#classic-doom
1 messages · Page 130 of 1
Yes.
And Id rather just use saves because sunder maps are so long
It was more tedious than tough, with the exception of that last fight
seems arbitrary
Swtw seems pretty short
well, I won't have to play those
What does the UV max have to do with this unless you are trying to speedrun
the missed cacoward is for the original version of sunder, which only has 14 maps
I use those for a rough guide on how long a level will take
every level is different, sure, but it usually works for me
Ah well you can pistol start those
Theyre tough but not super insane anymore
Im planning them as well
If im not burnt out after scythe 2
Maybe. I honestly think I'll quit by map 8 at most
I played it a year or so ago and thought it was quite tedious
tedious, not tough
But yeah 9 10 11 take a while
its funny pairing this wad with Scythe X
I think 6 is the toughest one or 5 because of the platforming
All of those maps are absolutely bite sized in comparison. Not to mention super easy
I sure do love platforming. Even more so in hard wads
@median cloud even with a pre fight save, I can't get past the cyberdemon and hell knight/baron fight in map 3
I'll admit when I'm beat. And I don't see much point in continuing after this if it only gets hardr
I didnt know sunder was tougher than swtw tbh
There's a shit ton of barons and hell knights. All you have is a little bit of space, one cyber demon, a rocket launcher and plasma
and the arena gets refilled a number of times
I'm sure I could come up with a solution eventually - but I don't feel it would be worth it to do so. I still think later maps would be well outside my skill level
I do think of 03 as a considerable step up compared to 01-02
But I think its still easier than most of the rest
08 might be easier
doesn't bode well for me continuing then
SWTW is definitely harder, at least until you get to map 15+ of Sunder
Scythe II Map 26 certainly lived up to its name!
And it having that custom enemy that is such a blatant OC in its design I can't help but adore it
I should look up the health it has (it is closer to Cyberdemon health than Baron), I can't imagine how rough it is to UV-Max this map instead of just making an escape route given the style of map it is.
You know what's weird? In the Chocolate Doom Discord server, there's a text chat for Woof, even though Woof is based on WinMBF64 and not Chocolate or Crispy.
Not that weird IMO.
Especially if anyone involved with Chocolate/Crispy DOOM happens to be working on it as well.
is probably because the dev for crispy doom, is the same dev for woof
Overclocked enemies is one way to sum up those overtuned menaces
I thought so too
Early sunder maps have dropped off in difficulty despite being like THE hard wad in 2012-2015
Swim with the Whales is one map (technically 4 but the other three are quite easy)
Ohh theres a chocolate doom discord server??
Beating Map 3 of Swim With the Whales meant I was done with the wad. Beating map 3 of Sunder would mean I would have 10 more, harder maps of Sunder to go through
Hmm I understand that yeah
I've never really played swtw so I cant comment on it
the hardest map I experienced and finished was sunder map 31, but I did that with saves inbetween fights
Mightve also done it without autoaim and with mouselook but I cant remember that
@crystal hill not sure if I ever asked you this but do you have a favorite classic doom map?
dunno if that makes a map easier or harder. Some shots are definitely easier to make
just the PWADs or all IWADs?
just iwads actually
so not the official doom wads, then?
I think it depends yeah, window dressing is way easier with mouselook but I feel like splash damage or bfg usage is harder
but I really cant remember if I even played it this way
Black Ice from Plut 2 is my most recently decided favourite map. I had and still have a soft spot for Arch Violence from the same wad, and Glass Messiah from Auger Zenith is also amazing
No the iwads are the official doom wads
I mean only the iwads, only the official ones
my bad
I'm not so sure, in that case. I usually say Twilight from Plutonia, but I'm not 100% on that. Either way it's gonna be something or other from Plutonia
I just noticed I played Abandon in Zandronum so with mouselook. Sunder probably as well then
what's yours?
Hmmm probably Courtyard, map 18 from doom 2
Monster Condo from Doom2, E2M6 from Doom 1 and 07 Prison from TNT are also up there
that's an evil level
Courtyard is a good pick. One of the few times Doom 2 goes anywhere close to medieval on your ass
thats kind of why I love it, lol. Once you master the game its really satisfying to clear it
I like how it feels like a gauntlet, where you desperately take cover to avoid all the BS thrown at you
the secrets really help it go down easier too
classic plutonia
I can see why some don't love it, but its the only classic Doom wad that's still able to challenge me at my current level
(Legacy of Rust notwithstanding due to its modernity and my not having played it)
arch-viles behind walls to revive chaingunners
they do that as soon as the first level
plutonia wants you to burn 😆
which makes it all the more satisfying to beat it
Twilight is pretty easy if you know all the secrets tbh
Its way harder going in blind
like a trillion powerups in that map
I've beaten Plut 2 on UV pistol starting. Plutonia 1 is very managable
There was a convo about Go 2 It here a few weeks ago. I decided to play it for myself just for the hell of it, and I beat it first try
compared to Go 4 It and Have @ It, there were sooooo many megaspheres, you could make so many mistakes and still be fine
I was not dealing with that spider at the end of twilight
Go 2 it is just hard at first because of the corridors cybers u need to kill
takes a certain mastery of the bfg
its like why legacy of rust e2m6 is tough because you need to be decent with the calamity blade
and a mastery of killing cybers, or getting them to infight
I totally understand why people struggle so much with that map
oh yeah im saving the secret levels for last
cyberden is fine. It's good practise for go 2 it and even future wads
I did the same with evilution
Yeah I think the same applies to LoR's difficulty, You have a new weapon you have 0 experience playing with and then it throws you into situations where you need to have decent timing with the weapon
the map probably becomes way easier once you've mastered or atleast gotten used to the calamity blade
oh yeah, lack of familiarity is gonna make any level of any game harder by default
But thats also why I dont want to consider LoR harder than Plutonia
On average plutonia is definitely more difficult
LoR does have one ammo starvation map
Plutonia is also longer
the way I see it, one obscenely hard map can rocket up a wad's overall difficulty
Scythe is a great example. Easy for the vast majority of it, gets tough towards the end, the final map is utter BS
Because of that final map, Scythe as a whole has to get a pretty tough rating from me, because so what if you can beat the other 29 maps, if you cant beat 30, then you're screwed
But Scythe has more difficult maps imo. Yes map 30 is incredibly hard but episode 3 in general has tougher maps. I struggled a bit on 22,23,26
And people say the run from it map is also hard
LoR has 2 hard maps in e1m6 and e2m6. Then a couple of medium-hard maps like e2m1,e2m3
sure, episode 3 is hard, but its not too much harder than plutonia
and thats only a handful of levels
its hard without SR50 or if you're maxxing
Oh yeah I didnt max it, is it even possible to max?
