#classic-doom

1 messages · Page 127 of 1

modern peak
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doom 64 pain elementals are horrifying

uneven tangle
modern peak
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doesnt help that they are also significantly buffed

lament eagle
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Is there any chance on getting a Project Brutality port onto the Switch or Switch 2, as mods? 😮‍💨Or is a man just a dreaming? 😂

desert tinsel
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Probably never unless someone remakes the mods in dsdhacked

lament eagle
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Thanks for the response. I guess I’ll just keep dreaming then 😂

crystal hill
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I have no doubt Brutal Doom isn't coming to Dehacked

halcyon willow
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Someone like Antares could pull it off, but why would you

cinder sapphire
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never really been a fan of e1m7 of episode 1, but I liked the idea of a computer station. has anyone got any recommendations for a map that has a computer or server room theme?

bitter shoal
cinder sapphire
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tnt Im gonna play the whole thing one day and speed of doom is not my cup of tea. looking for something a bit more laid back than that, similar to the OG, or at least not at the level of Speed. thanks tho

plush tundra
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is the new gz doom like a working thing now

cinder sapphire
hollow tree
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Some are purple. Like @hot osprey

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They come in all the best colors

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Grr it won't imbed

bitter shoal
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Cacodemon: Tomato
Pain Elemental: Meatball
Wretched: Blueberry

mortal gyro
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I found out I could run doom on my meta quest using sideloading methods, some mods don't work but others work flawlessly

What kinda frustrates me is getting killed by certain enemies in the brutal doom mod, mainly pinkies and former soldiers triggers a crash

torpid yacht
oak adder
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almost done with evilution

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thank goodness

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id rather deal with a cacodemon than a pain elemental

torpid yacht
crystal hill
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The music is also great. Stuart Rynn knows how to complete a good track

crystal hill
median cloud
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Can't name many where I was wow'd at map 3

crystal hill
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TNT Map 1 is my favourite classic Doom opener

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Going Down and Auger Zenith both have great opening trios of maps (though Crawl Space in the former drags the other two down a bit)

median cloud
crystal hill
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I don't

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It's good as well, but it's more confusing and drawn out

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TNT Map 1 works well if you're playing normally or if you go hyper offence on it

median cloud
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Tbf I need to refresh my knowledge on TNTR maps since I can't remember half of them

crystal hill
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lol

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I remember two or so of the better ones, and that I didn't like Steve Duff maps.

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I was right about at least one Steve Duff map being kind of crap

bitter shoal
crystal hill
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I'd say Plut 2 has good ones as well

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The first impression is the most important. The first few maps are the ones people are most likely to play

median cloud
median cloud
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Currently at map 29 of TNTD and way less of a fan of this pack

crystal hill
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Again, they aren't bad so far. Just fine

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I thought higher of this wad in the past

median cloud
crystal hill
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4

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It can recover from this, sure

median cloud
crystal hill
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I'm up to map 7 now. Minus map 4 really frustrating me, it's all been solid so far

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also not memorable in the slightst, but hey

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Map 8 - chaingun in front of me, and a ton of zombiemen

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Now THIS is a TNT level, lol'

median cloud
crystal hill
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I'll get to it in a second, I'm playing Lillith.pk3 alongside it

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it's really unnerving, to say the least

torpid yacht
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Other wads I played were boring halfway and was inconsistent

median cloud
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@crystal hill do you play with the built in lost souls limit?

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TNTD Map 29 was a banger btw

crystal hill
crystal hill
main ibex
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I thought the lost soul limit was for hardware reasons, not for balance

median cloud
crystal hill
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I was thinking "I wish there were more explosive barrels" halfway through. The level fixed that very shortly afterward, lol

main ibex
crystal hill
median cloud
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Like do you play mappacks like sunder with it off/on?

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What about older packs like alien vendetta

crystal hill
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That's why I play everything the same way. Mostly

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Unless a wad makes me turn on mouse look and jumping, I leave those off. But those're the only changes I make between wads

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I don't speedrun or submit demos anywhere, I just play for the love of the game

sick canopy
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What's your favorite console port of the OG Doom? Mine are the PS1 and SNES ports

mortal gyro
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I like doom 64, it's ok
I usually play different music in the background because I prefer listening to metal
I appreciate what the new composer did but it doesn't hit the same way as hearing guitar riffs as you're destroying demons

limber mirage
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I almost wouldn’t count psx as the same game

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It changes too much and is more or less kinda its own game at that point

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I would say my favorite unique port is the gba one. Handheld doom back in the day is cool

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Doom64 is also definitley not a port of the original game

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It’s a separate game entirely

crystal hill
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Doom 64 is in no way the same game

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Doom PSX you could count as well. It does have new levels, changes a few of them as well, right?

limber mirage
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For instance Pain elemental in hanger

crystal hill
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dammit, now I really want to play it. See exactly what's changed

limber mirage
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If you can, I suggest playing it through Psydoom on pc

crystal hill
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surprised that never won anything at the cacowards

limber mirage
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The reasoning is on ps1 the lighting sometimes is a little whack, and it’s pushed to its limits so it has frame dips.
Through psydoom it has a smooth gameplay lightning is properly applied in all rooms etc

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I need to finish my playthrough on my steamdeck but it’s my favorite way to play doom1/2

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Just feels right

crystal hill
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can you use the Doom 1/2 IWADs, or do you need the PSX doom one/s?

limber mirage
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It uses the psx cue and bin

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But there is a way to play free ( and legal) levels made for psydoom that are new for it

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I have a friend who has the website I’ll see if he can bring it up

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A collection of made levels and like other fun stuff for psydoom

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I def suggest checking it out

crystal hill
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maybe in 2031 when I play through all these cacoward wads

limber mirage
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XD

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Fair

crystal hill
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well, 2027ish, more like

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I'm making good time

calm lichen
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Just play them all at once

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Like all of them at the same time

limber mirage
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Yes

median cloud
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What is the I'm a doom-god skill level?

crystal hill
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Ultra Violence

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Decino's a heathen, he doesn't like Alien Vendetta

median cloud
median cloud
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and some others

crystal hill
median cloud
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Okay I just beat TNT2 Devilution. Map 30 was special and fighting 2 cyberdemons at the same time proves harder than you'd think

