#classic-doom

1 messages · Page 130 of 1

median cloud
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Did swtw become a cakewalk that way?

crystal hill
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Yes.

median cloud
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And Id rather just use saves because sunder maps are so long

crystal hill
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It was more tedious than tough, with the exception of that last fight

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seems arbitrary

median cloud
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Swtw seems pretty short

crystal hill
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the UV max record is 19:22

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the one for sunder map 3 is 9:35

median cloud
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I mean for sure

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But check out uv max of like map 15-21

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16 is like 2 hours

crystal hill
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well, I won't have to play those

storm tapir
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What does the UV max have to do with this unless you are trying to speedrun

crystal hill
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the missed cacoward is for the original version of sunder, which only has 14 maps

crystal hill
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every level is different, sure, but it usually works for me

median cloud
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Theyre tough but not super insane anymore

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Im planning them as well

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If im not burnt out after scythe 2

crystal hill
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Maybe. I honestly think I'll quit by map 8 at most

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I played it a year or so ago and thought it was quite tedious

median cloud
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8 is pretty easy

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All the ones before that are somewhat short

crystal hill
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tedious, not tough

median cloud
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But yeah 9 10 11 take a while

crystal hill
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its funny pairing this wad with Scythe X

median cloud
crystal hill
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All of those maps are absolutely bite sized in comparison. Not to mention super easy

crystal hill
crystal hill
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@median cloud even with a pre fight save, I can't get past the cyberdemon and hell knight/baron fight in map 3

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I'll admit when I'm beat. And I don't see much point in continuing after this if it only gets hardr

median cloud
crystal hill
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There's a shit ton of barons and hell knights. All you have is a little bit of space, one cyber demon, a rocket launcher and plasma

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and the arena gets refilled a number of times

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I'm sure I could come up with a solution eventually - but I don't feel it would be worth it to do so. I still think later maps would be well outside my skill level

median cloud
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But I think its still easier than most of the rest

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08 might be easier

crystal hill
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doesn't bode well for me continuing then

halcyon willow
bitter shoal
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Scythe II Map 26 certainly lived up to its name!

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And it having that custom enemy that is such a blatant OC in its design I can't help but adore it

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I should look up the health it has (it is closer to Cyberdemon health than Baron), I can't imagine how rough it is to UV-Max this map instead of just making an escape route given the style of map it is.

native anchor
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You know what's weird? In the Chocolate Doom Discord server, there's a text chat for Woof, even though Woof is based on WinMBF64 and not Chocolate or Crispy.

bitter shoal
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Not that weird IMO.

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Especially if anyone involved with Chocolate/Crispy DOOM happens to be working on it as well.

woven swallow
storm tapir
bitter shoal
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It is called an Afrit

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2500 HP

median cloud
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Early sunder maps have dropped off in difficulty despite being like THE hard wad in 2012-2015

crystal hill
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Swim with the Whales is one map (technically 4 but the other three are quite easy)

median cloud
crystal hill
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Beating Map 3 of Swim With the Whales meant I was done with the wad. Beating map 3 of Sunder would mean I would have 10 more, harder maps of Sunder to go through

median cloud
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I've never really played swtw so I cant comment on it

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the hardest map I experienced and finished was sunder map 31, but I did that with saves inbetween fights

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Mightve also done it without autoaim and with mouselook but I cant remember that

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@crystal hill not sure if I ever asked you this but do you have a favorite classic doom map?

crystal hill
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dunno if that makes a map easier or harder. Some shots are definitely easier to make

median cloud
crystal hill
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so not the official doom wads, then?

median cloud
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but I really cant remember if I even played it this way

crystal hill
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Black Ice from Plut 2 is my most recently decided favourite map. I had and still have a soft spot for Arch Violence from the same wad, and Glass Messiah from Auger Zenith is also amazing

median cloud
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I mean only the iwads, only the official ones

crystal hill
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my bad

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I'm not so sure, in that case. I usually say Twilight from Plutonia, but I'm not 100% on that. Either way it's gonna be something or other from Plutonia

median cloud
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I just noticed I played Abandon in Zandronum so with mouselook. Sunder probably as well then

crystal hill
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what's yours?

median cloud
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Monster Condo from Doom2, E2M6 from Doom 1 and 07 Prison from TNT are also up there

crystal hill
crystal hill
oak adder
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starts off with chaingunners sniping you

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rockets on them usually trims the hurt down

crystal hill
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I like how it feels like a gauntlet, where you desperately take cover to avoid all the BS thrown at you

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the secrets really help it go down easier too

oak adder
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this level got me running to the exit

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like a big spider near the end is diabolical

crystal hill
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classic plutonia

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I can see why some don't love it, but its the only classic Doom wad that's still able to challenge me at my current level

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(Legacy of Rust notwithstanding due to its modernity and my not having played it)

oak adder
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arch-viles behind walls to revive chaingunners

crystal hill
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uhuh

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to ensure you cant just get rid of them too early

oak adder
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they do that as soon as the first level

crystal hill
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yeah?

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its meant to be a harder experience than Doom 2

oak adder
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plutonia wants you to burn 😆

crystal hill
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which makes it all the more satisfying to beat it

median cloud
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Twilight is pretty easy if you know all the secrets tbh

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Its way harder going in blind

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like a trillion powerups in that map

crystal hill
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I've beaten Plut 2 on UV pistol starting. Plutonia 1 is very managable

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There was a convo about Go 2 It here a few weeks ago. I decided to play it for myself just for the hell of it, and I beat it first try

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compared to Go 4 It and Have @ It, there were sooooo many megaspheres, you could make so many mistakes and still be fine

oak adder
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I was not dealing with that spider at the end of twilight

median cloud
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takes a certain mastery of the bfg

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its like why legacy of rust e2m6 is tough because you need to be decent with the calamity blade

crystal hill
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and a mastery of killing cybers, or getting them to infight

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I totally understand why people struggle so much with that map

oak adder
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oh yeah im saving the secret levels for last

crystal hill
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cyberden is fine. It's good practise for go 2 it and even future wads

oak adder
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I did the same with evilution

median cloud
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the map probably becomes way easier once you've mastered or atleast gotten used to the calamity blade

crystal hill
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oh yeah, lack of familiarity is gonna make any level of any game harder by default

median cloud
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On average plutonia is definitely more difficult

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LoR does have one ammo starvation map

crystal hill
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Plutonia is also longer

crystal hill
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Scythe is a great example. Easy for the vast majority of it, gets tough towards the end, the final map is utter BS

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Because of that final map, Scythe as a whole has to get a pretty tough rating from me, because so what if you can beat the other 29 maps, if you cant beat 30, then you're screwed

median cloud
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And people say the run from it map is also hard

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LoR has 2 hard maps in e1m6 and e2m6. Then a couple of medium-hard maps like e2m1,e2m3

crystal hill
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and thats only a handful of levels

crystal hill
median cloud
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I finished it by running and even that was somewhat tough

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Honestly when it comes to pistol start I think Doom 2 is harder than Doom 1 E4

crystal hill
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remember that lost souls don't count towards the number of enemies outside of ZDoom

crystal hill
mild abyss
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This may be off topic, but it is still classic doom, but on a local marketplace I found a complete in box 1993 mail-ordered version of doom on floppies, it arrived earlier today, I am soo excited to try it out on my totally 100% era correct pc

crystal hill
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thats a nice historical find

mild abyss
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It was cheaper than buying a monster energy drink too xP