I finished it by running and even that was somewhat tough
Honestly when it comes to pistol start I think Doom 2 is harder than Doom 1 E4
sure is. I've seen demos on the wiki
remember that lost souls don't count towards the number of enemies outside of ZDoom
same. Doom 1 suffocates you with shells, and Doom 2 is 23 levels longer than E4 of Doom 1
This may be off topic, but it is still classic doom, but on a local marketplace I found a complete in box 1993 mail-ordered version of doom on floppies, it arrived earlier today, I am soo excited to try it out on my totally 100% era correct pc
thats a nice historical find
It was cheaper than buying a monster energy drink too xP
I think it was worth it
Refueling base, barrels o fun, the chasm are all pretty tough to pistol start
for sure
refuelling base is fine if you know about the shotgun right next to your start point. Other two are kinda tough
A.L.T is an impressive wad visually but its just not fun to play
The maps are quite maze-y and the enemy population is very thin overall
Still low ammo and tons of pain elementals
low ammo? not with all the shotgunners around
@median cloud I was so close to beating Jade Earth single segment for the first time
but an ambush with like 3 or 4 arch viles got me, right near the end
its maybe my favourite long level in Doom, but I needed a save in the middle to get through it last time
Never played it before
Managed to get a revenant missile to orbit me despite being completely stationary
There are a handful that still stand out. Obsidian Nightmare, The Cage, Zealous Machine. I know some people say Hive Mother is up there as well but personally I found that not too spicy.
Actually Grinder is pretty nasty as well
I remember in my playthrough 06 and 13 standing out in terms of difficulty
But I found 31 in itself already harder than everything old and thats like the easiest new sunder map I think
I'd put Obsidian Nightmare above map 31, but generally yes. 31 is the easiest of the new Sunder
18 wasn't too bad either, but the rest are 6+ hour monsters
Those are the two I actually beat haha
I found 31 harder than 13 tho but maybe not by a lot
I think 16 is generally considered the hardest one
playing Doom 1and in Phobos Lab i think
am i meant to walk over the green stuff and take some damage or is there a way around
You have to just take the damage and make a mad dash over it iirc
sometimes you find a radiation suit in levels to protect yourself. Not always though
oh the suit that makes your screen green tinted?
Yeah
That prevents damaging floor damage
Only while it's active though, it's not like berserk that lasts the entire level even after the screen stops being tinted
The "best" weapon is dependent on what the situation is
DOOM is pretty good about making every weapon have situations where they're the better choice and sometimes another weapon is better
That being said I like using the chaingun and shotgun the most out of all of them, probably the two most useful weapons since their ammo is the most common
thats maybe the only objectively bad weapon in the game, lol
the shotgun is much better, and the chaingun is a faster firing pistol
this statement is true, yeah
non-berserk fist is also objectively bad. Chainsaw becomes significantly worse on UV Fast from what I hear
Chainsaw isn't great on UV normal anyway, but yeah, on UV fast it loses a major niche (pinky killing)
my list of DOOM hottakes is really just a list of what I'm willing to chainsaw
most of it goes away on UV Fast I'm sure
I dont chainsaw anything stronger than a pinky unless I need to somehow
shotgun does seem very nice
How did you get to level 5 with only using the pistol?
pacifist runs are a thing so...
What new player does pacifists runs
which you can't use the pistol for
??? I'm saying if that is possible, somehow managing with a pistol for way too long is as well
of course it's possible
so... my answer is valid, right?
but we are expressing bewilderment at that having happened
no, because he is using a weapon, something you can't do during a pacifist playthrough
I'm not saying they're doing a pacifist playthrough though
sure
I'm just saying a lot is possible and weird things can happen as a result
True but how you legit get a shotgun at e1m3 start
So a new player picks that up and switches to a pistol?
Also doesnt realize he picked up a weapon?
Just wild I guess
Isn't there a shotgunner near the start of that map?
in fact isn't that map chock full of them
No..
If you play on HMP or lower there isn't
so easy to miss shotgun until map03 if you don't explore
I mean e1m3 not map03
oh sorry that was about e1m3 not e1m1 rip
I think the spawn room has a shotgun on the ground
On skill 1+2 the very start room of e1m3 has a shotgun yes
so don't see how to miss it on any difficulty
unless it was a different wad lol
or weapon swap is off
Not skill 3-4?
No you need to kill a shotgunner on those
He mentioned Phobos Lab
Only possibility
E1m4 has one at the start?
Iirc
I mean even in e1m3 there is a shotgunner in way
By e1m5 its impossible to not have a shotgun surely
and on UV it is harder to not get a shotgun than to get one in e1m1
uhhh
uhhuh.
Don't worry man I understood you immediately 🫡
Thank you :)
Damnnnn thats still pretty solid
I'm relatively proud of myself, still. I've beaten harder maps in the past, but not many of them recently
I needed a lil' ego boost, lol
Which harder ones did you beat?
Nochance is up there
map 29 in Plut 2 comes to mind immediately (Plutonia 2 is like a tumour in my goddamn head)
I've beaten all the maps in Speed of Doom except 32, all the maps in Alien Vendetta except map 28 (dark dome, whichever one that is) and a lot of sunlust
all the maps from 1 to 19 (minus 32) and then 21, 22 and 23 in sunlust. Not the hardest ones by any means, lol
Thats harder than nochance???
Map 29 of Plut 2 on UV is way harder than No Chance on HMP, yeah
Oh yeah, I just beat a wad you might like - its called Osiris, and its made for vanilla Doom (though with a pretty big dehacked file). For 1996, it plays pretty neat like
Not even close
The former is longer and I think has more enemies
How exactly do you load dehacked files? Do you need to add them to your launcher or does the wad read them automatically? Never understood this
The former
Sometimes you can get away with the latter. I played Scythe X just with the wad on UZDoom, and it read the included dehacked automatically
I guess it depends on the port
Osiris was the same, except the rocket launcher didnt turn into a flame thrower as intended, so I went back and applied the dehacked as well
You just load it in your ZDL right?
Yeah you gave me some 1-map wads to checkout but I still gotta finish ancient aliens ahah
I'm at map 27
Ancient Aliens 25 and 26 were really easy but fun
Yup. I always load the wad then the dehacked whenever I end up using it. Is ZDL still wiping itself for you?
Well 26 was medium difficulty but 25 was easy
Well, you're only a few maps away from finishing. 27 is a little tough, 28 may be the hardest in the wad, 29 is easier than you think and 30 is literay free
Does give me the urge to finish the mappack today
I guess it depends on how good 27/28 go
Both are good, 28 is better I think, if you like slaughter with a bit of thinking to it
I think that's probably where I'm best at
I usually do better at the stereotypical "hard" maps with a slaughter aspect than the ammo/health starvation maps
I'd say I'm the opposite
I'm okay at conserving health, but excellent at conserving ammo
Skillsaw himself taught me the art of berserking in Vanguard
learning to punch revenants to death without them quickly missiling u is a skill I learnt in ancient aliens as well
usually when I fist I take too much distance at some point and they missile me
Revs are weak enough that learning to punch them is worth it
In some ways it is actually safer than SSG if the punch doesn't inflict a pain state
You can still do a full power ssg shot on a rev at a distance where you can react to projectiles
oh true
killing revs? but they are friendly if you stay their close friend
or if you possess them
can you still get achivments if playing on lower dificultys in DOOM + DOOM II ?
