#classic-doom
1 messages · Page 136 of 1
but Arch Violence is really an exception
I say that, as I go into an SRB2 level with excellent music and an atmosphere I really like
u sure? Feel like av10 and av20 are mostly atmosphere and iirc you rated them highly as well
alien vendetta?
Map 10 is Toxic Touch, right? that's kinda overrated. Still a great map, but yeah
Map 20, Misri Halek is pretty sweet. Used to be my favourite map, until I fell back in love with Plutonia 2
but two things to keep in mind - these are the exceptions, and they come from a wad I rate VERY highly
Ancient Aliens scores a lot of points from the atmosphere/worldbuilding. So does Auger Zenith, it has my favourite world in a Doom wad period
Yeah culture shock in ancient aliens is also another example
Or map 16 I think leave your sol behind
that's what the kids call "peak fire"
the combat is pretty good, but its the atmosphere that seals the deal there
that one's a bit underrated if anything
but again, Ancient Aliens is currently sitting at number 6 on my list of favourites, and it wont fall too far out of the top 10, I think
hopefully I can finish Doom 2 sometime soon, I've only got 9 maps left
The og?
yes
Can knock that out in 2 hours
As part of my cacoward playing, I've decided to replay the classics on their 25th anniversaries
I'm not THAT quick, when UV max pistol starting
especially on an unfamiliar port
Kex port?
Tbh 2 hours is being generous Im sure you can do it that quick granted you know the maps
I dunno
apparently the UV Max record is 1 hour 18 minutes
thats without pistol starting and by a speedrunner
Thats also all of doom 2 not 9 maps haha
oh, thats what you were talking about?
I thought you meant the whole of Doom 2
Maps 22 to 30 probably will take me around that long, but I also have work and I need to leave for a flight on wednesday
Yeah I meant just those 9
Wont take you longer than 2 hours normally
Anyone else ever rage quit after dying and then finding out you have no save and start from pistol or is it just me?
I pistol start everything anyway
I pistol start every level 
I pistol start every level ×3
That's the Classic Doom experience, it's what it is. Start saving a lot after you reach different points in the levels if the pistol start bothers you a lot. Many do this.
@median cloud the more I play Kex, the more I realise it is so different fundamentally to ZDoom ports
a big difference is berserk punching is really clunky and awkward in Kex. But in ZDoom, it's so smooth and connects really easily
The vanilla doom experience 
the id24 doom experience
Hit detraction is generally clunky in vanilla/boom ports (because of the blockmap bug), Zdoom fixed it that's why it's better
I'm gonna be honest, I don't feel too bad about playing Doom in UZDoom
it feels so much better, even with no freelook or autoaim (like Carmack intended)
say, while you're here - do you know if there have been any maps/wads developed for ID24 that aren't Legacy of Rust?
Not really
thats surprising
I figured it would simply supercede MBF21
or at least exist in harmony with it
Id24 is still not even widely accessible yet (at least to my knowledge), even then, I heard it doesn't really bring much anything new to the table
People nowadays stick to mbf21 for their map/mapsets 
huh? isnt it community developed?
would be really odd if it wasn't made immediately available to people when Doom 1 + 2 launched
What?
The doom wiki says
"The ID24 spec was developed in a collaborative effort with various members of the community. The core team responsible for the spec included the following members:
Ethan Watson (GooberMan)
Main programmer
Xaser
State/thing/etc tables, DECOHACK
Front+back linedef scrollers, bugfixes, general QA/feedback on the spec wordings"
considering the collaborative and open source nature of projects like this, I cannot imagine these lads would go "no, we're not going to be releasing the tools behind this standard to the public for years"
Huh, interesting
i mean half of it is just json lol, its just that the documentation is still a bit poor, i have no idea how the hell ex_defs works
All I knew was nightdive licensed RNR24 (from Rum and Raisin Doom) and changed it to ID24 
ye thats basically what happened, they extended and added some new stuff as well for h+h
everyone kinda just stuck to mbf21 or udmf since kex also supports the former, and i think theres no level editor that supports the lor enemies defined in id24 so it just makes it worse
woof and gzdoom have some partial support for a few of the lumps but that’s pretty much it
holy crap i found the documentation, its on a google drive i found on doomworld
Screw it
After im done with plutonia 2, im playing sunlust.
It doesn't bother me, I just wanted to do a normal playthrough, I thought the weapons remained between levels until you die originally, it's not like I can't continue from a pistol, I just wanted to keep my weapons for the sake of continuity, and when I die it's just a little frustrating to redo the entire level.
If a pistol start is how it was meant to be on every level in doom then I would do that, I just thought that what I did was the vanilla experience
Yeah I totally understand. I think I've just played it for so long that I don't know any different and just expect it inherently. But if you're pretty new to it then yeah I get you
There's still times now where I wanna see how far I get...get pretty far...die, pistol start, then lose my mind lol
Usually I just get away from the PC for 10-15 minutes and just continue
It's just that continuing right away to redo the level is a little tedious
I think it was intended that dying put you in a pistol start state because ID still had a mindset in not simply assuming people would save to prevent punishment states, which is why a lot of maps in vanilla DOOM/DOOM II are designed with pistol start in mind to allow players to recover from death and not because they assumed people would pistol start every map (since there isn't really an elegant feature in that for vanilla, you have to use a cheat code or command line to do that) -- I would just use saves though, I don't think even people in the 90s went with the intended death = pistol restart mindset
well actually they probably made every map pistol startable in case you used command line to jump to a level with a new game but yeah
So originally the weapons didn't carry over from level to level?
they did if you didn't restart the level in some way
I think they treated it like a SHMUP where dying took away your powerups which was common for arcade games at the time but didn't think about how people would rather just load their save -- but their philosophy of making sure maps were pistol startable was good anyway since you could warp to maps with cheat or command line without having weapons
and "pistol starting every map" was more of a modern player philosophy as more and more custom maps were designed with it in mind and having strong weapons in some maps could trivialize some intended design.
they do if you don't die
or like V. Powerups said
And back then there were saves?
Manual saves?
yes
Yes. It was only some console ports early on that didn't have them.
I forgot, are we around the same age?
Can't remember, I know you told me at one point
I'm in my late thirties
yep...
I'm old enough that I'm likely to troll people with 67 rather than fear it though
lol
I play quite a lot of Classic but don't comment in here very often because 1) The other mods usually are on it and know more about wads and stuff than I do. I'm more of a vanilla player. and 2) Someone's gotta keep an eye on General chat 
So both ways are the classic experience.
