#classic-doom
1 messages · Page 131 of 1
oh nice, heartland is the big one though, the midis are top tier
that's on the list
at my current pace, I'll probably play it near the end of the year
meanwhile I'm slogging through a 20+ hour Doom RPG and massive slop maps
pl2 been so long man I should replay it
(and finish map 29)
Don't think I can accurately rate that wad right now, maybe memory is decent enough but eh
I wonder if I will give a map in Scythe 2 an S
Honestly might be map 25 (whenever I beat that one lol) or map 30
map 27 is probably the strongest contender for that
save your bfg for the afrits on 25, they're the real run killers
ah I meant 24 actually
ah yeah my bad, 24 is definitely s tier material too
I did beat 23 yesterday and loved it
That used to be map I considered nearly impossible in the past haha
nice one, what clicked for you? save some cells for the next map's finale
I play pistol start so no saving
And clicked in terms of beating it or liking it?
both really, did you find a solid strategy for those archvile rooms
The only real archvile room I can think of is the one when you enter a building with a couple of hell knights in them
I just managed to push through them
The actual strategy I used was not taking the berserk at the start of the map and rocketing the revenants in the distance
and I loved it because it was pretty tight, action packed and not too long
IWAD: Doom2.wad
PWAD: Ozonia.wad
Download link: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/ozonia
Complevel: 9
Sourceport: Prboom+
Author: Tomas Soreas
ozonia is sick, definitely stick with it for the atmosphere and music
I played it once, when it came out, but something didn't work about it for me
Ozonia was actually my 5th ever custom map i've played when first hopped into doom custom maps and mods,
Tomas Soreas's map design and midis are absolute top notch
replaying it in 2026 right now
nice, if you like tomas's style you gotta try plum after this
Has anyone played Hellcore 2.0?
hellcore 2.0 is such a throwback, the atmosphere in that one is wild
I have
addicted to the map 4 midi (also used in sunder 09)
It prioritises visuals and architecture over gameplay
nice to look at, sucks to play
You guys were right, Sunlust is constant suffering.
Dare I ask what might've given another impression about it
lol that gets everyone, the aesthetic is basically bait
lots of people cite it as one of the best/their favourite wads
which makes it seem more accessible than it is
I double check whether I am really interested in finishing a mapset when I hear the sound of +3 spawners blasting 24/7
Nothing 😄
lol sunlust is brutal, the later maps are actually insane
It is very well made and I'm enjoying the pain.
that's the sunlust spirit, map 29 is where it gets really crazy
it is very well made, and I enjoy it more than many other hard wads I've played, but ehhh
Not even close to that one yet!
i dont hate myself enough to love sunlust
fair enough, just watch out for map 15 then, that one is a nightmare
Okay I beat Scythe 2 map 24
Not sure if I like it more than 23 in terms of pure combat but the aesthetic and the midi does alleviate it a lot
it's definitely easier than 23 thats for sure
Still tough tho
3 more very tough maps to go
the 20s are when the difficulty design starts to vary quite a bit in how it decides it wants to be difficult
I mean 24 is still harder than anythint else prior
Just not as hard as 23
I wonder if Scythe 2 is the hardest of the classic hard wads
I.e. av, pl2, hr, sod
I mean the general "approach"
what I mean will be obvious when 26 hits
29 is pretty different as well
28 is pretty memey compared to 27
I started playing the xbox 360 port of Ultimate Doom
the first truly good port of Classic Doom imo
Are there any Wads with really good combat sequences or custom NPCS?
E1M3 is the goat of Doom 1 maps, alongside E4M1 and E4M2.
PSX is decent
ive been playing the PSX port and that one is cool
yeah PSX is the first actual good port. SNES probably would have been if it had better controls
I wanna get the snes port
What's y'all top classic doom games
Ngl number one for me gotta be doom 64
I love doom 64's chaingun design
Doom 1
Doom 2 and Doom 64
Doom ‘93 for story, Doom 2 for vibing
doom2
Doom 2 is good but like you get easily tired of it when you play it
Idk why
- Doom 64 2. Doom '93 3. Doom 2
I got bored even with a Doom 2016 mod. I think I skipped to the Icon around the middle after the Wolfenstein levels
final doom so bad it's not even on the list....
Doom 2 breaks my head ngl
I'm tryna finish doom in chronological order
Dead Simple rocks tho
Like it deadass confuses me
Didn't play final doom yet so I can't judge
I played doom 2 years ago also doing it in release order before eternal tag.
Just a week ago I was trying to remember where things went in the city levels
really? i mean sure, some maps might but most is really not that bad or confusing (to me at least) even for my first playthrough
I'm doing it by story timeline
Doom 3 isn't canon to the main story so I'm just playing it as an extras
Doom 3 is different in a good way, though having monster closets in true 3d doesn’t work as well as doom 1-2
Sigil maps look cool af
Plutonia is the best iwad, but I don't personally count it as an "official" port/release (yes I know it was adopted by id)
I love doom 3's dark and scary look
Im playing Doom II rn
It's the best Official Doom map imo hence why I gave it an "S"
Midi - amazing, layout - amazing, good combat and set the standard for secret hunting
None of the classic maps stick in my head anymore. Hanger is neat, I like Map 1 of TNT, and Twilight in Plutonia is pretty atmospheric and a good challenge
IMO if it were me I would make the term "officially endorsed" rather than merely "official" especially since there are more commercial products not made by the original iD team (or unofficial but also officially endorsed stuff like SIGIL) than there are ones made by them but that kind of language usage does not change easily if ever.
I think you can have official games without them having been made by the original devs
yeah I agree but it seems what people consider official or not tends to be really nebulous
Zelda Oracle of Seasons and Ages were made by Capcom, not Nintendo, but are always considered official
I think it is because we got stuff like TNT and Master Levels that it becomes weird.
the Final Doom box refers to itself as part of the Doom series
I imagine the Master Levels does similar
(I personally consider Final DOOM and DOOM 64 similarly in regards to how official they are- they are all mapsets that are designed by not-iD but are held close to the main IP)
they're both official classic games to me
not being made by ID isn't really a factor
Aren't all iwad's just official?
I guess that would mean neither Sigil nor NRFTL would be iwads
NRFTL surely has to be official, Sigil is a little more murky
its a similar situation to TNT, except Sigil was adopted after it's release
still I think Toxic Refinery is pretty legendary 🤷♂️
Sure objectively it's not the best doom map ever made
Sacrament has a pretty massive moodswing from maps 1 and 2 to the rest
The first two tie into what Russian Doom does best, I think - deep, dark atmosphere. Especially map 2. I never thought I would love a map with next to no combat in it, but it manages it
But then the rest of the wad is "standard" doom with bespoke textures and some mildly spoopy things here and there, but they play like any other doom level
Think after Scythe 2 I've beaten pretty much all classic hard wads
There are some maps I still need to finish mainly from pl2 and sod
wonder if I can even distinguish them in terms of difficulty
congrats
It's hard in general to gauge difficulty because resource starvation maps are maps I usually give a lower grade even though I die multiple times on those
Scythe 2 map 14/15 each took me like 3-4 tries, same for map 24 gaia's temple
but I gave the former a B+ rank and the latter an X- lol
Maybe I'm too influenced by mtpain as well
Did one feel BS while one didn't?
