#classic-doom
1 messages · Page 140 of 1
But it doesn't load many mods
My guess is low specs?
at least for the newer wads
get dsda doom or something then
My laptop actually ignited so I'm using my phone instead
Some of the newer Gzdoom versions literally won't load for my low end laptop
how're you using gzdoom on your phone?
And my laptop is a 2009 hp
Delta touch?
again, no need to use gzdoom for everything
probably delta touch or genzd
Fair fair
Nope, that's out of my reach for now
Why are you answering the question for him?
Im using the discontinued freedoom source port
Da hell 😭
well maybe i thought they could be using that since is most commonly used
is that only running gzdoom?
I have never heard of that before
Anyhow, despite being from 2017, it supports 3d models and dynamic lightning
Qstuff ultra is peak
right, well, if you're using a discontinued mobile port for freedoom, I dont think its fair to expect it to play new stuff
you're also not likely to get much tech support advice from here
It does play new stuff, it plays every single DBP map, and can somehow, render that one experimental lighting map
DBPs are limit removing my guy
because they use an older standard#
limit removing ports have been around since the 90s
very expected
The source port also runs brutal doom, no missing features, very expected, runs D4T, csdmo, and addons
if it runs brutal doom, it must be an older version
you have to understand, running brutal doom doesn't mean it'll run everything
there are different ports that do different things to each other
ZDoom can run lillith.pk3, that doesn't mean it can run everything
I've been hitting it with a wrench for 4 years, so expected
3rd world gaming moment
The new version runs fine but I didn't like it
The old is less ram hungry
I guess thats a trade off
is there no other working source port on mobile? like a dsda doom or a woof?
They don't have mobile ports, but chocolate doom has a mobile port, which is so god awful that it does not even run
I tried to find it, searched in the most broken niche websites, and when I got it running, the game crashed upon menu loading
D touch is paid, so I'm not buying it when quad touch exists and quake has 0 functional ports that are free
Darkplaces android exists but it has entire libraries of missing dependencies, meaning it can't run a level, it gets stuck on the menu
And a non paid version of Qtouch also has missing dependencies, so that means you have to buy the port, then buy the game and get the shareware, all at once
Anyways, doom
I still don't like neon overdrive, map 7 is a total lagfest of complete and utter bullshit
That lag happens because the makers did not put sight blocking walls at all
I don't know if its far to judge a map/wad while using the wrong port to play it
no wonder it doesn't work properly
The port wouldn't matter when the map makers spammed random decors until they bugged out, and completely forgot to place proper fences in some areas
I don't think it's a finished wad
or maybe its your port not being able to properly load those
Plus the guns should be a standalone wad because the sprites are just that good
My port can do instant teleport and render huge maps, that's not a real issue on the wad side of things, it only struggles when mods use advanced Zscript
you seriously do not get it, do you?
look
I don't care how powerful GZDoom 3.6.2 is, it is missing some critical features for MBF21 compatibility. Neon Overdrive is an MBF21 wad
ye, since mbf21 map format is basically a mejorated version of boom, maybe that’s why it can run the maps but is still glitched in some parts
What features does it use that my port can't digest?
To give an impression of what is possible with the MBF21 specification:
Instakill floors
Better generalized line scrolling
Granular control over monster infighting and projectile/splash damage susceptibility (e.g. you can make barons and knights infight, or make imps immune to cacodemons and barrels, and all sorts of funky combinations)
New actor flags, exposing a whole ton of previously-hardcoded actor behaviors (e.g. splash damage immunity and boss death triggers), plus a few new things like ripper projectiles and low gravity
Weapon flags, make your weapons silent, customize autoswitch-on-pickup behavior, etc.
A proper "ammo per shot" field for all weapons, not just the BFG
A lot of new DeHackEd codepointers, with up to 8 customizable args. This allows mods to feature custom weapons and monsters easily
Bug fixes & compatibility options:
Fixes for 3-key doors
Working generalized crushers
Ability to disable Boom's pushing-monsters-off-ledges behavior
the new actor flags alone seem like enough to ruin compatibility
My port does all this, somehow
I don't get it
clearly it doesn't
because it doesn't run Neon Overdrive properly
there is absolutely no way it released in a "buggy" state, people praised it regardless, and it won a cacoward without massive discussion about said "bugs"
Dude I can literally just record actually gameplay
oh? go ahead
Jesus Christ what happened here 😭
Instant damage floors work, sent it in #videos
Crappy recording but hey it gets the job done
Insta kill floors
But the others I'm not sure how to demonstrate
I don't have a low g map
But not in DEX
I still don't get your point
Voodoo doll thing
yeah, GZ 3.6.2 can do a lot of things
it cant do the things Neon Overdrive does
how is it this hard to grasp??
How can it not render damn palm trees
No amount of vibe coding made it actually render the entities
Simple, it doesn't support mbf21 and other features for Neon overdrive to run on
Either my port is too forked, or the compatibility was never checked down to zdoom
the compatibility literally cannot be made to work with your version of zdoom
because your version is older then the mbf21 standard
and you're actively tweaking the port as well?
that's a recipe for disaster if you dont know what you're doing
If the entire app decided to die, I can literally just reload the APK
It's a 0 risk thing
sigh
???
Bro had enough 😭
I'm just gonna beat this PSX level and go to sleep
Desperate men create shitty side forks I guess
Not like I'm rich enough to buy and upgrade a pc, or pay a higher electricity bill
level beat, here's a review, and good night
Twilight Descends: The first original Doom PSX level to actually feel like a level, and not a test map. And it's damn solid to boot. Very competent fights, pretty brisk pace (with lots of shortcuts to make traversal around the level easier), the lighting is used to great effect for some atmosphere, the architecture... exists, unlike the prior maps, there's variety in the environments, from a storage room to some building to a nuclear pool, the secrets were mostly findable and satisfying. My main complaint is needing to find essentially a secret to get the red key, but that's quite a nitpick. I've heard people call this their favourite Doom PSX level, and I can definitely see why.
