#classic-doom

1 messages · Page 134 of 1

median cloud
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You mean The Chasm? MAP 24? Yeah imo that's the second hardest one to pistol start haha

stoic dock
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I beat doom 2 on UV without pistol start and barrels o fun and chasm still caused duress lol

crystal hill
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finally back from my holiday, which means I can go back to binging classic doom

crystal hill
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I'm glad I left off in the middle of Doom 404. It's not my favourite wad ever, far from it, but it's easy enough to get me back in the groove of things

median cloud
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I'm going through Alien Vendetta right now

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But the stretch of 16-19 is being a bit bleh to go through

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Seems to be a trend to be the weakest part of a mappack

crystal hill
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not a bad theory

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its right after the secret maps, which are often the most memorable ones. So the level designers might not put their best stuff in there

median cloud
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I'm at 19 right now which is before the famous Misri Halek

crystal hill
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it's not TOO bad

median cloud
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But I know from memory that Misri Halek is also a long map

crystal hill
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It took me some time to get used to it, but I've grown fonder of lake poison over time

median cloud
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It's a great one but it's a bit exhausting to go through

crystal hill
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very unusal for me

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and its also a "classic" era megawad which I'm also not fond of often

median cloud
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I think I don't mind them on their own but playing them after eachother gets tiring

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Going Down didn't have this issue with me

crystal hill
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that's why you play two wads at once, friend

median cloud
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Neither did ancient aliens

crystal hill
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one long map and two or three shorter ones

median cloud
crystal hill
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Oh christ

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tone down the masochism, lol

crystal hill
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its densely packed with monsters but the levels are overall quite short

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Ancient Aliens has some sprawly maps, but they aren't nearly as tough on average as the AV ones. There's also the sense of adventure and exploration to keep you going

median cloud
crystal hill
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really?

median cloud
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Ancient Aliens has more combat set pieces in a way that it pushes traps on you that you need to solve

crystal hill
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I consider Ancient Aliens a distinct step down from Alien Vendetta difficulty wise

median cloud
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While AV is just a long stretch

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I think they're close

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I think AV is about the same difficulty as going down but for different reasons

crystal hill
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AV is far more liable to set a dozen arch viles or a few cybers on you without mercy than AA or Going Down

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and its levels are far longer than both, which gives the player more chances to mess up

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With AA, if you figure out the "puzzle", or if you look it up, it helps tremendously, far more than in AV

median cloud
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I guess you’re right since av does have a couple of hard maps

crystal hill
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I'm going by the Scythe 1 principle

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a few hard maps will skyrocket a wad in difficulty in my eyes

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AV for the most part is managable, but ramps up hard near the end

median cloud
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Tbh you have 25,26,27,32

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Lake poison and overwhelming odds are also a bit harder than your average map

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Av definitely has its hard maps

crystal hill
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Map 32, No Guts No Glory, is hella stressful

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you need to fight off the demons while completely besieged, and THEN you go into another arena that can insta kill you with cybers close by

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Ancient Aliens doesn't really have anything comparable in difficulty to just that

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maaaaaybe map 28, at a stretch

median cloud
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Nah you’re right

wintry copper
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I hope AV won't disappoint me the same way MM2 kinda did

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currently like 8 levels in, so far I do like it

crystal hill
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AV is my favourite classic era megawad, and its not really close

wintry copper
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so far no arguments there

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I love the biggest megawads of the 90s but it really kinda is a "never meet your heroes" situation with those 😄

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speaking of I just finished the first episode of The Darkening, kinda want to put it above both of the Memento Moris bc the level design is very straightforward and free of bullshit

crystal hill
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we are in agreement there

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that was my favourite wad of 1999

wintry copper
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yea it's in my top 10 of the 90s for sure

crystal hill
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considering the low quality level of the 90s, it might get into my top 10 as well

wintry copper
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I distinctly remember playing it back when I was a kid, at least the start of one of the early levels looks familiar

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excited to see what episode 2 has in store, shame there never was a 3rd episode it seems

crystal hill
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Darkening 2 didn't get 1st or 2nd place on my list of Y2K wads, but to be fair to it, it had really tough competition

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Chord 3 is stellar and Atomic Tomb is proto Alien Vendetta from one of my favourite mappers from that project

wintry copper
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nice

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the Chord WADs are also on my list

crystal hill
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they are all very good, minus NG

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That one has similar gameplay, minus the beginning room having T.E.E.T.H platforms that take 2 years to reach you and then take you up. I hate when wads waste my time like that

median cloud
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@crystal hill I really thought Misri Halek ended in climbing a lava mountain at the end

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Any idea what map I’m thinking of instead?

crystal hill
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I don't think so

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Misri has some lava sections, and you do climb the side of a mountain with some lava surrounding you

median cloud
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Must be thinking of some other egyptian temple map then but god knows which one

crystal hill
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my memory isnt the best at times, let alone after a long break

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I can see now why I stopped playing doom even before my holiday. The 2018 wads are kinda mid

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Golden Souls 2 is a massive exception of course, and I reckon Preacher and Man on the Moon will be good, at least, but still. I expected more/better

willow trail
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Who love Classic doom ?

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Im

crystal hill
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nope, it sucks

icy umbra
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Classic whats that? Is it some type of food

median cloud
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3 more levels of alien vendetta to go and Im doneeee

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I might need a new break wad haha

mellow matrix
# median cloud I might need a new break wad haha

the final stretch of AV is a bear, yeah. Good levels but they ask a lot from the player.
You checked out Perdition's Gate Resurgence? We're playing it in the DWMC rn and it's full of short, punchy levels.

true urchin
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chat i fucked up and wiped all my doom files when switching OSs, need some mod-friendly mapset recommendations please

median cloud
mellow matrix
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DoomWorld Megawad Club. DoomWorld forum topic where we all play a WAD over the course of a month. 1 level per day. Usually 32 map megawads but sometimes we'll do multiple smaller wads together.

median cloud
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Sounds cool

native anchor
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You all pick either Chocolate Doom or Crispy Doom?

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I mainly go with Chocolate because I wanna play just Doom.

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Like, just totally normal Doom. Most vanilla way possible.

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And I figured, since I prefer vanilla Doom 3 (Like everyone else), then I might as well just play Chocolate Doom so it fits.

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Though there is still Doom 64 to consider, since there's only the Kex release on PC.

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So I guess I might as well play that on Switch 2, since you'll play on a controller there which is how Doom 64 was originally played back then.

brisk crypt
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Am I crazy or isn't there an unofficial but really closely related thing where it says DOOM 1 (and DOOM 2 assuming that it takes place right after) takes place in that universe's 2020-something?

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Oh, yeah, the SNES manual.