oh okay thank you
as having hard time on "Hurt Me Plenty" so was going to move down to "Hey, Not Too Rough"
is not too rough just less enemies? as dont see as many
less enemies, more health and ammo
oh i see
wish had same enemies but just more health
thats not how Doom's difficulty works, I'm afraid
damn
You really dont want UV monsters in HMP
Even lowering their stats won't make up for the difficulty spike due to sheer enemy count increase
Think the og balance for someone completely new on lower difficulties works well
First difficulty is pretty much for someone who can't move and rotate at same time
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our first time fighting the Mancubus and the A...
necesito ayuda para sacar los trofeos multijugador de doom 2016 juego en ps5 mi id es faze-jaguar931
spaghetti meatball
hola amigo, no tengo el 2016 pero porsiaca tienes que mandarlo en #doom-2016 y tambien trata de traducirlo ya que este servidor es solo ingles
Perhaps “just a bit crazy” /ref
What do we think of Batman Doom?
super impressive for the time, and pretty fun to boot
I still don't know how they did all that with dehacked, still impressive to this time tbh
100%
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00:00:00 Tricks and Traps
the rules are simple no guns, no chainsaw, , only fist.... any monster that...
@crystal hill beat map 28 first try of ancient aliens
And with that I've beaten Ancient Aliens!
Wooh what an experience
oh hey, well done
didya like it?
Yeeep
Favorite maps are probably stereotypically 16 and 24
28 I liked as well but I dig slaughter combat
Augur Zenith is next now
hit after hit for you, huh?
I'm playing some mediocre wads at the moment, but I'm getting back into an RPG one from my childhood as well, so its not all bad
the 25 missed cacowards were, up till now, all one map or short wads. Now I'm playing a bunch of longer ones, so I can't get the dopamine rush of "progressing" as much
Yeah Ive just been putting off augur zenith for too long
Maybe I should play the mucus flow once as well
A crime against art, lol
I want to play it myself. A curse of my binging is not letting myself play old favourites. At least Golden Souls 2 is coming up
Sooo, someone played Doom (1993) on bacteria
you know
if you said that about any other game in existence I wouldn't believe it
Mario 64 is probably gonna be the next one, since it got decompiled and people have been devleoping source ports. EDIT: But also someone making their own version from the ground up for GBA atm
If only I could have every cell in my body playing Doom 1993./s
I wouldn't be surprised if that's actually possible to an extent.
It probably would be
Are performance issues on final doom for PS1 normal?
yes. the levels are too big for the ps1 to handle
Okay that’s why it’s lagging a bit for me
Just needed to know why it was lagging a bit for me
I heard they didn't really have the time to optimize the levels for console either.
(I wouldn't be surprised if they were focusing on DOOM 64 by then)
nvm Doom actually has a recommended ram requirement of 4 MB
while a ps1 has like 1 mb of RAM
they have a custom engine for console (that originated with Jaguar that was even weaker) and also downscaled the level detail in a lot of ways to make it work
PS1 was the first console port to have a pretty acceptable framerate without too much compromise elsewhere, and even has colored lighting and a special skybox the PC version didn't have
I like the PS1 version of Doom as well but I'm surprised the console is so "weak" I suppose
PS1 was very much carried by being a CD based system on top of being a polygon-rendering machine (Sega Saturn is... incredibly not ideal for 3D in addition to Sega's incompetence handling the market) which attracted a lot of developers.
But it was also just good enough as a system to be able to handle a specifically tailored version of DOOM to its hardware, prior consoles like SNES, 3DO, 32x etc, were all very compromised in some way. I believe Jaguar was the best prior version but even that didn't have music IIRC
geez how do you make something like Virtua Fighter in 1993 but then decide Sega Saturn was going to be a 2D console until haphazardly brute forcing it to do 3D things
(this isn't the reason why Saturn DOOM performs poorly btw)
Scythe 2 Map 27 was absolutely nutty. A shame it didn't stay the final map, it is perfectly fitting as one.
Map 28 is a quality meme.
Does using the fist make doom monsters more aggressive in attacking
I dont think so
what I've found is that every time you hit them, they retaliate soon after. If they havent retaliated by the time you've hit them again, they won't store it or anything
so if you hit them slowly, once at a time, they're going to fight back more often
I read somewhere that shooting the weapon provokes attacking more
or heard it I suppose
I dont think so
Hi guys
it is
I was blown away when I first played it
the intro, first 30 seconds or so are a contender for my favourite doom moment, period
Might be the best opener map Ive ever played
i concur
this or no rest for the livings opener
only happy gardens in GS1 comes close, and thats mainly down to nostalgia
0/10 show
I disagree a lot with his grades (he's more generous than I am), but if this doesnt deserve an A+, what does?
now I wanna see if he gave an opening map an A+
Heartland map 1
I'm gonna say it right now, I dont think it'll top auger zenith's first map
whats that?
Welcome to Sawed Off Hallowads, a spinoff of a Dean of Doom spinoff where we give grades to classic and contemporary Halloween-themed Doom wads. Why? Because enough people share this very specific interest. Thanks to Gary, we're down to three working terminals, but that should be enough to salvage the special. Let's see what we've got!
Links to...
halloween wad
havent watched that one yet
I'm holding off on watching new dean of dooms until I play the respective wads
I understand that
Fortunately I can watch them multiple times since I forget most of them anyway
Tastes like fireblu
No. If monsters are infighting then shooting one will make them retarget to you (it's chance based). The only thing close to what you're describing is the archvile attack has a range limit until you shoot them. Once damaged it becomes (functionally) infinite range.
ah so spamming fist does nothing
yeah
Yeah using the fist will alert enemies like any weapon, but once they're alert there's no change in state after that
Dunno why discord chose to reply to that again, but here we are
It's still funny to me how you can punch the air in front of you to instantly wake enemies up.
It's been useful to me more times than I'd like to admit.
its a good way to have enemies come to you without wasting ammo
Loved map 6 of augur zenith
the lowkey music with the rain and the backstreets map layout
Yeah punching just wakes enemies up. If you see someone in a video punching the air trying to get already agitated monsters to infoght, it isnt actually doing anything afaik.
it's excellent for that, yeah. And it has some of the tougher fights in the wad
map 17 however is the absolute peak of atmosphere and location in Doom, imo
if you love map 6, you're going to want to propose marriage to map 17
if you can overlook the ease of getting lost and mostly incidental fights (i can)
Also, a tip for waking enemies up: Shooting a dormant enemy will make it start attacking instantly. This is useful if you have, for example, a cyberdemon with which you want to shoot everybody else up before they can react. But if you don't want them to attack instantly, punch the air
Hype
Im at 07 now
but remember that if an enemy is hit by you, it will take some time before it actively starts attacking other enemies
its fine if you can get it to shoot at you along the way, but if you hide away somewhere, it'll stop firing
What? No. Punching is mechanically the same as shooting
damaging an enemy is different
Because some monsters have jump states in their code based on taking damage
The other material difference is if you've damaged an enemy it can be harder to get them to retarget and infight
i think he meant that if you get a monster to a painstate they will attack immediately
that is, if the monster has a flag related to it, forgot the name.