Hope you have approval from Skillsaw and Antares to use their wad names
make it another Plutonia joke wad. PLUTERS
i wish doom psx levels were on D+D2
Just say it's an addon brother, not like they can sue him for shit
I mean, the community makes unofficial sequels all the time
Look at Plutonia and TNT sequels
It’s just courtesy
I guess you could/should ask them, but I doubt they would say "no"
I don't love TFC, but playing those levels alongside the Master Levels is really elevating them
😭 yup
Threshold of Pain: Unfortunately, I rank this closer to the first two PSX exclusive levels than to Twilight Descends. The first half is a barely more complex version of those two, just with a split path and more combat. The second half gets convoluted with progression, forcing you to jump onto some platforms from a very specific point to progress. If you fall down, have fun climbing back up. The ending fight is also a little lame, pain elementals (present everywhere throughout the map too) and Hell Knights vs plasma and rockets is a forgone conclusion. That being said, this is a way better final Doom 1 level than Dis, and possibly even E4M8 from the Ultimate Doom, so there's that.
Why are you playing the classics again?
I decided arbitrarily to replay every classic doom game on their 25th anniversary
before going into that year's cacowards
2020 was the 25th anniversary of Thy Flesh Consumed, the Master Levels and PSX DOom
I think the last fight is pretty cool in that map
The start is a drag imo the cabe section
the last fight was more annoying than anything
with the constantly spawning in pain elementals
I found it kinda tough because you mostly have an rl
I'm glad that there's a PsyDoom pwad out there, so I have another excuse to use that source port in future
Its like forced rl combat against pains which is cool
I had enough cells and bullets to kill off the pain elementals
then I used rockets for the hell knights
I heard that one's good, yeah
and I want to experience club doom too
hell, I want to play PS1 Doom all the way through some day
this port is seriously fun to play
playing Paradox after the other Master Levels feels like eating a loaf of bread after starving for a week
aaaaand its back to the Christen Klie maps 
How this man got paid for his work is baffling
Its something alright
Not a fan personally
Ive played it multiple times throughout, before I played so much sp doom
Didnt pistol start back then tho
I wonder if more maps will be hard to pistol start in PSX Doom
since there are big changes to some of them
Possibly I dont think they took ammo management into account
And I found most maps a bit harder to pistol start
Threshold of pain had some pain elementals in the cave section that almost killed me due to lack of weapons
The psx version of final doom is way easier though
yeah, because it removes most of Plutonia
Even the levels they kept are changed to be easier iirc
Onslaught might have a cyber tho
But no archviles iirc
I like it it’s funny
Redemption Denied: Feels like Dis 2.0. The Baron wave precedes the Spiderdemons, which makes the level feel more structured, but also lets you safely equip yourself before tackling the Spiders. You can also just make them infight and then finish off the survivor, which is amusing and anti climactic. Proooobably still better than Dis, and far superior to the bloody Icon of Sin.
Yeah redemption denied is meh
U doing secret maps last?
yeah, I'm doing them based on map order
Well technically redemption denied is last then
Play order atleast
The marshes and club doom are total pushovers
Not horrible tho
alright
The Marshes: This, meanwhile, feels like Tower of Babel 2.0. It gives you a reason to explore the whole level, by not giving you adequate guns to fight the Cyberdemon immediately. The other areas are a little barebones for my liking, though, and the crusher trap teleporter is just evil. While the level does feature what I can definitely believe to be a Marsh, I feel Tower of Babel was more atmospheric, especially thanks to that midi. This level, like Redemption, is about on par with it's inspiration, maybe slightly better for feeling more like a level than just a boss fight.
That crusher trap was so ughhh hate that
Its def easier than tower of babel due to having a ssg and no lost souls
Esp psx tower or babel which has mancubi
its horrible, but the level is so short and that trap easily avoidable after you've fallen for it once that I can't be too harsh on it
The aesthetic is cool and the ssg reward is nice
that's kind of baffling that PSX Doom has tower of babel and then tower of babel 2
But yeah very simple
at least it removed Dis and replaced it with dis 2
Psx doesnt have warrens right?
E3m9
doesnt seem so
Mhm
oh wow, it got rid of slough of despair too
this might be the best version of doom 1
Arguably especially with the bigger roster
thats the biggest flaw of doom 1 imo
the designers dont have many enemies to use to begin with, but then they limit themselves further
Tho tbf the psx cast is inferior to doom 2 cast
Slow rev
oh yeah, I saw that in hell keep
genuinely pathetic. I don't love the revenants, but this cripplies them
They only have homing missiles as well instead of both
makes them more predictable
I know
So maybe Doom 2 is inferior
but its kind of not fair to judge PSX Doom 1 and 2 differently, since they're one game
True as a package its amazing
can't wait to play it in 2028
@sharp wyvern I think despite its shortcomings, so far, I like TFC more than the prior 3 episodes of Doom
Naw knee deep is peak
I've lost all love for it after playing dozens of E1 rip off cacoward recipients
Episode 2 supremacy
Wow. One Flew over the caco's nest was a breath of fresh air after all those 400 enemy maps in Alien Vendetta
Using the popularity of someone else's wad for your own project promotion is shit behavior.
This is not a new problem.
"""Unofficial""" sequels trying this usually get nuked from orbit
how is this different to something like a Plutonia 2?
You could be less toxic about it, plus who dictates what is riding and what's adding, by this definition, we should nuke every single addon, mod and tweak In existence
It's a complete none issue, driven by ego
Remakes of iwads are different. And Dario has played Plutonia 2
Nice strawman
It's really not right to use someone else's wad assets or other stuff without permission or just asking 
Nice ad hominum
wouldn't a remake be worse? because thats less original
besides, Plutonia 2 is no remake of Plut 1
Antares and Skillsaw are both still current mappers in the community. Incredibly easy to get hold of. You ask permission to use their work's name because it's the right fucking thing to do
Not a complicated concept
Guys xddd. I just finished level 18 of TNT Evilution xddd. It took me 1 hour and 7 minutes. I thought I couldn't progress because of a bug, but my friend investigated for me and said it wasn't a bug.