That confused me, I thought it implied that the way I played was not the classic way
Nah it is
That's why I said that's the classic Doom experience lol
yes
I forget how death is handled in console versions, I only know that you couldn't save mid-map and weapons carried over to your passwords.
That's because of the way hit box registration was changed for zdoom. In vanilla you have to connect with the center of the hit box. In zdoom ports you just have to connect with the edge of the hit box. This is why it's so hard to punch arachnotrons in vanilla/boom et al
oh yeah, hitting the centre of pinkies is making the berserk about as useful as it is in uzdoom. Thanks
This makes me wonder if that's why you had an easier time in chord3 than me
Since a lot of the struggles I had with this map came from losing too much hp due to the berserk part
Thats very likely it
I've noticed all the doom 2 maps I've played are somewhat more difficult on Kex than on UZDoom, some a lot more than others
Because of the hitboxes, infinitely tall monsters, etc etc
I think the hitboxes are mostly melee affected though, I doubt other weapons will give you such a huge difference
infinite tall monsters definitely is an added difficulty but only applies to specific types of combat anyway
Maybe I could try Chord 3 in Kex sometime
assuming it's been ported, which is doubtful. Maybe I can try in DSDA Doom if it isnt
I'm very interested to see how much I'm going to be struggling with Plutonia on Kex
I've tried it in crispy doom but dsda doom should definitely be fine
I think it's about getting used to tbh after a while playing on vanilla settings you will have attuned your gameplay to accomodate the different settings
I dont think you'll suddenly not be able to beat maps anymore, maybe for a bit
thing is, I'm far too deep into the ZDoom rabbit hole to switch over long term
and it doesnt help that like a third of the cacoward winners in the late 2010s are ZDoom projects
I do wonder if the settings mtpain plays on are more vanilla then?
I know he plays on compatibility set to "strict" whatever that implies
oh yeah, I don't do that
Because I know for a fact I'd forget to switch them between the wads I play
I play too much Doom to switch back and forth
Icl that's a struggle I deal with as well
Sunder needs to be played on Boom compatibility, Pl2 on cl4, kama sutra on cl2
Need to remember this each time I load up a different mappack or I'll break the map
yeah, so I play everything in ZDoom
A small price to pay for consistency and enjoyment
Doom 2 update - I'm onto Monster Condo now, so odds are I'll get it done by today
but I can't start the 2019 cacowards properly due to a trip
One of my favorite Doom 2 maps!
and imo the last decent one haha
I dislike the 30 second secret and how big it is, but it's fine outside of that
The Living End is quite climactic, but I see what you mean
I've warmed up to Romero's maps on this playthrough, just a bit
yeah thats a dumb one
I don't like the living end much, it's okay but meh
I dislike the spirit world
spirit world isn't great, no
its like monster condo except even bigger and with worse fights
and lesser atmosphere I guess
It also has this very vague way to get to the exit iirc
like you need to shoot a random wall
and the shock factor of 2 spiders is completely nullified by like 3 invuls
On a side note I think chord3 also plays on map 27
It does fit the vibe of monster condo very well
truth nuke
Alright, I don't want to start Eviternity today, because I'm off on a trip tomorrow, so I'll try out Doom Zero instead
I've seen a lot of love for it from here, so I hope it lives up to the hype
its very minimalistic and a bit puzzle based
Im not a huge fan of it personally
the first two levels are quite well designed
I'll say that my eyebrow is raised, in a good way
oh damn you too? gonna be going on a trip as well tomorrow morning
nice
cool cool, you going far?
neat, enjoy your trip!
@woven swallow how do you feel about those shorttics?
I tried demo'ing for the first time yesterday but got so turned off by it
i honestly am not bothered by it really
i know it can feel weird to some, but i really don't mind 
It feels absolutely awful to me lol
Like aiming rockets at a distance is so clunky and annoying now
idk what fps cap you used to play at prior? Maybe you just played capped fps
i play uncapped
Fair idk
I tried it yesterday and it doesn't feel good
feels so clunky
Guess I gotta get used to it
Which marine map did you finish?
stardate 20x7 map02
Im gonna demo su10 probably
I've beaten about 6 marine maps already
Nice 👍
Damn 6!? I need to keep up
Yeah c-shock 4, c-shock2 5 and 6, su05, su06, su08 and su09
are all marine iirc
What does this mean?
When demo’ing in Doom something called shorttics is enabled which lowers the resolution of mouse turning for optimal demo playback
Problem is that the mouse feels very jittery because of it
Ahhh, i see
@wintry copper Shadou
Yo
Nightmare difficulty I am still stunned by to this day. I know you can go in certain areas of a level to get away from other enemies, I've done this. What surprises me always is the respawning and the sheer lack of health kits.
Played Doom for decades and still have issues even in the first level when I don't practise as much.
guys can som1 help with the trophy not so bad in doom 1993 playstation?
Fw02 is kicking my ass, i'm tired of it honestly, definitely gonna stop the grind for a bit and continue to beat something more easier
SWtW Map 2 has a really BS fight near the beginning but otherwise its managable
Guys, if I close Doom while I'm doing the Not So Bad trophy, can I continue the next day or will everything reset?
thats beating nightmare in co op right?
Hiw do i use my nintendo d pad to play doom on my nintendo switch
change the keybinds in settings
How do I get steamdeck to run gzdoom or UZdoom
I was surprised by the very few amount of GZDoom Guides for Steam Deck on YouTube. Even more shocked by how needlessly complex they all were, because my experience with using GZDoom has been super simple.
GZDeck Mod Launcher
https://github.com/flegald/GZDeck/releases
Freedoom
https://freedoom.github.io/download.html
In Steam's launch argument...
I tried 1 of the YouTube guides before and it didn't work
In the video he asks to find gzdeck but I have UZdoom does it work the same
it should
i think
if it doesn't then just use gzdoom
important note: i don't actually have a steamdeck 
Yes
?
The other trophies (such as the ones for beating the games in a set amount of time) accumulate over time and are not restricted to a single session, so it most likely doesn't reset. But I'm not 100% sure
You can close and continue any other day.
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we just got done fighting the cyberdemon..... almost zero health i thought the worst was over i was wr...
It won't let me do the moving binds
Well it doesn't work anyways
Which is that one again?
My ui doesnt look like this, how do i get it like that?
i think you need to click on customize parameters
K
Normal golden
Hello guys i need help
With what
With e4m2 ? Or where
Guys can som1 help me In share play with e1m6 and e1m7?
today I’m gonna play some freaking doom!! (AVGN reference)
that video was really good
true
He glazes the original a bit much, considering who he is as a personality
And the playimg doom on c64 bit wasnt funny
He made better doom reviews as part of other episodes in the olden days
James Rolfe making an unfunny joke? Since when
Hey, he wasnt always like this
Hello
Hi there
Did you get sorted?
