#classic-doom

1 messages · Page 132 of 1

storm tapir
#

still better than that one map where you have to move on some invisible ledge to get a key<

#

Only thing I remember from that map is the damned key, I think it also had cage doors but those were probably for said key

latent ibex
#

Hi

woven swallow
solemn socket
#

i think doomwiki has dementia

woven swallow
#

https://cdn.discordapp.com/attachments/1371201029307105412/1475855776450089111/ItaloMAP01UVMAX_ATT-00114.lmp?ex=699f014d&is=699dafcd&hm=5991bbc0d89e8b1a75012602e6c98cfa42d723361d72b63aa38c283abadc31a4&
DEMO COMPLETION
IWAD: DOOM2.wad
PWAD: ITALO.wad
Skill: 4
Warp: 01
Complevel: 9
Attempts: 114 (jesus christ, i just realized)
Sourceport: Dsda-doom
Wad Download link: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/italo
Demo Author: KennyisALIVE
Map Authors: Ribbiks and DanneBubinga

#

Batch file line
dsda-doom.exe (or whatever, along as it supports boom and is not a zdoom port) -iwad doom2.wad -file italo.wad -complevel 9 -skill 4 -warp 01 -playdemo ItaloMAP01UVMAX_ATT-00114.lmp

woven swallow
crystal hill
#

Anyone played Struggle: Antaresian Legacy?

woven swallow
#

goated Mapset

#

i highly recommend it

crystal hill
#

I'm about to start, it's next on my list

#

I played it for a few levels a year ago, but something didn't click

glass bone
#

It was alright

storm tapir
crystal hill
#

did you like it?

storm tapir
#

I don't replay mapsets I hate

crystal hill
#

I wrote my message before you edited yours

storm tapir
#

Ah ok sry

#

Only thing I hate is my eyes are on fire from the blue at the end of the wad

#

but that's mostly because I have a vivid monitor

crystal hill
#

I didn't get that far on my first playthrough, lol

storm tapir
#

it is like 20 easy maps then starts trying to kill you more and more

crystal hill
#

I only played alphii scorpii monument because it was on the memorable maps list

storm tapir
#

Although I'd say the last 10 maps are more interesting than the rest

#

that must be the pen-ultimate map

#

I must say the map before it was way more interesting

#

nvm I mixed them up

#

thought the map before it was in its map slot

crystal hill
#

two maps in, and I'm getting really lost

storm tapir
#

Yeah sometimes it is easy to miss a switch or hall

#

wouldn't call any of them a labyrinth though

crystal hill
#

so far so ehhhhhhh

#

4 maps in and I dunno if I want to continue

storm tapir
#

@crystal hill skip to the 2nd chapter (map12 or something)

#

or the third, they are different enough

crystal hill
#

that's not a good sign

crystal hill
#

I tried map 12 as well. Didn't make me want to continue

ocean mist
#

is the remastered song used in the icon of sin level the same as the title screen in eternal?

crystal hill
#

yes

ocean mist
#

i thought so

#

also, the remaster for into sandys city is so peak

median cloud
#

@crystal hill the going down soundtrack just randomly stuck in my head

#

Guess its a sign

crystal hill
#

the fates foretold it

#

cyriak is so skilled at so many things

ocean mist
#

the only song i would consider the original to be better, is i sawed the demons idk why but i just really like the original better

median cloud
#

Some lowkey songs just got metalfied which destroys their original vibe

crystal hill
#

IDKFA is good at making hard rocking music better, but it doesnt tend to do well with the more scary/atmospheric one

ocean mist
crystal hill
#

guess he has the time to be a composer

ocean mist
#

yeah

crystal hill
#

I think Antaresian Legacy cursed me with a stomach ache for not playing it more, lol

glass bone
ocean mist
#

question,

#

....wdym blocked by serv- WHAT DOES THAT IMPLY

woven swallow
#

I can finally call myself a half decent doom player!

languid quarry
#

I'm grabbing some new wads to play, so far I have Plutonia 2, Going Down, Mega man 8bit DM and Golden Souls remastered, what am I missing

woven swallow
languid quarry
#

I'm playing the standard GD right now, it's pretty fun

#

There's a LOT of fodder enemies lol

#

Also is megaman 8bit deathmatch usually flagged as a false positive?

woven swallow
bitter shoal
#

It's actually pretty cool. It uses Megaman sprites and tiles for the graphics and you play as one of the robot masters with their weapon IIRC

#

It was so long ago since I played it, I don't know if any single player content was ever made for it

languid quarry
#

Nevermind I got it from ModDB instead of the installer

native anchor
#

What order do you all do when playing Master Levels?

little oar
#

Whatever order the stages are in with DOOM 1 + 2
Or if using them each manually, whatever order the .wad files are in the folder (so most likely, alphabetical)

crystal hill
crystal hill
#

Gets a liiiiiittle repetitive by mega man 5 or 6, though. Also also, dont be like me, try to find a way to save your game so you dont lose all your progress accidentally

woven swallow
median cloud
median cloud
#

Going Down Turbo sure

median cloud
#

I skipped it

#

It feels like more Sigil compared to Sigil feeling like more Doom if that makes sense

#

Didn't find the gameplay very fun either

#

Have you started pistol starting btw?

crystal hill
#

it even has a story

crystal hill
#

GD has almost exclusively small, short maps. But Plut 2 has some magnus opus type stuff in it

median cloud
crystal hill
#

Go 4 It, and to a lesser extent The Bloodwall, Arch Violence, Lurking Fear, Aztecorum

#

the maps in Plut 2 are on average longer than Going Down's, and I think tougher as well

median cloud
#

I think refueling base is one I struggled a bit with

#

and downtown as well

#

Rest are doable for sure

#

22, 23 and 24 can be tougher

#

I found refueling base tougher but if you have a good route its doable

#

18-21 arent too hard to pistol start

median cloud
#

@modern peak good that you’re playing Doom this way tho

median cloud
#

Well more than that you cant really do

#

And this is also the most fun way to git gud

#

Theres a doomworld skill progression thread

next fiber
#

i just finished doom 2 for the first time today

#

i've been playing doom for like ~6ish years and have a cd copy of doom 2 but never even finished it for some reason, it was pretty fun for the most part but some levels were annoying

median cloud
next fiber
#

yeah map 28's exit was just ridiculous

stoic dock
#

once you know the exit the level becomes hilariously easy

next fiber
#

i honestly didn't mind downtown that much though, i know that's the infamous one everyone hates

stoic dock
#

I once decided to do nightmare speedruns on the spirit world out of boredom

#

i think most despised level was the chasm, and I kinda agree with that

#

tho I didn't like the icon of sin boss fight much either. also, barrels o ''fun''

next fiber
#

the map right before downtown pissed me off so bad bc i got hit w the unluckiest rng ever constantly

stoic dock
#

oh yeah the factory

#

I don't remember that one
I remember more of my time playing DOOM 2's Master Levels

next fiber
#

i wasn't rlly a fan of how much more trial-and-errorish doom 2 was to the first one

stoic dock
#

You'll like plutonia then
That's trial and error maxxing

next fiber
#

oh yeah i just can't wait for final doom LOL

median cloud
#

downtown and tenements?