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I think it's charming that such a crazy sci-fi series could take place in such a near (now past) future.

native anchor
brisk crypt
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The original DOOMs are in a seperate universe. It's confirmed I think.

median cloud
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I usually played to max levels, i.e. all secrets and kills before I exit. And doing this in chocolate doom was just a major pain

ripe cloak
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DOOM, TFC, DOOM II, TNT, Plutonia, NRFTL, LOR, and DOOM 64 are all fully canon to the lore of the modern games

sharp wyvern
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yeah

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well Doom, TFC, Doom II, NRFTL and 64 are anyway, I think Hugo doesn't really care about the rest of them unfortunately :/

ripe cloak
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Final DOOM isn’t canon?

sharp wyvern
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but whether final doom counts is a topic of debate among people and even the people in charge of the series

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but i would consider it canon personally since nothing says it didn't happen and it was in the new doom + doom ii rerelease

wind spade
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plutonia's probably canon, it's pretty infamous

twin mortar
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TNT better imo 😌

bitter shoal
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they're like Star Wars expanded universe material where they are side stories that happened in other places and can be referenced in more mainstream stuff but hadn't yet

ripe cloak
long isle
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I believe that original DOOM is in the top three for best graphics in the DOOM series

median cloud
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Plutonia is tougher and more of a challenge but can be more exhausting because of it

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Though on a per level basis I rate plutonia higher than tnt despite enjoying tnt more

brisk crypt
# ripe cloak No they’re not

It's the same Doomguy but different universes. That's why the humans in the modern series act like they've never seen demons before.

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It'd be really weird if they had a hell invasion occur and never mentioned it during the events of Eternal.

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I think I remember it being said by Hugo but idk(fa)

crystal hill
crystal hill
median cloud
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I guess original doom has the best looking maps out of the official expansions?

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Well the original 4 that is

crystal hill
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well, he said the series

median cloud
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NRFTL, Sigil, LoR definitely blow it out of the water

crystal hill
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So I figure he's counting the nudooms

median cloud
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Wonder if it's weird how I have 0 interest in new dooms

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Finished Doom 3 once, Finished Doom 2016 once and never even finished Doom Eternal

median cloud
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Never even played beyond that

ripe cloak
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You mixed me up

crystal hill
ripe cloak
crystal hill
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I am very fond of 2016 and Eternal (more so than the classics, standalone, actually)

median cloud
crystal hill
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I'm a classic wad head

crystal hill
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but if you include custom wads/mappacks in Doom 1/2, then they in turn blow the nudooms out of the water for me

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the mappacks give classic doom a lasting appeal that 2016 and Eternal just do not have for me

median cloud
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ah yeah that makes sense

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thank god ID let Doom evolve with its community

crystal hill
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I played Doom 2016 a year or so ago, I loved it, and I moved on

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I played Doom 1 Episode 3 one day, it was a bit crap

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I have been playing classic doom since that day, non stop, for 16 months straight

median cloud
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Yeah that makes sense Doom 1 alone and especially E3 is meh

crystal hill
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it's not just about how good the maps are (but some certainly are), it's the variety, especially in later cacoward years

native anchor
crystal hill
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Isn't there a linux version of doom?

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the one most source ports are based on?

crystal hill
median cloud
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thankfully knowing it well you can breeze through it in 45 minutes

crystal hill
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Doom 1 and 2 standalone aren't bad, I've just experienced heaven in the form of custom wads, and so cant easily go back

median cloud
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But it seems due to wads being relatively long and my ratings being the actual average most wads fall between C - B

crystal hill
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subjectively, I like Doom 2 more. Objectively, I think Doom 1 is overall better designed

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C+ seems about where I'd put both as well

median cloud
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Going Down has a B+ while Master levels a C- when in reality Going Down would be an A and Master levels a D

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Just the nature of averaging mappacks and taking that value

crystal hill
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but its hard to say for sure when I dont use grades, only tiers/lists

median cloud
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maybe I should use smaller grade differences for an average rank

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I also prefer Doom 2 over Doom 1 btw

crystal hill
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Hmm

wind spade
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Doom 1's biggest problem is how repetitive it gets due to the low enemy variety

crystal hill
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I feel like every grade thats given, F, D, C, B, A, S, etc, has to have some kind of specific criteria attached

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so to get a C, a wad needs X Y and Z

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wads that just barely qualify for that get C-, and those that overqualify get C+

median cloud
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at the moment the grade just calculates all the maps I've given, changes it to a number. Takes the average number and matches that with the grade

crystal hill
livid light
# crystal hill the one most source ports are based on?

dave taylor made a linux version of doom, and then someone experimented it and ported it back to windows, he called it dosdoom and later it was used as the basis for boom, which led to most ports
dosdoom was also later turned into edge

jovial wing
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do yall have a favorite keycard or skull key

crystal hill
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why would we?

little oar
livid light
jovial wing
jovial wing
little oar
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Blue rules

crystal hill
jovial wing
crystal hill
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maybe

brisk crypt
crystal hill
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but it's very different kinds of Doom

bitter shoal
median cloud
bitter shoal
glass bone
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Is udb not compatible with the kex ports?

livid light
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only drawback is now you need to save map every time to test changes

sharp wyvern
true urchin
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why does every map i play have this obsession with teleporting/spawning in demons directly behind you in nearly every encounter

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usually hitscanners

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like yeah ok i get that spawning mobs all around you can make some fights more dynamic and challenging etc etc great cool that's fine

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but it keeps fucking happening over and over

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i cant tell how much of this is just me not playing very good maps

vestal flax
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I seem to remember you asking this question before a while back lol
or at least I think it was you

true urchin
vestal flax
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ah right you were complaining about plutonia because the maps "teleported chaingunners on top of you"

bitter shoal
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I am actually struggling to remember any teleporting Chaingunners from Plutonia, they managed to make them so dangerous just from raw placement lol

true urchin
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which is uh

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truly just one of the mapsets of all time

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idk i guess it really boils down to traps that you can't react to before they kill you frustrate me immensely

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and teleporting chaingunners or chaingunners behind hidden walls that open up out of nowhere make up like

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90% of that kind of trap

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that feeling of "this trap is impossible to survive unless you have already died to it and know it's there"

median cloud
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Meanwhile ancient aliens also springs traps on you but does it in a way you have enough time to solve it

median cloud
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Raaaaaaaaah I hate end of the level cyberdemons

median cloud
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Alright I finished Alien Vendetta

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epic

crystal hill
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nice

median cloud
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End was bit exhausting

true urchin
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30 years of making maps you probably learn how to better fine tune an encounter

true urchin
median cloud
wary sun
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finally on pc so im trying my house.wad

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using the doom1 + doom 2 bundle

median cloud
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@crystal hill chord3 is hard man

crystal hill
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yeah

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that's why I like it, lol

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it's a puzzle - you need to analyse each fight and see how best to play it

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it doesnt have you wandering around a massive empty level trying to find where you need to go, it doesn't ambush you with no hope of survival. Even if you die, it won't take too long to get back to where you were

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interestingly, I played a wad from the 90s with malcolm sailor's contributions in it, and I hated basically all his maps

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I really enjoy the chord series and think it's semi revolutionary for the time, but none of that competence of design is on display in that other wad

wary sun
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nevermind

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i cant get myhouse running even with uzdoom

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if only vedge was alive to help me 🙁

crystal hill
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might work better with GZDoom

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thats what it was made for

wary sun
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gz doom has ai generated code now