No
Whats the issue, then?
So basically i wanted to play. Split screen. With my dad and it never reads the other controller
Ahhh, thats a console thing. Can't really help you with that
But it sounds to me like an issue with the controller itself, rather than the game. Unless it works fine on other ones.
Anyway - What's everyone's favourite Doom map/wad from before 2000?
Hell revealed map 26
Its a really hard one so it takes some practice to play it properly
But its a really cool concept and also not a bad map
Only ssg combat
HR map 13 is also really good and then chord3 I like a lot as well for pre-2000s maps
Seems like a lot of the better playing/looking maps are also more difficult
Chord 3 would give plutonia a run for its money, if only it released a year early lol
Yeah, tighter design tends to lead there unless you're very careful
Just thinking if theres a Requiem map I might put up there
But I found requiem maps not very fun despite some having very cool design
My default favourite Plutonia map has been the Twilight
So I suppose thats my favourite single 90s map
I bet the top 5 or even 10 would be from plutonia
I find it harder to pick a fav plut map than tnt
Tnt 07 or tnt 20 are up there for me
Opposite for me
I suppose my favourite tnt map is the one I remember and not because I hate it
I guess that would be map 01? Lol
The Sunder quest keeps going
Finished sunder map 11 now and imo it was easier than c-shock 2's boiling point
Often compared
Interesting
What was the name of the level taking 23 days to complete?
Nuts.wad. and thats to do it pacifist
Merci friend
Im currently doing ultra violence difficulty for my first time playing doom 1
Good luck!
I hate specter 
Specters on a big monitor are my kryptonite (Well maybe not, they are too loud to get a hit in most of the time)
Turn your brightness up to counter spectres
Nah if it bites me I deserve it
should've moved away a tiny milimeter in time!
Plutonia map 32 :)
Good choice
Hehe
Yk the room with the fake exit door?
With arch viles and rockets
Everytime i start killing stuff
In the cyberdemon, arachnotron, revenant, and arch vile arena
And when I grab the blue key
Somewhere in between there
There's like a 50% chance the fake exit opens
And arch viles come out
Oh dear
I dont remember that ever happening to me
But then again, I don't remember Go 2 It very well. I played Go 4 It first, and that took up all the memory space
What do u think is the hardest doom 93 level
E2m6 prob
I think e4m6 or e3m9
The 93 makes it seem like it is about the original 3 episodes as E4 came out later :P, guess E4M2 if it is started after E4M1
True
Ok ok ok I keep forgetting i only play 2024 version
E3M9 gives you too many resources to really be hard
I would vote E4M6 if it is without secrets, the left side secret to skip fighting through nonsense makes it way less stressful.
I still think its the hardest doom 1 map regardless
But thats a 1995 mao
E4M6 on UV is brutal. But like Rules said it's not part of the base campaign. I can't really tell you what I'd call the hardest in that batch of levels because they're all pretty easy
Limbo with no automap or guide?
Or maye that annoying tele cathedral
Since none of the first 3 ep are hard in combat that leaves the competition to most annoying puzzles/layout
It's not hard to do with trial and error
I have this mod called doom remake 5. Nightmare difficulty and start again from the beginning with enemies that keep on spawning.
E3M8 UV would be hardest with pistol start and no other enemies
Because spider mastermind can normally be killed by other monsters
Normally it's easy tho if you're stealthy
Also
Does anyone know who svg_roadhouse is
I might say its harder than E2M8
The cyber is super easy ti avoid if you kill all the lost souls
Yeah
Meanwhile the spider can kill you pretty easy. All you have is a plasma and a handful of rockets
Yeah
Including ultimate dooms fourth episode? I'd say E4M2 or M6. The original 3? E3M8
The level that starts you off in front of a pinkie in e3 is a bit tight on ammo at first, so its a bit of a pain. That and house of pain
(Pistol starting, I mean)
What is your fav doom 1/2 port? Mine is PS1 for Doom 1 and GBA for Doom II
Prob the ps1
GBA is decent as well
Would kex count? for the free new episode of doom 2?
PlayStation and MS-DOS
Guys please som1 help me with e1m6 and e1m7 in SharePlay (Doom 1)
Are you trying to plat Doom 1?
Hey guys, does anyone know how tough uploading maps to the new port is?
I’ve got a project I’d like to upload but I’d need to know how strict their workshop is b4 uploading
there are a few json lumps you can add to set iwad or custom remix and original tracks but im not sure if the process is difficult
kex (new port) also supports mbf21 and boom, but not udmf
I’ve been making it in for boom format so it’s supported : D
I was aiming for coop support since the beginning
very nice! i’ve been trying to stop using udmf for more compatibility but it been a bit hard having to get used to missing more features
3d floors and slopes especially
I still haven’t fucked around with that format just cause I wanna learn how to do more vanilla shit so my creativity can actually take advantage of the features for udmf, my project is a recreation so trying to make it as 1-1 as I can has been challenging with the limitations, but it’s got me really excited all the time
I cannot WAIT to make those man holy shit
udmf is pretty cool at complex levels but im pretty sure only zdoom family takes advantage of it, all other ports only have partial compatibility which is a shame :(
ye that’s a good idea, i started at reverse and now i’m having a bit of trouble getting used to it
Eternity also supports udmf
Udmf is just a file format (text as opposed to hex), the port itself determined your feature set
Udmf file format does unlock certain qol features like better texture offsetting
Which is in dsda-udmf
ohh wait, so udmf is a standard with a few features and then every port added their own stuff to it?
Yeah sort of
It's a file structure. Technically you can make a udmf map using just notepad
But the port itself determines the feature set
dayum i never knew that, its pretty weird considering its supposed to be universal and yet every port has its own set of stuff for it
Doom Zero is remarkably professional
I could maybe have been convinced it was a NRFTL type wad
You like it? What map are you at?
Map 7. It's starting to piss me off now, though
mazey secrets, lots of tankyish enemies without a great way to kill them quickly.
I was wondering if I'd start liking it less as I went on, and it seems I may
theres also little weird things, like giving weapons new firing sprites and enemies having different sounds to them
Thats really funny
I thought you would be the one to appreciate that, and me dislike it, not the other way around
Honestly maybe I might've but the gameplay might drag it down
They look like 90s textured maps except with a lot of effort put into them to make them look nice
I'm also less forgiving for bland mapping if it's a recent wad
I repeat, very professional looking
they're not TOO distinct, but I remember some of the gimmicks employed
like giving you choices between the three keys for differing results, or levels that wrap around and up themselves
I'm still enjoying this, mind you. A good start to 2019 (ignoring Magnolia and Hocus Pocus Doom)
@harsh oar what are some of your favourite custom doom 1 and 2 wads?
