#classic-doom
1 messages · Page 143 of 1
expanded the tips a bit
no you can definitely bait attacks
works best with revs due to how they are coded
revs won't attack if you're close but outside of melee range. If they're in pain state, they will attack no matter the range. Rev melee doesn't convert to a missile if the punch whiffs. As such, revs and pinkies are possibly even easier to punch out than imps
ah yes plutonia 2: here have a secret, it contains a soulsphere but also 2 archviles and is located in the middle of a pile of corpses lol
Yeah that’s the kind of sadism I expect from that genre of wads

Gonna try tricks and traps again i died at the very end because the bridge went down and i was too stupid to process what was happening
I make an exception to my “no saving midlevel” rule just for that bit
Pistol start no saved that level last I touched Doom 2
me boucing off the door :(((((
elastic collisions fucking sucks :(
but sometimes, it's helpful
only sometimes though
I can't remember how many times elastic collision has activated while trying to fight on a spiral staircase then getting fucked over by projectiles
stares at Hell Revealed
I got 10:34 seconds on e1m1
i have finally played Doom in a non vanilla setting and i am floored
not bad
Floored in a good way or a bad way?
that's uh
i mean at least you have cover
otherwise it's just bad design
i dont see a problem too much
i just make sure the chainsaw doesnt follow him and i get zapped
if you're chainsawing an archvile, which keep in mind just does fist damage except it attacks faster, it's just super tedious
it's better than hell revealed 2's no cover only ssg archvile fight though
yea
indeed
it's all imps ?
doomguy: playable imp
yes.
Doomguy: Playable Melee Hitscan Rocket Plasma BFG Imp

Doomguy: Playable Super speed melee hitscan plasma bolt rocket shooting BFG spamming parkouring imp that can't look up or down
Anyone still waiting on they're limited run games doom trilogy collectors edition?
Are images not allowed in this channel?
sadly,no
try uploading the screenshot to imgur,send the link to the pic and it should embed
what do you need help with?
Just passed tricks and traps now i'm on industrial zone
industrial zone is way after tricks and traps what?
you can look up and down in it
Cursed
the enemies don't even attack bruh
ugh plutonia 2 map 17 reminds me of alien vendetta and why I quit playing it
just endless rooms
map just keeps on going forever and I keep getting lost
this is way too large
wait.... how did you put the screenshot here?
Now i'm on tenements
magic
ugh this is actually the worst map ever
no consistency between what things are
one switch with red sides opens up red key
another one requires it, and of course it wont be anywhere near obvious what happens when you throw it, gotta crawl around the damn map looking for what changed
very bad level design, how it got put on the wad idk
and when you find out what the switch did
opened a door
behind it is another switch, and once again you have to figure out what it did
Heartland has similar size mapz but I bet that it's probably way more fun to play 
The aesthetic of Heartland is just so fucking good
havent yet played it
but I bet you dont get lost there as much and where you have to go is more obvious
The lost souls on Slough of Despair prove to be quite the pain
after my GTX 560 TI got destroyed because i played gmod maxed out, i replaced it with GT 430 and it looks 6x slower than mine and almost reminds me of ATI Radeon HD 3650 it was crap, i can't even play gzdoom without waiting for 20 seconds to play, man i should have never played it with gmod on a maxed out settings 
Doom Lore - History of Dooms Original Story - The Doom Bible Explained - The Story You Don't Know https://www.youtube.com/watch?v=zt6VhXQKifw
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This is a video covering the Doom Bible written by Tom Hall. It was the original documentation of everything he wanted to include into Doom. It shows how different the 2 versions are from each other. Tom was trying to make Doom bigger than it...
eh just use crispy
Yeah GZDoom is cool and all but from a performance standpoint GZDoom is a nightmare
If you still want support for ZDoom mods you can use LZDoom which is a lite version of GZDoom, otherwise use Crispy doom or dsda doom for good fps
It's also possible to try the Vulkan or OpenGL ES renderers, but yeah LZDoom is another good option it just won't run as many things
Or crispy and dsda
If you want a more vanilla experience
I prefer vanilla, but I can see the use of GZDoom
Or if you want a port that's a slight mix of both(Vanilla and ZDoom), go with the Eternity Engine
does anyone seriously use the doomsday engine
when it comes to gz and eternity I definitely noticed this
I hope not
all ports are valid
I definitely feel the same way. Just wish more had controller support so I would have more options to play whatever depending on my mood
unless we are talking about the blessed engine
Word of the wise-if you’re going for performance don’t use gzdoom
I have a feeling that doom would be really good as an anime
Gzdoom out performs any other port on a modern machine and they've made a lot of improvements for low end performance in 4.7. Not sure exactly what the change wad but they were doing a lot of benchmarking during the dev build
I call bullshitt
Gzdoom doesn’t run horribly but all you gotta do is open up eviternity map 27 in woof or dsda-doom to see the performance difference
I get better performance in gzdoom on sunder than in dsda doom
It depends entirely on your rig
How?
If you have a decent gpu the more you can offload to it the better. Which is why glboom also out performs prboom
On gzdoom I can only get up to 60fps, with dsda-doom I can get 600
The only big exception to this is the reject table, which gzroom doesn't support. Any maps that make heavy use of the reject lump will run better on a boom based port
You just have the cap set at 60
Default is usually 200
try running nuts.wad or gothic 99
But like I said, depends a lot on your rig. Gzdoom also doesn't play well with AMD so brand of component had an impact
Gothic 99 is small fry
And things are gonna change drastically when the new gzdoom lighting engine gets folded in to the main build. Although that will only affect new maps that take advantage of the baked lighting
But it'll be a massive game changer
Nuts.wad runs fine for me under GZDoom, lol.
You’re literally saying “it performs better on better computers” so does dsda-doom
Not a scientific test but I just ran a huge map with both dsda-doom and GZDoom, both at 1920x1080 with texture filtering, hardware rendered and a nVidia GTX 750Ti graphics card, dsda managed 200-300fps , GZDoom 150-200fps, so I think your claim may be true.
dsda-doom gets around 600-700fps in official doom2 maps while GZDoom achieves only 200-300fps
so as the map gets more complex GZDoom's performance becomes closer to dsda-doom's but I am not sure if it ever out performs it
I get a higher frame rate in gzdoom than prboom on sunder and my boom map for dying camels demons 3
are you using the hardware renderer?
Dunno this was.... 2? Years ago
Just tested again in sunder and got the same result
Dsda-doom reaches 500fps, gz doom 200fps
I think you just had prboom configured incorrectly at the time
it's clearly superior when it comes to framerate
it depends on the map, the effects, and the hardware your computer has. keep in mind that no port supports multithreading at this point, so if you have a shit GPU, you're going to have a shit time.
