#classic-doom
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That’s why they’re so good
doesnt help that they are also significantly buffed
Is there any chance on getting a Project Brutality port onto the Switch or Switch 2, as mods? 😮💨Or is a man just a dreaming? 😂
Probably never unless someone remakes the mods in dsdhacked
Thanks for the response. I guess I’ll just keep dreaming then 😂
I have no doubt Brutal Doom isn't coming to Dehacked
Someone like Antares could pull it off, but why would you
never really been a fan of e1m7 of episode 1, but I liked the idea of a computer station. has anyone got any recommendations for a map that has a computer or server room theme?
some TNT maps have that vibe. I think Speed of DOOM has a map that is completely tech theme down to the weapon pickups and enemy choices
tnt Im gonna play the whole thing one day and speed of doom is not my cup of tea. looking for something a bit more laid back than that, similar to the OG, or at least not at the level of Speed. thanks tho
is the new gz doom like a working thing now
might give e1m7 of Switchroom a try, if you've ever played that 🧐
Uzdoom worked for me, yes
Some are purple. Like @hot osprey
They come in all the best colors
Grr it won't imbed
Cacodemon: Tomato
Pain Elemental: Meatball
Wretched: Blueberry
I found out I could run doom on my meta quest using sideloading methods, some mods don't work but others work flawlessly
What kinda frustrates me is getting killed by certain enemies in the brutal doom mod, mainly pinkies and former soldiers triggers a crash
Its red, nothing beats that
almost done with evilution
thank goodness
id rather deal with a cacodemon than a pain elemental
I finished TNT Revilution a couple days ago and its so much better. Give it a try someday
Yeah, map 31. Its great
The music is also great. Stuart Rynn knows how to complete a good track
I'm three maps in so far, and its fine. Nothing amazing
Well tbf most mappacks don't exactly have incredible map 01 - 03 aha
Can't name many where I was wow'd at map 3
TNT Map 1 is my favourite classic Doom opener
Going Down and Auger Zenith both have great opening trios of maps (though Crawl Space in the former drags the other two down a bit)
Same but I think TNTR's Map 1 is better
I don't
It's good as well, but it's more confusing and drawn out
TNT Map 1 works well if you're playing normally or if you go hyper offence on it
Tbf I need to refresh my knowledge on TNTR maps since I can't remember half of them
lol
I remember two or so of the better ones, and that I didn't like Steve Duff maps.
I was right about at least one Steve Duff map being kind of crap
PRCP2 had pretty good opening maps
I'd say Plut 2 has good ones as well
The first impression is the most important. The first few maps are the ones people are most likely to play
Never played it
I mean I agree that there are good early maps but I personally felt like tntrs were also of that caliber
Currently at map 29 of TNTD and way less of a fan of this pack
Well you’re only at 03….
IIrc map 8 is pretty good
I'm up to map 7 now. Minus map 4 really frustrating me, it's all been solid so far
also not memorable in the slightst, but hey
Map 8 - chaingun in front of me, and a ton of zombiemen
Now THIS is a TNT level, lol'
its blazing and pretty fun iirc
I'll get to it in a second, I'm playing Lillith.pk3 alongside it
it's really unnerving, to say the least
Its fine from start to finish.
Other wads I played were boring halfway and was inconsistent
@crystal hill do you play with the built in lost souls limit?
TNTD Map 29 was a banger btw
oh yeah, this ranks leagues above most of what I've played on my cacowards pilgrimage
nope, never. I want to take the benefits of playing in UZDoom with the negatives. This is one of the negatives
I thought the lost soul limit was for hardware reasons, not for balance
It was but it definitely adds balance
yeah, it is real fun
I was thinking "I wish there were more explosive barrels" halfway through. The level fixed that very shortly afterward, lol
I'm putting 4 pain elementals in one room of my map solely to piss you off
yeah. Some pain elemental encounters are just free with it on. The Pit is the most well known example
Yeah so Im not sure what the exact rules are surrounding these complevels
Like do you play mappacks like sunder with it off/on?
What about older packs like alien vendetta
That's why I play everything the same way. Mostly
Unless a wad makes me turn on mouse look and jumping, I leave those off. But those're the only changes I make between wads
I don't speedrun or submit demos anywhere, I just play for the love of the game
What's your favorite console port of the OG Doom? Mine are the PS1 and SNES ports
I like doom 64, it's ok
I usually play different music in the background because I prefer listening to metal
I appreciate what the new composer did but it doesn't hit the same way as hearing guitar riffs as you're destroying demons
Ps1
I almost wouldn’t count psx as the same game
It changes too much and is more or less kinda its own game at that point
I would say my favorite unique port is the gba one. Handheld doom back in the day is cool
Doom64 is also definitley not a port of the original game
It’s a separate game entirely
Doom 64 is in no way the same game
Doom PSX you could count as well. It does have new levels, changes a few of them as well, right?
Also different music,different lighting it’s a mix of doom 1/2 introduces doom 2 monsters into doom 1 and some level design changes
For instance Pain elemental in hanger
dammit, now I really want to play it. See exactly what's changed
If you can, I suggest playing it through Psydoom on pc
surprised that never won anything at the cacowards
The reasoning is on ps1 the lighting sometimes is a little whack, and it’s pushed to its limits so it has frame dips.
Through psydoom it has a smooth gameplay lightning is properly applied in all rooms etc
I need to finish my playthrough on my steamdeck but it’s my favorite way to play doom1/2
Just feels right
can you use the Doom 1/2 IWADs, or do you need the PSX doom one/s?
It uses the psx cue and bin
But there is a way to play free ( and legal) levels made for psydoom that are new for it
I have a friend who has the website I’ll see if he can bring it up
A collection of made levels and like other fun stuff for psydoom
I def suggest checking it out
maybe in 2031 when I play through all these cacoward wads
Yes
PS1 and gba
maybe
Level submitted by anonymous.
Game: Doom II
PWAD: AV.WAD
Difficulty: Ultra-Violence
Source port: PrBoom+ UMAPINFO (-complevel 2)
Pistol start.
All kills and secrets.
No saves.
Subscribe for more playthroughs!
Link to WAD:
https://www.doomworld.com/idgames/levels/doom2/megawads/av
Link to source port:
https://github.com/coelckers/prboo...
What is the I'm a doom-god skill level?
why does he call it I'm a doom-god?
haha yeah Ive heard, map 10 and map 20 of AV are perfection tho
and some others
AV has custom names for difficulty, for some reason
ahhhh

Okay I just beat TNT2 Devilution. Map 30 was special and fighting 2 cyberdemons at the same time proves harder than you'd think
Overall I'd say worse than TNT Revilution. It had some good maps and some real stinkers
2 Cyberdemons are actually quite nasty with a complex environment
Cyberdemons are also ery big so their pathing against other large hitboxes can sometimes lead them to accidentally use flanking tactics
or if not that, ungrouping
Tbh it wasnt that hard but it was fun
Which one?
