scan you but rather shoot little green fire balls similar to an Imp.
ohh i like that way more. Invisible hitscan "magic" is kinda dull
Thanks for pointing that out!
I love on how the mod referred it as a mechanical Lost Soul replica designed by the UAC that blends well with the environment of Hell, supposedly for research purposes. However, technical faults caused it to act hostile towards all lifeforms.
The snes version of doom becoming real in March would be way worse
Demons running at you at 10 frames per second whilst their gaze never leaves your eyes
Bob out here doing god's work.
Sunder
Anyone know any fast-paced Doom mods (like Slayer's Rampage) that makes Doom's vanilla hitscanner zombies projectile ones? Basically something similar to the modern Doom's combat.
Doom took place in 2145

whoever said that map 26 of scythe2 is where the gaming happens...yeah
No, it taked place in 20202😎
If anyone has some ideas on how to beat Scythe2's map26: Death...let me know. My current plan is to get through the red door without making a sound. that involves some dancing and making the manc infight the knights. I run to the red key then the red door. Then I rush to the center room that held the ssg. from there I make a stand and fight everything that comes to me. Then one by one, deal with the manc+knights to the right, the vile to the left, and the horde at the door.
After that, I run past the knights in the hallway, kill the arachnos, kill the red marine, take the soul sphere and leave the remaining knights alive. Grab the yellow key and drop down. Kill the archvile. Fight the afrit. Open the exit, revisit the remaining knights
that pin is slightly disappointing, i was hoping this year we could battle demons
it is good if only that it's annoying to hear every several minutes
No, this year you battle demons who are always facing you
Not to mention both the floor and ceiling will be replaced with flat solid colors and shotguns will all become Long range
Also, everyone will lose the ability to turn their heads and walk to the side at the same time
Just a curious question, what was everyone's favorite vanilla based PWAD? (Ones that can run using Choco/Crispy Doom and Prboom+, but not ZDoom ports.)
i really like sunlust but i'm bedridden with skill issue
Apparently I’m wrong for saying it’s too punishing to fully enjoy
i can just get better
the ending to knee deep in the dead is funny
Tangerine Nightmare for a while but my current Scythe2 playthrough might overtake that. Erik Alm sets the mood so well given almost entirely vanilla texturing. A master of lighting, a variety of gameplay types(map24,25,26,27 are all hugely different in how they play) and variety in structures(each episode has different themes). I will say that the earlier levels are somewhat too easy but paired with starting on Not Even Remotely Fair inspired me to try some of the early levels on nightmare anyway. Exited for the DeanOfDoom episode on NERF. Seems like all the youtube lads participated in that one. I've been watching your review as I beat the maps and...your dread of map26 Death is deserved.
I liked BTSXe1 and especially e2 but while they're high quality, they are somewhat secret heavy for me and kinda combat heavy with maps that don't stand out from each other enough imo. If you open it up to BOOM, it gets harder to judge., but maybe combat shock2 or Speed of Doom. In MBF, I've only played valiant and eviternity. Eviternity might have the edge just because of map 19 and anagnorisis.
I don't want to sound too much like a suck up, so I'll add in that TNT is not my favorite vanilla wad.
Really should try btsx again some time with meta doom. It's really good
After the first 2 or 3 vanilla playthroughs of course
Oh btw, just to note I am not the legend MtPain27, sorry if I confused you, but I'm just regular Mountain that is full of Pain in TNT map27, not the legendary Professor himself
is thy flesh consumed basically just more of doom
It's the 4th episode
i thought it was an expansion
Yes. It's a fourth episode.
To specify, Doom originally released with only 3 episodes. When Doom II came out, Doom was rereleased as "The Ultimate Doom" and given Thy Flesh Consumed, a fourth and more difficult episode that bridges the gap between 1 and 2.
ah
There's also Sigil, which was created as an unofficial 5th episode by John Romero
I dislike the term unofficial. Only because story wise sigil fits and everyone should play it
Don't skip it just because it isn't " official "
I'm saying unofficial as in not made by id software
Even though sigil is made by one of the members of id software lol 
I’d call Sigil “semi-official” it’s technically not official but it’s basically official for most practical purposes
I mean technically every mod ever made is canon according to id so
I mean in the sense that it wasn’t made by Id directly but the one of the creators of Doom did and it has a consistent design philosophy to the official stuff
i think sigil is on another level not only cuz it's made by john romero himself ofc, but it technically comes with the unity port of doom as add-ons so it's officially approved anyways
Yup
It's an unofficial 5th episode. Just as unofficial as REKKR, or Syringe, or Doom Zero. Romero having made it, in terms of Doom's franchise, means nothing. He is effectively nothing more than a fan of Doom by now - he helped make it, but he's no longer employed with id and he's not in control of Doom.
That being said, I agree that it shouldn't be skipped just because it's unofficial. SIGIL is a fantastic wad.
The level design, music, it's all stellar. You have just as much reason to play it as you do any other fantastic Doom wad - because it's a great time, official or not.
gonna start playing Sunlust today
Good luck 🙂
I'll be live streaming doom 1 ep 2 in 15 mins my twitch username is Space_Man45
Hello, does anyone know how to start a multiplayer game in PrBoom+? There seem to be no tutorials online
And the readme also isn't very helpful
Iirc you can start a local mutiplayer game using -server and -connect commands
But if you want an internet multiplayer game instead use a source port like Odamex (very similar to PrBoom+) or Zandronum (more like GZDoom but far more popular)
can't I just link two routers and play prboom+ multiplayer that way?
If you are connected to the same LAN group then yes
-server command starts a server
And -connect let's you join a game
ok, where do I put these commands in? (i'm very new to playing classic doom, sorry lol)
You can use the command line but that might be difficult do imstead you probably should use the ZDL Launcher or the dsda launcher
They are both doom launchers that allow you to enter command line parameters as well as load mods and what not
I suggest using a proper Doom Mutiplayer Port to start with, since you are using PrBoom+, I assume you enjoy a vanilla experience to the game. So a port like Odamex would be nice
You can also get Doomseeker or Doom Explorer as addition lobby browsing, it shouldn't be too tedious to setup, if you have any questions, you can ask me! 🙂
doom 2, can't give up Archviles and SSG
doom2.wad barely has either of those
but doom.wad has 0 of them so checkmate
map14 is maybe the only map with a memorable archvile imo
tnt
tnt doesn't even have monsters or decorations or any sense of direction. I can't. TNT was my least favorite mapset so far lol. Gougaru and mtpain might be sad at me saying but it's...I was just lost for hours in that thing
mtpain27 looks at you in absolute shame /j
also
I 100%'d map 05 of Sunlust
took me an embarrassing amount of time to complete it though
is sigil vanilla compatible?
it is vanilla format
but idk if it works on dosbox but it should work on Crispy doom
ok cool
No shame Nova, Map 05 Sunlust throws in a lot of uncomfortable fight like if you aren't paying attention theres a chance you'll die. With a half dozen of those it's easy to botch an encounter.
it wasn't even that I died a lot, only died once in my current run of Sunlust, and that was because I fired a rocket and the splash damage got me lol
the reason I took 14 minutes to complete map 05 was because I was looking for all the secrets and the last pedestal
Thanks for the help, I'll definitely check them out later! But as of right now, I wanna try to setup my own PrBoom+ server (have been making good progress!) just because I'm already really committed to making it work, and I feel like I can't just stop midway through :D
But if I get stuck, I'll look at Odamex :P
Doom2.wad
You are welcome buddy! I have never used PrBoom+ before for multiplayer, so unfortunately can't really help you on that. 😦 But good luck!