I'm not the person to ask on this though as I have a 3060 that will chew through literally everything lmao
That is entirely true, however just the way GZDoom is coded makes it notably worse performing than other source ports
and of course that doesn't mean GZDoom is bad
it just not good when it comes to low end machine
oh and most importantly !!!!
it's very hard to run nuts.wad on GZDoom 
especially with shit like brutal doom

it's hard to run nuts.wad on most ports lol
keep in mind GZDoom also supports the most features so it's doing more heavy lifting than other ports. hopefully one day soon the performance will get better but multithreading is a huge piece of that
not really
Yep that's correct
I know multiple people with the same experience. Why do you think Insane Gazebo uses Gzdoom as the primary test port for sunder?
This is interesting
floored in the best way possible
i have been aware of all these mods for most of my life now but just never bothered and continued playing vanilla doom and im just, im having a blast
Looks at dsda-doom, woof, prboom+um, eternity
yeah literally every single engine can run it well except zdoom
:V
Because a lot of people do, gzdoom is, for better and for worse, the most widely used port
Yeah
Which makes the doom purist part of my brain go fucking insane but I don’t blame people for using it
It’s compatible with most mods, including coughs dr00tal bo0m
My brain telling me GZDoom has it's upsides and downsides, my heart on the other hand...
GZDoom is a great engine but no matter what I can't bring myself to like it
^
i cant run gzdoom on my thinkpad, i use lzdoom and prboom+
Lz is gz
Lack of vanilla demo support really ruins all zdoom based ports for me
gz has higher requirements
well it wouldnt install on my system without having opengl something or other
If it’s not able to emulate the original game’s behavior you’re not getting the original experience
That's not even the point of gz doom
if u want to emulate original behavior shouldnt u just use chocolate doom ?
I’m just saying that lack of vanilla demo support is depressing because apart from that it’s a good port
I do sometimes
i havent gotten it to work yet but i wanna
But mainly for getting the complete original experience I just use dsda-doom
A fork of prboom+
oooh i see
Runs flawlessly, has nice options, etc
i very much like prboom+
Yeah
Gz doom is starting to be that nice engine that developers use to make games
Heck I've seen a 2d platformer on that engine
Boom/mbf ports are, in my opinion, usually the way to go for vanilla demo support in a modern port
Obviously stuff like eternity is an exception
Which has vanilla demo support
a 2d platformer eh ? thats wild
But isn’t directly a boom port
It’s a descendent of smmu
Which is a descendant of mbf
"GZDoom is a good game engine, other source-ports are good doom engines" -some guy
how dizzying
Yes
the quote isn't word for word but it was pretty much the idea
Yeah it's on itch io let me find the title
yeeyee
anyone hav some cool total conversions to recommend ? im just getting into playing mods and it feels like being an excited kid again. ive played some Rekkr but i want more
Doom 4 vanilla with back to Saturn x results in a pretty fun experience
Struggle by Antares makes wild use of dehacked. Lots of fun
Just use whatever source port makes you happy. Life's simple like that
i hav no idea what exactly dehacked does but ive heard of it !
thx for the suggestions y'all
It's the modding language for boom and vanilla doom wads (as opposed to decorate which is for zdoom based stuff).
Ah, your computer doesn't support OpenGL 3.3 or higher that's why
GZDoom requires that
LZDoom is for lower end or older computers who can't support the newer builds of OpenGL
And oh boy the sourceport talk again
GZDoom is a good sourceport, sacrifices vanilla compatibility(Although not Graf's fault) for extreme modding capabilities
If you don't like GZDoom, fine
Use any other port, no need to really mald about it
Controller support with viable solo net
GZDoom's not perfect, but again nothing is perfect
Each sourceport has it's own use
Except the Doomsday Engine, unless you really want those shitty 3D textures
But then again it's still made obsolete by 3D mods that GZDoom can load
JDOOM is clearly the superior source port
True doomers use doom.exe and play at 320x200
I remember trying to emulate those settings in DSDA-Doom with exact 1993 keybinds then trying to play a decently hard wad with it
It did not go well lol
I take autorun for granted
Never understood the point of dictating your own doom preferences as the one true truth. Always found it moronic
yepperooni thats y i picked up LZ hehe
my laptop is paaiinfully old
and i am broke as a joke lmao
anyone available to help me figure out why i cant setup chocolate doom ? the window just launches white and i have no idea why.
i cant seem to find anything online that deals with this specific problem, including on chocolate doom's official page faq
i just bought doom 2 and i want to mod it
Try unplugging it and plugging it back in
is this trolling..?
run the game with nuts.wad and brutal doom on GZDoom
masochism
You're gonna need GZdoom and doom builder for that
But maybe play for more than 6 minutes before attempting that
I dont think playing entryway is gonna give you any good mapping experience
the guy just wants to download and play mods
yeah, lol
my discussion is longer as my "why i hate source ports" discussion i made on doomworld.
gzdoom isn't the only port that supports mods 
that doomworld thread radiates of ultimate purism and possibly bait
just from the title alone
Yes
I still remember some DOS commands, so you've motivated me to use DOSBox and installing shareware Doom.
I thought that there was no mouse look at all and that the mouse only helped for firing, I was wrong, it's just kind of slow
So my first time playing, I just configured the mouse and the button layout on the setup
Just passed the Map 20 "gotcha" now i'm on map 21 nirvana
Master levels for doom 2??
so...are we supposed to keep the discussion to vanilla doom or...? i keep picking up whiffs of salt at the mention of source ports and mods
Nope just normal levels you can progress through
i was only looking for help yesterday and im unimpressed with the vibe that followed
Ok.
Anything classic doom related. And anyone who demands you play a certain way is to be ignored 🙂
^
sourceports are fine here
mods can be discussed in here but if it turns into a full-blown conversation it's generally recommended to move it to #classic-doom-maps-mods
Finished map15 of Ancient Aliens. It's so good so far. really what it was hyped up for for sure
I prefer my classic doom sub 10fps can you assist
I have just the thing
whips out the bastion of chaos
ultimate doom or doom II?
boom
cool
im making a map, anyone wanna try it when its ready?
what port?
do u ever just instantly use a bfg on a pain elemental everytime?