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im not touching that

crystal hill
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use an older version

wary sun
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...ehhhhh

crystal hill
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Then I guess you aren't playing myhouse then

livid light
wary sun
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alo deathclaws are so cute

median cloud
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Maybe I'm making it too hard on myself idk

crystal hill
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hmm

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If you don't know how to play it, I could see it being brutally hard

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but once you DO know, it becomes managable

median cloud
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no armor

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is tough

bitter shoal
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nah, I'd win

crystal hill
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make em infight with the barons

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if you mean the ones in the red corridor... I dunno, git gud

median cloud
crystal hill
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from the other side of the room

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where the chaingunners dont have line of sight

median cloud
crystal hill
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it also doesnt have a line of sight

median cloud
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wut

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ok yeah I know what u mean

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I mean it's manageable but then u take one shot and ur fucked

crystal hill
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you need to clear that area out first, but the barons and revs cant get in there

median cloud
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and there are sooo many cacos I dont have the ammo for them

crystal hill
median cloud
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idk I've died like 30 times here

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I guess I suck at this type of combat

crystal hill
median cloud
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Lowkey harder than all of alien vendetta, scythe, etc

crystal hill
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naaaaaaaah

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absolutely not

median cloud
crystal hill
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Yeah

median cloud
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then what lol

crystal hill
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so you either need to kill them, running around to not get cornered, or run into the other room for more space

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or try and fight in both at once

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it's a really well designed level, especially for being older than I am

median cloud
crystal hill
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Well, the advice I gave is what I do

median cloud
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Because I try to kill him first so he doesn't revive half the lobby but by the time hes dead the cacos have swarmed me and I cant escape

crystal hill
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I dont remember

median cloud
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There are like 3 cacos that spawn and block ur exit dman

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I just hate Tyson combat

crystal hill
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Well, I love it

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Vanguard raised me right

median cloud
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Im at like 30-40 tries

crystal hill
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surely not?

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You beat all of Scythe 2, right?

median cloud
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theres always like one rev ball that hits me and then its gg

median cloud
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tho tbf I did beat scythe 2 on dsda doom with 120 fps and hd

crystal hill
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maybe I have an advantage from playing it in uzdoom without infinitely tall monsters

median cloud
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and chord3 im playing 35 fps on crispy doom with like low graphics

crystal hill
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Still, it doesn't seem like it should cause you this much grief

median cloud
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if I fist a revenant he always sneaks like a shot in

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and then im 1 hp

crystal hill
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you know, that joke sounded better in my head

crystal hill
median cloud
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lol

median cloud
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okay I finished it

crystal hill
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👏

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did you like the ambush at the very end?

median cloud
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Once I killed the arch at the caco trap I beat the level

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Died like 30 times before that lol

crystal hill
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that fight taught me the importance of infighting arch vile and sparing enemies around them

median cloud
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I thought u meant the barons

crystal hill
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the barons were fine

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the cyberdemon after them was not, because my nerves were shot, but its a fine one overall

crystal hill
halcyon willow
# true urchin that feeling of "this trap is impossible to survive unless you have already died...

I'm not trying to "skill issue" this comment, but a lot of it is down to overall experience and skill. The reaction times of very good doom players (nevanos, nirvana, dubzz, no reason etc) is extreme comapred to even myself, and I'm pretty good. On top of that is how good your decisions are, which also comes with experience. Reacting quickly doesn't help if the reaction is to panic.
There is also a whole suite of very well made mapsets that are termed "combat puzzles". Fights that take multiple attempts to solve and in no way should you expect to first try fights. These kinds of wads range from Sunder to anything Ribbiks has made to high class troll wads like NoRe. There are a lot of players that enjoy what might be termed "unfair bullshit" by some.

halcyon willow
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Also "artificial difficulty" is a meaningless term. All difficulty is artificial

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It's better to be specific about what you don't like. At the end of the day this is all just personal preference.

median cloud
crystal hill
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oh yeah, those

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if you can clear out the vile and chaingunners quickly, you can kill THEM quickly too, and get some space to move into

median cloud
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I didnt find av too hard but the times I died was often because of smth I didnt expect

hexed hornet
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guys im making a doom gameplay vid someone create the thumbnail

crystal hill
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Port Glacia is a neat level to play, but it has a banger soundtrack

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and unfortunately it doesn't look like any other map/wad uses it

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Does anyone have any examples of maps like that? Decent to play, but with great music?

crystal hill
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He's out of line, but he's right

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That music singlehandedly lifts Mucus Flow from the depths of mediocre and inaccessible, albeit pretty imo

median cloud
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just such a great piece

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I like it as well in Sunder where it's used too

crystal hill
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MtPain says it feels sad and hopeless to him, but I kind of feel far more optimistically about it

median cloud
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Sunder has absolutely great midi selection if it weren't for how hard it was

crystal hill
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Like a piece that gives you the determination to keep going

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Organic Gods from Jade Earth feels far more oppressive and scary than Mucus Flow imo

median cloud
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yeah I don't feel it's oppressive either I can't really put into words how I feel about the song

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It's like its own thing

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Dramatic I'd say

crystal hill
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Yeah. Or maybe operatic

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Very much like the soundtrack to a magnus opus

median cloud
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yeah

median cloud
crystal hill
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Technically yes

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As I like to say, Organic Gods was made for Memento Mori 2, but it belongs to Jade Earth

median cloud
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haha that's fair

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I remember you asked this question some time before about if I had midis I associated with certain Doom maps while them not originally belonging to them

crystal hill
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Literally the only thing I remember about that MM2 map was that it has Organic Gods as a soundtrack and is the origin of it

crystal hill
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I'm sure I do that same thing with songs I dont realise werent originally made for X wad

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Music from the 90s classics gets recycled often, but it wasnt memorable enough for me to remember it from them specifically

median cloud
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I've realized I associate a lot of soundtracks with Sunder maps

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Industrial from Hellcore is sunder 09 for me
Sneaky snake from duke nukem is sunder 10

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I guess the grandness of those maps really does stick to your mind

crystal hill
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Oh yes, plasma from Duke Nukem 3D is the Toxic Touch music for me

median cloud
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I said it here some time ago but that might actually be my favorite Doom Map of all time

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And that's mostly due to atmosphere

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haha it's funny how much I struggled with Chord3 yesterday, I do wonder if I decided to play it in dsda doom if I'd have an easier time

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At the moment I feel like I have to place it at my 3rd hardest finished map which is hilarious

crystal hill
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Thats very understandable

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Its very much an equal on that front to its more famous brother

crystal hill
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It took me a full day or so of trying the first time, but because I remembered the route the next time, it was much simpler and quicker the 2nd time

median cloud
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even though Misri Halek is also superb

median cloud
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I'm placing it below Scythe 2's Death

crystal hill
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I find that really odd. You are better at this game than I am, or at the least more persistent, so i'm surprised its this hard for you. It must be the port making a difference somehow

median cloud
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Other wads I have played on Crispy Doom were doable with slow and passive play

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Chord3 you can't play slow

crystal hill
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Pretty much. You need to be swift or be dead

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I like to play slow and cautious as well, when I can, but can switch if its required of me

median cloud
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But that's on purpose since I want to emulate how people back then felt playing those levels

crystal hill
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Respectable

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Me, I don' care, lol, I just wanna have fum

median cloud
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It's like an improved HR which I like the aesthetic of

crystal hill
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I'm glad you like it