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Overall I'd say worse than TNT Revilution. It had some good maps and some real stinkers

bitter shoal
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2 Cyberdemons are actually quite nasty with a complex environment

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Cyberdemons are also ery big so their pathing against other large hitboxes can sometimes lead them to accidentally use flanking tactics

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or if not that, ungrouping

torpid yacht
median cloud
torpid yacht
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Demonic hordes

torpid yacht
median cloud
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It took me a couple of tries but I think I needed more for stench of evil

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Its probably the hardest map in AV tho

crystal hill
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it's the only classic megawad I really enjoy, minus Plutonia

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I think I would enjoy/be affected by lillith.pk3 more if I was worse at the game. This is the first time I'm feeling this way, at least knowingly

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my instincts/skills at Doom are good enough that I can shoot myself out of any scary enemy related situation in that wad. It's quite accessible to the average player... minus the supremely fucked up visuals

hot osprey
crystal hill
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hardly anyone thinks of differently coloured cacodemons when told to imagine a caco

median cloud
crystal hill
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I enjoy it well enough, but I never got into it

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the difficulty curve is a lot more punishing than Scythe 1's, and I don't enjoy that. I don't like the maps enough to suck it up and play through the harder ones

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if you asked me what I think the most overrated Doom wad of all time is... Scythe II wouldn't be number 1 (that might be Hell Revealed 1 or especially 2), but it'd make the shortlist

median cloud
crystal hill
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according to votes from the community, Hell Revealed 1 is at Number 13. Hell Revealed 2 is at 18

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They're both above such wads as Plutonia, Auger Zenith (!!!), Sigil, Community Chest 4 and Hellbound, to name a few

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Hell Revealed 1 is only 2 positions behind Plutonia 2, which is a travesty in my eyes

crystal hill
median cloud
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But yeah this ranking is more on reputation than quality

median cloud
crystal hill
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Ancient Aliens is a wad I've grown a lot fonder of on my recent replay, but its still no Going Down, thats for sure. Or even Auger Zenith

desert tinsel
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Got a game of doom 2 deathmatch going on odamex.net if anyone wants to hop in

hollow tree
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I like all the caco colors

crystal hill
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Red's a nice, distinct colour

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No risk of blending into the background

hollow tree
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Yes red is a good color too. CacoPet

finite crag
winged chasm
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What is the best doom port for consoles?

woven swallow
sharp veldt
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Playing this rn

sharp veldt
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tho i only used it to play Legacy of Rust

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(which is awesome btw)

median cloud
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Hmmmm should I play through Scythe 2 again or finally give Ancient Aliens a shot it most likely deserves

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I guess the answer is obvious lol

crystal hill
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yes

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Ancient Aliens is skillsaw at his best, I can't recommend it enough

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I dunno if TNT Revilution has gotten better, but I'm certainly enjoying it more now than before

crystal hill
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Now on map 11

median cloud
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cant lie its harder than I expected

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AA seems very trap heavy and some of them seem light but are kinda nasty.

Maybe good practice so I dont panic

crystal hill
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Yeah, that's a good mentality to have. Some of the later traps are a bit nasty

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there's one in map 10 that I could only solve by running away from it

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in my defence decino did the same thing, lol

median cloud
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definitely harder than scythe 2's opening maps

crystal hill
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Well, Scythe 2 goes easy on you early

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not as easy as Scythe 1, but still easy

median cloud
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Yeah thats true

crystal hill
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Ancient Aliens feels like an adventure when you go through it. It's got a great atmosphere to it

crystal hill
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@median cloud I just beat Transduction. It's still effective in it's atmosphere, but I've played too many Russian maps to consider it something too special, now

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Comatose or 5till L1 Complex eat this thing for breakfast

median cloud
urban trench
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Ancien Aliens is excellent. Very difficult at times but excellent nonetheless. It tends to ||repeat the same pattern: flip switch - get trapped with enemies in an arena - beat them and unlock the arena||. It has a real story and great atmosphere.

crystal hill
urban trench
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I should pick my next wad. Sunlust of Scythe 1?

crystal hill
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I struggle to think of two more different wads

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If you want to suffer, play Sunlust. If you want to have a really easy time that then ramps up to suffering in the last map, play Scythe

urban trench
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I can see an overaching theme of suffering in any case.

crystal hill
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Ehh. Scythe Map 30 is pain, but like 10 maps in Sunlust are equally if not more pain

median cloud
median cloud
median cloud
crystal hill
median cloud
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If I ever tackle sunlust its after Scythe 2, maybe even after early sunder

crystal hill
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I meant in terms of what it is. The rest of these maps aren't going for the same creep factor like Transduction is

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also, this here is my second playthrough

median cloud
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yeah thats true

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Map 27 does it well too imo without relying on novelty

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but it might also be carried by the godlike midi

crystal hill
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yeah, to a degree

urban trench
twin mortar
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D64 map 11 is kicking my ass

cinder sapphire
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I like the lighting of that one

main ibex
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doom 64 called

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they want their atmosphere back

modern peak
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kinda wish doom 64 got more love

crystal hill
strong timber
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this classic

strong timber
twin mortar
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I don't play games that way

crystal hill
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that's not making it easier, that's removing any and all challenge

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no point playing at that point

twin mortar
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I got past it anyway. I'n playing this one without mid-level saves

crystal hill
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I respect it

twin mortar
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The levels aren't atrociously long like in other games so it's not as much of a blow to the nuts when I die

crystal hill
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D64 has a lot of frustrating parts to it that made me want to save while playing it

twin mortar
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I'm thinking of replaying the other Classic DOOM games this way but that'd kill a lot of the fun to me. Would be cool as a challenge run but in my casual playthroughs, like I said once, I don't wanna lose my progress in a century long level because I got stuck in a crack in the floor they forgot to let you out of

crystal hill
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that's where idclip comes in handy

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if the level fucks up and its not your fault, I think its fair game

twin mortar
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That's a valid stance to have

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Personally I can't really bring myself to do that and I can't really tell you why :p

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I'm weird! Big news!

