#classic-doom

1 messages · Page 136 of 1

crystal hill
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I rarely value atmosphere

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but Arch Violence is really an exception

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I say that, as I go into an SRB2 level with excellent music and an atmosphere I really like

median cloud
crystal hill
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alien vendetta?

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Map 10 is Toxic Touch, right? that's kinda overrated. Still a great map, but yeah

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Map 20, Misri Halek is pretty sweet. Used to be my favourite map, until I fell back in love with Plutonia 2

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but two things to keep in mind - these are the exceptions, and they come from a wad I rate VERY highly

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Ancient Aliens scores a lot of points from the atmosphere/worldbuilding. So does Auger Zenith, it has my favourite world in a Doom wad period

median cloud
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Or map 16 I think leave your sol behind

crystal hill
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the combat is pretty good, but its the atmosphere that seals the deal there

crystal hill
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but again, Ancient Aliens is currently sitting at number 6 on my list of favourites, and it wont fall too far out of the top 10, I think

crystal hill
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hopefully I can finish Doom 2 sometime soon, I've only got 9 maps left

crystal hill
#

yes

median cloud
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Can knock that out in 2 hours

crystal hill
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As part of my cacoward playing, I've decided to replay the classics on their 25th anniversaries

crystal hill
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especially on an unfamiliar port

median cloud
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Kex port?

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Tbh 2 hours is being generous Im sure you can do it that quick granted you know the maps

crystal hill
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I dunno

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apparently the UV Max record is 1 hour 18 minutes

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thats without pistol starting and by a speedrunner

median cloud
crystal hill
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oh, thats what you were talking about?

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I thought you meant the whole of Doom 2

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Maps 22 to 30 probably will take me around that long, but I also have work and I need to leave for a flight on wednesday

median cloud
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Wont take you longer than 2 hours normally

dire terrace
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Anyone else ever rage quit after dying and then finding out you have no save and start from pistol or is it just me?

crystal hill
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I pistol start everything anyway

torpid yacht
mighty walrus
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That's the Classic Doom experience, it's what it is. Start saving a lot after you reach different points in the levels if the pistol start bothers you a lot. Many do this.

crystal hill
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@median cloud the more I play Kex, the more I realise it is so different fundamentally to ZDoom ports

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a big difference is berserk punching is really clunky and awkward in Kex. But in ZDoom, it's so smooth and connects really easily

woven swallow
crystal hill
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the id24 doom experience

woven swallow
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Hit detraction is generally clunky in vanilla/boom ports (because of the blockmap bug), Zdoom fixed it that's why it's better

crystal hill
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I'm gonna be honest, I don't feel too bad about playing Doom in UZDoom

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it feels so much better, even with no freelook or autoaim (like Carmack intended)

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say, while you're here - do you know if there have been any maps/wads developed for ID24 that aren't Legacy of Rust?

crystal hill
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thats surprising

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I figured it would simply supercede MBF21

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or at least exist in harmony with it

woven swallow
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Id24 is still not even widely accessible yet (at least to my knowledge), even then, I heard it doesn't really bring much anything new to the table

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People nowadays stick to mbf21 for their map/mapsets doomguy_grin

crystal hill
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would be really odd if it wasn't made immediately available to people when Doom 1 + 2 launched

woven swallow
crystal hill
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The doom wiki says

"The ID24 spec was developed in a collaborative effort with various members of the community. The core team responsible for the spec included the following members:

Ethan Watson (GooberMan)
    Main programmer
Xaser
    State/thing/etc tables, DECOHACK
    Front+back linedef scrollers, bugfixes, general QA/feedback on the spec wordings"
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considering the collaborative and open source nature of projects like this, I cannot imagine these lads would go "no, we're not going to be releasing the tools behind this standard to the public for years"

woven swallow
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Huh, interesting

livid light
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i mean half of it is just json lol, its just that the documentation is still a bit poor, i have no idea how the hell ex_defs works

woven swallow
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All I knew was nightdive licensed RNR24 (from Rum and Raisin Doom) and changed it to ID24 Archie

livid light
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ye thats basically what happened, they extended and added some new stuff as well for h+h

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everyone kinda just stuck to mbf21 or udmf since kex also supports the former, and i think theres no level editor that supports the lor enemies defined in id24 so it just makes it worse

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woof and gzdoom have some partial support for a few of the lumps but that’s pretty much it

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holy crap i found the documentation, its on a google drive i found on doomworld

torpid yacht
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Screw it
After im done with plutonia 2, im playing sunlust.

dire terrace
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If a pistol start is how it was meant to be on every level in doom then I would do that, I just thought that what I did was the vanilla experience

mighty walrus
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There's still times now where I wanna see how far I get...get pretty far...die, pistol start, then lose my mind lol

dire terrace
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Usually I just get away from the PC for 10-15 minutes and just continue

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It's just that continuing right away to redo the level is a little tedious

bitter shoal
# dire terrace If a pistol start is how it was meant to be on every level in doom then I would ...

I think it was intended that dying put you in a pistol start state because ID still had a mindset in not simply assuming people would save to prevent punishment states, which is why a lot of maps in vanilla DOOM/DOOM II are designed with pistol start in mind to allow players to recover from death and not because they assumed people would pistol start every map (since there isn't really an elegant feature in that for vanilla, you have to use a cheat code or command line to do that) -- I would just use saves though, I don't think even people in the 90s went with the intended death = pistol restart mindset

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well actually they probably made every map pistol startable in case you used command line to jump to a level with a new game but yeah

dire terrace
bitter shoal
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they did if you didn't restart the level in some way

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I think they treated it like a SHMUP where dying took away your powerups which was common for arcade games at the time but didn't think about how people would rather just load their save -- but their philosophy of making sure maps were pistol startable was good anyway since you could warp to maps with cheat or command line without having weapons

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and "pistol starting every map" was more of a modern player philosophy as more and more custom maps were designed with it in mind and having strong weapons in some maps could trivialize some intended design.

mighty walrus
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or like V. Powerups said

dire terrace
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Manual saves?

mighty walrus
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yes

bitter shoal
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Yes. It was only some console ports early on that didn't have them.

mighty walrus
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Can't remember, I know you told me at one point

bitter shoal
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I'm in my late thirties

mighty walrus
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Same, 'bout to turn 39 on the 20th of this month ^_^

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Time flies, eh

bitter shoal
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yep...

