#classic-doom
1 messages · Page 134 of 1
I beat doom 2 on UV without pistol start and barrels o fun and chasm still caused duress lol
finally back from my holiday, which means I can go back to binging classic doom
Welcome back Mr McGee
I'm glad I left off in the middle of Doom 404. It's not my favourite wad ever, far from it, but it's easy enough to get me back in the groove of things
I'm going through Alien Vendetta right now
But the stretch of 16-19 is being a bit bleh to go through
Seems to be a trend to be the weakest part of a mappack
not a bad theory
its right after the secret maps, which are often the most memorable ones. So the level designers might not put their best stuff in there
Tbf Lake Poison is a grand map but it was so exhausting
I'm at 19 right now which is before the famous Misri Halek
it's not TOO bad
But I know from memory that Misri Halek is also a long map
It took me some time to get used to it, but I've grown fonder of lake poison over time
It's a great one but it's a bit exhausting to go through
hmm, you're right. AV has a lot of long maps I really don't mind
very unusal for me
and its also a "classic" era megawad which I'm also not fond of often
I think I don't mind them on their own but playing them after eachother gets tiring
Going Down didn't have this issue with me
that's why you play two wads at once, friend
Neither did ancient aliens
one long map and two or three shorter ones
Yeah but the other one I'm playing is Combat Shock 2 haha
well, thats because Going Down is the heir to the Plutonia throne
its densely packed with monsters but the levels are overall quite short
Ancient Aliens has some sprawly maps, but they aren't nearly as tough on average as the AV ones. There's also the sense of adventure and exploration to keep you going
Hmm I don't think in terms of difficulty they differ too much
really?
Ancient Aliens has more combat set pieces in a way that it pushes traps on you that you need to solve
I consider Ancient Aliens a distinct step down from Alien Vendetta difficulty wise
While AV is just a long stretch
I think they're close
I think AV is about the same difficulty as going down but for different reasons
AV is far more liable to set a dozen arch viles or a few cybers on you without mercy than AA or Going Down
and its levels are far longer than both, which gives the player more chances to mess up
With AA, if you figure out the "puzzle", or if you look it up, it helps tremendously, far more than in AV
Nukefall with that cyber in the middle was a horrible experience I agree
I guess you’re right since av does have a couple of hard maps
I'm going by the Scythe 1 principle
a few hard maps will skyrocket a wad in difficulty in my eyes
AV for the most part is managable, but ramps up hard near the end
Tbh you have 25,26,27,32
Lake poison and overwhelming odds are also a bit harder than your average map
Av definitely has its hard maps
Map 32, No Guts No Glory, is hella stressful
you need to fight off the demons while completely besieged, and THEN you go into another arena that can insta kill you with cybers close by
Ancient Aliens doesn't really have anything comparable in difficulty to just that
maaaaaybe map 28, at a stretch
Nah you’re right
I hope AV won't disappoint me the same way MM2 kinda did
currently like 8 levels in, so far I do like it
AV is my favourite classic era megawad, and its not really close
so far no arguments there
I love the biggest megawads of the 90s but it really kinda is a "never meet your heroes" situation with those 😄
speaking of I just finished the first episode of The Darkening, kinda want to put it above both of the Memento Moris bc the level design is very straightforward and free of bullshit
yea it's in my top 10 of the 90s for sure
considering the low quality level of the 90s, it might get into my top 10 as well
I distinctly remember playing it back when I was a kid, at least the start of one of the early levels looks familiar
excited to see what episode 2 has in store, shame there never was a 3rd episode it seems
Darkening 2 didn't get 1st or 2nd place on my list of Y2K wads, but to be fair to it, it had really tough competition
Chord 3 is stellar and Atomic Tomb is proto Alien Vendetta from one of my favourite mappers from that project
they are all very good, minus NG
That one has similar gameplay, minus the beginning room having T.E.E.T.H platforms that take 2 years to reach you and then take you up. I hate when wads waste my time like that
@crystal hill I really thought Misri Halek ended in climbing a lava mountain at the end
Any idea what map I’m thinking of instead?
I don't think so
Misri has some lava sections, and you do climb the side of a mountain with some lava surrounding you
Yeah I just finished it
Must be thinking of some other egyptian temple map then but god knows which one
my memory isnt the best at times, let alone after a long break
I can see now why I stopped playing doom even before my holiday. The 2018 wads are kinda mid
Golden Souls 2 is a massive exception of course, and I reckon Preacher and Man on the Moon will be good, at least, but still. I expected more/better
nope, it sucks
Classic whats that? Is it some type of food
3 more levels of alien vendetta to go and Im doneeee
I might need a new break wad haha
the final stretch of AV is a bear, yeah. Good levels but they ask a lot from the player.
You checked out Perdition's Gate Resurgence? We're playing it in the DWMC rn and it's full of short, punchy levels.
chat i fucked up and wiped all my doom files when switching OSs, need some mod-friendly mapset recommendations please
Whats DWMC? And yeah Im at 28 right now but Im getting tired
DoomWorld Megawad Club. DoomWorld forum topic where we all play a WAD over the course of a month. 1 level per day. Usually 32 map megawads but sometimes we'll do multiple smaller wads together.
Sounds cool
You all pick either Chocolate Doom or Crispy Doom?
I mainly go with Chocolate because I wanna play just Doom.
Like, just totally normal Doom. Most vanilla way possible.
And I figured, since I prefer vanilla Doom 3 (Like everyone else), then I might as well just play Chocolate Doom so it fits.
Though there is still Doom 64 to consider, since there's only the Kex release on PC.
So I guess I might as well play that on Switch 2, since you'll play on a controller there which is how Doom 64 was originally played back then.
Am I crazy or isn't there an unofficial but really closely related thing where it says DOOM 1 (and DOOM 2 assuming that it takes place right after) takes place in that universe's 2020-something?
Oh, yeah, the SNES manual.
I think it's charming that such a crazy sci-fi series could take place in such a near (now past) future.
Well we do also have Doom 2016 taking place around 2152 or something. So it could be by the point, assuming Classic Doom and Doom 2016 are in the same universe, that Doomguy would become a "historical legend".
The original DOOMs are in a seperate universe. It's confirmed I think.