Yeah, it seems like almost no one actually uses PrBoom+ for multiplayer, hence the lack of tutorials on how to make it work. But hey, I feel like it's worth a try, even if it's somewhat frustrating to set up ¯_(ツ)_/¯
why play deathmatch when you can load up map26 or map31 of scythe2
e
I was confused for a bit myself
haha, sorry about that. But yeah, sadly I'm no legend :/
I rly liked TNT Map27 before MtPain27 had his name, it wasn't until much later I realised the name
has anyone had an issues where clicking the use button on the roster credits makes it screen wipe to the start of the credits instead of killing the zombie and moving on? I'm on WOOF if that helps
Woof hey. Heard okay things
I am starting to feel that "controller weirdness" that you mentioned. A fix I've used is to restart the program, or my machine if it persists. I suspect that my computer couldn't handle having a dozen things open at once. But other than those isolated instances, it's been good.
how do i play sigil with crispy doom
i put sigil_compat.wad in my crispy doom folder
but when i launched the game, idk how to get into it, i tried loading each of the chapters and they were all vanilla
oh i just need to use the not compat version
omg i just played the first level and i already love it so far
that's strange
the compat version simply replaces Inferno with SIGIL
huh, it didnt work
but when i used the non compat version, it appeared as its own entry in the menu
so im good with that
So I recently started Doom 2 on Nightmare difficulty, I am trying to go for 100% Secrets with no saves and pistol starting each up.
But I got rly stuck on map04, the opening was a NIGHTMARE on its own.
Please, if you have any tips or experience with Nightmare difficulty, let me know!
check out peter lawrence's videos on it. he isn't speedrunning so his strats are designed to be doable and not necessarily fast
Yeah, I did, but not much luck with map04 still :/ Guess will trying!
left arrow look left
right arrow look right
front arrow forward
back arrow back
L-ctrl fire
space interact
L-shift run
Z strafe left
C strafe right
e
like press e
or you can bind it in the control settings
So Doom happened on Tuesday. Eek!
That's been debunked by Romero himself already
Ohhh
Loud and clear
finished scythe2. be ready for a difficulty spike at 15 and then again at 21. The Afrits float soooo far away on map30, 29 has one sloppy gate, and map14 is a lil repetitive. But otherwise, it's all bangers. imo, it's somewhat easier than Speed of Doom.. Very little keyhunting/secret hunting. nice
That’s because it’s the Ides of March, aka supposedly the day Julius Caesar got shanked.
Not supposedly. It's confirmed in a few different sources
The Roman's were very good when it came to keeping dates lol
👀
April 21st
Ides of March in general just means beware the moon that's full
bobby prince: can I copy your homework?
every metal band in the 80s: yeah, but change it a little bit
oh hey @dapper flint
did ya know Woof! has controller support now
ye. iirc, he "feels" the GZ controller to be more responsive. I use controller and prefer woof though for the more vanilla look and gameplay as well as not noticing a big difference in controller feel.
watching dean of doom, I was going to play scythe to round out my scythe2 playthrough but from what he says, it's kinda shaky and low difficulty until the end. I might just play map30 and not the rest idk
I like scythe
episode 3 might be your jam if you want something more dificult than the rest of the maps
I liked the easier scythe 2 maps sure, but mostly because they looked cool. Scythe 1 doesn't really have the looks of its sequel though. With that said, when I think of Scythe2, I'll be thinking of maps 15 and 31, and 22 through 30, 15, and 31.
what did you use the invuln for in scythe2 map27 for, curious? I used it to punch out the archvile and pain elemental nearby. mtpain27 used it to storm the cyberdemon, pinkies, revs, pains up the north end of the castle towards the last key.
I had said on stream that map29's yellow bars not actually blocking the player was a mistake(and probably is). With that said, it kinda adds to the map. The only way to get a supershotgun involves visiting the yellow key maze anyway. If you don't go down there, good luck without the ssg. Still, the jump lets you skip two barons but I mean, that's no big deal really
I actually haven't played scythe 2 yet, too caught up in schoolwork and other things since I was momentarily burned out by doom
I'm getting back into the fray though
the maps are fast and secrets are easy. If there's a set to get you back into it, unafraid of staring at wikis for a year, I'd say this one. Well...easy until the end of course
Eternity is pretty great also
kill count doesn't work though
will be my next mapset then
scythe 2 v2 right? that contains the last 3 levels
yeah
should be 30 + 2 maps. The last 3 maps are good so make sure you have it lol (though I could see people disliking map29. It's as avante guard(spelling???) as Erik Alm gets)
cp2 limit removing. Only time I really noticed comp level mattering was on map32. There are archviles and doors nearby. Otherwise, I'm sure you'd get away with other stuff just fine.
first map seems nice so far
up the the part where you have a cacodemon and a chaingun
man the secrets are confusing and I'm tempted to look them up in the wiki since I have sound disabled to no audio cues
ok, I restarted my playthrough of Sunlust with a controller
managed to shave three minutes off of my map 05 run :]
feel free. A lot of the secrets are straightforward "click the wall near the candle" but there are some silly ones that the wiki might help you with. classic wad so there is lots of detail on there
Uv plus ticket they said they would work on is still there since last July
Which is one if the reasons I abandoned the port
They care more about sky texture issues I guess
If you make a port and you don't have a functional solo net...maybe fix that
I mean the kill count normally doesn't work a la archviles
is it possible to restart a level without losing all your weapons
Save the game when you first enter a new level, then load that save whenever you want to restart
welp
don't worry, most levels are designed for pistol start.
alr
Hi, friends.
Have a question for those more knowledgable than myself.
I'm wanting to play Plutonia 2. My go-to way to play classic Doom is the Unity port - I prefer my experience being a healthy blend of vanilla + visual modernizations; the Unity port looks and plays the way Doom was intended to, but with improvements like widescreen and whatnot.
Plutonia 2, however, doesn't work on the Unity port. It needs Plutonia as an IWAD. Whatever, fine.
My question - what is the best source port that is closest to what I like about the Unity port? i.e. vanilla and without excessive modern shit like GzDoom, but not so much that it's antiquated.
Is PrBoom what I'm looking for?
yes it very much is
prboom+
however people tell me to use dsda doom instead so i guess use that
it's prboom+ with more features
I see.
I'm having trouble adjusting its settings, though. I want the game to run natively widescreen, i.e. rendering in widescreen rather than just stretching the image.
Oh wait nevermind. Got that figured out.
Dsda-doom is good, and if you want a few extra features then the Eternity Engine is also good, though it fixes some engine quirks like infinitely tall monsters(you can turn it back on in settings, however)
Yeah I'll want infinitely tall monsters on, I think.