It's rather just one felt like genuine difficult fights you need to the strategize around
The other was more like "oh I took a random hit here and don't have health left"
Map 24 had this one fight where if you push a switch like 10 archviles spawn in which was cool to deal with
Map 14/15 was just accumulated damage
is this an enjoyment ranking or difficulty?
difficulty!
I feel like difficulty because fair balancing and difficulty because BS are equivalent
enjoyment ones are easier to grade because it's just personal
Yeah but it does make grading things harder ig
I guess
Like if I grade maps by how much I've died on them I can revisit my entire grading haha
well, you need to take your own skill into account. And how you feel when playing that day
this is why I wouldn't like ranking maps I've played like that. Too much to think about, when I'd rather just be playing the next one
I already spend a good bit of my free time editing the doom wiki, I dont need another project on my hands, lol
well I don't edit a doomwiki and I'm a stat nerd so trust me I don't hate doing it haha
Spending like 30 mins beating a map and then 10 seconds to apply 2 grades is not too bad
things like these have contributed to burn out, for me
applying them is fine, but thinking about and considering them takes longer
This was more the case for rating maps I've played a long time ago
going off of memory is tough
even recently played ones
Yeah you're right
How does the map I just played compared to the others in the set?
Augur zenith rating was not easy lol
I can tell you which maps in Sacrament are good and which ones arent pretty easily, but if I had to rank them I'd need to really consider it
giving them an individual rating would be even worse
That's true it's really easy to create ranks for outliers
Even a top 3 best/worst would be more doable
I'm glad you like it, but it's not something I'd want to do for myself
but rating middle of the pack maps is tough
that's something I do with the cacowards, as a little event for myself when I finish them all
like the difference in rating between fava beans e1m4 and e1m5 is just ??? they're all so forgettable and easy
the best ones are easy, they're usually the ones on my list. Narrowing down the worst ones is more tricky
ranking wads against other wads is more practical imo
For enjoyment sure, for difficulty definitely not haha
Unless you compare like the 3 hardest maps
I thought map24 wasn't any less fair than the other ones, but I used saves liberally
For the most part Scythe 2 I felt was pretty deliberately designed, a lot of it was puzzle like
I place a lot of emphasis on the hardest maps in the wad
I enjoy the Scythe 2 mappack a lot
without map 30, Scythe would be a very managable wad overall. With it, it turns into a pain
Map 23/24 were standard hard but not "this is bs"
I think it was clear the last few maps were pretty quirky, too hard to top 27 as a final map.
well I mean in terms of coming up with stuff after it
27 feels too standard, and the cyberdemon fight at the end always pisses me off
Hes talking Scythe 1 ur talking Scythe 2
Oh
I don't love either Scythe 1 or 2, but both ended up as the best wad of their respective years for me
Scythe 1 is solid, latter half is actually pretty challenging
Scythe 2 is amazing atm, one of my favorite wads I've played
Great combat, great atmosphere, pioneered the episode style wads basically and does it really well
yep
current maps are really hard but in the fun kinda way where you feel satisfied and good about yourself for winning
I think I still prefer Plutonia 2 and maybe even PRCP2 but it was very good
I've played Scythe 2 twice now, maybe three times, and it just doesn't click for me
pl2 is great but I haven't played it in so long
but also I remember really liking a Pluotnia 2 map and ifnding out Erik Alm made it later and I was like "oooh"
that map 20 was crazy and took me forever to beat
I like the variety in locales but most of the maps aren't very appealing
never too late to make a Comeback
nice pun
Maybe I'll do it after Scythe 2 but overboard is on the list as well
is Overboard one with the mohawk doom guy
since it was one of, if not my very first wads I ever played, it always feels like I'm seeing an old friend again whenever I play
making a "Comeback"
no, Overboard is a Cyriak mapset
I hate to slander Plut 2, but Overboard should take priority
also I keep thinking of the weird Kurt Russel and Goldie Hawn movie
gonna need a Pirate DOOM follow up with Captain Ron now
I think thats Ray Mohawk
I'm excited for Pirate Doom 2, after really turning around on the first one
does it also have the alt fire sabre that propels you forwards?
There's also those D2INO, D2IRO mappacks but they don't appeal to me completely yet
Eviternity is also smth I could revisit, played that in 2019
D2INO is skippable imo. Unless you really want more Doom 2 styled levels
Pirate DOOM 2 wasn't my favorite wad admittedly, it takes awhile to get going and if you were into the GZDOOM stuff Pirate DOOM had, the sequel is lacking them (it went vanilla)
I do like the idea of an improved D2
well. It has some pretty good Mouldy maps in it
a part of me also wants to play old Sunder
Gotcha! in particular has a very Cyriak feel to it
oh dear dear
I'm not a GZ purist or anything, but some of PD1's effects were really cool
again, that sabre swing that made you go forward was great for cutting out backtracking
It is a good casual wad though if you aren't looking for something mega difficult, but yeah it doesn't have the same custom weapons. Saber is just melee and you have a rotary gun instead of the dual pistols.
I enjoyed it once it hit its stride but yeah, it feels lacking compared to the first until that point
I guess the next level in terms of difficulty after Scythe 2 has to be sunlust
probably. Have fun
I didnt even try Deus Vult
I already dislike large maps, and Deus Vult is the patron saint of massive maps
Jade Earth is an exception because it's relatively gentle, especially at the start, and the atmosphere is to die for
I would play 01-04 over the complete Deus Vult map
even those are quite winding
I am in a maxxing mood and I do not want to max that big map
I was gonna say... but then I assume it is the open areas that are a problem
map 1 of deus vult took a speedrunner 15 mins to beat
what category?
maybe I can replay it in 2043 when I finish the cacoward wads and all the other crap I've decided to play on top of it
UV Max, what I always play for

oh christ, I am not ready for that
I can at least give it a try. Hopefully it doesn't kick my ass too badly
It isn't a super hard map iirc just a very long one
There's just one cybruiser near the end that teleports behind you which ended my run on that map first try
Stuff like Fomalhaut and IC2005 are also very long, and I managed those... just about
I think I'd just say fuck the map and resurrect after a trick like that
Just don't backtrack too hard when you see that enemy he tp's far behind you
iirc
esp if you're 40 minutes into a run and are up against an enemy with a rocket launcher
same ancient aliens map 23 I died to that cyber in the last fight
Is maybe why that map is my least favorite in ancient aliens
it definitely is for me
long ass map, the combat isn't great, I had to backtrack a lot
grey dwarf comes close, but it gets some leeway as a secret map and being smaller
ah yeah I hated playing through grey dwarf
I just had this feeling of wanting it to be done asap
same. And the second secret map isn't great either
the secret maps are probably the biggest low point of Ancient Aliens. At least map 16 is next
https://github.com/Helion-Engine/Helion Underrated
whats different about this port?