Demonic hordes
For the most part, I dont like it but theres some gems.
Yeah I found it doable as well
It took me a couple of tries but I think I needed more for stench of evil
Its probably the hardest map in AV tho
It has some lows, but a lot more highs
it's the only classic megawad I really enjoy, minus Plutonia
I think I would enjoy/be affected by lillith.pk3 more if I was worse at the game. This is the first time I'm feeling this way, at least knowingly
my instincts/skills at Doom are good enough that I can shoot myself out of any scary enemy related situation in that wad. It's quite accessible to the average player... minus the supremely fucked up visuals
#artwork message
hardly anyone thinks of differently coloured cacodemons when told to imagine a caco
Did you like scythe 2 or nah?
I enjoy it well enough, but I never got into it
the difficulty curve is a lot more punishing than Scythe 1's, and I don't enjoy that. I don't like the maps enough to suck it up and play through the harder ones
if you asked me what I think the most overrated Doom wad of all time is... Scythe II wouldn't be number 1 (that might be Hell Revealed 1 or especially 2), but it'd make the shortlist
I dont think hr1 or hr2 are overrated think they might be overplayed but people dont rate them highly
I do like hr1 and the charm it has
Scythe 2 on the other hand is definitely highly rated, but yeah the maps from 23 are ballbusters.
I still think its a fantastic wad tho.
according to votes from the community, Hell Revealed 1 is at Number 13. Hell Revealed 2 is at 18
They're both above such wads as Plutonia, Auger Zenith (!!!), Sigil, Community Chest 4 and Hellbound, to name a few
Hell Revealed 1 is only 2 positions behind Plutonia 2, which is a travesty in my eyes
In terms of ratings, I think Scythe 2 is on the whole good, HR1 starts decent but quickly spirals into BS, and HR2 immediately goes into the BS
I prefer hr1 over hr2 for sure
But yeah this ranking is more on reputation than quality
Yeah barons shooting is dumb and hr1 has some horrible maps
Also some bangers
Somewhat. I agree with some spots more than others
Ancient Aliens is a wad I've grown a lot fonder of on my recent replay, but its still no Going Down, thats for sure. Or even Auger Zenith
Got a game of doom 2 deathmatch going on odamex.net if anyone wants to hop in
Is that cacoist?
I like all the caco colors
Yes red is a good color too. 
No, orange is a better color
What is the best doom port for consoles?
doom+doom2
Playing this rn
Doom + Doom 2, it's the most feature complete version available on consoles yet
tho i only used it to play Legacy of Rust
(which is awesome btw)
Thank you
Hmmmm should I play through Scythe 2 again or finally give Ancient Aliens a shot it most likely deserves
I guess the answer is obvious lol
yes
Ancient Aliens is skillsaw at his best, I can't recommend it enough
I dunno if TNT Revilution has gotten better, but I'm certainly enjoying it more now than before
What map are you at now?
Now on map 11
Played the first 3 maps of ancient aliens in quick succession
cant lie its harder than I expected
AA seems very trap heavy and some of them seem light but are kinda nasty.
Maybe good practice so I dont panic
Yeah, that's a good mentality to have. Some of the later traps are a bit nasty
there's one in map 10 that I could only solve by running away from it
in my defence decino did the same thing, lol
definitely harder than scythe 2's opening maps
Yeah thats true
Ancient Aliens feels like an adventure when you go through it. It's got a great atmosphere to it
@median cloud I just beat Transduction. It's still effective in it's atmosphere, but I've played too many Russian maps to consider it something too special, now
Comatose or 5till L1 Complex eat this thing for breakfast
Its definitely a map that leaves a mark the most on a first run
Ancien Aliens is excellent. Very difficult at times but excellent nonetheless. It tends to ||repeat the same pattern: flip switch - get trapped with enemies in an arena - beat them and unlock the arena||. It has a real story and great atmosphere.
Yeah. It helps that it stands out like a sore thumb among the rest of Revilution
I should pick my next wad. Sunlust of Scythe 1?
I struggle to think of two more different wads
If you want to suffer, play Sunlust. If you want to have a really easy time that then ramps up to suffering in the last map, play Scythe
I can see an overaching theme of suffering in any case.
Ehh. Scythe Map 30 is pain, but like 10 maps in Sunlust are equally if not more pain
yeah up until now that seems to be the maps
I thought you said you liked revilution on 2nd playthrough
Sunlust is a lot harder than Scythe even harder than Scythe map 30
I didn't mean in terms of quality
If I ever tackle sunlust its after Scythe 2, maybe even after early sunder
I meant in terms of what it is. The rest of these maps aren't going for the same creep factor like Transduction is
also, this here is my second playthrough
yeah thats true
Map 27 does it well too imo without relying on novelty
but it might also be carried by the godlike midi
yeah, to a degree
Oh yes the midi!
D64 map 11 is kicking my ass
I like the lighting of that one
kinda wish doom 64 got more love
these two games were made by the same folks
me when texture filtering
this classic
use God mode and noclip
I don't play games that way
that's not making it easier, that's removing any and all challenge
no point playing at that point
I got past it anyway. I'n playing this one without mid-level saves
I respect it
The levels aren't atrociously long like in other games so it's not as much of a blow to the nuts when I die
D64 has a lot of frustrating parts to it that made me want to save while playing it
I'm thinking of replaying the other Classic DOOM games this way but that'd kill a lot of the fun to me. Would be cool as a challenge run but in my casual playthroughs, like I said once, I don't wanna lose my progress in a century long level because I got stuck in a crack in the floor they forgot to let you out of
that's where idclip comes in handy
if the level fucks up and its not your fault, I think its fair game
That's a valid stance to have
Personally I can't really bring myself to do that and I can't really tell you why :p
I'm weird! Big news!
The shuffle minigame with the soulsphere is actually super stupid
Anyone got any recommendations for old doom wads
gonna start Wolf3D tomorrow. probably going to be the first game i play when i wake up tmmr.
idk what's going on rn but for some reason I can't send messages in general
INSTANTLY it says "failed to send message"
Ok I stopped at map 10 or 11
The new enemies hasn't gave me trouble but they can be annoying in close tight areas
what custom map?