One of the Eviternity maps has a par time of an hour and a half. That's fucky.
no, I usually run up to them and ssg or use rockets if they're far enough away to not spit lost souls
I pretty much auto switch to the RL when I see pain elementals
yeah i could do that but i just hate em with such passion that i just want them to suffer the mighty wrath of the bfg
very nice to know that you can atleast like stop the pain elemental from spitting out lost souls if you hug em at point blank (i mean they still spawn but i think they get telefragged the moment they come out, i woulda theorized entity cramming but i dont think doom has that)
Does anyone here still play the doom Xbox arcade version thing on the 360v
Can someone help me with this
i tried playing the dos version for fun but the screen became red for some reason
hello
Hi there 👋
List of things that we might see in dsda-doom in the future
https://cdn.discordapp.com/attachments/727127304555331585/912636062411653130/Screenshot_2021-11-23_at_09.29.47.jpg
interesting
So rats can run Doom now.
So does that mean DSDA-Doom will be able to run ZDoom mods in the future, suggesting from its added support for mapinfo, decorate, udmf and acs?
It wont be able to run mods like brootal dewm I think, but some mods might be supported
It will also support doom-in-hexen maps, but, for example, ramps wont be supported
Ramps are UDMF things I believe, and DSDA-Doom will add support for the format.
prboom plus
Any idea what picture-in-picture is? It sounds really interesting
Would it allow split screen play? Or is that a completely different thing
Watching a coop demo with the perspective of 2+ players
Maybe even while playing the game, not only on demos
I dont think thats planned
Those are some pretty cool changes
Also, did kraf implement -pistol_start just for you? :p
if it's not to secret heavy and not sunlust level, yeah I'd give it a look
I dont care what'll be added, I just want chex quest and freedoom support and nothing else
i feel like i want to investigate from what happend to those images on the 7869.wad
whats 7869.wad?
a creepypasta wad which was deleted on the creepypasta site
it contains actual image of a dead body
oh and multiplayer support
oh yeah baby
pretty sure both are already supported
freedoom runs perfectly fine
and chex quest... lemme grab it rq
seems like DSDA-Doom doesn't support Chex Quest
but it still supports freedoom
Hell shall fear much more than one berserk, gun-toting badass. Experience quality spells and spellcasting in the Doom engine with Schism, backed up by the base mod: Brutal Doom!
Moddb and Download:
https://www.moddb.com/mods/schism1
Chapters:
0:00 Opening
0:25 Basic sorcery
0:40 Di-element casting
0:53 Sacrifices
1:03 Runecraft
1:18 Hereti...
Schism project sorcerer class gameplay trailer
epic
That's what we do
https://cdn.discordapp.com/attachments/424540503489642506/912708885406683156/muhos.wad
My first map ever, i suggest playing with prboom+ and playing on HMP or UV
I liked the start. Those arches were pretty cruel since the cover in the corners was paper thin. though taking advantage of the mechanic where being too far prevents them from attacking was interesting. I don't think a whole level can really play like that but it's short so cool to see weird mechanics. the second section with ss and mancs. ok intermission. lil cover shootery ig but no real complaints.
if you open up the exit door, it can't be opened again. I got softlocked and had to idclip through the door. I tested it on Eternity Engine with everything default except I keep infinite height monsters on
the level's good so far
oh Ig it's a nitpick that would matter more for larger levels, but the exit door's "exit" ring makes it look like a red door from afar. on a simple level like this, it's clear, but that could be confusing for a more complex map
yeah i just noticed that too and i forgot to mark the exit switch but since the door is marked i think its ok lol
thanks for the comments😁 i think when i make my second level, i wont make it so symmetrical, the symmetry gets a bit boring i noticed, anyway thanks for playing :)
yeah
Many people asked him to add it
It already supports chex and freedoom
do you have sector 0s?
cuz none of this "should" need boom. So I would guess that sector 0s break the map on vanilla comp levels
the switches were broken
I know it sounds like a stupid question but how do you record demos
Also I’m using Xbox app for pc if that makes a difference
how to i record demos from pwads
I think you just launch DOOM with the -record and -file parameters
oh it worked thanks a lot
No problem lol
Anyone have any thoughts on the Community Chest wads?
Are crouching, jumping, and/or freelook needed for Eviternity?
Nope, it's a boom (mbf) wad
Delta touch for Android needs to incorporate edge and 3dge and doomsday
Maybe they should first focus on not making illegal software by taking open source code and selling them without even publishing the source code
I don't think they will tbh, doomsday is a bit hard to run especially on a phone, not sure about 3dge though
Doomsday kinda useless tho
There's 3d mods that GZDoom can easily run
And Delta touch needs to be free
Taking open source code and selling it is not allowed
Legally, you are allowed to sell copies of open source software, it's a dick move but it's not illegal, however, if you make changes or use GPL code in your project and don't make it public (exactly what delta touch is doing) then it's 100% illegal
Yeah
But if you wanted to cover the whole spectrum of all things doom
Plus doomsday specific mods probably nicher than edge
I don't have any opinion on doomsday tbh, it just kinda exists?
Depends on the license of the open source code. Some licenses dont even allow changes for free projects
True, in the case of Doom, it is using the GPLv3, which means all other source ports have to use GPLv3 as well and pretty much all of them do use it
I think none of us have the legal nous to know what is strictly illegal in these cases. I think the fact that delta hadn't been sued into oblivion implies that they are operating on the right side of ip law though
True
You are allowed to sell copies of the modified program commercially, but only under the terms of the GNU GPL. Thus, for instance, you must make the source code available to the users of the program as described in the GPL, and they must be allowed to redistribute and modify it as described in the GPL.```
yep, definitely what delta touch is doing is illegal
not to mention just it's just scummy
The reason why they don't get sued is because source port developers just don't have the resources to do so, the only one who can realistically do that is bethesda/ID, however they have no incentive to do so
Especially with Google backing
Source port devs didn't assign the original license
So it has nothing to do with them
I heard about sigil 2
Is that true?
Sigil 2 hell yeah
sigil 2? I have yet to play the first one. My word. Sigil 2 will be awesome
I was pretty late for sigil so I didn't play it but I guess now I have a reason to play both sigil 1 and 2
excited 👀
anyone still not beat og doom 2 yet? i can’t find the yellow key in map 10 😆
It's well hidden keep searching 🙂
key location: ||left side by all the hitscan||
oooooh boy, refueling base
Has anyone played the Sega Saturn port?
No

so, ive browsed GZdoom files for a bit, and found zmusic.dll, but whenever i try running it from my desktop, it says the file is not found
Can I borrow your gzdoom some time?
