#classic-doom
1 messages · Page 132 of 1
Only thing I remember from that map is the damned key, I think it also had cage doors but those were probably for said key
Hi
hello Sono
i think doomwiki has dementia
https://cdn.discordapp.com/attachments/1371201029307105412/1475855776450089111/ItaloMAP01UVMAX_ATT-00114.lmp?ex=699f014d&is=699dafcd&hm=5991bbc0d89e8b1a75012602e6c98cfa42d723361d72b63aa38c283abadc31a4&
DEMO COMPLETION
IWAD: DOOM2.wad
PWAD: ITALO.wad
Skill: 4
Warp: 01
Complevel: 9
Attempts: 114 (jesus christ, i just realized)
Sourceport: Dsda-doom
Wad Download link: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/italo
Demo Author: KennyisALIVE
Map Authors: Ribbiks and DanneBubinga
Batch file line
dsda-doom.exe (or whatever, along as it supports boom and is not a zdoom port) -iwad doom2.wad -file italo.wad -complevel 9 -skill 4 -warp 01 -playdemo ItaloMAP01UVMAX_ATT-00114.lmp
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
2 sourceport reviews, and 3 doom commentary videos soon....seriously i promise this time!
Anyone played Struggle: Antaresian Legacy?
i have
goated Mapset
i highly recommend it
I'm about to start, it's next on my list
I played it for a few levels a year ago, but something didn't click
It was alright
Yeah a month ago (And not sure how many times before)
did you like it?
I don't replay mapsets I hate
I wrote my message before you edited yours
Ah ok sry
Only thing I hate is my eyes are on fire from the blue at the end of the wad
but that's mostly because I have a vivid monitor
I didn't get that far on my first playthrough, lol
it is like 20 easy maps then starts trying to kill you more and more
I only played alphii scorpii monument because it was on the memorable maps list
Although I'd say the last 10 maps are more interesting than the rest
that must be the pen-ultimate map
I must say the map before it was way more interesting
nvm I mixed them up
thought the map before it was in its map slot
two maps in, and I'm getting really lost
Yeah sometimes it is easy to miss a switch or hall
wouldn't call any of them a labyrinth though
@crystal hill skip to the 2nd chapter (map12 or something)
or the third, they are different enough
that's not a good sign
I tried map 12 as well. Didn't make me want to continue
is the remastered song used in the icon of sin level the same as the title screen in eternal?
yes
The sinister remaster is also really good
@crystal hill the going down soundtrack just randomly stuck in my head
Guess its a sign
the only song i would consider the original to be better, is i sawed the demons idk why but i just really like the original better
Many of the doom 2 songs that are remade are worse imo
Some lowkey songs just got metalfied which destroys their original vibe
IDKFA is good at making hard rocking music better, but it doesnt tend to do well with the more scary/atmospheric one
yeah, anyways i refuse to believe the remastered songs arent made by doom guy when hes not killing demons
guess he has the time to be a composer
yeah
I think Antaresian Legacy cursed me with a stomach ache for not playing it more, lol
Wait what what does cyriak have to do with doom
https://cdn.discordapp.com/attachments/1376790283274162206/1476045216841728000/ScytheMAP30UVMAX_ATT-00104.lmp?ex=699fb1bb&is=699e603b&hm=5318b3a2fb05a98fae44568ec6e937aa020b4ea58966ee137db6da9dde95f9a8&
DEMO COMPLETION
IWAD: DOOM2.wad
PWAD: scythe.wad
Skill: 4
Warp: 30
Complevel: 2
Attempts: 104 (jesus christ, i just realized)
Sourceport: Dsda-doom
Wad Download link: https://www.doomworld.com/idgames/levels/doom2/megawads/scythe
Demo Author: KennyisALIVE
Map Author: Erik Alm
I can finally call myself a half decent doom player!
I'm grabbing some new wads to play, so far I have Plutonia 2, Going Down, Mega man 8bit DM and Golden Souls remastered, what am I missing
I recommend NOT playing Plutonia 2..yet (as it is extrmemely hard), Going down however, i recommend playing the Turbo version for it (just some balance changes, much more faster combat, and a little bit more easier for new comers)
I'm playing the standard GD right now, it's pretty fun
There's a LOT of fodder enemies lol
Also is megaman 8bit deathmatch usually flagged as a false positive?
i don't play much deathmatch mods, i don't know what that is, sorry...
It's actually pretty cool. It uses Megaman sprites and tiles for the graphics and you play as one of the robot masters with their weapon IIRC
It was so long ago since I played it, I don't know if any single player content was ever made for it
Nevermind I got it from ModDB instead of the installer
What order do you all do when playing Master Levels?
Whatever order the stages are in with DOOM 1 + 2
Or if using them each manually, whatever order the .wad files are in the folder (so most likely, alphabetical)
He's my favourite Doom mapper. Going Down is fantastic, top 3 wads I've ever played. Overboard is also fantastic, and his other maps are no slouches either
As a guy who doesnt usually play deathmatch, it was a lotta fun to go through
Gets a liiiiiittle repetitive by mega man 5 or 6, though. Also also, dont be like me, try to find a way to save your game so you dont lose all your progress accidentally
first played it alphabetically...huge mistake
mm8bdm is more a multiplayer experience rather than single player. (I think?)
PL2 isn't that much harder than Going Down imo.
Going Down Turbo sure
I skipped it
It feels like more Sigil compared to Sigil feeling like more Doom if that makes sense
Didn't find the gameplay very fun either
Have you started pistol starting btw?
true, but the singleplayer deathmatch campaign is pretty fun
it even has a story
I dunno, Plut 2 is quite a bit harder than Going Down
GD has almost exclusively small, short maps. But Plut 2 has some magnus opus type stuff in it
Which ones? I know map 29 is a long one, but what else
Go 4 It, and to a lesser extent The Bloodwall, Arch Violence, Lurking Fear, Aztecorum
the maps in Plut 2 are on average longer than Going Down's, and I think tougher as well
I think refueling base is one I struggled a bit with
and downtown as well
Rest are doable for sure
22, 23 and 24 can be tougher
I found refueling base tougher but if you have a good route its doable
18-21 arent too hard to pistol start
@modern peak good that you’re playing Doom this way tho
Well more than that you cant really do
And this is also the most fun way to git gud
Theres a doomworld skill progression thread
i just finished doom 2 for the first time today
i've been playing doom for like ~6ish years and have a cd copy of doom 2 but never even finished it for some reason, it was pretty fun for the most part but some levels were annoying
A lot of levels become a search for "where the f do I go" on first playthrough
yeah map 28's exit was just ridiculous
once you know the exit the level becomes hilariously easy
i honestly didn't mind downtown that much though, i know that's the infamous one everyone hates
I once decided to do nightmare speedruns on the spirit world out of boredom
i think most despised level was the chasm, and I kinda agree with that
tho I didn't like the icon of sin boss fight much either. also, barrels o ''fun''
the map right before downtown pissed me off so bad bc i got hit w the unluckiest rng ever constantly
oh yeah the factory
I don't remember that one
I remember more of my time playing DOOM 2's Master Levels
i wasn't rlly a fan of how much more trial-and-errorish doom 2 was to the first one
You'll like plutonia then
That's trial and error maxxing
oh yeah i just can't wait for final doom LOL
downtown and tenements?
