#classic-doom

1 messages · Page 158 of 1

royal heron
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"You said you wanted something interesting lol" if he has any complaints

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I like em

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scythe map26 was my first slaughtermap and it's a very good one

vast reef
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i see

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i'm too bad at doom to play them well

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but i kinda like them

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i really don't think i've played that much though

tacit remnant
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I like the idea of them but I’m still not good enough at Doom to play them

vast reef
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anyway

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i just had a thought

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are there any maps specifically designed to be played on nightmare

tacit remnant
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There’s apparently a WAD called “Not Even Remotely Fair” that’s made for Nightmare

vast reef
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is that what people refer to when they say NERF

somber crystal
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yes

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rn its 1 map tho

dapper flint
twilit beacon
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eviternity has some fun ones like cryonology but some can be pretty boring

somber crystal
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i like sunlust
its not that bad, pretty balanced imo tho i do save scum

sturdy sparrow
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sorry, nvm. "All levels are completable from pistol start." but sometimes it doesnt say i think. this info should be included in the info section thats mandatory for all wads

vivid vine
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Each wad is supposed to be playable from pistol start by design and a lot of players do play that way

sturdy sparrow
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i never knew

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i thought it was only some wads, not all

dull snow
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Or can be played continuous without breaking

vital knoll
vivid vine
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They didnt play that way with Plutonia but they did add weapons near the start for people who did

dull snow
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That's more for coop, I'm sure

vivid vine
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They tested coop as well and have even more weapons in it

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Its funny for the first map with coop stuff because you get a rocket launcher immediately but it wont help much against the mastermind that sees you immediately

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I suppose they made sure it was hard even if you actually had two players

somber crystal
vital knoll
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It becomes a joke

prime lava
vital knoll
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Totally disagree

prime lava
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just because it's hard doesn't mean it's unbalanced

dapper flint
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I'd have to agree

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It's very balanced

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Maybe it's just to hard for you which is okay

prime lava
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there's a pretty decent map progression

dapper flint
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Yeah I'd say so

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I've seen worse

prime lava
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health, monster placement, ammo pickups, I think they're done well without making fights just unfair

vital knoll
dapper flint
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Lol

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Don't make someone say it

prime lava
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it's not going to be blanket consistent lol

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it's a doom wad

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And plus, if we are talking about the balancing of the maps, theres no way they are unfair :^)

dapper flint
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I mean even sunder considering I'd say is. Maybe dimensions isn't?

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I'd say when it comes to unbalanced or dumb .. something fast uv plus

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Which ruins alot of maps

vital knoll
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I'll have to revisit it

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But I remember hitting a wall after a few good levels

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Isn't there a map called "Fuck You?" Lol

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So balanced

prime lava
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Oh, map29, go fuck yourself

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the start wasn't balanced much, rest was fine

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most deaths would definitely be at the start :^)

vital knoll
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That wasn't the case in the first few maps at least

cloud talon
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Is kick attack official?

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It was created by Tim willits which is what confuses me on if it's official or not

royal heron
fickle field
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doom 2 or doom 1. which do you prefer. I like 2 a bit more, i just like the maps better and are more accustomed to them

vital knoll
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1, I guess. Tough without that SSG though.

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Like the episodic structure more.

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And I'm including Thy Flesh too

somber crystal
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is there a crosshair in prboom plus
its hard to aim without a crosshair

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also why do i get a red screen after closing the game thanking me and telling me to call them or something

unreal shell
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Cacoswag

somber crystal
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also how do i play sunlust in prboom plus
says theres around 331 texture errors

vital knoll
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How do I improve at Sunlust? I'm now interested in getting through the whole thing so I can judge it more fairly.

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But it's hard. As fuck. Especially w/ PB 3.0

gusty falcon
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It's supposed to be hard that's how it's designed even for vanilla

gusty falcon
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It's got its reputation as the hardest megawad for a reason

vital knoll
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Maybe I'll just stick with Quake 2 reborn wad

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That opening track for sunlust is an absolute banger, btw

azure nimbus
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Made some more progress in NERF. maps 6 and 7 were great. 6 takes some planning but is pretty easy. 7 is no joke and as far as I can tell, all about the improve. Something I've noticed is that nightmare opens the door for less 100% kill friendly gameplay. A bunch of barons is usually bad form as it bullies the uv-maxers out there but for nightmare, that just doesn't matter.

Played the first 15+2(secret levels) of scythe 2. The mood is amazing and especially impressive for 2005. So far it's been pretty easy but map15 raised the difficulty. Something really cool that Erik Alm does is route you towards the appropriate key door. It's a rather modern touch. Map31's secret exit took me over an hour and a port change to complete but...we did it. It's also been relatively quick maps so far so if that's your style, especially with easy secrets, there's a hint. Inspired by NERF, I played maps 5 and 6 on nightmare 100s. Good challenge imo

hexed escarp
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i absolutely despise tricks and traps

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i got really good rng with the baron fight room

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and there were only a few left, and i did the rest of the level taking little damage

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but then i died to the dumbass bullshit trap at the very end

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and now i the baron fight room refuses to cooperate and there are always a ton of barons left, meaning i waste a ton of ammo fighting them

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and its infuriating, cuz i should have beat it that first time

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but because i didnt know that there was going to be a bullshit trap, i died

tacit remnant
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I love Tricks & Traps but I agree that last pitfall part is dumb

hexed escarp
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i made a save file in the pit bc i had to go right as i fell in and i wasnt sure if there was a way to get out or not, but would it be possible to edit my save file or smthn to put me at the beginning of the next level with all of the same stuff?

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im too noob for pistol start so ive just been saving at the beginning of each level

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or just a way i can get out of the pit or smthn using cheats?

vital knoll
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When was this a thing??

eternal lance
vital knoll
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I bought Doom last year and it didn't come with all that

tacit remnant
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They’re in Addons and they’ve been adding more of them over time

hexed escarp
eternal lance
vital knoll
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Steam

eternal lance
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then they should be there

vital knoll
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They are. I never opened the addon folder.

azure nimbus
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a lot of early scythe 2 maps work with nightmare. Try map01, 05, 06, and 13. They do pretty well with 100s especially

dapper flint
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I'm not the biggest fan of nightmare but I've been changing my mind lately. It comes alot with more map knowledge

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With wads I've played before

azure nimbus
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it's hard for a completionist because so many levels just can't be done, or at least can't be reasonably done on NM. Thinking of it as both a fun alternative way to play certain doable levels and as a valid setting for levels that are designed for it makes me more willing to try. Either way, looks like sycthe 2 has lots of special palcement in coop. maybe?

royal heron
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It's not centered without a reason

royal heron
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PB 3.0 you realize also heavily changes enemy AI and behavior right?

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Which increases the difficulty

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It's like that one guy who said go 2 it was too hard but they were playing it with brutal doom

vital knoll
tacit remnant
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Go to your main menu of the Steam version and select “Addons”
You will need a Bethesda account but it’s free to set up and there’s even an option to do that on the main menu. Then just select and download the content you want

vital knoll
tacit remnant
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Not sure. I haven’t tried

twilit beacon
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im playing through eviternity again and forgot how long map 19 is jesus christ. great map tho 1 hour well spent.

limpid zinc
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If you do want to find the wads, they are located under

%userprofile%\Saved Games\id Software\DOOM Classic\WADs\

for Ultimate Doom, and for Doom 2:

%userprofile%\Saved Games\id Software\DOOM 2\WADs\
azure nimbus
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weird as unity may be, I haven't seen evidence to suggest that its addons are off versions of the usual PWADS. Still, using a better port is well better

limpid zinc
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All of the addons that are iwads (plutonia, tnt, and btsx) are modified at least to the extent of changing the medpack textures to having green crosses

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Not sure if anything else is changed but just to be safe I prefer to download the wads from elsewhere

azure nimbus
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BTSX is an iwad? The medkit thing seems to be related to unity's engine, not the wad files. I took the files from my steam game and run them in WOOF. The DOOM2.wad file is identical but now I get red crosses

finite crag
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yeah I'm pretty sure the Unity doom version of BTSX is recognized as an iwad
don't remember where I heard that from

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This version is technically an IWAD. The WADINFO lump identifies it as version 1.14i, and mentions "DO NOT DISTRIBUTE".
source: the doom wiki page for BTSX

azure nimbus
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maybe that is to allow otex to work?

finite crag
limpid zinc
azure nimbus
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I'm thinking of eviternity. yea btsx textures are unique to it

limpid zinc
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this is the path to the wad that the unity port uses

Steam\steamapps\common\Ultimate Doom\rerelease\DOOM_Data\StreamingAssets\doom.wad
azure nimbus
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oh didn't know that it comes with two wads in there then. Yeah I used the other one

vital knoll
vast reef
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metadoom is epic

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i guess this was supposed to go in the classic doom maps and mods channel but somebody sent swwm gz in idtech classics so eh

slate burrow
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what was the point of thy flesh consume

hexed escarp
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To be pain

twilit beacon
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to be the best part of doom 1

azure nimbus
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that and to act as a selling point for the retail release of doom in stores

barren basin
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I'm live on twitch Doing Doom 1 and 2 plus the Dlc my username is Space_Man45 if anyone wants to join me on my adventure through Hell

past field
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DLC?