I'm good for it
I promise
yeah but my version is clinically insane
Censorship makes it exclusive 
DOOM is legendary and best game
new way to break your PC!
use with GZDoom:
-nuts
-project brutality
-100x
-motion blur
this time, there wont be any going back!
no newer way to break your pc run the cih virus while doing all of that
there would be absolutely no going back as cih would yeet the bios lol
no viruses allowed though
only doom source ports and mods
cuz viruses would make it less fun
how to turn your pc into an IED
a quick tutorial
next thing you know, DOOM is banned in the United States for being a component in improvised explosives.
Eh, we'll find a replacement. Why not Hexen with like... 50,000 Iron Liches or something
Nuts.wad ported to hexen
Oh, and use the HD textures mod for the best experience.
nuts wad but its doom eternal
This is my play through of The Plutonia Experiment 26 years after making it with my brother, Milo. I react to playing it for the first time in decades, unwittingly fall victim to my own traps, and share insights and thoughts on building it. I play the way I did when I worked on it - a continual playthrough on Ultra Violence (not pistol starts ev...
megapoggers
been waiting for this for a while
He's my next podcast guest. Super hype
nice
hey so right now im in episode 2 of OG doom, I have the first 4 episodes, after that, does the game go right into doom 2 or are there expansions I should play
trying to play all the official doom games in order
first 3 episodes of doom1, then doom2, then episode 4 of doom1
Sigil
It’s not technically canon
why is episode 4 after doom 2?
It was released as free dlc in 1995 after doom2 in 1994. It also marked the first time doom1 was sold in stores as Ultimate Doom
If you played e4 before doom2, no one would fault you but I do find e4 to be more difficult than doom2 anyway
what about final doom
final doom was not made by ID. It is a set of IWADS made by Team TNT and the Casali brothers for doom2. TNT is the easier of the pair but much lower quality. Idk if I"d really consider it another doom game but I would implore you to play plutonia. If someone told me that they're running some super special 100 % all doom game speedruns, I would think they're doing: doom1,doom2, doom64, doom3, doom(2016), doom eternal and wouldn't expect them to play Final Doom. Though plutonia is great
final doom is way harder than doom 2
TNT Evilution is kind of a slog to play through
Plutonia imo is way better but also harder
plutonia is widely held as the best of the iwads
I will probably play plutonia then
it's recommended to play on HMP for your first time unless you're pretty good at the game
okay, Im now halfway into episode 3 of doom 1 on UV and only 2 deaths so far, I will see how I fair in Sigil and Doom 2 I guess
ive heard the Doom 3 BFG editons of doom 1 and 2 are sub par, but thats what Im playing them on (going for all the achievements anyways)
there's just some asset changes. nothing major
if you can get through sigil then plutonia shouldn't be too much of a jump
I heard that Final Doom isn't worth playing. Is it any good or nah?
It's definitely worth playing
I’m afraid of Final Doom tbh
Plutonia is the better half but I'd argue even TNT is worth one play through
I intend to come back to it when I’m significantly better at Doom
It'd harder but not that hard. 13 year old me beat it 
I struggled through Doom 2. I was working through a UV Doom 2 playthrough before eventually deciding that I’d rather start playing JPCP and Eviternity on HMP instead
JPCP and Eviternity are definitely harder than Plutonia
Feel free to play it on the lower difficulties to get used to the maps and then amp it up!
bfg edition iwads have:
-wolfenstein levels broken to hell (no ss enemies,dull,non-varied walls [A CHANGE MADE DIRECTLY INTO THE IWAD ITSELF,GOD])
-a broken hidden level that allows you to play map02 forever
-bfg edition itself is overpriced
seriously,why did bethesda mess with the iwads and remove the wolfenstein enemies entirely FROM THE IWAD ITSELF
nazis
might be worth once
but its boring
bethesda literally owns wolfenstein
is it illegal if you actually made a doom iwad that look more to the original?
no not modify, i was actually thinking if it's illegal to make doom iwad where you use the stock photos of the game and make it look like original.
it is probably illegal because well,you don't own those photos
played through episodes 1-3 the other day, damn they felt easy switching over from my plutonia 2 playthrough
also,why would you even want to make an iwad like that
just make a .pk3 that replaces the textures with stock photos and bam,same result
i'm very busy
or just make a PWAD
To put it in perspective, you can't upload anything that contains doom or doom 2 iwad assets included
try telling that to the people who made marine doom
lol nice joke to that wad again
Who said that? It's definitely worth playing
Oh right ok. I'll give it a go then
plus, you can get final doom for free if you have the doom 2 unity port, just go to addons and download them there.
The official being fucking big on it's size, i literally don't want to play the unity port.
so.... buy final doom on steam and you can use whatever port you want, gg ez
Buying Doom 2 on Steam gives you Final Doom for free
And the Master Levels in case you want them for some reason
tbh I enjoyed the first master level, but that's it
Two New, 32-Level DOOM II Episodes. Evilution: Far from earth, the UAC recommenced their experiments on on of the moons of Jupiter. A spaceship, mistaken for a supply vexxel on radar, hovered above the base. Hideous demons poured out, blanketing the base with death. All your comrades were quickly slaughtered or zombified. This time, it's...
$1.99
938
If you go on the Steam release of Doom 2 in the Addons menu, both halves of Final Doom are there
I got a bunch of other free iwads when I bought doom 1 and doom 2 but I forgot which ones
All the addons in that menu are free of charge
You can also buy it directly on Steam but IDK why you would when the Steam version of Doom 2 lets you access them for free
Pretty sure only the ultimate doom pack gives you all the iwads
Which is more than doom 2 individually
Maybe. I know one of them does

wish me luck, cuz, uhhh, I'll need it a lot
kick the icon's ass
BOOM, first try, baby! if you count using dsda-doom's rewind feature
i forgot dsda had rewind
Are the master levels any good or nah?
some are tolerable. most not worth
I see. Thanks for letting me know
Are any of the extra stuff like Final DOOM, Master Levels, etc canon or nah?
maybe? i have no idea. it all works fine without them fitting in there, but it works with them too. if you want to count them, go ahead. lol
I see
I've heard someone say they are, also heard someone say they aren't. So I'm not sure since I don't know the 100% canon. I've only played most of DOOM 1 so far
I don't think there is an agreed on answer
Fair enough
whether they're canon, which....who knows... matters less than whether they have a dignified place in doom history and they really do. At least for tnt and plutonia
I'd like to think they are so it gives me a reason to play them but I wouldn't know. I might as well play 'em anyway.