it seems very interesting but honestly i might save it for last, i'm trying to go like semi-chronological
I actually find the chasm pretty amazing haha
hmm doom 2 master levels might be 'fun'
that's good. glad some people can like it
(I remember when I crashed out over teeth.wad, badly)
I'm not sure which one the second one is haha
I know downtown but can't remember the second one
although i'm getting a little fatigued from the old doom formula so i might just skip on over to 3 for now and do 64 later
yeah i'd say if you haven't become a fan by now there's no point in continuing the doom 2 esque gameplay
i do love it but i spent so much time on doom 2 i think i just need a breather
overall was really good tho, even though i was cursing him multiple times i do appreciate how creative sandy petersen's mapping is
Levels i remember disliking (been almost a year since I played any of em):
DOOM 2, The chasm, barrels o fun, Icon of Sin
TNT, ehm, quite a few, Mill, Central processing, administration center, Baron's den, Pharaoh and Caribbean, obligatory Habitat mention (tho I think Habitat is at least entertainingly bad, not to mention the banger song attached to it)
i'm super excited to get around to final doom sometime soon but getting past 32 levels of tnt seems like a bit of a drag from what i've heard
they're tolerable except for a few being pretty unfun
I'd say master levels of doom 2 might be weaker
if you ever want to return to Classic Doom gameplay you should probably try No Rest For the Living or Plutonia.
TNT is cool but is also a drag on first playthrough
Master levels is horrible
(For context, I try my best to play on UV without saves, but sometimes I pull out the savescumming like I did with Express Elevator to Hell)
I personally love TNT but I kno the maps well enough to know where to go. TNT is a lot more atmospheric so it has its good things
yea i have very little interest in master levels LOL, i'll probably just play 64 and then plutonia after(?)
not very interested in tnt either, plutonia seems like the star of the show when it comes to final doom
Not a fan of plutonia, tho I think 64 is classic doom's finest
9 level wad 😋
i love short wads so much, part of why i love doom 1 so much is its episodic format
No rest for the living my beloved.
you will definitely love sigil
Is this the same cyriak as the one who makes crazy animations on youtube?
the very same
is it actually?
yeah?
lol it actually is that's pretty cool
I wouldn't expect some bigshot youtuber to make doom maps on the down low
he doesn't seem to have anything about his Doom levels on his website, which is a shame
considering he's made my 2nd favourite wad of all time, and another one thats in the top 10, at least
wait what's your favorite? COuld've sworn it was going down
Golden Souls 2
Going Down is my favourite discounting ZDoom wads that arguably don't count
Why would zdoom wads not count
some of them are different enough to be arguably not Doom
I don't discount all ZDoom wads
ZDoom Community Mapping Project Take 2 is more similar to vanilla Doom than Golden Souls 1 or 2
A wad I'm playing now, the Alfonzone, is pretty vanilla for ZDoom standards
Just finished Blues Brothers 2025. Incredible WAD. There's a ton of variety in gameplay, novel gimmick levels, excellent music choices throughout, masterful pacing, and an undercurrent of mystery that seeps out of every crumbled building and gory flesh construct. There were a couple maps I didn't care for as I thought they saw "challenging but fun" and truncated the second half, but they're blips among many, many well designed fights that the mappers clearly want you to succeed at. A+
I've heard good words about it before
how does doom 64 guy get out of hell?
spoiler: ||he doesn't||
SO THEN HOW DOES THE OTHER GAMES HAPPEN
I dunno. They're all reboots
IF HE STAYS IN HELL SHOULDNT THAT BE THE END OF DOOM? (vega how was i spamming?)
reboots
:/
well, if Doom 2016 follows on from 64, the demons eventually capture him and stick him in the coffin
its been a long time since i played the new dooms, and even when I did i didnt pay much attention to the lore
dark ages is a prequel to 2016
so that wouldnt make sense
fuck it, we'll just say he was kicked out of hell by the mother demons sister and landed into a different timeline where the divinity machine was a thing
sure, lets go with that
that sounds the most reasonable to me
ALSO HOW DOES COMMANDER KEEN FIT INTO THE TIMELINE!?
I heard he was an ancestor
but that could very well have been a meme/joke
you seem quite invested in the lore
speak to @nova dawn in #the-codex , he knows way more than I do
Basically at some point he gets teleported to argent dnur
oh so i was right with my "fuck it we'll just say this happened"
Yea
:D
We have a deathmatch server starting up in 5 minutes on Odamex if anyone wants to jump in.
so i played a bit of doom 16 and realized that i am still itching for classic doom. should i play 64 or final doom first? final doom is first in order of release date but 64 is the more important installment
Doom 64 is shorter, so I'd play that first
Have played Doom 2016
Hi Chat
Hello J
some dude said "Hello J"
....sooo uhh, what brings you here?
GZDoom, I Use That
What do you play on it?
nice 👍
I kinda wonder what the hardest WAD was before stuff like sunder existed
probably because it's the most well known....
I guess Deus Vult held this title for a long time
And Holy Hell was also 2006 but I think was more thought of as a joke wad back then
Holy hell ?
bruh...
scythe2?
maybe...
Hell revealed and hell revealed 2 i guess...