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I'm old enough that I'm likely to troll people with 67 rather than fear it though

mighty walrus
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lol

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I play quite a lot of Classic but don't comment in here very often because 1) The other mods usually are on it and know more about wads and stuff than I do. I'm more of a vanilla player. and 2) Someone's gotta keep an eye on General chat kekzangry

dire terrace
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So both ways are the classic experience.

dire terrace
mighty walrus
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That's why I said that's the classic Doom experience lol

mighty walrus
bitter shoal
halcyon willow
crystal hill
median cloud
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Since a lot of the struggles I had with this map came from losing too much hp due to the berserk part

crystal hill
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Thats very likely it

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I've noticed all the doom 2 maps I've played are somewhat more difficult on Kex than on UZDoom, some a lot more than others

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Because of the hitboxes, infinitely tall monsters, etc etc

median cloud
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infinite tall monsters definitely is an added difficulty but only applies to specific types of combat anyway

crystal hill
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Maybe I could try Chord 3 in Kex sometime

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assuming it's been ported, which is doubtful. Maybe I can try in DSDA Doom if it isnt

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I'm very interested to see how much I'm going to be struggling with Plutonia on Kex

median cloud
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I've tried it in crispy doom but dsda doom should definitely be fine

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I think it's about getting used to tbh after a while playing on vanilla settings you will have attuned your gameplay to accomodate the different settings

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I dont think you'll suddenly not be able to beat maps anymore, maybe for a bit

crystal hill
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thing is, I'm far too deep into the ZDoom rabbit hole to switch over long term

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and it doesnt help that like a third of the cacoward winners in the late 2010s are ZDoom projects

median cloud
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I know he plays on compatibility set to "strict" whatever that implies

crystal hill
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oh yeah, I don't do that

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Because I know for a fact I'd forget to switch them between the wads I play

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I play too much Doom to switch back and forth

median cloud
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Icl that's a struggle I deal with as well

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Sunder needs to be played on Boom compatibility, Pl2 on cl4, kama sutra on cl2

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Need to remember this each time I load up a different mappack or I'll break the map

crystal hill
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yeah, so I play everything in ZDoom

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A small price to pay for consistency and enjoyment

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Doom 2 update - I'm onto Monster Condo now, so odds are I'll get it done by today

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but I can't start the 2019 cacowards properly due to a trip

median cloud
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and imo the last decent one haha

crystal hill
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I dislike the 30 second secret and how big it is, but it's fine outside of that

crystal hill
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I've warmed up to Romero's maps on this playthrough, just a bit

median cloud
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I dislike the spirit world

crystal hill
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spirit world isn't great, no

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its like monster condo except even bigger and with worse fights

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and lesser atmosphere I guess

median cloud
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like you need to shoot a random wall

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and the shock factor of 2 spiders is completely nullified by like 3 invuls

crystal hill
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exactly

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its really not a very good penultimate penultimate map

median cloud
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On a side note I think chord3 also plays on map 27

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It does fit the vibe of monster condo very well

crystal hill
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Doom 2 finished

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its a mixed bag, but far more interesting than Doom 1

median cloud
crystal hill
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Alright, I don't want to start Eviternity today, because I'm off on a trip tomorrow, so I'll try out Doom Zero instead

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I've seen a lot of love for it from here, so I hope it lives up to the hype

median cloud
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Im not a huge fan of it personally

crystal hill
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the first two levels are quite well designed

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I'll say that my eyebrow is raised, in a good way

wintry copper
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nice

crystal hill
wintry copper
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yeah, to France

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where are you going?

crystal hill
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I'm off to England

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been a few months since I last went

wintry copper
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neat, enjoy your trip!

median cloud
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@woven swallow how do you feel about those shorttics?

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I tried demo'ing for the first time yesterday but got so turned off by it

woven swallow
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i know it can feel weird to some, but i really don't mind kekw

median cloud
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It feels absolutely awful to me lol

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Like aiming rockets at a distance is so clunky and annoying now

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idk what fps cap you used to play at prior? Maybe you just played capped fps

median cloud
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I tried it yesterday and it doesn't feel good

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feels so clunky

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Guess I gotta get used to it

median cloud
woven swallow
median cloud
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I've beaten about 6 marine maps already

woven swallow
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Damn 6!? I need to keep up

median cloud
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are all marine iirc

crystal hill
median cloud
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Problem is that the mouse feels very jittery because of it

crystal hill
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Ahhh, i see

winter charm
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@wintry copper Shadou

limber heath
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Yo

winter charm
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Nightmare difficulty I am still stunned by to this day. I know you can go in certain areas of a level to get away from other enemies, I've done this. What surprises me always is the respawning and the sheer lack of health kits.

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Played Doom for decades and still have issues even in the first level when I don't practise as much.

boreal brook
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guys can som1 help with the trophy not so bad in doom 1993 playstation?

crystal hill
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SWtW Map 2 has a really BS fight near the beginning but otherwise its managable

boreal brook
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Guys, if I close Doom while I'm doing the Not So Bad trophy, can I continue the next day or will everything reset?

sharp wyvern
wind flicker
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Hiw do i use my nintendo d pad to play doom on my nintendo switch

woven swallow
vivid sable
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How do I get steamdeck to run gzdoom or UZdoom

woven swallow
# vivid sable How do I get steamdeck to run gzdoom or UZdoom

I was surprised by the very few amount of GZDoom Guides for Steam Deck on YouTube. Even more shocked by how needlessly complex they all were, because my experience with using GZDoom has been super simple.

GZDeck Mod Launcher
https://github.com/flegald/GZDeck/releases

Freedoom
https://freedoom.github.io/download.html

In Steam's launch argument...

▶ Play video
vivid sable
vivid sable
woven swallow
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i think

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if it doesn't then just use gzdoom

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important note: i don't actually have a steamdeck doomguy_dead

boreal brook
twin mortar
torpid yacht
wind flicker
glass bone
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My ui doesnt look like this, how do i get it like that?

livid light
glass bone
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K

lost ocean
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Normal golden

low flare
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Hello guys i need help

lost ocean
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With what

torpid yacht
boreal brook
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Guys can som1 help me In share play with e1m6 and e1m7?

winged bobcat
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today I’m gonna play some freaking doom!! (AVGN reference)

wispy portal
winged bobcat
crystal hill
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He glazes the original a bit much, considering who he is as a personality

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And the playimg doom on c64 bit wasnt funny

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He made better doom reviews as part of other episodes in the olden days

cloud talon
crystal hill
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Hey, he wasnt always like this

low flare
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Hello

crystal hill
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Hi there

crystal hill
low flare
crystal hill
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Whats the issue, then?

low flare
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So basically i wanted to play. Split screen. With my dad and it never reads the other controller

crystal hill
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Ahhh, thats a console thing. Can't really help you with that

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But it sounds to me like an issue with the controller itself, rather than the game. Unless it works fine on other ones.