I only want to play wads like Plutonia 2 that are basically map packs and music. Nothing fancy.
Does PrBoom+ have a cursor option? I liked having one in Unity.
(also trying to find a way to make the game look less crisp without actually lowering the resolution...)
Yeah okay so questions.
- How do I limit FPS to 60?
- How do I make the game's display less clear? That sounds silly but vanilla Doom is pixellated to a degree. I shouldn't be able to see things from so far away at such a crisp resolution. How do I change this without actually changing the entire source port's resolution?
Yeah it's crosshair
Yeah that's what I meant haha.
And I think for 60 fps you'd turn off... unlimited fps I think?(The problem with this is that I think it sets the game to 35 fps, Doom's original FPS)
As for resolution, I think it's possible to manually adjust
Wait, are you using PrBoom+ or PrBoom?
Yeah there's a way to adjust the resolution, but that affects the whole application. I don't want the application's resolution to change - I just want the game itself to render the gameplay at a lower resolution, a-la Unity Doom which can run at 1920x1080 but the gameplay looks pixellated.
PrBoom+
If you don't want the application to change sizes, set it to fullscreen
After fullscreen, it just changes resolution in game
Lemme try this in DSDA-Doom, brb
Ok. Thanks
I think DSDA-Doom would be a better choice for you, there's things like specific FPS caps that PrBoom+ likely does not have
And yeah there's crosshair settings too
I see. Can I transfer the settings I just configured to it or do I have to set all that up again?
Unfortunately I think you may have to restart, but that's easy to do
Alright, that's fine. Thanks.
Holy shit I hate Github I have no clue how to download this.
Oh hmm. That looks much better.
you don't have to download from github btw
@finite cragthere's a direct file you can download on doomworld
Oh. Do you have a link?
I'll link you to it
https://www.doomworld.com/forum/topic/118074-dsda-doom-source-port-v0242/
Hello everyone :^) Introducing the dsda-doom source port, which is a fork of prboom+um. The focus is on tooling that is important for our automation work on the archive, quality-of-life improvements for demo recording, and fun additions to the demo playback experience. Patch Notes: v0.24 v0.23 v0...
Thanks man.
np :)
Not sure if theres a correct channel to ask this but is there any up to date spot to get hideous destructor from? The forum post linked to by the doom wiki is 15 years old so I'm pretty confident that's not up to date but I don't know
it says it's 15 years old but i'm very sure that post is edited every time there's an update
so i think that is the most up-to-date version
15 years and still updated on the very same forum post? That's some dedication. Thank you.
https://www.youtube.com/watch?v=3quVQcc1pfY can anyone confirm if his chainsaw bug occurs if you deal damage to a barrel, and then on the next time it takes damage, it is from a diff monster that kills the barrel while you have the saw out
When I mention the "player" is more narrow than the barrel, I meant the other way around. Oh well, I hope this video can get the point across.
See decino's post here where he released the puzzle map:
https://www.youtube.com/post/UgxZbXn_XfSFRq0zz1d4AaABCQ
Read about the reason why switching to the chainsaw removes pushback from your projectile...
wait, can you sprint in DOOM I just like in DOOM II?
yeah, the only things different from doom 2 is enemy types and the existence of super shotgun
great
A question here, is there a mod that adds a difficulty between UV and Nightmare? I know UV-Fast and -solo-net exists, but is there something else? I can't go through Nightmare because of the repawning monsters.
UV-fast is kind of it AFAIK. Basically just do UV fast speedrun and that’s good nightmare prep
😦
Prefer coop monsters with no fast
Oh there’s also co-op monsters enabled
Really just between speedrunning, different parameters, and weird categories. So you can try to do it fast, you can play with coop monsters, fast monsters, respawning monsters, tyson, pacifist, max, max with 100% of the items. Get creative if you like
Also lost soul behavior between comp level 2 (doom2) and 3 (udoom) but that's pretty minute tbh
Do consider nightmare though. NERF has been excellent for a first timer on nightmare
Yeah, I have seen NERF, it was pretty fun! I use a Browser ported version of Crispy Doom, and that can't enable -fast monsters... so thats why I was asking
Does anyone know how to enable fast monsters on browser-doom.io?
Does anyone know where the lore for doom 1 is found, cuz How do we know the events before doom one where he gets sent to the facility after assaulting a Superior officer after being told to fire on innocent civilians?
The doom manual
Wait how do you access the manual?
Ah ok, also I thought that the end screen showed at the end of e3m8 but it’s not there
i hate lost soul i hate lost soul i hate lost soul
Yes
make sure not to use the SNES manual
Wait until you see pain elemental
I did
Is it just me or is there always that one lost soul you forgot to kill because you didn’t notice it
the entire skeleton has the health of three skulls
They’re just annoying i guess
How does multiplayer doom in wadseeker even work??
wait how do i enter the main building in MAP19
theres literally a slab infront of the door that blocks the path
oh i see nvm, i thought i pressed that button in the first room
Who doesn't
i love lost souls
they were such a good addition to the game
Kinda Agree, but in Boom ports, they are HORRIFYING, especially there is a Pain Elemental...
yes
this is partly sarcastic
eh maybe fully sarcastic
Thought so
Sunlust god machine flashbacks
Man thank god lost souls are not as OP in modern doom games as in the OG ones
^^
I absolutely save-scummed that last part
And since they are infinitely tall, they were like columns floating around the arena, super annoying, not to mention the other crap that was going on
lmfao
I promised myself to only save after a "fight", but when I was almost finished... ONE lost soul blocked me and I ate a BIG FAT CYBERDEMON ROCKET
Lol
Plutonia 2 is fantastic. On MAP08 right now.
I started Struggle: Antaresian legacy and...idk man, I just keep getting lost. doubt I'll stick with it
Whoops, I'm sorry
Me when I spent an hour fiddling with PrBoom's settings to make it look vanilla as possible only to download GzDoom on a whim and it was way easier to do it there:
Might have to change to GzDoom I guess haha.
Okay then running late 2 has introduced me to an encounter that i absolutely despise
PRBoom plays closer to vanilla which matters more to me. ZDoom movement feels off to me
Because the mapper decided to use revs as turrets that fire from a damn fake wall so impossible to see them go take them out
That’s mean, but at least there isn’t an inaccessible Archvile behind them
Yeah that would be worse
The encounter goes you hit a switch and the arena you're in gradually fills up with teleporting enemies
First specters then hell knights then mancbi a blocking gate lowers and some Caos come out all while I'm trying to dodge projectiles from the mancubi and hell knights while I'm constantly getting pegged by Rev missiles i can't really afford to pay attention to because I'm trying not to be hit by the monsters right in front of me so I don't get boxed in as they teleport in and it's always a God damn stray rev missle that hits me dead
I mean, PrBoom+ or DSDA-Doom already look vanilla enough?
GZDoom has the search function because it has so many other opyions for customization too, at the price of vanilla compatibility
If you want something easier to customize and more vanilla that PrBoom+ or DSDA-Doom, Crispy Doom is the other good option
zdoom movement feels ever so slightly different
but i'm used to both
I haven't noticed any movement differences with GzDoom.