next fiber
#

it seems very interesting but honestly i might save it for last, i'm trying to go like semi-chronological

median cloud
stoic dock
#

hmm doom 2 master levels might be 'fun'

stoic dock
#

(I remember when I crashed out over teeth.wad, badly)

median cloud
#

I'm not sure which one the second one is haha

#

I know downtown but can't remember the second one

next fiber
median cloud
next fiber
#

i do love it but i spent so much time on doom 2 i think i just need a breather

#

overall was really good tho, even though i was cursing him multiple times i do appreciate how creative sandy petersen's mapping is

stoic dock
#

Levels i remember disliking (been almost a year since I played any of em):

DOOM 2, The chasm, barrels o fun, Icon of Sin
TNT, ehm, quite a few, Mill, Central processing, administration center, Baron's den, Pharaoh and Caribbean, obligatory Habitat mention (tho I think Habitat is at least entertainingly bad, not to mention the banger song attached to it)

next fiber
#

i'm super excited to get around to final doom sometime soon but getting past 32 levels of tnt seems like a bit of a drag from what i've heard

stoic dock
#

they're tolerable except for a few being pretty unfun

#

I'd say master levels of doom 2 might be weaker

median cloud
stoic dock
#

(For context, I try my best to play on UV without saves, but sometimes I pull out the savescumming like I did with Express Elevator to Hell)

median cloud
#

I personally love TNT but I kno the maps well enough to know where to go. TNT is a lot more atmospheric so it has its good things

next fiber
#

yea i have very little interest in master levels LOL, i'll probably just play 64 and then plutonia after(?)

#

not very interested in tnt either, plutonia seems like the star of the show when it comes to final doom

stoic dock
#

Not a fan of plutonia, tho I think 64 is classic doom's finest

median cloud
#

No rest for the living is really good

#

Plutonia is a bit harder but fun

next fiber
#

9 level wad 😋

#

i love short wads so much, part of why i love doom 1 so much is its episodic format

covert swan
crystal hill
#

NRFTL is really neat

#

I like Plutonia better, but it's probably more polished

woven swallow
glass bone
crystal hill
#

the very same

median cloud
crystal hill
#

yeah?

median cloud
#

lol it actually is that's pretty cool

#

I wouldn't expect some bigshot youtuber to make doom maps on the down low

crystal hill
#

he doesn't seem to have anything about his Doom levels on his website, which is a shame

#

considering he's made my 2nd favourite wad of all time, and another one thats in the top 10, at least

median cloud
crystal hill
#

Golden Souls 2

#

Going Down is my favourite discounting ZDoom wads that arguably don't count

halcyon willow
#

Why would zdoom wads not count

crystal hill
#

some of them are different enough to be arguably not Doom

halcyon willow
#

Ship of thesseus

crystal hill
#

I don't discount all ZDoom wads

#

ZDoom Community Mapping Project Take 2 is more similar to vanilla Doom than Golden Souls 1 or 2

#

A wad I'm playing now, the Alfonzone, is pretty vanilla for ZDoom standards

mellow matrix
#

Just finished Blues Brothers 2025. Incredible WAD. There's a ton of variety in gameplay, novel gimmick levels, excellent music choices throughout, masterful pacing, and an undercurrent of mystery that seeps out of every crumbled building and gory flesh construct. There were a couple maps I didn't care for as I thought they saw "challenging but fun" and truncated the second half, but they're blips among many, many well designed fights that the mappers clearly want you to succeed at. A+

crystal hill
#

I've heard good words about it before

ocean mist
#

how does doom 64 guy get out of hell?

crystal hill
#

spoiler: ||he doesn't||

ocean mist
#

SO THEN HOW DOES THE OTHER GAMES HAPPEN

crystal hill
#

I dunno. They're all reboots

ocean mist
#

IF HE STAYS IN HELL SHOULDNT THAT BE THE END OF DOOM? (vega how was i spamming?)

crystal hill
#

reboots

ocean mist
#

:/

crystal hill
#

well, if Doom 2016 follows on from 64, the demons eventually capture him and stick him in the coffin

#

its been a long time since i played the new dooms, and even when I did i didnt pay much attention to the lore

ocean mist
#

dark ages is a prequel to 2016

#

so that wouldnt make sense

#

fuck it, we'll just say he was kicked out of hell by the mother demons sister and landed into a different timeline where the divinity machine was a thing

crystal hill
#

sure, lets go with that

ocean mist
#

that sounds the most reasonable to me

#

ALSO HOW DOES COMMANDER KEEN FIT INTO THE TIMELINE!?

crystal hill
#

I heard he was an ancestor

#

but that could very well have been a meme/joke

#

you seem quite invested in the lore

#

speak to @nova dawn in #the-codex , he knows way more than I do

ocean mist
#

alr

#

thanks

sharp wyvern
ocean mist
sharp wyvern
#

Yea

ocean mist
#

:D

desert tinsel
#

We have a deathmatch server starting up in 5 minutes on Odamex if anyone wants to jump in.

next fiber
#

so i played a bit of doom 16 and realized that i am still itching for classic doom. should i play 64 or final doom first? final doom is first in order of release date but 64 is the more important installment

crystal hill
leaden socket
#

Hi Chat

woven swallow
leaden socket
woven swallow
leaden socket
crystal hill
#

What do you play on it?

woven swallow
median cloud
#

I kinda wonder what the hardest WAD was before stuff like sunder existed

woven swallow
median cloud
#

I guess Deus Vult held this title for a long time

#

And Holy Hell was also 2006 but I think was more thought of as a joke wad back then

median cloud
#

But yeah Holy Hell came to mind

woven swallow
#

maybe...