Dooooom
Caco massacre
is this entropy?
Firefly map 5.
I choked so hard
Crazy fluke, in just 5 attempts i made it to all the way here
Now i can't even get past the damn start anymore.
ahhh. Looks... uninviting
The Mansion: The OTHER highly rated Doom PSX level, and I have to agree. If it wasn't for some annoying puzzles like the teleporter maze that sends you to lava if you mess it up, this would easily be my favourite in this game (it might still be, to be fair). It has the best, most consistent aesthetics of the set, the combat is quite fast paced, the level is fast paced and it's hard to get lost in it. It feels more like a library at times than a mansion, but hey. It's quite fun, in conclusion.
hi
Hi
Internet archive
Free
i know
I know it’s kind of an unfunny joke
i mean what engine is your fav
ok
if you want to play somewhat vanilla, dsda doom is my go to
if you want to use mods, UZDoom
how do i play the dos ver
Unity
through steam
Woof
i tried using dosbox but i genuinely don't know how to use it
thats unity
Yes, that's a sourceport...
Ok, so it is…
no, you can play the dos version through it
but it runs through unity doesn't it
no, it does not
Huh?
ooh
It uses a dos emulator
Sorry I was being nosey, But I saw that you are a pyro main
I used to be. What about it?
i dont have the steam edition. i only have the uz doom version of the classic doom games. i dont own any steam edition of any doom fame actually
Idk I don’t see many tf2 players outside the game
tf2?
Yes, TF2
They don’t update the game
does it matter?
i dont think so
it aint as bad as hls
Yeah the game is better without it
this isn't really the place for Valve discussion
ok
You can install dosbox
That one casual update kind of made the game worse
i dont know how to use it i said it
at least it aint as bad as hls
How to set up DosBox and the Vanilla Doom EXEs for modern OSes! Includes instructions on playing wads, mods and dehacked files.
Download DosBox: https://www.dosbox.com/download.php?main=1
Download Vanilla Doom EXEs here: https://www.mediafire.com/file/i1lt4dnqr8lhezn/doom_vanilla_exes.zip/file
Download Vanilla Wads, over 500 GOOD wads: https://w...
Not only tf2, But hl3 was left for dead too
son
i am a big hl nerd n shi
Grrrrrr
It ain't that bad, pretty chill to be honest.
Would recommend
none of the levels are particularly bad, which is nice
fear was kind of boring though
I think it got a cacoward or runner up one year, so it's on the list
Runner up for 2024, yeah.
I wonder how the original spider mastermind stays together, like the metal gears have to be solid
I'll let you know what I think in 2027
Alright, cool.
anyone play samsara?
https://youtu.be/TS_3-uBlRBY?list=PLANNNfN6v8HoMEE7w1i1U9ClYEI__l5ze this shit deadass started playing when i got the end of the demo run 😭
Track 4 of Home's compilation Resting State
Download for free here ➜ https://home96.bandcamp.com/album/resting-state
Check out his Soundcloud here ➜ https://soundcloud.com/home-2001
Check out his Facebook here ➜ https://www.facebook.com/homemusicofficial/
I have now been reminded of exactly how much I despise the master levels
luckily before I lost all will to live
are you playing the psx version or just the regular dos ones
dos ones
psx final doom released in october
ermm technically theyre different to the regular ones 🤓
nah plus half of it is Master Levels for some reason
at least the master levels got unique ambience
and it's not even the ones i like 💔
Its called Final Doom, and a third of it isnt Final Doom 💀
right lmao
I get it, the PS1 probably wouldn't have been able to handle some of the Plutonia and TNT levels but couldn't they have sized them down a bit so they'd still work on it
but instead PS1 players had to experience Christen Klie's bad excuses for level design 🥀
couldve at least put the cabal levels on there
or maybe they could've co-opted John Anderson's Dante WAD into it instead
I dont know what's worse, Klie's levels or shit like TEETH and Titan Manor
the master levels infuriate me in more than one way
I LIKE TEETH AND TITAN MANOR
I suppose Sverre Andre Kvernmo at least tried doing something interesting
THEN YOU ARE LOST
well teeth in one go is pretty shit
Titan Manor is straight ass but TEETH I almost like bc of its quirkiness
also I cannot not love its name already 😂
idk i didnt really die at all on the titan levels :p so i liked them
Sure, but classic doom is at least playable
it's such a humorous acronym it has the same effect as a really good pun
and they have neat set dressing
well umm actually maximum doom is part of classic doom and some of it is unplayable :3
and umm the original release of TNT has an unplayable level :3
umm it wasn't officially sanctioned 🤓
I admire teeth for its novelty but I hate playing it, and I hate how Malcolm Sailor referenced it in Chord NG
umm ID Software sold it 🤓
if i made a megawad i'd probably do a teeth-style level just for the heck of it
but without some of the master levelsisms lol
well the internet was very new in 95 so the non-internet havers had to get these WADs somehow
out of all the levels you could remake, that may be the least offensive one
i like the cabal series because it has some banger levels and the ones that arent bangers at least have something about them that makes them mechanically interesting
Corporate Hell from MM2 is kinda TEETH-esque
I dont like the black tower
black tower and bloodsea keep are 🔥 and teeth and mephisto are an interesting gimmick/has very good set dressing
it also has a lift that goes to different levels but depending on how far into the map you've progressed
too dark, and barons teleporting everywhere is a recipe for hell
complimenting M*phisto's Maosoleum in any way 💀
mephistos mausoleum is a bad level but the thought that went into the setting (other than the 4 icons which looks like ass) is pretty good
i especially like mephisto's body rising out of the coffin
i like the gimmick of going in and out but it couldve been done a lot better
but thats why i like cabal, it's a lot of interesting ideas, even if some of them weren't done very well, so i can appreciate it
might have to check it out
the levels for it that didn't end up in the master levels are also pretty fun
I didnt play mephisto's on my replay because teeth was so terrible to play
and I already almost threw in the towel multiple times prior
i also enjoy the story he wrote for it
it's charming
wait whose map is that
if i could add things to the KEX port it would either be splitting the master levels into a menu again OR fixing the ordering of the continuous version + adding text screens between levels which are the txt files from the original release
cabal is a series of levels from the 90s, some of which were put in the master levels
(bloodsea keep, mephisto's mausoleum, express elevator to hell, bad dream, black tower)
ah
each of those levels came with txt files in the original which told the story of a cyberdemon turned into a human who was taking revenge on his former demon allies (they turned him into a human)
yeah the story goes unironically pretty hard tbh
i like the added characterisation it gives to the levels (+ you can pick up on aspects on it from the level design itself, which is a good sign)
I know he also made maps for Eternal Doom though from what I've heard of it I'm scared to play it lol
i kinda like that wad
yea I do love its style and aesthetics, also the music
Hello
Eternal is not to everyone's taste but it is really hard to find alternatives in its niche (big maps that don't care about walling you with puzzles)
Only really hate a few maps in it but the rest is good
Я всех вас в рот ебал🫶🤲
Thy flesh Consumed canon?