Me when BFG 
Yeh you just go back in time
If you fucked up a save, rewind and then save properly

It's crazy useful stuff
And you can make TAS demos with it
Nice
So I was brainstorming about what a demon named the spook would look and act like, and my brain cooked up the idea of an invisible Archvile
I imagined this cursed thing so I must share it
MAP32: Ghost of the Old Kingdom is the second secret map of Valiant and can be accessed from MAP31. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Aztec Gods" by James Paddock. This is the only level in Valiant where invisible revenants and arch-viles appear. The par time is 6:00.
Good to know that there is someone much more sadistic than my imagination
Final doom is canon, the master levels might not be
I see, thanks for letting me know

Why the fuck is tricks and traps so fucking hard
well those are the tricks or maybe the traps
It’s pissing me off, cause that cyber demon on level 8 kills all my ammo and I can’t do anything about it
I’ve re-ran it four times now
And once I got past I got stuck in a fucking poison pit and had to restart the level
Just finished Episode 3 of The Ultimate DOOM. I'm not sure what I play next in terms of chronological order. Do I play one of the add-ons or do I go straight to Hell On Earth?
get the barons to kill it
That’s possible?
I heard that episode 4 is set after Hell On Earth? That's what I heard though so idk if that's right or not
monsters can hurt each other.
Okay so just get the cyberdemon to shoot a rocket at the Barron’s
basically
Alright I’ll try that
there are some eccentricities about monster infighting. I encourage you to watch decino's video about that. but basically, if you don't shoot at them or wait after they take several steps after you hit them: if they get hit, they'll target whoever attacked them
Episode 4 of Ultimate Doom is basically a prologue for Doom 2
The only special note is that it has a very maliciously placed Cyberdemon in one level
um
you're supposed to let it infight LMAO
why do you think all those barons are there?
if your way doesn't work, try something else
I cast fist.
just fist it to death, easy
better not try plutonia 🙂
plutonia doesn't have anything like tricks and traps imo. Plutonia is generally more straightforward
comon, if you don't know what's what, you can easily get smacked by pain elements. If you know your way around, yeah it's easy.
that's true for almost any map in vanilla
It was my first run on doom II
you know what inifghting is?
Do you have time to talk about our lord and savior Infighting?
\o/
the amount of times I've been saved by that one imp who lobs a fireball at the wrong time
im gonna do one of the stupidest runs ever and do monster condo
why monster condo
it's stupidly rng based
it's stupid, period
I still don't know how the monster condo teleporters and switches work in the rooms with all the mancs and its mirror. I just push stuff
you gotta hope the archvile opens the door fast
thanks barney
sedlo's run of 11 seconds is fucking insane
also hope he doesn't walk into the teleporter
the archvile literally runs straight for the door instead of at him
thus opening the door right away
that kind of rng is outrageous
with that kind of luck, you could uv-pacifist map 30 lmao
nah, that'd take way more luck than humanly possible
ah yes, then we will build a bot to do it for us
That is what a tas is right?
better have all the planets and moons lined up together and have a solar eclipse happening, carmack and romero rejoin id, the dark lord fight not being kinda shitty, and getting 6 seconds on hangar
Yeah, just remembered a TAS was done for that
don't forget that romero needs to stop painting his nails as well
also include the time when doom moderators will allow illicit doom wad packages to be shared
which again, never
yeah, that's never happenin'

doom2 map30 pacifist will never be possible
pleymo did plutonia map30 pacifist at least
actual, or TAS
actual
damn
he used a pain elemental to get the cyberdemon turret to fire rockets at the icon's brain opening
oh right
the fucking cyberdemon
you know what, I gotta screw with the code and allow cyberdemons to get spawned by the cubes
👀
yep, found the offending lines already
this is going to be fun
You what
Any here played Scythe 2 before?
Just cleared Gaia's Temple and this is starting to give Sunlust a run for its money
scythe 2 gets pretty spicy but i wouldn't say it reaches the level of difficulty that sunlust does
Fast Archie's completely lose their balls it's insane
Thy Flesh consumed (episode 4)
Time for a check in. Any new mega wad suggestions?
1K lines 3
Hello all, its that time again! This year we have been busy working on the best 1k lines project yet. So, lets get down to business. We have 32 totally awesome vanilla compatible maps for you (+ 2 bonus maps), powered by a vanilla friendly version of Otex1.1. The episode themes this year, I feel ...
I licke doom
I'd say the only truly harder megawads I know of are Sunder, Frog and Toad, anf as a single level compared to the average difficulty of Sunlust, Mucus Flow.
i alzo licke doom
good game
I to also licke doom
we all lick doom
why can zombies one shot barrels?????
I'm so sick of having some insane nightmare run just to have a zombie snipe a barrel and take out like a 3rd of my health
seriously how the fuck do those zombies on e1m2 keep sniping that fucking barrel every time i run past it
zombiemen deal between 3 and 15 damage. barrels have 20 health.
well explain to me how the fuck the barrel has been one shot on multiple occasions
the game does literally everything in its power to stop me from having any fun
e1m3 is literally 90% rng for me on nightmare
also fuck the ending of e1m2
e1m3 is the hardest level to beat on nightmare on e1
so good luck
I beat e1m3 on nm once
It was a pain in the ass to do, and it took a lot of rewinds to finally beat it
yes I use the rewind feature in dada-doom on normal runs, shut up
yeah I'm trying to do a E1M3 NM100S demo that I owe aconfusedhuman for(I really should be doing that rn...)
i can confirm that it has a lot of RNG and is grindy as fuck
because zombiemen attack twice as fast?
and also because another zombieman may have hit that barrel first
so the next shot could've blown it uo
making it look like a 1 shot
E1 on Nightmare! is just cancer in general
lots of hitscan and tight corridors
gonna have to hard disagree lol. scythe 2 is around the same difficulty as valiant, AA, eviternity for me. maybe i'm just used to Mr X 
Oh I was talking about harder than sunlust, not scythe. Scythe 2's last third is extremely difficult, and maps 26+27 will give anybody big trouble unless you know exactly what to do and even then it's still very easy to die. If it weren't for that latter section I'd say AA is similar in difficulty but AA doesn't really have anything like Afterlife II
just watching Just For Laughs Gags then i got startled because i heard the DSPOSIT1 sound
yeah sunlust is pretty spicy
ribbiks' later works gets much harder though
stardate 20x7, SWTW, Magnolia
I heard about stardate, not looking forward to that
Definitely got to do Stardate. Doing some Eviternity as a breather wad before I go back to pushing myself. 