I think it was worth it

median cloud
crystal hill
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A.L.T is an impressive wad visually but its just not fun to play

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The maps are quite maze-y and the enemy population is very thin overall

median cloud
crystal hill
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low ammo? not with all the shotgunners around

crystal hill
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@median cloud I was so close to beating Jade Earth single segment for the first time

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but an ambush with like 3 or 4 arch viles got me, right near the end

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its maybe my favourite long level in Doom, but I needed a save in the middle to get through it last time

crystal hill
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I recommend it

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dont feel bad about using saves for this one

drowsy beacon
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Managed to get a revenant missile to orbit me despite being completely stationary

halcyon willow
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Actually Grinder is pretty nasty as well

median cloud
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But I found 31 in itself already harder than everything old and thats like the easiest new sunder map I think

halcyon willow
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18 wasn't too bad either, but the rest are 6+ hour monsters

median cloud
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I found 31 harder than 13 tho but maybe not by a lot

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I think 16 is generally considered the hardest one

woeful patio
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playing Doom 1and in Phobos Lab i think
am i meant to walk over the green stuff and take some damage or is there a way around

little oar
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You have to just take the damage and make a mad dash over it iirc

woeful patio
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okay thank you

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dunno how but took no damage

crystal hill
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sometimes you find a radiation suit in levels to protect yourself. Not always though

woeful patio
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oh the suit that makes your screen green tinted?

little oar
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Yeah
That prevents damaging floor damage

woeful patio
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oh okay

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also whats "best" weapon? i been mainly using pistol

little oar
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Only while it's active though, it's not like berserk that lasts the entire level even after the screen stops being tinted

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The "best" weapon is dependent on what the situation is
DOOM is pretty good about making every weapon have situations where they're the better choice and sometimes another weapon is better

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That being said I like using the chaingun and shotgun the most out of all of them, probably the two most useful weapons since their ammo is the most common

crystal hill
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the shotgun is much better, and the chaingun is a faster firing pistol

bitter shoal
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non-berserk fist is also objectively bad. Chainsaw becomes significantly worse on UV Fast from what I hear

crystal hill
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Chainsaw isn't great on UV normal anyway, but yeah, on UV fast it loses a major niche (pinky killing)

bitter shoal
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my list of DOOM hottakes is really just a list of what I'm willing to chainsaw

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most of it goes away on UV Fast I'm sure

crystal hill
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I dont chainsaw anything stronger than a pinky unless I need to somehow

woeful patio
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shotgun does seem very nice

median cloud
bitter shoal
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pacifist runs are a thing so...

median cloud
crystal hill
bitter shoal
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??? I'm saying if that is possible, somehow managing with a pistol for way too long is as well

crystal hill
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of course it's possible

bitter shoal
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so... my answer is valid, right?

crystal hill
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but we are expressing bewilderment at that having happened

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no, because he is using a weapon, something you can't do during a pacifist playthrough

bitter shoal
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I'm not saying they're doing a pacifist playthrough though

crystal hill
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sure

bitter shoal
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I'm just saying a lot is possible and weird things can happen as a result

median cloud
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So a new player picks that up and switches to a pistol?

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Also doesnt realize he picked up a weapon?

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Just wild I guess

bitter shoal
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in fact isn't that map chock full of them

storm tapir
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No..

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If you play on HMP or lower there isn't

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so easy to miss shotgun until map03 if you don't explore

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I mean e1m3 not map03

storm tapir
median cloud
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I think the spawn room has a shotgun on the ground

storm tapir
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On skill 1+2 the very start room of e1m3 has a shotgun yes

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so don't see how to miss it on any difficulty

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unless it was a different wad lol

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or weapon swap is off

median cloud
storm tapir
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No you need to kill a shotgunner on those

median cloud
median cloud
median cloud
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Iirc

storm tapir
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I mean even in e1m3 there is a shotgunner in way

median cloud
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By e1m5 its impossible to not have a shotgun surely

storm tapir
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and on UV it is harder to not get a shotgun than to get one in e1m1

woeful patio
twin mortar
bitter shoal
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Thank you :)

crystal hill
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@median cloud I beat No Chance, maxxing it with no saves

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On Hurt Me Plenty

median cloud
crystal hill
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I'm relatively proud of myself, still. I've beaten harder maps in the past, but not many of them recently

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I needed a lil' ego boost, lol

median cloud
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Nochance is up there

crystal hill
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map 29 in Plut 2 comes to mind immediately (Plutonia 2 is like a tumour in my goddamn head)

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I've beaten all the maps in Speed of Doom except 32, all the maps in Alien Vendetta except map 28 (dark dome, whichever one that is) and a lot of sunlust

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all the maps from 1 to 19 (minus 32) and then 21, 22 and 23 in sunlust. Not the hardest ones by any means, lol

median cloud
crystal hill
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Map 29 of Plut 2 on UV is way harder than No Chance on HMP, yeah

crystal hill
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Oh yeah, I just beat a wad you might like - its called Osiris, and its made for vanilla Doom (though with a pretty big dehacked file). For 1996, it plays pretty neat like

crystal hill
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The former is longer and I think has more enemies

median cloud
crystal hill
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The former

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Sometimes you can get away with the latter. I played Scythe X just with the wad on UZDoom, and it read the included dehacked automatically

median cloud
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I guess it depends on the port

crystal hill
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Osiris was the same, except the rocket launcher didnt turn into a flame thrower as intended, so I went back and applied the dehacked as well

median cloud
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You just load it in your ZDL right?

median cloud
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I'm at map 27

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Ancient Aliens 25 and 26 were really easy but fun

crystal hill
median cloud
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Well 26 was medium difficulty but 25 was easy

crystal hill
median cloud
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I guess it depends on how good 27/28 go

crystal hill
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Both are good, 28 is better I think, if you like slaughter with a bit of thinking to it

median cloud
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I usually do better at the stereotypical "hard" maps with a slaughter aspect than the ammo/health starvation maps

crystal hill
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I'd say I'm the opposite

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I'm okay at conserving health, but excellent at conserving ammo

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Skillsaw himself taught me the art of berserking in Vanguard

median cloud
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usually when I fist I take too much distance at some point and they missile me

crystal hill
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Revs are weak enough that learning to punch them is worth it

bitter shoal
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In some ways it is actually safer than SSG if the punch doesn't inflict a pain state

crystal hill
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ehhhh

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thats a reach

median cloud
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You can still do a full power ssg shot on a rev at a distance where you can react to projectiles

bitter shoal
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oh true

storm tapir
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killing revs? but they are friendly if you stay their close friend

modern peak
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or if you possess them

woeful patio
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can you still get achivments if playing on lower dificultys in DOOM + DOOM II ?

crystal hill
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yes

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you can also get them while using in game cheats

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its a bit crazy

woeful patio
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oh okay thank you
as having hard time on "Hurt Me Plenty" so was going to move down to "Hey, Not Too Rough"

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is not too rough just less enemies? as dont see as many

crystal hill
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less enemies, more health and ammo

woeful patio
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oh i see
wish had same enemies but just more health

crystal hill
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thats not how Doom's difficulty works, I'm afraid

woeful patio
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damn

storm tapir
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You really dont want UV monsters in HMP

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Even lowering their stats won't make up for the difficulty spike due to sheer enemy count increase

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Think the og balance for someone completely new on lower difficulties works well

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First difficulty is pretty much for someone who can't move and rotate at same time

scarlet granite
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necesito ayuda para sacar los trofeos multijugador de doom 2016 juego en ps5 mi id es faze-jaguar931

modern peak
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spaghetti meatball

livid light
misty lava
merry vine
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What do we think of Batman Doom?

crystal hill
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super impressive for the time, and pretty fun to boot

merry vine
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I still don't know how they did all that with dehacked, still impressive to this time tbh

crystal hill
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100%

median cloud
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@crystal hill beat map 28 first try of ancient aliens

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And with that I've beaten Ancient Aliens!