Hmmm...
it's not that noticeable until somebody points it out lmao
or maybe it's because my framerate in gzdoom isn't as smooth
Perhaps! I dunno. I'm not a Doom veteran. Once it's all applied to look vanilla and right, it controls great to me.
ZDoom makes Doomguy feel like he’s on roller skates to me. I know it’s not that extreme but it’s enough to really bother me
yes
that describes it
it doesn't really bother me though
i've played enough zdoom to be used to it
Also it irritates me greatly that freelook and jumping are default in ZDoom.
It's easy enough to turn them off though so why the irritation?
i'm fine with the freelook but jumping is a no
what really gets on my nerves is the linear filtering
Like it's a simple menu toggle and they're both off
Yeah but every time you start a new file it’s on again. The movement stuff is the big thing though
you can unbind the jump key in the controls and turn off mlook in the mouse settings
yup
i did that
but i keep them on because i use gzdoom for mods mostly
i turn them off when i want to use gzdoom to play a wad with my controller
Still doesn't make it any less painless to turn them off
I had to really look in pr boom plus just to find things like turning off the head Bob or enabling mouse look on that port because they were wedged in odd menus that you wouldn't think to look in
Compared to that it's honestly painless
a search option feature is always appreciated
along with a more readable font
Honestly the moment pretty much feels the same to me between pr boom and gz doom if there's a difference it's to minor to notice
i notice it but don't care tbh
Is there a mod that automatically pistol starts you?
i´m a little bit lost at evilution Level 7
i´m trying to find my way out on the open space, get into the small fortress for the switch and blue power up then go to the central room through the teleport that haves another power up above it
but from that point i don´t know what else to do
Yeah, PL2 is great, they definitely did a great job! Although Map11 is a bit sluggish to go through...
There is a gray column on the other side of the lava moat if I'm not mistaken, and a miss aligned texture on the back of it, press it to get an invuln and reveal a teleporter that will allow you to progress. (Once teleported, there will be a big fight that REQUIRES the INVULN, use it now!)
Central area is accessible after raising that bridge around the "moat" but the teleporters in the lava have different end destinations based what direction you enter them in and atleast one teleports to the surrounding pathway on the
central structure to access the invulnerability and key card battle.
hey, anyone heard of the russian overkill mod to classic doom?
Hey, question for you guys. Does GzDoom have, like, "settings presets"?
An example. I'm playing Plutonia 2 on it and I have the visual settings and keybinds how I like them for vanilla settings.
But I also want to play Reelism 2, which I remember has alt firing, jumping, more advanced shit. So I would want more in-depth keybinds for that, jumping support, different visual settings.
Is there a way for me to change my visual and input settings on-the-fly depending on which pwad I'm loading?
Gzdoom has config files but I am not sure how they exactly work
But they can change settings and stuff
Yeah I've changed my settings a lot. I just don't know how to make it so I can run vanilla maps VS advanced pwads without having to manually change all my settings every time.
Can I have multiple config files and then point it to one in CMD per pwad?
I just had an idea
I just had an idea
I kinda wanna try to make a raspberry pi handheld for doom
Would a pi zero be able to run chocolate doom smoothly or should I go for a pi 3 or 4
I think even the pico can run doom
kinda. there is doomstrict, boom strict, stuff like that. But they don't actually make it exactly vanilla or boom compat. For that, DSDA, WOOF, are actually vanilla or boom compat
Yeah, it will be similar to the vanilla experience, but there will be some differences
I'm pretty sure you can have multiple custom configs, but as for loading them I wouldn't know
Causes ZDoom to use an alternative configuration file. If configfile does not exist, it will be created.```
Ohhhh. So I can use -config (filename) in a CMD when launching the pwad to make it go for the right config?
Yes
Awesome. Thank you very much!
can chocolate doom run on 32 bit systems?
how do the crushers on the chaingun and invuln work in house of pain e3m4? Seems like pressing the respective switch raises the item IF you have not triggered the crusher. The crusher triggers by proximity. As far as I know, crushers cannot be turned off by any means
The binary builds on chocolate doom's website have "win32" in the name so I think it does
ok, cool
cuz im gonna try to get it to run on a raspberry pi zero w which is a 32 bit machine
I've seen a video here a few days ago where someone ran doom on the Pi Pico
Here
They used a port of Chocolate doom designed for the pico
Eternity
doom guy has no chill
does eternity have vanilla and boom compat? Maybe with -vanilla or -boom? I never figured out if -boom worked. And the kill count doesn't work with viles
Damn the last levels in DOOM 2 are brutal as hell, just no mercy at all
would it be okay to copy my doom wad onto a raspberry pi to play it on that? or should i buy the game again
If you've bought the game on pc you can just use those files
If you have a copy of the game you can use it for your own personal use as much as you want
You just can't distribute it that's all
For example I took the wads from my own copy and put them on my phone to use with delta touch perfectly legal
Ok cool
You can have a million copies, as long as you are the person actually playing
I have the wads I got with eternal
You can use those then
Yep perfectly legal
It's the same as taking a pc game you own and installing it on another pc
Still legal still allowed no issues at all
there may be other versions buried, but the ones used in the slayer computer are not the usual doom.wad and doom2.wad. They have slight differences with green crosses and different secret levels for doom2.
oh ok, idrc tho, its close enough for me, im not speedrunning or anything
In the vast vast majority of cases, it won't matter. I do not know if that version has the enemy in the code that is excluded from the levels or not.
Is it possible to make chocolate doom not play a demo on the menu screen? Bc I am trying to play doom on a raspberry pi and the game lags a ton on the menu screen and I think it might be from the demo
maybe if you remove the demo file? though honestly I don't think that's causing lag. Demos play the game the same way you would. If a demo lags, your game would lag when you play
im currently on episode 2 of brutal doom 1
after beating brutal doom 1, does doom 2 unlock? I'm really excited to play it
what?
no???
doom 2 is a separate game
🤨
brutal doom is a mod. if you want to play doom2, buy doom2
^^
Then how come I get crippling lag on the title screen but smooth play in game
no you have to buy doom 2 and then use the brutal doom mod on doom 2 for brutal doom 2
maybe there's something with the pi? I really don't know
That would be a question for the creators of the port
note to self, doom is not playable on a raspberry pi zero
it runs fine on a 3, but is painfully slow on a zero
its like 3d0 max window
Damn
you don't gotta be rude about it fr
what's the plot of tnt evilution
What would you guys recommend for controller bindings for classic doom
The controller is an 8bitdo pro 2
I would put a picture if I could
For me I tend to bind use to x jump to a a and the weapon switch keys to the l and r 1
Its a pretty universal binding
Finally r2 for shooting
That's usually the base bindings depending on what mod I'm using some change
I’m playing chocolate doom so no jump
If you have sticks use them for movement and camera
That's just minus one binding
Work with the camera speed until you find one where it's fast enough to turn but also easy to aim
I wanted to do smthn like that, but only problem is the r2 and l2 on my controller are analogue so chocolate doom wouldn’t let me bind them as buttons
Well you'll have to use r1 for shooting and l1 for cycling or you could use a b or y which aren't bound to anything
Also a tip I learned
If you're trying to hit something from long range
Line your gun up then strafe into the target until you're lined up
If I use an analogue stick for turning, am I able to turn slowly by moving the stick only a little or does that not work
There's a video I used while I was learning how to play fps well with a controller last year it should help
where
Aiming. Tough subject to cover. This is how I think about aiming and what I have learned. Take in all the information you can from other guides. Take what works for you and leave what does not. Thank you for watching. I hope it helped.