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Me, I consider it a proto Speed of Doom

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Two authors making a megawad together, one which sometimes achieves greatness, but just as often achieves mediocrity or frustration

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I like it overall, but this is far from peak Gusta

median cloud
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But I like the vibe of ksutra a lot as I've said it's like HR but without horrible mapping choices

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and gusta is really good at doing doomcute

crystal hill
crystal hill
median cloud
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Most maps I like of ksutra are gusta ones

crystal hill
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Same for me

mellow hatch
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When replacing the Doom + doom 2 on steam with UZdoom (replacing the dos folder)
Are you still able to get stuff like steam achievemts (like complete a level on nightmare difficulty) ?

median cloud
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Probably not

ripe cloak
mellow hatch
crystal hill
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Thats the main reason to use source ports these days

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For 95%+ of players, the Kex port will do more than fine

torpid yacht
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I went back to try go 2 it on uv fast, cant believe how easy it is.
Map15 twilight is harder 😅

wintry copper
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and I've just completed a long overdue rite of passage for my Doom journey: beat Toxic Touch from Alien Vendetta

wintry copper
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yea it's one of a kind

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I loved it all the way through though its usage of metal bars as a door in one spot threw me for a loop making me look for a switch that wasn't there 😭

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other than that, S-tier level

median cloud
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I also have it as a S tier map

wintry copper
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noice

median cloud
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Dog eat dog is a top tier kama sutra map

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so electric

crystal hill
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kama sutra has a lot of nuggets of quality

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cut out the bad/mediocre bits, replace the maps with ones equal in quality to the ones left, and you've got a fantastic megawad

median cloud
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but Ive always liked it a lot

crystal hill
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wow, I cannot agree

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most of the method maps are roooooough

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meanwhile something like going down doesn't have maps that are rough, it has maps that are slightly less excellent than others

median cloud
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Only had to be or not to be which was mid but I didnt dislike it

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and colosseum which is basically my favorite dead simple clone I think

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map 02 is also from method and its fine idk

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I just finished 31 so Im about halfway

crystal hill
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too many enemies to slowly kill

crystal hill
crystal hill
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map 32 is another method map and it's not his worst one

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but its not just method's maps I dislike. King Arena feels a bit convoluted and lacking in action

median cloud
crystal hill
#

ehh

restive anchor
#

Just completed No Rest For The Living

#

Man, that was an awesome episode

#

Now it's time to take a look at the hugest John Romero's prank in his career

#

And no, that isn't a Katana Zero

#

That's a freaking Sigil and his sequel!

crystal hill
#

I'm looking at those rankings, and I beat SWTW Map 2 with relative ease, compared to what I expected

woven swallow
#

....one map does not define the entire difficulty for a mapset

crystal hill
#

I was asking about Haste, not Swim with the Whales

crystal hill
crystal hill
#

No saves, yes

woven swallow
crystal hill
#

there was one pretty tricky fight, everything else was managable

woven swallow
crystal hill
#

I don't know, I've only played three of these maps before

#

Plut Map 32 is simple. I beat it first try on a whim before. Sunlust Map 32 though is a bitch

#

that also has a BS segment, but unlike SWTW its at the very end so you can't brute force it

#

at least as hard if not harder than SWTW Map 2

halcyon willow
#

And Flotsam is much harder than Sunder

#

Okuplok isn't that hard, it's just grindy as hell

crystal hill
#

the length is quite a problem

#

die 2 hours in, and you have to repeat all that

halcyon willow
crystal hill
#

I imagine he wasn't considering that in the list

halcyon willow
#

Good luck finishing sunder without saves

crystal hill
#

otherwise all of these would be quite managable

halcyon willow
#

The number of people that can UVmax the new sunder maps can be counted on the fingers of one hand

woven swallow
# halcyon willow Dimensions is way harder than Okuplok

Reminder: this guide is comparing individual maps, not entire mapsets. A map’s tier is based on its own challenge, strategies, or required completions. That means a single mapset can contain levels in different tiers, for example, one level could be in the fairweather category while another from the same set is in the legendary category.

halcyon willow
#

That has no bearing on my opinion

woven swallow
halcyon willow
woven swallow
halcyon willow
#

Most of those maps are so far out of most people's skill set to UVmax they might as well be listed as impossible

#

And my most people I mean like 99.9%

halcyon willow
#

I know my difficult wads c:

#

Ancalagon is one of the best to ever do it

median cloud
#

True

sharp veldt
#

cool wad

#

final map is absolute chaos

woven swallow
#

I might play the mapset

slim dust
#

So I was working on my brutal doom run of doom 2 and at the living end scored a headshot and special death animation of the cyberdemon I never saw before.

So much fun

slim dust
#

I just beat DooM 2 with the Brutal mod installed on Ultra Violence
Only saving at the very start of a level.

native pendant
vague scroll
little oar
#

I like both but I remember having more fun with Plutonia

ripe cloak
#

TNT

#

plutonia is genuinely fucking bad

crystal hill
#

Why?

ripe cloak
#

fun maybe but bad

crystal hill
#

a great many TNT levels are poorly designed. I can't say the same about Plutonia

ripe cloak
# crystal hill Why?

Its map design is absolutely abhorrent. Its iconic for spamming revenants, chaingunners, and archviles, but the map designs and enemy placements are cancer sometimes

crystal hill
#

minus the secret maps, the numbers of enemies are all very managable

#

traps are pretty telegraphed (if you see a key or powerful weapon, assume you're getting ambushed when you pick it up)

ripe cloak
#

MAP03s blue skull spawns an archvile behind you, two barons, and two chaingunners if memory serves correctly in a very tight closed space where the only weapon you'll have is (iirc) a pistol, rocket launcher, and chainsaw if you got it from the mancubus

crystal hill
#

Plutonia does more with the enemy roster than both Doom 2 or TNT

ripe cloak
#

MAP01 is pretty fair

ripe cloak
sharp wyvern
#

Plutonia

little oar
#

There's also a blue skull key in the open that spawns like 20 revenants which is what immediately comes to mind when I think Plutonia
This isn't a bad thing btw I love that part and remember having a (panic-filled) blast when I first walked into it

#

Circle strafing the horde of revs while yelling "I should have seen this coming shitfuckshitfuck" is a highlight of classic DOOM to me

#

Stuff like that makes Plut a lot more fun than TNT was imo

ripe cloak
#

i forgot you cant send screenshots but it was a red keycard

little oar
#

Embeds

ripe cloak
#

doesn't work for me

#

(just have it be a rolegrab or something)

ripe cloak
#

here

#

im playing it on the I+II port too but i used uzdoom for that

little oar
#

It is incredibly fun

ripe cloak
#

maybe to overcome but thats an incredibly bullshit encounter

#

only saving grace is the walls you can use to cover the shots

little oar
#

That was a rerecording since I wanted to show some friends the kind of stuff you put up with when DOOM wads remember that being hard is a thing video games can do so it's a bit more "boring" in the sense of me already knowing how to approach it

crystal hill
crystal hill
#

I literally just did that

ripe cloak
#

if you back up to kill the Archvile you take damage from the Chaingunners

#

And the baron

crystal hill
#

the chaingunners will also hit the arch vile

#

they arent so close that they will insta kill you

ripe cloak
#

that can't be guarenteed

#

if you try to take cover from the Chaingunners you die to the Archvile or splash damage

crystal hill
#

it also cant be guaranteed they will hit you

little oar
ripe cloak
crystal hill
#

then go back and kill the enemies from a better position

crystal hill
ripe cloak
#

i thought you told me ot leave sorry

crystal hill
#

???

sharp wyvern
#

😭

ripe cloak
#

like the channel

crystal hill
#

ok

ripe cloak
#

also you can't cuz the archviels too fat

sharp wyvern
#

i think in general plutonia uses revenants better than doom 2 did

crystal hill
#

what do you mean, you can't?