I was a chocolate doom user but switched to crispy because I missed the automap having more definitions and a level tracker
I usually played to max levels, i.e. all secrets and kills before I exit. And doing this in chocolate doom was just a major pain
No they’re not
DOOM, TFC, DOOM II, TNT, Plutonia, NRFTL, LOR, and DOOM 64 are all fully canon to the lore of the modern games
yeah
well Doom, TFC, Doom II, NRFTL and 64 are anyway, I think Hugo doesn't really care about the rest of them unfortunately :/
Final DOOM isn’t canon?
i'm of the opinion everything is canon
but whether final doom counts is a topic of debate among people and even the people in charge of the series
but i would consider it canon personally since nothing says it didn't happen and it was in the new doom + doom ii rerelease
plutonia's probably canon, it's pretty infamous
TNT better imo 😌
The events of the two games aren't acknowledged in modern materials AFAIK, though I never really delved into the datalogs of 2016 or Eternal.
they're like Star Wars expanded universe material where they are side stories that happened in other places and can be referenced in more mainstream stuff but hadn't yet
2016 never goes against it
Yeah I’m with you. TNT can be annoying, but it’s Map03 and I’m on my 12th try on HMP for Plutonia
I believe that original DOOM is in the top three for best graphics in the DOOM series
TNT is more atmospheric and gets better the more you play, just annoying to know where to go at times
Plutonia is tougher and more of a challenge but can be more exhausting because of it
Though on a per level basis I rate plutonia higher than tnt despite enjoying tnt more
It's the same Doomguy but different universes. That's why the humans in the modern series act like they've never seen demons before.
It'd be really weird if they had a hell invasion occur and never mentioned it during the events of Eternal.
I think I remember it being said by Hugo but idk(fa)
play it via dos then
in terms of how they look, nah. In terms of how well they function, maybe
I guess original doom has the best looking maps out of the official expansions?
Well the original 4 that is
well, he said the series
NRFTL, Sigil, LoR definitely blow it out of the water
So I figure he's counting the nudooms
Wonder if it's weird how I have 0 interest in new dooms
Finished Doom 3 once, Finished Doom 2016 once and never even finished Doom Eternal
Aaahhh ok
Never even played beyond that
You mixed me up
they've very different games
No that’s fair, they’re completely different games
I am very fond of 2016 and Eternal (more so than the classics, standalone, actually)
I thought you were a classic head
I'm a classic wad head
What I meant by this statement is, I much prefer Doom 2016 and Eternal vs just Doom 1 and Doom 2
but if you include custom wads/mappacks in Doom 1/2, then they in turn blow the nudooms out of the water for me
the mappacks give classic doom a lasting appeal that 2016 and Eternal just do not have for me
I played Doom 2016 a year or so ago, I loved it, and I moved on
I played Doom 1 Episode 3 one day, it was a bit crap
I have been playing classic doom since that day, non stop, for 16 months straight
Yeah that makes sense Doom 1 alone and especially E3 is meh
it's not just about how good the maps are (but some certainly are), it's the variety, especially in later cacoward years
Nah. I’m on Linux Mint.
yeah, replaying it recently on Kex was a bit of a bore
thankfully knowing it well you can breeze through it in 45 minutes
Doom 1 and 2 standalone aren't bad, I've just experienced heaven in the form of custom wads, and so cant easily go back
I have them both rated as C+ on quality rating
But it seems due to wads being relatively long and my ratings being the actual average most wads fall between C - B
subjectively, I like Doom 2 more. Objectively, I think Doom 1 is overall better designed
C+ seems about where I'd put both as well
Going Down has a B+ while Master levels a C- when in reality Going Down would be an A and Master levels a D
Just the nature of averaging mappacks and taking that value
but its hard to say for sure when I dont use grades, only tiers/lists
maybe I should use smaller grade differences for an average rank
I also prefer Doom 2 over Doom 1 btw
Hmm
Doom 1's biggest problem is how repetitive it gets due to the low enemy variety
I feel like every grade thats given, F, D, C, B, A, S, etc, has to have some kind of specific criteria attached
so to get a C, a wad needs X Y and Z
wads that just barely qualify for that get C-, and those that overqualify get C+
at the moment the grade just calculates all the maps I've given, changes it to a number. Takes the average number and matches that with the grade
couldn't agree more. Some wads handle it better than others, like Hadron Episode 1 and Sigil, but most arent great at it
dave taylor made a linux version of doom, and then someone experimented it and ported it back to windows, he called it dosdoom and later it was used as the basis for boom, which led to most ports
dosdoom was also later turned into edge
do yall have a favorite keycard or skull key
why would we?
I like the blue ones :)
i like the red key cause its the first one you see in e1m2
in the same vein that ppl have favorite forks and spoons and that kind of stuff
same blue is my fav color
Blue rules
that seems a little more normal, but still weird
must be a neurodivergent thing idk
maybe
Classic? Modern? Bitch it's all DOOM.
but it's very different kinds of Doom
Hell Revealed Map 11 has my favorite blue keycard 
Is that the big arena with the pinkies revs barons and a cyber?
It has a slaughtermap arena like what you describe but the blue key isn't in it
Which is the blue key then
Standard red
Is udb not compatible with the kex ports?
you can use it but you need to change the command line parameters, just delete the "%F" and it should work https://cdn.discordapp.com/attachments/1470810928474751051/1483954550988738721/image.png?ex=69bc77df&is=69bb265f&hm=8559ba8aeada16fa0e1e4a98e2db5b381655609a69de77f5a3e24d2826f9ea84&
only drawback is now you need to save map every time to test changes
spider mastermind just never hit the same in the modern era
why does every map i play have this obsession with teleporting/spawning in demons directly behind you in nearly every encounter
usually hitscanners
like yeah ok i get that spawning mobs all around you can make some fights more dynamic and challenging etc etc great cool that's fine
but it keeps fucking happening over and over
i cant tell how much of this is just me not playing very good maps
I seem to remember you asking this question before a while back lol
or at least I think it was you
if ive ever asked this before then i have no memory of it
ah right you were complaining about plutonia because the maps "teleported chaingunners on top of you"
I think it was a different earlyish WAD
I am actually struggling to remember any teleporting Chaingunners from Plutonia, they managed to make them so dangerous just from raw placement lol
i think i remember that, it was hell revealed actually
which is uh
truly just one of the mapsets of all time
idk i guess it really boils down to traps that you can't react to before they kill you frustrate me immensely
and teleporting chaingunners or chaingunners behind hidden walls that open up out of nowhere make up like
90% of that kind of trap
that feeling of "this trap is impossible to survive unless you have already died to it and know it's there"
I think that's mostly older maps faling for this stuff. Unfortunately people weren't as advanced with combat back and just created some artificial difficulty this way. Been playing through alien vendetta now and there are just a bunch of maps I die on because I didn't know what was coming and didn't have time to react
Meanwhile ancient aliens also springs traps on you but does it in a way you have enough time to solve it
Raaaaaaaaah I hate end of the level cyberdemons
nice
End was bit exhausting
yeah fair enough
30 years of making maps you probably learn how to better fine tune an encounter
ancient aliens has some brilliant level design but unfortunately it's too intense for me to play for very long
It's a step up in difficulty compared to the official mappacks that's true.