Links:
How to find your sensitivity: https://www.youtube.com/watch?v=y545TxyCA1I
How to critique gameplay: h...
It gave me some pretty good habits
are you gonna remove the &t=977s at the end
Ideally you'll want to use a source port that offers really good sensitivity settings for controllers
Delta touch is what you want on mobile gz doom is what you want on pc
It gives really fine control over stick sensitivity for both sticks
i can play okayishly with a controller
I’m not that serious about it, I’m just using chocolate doom
I like the vanilla like experience
You don't need to be that serious but for even some of the popular wads like eviternity or btsx it'll throw you into situations where your aim will matter and determine whether you come out of an encounter or not
So it helps to learn good aiming habits
I’m still gonna play with keyboard and mouse for the most part, it’s just that i set up a raspberry pi to be able to play doom on my tv occasionally
i play doom with a controller when my back hurts and i want to lie down while playing
I honestly can't play doom with a keyboard and mouse it's just not comfortable for me to move a character using a normal keyboard
controller movement is a lot better imo
when i play bullet hells i always do better with a controller
I have face buttons for weapon swaps + either bumper. RT/R2 to shoot, Right stick "use" and left stick pistol. select for automap and start for pause.
gore mods are so fun
I just finished DOOM 2 for the first time and the icon of sin felt crazy hard. Well, time to play 64 now.
jeez the music is so creepy in 64
It's awesome.
And yeah for a boss in 1994 I think the Icon is pretty decent.
yeah
But yeah 64 is really cool.
@ember orbit BTW I don't know if you know this but 64 introduces a new weapon called the Unmaker. It's pretty cool, and it's upgrade-able - you have to find all three Demon Keys across the game to upgrade it and prepare to fight the Mother Demon.
If that sounds interesting to you, you should consider looking up 64's three secret levels and checking them out.
Yeah i am aware of unmaker but i didnt know how to unlock it
I will search it up though hopefully i didnt miss it already, i just beated level 5
You didn't, it's all good.
The Unmaker is present in all three secret levels as well as one normal level.
So you'll either find it in its first secret level or one of the later ones.
i see
Oh wait.
@ember orbit Actually you did miss the first one. That's no big deal - it's after Level 4. You don't have to collect all three. If you want you can just collect two, which will still upgrade the Unmaker a good amount.
oh well
Or collect none, haha. Whatever you like best.
The Demon Keys upgrade the weapon and shut down monster teleporters in the Mother Demon fight, so it's not like required to get them all.
i might have to replay the campaign to get the achievement then
Hey, there are worse games to replay!
yeah so far im having a ton of fun with it
It is a great game yeah. Visually it is a treat.
https://cdn.discordapp.com/attachments/930146039745376259/955880917321261056/unknown.png
Anyway I love Steam's library UI so I make covers for the WADs I have.
wait you can have wads as part of steam library?
You can have anything as part of Steam's library - you can add non-Steam games as shortcuts which you can then give custom covers to.
damn
In this case, I added GzDoom five separate times as five shortcuts to the same .exe, then modified each shortcut to point to the right wads.
Yeah Steam is really cool. I love organizing shit.
That is my base Doom folder. The consistency...
i should organize my steam library ngl, i have too much games at this point and its kind of tedious to go through my steam library sometimes
I do! Though I mainly played it through the Unity port.
I still really like the Unity port even if I've begun to use GzDoom.
The Unity port is simply the official modern ports of the OG games.
It's called the Unity port because it uses Unity as a wrapper for the game.
Sure thing!
Question: Will "boom-compatible" wads work as intended on GzDoom with a strict compatibility for Doom?
I'm enjoying using GzDoom and find it to properly fit my vanilla needs. Do I have to worry about wads not working as intended with it? "Boom-compatible" confuses me.
Boom is a special modified version of the Doom engine that reworks the RNG table and adds a couple of new mapping tricks
Does this mean "boom-compatible" only works with Boom, or will it work with any advanced source port, like GzDoom?
No, it means any source port with Boom functionality, which is most of them
Crispy and Chocolate Doom are the only source ports I know that aren’t Boom compatible
No problem
Another question - looking for the kind of wads I just mentioned. Plutonia 2, Sunlust, etc... megawads that are not incredibly fancy and require jumping and shit, not gameplay modifications, but cool unique megawads that push the limits of level and game design that can be done with vanilla gameplay. What are the best examples of wads like that? I'm adoring Plutonia 2 ATM.
not really. I don't think gzdoom is vanilla or boom compatable. It can get close but not quite there
Oh. Huh? I've been playing Plutonia 2 in GzDoom and everything seems to be working fine there.
It will work but I would not expect demo compatability. That is to say that you can use gzdoom for pretty much everything and it'll be good enough except for speedruns
Oh, okay, cool.
Like you can't do grabs in GZdoom but they do work on BOOM. GZdoom alters hitboxes of some monsters to make the chainsaw more viable. Arachnotrons are pretty much immune to melee in vanilla and boom. And the BOOM rng table is not the same as gzdoom rng.
I see.
I'm no speedrunner haha, I'm more a casual player who just wants to play vanilla megawads with GzDoom. (Vanilla as in no need for things like vertical mouselook, jumping, weird hardware rendering, etc)
DSDA or woof might work better if you prefer the vanilla feel. But again, gzdoom works for pretty much everything as "close enough" for most people.
plutonia 2 and sunlust are really far apart in how they play. I suppose you might like combat shock 2 or valiant. CS2 pushes the limits of monster count whereas valiant gives you fancy new weapons to play with. But CS2 is very difficult so be ready
I've got GzDoom looking pretty highly vanilla I think. It works well enough for other more zany megawads like Reelism which I also like.
I just got Valiant too. Hold on I'll post a screenshot of how GzDoom is looking.
maybe it's on me for not digging around the renderer settings enough
do you have trails from rockets?
Other than the crosshair which I enjoy.
I'd agree with that. At this point you can't tell from my videos when I'm using eternity or gz
No. Turned that ugly shit off, plus turned down all the decals.
nice
I say that pretty confidentiality
yeah looks good.
I also turned down the scaling. The app is running at 1920x1080 but I don't like everything looking so crisp. Doesn't feel right.
Doom has to have a bit of pixellated chunkiness to it to look right.
Very cool, thanks.
I basically used the Unity port for comparison, since I actually really like the Unity port and I think it strikes a nice balance between modernizations and keeping things faithful.
And then I have it set up so it switches to a modern setup with hardware rendering shit when mods like Reelism are playing.
I feel unity was better before the wide screen upgrade but yeah
I like the green they have for plutonia. That's neat.
Thanks, I made the cover art myself.