I agree map 32 isnt that good either
its fine, but it just doesnt feel like a secret map
Damn thos benchmarks are pretty crazy, but I play dsda doom capped to 120
extremely optimized
supports vanila, boom, mbf, mbf21 and partial support for UDMF (zdoom stuff) and the new ID24 complevel for legacy of rust
i guess its useful if you need that
I was like "maybe if you are playing Sunder or another wad with a framerate killing map" but then I saw it is the first benchmark lol
@median cloud MtPain isn't charging for another Patreon cycle. I dont think Season 4 is coming any time soon
Dang man is really done with Doom huh
I think the future videos, if/when they come, will be more focused on the artistic merit of maps, rather than how fun they are to playu
He did say he had like 9 videos planned and was working on some
Its too bad I really liked his channel also thought it was of really high quality
that was back in december
maybe it's getting to be too high quality
theres no quick and simple wads he can or wants to play now
Like even the way he described the maps was very professional and thought out
I think it's obvious he wrote an entire script per video
I always hear a lot of YouTube creators talk about how time consuming video editing is so bigger projects are probably especially taxing
he had a pretty wicked schedule as well
Covid was a thing, he probably had a lot more time
alright so i got done with doom zero, very fun wad, though it seems to kinda fall off near the end
not because of the boss, the last levels just werent very interesting
Unfortunate
not sure which wad i should try next, theres a lot of options
what're you looking for?
i might go with either btsx or eviternity
idk just something enjoyable but not ball bustingly difficult
im not that great at this game
Going Down is an easy recommend
Eviternity or Ancient Aliens. They both have their moments but aren't ballbusting. If you've finished Plutonia you can handle those.
Atmosphere wise they're also incredible
ive tried the first 3 levels of aa and it just wasnt my thing
when was this?
I was in a similar position as you - I played Ancient Aliens many times, but this most recent playthrough was my first time playing/beating every level (except 23 but that one suck so it doesnt count)
.
when did you play those three maps is what I was asking
then
ill give going down a shot, though not sure how much of a difference there is between it and the turbo version
Ozonia
Play ozonia
How do i link my switch account to my id account for classic doom 1 and 2 mods?
Their isn't a option
Nvm figured it out
Scythe 2 map 25 is hard as balls man
Figured. Thats why I nevet bothered trying it
i kinda wish we will see vassagos from lor again in tda or smth
it would make so much sense considering how similar they are to fireborn barons and how well they would fit the games theme
@median cloud scythe 2 harder than HR2 and KS?
Hell Revealed is more grindy (and tbh, nowhere near as good as Scythe 2). I recall Karma Sutra (assuming that is what you are referring to) being easier than Scythe 2
Scythe 2 gets pretty spicy in the last 3rd
Kama Sutra has some evil maps, but they're the exception rather than the rule
Scythe 2 is on par with Speed of Doom, albeit with the latter leaning more heavily into full slaughter maps
Twilight Massacre my beloved
really? Speed of Doom feels more managable than Scythe 2
I've beaten every map of the former except 32, but I haven't beaten the last 7 or 8 from Scythe 2

someone ported doom on a pregnancy test
yep
Depends on what style you prefer (you'll get better at things you enjoy), but the general consensus is that they're of a similar overall difficulty.
I've never really played HR2 and for Kama Sutra I stopped at 28 which is pretty infamous
I had a tendency to lose spirit when I got to more challenging and harder maps
For 25 however I think I got it down next try, going yellow skull key and getting BFG
probably would've finished it yesterday if I wasn't hungry for stray cyber rockets
I've played speed of doom until map 23 which is also pretty infamous for being really hard
But I think on average SOD is easier. Scythe 2's last stretch is really tough with pretty much 5 maps in a row that are top difficulty (for classic hard wads)
Either way I do believe if I can beat Scythe 2 I can beat all of these classic hard wads
I think all those packs are of similar difficulty but always had the idea that Scythe 2 was the hardest one of these.
Maybe tied with HR2
With the likes of PL2 and AV being one step lower
The toughest map I've beaten yet is also a hard choice to make. I did struggle with HR map 26, but I played that on chocolate doom.
I also struggled with Scythe map 30, but the struggle might've looked bigger due to the length of the map.
I also might've just improved since then
I have to keep looking up maps you mention, because I remember names and aesthetics better than numbers, lol
Oh yeah, Poison Ivy II. If you go at it without a plan/guide, you are cooked like dinner
With a plan/guide, its merely a pain in the ass
But the great thing about Speed of Doom is that after every Joshy ballcrusher, you get a nice helping of Darkwave to destress
Until he also starts making his maps super hard, then you're fucked
Im not really sure what other SOD maps I consider truly hard
MAP 32 is pretty insane (pyramid one)
Its the only one I havent beaten
I'm sure I could, with a guide, but I never considered it worth my time
Most of the latter Joshy maps are good picks
It's a cool map tbh not too long and gives you that feeling of accomplishment
I dont like slaughter to begin with, and this is just outright slaughter
I enjoyed map 32 of Alien Vendetta because I got to theory craft my way to victory
I looked at the insurmountable map in front of me, trial and error'd multiple ideas, until I broke through. Now THAT was a feeling of accomplishment
I feel like thats the case for most hard map
Weird how you dislike the other ones so much then
or rather find them not worth your time
Depends on a number of factors
Some hard maps are annoyingly difficult but plenty are like that you named
I think AV actually has some of the annoying difficult ones hah
You're under siege in Map 32 of AV, but your starting location is relatively safe
So you can get a feel for the situation and dig yourself out of it slow and steady
I'm praising this map over SoD's, but I prefer SoD overall to AV
IWAD: Doom2.wad
PWAD: Magnolia.wad
Download link: https://doomwiki.org/wiki/Magnolia
Complevel: 09
Source port: Prboom+ UMAPINFO
Author: Ribbiks
Okay first of all, this has to be one of the best first maps i ever played, Ribbiks has to be one of my favorite mapper of all time, probably in my top 10 even, he is absolutely clever on how to create gimmicks and implement them very well into his maps. If you like hard maps, with gimmicky fights, massive non linear map exploration and puzzle solving, Magnolia's first map is made for you
man going down turbo map28 is kicking my ass
slaughtermap?
i did not know you could post G.I.Fs here
you'd hate to see the original, then
probably
I just finished Myhouse.wad, what should I play next?