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Anyway - What's everyone's favourite Doom map/wad from before 2000?

median cloud
crystal hill
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Interesting

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I never gave that map the time of day

median cloud
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But its a really cool concept and also not a bad map

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Only ssg combat

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HR map 13 is also really good and then chord3 I like a lot as well for pre-2000s maps

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Seems like a lot of the better playing/looking maps are also more difficult

crystal hill
crystal hill
median cloud
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But I found requiem maps not very fun despite some having very cool design

crystal hill
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My default favourite Plutonia map has been the Twilight

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So I suppose thats my favourite single 90s map

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I bet the top 5 or even 10 would be from plutonia

median cloud
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Tnt 07 or tnt 20 are up there for me

crystal hill
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Opposite for me

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I suppose my favourite tnt map is the one I remember and not because I hate it

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I guess that would be map 01? Lol

median cloud
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The Sunder quest keeps going

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Finished sunder map 11 now and imo it was easier than c-shock 2's boiling point

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Often compared

crystal hill
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Interesting

hidden tundra
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What was the name of the level taking 23 days to complete?

crystal hill
hidden tundra
unkempt smelt
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Im currently doing ultra violence difficulty for my first time playing doom 1

hidden tundra
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Good luck!

unkempt smelt
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I hate specter Hugotired

storm tapir
crystal hill
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Turn your brightness up to counter spectres

storm tapir
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should've moved away a tiny milimeter in time!

crystal hill
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Good choice

lost ocean
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Hehe

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Yk the room with the fake exit door?

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With arch viles and rockets

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Everytime i start killing stuff

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In the cyberdemon, arachnotron, revenant, and arch vile arena

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And when I grab the blue key

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Somewhere in between there

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There's like a 50% chance the fake exit opens

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And arch viles come out

crystal hill
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Oh dear

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I dont remember that ever happening to me

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But then again, I don't remember Go 2 It very well. I played Go 4 It first, and that took up all the memory space

tame badger
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What do u think is the hardest doom 93 level

median cloud
tame badger
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I think e4m6 or e3m9

storm tapir
tame badger
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True

median cloud
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With e4 its e4m6

tame badger
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Ok ok ok I keep forgetting i only play 2024 version

crystal hill
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E3M9 gives you too many resources to really be hard

storm tapir
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I would vote E4M6 if it is without secrets, the left side secret to skip fighting through nonsense makes it way less stressful.

median cloud
crystal hill
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But thats a 1995 mao

twin mortar
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E4M6 on UV is brutal. But like Rules said it's not part of the base campaign. I can't really tell you what I'd call the hardest in that batch of levels because they're all pretty easy

storm tapir
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Or maye that annoying tele cathedral

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Since none of the first 3 ep are hard in combat that leaves the competition to most annoying puzzles/layout

twin mortar
kind wind
lost ocean
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Because spider mastermind can normally be killed by other monsters

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Normally it's easy tho if you're stealthy

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Also

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Does anyone know who svg_roadhouse is

crystal hill
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The cyber is super easy ti avoid if you kill all the lost souls

lost ocean
crystal hill
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Meanwhile the spider can kill you pretty easy. All you have is a plasma and a handful of rockets

lost ocean
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Yeah

regal bison
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Including ultimate dooms fourth episode? I'd say E4M2 or M6. The original 3? E3M8

crystal hill
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The level that starts you off in front of a pinkie in e3 is a bit tight on ammo at first, so its a bit of a pain. That and house of pain

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(Pistol starting, I mean)

silver sail
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What is your fav doom 1/2 port? Mine is PS1 for Doom 1 and GBA for Doom II

median cloud
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GBA is decent as well

crystal hill
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Would kex count? for the free new episode of doom 2?

boreal brook
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Guys please som1 help me with e1m6 and e1m7 in SharePlay (Doom 1)

torpid yacht
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Are you trying to plat Doom 1?

solid tundra
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Hey guys, does anyone know how tough uploading maps to the new port is?

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I’ve got a project I’d like to upload but I’d need to know how strict their workshop is b4 uploading

livid light
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there are a few json lumps you can add to set iwad or custom remix and original tracks but im not sure if the process is difficult
kex (new port) also supports mbf21 and boom, but not udmf

solid tundra
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I was aiming for coop support since the beginning

livid light
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3d floors and slopes especially

solid tundra
#

I still haven’t fucked around with that format just cause I wanna learn how to do more vanilla shit so my creativity can actually take advantage of the features for udmf, my project is a recreation so trying to make it as 1-1 as I can has been challenging with the limitations, but it’s got me really excited all the time

solid tundra
livid light
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udmf is pretty cool at complex levels but im pretty sure only zdoom family takes advantage of it, all other ports only have partial compatibility which is a shame :(

livid light
halcyon willow
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Udmf is just a file format (text as opposed to hex), the port itself determined your feature set

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Udmf file format does unlock certain qol features like better texture offsetting

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Which is in dsda-udmf

livid light
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ohh wait, so udmf is a standard with a few features and then every port added their own stuff to it?

halcyon willow
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Yeah sort of

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It's a file structure. Technically you can make a udmf map using just notepad

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But the port itself determines the feature set

livid light
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dayum i never knew that, its pretty weird considering its supposed to be universal and yet every port has its own set of stuff for it

crystal hill
#

Doom Zero is remarkably professional

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I could maybe have been convinced it was a NRFTL type wad

median cloud
crystal hill
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Map 7. It's starting to piss me off now, though

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mazey secrets, lots of tankyish enemies without a great way to kill them quickly.

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I was wondering if I'd start liking it less as I went on, and it seems I may

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theres also little weird things, like giving weapons new firing sprites and enemies having different sounds to them

median cloud
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I found the maps looking very bland and 1995'ish

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I guess that has a charm as well

crystal hill
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Thats really funny

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I thought you would be the one to appreciate that, and me dislike it, not the other way around

median cloud
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Honestly maybe I might've but the gameplay might drag it down

crystal hill
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They look like 90s textured maps except with a lot of effort put into them to make them look nice

median cloud
#

I'm also less forgiving for bland mapping if it's a recent wad

crystal hill
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I repeat, very professional looking

crystal hill
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like giving you choices between the three keys for differing results, or levels that wrap around and up themselves

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I'm still enjoying this, mind you. A good start to 2019 (ignoring Magnolia and Hocus Pocus Doom)

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@harsh oar what are some of your favourite custom doom 1 and 2 wads?

median cloud
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as in difficulty wise

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When's eviternity?

crystal hill
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I specifically saved it for after my trip to England

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plan right now is - I beat Doom Zero, I play some one map vanillaish wad, THEN I get to Eviternity

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I see no reason why I wouldn't get to it by the weekend

median cloud
crystal hill
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And I'm playing Sonic Robo Blast 2 on the side, lol

sharp wyvern
crystal hill
#

hmm

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well, unless it drops hard, I imagine I'll at least beat it

crystal hill
#

the Tricks and Traps homage in Doom Zero is pretty cute

median cloud
crystal hill
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yup

median cloud
#

I think I got past that one

crystal hill
#

oh, you didnt finish the wad?

median cloud
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Just other things I found more interesting to play

crystal hill
#

very odd

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I'm on map 9, and am reasonably confident that I will finish it

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It could definitely drop in my estimation, but I've played through and finished far more annoying wads

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am I crazy, or is map 9 a going down reference?