If you want something easier you could look towards Nostalgia, Auger Zenith or Icarus
@crystal hill chord3 is hard man
yeah
that's why I like it, lol
it's a puzzle - you need to analyse each fight and see how best to play it
it doesnt have you wandering around a massive empty level trying to find where you need to go, it doesn't ambush you with no hope of survival. Even if you die, it won't take too long to get back to where you were
interestingly, I played a wad from the 90s with malcolm sailor's contributions in it, and I hated basically all his maps
I really enjoy the chord series and think it's semi revolutionary for the time, but none of that competence of design is on display in that other wad
nevermind
i cant get myhouse running even with uzdoom
if only vedge was alive to help me 🙁
use an older version
...ehhhhh
what happens? does the game not load or does it just default to doom 2?
maybe also try to use a launcher as well like zdl, makes things easier
alo deathclaws are so cute
It's legit the hardest map I've played up until now lol
Maybe I'm making it too hard on myself idk
hmm
If you don't know how to play it, I could see it being brutally hard
but once you DO know, it becomes managable
having to punch like 4 revenants to death at the start
no armor
is tough
nah, I'd win
you mean the ones in the starting room?
make em infight with the barons
if you mean the ones in the red corridor... I dunno, git gud
ya but the chaingunners shoot at u
where the archvile can zap u? lol
it also doesnt have a line of sight
wut
ok yeah I know what u mean
I mean it's manageable but then u take one shot and ur fucked
you need to clear that area out first, but the barons and revs cant get in there
and there are sooo many cacos I dont have the ammo for them
Health is quite tight, but not that tight
they're supposed to draw you out into the other room
Lowkey harder than all of alien vendetta, scythe, etc
the one with imps and revs?
Yeah
then what lol
so you either need to kill them, running around to not get cornered, or run into the other room for more space
or try and fight in both at once
it's a really well designed level, especially for being older than I am
idk how to survive the archvile and caco spawning
Well, the advice I gave is what I do
is the archvile that spawns in after pushing the switch stuck there?
Because I try to kill him first so he doesn't revive half the lobby but by the time hes dead the cacos have swarmed me and I cant escape
I dont remember
Well I tested he can walk out
There are like 3 cacos that spawn and block ur exit dman
I just hate Tyson combat
Im not kidding this is the hardest map Ive played until now lol
Im at like 30-40 tries
theres always like one rev ball that hits me and then its gg
Yeah and Im telling u it took me less effort to beat all of scythe 2
tho tbf I did beat scythe 2 on dsda doom with 120 fps and hd
maybe I have an advantage from playing it in uzdoom without infinitely tall monsters
and chord3 im playing 35 fps on crispy doom with like low graphics
Still, it doesn't seem like it should cause you this much grief
I suck at fist combat
if I fist a revenant he always sneaks like a shot in
and then im 1 hp
hope your girlfriend doesn't mind that
you know, that joke sounded better in my head
there's a good youtube guide out there for fighting revenants
lol
okay I finished it
I was so nervous at that point but it was fine
Once I killed the arch at the caco trap I beat the level
Died like 30 times before that lol
that fight taught me the importance of infighting arch vile and sparing enemies around them
Ah yeah I winged that
I thought u meant the barons
the barons were fine
the cyberdemon after them was not, because my nerves were shot, but its a fine one overall
nicely done
I'm not trying to "skill issue" this comment, but a lot of it is down to overall experience and skill. The reaction times of very good doom players (nevanos, nirvana, dubzz, no reason etc) is extreme comapred to even myself, and I'm pretty good. On top of that is how good your decisions are, which also comes with experience. Reacting quickly doesn't help if the reaction is to panic.
There is also a whole suite of very well made mapsets that are termed "combat puzzles". Fights that take multiple attempts to solve and in no way should you expect to first try fights. These kinds of wads range from Sunder to anything Ribbiks has made to high class troll wads like NoRe. There are a lot of players that enjoy what might be termed "unfair bullshit" by some.
I think you just haven't played any of the newer hard wads. Alien Vendetta is on the easy side of the scale compared to Entropy, Flotsam, Abandon etc. Even Scythe 2 and Speed of Doom vastly outpace AV's difficulty
Also "artificial difficulty" is a meaningless term. All difficulty is artificial
It's better to be specific about what you don't like. At the end of the day this is all just personal preference.
No I mean at the end the barons and hk
oh yeah, those
if you can clear out the vile and chaingunners quickly, you can kill THEM quickly too, and get some space to move into
Ive beaten Scythe 2 already as well
I didnt find av too hard but the times I died was often because of smth I didnt expect
guys im making a doom gameplay vid someone create the thumbnail
Port Glacia is a neat level to play, but it has a banger soundtrack
and unfortunately it doesn't look like any other map/wad uses it
Does anyone have any examples of maps like that? Decent to play, but with great music?
The Mucus fl-

He's out of line, but he's right
That music singlehandedly lifts Mucus Flow from the depths of mediocre and inaccessible, albeit pretty imo
I've become a huge fan of that soundtrack as well I listen to it at random times
just such a great piece
I like it as well in Sunder where it's used too
MtPain says it feels sad and hopeless to him, but I kind of feel far more optimistically about it
Sunder has absolutely great midi selection if it weren't for how hard it was
Like a piece that gives you the determination to keep going
Organic Gods from Jade Earth feels far more oppressive and scary than Mucus Flow imo
yeah I don't feel it's oppressive either I can't really put into words how I feel about the song
It's like its own thing
Dramatic I'd say
yeah
is that a memento mori soundtrack?