Eviternity
ohh
lmao
my favourite
Dystopia 3, Alien Vendetta, Chord 3
It’s an experience
Lowkey wolf3d is harder than classic doom
(Excluding nightmare)
Also easier than Plutonia probably
the difficulty of wolf 3d comes from not falling asleep while playing
Started Scythe 2 beat 5 maps of Scythe 2. Started Ancient Aliens, beat 5 maps of AA. And now I feel the urge to start Legacy Of Rust lol
gotta keep focused. Both of those are worth playing for longer
Yeah for sure but I have this feeling I need to play this official pack first haha
Tho I dont have this with Sigil 2 but I dislike that pack I guess
I still havent properly played LoR, and I'm doing fine
it'll get its time in the spotlight
Im in the same boat
and I might also suffer from trying to rush LoR just so I can continue the other mappacks
I'm going through the cacowards, all of them, and it's shown me a lot of really good mappacks along the way
so I'm not stressing not having played some big popular wads, like Eviternity 1 or 2, or Legacy of Rust, or even myhouse
well, it is
But the Master Levels are official, and I don't respect them whatsoever
Legacy of Rust got a special mention in the cacowards, so I know I'll get to it eventually. That makes me content with not playing it now
Thats true but I did finish the master levels haha
as did I. For the first time out of two
I decided a while ago to replay the official doom wads on their 25th anniversary (in terms of the cacowards), so that'll be """fun""" for the master levels
but once that second playthrough is over, I'm done with them for good. It helps that (most of them) are very short
Yeah fs Im not playing master levels again
I don't recommend it. But I figured it's been a while since I've played most official doom wads, so I should get a refresher to see what I think of them after 25 years of cacowards under my belt
I worry Plutonia won't be as good as I remember it
as of now, I think its the best wad of the 90s by far (though there's not much competition). It probably still will be, but it might drop overall in comparison to everything else
How are you guys?
good, it's still the weekend, so I'm about to play more doom
It's the most entertaining thing in the universe, take advantage!
Remember, rip and tear UNTIL YOU'VE FINISHED THEM ALL!

Hey, by the way, I'm glad you're feeling well.
Or sorry for not replying, I'm in good spirits, my health is more or less okay
I've had neck pain
As part of the KEX port of the Classic Doom games, a new two episode expansion named Legacy of Rust developed by id, Nightdive, and MachineGames was released, with all new music by Xaser Acheron (who also worked on the new episodes). These are the highest quality versions, taken from the prerendered .ogg files as opposed to the .midi files.
Not...
really elevated whole experience imo
good to hear, minus the neck pain
TRUE
map 6 of Purgatory is a castle surrounded by water , this is some doom 64 shit and I'm all for it
isn't that the citadel from Doom 2?
This wad
Ahh. I couldnt find it on the wiki
@median cloud I was honestly really enjoying my time in TNT Rev, thinking past me had it right to rate it so highly
but then I got to maps 16 and 17
I remember dying in the arch room at the end there
the puzzle is argh tho
I dont remember 17 much
Okay I beat e1m4 and e1m5 of LoR
The difficulty of e1m5 was defintiely greater than e1m4
I also preferred e1m5 over e1m4
the maps have been pretty solid exceopt for e1m2
It's super good. It adds new weapons and beta demons
e1m2 can eat a bag of shit
I know about it, yeah, but I'm on a tight, self imposed schedule
Yeah really
I liked all the other maps until now tho
They also look fantastic
I feel like if monsters didn't respawn in nightmare mode we would have adopted that as the standard over uv
funny, that's the one I gave up on when I played the game on release
Okay I beat e1m6 of LoR and I did not like this map at all
was very annoyingly difficult
Okay beat episode 1 of LoR with map 7 being difficult but more manageable
map 6 was def the hardest one
e1m3 was the most fun and e1m5 the prettiest
get ready for e2m1
oh and don't get me started on the final levels of this expansion
I think i breezed thru whole thing on UV in like 2 days
hmm yeah Ill start e2 now
I do play pistol start so thats why e1m6 was pretty tough
wouldve been very doable with ammo and weaps lol
how many sourceports you all know? tell me, there might be some sourceports that i might not heard of before
The Coiled City is just very cruel in general
yeah I can see that
bruh what is e2m1 @sharp veldt
Am I expected to punch these fire barons to death
you're expected to overcome the odds
there should be berserk somewhere so it shouldn't be as bad
Wdym not as bad
I got the berserk but punching the fire barons seems mean
Esp cuz they do area damage
fyi i had to punch them on gamepad
You don't have to zerk punch them you can do the coward strat and leg it
The elevator fucks me tho
Ig I can time it
ah I found the rl lol
Why da face so vertical
bro is just PSX flavoured
I'm 11 maps in and i love the mood in Purgatory
I'm yet to get to the hell levels
also surprisingly no archviles yet
thats almost a shame
Maybe I'm too used to cruelty after playing several quite difficult WADs in a row...
after this I'll play Dead Sea Scrolls
Why the long face?
Ohhh okay
These LoR maps are awful to max
Legacy of rust? They are not that bad
I always seem to have to backtrack to find a monster
sometimes they dont spawn in
also dislike how the kex engine handles arch rev
DOOM 64 is flip flopping so hard between being peak and an actually insufferable dogshit experience
Some levels I leave feeling super satisfied with but then the game pulls some obnoxious shit and it's like ok man
Try playing on cherry, it partially supports id24
LoR was made specifically for the kex engine
if it doesn't work on Kex, that's a big issue
It works but it counts revived kills as kills on the automap
which I dont like since now I dont know if I killed all monsters or not
sometimes
what u need help for?
Well its really a silly thing but i cant help it
I have seen doom walkthroughs on youtube
In those, whenever they find a secret, it displays a msg " A secret is revealed!" in yellow color
Same for death and other messages
In my game all messages are in red color which makes them very hard to see
How to change the color of the messages?
try in hud options and messages
hud options -> message options -> message colors
Got it!
Thanks mate!
TNT Revilution Map 19 is utter hell
I feel like I'm in an endless maze where I have no fucking idea where I'm going or what I'm doing
AND THEN, at the end, you get a fuck you cyberdemon in close quarters with no BFG
This e2m3 secret is fucking horrible
that ending cyber is mean but the track is great
I think 19 was the toughest TNTR map for me
music track?
It's not a very notable one. Kind of generic danger
I've only heard the opening of map 20, and it already sounds more memorable. Like map 12 transduction, one of the few TNT R maps I actually remembered from my first playthrough
if you can actually navigate it properly, it's ok. Short enough that retrying isnt the end of the world
minus that ending cyberdemon, I had over 120 health and a megarmour and I was on single digit health at the end
Why can everyone on youtube make this fucking jump except me lol
I think Ive tried like 20 times by now to do a strafe run jump in e2m3 but I cant pull it off
k I rq LoR
fuck platforming
Maybe they're using SR50?
This is a guide that explains what SR50 is, how to perform it, as well as a few tips for improving at the technique. If you find this video helpful, consider liking and subscribing as I will be making more like it in the future.
Link to download PracticeHub.wad:
https://www.doomworld.com/forum/topic/126432
Link to download DSDA-Doom:
https://w...
I usually move with WASD, but I have the keys necessary for SR50 bound to my arrow keys, for the rare times I need them for a bit of extra speed
So is it just using W + strafeon key + turn mouse in direction?