Yes
I am back on the hunt for more sourceports
find anything worth while?
CRY is pretty interesting
and also Helion
Cry is like a atari jaguar port for pcs, basically what it is
helion is hella fast on insanely large maps
I see
Nyan doom is pretty good, it's basically a dsda doom fork
Cherry doom too, fork of Nugget doom with some bits of Dsda features
I've heard of cherry doom and helion before
helion at least fills a niche, I'm not sure what the point of cherry is
VgreaseX feels like i found it in the dark web or something 😭
sounds like it too
Honestly it's just a simple Zdoom fork, but the things i had to get it working was absolute hell, and also the people behind working on it was....let's say very questionable
sounds less then pointless
i didnt even know this port existed but it looks kinda cool
aw man… what did the devs do tho?
I dont know why but doom+doom2 was free to download on switch 2. So i got it and im playing legacy of rust,its really good
If I remember correctly, in the sourceport's "GitHub page", it's literally filled with a shit ton of slurs and other edgy stuff, the port is made by 4chan users after all
oh… nevermind what i said above then
Gotcha
The Mapwich 2 is pretty cool
I like the grabbag nature of it, as well as integrating Supercharge mechanics
Like a community project done right
I really like that the Doom and Doom II soundtracks are available on Spotify now but I wish there was a way to buy them and listen to them locally. Aside from that old DooM Music CD, do you guys know a way to do that?
I really don't want to use a Spotify downloader or something like that
I think it would be great if the soundtracks released on platforms where you can actually buy the soundtrack if you wish to, like Bandcamp or Amazon Music
Oh nevermind found it on Amazon Music
now how to buy this...
Oh and another thing. Don't you guys think Donna to the Rescue sounds a bit too fast compared to the original?
In the new release I mean
I like using bandcamp for buying tracks, its simple and no strings attached
Buy the music, and you have it
I too like to use Bandcamp but I did not find Bobby Prince's
so when I can't use Bandcamp I resort to Amazon Music in order to actually buy the music and own it
That's what I did for Idkfa back in 2024
bandcamp only has Sigil/Sigil II when it comes to doom doesnt it
Hello there!
Should probably ask in #classic-doom-maps-mods
Thank you!
Something I find weird is that in the title screen and ending graphics for Doom 1
The Marine has black gloves
you are sending a message link and not a media link
Thx
whats odd about it
In game the gloves are brown
Adrian's art can be inconsistent sometimes. That is also a different armor design and a different hairstyle. He also doesn't have gloves when using the fist weapon IIRC (though that can be chalked up to he takes it off for that)
True he doesn't have gloves when he's punching lol
I beat Go 2 it yippee
congrats!
I mean not too impressive after beating Okuplok after like 400 deaths
At least
Either way Go 2 It was actually fun instead of just pure tortute
Torture*
Not just the gloves his entire outfit is different between the intro and the end artworks lol
ahhh
I could probably do that, with enough save scumming, but I have better things to do with my time, lol
Didn't someone else draw the big artworks?
Don Ivan Punchatz
afaik ivan only did the cover art
Hey i made a ceramic art inspired by Gregor Punchatz! It's not done yet
sorry meant title art not big art lol
did you make an archvile with wings
No, I made a DOOM (2016) Mancubus using his techniques. It's being fired for the first time right now, so next time, I glaze it and fire again.
But that would've been so cool
post in #artwork please, thanks!
I will when it's done!
Thanks for pointing me there
I meant discuss in artwork please
Oh ok but still thank you
nw! Appreciate ya
How was your experience with playing okuplok 
I honestly wished I could turn the guns on myself after the 10TH CYBERDEMON IN ONE ROOM
the okuplok experience:
"I finally got the BFG!"
the ten thousand archviles waiting in the next room:
you can't have a giga slaughter map without 1 annoying archie swarm encounter 
or many
mandatory indeed 
At least Go 2 It limited the Archie swarms to at most 5 archvilez
good indeed.
the end of Demonic Hordes in AV just when I was thinking I was gravy:
Plutonia is great dude
shotgun reload animation is very w (the shotgun not ssg)
I don't know mate, SSG feels smoother 
Yes but the shotgun feels more smoother for me, anyways people have their own choices (no hate)
i see
Are you hating on me
very much nah man we chill 
👍👍👍👍👍
Yeah but hard af compared to base game
Bad dreamm
oh wait a second, you are from the doom community server right?
Yeahhh
Nice 👍
Okay bro
Hey I made that c:
Well, ran the project
I still have plans for Mapwich 3 (and 4 for that matter) but time 
Mapwich 2 is also fully Zandronumn compatible and thoroughly tested in (and designed for) coop
Depends who made the music. I know Aubrey Hodges (PSX Doom, Doom 64 and a whole lot more) has his stuff on bandcamp
Classic never dies
oh, never mind then, I hate it
I appreciate GZDoom wads that, while using advanced GZDoom features, still feel like Doom, and not something completely different. That is fine and good, but I want a mixture of the two from time to time
Just finished legacy of rust. Really good game ngl. I just wish that it had a final boss unique monster
Some secrets were really tough to find tho
That would’ve been cool yeah
Given there are no ExM8 levels though I think it’s deliberate there’s no “bosses”
Agreed
Didn't they have a death room in the last level of the first episode
ya
Don't see why they can't add a boss for the second episode then
well it’s not a boss in either is it
Do you guys recommend any doom wads?