Really ? Excellent choice then! Fits perfectly
Thanks! I can send it here if you'd like.
Absolutely please do !
Very nice ! Saved
I like
I noticed recently that the Unity port doesn’t have infinitely tall explosions like vanilla Doom. I was playing Plutonia’s map3 (Aztec) which had an encounter made significantly harder by the lack of infinitely tall explosions

I eventually beat the level but yeah that was nasty. Caged is worse though. Very hot start and 2 revenant snipers in the hub area. Also the teleporters are so confusing
which encounter was that again
So in classic Doom, explosions have infinite height
yeah
The Arachnotron room. The Arachnotrons are too far for autoaim to get them without running to the open and chaingunner range. I tried shooting the cliffside to tag them with the splash damage but it didn’t work and I’m pretty sure it was close enough to the edge for it to reach with infinitely tall explosions
ohh
i see
I’m not sure if that was the intended solution but it should’ve worked
Anyway I got through by ignoring them and charging the chaingunners with my own chaingun. Then I took the teleporter that opens up and attacked the spiders from behind
I left the revenants be as I figured it would be easier to just run back past them than try to kill them
I don’t care about 100% kills
there's no way infinite splash height doesn't occur in unity
I don't think you'd be able to hit the arachs like that
Unless I'm misinterpretting what you mean, that strategy wouldn't deal damage the way you want and those arachnos aren't set up to make use of inf height anyway. e4m2 + idkfa might be a good place to test it out? But...unity is a vanilla port.
Okay nevermind then
your explosion needs line of sight on the monster
I didn’t know that
what does this mean btw
Line of sight check. The explosion's origin point must have line of sight with the monster's in order for splash damage to affect the monster.
what
Like in the code.
The explosion's origin point, like, the middle of it, must be able to draw a straight line to the monster's point. If it can, splash damage happens. If it can't, they are unharmed.
ohhhh
thank you
Sure thing! OG Doom's code shit is very interesting.
Isnt it any point on the monster and not their origin
AFAIK it's their origin point.
No its their eye level, the explosion has to be able to be drawned to their eye level
Sorry, that's what I meant. Isn't eye level their origin points?
Does anyone have some e1m3 Tutorial videos for speedrunning, cuz I’m struggling on being efficient and getting good times and stuff I feel like
for UV-Speed?
Faster times depend on amount of shotgunners you intend to keep up. In marathon runs I have routed out specific ways for increased safety depending on health but if you're aiming at a superb IL time you need to be really on top of your movement in the nukage oval - blue key + return. It's dense, full of shotgunners so you're at the mercy of the map but keep plugging away at your lines.
Nah for ITYTD
Should’ve specified, sorry
Just finished doom 2 . Was one hella of a game and will be remembered by me for a long time
Awesome!!
Doom II isn't quite as good as the OG for me but it's still a great time. You should check out Plutonia!
I actually didn't play the OG version . Woah Plutonia seems epic
Will give plutonia a try
You haven't played Doom 1993? Oh it's awesome!
https://www.youtube.com/watch?v=BVEIXrY9tZQ check out decino's vid if you want a graphical explanation and more detail
Kaboom.
Music used in order:
Nukaland by Viscra Maelstrom
Dark Groove by Alexander Brandon (from Jazz Jackrabbit 2)
Wondering... by Doomkid and Lippeth
Erecting the Black Tower by MegaSphere
Rusty Bridge by Stuart Rynn
The Infinite Sky by Zach Siegel
Intro footage from A Visit to id Software (November 1993):
https://www.youtube.com/watch?v=HpE...
Hey. Has anyone here played Memento Mori?
If so, is it normal for, when loading the wad, to still have it show Doom II's title screen and level names?
I think it was normal for wads like that back then, but it mainly just comes down to whether or not the levels loaded
Oh, I see. The levels did load, I'm just concerned the mod isn't all the way... "on" because the Doom wiki has all the levels with unique names but in-game the first level is just. "Entryway"
On the automap? Yeah that happens, special level names that don't load
Ohhh. I see.
So that's normal. Okay. Is there, like, a version of the wad that fixes this, or no?
Not entirely sure... memento mori is quite an old mapset after all
I see.
Older mapsets weren't able to have the custom names listed in the automap screen. Moreso, it's a show of age than it not working
This was made before Doom went open source, right?
||A Secret Is Revealed!
||
by a few years yeah
Yeah I thought so. Interesting.
When I'm done with Plutonia 2 I will probably do Memento Mori.
I... got Sunlust, but I worry it will be too hard for me!
momento mori has not aged well so be ready for that. And if you're on the level of playing plutonia 2...I can't imagine you enjoying MM's lower difficulty. Still, Sunlust is muuuuuch more difficulty. Scythe 2 is vanilla and decently challenging like plut2
Ah, I see.
I don't mind some being lesser challenging, though! I love Plutonia and Plutonia 2's level design but I also like the more lowkey ones. Hell Doom 1993 is still like the best iwad IMO.
I have no issue with a more relaxing WAD every now and then(rowdy rudy, piratedoom, preacher, most of tangerine nightmare, ancient aliens, valiant, vanguard) but of those, I am picky that they look good / aged well
Yeah I definitely get that.
I'm moreso loving Plutonia 2 because it geels like a genuine sequel to Plutonia, has a great style, and the music is just amazing.
Seriously I am loving Plutonia 2's soundtrack.
For IWADS, my ranking is Plutonia > doom1, doom2 (this could go either way but doom1 is probably more consistent? >>>>> TNT. I am anti-tnt
Same here.
TNT is dreadfully boring.
It just. There's nothing to it, you know? The new music is bland, the gameplay is bland, there's not much to it. Meanwhile Plutonia is fantastic with consistently great level design.
Plutonia is one of the seminal mapsets for sure.
And I personally rank Doom 1993 over Doom 2 because Doom 1993's level design, IMO, is consistently great and uses its monsters to good effect.
I favor Doom 1 over 2 because it has fewer dud levels. I have very mixed feelings about Plutonia
Small challenge based maps, more use of the larger monsters, consistent ssg. Plutonia is as modern as 1996 can get. Ahead of its time
Doom 2 deserves props for introducing some really great monsters but I think it fundamentally fails to use them in levels in ways that properly show off their strengths as monsters. In that regard, I prefer Plutonia which is a master-class in level design.
How much more hard is Final DOOM compared to DOOM 2?
TNT dooo got the large square rooms without decoration and some rando hitscanners though
doom1 < doom2 < tnt < udoom e4 < plutonia for difficulty. Plutonia is quite a bit more challenging than doom2 but it plays much better so it shouldn't be that hard for you to feel more patient
Depends on which one.
TNT is about on Doom 2's level barring a few levels that are a bit harder. It's boring. I don't recommend it.
Plutonia is much harder, with level design that feels, at times, directly antagonistic to the player. Monster ambushes, evil traps, shit like Archviles in the first level... Plutonia is the hardest iwad, and in a great way. It's awesome level design and its difficulty is a massive strength I think.
Plutonia isn't, like, "I'm gonna throw my controller and wow this is bad" hard, more just "this is really challenging and I feel more fulfilled after beating the level" hard.
plut is definitely "the next step" after doom2 and I feel is a bridge before any other custom mapset.