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Wooh what an experience

crystal hill
crystal hill
median cloud
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Favorite maps are probably stereotypically 16 and 24

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28 I liked as well but I dig slaughter combat

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Augur Zenith is next now

crystal hill
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hit after hit for you, huh?

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I'm playing some mediocre wads at the moment, but I'm getting back into an RPG one from my childhood as well, so its not all bad

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the 25 missed cacowards were, up till now, all one map or short wads. Now I'm playing a bunch of longer ones, so I can't get the dopamine rush of "progressing" as much

median cloud
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Maybe I should play the mucus flow once as well

crystal hill
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I want to play it myself. A curse of my binging is not letting myself play old favourites. At least Golden Souls 2 is coming up

sly flicker
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Sooo, someone played Doom (1993) on bacteria

astral kestrel
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you know
if you said that about any other game in existence I wouldn't believe it

bitter shoal
karmic cliff
tiny ocean
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Are performance issues on final doom for PS1 normal?

crystal hill
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yes. the levels are too big for the ps1 to handle

tiny ocean
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Okay that’s why it’s lagging a bit for me

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Just needed to know why it was lagging a bit for me

bitter shoal
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I heard they didn't really have the time to optimize the levels for console either.

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(I wouldn't be surprised if they were focusing on DOOM 64 by then)

median cloud
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You'd expect a ps1 to run Doom flawlessy

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gotta look up the specs of a ps1

crystal hill
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Doom 1 and 2 are fine

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Final Doom has bigger levels

median cloud
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nvm Doom actually has a recommended ram requirement of 4 MB

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while a ps1 has like 1 mb of RAM

bitter shoal
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they have a custom engine for console (that originated with Jaguar that was even weaker) and also downscaled the level detail in a lot of ways to make it work

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PS1 was the first console port to have a pretty acceptable framerate without too much compromise elsewhere, and even has colored lighting and a special skybox the PC version didn't have

median cloud
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I like the PS1 version of Doom as well but I'm surprised the console is so "weak" I suppose

crystal hill
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The PS1 is about as old as Doom

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Doubt it was made with running it in mind

median cloud
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Oh wow the PS1 is 1994

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Thought it was 1997

bitter shoal
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PS1 was very much carried by being a CD based system on top of being a polygon-rendering machine (Sega Saturn is... incredibly not ideal for 3D in addition to Sega's incompetence handling the market) which attracted a lot of developers.

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But it was also just good enough as a system to be able to handle a specifically tailored version of DOOM to its hardware, prior consoles like SNES, 3DO, 32x etc, were all very compromised in some way. I believe Jaguar was the best prior version but even that didn't have music IIRC

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geez how do you make something like Virtua Fighter in 1993 but then decide Sega Saturn was going to be a 2D console until haphazardly brute forcing it to do 3D things

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(this isn't the reason why Saturn DOOM performs poorly btw)

bitter shoal
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Scythe 2 Map 27 was absolutely nutty. A shame it didn't stay the final map, it is perfectly fitting as one.

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Map 28 is a quality meme.

median cloud
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Does using the fist make doom monsters more aggressive in attacking

crystal hill
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I dont think so

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what I've found is that every time you hit them, they retaliate soon after. If they havent retaliated by the time you've hit them again, they won't store it or anything

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so if you hit them slowly, once at a time, they're going to fight back more often

median cloud
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I read somewhere that shooting the weapon provokes attacking more

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or heard it I suppose

crystal hill
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I dont think so

arctic canopy
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Hi guys

median cloud
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@crystal hill wow Augur Zenith, what an opening map

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Feels revolutionary

crystal hill
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it is

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I was blown away when I first played it

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the intro, first 30 seconds or so are a contender for my favourite doom moment, period

median cloud
crystal hill
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i concur

median cloud
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this or no rest for the livings opener

crystal hill
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only happy gardens in GS1 comes close, and thats mainly down to nostalgia

median cloud
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oh the dean didnt give it an A+

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kinda unexpected

crystal hill
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0/10 show

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I disagree a lot with his grades (he's more generous than I am), but if this doesnt deserve an A+, what does?

median cloud
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Heartland map 1

crystal hill
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I'm gonna say it right now, I dont think it'll top auger zenith's first map

median cloud
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and what lies beneath

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those are the only ones

crystal hill
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whats that?

median cloud
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halloween wad

crystal hill
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havent watched that one yet

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I'm holding off on watching new dean of dooms until I play the respective wads

median cloud
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Fortunately I can watch them multiple times since I forget most of them anyway

crystal hill
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lol

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I like to rewatch them myself. Its Doom flavoured comfort food

uneven tangle
halcyon willow
median cloud
modern peak
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i mean you can punch the air to wake enemies up

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thats really all it does

crystal hill
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yeah

halcyon willow
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Dunno why discord chose to reply to that again, but here we are

prime grotto
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It's still funny to me how you can punch the air in front of you to instantly wake enemies up.

It's been useful to me more times than I'd like to admit.

crystal hill
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its a good way to have enemies come to you without wasting ammo

median cloud
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Loved map 6 of augur zenith

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the lowkey music with the rain and the backstreets map layout

bitter shoal
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Yeah punching just wakes enemies up. If you see someone in a video punching the air trying to get already agitated monsters to infoght, it isnt actually doing anything afaik.

crystal hill
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map 17 however is the absolute peak of atmosphere and location in Doom, imo

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if you love map 6, you're going to want to propose marriage to map 17

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if you can overlook the ease of getting lost and mostly incidental fights (i can)

merry vine
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Also, a tip for waking enemies up: Shooting a dormant enemy will make it start attacking instantly. This is useful if you have, for example, a cyberdemon with which you want to shoot everybody else up before they can react. But if you don't want them to attack instantly, punch the air

crystal hill
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its fine if you can get it to shoot at you along the way, but if you hide away somewhere, it'll stop firing

halcyon willow
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damaging an enemy is different

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Because some monsters have jump states in their code based on taking damage

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The other material difference is if you've damaged an enemy it can be harder to get them to retarget and infight

solemn socket
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i think he meant that if you get a monster to a painstate they will attack immediately

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that is, if the monster has a flag related to it, forgot the name.

median cloud
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Tbf I'm well versed in infighting I just heard somewhere that spamming fist or just "shooting" provokes monsters more