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the library section, the demon in the "elevator" at the end, and the name reminded me of it too

median cloud
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I just checked and I got to map 13 apparently

crystal hill
#

still a few maps away

boreal brook
crystal hill
#

I have no idea what shareplay is

lunar rune
#

When first playing DOOM, he was playing on Switch and didn't have DOOM II, so he installed DOOM Zero and that was his introduction to DOOM II

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I have no idea why the Unity port kept those two as separate games when DOOM clearly had the code for DOOM II

crystal hill
#

The current Kex port also does that

crystal hill
lunar rune
lunar rune
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The final handful of maps look really good

twin mortar
#

Combining two games into one is not industry standard with rereleases

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Unless it's like a Limited Run Games kind of deal

crystal hill
#

ehhh

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its not exactly unheard of

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That Mario 3D All Stars thing comes to mind immediately

twin mortar
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But not the most common thing

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Especially back in 2019

crystal hill
#

a lotta older valve stuff got bundled together into one disc

crystal hill
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I have a few mapsets I love mainly/significantly due to nostalgia, stuff like Vanguard, Plutonia 2, Golden Souls 1, the works

median cloud
#

For me thats HR

lunar rune
cosmic pagoda
#

TIL: theres a new version of going down

crystal hill
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its not quite identical

cosmic pagoda
#

14 maps in, I can say its great

crystal hill
lunar rune
crystal hill
#

its far easier

lunar rune
#

Really?

crystal hill
#

oh yes

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I played GD Turbo after I beat the first one, and I breezed right through it, almost no effort

cosmic pagoda
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yeah seems like it, had no issues with UV so far

crystal hill
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its a shame to have this version be seen as definitive by people

lunar rune
#

The original wasn't too difficult so that sucks

crystal hill
#

when I think its quite inferior to a frankly phenomenal wad

lunar rune
crystal hill
#

hmmmm

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I don't like the first three at all, but the fourth one is great

lunar rune
#

The fourth one is one of my favourite megawads of all time

crystal hill
#

surprised me, after how ragged and unfocused the first three were

crystal hill
lunar rune
#

CC2 and CC3 have some maps I think are great, Black Rain is a really good map

crystal hill
#

I played that map years ago, but I didn't finish it

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too long and I didnt know where to go

sharp wyvern
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i personally am usually more willing to go through GD Turbo when i replay rather than GD because the latter is a bigger endeavour lol

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love both though and at least GD Turbo is still pretty tough

crystal hill
#

GD takes longer, sure, but my goodness is it worth it

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its basically my gold standard for difficulty in Doom, and Turbo just kinda guts it in that regard

cosmic pagoda
#

its quite fun seeing the different takes on the maps either way

crystal hill
#

if you found GD to be too hard, theres lower difficulty settings for you

lunar rune
#

I think Going Down is fine, I think the humour in the intermissions is great and the music is great, the maps look fine and the difficulty isn't anything too crazy

cosmic pagoda
#

the broken records map caught me off guard, had my first death there

sharp wyvern
#

gladiator the best one btw

cosmic pagoda
#

fills the map full of cacos in a blink, not what the original did lol

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looking most forward to the demonology one tho, that was my fave of the original

crystal hill
#

the maps do change, some more than others

cosmic pagoda
#

some of the music seems slightly different too

lunar rune
#

In what way? Like does it sound better?

cosmic pagoda
#

idk, if better, but different, some parts have additional instruments

crystal hill
#

maybe cyriak used different tracks?

cosmic pagoda
#

unless im imagining things

#

but pretty sure I noticed that in map01 at least

sharp wyvern
#

im pretty sure theyre the same

#

Wedding March For The Princess Of Death is the best one btw

lunar rune
#

Any map from Going Down is better than Goin' Down from CC1 that's for sure

crystal hill
#

I can imagine

lunar rune
#

Yeah CC1 isn't very good

crystal hill
#

Going Down has shockingly good level design, for being made by a relative amateur

lunar rune
#

Oh yeah, he made like one contribution to the first NOVA before releasing Going Down right?

crystal hill
#

He made something like half a dozen maps before going down

cosmic pagoda
#

some people are incredibly gifted and creative like that

crystal hill
#

The Eye (which is a great first map), some stuff in NOVA I haven't played yet, and the best maps in D2INO

lunar rune
#

That's neat, he knew what he was doing

#

Kind of funny to think that I knew him from DOOM before his Youtube

#

Jeez 2014 was 12 years ago

cosmic pagoda
crystal hill
#

he's so multi talented

#

wow, Doom Zero even has a city level that doesnt suck

sharp wyvern
#

is plutonia the first wad with a good city level

crystal hill
#

no, because it doesnt have a good city level

#

I like plutonia a lot, but I odyssey of noises is still too big and empty as a city for me to like it

median cloud
sharp wyvern
#

i love odyssey of noises chiakipout

median cloud
#

My favorite city map is a subject to think about

crystal hill
#

I'm definitely in the minority on that one

crystal hill
#

because its something like a ten way tie for second place, won by luminescent synapse

median cloud
crystal hill
#

somehow made for limit removing ports, likely using dark magic and ritual sacrifice

median cloud
#

Doom 2 in city only might be solid as well

crystal hill
#

Can't wait to play that in 2028

lunar rune
crystal hill
#

its so good man

#

I need to play more DBPs someday

lunar rune
#

From the ones I've played, it's disappointing that they aren't as good as Auger;Zenith

woven swallow
crystal hill
#

I was going to say

#

its not as good as Auger, and I've only played it the one time, but I had a great time with it

#

2019's cacowards have so many slaughter maps, holy moly

cosmic pagoda
#

while gdturbo seems in general easier than gd, that surprise dual archvile ambush in constipation station.... hits hard

#

oh nevermind you get a plasma gun elsewhere in the map

#

and I dont mean the one in the final elevator

#

but when you pick up the blue key

#

oh boy time to see how demonology changed, was my favourite map of the original gd

#

Also I added a few more toilets.
whats with mouldy and toilets tho

cosmic pagoda
cosmic pagoda
#

true that

crystal hill
#

@median cloud I'm really impressed how exploration focused Doom Zero is, and how it makes me WANT to explore

#

I finished Map 14 without one of the keys (I thought it was locked away), and a lot of kills, and I really really wanted to explore the rest of the level

#

theres a lot of nooks and crannies you can't quite get to mindlessly running through the level, its great stuff

median cloud
crystal hill
#

neither did I

median cloud
#

but u dislike exploration in tnt xd

crystal hill
#

I feel I'm a contrarian at heart, and so hearing people here glaze it to kingdom come predisposed me to dislike, or at least not care for it. But it's really doing well for itself

crystal hill
#

Though its been a while since a full playthrough. I'll definitely talk to you about it when I get around to it, in like a few months from now

lunar rune
#

I like TNT but a lot of it is really unrewarding

crystal hill
#

map 15 is literally called peak facility

#

despite being a lil annoying, with a missable bfg secret at the start

sharp wyvern
crystal hill
#

I found a pretty cool wad, Alienated

#

it IS a GZDoom wad, but it feels very vanilla, barely using ZDoom features. It's got the Ancient Aliens texture pack, but doesn't feel anything like AA, more so like a standard wad with some pretty visuals

cosmic pagoda
#

ok, while gd turbo seems easier in general, hard cover is way harder, because you face everything at once and even less... hard cover

median cloud
#

Im almost done with old sunder

crystal hill
#

@median cloud I dont mean to keep glazing this wad, but it is a contender for my favourite map 31 ever