Going Down
Exomoon, Ozonia, Lost civilization, Boomer beyond vanilla, Auger zenith, Neon overdrive, Eviternity 1 and 2
Doom 64 in Doom 2 or Sigil
Eviternity if you're actually good at the game.
It is not that hard
I managed to get through it all, minus map 32, without too much trouble
here are some people haven' already mentioned - Plutonia 2, Overboard, Golden Souls 1 and 2, Skulldash
Nice 👍
what other mapsets are you looking forward to beat or are you gonna be taking a little break from play doom for a bit? 
I have a lot planned
Valiant, resurgence, eviternity
And sunlust
Prob eviternity
Im also gonna do sunder map 31 sometime
Nice 👍
It's meant to be very hard 👍
whenever I get into a map playing rut nowadays, I play a few levels from my favourite wads to remind myself what I love about this game
so do you guys by any chance, remember which Civvie video had him saying this?
''there's probably more Revenants in Plutonia than there's stars in the sky''
His video on The Plutonia Experiment itself, of course.
How i felt recommending my favorite mapsets to a newbie knowing full damn well they are hard af : https://tenor.com/view/karga-gif-926879162419293027
played a bit of Freedoom Phase 1 because someone put it on the very cool guy github
pretty sweet
I'm surprised the maps themselves, or even the project, have never got a cacoward
nice
👍
what's your favourite doom 2 weapon and why isn't it the rocket launcher?
plasma gun
it feels satisfying to use, but using it means you aren't using ammo for the bfg
well.... Most maps rarely gives you the bfg so 
I see your point... But plasma gun BEEEETER 
https://youtu.be/9NRfzvXs8M8?si=TGm9PvMBiuf8qTyG Here, im use classic doom visual in the real world
Running, demi-fond, 2KM, Primitive Race, course à pied, performance, endurance, vitesse, adrénaline, POV running : prépare-toi à vivre la course la plus sauvage que j’ai jamais faite 😈🔥
Dans cette vidéo immersive, embarque avec moi pour une session demi-fond intense de 2KM où chaque foulée devient un véritable combat entre vites...
Plasma cant deal with arch viles as well
Especially when they're in crowds
Really bro 💀
I mean sure yes but like... It depends on the map and what situation you are in, y'know?
....both weapons are great, they have their own pros and cons, end of story 
of course, but I think the rocket launcher is better in more situations
Y'know what, yes I agree 👍
also, gibs 
.... y'know.... It's been a long time since I sat down to enjoy a custom doom mapset 
Running Late 2 gets a recommendation from me (halfway in)
it doesn't reinvent the wheel, and its not uber hard, but it does everything well
Oh I remember that mapset
I downloaded it like... Last year and forgot to play it 💀
its worth a play imo
Well, I might pause on index grinding for a moment 
That's on my Doom to do list, once I finish all these bloody cacowards
It's gonna be weird finding a secret that has useful stuff, instead finding 1 health bonus and then 500 revenants appearing 😭
I'm not going for anything tough, but finishing all the beginner and fairweather maps seems like something achievable for me
Can't wait to see you join the doomed index in 2030 
I think it'll be early-mid 2027
I've got 6 years left (7 if you count the 2026 cacowards), but 5 or 6 of those are going to be uber massive time commitments
if the 2021 - 2026 cacowards were as small as the 2020 one, I'd be somewhat confident I could finish them by christmas
Hell yeah
That being said, I do hope they get better
In the late 2000s to the mid 2010s were the best cacoward years IMO. Lots of really good wads coming out pretty consistently
Just got myself killed because I shot a barrel while trying to shoot a mancubus 😔
a familiar predicament
Evi map 15 is cool but I suck at it so its bad
someone for a pvp
Not like they Select awards for quality
Necromatic thrist should be a big example of this
thats a mid 2020s one, and one I havent played'
I hope it is good though, I've grown fond of the french doom projects
someone sent me mods that add intermission maps to TFC, Sigil, Sigil II and Doom II
I'm surprised it took that long
wait wha
really bro 
No really and with full honesty, it's one of the worst wads I've played, it's about as low quality as the old shovelware master levels
bullshit
I played 23 levels and it was still just dogshit techbases with some green
I can probably count on both my hands the amount of wads I've played that are inferior to the master levels
nah 💀
seriously though I can't imagine for a moment this being master levels tier
dude don't get me wrong, opinions exist... but really??? Comparing to fawking masterlevels 
the master levels suck ASS. This wad cannot be on that same level
Yes, if you played the wad you'll get it
I might have to check it out because you said it sucks
this opinion is so insane I'm going to break my cacoward timeline and play it
It has no ammo, you're always forced to go fists with revenants, the map has no Weapon or really any map variety, and the promised theme only comes up extremely late into the megawad
berserk maps? oh boy!¬
And it also spams chaingunguys since the very moment you enter the first room
plutonia? oh boy!
brudda, i will not be screaming like a banshee, coming up to you going all that if i myself haven't played it fully 💀
It doesn't give you berserk too, I think I had it twice?
stop selling me on this wad, I'm already going to play it
Still not as false advertising as Ouroboros
Which somehow tops this god awful map design
Don't believe his bs, necromantic thirst is a good wad 👍
You can have your awful opinions, I played my fair share of it to know
the problems i faced was performance issues (which was later fixed on the final release), and lastly the later maps started becoming a drag to play (what i mean is the fact if you don't like INSANELY long maps, it's gonna be a drag to play of course)
it runs perfectly fine now on my end, the real issue for me is, the fights aren't really good, and the fact that the maps are sunder levels of long
that being said, map 1 of necromantic thirst is better than anything or almost anything I've played in the master levels
yeah that 
the obligatory darkwave map seems fucking massive
he wasn't like this back in Speed of Doom, what happened?