I see, ill check it out after beating 64
I agree about Doom 2 introducing cool monsters but underutilizing them. I suspect the SSG was primarily added to give the player a way to deal with tankier demons that isn’t too time consuming
Plutonia's only real flaw IMO is its visual style is lacking, with a pretty big amount of brown. If you don't mind that, it's a fantastic iwad and the best official OG Doom game to properly show off how level design can be great.
archviles kinda go to waste in most of those levels for sure. I suppose doom1 kinda does this too. It only has one level that really makes use of the cyberdemon(e4m6).
Doom 1 kinda does this - I give it a pass because the Cyberdemon was more intended to be a boss monster, whereas in later iwads / maps it was upgraded to a normal enemy that very rarely shows up, you know?
Like obviously when you're doing harder map-packs seeing a Cyberdemon a few times per map is no big deal, but at the same time I very much treasure E2M8 as a great boss encounter and a cool introduction to the Cyberdemon.
Also im at that level with 4 mancubi at the corners in 64 rn and its damn brutal, but really fun. I really like how the game just throws everything at you - mancubi, hell knights, tons of lost souls, cacodemons and pain elementals
Yeah Doom 64 is great too.
Oh, that channel exists?
Doom 1 is the best looking IWAD by a landslide. Plutonia is very brown but it at least sorta fits the kind of places you’re supposed to be. The Doom 2 city levels had no good reason to be so brown. I get texture limits but surely there were better textures than various browns for city levels
Honestly like. I just adore Doom 1.
City levels are quite interesting but i just get lost so easy there
I know a lot of people feel the level design in Doom 1 falls off after Episode 1 and I know some people feel it has aged poorly with its smaller roster, but I adore it and I think consistently its levels are great and I rank it above most other Doom games barring Eternal.
(Honestly, Episode 3 is my favorite)
My only real issue with the original 3 episodes is that episode 3 uses ammo restrictions a bit too much and some levels are needlessly confusing
My favorite episode is 2
there are a few odd ones. some of e1 drags towards the end imo. e2m1 is nothing, e2m5 is a mess, e3m1, is lame, e3m5 (unholy cathedral with the TPs...sheeeeeeeeesh), and everything in e4 is lame other than m1,m2,m6
I still didnt beat episode 4 cuz it seemed quite hard but i will do it after 64 i guess
E3M5 does blow.
YES I spent so long being lost. Big problem for the classic levels imo. ammo means so much of those first maps is um berserk time yeah it takes a lot of punching
What sucks is that Doom 2's wide open levels REALLY fucking suck, and that's a shame because you can do wide open levels well in Doom - E3M6, Mt. Erebus, is a pretty good one IMO.
Unholy Cathedral was the worst Doom 1 level. It desperately needed some better signposting though the idea wasn’t bad
I like mazy levels and ammo scarcity but I feel like episode 3 relied on those a bit too much.
both vanilla IWADS have secrets that hurt rather than help in excess. I don't know if serets should be an extra challenge or a thing that helps. I suppose it depends but they usually trend toward the first in these
One obvious example is the NIN secret in e4m1. e2m6's fake exit secret
I’m generally in favor of making secrets helpful
The city levels in doom 2 are just... shit
They don't even look like cities
I mean I guess that's what happens when you push most of the mapping onto 1 person...
Yeah I don’t think it’s Petersen’s fault. A lot of Doom 2 levels are ambitious but feel unfinished and/or unpolished
Presumably due to time constraints and most of the mapping being done by the same person
I remember something about the reason the Icon of Sin is a glorified wall texture instead of a proper boss was because they were running out of time and did the best they could with the remaining time
I would love to see a mod that replaces the icon of sin with a version that is an actual monster with moves and stats. Maybe using the cyberdemon as a template but changing its attack and making it taller
You’d need to settle for it being “tallest demon” big rather than “bigger than most entire levels” big but it could be really cool.
I've thought about how you could have a big monster but still make use of the boss eyes by having one set to fling meteors at the bosstargets and the other set archvile attacks on them while you try to fight it
Oh Sandy Peterson is still a king for the experimental levels and great levels and willingness to be both original doomcute but also super abstract. Yeah some of his levels didn't work(though e3m5 is more of Tom Hall's design as far as I can tell) but that's how it happens when you're brought on a team months before the due date and made to make half the thing and have a trashy level design app for a game that's never had levels before with these monsters
Yeah Id did a good job with Doom 2 despite the various problems, especially given the circumstances
even e3m8...how is he supposed to use that weird monster? I've barely seen any wellplaced spiderdemons after over a year of playing custom content
the 3x baron healthed monster that occupies half of a regular level with a hitscan attack
I think the only mistake in classic Doom that was kinda inexcusable was that there was a monster simply named the “demon” despite the entire roster of monsters being demons
God do i hate the fact that spiderdemon is a hitscanner
The Spiderdemon’s design is pretty baffling
ultimately, it doesn't seem like it was ever intended to exist outside of its boss fight so I suppose that makes sense. There are only some 7ish in vanilla doom anyway
might really be a coincidence that the cyberdemon works well outside of his boss fight
what's scarier? A spiderdemon or a single revenant?
The Cyberdemon as a boss makes some kind of sense seeing how he’s a lot like the imps and barons but scaled up with rockets. I can’t figure out how anyone mistook sticking a chaingun on a bullet sponge for a good idea
hot take but I actually like e3m8. Makes you do infighting
I basically just charged the Spiderdemon with the BFG and spammed the trigger
oh if you play continuously and bring a bfg, it's a joke
I lack the will to pistol start Doom
I promise it makes the game better. You get the freedom to use all your big guns and never fear "oh no what if I need it for later." You'll never inadvertantly trivialize a level because you brought OP guns in.
I’m still not good enough at Doom to succeed with Pistol start
And I don’t feel like beating my head against levels for dozens of attempts until I start to adjust
I have pistol started through the first episode of Viscerafest though
That was hard, even though I was playing on one of the easier difficulty settings
I suppose it is kinda arbitrary which difficulty modifiers we stick to
Although pistol start is the way
I’ll probably play with Pistol Start at some point but not at my current skill level
Pistol starts force you to get better. One thing I realized is not every level in Doom 2 even has a super shotgun. It is less common than expected
Se for the BFG. In fact if they give you one you only get a few shots.
If you're finding a lot of plasma you're likely getting the Plasma Gun and no BFG
jumped to map26 of scythe 2 today, god is it hard
More than anything I currently don’t want to pistol start
reminds me of my time playing E3 of regular Scythe
I gotta go back to map04 because I rewound once so I didn't beat it legit on pistol start, then do map 5
so far Scythe 2 is pretty fun
I had this pistol start marathon of Ultimate Doom, Fava Beans, Doom The Way Id Did, Double Impact, Doom 2 and then I tried so much to do TNT but by the 7th level I felt ill
tnt is just horrible tbh
I got outside to the giant area from the headache stairs and saw a vast expanse with a few dozen enemies I could just run past over a sea of lava and then I just was done
I started with wondering where to go and then seeing the region sprawled before me wondered why to go
MAP06 I actually got lost in
I think there was a door that I would never have thought was a door
TNT's difficulty spike doesn't really compare to how Plutonia does it. It is so much more confusing and annoying.