??? I asked what, not why
Wasnt the hardest for very long
I think so actually
I do remember HR, HR2, Scythe 2 known as like the hard af wads
my eyes are playing tricks on me i swear
HR2 has to be harder, especially when scythe 2 first released
Im not sure if HR2 is harder than Scythe 2
True but I think I mean more at its peak
I dont judge difficulty based on peaks, I judge it overall
An easy-medium wad that spikes its difficulty isnt going to be harder than a wad that is really tough throughout imo
Yeah that makes sense otherwise Scythe 1 would be a lot harder
Still I think of as WAD difficulty as how hard it is to beat that wad which does imply how hard it is to beat all maps
Meaning one really hard map can make a wad way harder to beat and thus make it more difficult
But my approach is flawed because of Scythe 1
Map 30 really increases how hard I think Scythe 1 is, but its still just one map
Scythe 2 has a handful of maps like that
Atm Scythe 1 map 30 is my second hardest map I've beaten
Scythe 2 Afterlife II being the first
It's on my to beat list, someday
My top 5 are
Scythe 2 Afterlife II
Scythe Fire and Ice
Scythe 2 Death
Hell Revealed Ascending to the stars
Scythe 2 Whispering Winds
For difficulty
I only care to beat Fire and Ice out of that list, lol
Scythe 2 is no doubt superior to Scythe 1, but I like the latter more, personally
Short and easy maps at least are over quickly
Tbf scythe 2's hard maps aren't terribly long
Only 27 afterlife II took me longer than 30 minutes iirc
26 has like 45 monsters so it's a breeze
unironically fire and ice took me the longest time by faaar
yeah, I loved Scythe 1's pacing but Scythe 2's pacing was still shorter than a typical community megawad where a lot of people take one or two map slots so they have more time to put in a lot of work to make really big maps
I was surprised by how deceptive Scythe 1 was. First two episodes, could beat UV saveless, no biggie
Then episode 3 came in 
It really lulls you into a false sense of security, and then bam, episode 3 hits hard lol. tough shit but I had fun times playing Scythe
man, beating scythe map30 (pistol start, UV-max) was PAINFULLLL

thankfully, i am NEVER touching that level again
i did 3 times....sadly, first 2 times i didn't record, 3rd i finally did 
indeed i am
probably not gonna touch the game for like a week, i've been grinding too hard
you know how to replay demo files?
@crystal hill been playing some requiem and it's alright I guess
Feels a bit like TNT
Mtpain27 overrates its difficulty a lot the maps aren't much harder than og doom
Surely shorter on average than HR2
Gets rougher near the end
Though he also made one map in particular a lot harder for himself for some reason
Its pretty good by the standards of it's day
He has 14 listed as a B+ (the portal) and I didn't find it that hard at all
Yeah map 18 right now on requiem is pretty tough lol
wdym? If you pistol start you don't need to save right
For really hard and long levels I'd just save inbetween fights
The first time I beat jade earth, I saved around the hour mark
Its fun to kill em
Exactly! Thats part of the appeal
uhhh whats a popular iwad to use for doom2
Look up who the creator is, you will see...
Eviternity2
Also it's pwad not iwad
Aren't Iwads the doom games
🤓👆
Yeah exactly
goddamn I hated requiem map 21
Didn't even bother maxxing it just hated this level so much
low on ammunition?
No just a puzzle fest
What're you looking for?
well i see tons of videos with speedruns for doom with utilities
and command prompts
hey, could you name the maps in future, instead of using just numbers? I need to look them up every time, lol
You remember them by name?
Well, not all the time. But I'm more likely to remember the name than the number, yeah?
Its Den of the skull
For example, if you said "Aztecorum" from Plutonia 2, I know exactly which map that is. But if you told me "map 23" from Plut 2, I'd have to wrack my brain to figure out which it is
I work differently then I remember stuff like Av map 25 or pl2 map 20/29
But idk the names often
(I do know av 25 is demonic hordes tbh lol)
interesting. In that case, stick to the numbers if you're more comfortable with those
I just tend to find names more memorable.
https://youtu.be/L94DpMsIf7k here is a good tutorial not made by me
Sobad deleted all his doom videos....here's one of them, don't ask me to archive the others, i downloaded this video wayyyy back before he deleted all his videos. I'm uploading this because i feel like this video is important since it's the most simplest and teaches new comers to classic doom on how to run on how to run doom with sourceports the...
Makes sense
thxx
"Black Ice", I can immediately link that to the map with it's name
but I wouldn't be sure of which number it has in the map order
have I mentioned that I'm fond of Plutonia 2? Because I'm fond of Plutonia 2
i recommend, making a separate folder for you wad folder
aigh
its alr i have message logger
check your dms
that level pissed me off so much when I was first starting
both the pain elementals dealing too much damage and not knowing how to deal with the pinkie hordes
I think that's fair
playing a vanilla wad with vanilla comp levels should come with advantages and disadvantages
I think you should play on the complevel which is advised for each wad
You can use this website: https://dsdarchive.com/ and search the wad, whatever cl they use for demos is the right one
Archive and leaderboards for classic Doom, Heretic, and Hexen speedrunning
The usual complevels you use are 2, 9, 11 and 21
Doom 2 uses cl2 as do many other wads
Some wads like Sunder, Ancient Aliens use cl9
Eviternity cl11
Eviternity 2, Legacy of Rust cl21
dsda doom makes switching between complevels pretty easy
then you have uzdoom players who don't give a shit and play everything the same way 
Lost soul limit just makes a huge difference
Barrels o fun without lost soul limit is probably 100x harder
Not sure if you can easily change complevel in that port? Or is it manually changing all the individual settings?
Maybe that's why people don't use these ports for SP usually
there are comp levels, but you need to change them manually and even then it's not the same
There are sometimes settings to make you unable to jump/crouch by default
Oh yeah just change it before starting a WAD
if you have a launcher or batch file then yeah
wdym? I just go into options and change it there
Oh I always do 100% kills I do understand not doing it for annoying monsters
but I think a part of pistol starting is also maxxing it
I think its a dm secret with a bfg
Only if you want it to be
I never worry about maxing maps
I mean I understand but just running past all fights to finish a map is also not the way Id play Doom
That's not what I said either
I know Im not implying you did but paron implied that he was running past the enemies to finish the map
Which, you do you, does affect the gameplay imo
Skipping fights can make the level harder
I often design a series of encounters that give the player the option to rush through, but will make subsewquent encounters more chaotic as the enemy count builds and fills more of the play space
You can run past the pinkies?
you can kill some of them and leave the rest
Thats true
Im just not a fan of speeding through a level
unfortunately no, sadly
did you find the chasm challenging?
Its pretty low on ammo
Also anything you've planned to do next
Check your dms
Any good wad recommendations yall have?
Heartland and We have doom at home
I had the same thing
I maxed it and was like "wow I never explored this part of the map"
what u gonna play next?
You are ready for it then 👍
that is assuming if you've already beaten all the other ones
u played plutonia through?