I think it's just a side effect of working with French DooMers. They loooooooove their outrageously long maps
they made three seperate speedmapping projects, with really short maps
and darkwave, in every single one of them, makes a magnus opus type thing
How are any of them speedmaps 💀💀💀
I'm pretty sure in the text files Darkwave usually mentions that he either ignores the speedmap rules or realllly stretches their definitions
slight tangent but his secret map in Resurgence is also gigantic
I used to think Darkwave held back Joshy's more sadistic tendancies in Speed of Doom
now? I think Joshy held back Darkwave's chronic magnumopusitis in Speed of Doom
brutal doom anyone?
good mod, but i don't like it 👍
Good mod, I only really like it with the hell on earth starter pack
what about spectacle creep
I have a deadly allergy to E1 Doom wads
I have played so so many of them and now I am sick to death of then
died twice at the end fight of eviternity map 32 ughhhhhh
My crappy mod is done, but I don't think I'll continue it past v1
Maybe I'll do a v1.5
Will you release it? 👀
I don't think it's good enough, or at all, plus it has no custom sprites or sounds, just the base doom2 stuff
But hey, it was programmed entirely on a phone
If I ever do want to make a second mod, I'll be sure to draw sprites for it, I don't call myself a pixel artist for no reason
I don't mind
Hey gang! I make doom maps and i need someone to give me feefback! Anyone wanna test it? :D
sure
yes
does anyone having problems with brutaldoom? im using brutaldoom v22 and it seems it doesnt have map21
V22 test6?
i tried it it has all maps
yes
Me too. I switched back to V22test4
after I finished map20 the next map was psmap16-unnamed
After I finished Map 20, the game simply ended as if I have beaten the whole game.
i just cleared map20 and the next map was weird without keys and just enemies
so its brutaldoom mod fault?
Maybe it's just us
I haven't seen anybody else besides you and me having this issue
Just walked around in a circle on 6% health for a minute trying to avoid a singular revenant homing shot 😔
bummer i just got this game and used uzdoom cauz im having graphical glitches when played with kex engine
I personally use GZDoom
use UZdoom its better
its way better than GZ
personally dont play the unity port and the kex remaster
they both are bad
play the original vanilla doom
DOSbox version
or through chocolate doom or mbf
there's 3 different doom2.wads where should i get? base/doxbox/rerelease
i already bought the game but im confused which doom2 iwad im gonna grab idk if they're the same overall and which one is approriate for playing with brutal doom
ok so there are the new iwads and the old iwads
the old ones are in the base dosbox folder
and the new ones are in the rerelease folder
for playing mods like brutal doom use a simple launcher like zdl
put the source port, iwad and the mod to load directly
im pretty much confused why after finishing map20 in doom2 the next map was psmap16-hellgate which exist in doom1 console version
i thought brutal doom is compatible with gzdoom/uzdoom?
bro zdl is a launcher not a sourcepor
sourceport
its used for launching mods
just watch a video it will be helpful
I use ZDL too. Especially when I want to play multible mods at the same time
ZDL is my personal fav mod launcher
what is doomslayers bio..
I dont think theres much difference at the moment
They havent diverged from each other yet. Give it a few big updates first
Plutonia Midi Pack 💚
I need to play with that some day
you haven't played with it 💀 ?
Same
I dont use midi packs either
Running Late 2 is a neat lil mapset
Has a mix of meh levels as well as really good ones. The oil rig one in particular has some great fights
I just realised some 2020 special features werent included on the wiki, so I have more stuff I need to play 💀
Guys any new idea mod for Doom I+II? I started into mod for new I only played Luna Game 3D,Brutal Doom and fractured world
check your dms, i sent you a list of mods :>
im playing the older games rn
is tfc in doom 1 canon
/is it really a sin if i skip it and just go to doom 2? played a few missions and tbh im not really feeling it
it is canon, but there's nothing wrong with skipping it
you're the one playing it, you choose what and how you playt
are the mods for I any good? i decided to replay all games in release order, with the exception of 2016 as i believe its not in the gamepass i bougt
sure just wanted to get some opinions on the episode
What type things do you like?
significant increase in difficulty but it's pretty much beatable
Like if you love gore brutal doom would be perfect and if you want be cruel pyshco pink valley works
im very very open, i think id replay the games without mods first, but after that im going back to doom 1-2 to play some mods as that's a thing i have never done actually
That is whole point of mod bro
Mod supposed to be way different than game what you expected
I dont think he was asking for that though
if I ask for a doom mod, I want to play a mod that resembles doom
that kills people or something like that
YES
the mods are PEAKKK
Yes but the reason I call it cruel I cannot tell it here because it goes against server rules
SUPER PEAK
you could try recommending something else then
i mean ik what direction the mod is headed, and many people got into doom just to live out that fantasy of theirs lmao but it does look interesting
if you want to replay the story/setting of doom 1 with a gameplay change, brutal doom hell on earth starter pack is excellent
does it change something or is it just an increase in gore?
far more enjoyable than regular doom 1 or 2 if you ask me
/should i take a look at it myself
changes all the levels, adds new enemies and weapons, reloading, etc
You should play Magnolia :>
appreciate the recommendations
Top all time favorite wads
1 Eviternity 2
2 Sunder
3 Lost Civilization
4 Sunlust
5 Fractured worlds
6 Magnolia
7 Ad mortem
8 Antaresian Reliquary
9 Preacher
10 Ozonia
that's my list
all classic or partially compatible with doom 2?
oh, lost civilisation
also some mildly funny thing i noticed in the I+II edition is, if you're playing doom II and got your saves, you see your saves in DOOM I as well, so you can technically load your doom I save, not even having to exit doom 2 by going back to the title screen
they are more advanced than the original doom, they use a different engine to make those mapsets
yeah it's kinda annoying 😭
i accidentally overwrote my doom I save trying to save the game before i hopped off lmao
not that it was important but still weird
i should probably watch a tutorial on setup of said engine i'm reading?