I think so. I dont quite understand it myself
Best way to test it is to use it and try and get over that gap
I still cant make it lol
0:00 - E2M1: Second Coming
28:50 - E2M2: Falsehood
1:01:22 - E2M3: Dis Union
1:30:20 - E2M0: Panopticon
1:42:06 - E2M4: Echoes of Pain
2:06:21 - E2M5: The Rack
2:39:30 - E2M6: Soul Silo
3:23:37 - E2M7: Brink
Wad: id1.wad
Source port: 'DOOM + DOOM II' on Steam (https://store.steampowered.com/app/2280/DOOM__DOOM_II/)
This wad is played on Ultra-...
Idk how he does it on his second try
Probably a silly idea but I think it would've been a neat addition to the kex port if during the credits for Doom 2 (or Plutonia experiment) you'd see the Mother demon from Doom 64 (albeit partially obscured) going around maps from Doom 1 and resurrecting dead enemies, showing their names after they're resurrected
Kinda like the tech demos on the title screen?
That would be cool as Hell though.
sure was thinking it'd be rendered in engine somehow
also glad I'm not the only one who thinks it'd be interesting
Which artstyle would it be in?
I would think 64’s artstyle because it already has all the demons required for 64.
But if it’s the 1993 maps then it’d probably be the 1993 artstyle.
Getting the Mother Demon to work might just require reskinning an archvile.
we need a monster that looks like those scrawny red guys with horns on the cover art of the original game
they're basically skinny barons
I would think the Doom 1 and 2 so not to many new sprites have to be made
There's a wad on Doomworld's share your sprites thread that does exactly that
I believe it's called the Gremlin if that helps you find it
enlighten me
So like just the Mother Demon?
Yup
It does require a port from the ZDoom family though since it uses decorate Iirc
that's fine, I use udmf exclusively for my maps
which I'm pretty sure also requires a zdoom variant
also what the hell is lzdoom?
map 10 of eviternity was fun
I stopped at map 10 yesterday
The new baron looks sick
Yeah it's all metallic with a rocket launcher
And chain gun
Idk if it hits u 100% or theres a chance some bullets misses
Spending 5 or more minutes looking for that one missing item is a great experience 
I have been slacking at DOOM, decided to play something I wanted to play for way too long. Scythe 2 is hitting just right so far. It's kind of managing to just barely avoid some of the hit point heavy encounters feel too sloggy if that makes sense. The environments are also really good in VR.
That Gossip wad was so damn fun.
Even Civvie has made this jump 😭
It's not that hard , i done it on gamepad
tho jumps like that are a bit iffy since you need to have proper speed and also strafing for higher speeds...
in other words - practice
I've tried it like 30 times yesterday
could not do it
Find it incredibly hard to pull off idk
Checked like multiple youtubers like Vytaan and some others and they seem to all do their own way but I can't seem to replicate it
I just fall into the lava every time
Which is why i said practice
Just saw sr50 wasn't possible in the kex port at first so Vytaan did it before sr50
Idk Vytaan did it on like his 2nd try lol
Besides practice without knowing what you're practising isn't exactly useful
Just bashing my head into a brick wall
Tried it yesterday with sr50 didn't work either
Yeah idk I tried for like 40 minutes in godmode yesterday
I just couldn't do it
No idea what I'm doing wrong or what kind of understanding I'm missing
Tbh I could do the rocket launcher jum psince that was the intention but seeing how pretty much everyone can do it I wanna be able to do it myself lol
I might just need to take a bigger running start honestly
It would be fun if there were some custom doom tracks on Spotify
Agreed. Although I prefer not to bother but to listen to doom tracks on Youtube.
Yeah but I like having them on in the background while gaming, but unfortunately I'm on wi-fi and streaming youtube causes some lag
Spotify has an offline mode
I heard Youtube Music (not regular Youtube) allows that
You may give it a try
But isn't that paid?
I don't think so
Because I played music in the background in Youtube Music with no payment
yeah but for offline playing you need premium :p
Then good old option applies. Downloading and playing on the background
I've seen some good covers of doom music on youtube
Map 22, man. Map 22.
I think by the time I'm done with this (D64) map I'll no longer have any hair
Revilution is one of those wads, with a lot of great maps and also some terrible ones
hard to average it all out
Fortunately it doesn't have too many maps that are a grind to beat
I think only 19 needed a couple of retries from me
That's true
Though nothing in TNTR is as bad as LoR Episode 2 lol
Starting to understand why decino never played LoR
While I liked E1 and only played E2M1-E2M3, I heavily dislike the E2 maps I've played
oh dear. That's not good news for my future
The difficulty is so annoying
E1M6 and E2M1 are just hard because you're super low on ammo
once you know you're low on ammo and know the map layout they lose a lot of their difficulty
E2M3 is just a horrible map
Alright DOOM 64 replay done
Doom 2 is all fun and games until you run out of 95% of your ammo on your last save and you're facing off against two phantoms and a horde of former commandos
Totally couldn't be me rn 🙃
@sharp veldt did you use sr50 for the jump
what map're you on?
dude I swear Im comparing my e2m3 vs the ones I see on youtube
and for me that platform looks way higher
They definitely raised it
or theres a switch that lowers it a bit
dude no wonder I cant make the jump the platform is like twice as high now
wtf
spawns wsg
hey look, another one
Dude they actually patched the map check this out.
Look at the timestamp here:https://youtu.be/Cmm_BjMthsY?t=940
And compare it to here:
https://youtu.be/O6ojTBDnOek?t=1447
Welcome to my comprehensive reference to all the secrets for Legacy of Rust. PLEASE READ NOTES DOWN HERE FOR SPECIFIC SECRETS.
NOTES:
- E1M1 Scar Gate Secret 1: This secret closes 30 seconds after the map starts, so be sure to pick this up quick.
- E1M2 Sanguine Wastes Secret 8: This secret can only be accessed after PICKING UP THE RED KEY FROM...
Welcome to a walkthrough of Legacy of Rust. This doom expansion includes 2 new episodes each with 8 maps. They feature new weapons, enemies and 2 secret levels.
I'm enjoying the map designs in these episodes and really like the larger levels with hundreds of enemies.
Twitch: / aussiejeff
The second one is like twice as high!
even doom is getting post launch patches these days, smh
Like Im not crazy right?
There is a height difference, right?