#

there's plenty of room

ripe cloak
#

oh my god

#

you can just leave the room

crystal hill
#

yeah?

#

Plutonia makes you play smarter at times

#

you might not be able to get out of the trap the first time, but because the levels are really tight, it's not an issue

ripe cloak
#

thats still a really dick encounter and trap though

crystal hill
#

not really?

#

like I said, assume keys are trapped in Plutonia, all the time

#

if you think like that, and see that your weapons aren't great for the room you are in, just run

little oar
#

I think it also really depends on how you feel about trial and error game design.
If you're one of those people who equate trial and error to automatically mean unfair/bad design, then yeah Plutonia probably won't do you any favors
However if you're someone who likes that kind of stuff and the sort of "puzzle" element that comes with it, then that's where Plut shines

crystal hill
#

and if you run behind the vile, the chaingunners will likely hit it

#

which is another distraction for you to take advantage of

ripe cloak
#

still not much of a fan of that puzzle or plutonia in general

crystal hill
#

To each their own. But I think TNT is far inferior design wise

#

you like hitscanners? you like big open maps with nothing in em?

ripe cloak
#

beats twenty revenants that can four shot me with tight homing missiles

crystal hill
#

which plutonia level siccs 20 revenants at you?

#

map 32 maybe

#

besides, annoying as they are, there's a skill to playing around them

#

TNT at least has a kickass soundtrack

median cloud
#

Nothing wrong with that

ripe cloak
#

yeah thats fair, i try to stray from slaughtermaps cuz of that reason

crystal hill
#

the thing is, Plutonia is very light on the spice scale by custom wad standards

#

it's going to be a challenge to find many popular ones that are easier than Plutonia

bitter shoal
ripe cloak
crystal hill
#

which is a good idea

#

Plutonia is all about fighting smarter, not harder

bitter shoal
#

IIRC I think you can start with the rocket from a distance as they just start spawning, or you can start with BFG and thin their numbers so that you have more space to rocket

#

plasma rifle either way is sub-optimal since it is a purely single target weapon outside of enemies that are squishy and mowed down by it

median cloud
#

u can def rl that fight

sharp wyvern
#

pretty sure i did that

#

u have the super shotty by then too no?

bitter shoal
#

yeah there is a SSG on the map. I forget where

torpid yacht
#

Just noticed JPCP is their own version of Doom 2 on the mancubus map 💀
I thought it was something waaaay different lol
Stopped at map 10 so far its good

true wagon
#

Hi! Anyone who can help me boosting the 100 kills on Doom I (bfg edition) I'm on xbox

native anchor
#

I kinda wish TNT and Sigil had remixed tracks in the KexEngine port.

livid light
#

sigil does have the buckethead soundtrack but yeah its a shame tnt didnt get anything, same goes for lor

little oar
#

Sigil's buckethead ost isn't in the Kex port, only the Midi ost is

sharp wyvern
#

Cause it would probably cost a lot to have buckethead

livid light
little oar
#

Ah

#

It would've been nice then yeah
You can still get it playable within the KEX port at least, it's just a kind of weird process of converting all the mp4s in the wad to midi files with audacity then putting them back into the wad

#

If they were willing to go to Andrew Hulshult to make a new IDKFA album for II, it would've been cool if they went to license the fanmade Plutonia music replacement wad too

livid light
#

a legacy of rust remix would be pretty fire as well but i doubt it will happen

wary summit
#

Is this like the doom from 1993 or-

This is just me double checking if it is

little oar
#

Wdym?
Like for the kex port thing? That has DOOM (1993) in it, yeah

bitter shoal
#

your avatars look so similar I thought you were responding to yourself

little oar
#

That's just the schizophrenia acting up again don't mind me

wary summit
wary summit
sturdy monolith
#

Is doom+doom2 worth buying rn ?

little oar
#

Yes!

woven atlas
little oar
#

You get pretty much every officially released classic DOOM game (except for DOOM 64) + a brand new expansion made specifically for it, in a really good port for $4

#

And if you want to use source ports, DOOM I + II gives you all the files you need to do so

sturdy monolith
little oar
#

It mainly sticks to the more vanilla side of things, so you won't find anything crazy like myhouse or brutal here, if that's what you mean

#

Otherwise a lot of fan levels should still work with it

woven atlas
little oar
woven atlas
#

damn

little oar
#

If you play fan games for other communities, there's a chance you may have played a DOOM mod without knowing
Sonic Robo Blast 2 is based on a DOOM mod/port

woven atlas
#

nah i dont really do that type of stuff

little oar
#

Fair enough
But yeah! DOOM has a bunch of mods for it

#

So much so that in 1995 id themselves released a huuuuge bundle of fan-made levels called "Maximum DOOM" that contains around 1500+ levels collectively

woven atlas
#

thats cool

little oar
#

Two years after DOOM launched, so imagine how many levels exist now that DOOM is 30

sharp wyvern
#

plus rekkr

median cloud
#

There are like a billion of gameplay mods out there that significantly change how Doom can be played

#

On top of that there are even more just mappacks out there that have their own style

twin mortar
#

The game has always been extremely popular among modders

proven cloak
ripe cloak
crystal hill
median cloud
#

but doom is possibly top 3

ripe cloak
#

Longer time out + easier to mod

languid quarry
languid quarry
crystal hill
#

poor guy is getting clowned on

ripe cloak
#

Either legendary rage bait or genuine bliss

#

Not even mentioning the fact that Doom was MADE to be modded, every sprite being conveniently placed in a .wad with the intent for modes to change the assets and sounds

woven swallow
broken iron
#

THE MOON IS...BLUEEEEae

torpid yacht
gloomy scarab
#

Give us a Steam Workshop for Doom + Doom II please

woven swallow
storm tapir
#

Doom has so many mods even source ports of doom have their own mods

gloomy scarab
#

Ultimate Doom Builder is too hard to work with, it's too complicated, and GZDoom's menu and title screen and stuff are all messed up, and it expects you to go through all this complicated launching and file moving just so you can play

livid light
gloomy scarab
#

I just want to hit play and choose a level. I don't want to have to move around files and have to do all sorts of complicated stuff just to try and play a game. You can't force me to try and like a very hard and difficult soul crushing way to play Doom

livid light
#

im not forcing you, but if you just want to play and not make wads i recommend a gui like doomrunner, makes everything a lot easier and you dont need to use command line

gloomy scarab
#

Doom + Doom II is the way I personally like. But I want some changes made to it to make a definite experience.