https://youtu.be/L94DpMsIf7k a good tutorial not made by me
Sobad deleted all his doom videos....here's one of them, don't ask me to archive the others, i downloaded this video wayyyy back before he deleted all his videos. I'm uploading this because i feel like this video is important since it's the most simplest and teaches new comers to classic doom on how to run on how to run doom with sourceports the...
it's a little outdated and there's some points i wish bro said more clearly in the video too, so... yeah 
even if it was yours, wouldn't mind the advertisement as long as it's helpful lol
much appreciated though
ok
what about btsx and ancient aliens
kenny true doomer
ancient aliens is excellent, btsx is overrated
yes but its good
whats ur fav
2nd one is better but still not great
Going Down, Plutonia 2, Auger Zenith
plutonia is really good, especially for its time
ive played so many doom wads ive litrellay nothing left
can anyone suggest me new stuff
there's always more to play
look through the cacoward winners if you need some recommendations
I sent you a dm with a list
everything?
yes
I've got some really obscure stuff in there
@crystal hill u know playing through eviternity again
I kinda get your point
A lot of maps feel meh to get through and annihilators are a pain
yeeees... let the hate flow through you
I think I will like it more on a replay, not less tbh
Playing doom2 master levels and black tower was really good, definitely one of my fav maps
do the rpgs count as classic doom?
Black Tower is good
Its handy for pistol starting
so even then you start off with a goodish weapon every time
most of the other weapons are fine
It gets old for people, seeing them over and over in wads, but they're classics
What account
Sorry, didn't realize you were the center of the universe
your account was banned from here for a wad you posted?
........like... fuck... or?
Fucking dumbass
I KNOW RIGHT LMAO
What happened
To be honest, this guy being the same one from before makes complete sense
Based on his behaviour

a guy with his alt asked why he got banned for posting a very questionable wad he made (twice apparently, vega warned him but he did it again)
How questionable was this wad?
Questionable enough that it got him banned
i think they do actually maybe
I see
i'd count resurrection as 3 era doom and mighty as nudoom
technically yes, but practically no
when I say "boy, I love classic Doom!", odds are I haven't even heard of the rpgs, let alone have played them
I guess?
but to engage maximum pedantry, wouldn't the RPG's focus on story put them closer to Doom 3 than the classics?
that and the time of their release
would you count legacy of rust as classic?
mmmm idk
tough question, I don't know if I count it as a game
i mean its kinda like a mod so technically i wouldnt even count it as a game
it is true that doom rpg does focus on story more but thats cause its in the rpg genre
it uses classic stuff
isnt there a malcolm bertruger type guy in there?
uhh yeah but thats just a thing every doom does by now
its not somethings the classics do 🤓
erm actually quake 3 alluded to the presence of there being one in the classic games..
not a doom game, statement ignored
youre not a doom game
the real doom game was the demons we killed along the way…
rules is a demon yeah
@crystal hill Eviternity map 19: Dehydration is really good but very very loooooong
He also patched the toxic annihilator in the brown sewer section that teleports away
it used to tp behind you iirc
ngl its kinda surprising none of the classic expansions did this
yeah but like they have excuse plots
exactly
and so shoehorning in an ultimate big bad that isnt a demon would be extra effort
like im surprised there isnt one with like "wowee this guy is evil" on text screen 1 and then after you kill like. the IoS in map30 text screen 3 is like "you killed the guy!! (who had become a demon)"
given how much they love to reuse that plotline
LoR is basically just Go Kill These Demons
simple but effective
nrftl but its identical but the ending text screen says its a dude who turned into a cyberdemon
the ending feels story-focused but it isn't story-focused it just feels like it if you know what i mean
seems like a needless complication
like, they could have done that, but ehhh
yeah, it makes it seem like there's been a big overarching story until that point
oh yeah obviously current nrftl is better that was just an example of how i'd picture an id expansion doing it in practice
there would be a """human antagonist""" (only mentioned in text screens) and then the reused bossfight be it a baron/cybie/spider/ios would be "the guy" in text screen 3
I was thinking I would go to sleep semi early but instead I'm downloading zandronum to get one single wad working properly
more productive use of your time
kind of. a bunch of other wads use Zandronum, so its a time investment for the future
environmental storytelling, I get you
well, that seems more convoluted than just saying "yeah that cyberdemon is actually a cyberdemon and you killed it good job"
well of course
What the fuck is that?
Pinkynator, bossfight from Doom II RPG
It works by spitting acid at the player and summoning Pinkies, it's implied to be the source of them
Oh
hello, Kenny here
Finished doom 2 master levels. Imo they are better than the base game levels but from what i have searched online iknow its a very unpopular opinion
Now all i have left is tnt,plutonia,sigill and sigill 2. Doing everything on ultra violence and triple 100% if i can. So far very few levels was not possible to triple 100%
I was stuck for a good 2 hours or so in the elevator to hell level cause i had no idea how to get to the secret exit,had to look it up lol
IWAD: Doom2.wad
PWAD: Magnolia.wad
Download link: https://doomwiki.org/wiki/Magnolia
Complevel: 09
Source port: Prboom+ UMAPINFO
Author: Ribbiks
I think i posted this wad before here, i think, might be wrong
No shot, really??
Still one of my all time favorite wads 
really 💀
Doom 2 has some rough levels in it, but master levels is just rough levels with rare nuggets of "tolerable"
Playing Master Levels on the kex port recently was just misery
Dr Sleep's levels were acceptable, Mustaine made a decent one thats about it for what I enjoyed
Yeah thats a very unpopular opinion haha I think the master levels are horrible on average
black tower and elevator express to hell are good
Out of all the WADs Ive played the master levels are my lowest rated one
Hey guys .... I created my own mod .... trap doom 2 .... Right now I'm sitting here, waiting for players.... Anyone wanna join? Doom + Doom 2 - Modname: Trap Doom 2 - Current Level: Map 01 - Exitway ....