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I dont think doom 1 and 2 has any DLC

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Unless you’re talking about the downloadable mods

sturdy sparrow
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I think he meant the Dual Laser Cannon

past field
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whats that?

royal heron
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He probably meant tnt or pkutonia

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They sort of count as DLCs

eternal lance
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pkutonia

cloud talon
past field
eternal lance
past field
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But they come with the new release, which Im assuming he’s using

azure nimbus
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shareware doom is DLC

royal heron
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doomguy_thonk
True true

azure nimbus
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finished the first 19+2 maps of Scythe 2 now. Should I expect a walloping in the remaining 11? The last couple maps were a bit harder with biting ammo counts but otherwise it's been very manageable

cloud talon
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Doom 3 resurrection of evil isn't dlc anymore since it comes with the bfg edition

royal heron
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The last few maps get slaughter-ey

grim pollen
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is 19 the end of episode 4? I think the episode end maps for 3 or 4 is similar in difficulty but the vine episode starts out tough in 21 + 22 then time to cry when you hit 23.

azure nimbus
past field
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not that its not DLC at all

finite crag
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it still is dlc though

halcyon willow
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No

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It's an expansion pack

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Smh

meager kite
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I like map 26 and 30

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Definitly the wads hallmark makps and 21-22 as MT pain said are prototypes for Sycthe 2 map 26

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which is still the hardest doom map i have ever played

past timber
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@meager kite PlasmaRifle oldcaco

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@meager kite what is the hardest wad you played in doom 2?

primal hull
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just got the mobile versions of both the classics! wish me luck. SuperShotgun

gusty falcon
austere rapids
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hey I just saw something weird

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a lost soul spawned at it seemed to telefrag the pain elemental that spawned it

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I'm using gzdoom and playing sunlust

sick mist
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lol

austere rapids
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the pain elemental backed in to a wall and exploded??? I think its the collision and it was considered out of bounds which kills it

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and I think thats the issue because I've encountered a thing where if even 1 pixel of an enemy is out of bounds it dies

austere rapids
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don't worry it killed me

vast reef
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F

sick mist
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Have you guys ever seen the "Beta Lost Souls"?

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they had like a "metal" head and they would attack you with magic power instead of charging into you

tacit remnant
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Yeah I saw those in a Decino analysis video. Glad they changed them. The version that can be dodged is frustrating enough

austere rapids
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yeah, it seemed evil
imagine if both those and the beta wall hiding creature made it in

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yknow, the one that spawned lost souls

sick mist
austere rapids
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he doesn't know that he's not qualified /j

ebon ferry
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doom

sick mist
eternal lance
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dead chat

zenith berry
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Romero really said that DOOM is Eternal.

zenith berry
sick mist
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Thanks for pointing that out!

zenith berry
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I love on how the mod referred it as a mechanical Lost Soul replica designed by the UAC that blends well with the environment of Hell, supposedly for research purposes. However, technical faults caused it to act hostile towards all lifeforms.

finite crag
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hi im new

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can anyone tell me how to get the boombox on doom 1

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like shit.wad

cloud talon
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Demons running at you at 10 frames per second whilst their gaze never leaves your eyes

slim willow
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Bob out here doing god's work.

warm harness
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Anyone know any fast-paced Doom mods (like Slayer's Rampage) that makes Doom's vanilla hitscanner zombies projectile ones? Basically something similar to the modern Doom's combat.

dapper flint
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Doom took place in 2145 madtruger bruhswan Malederp

azure nimbus
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whoever said that map 26 of scythe2 is where the gaming happens...yeah

cloud talon
azure nimbus
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If anyone has some ideas on how to beat Scythe2's map26: Death...let me know. My current plan is to get through the red door without making a sound. that involves some dancing and making the manc infight the knights. I run to the red key then the red door. Then I rush to the center room that held the ssg. from there I make a stand and fight everything that comes to me. Then one by one, deal with the manc+knights to the right, the vile to the left, and the horde at the door.

After that, I run past the knights in the hallway, kill the arachnos, kill the red marine, take the soul sphere and leave the remaining knights alive. Grab the yellow key and drop down. Kill the archvile. Fight the afrit. Open the exit, revisit the remaining knights

runic obsidian
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that pin is slightly disappointing, i was hoping this year we could battle demons

azure nimbus
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it is good if only that it's annoying to hear every several minutes

cloud talon
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Not to mention both the floor and ceiling will be replaced with flat solid colors and shotguns will all become Long range

vast reef
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no way

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will there also be walls we need to rub our face against to find things

slim willow
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Also, everyone will lose the ability to turn their heads and walk to the side at the same time

waxen zealot
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Just a curious question, what was everyone's favorite vanilla based PWAD? (Ones that can run using Choco/Crispy Doom and Prboom+, but not ZDoom ports.)

vast reef
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i really like sunlust but i'm bedridden with skill issue

vital knoll
vast reef
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i can just get better

candid folio
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the ending to knee deep in the dead is funny

azure nimbus
# waxen zealot Just a curious question, what was everyone's favorite vanilla based PWAD? (Ones ...

Tangerine Nightmare for a while but my current Scythe2 playthrough might overtake that. Erik Alm sets the mood so well given almost entirely vanilla texturing. A master of lighting, a variety of gameplay types(map24,25,26,27 are all hugely different in how they play) and variety in structures(each episode has different themes). I will say that the earlier levels are somewhat too easy but paired with starting on Not Even Remotely Fair inspired me to try some of the early levels on nightmare anyway. Exited for the DeanOfDoom episode on NERF. Seems like all the youtube lads participated in that one. I've been watching your review as I beat the maps and...your dread of map26 Death is deserved.

I liked BTSXe1 and especially e2 but while they're high quality, they are somewhat secret heavy for me and kinda combat heavy with maps that don't stand out from each other enough imo. If you open it up to BOOM, it gets harder to judge., but maybe combat shock2 or Speed of Doom. In MBF, I've only played valiant and eviternity. Eviternity might have the edge just because of map 19 and anagnorisis.

I don't want to sound too much like a suck up, so I'll add in that TNT is not my favorite vanilla wad.

dapper flint
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After the first 2 or 3 vanilla playthroughs of course

waxen zealot
candid folio
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is thy flesh consumed basically just more of doom

dapper flint
candid folio
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i thought it was an expansion

finite crag
candid folio
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ah

limpid zinc
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There's also Sigil, which was created as an unofficial 5th episode by John Romero

dapper flint
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I dislike the term unofficial. Only because story wise sigil fits and everyone should play it

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Don't skip it just because it isn't " official "

limpid zinc
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I'm saying unofficial as in not made by id software

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Even though sigil is made by one of the members of id software lol spooky

tacit remnant
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I’d call Sigil “semi-official” it’s technically not official but it’s basically official for most practical purposes

limpid zinc
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I mean technically every mod ever made is canon according to id so

tacit remnant
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I mean in the sense that it wasn’t made by Id directly but the one of the creators of Doom did and it has a consistent design philosophy to the official stuff

cinder nest
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i think sigil is on another level not only cuz it's made by john romero himself ofc, but it technically comes with the unity port of doom as add-ons so it's officially approved anyways

tacit remnant
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Yup

finite crag
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It's an unofficial 5th episode. Just as unofficial as REKKR, or Syringe, or Doom Zero. Romero having made it, in terms of Doom's franchise, means nothing. He is effectively nothing more than a fan of Doom by now - he helped make it, but he's no longer employed with id and he's not in control of Doom.

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That being said, I agree that it shouldn't be skipped just because it's unofficial. SIGIL is a fantastic wad.

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The level design, music, it's all stellar. You have just as much reason to play it as you do any other fantastic Doom wad - because it's a great time, official or not.

white ether
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hi

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Who wants to play classic doom trough hamachi? (gzdoom)

finite crag
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gonna start playing Sunlust today

waxen zealot
barren basin
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I'll be live streaming doom 1 ep 2 in 15 mins my twitch username is Space_Man45

drifting acorn
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Hello, does anyone know how to start a multiplayer game in PrBoom+? There seem to be no tutorials online

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And the readme also isn't very helpful

pearl osprey
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Iirc you can start a local mutiplayer game using -server and -connect commands

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But if you want an internet multiplayer game instead use a source port like Odamex (very similar to PrBoom+) or Zandronum (more like GZDoom but far more popular)

drifting acorn
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can't I just link two routers and play prboom+ multiplayer that way?

pearl osprey
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If you are connected to the same LAN group then yes

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-server command starts a server

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And -connect let's you join a game

drifting acorn
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ok, where do I put these commands in? (i'm very new to playing classic doom, sorry lol)

pearl osprey
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You can use the command line but that might be difficult do imstead you probably should use the ZDL Launcher or the dsda launcher

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They are both doom launchers that allow you to enter command line parameters as well as load mods and what not

drifting acorn
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afaik dsda is basically the same as prboom+

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so I'll try that, thanks!

waxen zealot
waxen zealot
light glade
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Alright doom 1 or doom 2