Tbf I'm well versed in infighting I just heard somewhere that spamming fist or just "shooting" provokes monsters more
Which could be handy if I need a cyber to start firing his rockets
it wakes monsters up so they start targetting you, but they will immediately switch targets when hit by a different enemy if you didnt actually damage them
Yeye I kno that
Scythe 2 map 29 is kind of sloggy.. It's giving Sigil 2
I want to try my hand at sprite work one of these days anybody know where I can take a good look at any doom Sprite sheets for inspiration
Scythe 2 map 30 fortunately is really good
I'm somewhat looking forward to playing/beating Scythe 2 but first I'm doing Augur Zenith
yeah, Scythe 2 has way more hits than misses thankfully
I'm guessing what happened was because Map 27 was supposed to be the last one, the last few are more experimental
Yeah, did you pistol start them all?
I did
Which one was the hardest to beat?
I use saves quite a bit though, since that helps me complete wads
27 was the hardest so far, which makes sense, it was meant to be the finale. 28 is a slaughter map but more memey in style
From reputation I know 23, 27 and I think 26(cuz of fisting)? Are the infamously hard ones
28 I've beaten before I'm sure, isn't too difficult
29 is basically a SIGIL II map so far, except you are given a plasma rifle and a Mastermind to fight a Cyberdemon
that doesnt sound good
I could always be missing something (although I saw an SSG behind a key locked area so probably not)
I wonder whatever tf I will play after finishing Scythe 2
I'm either gonna play Scythe X or Plutynia 1024 thingy
That one is still on my list but after that I'm done
Plutonia 1024 sounds cool, I remember when Claustrophobia 1024 was big
Maybe I go Sunlust but ughhhhhh
some Claustrophobia 1024 maps were fun
others were really dense with no weapons to fight the monsters
I made it a meme for myself to complete a bunch of Plutonia follow ups and I assume most 1024 stuff is quality despite my not having played them
I could just say fuck it and do pl2 again
Ohh probably need to finish Eviternity 2 as well
playing the cacowards is nice in that it removes the need to choose from me
no need to wonder which of the thousands of wads I want to play I should play
that is true
I think I mostly just didn't like the idea of holding stuff to higher standards than I normally would
what do you mean?
Can also play these D2ICO/IRO wads they look good
lots of choices depends on if I want to go harder or nah
might be wise to go harder after Auger Zenith
with one or two exceptions, that wad really isnt anything tough
I'm going Scythe 2 after AZ
Just after that I'm not sure
Maybe I take a break
quite a downgrade in quality, but you do you
Well what else do you advise me to go for?
If I only play wads to the standard of AZ I think I can pack it up
Scythe 2 is still a fantastic wad
There's Going Down
It might (MIGHT) beat AZ
I think I've already played Going Down
I stopped after that cool mouth map
Which is 2/3rd iirc
What's Going Down Turbo?
Good reason to replay it
A tweaked version to better accomodate speeding through the maps
I dont like it. The original Going Down is exactly my level of difficulty
Is it easier then?
Much easier
Theres also overboard
While its even more "fun" (atmospherically) than GD, its a lot easier. Even the new game + is
I've heard of this
Maybe I do that inbetween Scythe 2 and Going Down
as like a vacation wad
I have a question.
There is a sort of clicking noise when in the classic doom games, is that an audio cue to hint there are secrets nearby or is that some demon yelling behind a wall?
Definitely demons yelling behind a wall
Either a) get your hearing checked or more likely b) it's a lift being triggered. There are 2 secrets in e1m3 that rely on the sound cue of a lift being dropped
Huh? Can you text louder, I’m hard of hearing (this is a joke thank you for your response.)
They’ll be crying once I get to them
@crystal hill what are some maps you like in wads you hate
Or rather maps you love and think are great
Like is too low of a benchmark
I've got a freakin wacky one for you
Map 13 of the New Doom Community Project 2
that wad starts off kind of meh, but it picks up near the middle. Plutonic Dawn was so good in fact it broke me out of a depressive mood I was in that day, lol
Map 1 in TNT might count. I don't hate TNT, and that first map is the best opening map in commercial Doom IMO. Unless we're counting Sigil as apart of that
the problem is I don't tend to play wads I hate for very long, so I dont get a chance to find great maps in them
Deus Vult II is also a helluva mixed bag for me, but I really liked the first two maps, Map 12, and 22 (for how unique of a map that one is)
If I had a list of "wads I wish I liked more", Deus Vult II would be near the top
📢
Dv2 is pretty cool imo looks also very new
despite being 20 years old now, lol
I love Sunlust.
Flip a switch.
Hear the skree of a Revenant.
It hits me in the back of my head and I die.
I laughed.
plutonia
Deus Vult 2 is almost 2 decades old
Unholy Cathedral (map 23) is my all time favorite map
It looks so new for its time tho
Isnt that 21?
Is Doom the way ID did good
ah yes, my mistake
Just beat Scythe 2. Enjoyed it quite a bit even with the massive difficulty spike for the last few levels.
Need to do the secret levels still.
If you like Doom 1, its more Doom 1
Hello, I'm looking for a wad/megawad that used advanced features of GZDoom. If I remember correctly, there was a central hub on an asteroid in space where you selected levels, and each level was also in space... Once all the levels were finished, you had access to the last level in the hub. It was a community project, I think there were about fifteen maps.
sounds more like something that would have Heretic/Hexen hub support than something that goes for GZDOOM specific features
i should probably beat scythe map30 but im not sure when ill get around to it
okay just did the secret maps rq, 31 was a neat gimmick, 32 was nice and easy with a cool theme
Arluminae
I think
Thanks but it's not, i found it, it's refracted reality
Bruh.... well glad you found it
Astral cacos
Some people call them Asshole Cacos
....I call them Astral Cookies
Ar Luminae is a single (massive) map
my UZDoom crashed for the first time ever
In Map 2 of Eternal Slumber Party of all maps
im on tombstone level in the plutonia mod
Anyone down for some classic doom death match on doom 1 + 2 the code is GPSX
Nvm lobby didnt last long lol
Classic doom was fantastic
After you finish plutonia, play Sigil, Sigil 2 and Sunlust
very great skill progression here
Sigil 2 and Sunlust are leagues ahead of Plutonia. No way you should play either immediately afterwar
i should replay sigil 2 i honestly barely remember it
i only played it once when it came out and never replayed it
Sigil, Sigil 2, Chillax pistol start
if chillax is too hard for you, you can try easier wads like holy hell or okuplok first
you do tnt, then master levels, then no chance
the correct order is Scythe maps 1-10, 11-20, then 21-30
There's some wad progression thread on doomworld that I think is pretty good but it does add a lot of padding
If you want some linear difficulty you play the iwads and then move on to like Ancient Aliens/Eviternity -> Pl2/HR/SOD/Scythe 2 and then your Sunlust and whatever
ofcourse u can pad it out as much as you like inbetween
I should make a wad ranking based on difficulty think I'd find it fun
you could also do like DOOM II -> Plutonia -> Tarachillax for smooth difficulty progression
I feel like padding is necessary to let you build up skills and muscle memory
Yeah but you already have a lot of padding with just playing the official mappacks
but they're all relatively easy
until you get to plutonia you dont need to learn how to fight arch viles well
I think the iwads have good progression
if you've finished TNT, NRFTL, Sigil you can start Plutonia for sure
yeah, unless you want to play something like sunlust
I think it's harder to go from Plutonia to whatever is next but I think Ancient Aliens/Eviternity is the right step
and after you've finished them I think you're ready for the classic hard ones like HR, SOD, AV, PL2
I guess you should just play a couple of hard ones before going to like Sunlust
It's doable
I think I did pretty much Doom 2 -> TNT -> Plutonia
But I did finish like Eviternity and HR before prior
Then again I had more than enough doom experience
whats the best strat for E1M3 Doom 1
Wdym?