I'll wait for 13 minutes for someone to join I guess....
Would love to see someone join, and play a few maps
What’s the best way to play these games for the first time?
Doom 1 + 2 on Steam isn't bad
And then afterwards, 64 is also on Steam
yeah, but that's a bad way to play the games for the first time, because you're playing Doom 64
64 is peak, what are you even talking about
I dislike it quite heavily
my least favourite classic doom, if we aren't counting master levles
Maybe you should like it anyways
maybe I shouldnt
its just too slow, too dark, the music is too samey, the levels don't stick out from each other much (and are filled with too much backtracking(
Its the only doom I never finished
Well that and eternal but I got close in eternal
I've finished it twice. And now I'll have to do it a third time for a replay
but I'm playing continuously because thats how the game's supposed to be played
thats the one and only one I remember fondly
UZDOOM vs KexEngine
Which are you picking?
personally, UZDoom. Would recommend Kex to others though
To me, UZDOOM is just the right AIO kind of sourceport. Jack of all trades type, but mostly a master at modding.
KexEngine is kind of like Crispy Doom or Woof but super charged. albeit some exploits like grabbing things behind walls can't be done.
(UZDOOM also patched those exploits)
2/4 of what you listed are good things
I love PSX/64 music I’ve lowk been listening to it every day lately

is it difficult to plat doom 1 and 2
No
Mother Demon
gameplay wise none of them are particularly special so yeah mother demon is probably the best since she requires a tiny bit of brainpower
btw i dont actually count the archvile because hes in no formal boss levels but theres a boss-like archvile in the master levels so i threw him in for fun
another video archived!
after 5 billion years i did it, another important video for classic doom archived, worth it 👍
man oh man, I wish he'd made more of these
this is so good
i also archived his How To Doom: Revenants video as well 
icon of sin pacifist...
what do you mean?
its the complevel used for the mappack
it affects the gameplay with mbf since it alters doom monster ai iirc
is that a bad thing?
There's a map in 180 Minutes Pour Vivre that would have a guaranteed spot on the 100 most memorable maps list if it only came out earlier
it's a map with some sections inaccessible depending on your difficulty - you get a different key and main weapon in each
the gameplay's nothing crazy and the lower difficulties are too easy (not surprising), but the concept alone is almost perfect
Yes
why?
cuz im used to certain ruleset of AI
yeah but the mbf infighting mechanics are terrible
They are? I've never had issues
u also have never adjusted comp levels afaik lol
well no, but I dont see why infight mechanics would differ
because the original mbf source port changed how infighting worked a bit
so if you have the mbf complevel enabled, it enables the mbf infighting mechanics
but mbf21 reverted those changes because they sucked
what're those changes?
enemies will sometimes randomly forget who they are infighting and go back to targetting the player without warning
and also its harder to get enemies to infight
Technically possible
Yep. Zeromaster did it the way I thought was possible
https://www.youtube.com/watch?v=OpmPLrpGSos
Runner: Zero-Master
Date: 2018-10-08
IWAD: DOOM2.wad
Category: UV-Pacifist TAS
Map: 30
Sourceport (demo): xdre v2.19
Sourceport (video): PrBoom-Plus
Time: 9:21
Description:
This is a Tool-Assisted Speedrun!
"To win the game, you must kill me, John Romero." I'm doing no such thing, however my 30 arch-vile friends will!
The last arch-vile is s...
mit tas
Just started DOOM+DOOM II, any tips?
You probably don't need to save rockets as much as you think. I had enough left over for e1m8 that it made the barons kinda easy.
Except for the icon of sin, you do need rockets for that. They're really useful.
Also don't use them on lost souls or pinkies. It will probably take them out, they're just good enough at closing distance that the splash damage might take you out too.
oh yeah and the icon of sin platform actually is taller than the height you're supposed to shoot rockets into its brain at, so you have to time it before the platform reaches the top.
broo spoilers
Always run set to on
Yes it is a TAS run
Which is why I said technically possible
W tip
Playing Doom 1 rn, the definitely the oldest game I've played lol
1993 isn't that old, there's some older stuff worth playing
whatever you do, at the game's menu selection, never play the master levels 
yeah like good old Pong 😂
At map 26 of tnt. This expansion sucks ngl
Cant wait to just finish it and then start plutonia that i have heard good things about
Opinions are def divided on tnt but I think it gets better on replay
we'll see about that
TNT: Evilution for me stands out for having lower-quality and seemingly not thought-out enough maps in spite of having a longer production time than Plutonia.
I think the planning was just not there for a coherent megawad
Milo and Dario were two guys, and two brothers at that. They no doubt coordinated their efforts a lot better
they also playtested their maps a lot
Whatever went on with TeamTNT at the time of Final Doom's development felt like "too many cooks in the kitchen".
Some levels were really cool,but the rest nah,its all hitscan hell. But its a different way to play doom so i can appreciate it for that.
It has some really cool atmospheric levels imo
Map 07, map 20 etc
Should’ve been perditions gate there instead
Yeah basically making infighting a lot more convoluted
Ehhh
Maybe I should play that one as well
its just so inconsistent
plutonia is a really good expansion but its a bit harder
It kinda falls off in the middle but solid ending levels
The issue with TNT is more that it tried to be too experimental. For Plutonia the Casalis focused almost purely on game play, certainly gameplay first. And they had a healthy competition to see who could make the meanest map lol. It's kind of first principles of fun which means Plutonia still plays well today even if the visuals have dated.
TNT is waaay more left field. And sometime it works. Wormhole is great map with a cool gimmick that works to this day. And then you have Habitat lol. The other difference is Plutonia is all largely abstract settings but TNT tries extremely hard to embody "real" places, hence the TNT truck (which tbf is iconic). The attempts at realism are at the expense of fun gameplay however, and the wad suffers for that
If you want to see the idea of TNT take to the next level, Eternal Doom is that. Undeniably impressive and conceptually nuts, its gameplay is ..... polarising to say the least