#

Hell revealed and hell revealed 2 i guess...

crystal hill
#

Wasnt the hardest for very long

median cloud
#

I do remember HR, HR2, Scythe 2 known as like the hard af wads

woven swallow
crystal hill
median cloud
crystal hill
#

HR2 has hard maps almost from the beginning

#

Scythe 2 lets you in gently

median cloud
crystal hill
#

I dont judge difficulty based on peaks, I judge it overall

#

An easy-medium wad that spikes its difficulty isnt going to be harder than a wad that is really tough throughout imo

median cloud
#

Still I think of as WAD difficulty as how hard it is to beat that wad which does imply how hard it is to beat all maps

#

Meaning one really hard map can make a wad way harder to beat and thus make it more difficult

#

But my approach is flawed because of Scythe 1

crystal hill
#

Scythe 2 has a handful of maps like that

median cloud
#

Atm Scythe 1 map 30 is my second hardest map I've beaten

#

Scythe 2 Afterlife II being the first

crystal hill
#

It's on my to beat list, someday

median cloud
#

My top 5 are
Scythe 2 Afterlife II
Scythe Fire and Ice
Scythe 2 Death
Hell Revealed Ascending to the stars
Scythe 2 Whispering Winds

#

For difficulty

crystal hill
#

I only care to beat Fire and Ice out of that list, lol

#

Scythe 2 is no doubt superior to Scythe 1, but I like the latter more, personally

#

Short and easy maps at least are over quickly

median cloud
#

Only 27 afterlife II took me longer than 30 minutes iirc

#

26 has like 45 monsters so it's a breeze

#

unironically fire and ice took me the longest time by faaar

bitter shoal
#

yeah, I loved Scythe 1's pacing but Scythe 2's pacing was still shorter than a typical community megawad where a lot of people take one or two map slots so they have more time to put in a lot of work to make really big maps

stoic dock
#

I was surprised by how deceptive Scythe 1 was. First two episodes, could beat UV saveless, no biggie
Then episode 3 came in HappyGuy

#

It really lulls you into a false sense of security, and then bam, episode 3 hits hard lol. tough shit but I had fun times playing Scythe

woven swallow
stoic dock
#

yeah I don't think I could ever do that lol

#

especially not saveless

woven swallow
#

thankfully, i am NEVER touching that level again

woven swallow
stoic dock
#

that's crazy

#

GGs m8

woven swallow
#

probably not gonna touch the game for like a week, i've been grinding too hard

woven swallow
median cloud
#

@crystal hill been playing some requiem and it's alright I guess

#

Feels a bit like TNT

#

Mtpain27 overrates its difficulty a lot the maps aren't much harder than og doom

crystal hill
crystal hill
#

Though he also made one map in particular a lot harder for himself for some reason

crystal hill
median cloud
crystal hill
#

It happens

#

Some maps he finds easy that I find hard, and vice versa

median cloud
median cloud
#

wdym? If you pistol start you don't need to save right

#

For really hard and long levels I'd just save inbetween fights

languid quarry
#

Going down is unhinged

#

Why so many fodder enemies

#

So. Many. Zombiemen.

crystal hill
#

The first time I beat jade earth, I saved around the hour mark

crystal hill
crystal hill
covert crane
#

uhhh whats a popular iwad to use for doom2

woven swallow
woven swallow
covert crane
#

i see

#

thanks

woven swallow
languid quarry
#

Aren't Iwads the doom games

woven swallow
#

🤓👆

woven swallow
median cloud
#

goddamn I hated requiem map 21

#

Didn't even bother maxxing it just hated this level so much

woven swallow
median cloud
crystal hill
covert crane
#

well i see tons of videos with speedruns for doom with utilities

#

and command prompts

crystal hill
#

uhhh

#

command prompts are a source port thing

crystal hill
crystal hill
#

Well, not all the time. But I'm more likely to remember the name than the number, yeah?

median cloud
#

Its Den of the skull

crystal hill
#

For example, if you said "Aztecorum" from Plutonia 2, I know exactly which map that is. But if you told me "map 23" from Plut 2, I'd have to wrack my brain to figure out which it is

crystal hill
#

that's one I don't remember, lol

median cloud
#

I work differently then I remember stuff like Av map 25 or pl2 map 20/29

#

But idk the names often

#

(I do know av 25 is demonic hordes tbh lol)

crystal hill
#

interesting. In that case, stick to the numbers if you're more comfortable with those

#

I just tend to find names more memorable.

woven swallow
# covert crane well i see tons of videos with speedruns for doom with utilities

https://youtu.be/L94DpMsIf7k here is a good tutorial not made by me

Sobad deleted all his doom videos....here's one of them, don't ask me to archive the others, i downloaded this video wayyyy back before he deleted all his videos. I'm uploading this because i feel like this video is important since it's the most simplest and teaches new comers to classic doom on how to run on how to run doom with sourceports the...

▶ Play video
median cloud
crystal hill
#

"Black Ice", I can immediately link that to the map with it's name

#

but I wouldn't be sure of which number it has in the map order

#

have I mentioned that I'm fond of Plutonia 2? Because I'm fond of Plutonia 2

woven swallow
covert crane
#

aigh

woven swallow
#

in your doom wad folder

#

i can't share the link....

covert crane
#

its alr i have message logger

woven swallow
crystal hill
#

that level pissed me off so much when I was first starting

#

both the pain elementals dealing too much damage and not knowing how to deal with the pinkie hordes

#

I think that's fair

#

playing a vanilla wad with vanilla comp levels should come with advantages and disadvantages

median cloud
#

I think you should play on the complevel which is advised for each wad

#

You can use this website: https://dsdarchive.com/ and search the wad, whatever cl they use for demos is the right one

#

The usual complevels you use are 2, 9, 11 and 21

#

Doom 2 uses cl2 as do many other wads
Some wads like Sunder, Ancient Aliens use cl9
Eviternity cl11
Eviternity 2, Legacy of Rust cl21

#

dsda doom makes switching between complevels pretty easy

crystal hill
#

then you have uzdoom players who don't give a shit and play everything the same way coolcaco

median cloud
#

Barrels o fun without lost soul limit is probably 100x harder

crystal hill
#

it is

#

but thats what I get for playing with gz/uzdoom all the time

median cloud
#

Not sure if you can easily change complevel in that port? Or is it manually changing all the individual settings?

#

Maybe that's why people don't use these ports for SP usually

crystal hill
#

There are sometimes settings to make you unable to jump/crouch by default

median cloud
#

Oh yeah just change it before starting a WAD

woven swallow
median cloud
mossy halo
#

I love these 3 games.

#

Praise be the 1990s

crystal hill
#

oh wow

#

I'm sure there's something there on other difficulties

median cloud
#

Oh I always do 100% kills I do understand not doing it for annoying monsters

#

but I think a part of pistol starting is also maxxing it

median cloud
halcyon willow
#

I never worry about maxing maps

median cloud
halcyon willow
#

That's not what I said either

median cloud
#

Which, you do you, does affect the gameplay imo

halcyon willow
#

Skipping fights can make the level harder

#

I often design a series of encounters that give the player the option to rush through, but will make subsewquent encounters more chaotic as the enemy count builds and fills more of the play space

native anchor
#

You can run past the pinkies?

crystal hill
#

you can kill some of them and leave the rest

median cloud
#

Im just not a fan of speeding through a level

stoic dock
median cloud
#

did you find the chasm challenging?