2nd one looks higher
Insane and I cant find anywhere that this was documented
So either I missed a switch or they patched it
"In the lava at the north end of the map, go to the top of the gray rocks by the west wall then rocket jump to the ledge below with a box of rockets and a megaarmor (plus a radiation suit on Hurt Me Plenty or lower). It is also possible, though difficult, to land there with a straferun jump from one of the lower steps. (sector 817)" this is what is written on the doomwiki right now
whoever wrote this thinks the rocket jump is the intended methoid
the guy who wrote it is a wiki regular, he seems to know what he's talking about
Im sure its possible with the loweree height but it might not be in the heightened version
Not like I can contact this wiki editor
Plus he probably made it ages ago
must be a year or so ago
I've been trying to recreate what i did back then, no wonder it doesn't work
☠️
thats so fucked lol why didnt they atleast document it
pisses me off
Map 3,
Sorry for the late response,
I ended up resetting my entire run. was a tad more sparing with my bullets and was able to get past the level
Man episode 2 of Legacy of Rust really sucks ass
so often monsters dont spawn in
or on the secret level the floors were just broken
the secret level is also horrible
Its not like Im struggling but I just dislike the maps
but yeah the little bugs are annoying ig
e2m4 has a megasphere secret at the exit 😭
was an inoffensive map for the rest on the easier side for sure
Okay e2m5 was nice and not too hard
died 2 times at e2m6 at the end when the arches arrive
But map is really cool otherwise
I'm nearing the end of TNT Revilution
I have 4 maps left, starting with the Visage of Time. Hopefully I can get it and the wad I'm playing alongside it done tomorrow
Thats a good map also somewhat tough
I've gone through tougher
overall, unless these next 4 maps are 10/10s, I think I will rank this wad lower than I did on first playthrough. I overlooked a lot of BS maps that time
Are you playing it in the correct port
Kex port so I assume I am :p
Restarting the level fixed the issue but the bug did happen on my first run
So I picked up the invul at the end and the cyber was like 3 stories above me, couldn't reach him
I still got 1.5 maps left of LoR but I think Plutonia is probably still harder for now
Most difficulty seems to come from unfamiliarity
sucks that you dislike it more this time around but sometimes that just happens
Yeah. I have a star system for wads (think the michelin star system), and this is the 3rd one to drop from 1 star to zero (doesnt mean they're bad, just that theyre not good enough to be among my favourites)
Others are JPCP and Hellground
Ohh hellground is a controversial take but I kinda understand it
iirc the first map and the last one are true doom maps and are really good
the map prior to the last one is a gimmick one and the rest I just forgot
I actually remember the middle ones most, lol
It was my favorite halloween wad tho
the gimmick map is one of the few puzzle maps I actually enjoy and respect
the atmosphere is great
It's a pretty good puzzle map but when we're just looking at doom gameplay I can only really remember the first and last map having that
again, I dont think Hellground is bad, I still like it. But I have standards I want to uphold is the thing
assume going down is 3 stars in your system?
the early maps I think were Plutonia 2 rejects
I dont know what to feel about that, because Eternal's Plut 2 map is way better than those
yessir
Id wanna see the list
If you discount the Golden Souls games, its the only thing that has 3 stars now. Auger Zenith probably will, but I have some problems with it that I worry might drop it down
can do
ok map 12 of Purgatory is full surprises
Now you can finally hop on to modded content 
love how silent portal is used once but to great effect
Just finished
Imps and regular zombie men piss me off
All of the other monsters are fine
Just doom1?
Lost souls are fine?? They're by far worst monster in Doom 1 😭
At least they're managble in the second game with the ssg and killing pain elementals
It's ok, PSX and 64 made them one shottable but in exchange they're far more aggressive
Lost souls in nightmare (fast monsters) are even worse. You cannot kill them without a chaingun.
Okay this LoR map is harder than I thought
E2M6 is pretty doable at first but the green room near the end is a bit of a killer
Yeah just doom 1
You can also stun them with pistol?
classic doom can play ear phone
This is my kidn of content. I will have to check it out later today
Ahhhh I beat LoR E2M6
Yeah I cant lie this was pretty hard
probably never playing it again
I remember leaving LoR very satisfied, but I have been trying to replay it lately and just been quitting before even beating level 1
and with that I finally beat LoR episode 2
last map wasnt too hard but I think that last fight couldve gone wrong very badly
the arches as well
Im happy I finished it and I can say the hardest maps are probably tougher than whatever plutonia throws at you
Oh it always goes wrong for me
but I dont want to ever play it again haha
I still really like it tho
Maybe not the last level's gameplay, but the ost is a certified banger
The Skeleton World🗣️
No clue why but it left a bad taste in my mouth
Not that I actively disliked it
But tbf I had to force myself to play it in the first place I guess
Actually it might be easier than Plutonia. It’s a bit of an unfair comparison
A lot of the difficulty in e2m6 comes from being new with the calamity blade.
E1m6 in similar vain with the flamethrower
If you play go 2 it while you’re new with the bfg the map is also super tough. Especially against those cybers in tight corridors
the only parts of lor i disliked was the sudden slaughtermap transformation in episode 2
like i thought i was playing an official expansion why are there 50 archviles
and 20 cyberdemons
Well tbf the calamity blade does cut right through it
yeah but its still a jarring difficulty spike when you get to the tech base
E2M6 took me about 7 tries and E2M7 2. But I lucked out in e2m7
My only death was against the first tyrant that you need to ssg lol
My favorite maps are probably e1m5 and e2m5
Yeah the last two are kinda too hard but the aesthetic, music and secret hunting makes it my fav official expansion
Then Doom zero is second but that's a fanmade wad
Technically it's an official add on so it is sorta official
haha think we have different taste then
I also really didnt get the hype around doom zero
Lots of people like it though but its not for me I suppose
Yeah ig looking for different things
Or not
I just liked the level design, aesthetic. I liked how long they are, all the remixed animations, and the new enemy and boss feels fitting for a Doom expansion. It just feels official
I like the wads that have you go on a journey that aligns with the official releases
oh dear
not a good sign for my future playthrough then
From what I've heard about Doom Zero, I don't think I'll like it, despite the hype
From the amount of times I've played, it really doesn't deviate much except some more intricate puzzles
Still satisfying combat tho
Chaingun is also faster
They're a good pacebreaker to me
Not that heavily present and not that egregious
I'd be tired if it was strictly combat, but different strokes for different folks ig
I mean, Doom has ways of breaking up the combat that arent puzzles
Yeah parkour, secrets
primarily exploration or incidental combat
urgh
I like Plutonia style maps
Which is fair
Hard as hell, but they're not long
so every retry doesnt feel like you're wasting hours of your life on one level
No for the bigger ones
Ahh taste could differ
I do like TNT unlike you :p
of course. LoR technically got a cacoward, so thats on the to do list
as did Doom Zero
I also like wads like the Trooper's playground, Scientist
Admittedly my taste is the one's that feel more like official add-ons or dlc
Trooper's Playground is an early wad that's surprisingly good for its age
Ye I heard it was super old
Like 98?
But I think it's been cleaned up but I could be wrong
96
Ive heard Mordeth is pretty good on those early wads
Damn even earlier
if you dont mind a little bit of confusing design, it is
neither Troopers or Mordeth got onto that list I showed you before, but they are both still good. Especially for their age
Well good news is I can restart my ancient aliens playthrough now
Seems like it took me about 10 hours for legacy of rust
Longer than I thought tbh lol
good, it's probably much better
Yeah most likely
I checked a doom zero review and deduced its not my cup of tea
It's really weird to me how many people here like it
Is it because of the puzzles, or what?
well, that came out in 2019, so its not long until I see for myself. Or it wouldn't be, if I didn't just fall down the Terraria hole once more
Again, not that puzzle focused
Im dreading that tnt evilution puzzle at the end
isn't the solution to that actually pretty simple?