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Which could be handy if I need a cyber to start firing his rockets

modern peak
median cloud
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Yeye I kno that

bitter shoal
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Scythe 2 map 29 is kind of sloggy.. It's giving Sigil 2

low acorn
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I want to try my hand at sprite work one of these days anybody know where I can take a good look at any doom Sprite sheets for inspiration

median cloud
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I'm somewhat looking forward to playing/beating Scythe 2 but first I'm doing Augur Zenith

bitter shoal
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I'm guessing what happened was because Map 27 was supposed to be the last one, the last few are more experimental

median cloud
bitter shoal
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I did

median cloud
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Which one was the hardest to beat?

bitter shoal
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I use saves quite a bit though, since that helps me complete wads

bitter shoal
median cloud
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28 I've beaten before I'm sure, isn't too difficult

bitter shoal
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29 is basically a SIGIL II map so far, except you are given a plasma rifle and a Mastermind to fight a Cyberdemon

crystal hill
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that doesnt sound good

bitter shoal
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I could always be missing something (although I saw an SSG behind a key locked area so probably not)

median cloud
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I wonder whatever tf I will play after finishing Scythe 2

bitter shoal
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I'm either gonna play Scythe X or Plutynia 1024 thingy

median cloud
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That one is still on my list but after that I'm done

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Plutonia 1024 sounds cool, I remember when Claustrophobia 1024 was big

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Maybe I go Sunlust but ughhhhhh

crystal hill
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some Claustrophobia 1024 maps were fun

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others were really dense with no weapons to fight the monsters

bitter shoal
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I made it a meme for myself to complete a bunch of Plutonia follow ups and I assume most 1024 stuff is quality despite my not having played them

median cloud
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I could just say fuck it and do pl2 again

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Ohh probably need to finish Eviternity 2 as well

crystal hill
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playing the cacowards is nice in that it removes the need to choose from me

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no need to wonder which of the thousands of wads I want to play I should play

bitter shoal
#

that is true

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I think I mostly just didn't like the idea of holding stuff to higher standards than I normally would

crystal hill
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what do you mean?

median cloud
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Can also play these D2ICO/IRO wads they look good

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lots of choices depends on if I want to go harder or nah

crystal hill
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might be wise to go harder after Auger Zenith

#

with one or two exceptions, that wad really isnt anything tough

median cloud
#

Just after that I'm not sure

#

Maybe I take a break

crystal hill
#

quite a downgrade in quality, but you do you

median cloud
#

If I only play wads to the standard of AZ I think I can pack it up

#

Scythe 2 is still a fantastic wad

crystal hill
#

It might (MIGHT) beat AZ

median cloud
#

I stopped after that cool mouth map

#

Which is 2/3rd iirc

#

What's Going Down Turbo?

crystal hill
#

Good reason to replay it

crystal hill
#

I dont like it. The original Going Down is exactly my level of difficulty

median cloud
crystal hill
#

Much easier

median cloud
#

ah I'll play normal then

#

it's a good shout maybe I do that after Scythe 2

crystal hill
#

Theres also overboard

#

While its even more "fun" (atmospherically) than GD, its a lot easier. Even the new game + is

median cloud
#

Maybe I do that inbetween Scythe 2 and Going Down

#

as like a vacation wad

crystal hill
#

Nice wordplay

#

And good choice

hidden tundra
#

I have a question.

There is a sort of clicking noise when in the classic doom games, is that an audio cue to hint there are secrets nearby or is that some demon yelling behind a wall?

woven swallow
halcyon willow
hidden tundra
hidden tundra
median cloud
#

@crystal hill what are some maps you like in wads you hate

#

Or rather maps you love and think are great

#

Like is too low of a benchmark

crystal hill
#

Map 13 of the New Doom Community Project 2

#

that wad starts off kind of meh, but it picks up near the middle. Plutonic Dawn was so good in fact it broke me out of a depressive mood I was in that day, lol

crystal hill
#

the problem is I don't tend to play wads I hate for very long, so I dont get a chance to find great maps in them

#

Deus Vult II is also a helluva mixed bag for me, but I really liked the first two maps, Map 12, and 22 (for how unique of a map that one is)

#

If I had a list of "wads I wish I liked more", Deus Vult II would be near the top

modern peak
#

been playing the way id did

#

fun wad

median cloud
crystal hill
urban trench
#

I love Sunlust.
Flip a switch.
Hear the skree of a Revenant.
It hits me in the back of my head and I die.
I laughed.

modern peak
#

plutonia

halcyon willow
#

Unholy Cathedral (map 23) is my all time favorite map

median cloud
#

It looks so new for its time tho

median cloud
languid quarry
#

Is Doom the way ID did good

halcyon willow
modern peak
#

its more classic doom

bitter shoal
#

Just beat Scythe 2. Enjoyed it quite a bit even with the massive difficulty spike for the last few levels.

#

Need to do the secret levels still.

crystal hill
spring iron
#

Hello, I'm looking for a wad/megawad that used advanced features of GZDoom. If I remember correctly, there was a central hub on an asteroid in space where you selected levels, and each level was also in space... Once all the levels were finished, you had access to the last level in the hub. It was a community project, I think there were about fifteen maps.

bitter shoal
#

sounds more like something that would have Heretic/Hexen hub support than something that goes for GZDOOM specific features

bitter shoal
#

Scythe II's map 28 song is a Nightwish song

#

Amazing.

modern peak
#

i should probably beat scythe map30 but im not sure when ill get around to it

bitter shoal
#

okay just did the secret maps rq, 31 was a neat gimmick, 32 was nice and easy with a cool theme

spring iron
#

Thanks but it's not, i found it, it's refracted reality

woven swallow
torpid yacht
#

How do call those grey cacodemons on eviternity?

#

Stopped at map 15

woven swallow
#

Some people call them Asshole Cacos

#

....I call them Astral Cookies

halcyon willow
crystal hill
#

my UZDoom crashed for the first time ever

#

In Map 2 of Eternal Slumber Party of all maps

oak adder
#

im on tombstone level in the plutonia mod

smoky radish
#

Anyone down for some classic doom death match on doom 1 + 2 the code is GPSX

smoky radish
#

Nvm lobby didnt last long lol

ocean crag
#

Classic doom was fantastic

torpid yacht
modern peak
crystal hill
#

Sigil 2 and Sunlust are leagues ahead of Plutonia. No way you should play either immediately afterwar

modern peak
#

i should replay sigil 2 i honestly barely remember it

#

i only played it once when it came out and never replayed it

median cloud
#

if chillax is too hard for you, you can try easier wads like holy hell or okuplok first

modern peak
#

you do tnt, then master levels, then no chance

bitter shoal
#

the correct order is Scythe maps 1-10, 11-20, then 21-30

median cloud
#

There's some wad progression thread on doomworld that I think is pretty good but it does add a lot of padding

#

If you want some linear difficulty you play the iwads and then move on to like Ancient Aliens/Eviternity -> Pl2/HR/SOD/Scythe 2 and then your Sunlust and whatever

#

ofcourse u can pad it out as much as you like inbetween

#

I should make a wad ranking based on difficulty think I'd find it fun

bitter shoal
#

you could also do like DOOM II -> Plutonia -> Tarachillax for smooth difficulty progression

crystal hill
median cloud
crystal hill
#

but they're all relatively easy

#

until you get to plutonia you dont need to learn how to fight arch viles well

median cloud
#

I think the iwads have good progression

#

if you've finished TNT, NRFTL, Sigil you can start Plutonia for sure

crystal hill
#

yeah, unless you want to play something like sunlust

median cloud
#

I think it's harder to go from Plutonia to whatever is next but I think Ancient Aliens/Eviternity is the right step

#

and after you've finished them I think you're ready for the classic hard ones like HR, SOD, AV, PL2

modern peak
#

real men just go from tnt to plutonia

#

how god intended

median cloud
#

I guess you should just play a couple of hard ones before going to like Sunlust

median cloud
modern peak
#

or just go from doom 2 to plutonia like i did

#

(it wasnt fun)

median cloud
#

I think I did pretty much Doom 2 -> TNT -> Plutonia

#

But I did finish like Eviternity and HR before prior

#

Then again I had more than enough doom experience

hard current
#

whats the best strat for E1M3 Doom 1

median cloud
hard current
woven swallow
hard current
#

whats the best E1M3 strat for doom 1 nightmare?

woven swallow
# hard current whats the best E1M3 strat for doom 1 nightmare?