#

Its pretty low on ammo

#

Also anything you've planned to do next

woven swallow
median cloud
#

Any good wad recommendations yall have?

woven swallow
median cloud
#

I had the same thing

#

I maxed it and was like "wow I never explored this part of the map"

#

what u gonna play next?

woven swallow
#

You are ready for it then 👍

#

that is assuming if you've already beaten all the other ones

median cloud
#

u played plutonia through?

languid quarry
median cloud
#

its a good challenge

#

some time 1-2 years ago I decided to pistol start all classic iwads so I have experience

#

imo go 2 it still the hardest map

#

Map 10 onslaught is a pain, map 12 speed is also hard

#

I use guides often or cheats

#

iddt shows secrets in automap with a purple line that sometimes can tell u were to look

#

did u not play any of the secret maps then?

twin mortar
#

The DOOM II ones are my favorite cuz I love Wolf3D

median cloud
#

Missing out on the plutonia secret levels is something you cant do

#

Theyre like the ultimate gateway into custom mappacks

#

It does its meh

#

Bleh just use the level select for map 31

#

I would just advise you to atleast experience those two maps

#

31 isnt as egregious but it sets a nice tone and is still a cool map imo

#

32 is bonkers

#

Would just be a shame if you were to get burnt out from Doom before playing Go 2 It

crystal hill
#

Play Going Down again, it's worth it

#

and then pray to whichever deity you believe in for Cyriak to make another megawad

ocean mist
#

i wonder why the reload animation for the ssg in 64 looks like that 🤔

stoic dock
ocean mist
#

damn

#

also rip revenant in doom 64... very sad (also chaingunner)

stoic dock
#

N64 cartridges were very smol. N64 was a strong console (stronger than PS1), but whereas PS1 discs had 700 mb, N64 discs had like 12-16 mb of space on average, sometimes 24-32, very occasionally 64, but def not much

#

so compromises had to be made. but like they say, limitation breeds creativity

ocean mist
#

you could fit the entirety of doom 1 onto the n64 disc, and still have space

stoic dock
#

that is true

crystal hill
#

well, the N64 doesn't have discs, which was the issue

stoic dock
#

tho you can fit the entirety of doom 1 on just about anything. it fit on a SNES. now does it play well? Hm. but it's a technical marvel

crystal hill
#

nintendo went with cartridges for a few reasons

ocean mist
#

right cartridges

crystal hill
stoic dock
#

pregnancy test 🔥

ocean mist
#

pretty sure someones played it on a toaster

stoic dock
#

absolutely

#

tho I humored the idea of playing the SNES version out of curiosity. I do know the soundtrack rendition is really good

ocean mist
#

and you can play it if you hook up enough potatoes

stoic dock
#

that fella made that one video and hasn't been seen since

#

one of his videos before that was him making ai-generated video game sprites with an ai he wrote (in 2020). bro was waay to ahead

ocean mist
#

one of these days ai is gonna go AM on us, it holds all of the internet after all

crystal hill
#

can't wait

#

hopefully the bubble pops before it can get there

ocean mist
#

cant wait for I Have No Mouth And I Must Scream to become real 😄

crystal hill
#

well, odds are you arent one of the last 6 people alive

#

so there's that

#

anyways, doom, its great

stoic dock
#

might get back into doom later, currently busy with dead space and resident evil

Will def get back to dark ages when the DLC comes out

crystal hill
#

I've been playing classic doom for like 14 months straight

ocean mist
#

i love playing doom 1 + 2 the built in mods are very nice

crystal hill
#

its a great intro to new fans

#

that and giving easy access to mods

ocean mist
#

boy i sure do love playing fucking doom 2016 in doom 2 😄

crystal hill
#

its neat

#

but I prefer map wads, not gameplay stuff

ocean mist
#

the mod i use doesnt change anything other than textures and replaces the weapons with the 3d models of the 16 weapons made into a 2d sprite

#

oh and it replaces the zombiemen in the first level with possesed

crystal hill
#

aesthetic mods I can jive with

ocean mist
#

i also like the mod that makes your weapons cs:go models

crystal hill
#

fair nuff

#

I havent played that game ever, so I dont know what they look like

ocean mist
#

i find mods that make your weapons actual 3d sprites so funny because it looks so out of place

crystal hill
#

yeah, I can see that lol

cunning compass
#

Currently playing my first play through of Doom and took the shortcut at E2M5 to E2M9 and the second I loaded in I hopped off 💀

restive slate
#

finally beat episode one

median cloud
#

died on both maps once lol

#

Forgot partial invis on map 1 and on map 2 I was just not ready I guess

crystal hill
#

Well, they are a bit hit scan heavy

#

I die frequentlyish on those too, but theyre really not bad

median cloud
#

You don't expect map 02 to be FLOODED with hitscans

crystal hill
#

that's just the beginning of the madness that is going down

#

you dont expect a lot of shit in that one

median cloud
#

Started like so many different wads as well

#

Eviternity, Deus Vult II, Going Down, Nostalgia and Requiem are all ongoing

crystal hill
#

I try to keep my number of wads played to a minimum

median cloud
#

Evi, DVII are probably on hiatus for a good while

crystal hill
#

even three at a time is a bit much

median cloud
#

I will most likely focus on Going Down now

crystal hill
#

good choice 👍

median cloud
#

then after that... I don't know

crystal hill
median cloud
#

Nostalgia is fine, pretty fun but really easy

#

To the point I can just play it like a dumbass guns blazing and still finish the maps

#

There's a fun part about playing that way though

crystal hill
#

exactly

median cloud
#

DVII I only want to do Map 21 and not even that much

#

Eviternity just didn't have its hold on me this time around

crystal hill
#

I've got an Adam Windsor wad on the bench, just as a pallete cleanser from harder wads

median cloud
#

and Requiem I play occasionally

median cloud
#

Maybe I just gotta play Sunlust

crystal hill
#

Maybe you could play Avactor

#

the maps are long as hell, but it looks really nice. I gave up myself because I dont allow myself to use saves, and I can't see myself beating multiple hour long maps

median cloud
#

Oh wow Decino started doom with hell revealed

#

Maybe I should play HR again lol

crystal hill
#

does he know?

median cloud
#

Play go 2 it first

fossil plaza
#

I played doom inside eternal and got to the 3rd mission but i didn't save and died it was pretty fun and addicting though ngl

main totem
#

Hi

woven swallow
woven swallow
#

very good choice, i recommend it, kinda hard from the start but it's manageable....until map 14s to 30

median cloud
#

Going Down keeping up its streak of killing me once per map

#

streak ended with map 4 haha

crystal hill
#

its a lil tough

#

just the right amount, if you ask me

median cloud
#

Did 07 on a first try and it was way harder than all the others where I died

crystal hill
#

I remember triggering something that broke it the first few times I played it

#

could've been a GZDoom thing

#

its a very cramped map, but very doable if you know how to hunker down

median cloud
#

but Im not too bad at it at times

crystal hill
mighty walrus
crystal hill
#

Well... I don't know what advice to give, other than learning to play the game

mighty walrus
#

yeah I'd say if you want immediate answers look at a YouTube walk through

#

cuz I forgot lol

median cloud
#

@warm wolf what do you find hard about it? Some general tips for Doom is to make sure you have always run on

#

and don't play keyboard only but I guess that advice is super dated anyway

glass bone
#

Prison level in tnt is pretty tough, or maybe its that im being too perfectionist and keep quickloading every time i get hit

median cloud
#

Nice maaaaaan how did you enjoy it?