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The shuffle minigame with the soulsphere is actually super stupid

torpid yacht
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I'm going to play eviternity

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Is it hard?

low acorn
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Anyone got any recommendations for old doom wads

desert tinsel
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iddm1 deathmatch on odamex starting now

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all are welcome to frag

full rivet
main ibex
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idk what's going on rn but for some reason I can't send messages in general

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INSTANTLY it says "failed to send message"

full rivet
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its down rn

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i think

main ibex
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what is?

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people are still talking there

torpid yacht
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Ok I stopped at map 10 or 11

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The new enemies hasn't gave me trouble but they can be annoying in close tight areas

woven swallow
torpid yacht
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Eviternity

woven swallow
tame finch
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lmao

sharp veldt
crystal hill
median cloud
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Lowkey wolf3d is harder than classic doom

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(Excluding nightmare)

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Also easier than Plutonia probably

crystal hill
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the difficulty of wolf 3d comes from not falling asleep while playing

median cloud
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Started Scythe 2 beat 5 maps of Scythe 2. Started Ancient Aliens, beat 5 maps of AA. And now I feel the urge to start Legacy Of Rust lol

crystal hill
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gotta keep focused. Both of those are worth playing for longer

median cloud
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Tho I dont have this with Sigil 2 but I dislike that pack I guess

crystal hill
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I still havent properly played LoR, and I'm doing fine

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it'll get its time in the spotlight

median cloud
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and I might also suffer from trying to rush LoR just so I can continue the other mappacks

crystal hill
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I'm going through the cacowards, all of them, and it's shown me a lot of really good mappacks along the way

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so I'm not stressing not having played some big popular wads, like Eviternity 1 or 2, or Legacy of Rust, or even myhouse

median cloud
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Yeah but thats different to me because they're custom

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LoR does feel official

crystal hill
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well, it is

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But the Master Levels are official, and I don't respect them whatsoever

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Legacy of Rust got a special mention in the cacowards, so I know I'll get to it eventually. That makes me content with not playing it now

median cloud
crystal hill
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as did I. For the first time out of two

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I decided a while ago to replay the official doom wads on their 25th anniversary (in terms of the cacowards), so that'll be """fun""" for the master levels

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but once that second playthrough is over, I'm done with them for good. It helps that (most of them) are very short

median cloud
crystal hill
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I don't recommend it. But I figured it's been a while since I've played most official doom wads, so I should get a refresher to see what I think of them after 25 years of cacowards under my belt

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I worry Plutonia won't be as good as I remember it

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as of now, I think its the best wad of the 90s by far (though there's not much competition). It probably still will be, but it might drop overall in comparison to everything else

grave tiger
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How are you guys?

crystal hill
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good, it's still the weekend, so I'm about to play more doom

grave tiger
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It's the most entertaining thing in the universe, take advantage!

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Remember, rip and tear UNTIL YOU'VE FINISHED THEM ALL!

crystal hill
grave tiger
crystal hill
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very kind of you

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and how are you doing?

grave tiger
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I've had neck pain

sharp veldt
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really elevated whole experience imo

crystal hill
grave tiger
sharp veldt
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map 6 of Purgatory is a castle surrounded by water , this is some doom 64 shit and I'm all for it

crystal hill
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isn't that the citadel from Doom 2?

crystal hill
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Ahh. I couldnt find it on the wiki

crystal hill
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@median cloud I was honestly really enjoying my time in TNT Rev, thinking past me had it right to rate it so highly

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but then I got to maps 16 and 17

median cloud
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e1m3 of LoR is fun

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disliked e1m2 tho

median cloud
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the puzzle is argh tho

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I dont remember 17 much

crystal hill
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spiders

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lots of spiders

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gets old quick

median cloud
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Okay I beat e1m4 and e1m5 of LoR
The difficulty of e1m5 was defintiely greater than e1m4

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I also preferred e1m5 over e1m4

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the maps have been pretty solid exceopt for e1m2

tame finch
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e1m2 can eat a bag of shit

crystal hill
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I know about it, yeah, but I'm on a tight, self imposed schedule

median cloud
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I liked all the other maps until now tho

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They also look fantastic

main ibex
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I feel like if monsters didn't respawn in nightmare mode we would have adopted that as the standard over uv

crystal hill
median cloud
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Okay I beat e1m6 of LoR and I did not like this map at all

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was very annoyingly difficult

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Okay beat episode 1 of LoR with map 7 being difficult but more manageable

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map 6 was def the hardest one

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e1m3 was the most fun and e1m5 the prettiest

sharp veldt
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get ready for e2m1

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oh and don't get me started on the final levels of this expansion

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I think i breezed thru whole thing on UV in like 2 days

median cloud
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I do play pistol start so thats why e1m6 was pretty tough

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wouldve been very doable with ammo and weaps lol

woven swallow
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how many sourceports you all know? tell me, there might be some sourceports that i might not heard of before

sharp veldt
median cloud
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bruh what is e2m1 @sharp veldt

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Am I expected to punch these fire barons to death

sharp veldt
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you're expected to overcome the odds

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there should be berserk somewhere so it shouldn't be as bad

median cloud
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I got the berserk but punching the fire barons seems mean

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Esp cuz they do area damage

sharp veldt
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fyi i had to punch them on gamepad

storm tapir
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You don't have to zerk punch them you can do the coward strat and leg it

median cloud
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Ig I can time it

median cloud
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ah I found the rl lol

twin mortar
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Why da face so vertical

sharp veldt
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I'm 11 maps in and i love the mood in Purgatory

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I'm yet to get to the hell levels

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also surprisingly no archviles yet

crystal hill
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thats almost a shame

sharp veldt
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Maybe I'm too used to cruelty after playing several quite difficult WADs in a row...

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after this I'll play Dead Sea Scrolls

woven swallow
median cloud
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These LoR maps are awful to max

woven swallow
median cloud
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sometimes they dont spawn in

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also dislike how the kex engine handles arch rev

twin mortar
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DOOM 64 is flip flopping so hard between being peak and an actually insufferable dogshit experience

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Some levels I leave feeling super satisfied with but then the game pulls some obnoxious shit and it's like ok man

woven swallow
crystal hill
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LoR was made specifically for the kex engine

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if it doesn't work on Kex, that's a big issue

median cloud
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It works but it counts revived kills as kills on the automap

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which I dont like since now I dont know if I killed all monsters or not

lofty wharf
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Hi guys

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Anyone using uzdoom here?