#

its remixed areas from the first maps of classic id games, with a fleshy theme. It works very well visually and the sections connect very impressively

#

even if you dont like the rest of the wad, this map at least is worth a play

#

hmm, I might need to dock points for the backtracking for the secret exit and the lift going there being a one time only deal

#

map 32 is also pretty neat. But you need to play it without spoilers to get the full effect

#

you might also want to play at least the first map or two of the wad to get yourself back in the swing of things. it won't take long and it'll be worth it, I promise

brittle rover
#

Classic doom is best Doom

desert tinsel
#

All are welcome to join the Odamex community for Monday Night Horde PvE in 10 minutes :)

tired marlin
twin mortar
#

Decent is underselling it

crystal hill
#

Well, I use classic as a descriptor of their age not their quality

#

I call Doom 64 a classic Doom despite me disliking it

median cloud
#

I'm not sure why it just never captured my attention fully

crystal hill
#

This is the second wad in a row that I have really liked whose main fault is its lack of difficulty

median cloud
#

Lately I've just been mostly playing Sunder

#

I still dislike how the mouse feels when demo'ing however

#

but I guess it doesn't impair me

cosmic pagoda
twin mortar
#

Reboot? Though idk if I'd call it either

crystal hill
crystal hill
#

Calling it just Doom will be confusing for so.e

cosmic pagoda
#

probably shows my age tho, its been just "doom" for decades, new ones coming out does not change it to me

median cloud
#

I've just been turned off from casual doom due to the demo stuff. I want to get used to it properly but by doing so I have to play Doom under conditions I enjoy less

#

Others don't seem to have that much issue with it but I do think it's kinda ugh

crystal hill
#

I hope I never leave casual dooming behind

#

I've never been a speedrunner or liked working under certain conditions

median cloud
#

Yeah it's weird how stuff like this always evolves in a way. I started Doom SP as a fully casual thing but with the idea of playing some of the classic harder maps

#

and then now I have 3 demos of some sunder maps

crystal hill
#

I want to play some tough maps too, but only those that mean something to me

median cloud
#

there's this thing called the doomed index which has caught my attention

crystal hill
#

Mucus Flow and Fire and Ice specifically

median cloud
crystal hill
#

I do have a surprising number of mid tier maps beaten though

cosmic pagoda
#

my favourite tough wad has got to be PL2, lurking fear is such a mood

median cloud
#

Sunder is probably my highest rated wad on average

median cloud
crystal hill
median cloud
crystal hill
#

Top 10 favourite wads ever for me

crystal hill
#

I suppose we all need goals in our doom journey

median cloud
#

Yeah

crystal hill
#

You have those hard maps, I have all the cacowards

median cloud
#

I've played a lot of those hard maps before with saves and I did like them in general they're very grand and impressive

crystal hill
#

I'm hoping I can get to 2020 by mid may or so

median cloud
#

so I do like the maps in general

cosmic pagoda
# crystal hill I suppose we all need goals in our doom journey

they help, but not a requirement imo. casual doom is never gonna be not fun. I love how it starts pretty much instantly, I hit dsda launcher on taskbar, hit enter and hit F9 to quickload and I'm straight in the action, where I stopped last time, and I dont really need catching up to do like with other games, its a perfect thing to fill your spare 10 minutes or however long with

crystal hill
#

That being said, playing Sonic Robo Blast 2 as part of the 2019 cacowards is a nice breath of fresh air

#

Nice to play something that isnt doom or an fps game for once

cosmic pagoda
#

I often play half a map or something with my morning coffee for instance before I start to make myself useful etc

crystal hill
median cloud
#

Yeah having a goal is what keeps me interested in playing

crystal hill
#

I've played classic doom for 14 months straight now, 100% because of my cacoward goal

median cloud
#

Prior to demo'ing I filled in an excel sheet where I graded all the maps I've played

#

This also keeps me going

crystal hill
#

If I played it totally casually, I would have stopped after 3-4 months tops, like before

median cloud
crystal hill
twin mortar
#

I played mostly only id Software games from like October through February. I'm so drained now that I haven't launched a single one since

crystal hill
#

The wads I play are quite different from each other

median cloud
#

I see I posted here that I beat av map 25 16 december so I started around mid december then

crystal hill
#

Plus I go on holidays semi often so thats also a change of pace

median cloud
#

I do remember beating HR right before new years lmao

crystal hill
#

I started my cacowards journey a week from now last year

median cloud
#

I guess this completionist mindset I have does push me to grind past maps I actually don't really want to play

crystal hill
#

I played the 100 most memorable maps until then

twin mortar
crystal hill
#

If I see the 6th ribbicks slaughtermap cacoward in a row, I can just give it up and play something more fun instead

median cloud
#

the pace I go through wads is relatively slow I think

#

Usually a map a day if the map is hard and takes multiple tries. Otherwise maybe 2-3 maps a day

crystal hill
#

I go through mine pretty quickly, yeah

#

The benefits of having no life, lol

#

I do try and finish wads, but if they are too hard/bs/boring, I dont feel bad just tossing them

#

I played two maps of a 36 map Doom 1 megawad, and I nearly died of boredom. No shame in quitting that imo

median cloud
#

I did breeze through Going Down iirc

#

But I loved playing that

crystal hill
#

I could absolutely have beaten at least episode 1, I would just rather do something more fun and engaging. Like staring at a wall

crystal hill
#

And an eternal reminder that Cyriak needs to make more mapd

median cloud
#

think at my current skill level that difficulty is the perfect level of keeping it fun and interesting without me needing to grind

sharp wyvern
#

I mean 3 and 2016 are ‘reboots’

twin mortar
#

Hugo did also say the Whiplash is the first female demon

sharp wyvern
#

true

#

by definition it kind of is a reboot tho

half quarry
#

Hello! There is a Doom mod which has a level where you start on a corridor and on the on the far there is an elevator which takes you down to an area filled with lava with lots of enemies on the ground level and on the ledges above. Can anyone remember the mod and the level?

halcyon willow
#

You probably just described 10000 doom maps

#

But it might be Furnace from Sunder

crystal hill
#

an exaggeration, but the point is right

halcyon willow
#

Although that starts with a drop down iirc?

half quarry
# halcyon willow But it might be Furnace from Sunder

No, it isn't it. Can you remember any other mods with levels similar to the one I described? Sorry, but I can't provide more information, because I had played this level a long time ago and I can't remember the mod or the level name.