All I got is Mega Man, Myhouse and Going down
its a good challenge
some time 1-2 years ago I decided to pistol start all classic iwads so I have experience
imo go 2 it still the hardest map
Map 10 onslaught is a pain, map 12 speed is also hard
I use guides often or cheats
iddt shows secrets in automap with a purple line that sometimes can tell u were to look
did u not play any of the secret maps then?
The DOOM II ones are my favorite cuz I love Wolf3D
Missing out on the plutonia secret levels is something you cant do
Theyre like the ultimate gateway into custom mappacks
It does its meh
Bleh just use the level select for map 31
I would just advise you to atleast experience those two maps
31 isnt as egregious but it sets a nice tone and is still a cool map imo
32 is bonkers
Would just be a shame if you were to get burnt out from Doom before playing Go 2 It
I think I gave you all mine already
Play Going Down again, it's worth it
and then pray to whichever deity you believe in for Cyriak to make another megawad
i wonder why the reload animation for the ssg in 64 looks like that 🤔
hardware limitations sadly
N64 cartridges were very smol. N64 was a strong console (stronger than PS1), but whereas PS1 discs had 700 mb, N64 discs had like 12-16 mb of space on average, sometimes 24-32, very occasionally 64, but def not much
so compromises had to be made. but like they say, limitation breeds creativity
you could fit the entirety of doom 1 onto the n64 disc, and still have space
that is true
well, the N64 doesn't have discs, which was the issue
tho you can fit the entirety of doom 1 on just about anything. it fit on a SNES. now does it play well? Hm. but it's a technical marvel
nintendo went with cartridges for a few reasons
right cartridges
hence the "can it play doom" memes
pregnancy test 🔥
pretty sure someones played it on a toaster
absolutely
tho I humored the idea of playing the SNES version out of curiosity. I do know the soundtrack rendition is really good
and you can play it if you hook up enough potatoes
that fella made that one video and hasn't been seen since
one of his videos before that was him making ai-generated video game sprites with an ai he wrote (in 2020). bro was waay to ahead
cant wait for I Have No Mouth And I Must Scream to become real 😄
well, odds are you arent one of the last 6 people alive
so there's that
anyways, doom, its great
might get back into doom later, currently busy with dead space and resident evil
Will def get back to dark ages when the DLC comes out
I've been playing classic doom for like 14 months straight
i love playing doom 1 + 2 the built in mods are very nice
boy i sure do love playing fucking doom 2016 in doom 2 😄
the mod i use doesnt change anything other than textures and replaces the weapons with the 3d models of the 16 weapons made into a 2d sprite
oh and it replaces the zombiemen in the first level with possesed
aesthetic mods I can jive with
i also like the mod that makes your weapons cs:go models
i find mods that make your weapons actual 3d sprites so funny because it looks so out of place
yeah, I can see that lol
Currently playing my first play through of Doom and took the shortcut at E2M5 to E2M9 and the second I loaded in I hopped off 💀
finally beat episode one
😬
fortress of mystery
I followed your advice and played both 01 and 02
died on both maps once lol
Forgot partial invis on map 1 and on map 2 I was just not ready I guess
Well, they are a bit hit scan heavy
I die frequentlyish on those too, but theyre really not bad
Yeah they're definitely not what I would consider hard it's just a playstyle you gotta get used to
You don't expect map 02 to be FLOODED with hitscans
that's just the beginning of the madness that is going down
you dont expect a lot of shit in that one
Started like so many different wads as well
Eviternity, Deus Vult II, Going Down, Nostalgia and Requiem are all ongoing
I try to keep my number of wads played to a minimum
Evi, DVII are probably on hiatus for a good while
even three at a time is a bit much
I will most likely focus on Going Down now
good choice 👍
then after that... I don't know
you can finish off one of these
Bleh just don't really want to play those haha
Nostalgia is fine, pretty fun but really easy
To the point I can just play it like a dumbass guns blazing and still finish the maps
There's a fun part about playing that way though
exactly
DVII I only want to do Map 21 and not even that much
Eviternity just didn't have its hold on me this time around
I've got an Adam Windsor wad on the bench, just as a pallete cleanser from harder wads
and Requiem I play occasionally
Nostalgia is a good breeze through
Maybe I just gotta play Sunlust
Maybe you could play Avactor
the maps are long as hell, but it looks really nice. I gave up myself because I dont allow myself to use saves, and I can't see myself beating multiple hour long maps
does he know?
Play go 2 it first
I played doom inside eternal and got to the 3rd mission but i didn't save and died it was pretty fun and addicting though ngl
Hello
very good choice, i recommend it, kinda hard from the start but it's manageable....until map 14s to 30
Going Down keeping up its streak of killing me once per map
streak ended with map 4 haha
I do better at these traditional hard maps than some of these gimmick ones
Did 07 on a first try and it was way harder than all the others where I died
I remember triggering something that broke it the first few times I played it
could've been a GZDoom thing
its a very cramped map, but very doable if you know how to hunker down
he seems to like his cramped combat
but Im not too bad at it at times
I like it too. Besides, there's more open areas later in the wad
@crystal hill #tech-talk message
Well... I don't know what advice to give, other than learning to play the game
yeah I'd say if you want immediate answers look at a YouTube walk through
cuz I forgot lol
@warm wolf what do you find hard about it? Some general tips for Doom is to make sure you have always run on
and don't play keyboard only but I guess that advice is super dated anyway
Prison level in tnt is pretty tough, or maybe its that im being too perfectionist and keep quickloading every time i get hit
its a tough map to pistol start but not sure if thats what you're doing
Nice maaaaaan how did you enjoy it?
Yeah thats a big thing for doom maps
no saves?
You do have a lot of time on it so you probably played it pretty safe
Ive never really played it safe so maybe thats why I consider it the hardest official doom map
map 12 of plut can be a pain to pistol start but for different reaosns
I just find the cybers in tiny doors the dangerous parts
thats fair
Original doom in itself isn't that difficult
ehhh idk if its gambling
I havent played go 2 it in a long time tbh
so, what next? Taking a small break from doom now?
which ones are on your radar?
requiem is pretty dated
Plutonia 2 is cool, eviternity as well
Requiem's also pretty rough around the edges, 3 of the levels in it were also meant for Demonfear but were donated to Requiem so that it'd reach the full 32 maps
I think I can guess which one
theres a map I think map 19 that has like 20 monsters in it lol
thats adam windsor through and through
Its map 20
maps 20, 25 and 26 are the Demonfear maps
also btw the names of 25 and 26 got accidentally swapped
Yeah 20 makes a lot of sense that was so short and so easy
No i have most guns, its mainly me being a perfectionist and not wanting to take damage
yeah all of the maps in Demonfear are like that, very short
bc of him submitting the maps that he had made so far to Requiem the 6th and final episode of the WAD that those were supposed to be a part of didn't come out until 1999
how are you genuinely supposed to be hit by the cyber demon in e4m9? like you're literally in an open space
just shoot it until it dies
...ok im sorry that wasnt funny
Super ez map
Ive played so much Going Down today
Good man
Doom...