sorry I meant to add on nightmare diff
ohhh
whats the best E1M3 strat for doom 1 nightmare?
Game: Ultimate Doom
Difficulty: Nightmare!
Source port: DSDA-Doom 0.25.2 (-complevel 3)
Pistol start.
All secrets and items.
No saves.
Subscribe for more playthroughs!
Link to source port:
https://www.doomworld.com/forum/topic/133096-dsda-doom-v0252-2022-12-26/
Widescreen status bars:
https://forum.zdoom.org/viewtopic.php?t=37960
Doom II M...
thats what I did
its been like 5 years since i last did e1m3 nightmare so idr but as far as i do remember its a lot easier to go tjrough all the secrets before goinf to get the key and coming back
Theres not really any point in taking it later just forces you to play safer at the start
Barrels Of Fun is almost as hard as Perfect Hatred IMO.
I think its harder from pistol start
E4 difficulty is overstated in pistol start
That's what I did because I died to a Revenant.
The chasm is also tough on pistol start
Is it really that much of a jump in skill requirement? I'm currently playing to 100% the Doom steam achievements and playing through TNT for the first time.
Well, and Plutonia.
TNT to Plutonia is a perfectly logical jump.
Plutonia isn't a super difficult wad, it just asks for a different skill set from the player. It's basically all traps and gotcha moments vs the incidental encounter heavy D1/D2/TNT.
Nah its minor but just a step up
I'd argue you can go from some of John Romero's levels in DOOM II and Episode 4 to Plutonia even. Plutonia isn't like super inaccessible skill wise IMO, it just has some evil moments in the first half.
Yeah definitely
This last episode of Jenesis is rough. I get wanting to emulate id's Hell aesthetic but you don't have to emulate their combat. Constantly low on ammo, tons of stilted, amorphous combat, and garbage enemy spam like a dozen Mancubi in an open field with no rockets or 3 Cybers tucked in a far away corner with full line-of-sight. It's hard for all the wrong reasons.
went through Scythe X rq (took about 3 days?) That is quite the cliffhanger
Otherwise a good wad if you just want to use regular shotgun on a bunch of stuff
What? Jenesis is easy
Replace "hard" with "tedious" then. The Mancubi at the end of The Carcass Pit required a backpack's worth of shells and the Archvile room in Savage Abyss involved peekaboo shooting to the tune of 250 chaingun bullets.
Probably gonna sound like an absolute dork asking about this here but I’ve been on the search for the old GamingHeads/Bethesda Pain Elemental plush to complete the Doom 2013 plush line (already own a Cacodemon and Doomguy is on the way). If anyone has the Pain Elemental or knows somebody who does or can give a lead please either DM or ping me.
does anyone know what the default fov for the kex/nightwave rerelease of doom is?
i was playing with the settings and i accidentally messed it up lol
Hello guys im new in discord server
i think it's 90
thanks
I didn't know John Romero is in this server
thanks
I read through all the cacowards and most of the doomworld map release threads and compliled a list of wads to play, in order to also not have to wonder which one to play next.
there's a few hidden gems in the cacowards lists
I always feel like nobody can decide what is truly the "Classic Doom Trilogy". The Depths of Doom Trilogy has Doom 1, 2, and Master Levels. The Collector's Edition is Doom 1, 2, and Final Doom instead of Master Levels. And the Classics Collection for consoles is Doom 1, 2, and 3.
It makes no sense at all.
Doom 64 wasn't included in these because it wasnt ported until 2020
Even then, Doom 64 isn't included in any collection. Closest you'd get is having it included with Eternal if you pre-ordered.
I don't really care if it is or isn't in any collection
What Bethesda/id regard as "classic Doom" doesn't have to equate to what the community at large thinks it means
I count Doom 1, 2, Master Levels, Final Doom and Doom 64 as "classic Doom" because they all play essentially the same
Most of it is what's included in the Kex Engine port so it's pretty appropriate.
even outside of that
Doom 1 to Final Doom play on DOS. Doom 64 is the exception but it uses a modified version of idtech 1
And so Doom 1-Final Doom all share the same sourceports. You can have all of them run in Chocolate Doom or Crispy Doom just to name a few.
exactly
Whereas Doom 64 only has some fan made versions like CE that work in UZDoom. Outside of that, there's the Kex version.
can't do that with Doom 3
Doom 64 does also feel like some kind of swansong for Classic.
It is almost like a game made by another studio under a different major publisher would have a more difficult time being lumped in with the rest of the Id fully owned products
Why? It's very similar to the other classics
Yes, but it has different visuals and adds the Unmaker.
there are differences in how you play, how certain enemies act, so on. But it is fundamentally very similar
Doom 1 has slightly different textures, no SSG and is missing half the enemies from later games
I am explaining why it took this long for doom 64 to be lumped in as an acknowledged entry, I imagine being a midway game was also a barrier to some degree
it's also the only episode based one
I think the barrier was no one having played it
Otherwise it does deserve to be considered a classic
there was no way to play Doom 64 on PC (without emulation) until 2020
Most Doom fans (hardcore enough to care about labels like "classic") wouldn't have owned an N64
Chicken and egg scenario I imagine
There was some fan conversions like GEC Master Edition or Retribution for GZDoom before the Kex version.
But most of the time back then, you'd be playing on either an actual N64, or playing through EX.
That is true actually
Conversions arent the same thing. And remember, not everyone plays modded Doom
@crystal hill you werent lying about augur zenith map 17
People still ended up playing EX frequently. It is essentially a glorified emulator specifically for Doom 64.
Might be the best downtown city map ever
Or even before EX, there was Absolution TC.
I played it so slowly and awe inspired
Yep, ex was the standard for playing 64 for awhile iirc
I'm sure some people have played it. But it being unofficial and requiring a specific port (as well as the IWAD file) means not many did
Grinded a lot of augur zenith today
only 18-22 left but the maps seem to be longer now
savour what's left. I've never found anything like it
well, it's nearing the end of the wad
If Master Levels was supposed to be an expansion pack for Doom 2, why didn't it just be a single WAD when it first released?
lack of organisation, I'd imagine
multiple maps relied on being in specific slots that could have caused problems for other maps
At least that does mean you can mix some of the Master Level WADs in with Doom 2.