#

Yeah thats a big thing for doom maps

#

no saves?

#

You do have a lot of time on it so you probably played it pretty safe

#

Ive never really played it safe so maybe thats why I consider it the hardest official doom map

#

map 12 of plut can be a pain to pistol start but for different reaosns

#

I just find the cybers in tiny doors the dangerous parts

#

thats fair

#

Original doom in itself isn't that difficult

#

ehhh idk if its gambling

#

I havent played go 2 it in a long time tbh

#

so, what next? Taking a small break from doom now?

#

which ones are on your radar?

#

requiem is pretty dated

#

Plutonia 2 is cool, eviternity as well

wintry copper
#

Requiem's also pretty rough around the edges, 3 of the levels in it were also meant for Demonfear but were donated to Requiem so that it'd reach the full 32 maps

median cloud
#

theres a map I think map 19 that has like 20 monsters in it lol

crystal hill
#

thats adam windsor through and through

median cloud
#

Its map 20

wintry copper
#

maps 20, 25 and 26 are the Demonfear maps

#

also btw the names of 25 and 26 got accidentally swapped

median cloud
glass bone
wintry copper
#

bc of him submitting the maps that he had made so far to Requiem the 6th and final episode of the WAD that those were supposed to be a part of didn't come out until 1999

ocean mist
#

how are you genuinely supposed to be hit by the cyber demon in e4m9? like you're literally in an open space

#

just shoot it until it dies

#

...ok im sorry that wasnt funny

median cloud
#

Ive played so much Going Down today

crystal hill
#

Good man

hollow tree
mossy halo
#

Doom...

#

It calls to me.

#

But I must hold off. An entire God of War and Metroid series binge is in order.

ocean mist
#

funfact! the hell knight doesnt contain the call "facetarget" meaning if it switches targets last second, it will shoot a fireball out of its ass

ocean mist
#

(thank you decino for teaching me this)

torpid yacht
#

Is eviternity map22 specifically on the blue key fight bugged on ps5?

native anchor
#

Why doesn't the BFG grab trick in E4M2 work in KexDoom?

bitter shoal
#

and in stuff like ZDOOM you have to toggle them back on (and even then I think it doesn't get every quirk? Especially particular niche ones)

native anchor
#

And also, what resolution did Doom 64 originally run on?

leaden socket
#

i love doom

native anchor
#

And the Kex port is really the only version people play on nowadays, so it is pretty much Chocolate Doom 64.

#

Whereas, EX has stuff like free look.

woven swallow
#

it's just very precise

#

i've done it before

native anchor
#

It's easier to pull off in Chocolate Doom.

bitter shoal
#

it did have a 640x480 mode though

#

so maybe I'm wrong for DOOM 64 specifically

native anchor
#

Well, it doesn't really matter nowadays. The Kex port can be easily played in 1080p.

#

And even for a sourceport like Chocolate Doom, it's still possible to see stuff.

#

And for vanilla Doom 3, you can use Lossless Scaling to rescale a 4:3 resolution.

#

Unless you use console commands for widescreen.

bitter shoal
#

yeah, it is just that video modes for a PC port wouldn't be indicative of what the original hardware was doing.

native anchor
#

And even framerate also isn’t much concern. Although I tend not to really play above 60 FPS for Classic Doom. I don’t think you really need to do so.

crystal hill
#

Ehhh. It changes too much for some people

idle wasp
#

You can get it. Looking as good as uzdoom

#

Or you can have it even more optimized than uzdoom

crystal hill
#

UZDoom works fine for me, I don't feel like switching

#

Says on the downloads page that it doesn't have all the features of the latest UZ/GZDoom branches

idle wasp
crystal hill
#

Most of them would work in something like woof, I reckon

idle wasp
crystal hill
#

Or if you do mean gameplay mods, I reckon they're older ones

crystal hill
idle wasp
crystal hill
#

Could be anything on there

idle wasp
#

Including my own shit

crystal hill
#

Pretty sure that could be played on any port

#

Its a limit removing wad

idle wasp
#

It crashes

crystal hill
#

Again, limit removing

idle wasp
#

Yeah well I'm just the guy who made me at the entire soundtrack.

crystal hill
#

If chocolate doom doesnt support removing limits in the vanilla exe, then it wouldnt play this

idle wasp
crystal hill
#

Go ahead

idle wasp
woven swallow
median cloud
#

@crystal hill Cyriak loves his "flood caves with monsters" combat

stuck badger
#

Are there any doom mods that turn doom into an immersive sim like deus ex, system shock 2 or.prey?

median cloud
#

Im at map 22 of going down now

#

On average all these maps are really good, Cyriak loves his rocket splatter combat which is very satisfying

#

the maps are also pretty short which is nice imo

median cloud
#

dang you're also grinding the mappacks

#

I have yet to finish sigil 2, just doesnt appeal to me. Did you pistol start?

#

Going ancient aliens/eviternity next?

#

iirc I found the first map of Sigil II one of the hardest ones

#

What did you think @modern peak

#

e6m6 was a pain iirc

#

I think I played e6m1-e6m3 and e6m6

#

skipped the rest

mellow matrix
#

the whole wad was a pain. No one plays DooM for the ammo scarcity

median cloud
#

Yeah SIgil was similar but less egregious

#

The only way to make doom 1 combat hard is with ammo starvation and tight corridor barons

mellow matrix
#

Sigil 1 was a much better take on his design ethos yea

median cloud
#

if you're ready to go custom mappacks I'd try Eviternity/Ancient Aliens next

#

they're a slight step up from plutonia difficulty and are generally amazing mappacks

#

both are S tier

#

Ah I thought you were purely an iwad player lol

#

my b

median cloud
#

@crystal hill think I share your opinion on going down being perfect difficulty wise

#

Its slightly harder than Ancient Aliens. I’m surprised how much mtpains difficulty ratings align with mine especially when looking at the total wad

bitter shoal
#

wow, that's a coincidence. After me and I think Camembeire playing Scythe 2, a channel I subbed to is about to play it

crystal hill
median cloud
idle wasp
idle wasp
bitter shoal
woven swallow
median cloud
median cloud
bitter shoal
native anchor
#

Chocolate Doom is just vanilla Doom for newbies. It doesn't need DOSBox.