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Which do y’all like more

pearl osprey
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doom 2, can't give up Archviles and SSG

azure nimbus
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doom2.wad barely has either of those

pearl osprey
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but doom.wad has 0 of them so checkmate

azure nimbus
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map14 is maybe the only map with a memorable archvile imo

finite crag
azure nimbus
# finite crag tnt

tnt doesn't even have monsters or decorations or any sense of direction. I can't. TNT was my least favorite mapset so far lol. Gougaru and mtpain might be sad at me saying but it's...I was just lost for hours in that thing

finite crag
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also
I 100%'d map 05 of Sunlust
took me an embarrassing amount of time to complete it though

hexed escarp
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is sigil vanilla compatible?

steel lion
pearl osprey
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but idk if it works on dosbox but it should work on Crispy doom

hexed escarp
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ok cool

grim pollen
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No shame Nova, Map 05 Sunlust throws in a lot of uncomfortable fight like if you aren't paying attention theres a chance you'll die. With a half dozen of those it's easy to botch an encounter.

finite crag
drifting acorn
waxen zealot
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Doom2.wad

waxen zealot
drifting acorn
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Yeah, it seems like almost no one actually uses PrBoom+ for multiplayer, hence the lack of tutorials on how to make it work. But hey, I feel like it's worth a try, even if it's somewhat frustrating to set up ¯_(ツ)_/¯

azure nimbus
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why play deathmatch when you can load up map26 or map31 of scythe2

waxen zealot
#

e

gusty falcon
waxen zealot
waxen zealot
azure nimbus
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has anyone had an issues where clicking the use button on the roster credits makes it screen wipe to the start of the credits instead of killing the zombie and moving on? I'm on WOOF if that helps

dapper flint
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Woof hey. Heard okay things

azure nimbus
# dapper flint Woof hey. Heard okay things

I am starting to feel that "controller weirdness" that you mentioned. A fix I've used is to restart the program, or my machine if it persists. I suspect that my computer couldn't handle having a dozen things open at once. But other than those isolated instances, it's been good.

hexed escarp
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how do i play sigil with crispy doom

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i put sigil_compat.wad in my crispy doom folder

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but when i launched the game, idk how to get into it, i tried loading each of the chapters and they were all vanilla

hexed escarp
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oh i just need to use the not compat version

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omg i just played the first level and i already love it so far

royal heron
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the compat version simply replaces Inferno with SIGIL

hexed escarp
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huh, it didnt work

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but when i used the non compat version, it appeared as its own entry in the menu

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so im good with that

royal heron
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for demo compatibility

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I mean that's great if it's working for you

vivid vine
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Crispy itself is programmed to handle Sigil as a 5th episode

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Chocolate cant

waxen zealot
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So I recently started Doom 2 on Nightmare difficulty, I am trying to go for 100% Secrets with no saves and pistol starting each up.

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But I got rly stuck on map04, the opening was a NIGHTMARE on its own.

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Please, if you have any tips or experience with Nightmare difficulty, let me know!

azure nimbus
waxen zealot
tacit verge
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left arrow look left
right arrow look right
front arrow forward
back arrow back
L-ctrl fire
space interact
L-shift run
Z strafe left
C strafe right

wild elk
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help

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how do i enable or disable switches with zdoom?

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anyone?

vast reef
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e

vast reef
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like press e

vast reef
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or you can bind it in the control settings

finite crag
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Is there any map maker here?

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I need a lil help

vast reef
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there are a lot

analog ridge
#

So Doom happened on Tuesday. Eek!

gusty falcon
analog ridge
#

Ohhh

pearl osprey
vital knoll
#

Loud and clear

azure nimbus
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finished scythe2. be ready for a difficulty spike at 15 and then again at 21. The Afrits float soooo far away on map30, 29 has one sloppy gate, and map14 is a lil repetitive. But otherwise, it's all bangers. imo, it's somewhat easier than Speed of Doom.. Very little keyhunting/secret hunting. nice

tacit remnant
#

That’s because it’s the Ides of March, aka supposedly the day Julius Caesar got shanked.

dapper flint
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The Roman's were very good when it came to keeping dates lol

tacit remnant
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Oh okay

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Quick reminder: any salad is a Caesar Salad if you stab it enough times

royal heron
#

👀

dapper flint
hexed escarp
#

bobby prince: can I copy your homework?
every metal band in the 80s: yeah, but change it a little bit

finite crag
#

oh hey @dapper flint
did ya know Woof! has controller support now

azure nimbus
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watching dean of doom, I was going to play scythe to round out my scythe2 playthrough but from what he says, it's kinda shaky and low difficulty until the end. I might just play map30 and not the rest idk

royal heron
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I like scythe

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episode 3 might be your jam if you want something more dificult than the rest of the maps

azure nimbus
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I liked the easier scythe 2 maps sure, but mostly because they looked cool. Scythe 1 doesn't really have the looks of its sequel though. With that said, when I think of Scythe2, I'll be thinking of maps 15 and 31, and 22 through 30, 15, and 31.

azure nimbus
# royal heron I like scythe

what did you use the invuln for in scythe2 map27 for, curious? I used it to punch out the archvile and pain elemental nearby. mtpain27 used it to storm the cyberdemon, pinkies, revs, pains up the north end of the castle towards the last key.

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I had said on stream that map29's yellow bars not actually blocking the player was a mistake(and probably is). With that said, it kinda adds to the map. The only way to get a supershotgun involves visiting the yellow key maze anyway. If you don't go down there, good luck without the ssg. Still, the jump lets you skip two barons but I mean, that's no big deal really

royal heron
#

I'm getting back into the fray though

azure nimbus
#

the maps are fast and secrets are easy. If there's a set to get you back into it, unafraid of staring at wikis for a year, I'd say this one. Well...easy until the end of course

dapper flint
azure nimbus
#

kill count doesn't work though

royal heron
#

scythe 2 v2 right? that contains the last 3 levels

#

yeah

azure nimbus
royal heron
#

yeah I got that version

#

doom 2 compat 2 right?

azure nimbus
#

cp2 limit removing. Only time I really noticed comp level mattering was on map32. There are archviles and doors nearby. Otherwise, I'm sure you'd get away with other stuff just fine.

royal heron
#

first map seems nice so far

#

up the the part where you have a cacodemon and a chaingun

#

man the secrets are confusing and I'm tempted to look them up in the wiki since I have sound disabled to no audio cues

finite crag
#

ok, I restarted my playthrough of Sunlust with a controller
managed to shave three minutes off of my map 05 run :]

royal heron
#

alright well, first map of scythe 2 done

#

pretty easy

azure nimbus
dapper flint
#

Which is one if the reasons I abandoned the port

#

They care more about sky texture issues I guess

#

If you make a port and you don't have a functional solo net...maybe fix that

azure nimbus
#

I mean the kill count normally doesn't work a la archviles

candid folio
#

is it possible to restart a level without losing all your weapons

pearl osprey
candid folio
#

welp

azure nimbus
#

don't worry, most levels are designed for pistol start.

candid folio
#

alr

finite crag
#

Hi, friends.

#

Have a question for those more knowledgable than myself.

#

I'm wanting to play Plutonia 2. My go-to way to play classic Doom is the Unity port - I prefer my experience being a healthy blend of vanilla + visual modernizations; the Unity port looks and plays the way Doom was intended to, but with improvements like widescreen and whatnot.

#

Plutonia 2, however, doesn't work on the Unity port. It needs Plutonia as an IWAD. Whatever, fine.

#

My question - what is the best source port that is closest to what I like about the Unity port? i.e. vanilla and without excessive modern shit like GzDoom, but not so much that it's antiquated.

#

Is PrBoom what I'm looking for?

vast reef
#

prboom+

#

however people tell me to use dsda doom instead so i guess use that

#

it's prboom+ with more features

finite crag
#

I see.

#

I'm having trouble adjusting its settings, though. I want the game to run natively widescreen, i.e. rendering in widescreen rather than just stretching the image.

#

Oh wait nevermind. Got that figured out.

royal heron
#

Dsda-doom is good, and if you want a few extra features then the Eternity Engine is also good, though it fixes some engine quirks like infinitely tall monsters(you can turn it back on in settings, however)

finite crag
#

Yeah I'll want infinitely tall monsters on, I think.

#

I only want to play wads like Plutonia 2 that are basically map packs and music. Nothing fancy.

#

Does PrBoom+ have a cursor option? I liked having one in Unity.

#

(also trying to find a way to make the game look less crisp without actually lowering the resolution...)

#

Yeah okay so questions.

#
  1. How do I limit FPS to 60?
  2. How do I make the game's display less clear? That sounds silly but vanilla Doom is pixellated to a degree. I shouldn't be able to see things from so far away at such a crisp resolution. How do I change this without actually changing the entire source port's resolution?
royal heron
finite crag
#

Yeah that's what I meant haha.

royal heron
#

And I think for 60 fps you'd turn off... unlimited fps I think?(The problem with this is that I think it sets the game to 35 fps, Doom's original FPS)

#

As for resolution, I think it's possible to manually adjust

#

Wait, are you using PrBoom+ or PrBoom?

finite crag
#

Yeah there's a way to adjust the resolution, but that affects the whole application. I don't want the application's resolution to change - I just want the game itself to render the gameplay at a lower resolution, a-la Unity Doom which can run at 1920x1080 but the gameplay looks pixellated.