Technically yes
As I like to say, Organic Gods was made for Memento Mori 2, but it belongs to Jade Earth
haha that's fair
I remember you asked this question some time before about if I had midis I associated with certain Doom maps while them not originally belonging to them
Literally the only thing I remember about that MM2 map was that it has Organic Gods as a soundtrack and is the origin of it
I might've done, yeah
I'm sure I do that same thing with songs I dont realise werent originally made for X wad
Music from the 90s classics gets recycled often, but it wasnt memorable enough for me to remember it from them specifically
I've realized I associate a lot of soundtracks with Sunder maps
Industrial from Hellcore is sunder 09 for me
Sneaky snake from duke nukem is sunder 10
I guess the grandness of those maps really does stick to your mind
Oh yes, plasma from Duke Nukem 3D is the Toxic Touch music for me
Oh for sure
I said it here some time ago but that might actually be my favorite Doom Map of all time
And that's mostly due to atmosphere
haha it's funny how much I struggled with Chord3 yesterday, I do wonder if I decided to play it in dsda doom if I'd have an easier time
At the moment I feel like I have to place it at my 3rd hardest finished map which is hilarious
Thats very understandable
Its very much an equal on that front to its more famous brother
Look, if I can beat it, it cant be that hard, lol
It took me a full day or so of trying the first time, but because I remembered the route the next time, it was much simpler and quicker the 2nd time
I even prefer it over Misri Halek, not a particular reason why I just do
even though Misri Halek is also superb
Yeah but I have to be honest with myself haha, I did struggle a lot on this map compared to other maps I've finished
I'm placing it below Scythe 2's Death
I find that really odd. You are better at this game than I am, or at the least more persistent, so i'm surprised its this hard for you. It must be the port making a difference somehow
It could be it was hard because I'd always slip up and tank like one projectile
Other wads I have played on Crispy Doom were doable with slow and passive play
Chord3 you can't play slow
Pretty much. You need to be swift or be dead
I like to play slow and cautious as well, when I can, but can switch if its required of me
I'd like to believe I can as well on my main port with modern settings but I do find it harder on the "retro" settings haha
But that's on purpose since I want to emulate how people back then felt playing those levels
I'm starting Kama Sutra now and I gotta say I love this pack
It's like an improved HR which I like the aesthetic of
I'm glad you like it
Me, I consider it a proto Speed of Doom
Two authors making a megawad together, one which sometimes achieves greatness, but just as often achieves mediocrity or frustration
I like it overall, but this is far from peak Gusta
That's true peak gusta is pl2
But I like the vibe of ksutra a lot as I've said it's like HR but without horrible mapping choices
and gusta is really good at doing doomcute
Some of his maps in Kama Sutra reach Plut 2 tier, like Cowface
Its far superior to the hell revealeds, on that we can agree
Most maps I like of ksutra are gusta ones
Same for me
When replacing the Doom + doom 2 on steam with UZdoom (replacing the dos folder)
Are you still able to get stuff like steam achievemts (like complete a level on nightmare difficulty) ?
Probably not
I don’t think so no but you can test
ok, yea just tested with ultimate doom hanger and didn't work, oh well i can still use it as a way to play custom wads with
Thats the main reason to use source ports these days
For 95%+ of players, the Kex port will do more than fine
I went back to try go 2 it on uv fast, cant believe how easy it is.
Map15 twilight is harder 😅
and I've just completed a long overdue rite of passage for my Doom journey: beat Toxic Touch from Alien Vendetta
Nice man
yea it's one of a kind
I loved it all the way through though its usage of metal bars as a door in one spot threw me for a loop making me look for a switch that wasn't there 😭
other than that, S-tier level
hahah I know what you mean you can just open them with your use key
I also have it as a S tier map
noice
kama sutra has a lot of nuggets of quality
cut out the bad/mediocre bits, replace the maps with ones equal in quality to the ones left, and you've got a fantastic megawad
atm its my highest rated wad lol
but Ive always liked it a lot
wow, I cannot agree
most of the method maps are roooooough
meanwhile something like going down doesn't have maps that are rough, it has maps that are slightly less excellent than others
I think I havent encountered them yet
Only had to be or not to be which was mid but I didnt dislike it
and colosseum which is basically my favorite dead simple clone I think
map 02 is also from method and its fine idk
I just finished 31 so Im about halfway
its not bad, but it's also nothing special
too many enemies to slowly kill
oh yeah, the one with a bunch of fuck you cyberdemons at the end
map 2 is fine, from the opening room. I don't remember it very well
map 32 is another method map and it's not his worst one
but its not just method's maps I dislike. King Arena feels a bit convoluted and lacking in action
King arena is a cool gimmick
ehh
Just completed No Rest For The Living
Man, that was an awesome episode
Now it's time to take a look at the hugest John Romero's prank in his career
And no, that isn't a Katana Zero
That's a freaking Sigil and his sequel!
is haste in general around the recruit difficulty level?
I'm looking at those rankings, and I beat SWTW Map 2 with relative ease, compared to what I expected
no, i believe this is just map10
....one map does not define the entire difficulty for a mapset
I was asking about Haste, not Swim with the Whales
and yes, I'm aware of that, hence my asking the question
Single segment run?
No saves, yes
i swear my eyes are playing tricks on me...i meant to say map10
there was one pretty tricky fight, everything else was managable
in your opinion what should it'd be place in the tier?
I don't know, I've only played three of these maps before
Plut Map 32 is simple. I beat it first try on a whim before. Sunlust Map 32 though is a bitch
that also has a BS segment, but unlike SWTW its at the very end so you can't brute force it
at least as hard if not harder than SWTW Map 2
Dimensions is way harder than Okuplok
And Flotsam is much harder than Sunder
Okuplok isn't that hard, it's just grindy as hell
There's a magical feature called "saves"
I imagine he wasn't considering that in the list
Good luck finishing sunder without saves
otherwise all of these would be quite managable
The number of people that can UVmax the new sunder maps can be counted on the fingers of one hand
Reminder: this guide is comparing individual maps, not entire mapsets. A map’s tier is based on its own challenge, strategies, or required completions. That means a single mapset can contain levels in different tiers, for example, one level could be in the fairweather category while another from the same set is in the legendary category.
That has no bearing on my opinion
You can't use saves in the doomed index, it's more focused on Uv max Single segment runs

well i'll be damned 
Most of those maps are so far out of most people's skill set to UVmax they might as well be listed as impossible
And my most people I mean like 99.9%
True
Music I made for the Doom II megawad Unholy Realms.
Nice, heavy rock track for all your hell invasion needs.
WAD: http://www.doomworld.com/vb/wads-mods/65688-unholy-realms-public-beta-release-thread-updated-9-28/
Support My Work:
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cool wad
final map is absolute chaos
Yooo this looks sick
I might play the mapset
So I was working on my brutal doom run of doom 2 and at the living end scored a headshot and special death animation of the cyberdemon I never saw before.
So much fun
I just beat DooM 2 with the Brutal mod installed on Ultra Violence
Only saving at the very start of a level.
I scored one against a Spiderdemon one time. After blowing half its brain off, it just stood there awkwardly before suddenly exploding. This was in an older version, so I don't know if it can still be done.
Thy will be done! These godly sounds were forged by Jim "Aku" Brimstone.