Game: Ultimate Doom
Difficulty: Nightmare!
Source port: DSDA-Doom 0.25.2 (-complevel 3)

Pistol start.
All secrets and items.
No saves.

Subscribe for more playthroughs!

Link to source port:
https://www.doomworld.com/forum/topic/133096-dsda-doom-v0252-2022-12-26/

Widescreen status bars:
https://forum.zdoom.org/viewtopic.php?t=37960

Doom II M...

▶ Play video
oak adder
prime lava
#

its been like 5 years since i last did e1m3 nightmare so idr but as far as i do remember its a lot easier to go tjrough all the secrets before goinf to get the key and coming back

#

Theres not really any point in taking it later just forces you to play safer at the start

native anchor
#

Barrels Of Fun is almost as hard as Perfect Hatred IMO.

median cloud
#

E4 difficulty is overstated in pistol start

native anchor
median cloud
abstract goblet
#

Well, and Plutonia.

mellow matrix
#

TNT to Plutonia is a perfectly logical jump.
Plutonia isn't a super difficult wad, it just asks for a different skill set from the player. It's basically all traps and gotcha moments vs the incidental encounter heavy D1/D2/TNT.

median cloud
bitter shoal
#

I'd argue you can go from some of John Romero's levels in DOOM II and Episode 4 to Plutonia even. Plutonia isn't like super inaccessible skill wise IMO, it just has some evil moments in the first half.

mellow matrix
#

This last episode of Jenesis is rough. I get wanting to emulate id's Hell aesthetic but you don't have to emulate their combat. Constantly low on ammo, tons of stilted, amorphous combat, and garbage enemy spam like a dozen Mancubi in an open field with no rockets or 3 Cybers tucked in a far away corner with full line-of-sight. It's hard for all the wrong reasons.

bitter shoal
#

went through Scythe X rq (took about 3 days?) That is quite the cliffhanger

bitter shoal
#

Otherwise a good wad if you just want to use regular shotgun on a bunch of stuff

smoky radish
#

Co-op doom 1+2 sigil anyone

#

Or eviternity

woven swallow
#

yeah i'll be down for that

mellow matrix
# halcyon willow What? Jenesis is easy

Replace "hard" with "tedious" then. The Mancubi at the end of The Carcass Pit required a backpack's worth of shells and the Archvile room in Savage Abyss involved peekaboo shooting to the tune of 250 chaingun bullets.

fallow merlin
#

Probably gonna sound like an absolute dork asking about this here but I’ve been on the search for the old GamingHeads/Bethesda Pain Elemental plush to complete the Doom 2013 plush line (already own a Cacodemon and Doomguy is on the way). If anyone has the Pain Elemental or knows somebody who does or can give a lead please either DM or ping me.

prime moat
#

does anyone know what the default fov for the kex/nightwave rerelease of doom is?

#

i was playing with the settings and i accidentally messed it up lol

white sequoia
#

Hello guys im new in discord server

woven swallow
#

welcome to new guy

white sequoia
#

I didn't know John Romero is in this server

prime moat
cinder sapphire
crystal hill
#

Very neat

#

I just take each year's list as it comes

crystal hill
#

there's a few hidden gems in the cacowards lists

native anchor
#

I always feel like nobody can decide what is truly the "Classic Doom Trilogy". The Depths of Doom Trilogy has Doom 1, 2, and Master Levels. The Collector's Edition is Doom 1, 2, and Final Doom instead of Master Levels. And the Classics Collection for consoles is Doom 1, 2, and 3.

#

It makes no sense at all.

crystal hill
#

Doom 64 wasn't included in these because it wasnt ported until 2020

native anchor
crystal hill
#

I don't really care if it is or isn't in any collection

#

What Bethesda/id regard as "classic Doom" doesn't have to equate to what the community at large thinks it means

#

I count Doom 1, 2, Master Levels, Final Doom and Doom 64 as "classic Doom" because they all play essentially the same

native anchor
#

Most of it is what's included in the Kex Engine port so it's pretty appropriate.

crystal hill
#

even outside of that

#

Doom 1 to Final Doom play on DOS. Doom 64 is the exception but it uses a modified version of idtech 1

native anchor
#

And so Doom 1-Final Doom all share the same sourceports. You can have all of them run in Chocolate Doom or Crispy Doom just to name a few.

crystal hill
#

exactly

native anchor
#

Whereas Doom 64 only has some fan made versions like CE that work in UZDoom. Outside of that, there's the Kex version.

crystal hill
#

can't do that with Doom 3

native anchor
#

Doom 64 does also feel like some kind of swansong for Classic.

bitter shoal
#

It is almost like a game made by another studio under a different major publisher would have a more difficult time being lumped in with the rest of the Id fully owned products

crystal hill
#

Why? It's very similar to the other classics

native anchor
#

Yes, but it has different visuals and adds the Unmaker.

crystal hill
#

there are differences in how you play, how certain enemies act, so on. But it is fundamentally very similar

crystal hill
bitter shoal
crystal hill
#

it's also the only episode based one

crystal hill
bitter shoal
#

Otherwise it does deserve to be considered a classic

crystal hill
#

there was no way to play Doom 64 on PC (without emulation) until 2020

#

Most Doom fans (hardcore enough to care about labels like "classic") wouldn't have owned an N64

bitter shoal
#

Chicken and egg scenario I imagine

native anchor
#

But most of the time back then, you'd be playing on either an actual N64, or playing through EX.

bitter shoal
#

That is true actually

crystal hill
median cloud
#

@crystal hill you werent lying about augur zenith map 17

crystal hill
#

No I was not

#

It's incredible

native anchor
median cloud
native anchor
#

Or even before EX, there was Absolution TC.

median cloud
#

I played it so slowly and awe inspired

bitter shoal
#

Yep, ex was the standard for playing 64 for awhile iirc

crystal hill
median cloud
#

Grinded a lot of augur zenith today

#

only 18-22 left but the maps seem to be longer now

crystal hill
#

savour what's left. I've never found anything like it

crystal hill
native anchor
#

If Master Levels was supposed to be an expansion pack for Doom 2, why didn't it just be a single WAD when it first released?

crystal hill
#

lack of organisation, I'd imagine

#

multiple maps relied on being in specific slots that could have caused problems for other maps

native anchor
#

Mostly you'd do this in a sourceport like Chocolate Doom however.

crystal hill
#

sounds like a weird thing to do. The Master Levels are very inferior to the Doom 2 maps overall

native anchor
#

Well, it's an expansion pack made by people that aren't Id so...