I need some help

median cloud
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what u need help for?

lofty wharf
# median cloud what u need help for?

Well its really a silly thing but i cant help it

I have seen doom walkthroughs on youtube

In those, whenever they find a secret, it displays a msg " A secret is revealed!" in yellow color

Same for death and other messages

In my game all messages are in red color which makes them very hard to see

How to change the color of the messages?

crystal hill
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try in hud options and messages

median cloud
lofty wharf
crystal hill
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TNT Revilution Map 19 is utter hell

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I feel like I'm in an endless maze where I have no fucking idea where I'm going or what I'm doing

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AND THEN, at the end, you get a fuck you cyberdemon in close quarters with no BFG

median cloud
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This e2m3 secret is fucking horrible

median cloud
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I think 19 was the toughest TNTR map for me

crystal hill
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music track?

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It's not a very notable one. Kind of generic danger

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I've only heard the opening of map 20, and it already sounds more memorable. Like map 12 transduction, one of the few TNT R maps I actually remembered from my first playthrough

crystal hill
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minus that ending cyberdemon, I had over 120 health and a megarmour and I was on single digit health at the end

median cloud
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Why can everyone on youtube make this fucking jump except me lol

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I think Ive tried like 20 times by now to do a strafe run jump in e2m3 but I cant pull it off

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k I rq LoR

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fuck platforming

crystal hill
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Maybe they're using SR50?

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I usually move with WASD, but I have the keys necessary for SR50 bound to my arrow keys, for the rare times I need them for a bit of extra speed

median cloud
crystal hill
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I think so. I dont quite understand it myself

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Best way to test it is to use it and try and get over that gap

median cloud
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I still cant make it lol

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Idk how he does it on his second try

crystal hill
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I feel like it has to be sr50

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Takes a bit to master it

pine violet
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Probably a silly idea but I think it would've been a neat addition to the kex port if during the credits for Doom 2 (or Plutonia experiment) you'd see the Mother demon from Doom 64 (albeit partially obscured) going around maps from Doom 1 and resurrecting dead enemies, showing their names after they're resurrected

uneven tangle
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That would be cool as Hell though.

pine violet
pine violet
uneven tangle
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Which artstyle would it be in?

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I would think 64’s artstyle because it already has all the demons required for 64.

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But if it’s the 1993 maps then it’d probably be the 1993 artstyle.

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Getting the Mother Demon to work might just require reskinning an archvile.

main ibex
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we need a monster that looks like those scrawny red guys with horns on the cover art of the original game

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they're basically skinny barons

pine violet
pine violet
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I believe it's called the Gremlin if that helps you find it

main ibex
#

enlighten me

uneven tangle
pine violet
pine violet
# main ibex hmm

It does require a port from the ZDoom family though since it uses decorate Iirc

main ibex
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which I'm pretty sure also requires a zdoom variant

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also what the hell is lzdoom?

pine violet
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I think it's meant to be GZDoom for weaker hardware

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Although I just use UZDoom

ruby jay
#

map 10 of eviternity was fun

torpid yacht
ruby jay
torpid yacht
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Idk if it hits u 100% or theres a chance some bullets misses

gloomy wing
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Spending 5 or more minutes looking for that one missing item is a great experience doomguy_dead

bitter shoal
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I have been slacking at DOOM, decided to play something I wanted to play for way too long. Scythe 2 is hitting just right so far. It's kind of managing to just barely avoid some of the hit point heavy encounters feel too sloggy if that makes sense. The environments are also really good in VR.

half inlet
#

That Gossip wad was so damn fun.

median cloud
sharp veldt
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It's not that hard , i done it on gamepad

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tho jumps like that are a bit iffy since you need to have proper speed and also strafing for higher speeds...

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in other words - practice

median cloud
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could not do it

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Find it incredibly hard to pull off idk

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Checked like multiple youtubers like Vytaan and some others and they seem to all do their own way but I can't seem to replicate it

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I just fall into the lava every time

sharp veldt
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Which is why i said practice

median cloud
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Just saw sr50 wasn't possible in the kex port at first so Vytaan did it before sr50

median cloud
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Besides practice without knowing what you're practising isn't exactly useful

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Just bashing my head into a brick wall

sharp veldt
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It took me like 5 tries myself

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you know what, gonna record it today

median cloud
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Tried it yesterday with sr50 didn't work either

median cloud
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I just couldn't do it

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No idea what I'm doing wrong or what kind of understanding I'm missing

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Tbh I could do the rocket launcher jum psince that was the intention but seeing how pretty much everyone can do it I wanna be able to do it myself lol

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I might just need to take a bigger running start honestly

median cloud
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It would be fun if there were some custom doom tracks on Spotify

covert swan
median cloud
#

Spotify has an offline mode

covert swan
#

You may give it a try

median cloud
covert swan
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Because I played music in the background in Youtube Music with no payment

median cloud
covert swan
fluid dune
#

I've seen some good covers of doom music on youtube

median cloud
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Duke Nukem really has some bangers

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Think I prefer it over Doom's OST

twin mortar
#

Map 22, man. Map 22.