Patreon (get midi and other perks):
https://www.patreon.com/user?u=114344776
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I like both but I remember having more fun with Plutonia
Why?
fun maybe but bad
a great many TNT levels are poorly designed. I can't say the same about Plutonia
Its map design is absolutely abhorrent. Its iconic for spamming revenants, chaingunners, and archviles, but the map designs and enemy placements are cancer sometimes
minus the secret maps, the numbers of enemies are all very managable
traps are pretty telegraphed (if you see a key or powerful weapon, assume you're getting ambushed when you pick it up)
MAP03s blue skull spawns an archvile behind you, two barons, and two chaingunners if memory serves correctly in a very tight closed space where the only weapon you'll have is (iirc) a pistol, rocket launcher, and chainsaw if you got it from the mancubus
Plutonia does more with the enemy roster than both Doom 2 or TNT
MAP01 is pretty fair
That doesn't seem right
i can boot it up
Plutonia
There's also a blue skull key in the open that spawns like 20 revenants which is what immediately comes to mind when I think Plutonia
This isn't a bad thing btw I love that part and remember having a (panic-filled) blast when I first walked into it
Circle strafing the horde of revs while yelling "I should have seen this coming shitfuckshitfuck" is a highlight of classic DOOM to me
Stuff like that makes Plut a lot more fun than TNT was imo
i forgot you cant send screenshots but it was a red keycard
Embeds
Oh hey it does
that doesn't look fun tbh
It is incredibly fun
maybe to overcome but thats an incredibly bullshit encounter
only saving grace is the walls you can use to cover the shots
That was a rerecording since I wanted to show some friends the kind of stuff you put up with when DOOM wads remember that being hard is a thing video games can do so it's a bit more "boring" in the sense of me already knowing how to approach it
ok, so you do only have those weapons, but you have plenty of space to move around the arch vile, and enough rockets to then kill everything in that room
not really
I literally just did that
if you back up to kill the Archvile you take damage from the Chaingunners
And the baron
the chaingunners will also hit the arch vile
they arent so close that they will insta kill you
that can't be guarenteed
if you try to take cover from the Chaingunners you die to the Archvile or splash damage
it also cant be guaranteed they will hit you
leave the room
Maybe so, but it's survivable if you think enough
A blue key laying out there in the open is enough of a hint that something is probably going to happen
i'm good
then go back and kill the enemies from a better position
clearly not, if you're complaining about the fight
i thought you told me ot leave sorry
???
😭
like the channel
ok
also you can't cuz the archviels too fat
i think in general plutonia uses revenants better than doom 2 did
yeah?
Plutonia makes you play smarter at times
you might not be able to get out of the trap the first time, but because the levels are really tight, it's not an issue
thats still a really dick encounter and trap though
not really?
like I said, assume keys are trapped in Plutonia, all the time
if you think like that, and see that your weapons aren't great for the room you are in, just run
I think it also really depends on how you feel about trial and error game design.
If you're one of those people who equate trial and error to automatically mean unfair/bad design, then yeah Plutonia probably won't do you any favors
However if you're someone who likes that kind of stuff and the sort of "puzzle" element that comes with it, then that's where Plut shines
and if you run behind the vile, the chaingunners will likely hit it
which is another distraction for you to take advantage of
still not much of a fan of that puzzle or plutonia in general
To each their own. But I think TNT is far inferior design wise
you like hitscanners? you like big open maps with nothing in em?
beats twenty revenants that can four shot me with tight homing missiles
which plutonia level siccs 20 revenants at you?
map 32 maybe
besides, annoying as they are, there's a skill to playing around them
TNT at least has a kickass soundtrack
Think plutonia might just be too hard for u then
Nothing wrong with that
yeah thats fair, i try to stray from slaughtermaps cuz of that reason
the thing is, Plutonia is very light on the spice scale by custom wad standards
it's going to be a challenge to find many popular ones that are easier than Plutonia
probably cause the BFG or rocket wasn't being used, which are better weapons for that encounter
way to tight for rocket unless you run into one of the ends
IIRC I think you can start with the rocket from a distance as they just start spawning, or you can start with BFG and thin their numbers so that you have more space to rocket
plasma rifle either way is sub-optimal since it is a purely single target weapon outside of enemies that are squishy and mowed down by it
u can def rl that fight
yeah there is a SSG on the map. I forget where
Just noticed JPCP is their own version of Doom 2 on the mancubus map 💀
I thought it was something waaaay different lol
Stopped at map 10 so far its good
Hi! Anyone who can help me boosting the 100 kills on Doom I (bfg edition) I'm on xbox
I kinda wish TNT and Sigil had remixed tracks in the KexEngine port.
sigil does have the buckethead soundtrack but yeah its a shame tnt didnt get anything, same goes for lor
Sigil's buckethead ost isn't in the Kex port, only the Midi ost is
Cause it would probably cost a lot to have buckethead
i know but it could kinda fit as the “remixes” for kex port if it was included
Ah
It would've been nice then yeah
You can still get it playable within the KEX port at least, it's just a kind of weird process of converting all the mp4s in the wad to midi files with audacity then putting them back into the wad
If they were willing to go to Andrew Hulshult to make a new IDKFA album for II, it would've been cool if they went to license the fanmade Plutonia music replacement wad too
a legacy of rust remix would be pretty fire as well but i doubt it will happen
Is this like the doom from 1993 or-
This is just me double checking if it is
Wdym?
Like for the kex port thing? That has DOOM (1993) in it, yeah
your avatars look so similar I thought you were responding to yourself
That's just the schizophrenia acting up again don't mind me
Just the original doom overall lol
Yeah i see it
This is for doom 1-64
Oh, perfext
Is doom+doom2 worth buying rn ?
Yes!
i dont know
You get pretty much every officially released classic DOOM game (except for DOOM 64) + a brand new expansion made specifically for it, in a really good port for $4
And if you want to use source ports, DOOM I + II gives you all the files you need to do so
And is there any good mods in it?
It mainly sticks to the more vanilla side of things, so you won't find anything crazy like myhouse or brutal here, if that's what you mean
Otherwise a lot of fan levels should still work with it
dawg its from 1995 there isnt gonna be much mods
Oh if only you knew...
DOOM has been so heavily modded for the past 30 years it's unreal, there are STILL constant influx of fanmade levels or packs the size of DOOM II (so 32 levels)
damn
If you play fan games for other communities, there's a chance you may have played a DOOM mod without knowing
Sonic Robo Blast 2 is based on a DOOM mod/port
nah i dont really do that type of stuff
Fair enough
But yeah! DOOM has a bunch of mods for it
So much so that in 1995 id themselves released a huuuuge bundle of fan-made levels called "Maximum DOOM" that contains around 1500+ levels collectively
thats cool
Two years after DOOM launched, so imagine how many levels exist now that DOOM is 30
tbf though doom zero and going down are pretty goated
plus rekkr
There are like a billion of gameplay mods out there that significantly change how Doom can be played
On top of that there are even more just mappacks out there that have their own style
i can't tell if you are being for real or not...
It has had 30 years to get mods...
The game has always been extremely popular among modders
That's bait.