#

And all the same bells and whistles as vanilla.

median cloud
native anchor
#

Crispy Doom is also my main option. Although I use KexEngine for Steam Deck since NativeMIDI for Chocolate or Crispy does not work on Steam Deck.

#

I assume it's because of SteamOS being immutable.

idle wasp
#

I have a question

#

What do you think, doomguy is wearing underwear wise underneath his pants

twin mortar
#

What

crystal hill
#

uhh

mellow matrix
#

Arceon completed. Fun 90 minute wad in the style of BTSX. Otex textures and mostly run'n'gun combat with occasional set piece fights thrown in. Not terribly difficult and a great choice for a break/transition wad.

ocean mist
#

romero's head and commander keen have a mass of 10 mil to keep them from moving around when you shoot em

#

also romero's head has a chance less than 1% to not enter his pain state

crystal hill
#

so sometimes you hit him, but don't realise it

#

that really fucks with full game speedruns

ocean mist
#

yeah

#

also, red and green player bots in 64 will always gib upon death (probably to make the intro more violent)

halcyon willow
ocean mist
#

funfact! the revenant may not be in 64, but its rockets are! and they can make sharper turns

twin mortar
#

Lots of fun facts today

ocean mist
#

i love knowing things

twin mortar
#

The ultimate gift

ocean mist
#

real

#

romero's head isnt the one spawning the cubes, its actually an invisible eye

#

sorry no not eye i meant actor

#

oopsies

#

also (i cant remember if ive mentioned this before) you can put the entirety of doom 1 onto an n64 cartridge, and still have room for more games

#

you can fit around 1-29 copies depending on the cartridge

#

you can also softlock yourself in this one map i cant remember the name of by killing 2 arachnatrons at once, or by killing more than needed thanks to respawning monsters

little oar
#

MAP07 Dead Simple

ocean mist
#

yeah thx

little oar
#

Iirc you can still exit it and get onto that final pedestal you just have to do the diagonal run for speed to make the jump

ocean mist
#

also, the sound for the plasma gun isnt random! it depends on the tick

native anchor
#

Why do we even need all these sourceports out there? All I need is the DOS version through Steam.

#

And DOSBox is included with Doom + Doom II so you can use that.

#

Mainly for the setup.

crystal hill
#

I think most of them are superfluous, but if people wanna make them, that's their choice

native anchor
#

The only main one I end up using often is UZDoom, but obviously just for mods like Brutal Doom.

#

And KexEngine as well for custom WADs or when I wanna play on Steam Deck.

#

Those are pretty much the only 2 sourceports anyone would ever need. Otherwise, just use DOSBox.

crystal hill
#

that's a bad take

ocean mist
#

what exactly is freedoom?

native anchor
#

Well, okay. Something like Chocolate Doom is good for if you want QOL improvements while having a very vanilla experience. Like always run for example. Or there's DSDA for demo recording. But those are some pretty specific examples for me.

crystal hill
#

yeah, but they're valid

#

there's also ports like Eternity with a handful of wads made for them

#

and the multiplayer ports

ocean mist
crystal hill
#

yes*

#

it was made to let people play custom wads for free, using it as a base rather than doom 1 or 2

ocean mist
#

oh

#

neat!

native anchor
#

I think.

ocean mist
#

yeah i know the sprites are different (i played a mod on doom 1 + 2 that replaces sprites with free dooms sprites)

#

i just wanted to know if it was literally just doom but free

crystal hill
#

no, that would be illegal

ocean mist
halcyon willow
#

Freedoom started as a free license asset pack so people could play deathmatch without needing to buy doom

halcyon willow
#

It's now got its own episodes

ocean mist
#

oh ok

#

i love deathmatch its so unserious and silly sometimes

halcyon willow
#

It's good fun

ocean mist
#

i also find how corpses just fly in doom lol

native anchor
ocean mist
woven swallow
halcyon willow
native anchor
halcyon willow
#

Nop

native anchor
#

Not that I play a lot of custom WADs.

halcyon willow
#

Kex engine can't play the majority of custom wads

woven swallow
halcyon willow
#

It will also not be updated, so when new features are added to existing formats it will be able to play even fewer custom wads

twin mortar
#

For me personally Kex is indeed enough because I don't really play mods. But I absolutely see the appeal in basically every source port, there's something for everyone, and that is great

native anchor
crystal hill
#

UZDoom doesnt run everything properly

#

there being 2000 source ports doesnt really affect you

native anchor
#

Then just Crispy Doom.

woven swallow
crystal hill
#

Crispy Doom also doesnt run everything properly

native anchor
#

Woof?

woven swallow
crystal hill
#

you are really anal about this

ocean mist
#

doom 1 + 2s achievements can be obtained even when using cheats

crystal hill
#

unfortunately

ocean mist
#

i find that odd

native anchor
#

You can literally just IDKFA and IDDQD every level.

ocean mist
#

like, why reward someone for taking a shallow win?

little oar
# native anchor Woof?

This is exactly why there's so many source ports
You can't have a catch-all, every port appeals to different specifics of people. This is what makes DOOM so fun, there is a source port out there that tailors to specifically what you want out of your game

native anchor
#

And I believe UZDoom lets you use cheats on Nightmare difficulty.

twin mortar
#

Which is a good thing

native anchor
woven swallow
ocean mist
#

lol

little oar
#

And just like Linux, that's why it's a good thing
You pick your flavor of what you want and don't have to worry about the others outside specific scenarios/mods

ocean mist
#

also, e2m2 can softlock you if you have enough health and armor when you go to the crusher (i think it was e2m2)

#

no wait it was e2m4

native anchor
native anchor
woven swallow
ocean mist
#

i have them playing in the background rn

woven swallow
#

I've completely forgotten most of them...

ocean mist
#

i love listening to decino ramble

#

his voice is just very nice

native anchor
ocean mist
#

theres a lot of areas where saving and loading fucks you up jeez

native anchor
#

But I feel like just using saves during a level makes the games lose some of the challenge. Dying and being fored to pistol start the level is a pretty integral part of the game. And having beaten Doom 1 and 2 without using saves, it feels way more fun that way.

ocean mist
#

whats save scumming? (my keyboard skipped the s and i almost didnt notice 😭)

livid light
ocean mist
#

oh

native anchor
#

Just way more saves than lord Gaben can count up to.

ocean mist
#

lol

native anchor
ocean mist
#

oh is demo recording the things that play when idle on the title screen?

native anchor
#

Yes.

ocean mist
#

oh neat

native anchor
#

And you can record your own.

woven swallow
finite crag
#

Classic Doom is the best Doom

native anchor
#

You mainly use DSDA-Doom for this, and then type in the right command lines (Or use a launcher you can download separate), load into any level and start playing.

ocean mist
#

i swear some of the recordings are just so bad 😭 i once watched someone just walk accross that little river of toxic green sludge for the entire thing until i started the game

native anchor
#

"The way it was meant to be played"

finite crag
ocean mist
#

say, what does "use multiplayer items" even do?

native anchor
woven swallow
livid light
#

deathmatch uses different item positions, and that flag forces it to use them in singleplayer

ocean mist
#

oh

#

i wonder why that one archvile used for the skull skip is named barney...

woven swallow
ocean mist
#

true dat

#

say, how do you get into the secret levels again? i lowk forgot

ocean mist
#

thanks

#

anyways, sandy fucked up the icons right side textures, accidentally making it 264x128 instead of the 256x128 used for the other parts, making a noticeble line in the wall

#

which is pretty funny

woven swallow
native anchor
#

Is there a way to turn off vertical mouse movement in Vanilla Doom?