Liminal doom and Liminal doom 2
alr so i got done with going down turbo, it was decently difficult, my lack of experience with custom wads definitely made it much harder than what people made it seem, but it was still pretty fun
now question is which wad next
in the future, you should try the original for a challenge
was thinking btsx but i heard it gets pretty repetitive
I think its better than turbo
I'm a BTSX disliker and can confirm it gets very repetitive quite quickly. The 2nd one less so, but I still didnt finish it
maybe at some point, but i mostly went for turbo as it was designed to be faster and i prefer wads that dont take too long to go through
you played auger zenith before?
going down and auger are my two favourite vanillaish wads
nah ive only done doom zero and this so far
and scythe almost
im leaving map30 for when i get good enough to do it
understandable, that thing is brutal
i could try out auger zenith
you should, it's awesome
Scythe 2 map 25 is also donee
Its a very hard map thats for sure
Moonblood and Ozonia 1 & 2 could be up your alley. Moonblood is around DooM Zero difficulty and almost all of the maps are short and sweet. Typically less than 100 enemies and 3-7 minutes to beat. The Ozonias are still short but take a lot more cues from Plutonia in terms of difficulty.
if you like hybrid FPS and platforming/collectathon games, I can't recommend Golden Souls 1 and 2 enough
arguably not classic Doom, but I need to shill my favourite wads whenever I can
Scythe 2 map 26 is also in the bag
had to use a route for this one and it still feels a bit rng
was that one "Death"?
Yep
Now only afterlife remains
28-30 arent as hard
After playing these maps I really do feel like playing some normal maps for some casual playthroughs now lol
one of them is normalish but it is also grindy like a SIGIL 2 map...
but tht is also saying more about SIGIL 2 since I'm comparing it to a map 29 in a wad that gets super hard
It's basically Romero tryign to adopt the Plutonia mindset but also not really giving you rocket ammo for the enemy set
which would be fineish in Doom 2 with the SSG. But its not Doom 2
if there is one mapset you shouldn't try for UV Max it is SIGIL 2
have you played sigil 1 before? sigil 2 is a different beast
Are there any good Horror Wads aside from Myhouse
there's a lot
Reconstruction / Decomposition, Comatose, City of the Damned:Apocalypse, The first two maps of Sacrament, 5till L1 Complex
Maybe also Legacy of Suffering and Strange Aeons if those count
Ghoul forest, after doom, Pink valley, Hurt, unhinged.....that's all i know
Ghouls Forest is just jumpscares
Okay scythe 2 map 27 is something else
Up until now most fights felt in my control to do but 27 not really
Vytaan doing a rehearsed run helped. His route is good.
and I doubt there is a better use of invuln than what he does with it
First episode is like 21 maps long and pretty decent overall. Second episode is cruel and like 25 maps long iirc, also much more varied scenery
personally i enjoyed them but 2nd episode may get exhausting because of the shit it pull sometimes
for the first time in a long while, I'm going to replay the first three eps of Doom 1
I beat map 27 of Scythe 2!!
I think it might be the hardest doom map Ive completed yet
you're beating them pretty quick
Have a lot of free time today
Took me a lot of tries
even in the last few days
eh I never really needed invul for that trap
cyber cant go up the stairs
I used invul at the start to push plasma rifle, j4rio run
Yeah I beat all of the super hard ones now
I loved all of them tbh I think Erik Alm really does hard maps well
Maybe one day I will give them a proper go
but that day is maybe a year or more away
They're really tough tbh
Afterlife II was crazy hard
bit burnt out now haha but the next map is an easy one
I want to beat Scythe Map 30 and the Mucus Flow before any other hard maps
I wonder if Erik Alm called it afterlife II because Afterlife is a hell revealed map
both are my favs maps of the pack but I think it will be a while before I revisit both haha
Does anyone know how to get this sphere in doom 64 ? Every walkthrough video i look at they just run and get it but i can never make it
I put it in screenshots they wont let me put it here
@median cloud Toxin Refinery is pretty fine as a level. I appreciate the 1000 bullets and chaingun I got from a secret, made the combat less shotgun reliant
Funny how you talk about a super classic level like its your first time experiencing it
hey, its been a while.
you can only hold 400 though
I have been playing Ultimate Doom : One with PB on UZDoom after watching a video from Martinoz about it. Currently on E2M5
I got a weird crash error in E2M2 when fighting some cacos
well I can't seem to reproduce the crash
@tacit tendon So after you kill the cacodemons on that bridge area, jump down and then go straight through. Turn either right or left and go up the elevator thing, kill the imp, press the button behind it, then quick go down and to right other side up that elevator, kill the imp, then press the button. Jump down and go straight. There will be a spider but you can ignore it and just go to the right. Boom, done
I'll copy paste this and put it in my notes thx
yep, I can do the map and clip it again too
I killed everything already but the spider. Forgot if you go to the right of it through the portal then it leads you to the soulsphere. It's been awhile since I've played this map. But yeah hope this helps. Turned off sound since I was in a vc.
I retraced my steps so you know where to go
Also, you can ask questions about specific games and tag me or ask whoever in the dedicated channels. Doom I, II, 3, and 64 can be in here (classic), the rest of the channels for each game are self-explanatory.
Kinda feels cool that the expansion pack for Doom II is called Master Levels, and then Doom 64's KexEngine port has Lost Levels.
It's almost poetic.
Are there any discord servers for general doom mod discussion and sharing?
not to my knowledge
you could discuss about mods here
people talk about stuff like that
here
there's also #classic-doom-maps-mods
Ok that's fine. Yeah I've been lurking in the maps and mods channel
At map 29 of scythe 2, seems like I have one more hard map to power through lol
28 was a breather just bfg spam
I'm most of the way through Episode 3 of Doom 1. This game has a chronic chaingun shortage
Hey guys i am at the spider demon fight but i lost all of my weapons.... do i still have hope?
Yes
If it's the E3M8 one then it'll be a bit tough but it's doable, with E4M8 it's piss easy
i mean every level was made for pistol start
not E3M1 
just get the shotgun in one of the later rooms
E3M8 is easy if you gather all the cells from the ledge and infight everything
Alright Scythe 2 is finished, I struggled a lot more with that final map than I thought I would
should i just start pistol starting the wads i play from now on so i can try to get better at the game
afaik most wads are designed around it
Yeah Id advise you to do so
Its how most wads are intended to be played
very good idea
teaches you health and especially ammo management
@modern peak try to pistol start some Doom 2 maps. You will be surprised how different they play and in some cases how hard they become
i might, though if i will go back through the original games i might just turn on fast monsters aswell
don't, not if you pistol start
both pistol starting and fast monsters change the way the game is played quite drastically
get used to one or the other before you do both
@modern peak I agree with @crystal hill uv fast makes the game a different type of game
Idk if you’re experienced with Doom or not but dont underestimate some doom 2 maps
Pistol starting requires routing in some maps, uv fast requires more passive play
@modern peak try Doom 2 map 08, 10, 23, 24 on pistol start. They can be pretty tough
Classic Doom is so good
In this video, I do a deep dive into Id Software's in-house level editor, DoomEd, which was written in #NeXTSTEP and #ObjectiveC, first touring all the features, and then creating a simple level.