#

PrBoom+

royal heron
#

If you don't want the application to change sizes, set it to fullscreen

#

After fullscreen, it just changes resolution in game

#

Lemme try this in DSDA-Doom, brb

finite crag
#

Ok. Thanks

royal heron
#

I think DSDA-Doom would be a better choice for you, there's things like specific FPS caps that PrBoom+ likely does not have

#

And yeah there's crosshair settings too

finite crag
#

I see. Can I transfer the settings I just configured to it or do I have to set all that up again?

royal heron
#

Unfortunately I think you may have to restart, but that's easy to do

finite crag
#

Alright, that's fine. Thanks.

royal heron
#

sorry for the high gamma, I had to adjust since I have a dark screen

finite crag
#

Holy shit I hate Github I have no clue how to download this.

#

Oh hmm. That looks much better.

royal heron
#

you don't have to download from github btw

#

@finite cragthere's a direct file you can download on doomworld

finite crag
#

Oh. Do you have a link?

royal heron
finite crag
#

Thanks man.

royal heron
#

np :)

whole tiger
#

Not sure if theres a correct channel to ask this but is there any up to date spot to get hideous destructor from? The forum post linked to by the doom wiki is 15 years old so I'm pretty confident that's not up to date but I don't know

vast reef
#

it says it's 15 years old but i'm very sure that post is edited every time there's an update

#

so i think that is the most up-to-date version

whole tiger
#

15 years and still updated on the very same forum post? That's some dedication. Thank you.

azure nimbus
#

https://www.youtube.com/watch?v=3quVQcc1pfY can anyone confirm if his chainsaw bug occurs if you deal damage to a barrel, and then on the next time it takes damage, it is from a diff monster that kills the barrel while you have the saw out

When I mention the "player" is more narrow than the barrel, I meant the other way around. Oh well, I hope this video can get the point across.

See decino's post here where he released the puzzle map:
https://www.youtube.com/post/UgxZbXn_XfSFRq0zz1d4AaABCQ

Read about the reason why switching to the chainsaw removes pushback from your projectile...

▶ Play video
ember orbit
#

wait, can you sprint in DOOM I just like in DOOM II?

cinder nest
#

yeah, the only things different from doom 2 is enemy types and the existence of super shotgun

ember orbit
#

great

waxen zealot
#

A question here, is there a mod that adds a difficulty between UV and Nightmare? I know UV-Fast and -solo-net exists, but is there something else? I can't go through Nightmare because of the repawning monsters.

tacit remnant
#

UV-fast is kind of it AFAIK. Basically just do UV fast speedrun and that’s good nightmare prep

waxen zealot
#

😦

vivid vine
#

Prefer coop monsters with no fast

tacit remnant
#

Oh there’s also co-op monsters enabled

azure nimbus
azure nimbus
#

Do consider nightmare though. NERF has been excellent for a first timer on nightmare

waxen zealot
waxen zealot
finite crag
#

Does anyone know where the lore for doom 1 is found, cuz How do we know the events before doom one where he gets sent to the facility after assaulting a Superior officer after being told to fire on innocent civilians?

finite crag
pearl osprey
#

It's available online

finite crag
ember orbit
#

i hate lost soul i hate lost soul i hate lost soul

azure nimbus
hexed escarp
ember orbit
#

I did

astral saddle
#

Is it just me or is there always that one lost soul you forgot to kill because you didn’t notice it

azure nimbus
#

the entire skeleton has the health of three skulls

astral saddle
#

They’re just annoying i guess

astral saddle
#

Wait

dawn siren
#

How does multiplayer doom in wadseeker even work??

pearl osprey
#

You just choose a server and join it

#

Or create your own

ember orbit
#

wait how do i enter the main building in MAP19

#

theres literally a slab infront of the door that blocks the path

#

oh i see nvm, i thought i pressed that button in the first room

runic bane
vast reef
#

they were such a good addition to the game

waxen zealot
vast reef
#

eh maybe fully sarcastic

waxen zealot
waxen zealot
ember orbit
#

Man thank god lost souls are not as OP in modern doom games as in the OG ones

vast reef
waxen zealot
waxen zealot
# vast reef ^^

And since they are infinitely tall, they were like columns floating around the arena, super annoying, not to mention the other crap that was going on

vast reef
#

lmfao

waxen zealot
#

I promised myself to only save after a "fight", but when I was almost finished... ONE lost soul blocked me and I ate a BIG FAT CYBERDEMON ROCKET

dapper flint
#

Lol

finite crag
#

Plutonia 2 is fantastic. On MAP08 right now.

azure nimbus
#

I started Struggle: Antaresian legacy and...idk man, I just keep getting lost. doubt I'll stick with it

leaden ocean
#

Whoops, I'm sorry

finite crag
#

Me when I spent an hour fiddling with PrBoom's settings to make it look vanilla as possible only to download GzDoom on a whim and it was way easier to do it there:

#

Might have to change to GzDoom I guess haha.

gusty falcon
#

Okay then running late 2 has introduced me to an encounter that i absolutely despise

tacit remnant
#

PRBoom plays closer to vanilla which matters more to me. ZDoom movement feels off to me

gusty falcon
#

Because the mapper decided to use revs as turrets that fire from a damn fake wall so impossible to see them go take them out

tacit remnant
#

That’s mean, but at least there isn’t an inaccessible Archvile behind them

gusty falcon
#

Yeah that would be worse

The encounter goes you hit a switch and the arena you're in gradually fills up with teleporting enemies
First specters then hell knights then mancbi a blocking gate lowers and some Caos come out all while I'm trying to dodge projectiles from the mancubi and hell knights while I'm constantly getting pegged by Rev missiles i can't really afford to pay attention to because I'm trying not to be hit by the monsters right in front of me so I don't get boxed in as they teleport in and it's always a God damn stray rev missle that hits me dead

royal heron
#

GZDoom has the search function because it has so many other opyions for customization too, at the price of vanilla compatibility

#

If you want something easier to customize and more vanilla that PrBoom+ or DSDA-Doom, Crispy Doom is the other good option

vast reef
#

but i'm used to both

finite crag
#

I haven't noticed any movement differences with GzDoom.

vast reef
#

it feels

#

i don't know

#

less tight?

finite crag
#

Hmmm...

vast reef
#

it's not that noticeable until somebody points it out lmao

#

or maybe it's because my framerate in gzdoom isn't as smooth

finite crag
#

Perhaps! I dunno. I'm not a Doom veteran. Once it's all applied to look vanilla and right, it controls great to me.

tacit remnant
#

ZDoom makes Doomguy feel like he’s on roller skates to me. I know it’s not that extreme but it’s enough to really bother me

vast reef
#

yes
that describes it

#

it doesn't really bother me though

#

i've played enough zdoom to be used to it

tacit remnant
#

Also it irritates me greatly that freelook and jumping are default in ZDoom.

gusty falcon
#

It's easy enough to turn them off though so why the irritation?

vast reef
#

i'm fine with the freelook but jumping is a no

#

what really gets on my nerves is the linear filtering

gusty falcon
#

Like it's a simple menu toggle and they're both off

tacit remnant
#

Yeah but every time you start a new file it’s on again. The movement stuff is the big thing though

finite crag
#

you can unbind the jump key in the controls and turn off mlook in the mouse settings

vast reef
#

yup

#

i did that

#

but i keep them on because i use gzdoom for mods mostly

#

i turn them off when i want to use gzdoom to play a wad with my controller

gusty falcon
vast reef
#

a search option feature is always appreciated
along with a more readable font

gusty falcon
#

Honestly the moment pretty much feels the same to me between pr boom and gz doom if there's a difference it's to minor to notice

vast reef
#

i notice it but don't care tbh

ripe blade
#

Is there a mod that automatically pistol starts you?

dawn siren
#

i´m a little bit lost at evilution Level 7

#

i´m trying to find my way out on the open space, get into the small fortress for the switch and blue power up then go to the central room through the teleport that haves another power up above it

#

but from that point i don´t know what else to do

vast reef
#

The Doom Wiki is an extensive community effort to document everything related to id Software's masterpiece games Doom and Doom II, other games based on the Doom engine, Doom 3, Doom (2016), Doom Eternal, and more. We have created 16,310 articles to date.

waxen zealot
waxen zealot
grim pollen
#

Central area is accessible after raising that bridge around the "moat" but the teleporters in the lava have different end destinations based what direction you enter them in and atleast one teleports to the surrounding pathway on the
central structure to access the invulnerability and key card battle.

nocturne pivot
#

hey, anyone heard of the russian overkill mod to classic doom?

finite crag
#

Hey, question for you guys. Does GzDoom have, like, "settings presets"?

#

An example. I'm playing Plutonia 2 on it and I have the visual settings and keybinds how I like them for vanilla settings.

#

But I also want to play Reelism 2, which I remember has alt firing, jumping, more advanced shit. So I would want more in-depth keybinds for that, jumping support, different visual settings.