Magnolia is pretty rough
as in difficulty wise
When's eviternity?
I specifically saved it for after my trip to England
plan right now is - I beat Doom Zero, I play some one map vanillaish wad, THEN I get to Eviternity
I see no reason why I wouldn't get to it by the weekend
Cool cool sounds like a plan
And I'm playing Sonic Robo Blast 2 on the side, lol
i think it does have a noticeable dip in the middle with a strong beginning and ending
the Tricks and Traps homage in Doom Zero is pretty cute
is that map 08?
yup
I think I got past that one
oh, you didnt finish the wad?
Nope I've given it a lot of chances but have always dropped it
Just other things I found more interesting to play
very odd
I'm on map 9, and am reasonably confident that I will finish it
It could definitely drop in my estimation, but I've played through and finished far more annoying wads
am I crazy, or is map 9 a going down reference?
the library section, the demon in the "elevator" at the end, and the name reminded me of it too
Could be
I just checked and I got to map 13 apparently
still a few maps away
Please can som1 help me
I have no idea what shareplay is
It is, it's one of my friend's favourite megawads and I enjoyed playing it years back
When first playing DOOM, he was playing on Switch and didn't have DOOM II, so he installed DOOM Zero and that was his introduction to DOOM II
I have no idea why the Unity port kept those two as separate games when DOOM clearly had the code for DOOM II
The current Kex port also does that
I can't see it breaking into my top 10, or even 20, but its still very good
But they're like IN one game, the Unity port was separate and you had to buy and open them separately is what I mean
Yeah no it's not in my top 10, it's mainly one of his favourites because of nostalgia
The final handful of maps look really good
Cuz they released as seperate games
Combining two games into one is not industry standard with rereleases
Unless it's like a Limited Run Games kind of deal
ehhh
its not exactly unheard of
That Mario 3D All Stars thing comes to mind immediately
a lotta older valve stuff got bundled together into one disc
oh yeah, I get that feeling
I have a few mapsets I love mainly/significantly due to nostalgia, stuff like Vanguard, Plutonia 2, Golden Souls 1, the works
For me thats HR
I guess so, my main thing is that DOOM had the code for DOOM II so I don't really see why they couldn't do it
TIL: theres a new version of going down
its not quite identical
14 maps in, I can say its great
unfortunate
It's basically just a more fast paced version of it
its far easier
Really?
oh yes
I played GD Turbo after I beat the first one, and I breezed right through it, almost no effort
yeah seems like it, had no issues with UV so far
its a shame to have this version be seen as definitive by people
The original wasn't too difficult so that sucks
when I think its quite inferior to a frankly phenomenal wad
For me it's all the Community Chests except for the first one
The fourth one is one of my favourite megawads of all time
surprised me, after how ragged and unfocused the first three were
the fourth one is definitely in my top 25 or 20
CC2 and CC3 have some maps I think are great, Black Rain is a really good map
I played that map years ago, but I didn't finish it
too long and I didnt know where to go
different appealing qualities to different people
i personally am usually more willing to go through GD Turbo when i replay rather than GD because the latter is a bigger endeavour lol
love both though and at least GD Turbo is still pretty tough
GD takes longer, sure, but my goodness is it worth it
its basically my gold standard for difficulty in Doom, and Turbo just kinda guts it in that regard
its quite fun seeing the different takes on the maps either way
if you found GD to be too hard, theres lower difficulty settings for you
I think Going Down is fine, I think the humour in the intermissions is great and the music is great, the maps look fine and the difficulty isn't anything too crazy
the broken records map caught me off guard, had my first death there
gladiator the best one btw
fills the map full of cacos in a blink, not what the original did lol
looking most forward to the demonology one tho, that was my fave of the original
the maps do change, some more than others
some of the music seems slightly different too
In what way? Like does it sound better?
idk, if better, but different, some parts have additional instruments
maybe cyriak used different tracks?
im pretty sure theyre the same
Wedding March For The Princess Of Death is the best one btw
Any map from Going Down is better than Goin' Down from CC1 that's for sure
I can imagine
Yeah CC1 isn't very good
Going Down has shockingly good level design, for being made by a relative amateur
Oh yeah, he made like one contribution to the first NOVA before releasing Going Down right?
He made something like half a dozen maps before going down
some people are incredibly gifted and creative like that
The Eye (which is a great first map), some stuff in NOVA I haven't played yet, and the best maps in D2INO
That's neat, he knew what he was doing
Kind of funny to think that I knew him from DOOM before his Youtube
Jeez 2014 was 12 years ago
ouch
same here
he's so multi talented
wow, Doom Zero even has a city level that doesnt suck
is plutonia the first wad with a good city level
no, because it doesnt have a good city level
I like plutonia a lot, but I odyssey of noises is still too big and empty as a city for me to like it
yeah that city level is pretty good
i love odyssey of noises 
My favorite city map is a subject to think about
I'm definitely in the minority on that one
does stuff from Auger Zenith count?
because its something like a ten way tie for second place, won by luminescent synapse
Oh yeah that's actually an easy pick
somehow made for limit removing ports, likely using dark magic and ritual sacrifice
Doom 2 in city only might be solid as well
Can't wait to play that in 2028
I LOVE AUGER ZENITH
From the ones I've played, it's disappointing that they aren't as good as Auger;Zenith
ever played Zeppelin Armada
?