You can follow along by getting the NeXTSTEP capsule at the Internet Archive:
https://archive.org/details/nextstep.tar
00:00 intro
00:20 doom
01:30 l...
bottom right corner of the big indoor area
Thx
what can't run doom
A pregnancy test
Those IBM computers that helped us to the moon.
Then again, those University students who made Spacewar and Tennis for Two might have something if they had more computing space
Wait. Old computers used paper punchers for math stuff. What about 60’s IBM computers making sprites with those?
I got doom + doom ii on steam on my laptop and there is some absolute visual nonsense going on, theres fuzz and static all over the screen, and the majority of the screen is black, but the ui is completely fine
doom 2 deathmatch in 10 minutes. Find the server on gamedate now with instructions if interested
Disablng vsync may have fixed it
Eviternity map32 took me 1h41min.
Has to be the biggest map I've played
1 hour on a classic Doom map is diabolical bro
Max takes 20 minutes
Nah
Almost 2 hours
It was a blind run
Only map ive played thats that long (and completed it) is jade earth
Eviternity map 32 is that long, it's why I haven't played it yet haha
I'm half looking forward to it, half dreading it
Rest of Eviternity is class
Might replay it soon
Anyone know any maps that have a cemetary and nail the vibe?
I know Scythe has burial grounds and there's another mappack that has a cemetary map that I really liked but I can't remember which one it was
Unfortunately, it only got awarded in the 2019 cacowards, so thats a month away still, if not more
oh jeez that's way too long lmao
@crystal hill did TNT Revilution have a cemetary type map?
Dont think so
I remember a map I played that could fit the bill, but I dont remember where it was from
Damn really wonder where I found that one map
Ohhh, yes. Theres map 28 from Nova II
Also city of the damned apocalypse, but thats zdoom so it might not count
I dont remember many maps from wads I play
I can't, when I go through them as quickly as I do, lol
Ahhh I found it haha
Memory pointed me towards Nostalgia
Nostalgia map 16 is the one I was trying to remember
It's a really good break wad
Pretty much Doom 2 level of difficulty but the maps are way better and prettier
Well, its on the cacowards 2022 list
Hopefully I can get to it before the end of the year 💀
Every year's cacoward ceremony is bigger and more filled with stuff than the last
Yeah it's a rough assignment you've given yourself
Nostalgia is a breeze but I actually really liked it
There's also a nostalgia 2 maybe I play that
A 90s year took me no more than a week to get through. Now I'm lucky to get a late 2010s year done in three weeks
I guess so, but its well worth it. I've found some very good wads by doing this, and had an excuse to reevaluate old ones
Just listened to the season 3 grduation vid of mtpain because I know he covered nostalgia 2 there and man u can hear in his voice how down he sounds
Oh?
He covered it, like mentioned or did a full review of it?
I need to watch the graduation vids, lol. I never felt the need to for whatever reason
mentioned
They're fun for stat nerds he re-reviews some maps there and changes the grade
I see. Guess he didnt like the direction it went?
Or did he sound down because burnout was really getting to him?
Gonna be a pain to try and integrate that on the wiki, lol
Thats a shame
I imagine forcing himself to play wads twice before review contributed greatly to burnout
I adore Going Down, but if I had to play it twice in a row, my enthusiasm would surely fade
I really think it's his schedule
He played wads twice, wrote an entire script for the video (which is obvious by the way he talks that he wrote a script). Recorded footage from his gameplay, edited it and then published the video at a rate of 2-3 weeks per video
Or lack therof, now
For reference I started Scythe 2 on 14/02 and finished it yesterday at 22/02. I think my pace was pretty high even but that's more than a week for 1 playthrough of the mappack
I do have a fulltime job I'm not sure if he does or doesn't
Either way if I upped my pace I would probably be burnt out from Doom.
He also did PL2, HR2, Scythe 2 in a row
It's unfortunate since he was my favorite youtube channel
that is how I felt with Coincident, one of my favorite speedrunners (not just DOOM, actually in general because of how informative his content is) but his being burnt out was quite a loss
Thats a metric ton of work
Hardly a wonder why he stopped wanting to play Doom for fun
decino is also away but thats not burn out but rather him having a kid
u still got Vytaan ig
yeah Vytaan and A1s
MtPain was also my favourite Doomtuber. I dont like watching people just play the game (unless I need a guide), so him reviewing wads was the reason I watched (and still do)
decino didn't seem too burnt out last I checked, having a kid is just life
(and that probably helps against burn out if anything)
I've found that playing two wads at once, and having them be different to each other helps a lot to avoid burnout
Though right now I feel a bit burn out due to how much and how long I've played GZDoom stuff, rather than plain old Doom, lol
I'd just end up forgetting about one if I tried that, I have a pretty one track mind
The Inquisitor III, City of the Damned, and now Golden Souls II
Way too much GZDoom for right now
I have both tabs open on the wiki to keep track
I'm a bit of a stats nerd
oh wow I actually played some Inquisitor III
if you are still continuing it I might opt to try and finish it
Ehhhh
It took me over 20 hours to beat
I played it as one of my first wads, in my early years of Doom. As a dumbass who couldnt run it well, I didnt get far. This time now was my first time ever finishing it. It was maybe worth it, but man did it take a long bloody while
Invest in wisdom early to make it easier on yourself
Funny you mention that, the first pc I played golden souls on would crash because of the mappack haha
Mine played it fine enough, I think
Otherwise I wouldnt have the overwhelming nostalgia I do today
Theres one map like that in BTSX 2 secret map
2h40min. Its what it took me only on the 2 secret maps of eviternity
And the level that I had to find the secret exit took me 40min.
3h30min. On 3 maps and i didnt have to restart much since it wasnt that hard n got so lucky in the fights.
(Restart from last save)
well, I'm not a big fan of BTSX 1 or 2, so I didn't get to it
Fire king says no cheating? or theory of circles
Itd be cool if there was a level creator built into doom + doom ii so console players can try it out
its hard to get the hang of it on mouse + keyboard
I still don't fully understand UDB
yeahhhh, it kind of does that
luckily it's maybe the most beautiful doom map ever created, so you're gonna have a good time while lost
I typically don't like maps that are more exploration/atmosphere focused than combat focused, but that's an exception
god I love that wad
you havent finished it?
ahh
you probably will replay it. It grows on you, that wad. I can't express how much I adore it
good way to practise
Its theory
Fire king has like 3k monsters i think but took me a shorter time.