#

And Thy Flesh Consumed also is kinda whack for how unbalanced it is.

crystal hill
#

ok?

#

You were talking about Doom 2, not Doom 1

#

about mixing in the Master Levels into it for some reason

bitter shoal
#

Tnt and plutonia were both projects meant to make megawads.

median cloud
#

There are some good maps in the master levels like attack, the black tower, that elevator map, trapped on titan

#

thats about it tho hahah

native anchor
#

I always feel debated over whether Final Doom is a standalone expansion or not.

#

Like, it's a commercially released game because Id liked TNT and Plutonia so much.

bitter shoal
#

They are technically not an expansion at all it is just easier to think of them as one for a lot of people

median cloud
#

@crystal hill finished augur zenith

#

Great mappack

crystal hill
#

did you find it easy?

median cloud
#

Died 3 times on the last map actually but I think that was accidental due to bad playing

crystal hill
#

Mhm. Thats a bit of a mixed bag, mostly bad for me

#

everything else was fantastic though

median cloud
#

Yeah atmosphere and graphics are great

#

I saw it more as an adventure than a challenge

#

Scythe 2 gonna be different heh

crystal hill
native anchor
#

Crazy, most of the Master Levels replace MAP01. So most of the time playing Master Levels, you're gonna be hearing explicitly "Running From Evil".

median cloud
native anchor
#

But you could likely just take the WAD for that and have it run in a sourceport.

#

Maybe I tried it in Chocolate Doom and it didn't work.

#

Let me just test that again.

median cloud
native anchor
#

Bad V DrawPatch.

bitter shoal
# native anchor That's only in the Kex port.

A quick DOOM Wiki search confirms what I assumed any compilation of individual maps did, and tells me that Master Levels came with a UI-based software to choose the levels from a list and it does the command line launch parameters for you.

#

So people back then would have probably just went through them alphabetically

native anchor
#

There's also something called ZDoom interface for GZ/UZDoom that lets you pick what WAD from Master Levels you wanna play.

bitter shoal
#

yeah, basically launchers just kind of always exist. Shareware compilations, ones written to launch maps for games (since passing along a command line is pretty trivial so it is just a matter of writing your own file searching process, or using an already premade file viewer), newer ones for Windows and so on

native anchor
#

And it does let you play the Master Levels all in one go.

mellow matrix
#

Jenesis overall was pretty good. I just strongly disliked Maps 25 + 26. Worth a playthrough if you're looking for (mostly) chill speedmaps. I played the original 32 map version though, not the Bethesda edition.

oak adder
#

map 27 on plutonia

#

the previous level bunker is pain

#

maybe its because I was getting worn out

bitter shoal
median cloud
#

Is D2INO a good mappack?

crystal hill
#

it's fine

#

the best way I can describe both DINO and D2INO is - if you like Doom 1/2, this is more of Doom 1/2

oak adder
#

my problem with plutonia is that I get worn out only a few maps in

#

same with evilution

median cloud
#

That scythe 2 super secret exit is extremely hard goddamn

median cloud
crystal hill
#

yeah, don't try to marathon wads you find difficult

median cloud
#

Blazing through Scythe 2 right now

#

but at the point where it becomes rly hard

compact gyro
#

Hey, quick question. how can I play custom music in classic DOOM? I am using GZDoom and also wondering if it is possible in DSDA Doom. Also, can this be done per map or only as a full soundtrack replacement?

livid light
#

you could make a wad using a tool like slade, then place some audio files inside and rename them to whatever music you want to replace (for example D_RUNNIN is for entryway): https://doomwiki.org/wiki/Doom_II_music
gzdoom and dsda can read mp3 and ogg, but gzdoom supports more formats, like opus

torpid yacht
#

BTW
How hard is plutonia 2?
I haven't try it

crystal hill
#

very

#

way harder than the official IWADs

torpid yacht
#

Harder than sunlust?

crystal hill
#

no. Few wads are

median cloud
#

u got like pl2, av, sod, scythe 2, hr, hr2 all in the same category of difficulty imo

#

tho pl2 might be the easiest one out of the bunch

crystal hill
#

I think AV is a little easier

dense bobcat
#

I have a really ballsy take to make about Classic Doom: I literally CANNOT go back to any difficulty lower than UV after I started using GZDoom. I don't know if I suddenly gained fifteen extra neurons, but UV just feels right. This might be a six-year Doom vet talking, but it's just so damn fun. I'm the reason they made Nightmare.

torpid yacht
#

Ok ok I thought it would be crazy hard lol

#

Ill play it after eviternity

crystal hill
median cloud
#

nightmare is more of a niche thing tho

bitter shoal
# median cloud Blazing through Scythe 2 right now

It helps that Scythe 2 maps never become too big. I got worn out with Plutonia Revisited 2 not because of the dfificulty but because of how massive the maps became but after Scythe 2 I felt perfectly fine.

median cloud
oak adder
#

I completed final doom

#

plutonia is better imo

torpid yacht
native anchor
#

Every weapon in Classic Doom has at least one use.
Fists for when you have Berserk.
Chainsaw for when there’s no ammo.
Pistol when you have no other weapon.
Shotgun Super Shotgun for general use.
Chaingun for lighter demons.
Rocket Launcher and Plasma Rifle for bigger demons.
And BFG for utter destruction.

bitter shoal
#

holy oversimplification

torpid yacht
#

I use chainsaw against caco

bitter shoal
#

SIGIL 2 be like

hardy pebble
#

I still need to beat Doom, but I’m driving myself insane trying to get Untouchable lol

bitter shoal
#

Chaingun especially has a lot of niche uses, sniping something that you really want gone but the spread of your shotguns are too wide and RL or plasma isn't available, it has high rate of stun, I like killing Cacos that float away after an SSG blast, it can finish off enemies that didn't die from expected damage thresholds.

Rocket Launcher is also not just "for bigger demons", it has an important AoE component that can save ammo in the long term if you are hitting grouped enemies with it, it can hit things from a distance without damage fall off assuming direct hit.

halcyon willow
oak adder
#

but on "hurt me plenty" or lower

#

I only say that because I tortured myself with final doom on uv

#

plus sigil is way more cruel on uv in terms of resources

torpid yacht
#

Its not that tight on ammo

#

Only in one level n thats it

halcyon willow
vestal flax
halcyon willow
vestal flax
#

imagine playing sunder on anything less than UV smh smh

halcyon willow
#

Smh my damn head

bitter shoal
halcyon willow
#

Chillax isn't that hard, it's just boring as hell and badly balanced. And it's 90% stolen work

#

Ironically has some of insane gazebo's pre Sunder work

#

You want some high quality bullshit, play Dark Tartarus. That thing slaps

bitter shoal
#

dang, I wanted to make a pun but it doesn't work for its non-pun purpose

halcyon willow
#

I mean if it's a good joke I'll allow it

torpid yacht
#

If its a challenge i dont mind either
Ill try it anyways

#

And didnt mean to throw shade
Sorry if i pressured u bro @oak adder

oak adder
halcyon willow
# torpid yacht If its fun i dont mind Like revilution

Memery aside, it's a revolutionary slaughter wad that showcased just how good slaughter can be in the hands of a talented mapper, and Insane Gazebo is extremely talented. If Ribbiks is at one end of the "hard" spectrum with tight combat puzzles, Insane Gazebo is at the other end with massive sweeping slaughter fests with literally 1000s of demons in single fights. The impact Sunder has had over the last decade+ can't be overstated

torpid yacht
#

I saw that name Gazebo somewhere but i forgot
So that mean its harder than sunlust?