Mostly you'd do this in a sourceport like Chocolate Doom however.
sounds like a weird thing to do. The Master Levels are very inferior to the Doom 2 maps overall
Well, it's an expansion pack made by people that aren't Id so...
And Thy Flesh Consumed also is kinda whack for how unbalanced it is.
ok?
You were talking about Doom 2, not Doom 1
about mixing in the Master Levels into it for some reason
I assume because all of the wads were made in isolation.
Tnt and plutonia were both projects meant to make megawads.
I think Thy Flash Consumed is overall of higher quality than the master levels though
There are some good maps in the master levels like attack, the black tower, that elevator map, trapped on titan
thats about it tho hahah
I always feel debated over whether Final Doom is a standalone expansion or not.
Like, it's a commercially released game because Id liked TNT and Plutonia so much.
It is standalone on an objective level. They are their own iwads so they work without copies of doom or doom ii iwads
They are technically not an expansion at all it is just easier to think of them as one for a lot of people
pretty easy yeah I think I can count on one hand the amount of times I died
Died 3 times on the last map actually but I think that was accidental due to bad playing
Mhm. Thats a bit of a mixed bag, mostly bad for me
everything else was fantastic though
Yeah atmosphere and graphics are great
I saw it more as an adventure than a challenge
Scythe 2 gonna be different heh
Same. It has the best atmosphere out of any Doom wad I've played, and the vast majority of games period
Crazy, most of the Master Levels replace MAP01. So most of the time playing Master Levels, you're gonna be hearing explicitly "Running From Evil".
Horrible experience thats why u play the version that has them ordered
That's only in the Kex port.
But you could likely just take the WAD for that and have it run in a sourceport.
Maybe I tried it in Chocolate Doom and it didn't work.
Let me just test that again.
I think Ive played it this way
Tried it again, and it didn't work.
Bad V DrawPatch.
A quick DOOM Wiki search confirms what I assumed any compilation of individual maps did, and tells me that Master Levels came with a UI-based software to choose the levels from a list and it does the command line launch parameters for you.
So people back then would have probably just went through them alphabetically
There's also something called ZDoom interface for GZ/UZDoom that lets you pick what WAD from Master Levels you wanna play.
yeah, basically launchers just kind of always exist. Shareware compilations, ones written to launch maps for games (since passing along a command line is pretty trivial so it is just a matter of writing your own file searching process, or using an already premade file viewer), newer ones for Windows and so on
Actually, Chocolate Doom and Crispy Doom have dedicated launchers you can download separately.
And it does let you play the Master Levels all in one go.
Jenesis overall was pretty good. I just strongly disliked Maps 25 + 26. Worth a playthrough if you're looking for (mostly) chill speedmaps. I played the original 32 map version though, not the Bethesda edition.
map 27 on plutonia
the previous level bunker is pain
maybe its because I was getting worn out
Other than Icon of Sin being Icon of Sin, last few maps weren't too bad IIRC
Is D2INO a good mappack?
it's fine
the best way I can describe both DINO and D2INO is - if you like Doom 1/2, this is more of Doom 1/2
my problem with plutonia is that I get worn out only a few maps in
same with evilution
That scythe 2 super secret exit is extremely hard goddamn
I think thats not abnormal, I usually only do a couple of maps in one go
yeah, don't try to marathon wads you find difficult
Hey, quick question. how can I play custom music in classic DOOM? I am using GZDoom and also wondering if it is possible in DSDA Doom. Also, can this be done per map or only as a full soundtrack replacement?
you could make a wad using a tool like slade, then place some audio files inside and rename them to whatever music you want to replace (for example D_RUNNIN is for entryway): https://doomwiki.org/wiki/Doom_II_music
gzdoom and dsda can read mp3 and ogg, but gzdoom supports more formats, like opus
Thanks, appreciate it
Tnt evilution is lame
Pluto ia is a different experience
BTW
How hard is plutonia 2?
I haven't try it
Harder than sunlust?
no. Few wads are
Nah not as hard as sunlust but a big step up from plutonia
u got like pl2, av, sod, scythe 2, hr, hr2 all in the same category of difficulty imo
tho pl2 might be the easiest one out of the bunch
I think AV is a little easier
I have a really ballsy take to make about Classic Doom: I literally CANNOT go back to any difficulty lower than UV after I started using GZDoom. I don't know if I suddenly gained fifteen extra neurons, but UV just feels right. This might be a six-year Doom vet talking, but it's just so damn fun. I'm the reason they made Nightmare.
many vets think classic Doom is too easy, even on UV. That's what custom wads are for
After you beat classic doom on UV you very rarely play on anything lower
nightmare is more of a niche thing tho
It helps that Scythe 2 maps never become too big. I got worn out with Plutonia Revisited 2 not because of the dfificulty but because of how massive the maps became but after Scythe 2 I felt perfectly fine.
Im at 23 now so next time Im playing its gonna be the tough ones
Sigil next (The 5th episode of Doom 1)
Or TNT: Revilution (is waaaay better)
Every weapon in Classic Doom has at least one use.
Fists for when you have Berserk.
Chainsaw for when there’s no ammo.
Pistol when you have no other weapon.
Shotgun Super Shotgun for general use.
Chaingun for lighter demons.
Rocket Launcher and Plasma Rifle for bigger demons.
And BFG for utter destruction.
holy oversimplification
I use chainsaw against caco
SIGIL 2 be like
I still need to beat Doom, but I’m driving myself insane trying to get Untouchable lol
Chaingun especially has a lot of niche uses, sniping something that you really want gone but the spread of your shotguns are too wide and RL or plasma isn't available, it has high rate of stun, I like killing Cacos that float away after an SSG blast, it can finish off enemies that didn't die from expected damage thresholds.
Rocket Launcher is also not just "for bigger demons", it has an important AoE component that can save ammo in the long term if you are hitting grouped enemies with it, it can hit things from a distance without damage fall off assuming direct hit.
Sounds like you're ready for Sunder c:
I'll probably play that at some point
but on "hurt me plenty" or lower
I only say that because I tortured myself with final doom on uv
plus sigil is way more cruel on uv in terms of resources
The next time you try throw shade at someone wanting to try a difficulty other than UV you better have your uvmax run of Sunder map 20 ready to submit
What is that? Is that on ps5?

Baby wad for babies
imagine playing sunder on anything less than UV smh smh
Smh my damn head
Next time someone does this, maybe I should tell them to "Chillax"? :o
Chillax isn't that hard, it's just boring as hell and badly balanced. And it's 90% stolen work
Ironically has some of insane gazebo's pre Sunder work
You want some high quality bullshit, play Dark Tartarus. That thing slaps
dang, I wanted to make a pun but it doesn't work for its non-pun purpose
I mean if it's a good joke I'll allow it
If its fun i dont mind
Like revilution
If its a challenge i dont mind either
Ill try it anyways
And didnt mean to throw shade
Sorry if i pressured u bro @oak adder
its okay
ive already suffered a lot on uv
Memery aside, it's a revolutionary slaughter wad that showcased just how good slaughter can be in the hands of a talented mapper, and Insane Gazebo is extremely talented. If Ribbiks is at one end of the "hard" spectrum with tight combat puzzles, Insane Gazebo is at the other end with massive sweeping slaughter fests with literally 1000s of demons in single fights. The impact Sunder has had over the last decade+ can't be overstated
I saw that name Gazebo somewhere but i forgot
So that mean its harder than sunlust?