Change the red crosses on the medkits back to red. Uncensor the Wolfenstein levels. Give enemies accurate blood particle colors when you shoot them, such as blue for Cacodemons, and green for barons and knights.

#

I don't see why using one little red cross on a video game item makes you as bad as Doomguy's sadistic, bloodthirsty commanding officer

livid light
#

idk, geneva gets mad if you use it, lots of games have had to censor their red crosses to not get in legal trouble

#

the rerelase has the original iwads with the first things you mentioned, but i dont know if you can use them with the kex engine

gloomy scarab
#

The Doom community should focus on the Kex engine from now on

#

Convert GZdoom wads making them playable in Kex

livid light
#

kex is missing a ton of stuff, its just not possible for some wads
decorate, zscript, udmf, strife dialog, etc

gloomy scarab
#

What if someone tried to convert myhouse.wad to kex?

twin mortar
#

It would not work

livid light
#

you cant or i guess you could but it would be an incredibly watered down version because its missing some of the stuff i said above

woven swallow
#

Oh boy what happened doomguy_dead

woven swallow
gloomy scarab
#

What binding do you guys think is best for the "use" key on Classic Doom and why, Space, E, or RMB?

twin mortar
#

Space because it's iconic. On controller I do A

woven swallow
#

On the controller I use A

livid light
#

i use e cause i got too used to more modern games

mellow matrix
#

I also use E. Space is nothing and RMB is my strafe button for SR50

coarse hare
#

I don't remember, but do all enemies infight?

woven swallow
coarse hare
bitter shoal
coarse hare
# bitter shoal well yes and no, archvile will still get distracted and attack other monsters an...

Thank you!

Wonder, if hierarchy of enemies is a right thing to go according to lore or not. In Doom 1 almost everyone fight everyone and even some infight vs own type.
In 2016, there is clear hierarchy and few exceptions and no infights with own type:

  • Summoners/Archviles don't fight as far as I remember nor enemies fight vs them.
  • Zombies, Cacodemons don't fight nor enemies fight vs them outside of directed fights (edited: should mention Caco fight others, if player is dead).
  • Imps and Soldiers fight almost everyone and each other and often fight together vs higher tier enemies.
  • Revenants fight almost everyone.
  • Hell Knights and other high tier demons don't fight each other and fight only fodder and Revenants.

Also there is a question of demon intelligence and ability to not react to decoy/hologram, for example. I assume higher tier demons should be more smart, especially Archviles.

median cloud
#

I use X on keyboard for "use" in Doom

crystal hill
#

I stick with "e" because it's right next to my WASD keys

gloomy scarab
#

Right mouse button for me cuz it's right next to the left mouse button, it just feels right for me

crystal hill
#

that's actually pretty valid. But I use RMB for secndary fire in some wads I play, so that'd be a no go

gloomy scarab
#

I usually play Doom + Doom II instead of using ZDoom

ripe cloak
crystal hill
#

ZDoom isnt for everyone

bitter shoal
#

or other games where I don't want to press 4 and 5 keys

#

well 4 is fine

#

5 is really bad though

median cloud
#

I use space for jump in other games

#

and e in doom is used for the bfg

crystal hill
#

Ehhh

#

the bfg is something you use with a little bit of thought beforehand

#

so having it be on 7 is fine

median cloud
#

I can hit all the other keys fine

#

cant hit slot 7

woven swallow
#

6 is too far away for me 💀

#

i put Plasma on R and Bfg on F

crystal hill
#

6 and 7 are harder, but doable

#

and again, the bfg isn't something you really need on speeddial anyway

median cloud
#

hmmm I disagree

#

esp in slaughtermaps I switch between rl and bfg

crystal hill
#

maybe for those, if you switch weapons a lot

bitter shoal
crystal hill
#

I'd forget its on the G key

twin mortar
#

The d-pad down binding on 3 BFG is quite responsive and I might start using it for Classic DOOM

bitter shoal
#

I have that video open to watch later but I was like "well, people are certainly going to know about it now"

robust timber
#

The Brutal doom v22 beta 6 has been releaseddoomguy_grin

hexed hornet
#

yall should see the log i just got out my system shi looks like the shotgun shell

crystal hill
#

Care to elaborate?

hexed hornet
#

what you mean elaborate

#

thats as clear as it gets

crystal hill
#

log has multiple meanings

#

so does my system

hexed hornet
#

never mind bro your thinking bout it to hard

#

i spray painted an old mother board yellow

crystal hill
#

well, that aside

#

@median cloud I think I'm finally weaning off of my Doom addiction. I haven't been all that passionate about playing it for a good while now, in part because the 2018 wads are kinda crap, in part due to illness

median cloud
#

I will hit that wall as well eventually

crystal hill
#

I've got some other stuff I can play at the moment, maybe once I get bored of those I can get back to Doom in earnest

bitter shoal
#

still need to go through DQ7 on console, and even then I also just downloaded Amid Evil VR so I'll be playing that instead of DOOM for a bit

median cloud
crystal hill
#

one day

#

Hopefully in the not too distant future

bleak heart
#

Hey all

#

just managed to get all the achiements in Doom 1 + 2

median cloud
#

Alright I beat Combat Shock 2!!

#

I guess Sunder is next

bleak heart
#

Nice

#

My favourite game in that pack...has to be legacy of rust.

woven swallow
median cloud
#

New one idk if im up for

woven swallow
cinder sapphire
#

@crystal hill is it finally time for Hideous Destructor? HappyGuy

#

or could also try any other gameplay mods 😉

crystal hill
#

you've caught me at kind of a doom rut

cinder sapphire
#

I saw, and that's why I suggested the change of pace 😅

#

(half joking)

crystal hill
#

I actually planned something similar after I beat all the 2018 maps. I was hoping the thought of that would motivate me through beating them all

cinder sapphire
#

do you know how many you have left?

crystal hill
#

too many

#

according to my list here, most of two megawads, a few episode replacements, a one map wad and two or three gameplay mods

#

Also, I actually gave hideous destructor a go as part of playing the 25 missed cacowards a while ago

#

looks like past me had some technical issues though

cinder sapphire
#

how did it fair?

crystal hill
#

"Hideous Destructor (2007) - A very infamous mod, that either I couldn't get working (reloading didn't work half the time) or was too dumb to figure out. That being said, I doubt I am missing much. RU (runner up for the Cacowards), for the novelty and very unique gameplay? Sure."

cinder sapphire
#

ah

crystal hill
#

its the kind of thing I worry I didn't experience properly, like an Aliens TC

#

So while my review is less than glowing (even though I do point out the uniqueness), it could be heavily influenced by factors outside the wad's control

cinder sapphire
#

guess thats the way things go some times. glad you gave it a try 🙂

crystal hill
#

if I ever get the urge to try it again, I'll know who to go to for the optimal experience

cinder sapphire
#

for sure. will also stream it Friday night around 9pm central if you're ever extra curious 😉 either way, I bet you'll get through that doom rut in due time dealguy definitely good to take breaks though.

crystal hill
#

I live a few hours ahead of that, but maybe I can catch that after work. The doom rut never lasts long, especially these days with my lack of things to play

#

I've almost forgotten what it's like to play games that aren't doom or a small selection of my old favourites

dire fractal
#

Hi, I wonder if anyone can help me. Me and a friend on mine played a lot of cooperative games but one day the game started giving him problems. Whenever he tries to join my multiplayer game / to host a multiplayer game, it says "You were disconnected from the lobby". We tried installing the game on another pc (connected to another wifi), but even that didn't work.