#

Is there a way for me to change my visual and input settings on-the-fly depending on which pwad I'm loading?

pearl osprey
#

Gzdoom has config files but I am not sure how they exactly work

#

But they can change settings and stuff

finite crag
#

Yeah I've changed my settings a lot. I just don't know how to make it so I can run vanilla maps VS advanced pwads without having to manually change all my settings every time.

#

Can I have multiple config files and then point it to one in CMD per pwad?

hexed escarp
#

I just had an idea

#

I just had an idea

#

I kinda wanna try to make a raspberry pi handheld for doom

#

Would a pi zero be able to run chocolate doom smoothly or should I go for a pi 3 or 4

pearl osprey
#

I think even the pico can run doom

azure nimbus
hexed escarp
#

Yeah, it will be similar to the vanilla experience, but there will be some differences

finite crag
pearl osprey
finite crag
pearl osprey
#

Yes

finite crag
#

Awesome. Thank you very much!

hexed escarp
#

can chocolate doom run on 32 bit systems?

azure nimbus
#

how do the crushers on the chaingun and invuln work in house of pain e3m4? Seems like pressing the respective switch raises the item IF you have not triggered the crusher. The crusher triggers by proximity. As far as I know, crushers cannot be turned off by any means

pearl osprey
hexed escarp
#

ok, cool

#

cuz im gonna try to get it to run on a raspberry pi zero w which is a 32 bit machine

pearl osprey
#

I've seen a video here a few days ago where someone ran doom on the Pi Pico

#

Here

#

They used a port of Chocolate doom designed for the pico

mild island
#

doom guy has no chill

azure nimbus
# dapper flint Eternity

does eternity have vanilla and boom compat? Maybe with -vanilla or -boom? I never figured out if -boom worked. And the kill count doesn't work with viles

ember orbit
#

Damn the last levels in DOOM 2 are brutal as hell, just no mercy at all

hexed escarp
#

would it be okay to copy my doom wad onto a raspberry pi to play it on that? or should i buy the game again

gusty falcon
pearl osprey
#

You just can't distribute it that's all

gusty falcon
#

For example I took the wads from my own copy and put them on my phone to use with delta touch perfectly legal

hexed escarp
#

Ok cool

pearl osprey
#

You can have a million copies, as long as you are the person actually playing

hexed escarp
#

I have the wads I got with eternal

gusty falcon
#

You can use those then

hexed escarp
#

Ok good

#

Just making sure I’m allowed to transfer them between machines

gusty falcon
#

Yep perfectly legal

#

It's the same as taking a pc game you own and installing it on another pc

#

Still legal still allowed no issues at all

hexed escarp
#

cpp;

#

cool

azure nimbus
# hexed escarp I have the wads I got with eternal

there may be other versions buried, but the ones used in the slayer computer are not the usual doom.wad and doom2.wad. They have slight differences with green crosses and different secret levels for doom2.

hexed escarp
azure nimbus
hexed escarp
#

Is it possible to make chocolate doom not play a demo on the menu screen? Bc I am trying to play doom on a raspberry pi and the game lags a ton on the menu screen and I think it might be from the demo

azure nimbus
#

maybe if you remove the demo file? though honestly I don't think that's causing lag. Demos play the game the same way you would. If a demo lags, your game would lag when you play

subtle oxide
#

im currently on episode 2 of brutal doom 1
after beating brutal doom 1, does doom 2 unlock? I'm really excited to play it

vast reef
#

no???

#

doom 2 is a separate game

halcyon willow
#

🤨

azure nimbus
#

brutal doom is a mod. if you want to play doom2, buy doom2

vast reef
#

^^

hexed escarp
light glade
azure nimbus
halcyon willow
hexed escarp
#

note to self, doom is not playable on a raspberry pi zero

#

it runs fine on a 3, but is painfully slow on a zero

#

its like 3d0 max window

royal heron
#

Damn

subtle oxide
vast reef
#

i didn't mean to be rude

subtle oxide
#

it's fine

#

i guess i did look kinda stupid though lol

vast reef
#

what's the plot of tnt evilution

hexed escarp
#

What would you guys recommend for controller bindings for classic doom

#

The controller is an 8bitdo pro 2

#

I would put a picture if I could

gusty falcon
#

Finally r2 for shooting

#

That's usually the base bindings depending on what mod I'm using some change

hexed escarp
#

I’m playing chocolate doom so no jump

gusty falcon
#

If you have sticks use them for movement and camera

That's just minus one binding

#

Work with the camera speed until you find one where it's fast enough to turn but also easy to aim

hexed escarp
#

I wanted to do smthn like that, but only problem is the r2 and l2 on my controller are analogue so chocolate doom wouldn’t let me bind them as buttons

gusty falcon
#

Well you'll have to use r1 for shooting and l1 for cycling or you could use a b or y which aren't bound to anything
Also a tip I learned
If you're trying to hit something from long range

#

Line your gun up then strafe into the target until you're lined up

hexed escarp
#

If I use an analogue stick for turning, am I able to turn slowly by moving the stick only a little or does that not work

gusty falcon
#

There's a video I used while I was learning how to play fps well with a controller last year it should help

vast reef
#

where

gusty falcon
#

It gave me some pretty good habits

vast reef
#

are you gonna remove the &t=977s at the end

gusty falcon
#

Ideally you'll want to use a source port that offers really good sensitivity settings for controllers

#

Delta touch is what you want on mobile gz doom is what you want on pc

#

It gives really fine control over stick sensitivity for both sticks

vast reef
#

i can play okayishly with a controller

gusty falcon
#

Just takes practice

#

That's how I got pretty decent at it

vast reef
#

yep

#

gougaru is controller god

hexed escarp
#

I’m not that serious about it, I’m just using chocolate doom

#

I like the vanilla like experience

gusty falcon
#

You don't need to be that serious but for even some of the popular wads like eviternity or btsx it'll throw you into situations where your aim will matter and determine whether you come out of an encounter or not

#

So it helps to learn good aiming habits

hexed escarp
#

I’m still gonna play with keyboard and mouse for the most part, it’s just that i set up a raspberry pi to be able to play doom on my tv occasionally

vast reef
#

i play doom with a controller when my back hurts and i want to lie down while playing

gusty falcon
#

I honestly can't play doom with a keyboard and mouse it's just not comfortable for me to move a character using a normal keyboard

vast reef
#

controller movement is a lot better imo

#

when i play bullet hells i always do better with a controller

azure nimbus
vast reef
#

gore mods are so fun

ember orbit
#

I just finished DOOM 2 for the first time and the icon of sin felt crazy hard. Well, time to play 64 now.

ember orbit
#

jeez the music is so creepy in 64

finite crag
#

It's awesome.

finite crag
ember orbit
#

yeah

finite crag
#

But yeah 64 is really cool.

#

@ember orbit BTW I don't know if you know this but 64 introduces a new weapon called the Unmaker. It's pretty cool, and it's upgrade-able - you have to find all three Demon Keys across the game to upgrade it and prepare to fight the Mother Demon.

#

If that sounds interesting to you, you should consider looking up 64's three secret levels and checking them out.

ember orbit
#

Yeah i am aware of unmaker but i didnt know how to unlock it

#

I will search it up though hopefully i didnt miss it already, i just beated level 5

finite crag
#

You didn't, it's all good.

#

The Unmaker is present in all three secret levels as well as one normal level.

#

So you'll either find it in its first secret level or one of the later ones.

ember orbit
#

i see

finite crag
#

Oh wait.

#

@ember orbit Actually you did miss the first one. That's no big deal - it's after Level 4. You don't have to collect all three. If you want you can just collect two, which will still upgrade the Unmaker a good amount.

ember orbit
#

oh well

finite crag
#

Or collect none, haha. Whatever you like best.

#

The Demon Keys upgrade the weapon and shut down monster teleporters in the Mother Demon fight, so it's not like required to get them all.

ember orbit
#

i might have to replay the campaign to get the achievement then

finite crag
ember orbit
#

yeah so far im having a ton of fun with it

finite crag
#

It is a great game yeah. Visually it is a treat.

ember orbit
#

wait you can have wads as part of steam library?

finite crag
#

You can have anything as part of Steam's library - you can add non-Steam games as shortcuts which you can then give custom covers to.

ember orbit
#

damn

finite crag
#

In this case, I added GzDoom five separate times as five shortcuts to the same .exe, then modified each shortcut to point to the right wads.

ember orbit
#

yeah that looks really cool

#

im glad steam lets you do this type of stuff

finite crag
#

Yeah Steam is really cool. I love organizing shit.

#

That is my base Doom folder. The consistency...

ember orbit
#

i should organize my steam library ngl, i have too much games at this point and its kind of tedious to go through my steam library sometimes

finite crag
#

I do! Though I mainly played it through the Unity port.

#

I still really like the Unity port even if I've begun to use GzDoom.

finite crag
#

The Unity port is simply the official modern ports of the OG games.

#

It's called the Unity port because it uses Unity as a wrapper for the game.

#

Sure thing!

#

Question: Will "boom-compatible" wads work as intended on GzDoom with a strict compatibility for Doom?