It calls to me.
But I must hold off. An entire God of War and Metroid series binge is in order.
funfact! the hell knight doesnt contain the call "facetarget" meaning if it switches targets last second, it will shoot a fireball out of its ass
(thank you decino for teaching me this)
Is eviternity map22 specifically on the blue key fight bugged on ps5?
Why doesn't the BFG grab trick in E4M2 work in KexDoom?
Modern source ports usually fix bugs like that
and in stuff like ZDOOM you have to toggle them back on (and even then I think it doesn't get every quirk? Especially particular niche ones)
And also, what resolution did Doom 64 originally run on?
i love doom
Lowest the Kex port can go is 640x480. I assume N64 ran on that resolution.
And the Kex port is really the only version people play on nowadays, so it is pretty much Chocolate Doom 64.
Whereas, EX has stuff like free look.
it does
it's just very precise
i've done it before
It's easier to pull off in Chocolate Doom.
I hiiiiiighly doubt N64 did ran 640x480. One of the perks of PC gaming at the time was running that resolution compared to consoles
it did have a 640x480 mode though
so maybe I'm wrong for DOOM 64 specifically
Well, it doesn't really matter nowadays. The Kex port can be easily played in 1080p.
And even for a sourceport like Chocolate Doom, it's still possible to see stuff.
And for vanilla Doom 3, you can use Lossless Scaling to rescale a 4:3 resolution.
Unless you use console commands for widescreen.
yeah, it is just that video modes for a PC port wouldn't be indicative of what the original hardware was doing.
Yes. Although Doom 1+2’s Kex port does have an option for you to turn widescreen on or off. Whereas for Doom 64, you have to change the game resolution to a 4:3 one if you really wanna use 4:3.
And even framerate also isn’t much concern. Although I tend not to really play above 60 FPS for Classic Doom. I don’t think you really need to do so.
Uzdoom the better port.
Ehhh. It changes too much for some people
I say lzdoom
You can get it. Looking as good as uzdoom
Or you can have it even more optimized than uzdoom
UZDoom works fine for me, I don't feel like switching
Says on the downloads page that it doesn't have all the features of the latest UZ/GZDoom branches
99.9% of the mods I run, work though.
Most of them would work in something like woof, I reckon
Surprisingly enough lillth.pk3 does too, when you're in the software rendering mode.
Or if you do mean gameplay mods, I reckon they're older ones
Thats neat, but I already played it on ZDoom. Total novelty, I dont want to play it again
Mainly shit you can find a modDB.
Could be anything on there
Including my own shit
Again, limit removing
Yeah well I'm just the guy who made me at the entire soundtrack.
If chocolate doom doesnt support removing limits in the vanilla exe, then it wouldnt play this
Dm me, I wanna share something I've not uploaded yet to mod DB
Or I can dm you
Go ahead
Check dm's
Now I'm curious, what was it?
Ohh a mod
@crystal hill Cyriak loves his "flood caves with monsters" combat
Are there any doom mods that turn doom into an immersive sim like deus ex, system shock 2 or.prey?
Im at map 22 of going down now
On average all these maps are really good, Cyriak loves his rocket splatter combat which is very satisfying
the maps are also pretty short which is nice imo
dang you're also grinding the mappacks
I have yet to finish sigil 2, just doesnt appeal to me. Did you pistol start?
Going ancient aliens/eviternity next?
iirc I found the first map of Sigil II one of the hardest ones
What did you think @modern peak
e6m6 was a pain iirc
I think I played e6m1-e6m3 and e6m6
skipped the rest
the whole wad was a pain. No one plays DooM for the ammo scarcity
Yeah SIgil was similar but less egregious
The only way to make doom 1 combat hard is with ammo starvation and tight corridor barons
Sigil 1 was a much better take on his design ethos yea
if you're ready to go custom mappacks I'd try Eviternity/Ancient Aliens next
they're a slight step up from plutonia difficulty and are generally amazing mappacks
both are S tier
Ah I thought you were purely an iwad player lol
my b
@crystal hill think I share your opinion on going down being perfect difficulty wise
Its slightly harder than Ancient Aliens. I’m surprised how much mtpains difficulty ratings align with mine especially when looking at the total wad
wow, that's a coincidence. After me and I think Camembeire playing Scythe 2, a channel I subbed to is about to play it
glad you finally see the light
Thoughts on final doomer?
Havent played it
Improversgaming? :p
Oh my God, do I need to send you a copy.
I'll literally link you to my Google drive
yep
it's a zdoom gameplay mod
I can google it haha
Yeah hes been a reason why I started grinding wads
Good channel. Scythe 2 might be the first playthrough of his I manage to fully watch maybe (assuming it is not a blind run), cause it was one that I hadn't already watched Decino do
Yeah decino never played it
Chocolate Doom is just vanilla Doom for newbies. It doesn't need DOSBox.
And all the same bells and whistles as vanilla.
Its nice for vanilla experience but Ive moved to crispy doom
Crispy Doom is also my main option. Although I use KexEngine for Steam Deck since NativeMIDI for Chocolate or Crispy does not work on Steam Deck.
I assume it's because of SteamOS being immutable.
I have a question
What do you think, doomguy is wearing underwear wise underneath his pants
What
uhh
Arceon completed. Fun 90 minute wad in the style of BTSX. Otex textures and mostly run'n'gun combat with occasional set piece fights thrown in. Not terribly difficult and a great choice for a break/transition wad.
IWAD: DOOM2.wad
PWAD: arceon.wad
Download link: https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/arceon
Complevel: 9
Sourceport: Woof!