halcyon willow
#

Yes

#

A lot harder

#

Except for things like Go Fuck Yourself, that's a different kind of difficult

#

Ribbiks later stuff like Stargate 20x7 or Magnolia are more comparable, but again very different. It's a style thing rather than any kind of objective measure of difficulty

#

Expect to spend 6 to 10 hours is some of the later Sunder maps

bitter shoal
halcyon willow
bitter shoal
#

anyway... a HMP player now might be a UV player later

crystal hill
median cloud
# oak adder I completed final doom

If you want to get a more linear difficulty progression I'd go: TNT Revilution/Eviternity/Ancient Aliens (maybe even Scythe for its latter half) after Final Doom

#

After that you can pretty much play the classic hard wads with: HR, AV, PL2, SOD, Scythe 2 etc

crystal hill
#

I can't recommend playing Hell Revealed. Its not that its hard, its that its not fun

median cloud
#

Personally I love it

crystal hill
#

All the other wads you listed are quality, even Scythe 2 which I think is overrated

#

But I cant get behind Hell Revealed's sadism or love of barons

bitter shoal
#

Hell Revealed is just tedious

#

it manages to make SSG feel like pistol half the time

crystal hill
#

If I wanted to experience tedium, I'd go to work

bitter shoal
#

which is an impressive feat

crystal hill
#

It cant do mucu against a horde of barons

median cloud
#

Hell Revealed has tedious maps but also just has some bangers especially for 1997

median cloud
#

I like it more than auger zenith atm and might prefer it over ancient aliens

#

tho I think the latter probably still has an edge

crystal hill
#

Requiem is also hit and miss and it doesn't threaten to bore me to death

crystal hill
median cloud
#

And Map 13 is a gem already

crystal hill
#

the early maps are good, sure

median cloud
#

Requiem does suck

crystal hill
#

but thats not the whole wad

crystal hill
median cloud
#

I mean I get HR is dated af I just like the vibe

crystal hill
#

Reqiuem is dated, and has some not great maps, but it's fun

#

by 1997 standards, it's great

crystal hill
median cloud
#

I haven't managed to play through Requiem completely yet

crystal hill
#

its not hard. But I wouldnt recommend you do so ASAP like with Auger Zenith

median cloud
#

I think I'm at map 15 for requiem, honestly just didn't like it enough to play further through it

#

But I might give it a shot again maybe crispy doom makes it more fun than chocolate doom haha

bitter shoal
crystal hill
#

Plutonia set the golden standard to follow for years to come

bitter shoal
median cloud
#

I've always liked HR I think I got to know it playing survival with some randoms online and I had a really good time

#

Never liked HR2 much

crystal hill
#

thats just HR without the fun early maps

bitter shoal
#

Co-op would alleviate a lot of its issues with respawning weapons and higher DPS on your part

median cloud
#

no respawning items but you did get double ammo

#

1 life as well

#

Ancient aliens is a lot harder on average than people give it credit for tbh

crystal hill
#

its no Going Down, but there's certainly some sticking points

#

might be a step or two above Valiant

median cloud
#

The hardest map for me was maxing that icon of sin map

#

and then I think map 10 Gift Of Denial lol

#

the one with the hell knight floors that lower

crystal hill
#

gift of denial was a real bitch, especially for how early it is

crystal hill
crystal hill
#

Do you ever quit a map not because its too hard but because it's confusing the hell out of you and you dont know where to go?

bitter shoal
#

I can't think off the top of my head when I did but very unlikely that I hadn't at all

crystal hill
#

map 25 of Nova II is a new example of that for me

#

way too big, I have no clue where to go, and the fights sure as shit arent worth slogging through this for

bitter shoal
#

community project late map slot-itus I'm guessing

crystal hill
#

SOmewhat. But I'm noticing this happens semi regularly with Pinchy maps specifically

median cloud
crystal hill
#

I will too, unless the map is already not enjoyable

median cloud
#

If I'm 20+ minutes into a map I dont want to not complete

crystal hill
#

sunk cost fallacy?

#

I was 20 mins into this one, I didnt want to waste another 10 or 20

median cloud
#

I do force myself to finish maps I dont particularly like

#

There was a TNT Devilution map with 30 secrets and 1k monsters, did not want to play that at all

#

but I have a completionist mindset

crystal hill
#

I had to ditch that in order to play all the cacowards witout losing my mind

#

I'm not self flaggelating my way through Hell Revealed 2 just because it got an award

median cloud
#

Understandable I'm not playing at a rate lik you are

crystal hill
#

if a map is good, I'll finish it

#

Jade Earth took me 2 and a half hours, counting deaths, and it was worth every second

median cloud
#

I've finished: TNT2 Devilution, Scythe, Legacy of Rust, Ancient Aliens, Auger;zenith in the past months

#

and most of them went by at a decent pace

crystal hill
#

speaking for the ones I've played, they're all relatively brisk, minus Ancient Aliens a little

median cloud
#

there are a lot of hard wads in the cacowards that would surely burn me out

#

I think all traditional hard wads are in there

crystal hill
#

Lots of them are. I've decided to try them on HMP nowadays, despite my ego

#

worked for No Chance. Made me almost more mad than otherwise on Stardate 20X7 and Eternal Slumber Party

median cloud
#

But I don't have much ambition to complete these super hard ribbiks-esque ballbusters

#

I'm taking pride in finishing the traditional hard wads

crystal hill
#

feels good to beat something hard, if it's enjoyable at the same time

#

though I must admit that I feel like my skill level has somewhat decreased from it's peak, due to my willingness to skip stuff

bitter shoal
#

Responding late but I’ll look at a guide as well because I can’t trust myself as to whether I’m missing something obvious or not

tiny ocean
#

I’m running doom for PlayStation one on my PSP running pretty good. some levels from thy flesh consumed are laggy and some doom II levels are laggy but overall not a bad experience. Really enjoying it so far

median cloud
#

I love it

tiny ocean
#

its a good version i love the lighting and the soundtrack isnt too bad either

median cloud
#

@crystal hill any mappacks you can think of that are easier than classic doom?

crystal hill
#

classic Doom as in Doom 1?

median cloud
crystal hill
#

uhhhhh

#

If you're looking for full 32/36 map packs, I struggle to imagine any that would be easier than Doom 1

#

those maps are short and easy, a winning combo

#

there's more hope for Doom 2, though. I'll need to look through the ol' archive of things I've played

median cloud
#

Something that comes to mind is demonfear if you've ever heard of that

crystal hill
#

looking through my list of favourites, the only ones I can pick out as "maybe"s are Cyberdreams (which is a pure gimmick wad that may not count), Khorus' Speedy Shit (debatable, and even then only because they're speedmaps) and Whispers of Satan

crystal hill
#

32 maps of things I breezed through without any resistance

#

the only maps I even vaguely remember are one set in/around a house and one in a dark city block