#

I'm enjoying using GzDoom and find it to properly fit my vanilla needs. Do I have to worry about wads not working as intended with it? "Boom-compatible" confuses me.

tacit remnant
#

Boom is a special modified version of the Doom engine that reworks the RNG table and adds a couple of new mapping tricks

finite crag
#

Does this mean "boom-compatible" only works with Boom, or will it work with any advanced source port, like GzDoom?

tacit remnant
#

No, it means any source port with Boom functionality, which is most of them

#

Crispy and Chocolate Doom are the only source ports I know that aren’t Boom compatible

finite crag
#

Oh okay, very cool.

#

Thank you!

tacit remnant
#

No problem

finite crag
#

Another question - looking for the kind of wads I just mentioned. Plutonia 2, Sunlust, etc... megawads that are not incredibly fancy and require jumping and shit, not gameplay modifications, but cool unique megawads that push the limits of level and game design that can be done with vanilla gameplay. What are the best examples of wads like that? I'm adoring Plutonia 2 ATM.

azure nimbus
finite crag
#

Oh. Huh? I've been playing Plutonia 2 in GzDoom and everything seems to be working fine there.

azure nimbus
#

It will work but I would not expect demo compatability. That is to say that you can use gzdoom for pretty much everything and it'll be good enough except for speedruns

finite crag
#

Oh, okay, cool.

azure nimbus
#

Like you can't do grabs in GZdoom but they do work on BOOM. GZdoom alters hitboxes of some monsters to make the chainsaw more viable. Arachnotrons are pretty much immune to melee in vanilla and boom. And the BOOM rng table is not the same as gzdoom rng.

finite crag
#

I see.

#

I'm no speedrunner haha, I'm more a casual player who just wants to play vanilla megawads with GzDoom. (Vanilla as in no need for things like vertical mouselook, jumping, weird hardware rendering, etc)

azure nimbus
#

DSDA or woof might work better if you prefer the vanilla feel. But again, gzdoom works for pretty much everything as "close enough" for most people.

plutonia 2 and sunlust are really far apart in how they play. I suppose you might like combat shock 2 or valiant. CS2 pushes the limits of monster count whereas valiant gives you fancy new weapons to play with. But CS2 is very difficult so be ready

finite crag
#

I've got GzDoom looking pretty highly vanilla I think. It works well enough for other more zany megawads like Reelism which I also like.

#

I just got Valiant too. Hold on I'll post a screenshot of how GzDoom is looking.

azure nimbus
#

maybe it's on me for not digging around the renderer settings enough

finite crag
#

Eugh, lame notifs, sorry.

azure nimbus
#

do you have trails from rockets?

finite crag
#

Other than the crosshair which I enjoy.

dapper flint
finite crag
azure nimbus
#

nice

dapper flint
#

I say that pretty confidentiality

azure nimbus
#

yeah looks good.

finite crag
#

I also turned down the scaling. The app is running at 1920x1080 but I don't like everything looking so crisp. Doesn't feel right.

#

Doom has to have a bit of pixellated chunkiness to it to look right.

#

Very cool, thanks.

dapper flint
#

I usually set the gz res to 0.75 for that

#

One looks a bit to clean

finite crag
#

I basically used the Unity port for comparison, since I actually really like the Unity port and I think it strikes a nice balance between modernizations and keeping things faithful.

#

And then I have it set up so it switches to a modern setup with hardware rendering shit when mods like Reelism are playing.

dapper flint
#

I feel unity was better before the wide screen upgrade but yeah

finite crag
#

The collection so far!!

dapper flint
#

I like the green they have for plutonia. That's neat.

finite crag
#

Thanks, I made the cover art myself.

dapper flint
#

Really ? Excellent choice then! Fits perfectly

finite crag
#

Thanks! I can send it here if you'd like.

dapper flint
#

Absolutely please do !

dapper flint
#

Very nice ! Saved

slim willow
#

I like

tacit remnant
#

I noticed recently that the Unity port doesn’t have infinitely tall explosions like vanilla Doom. I was playing Plutonia’s map3 (Aztec) which had an encounter made significantly harder by the lack of infinitely tall explosions

slim willow
tacit remnant
#

I eventually beat the level but yeah that was nasty. Caged is worse though. Very hot start and 2 revenant snipers in the hub area. Also the teleporters are so confusing

tacit remnant
#

So in classic Doom, explosions have infinite height

vast reef
#

yeah

tacit remnant
#

The Arachnotron room. The Arachnotrons are too far for autoaim to get them without running to the open and chaingunner range. I tried shooting the cliffside to tag them with the splash damage but it didn’t work and I’m pretty sure it was close enough to the edge for it to reach with infinitely tall explosions

tacit remnant
#

I’m not sure if that was the intended solution but it should’ve worked

#

Anyway I got through by ignoring them and charging the chaingunners with my own chaingun. Then I took the teleporter that opens up and attacked the spiders from behind

#

I left the revenants be as I figured it would be easier to just run back past them than try to kill them

#

I don’t care about 100% kills

prime lava
#

there's no way infinite splash height doesn't occur in unity

#

I don't think you'd be able to hit the arachs like that

azure nimbus
#

Unless I'm misinterpretting what you mean, that strategy wouldn't deal damage the way you want and those arachnos aren't set up to make use of inf height anyway. e4m2 + idkfa might be a good place to test it out? But...unity is a vanilla port.

tacit remnant
#

Okay nevermind then

azure nimbus
#

your explosion needs line of sight on the monster

tacit remnant
#

I didn’t know that

vast reef
finite crag
# vast reef what does this mean btw

Line of sight check. The explosion's origin point must have line of sight with the monster's in order for splash damage to affect the monster.

vast reef
#

what

finite crag
#

Like in the code.

vast reef
#

sorry i'm not very smart

#

i'll just google this later and check out the doom wiki

finite crag
#

The explosion's origin point, like, the middle of it, must be able to draw a straight line to the monster's point. If it can, splash damage happens. If it can't, they are unharmed.

finite crag
#

Sure thing! OG Doom's code shit is very interesting.

ripe blade
finite crag
#

AFAIK it's their origin point.

ripe blade
#

No its their eye level, the explosion has to be able to be drawned to their eye level

finite crag
#

Sorry, that's what I meant. Isn't eye level their origin points?

finite crag
#

Does anyone have some e1m3 Tutorial videos for speedrunning, cuz I’m struggling on being efficient and getting good times and stuff I feel like

grim pollen
#

for UV-Speed?

#

Faster times depend on amount of shotgunners you intend to keep up. In marathon runs I have routed out specific ways for increased safety depending on health but if you're aiming at a superb IL time you need to be really on top of your movement in the nukage oval - blue key + return. It's dense, full of shotgunners so you're at the mercy of the map but keep plugging away at your lines.

finite crag
#

Should’ve specified, sorry

lapis hazel
#

Just finished doom 2 . Was one hella of a game and will be remembered by me for a long time

finite crag
#

Awesome!!

#

Doom II isn't quite as good as the OG for me but it's still a great time. You should check out Plutonia!

lapis hazel
#

Will give plutonia a try

finite crag
#

You haven't played Doom 1993? Oh it's awesome!

azure nimbus
# vast reef ohhhh

https://www.youtube.com/watch?v=BVEIXrY9tZQ check out decino's vid if you want a graphical explanation and more detail

Kaboom.

Music used in order:
Nukaland by Viscra Maelstrom
Dark Groove by Alexander Brandon (from Jazz Jackrabbit 2)
Wondering... by Doomkid and Lippeth
Erecting the Black Tower by MegaSphere
Rusty Bridge by Stuart Rynn
The Infinite Sky by Zach Siegel

Intro footage from A Visit to id Software (November 1993):
https://www.youtube.com/watch?v=HpE...

▶ Play video
finite crag
#

Hey. Has anyone here played Memento Mori?

#

If so, is it normal for, when loading the wad, to still have it show Doom II's title screen and level names?

royal heron
finite crag
#

Oh, I see. The levels did load, I'm just concerned the mod isn't all the way... "on" because the Doom wiki has all the levels with unique names but in-game the first level is just. "Entryway"

royal heron
finite crag
#

Ohhh. I see.

#

So that's normal. Okay. Is there, like, a version of the wad that fixes this, or no?

royal heron
#

Not entirely sure... memento mori is quite an old mapset after all

finite crag
#

I see.

azure nimbus
finite crag
astral saddle
#

||A Secret Is Revealed! SOULSPHERE INVISIBILITY INVULNERABILITY ComputerMap ||

azure nimbus
finite crag
#

Yeah I thought so. Interesting.

#

When I'm done with Plutonia 2 I will probably do Memento Mori.

#

I... got Sunlust, but I worry it will be too hard for me!

azure nimbus
#

momento mori has not aged well so be ready for that. And if you're on the level of playing plutonia 2...I can't imagine you enjoying MM's lower difficulty. Still, Sunlust is muuuuuch more difficulty. Scythe 2 is vanilla and decently challenging like plut2

finite crag
#

Ah, I see.

#

I don't mind some being lesser challenging, though! I love Plutonia and Plutonia 2's level design but I also like the more lowkey ones. Hell Doom 1993 is still like the best iwad IMO.

azure nimbus
#

I have no issue with a more relaxing WAD every now and then(rowdy rudy, piratedoom, preacher, most of tangerine nightmare, ancient aliens, valiant, vanguard) but of those, I am picky that they look good / aged well

finite crag
#

Yeah I definitely get that.