Man i remember playing Doom Zero in the January of 2024, had a good time at work
I watched an fp media video about it so not sure how accurate it is. But every map seems to have a puzzle
Idk maybe to me the puzzle isn't that hard to figure out neither does it halt pacing, atleast for me
Do you have a link?
Doom Zero is the new official Doom add-on included in the Doom 25th Anniversary Unity Port. The Doom Zero mod features new Doom demons and new Doom puzzle mechanics, so is the Doom Zero megawad good or bad? Find out. #Doom #ClassicDoom #DoomEternal
It’s a 3 part series
First part he seems the most positive
Thanks
IDK why I’ve been thinking this, but I feel like most newcomers to Doom are very likely gonna play every single WAD included in the Kex port as their first Doom experience.
Not just Doom 1 and 2, but also Master Levels, Final Doom, NRFTL, Sigil 1-2, and LoR.
All of those. Before even considering playing Doom 64 or Doom 3.
I don't think that's right
It'd be nice if it is since every single one of those WADs (except Master Levels) is better than 64/3.
Idk about better than 3
Good!
That's why the kex port is great, it has all of classic DOOM in one easily accessible package
No Xbox maps 😔
good
Weren't those ones awful anyways
beyond awful
Apparently so, but preservation is king
It is on all platforms after all. But so is the rest of the series.
you can download them online if you really want them
I can, but Nintendo players can't, which, even if doesn't affect me, is kinda bad
3 is iffy since the only version on every platform is the lesser BFG remaster
ehhhh
those levels genuinely objectively suck ass
And they're preserved for everyone except people on one specific platform
Doom isn't exactly expensive or hard to run on PC
Yeah but they're still official media, they personally fascinate me from the standpoint of being new maps for decade old games. I'd love if they were pre-installed
I wouldn't
In Id’s defense, the mounted light BFG Edition has was what they originally wanted to have in the vanilla game. Just they thought it was gonna make the game run like trash back then so they just made it its own weapon.
they are honestly that bad
As for new maps - they're two maps one of the devs made in 1994 that he stuck in the XBOX ports for whatever reason
And the game was designed with that being a scrapped idea, so mounting the flashlight is still against the original intended way of play as the game released
Also the mounted flashlight is the least of BFGs issues imo
Still new though, from the standpoint of being media I have not experienced before
I shit on the master levels, but I'd say all of them are much better than either XBOX level
that's not a good argument in their favour
new =/= good or worthwhile
Even Carmack acknowledged in QuakeCon 2012 about people saying the mounted light is “destroying the game”.
I don't think I need to argue this
"Media deserves preservation" is an incredibly cold take
they are preserved!
Not officially
Who cares?
Interestingly, KexDoom does have an option for enabling or disabling wide screen. But Doom 64 does not have that.
they're more accessible than many officially released games
Incredible
within one minute, I found both levels on kex engine search tool thingie
Within a few minutes a year or so ago, I found them on the internet with basic research
if they aren't preserved, then I'm afraid nothing is
I was never saying they're impossible to access though
Yeah, by the official port
why?
I'd sooner include the PS1 exclusives. They aren't utter garbage at least, and they're actually hard to access
I don't need to give you proper reasons why I said I want them available on KEX man I really did not think through it that deep
ok, you can stop arguing then
I really wasn't
writing, then
you also
we have stopped
KexDoom also has way more localizations than Doom 64.
D+D2 was a bigger release than D64, combine that with Nightdive being more experienced, makes sense to me that D+D2 is more fleshed out
I am a vehement hater of Doom 3 and will take every opportunity to ridicule and demean it
I respect the grind but disagree
I think Doom 64's rerelease was also made mostly as a preorder bonus for Doom Eternal
also, they didn't have decades of source port features to use for D64
They could still just give Doom 64 an update adding some of the extra QOL features KexDoom has.
And interesting fact: The Japanese version of Doom 64 didn’t even translate all the text, which was a common thing for games on NES, SNES, and N64 back then. But they did change the blood particle effect to green.
I mean doom 64 and doom 3 arent classic doom so that makes sense
I hope most of them skip master levels
I think Doom 64 is similar enough to be lumped in with the classics
Maybe but Doom 3 definitely isn't
No, I consider Doom 3 to be the black sheep of the series
I like it for what it is
I don't think black sheep is a strictly negative term. It just means different
For what it's worth, I like Doom 3 more than Doom 64, and maybe Doom 1
Doom 64 is more like some kind of spinoff.
It initially released exclusively on N64 after all.
Is it? It plays very similarly to the other classics
It still has less enemies because of cartridge limitations.
Doom 1 has less enemies than Doom 2
Yes, but there’s no Spider Mastermind in Doom 64.
so?
there are hell knights and pain elementals like Doom 2
there's differences and omissions, but it's very similar in gameplay and level design
not a spinoff. same doom guy. same story being continued. that's a sequel 🙂
And Doom 2016 has no archviles, pain elementals, or arachnotrons
Doesn't make it not a main game though
clearly we need another port that puts them in the base game
I have beaten Scythe 2 MAP22. That's where I quit the first time around (got obliterated by the 3 evil marines near the end). I know MAP23 is where the gloves come off so I'm looking forward to the grind this weekend. Might be a good idea to get out a backup keyboard though.
Doom 3 is the natural successor to Doom 1
From a design perspective
A quick source port tier list.
S tier: DSDA-Doom, UZDoom
A tier: Crispy Doom, Kex port
B tier: Doom Retro, Chocolate Doom
C tier: Doomsday Engine
D tier: Unity port, PrBoom Plus
hopefully some of the stuff I played over the past year of two has prepared me. PCRP2 maps got brutal towards the end
I play in VR usually so I guess so, but when not doing that I don't use freelook
Why is PrBoom so low?
Too simple, maybe?