#

As in, the DOS version via Steam or DOSBox?

livid light
native anchor
#

Link for it?

livid light
crystal hill
#

thats not very vanilla of you

native anchor
#

And some others by Doomkid.

crystal hill
#

exactly

#

if you insist on playing dos, wanting to then modify the dos version kind of goes against your intention

#

It's like me demanding I be sold a very very specific car

#

no other one will do, specifically this car

#

but then I immediately want to replace the engine, or the doors, or some shit

crystal hill
#

surely this is where a source port could be useful?

woven swallow
crystal hill
#

exactly the same as dos doom, but it disables vertical mouse movement

native anchor
crystal hill
#

Yeah

#

now do you see where a lot of source ports can be helpful?

median cloud
#

Just play crispy

native anchor
#

It's not that bad.

#

I mean, Chocolate Doom is like vanilla+.

median cloud
ocean mist
#

im trying to play this mod which makes it a hostage situation with actual hostages, and if one dies it ends the level and brings you to the brig, BUT IT DOESNT MATTER IF YOU ARE THE CAUSE OR NOT. (you can guess where that goes, infighting!!! and because the hostages have 1 hp, THERES NOTHING I CAN FUCKING DO)

native anchor
#

Does NativeMIDI in Chocolate Doom work in other Linux distros? It didn’t work for me on Steam Deck.

ocean mist
#

the radiation suit can sometimes fail

#

and this is on purpose

native anchor
ocean mist
#

i just said that

native anchor
#

For floors that deal 20% damage.

ocean mist
#

very low chance though

#

it also doesnt protect you from special damaging floors

#

despite the red screen ending after 20 seconds, beserk lasts until the end of the level

#

god mode doesnt protect you from telefragging

native anchor
ocean mist
#

why doesnt the revenant have a gib?

#

....oh yeah hes just bones

#

nvm

idle wasp
#

Could someone help me? I need help with knowing how to upscale a sprite.

#

Can't send images so if anyone could please respond and let me get them into a dm, please respond.

torpid yacht
#

Ok im at the Olympus in eviternity now

#

I escaped Hades underworld

#

Ascended to Olympus I guess

#

🫡

bitter shoal
hearty gorge
native anchor
native anchor
#

There is one oddly specific benefit Vanilla/DOS Doom has over Chocolate is when you select Master Levels, you get a menu to select what Master Level to play on and you'll be taken straight up that level.

#

Compared to any other sourceport meanwhile, you have to drag a Master Level WAD to the executable and type IDCLEV to play it.

bitter shoal
native anchor
#

Although, GZDoom/UZDoom has the ZDoom interface for Master Levels. https://youtu.be/RgUL9ZVoz7g

A step-by-step Walkthrough of Attack (Master Levels, Attack.wad), played through GZDoom, using the ZDoom Interface by Zippy, on the Ultra-Violence difficulty setting.

Instructions on how to play:
You are going to need two games in order to play this (both are not free, but both are available on Steam), and they are Doom II and Master Levels for...

▶ Play video
#

Although it is in UZDoom, it's not an accurate representation of Vanilla Doom, to quote Decino.

native anchor
#

And it's a third party software specifically for Master Levels. Makes sense considering Master Levels is just a compilation of random WADs by people contracted by Id Software.

#

But also, there were a bunch of unofficial WAD packs before Master Levels was even released.

bitter shoal
#

yeah, they come with their own wad selectors as well I believe

#

as did a lot of shareware compilations

#

you would do the same thing with a modern source port, use like a mod manager or something that will do the command line interfacing for you

#

already one program that does it is a map editor

woven swallow
bitter shoal
#

this is the only valid misleading clickbait

#

it is the only one I allow

native anchor
#

You have to download it separate since it's unofficial, but you have the option.

#

Although I doubt any of those launchers really work on Linux. At least, not without using Proton, and instead using native Linux builds for Chocolate Doom and what not.

#

You're gonna have to resort to commands and shortcuts on Linux.

#

And pray to Linus that NativeMIDI will work on your distro. Because it sure as hell does not on SteamOS.

warped wind
native anchor
edgy salmon
#

@warped wind hey I think the demons stole my pants.

warped wind
#

I've made the most of it though
got so many fricking badges from my local blood banks rn

edgy salmon
#

And...

warped wind
edgy salmon
warped wind
#

Doom retro has this cool blood effect that I can't seem to find anywhere else

#

It seems to be similar to the Droplets mod, but I'm not sure if they differ

edgy salmon
#

In my experience on it from Windows

#

I still prefer crispy Doom

warped wind
#

I've tried getting into other sourceports but the neat little addons that uzdoom supports keeps holding me back

edgy salmon
warped wind
#

Take a look at this. This is the main thing I needed.

edgy salmon
#

Hmm

warped wind
edgy salmon
#

That seems to be the HUD they use in final Doomer.

edgy salmon
#

Sorry if you had a stroke reading that

warped wind
# warped wind https://forum.zdoom.org/viewtopic.php?f=46&t=63863

Hey, I use final doomer too to play those 7 megawads
FD only has these dynamic statusbars for those specific wads. Same for any other hud mod that only detects the wad, then replaces the statusbar with its own. This is the only mod that dynamically splits the statusbar of any wad's custom statusbar

warped wind
edgy salmon
#

I have corruption cards

warped wind
#

I won't spoil everything, but it includes a slot machine pump shotgun

edgy salmon
warped wind
warped wind
edgy salmon
#

Because once that baby gets purring oh my God there's no stopping you.