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I think by the time I'm done with this (D64) map I'll no longer have any hair

crystal hill
#

Revilution is one of those wads, with a lot of great maps and also some terrible ones

#

hard to average it all out

median cloud
#

I think only 19 needed a couple of retries from me

crystal hill
#

they're not very long, but you can be bad and short

#

like map 16

median cloud
#

Though nothing in TNTR is as bad as LoR Episode 2 lol

#

Starting to understand why decino never played LoR

#

While I liked E1 and only played E2M1-E2M3, I heavily dislike the E2 maps I've played

crystal hill
#

oh dear. That's not good news for my future

median cloud
#

E1M6 and E2M1 are just hard because you're super low on ammo

#

once you know you're low on ammo and know the map layout they lose a lot of their difficulty

#

E2M3 is just a horrible map

twin mortar
#

Alright DOOM 64 replay done

mortal gyro
#

Doom 2 is all fun and games until you run out of 95% of your ammo on your last save and you're facing off against two phantoms and a horde of former commandos
Totally couldn't be me rn 🙃

median cloud
#

@sharp veldt did you use sr50 for the jump

median cloud
#

dude I swear Im comparing my e2m3 vs the ones I see on youtube

#

and for me that platform looks way higher

#

They definitely raised it

#

or theres a switch that lowers it a bit

#

dude no wonder I cant make the jump the platform is like twice as high now

#

wtf

clear copper
#

spawns wsg

main ibex
#

hey look, another one

median cloud
#

Dude they actually patched the map check this out.
Look at the timestamp here:https://youtu.be/Cmm_BjMthsY?t=940

And compare it to here:
https://youtu.be/O6ojTBDnOek?t=1447

Welcome to my comprehensive reference to all the secrets for Legacy of Rust. PLEASE READ NOTES DOWN HERE FOR SPECIFIC SECRETS.

NOTES:

  • E1M1 Scar Gate Secret 1: This secret closes 30 seconds after the map starts, so be sure to pick this up quick.
  • E1M2 Sanguine Wastes Secret 8: This secret can only be accessed after PICKING UP THE RED KEY FROM...
▶ Play video

Welcome to a walkthrough of Legacy of Rust. This doom expansion includes 2 new episodes each with 8 maps. They feature new weapons, enemies and 2 secret levels.

I'm enjoying the map designs in these episodes and really like the larger levels with hundreds of enemies.

Twitch: / aussiejeff

▶ Play video
#

The second one is like twice as high!

crystal hill
#

even doom is getting post launch patches these days, smh

median cloud
#

There is a height difference, right?

crystal hill
#

2nd one looks higher

median cloud
#

Insane and I cant find anywhere that this was documented

#

So either I missed a switch or they patched it

crystal hill
#

"In the lava at the north end of the map, go to the top of the gray rocks by the west wall then rocket jump to the ledge below with a box of rockets and a megaarmor (plus a radiation suit on Hurt Me Plenty or lower). It is also possible, though difficult, to land there with a straferun jump from one of the lower steps. (sector 817)" this is what is written on the doomwiki right now

#

whoever wrote this thinks the rocket jump is the intended methoid

#

the guy who wrote it is a wiki regular, he seems to know what he's talking about

median cloud
#

Not like I can contact this wiki editor

#

Plus he probably made it ages ago

crystal hill
#

must be a year or so ago

sharp veldt
#

☠️

median cloud
#

pisses me off

mortal gyro
# crystal hill what map're you on?

Map 3,
Sorry for the late response,
I ended up resetting my entire run. was a tad more sparing with my bullets and was able to get past the level

median cloud
#

Man episode 2 of Legacy of Rust really sucks ass

#

so often monsters dont spawn in

#

or on the secret level the floors were just broken

#

the secret level is also horrible

umbral shale
#

Never had that problem, sucks to hear

#

I loved both episodes, went well for me

median cloud
#

but yeah the little bugs are annoying ig

median cloud
#

e2m4 has a megasphere secret at the exit 😭

#

was an inoffensive map for the rest on the easier side for sure

median cloud
#

Okay e2m5 was nice and not too hard

#

died 2 times at e2m6 at the end when the arches arrive

median cloud
#

But map is really cool otherwise

crystal hill
#

I'm nearing the end of TNT Revilution

#

I have 4 maps left, starting with the Visage of Time. Hopefully I can get it and the wad I'm playing alongside it done tomorrow

median cloud
crystal hill
#

I've gone through tougher

#

overall, unless these next 4 maps are 10/10s, I think I will rank this wad lower than I did on first playthrough. I overlooked a lot of BS maps that time

halcyon willow
median cloud
#

Restarting the level fixed the issue but the bug did happen on my first run

#

So I picked up the invul at the end and the cyber was like 3 stories above me, couldn't reach him

#

I still got 1.5 maps left of LoR but I think Plutonia is probably still harder for now

#

Most difficulty seems to come from unfamiliarity

median cloud
crystal hill
#

Others are JPCP and Hellground

median cloud
#

iirc the first map and the last one are true doom maps and are really good

#

the map prior to the last one is a gimmick one and the rest I just forgot

crystal hill
#

I actually remember the middle ones most, lol

median cloud
#

It was my favorite halloween wad tho

crystal hill
#

the gimmick map is one of the few puzzle maps I actually enjoy and respect

#

the atmosphere is great

median cloud
#

It's a pretty good puzzle map but when we're just looking at doom gameplay I can only really remember the first and last map having that

crystal hill
#

again, I dont think Hellground is bad, I still like it. But I have standards I want to uphold is the thing

median cloud
crystal hill
#

the early maps I think were Plutonia 2 rejects

#

I dont know what to feel about that, because Eternal's Plut 2 map is way better than those

crystal hill
median cloud
#

Id wanna see the list

crystal hill
#

If you discount the Golden Souls games, its the only thing that has 3 stars now. Auger Zenith probably will, but I have some problems with it that I worry might drop it down

#

can do

wind flicker
#

Im about to finish the first campaign

#

🥹

sharp veldt
#

ok map 12 of Purgatory is full surprises

woven swallow
sharp veldt
#

love how silent portal is used once but to great effect

wind flicker
#

Just finished

#

Imps and regular zombie men piss me off

#

All of the other monsters are fine

woven swallow
gloomy wing
#

Lost souls are fine?? They're by far worst monster in Doom 1 😭

#

At least they're managble in the second game with the ssg and killing pain elementals

sharp veldt
#

It's ok, PSX and 64 made them one shottable but in exchange they're far more aggressive

dry linden
median cloud
#

Okay this LoR map is harder than I thought

#

E2M6 is pretty doable at first but the green room near the end is a bit of a killer

wind flicker
#

Yeah just doom 1

torpid yacht
mossy snow
strange ginkgo
#

classic doom can play ear phone

bitter shoal
# mossy snow

This is my kidn of content. I will have to check it out later today

median cloud
#

Ahhhh I beat LoR E2M6

#

Yeah I cant lie this was pretty hard

#

probably never playing it again

twin mortar
#

I remember leaving LoR very satisfied, but I have been trying to replay it lately and just been quitting before even beating level 1

median cloud
#

and with that I finally beat LoR episode 2

#

last map wasnt too hard but I think that last fight couldve gone wrong very badly