#

I'm moreso loving Plutonia 2 because it geels like a genuine sequel to Plutonia, has a great style, and the music is just amazing.

#

Seriously I am loving Plutonia 2's soundtrack.

azure nimbus
#

For IWADS, my ranking is Plutonia > doom1, doom2 (this could go either way but doom1 is probably more consistent? >>>>> TNT. I am anti-tnt

finite crag
#

Same here.

#

TNT is dreadfully boring.

#

It just. There's nothing to it, you know? The new music is bland, the gameplay is bland, there's not much to it. Meanwhile Plutonia is fantastic with consistently great level design.

azure nimbus
#

Plutonia is one of the seminal mapsets for sure.

finite crag
#

And I personally rank Doom 1993 over Doom 2 because Doom 1993's level design, IMO, is consistently great and uses its monsters to good effect.

tacit remnant
#

I favor Doom 1 over 2 because it has fewer dud levels. I have very mixed feelings about Plutonia

azure nimbus
#

Small challenge based maps, more use of the larger monsters, consistent ssg. Plutonia is as modern as 1996 can get. Ahead of its time

finite crag
#

Doom 2 deserves props for introducing some really great monsters but I think it fundamentally fails to use them in levels in ways that properly show off their strengths as monsters. In that regard, I prefer Plutonia which is a master-class in level design.

ember orbit
#

How much more hard is Final DOOM compared to DOOM 2?

azure nimbus
#

TNT dooo got the large square rooms without decoration and some rando hitscanners though

azure nimbus
finite crag
# ember orbit How much more hard is Final DOOM compared to DOOM 2?

Depends on which one.
TNT is about on Doom 2's level barring a few levels that are a bit harder. It's boring. I don't recommend it.
Plutonia is much harder, with level design that feels, at times, directly antagonistic to the player. Monster ambushes, evil traps, shit like Archviles in the first level... Plutonia is the hardest iwad, and in a great way. It's awesome level design and its difficulty is a massive strength I think.

#

Plutonia isn't, like, "I'm gonna throw my controller and wow this is bad" hard, more just "this is really challenging and I feel more fulfilled after beating the level" hard.

azure nimbus
#

plut is definitely "the next step" after doom2 and I feel is a bridge before any other custom mapset.

ember orbit
#

I see, ill check it out after beating 64

tacit remnant
#

I agree about Doom 2 introducing cool monsters but underutilizing them. I suspect the SSG was primarily added to give the player a way to deal with tankier demons that isn’t too time consuming

finite crag
#

Plutonia's only real flaw IMO is its visual style is lacking, with a pretty big amount of brown. If you don't mind that, it's a fantastic iwad and the best official OG Doom game to properly show off how level design can be great.

azure nimbus
finite crag
#

Doom 1 kinda does this - I give it a pass because the Cyberdemon was more intended to be a boss monster, whereas in later iwads / maps it was upgraded to a normal enemy that very rarely shows up, you know?

#

Like obviously when you're doing harder map-packs seeing a Cyberdemon a few times per map is no big deal, but at the same time I very much treasure E2M8 as a great boss encounter and a cool introduction to the Cyberdemon.

ember orbit
#

Also im at that level with 4 mancubi at the corners in 64 rn and its damn brutal, but really fun. I really like how the game just throws everything at you - mancubi, hell knights, tons of lost souls, cacodemons and pain elementals

ember orbit
#

Oh, that channel exists?

tacit remnant
#

Doom 1 is the best looking IWAD by a landslide. Plutonia is very brown but it at least sorta fits the kind of places you’re supposed to be. The Doom 2 city levels had no good reason to be so brown. I get texture limits but surely there were better textures than various browns for city levels

finite crag
#

Honestly like. I just adore Doom 1.

ember orbit
#

City levels are quite interesting but i just get lost so easy there

finite crag
#

I know a lot of people feel the level design in Doom 1 falls off after Episode 1 and I know some people feel it has aged poorly with its smaller roster, but I adore it and I think consistently its levels are great and I rank it above most other Doom games barring Eternal.

#

(Honestly, Episode 3 is my favorite)

tacit remnant
#

My only real issue with the original 3 episodes is that episode 3 uses ammo restrictions a bit too much and some levels are needlessly confusing

#

My favorite episode is 2

azure nimbus
ember orbit
#

I still didnt beat episode 4 cuz it seemed quite hard but i will do it after 64 i guess

azure nimbus
finite crag
#

What sucks is that Doom 2's wide open levels REALLY fucking suck, and that's a shame because you can do wide open levels well in Doom - E3M6, Mt. Erebus, is a pretty good one IMO.

tacit remnant
#

Unholy Cathedral was the worst Doom 1 level. It desperately needed some better signposting though the idea wasn’t bad

#

I like mazy levels and ammo scarcity but I feel like episode 3 relied on those a bit too much.

azure nimbus
#

both vanilla IWADS have secrets that hurt rather than help in excess. I don't know if serets should be an extra challenge or a thing that helps. I suppose it depends but they usually trend toward the first in these

#

One obvious example is the NIN secret in e4m1. e2m6's fake exit secret

tacit remnant
#

I’m generally in favor of making secrets helpful

royal heron
#

The city levels in doom 2 are just... shit

#

They don't even look like cities

#

I mean I guess that's what happens when you push most of the mapping onto 1 person...

tacit remnant
#

Yeah I don’t think it’s Petersen’s fault. A lot of Doom 2 levels are ambitious but feel unfinished and/or unpolished

#

Presumably due to time constraints and most of the mapping being done by the same person

#

I remember something about the reason the Icon of Sin is a glorified wall texture instead of a proper boss was because they were running out of time and did the best they could with the remaining time

#

I would love to see a mod that replaces the icon of sin with a version that is an actual monster with moves and stats. Maybe using the cyberdemon as a template but changing its attack and making it taller

#

You’d need to settle for it being “tallest demon” big rather than “bigger than most entire levels” big but it could be really cool.

vivid vine
#

I've thought about how you could have a big monster but still make use of the boss eyes by having one set to fling meteors at the bosstargets and the other set archvile attacks on them while you try to fight it

azure nimbus
#

Oh Sandy Peterson is still a king for the experimental levels and great levels and willingness to be both original doomcute but also super abstract. Yeah some of his levels didn't work(though e3m5 is more of Tom Hall's design as far as I can tell) but that's how it happens when you're brought on a team months before the due date and made to make half the thing and have a trashy level design app for a game that's never had levels before with these monsters

tacit remnant
#

Yeah Id did a good job with Doom 2 despite the various problems, especially given the circumstances

azure nimbus
#

even e3m8...how is he supposed to use that weird monster? I've barely seen any wellplaced spiderdemons after over a year of playing custom content

#

the 3x baron healthed monster that occupies half of a regular level with a hitscan attack

tacit remnant
#

I think the only mistake in classic Doom that was kinda inexcusable was that there was a monster simply named the “demon” despite the entire roster of monsters being demons

ember orbit
#

God do i hate the fact that spiderdemon is a hitscanner

tacit remnant
#

The Spiderdemon’s design is pretty baffling

azure nimbus
#

ultimately, it doesn't seem like it was ever intended to exist outside of its boss fight so I suppose that makes sense. There are only some 7ish in vanilla doom anyway

#

might really be a coincidence that the cyberdemon works well outside of his boss fight

#

what's scarier? A spiderdemon or a single revenant?

tacit remnant
#

The Cyberdemon as a boss makes some kind of sense seeing how he’s a lot like the imps and barons but scaled up with rockets. I can’t figure out how anyone mistook sticking a chaingun on a bullet sponge for a good idea

azure nimbus
#

hot take but I actually like e3m8. Makes you do infighting

tacit remnant
#

I basically just charged the Spiderdemon with the BFG and spammed the trigger

azure nimbus
#

oh if you play continuously and bring a bfg, it's a joke

tacit remnant
#

I lack the will to pistol start Doom

azure nimbus
#

I promise it makes the game better. You get the freedom to use all your big guns and never fear "oh no what if I need it for later." You'll never inadvertantly trivialize a level because you brought OP guns in.

tacit remnant
#

I’m still not good enough at Doom to succeed with Pistol start

#

And I don’t feel like beating my head against levels for dozens of attempts until I start to adjust

#

I have pistol started through the first episode of Viscerafest though

#

That was hard, even though I was playing on one of the easier difficulty settings

azure nimbus
#

I suppose it is kinda arbitrary which difficulty modifiers we stick to

vivid vine
#

Although pistol start is the way

tacit remnant
#

I’ll probably play with Pistol Start at some point but not at my current skill level

vivid vine
#

Pistol start with saves but don't scum

#

Force a per level limit if you have to

tacit remnant
#

I do the save limit thing in Doom already

#

I allow myself one save per level

vivid vine
#

Pistol starts force you to get better. One thing I realized is not every level in Doom 2 even has a super shotgun. It is less common than expected

#

Se for the BFG. In fact if they give you one you only get a few shots.