According to that doomworld thread Stardate 20x6 is supposed to be harder than Sunlust
How would you say it compares to sunder's later maps?
probably similar difficulty but it's a different kind of difficult. very specific strats required for ribbiks' stuff. sunder is more about the macro slaughter
Doing the enjoyable skillsaw stuff before having to submit myself to ribikks
crumpets is good entry level ribbiks
Skillsaw is pretty goated
I noticed that he barely used barons in vanguard and ancient aliens(finished vanguard and am up to map21ish of AA). I checked the wiki for valiant and there aren't even barons in that wad
agreed
Scythe-style mini maps but with toned down sunlust difficulty
A good entry and fun to play overall
Barons are boring and most of the time people prefer hell knights to them
Too tanky with their 1000 hp
looks at Hell Revealed, which has a whopping 592 baron count
looks at doom1
Perfect Hatred lol
Valiant has cybruisers which are similar
They have less hp than a baron but are immune to rocket blast damage like cyberdemons
they shoot rockets
Ye, they are tough
what's the newest version of GZ doom? I want it for pirate doom
GZDoom v4.7.1
You can go to the ZDoom website then to the downloads section to check the latest version
got it. I already have ZDL so it took only a minute to set up. thanks
At least perfect hatred gives you (almost?) a backpack full of cells. Most of the time in Hell Revealed you're stuck SSGing them.
Yeah
Or shotgunning them
Hell revealed was an important megawad but god is it horrible to play through
I like it 
Barons are a pain yes, encountered a lot on my UV TNT playthrough and one time i only had shotgun ammo for three barons, true hell
Best music mods for Final Doom?
Try Darch's "Preacher" and "Pirate Doom." Preacher is a set of small open world maps of reasonably challenging difficulty with random spawn locations with medieval religiousy weapon skins and voice acting.
PIrate doom is a full mod with pirates
It was only up until now when I realised that PTSD could also stand for "post traumatic Stardate disorder"
Stardate is yum
hii
I may prefer modern doom games, but I can respect Classic doom for what it did and it’s fun gameplay
And also the iconic noises, music, and visuals
Ain’t too big of a fan when it comes to secret hunting, but I mean that has more to do with me being kinda impatient sometimes
if you hate it, doomwiki can usually help. Still, it can be nice to look for secrets sometimes for easier wads
I like secret hunting when the secrets have some signposting
i hate secret hunting 🙂
I've been playing Fractured Worlds and to be completely honest I TNTKEY'd the secret key in map04 after searching for 10 minutes :p
https://youtu.be/ttr7NxSQ5VE new vid dropped
Pretty hecking epic for sure.
Music from AD_79's 1000 Lines 3 OST:
https://ad-79.bandcamp.com/album/1000-lines-3
Patreon:
http://patreon.com/decino
YouTube membership:
https://www.youtube.com/channel/UCJ8V9aiz50m6NVn0ix5v8RQ/join
what does that do? I typed it and my game same "red yellow blue"
any doom megawads you guys recommend?
Ancient Aliens, Going Down are top two so far
Press R, Y or B depending on what key you want, and it will give a prompt for "card or skull" and then press C or S depending on what you want
and it'll give that key
eternity has a special IDK cheat for all keys. It still has the usual IDKFA (IDKFA and IDFA give a backpack too)
It can also stand for Post Traumatic Sunlust Disorder
cries in god machine
I suppose the eternity guys understand IDKFA as Keys + Full Ammo
scythe 2, speed of doom, valiant are my recommendations
would have said ancient aliens but someone already said that
I can only recommend ancient aliens if you're ready to get beat down alot because Damn is it hard
Not here
AA is only moderately harder than plutonia imo. Its perceived difficulty is likely higher than it actually is because of how wide an audience it found.
Couldn't have said better.
Classic doom gameplay has far more mechanics and combinations of enemy placement map design replayability and skill than modern doom. Classics combat loop is also dependent on the map creator where the combat loop of modern depends basically on just enemy combinations. That being said I love all doom equally
classic doom also allows for interesting map premises, whereas modern doom is "kill them all"
that being said, I still love all doom equally
Gonna be honest gd is kinda weird overrated
cool gimmick of it though
It’s unique
Going Down is one of the most highly regarded wads ever made, and rightly so
I love how the soundtrack is just evil elevator music.
I've been enjoying Fractured Worlds a lot, started playing it some days ago
But it's not a megawad :^)
Theres about 8 maps including 31-32
And confused ran through all of them
nah I've been killing everything, not bothered with secrets too much though :p

Its over... 9000!!

New numbers came in, looks like it is in fact, under 9000
NOOOO
Doesn't that include the RPGs?
Sure. I have a literal doom room
You still haven't played Eternal. The amount of mechanics in that game 
Walking, dashing, and mouselook.
of course map layout factors in, what?
Classic dooms map structures complexity and nuances are a huge priority and are just far superior if you think otherwise you're delusional
Walking dashing mouse look, grenade management ammo management mod swapping quick swapping weak points
I think i like classics style abit better not that I'm able to directly play eternal anyway
Classic Dooms map layout controls just about everything else
Classic doom will be around for a very very long time. It'll still be going strong when people have moved on to the next new doom game and left the others completely behind
That speaks for itself
Yep that's what we call timeless 😁
And again this is someone who loves doom. But I've seen the hate and lose of interest in doom 2016 ( even though I love that fucking game to death) to know better
Doom is eternal, it will be around forever <:)
I see 2016 as a prototype of sorts for Eternal. I think a level editor for Eternal would give it a lot of potential longevity and we’d probably see some cool levels with more complexity than the official levels, not to mention the unique level ideas that would probably arise
2016 isn’t a bad game, but it had some stuff that didn’t work too well which Eternal fixed (mostly)
Problem is I don't see how they can really evolve what eternal did for the next game
Because the mechanics have been taken to their limit
They’ve mentioned that they plan on just doing something completely different for the next Doom
Ahhh I see what you're saying
Yeah nailed it
Something about “Eternal is a racecar; the next game will be a monster truck”
I definitely see that
As cool as Eternal’s levels are, they don’t do much in the way of really crazy level concepts. I think there’s definitely room for that in the system, but they couldn’t do enough different levels to have anything all that experimental in that regard
Sadly the link doesn't work, you can upload the map to #classic-doom-maps-mods though
oh shoot
if you want to also post it in this channel you can post a message the modding channel then paste it's link here
2016 was doom, eternal was doom 2, so you're saying we're doing doom 2 in doom 2?
👀
Like think about stuff like slaughter maps, alternate dimension maps, Hunted, etc.