I cant see it being too difficult if the ui is translated well
It was my first modern wad n had a blast
Played it on uv n uv+ fast monsters no saves pistol start
A controller doesnt have as many keys as a keyboard. You also dont have a mouse
To each their own
Both, but especially the first one didnt make me keen to keep playing. Levels felt samey very quickly
That sucks. Are you on PC?
I dont know anything that could help, unfortunately
I like BTSX2 but maps like theory of circle need all afternoon if you have no idea what you are doing.. actually saw it take hours even online during zandronum days
This doesnt matter
It does in fact matter
Harder to operate = less people will want to use it = less point porting it over
Especially because PC players already have map tools
Maybe memory is full? Or uninstall n install the game
Im on ps5 n have no problems
Me when I need to place down 200 lines with a control stick
Making an in house mapping tool and porting it to consoles would be a lot of work
it would be nice to have, certainly, but thats gonna take dev time to implement
If you make the ui properly it wont be an issue
This would take like 3 seconds max
I doubt it
again, fewer buttons = harder
Theres several games with level creators on consoles
Wait what? It does, you have far less keys for certain actions if you're on a controller
UDB has so many features that would need to be assigned to something
so what?
If you make a properly converted ui lack of buttons wouldnt be an issue
It is actually, 2016 has one
classic Doom
Doom 2016's is a lot more limiting on what it lets you do than UDB for example
Just because they have it, doesn't mean classic doom can have level editor compatible with controller
I fail to see how it would be so possible
Like classic doom mapping isn't just drawing lines and connecting them together....
I don't think it is
I think this guy just underestimates the complexities of doom mapping
Yeah...2016, not classic doom
This isnt impossible on console at all, and you can change certain functions to make it easier, like have grids or something
Really? I had no idea
so you'll get really shitty and square-y maps
You vs clarifying
which kind of defeats the purpose of a level editor if you can't edit the levels
If I remember, all you do is place down pre-made rooms, right? I could be wrong
Not necessarily, theres other things you could do
Uh huh, if you recall i said “grids or something” not “grids, only grids and exclusively grids”
You vs a hypothetical
You vs making an argument
so, grids or something. How about the texturing?
you'll need to bind one of the few keys you have to apply textures automatically, or shift them around a bit, or make them uniform
I dont think youd need to bind all of these to individual keys
How about this: how about you try to I guess map the keys out for a level editor for the controller?
What?
All youre doing is going “lol stupid”
so how will you differenciate them?
when will the X button change textures and when will it change to linedef mode?
You could do button combos, you could have menus, you could have a select that changes binds
glass houses
which would be either complicated, clunky, or both
❌❌❌
What is with #YouPeople and being like This
you ever use a PC level editor? It's real complex even with mouse and keyboard
What's "YouPeople" mean?
if you're going to insult me, please be specific
Like the default controls, if doom+doom2 gets an editor and console players were able to make maps, what do you think the controls be? Like uhh, the right joy stick can zoom in and out for example, something like that
No, ive used console level editors in a few different games
Left joystick pans around right could be a cursor X/A could be a select and place
oh, so you don't know what you're talking about, then
absolute comedy
Dont see how you got an insult from that
It must be true if you were insulted
#YouPeople is an insult. You're insinuating that I'm a certain group of people, and that that is a bad thing
let me just vaguepost a bit to make myself seem more clever than I really am, that'll show em
Let me make this clear: just because those games have level editors and are compatible with controllers, that doesn't mean classic doom level editor can
Yeah, the group being douchebag pc users
Like it is way more complicated
None of you have clarified at all on how its more complicated youve just said it is
you must not be able to read. What a tragedy
Trust me bro its impossible to use a controller for anything bro its impossible bro just trust me
And that doesnt explain hownits more complicated
????
fewer buttons means you need to have one button do more things, or cycle between more things
Did you know: consoles have sticks, which do the same thing as moving a mouse
And thats excruciatingly simple
I won't deny it won't work, I'm just saying.... it's gonna be janky as hel6
Same thing
maybe
If it were to implemented
And im saying if its ported properly it wouldnt
I don't want to waste my time on those kinds of people
I'll go back to playing Golden Souls 2. Nearing the end now, after almost 10 hours 💀
you kinda are Mr McGee
You can use mouse and keyboard on console btw
Level editors can still release on console with that in mind
Ofc
Kind of am what?
I’ll bet that if a console-“””compatible””” level editor for classic doom did exist, then Gonk Droid would be here complaining about how bad it is using similar nonsensical arguments
Doubt it
I love level making
I don't see why
I've moved on from the conversation
I thought the whole argument was "Can a controller be compatible with an editor like Ultimate doom builder?"....
A bluetooth keyboard and mouse is like 50$ a pc is like 1000$
It was sparked by me saying itd be neat if they added a level editor to doom + doom ii so console users can try it out
I honestly wish there was for them, it'd be cool to see what they can cook up
that massive level pack included with the master levels?
I wouldn't bother. 1994 wads are near universally crap
Isn’t that one of the older expansions released in the 90’s
Id certainly like to try it
there's a few playable ones in the pile of stinkers, but its not worth sifting through the piles and piles of excrement
not that I blame the creators for that. The tools back then were primitive and no one had level design knowledge, except ID I guess
Time of Death might've
he seems like the masochistic type
I sometimes find it fun looking through old DZONE discs. I know ill never find anything quality, but there’s occasionally some mildly entertaining maps and the READMEs are always fun to look at
if you're diving in for a historical curiousity, then it becomes a lot more worth it
People would straight up put their real names and addresses in READMEs, it’s crazy how the internet has changed
This, I should really play them now, I still have both of them, collecting dust In my doom wad folder
Any wads you suggest?
the only good 1994 wads I can remember playing are invasion 2, trinity college, uac dead, the evil unleashed, and crossing acheron
aliens tc as well, maybe. I need to play that with a port that isnt gzdoom
whats your favorite 90s doom wad
Plutonia
if that doesn't count... ehhhhhhh... Cyberdreams, or Dystopia 3
No Icarus, Memento mori or hell revealed?
both of those I am unsure of, after having played many wads since then
No Requiem?
Icarus Alien Vanguard was very solid. Memento Mori 1 kinda sucked (MM2 was better), Hell Revealed was really fun. For the first third
that would likely make the top 5
Ayy nice
Other stuff I ranked highly include Trooper's Playground, Mordeth, Chord 1, The Darkening, Chord G
Have you played Eternal doom before?
unfortunately, yes
I love nothing more than backtracking down long, empty corridors looking for the next objective/small group of enemies to kill
I was gonna ask if it was good...
(I am a liar)
it's quite well regarded. Not by me though, lol
I mean...how bad could it possibly be?
I love it
Is that a zdoom mod?
I go poof now
Icarus Alien Vanguard and Evilution are in competition for my favourite Team TNT wad
I will try it out to see if it's actually that bad, if you get a random dm from me, and if I sent you a picture of an empty wine bottle, it's a way of me saying that I agree with you.....