Map author: DMPhobos
romero's head and commander keen have a mass of 10 mil to keep them from moving around when you shoot em
also romero's head has a chance less than 1% to not enter his pain state
so sometimes you hit him, but don't realise it
that really fucks with full game speedruns
yeah
also, red and green player bots in 64 will always gib upon death (probably to make the intro more violent)
Total Chaos is the closest I can think of to that
funfact! the revenant may not be in 64, but its rockets are! and they can make sharper turns
Lots of fun facts today
i love knowing things
The ultimate gift
real
romero's head isnt the one spawning the cubes, its actually an invisible eye
sorry no not eye i meant actor
oopsies
also (i cant remember if ive mentioned this before) you can put the entirety of doom 1 onto an n64 cartridge, and still have room for more games
you can fit around 1-29 copies depending on the cartridge
you can also softlock yourself in this one map i cant remember the name of by killing 2 arachnatrons at once, or by killing more than needed thanks to respawning monsters
MAP07 Dead Simple
yeah thx
Iirc you can still exit it and get onto that final pedestal you just have to do the diagonal run for speed to make the jump
also, the sound for the plasma gun isnt random! it depends on the tick
Why do we even need all these sourceports out there? All I need is the DOS version through Steam.
And DOSBox is included with Doom + Doom II so you can use that.
Mainly for the setup.
I think most of them are superfluous, but if people wanna make them, that's their choice
The only main one I end up using often is UZDoom, but obviously just for mods like Brutal Doom.
And KexEngine as well for custom WADs or when I wanna play on Steam Deck.
Those are pretty much the only 2 sourceports anyone would ever need. Otherwise, just use DOSBox.
that's a bad take
what exactly is freedoom?
Well, okay. Something like Chocolate Doom is good for if you want QOL improvements while having a very vanilla experience. Like always run for example. Or there's DSDA for demo recording. But those are some pretty specific examples for me.
yeah, but they're valid
there's also ports like Eternity with a handful of wads made for them
and the multiplayer ports
is it just doom but free?
yes*
it was made to let people play custom wads for free, using it as a base rather than doom 1 or 2
Yes, but it obviously does not look like Doom at all.
I think.
yeah i know the sprites are different (i played a mod on doom 1 + 2 that replaces sprites with free dooms sprites)
i just wanted to know if it was literally just doom but free
no, that would be illegal
no i mean like, basically doom but free i didnt mean exactly doom (sorry im bad at not being vague)
Freedoom started as a free license asset pack so people could play deathmatch without needing to buy doom
Freedoom
Yeah?
It's now got its own episodes
It's good fun
i also find how corpses just fly in doom lol
Obviously not.
ok i get it the questions been answered
They have their own feel, look and own unique features
Good luck playing 95% of custom wads
That's what KexEngine is for.
Nop
Not that I play a lot of custom WADs.
Kex engine can't play the majority of custom wads
Kex engine can't even run most wads properly....
It will also not be updated, so when new features are added to existing formats it will be able to play even fewer custom wads
For me personally Kex is indeed enough because I don't really play mods. But I absolutely see the appeal in basically every source port, there's something for everyone, and that is great
Well, there is still Crispy Doom and UZDoom.
UZDoom doesnt run everything properly
there being 2000 source ports doesnt really affect you
Then just Crispy Doom.
Crispy doom supports only vanilla engines and limit removing wads
Crispy Doom also doesnt run everything properly
Woof?
That works
you are really anal about this
doom 1 + 2s achievements can be obtained even when using cheats
unfortunately
i find that odd
Yeah, that's weird AF.
You can literally just IDKFA and IDDQD every level.
like, why reward someone for taking a shallow win?
This is exactly why there's so many source ports
You can't have a catch-all, every port appeals to different specifics of people. This is what makes DOOM so fun, there is a source port out there that tailors to specifically what you want out of your game
And I believe UZDoom lets you use cheats on Nightmare difficulty.
Which is a good thing
It's like Linux. There are just so many versions available.
A friend told me about this after I got all achievements legitimately.....
lol
And just like Linux, that's why it's a good thing
You pick your flavor of what you want and don't have to worry about the others outside specific scenarios/mods
also, e2m2 can softlock you if you have enough health and armor when you go to the crusher (i think it was e2m2)
no wait it was e2m4
Well, most people would just start out on Linux Mint, and for good reason.
Yes, that's correct.
Maybe I should re-watch all of Decino's analysis videos...
i have them playing in the background rn
I've completely forgotten most of them...
My attempt to solve the age-old riddle: What does "Vanilla" mean when it comes to DOOM? Hope you enjoy!
Here are the vanilla Doom EXEs, which you can use to play in DosBox: https://www.mediafire.com/file/i1lt4dnqr8lhezn/doom_vanilla_exes.zip/file (needs doom.wad and doom2.wad)
Here's a HUGE pack of good vanilla WADs compiled by me! https://www.d...
theres a lot of areas where saving and loading fucks you up jeez
It's especially obvious when doing save-scumming.
But I feel like just using saves during a level makes the games lose some of the challenge. Dying and being fored to pistol start the level is a pretty integral part of the game. And having beaten Doom 1 and 2 without using saves, it feels way more fun that way.
whats save scumming? (my keyboard skipped the s and i almost didnt notice 😭)
basically saving and loading multiple times in a level
oh
Just way more saves than lord Gaben can count up to.
lol
And I guess pistol starting every level too, but I only do that for demo recording.
oh is demo recording the things that play when idle on the title screen?
Yes.
oh neat
Yeah pretty much
And you can record your own.
It basically records player inputs and plays them back using the engine
Classic Doom is the best Doom
You mainly use DSDA-Doom for this, and then type in the right command lines (Or use a launcher you can download separate), load into any level and start playing.
i swear some of the recordings are just so bad 😭 i once watched someone just walk accross that little river of toxic green sludge for the entire thing until i started the game
Not just any Classic Doom. VANILLA.
"The way it was meant to be played"
GET OUT
say, what does "use multiplayer items" even do?
It adds items unique to deathmatch or co-op in the level.
It spawns items from multiplayer doom
deathmatch uses different item positions, and that flag forces it to use them in singleplayer
Because he's the only good Archie, he deserves a name
thanks
anyways, sandy fucked up the icons right side textures, accidentally making it 264x128 instead of the 256x128 used for the other parts, making a noticeble line in the wall
which is pretty funny
Wad: Dance on the water
Map: Map03
Skill: 4
Category: UV-Max
Exe: dsda-doom 0.28.3
Time: 2:01:05.09
-complevel 9
Author: Ancalagon
Instead of talking about the demo let's first talk about why, some time ago this year I noticed I wasn't being taken seriously and for good reason, I haven't done any big demo in a wh...
Is there a way to turn off vertical mouse movement in Vanilla Doom?
As in, the DOS version via Steam or DOSBox?
i dont know a lot about it but theres a file in doomworld called novert which has helped a few people
Link for it?
thats not very vanilla of you
Because I saw this video. https://youtu.be/zA-TJxkgZuU
My attempt to solve the age-old riddle: What does "Vanilla" mean when it comes to DOOM? Hope you enjoy!