Doom 2’d system allowed for stuff like that, but Id never did them. Modders came up with that stuff. I expect that Eternal with a level editor would have similarly imaginative stuff
Snapmap 2.0 when 👀
I fell in love with doom eternal but lost interest in it after a few months unlike classic doom and the main reason is how much mapping and modding tools we have in og doom
I love both games but I think Eternal is greatly held back by the lack of mapping tools and large influx of community made content
you said that that modern doom's design barely factors in the structure. this is obviously untrue. Sure, with fancy movement, slayer can move through more layouts similarly, but it definitely factors in. A marauder in a flat open area isn't the same as one in a vertical area with slopes and jumps
There's a reason mapping is such a big part of the community.
Again you're doing apples and oranges
This is any AAA game made these days
There's a difference between Sunlust Archie wave cover
Ironically, the more power you give the player with movement skills, ability and fancy weapons, the less control you have as a level designer
Yep
And swinging around hitting switches for environment triggers
Because it's easier for them to break your game
The fact the doom guy can dash, double jump, monkey bar etc limits doom eternal arena design to pretty much the same thing each time
Still fun, but if you break down the block outs there is very little variance
TAG started to mix things up with some quirky set ups like the shield guy plasma fight or the specter blood punch fight
But to do truly wild designs, you need to have simple base gameplay mechanics
Exactly. At no time have I said that modern doom is bad. Modern doom is perfect. However classic doom has years of map design monster combinations and endless possibilities
Even just trying to work around jumping in a doom wad creates so many headaches
For sure
Nu doom and classic doom are both very good at what they do
I think there’s plenty of unexplored possibilities in Eternal’s system, but due to AAA production values they don’t have the time or budget to blow on highly experimental level ideas so they have to play it kinda safe
If you only have 20 levels and need a dozen people working in concert on each, you can’t spend 2 months of dev time on a level that you ultimately can’t use
But playermade content would likely not be concerned with stuff like carefully chosen lighting or elaborate cutscenes. Not to mention players would mostly (if not entirely) be using existing assets instead of needing to build a bunch of new ones for each level
for sure, it's less influential than classic's maps design but it DOEs matter some.
I noticed most blatently going back to 2016 where the particular layout, even if open still was difficult because it needed to be navigable in particular ways and I needed to plan more
Well nothing is stopping them from doing a prodeus model for eternal. In which case I'd shut the fuck up
Is it really that hard to account for jumping i figured that the easiest way to prevent sequence breaking with jumping is to make the walls or platforms higher or make distances between gaps a tiny bit farther
Because there's no ledge grab to account for lost distance normally I've found that maps that do that can pretty much keep the player on the path they want them to go the jump isn't that high after all
And it doesn't normally carry that much of your momentum
It's harder than it seems, especially in a udmf map with large 3d spaces. A jumping doom guy can cover a seriously large amount of space. And just raising walls up has a lot of gameplay implications
I end up using a lot of midtex fences
Without jumping a 25 mu wall will stop you. With jumping it's 55
Which blocks vision and projectiles
I think that 2016 is extremely good
but it's not meant to last only to be replayable
I've replayed it probably 20-25 times over the last 3.5 years
but I don't actively play it at all on multiplayer or arcade mode even though I like both it's just not something built to last
What’s the Prodeus model?
is sr50 possible on the xbox app in doom?
console port has "auto" sr50. as long as you're running diagonally, you're good
depends on the controller
on the steam unity port it is guaranteed that you get auto SR50 (at least on KB, controller you get higher speeds than console for some stupid reason but still depends on controller), but on console unity ports nah
ok guys i have compiled the controls for the classic dooms in eternal on controller
run: L2
shoot: R2
interact: R3
weapon switching:L1 or R2
looking: right stick
moving: left stick
idk what it is on pc but
eh
If snapmap was a bit more powerful doom 2016 would be in a much stronger position to keep up content but the limits are just enough where even the revered maps feel cut off and the load times to enter snapmap are brutally slow.
Every restriction under the book has been used as a gimmick in classic doom projects but imagine if all of them had those limitations urg.
i just randomly clicked this link after entering the chat and played it lol, is this like a demo of a game ur making...?
also pls @ me if u decide to respond so il get notif, thx
Pretty sure its a standalone map not an entire game
ye thats why i said demo
More specifically a beginner trying to get into mapping which I absolutely love seeing IMO
yeah true, thats what i thought after playing it
I would've reviewed it and gave advice but pretty I'm busy rn
ye im busy playing tetris
Dammit
I was doing so well trying to do Scythe map26 on UV
Up until the last cyberdemon stretch
Where I prompty walked into two cyberdemon rockets
🤦♂️


This is my play through of The Plutonia Experiment 26 years after making it with my brother, Milo. I react to playing it for the first time in decades, unwittingly fall victim to my own traps, and share insights and thoughts on building it. I play the way I did when I worked on it - a continual playthrough on Ultra Violence (not pistol starts ev...
been waiting gor this
Good point, it’d cripple it. I get the limitations as things in modern games get more and more complex but dang
Map creation and being able to publish it for the world
that he found the secret but it didn't trigger :(
These playthroughs have been great
Psx Doom:
The Ultimate Doom
The Shores of Hell
100% Secrets and Kills
Difficulty: Ultra Violence
0:00 Map 9: Deimos Anomaly
4:03 Map 10: Containment Area
10:14 Map 11: Refinery
15:59 Map 12: Deimos Lab
24:40 Map 13: Command Center
32:28 Map 14: Halls of the Damned (100% kills not possible)
41:04 Map 15: Spawning Vats (Exit to secret level)
...

Lol
I like how the archville caught me off guard more than the thousand revenants
nuts
Welcome back to another episode of: "Can it run DOOM?"
Can my decapitated hand run doom? Lets find out!
I need to install zandronum on all the school computers in my lab so we can have big ass deathmatches
I have an easier idea
tell all the students to bring flash drives with zandronum
its easier and less likely for you to get caught
#classic-doom-maps-mods message
check out my third map if you want, i like this one
@lethal moat you can just upload the wad to the channel, you can post pics and stuff like that
No need to send it as a discord attachment
:)
I put it on a circuit board I made lmao
even better idea
take one flash drive and stick the folders for the source port somewhere in the shared NAS we have 
now I can uv-max plutonia infront of all my classmates who probably don't even know what doom is
Bunker tho. unless you're patient enough to get that PE
power move
Essentially Plutonia
hello
good doom comercial
is my favorite
i dont know if posting videos is allowed
ok i just looked i should be fine
doom psx looks like the first doom 3
"best doom ever"
atari jaguar
pick one
is no rest for the living really just 8 maps (with one secret map)?