#

I'm talking about the Kex Doom port (Doom + Doom II)

crystal hill
#

Rekkr as a wad is quite confusing, hard to find my way around

#

But I'm getting into Exomoon to balance it out. The author has a good handle on combat and open areas not being confusing

#

he also gives you a computer area map in each level. Kind man, generous man

median cloud
#

Im actually looking forward to playing Sunder so much haha

woven swallow
bitter shoal
#

that is awesome

halcyon willow
rigid wolf
#

Hello all

#

My god legacy of rust level 2 is hard on ultra violent

Maybe I should do doom 2 first

rigid wolf
#

Well I do like to suffer like

mighty walrus
#

If you're wanting to switch games because it's too hard then swallow your pride and start on the lower difficulty. Or if you want to suffer then continue through it.

rigid wolf
#

Yeah that's a fair option

mighty walrus
#

Or play Doom II. Do whatever you feel like would be fun for you

woven swallow
median cloud
rigid wolf
woven swallow
rigid wolf
#

Thanks on it now

sharp wyvern
#

yeah i'd do LoR after Doom 2

#

otherwise you have to get used to like twice as many new enemies 😭

edgy salmon
#

Pow

woven swallow
#

Even after beating all the original doom games and expansions, I still feel like you should play custom maps before even tackling LoR, since LoR is a completely different beast compared to the originals, not just in difficulty but also advanced on its mapping engine

sharp wyvern
#

meh i think you can do LoR before custom maps

#

if you've beaten plutonia you're basically at the level

mighty walrus
#

People can do what they want

halcyon willow
#

Map 19 in particular

#

Turns out there are like, 3 people mad enough to dedicate themselves to doing exactly that lol

#

In fact arbys550 did the first 14 maps single segment uvmax

#

One run

#

Madest of lads

median cloud
#

Im only gonna single segment the original 14 maps tho

#

And maybe su31 as well

rigid wolf
#

Good god I love the sound of the super shotgun

#

It's really nice that it doesn't have vertical aim though

I doubt the game would feel as fun with full aim

crystal hill
median cloud
#

Im ready at my current skill level

crystal hill
#

good luck

knotty wyvern
#

I'm finally good enough at this game to beat plutonia. Was struggling on level 4, sat down last night and now i'm on 24.

knotty wyvern
#

How much harder is Eviternity on Hmp vs Plutonia?

torpid yacht
#

What other wads should I play to prepare me for sunlust

twin mortar
#

@sharp wyvern #doom-eternal message
Yeah if you JUST switched to the BFG then there's a small cooldown preventing you from attacking with it. It's quite handy

crystal hill
#

Or combat shock 1 + 2

median cloud
#

No idea but eviternity in general is a bit harder than Plutonia

woven swallow
#

oh hmp?....

woven swallow
zealous galleon
#

You should make a Doom game where talks about daisy's revenge

boreal brook
#

Hi guys im ita can som1 help me with the platinum of Doom 1 Classic?

crystal hill
#

Exomoon is singlehandedly keeping my will to play Doom alive

#

(that and the promise of a "break" period where I play more weird stuff)

#

it feels like an Ancient Aliens type wad, but less colourful, less funny and less focused on the exploration aspect. Still very good because Ancient Aliens was very good, though

woven swallow
crystal hill
#

indeed

#

I didn't remember liking his Ozonia when I first played it, but I'm starting to think I was just young and dumb and sucked at the game. I'm looking forward to playing that again

crystal hill
#

and of course, just like with everyone who's maps I start to like, I discover that he hasn't made much since

crystal hill
#

Actually, there IS one thing Exomoon has over Ancient Aliens

#

It has some of the most consistently best secrets I've ever seen. They're not too hard to find, you always get a computer area map per level to help you find them, and they usually have some enemies in them for added gameplay

brittle rover
#

Doom II is the goat

pale rampart
#

I got doom and doom II

#

What recomend me

#

I dont know english

crystal hill
#

start with doom 1, then play doom 2

woven swallow
pale rampart
#

Ok

#

Thanks

boreal brook
#

Hi guys im ita can som1 help me with the platinum of Doom 1 Classic?

woven swallow
boreal brook
#

Can i tell you what trophy I need if you want

woven swallow
boreal brook
#

Im the best!
25 and 100 deathmatch
Not Bad
Untouchable
And All secret level

brittle rover
woven swallow
median cloud
#

Scythe map 30 was also what kickstarted my "beat hard maps" playthrough

#

it was the first classic hard one I beat

woven swallow
crystal hill
#

A sign that you're playing a good wad is when you prioritise it over adult responsibilities, like sleep

wind flicker
#

Im on e4m8🥹 🥹 🥹

#

In doom 1

#

🥹 🔥

real patio
#

greetings im Shawn and I got the Shotgun! worst doom reference of all time

crystal hill
#

ba dum tish

halcyon willow
wintry copper
#

man I'm literally waiting for Romero to play Doom with me

crystal hill
#

nice reference

bitter shoal
#

I'd play but I'm in Sandy's City right now

crystal hill
#

I'm also busy, At Doom's Gate

woven swallow
#

Sending a message for the Archvile right now Archie

livid light
#

im running from evil so i cant either

brittle rover
#

Hi

crystal hill
#

allo

crystal hill
#

Dimension of the Boomed is a wad that takes Quake's graphics, some of Quake's enemies, and puts them in a wad that doesn't feel much at all like Quake, with some exceptions

#

its not bad at all, and I don't regret playing it, but I had higher hopes, as a Quake enjoyer

wintry copper
#

same

#

Parallel Doomensions was a promising megawad, shame it was never completed

crystal hill
#

Haven't played that one before

wintry copper
#

yeah it entered development in 2020, don't remember when they released what they did get finished

#

oh the final release has 28 maps, I'll count that as a full 32-level WAD given the circumstances

frail perch
#

@hasty cradle عيربيك

crystal hill
wintry copper
#

I'd say 20 or more maps

harsh atlas
#

I beat Classic doom 18 times, is this much?

crystal hill
#

that's up to you

mighty walrus
#

You've pinged them in multiple channels today

crystal hill
#

what makes you say that?