Here are the vanilla Doom EXEs, which you can use to play in DosBox: https://www.mediafire.com/file/i1lt4dnqr8lhezn/doom_vanilla_exes.zip/file (needs doom.wad and doom2.wad)
Here's a HUGE pack of good vanilla WADs compiled by me! https://www.d...
And some others by Doomkid.
exactly
if you insist on playing dos, wanting to then modify the dos version kind of goes against your intention
It's like me demanding I be sold a very very specific car
no other one will do, specifically this car
but then I immediately want to replace the engine, or the doors, or some shit
Download novert
surely this is where a source port could be useful?
exactly the same as dos doom, but it disables vertical mouse movement
And enables always run.
Just play crispy
Makes no sense why he has sunder above the likes of deus vult 2 and sunlust tbh
im trying to play this mod which makes it a hostage situation with actual hostages, and if one dies it ends the level and brings you to the brig, BUT IT DOESNT MATTER IF YOU ARE THE CAUSE OR NOT. (you can guess where that goes, infighting!!! and because the hostages have 1 hp, THERES NOTHING I CAN FUCKING DO)
Does NativeMIDI in Chocolate Doom work in other Linux distros? It didn’t work for me on Steam Deck.
That’s supposed to happen.
i just said that
For floors that deal 20% damage.
very low chance though
it also doesnt protect you from special damaging floors
despite the red screen ending after 20 seconds, beserk lasts until the end of the level
god mode doesnt protect you from telefragging
Telefragging and Icon of Sin cube things deal 1000 damage.
i learned that when i was fucking around with a voodoo doll outside the map, i accidentally telefragged myself and i just died (even with iddqd on)
why doesnt the revenant have a gib?
....oh yeah hes just bones
nvm
Could someone help me? I need help with knowing how to upscale a sprite.
Can't send images so if anyone could please respond and let me get them into a dm, please respond.
Ok im at the Olympus in eviternity now
I escaped Hades underworld
Ascended to Olympus I guess
🫡
meanwhile, Mortal Kombat 3:
he could still have a gib even if he's just bones. if he crumbled down into a pile of bones as a gib animation it'd be incredible ngl
Only Zombiemen, Shotgunners, and Imps can gib when they get hit with enough damage., among some others. https://youtu.be/vEPbqEzRDZM
There is one oddly specific benefit Vanilla/DOS Doom has over Chocolate is when you select Master Levels, you get a menu to select what Master Level to play on and you'll be taken straight up that level.
Compared to any other sourceport meanwhile, you have to drag a Master Level WAD to the executable and type IDCLEV to play it.
isn't that just because compilations like D!ZONE, Master Levels, etc (and techically DOOM proper because you can use multiplayer setup I think it was to select a map) have dedicated software to basically run the command line for you? I think there is soft ware that does the equivalent of command line running for modern source ports, isn't there?
I'm not sure.
Although, GZDoom/UZDoom has the ZDoom interface for Master Levels. https://youtu.be/RgUL9ZVoz7g
A step-by-step Walkthrough of Attack (Master Levels, Attack.wad), played through GZDoom, using the ZDoom Interface by Zippy, on the Ultra-Violence difficulty setting.
Instructions on how to play:
You are going to need two games in order to play this (both are not free, but both are available on Steam), and they are Doom II and Master Levels for...
Although it is in UZDoom, it's not an accurate representation of Vanilla Doom, to quote Decino.
Actually, I just discovered is that Master Levels in DOS uses what's called DOOMIT.
And it's a third party software specifically for Master Levels. Makes sense considering Master Levels is just a compilation of random WADs by people contracted by Id Software.
But also, there were a bunch of unofficial WAD packs before Master Levels was even released.
yeah, they come with their own wad selectors as well I believe
as did a lot of shareware compilations
you would do the same thing with a modern source port, use like a mod manager or something that will do the command line interfacing for you
already one program that does it is a map editor
An analysis of doom's flawed collision detection. Learn how the Doom engine makes you shoot through things, even when your aim is perfect: it's not your fault after all! Doom's most infamous bug, explained in detail.
In this video, we explore the history behind the creation of the blockmap, and why it is necessary. After that, we take a look at...
Right, Chocolate Doom for example has a launcher available so it simplifies WAD selecting.
You have to download it separate since it's unofficial, but you have the option.
Although I doubt any of those launchers really work on Linux. At least, not without using Proton, and instead using native Linux builds for Chocolate Doom and what not.
You're gonna have to resort to commands and shortcuts on Linux.
And pray to Linus that NativeMIDI will work on your distro. Because it sure as hell does not on SteamOS.
Imagine if doom had particle effects specifically for revenant damage
Blue blood for cacos, green blood for nobles and now Cheeto dust for revenants
Most of that you can do in Crispy Doom.
@warped wind hey I think the demons stole my pants.
Interesting. They gave me something instead.
They gave me a permanent nose bleed!
I've made the most of it though
got so many fricking badges from my local blood banks rn
And...
I think I prefer Doom Retro over Crispy
I prefer crispy
Doom retro has this cool blood effect that I can't seem to find anywhere else
It seems to be similar to the Droplets mod, but I'm not sure if they differ
There doesn't seem to be a native Linux port however
In my experience on it from Windows
I still prefer crispy Doom
Hmm yeah
I've tried getting into other sourceports but the neat little addons that uzdoom supports keeps holding me back
I completely understand that.
If you're going to play other ports, just keep it simple, no over-the-top crap just basically vanilla really.
Take a look at this. This is the main thing I needed.
Hmm
My uzdoom setups are generally vanilla gameplay focused
I only add stuff to improve the base experience
That seems to be the HUD they use in final Doomer.
Honestly, I'm more of a person who wants to add way to many mods because watching old game struggle funny because I have like 100 different helper mods on at once.
Sorry if you had a stroke reading that
Hey, I use final doomer too to play those 7 megawads
FD only has these dynamic statusbars for those specific wads. Same for any other hud mod that only detects the wad, then replaces the statusbar with its own. This is the only mod that dynamically splits the statusbar of any wad's custom statusbar
In that case I'd like you to try out this weapons pack called spaghetti weapons
Couple that with Corruption Cards and you've got a pretty chaotic experience
I have corruption cards
I won't spoil everything, but it includes a slot machine pump shotgun
If you want a worse time, extreme weapons pack + corruption cards on chaos.
I did check out extreme weapons pack too XD
It makes the experience more painful, that's it
I mean about the only thing useful is the electric toothbrush
Because once that baby gets purring oh my God there's no stopping you.