Jaguar Doom I think is a very interesting port. Very different atmosphere to the original.
doom on 32X has just the best ost you wouldnt believe it
Oh yes definitely
doom ost but it's just the sega respirator farting
chef kiss emoji
Nah man y’all got it all wrong, the GBA port is where its at
no no no, a calculator port is where the shit hit the fan
Actually I know better
Doom on a pregnancy test device
best to circle strafe cw or ccw around mancs? I think decino said ccw but really not sure
Mancs as in a mancubus, right?
Yeah mancs
Oh
What is cw?
Then my best suggestion, none.
Hm... not sure because id did the devious idea and implemented what would become known today in modern gaming as "leading shots"
Oh
Mancs are technically the first demons to "lead" their shots
Well, then neither. Its a lot safe to just kill a mancubus while simply just going in between or away from the fireballs. Circle strafing makes you more likely to get hit, and nobody likes getting hit by a mancubus fireball
3DO Doom is the crem dala creme
maybe tied with the Sega Saturn version
Well do those versions got that g r e e n g o r e ?
3DO version made by woman on deadline
no i was saying its my favorite doom comercial
Green gore
gba port is kinda bad
i tried it and its slow, sluggish, looks awful and so goddamn slow, bad controls also
now that i saw your pfp i wonder who's that yellow screaming guy?
I think that for a gameboy advance port it does its job very well, except the censoring...
The 3DO one is a bad port but the music is just so good
3DO objectively has some of the best music
Now, the Sega32x port though...
Our ears cannot comprehend the absolute masterpiece it is
I mean seriously listen to this
This one don't have a "Standing near edge of something epic" feeling of original, but at least it have a "This silence is not good" feeling.
Plays on level 8 and secret level.
Loops 2 times.
Doom by Id Softare.
32X port by Sega.
Original music by Robert Prince
Music port by Brian Coburn.
Beautiful
Tears are streaming out if my eyes from the sheer beautyof this soundtrack
farting: the music
FARP: Knee Deep in the Shit
final doom gog shortcut logo/from manual
WAD recommendations for someone who knows all the "tricks" but doesn't have keyboard and mouse muscle memory yet?
The first unofficial WAD I tried was sunlust on HMP with save states but that got too much on map 14.
i like sigil
and no rest for the living dead
doom zero is cool also, makes some weapon changes so load as a mod not a map
nrftl is only on doom bfg edition though
doom zero is pretty heavy on puzzles. Ancient Aliens, vanguard, going down are what I"ve played so far. theyre very good, especially AA and GD
BTSX is somewhat easier than those but maps are lengthy
I feel physical and mental pain hearing this
You’re wrong, its also in the doom unity port as an addon

NRFL is a good couple sessions of doom. not too tough, easier secrets
Yeah, a good 9-level expansion
Although the end text looks nothing like doom
Its like as if sonic wrote the end text for nrftl
Sponsored by Taco Bell™️
yeah but who actually uses the unity port
I would bet most people. Not everyone knows to download eternity or dsda or whatever
most people dont use eternity or dsda or whatever they just use gzdoom and others
ive seen most people here use the steam or gog one and then a source port
sure i guess youre right
however pc players will get steam or gog ones and then a source port and not unity one
who even uses the bethesda launcher on pc lol
alien vendetta, vanguard and speed of doom
Thanks guys I'll give these a try
speed of doom seems much more difficult than AA. is that the case? only tried a level or two
I use the Unity port because I don’t have to manually disable the weird 3D features that GZDoom adds every time I start a new save
I hate that those aren’t just off by default
unity is the console port and yet its controller support doesn't have custom button mapping or buttons for bfg or melee or pistol...
i'd say AA is harder on average but SoD has a few spicy maps
valiant?
SoD has a lot of maps that seem hard due to the monster count but when you get into them it's easier than it looks
just getting an idea of what order to play em
Twilight Massacre is a good example of that
they've both got their tricky moments
AA also has a bunch of new monsters to get used to
valiant has lots of new guys, more than AA
valiant has a bunch of changes to existing monsters
(as well as some new ones like the arachnorb)
i just use lzdoom cause my pc is bad lol
Hal's temple and Ruins of Kalnek are tougher than any content I recall in AA.
The late SoD has real BS maps in between the slaughterscapes
man
I use dsda-doom
just did level 09 of plutonia, and i fell so many times just to pick the cells at the end of the level
behind the exit teleporter?
yes
Eviternity is pretty damn good. It gets rough later on, but I'd recommend it.
its funny like half of these i thought were for the doom gods like Sunlust
Player skill varies but Sunlust etc i'd stick in a category where it's way more likely to get stuck if you play playing badly whereas in the other sets you can grind on through with saves without too much worry but late Sunlust and your play is shaky around the edges you'll be in deep trouble.
Im pretty sure I had to hard reset SWTW's map 3 locking myself with low ammo in the water cave. They're cruel if played incorrectly.
dsda-doom and gzdoom are currently the two most popular ports afaik
Crispy
Oh I thought using saves was generally considered, well, "cringe"
Excessively anyway
saves are there for a reason
unless you're a seasoned doom player and want to challenge yourself saves are perfectly fine to use, especially if you don't know map layout either
When I'm doing a casual playthrough, I save a lot throughout Heartland
hm. i was saving after every major encounter like a normal autosaving game but when i started save scumming i went to play going down instead. currently on map 10 UV no scumming lol
if you ever want to start saving less then just set a limit to how many saves you have
sounds interesting
whats the level where theres stairs and to the right is a room with pillars stacked with supplies, then a baron guarding a megarmor across a bridge thing and a caco/hitscanners in a small room?
thx
Am i the only one who doesnt like hd doom or msoothdoom?
I like the 5 framed supershotgun reload :D
Haram >:(
Also like 2 years ago i planned to make Hitscan hell there is a beta on the mods site for doom but i quit the project bcuz it was a pain to make
Might return to doing it
Me
And holy papasha i found the mod note i uploaded it like few months later
https://www.moddb.com/addons/hitscan-hell
So if anyone wants to try the hell u can
do not
Ofc its a joke mod its not suppose to be beaten
And yes my name is artyom
Hey guys, I downloaded the windows 64 but version of GZDOOM but there is no way to actually play the game
I have an ultimate doom wad in there too
Hold on I never extracted the files
LOL
I feel really dumb. Especially considering I already did this on my laptop.
Hurt fast done... now that actually makes the low monster count make sense. Need to upload
Guess who bought doom 2 on PS4 even though they have it on PC!
t h i s g u y !
Have fun
Just for that its top tier ngl
I mean
same
Haram-DOOM
it is very haram
Guys, I just downloaded brutal doom and it doesn’t work when I open it with gzdoom, would you guys have any idea why this is?
The universe is trying to save you