Human Barbeque felt dumb
I started TNT at one point but I quit after a few levels because I was bored
I wonder if there is a mac fork of udb...
Everything about Dario's playthrough commentary amazed me. Two people doing not quite 16 maps each since they had a few already made but to have it done in six weeks
And for it to have generally the best maps where several have aged like wine
A lot of the base maps feel a little like spoiled milk. If that's what they be TNT aged like tuna salad
Btw is there a trick to Caged? I keep getting turned around and dying stupidly
what map was that again?
04
strat that helped me: ||play pacifist until you get back into that circular room where you started by falling from the first red door. From there, ssg the manc and camp out with berserk until you kill everything. From there, basically proceed as normal||
why is it spoilered
He might prefer to come up with a solution on his own. map26 is a combat puzzle more than anything. The map is the "solving" of it
Hey, another question.
ah
welp i read it and there isn't any going back
I mean if you really want a solution, I streamed it a few days ago
@azure nimbus - I have two for you. You seem very knowledgable on this stuff! I have two questions:
- What are your favorite WADs (map packs, TCs, or otherwise; not very interested in stuff like Brutal Doom though) that you could recommend? Interested in both vanilla gameplay and more weird stuff like Reelism or Golden Souls.
- Sunlust looks awesome but it seems... so... hard. How high is it a jump in difficulty from Plutonia 2, assuming I play UV? Are there any other hard WADs I could play that are like, between the two to build me up to it?
(Other people are free to answer this too!)
Sunlust on UV is... hard. Not joking
I haven't played either of sunlust or plut2 but for reference, decino beat plut2 with fast monsters and struggled through the end of sunlust. I've really been liking scythe 2, speed of doom, and combat shock 2. Scythe2 is a bunch of relatively easy vanilla speedmaps until it delves into slaugter-light and ammo deprivation. SoD is alternating between secret hunts and combat puzzles. CS2 is a short slaughter wad. Wholesale slaughter thousands of enemies.
if playing Sunlust, I recommend HMP before trying UV
I'm hesitant to play HMP because with less monsters I get the feeling that it will be a "watered down" version and not the "true experience".
Sunlust is different
even Ribbiks(map creator) recommends HMP to the general audience, as UV is "reserved for Doom Gods"
Ribikks(the designer), reportedly required you to send him a HMP demo before letting you play UV. Ribikks maps are really hard. maybe for most sets, UV is the default. But Ribikks is on another level with his difficulty
sunlust nightmare 
if you watch MtPain27, all of Ribbik's maps on UV consistently hit X levels of difficulty
Another question: I often quicksave in the middle of levels, especially harder ones like Plutonia 2. Not looking for genuine validation, but genuinely asking: Does quicksaving a lot in these levels, like... tamper with the intended flow of these levels? Sometimes I worry that I'm essentially cheating my way through them, even though I know this was a feature in Doom itself.
not exactly, save as you wish
if you feel like it's hampering your ability, set a restricted amount of times you can save
I find that saving every several frames detracts from my ability to know where I am. But if you save before a fight, well that's how practice works
I moreso tend to save after really hard encounters, as a pet peeve of mine is having to redo things a lot due to dying. I never save during encounters.
man I always kinda hate and like the fact Ribbiks puts an out of reach BFG right in your sight on map 01, as if it's mocking you
it's not as bad as Hell Revealed's BFG pedestal though, that one is worse
Honestly if saving hampers navigation that would mean a level isn't designed in a way to make it easily navigable 🤔
More like, when Plutonia 2 throws 18 Revenants at me, once I kill them I'm smashing quicksave because if I die to that Cyberdemon I do not want to kill those Revenants again.
oh eviternity is kewl too. It is a lengthy campaign though
doom.wad and doom2.wad are honestly nightmares to traverse without forsight
Exactly to me that's just bad level design
I get most of my wads from https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/ and deanOfDoom btw.
SKILL PROGRESSION Concept Im looking to make a generally agreed upon list of WADs for players to improve their skill. Ive been doing this in my own head for a little while now while trying to improve and figured we could work together and create some sort of framework for progression for players ...
Doom 1 actually does have easily navigable levels for the most part
na
Very cool! Thank you, I appreciate it.
No they really do they practically point you where to go most of the time
No arrows though
Ooo, i think i will use this actually
If a level needs an arrow telling you where to go that's not a quake level it's designed badly
give me arrows. e3m2, scythe2 map19 yes
The main reason quake levels have them is there is no in game map
One final question, but it's not gameplay related. I'm... really loving Plutonia 2's soundtrack on SC-55. Is there an easy way to extract its soundtrack from the wad and convert its songs into .mp3 format as the way I'm hearing it in-game? Looking for a full download of Plutonia 2's soundtrack is a pain so far, all of the links are either dead or using Arachno which I don't care for.
I don't think that they're mp3s. They are likely midis. you'll need a way to play a midi
Well I know that - what I mean is, how easy is it to convert those midis to mp3 format?
no clue. idk how to work a computer
Oh ok haha.
you can find midi players on the internet I think
not sure if midis can convert to MP3's easily but you may be able to give them a try
Thanks. How would I go about extracting them from the wad?
In my experience they don't
I've tried with midis made for sheet music programs
Man...
I've tried everywhere for a full soundtrack download of this wad. The closest I've found is James Paddock's songs but not the rest.
Could you maybe just try recording it ingame? Or would the quality be lost?
windows media player can play midis iirc
i guess that could work
I mainly listen to my music through Spotify and the whole local media thing. So whatever I did I'd have to convert to MP3.
If you want to go through the work just for the MIDIs, you can download SLADE and extract the MIDIs that way I think
Not sure if you can copy them directly outside of the PWAD or if you have to take them out
Thanks.
which hitscan enemy is the most accurate
Doesn’t quite work that way.
chaingunners
they shoot more bullets per second
more chance to hit you
i'm just going to wait for molly to explain the actual mechanics
All hitscanners have the same chance to hit any given shot
makes sense
Shotgunners shoot multiple pellets at once
Chaingunners have high fire rate
Therefore they both hit more often than the basic zombies
it makes sense that hitscanners don't have any sort of miss chance enemies in modern games have (not only that would make zombiemen too easy,but i'd bet that would be a pain in the ass to program)
Also your pistol, shotgun, and chaingun have the same accuracy, though the pistol and chaingun have a workaround
let go of the button before firing again
Meaning that the chaingun can serve as an improvised sniper rifle since it fires a pair of perfect shots when you do this
burst sniper rifle jesus christ
It doesn’t do enough damage to be especially strong though. Each bullet does 5-15 damage regardless of which gun fired it
So in practice tap firing the chaingun gives you a sniper rifle that does 10-30 damage on hit
This is useful but not nearly as powerful as it sounds
Especially considering how many of Doom’s demons have 200+ HP
At close range, don’t bother with this trick. Just hold down the trigger and rain lead on them
arch-vile
The doom 2 arch-vile is terrifying