storm tapir
#

I wonder if it is the living end from doom 2 😛

#

or a map from plutonia

half quarry
median cloud
#

I beat all of old sunder wooooooooh

#

Can still say su05 took the most tries

median cloud
#

Think I might take a break before I jump into sunder map 31 and go play some plut 2

cloud talon
woven swallow
median cloud
woven swallow
#

most maps are veteran tier in fractured worlds, but map05 and map32 are jaded tier

#

map01 is the only recruit tier

median cloud
woven swallow
frosty dove
#

👍

median cloud
#

k I've decided for fun to rank the top 50(!!) hardest maps I've played lol

#

Let's see if the channel sees it as spam or not

#

1 SUNDER (2009): Precarious
2 SUNDER (2009): Grinder
3 SUNDER (2009): Obsidian Nightmare
4 SUNDER (2009): The Hag's Finger
5 SUNDER (2009): Hive Mother
6 Scythe 2: Afterlife II
7 Scythe 2: Death
8 SUNDER (2009): The Zealous Machine
9 SUNDER (2009): The Cage
10 Scythe: Fire and Ice
11 Combat Shock 2: Boiling Point
12 Combat Shock 2: Closure
13 Scythe 2: Whispering Winds
14 Hell Revealed: Ascending to the Stars
15 Hell Revealed: Afterlife
16 CHORD3: MAP 27
17 Scythe 2: Forgotten City
18 Alien Vendetta: Stench of Evil
19 SUNDER (2009): The Furnace
20 SUNDER (2009): Metal Descendants
21 Hell Revealed: Post Mortem
22 Combat Shock: Messatsu
23 SUNDER (2009): Hollow Icon
24 Combat Shock 2: Rapid Fire
25 SUNDER (2009): Pale Monument
26 Combat Shock: Fudoh
27 Combat Shock: Gozu
28 Alien Vendetta: Demonic Hordes
29 Hell Revealed: Hell Revealed
30 Hell Revealed: Mostly Harmful
31 Hell Revealed: City in the Clouds
32 Scythe 2: Gaia's Temple
33 Alien Vendetta: Dark Dome
34 Scythe 2: Haunting Dreams
35 Sunder (2009): The Dreaming Garden
36 Kama Sutra: Anger Management
37 Combat Shock 2: Hone Gumi
38 Hell Revealed: Last Look at Eden
39 Kama Sutra: Devastation
40 Kama Sutra: Kill Bill
41 Requiem: Procrustes' Chambers
42 Alien Vendetta: No Guts, No Glory
43 SUNDER (2009): The Burrow
44 Alien Vendetta: Nukefall
45 Hell Revealed: The Black Towers
46 Combat Shock 2: Rope or Bullet
47 Alien Vendetta: Whispering Shadows
48 Kama Sutra: The Gift from GOTT
49 Hell Revealed: Resistance is Futile
50 Going Down: Rest in Pieces

crystal hill
#

bloody hell

median cloud
#

hahaha

#

1 and 2 are rated as X+, 3 - 18 are X, 19 - 34 are X-, 35 - 39 are A+ and 40 - 50 are A

#

in terms of difficulty

crystal hill
#

ahh, Gift from GOTT led to MtPain dropping a really good line

#

"Gusta is Kama Sutra's real Gift from GOTT"

median cloud
#

Unfortunately that map isn't very fun to play haha

crystal hill
#

its a method one, isnt it?

median cloud
#

Think so

#

ya it is

crystal hill
#

very ironic name then

median cloud
#

this is gonna be an absolute pain to maintain though

#

I wanted to made this list to see how many maps I've played harder than go 2 it

#

but it's further down than 50 apparently

crystal hill
#

toilet of the gods?

woven swallow
#

my first veteran tier map

crystal hill
#

ahh

#

I thought the intermission screen looked like the toilet of the gods thing

woven swallow
#

completed, single segment dealguy

median cloud
woven swallow
median cloud
#

Smart

median cloud
#

Imma take a lil break from tough maps

#

well "tough"

#

I'll play Plut 2 which isn't easy lol

robust pumice
#

I am now finally running through this on Ultra-Violence

robust pumice
#

well of course first game first

#

I completed the modern campaigns last year (chronological)

median cloud
crystal hill
#

@median cloud regarding MtPain's Eviternity video - does that still hold up?

#

as in, do you think his rankings (especially difficulty) are accurate to his modern feelings?

median cloud
#

Eviternity is about ancient aliens level in difficulty I'd say

median cloud
#

@crystal hill just finished arch-violence and I love it

crystal hill
#

excellent

median cloud
crystal hill
#

eeeeexactly

#

something unique (ish) it does is have no "monster noise pollution"

#

you normally cant hear one specific monster's idle noises over the others', but arch violence doesnt have that issue

#

and the arch viles placed in the walls for the last fight keep you worried one is around the corner, really to pounce at any moment

#

also, when you'rea young lad and you're frustrated to hell at this level, the arch viles almost sound like they're laughing when they're idle

median cloud
#

Im not sure how to beat it properly, I won but it was chaotic

#

sad the map is impossible to max but I get why

#

mtpain giving it a C is very undeserved tho

crystal hill
#

And even then, my only plan is to cheese the hell out ofit

#

Get zapped by an arch vile to leave the arena, then pelt them with bfg shots

median cloud
#

Pl2 is epic

crystal hill
#

its pretty alright yeah

true urchin
#

revenants are so fucking awful on some maps jesus christ

#

you're just kind of a slave to the mapper's whims sometimes on whether or not they feel like giving you cover and a lot of times the answer is no

#

there is something viscerally frustrating about dodging the same attack multiple times in a row only to get hit in the back of the head by it anyway because fuck me i guess

#

why they didnt put a despawn timer on revenant missiles is beyond me

halcyon willow
#

I love fighting revenants

#

There's a technique for getting the rockets to collide with a flat wall behind you

#

A corner makes it even easier

#

Or you can position the revs so the rockets circle back around and collide with the pack

crystal hill
#

Doom Zero both exceeded my expectations and was a disappointment

#

The first half was really good, with not too much puzzling coupled with good level design and enemy placement. It stumbled after the secret levels and never really recovered

#

The last level was neat storywise, but otherwise it could have ended with map 29 for a better ending

storm tapir
#

That way you know where not to move in a way that sets you up for bonks

crystal hill
#

or, make it not hit you for long enough to end the fight, then safely take it somewhere where it can hit a wall

wintry copper
#

I always thought Doom Zero was a interquel between Doom 1 and 2

#

seems like it's a "what if Doom II came out in 1995" kinda deal though I don't mind that

crystal hill
#

It seems to me like its making direct references to Doom 2016

#

So if anything, it would be a sequel to Doom 64

wintry copper
#

ah

#

interesting, so that'd make it "what if id made Doom III in the 90s"

crystal hill
#

maybe?

wintry copper
#

wish it had more monsters or some new weapons with that angle in mind

#

ah well

crystal hill
#

The alpha lost soul is annoying enough for me

median cloud
crystal hill
#

yeah, it shows up in the last 10 maps

#

it spits out caco projectiles really bloody quickly

median cloud
#

Ah in Doom Zero?