Requiem feels like Memento Mori 3 to me
it's pretty decent
Haven't heard of that
I got lost somewhat frequently, but the fights are above average, and visuals are some of the best of the 90s
if you like 90s era wads, Mordeth is a solid choice to play
And then get mad that the creator, despite being active to this day, STILL hasn't made Mordeth Ep 2
same for restarting eviternity
you should
all except for NG, I think, range from decent to very good
I'm on the hunt for some good 90s wads lately, will look into it
yeah, Chord NG. That one sucks because you start off in a room with slow ass elevators that take you where you need to go
I do not enjoy waiting around for literally nothing
Or just...90s wads in general, doesn't have to be the best of the best ones..
do what I did, and play all the cacoward winners from the 90-s
What are the best Cacoward winners, I see too many Wads on Doomworld and Mod.db and I cannot pick just one to play lol
.... didn't it start in 2004?
I have a whole list handy for this very purpose
technically, but there's a "proto cacowards" article that lists the best 10 wads in each year, from 1994 to 2003
Eviternity2
Going Down
Plutonia 2
Skulldash (Expanded Edition lowers this by at least a position or two unfortunately)
Golden Souls 1
Ancient Aliens
Speed of Doom
ZDoom Community Map Project "Take 2"
Alien Vendetta
Community Chest 4
Plutonia
Megaman 8-Bit Deathmatch (up to Mega Man 6)
Pirate Doom
Comatose
Action Doom 2
Valiant
50 Shades of Greytall
Chord 3
Hellbound
Vanguard
Lunatic
Jade Earth
Epic 2
Mayan Mishap
Shadow of the Woolball
Rise of the Woolball
IC2005
Strange Aeons
Cyberdreams
Whispers of Satan
Waterlab GZD
Legacy of Suffering
The Given
The Eye
Frozen Time
Disjunction
Return to Hadron Ep 1
Khorus' Speedy Shit
Reconstruction / Decomposition
Dystopia 3
No Chance (on HMP)
UAC Ultra
Breach
the higher up the list, the better the wad. Each wad is in a "tier" as well
Massive list number 3 I guess lol
So Going down is the best?
Hey, you tend to get big lists of good wads if you've played 23 years of cacowards
yeah, it's the best/my favourite wad I've played so far
minus those I've played previously but haven't gotten to yet - specifically Golden Souls 2
Auger Zenith also goes in the top tier, but I think lower than Golden Souls 2
Going Down
Plutonia 2
Skulldash (Expanded Edition lowers this by at least a position or two unfortunately)
Golden Souls 1
Ancient Aliens
Speed of Doom
ZDoom Community Map Project "Take 2"
Alien Vendetta
Community Chest 4
Plutonia
Megaman 8-Bit Deathmatch (up to Mega Man 6)
So I should start with these?
Golden Souls really surpassed my expectations
Yeah, if you just want the best stuff
fyi, a bunch of these require GZDoom, if that's an issue
I tried finding it but I couldn't find it
not golden souls, I'm an idiot. Going Down
It's not, That's the main version of doom I use
Sent you a Dm
Lol I came in to this server expecting to get like 5 or so wads from each user, I've seen over 100 different wads already 😂
I've played a shit ton of Doom, in the past and especially recently
Cacoawards winners I liked
Eviternity2
Lost civilization
Sigill
Sunlust
Fractured worlds
Magnolia
Stardate20x7
Sunder
Ancient aliens
Neon overdrive
Auger zenith
Lullaby
Breakpoint
Godnite
Amalagoom
1x1
10x10
Preacher
Ozonia
a lot of the stuff on my list are wads I haven't played until now
I didn't know GZdoom was a thing until like January
a lot of these I haven't played yet, because I'm really behind the times on wads
anything post 2019/19, I'm very unlikely to have tried
I actually never modded a game before late 2024
awww, mine's only 20GB
I only have Myhouse, Voxel and Brutal lol
it's good to expand your horizons
Baby steps for now
I tried Aliens Eradication as well along with Beautiful Doom
And I had to get the IDFKA soundtrack
Aliens TC for some reason refuses to work for me
it doesnt work on GZDoom
Sigil and Auger are the only things from here I've played and not ranked yet
Which one do I need then
I recommend DSDA Doom or Woof
I have no idea what those are
I'm still really new to doom mods
Now this is where you learn what compatibility levels are
I can guide you through most of them
I think I'll stick to GZdoom for now
Switch to Uzdoom
Is that similar?
Explaining almost non vanilla doom sourceport I have because I'm bored, brief summaries btw
Zdoom - Plays very well for low end computers, still pretty good to play on even til this day, cant load up newest mods....which is to be expected
Rzdoom - fork of zdoom ... that's all I know
Lzdoom - Gzdoom but for low end PCs, can play most of gzdoom/Uzdoom mods pretty well, also has a custom difficulty called unholy massacre
Qzdoom - Gzdoom but adds new features to test them out before implementing them into Gzdoom, it's the most dead zdoom port
Gzdoom - Ai generated code
Uzdoom - Not AI generated code, forked under A, disables Texture filtering by default, no more salty member
Skulltag - Multiplayer zdoom... discontiuned
Zandronum - Multiplayer Old version of Gzdoom (before AI)
Zdaemon - multiplayer zdoom...but wait, a much more modified version of the original zdoom
Odamex - Zdaemon but tries to be a little more vanilla compatible, Hordamax is very fun wad (basically horde mode for classic doom), and also, Odamax is based off Csdoom (watch Dwar's Csdoom video to understand more)
Vavoom - 3d models....not good ones..in my opinion
K8Vavoom - visuals are amazing, if a mapper recommends for you to use this port to play their map, give it a spin
3dge - (how the fuck do you even pronounce this name?) the ui looks bad, the menu looks bad, everything looks bad....you will probably use this to play exclusive mods like duke it out in Doom or even Quake doom...and even then it has some jank here and there too
Edge classic - same thing BUUT, it tries to have a little bit more stricter vanilla comparability....I guess
Doomsday - vanilla but I want to mention it cause of it's very customizable rendering setting, it's very good, check it out ....only for vanilla and limit removing mods btw ...
🤓
To answer your question quickly, yes it is similar
NG is the hard one right
(just kidding, I admire the dedication)
that's Chord 3
it is my favourite, because I am a masochist it is the most tightly designed
you need to learn how to play it, and how to converse health and ammo
Y'all know what Rzdoom is?
✅ Yes
‼️ hell nah
hard dificulty pre-slaughter
essentially
the dean of doom gave it an A+, which I think is fair for a first time player
Magnolia...
it's a ribbicks wad. I'm afraid I'm allergic
A GOOD ribbiks wad
I've had mixed experiences with him
A PEAK tier I'd say...if you like gimmicky ass fights then... probably not
Sunlust is generally fun, as fun as it gets with him on a whole wad basis
He's contributed single maps to projects I've quite liked, because they don't want to sodomise me
well, thats a 2018 cacoward, so I'm actually going to get to that very soon
Is it hard on HMP?