warped wind
#

Spaghetti actually makes the game playable and even fun
Just make sure the wad you're playing isn't too hard

warped wind
edgy salmon
edgy salmon
warped wind
warped wind
#

Maps of chaos is pretty fun vanilla though

edgy salmon
warped wind
warped wind
edgy salmon
edgy salmon
warped wind
#

I still do not know the difference between fast monsters and aggressive monsters
AFAIK fast monsters is just nightmare behavior
Aggressive may have something to do with infighting

warped wind
edgy salmon
# warped wind Hey, that's me

Yeah, Pinky demons just run across the fucking screen in this game. We need to decide to have fast monsters and this mod installed.

warped wind
#

Play with this on keyboard only

#

Might as well eat nails for breakfast

edgy salmon
median cloud
#

Im sad I started my excel grading after tnt devilution cuz I cant remember this shit at all and I dont wanna play it again

ocean mist
#

and the SS, and doomguy theres a list in the gib video at 1:16

ocean mist
#

oh, another thing about that hostage situation mod i was talking about, ALL OF YOUR WEAPONS ARE HIT-SCANNERS. AND YOU GET THE SUPER SHOTGUN. AND BECAUSE THE ROOMS ARE VERY SMALL, ONE MISCLICK, AND YOUR MOST LIKELY GOING TO HIT A HOSTAGE WHICH FORCES YOU TO RESTART THE LEVEL

ocean mist
#

oh yeah the mod name is "hostage rescue 3: back in black"

bitter shoal
ocean mist
#

the thing is it takes itself seriously 😭

#

it could have been a very cool mod, if the rooms werent so cramped and if the hostages werent DIRECTLY INFRONT OF THE SHOTGUNNERS (oh yeah all the enemies are shotgunners)

#

its really cool, like everything has a custom sprite, BUT JESUS CHRIST IS IT PRACTICALLY IMPOSSIBLE

bitter shoal
#

I'm guessing the hostages are voodoo dolls

ocean mist
#

nope

#

they just end the level upon death

#

sort of like how killing roero's head ends the level

#

(also they move around so they couldnt be voodoo dolls)

#

(and they can be killed when using iddqd so that wouldnt make sense for them to be voodoo dolls)

native anchor
#

Did Vanilla/DOS Doom have an option somewhere to enable auto run and/or disable vertical mouse movement? Or was that Chocolate Doom only?

ocean mist
#

¯_(ツ)_/¯

twin mortar
#

Chocolate DOOM

crystal hill
#

Good thing source ports exist for these edge cases

native anchor
#

Hot take: Doom 64 EX is closer to Crispy Doom. Crispy Doom lets you turn on mouselook, which you can do in Doom 64 EX.

#

Meanwhile, KexDoom 64 is more like Chocolate Doom by comparison. It's more vanilla focussed than EX.

twin mortar
#

Why is this a hot take exactly

crystal hill
#

this is a take people have?

bitter shoal
#

This sounds more like an observation than a take

ocean mist
#

wow, the beta BFG was ass!

native anchor
ocean mist
#

ALSO JESUS CHRIST LOST SOULS WERE INSANE

#

thank god they changed them 😭

native anchor
twin mortar
#

Quake has a lot of annoying enemies

#

DOOM does NOT compare

ocean mist
#

i hate those skeleton looking mfs

#

the ones that throw chunks of themself at you

native anchor
#

They're called Revenants.

#

Wait...

ocean mist
#

im talking about quakes

merry vine
#

there are never any good servers in doomseeker

native anchor
#

They're Zombies actually.

ocean mist
#

if i remember correctly they reanimate unless you gib them

native anchor
#

That's right.

ocean mist
#

yeah...

#

hate those pieces of shit

merry vine
#

The quake vores are terribly annoying too, they're like revenants on steroids

#

At least they can't smack you

native anchor
twin mortar
#

There's the Fiends too, and Shamblers (in open areas)
But we're going a bit off-topic

ocean mist
#

is there an actual end to revenant bus? if so how long does it take to get

#

...HOW LONG DOES IT TAKE...

woven swallow
ocean mist
#

i looked it up, IT TAKES A WHOLE DAY.

#

😭

woven swallow
ocean mist
#

also the stuff you find out of bounds in custom maps is very interesting

ocean mist
#

also, did you know if you kill a voodoo doll whos health is lower than the players health, you will enter a semi-dead state, enemies wont notice you, you can move around but you cant use your guns, if you take a health bonus/pack though, you will be alive again!

#

fuck

#

i meant lower

#

there fixed it :D

#

another thing, the unmakers bullets arent actually projectiles, they are instant hitscanners! laser is just special effect

merry vine
#

The unmaker is just a chaingun on steroids. On meth also.

ocean mist
#

basically

#

also the player can be seen in the title screen, everyone except the cyberdemon is after yo aaah

#

im running out of funfacts to say

#

oh the beserk pack lasts for about 3.9 years

woven swallow
ocean mist
#

oh yeah

#

oh also the archvile death sound is a distorded recording of a girl saying "why?"

ocean mist
#

damn

woven swallow
#

you can never truly trust the pumpkin man

ocean mist
#

i actually didnt hear that from him

woven swallow
ocean mist
#

i forgor who it was tho

woven swallow
#

...well I'll be damned

ocean mist
#

also, a direct super shotgun hit upclose is basically a direct cyberdemon rocket

#

if not more

ocean mist
#

also i just love going onto map20 on nightmare, enabling god mode and noclip and hitting the switch early, and just watching the carnage (infighting is very fun to watch)

woven swallow
ocean mist
#

😭

median cloud
#

The snow episode is my favorite one in Eviternity

#

dang kinda wanna play some eviternity again now

ancient shoal
#

Onslaught is unfair.

native anchor
#

Anyone else tend to not play Classic Doom at anywhere above 60 FPS?

#

Even for KexEngine Doom, I tend the resolution down to a lower refresh rate.

#

I just find it unnecessary to play at like 120 FPS.

little oar
#

It's usually capped to 60 for me. Anything higher doesn't make much of a difference to me
This goes for every game ever though. I never have it above 60 unless I'm unable to limit it

native anchor
#

Especially considering vanilla Doom only ran at 35 FPS.

native anchor
#

Plus, Doom 3 cannot even let you play above 60 FPS. At least, if we’re not counting BFG Edition.

little oar
#

Stuff like monitor refresh is weird but I'm admittedly not super knowledgeable on how that works
I think I have a 120hz so if it asks I'll leave it at default, but if it asks for a specific fps I'll limit to 60. Idk if those are the same tho

median cloud
#

I play Doom capped at 120 fps and it feels great imo

median cloud
#

I'm not a fan of the mouselag vsync gives

median cloud
#

Anyone played D2TWID? Thinking about giving it a shot

median cloud
#

I do have a bit of an itch to return to old doom 2 vibes with the old midi selection

#

Though I have to finish Going Down first I suppose

#

Just not interested in Doom 1 wads but I can see what you mean

#

There's also Doom 2 in name only I could play I suppose

woven swallow
crystal hill
#

that one's a bit of a stinker