#

the arches as well

median cloud
umbral shale
#

Oh it always goes wrong for me

median cloud
#

but I dont want to ever play it again haha

umbral shale
#

I still really like it tho

#

Maybe not the last level's gameplay, but the ost is a certified banger

#

The Skeleton World🗣️

median cloud
#

No clue why but it left a bad taste in my mouth

#

Not that I actively disliked it

#

But tbf I had to force myself to play it in the first place I guess

#

Actually it might be easier than Plutonia. It’s a bit of an unfair comparison

#

A lot of the difficulty in e2m6 comes from being new with the calamity blade.
E1m6 in similar vain with the flamethrower

#

If you play go 2 it while you’re new with the bfg the map is also super tough. Especially against those cybers in tight corridors

modern peak
#

the only parts of lor i disliked was the sudden slaughtermap transformation in episode 2

#

like i thought i was playing an official expansion why are there 50 archviles

#

and 20 cyberdemons

median cloud
#

Well tbf the calamity blade does cut right through it

modern peak
#

yeah but its still a jarring difficulty spike when you get to the tech base

median cloud
#

E2M6 took me about 7 tries and E2M7 2. But I lucked out in e2m7
My only death was against the first tyrant that you need to ssg lol

#

My favorite maps are probably e1m5 and e2m5

umbral shale
#

Yeah the last two are kinda too hard but the aesthetic, music and secret hunting makes it my fav official expansion

#

Then Doom zero is second but that's a fanmade wad

#

Technically it's an official add on so it is sorta official

median cloud
#

I also really didnt get the hype around doom zero

#

Lots of people like it though but its not for me I suppose

umbral shale
#

Yeah ig looking for different things

#

Or not

#

I just liked the level design, aesthetic. I liked how long they are, all the remixed animations, and the new enemy and boss feels fitting for a Doom expansion. It just feels official

#

I like the wads that have you go on a journey that aligns with the official releases

crystal hill
#

not a good sign for my future playthrough then

crystal hill
umbral shale
#

From the amount of times I've played, it really doesn't deviate much except some more intricate puzzles

#

Still satisfying combat tho

#

Chaingun is also faster

crystal hill
#

puzzles in doom aren't what I like about the game

#

which is my primary concern

umbral shale
#

They're a good pacebreaker to me

#

Not that heavily present and not that egregious

#

I'd be tired if it was strictly combat, but different strokes for different folks ig

crystal hill
#

I mean, Doom has ways of breaking up the combat that arent puzzles

umbral shale
#

Yeah parkour, secrets

crystal hill
#

primarily exploration or incidental combat

umbral shale
#

Doom Zero has a ton of that too

#

Massive maps

crystal hill
#

urgh

umbral shale
#

I love me my massive maps

#

Others not so much

crystal hill
#

I like Plutonia style maps

umbral shale
#

Which is fair

crystal hill
#

Hard as hell, but they're not long

#

so every retry doesnt feel like you're wasting hours of your life on one level

umbral shale
#

Oh I wouldn't say it takes hours

#

Maybe 30 min to an hour

crystal hill
#

for each level?

#

Man

umbral shale
#

No for the bigger ones

median cloud
#

I do like TNT unlike you :p

crystal hill
#

of course. LoR technically got a cacoward, so thats on the to do list

#

as did Doom Zero

umbral shale
#

I also like wads like the Trooper's playground, Scientist

#

Admittedly my taste is the one's that feel more like official add-ons or dlc

crystal hill
#

Trooper's Playground is an early wad that's surprisingly good for its age

umbral shale
#

Ye I heard it was super old

#

Like 98?

#

But I think it's been cleaned up but I could be wrong

crystal hill
#

96

median cloud
#

Ive heard Mordeth is pretty good on those early wads

umbral shale
#

Damn even earlier

crystal hill
#

if you dont mind a little bit of confusing design, it is

#

neither Troopers or Mordeth got onto that list I showed you before, but they are both still good. Especially for their age

median cloud
#

Well good news is I can restart my ancient aliens playthrough now

#

Seems like it took me about 10 hours for legacy of rust

#

Longer than I thought tbh lol

crystal hill
median cloud
#

I checked a doom zero review and deduced its not my cup of tea

crystal hill
#

It's really weird to me how many people here like it

#

Is it because of the puzzles, or what?

#

well, that came out in 2019, so its not long until I see for myself. Or it wouldn't be, if I didn't just fall down the Terraria hole once more

umbral shale
#

Again, not that puzzle focused

oak adder
#

Im dreading that tnt evilution puzzle at the end

bitter shoal
sharp veldt
median cloud
umbral shale
#

Idk maybe to me the puzzle isn't that hard to figure out neither does it halt pacing, atleast for me

median cloud
#

It’s a 3 part series

#

First part he seems the most positive

crystal hill
#

Thanks

native anchor
#

IDK why I’ve been thinking this, but I feel like most newcomers to Doom are very likely gonna play every single WAD included in the Kex port as their first Doom experience.

#

Not just Doom 1 and 2, but also Master Levels, Final Doom, NRFTL, Sigil 1-2, and LoR.