1st map, A+ difficulty
2nd map, C- Difficulty
3rd map...I haven't played it yet
oh dear god
I heard Map 3 combines both of map 1 and map 2
Sooooo there's that....
And map 1 took me like almost an hour to beat sooo

I'm not looking forward to it, lol
tbh Im not sure what wad to play now
I will play it, for sure, but... ehhhhhhhh
I finished overboard really quickly as well and wanted to give dv2 a shot but ehh Im not sure I like dv2 that much except map 21
have you played Valiant?
Check your dms
I cant remember really
How hard is it, like ancient aliens?
What's a really fast paced Wad
Blitz race against time is a fast paced wad .. literally
Something like Doom 2016 or Ultrakill speed even
a little bit easier, I think
it was a bit easier on 2nd playthrough than Ancient Aliens was on 4th or 5th
you're looking for speedmaps, I reckon. Khorus' Speedy Shit is a good place to start
Nostalgia is also a good wad for fast maps
Adam Winsor's megawads are also generally very short, and easy, but I dont like them as much
Almost done the master levels, just did express elevator to hell and bad dream
What do you think of them?
Hey, I'm just asking
I also have thoughts on TEETH
The two i just did or the master levels as a whole?
Both, I guess
The two you just did, and others if you've played them
Bad dream was funny, elevator was not fun in the slightest, and the rest of the levels are about 50/50 being not fun at all or quite fun
based
Aaaand I agree with all of the above, but maybe 75/25
TEETH is The Express Elevator to Hell btw, and I despise it
honestly i liked the idea of teeth, but i feel like the floors are mediocre at best
@crystal hill Go ahead
TEETH is a gimmick map that overstays its welcome slightly
However, its a map in the Master Levels, which makes it one of the better ones in the set
The elevator map is cramped and pretty damn hard
Hardest map in master levels
Secret exit is also bs
Bad Dream is pure gimmick. I kinda dont mind those sorts of maps, like Fortress of Mystery in D1
They go down quick
Titan Manor was my worst experience in the master levels. An hour spent fumbling around like an idiot trying to find what I needed to do
Now that im searching my brain you might be right, i played most of the master levels a few months ago and stopped at titan manor so i dont really remember modt
I could list at least five levels that make me boiling mad lol
yep, most of the stuff i remember about what i did was just running around like a dumbass for a while until i just looked up a guide
They are worth giving it a go for sure just to experience them. I'm also a believer in you can only shit on a game (in your opinion) if you've played it
I forget if any other master levels bar titan manor really pissed me off, but I'll find out soonish on a replay
Overall, its easily my least favourite official Doom game (maximum doom doesnt count)
Trapped on titan and bad tower are the best master levels maps imo
I like the idea of Mephisto's Mausoleum but it could have been done better
For sure
Just the thought of Elevator now makes my eye twitch still
I'm impressed how much better Plutonia is despite being only a few months younger
I am also due for a Plutonia replay. Maybe I'll run through it after I beat the Blues Brothers 2025 finale. I'm going to need a break WAD for sure.
Yeah ive done about 19/21 of them
That's just the talent of the Cassali brothers. I've interviewed Dario, cool guy. He spent 2 decades at Valve as a level designer after making Plutonia.
Trapped on titan took me 43 minutes to beat, longest ive ever taken on a level
Odamex Monday Night Horde PvE starts in 5 minutes if anyone wants to join in. The app is free to use if you have doom 2 already.
trapped
I LOVE U
How fitting
Tbf I dont have the patience for this. I looked up a guide to beat titan manor almost instantly
I think I'll do the same on my replay
Longest any single map has taken me is Sunder map 19, coming in at a smidge over 8 hours
I think I'll give D2INO or Going Down a shot
Started like 3 different packs but none seem to stick haha
Eviternity I just don't feel the pull atm (beaten it before)
Deus Vult II similar I really only want to play map 21 and that's a tough one
Nostalgia is fine but I was just using it to have something casual to breeze through
I think you know which one I'd recommend
I'm gonna watch the mtpain vid of going down, will probably convince me
I like Mouldy as a mapper as well
that might be one of the few reviews of his that I think underrates the wad
Going Down is just that good
Ive played it before but long ago and never finished it
so there's reason to replay it for me
But I do kinda want to play some original Doom 2 as well lol. Starting to miss the old midis
Doom II is relatively quick to play through
yeah I could just play a couple of doom 2 maps and be done with it
MtPain didnt like Doom 1 as much as I thought he might
Doom 1 has some horrible maps tbh
E1 is peak, E2 is mid, E3 is shit
I agree with him on the fact that E2 has some higher highs than Ep 1
E1 is probably better factually, but its more boring, partially due to how many people copied it for their own wads
Doom 1's limited combat is also a big drawback. I was thinking about this yesterday but people really understate the importance of Doom 2's additional monsters.
We went from hitscan + 1 projectile to a combination of. Rapid fire projectiles, homing missiles, cross missiling, spawners and revivers
I find E1 just fun, most maps you can mow down enemies and the chaingun feels really strong there. E2 has some "shotgunning baron" moments. I think E2 has some really good maps like E2M2 and E2M6. But I fucking loathe E2M5
E2M9 is also a meme
The greatest level designer in the world would struggle to compensate for the lack of many crucial enemies, and the SSG in DOom 1
Doom would've died long ago if it weren't for Doom 2
for sure
It's not like Doom 2 is abundant with monster variety either. It's still a limited roster but it's a solid one
Enough variation to create tons of different combat environments
on my list so far, I only have 1 Doom 1 wad so far
(Strange Aeons technically counts, but it adds so many different things its closer to a total conversion so it doesn't count imo)
I've played Fava Beans and it's extremely forgettable
Sigil is definitely going on the list as well when I replay it, but I somewhat doubt anything else will join it
yeah, but it's also fairly solid
Sigil I is probably the best doom 1 experience
especially for 1995
Yeah it's not bad at all just forgettable
I'm sure a lot of people will say Hell Revealed is worse than Fava Beans but I remember the former a loooooooot more
That's fair but not being memorable is also not very good either
ehhh
I've played wads I consider good that aren't too memorable
Khorus' Speedy Shit, UAC Ultra and Whispers of Satan
the latter two do have memorable moments, but overall don't stick in my mind
Yeah, HR is very memorable. If it wasn't, I wouldn't have a seething hatred for Barons of Hell
Well if you want to change that just play Enigma or Eternal IV
Trapped on titan will feel like a tutorial compared to them
(Dare I say out loud that trapped on titan is one of the best master levels)
I like TEETH
Well.. it is a cool idea but the bs in that map is off the chart on a blind playthrough
I have finally managed to play back demo files