Can't be, otherwise why is Chocolate DOOM 2 tiers higher
vanilla purity advantage?
this guy considers doom 64 a spin off, I dont get his logic
Strange
I can kind of see the DOOM 64 logic if we're talking back when it released. But nowadays id is pretty clear on the fact that it's considered a mainline entry
my argument in its favour is how similar it is to the other classic Dooms
the atmosphere is different and some enemies are missing, this is clearly classic doom at its core
Plus DOOM 64 is just a straight engine upgrade (even if it uses a different engine, I'm not sure) since you have much fancier setpieces like ground quakes or having the giant pistons make a hole in the ground
Has similar lighting to the PSX ports too which were a year earlier, so 64 is still built on classic DOOM's foundation in every sense
you cant call it a spinoff when the gameplay is exactly the same as the previous titles and its canon
Prboom kinda is just an older shittier version of dsda doom so it has no point anymore
Chocolate doom still has purpose because it exists for doom purists
ive only used kex, gzdoom and uzdoom because im a normal person
I think 99% of people won't care about the port differences
they'll use Kex as the most convenient option or UZDoom if they want to play Brutal Doom or its ilk
For "classic" experience I prefer dsda doom over Kex
Kex is kinda buggy at times
Sometimes I wanna play old wads on a vanilla port so I have chocolate doom as well
and then just uzdoom for every mod
eh i mean kex is more convinient, its got like most of the settings you would likely want and it also counts hours which is a plus i think
exactly
I can respect someone who knows their stuff preferring another port over Kex, but the vast majority of Doom players won't know or care
they want to play Doom for a bit and then move on with their lives, so Kex is plenty adequate
It's a fair take I don't dislike the Kex port thats for sure
it is significantly better than the unity port
Have about 38 hours on it so
that didnt even support higher resolutions
I played a bunch of Kex to grind achievements and get that 8 map par time achievement, and I didn't dislike it
despite using GZ/UZDoom for everything normally
wad
Spinoff implies it isn't just using an iteration of the (Jaguar->PSX) engine and only makes iterative changes to the gameplay while still using the DOOM license and general setting/character. It is a sequel in every regard, it just has console DOOM as its main descendant (thus the lighting that PSX DOOM had). I feel like the main reason people see it as a spinoff is because "64" is the title while something like DOOM 3 which is radically different and has a rebooted continuity is "3" (I still consider DOOM 3 mainline, just a different continuity and gameplay core), but Mario 64 is mainline (like DOOM 3, radically different and ended up making a lineage of games where DOOM 3 kind of just had Quake 4 as a follow up). It's all just marketing.
Kex is ahh in multiplayer though
very easy to set up though
So for multiplayer: Zandronum, ZDaemon and Odamex source-ports.
But in terms of stability it's really ahh
thats a sacrifice most people are willing to make
plug in and play multiplayer vs something you need to watch a guide for
For me, sacrifice in reverse. I better learn how to do it, then play without issues. In my case, I didn't even have to learn much, playing doom for over 20 years
i wouldnt know because literally nobody plays it
i have zandronum but i cannot for the life of me find any normal servers, its always so heavily modded it doesnt even look like doom anymore
Yeah most of the zandronum stuff is modded. I guess you'll have more luck on zdaemon for classic things. But the online scene has died down a lot over time
Like I said above, most play Doom for a little bit, then move on with their lives
Just a small addition:
DSDA-Doom for speedrun. Eternity Engine to play Heartland.pke
Chocolate Doom/Crispy Doom/Woof! for classic experience
Zandronum/Odamex/ZDaemon for multiplayer
Doomsday/Risen3D/Vavoom for voxel/3d experience
Hellion - for huge mappacks (best source-port, in terms of performance)
And many more...
ZDaemon and Odamex are classic based ports, try them out.
so a plug in and play solution will be what most people gravitate to, unless they're really getting into DOom
I remember playing Hell Revealed 1 life survival with no item respawn like 13-14 years ago on skulltag/zandronum
Was a very fun time but sooo long ago
Chocolate Doom/Crispy Doom/Woof! Also have their multiplayer
over lan, isn't it?
doom 2016 probably has the best multiplayer out of all the games anyway
Yeah. Sadly.
Over internet too
thats a very different game to classic Doom
Unfortunately, yes.
not every game is a massive passion for everyone
just how it is
It's pretty fun, but, personally, I prefer classic doom's multiplayer more (not talking about heavily modded Zandronum ones).
Also, not many people know, but GZDoom/UZDoom can be played in online multiplayer as well
It is peer-to-peer, but you can play newest mods with your friends
Woof is also way more closely related to dsda-doom than to crispy/chocolate doom
It has MBF21 support, but Woof's servers are compatibile with Chocolate Doom and Crispy Doom servers.
They're interchangeable
So I believe Woof! is very closely related to Choco/Crispy Doom and to DSDA in terms of MBF21 support
The major obstacle which makes most of the players prefer plug n play solution of Kex port is the fact that for Classic Doom hosting port forwarding needs to be done (which is a complex procedure), although there are a lot of idle servers in classic doom as well.
But again, idea is good but in practice Kex port's multiplayer is very unstable.
i just set up a zandronum dedicated server via Doom Explorer
You need to have one port in a range of 10666 to 10700 be forwarded in both TCP and UDP protocol for your server to be visible in public.
Otherwise. You may see a dedicated server, but others won't be able to see nor join.
we just connected by typing connect with the server ip in the console
Someone connected to your server ? For player to join your server he has to type your external IP, because when you host your dedicated server it's your Internal IP which is visible to you.
In short connect <external IP of the host+port number>
I'm not too deep with networking knowledge but this is exactly what I did with my friends
It is indeed the way to connect to the server, because it usually takes some time until server appears in the global server list. Easier just to connect via console
But you said you've set up your dedicated Zandronum server, has anyone managed to connect to it ?
Nice, it means you've got your port already forwarded. Unless it's lan, not public server.
To be fair, there's another way of hosting servers in Zandronum even without port forwarding
With the usage of hosting services like TSPG Painkiller which allow you to host up to 2 servers 24/7.
Something like Athernos for Minecraft
Some people aren't fine with Minecraft Realms, though
So therefore it is still possible to play classic doom multiplayer with less hassle, but people just prefer to play Doom + Doom II and get crashed or get stutters (on core i9 rtx 5090 and stable internet connection lmao).
Once spoke to NightDive employee about Kex port's issues he started to attack me personally, even though almost all steam community page is filled with complaints lmao.
Damn
That’s kinda weird to hear after seeing all the good nightdive has done for the community
could be a bad egg
He's a bad egg, I don't say the whole Nightdive is like that, but still. It's disappointing to see they have such employee
Who doesn't help, but makes drama instead
Odamex is good for classic doom multiplayer, especially deathmatch. And the Odamex discord is good too
hell levels in Purgatory are so cool
Was NativeMidi or SynthWave possible in vanilla Doom back in 1993 on DOS, or was OPL the only music soundfont option available?
Can confirm
What your sound was like depended on your sound card, I'm pretty sure.
So like, OPL worked on every sound card, but FluidSynth and NativeMIDI needed specific sound cards, correct?
IIRC I think it was just whatever sound chip the sound card had was determing the sound font and it was up to iD to make sure DOOM was compatible with at least the most popular sound card brands at th etime.
Makes sense.
But what about Chocolate Doom and Crispy Doom only having OPL music on Linux/Steam Deck?
I think that is because OPL was actually a sound chip Yamaha made and older sound blaster cards had it.
So that means NativeMIDI and FluidSynth require certain soundchips that the Steam Deck doesn’t have. But that doesn’t explain why NativeMIDI works in KexDoom or DSDA-Doom on Steam Deck.