#

If you're finding a lot of plasma you're likely getting the Plasma Gun and no BFG

royal heron
#

jumped to map26 of scythe 2 today, god is it hard

tacit remnant
#

More than anything I currently don’t want to pistol start

royal heron
#

reminds me of my time playing E3 of regular Scythe

#

I gotta go back to map04 because I rewound once so I didn't beat it legit on pistol start, then do map 5

#

so far Scythe 2 is pretty fun

vivid vine
#

I had this pistol start marathon of Ultimate Doom, Fava Beans, Doom The Way Id Did, Double Impact, Doom 2 and then I tried so much to do TNT but by the 7th level I felt ill

royal heron
#

tnt is just horrible tbh

vivid vine
#

I got outside to the giant area from the headache stairs and saw a vast expanse with a few dozen enemies I could just run past over a sea of lava and then I just was done

#

I started with wondering where to go and then seeing the region sprawled before me wondered why to go

#

MAP06 I actually got lost in

#

I think there was a door that I would never have thought was a door

#

TNT's difficulty spike doesn't really compare to how Plutonia does it. It is so much more confusing and annoying.

#

Human Barbeque felt dumb

tacit remnant
#

I started TNT at one point but I quit after a few levels because I was bored

royal heron
#

I wonder if there is a mac fork of udb...

vivid vine
#

Everything about Dario's playthrough commentary amazed me. Two people doing not quite 16 maps each since they had a few already made but to have it done in six weeks

#

And for it to have generally the best maps where several have aged like wine

#

A lot of the base maps feel a little like spoiled milk. If that's what they be TNT aged like tuna salad

tacit remnant
#

Btw is there a trick to Caged? I keep getting turned around and dying stupidly

royal heron
#

what map was that again?

vivid vine
#

04

azure nimbus
# royal heron jumped to map26 of scythe 2 today, god is it hard

strat that helped me: ||play pacifist until you get back into that circular room where you started by falling from the first red door. From there, ssg the manc and camp out with berserk until you kill everything. From there, basically proceed as normal||

vast reef
#

why is it spoilered

azure nimbus
#

He might prefer to come up with a solution on his own. map26 is a combat puzzle more than anything. The map is the "solving" of it

finite crag
#

Hey, another question.

vast reef
#

welp i read it and there isn't any going back

azure nimbus
#

I mean if you really want a solution, I streamed it a few days ago

finite crag
#

@azure nimbus - I have two for you. You seem very knowledgable on this stuff! I have two questions:

  1. What are your favorite WADs (map packs, TCs, or otherwise; not very interested in stuff like Brutal Doom though) that you could recommend? Interested in both vanilla gameplay and more weird stuff like Reelism or Golden Souls.
  2. Sunlust looks awesome but it seems... so... hard. How high is it a jump in difficulty from Plutonia 2, assuming I play UV? Are there any other hard WADs I could play that are like, between the two to build me up to it?
#

(Other people are free to answer this too!)

royal heron
azure nimbus
#

I haven't played either of sunlust or plut2 but for reference, decino beat plut2 with fast monsters and struggled through the end of sunlust. I've really been liking scythe 2, speed of doom, and combat shock 2. Scythe2 is a bunch of relatively easy vanilla speedmaps until it delves into slaugter-light and ammo deprivation. SoD is alternating between secret hunts and combat puzzles. CS2 is a short slaughter wad. Wholesale slaughter thousands of enemies.

royal heron
#

if playing Sunlust, I recommend HMP before trying UV

finite crag
#

I'm hesitant to play HMP because with less monsters I get the feeling that it will be a "watered down" version and not the "true experience".

azure nimbus
#

Sunlust is different

royal heron
#

even Ribbiks(map creator) recommends HMP to the general audience, as UV is "reserved for Doom Gods"

azure nimbus
#

Ribikks(the designer), reportedly required you to send him a HMP demo before letting you play UV. Ribikks maps are really hard. maybe for most sets, UV is the default. But Ribikks is on another level with his difficulty

finite crag
#

Hmm, I see.

#

I will go HMP then, thanks.

vast reef
#

sunlust nightmare HappyGuy

royal heron
#

if you watch MtPain27, all of Ribbik's maps on UV consistently hit X levels of difficulty

finite crag
#

Another question: I often quicksave in the middle of levels, especially harder ones like Plutonia 2. Not looking for genuine validation, but genuinely asking: Does quicksaving a lot in these levels, like... tamper with the intended flow of these levels? Sometimes I worry that I'm essentially cheating my way through them, even though I know this was a feature in Doom itself.

royal heron
#

not exactly, save as you wish

#

if you feel like it's hampering your ability, set a restricted amount of times you can save

azure nimbus
#

I find that saving every several frames detracts from my ability to know where I am. But if you save before a fight, well that's how practice works

finite crag
#

I moreso tend to save after really hard encounters, as a pet peeve of mine is having to redo things a lot due to dying. I never save during encounters.

royal heron
#

man I always kinda hate and like the fact Ribbiks puts an out of reach BFG right in your sight on map 01, as if it's mocking you

#

it's not as bad as Hell Revealed's BFG pedestal though, that one is worse

gusty falcon
#

Honestly if saving hampers navigation that would mean a level isn't designed in a way to make it easily navigable 🤔

finite crag
#

More like, when Plutonia 2 throws 18 Revenants at me, once I kill them I'm smashing quicksave because if I die to that Cyberdemon I do not want to kill those Revenants again.

azure nimbus
#

oh eviternity is kewl too. It is a lengthy campaign though

azure nimbus
gusty falcon
#

Exactly to me that's just bad level design

azure nimbus
# finite crag <@!753781917358358619> - I have two for you. You seem very knowledgable on this ...
gusty falcon
#

Doom 1 actually does have easily navigable levels for the most part

azure nimbus
#

na

finite crag
#

Very cool! Thank you, I appreciate it.

gusty falcon
#

No they really do they practically point you where to go most of the time

azure nimbus
#

No arrows though

ember orbit
gusty falcon
#

If a level needs an arrow telling you where to go that's not a quake level it's designed badly

azure nimbus
#

give me arrows. e3m2, scythe2 map19 yes

gusty falcon
#

The main reason quake levels have them is there is no in game map

finite crag
#

One final question, but it's not gameplay related. I'm... really loving Plutonia 2's soundtrack on SC-55. Is there an easy way to extract its soundtrack from the wad and convert its songs into .mp3 format as the way I'm hearing it in-game? Looking for a full download of Plutonia 2's soundtrack is a pain so far, all of the links are either dead or using Arachno which I don't care for.

azure nimbus
#

I don't think that they're mp3s. They are likely midis. you'll need a way to play a midi

finite crag
#

Well I know that - what I mean is, how easy is it to convert those midis to mp3 format?

azure nimbus
#

no clue. idk how to work a computer

finite crag
#

Oh ok haha.

royal heron
#

not sure if midis can convert to MP3's easily but you may be able to give them a try

finite crag
#

Thanks. How would I go about extracting them from the wad?

gusty falcon
#

I've tried with midis made for sheet music programs

finite crag
#

Man...

#

I've tried everywhere for a full soundtrack download of this wad. The closest I've found is James Paddock's songs but not the rest.

ember orbit
#

Could you maybe just try recording it ingame? Or would the quality be lost?

vast reef
finite crag
#

I mainly listen to my music through Spotify and the whole local media thing. So whatever I did I'd have to convert to MP3.

royal heron
#

Not sure if you can copy them directly outside of the PWAD or if you have to take them out

finite crag
#

Thanks.

eternal lance
#

which hitscan enemy is the most accurate

tacit remnant
#

Doesn’t quite work that way.

vast reef
#

they shoot more bullets per second

#

more chance to hit you

#

i'm just going to wait for molly to explain the actual mechanics

tacit remnant
#

All hitscanners have the same chance to hit any given shot

vast reef
#

oh yeah shotgunners fire a spread

#

so that's why they seem more accurate?

tacit remnant
#

Shotgunners shoot multiple pellets at once
Chaingunners have high fire rate
Therefore they both hit more often than the basic zombies

eternal lance
#

it makes sense that hitscanners don't have any sort of miss chance enemies in modern games have (not only that would make zombiemen too easy,but i'd bet that would be a pain in the ass to program)

tacit remnant
#

Also your pistol, shotgun, and chaingun have the same accuracy, though the pistol and chaingun have a workaround

vast reef
tacit remnant
#

Right

#

This results in them having perfect accuracy

vast reef
#

yep

#

you can test it yourself
fire at a wall

tacit remnant
#

Meaning that the chaingun can serve as an improvised sniper rifle since it fires a pair of perfect shots when you do this

eternal lance
tacit remnant
#

It doesn’t do enough damage to be especially strong though. Each bullet does 5-15 damage regardless of which gun fired it

#

So in practice tap firing the chaingun gives you a sniper rifle that does 10-30 damage on hit

#

This is useful but not nearly as powerful as it sounds

#

Especially considering how many of Doom’s demons have 200+ HP

#

At close range, don’t bother with this trick. Just hold down the trigger and rain lead on them

cloud talon
#

The doom 2 arch-vile is terrifying

tacit remnant
#

The Archvile is kind of in a category of its own

#

I’d call it tracking AOE rather than hitscan, since that tells you more about what it actually does