Spaghetti actually makes the game playable and even fun
Just make sure the wad you're playing isn't too hard
The poke melee is the funniest thing to me
Map of chaos usually a hard one for me.
That's from abort I think
oh, maybe you're right
That wad is ridiculous with any gameplay wad
I've seen people play that thing with brutal doom/project brutality and I just don't see how they can make it through downtown
Maps of chaos is pretty fun vanilla though
It is, however you can make your life pain by running angrier enemies.
I really can't sit through a wad with both custom weapon sprites and huds
Can't be missing out of a few rows of pixels from the weapon sprites that become hidden by the statusbar
Aggressive monsters you mean?
No
I still do not know the difference between fast monsters and aggressive monsters
AFAIK fast monsters is just nightmare behavior
Aggressive may have something to do with infighting
Hey, that's me
Yeah, Pinky demons just run across the fucking screen in this game. We need to decide to have fast monsters and this mod installed.
I mean if you play on I'm too young to die, it's a good time playing map01 lol
Im sad I started my excel grading after tnt devilution cuz I cant remember this shit at all and I dont wanna play it again
actually the chaingunner has one too! (hard to notice though because its death is already gorey)
and the SS, and doomguy theres a list in the gib video at 1:16
oh, another thing about that hostage situation mod i was talking about, ALL OF YOUR WEAPONS ARE HIT-SCANNERS. AND YOU GET THE SUPER SHOTGUN. AND BECAUSE THE ROOMS ARE VERY SMALL, ONE MISCLICK, AND YOUR MOST LIKELY GOING TO HIT A HOSTAGE WHICH FORCES YOU TO RESTART THE LEVEL
oh yeah the mod name is "hostage rescue 3: back in black"
that sounds like a troll map lol
the thing is it takes itself seriously 😭
it could have been a very cool mod, if the rooms werent so cramped and if the hostages werent DIRECTLY INFRONT OF THE SHOTGUNNERS (oh yeah all the enemies are shotgunners)
its really cool, like everything has a custom sprite, BUT JESUS CHRIST IS IT PRACTICALLY IMPOSSIBLE
I'm guessing the hostages are voodoo dolls
nope
they just end the level upon death
sort of like how killing roero's head ends the level
(also they move around so they couldnt be voodoo dolls)
(and they can be killed when using iddqd so that wouldnt make sense for them to be voodoo dolls)
Did Vanilla/DOS Doom have an option somewhere to enable auto run and/or disable vertical mouse movement? Or was that Chocolate Doom only?
¯_(ツ)_/¯
Chocolate DOOM
Good thing source ports exist for these edge cases
Hot take: Doom 64 EX is closer to Crispy Doom. Crispy Doom lets you turn on mouselook, which you can do in Doom 64 EX.
Meanwhile, KexDoom 64 is more like Chocolate Doom by comparison. It's more vanilla focussed than EX.
Why is this a hot take exactly
this is a take people have?
This sounds more like an observation than a take
wow, the beta BFG was ass!
"It looked like Christmas!" Said Romero.
Wait until you play Quake and see the Spawns.
Revenants.
They're called Revenants.
Wait...
im talking about quakes
there are never any good servers in doomseeker
if i remember correctly they reanimate unless you gib them
That's right.
The quake vores are terribly annoying too, they're like revenants on steroids
At least they can't smack you
Spawns are absolute maniacs.
There's the Fiends too, and Shamblers (in open areas)
But we're going a bit off-topic
is there an actual end to revenant bus? if so how long does it take to get
...HOW LONG DOES IT TAKE...
If I remember there's no end...
Haha, who's dumb to enough to grind one level for a whole day? me
also the stuff you find out of bounds in custom maps is very interesting
sa-
also, did you know if you kill a voodoo doll whos health is lower than the players health, you will enter a semi-dead state, enemies wont notice you, you can move around but you cant use your guns, if you take a health bonus/pack though, you will be alive again!
fuck
i meant lower
there fixed it :D
another thing, the unmakers bullets arent actually projectiles, they are instant hitscanners! laser is just special effect
The unmaker is just a chaingun on steroids. On meth also.
basically
also the player can be seen in the title screen, everyone except the cyberdemon is after yo aaah
im running out of funfacts to say
oh the beserk pack lasts for about 3.9 years
Reminder: the code is open source, you can look onto GitHub, called Linux doom, also doomwiki (NOT THE FANDOM ONE) is a thing, Decino is not the only source to obscure doom facts!
oh yeah
oh also the archvile death sound is a distorded recording of a girl saying "why?"
damn
you can never truly trust the pumpkin man
i actually didnt hear that from him
Oh
i forgor who it was tho
...well I'll be damned
also, a direct super shotgun hit upclose is basically a direct cyberdemon rocket
if not more
YES, SOMEONE SAID IT
also i just love going onto map20 on nightmare, enabling god mode and noclip and hitting the switch early, and just watching the carnage (infighting is very fun to watch)
....until the blockmap bug makes you completely miss all the SSG pallets 
😭
The snow episode is my favorite one in Eviternity
dang kinda wanna play some eviternity again now
Onslaught is unfair.
Anyone else tend to not play Classic Doom at anywhere above 60 FPS?
Even for KexEngine Doom, I tend the resolution down to a lower refresh rate.
I just find it unnecessary to play at like 120 FPS.
It's usually capped to 60 for me. Anything higher doesn't make much of a difference to me
This goes for every game ever though. I never have it above 60 unless I'm unable to limit it
Especially considering vanilla Doom only ran at 35 FPS.
Classic feels too smooth, and in a weird way, when playing at 165 Hz.
Plus, Doom 3 cannot even let you play above 60 FPS. At least, if we’re not counting BFG Edition.
Which we rightfully will not
Stuff like monitor refresh is weird but I'm admittedly not super knowledgeable on how that works
I think I have a 120hz so if it asks I'll leave it at default, but if it asks for a specific fps I'll limit to 60. Idk if those are the same tho
Onslaught is a shitty evil map
I play Doom capped at 120 fps and it feels great imo
I'm not a fan of the mouselag vsync gives
Anyone played D2TWID? Thinking about giving it a shot
I do have a bit of an itch to return to old doom 2 vibes with the old midi selection
Though I have to finish Going Down first I suppose
Just not interested in Doom 1 wads but I can see what you mean
There's also Doom 2 in name only I could play I suppose
IWAD: Doom2.wad
PWAD: RUNBUDDY.wad
Download link: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/runbuddy
Complevel: 9
Sourceport: Boom.exe (Dosbox)
Map author: Michael Krause
that one's a bit of a stinker