I was going to say
its not as good as Auger, and I've only played it the one time, but I had a great time with it
2019's cacowards have so many slaughter maps, holy moly
oh boy that map is such a mood
while gdturbo seems in general easier than gd, that surprise dual archvile ambush in constipation station.... hits hard
oh nevermind you get a plasma gun elsewhere in the map
and I dont mean the one in the final elevator
but when you pick up the blue key
oh boy time to see how demonology changed, was my favourite map of the original gd
Also I added a few more toilets.
whats with mouldy and toilets tho
still got skeletons in the closet, nice
They're funny
true that
@median cloud I'm really impressed how exploration focused Doom Zero is, and how it makes me WANT to explore
I finished Map 14 without one of the keys (I thought it was locked away), and a lot of kills, and I really really wanted to explore the rest of the level
theres a lot of nooks and crannies you can't quite get to mindlessly running through the level, its great stuff
oh wow I didnt expect you to like doom zero that much
neither did I
but u dislike exploration in tnt xd
I feel I'm a contrarian at heart, and so hearing people here glaze it to kingdom come predisposed me to dislike, or at least not care for it. But it's really doing well for itself
Because there's not much to discover in TNT
Though its been a while since a full playthrough. I'll definitely talk to you about it when I get around to it, in like a few months from now
Because a lot of TNT's exploration is kind of boring
I like TNT but a lot of it is really unrewarding
map 15 is literally called peak facility
despite being a lil annoying, with a missable bfg secret at the start
Exploring in TNT makes you have to play more TNT
I found a pretty cool wad, Alienated
it IS a GZDoom wad, but it feels very vanilla, barely using ZDoom features. It's got the Ancient Aliens texture pack, but doesn't feel anything like AA, more so like a standard wad with some pretty visuals
ok, while gd turbo seems easier in general, hard cover is way harder, because you face everything at once and even less... hard cover
Im almost done with old sunder
@median cloud I dont mean to keep glazing this wad, but it is a contender for my favourite map 31 ever
its remixed areas from the first maps of classic id games, with a fleshy theme. It works very well visually and the sections connect very impressively
even if you dont like the rest of the wad, this map at least is worth a play
hmm, I might need to dock points for the backtracking for the secret exit and the lift going there being a one time only deal
map 32 is also pretty neat. But you need to play it without spoilers to get the full effect
you might also want to play at least the first map or two of the wad to get yourself back in the swing of things. it won't take long and it'll be worth it, I promise
Classic doom is best Doom
All are welcome to join the Odamex community for Monday Night Horde PvE in 10 minutes :)
Classic doom is called classic for a reason. I don't think it's the best, but it's a decent game
Decent is underselling it
Well, I use classic as a descriptor of their age not their quality
I call Doom 64 a classic Doom despite me disliking it
It does sound like a good break wad
I'm not sure why it just never captured my attention fully
You're right on that
This is the second wad in a row that I have really liked whose main fault is its lack of difficulty
Lately I've just been mostly playing Sunder
I still dislike how the mouse feels when demo'ing however
but I guess it doesn't impair me
I just call it doom, and when talking about the new one I call it the remake or whatever the second descriptor is
Reboot? Though idk if I'd call it either
Yeah, you need something more easygoing for your sanity, I wager
I call the first doom, Doom 1, in order to differenciate it from future ones
Calling it just Doom will be confusing for so.e
probably shows my age tho, its been just "doom" for decades, new ones coming out does not change it to me
I've just been turned off from casual doom due to the demo stuff. I want to get used to it properly but by doing so I have to play Doom under conditions I enjoy less
Others don't seem to have that much issue with it but I do think it's kinda ugh
I hope I never leave casual dooming behind
I've never been a speedrunner or liked working under certain conditions
Yeah it's weird how stuff like this always evolves in a way. I started Doom SP as a fully casual thing but with the idea of playing some of the classic harder maps
and then now I have 3 demos of some sunder maps
I want to play some tough maps too, but only those that mean something to me
there's this thing called the doomed index which has caught my attention
Mucus Flow and Fire and Ice specifically
I do think a lot of these sunder maps are really amazing especially if you can appreciate big slaughter combat
I saw that myself. No use trying to beat all the maps on there, they are way above my paygrade
I do have a surprising number of mid tier maps beaten though
my favourite tough wad has got to be PL2, lurking fear is such a mood
Sunder is probably my highest rated wad on average
Yeah I don't think I will ever beat the top hardest maps but I do have like a goal of beating certain maps because of it
Amen to that. Plut 2 has been a favourite since I first tried doom
Lurking fear is great
Top 10 favourite wads ever for me
Hope you make it
I suppose we all need goals in our doom journey
Yeah
You have those hard maps, I have all the cacowards
I've played a lot of those hard maps before with saves and I did like them in general they're very grand and impressive
I'm hoping I can get to 2020 by mid may or so
so I do like the maps in general
they help, but not a requirement imo. casual doom is never gonna be not fun. I love how it starts pretty much instantly, I hit dsda launcher on taskbar, hit enter and hit F9 to quickload and I'm straight in the action, where I stopped last time, and I dont really need catching up to do like with other games, its a perfect thing to fill your spare 10 minutes or however long with
That being said, playing Sonic Robo Blast 2 as part of the 2019 cacowards is a nice breath of fresh air
Nice to play something that isnt doom or an fps game for once
I often play half a map or something with my morning coffee for instance before I start to make myself useful etc
That's very true
Its not a requirement, but it keeps you playing
Yeah having a goal is what keeps me interested in playing
I've played classic doom for 14 months straight now, 100% because of my cacoward goal
Prior to demo'ing I filled in an excel sheet where I graded all the maps I've played
This also keeps me going
If I played it totally casually, I would have stopped after 3-4 months tops, like before
Burning out?
Funny thing to say I'm not entirely sure how many months I've been playing Doom consistently now
Nope
I played mostly only id Software games from like October through February. I'm so drained now that I haven't launched a single one since
The wads I play are quite different from each other
I see I posted here that I beat av map 25 16 december so I started around mid december then
Plus I go on holidays semi often so thats also a change of pace
I do remember beating HR right before new years lmao
I started my cacowards journey a week from now last year
I guess this completionist mindset I have does push me to grind past maps I actually don't really want to play
I played the 100 most memorable maps until then
I spent my new year's eve replaying Quake II
The joy of what I am doing means I dont have to do that
If I see the 6th ribbicks slaughtermap cacoward in a row, I can just give it up and play something more fun instead
Yeah I'm not sure I would have the same mindset if I were doing your personal way of experiencing doom
the pace I go through wads is relatively slow I think
Usually a map a day if the map is hard and takes multiple tries. Otherwise maybe 2-3 maps a day
I go through mine pretty quickly, yeah
The benefits of having no life, lol
I do try and finish wads, but if they are too hard/bs/boring, I dont feel bad just tossing them
I played two maps of a 36 map Doom 1 megawad, and I nearly died of boredom. No shame in quitting that imo
I could absolutely have beaten at least episode 1, I would just rather do something more fun and engaging. Like staring at a wall
Good man, that wad is my holy grail
And an eternal reminder that Cyriak needs to make more mapd
think at my current skill level that difficulty is the perfect level of keeping it fun and interesting without me needing to grind
Hugo called it a reboot I think
I mean 3 and 2016 are ‘reboots’
Hugo did also say the Whiplash is the first female demon
Hello! There is a Doom mod which has a level where you start on a corridor and on the on the far there is an elevator which takes you down to an area filled with lava with lots of enemies on the ground level and on the ledges above. Can anyone remember the mod and the level?
an exaggeration, but the point is right
Although that starts with a drop down iirc?