Yes
A lot harder
Except for things like Go Fuck Yourself, that's a different kind of difficult
Ribbiks later stuff like Stargate 20x7 or Magnolia are more comparable, but again very different. It's a style thing rather than any kind of objective measure of difficulty
Expect to spend 6 to 10 hours is some of the later Sunder maps
I think it is apparent it wasn't a good joke lol

anyway... a HMP player now might be a UV player later
Yeah, theres a ton of nuance and edge cases to every weapon in Doom, part of why I love playing it so much
If you want to get a more linear difficulty progression I'd go: TNT Revilution/Eviternity/Ancient Aliens (maybe even Scythe for its latter half) after Final Doom
After that you can pretty much play the classic hard wads with: HR, AV, PL2, SOD, Scythe 2 etc
I can't recommend playing Hell Revealed. Its not that its hard, its that its not fun
Personally I love it
All the other wads you listed are quality, even Scythe 2 which I think is overrated
But I cant get behind Hell Revealed's sadism or love of barons
Hell Revealed is just tedious
it manages to make SSG feel like pistol half the time
If I wanted to experience tedium, I'd go to work
which is an impressive feat
It cant do mucu against a horde of barons
Hell Revealed has tedious maps but also just has some bangers especially for 1997
Been playing to Scythe 2 and I definitely see why it gets so much praise
I like it more than auger zenith atm and might prefer it over ancient aliens
tho I think the latter probably still has an edge
its not worth slogging through the terrible to get to the good, imo
Requiem is also hit and miss and it doesn't threaten to bore me to death
I've played through most of it twice now, and I just don't feel it
The earlier maps aren't very tedious at all though
And Map 13 is a gem already
the early maps are good, sure
Requiem does suck
but thats not the whole wad
nahhhhh
I mean I get HR is dated af I just like the vibe
Reqiuem is dated, and has some not great maps, but it's fun
by 1997 standards, it's great
I appreciate it has a certain "feel" that can appeal, but that gameplay is bad for most of it
I haven't managed to play through Requiem completely yet
its not hard. But I wouldnt recommend you do so ASAP like with Auger Zenith
I think I'm at map 15 for requiem, honestly just didn't like it enough to play further through it
But I might give it a shot again maybe crispy doom makes it more fun than chocolate doom haha
Problem is that stuff like Plutonia already shows better pacing and that was even older
Plutonia set the golden standard to follow for years to come
It is really good. Encounters are insanely deliberate in design.
I've always liked HR I think I got to know it playing survival with some randoms online and I had a really good time
Never liked HR2 much
thats just HR without the fun early maps
Co-op would alleviate a lot of its issues with respawning weapons and higher DPS on your part
it was a hardcore survival type of co-op
no respawning items but you did get double ammo
1 life as well
Ancient aliens is a lot harder on average than people give it credit for tbh
its no Going Down, but there's certainly some sticking points
might be a step or two above Valiant
It's more that the hardest maps aren't terribly hard but on average I find most maps have some difficult or stingy fights
The hardest map for me was maxing that icon of sin map
and then I think map 10 Gift Of Denial lol
the one with the hell knight floors that lower
gift of denial was a real bitch, especially for how early it is
they all have something that could cause problems, but I generally got through the maps without much issue on my recent run through
Do you ever quit a map not because its too hard but because it's confusing the hell out of you and you dont know where to go?
I can't think off the top of my head when I did but very unlikely that I hadn't at all
map 25 of Nova II is a new example of that for me
way too big, I have no clue where to go, and the fights sure as shit arent worth slogging through this for
community project late map slot-itus I'm guessing
SOmewhat. But I'm noticing this happens semi regularly with Pinchy maps specifically
No I will just look up a guide
I will too, unless the map is already not enjoyable
If I'm 20+ minutes into a map I dont want to not complete
sunk cost fallacy?
I was 20 mins into this one, I didnt want to waste another 10 or 20
probably
I do force myself to finish maps I dont particularly like
There was a TNT Devilution map with 30 secrets and 1k monsters, did not want to play that at all
but I have a completionist mindset
I had to ditch that in order to play all the cacowards witout losing my mind
I'm not self flaggelating my way through Hell Revealed 2 just because it got an award
Understandable I'm not playing at a rate lik you are
if a map is good, I'll finish it
Jade Earth took me 2 and a half hours, counting deaths, and it was worth every second
I've finished: TNT2 Devilution, Scythe, Legacy of Rust, Ancient Aliens, Auger;zenith in the past months
and most of them went by at a decent pace
speaking for the ones I've played, they're all relatively brisk, minus Ancient Aliens a little
there are a lot of hard wads in the cacowards that would surely burn me out
I think all traditional hard wads are in there
Lots of them are. I've decided to try them on HMP nowadays, despite my ego
worked for No Chance. Made me almost more mad than otherwise on Stardate 20X7 and Eternal Slumber Party
Ah don't think I can do that haha
But I don't have much ambition to complete these super hard ribbiks-esque ballbusters
I'm taking pride in finishing the traditional hard wads
feels good to beat something hard, if it's enjoyable at the same time
though I must admit that I feel like my skill level has somewhat decreased from it's peak, due to my willingness to skip stuff
Responding late but I’ll look at a guide as well because I can’t trust myself as to whether I’m missing something obvious or not
I’m running doom for PlayStation one on my PSP running pretty good. some levels from thy flesh consumed are laggy and some doom II levels are laggy but overall not a bad experience. Really enjoying it so far
I've played the PSX Doom version so often
I love it
its a good version i love the lighting and the soundtrack isnt too bad either
@crystal hill any mappacks you can think of that are easier than classic doom?
classic Doom as in Doom 1?