#

Vile Flesh also seems pretty easy so far

median cloud
crystal hill
#

you played it?

median cloud
crystal hill
#

its not worth replaying, imo

#

its not great so far, but considering it was released in 2004 I might still judge it worthy of a cacoward, lol

median cloud
crystal hill
#

funny you say that. My 3 favourites from 2004 are a single map, action doom and a doom 1 episode

crystal hill
#

arguably after quake released

crystal hill
#

Probably my favourite Ribbicks map ever. Makes you feel like a legend for completing it while keeping the temperature reasonable

median cloud
#

Damn scythe 2 map 23 is kicking my ass

crystal hill
#

I think thats the furthest I ever got. That or 22

median cloud
#

23 is pretty harsh Ive needed like 4-5 tries just go get the red skull

#

then I died at the blue skull trap

crystal hill
#

If 22 is the map I remember quitting on, I believe 100% that I could have eventually beaten it, I just didnt see the point

median cloud
#

23 is the first real slaughter map

#

22 isnt slaughter but is more "mean"

crystal hill
#

I think its 22 then

wintry copper
bitter shoal
#

Hilariously the map 15 is like one of the hardest fights arguably

median cloud
#

The end fight or which one?

#

The map I had the most trouble with was 31 getting the super secret exit lol

#

I died like 5x to Mr. X as well

bitter shoal
median cloud
#

Found it harder to not be super low hp by then

crystal hill
#

You ever play the Warlock's Hearth? It's bizarre

#

the soundtrack and some visuals made me think the map was an allegory for terminal illness, it's long as hell (reminding me of Jade Earth), and the combat as really low impact. As I said, bizarre

median cloud
#

Hadnt heard of it

crystal hill
#

I think it's worth a playthrough if you like atmosphere in your Doom wads. As well as contemplating the story being told in the background

copper sequoia
#

Words cannot describe my hatred towards doom 64. Do not try to beat it without doing the secret levels

halcyon willow
#

Doom 64 slaps

#

Immaculate vibes

oak adder
#

I thought doom 64 was fine

bitter shoal
#

I need to actually play through it at some point but it seems to be a hit or miss title

torpid yacht
#

I haven't played doom 64

uneven tangle
merry vine
#

Doom 64 is peak. Absolute peak.

#

Although there were parts that pissed me off, because the mappers loved to place inescepable traps

woven swallow
#

It's been ages since I played doom64, maybe I will play it again this year

crystal hill
#

I dont like Doom 64, but its not so bad as to make me hate it

#

The slower pace and samey music get on my nerves over time. As does the lesser focus on letting you pistol start every level

median cloud
#

Never played Doom 64 properly myself

#

that void map is sick however

sharp veldt
#

Playing Unholy Realms and map 5 music sounds like Sadistic from TNT

median cloud
#

ok I just saw a Scythe 2 map 23 demo and I think I was just pretty dumb

#

I think I can beat it now

#

Not taking the start berserk when I'm 100% health is probably a smart move lol

covert swan
covert swan
crystal hill
#

Its the only one where the music and atmosphere actually works for me, likely due to the massive difference between it and the other levels

crystal hill
covert swan
#

There are some interesting wads that I like to play from time to time: 1024 Claustrophobia and it's sequel.

median cloud
#

I beat Scythe 2 map 23!!!

#

lovely map tbh was a big fan

#

I'd say it was still easier than fire & ice, maybe due to being shorter

#

but I do remember needing a guide for fire & ice and could just beat 23 alone mostly

#

I picked up 2 things from a demo and that was saving the berserk and shooting the revs from far away

crystal hill
median cloud
#

It's funny how the map I needed the most retries on was the super secret exit for map 31

#

Think I needed like 20-30 tries to get that down

crystal hill
#

That whole map is a pain

#

Evil marines really live up to their names

median cloud
#

Makes the ones in legacy of rust look like frauds

crystal hill
#

I suppose id wouldnt want to make LoR too inaccessible, lol

crystal hill
#

@bitter shoal were you the one trying to play all the Plutonia wads in here before?

bitter shoal
#

yep

crystal hill
#

cool. Have you played Plutonium Winds?

bitter shoal
#

I hadn't heard of it

#

I'll check it out after the 1024 wad though, it seems short

#

actually taking a bit of a break from DOOM to play the new DQ7 remake

crystal hill
median cloud
#

@crystal hill any idea if mtpain maxes icon of sin maps?

#

Cuz imo some maps become way harder to max if you try to max them

#

Think Ancient aliens map 18, plutonia map 30

crystal hill
#

I dont think he does

#

I don't either, because GZ/UZDoom doesn't differenciate between enemies already in the level and those spawned by the icon

median cloud
#

ah dsda doom does fortunately

#

hmmmm

#

I've been making a mtpain like ratings for myself

#

But I made an exception for scythe map 28 run from it so I'm not sure if I should make exceptions for icon of sin maps haha

#

tbf if I dont max map 18 of ancient aliens its still probably the hardest map in the pack

#

so I'm making exception for icon of sin maps as well

crystal hill
#

if you know the route, you can speed right through it

median cloud
#

Ehhh this is annoying

#

Since I did max that map and therefor I had the hardest time on that one

#

But I didn't max other icon of sin maps

#

Plutonia map 30 for example becomes the 2nd hardest map if I max it and if I don't it's like top 10

sick yarrow
sick yarrow
median cloud
#

Icon of sin maps are also just rng

median cloud
#

Ill just revisit the AA map on completion difficulty

sick yarrow
#

yeah that makes sense, maxing map 18 is basically a different game

crystal hill
#

I dont respect most icon of sin maps, I just want them over and done with asap

median cloud
#

HR map 30 is also similar

crystal hill
#

I like when map 30s take a turn away from the icon

sick yarrow
crystal hill
#

Nova II's is pretty cool (helps that I'm a massive Cyriak fan)

median cloud
#

I've been basing my grading system so hard on mtpain's system haha

#

It's so difficult to gauge difficulty (heh) of maps properly

crystal hill
#

I didn't actually review any of the maps I've played until recently

#

I picked the worst and best ones, and that's it

median cloud
#

I have a couple of maps I rate as X difficulty but I know there are just a gazillion ones that are multiple tiers more difficult than those

crystal hill
#

I'll keep doing that for the cacowards, but for stuff like the missed cacowards, I write a little review for them, and what "grade" I'd give them.

median cloud
#

easy maps are also super hard to judge on difficulty

#

like the first 10 scythe maps I can barely distinguish which one gave me a harder challenge

crystal hill
#

true

#

those all are laughably easy

median cloud
#

They're all just B-C tier in quality and like E-D in difficulty

#

Fava beans was also a pain to grade

crystal hill
#

I feel like MtPain gives too many A's

#

that should be reserved for the best of the best maps

median cloud
#

I do as well my quality grades differ a lot from him

#

and I did add a "S" tier above

#

Which is only for maps I find basically genre defining or amazing

sick yarrow
median cloud
#

Atm:
E1M3: Toxic Refinery
Augur Zenith Map 01
Ancient Aliens Map 24 Culture Shock

crystal hill
#

I approve of the 2nd two. Toxic Refinery?

median cloud
#

I gave Leave your Sol behind from Ancient Aliens also an S apparently

median cloud
#

think it's perfect and love it

crystal hill