No, it isn't it. Can you remember any other mods with levels similar to the one I described? Sorry, but I can't provide more information, because I had played this level a long time ago and I can't remember the mod or the level name.
was it 10 or 20+ years ago?
I wonder if it is the living end from doom 2 😛
or a map from plutonia
No, I don't think it must be more than 20 years, but it was not a well-known mod (like Doom 2, Plutonia or TNT)
Think I might take a break before I jump into sunder map 31 and go play some plut 2
What mod are you playing that could be so blue
fractured worlds
What difficulty is it?
fractured worlds map02 is veteran tier
most maps are veteran tier in fractured worlds, but map05 and map32 are jaded tier
map01 is the only recruit tier
01 has a banger midi
https://cdn.discordapp.com/attachments/1376790283274162206/1496420485821628446/woof0030.png?ex=69e9d1ad&is=69e8802d&hm=fb92aff75592a2c2189b1ba9972dd1cac118dfcd5f10c7cf2509df3b6c98a398 gonna try to beat cosmo map04, i'm going to slow down on trying to beat fw02 for a bit, I never had a such a massive fail this big in my runs, literally died at the ending fight 
👍
k I've decided for fun to rank the top 50(!!) hardest maps I've played lol
Let's see if the channel sees it as spam or not
1 SUNDER (2009): Precarious
2 SUNDER (2009): Grinder
3 SUNDER (2009): Obsidian Nightmare
4 SUNDER (2009): The Hag's Finger
5 SUNDER (2009): Hive Mother
6 Scythe 2: Afterlife II
7 Scythe 2: Death
8 SUNDER (2009): The Zealous Machine
9 SUNDER (2009): The Cage
10 Scythe: Fire and Ice
11 Combat Shock 2: Boiling Point
12 Combat Shock 2: Closure
13 Scythe 2: Whispering Winds
14 Hell Revealed: Ascending to the Stars
15 Hell Revealed: Afterlife
16 CHORD3: MAP 27
17 Scythe 2: Forgotten City
18 Alien Vendetta: Stench of Evil
19 SUNDER (2009): The Furnace
20 SUNDER (2009): Metal Descendants
21 Hell Revealed: Post Mortem
22 Combat Shock: Messatsu
23 SUNDER (2009): Hollow Icon
24 Combat Shock 2: Rapid Fire
25 SUNDER (2009): Pale Monument
26 Combat Shock: Fudoh
27 Combat Shock: Gozu
28 Alien Vendetta: Demonic Hordes
29 Hell Revealed: Hell Revealed
30 Hell Revealed: Mostly Harmful
31 Hell Revealed: City in the Clouds
32 Scythe 2: Gaia's Temple
33 Alien Vendetta: Dark Dome
34 Scythe 2: Haunting Dreams
35 Sunder (2009): The Dreaming Garden
36 Kama Sutra: Anger Management
37 Combat Shock 2: Hone Gumi
38 Hell Revealed: Last Look at Eden
39 Kama Sutra: Devastation
40 Kama Sutra: Kill Bill
41 Requiem: Procrustes' Chambers
42 Alien Vendetta: No Guts, No Glory
43 SUNDER (2009): The Burrow
44 Alien Vendetta: Nukefall
45 Hell Revealed: The Black Towers
46 Combat Shock 2: Rope or Bullet
47 Alien Vendetta: Whispering Shadows
48 Kama Sutra: The Gift from GOTT
49 Hell Revealed: Resistance is Futile
50 Going Down: Rest in Pieces
bloody hell
hahaha
1 and 2 are rated as X+, 3 - 18 are X, 19 - 34 are X-, 35 - 39 are A+ and 40 - 50 are A
in terms of difficulty
ahh, Gift from GOTT led to MtPain dropping a really good line
"Gusta is Kama Sutra's real Gift from GOTT"
Unfortunately that map isn't very fun to play haha
its a method one, isnt it?
very ironic name then
this is gonna be an absolute pain to maintain though
I wanted to made this list to see how many maps I've played harder than go 2 it
but it's further down than 50 apparently
toilet of the gods?
completed, single segment 
How do you upload screenshots in here btw?
i upload my pictures on a different server or maybe send it to a bot in dms, i open the picture on a browser, copied the link and post it here
Smart
Imma take a lil break from tough maps
well "tough"
I'll play Plut 2 which isn't easy lol
I am now finally running through this on Ultra-Violence
Doom 1?
well of course first game first
I completed the modern campaigns last year (chronological)
Cool cool, Doom 1 isn't too hard on UV! U'll def manage
@median cloud regarding MtPain's Eviternity video - does that still hold up?
as in, do you think his rankings (especially difficulty) are accurate to his modern feelings?
hmmmm I think so
Eviternity is about ancient aliens level in difficulty I'd say
@crystal hill just finished arch-violence and I love it
excellent
unmatched atmosphere
eeeeexactly
something unique (ish) it does is have no "monster noise pollution"
you normally cant hear one specific monster's idle noises over the others', but arch violence doesnt have that issue
and the arch viles placed in the walls for the last fight keep you worried one is around the corner, really to pounce at any moment
also, when you'rea young lad and you're frustrated to hell at this level, the arch viles almost sound like they're laughing when they're idle
that last trap is actually pretty tough
Im not sure how to beat it properly, I won but it was chaotic
sad the map is impossible to max but I get why
mtpain giving it a C is very undeserved tho
It took me years to fully complete the map because of it
And even then, my only plan is to cheese the hell out ofit
Get zapped by an arch vile to leave the arena, then pelt them with bfg shots
yeah you can def do that
Pl2 is epic
its pretty alright yeah
revenants are so fucking awful on some maps jesus christ
you're just kind of a slave to the mapper's whims sometimes on whether or not they feel like giving you cover and a lot of times the answer is no
there is something viscerally frustrating about dodging the same attack multiple times in a row only to get hit in the back of the head by it anyway because fuck me i guess
why they didnt put a despawn timer on revenant missiles is beyond me
I love fighting revenants
There's a technique for getting the rockets to collide with a flat wall behind you
A corner makes it even easier
Or you can position the revs so the rockets circle back around and collide with the pack
Doom Zero both exceeded my expectations and was a disappointment
The first half was really good, with not too much puzzling coupled with good level design and enemy placement. It stumbled after the secret levels and never really recovered
The last level was neat storywise, but otherwise it could have ended with map 29 for a better ending
If they are always hitting you in the back use iddqd and focus on the projectile after you dodged it to see how it moves
That way you know where not to move in a way that sets you up for bonks
its a good idea to keep that projectile in mind, and learn how to make it hit a wall
or, make it not hit you for long enough to end the fight, then safely take it somewhere where it can hit a wall
I always thought Doom Zero was a interquel between Doom 1 and 2
seems like it's a "what if Doom II came out in 1995" kinda deal though I don't mind that
It seems to me like its making direct references to Doom 2016
So if anything, it would be a sequel to Doom 64
maybe?