I don't know what nativeMIDI is, but FluidSynth is software emulation of sound, I believe? And soundfonts are imitating the different hardware the sound cards provided
The real reason you probably aren't having options is because source ports typically run off of external sound engines like FluidSynth that aren't built into the executable itself, and you likely need to install some equivalent written specifically for Linux that yoru source port can also support.
PSX Doom goes hard
They should have included PSX Doom instead of Master Levels in Kex port
Legit would be better experience lmao
PSX Doom peak content 👍
Purgatory has probably one of the coolest hell depictions i have seen so far
although it's obvious that it takes PSX and 64 as base for the experience
Unfair that PSX Doom is available as fan-made wad, though
Should've been among official ones
DOOM 64!!! 🔥
Just got 100% on doom 64 ps5 version
Is this the mystic place where you can run doom everywhere
So this is what PSX Doom looks like?
Honestly wish it was available on The Doom 1 + 2 bundle in its mod menu. Actually been wanting to play this version of Doom due to my love for the more horror focused Doom games.
Congrats! 🎊
It's only a recreation of the style with entirely original mapset, for 1 to 1 recreation of it look up the PSX Doom Total Conversion
Will do. Doing so now
Awesome PSX Doom still doesn't disappoint.
@karmic cliff https://www.doomworld.com/forum/topic/150065-purgatory-34-level-megawad-inspired-by-psx-doom-doom-64-gzdoom/
this is what I'm currently playing and where these screenshots come from, if you enjoyed Doom 64 this will also be right up your alley
Since the Doom Collector's Edition included Final Doom, it kinda feels like Final Doom was Doom 3 before Doom 3 even released. Effectively calling it the "ultimate Doom trilogy".
Plus it came with preview content for Doom 3.
Final DOOM was always an official iD product despite being outsourced so it makes sense that it was included.
I kind of lump both Final DOOM and DOOM 64 as a collective "different ways to follow up DOOM 2" sort of thing
Doom 64 does sort of feel like Final Doom Aftermath in retrospect.
I always have such perception, even now.
Playing E4M2 without the BFG grab trick is as hard as playing E4M2 without the BFG grab trick. I find myself not always being able to pull it off, and it caused me a lot of deaths trying to record a demo.
Does that trick even work in KexDoom?
I dunno, honestly.
In a way, that does make both games feel like they’re 2 different timelines branching off Doom 2 that still end up leading to Dark Ages and the rest of the modern games.
Just a thought.
more than 2, TNT and Plutonia are separate continuities. I consider TNT and Plutonia as leading into their fan sequels personally
And I consider TNT to be better than plutonia
Plutonia 2 having Plutoniaguy as a failed US president will alwys be my canon
Final Doom could also even be a sort of lead up to Doom 3, or I guess Resurrection of Evil specifically.
Doom 3 is set in 2145, while Resurrection of Evil is set almost 2 years afterwards. So assuming Doom 3 is within the Classic continuity, that would mean Doom 1 and 2 at least are set between Doom 3 and Resurrection of Evil.
That timeline seems off. No one expected the demons to invade in Doom 1
I think of Doom 3 as its own thing story/timeline wise
BFG grab trick? Isn't the BFG just a teleporter
E4M2, Perfect Hatred right?
The BFG is behind that Cyberdemon that you can telefrag
oh, I thought you were saying the BFG itself is the teleporter
Ah nah but he mentions some bfg trick which I'm not aware of
the BFG grab trick is that you can run into the opposite wall and the collision registers it s you picking up the BFG so you have it earlier than intended
And that map is still very doable without the BFG
E4M6 also has it
Ah but is that a thing in E4M2
Isn't the E4M6 BFG behind that red key bar above the lava
searching bfg grab trick brings E4M2 s the first result, so...
Apparently you can grab it in the megarmor room
I just looked it up, first time I knew about that
i just know about the e4m1 red key grab
Plutonia expansion for Doom + Doom II is really challenging but I'm having trouble finding bridge on 2nd map that have Reventants and Cacodemons around
Shoot the console in order to raise the invisible bridge.
That trap is actually pretty mean tbf. I do remember as a new player dying a couple of times there
or falling off the bridge like 10 times
Hell for casual players. I know.
It's a good pace setter since Plutonia can be mean
Compared to constant spam of chaingunners, revenants and arch-viles. Bridge trap is not mean at all.
But the final levels of Legacy of Rust are even meaner
the last lor levels arent mean they are just brutal
its not even a trap, its just extremely annoying design
Gotta agree to that.
E2M6 mostly
The map is actually very fair until you get into that green room with permadeath pits
The cyber faceoff at the end is also mean since the calamity blade has 0 verticality
first time I got there I ran out of ammo
the tech base is actually horrifying
Rest of legacy of rust was fine imo, E1M6 was also a major pain in the ass but doable
I beat it very recently so its still fresh
e2m8 just throwing like 40 archviles at you
Yeah thats true but I was spoiled on the fight so I was prepared
(Think its e2m7)
The tyrant face off at the end I mightve lucked out on but it wasnt too hard either
I think e2m3 with the secret exit caused me a couple of tries as well
Seems like Legacy of Rust is plutonia sequel
Ah wait, there is already Plutonia 2
Lmao.
Legacy of Rust doesn't get that cruel , except for the few maps
I meant those exact maps
Legacy of Rust in general ain't plutonia at all
i remember jumping into Eviternity blind and holy shit it gradually got way harder than Plutonia, peaking with map 32 which is in the MIDDLE of the fucking wad
I never played map 32 but it's definitely a lot harder than Plutonia
and it has equally crushing slow burn music, just to emphasise how done for you actually are
https://youtu.be/aBgNsFjHPpQ?si=xqINMaDCqN832tfT
THIS IS NOT MY SONG
MIDI rendition of Epitome XIV
Composer: Blut Aus Nord
MIDI translator: Scotty
Game: Doom 2
PWAD: Eviternity
Song name: Epitome XIV
Download the WAD here:
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/eviternity
Played Slaugherfest 2011 and can confirm that's an unforgettable experience.
In general Eviternity is like Ancient Aliens I think. Step up from Plutonia but no HR, PL2, AV, SOD....
this map in particular made my ROG Ally lag a bit and I actually had to use 8 watts instead of 7 watts (the minimum)
Closest thing to slaughter maps i played are the last stretch of Going Down Turbo and last stretch of Legacy of Rust
I generally avoid these because they're a slog to go through, atleast they're a spectacle i guess
Don't forget about Sunder
I dont think he has played Sunder
correct, i did not
I think I will uv-max the early sunder maps some day. Most of them aren't super long
But I'm doing hard wads in a gradual order and also not super linear
since I'm now playing Ancient Aliens while I have beaten a lot of harder wads
and augur zenith is also on my todo
Then play it 💀
Ancient Aliens is a badass one.
i should turn my wad into a slaughtermap near the end for no reason
lmao
The slaughter on LoR makes sense tho, showcases the full power of the blade