Are you joking
Its the most modded game of all time bro
Think that's minecraft
but doom is possibly top 3
No doom is more modded imo
Longer time out + easier to mod
Are you serious
Possibly Gmod
poor guy is getting clowned on
Either legendary rage bait or genuine bliss
Not even mentioning the fact that Doom was MADE to be modded, every sprite being conveniently placed in a .wad with the intent for modes to change the assets and sounds
And for good reasons 
THE MOON IS...BLUEEEEae
Rekkr sucks
And I've played it twice
Give us a Steam Workshop for Doom + Doom II please
Ultimate doom builder exists...so as Slade
Doom has so many mods even source ports of doom have their own mods
Ultimate Doom Builder is too hard to work with, it's too complicated, and GZDoom's menu and title screen and stuff are all messed up, and it expects you to go through all this complicated launching and file moving just so you can play
wdym? you just need to put your doom iwad and gzdoom pk3, you can even use d+d2 if you want although its not recommended
I just want to hit play and choose a level. I don't want to have to move around files and have to do all sorts of complicated stuff just to try and play a game. You can't force me to try and like a very hard and difficult soul crushing way to play Doom
im not forcing you, but if you just want to play and not make wads i recommend a gui like doomrunner, makes everything a lot easier and you dont need to use command line
Doom + Doom II is the way I personally like. But I want some changes made to it to make a definite experience.
Change the red crosses on the medkits back to red. Uncensor the Wolfenstein levels. Give enemies accurate blood particle colors when you shoot them, such as blue for Cacodemons, and green for barons and knights.
I don't see why using one little red cross on a video game item makes you as bad as Doomguy's sadistic, bloodthirsty commanding officer
idk, geneva gets mad if you use it, lots of games have had to censor their red crosses to not get in legal trouble
the rerelase has the original iwads with the first things you mentioned, but i dont know if you can use them with the kex engine
The Doom community should focus on the Kex engine from now on
Convert GZdoom wads making them playable in Kex
kex is missing a ton of stuff, its just not possible for some wads
decorate, zscript, udmf, strife dialog, etc
What if someone tried to convert myhouse.wad to kex?
It would not work
you cant or i guess you could but it would be an incredibly watered down version because its missing some of the stuff i said above
Oh boy what happened 
Even if you can with mbf21 trickery and some dehacked shenanigans, it's gonna be a complete downgrade from the original zdoom mod...
What binding do you guys think is best for the "use" key on Classic Doom and why, Space, E, or RMB?
Space because it's iconic. On controller I do A
Space...or mouse wheel down
On the controller I use A
i use e cause i got too used to more modern games
I also use E. Space is nothing and RMB is my strafe button for SR50
I don't remember, but do all enemies infight?
https://youtu.be/mH1AB1pOI28?si=engorQenZte7jG58 it's not a simple yes or no question so here's a good analysis video about the subject
Monster infighting in Doom may sound simple on paper, but you'd be surprised by the amount of hidden and obscure mechanics.
Music:
Plug Ugly by Bucket
Infimum by Ribbiks
Patreon:
https://www.patreon.com/decino
Thank you very much! 🙏 Interesting and very helpful. I just currently work on same thing in 2016, but interesting that Archvile is an exception even in OG Doom. Maybe would play with values later too.
well yes and no, archvile will still get distracted and attack other monsters and it can still take damage from accidental hits from other monsters. It also gets damaged by its own explosion
Thank you!
Wonder, if hierarchy of enemies is a right thing to go according to lore or not. In Doom 1 almost everyone fight everyone and even some infight vs own type.
In 2016, there is clear hierarchy and few exceptions and no infights with own type:
- Summoners/Archviles don't fight as far as I remember nor enemies fight vs them.
- Zombies, Cacodemons don't fight nor enemies fight vs them outside of directed fights (edited: should mention Caco fight others, if player is dead).
- Imps and Soldiers fight almost everyone and each other and often fight together vs higher tier enemies.
- Revenants fight almost everyone.
- Hell Knights and other high tier demons don't fight each other and fight only fodder and Revenants.
Also there is a question of demon intelligence and ability to not react to decoy/hologram, for example. I assume higher tier demons should be more smart, especially Archviles.
I agree
X on playstation
I use X on keyboard for "use" in Doom
I stick with "e" because it's right next to my WASD keys
Right mouse button for me cuz it's right next to the left mouse button, it just feels right for me
that's actually pretty valid. But I use RMB for secndary fire in some wads I play, so that'd be a no go
I usually play Doom + Doom II instead of using ZDoom
You scare me
extremely fair
ZDoom isnt for everyone
I might have tot ry this for most games to free up E for weapon selecting.
or other games where I don't want to press 4 and 5 keys
well 4 is fine
5 is really bad though
Ehhh
the bfg is something you use with a little bit of thought beforehand
so having it be on 7 is fine
6 and 7 are harder, but doable
and again, the bfg isn't something you really need on speeddial anyway
maybe for those, if you switch weapons a lot
I can still have it on like the G key and it'd still be less likely to accidentally be hit but easier than 7 key
I'd forget its on the G key
The d-pad down binding on 3 BFG is quite responsive and I might start using it for Classic DOOM
Doomed Index: https://www.doomedindex.com
DSDA-Doom: https://github.com/kraflab/dsda-doom
DSDA-Launcher: https://github.com/Pedro-Beirao/dsda-launcher
Doomed Index Submission Thread: https://www.doomworld.com/forum/topic/151297-doomed-index-demo-thread-2025-2026/
Doom Speed Demo Archive: https://dsdarchive.com/
0:00 - Intro
0:19 - What is the D...
I have that video open to watch later but I was like "well, people are certainly going to know about it now"
The Brutal doom v22 beta 6 has been released
no. fucking. way.
yall should see the log i just got out my system shi looks like the shotgun shell
Care to elaborate?
never mind bro your thinking bout it to hard
i spray painted an old mother board yellow
well, that aside
@median cloud I think I'm finally weaning off of my Doom addiction. I haven't been all that passionate about playing it for a good while now, in part because the 2018 wads are kinda crap, in part due to illness
Thats too bad but you cant stay super interested forever
I will hit that wall as well eventually
I've got some other stuff I can play at the moment, maybe once I get bored of those I can get back to Doom in earnest
still need to go through DQ7 on console, and even then I also just downloaded Amid Evil VR so I'll be playing that instead of DOOM for a bit
Maybe give Eviternity a shot?
LESS GOOOO
Ofc
@crystal hill is it finally time for Hideous Destructor? 
or could also try any other gameplay mods 😉
you've caught me at kind of a doom rut
I actually planned something similar after I beat all the 2018 maps. I was hoping the thought of that would motivate me through beating them all
do you know how many you have left?
too many
according to my list here, most of two megawads, a few episode replacements, a one map wad and two or three gameplay mods
Also, I actually gave hideous destructor a go as part of playing the 25 missed cacowards a while ago
looks like past me had some technical issues though
how did it fair?
"Hideous Destructor (2007) - A very infamous mod, that either I couldn't get working (reloading didn't work half the time) or was too dumb to figure out. That being said, I doubt I am missing much. RU (runner up for the Cacowards), for the novelty and very unique gameplay? Sure."
ah
its the kind of thing I worry I didn't experience properly, like an Aliens TC
So while my review is less than glowing (even though I do point out the uniqueness), it could be heavily influenced by factors outside the wad's control
guess thats the way things go some times. glad you gave it a try 🙂
if I ever get the urge to try it again, I'll know who to go to for the optimal experience
for sure. will also stream it Friday night around 9pm central if you're ever extra curious 😉 either way, I bet you'll get through that doom rut in due time
definitely good to take breaks though.