The alpha lost soul is annoying enough for me
Alpha lost soul?
yeah, it shows up in the last 10 maps
it spits out caco projectiles really bloody quickly
Ah in Doom Zero?
oh had no idea Doom Zero actually had new enemies
??
well that's a little disappointing
did you play through it all the way??
At least they arent the original hitscan menaces
The world needs an alpha lost soul pain elemental
Not me if that was for me
funny you say that, because they're dehacked SS, they still drop bullets
Those poor guys always get replaced with the most annoying mobs dont they lol
well, they're Nazis, so I don't sympathise
besides, they're the most obvious enemy to dehack. Other than commander keens, maybe
no, only like the first 3-4 or so levels, sorry for the confusion
so not far enough to encounter any new enemies
also just started The Darkening II, I dig it though the ammo deprivation is a bit much at times
think I'll stick to the classics for a bit as I'm halfway through Alien Vendetta already
yeah Darkening II does hit but not quite as hard as it should, love the custom texture set a lot though
thats quite nice, yeah
what to play after I beat it and AV tho
guess there's 2002ADO and the Hell Revealeds
the chord series is pretty cool
i like the demon witch shes like IoS but Better
very true
honestly thats more how i felt about legacy of rust
I wish killing her was the final level
kind of true but also the sarcophagus was cool to see so i dont mind a lil epilogue level
honestly if anything my issue with it is that it's just shoehorned in for the title
doom 2016 prequel but the only prequel element is like the very very end
It ties it into Doom 2016 when the rest of it is very different
and frankly, doom doesn't exactly do epilogue levels normally
Guys please som1 help me with e1m6 and e1m7 in SharePlay (Doom 1) Playstation
I don’t mind that though I enjoyed it
I was disappointed
Yeah I don’t like how forced the Zero part of Zero is
If the text screen was between 29 and 30 (not doable I know) it’d be better
Cause then you know it’s an epilogue
maybe
it'd set expectations
the queen fight was fine, but it wasn't amazing, so I expected a bigger finale of some kind
yeah if anything that's now the closest we'll ever get to an official classic Doom III
shame it's only 2 episodes and the maps are so huge
plutonia in the corner:
I like the huge maps tbh
Plutonia is cool and better than doom II but if I was gonna call something the meaningless designation of a classic doom III I’d call LoR that
LoR can be the Doom 4
Hm
huge maps are more a staple of community wads
yeah but it adds variety to the official wads now :p
so someone just playing the "official" wads would be a bit out of their depth with them
would be boring if every single official expansion had similar level design
just like plutonia
I don’t think LoR is any harder than Plutonia tbh
yea but Plutonia doesn’t add anything
I feel like they all have distinctive level designs
in terms of big maps, its harder/more gruelling
Yeah but Plutonia has harder encounters
In shorter levels
Also most players will do at least one mid level save
which is distinct from Doom 2 and even 1
Yeah like TNT’s distinct level design of Bad
TNT and the Master Levels, as much as I have to say about them, are pretty distinct from Plutonia, Doom 2, even No Rest for the Living
I agree
TNT is also the most atmospheric of the Doom expansions
I dont give it much credit for that, but other people are more into that
Welllll
Guys please som1 help me with e1m6 and e1m7 in SharePlay (Doom 1) Playstation
Maybe back when it was just final doom
what r u struggling with
what would you say is more atmospheric?
argh
I need to get through these bloody cacowards so I can play it already
but because it released in 2024, I have no doubt I'm not getting to it this year
I am not afraid of saying it, although it looks horrible above 320x200 so good luck if you don't play on that + a CRT shader lol
not just visually, music wise
ye tnt music is pretty good, funny thing is the music had no names until three guys edited the doom wiki and just made some up, then l.a. sieben made them official
idk if tnt has the most atmospheric music :p
not really atmospheric but its still good
it is
also speaking of music, I always thought Mist Ache (which plays in one of Skulltag's custom MP maps, which is where I first heard it) was some sort of community track until last year when I learned it's from ROTT
it fits Doom so well that it's weird to think it's actually from a unrelated game
So doom 1 in that case?
I’d probably give it to Doom PSX or Legacy of Rust
oh no
Not counting 64 because ummm I don’t count it 💖
ye, but others like sadistic are just rock or metal or however ya call it, still cool but not really atmospheric
Yeah idk if I’d say it’s atmospheric
Oh i didnt even think of including d64/psx lol
Doom PSX and 64 are atmospheric in the same way sitting in an empty room with the occasional ambience is
ok?
there's atmospheric stuff in there
More so in TNT than Doom 1 or 2
Well my immersion breaks when am hearing a bee
Well yeah
They contribute to the atmosphere
the tracks all blends together in my head
The first song of 64/Crystalline Chaos from 64 are so good
its all one sludge pile of droning noises
“atmospheric” fans when they hear real atmosphere
if doom 64 has real atmosphere, I don't want it
maybe, but i feel like 64 or psx is a lot more atmospheric cause the music is supposed to feel like you’re in the map with doomguy
if I wanted to fall asleep, I'd go to bed
Yeah my 2nd was Doom 1 because of stuff like the imps song, not d64 because I cant even tell any song apart from the bee song
Even when you are doing a boss map the song is acting like you are in a horrifying cave
Legacy of Rust’s music is probably the best of classic doom idk abt most atmospheric
Though LoR gets a bit more.. not emotional but like somber with some of its songs
Maybe the Buckethead ost for Sigil or the midi ost for Sigil 2 are contenders
I wish there was a doom expansion that did both horror and action, the final expansion for Quake II has Aubrey Hodges’ music for exploration and then HUGE fights/bossfights have Sonic Mayhem over it and it goes so ridiculously hard
A doom expansion with hodges for some levels and price for others would be great
Kama Sutra map 28 is a royal pain in the ass
Not as much as map30
thats not her ass
Oh you meant difficulty wise, nvm
kama sutra is a great example of a mixed bag wad
lots of fine, good, great, bad, and terrible maps
I still like it a lot
well i know how to do that USUALLY but sometimes revenants show up in absolutely terrible spots where you dont get a good wall for ages
that's true
another good idea is to use demons as living walls, before or after the rev is dead
well done. after sunder, I imagine plut 2 isnt very hard at all
Yeah its been a breeze a bit
tho the hardest map 20 still has to come
Just bought doom
Um
Everything's blue
Except the logo and doomguy
And everything's upside down
I think I messed up
wut
Can't send images
Guys do you guys believe Brutal Doom is canon
I’m gonna let you take a humongous guess
not talking about Brutal Doom specifically, but I actually think the extermination day map pack is my favorite retelling/reboot of the classic doom story so far.