Nah Doom 1/Doom 2
uhhhhh
If you're looking for full 32/36 map packs, I struggle to imagine any that would be easier than Doom 1
those maps are short and easy, a winning combo
there's more hope for Doom 2, though. I'll need to look through the ol' archive of things I've played
Something that comes to mind is demonfear if you've ever heard of that
looking through my list of favourites, the only ones I can pick out as "maybe"s are Cyberdreams (which is a pure gimmick wad that may not count), Khorus' Speedy Shit (debatable, and even then only because they're speedmaps) and Whispers of Satan
oh yes. One of the most disposable wads I've played, lol
32 maps of things I breezed through without any resistance
the only maps I even vaguely remember are one set in/around a house and one in a dark city block
Vile Flesh also seems pretty easy so far
Ah yeah Vile Flesh is a good shout
you played it?
not properly but I know it and probably breezed through some of the levels
its not worth replaying, imo
its not great so far, but considering it was released in 2004 I might still judge it worthy of a cacoward, lol
If you made a 32-mappack with non-troll maps you were probably eligible for a cacoward back then
funny you say that. My 3 favourites from 2004 are a single map, action doom and a doom 1 episode
Maybe? The community sort of petered out after Scythe 1 and 2 released until 2008ish
arguably after quake released
I can add Map 29 of Nova II to this list
Probably my favourite Ribbicks map ever. Makes you feel like a legend for completing it while keeping the temperature reasonable
Damn scythe 2 map 23 is kicking my ass
I think thats the furthest I ever got. That or 22
22 is tough but not like extreme
23 is pretty harsh Ive needed like 4-5 tries just go get the red skull
then I died at the blue skull trap
If 22 is the map I remember quitting on, I believe 100% that I could have eventually beaten it, I just didnt see the point
was it a slaughter map or not
23 is the first real slaughter map
22 isnt slaughter but is more "mean"
I think its 22 then
15 for me on UV and that's bc I didn't have enough cells left for the final fight
Hilariously the map 15 is like one of the hardest fights arguably
In scythe 2?
The end fight or which one?
The map I had the most trouble with was 31 getting the super secret exit lol
I died like 5x to Mr. X as well
End fight
I didnt find that too hard just some good bfg spam
Found it harder to not be super low hp by then
You ever play the Warlock's Hearth? It's bizarre
the soundtrack and some visuals made me think the map was an allegory for terminal illness, it's long as hell (reminding me of Jade Earth), and the combat as really low impact. As I said, bizarre
Hadnt heard of it
I think it's worth a playthrough if you like atmosphere in your Doom wads. As well as contemplating the story being told in the background
Words cannot describe my hatred towards doom 64. Do not try to beat it without doing the secret levels
I thought doom 64 was fine
I need to actually play through it at some point but it seems to be a hit or miss title
I haven't played doom 64
It’s peak
Doom 64 is peak. Absolute peak.
Although there were parts that pissed me off, because the mappers loved to place inescepable traps
It's been ages since I played doom64, maybe I will play it again this year
I dont like Doom 64, but its not so bad as to make me hate it
The slower pace and samey music get on my nerves over time. As does the lesser focus on letting you pistol start every level
Playing Unholy Realms and map 5 music sounds like Sadistic from TNT
ok I just saw a Scythe 2 map 23 demo and I think I was just pretty dumb
I think I can beat it now
Not taking the start berserk when I'm 100% health is probably a smart move lol
Vile Flesh is actually a pretty good wad. Not the greatest, but still.
It does
Its my favourite doom 64 map by a wide margin
Its the only one where the music and atmosphere actually works for me, likely due to the massive difference between it and the other levels
What'd you like about it? I found it very backtracking heavy, with pretty limp fights
I like level design overall. Don't mind backtracking personally. Moreoever, speaking of backtracking, never complained of the one in Quake 2 as well.
There are some interesting wads that I like to play from time to time: 1024 Claustrophobia and it's sequel.
I beat Scythe 2 map 23!!!
lovely map tbh was a big fan
I'd say it was still easier than fire & ice, maybe due to being shorter
but I do remember needing a guide for fire & ice and could just beat 23 alone mostly
I picked up 2 things from a demo and that was saving the berserk and shooting the revs from far away
Backtracking is fine if the return trip is made interesting, which these rarely were. Its a shame, 2004 was a bad year for wads, I thought this could break that streak
It's funny how the map I needed the most retries on was the super secret exit for map 31
Think I needed like 20-30 tries to get that down
They are so much harder than I remember
Makes the ones in legacy of rust look like frauds
I suppose id wouldnt want to make LoR too inaccessible, lol
@bitter shoal were you the one trying to play all the Plutonia wads in here before?
yep
cool. Have you played Plutonium Winds?
I hadn't heard of it
I'll check it out after the 1024 wad though, it seems short
actually taking a bit of a break from DOOM to play the new DQ7 remake
it's an interesting one. It's like concentrated Plutonia - the levels are very short, but very vicious per square km. It also has a bit of Swift Death (instantly attacked when you spawn) and Sunlust (levels you need to slowly learn your way through, plus general fight design)
@crystal hill any idea if mtpain maxes icon of sin maps?
Cuz imo some maps become way harder to max if you try to max them
Think Ancient aliens map 18, plutonia map 30
I dont think he does
I don't either, because GZ/UZDoom doesn't differenciate between enemies already in the level and those spawned by the icon
ah dsda doom does fortunately
hmmmm
I've been making a mtpain like ratings for myself
But I made an exception for scythe map 28 run from it so I'm not sure if I should make exceptions for icon of sin maps haha
tbf if I dont max map 18 of ancient aliens its still probably the hardest map in the pack
so I'm making exception for icon of sin maps as well
is it?
if you know the route, you can speed right through it
Yeah that's true
Ehhh this is annoying
Since I did max that map and therefor I had the hardest time on that one
But I didn't max other icon of sin maps
Plutonia map 30 for example becomes the 2nd hardest map if I max it and if I don't it's like top 10
yeah he definitely skips them, he thinks they're a chore and just break the grading
yeah honestly trying to max icon maps just breaks the difficulty curve, better to keep the exceptions
Icon of sin maps are also just rng
Yeah its too rng
Ill just revisit the AA map on completion difficulty
yeah that should work, just judge the climax instead of the grind
yeah that makes sense, maxing map 18 is basically a different game
I dont respect most icon of sin maps, I just want them over and done with asap
Same
Pretty much
HR map 30 is also similar
I like when map 30s take a turn away from the icon
oh yeah HR map 30 is basically the definition of rng pain
Nova II's is pretty cool (helps that I'm a massive Cyriak fan)
I've been basing my grading system so hard on mtpain's system haha
It's so difficult to gauge difficulty (heh) of maps properly
I didn't actually review any of the maps I've played until recently
I picked the worst and best ones, and that's it
I have a couple of maps I rate as X difficulty but I know there are just a gazillion ones that are multiple tiers more difficult than those
I'll keep doing that for the cacowards, but for stuff like the missed cacowards, I write a little review for them, and what "grade" I'd give them.
easy maps are also super hard to judge on difficulty
like the first 10 scythe maps I can barely distinguish which one gave me a harder challenge
They're all just B-C tier in quality and like E-D in difficulty
Fava beans was also a pain to grade
I feel like MtPain gives too many A's
that should be reserved for the best of the best maps
I do as well my quality grades differ a lot from him
and I did add a "S" tier above
Which is only for maps I find basically genre defining or amazing
s tier is for the legendary stuff, what's in there so far
Atm:
E1M3: Toxic Refinery
Augur Zenith Map 01
Ancient Aliens Map 24 Culture Shock
I approve of the 2nd two. Toxic Refinery?
I gave Leave your Sol behind from Ancient Aliens also an S apparently
Best official doom map imo
think it's perfect and love it
that sits alongside Culture Shock as the peak of AA's adventurous atmosphere