I live a few hours ahead of that, but maybe I can catch that after work. The doom rut never lasts long, especially these days with my lack of things to play
I've almost forgotten what it's like to play games that aren't doom or a small selection of my old favourites
Hi, I wonder if anyone can help me. Me and a friend on mine played a lot of cooperative games but one day the game started giving him problems. Whenever he tries to join my multiplayer game / to host a multiplayer game, it says "You were disconnected from the lobby". We tried installing the game on another pc (connected to another wifi), but even that didn't work.
I'm talking about the Kex Doom port (Doom + Doom II)
Rekkr as a wad is quite confusing, hard to find my way around
But I'm getting into Exomoon to balance it out. The author has a good handle on combat and open areas not being confusing
he also gives you a computer area map in each level. Kind man, generous man
Im actually looking forward to playing Sunder so much haha
History being made :o
Submitted two more 
that is awesome
Playing Sunder is a religious experience
Hello all
My god legacy of rust level 2 is hard on ultra violent
Maybe I should do doom 2 first
Just lower the difficulty
Well I do like to suffer like
If you're wanting to switch games because it's too hard then swallow your pride and start on the lower difficulty. Or if you want to suffer then continue through it.
Yeah that's a fair option
Or play Doom II. Do whatever you feel like would be fun for you
Who plays legacy of rust before doom2? 💀
Gonna be smth else to single segment them
Well I did level 1 and a bit lol
You should start with doom2, it's more easier
Thanks on it now
yeah i'd do LoR after Doom 2
otherwise you have to get used to like twice as many new enemies 😭
Pow
Even after beating all the original doom games and expansions, I still feel like you should play custom maps before even tackling LoR, since LoR is a completely different beast compared to the originals, not just in difficulty but also advanced on its mapping engine
meh i think you can do LoR before custom maps
if you've beaten plutonia you're basically at the level
People can do what they want
Gazebo was convinced some of the newer Sunder maps were impossible to UVMax
Map 19 in particular
Turns out there are like, 3 people mad enough to dedicate themselves to doing exactly that lol
In fact arbys550 did the first 14 maps single segment uvmax
One run
Madest of lads
Yeah people in the doomed index discord do commit time to do it
Im only gonna single segment the original 14 maps tho
And maybe su31 as well
Good god I love the sound of the super shotgun
It's really nice that it doesn't have vertical aim though
I doubt the game would feel as fun with full aim
try and have fun
Itll be a mix of frustration and fun
Im ready at my current skill level
good luck
I'm finally good enough at this game to beat plutonia. Was struggling on level 4, sat down last night and now i'm on 24.
How much harder is Eviternity on Hmp vs Plutonia?
What other wads should I play to prepare me for sunlust
@sharp wyvern #doom-eternal message
Yeah if you JUST switched to the BFG then there's a small cooldown preventing you from attacking with it. It's quite handy
Try crumpets
Or combat shock 1 + 2
vs plutonia on uv?
No idea but eviternity in general is a bit harder than Plutonia
way harder
oh hmp?....
Crumpets
Arrival
Combat shock 2
Plutonia 2
Micro Slaughter
Stardate 20x6
You should make a Doom game where talks about daisy's revenge
Hi guys im ita can som1 help me with the platinum of Doom 1 Classic?
Exomoon is singlehandedly keeping my will to play Doom alive
(that and the promise of a "break" period where I play more weird stuff)
it feels like an Ancient Aliens type wad, but less colourful, less funny and less focused on the exploration aspect. Still very good because Ancient Aliens was very good, though
Exomoon byyy Tomas soreas right?
indeed
I didn't remember liking his Ozonia when I first played it, but I'm starting to think I was just young and dumb and sucked at the game. I'm looking forward to playing that again
Nicee 
and of course, just like with everyone who's maps I start to like, I discover that he hasn't made much since
Actually, there IS one thing Exomoon has over Ancient Aliens
It has some of the most consistently best secrets I've ever seen. They're not too hard to find, you always get a computer area map per level to help you find them, and they usually have some enemies in them for added gameplay
Doom II is the goat
start with doom 1, then play doom 2
doom and then play doom2...
https://cdn.discordapp.com/attachments/1482018219169677332/1487866699905499336/Screenshot_2026-03-30_000028.png?ex=69cab358&is=69c961d8&hm=8eab6f93db4eef6744fdd51f56dc4dd0b249bc1859efbb81269fa2c5be38b205 look who's on the leaderboard, for scythe map30 btw
Hi guys im ita can som1 help me with the platinum of Doom 1 Classic?
Yes how can I help?
Can i tell you what trophy I need if you want
Yes
Im the best!
25 and 100 deathmatch
Not Bad
Untouchable
And All secret level
Kenny is immortal
Indeed I am
nice man
Scythe map 30 was also what kickstarted my "beat hard maps" playthrough
it was the first classic hard one I beat
Yooo nice!
A sign that you're playing a good wad is when you prioritise it over adult responsibilities, like sleep
greetings im Shawn and I got the Shotgun! worst doom reference of all time
ba dum tish

man I'm literally waiting for Romero to play Doom with me
nice reference
I'd play but I'm in Sandy's City right now
I'm also busy, At Doom's Gate
Sending a message for the Archvile right now 
im running from evil so i cant either
Hi
allo
Dimension of the Boomed is a wad that takes Quake's graphics, some of Quake's enemies, and puts them in a wad that doesn't feel much at all like Quake, with some exceptions
its not bad at all, and I don't regret playing it, but I had higher hopes, as a Quake enjoyer
Haven't played that one before
yeah it entered development in 2020, don't remember when they released what they did get finished
oh the final release has 28 maps, I'll count that as a full 32-level WAD given the circumstances
@hasty cradle عيربيك
my arbitrary judgement is that 15 maps or more is a megawad
I'd say 20 or more maps
I beat Classic doom 18 times, is this much?
that's up to you
stop.
You've pinged them in multiple channels today
what makes you say that?
I don't love it myself, but it's very competently designed
the level designers don't use the tougher enemies or give you better weapons in Doom 1 until episode 3, arguably episode 4, which is a problem
but the fundamentals are in place and good, and only get better in Doom 2
Nobody is gonna fix a game from 1993. Don't play it then.
just quicksave if that's a problem for you
either save your game or use a source port that autosaves for you
not to mention that pistol starting on its own is very enjoyable
Doom 1/2 are very different games, from a design perspective, to the later Doom games. They're almost arcadey in a way
ok, thanks for letting me know. I'll stop talking to you know
Enjoy your mute
What if Doom's lore was planned from the beginning
Like how would classic Doom change if they ID Software was already planning on the lore being as it is in 2026
So can you or someone else help me with the plat?