wintry copper
#

oh had no idea Doom Zero actually had new enemies

crystal hill
#

??

wintry copper
#

well that's a little disappointing

crystal hill
#

did you play through it all the way??

storm tapir
#

The world needs an alpha lost soul pain elemental

median cloud
crystal hill
#

I know you didn't

#

but Zed was talking about it like he'd played it all the way

crystal hill
storm tapir
crystal hill
#

well, they're Nazis, so I don't sympathise

#

besides, they're the most obvious enemy to dehack. Other than commander keens, maybe

wintry copper
#

so not far enough to encounter any new enemies

#

also just started The Darkening II, I dig it though the ammo deprivation is a bit much at times

crystal hill
#

I think it was fine

#

I played better stuff from 2000 though

wintry copper
#

think I'll stick to the classics for a bit as I'm halfway through Alien Vendetta already

wintry copper
crystal hill
#

thats quite nice, yeah

wintry copper
#

what to play after I beat it and AV tho

#

guess there's 2002ADO and the Hell Revealeds

crystal hill
#

the chord series is pretty cool

wintry copper
#

so I've heard

#

I'm just looking for more stuff from the early 2000s to play

sharp wyvern
crystal hill
#

very true

sharp wyvern
crystal hill
#

I wish killing her was the final level

sharp wyvern
#

kind of true but also the sarcophagus was cool to see so i dont mind a lil epilogue level

#

honestly if anything my issue with it is that it's just shoehorned in for the title

#

doom 2016 prequel but the only prequel element is like the very very end

crystal hill
#

It ties it into Doom 2016 when the rest of it is very different

#

and frankly, doom doesn't exactly do epilogue levels normally

boreal brook
#

Guys please som1 help me with e1m6 and e1m7 in SharePlay (Doom 1) Playstation

sharp wyvern
crystal hill
#

I was disappointed

sharp wyvern
sharp wyvern
#

Cause then you know it’s an epilogue

crystal hill
#

maybe

#

it'd set expectations

#

the queen fight was fine, but it wasn't amazing, so I expected a bigger finale of some kind

wintry copper
#

shame it's only 2 episodes and the maps are so huge

crystal hill
#

plutonia in the corner:

sharp wyvern
#

I like the huge maps tbh

sharp wyvern
crystal hill
#

LoR can be the Doom 4

sharp wyvern
#

Hm

crystal hill
sharp wyvern
#

yeah but it adds variety to the official wads now :p

crystal hill
#

so someone just playing the "official" wads would be a bit out of their depth with them

sharp wyvern
#

would be boring if every single official expansion had similar level design

crystal hill
sharp wyvern
sharp wyvern
crystal hill
crystal hill
sharp wyvern
#

Yeah but Plutonia has harder encounters

crystal hill
#

In shorter levels

sharp wyvern
#

Also most players will do at least one mid level save

crystal hill
#

which is distinct from Doom 2 and even 1

sharp wyvern
crystal hill
#

TNT and the Master Levels, as much as I have to say about them, are pretty distinct from Plutonia, Doom 2, even No Rest for the Living

sharp wyvern
#

I agree

crystal hill
#

TNT is also the most atmospheric of the Doom expansions

#

I dont give it much credit for that, but other people are more into that

boreal brook
#

Guys please som1 help me with e1m6 and e1m7 in SharePlay (Doom 1) Playstation

sharp wyvern
#

Maybe back when it was just final doom

sharp wyvern
crystal hill
#

argh

#

I need to get through these bloody cacowards so I can play it already

#

but because it released in 2024, I have no doubt I'm not getting to it this year

storm tapir
crystal hill
#

not just visually, music wise

livid light
#

ye tnt music is pretty good, funny thing is the music had no names until three guys edited the doom wiki and just made some up, then l.a. sieben made them official

sharp wyvern
#

idk if tnt has the most atmospheric music :p

livid light
#

not really atmospheric but its still good

wintry copper
#

it is

crystal hill
#

I'd say it is

#

Stuff like Infinite, More, Death's Bells etc are really cool

wintry copper
#

also speaking of music, I always thought Mist Ache (which plays in one of Skulltag's custom MP maps, which is where I first heard it) was some sort of community track until last year when I learned it's from ROTT

#

it fits Doom so well that it's weird to think it's actually from a unrelated game

storm tapir
sharp wyvern
#

I’d probably give it to Doom PSX or Legacy of Rust

crystal hill
#

oh no

sharp wyvern
#

Not counting 64 because ummm I don’t count it 💖

livid light
sharp wyvern
#

Yeah idk if I’d say it’s atmospheric

storm tapir
#

Oh i didnt even think of including d64/psx lol

crystal hill
#

Doom PSX and 64 are atmospheric in the same way sitting in an empty room with the occasional ambience is

crystal hill
#

there's atmospheric stuff in there

#

More so in TNT than Doom 1 or 2

storm tapir
#

Well my immersion breaks when am hearing a bee

sharp wyvern
#

They contribute to the atmosphere

crystal hill
#

the tracks all blends together in my head

sharp wyvern
#

The first song of 64/Crystalline Chaos from 64 are so good

crystal hill
#

its all one sludge pile of droning noises

sharp wyvern
#

“atmospheric” fans when they hear real atmosphere

crystal hill
#

if doom 64 has real atmosphere, I don't want it

livid light
crystal hill
#

if I wanted to fall asleep, I'd go to bed

storm tapir
#

Yeah my 2nd was Doom 1 because of stuff like the imps song, not d64 because I cant even tell any song apart from the bee song

#

Even when you are doing a boss map the song is acting like you are in a horrifying cave

sharp wyvern
#

Legacy of Rust’s music is probably the best of classic doom idk abt most atmospheric

#

Though LoR gets a bit more.. not emotional but like somber with some of its songs

#

Maybe the Buckethead ost for Sigil or the midi ost for Sigil 2 are contenders

#

I wish there was a doom expansion that did both horror and action, the final expansion for Quake II has Aubrey Hodges’ music for exploration and then HUGE fights/bossfights have Sonic Mayhem over it and it goes so ridiculously hard