#

All of those. Before even considering playing Doom 64 or Doom 3.

twin mortar
#

I don't think that's right

mellow matrix
#

It'd be nice if it is since every single one of those WADs (except Master Levels) is better than 64/3.

twin mortar
#

Idk about better than 3

little oar
twin mortar
#

No Xbox maps 😔

crystal hill
#

good

little oar
#

Weren't those ones awful anyways

crystal hill
#

beyond awful

twin mortar
#

Apparently so, but preservation is king

native anchor
crystal hill
twin mortar
#

I can, but Nintendo players can't, which, even if doesn't affect me, is kinda bad

little oar
crystal hill
#

those levels genuinely objectively suck ass

#

And they're preserved for everyone except people on one specific platform

#

Doom isn't exactly expensive or hard to run on PC

twin mortar
#

Yeah but they're still official media, they personally fascinate me from the standpoint of being new maps for decade old games. I'd love if they were pre-installed

crystal hill
#

I wouldn't

native anchor
crystal hill
#

they are honestly that bad

#

As for new maps - they're two maps one of the devs made in 1994 that he stuck in the XBOX ports for whatever reason

little oar
twin mortar
#

Still new though, from the standpoint of being media I have not experienced before

crystal hill
#

I shit on the master levels, but I'd say all of them are much better than either XBOX level

crystal hill
#

new =/= good or worthwhile

native anchor
twin mortar
#

I don't think I need to argue this

#

"Media deserves preservation" is an incredibly cold take

crystal hill
#

they are preserved!

twin mortar
#

Not officially

crystal hill
#

Who cares?

native anchor
#

Interestingly, KexDoom does have an option for enabling or disabling wide screen. But Doom 64 does not have that.

crystal hill
#

they're more accessible than many officially released games

twin mortar
#

Incredible

crystal hill
#

within one minute, I found both levels on kex engine search tool thingie

#

Within a few minutes a year or so ago, I found them on the internet with basic research

#

if they aren't preserved, then I'm afraid nothing is

twin mortar
#

I was never saying they're impossible to access though

crystal hill
#

you were saying they needed to be preserved

#

they are

twin mortar
#

Yeah, by the official port

crystal hill
#

why?

#

I'd sooner include the PS1 exclusives. They aren't utter garbage at least, and they're actually hard to access

twin mortar
#

I don't need to give you proper reasons why I said I want them available on KEX man I really did not think through it that deep

crystal hill
#

ok, you can stop arguing then

twin mortar
#

I really wasn't

crystal hill
#

writing, then

mighty walrus
crystal hill
#

we have stopped

native anchor
twin mortar
#

D+D2 was a bigger release than D64, combine that with Nightdive being more experienced, makes sense to me that D+D2 is more fleshed out

mellow matrix
twin mortar
#

I respect the grind but disagree

crystal hill
#

also, they didn't have decades of source port features to use for D64

native anchor
#

And interesting fact: The Japanese version of Doom 64 didn’t even translate all the text, which was a common thing for games on NES, SNES, and N64 back then. But they did change the blood particle effect to green.

median cloud
#

I hope most of them skip master levels

crystal hill
median cloud
#

Maybe but Doom 3 definitely isn't

crystal hill
#

No, I consider Doom 3 to be the black sheep of the series

median cloud
#

I like it for what it is

crystal hill
#

I don't think black sheep is a strictly negative term. It just means different

#

For what it's worth, I like Doom 3 more than Doom 64, and maybe Doom 1

native anchor
#

It initially released exclusively on N64 after all.

crystal hill
#

Is it? It plays very similarly to the other classics

native anchor
#

It still has less enemies because of cartridge limitations.

crystal hill
#

Doom 1 has less enemies than Doom 2

native anchor
#

Yes, but there’s no Spider Mastermind in Doom 64.

crystal hill
#

so?

#

there are hell knights and pain elementals like Doom 2

#

there's differences and omissions, but it's very similar in gameplay and level design

cinder sapphire
#

not a spinoff. same doom guy. same story being continued. that's a sequel 🙂

gloomy wing
#

Doesn't make it not a main game though

sharp wyvern
mellow matrix
#

I have beaten Scythe 2 MAP22. That's where I quit the first time around (got obliterated by the 3 evil marines near the end). I know MAP23 is where the gloves come off so I'm looking forward to the grind this weekend. Might be a good idea to get out a backup keyboard though.

halcyon willow
#

From a design perspective

native anchor
#

A quick source port tier list.
S tier: DSDA-Doom, UZDoom
A tier: Crispy Doom, Kex port
B tier: Doom Retro, Chocolate Doom
C tier: Doomsday Engine
D tier: Unity port, PrBoom Plus

bitter shoal
#

I play in VR usually so I guess so, but when not doing that I don't use freelook

crystal hill
#

Too simple, maybe?

little oar
#

Can't be, otherwise why is Chocolate DOOM 2 tiers higher

crystal hill
#

vanilla purity advantage?

#

this guy considers doom 64 a spin off, I dont get his logic

little oar
#

Strange
I can kind of see the DOOM 64 logic if we're talking back when it released. But nowadays id is pretty clear on the fact that it's considered a mainline entry

crystal hill
#

my argument in its favour is how similar it is to the other classic Dooms

#

the atmosphere is different and some enemies are missing, this is clearly classic doom at its core

little oar
#

Plus DOOM 64 is just a straight engine upgrade (even if it uses a different engine, I'm not sure) since you have much fancier setpieces like ground quakes or having the giant pistons make a hole in the ground

sharp veldt
#

and fancier lightning too

#

it looks so cool, not to mention the awesome skyboxes

little oar
#

Has similar lighting to the PSX ports too which were a year earlier, so 64 is still built on classic DOOM's foundation in every sense

modern peak
median cloud
#

Prboom kinda is just an older shittier version of dsda doom so it has no point anymore

#

Chocolate doom still has purpose because it exists for doom purists

modern peak
#

ive only used kex, gzdoom and uzdoom because im a normal person

crystal hill
#

I think 99% of people won't care about the port differences

#

they'll use Kex as the most convenient option or UZDoom if they want to play Brutal Doom or its ilk

median cloud
#

Kex is kinda buggy at times

#

Sometimes I wanna play old wads on a vanilla port so I have chocolate doom as well

#

and then just uzdoom for every mod

modern peak
crystal hill
#

exactly

#

I can respect someone who knows their stuff preferring another port over Kex, but the vast majority of Doom players won't know or care

#

they want to play Doom for a bit and then move on with their lives, so Kex is plenty adequate

modern peak
#

kex for regular wads and uzdoom for other mods

#

really all a man needs

median cloud
modern peak
median cloud
#

Have about 38 hours on it so

modern peak
#

that didnt even support higher resolutions

crystal hill
#

I played a bunch of Kex to grind achievements and get that 8 map par time achievement, and I didn't dislike it

#

despite using GZ/UZDoom for everything normally

sage summit
#

wad

bitter shoal
# little oar Strange I can *kind of* see the DOOM 64 logic if we're talking back when it rele...