like Doom 3 is probably my 2nd favorite, but I really liked how Eday basically retold Doom and Doom II combined into a logical story with more modern map design
Brutal Doom is a gameplay wad, so I dont see how it is or isnt canon
The Hell on Earth starter pack though, thats canon to me because I love it
the only fan wad i headcanon into the story proper is Doom Zero
@crystal hill I might've asked this before but what map do you consider having the pinnacle of combat gameplay
Black Ice from Plut 2 is excellent, as are Demonokogy and Gladiator for Going Down
Its hard to pick an absolute favourite
Hmm I didn't like Demonology much in terms of combat, felt like I had to play it very very careful
I agree with Black Ice and Gladiator however
A lot of going down maps excell in combat
Thats exactly what I liked about it
Rationing supplies carefully was fun for me, who does that without being asked
IC2005 has very notable combat, but in part due to weapon placement
I've never seen a map that introduces weapons as well as it
Ah then we have very different criteria for fun combat haha, I can't remember gladiator or Black Ice being particularly rationaing oriënted.
You might like procrustes chambers from requiem them or, more famously, the mucus flow
Well, demonology is a very different map I like for different reasons, but still think has great combat
I did not like procrustes chambers, if thats the one I am thinking of. Too brutal, even for me
The mucus flow is a map I really want to beat some day. Its on my list
It's a very barren map but it's doable, I maxed it some time ago but you need to be very careful with ammo
Basically need to route the entire map
I've personally enjoyed kama sutra a lot for combat
Dog Eat Dog was amazing in this aspect
Yeah, it'll take a while. Hence why I never had the time or will to do it
Oh yeah, it has some of Gusta's best work in there alongside his worst
And the less said about method the better
Yeah it's too bad his maps drag down the quality of the pack so much
his maps range from ok to ugh
Gusta is an amazing mapper though
Knows how to make fun maps
Gusta has some questionable ones as well
Miss Sporty is cute but I dont enjoy teleporting cyberdemons up my ass
His maps in pl2 are basically spotless
Kama sutra has stuff like king arena, devastation and some others I dont remember too well as being sub par
I like both of those :<
Well, hey, its okay to be wrong have differing opinions
hahaha
For example, I don't love scythe 2 despite it being the most popular thing in the community since the super shotgun
I might even prefer the original
It's honestly really good
Maybe you're turned off by the difficulty near the end?
It gets pretty tough icl
I guess it's a pioneer with episodic gameplay and just overall high quality maps
AV also has some continuinity but less
Maybe you might think Eviternity is overhyped as well then who knows
Unlikely. Scythe 2 and to a lesser extent 1 are the only popular megawads I dont really enjoy
AV should be rougher than Scythe 2 but I enjoy it a lot more
rougher in terms of quality or difficulty?
Quality
Its older, and a community project
Scythe 2 is good as well
But I much prefer Alien Vendetta
One is very high up on my list of favourites while another just isnt on it, lol
oh yeah - after work today, I'm gonna finally start Eviternity
Ohhh I'm hyped for that
Hope u get some maps in
The early ones aren't super long so if you're in the mood you can knock out a couple today
I'm gonna continue my pl2 playthrough which I've been enjoying a lot
I sorta need to play Speed of Doom next but I'm not really looking forward to that
Oh Eviternity is great
Speed of Doom and Hell Revealed 2 are the only 2 wads I'm missing from the classic hard ones
I won't play HR2 but I do feel a bit compelled to finish SOD
Oh yes, I'm going to be spending a lot of time this weekend just playing dookm
really? I think it's excellent
joshy and darkwave play off each other very very well
Yeah I think I've just played it so often but always quit after a bit due to not really finishing mappacks back then
but it does mean I'm kinda tired of the maps
The furthest I've gone in SOD is map 23 and I've played the first 16 maps like a looot of times
I guess you could skip em this time
Nahhhh I'll manage hahah
Just whining a bit
Looking more forward to finishing pl2 tho!
have fun
Anyone know how to deal with doom 1993 throwing in random cyber demons in E4 on nightmare? It's annoying when I wanna just skip them, but I want 100% kills
@median cloud Map 1 of Eviternity is kind of unimpressive
it's fine and all, doesn't do much wrong (except making me use the pistol for a bit too long), it has some nice MBF features, but I didn't feel much while playing it
also possibly a bad omen - the very beginning of the map reminds me of Scythe 2's map 1
hmm I find it a solid map 01
I have played many better ones in my favourite wads
That being said, there's still 31 maps to go, my opinion can certainly change
Map 2 is quite a bit better
it flows better, thanks to the early shotgun (though the hell knights slow it down a bit) and the flooded cave aesthetic is more pleasant
@crystal hill Plutonia 2's Predatorium was a tough cookie
good map, first gusta joint I think
he's had a few maps in Plut 2 before that
ah yeah the early maps are of his
I just save my plasma for them tbh
Good shout
I like the grandpa game, but the emo one is lowk better. These 2 (5 ish?) still peak tho
??
wut
It's what I think of the game
My option on the game
ooh wait are you saying you prefer nudoom to classic doom? i didnt understand at first
Yeah, specifically 3
Its a bit hard to decipher zoomer speak
Oh zoomer speak would be a lot worse
There woukd be a good few 67s and tuffs in there
Right
On average plutonia 2 might be the hardest pack out of all the classic ones
HR, Scythe 2, AV have some relatively easy maps early on
While pl2 isnt as hard as those hardest maps its very consistent
im still playing it
@shut raft i finished it
i loved the wad, it reminded me of 1994 wads
it gave feeling of nostalgia
but dont you think the ammo is a bit scarce?
im out here trying to save ammo like its the last bottle of water on earth
I was too afraid of making it too easy so I may have overcorrected on ammo
💔
Theres plenty of rockets In the final fight if somehow someone didn't get the bfg in the dead center of the room
@crystal hill just finished Lurking Fear and wow what a map
its in plain sight how do they not see that?
Never underestimate the player's ability to miss seemingly obvious things