#

I don't love it myself, but it's very competently designed

#

the level designers don't use the tougher enemies or give you better weapons in Doom 1 until episode 3, arguably episode 4, which is a problem

#

but the fundamentals are in place and good, and only get better in Doom 2

mighty walrus
#

Nobody is gonna fix a game from 1993. Don't play it then.

vestal flax
#

just quicksave if that's a problem for you

crystal hill
#

either save your game or use a source port that autosaves for you

#

not to mention that pistol starting on its own is very enjoyable

#

Doom 1/2 are very different games, from a design perspective, to the later Doom games. They're almost arcadey in a way

#

ok, thanks for letting me know. I'll stop talking to you know

mighty walrus
#

Enjoy your mute

woven swallow
#

doom1 might not be my favorite, but it does NOT SUCK

dark tapir
#

What if Doom's lore was planned from the beginning

#

Like how would classic Doom change if they ID Software was already planning on the lore being as it is in 2026

boreal brook
vapid cairn
#

Hi xD

fair dew
#

Hey is anybody experienced with prboom+?

hollow tree
#

What are the thoughts here on extermination day? I thought it was a pretty cool retelling of classic doom in classic doom

halcyon willow
fair dew
#

Basically im trying to run the minor sprite fix wad with ancient aliens and it doesnt seem to be working

#

That one brown pixel on the super shotgun is still there and the frame issue is there as well. Not sure what to do

coarse horizon
#

Try star wars dark forces

#

They got that

#

But not here=w=

crystal hill
median cloud
#

I'm a bit anti-Doom 1 pilled because I don't find it a super hot take to say it's kinda meh 😭

crystal hill
#

he was literally rage baiting

#

he also said it sucks, not that its mid

median cloud
crystal hill
#

he made one point though

#

unless you count "everything sucks except nostalgia" as a point

median cloud
alpine ledge
#

What are y'all's opinions on DOOM: Classic Redux? Cuz I found it while scrolling through mods on DOOM + DOOM II and I fucking love it

crystal hill
#

never heard of it, what kind of mod is it?

alpine ledge
#

It's a "vanilla+" mod

#

Changes some textures, adds some rooms, some monster closets, and plugs in Romero's Phobos Anomaly

#

There's also DOOM II: Classic Redux, but I haven't played that one past Underhalls cuz I was getting sleepy at the time

crystal hill
#

its not something I'm interested in, because of the copious amounts of wads I'm playing, but it sounds really neat

dark tapir
crystal hill
#

Exomoon has the makings of a hard wad, but it is waaaay too generous with the powerups, even on spicy plutonia difficulty

#

There's a megasphere in the central area in map 17 I was saving for a desperate occasion

#

I never got desperate enough to use it. I also managed to not use another megasphere in a different part of the map 💀

#

like, some fights are genuinely quite tough. But if you make it through them, you'll almost always be able to get back to 200 200

true urchin
#

i wish i could find a mod or something to rework doom 1 levels with the extra doom 2 monsters

#

because the layouts are generally pretty fun but every goddamned stage feels like its 90% imps and zombies

#

maybe a cacodemon or hell baron occasionally

#

id love to see the missions remade to see what they would play like if the devs had more than like 4 different enemy types to work with

crystal hill
#

I'd be curious to see John Romero remaking Doom 1, at least his maps, from scratch in the modern style

#

his E1M8 replacement is good stuff on its own

crystal hill
#

Preacher started off very easy and is now dropping four cyberdemons into the penultimate level

#

not sure how to feel about this kind of a spike

woven swallow
crystal hill
#

it was neat, not quite the equal to exomoon, but its dropping a little in my estimation for the sadism

woven swallow
crystal hill
#

the random warp locations were neat when my success didn't depends so much on them

woven swallow
crystal hill
#

I've still got 3 maps to play, but so far... I guess a high 7 or so

#

if my favourite wad ever would get a 10

woven swallow
#

will check it out then dealguy

crystal hill
#

I'm quite excited to replay Ozonia now

#

I dismissed it when I first played it, but I'm hoping its like Exomoon but better now

crystal hill
#

Ok, I'm really starting to hate this level

#

there's nowhere near enough cells to comfortably kill everything and there's about 50,000 arachnotrons to hit me from across the map

crystal hill
#

can't wait to have to play the final map tomorrow 💀

true urchin
woven swallow
#

like complete recreation maps

#

Wad: Amalgoom_RC3.wad
Download link: https://www.doomworld.com/forum/topic/152974-amalgoom-rc3-sandy-petersen-interview/
Source port: DSDA-Doom 0.29.0 (comp level 9)

0:00 - Intro
0:35 - MAP01 + E1M1: Enter the Hangar
7:24 - MAP02 + E1M2: Blue Hallways

This map is played on Ultra-Violence with 100% kills and secrets, pistol start and no saves.
...

▶ Play video
alpine ledge
drowsy urchin
#

Is this chanel also for doom 64 or nah

alpine ledge
#

I'd assume so

drowsy urchin
#

Okii

#

Does anyone know how i can upgrade my unmaykr in doom 64

#

Im.playing on hardest dificulty

bitter shoal
# true urchin what's amalgoom

It also puts a good spin on that concept. If it were just a combination of the maps alone and without the added vibes, I doubt I would have liked it as much as I did.

crystal hill
drowsy urchin
crystal hill
#

Hard to say, each is different and faily complex

#

Look em up on the Doomwiki for a better explanation than I can give

median cloud
#

Started Sunder and beat 01 and 02 and icl this will be harder than I thought

#

after beating Combat Shock I thought I was pretty set but these sunder traps feel meaner

crystal hill
#

Sunder 1 and 2 are doable without your blood boiling

#

The fun comes later

median cloud
crystal hill
#

I probably made the right choice by quitting

median cloud
#

and I do somewhat pace myself by playing "easier" wads inbetween

boreal brook
#

Guys can someone help me i play on playstation and i need help with this trophy for the platinum

#

Im the best!
25 and 100 deathmatch
Not Bad
Untouchable
And All secret level

vestal flax
halcyon willow
median cloud
#

Ive played it before with saves a while ago so I was familiar with the map

woven swallow
median cloud
#

Sunder04 kinda kicking my ass but im playing it more dangerous

crystal hill
#

Preacher done. Map 08 and a bit of map 09 drag it down quite a bit, but I still really enjoyed it

median cloud
#

Sunder map 04 is doneeee

crystal hill
#

Demonastery is a beautiful map that has combat so limp, I think its an active detriment

#

The fights don't really challenge you. At least in Exomoon, the fights are fairly tough and engaging, and then you get healed to full. This wad doesn't do much to get you down from full in the first place

crystal hill
#

@cinder sapphire Have you ever played Guncaster? I gave it a whirl just now, and it's very fun

#

it reminds me of Russian Overkill, in a good way, but less overpowered. Also a good thing

halcyon willow
median cloud
#

Which is what Im at now

halcyon willow
#

Precarious is an odd one. The difficulty is almost entirely dependent on how well you handle the platforming

#

Grinder is just mean

median cloud
#

Its an exhausting 2 map stretch

halcyon willow
#

But yeah, Precarious does give a lot of people trouble

median cloud
#

I didnt like 04 much tbh

halcyon willow
#

Then you get to Pale Monunent, which is peak

median cloud
#

07-10 are fine though

#

10 is probably the hardest one out of those

#

11 is doable as well

halcyon willow
#

Zealous machine and Obsidian Nightmare are the hardest of the later maps imo

#

Hags Finger can be tricky

median cloud
#

Though I thought 14 was hard as well but apparently it isnt

#

Gonna end my sunder playthrough with 31 probably

#

Or try to atleast