#

A doom expansion with hodges for some levels and price for others would be great

median cloud
#

Kama Sutra map 28 is a royal pain in the ass

storm tapir
crystal hill
#

thats not her ass

storm tapir
#

Oh you meant difficulty wise, nvm

median cloud
#

okayyy I beat kama sutra

#

fun

#

map 28 and 29 were meh

crystal hill
#

kama sutra is a great example of a mixed bag wad

#

lots of fine, good, great, bad, and terrible maps

median cloud
true urchin
crystal hill
#

another good idea is to use demons as living walls, before or after the rev is dead

median cloud
#

My skill has improved

#

Just beat go 4 it and it wasnt a huge challenge at all

crystal hill
#

well done. after sunder, I imagine plut 2 isnt very hard at all

median cloud
#

tho the hardest map 20 still has to come

lost ocean
#

Just bought doom

#

Um

#

Everything's blue

#

Except the logo and doomguy

#

And everything's upside down

#

I think I messed up

sharp wyvern
#

wut

lost ocean
#

Can't send images

livid light
lapis pewter
#

Guys do you guys believe Brutal Doom is canon

sharp wyvern
hollow tree
#

like Doom 3 is probably my 2nd favorite, but I really liked how Eday basically retold Doom and Doom II combined into a logical story with more modern map design

crystal hill
#

Brutal Doom is a gameplay wad, so I dont see how it is or isnt canon

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The Hell on Earth starter pack though, thats canon to me because I love it

sharp wyvern
#

the only fan wad i headcanon into the story proper is Doom Zero

median cloud
#

@crystal hill I might've asked this before but what map do you consider having the pinnacle of combat gameplay

crystal hill
#

Its hard to pick an absolute favourite

median cloud
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I agree with Black Ice and Gladiator however

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A lot of going down maps excell in combat

crystal hill
#

Rationing supplies carefully was fun for me, who does that without being asked

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IC2005 has very notable combat, but in part due to weapon placement

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I've never seen a map that introduces weapons as well as it

median cloud
crystal hill
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I did not like procrustes chambers, if thats the one I am thinking of. Too brutal, even for me

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The mucus flow is a map I really want to beat some day. Its on my list

median cloud
#

It's a very barren map but it's doable, I maxed it some time ago but you need to be very careful with ammo

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Basically need to route the entire map

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I've personally enjoyed kama sutra a lot for combat

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Dog Eat Dog was amazing in this aspect

crystal hill
crystal hill
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And the less said about method the better

median cloud
#

his maps range from ok to ugh

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Gusta is an amazing mapper though

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Knows how to make fun maps

crystal hill
#

Gusta has some questionable ones as well

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Miss Sporty is cute but I dont enjoy teleporting cyberdemons up my ass

median cloud
#

Oh I love Miss Sporty

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I'm reaching a 3 map gusta streak in pl2 as well now

crystal hill
#

His maps in pl2 are basically spotless

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Kama sutra has stuff like king arena, devastation and some others I dont remember too well as being sub par

crystal hill
#

Well, hey, its okay to be wrong have differing opinions

median cloud
#

hahaha

crystal hill
#

For example, I don't love scythe 2 despite it being the most popular thing in the community since the super shotgun

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I might even prefer the original

median cloud
#

Maybe you're turned off by the difficulty near the end?

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It gets pretty tough icl

crystal hill
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Even before then

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The maps dont grab me like they do everyone else

median cloud
#

AV also has some continuinity but less

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Maybe you might think Eviternity is overhyped as well then who knows

crystal hill
#

AV should be rougher than Scythe 2 but I enjoy it a lot more

median cloud
crystal hill
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Its older, and a community project

median cloud
#

Tbf av just has good quality overall

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though enjoy it less than scythe 2

crystal hill
#

Scythe 2 is good as well

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But I much prefer Alien Vendetta

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One is very high up on my list of favourites while another just isnt on it, lol

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oh yeah - after work today, I'm gonna finally start Eviternity

median cloud
#

Hope u get some maps in

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The early ones aren't super long so if you're in the mood you can knock out a couple today

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I'm gonna continue my pl2 playthrough which I've been enjoying a lot

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I sorta need to play Speed of Doom next but I'm not really looking forward to that

sharp wyvern
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Oh Eviternity is great

median cloud
#

Speed of Doom and Hell Revealed 2 are the only 2 wads I'm missing from the classic hard ones

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I won't play HR2 but I do feel a bit compelled to finish SOD

crystal hill
crystal hill
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joshy and darkwave play off each other very very well

median cloud
#

but it does mean I'm kinda tired of the maps

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The furthest I've gone in SOD is map 23 and I've played the first 16 maps like a looot of times

crystal hill
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I guess you could skip em this time

median cloud
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Just whining a bit

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Looking more forward to finishing pl2 tho!

crystal hill
#

have fun

full warren
#

Anyone know how to deal with doom 1993 throwing in random cyber demons in E4 on nightmare? It's annoying when I wanna just skip them, but I want 100% kills

crystal hill
#

@median cloud Map 1 of Eviternity is kind of unimpressive

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it's fine and all, doesn't do much wrong (except making me use the pistol for a bit too long), it has some nice MBF features, but I didn't feel much while playing it

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also possibly a bad omen - the very beginning of the map reminds me of Scythe 2's map 1

median cloud
crystal hill
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I have played many better ones in my favourite wads

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That being said, there's still 31 maps to go, my opinion can certainly change

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Map 2 is quite a bit better

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it flows better, thanks to the early shotgun (though the hell knights slow it down a bit) and the flooded cave aesthetic is more pleasant

median cloud
#

@crystal hill Plutonia 2's Predatorium was a tough cookie

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good map, first gusta joint I think

crystal hill
#

he's had a few maps in Plut 2 before that

median cloud
sharp wyvern
crystal hill
#

Good shout

quartz berry
#

I like the grandpa game, but the emo one is lowk better. These 2 (5 ish?) still peak tho

crystal hill
#

??

quartz berry
#

It's what I think of the game

quartz berry
livid light
#

ooh wait are you saying you prefer nudoom to classic doom? i didnt understand at first

quartz berry
#

Yeah, specifically 3

crystal hill
#

Its a bit hard to decipher zoomer speak

quartz berry
#

Oh zoomer speak would be a lot worse

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There woukd be a good few 67s and tuffs in there

crystal hill
#

Right

median cloud
#

On average plutonia 2 might be the hardest pack out of all the classic ones

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HR, Scythe 2, AV have some relatively easy maps early on

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While pl2 isnt as hard as those hardest maps its very consistent

sonic terrace
#

@shut raft i saw your horror hotel wad in doom world

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im playing it right now

shut raft
#

Oh cool

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Let me know what you think

sonic terrace
#

im still playing it

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@shut raft i finished it

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i loved the wad, it reminded me of 1994 wads

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it gave feeling of nostalgia

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but dont you think the ammo is a bit scarce?

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im out here trying to save ammo like its the last bottle of water on earth

shut raft
#

I was too afraid of making it too easy so I may have overcorrected on ammo

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💔

#

Theres plenty of rockets In the final fight if somehow someone didn't get the bfg in the dead center of the room

median cloud
#

@crystal hill just finished Lurking Fear and wow what a map

sonic terrace
halcyon willow
#

Never underestimate the player's ability to miss seemingly obvious things

sonic terrace
#

i just found out that the incinerator stun locks the archvile and pretty much anyting else

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its my favorite archvile killing tool now

robust pumice
#

Omg I’m stuck on E2M2 forever… can’t get the quick exits, wtf am I missing.

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I WANT OUT OF THIS TORTURE CHAMBER!!!

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Is there a bridge I can make to escape?