Hi xD
Hey is anybody experienced with prboom+?
What are the thoughts here on extermination day? I thought it was a pretty cool retelling of classic doom in classic doom
Not a widely used port these days with dsda fully deprecating it. What's the issue?
Yea i literally just switched to dsda lmao but I still have the same issue
Basically im trying to run the minor sprite fix wad with ancient aliens and it doesnt seem to be working
That one brown pixel on the super shotgun is still there and the frame issue is there as well. Not sure what to do
they probably wouldn't have fired tom hall, and they would have leaned into his story style more
I'm a bit anti-Doom 1 pilled because I don't find it a super hot take to say it's kinda meh 😭
haha I noticed but the first time I read it I was like "ehhh I kinda get it"
he made one point though
unless you count "everything sucks except nostalgia" as a point
nah it's obvious he was ragebaiting
What are y'all's opinions on DOOM: Classic Redux? Cuz I found it while scrolling through mods on DOOM + DOOM II and I fucking love it
never heard of it, what kind of mod is it?
It's a "vanilla+" mod
Changes some textures, adds some rooms, some monster closets, and plugs in Romero's Phobos Anomaly
There's also DOOM II: Classic Redux, but I haven't played that one past Underhalls cuz I was getting sleepy at the time
that sounds like nice, actually, for a slightly remade doom 1 experience
its not something I'm interested in, because of the copious amounts of wads I'm playing, but it sounds really neat
It goes hard I like the way they redid classic levels
Exomoon has the makings of a hard wad, but it is waaaay too generous with the powerups, even on spicy plutonia difficulty
There's a megasphere in the central area in map 17 I was saving for a desperate occasion
I never got desperate enough to use it. I also managed to not use another megasphere in a different part of the map 💀
like, some fights are genuinely quite tough. But if you make it through them, you'll almost always be able to get back to 200 200
i wish i could find a mod or something to rework doom 1 levels with the extra doom 2 monsters
because the layouts are generally pretty fun but every goddamned stage feels like its 90% imps and zombies
maybe a cacodemon or hell baron occasionally
id love to see the missions remade to see what they would play like if the devs had more than like 4 different enemy types to work with
I'd be curious to see John Romero remaking Doom 1, at least his maps, from scratch in the modern style
his E1M8 replacement is good stuff on its own
Play Amalagoom
Preacher started off very easy and is now dropping four cyberdemons into the penultimate level
not sure how to feel about this kind of a spike
yo nice preacher is one of my top 10 all time favorites
it was neat, not quite the equal to exomoon, but its dropping a little in my estimation for the sadism
yeah....
the random warp locations were neat when my success didn't depends so much on them
on a scale of 1 to 10, how good was exomoon?
I've still got 3 maps to play, but so far... I guess a high 7 or so
if my favourite wad ever would get a 10
will check it out then 
I'm quite excited to replay Ozonia now
I dismissed it when I first played it, but I'm hoping its like Exomoon but better now
Ok, I'm really starting to hate this level
there's nowhere near enough cells to comfortably kill everything and there's about 50,000 arachnotrons to hit me from across the map
Finally, I can go to sleep with no disgrace
can't wait to have to play the final map tomorrow 💀
what's amalgoom
basically doom1 and doom2 maps combined
like complete recreation maps
Wad: Amalgoom_RC3.wad
Download link: https://www.doomworld.com/forum/topic/152974-amalgoom-rc3-sandy-petersen-interview/
Source port: DSDA-Doom 0.29.0 (comp level 9)
0:00 - Intro
0:35 - MAP01 + E1M1: Enter the Hangar
7:24 - MAP02 + E1M2: Blue Hallways
This map is played on Ultra-Violence with 100% kills and secrets, pistol start and no saves.
...
Oh I almost forgot. It's got a lot of doomcutes
Is this chanel also for doom 64 or nah
I'd assume so
Okii
Does anyone know how i can upgrade my unmaykr in doom 64
Im.playing on hardest dificulty
It also puts a good spin on that concept. If it were just a combination of the maps alone and without the added vibes, I doubt I would have liked it as much as I did.
Find the demon runes hidden each secret level
How do i get the secret levels :3
Hard to say, each is different and faily complex
Look em up on the Doomwiki for a better explanation than I can give
Started Sunder and beat 01 and 02 and icl this will be harder than I thought
after beating Combat Shock I thought I was pretty set but these sunder traps feel meaner
Sunder 5 will be rouuugh
I probably made the right choice by quitting
It does seem like my skill level has been building up to this
and I do somewhat pace myself by playing "easier" wads inbetween
Guys can someone help me i play on playstation and i need help with this trophy for the platinum
Im the best!
25 and 100 deathmatch
Not Bad
Untouchable
And All secret level
https://www.youtube.com/watch?v=GBCva9WUsdw
||I fell for it||
April 20th 2025: I beat Okuplok for the first time in doom history.
March 28th 2026: The world might not be ready for what happened next.
Next stop: 3rd lap of Okuplok.
This run: 6h 34m 20s by Coincident, 2026/03/28
Category: UV MAX (100% kills + secrets).
Attempts: 107 (estimated total time invested in this map: 2.2k hours)
Demo recording on d...

Let's see if you still feel that way after Dreaming Gardens c:
Well coincidentally I just beat it haha
Ive played it before with saves a while ago so I was familiar with the map
I liked the part where he beats it twice in a row
Sunder04 kinda kicking my ass but im playing it more dangerous
Preacher done. Map 08 and a bit of map 09 drag it down quite a bit, but I still really enjoyed it
Sunder map 04 is doneeee
Demonastery is a beautiful map that has combat so limp, I think its an active detriment
The fights don't really challenge you. At least in Exomoon, the fights are fairly tough and engaging, and then you get healed to full. This wad doesn't do much to get you down from full in the first place
@cinder sapphire Have you ever played Guncaster? I gave it a whirl just now, and it's very fun
it reminds me of Russian Overkill, in a good way, but less overpowered. Also a good thing
Yeah it escalates pretty fast with Grinder being an early big difficulty spike
Think Precarious is the first big spike
Which is what Im at now
Precarious is an odd one. The difficulty is almost entirely dependent on how well you handle the platforming
Grinder is just mean
Its an exhausting 2 map stretch
But yeah, Precarious does give a lot of people trouble
I didnt like 04 much tbh
Then you get to Pale Monunent, which is peak
07-10 are fine though
10 is probably the hardest one out of those
11 is doable as well
Zealous machine and Obsidian Nightmare are the hardest of the later maps imo
Hags Finger can be tricky
Agreed
Though I thought 14 was hard as well but apparently it isnt
Gonna end my sunder playthrough with 31 probably
Or try to atleast