Spinoff implies it isn't just using an iteration of the (Jaguar->PSX) engine and only makes iterative changes to the gameplay while still using the DOOM license and general setting/character. It is a sequel in every regard, it just has console DOOM as its main descendant (thus the lighting that PSX DOOM had). I feel like the main reason people see it as a spinoff is because "64" is the title while something like DOOM 3 which is radically different and has a rebooted continuity is "3" (I still consider DOOM 3 mainline, just a different continuity and gameplay core), but Mario 64 is mainline (like DOOM 3, radically different and ended up making a lineage of games where DOOM 3 kind of just had Quake 4 as a follow up). It's all just marketing.

covert swan
#

Kex is ahh in multiplayer though

crystal hill
#

very easy to set up though

covert swan
#

So for multiplayer: Zandronum, ZDaemon and Odamex source-ports.

covert swan
crystal hill
#

thats a sacrifice most people are willing to make

#

plug in and play multiplayer vs something you need to watch a guide for

covert swan
modern peak
modern peak
median cloud
#

Yeah most of the zandronum stuff is modded. I guess you'll have more luck on zdaemon for classic things. But the online scene has died down a lot over time

crystal hill
covert swan
# modern peak kex for regular wads and uzdoom for other mods

Just a small addition:
DSDA-Doom for speedrun. Eternity Engine to play Heartland.pke
Chocolate Doom/Crispy Doom/Woof! for classic experience
Zandronum/Odamex/ZDaemon for multiplayer
Doomsday/Risen3D/Vavoom for voxel/3d experience
Hellion - for huge mappacks (best source-port, in terms of performance)
And many more...

covert swan
crystal hill
#

so a plug in and play solution will be what most people gravitate to, unless they're really getting into DOom

median cloud
#

I remember playing Hell Revealed 1 life survival with no item respawn like 13-14 years ago on skulltag/zandronum

#

Was a very fun time but sooo long ago

covert swan
#

Chocolate Doom/Crispy Doom/Woof! Also have their multiplayer

crystal hill
#

over lan, isn't it?

modern peak
#

doom 2016 probably has the best multiplayer out of all the games anyway

covert swan
crystal hill
crystal hill
#

just how it is

covert swan
#

Also, not many people know, but GZDoom/UZDoom can be played in online multiplayer as well

#

It is peer-to-peer, but you can play newest mods with your friends

median cloud
#

Woof is also way more closely related to dsda-doom than to crispy/chocolate doom

covert swan
#

They're interchangeable

#

So I believe Woof! is very closely related to Choco/Crispy Doom and to DSDA in terms of MBF21 support

#

The major obstacle which makes most of the players prefer plug n play solution of Kex port is the fact that for Classic Doom hosting port forwarding needs to be done (which is a complex procedure), although there are a lot of idle servers in classic doom as well.

#

But again, idea is good but in practice Kex port's multiplayer is very unstable.

sharp veldt
#

i just set up a zandronum dedicated server via Doom Explorer

covert swan
#

Otherwise. You may see a dedicated server, but others won't be able to see nor join.

sharp veldt
covert swan
#

In short connect <external IP of the host+port number>

sharp veldt
#

I'm not too deep with networking knowledge but this is exactly what I did with my friends

covert swan
#

But you said you've set up your dedicated Zandronum server, has anyone managed to connect to it ?

sharp veldt
#

yeah, my friend connected without issues

#

we played FreeDoom in coop

covert swan
#

To be fair, there's another way of hosting servers in Zandronum even without port forwarding

#

With the usage of hosting services like TSPG Painkiller which allow you to host up to 2 servers 24/7.

#

Something like Athernos for Minecraft

#

Some people aren't fine with Minecraft Realms, though

#

So therefore it is still possible to play classic doom multiplayer with less hassle, but people just prefer to play Doom + Doom II and get crashed or get stutters (on core i9 rtx 5090 and stable internet connection lmao).

#

Once spoke to NightDive employee about Kex port's issues he started to attack me personally, even though almost all steam community page is filled with complaints lmao.

uneven otter
#

That’s kinda weird to hear after seeing all the good nightdive has done for the community

crystal hill
#

could be a bad egg

covert swan
#

Who doesn't help, but makes drama instead

desert tinsel
#

Odamex is good for classic doom multiplayer, especially deathmatch. And the Odamex discord is good too

sharp veldt
#

hell levels in Purgatory are so cool

native anchor
#

Was NativeMidi or SynthWave possible in vanilla Doom back in 1993 on DOS, or was OPL the only music soundfont option available?

bitter shoal
native anchor
bitter shoal
native anchor
#

Makes sense.

#

But what about Chocolate Doom and Crispy Doom only having OPL music on Linux/Steam Deck?

bitter shoal
native anchor
bitter shoal
#

The real reason you probably aren't having options is because source ports typically run off of external sound engines like FluidSynth that aren't built into the executable itself, and you likely need to install some equivalent written specifically for Linux that yoru source port can also support.

covert swan
#

PSX Doom goes hard

covert swan
#

They should have included PSX Doom instead of Master Levels in Kex port

covert swan
#

PSX Doom peak content 👍

sharp veldt
#

Purgatory has probably one of the coolest hell depictions i have seen so far

#

although it's obvious that it takes PSX and 64 as base for the experience

covert swan
#

Unfair that PSX Doom is available as fan-made wad, though

#

Should've been among official ones

merry vine
#

DOOM 64!!! 🔥

scarlet egret
#

Just got 100% on doom 64 ps5 version

cyan kraken
#

Is this the mystic place where you can run doom everywhere

karmic cliff
covert swan
sharp veldt
covert swan
#

Awesome PSX Doom still doesn't disappoint.

sharp veldt
native anchor
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Since the Doom Collector's Edition included Final Doom, it kinda feels like Final Doom was Doom 3 before Doom 3 even released. Effectively calling it the "ultimate Doom trilogy".

#

Plus it came with preview content for Doom 3.

bitter shoal
#

I kind of lump both Final DOOM and DOOM 64 as a collective "different ways to follow up DOOM 2" sort of thing

native anchor
#

Doom 64 does sort of feel like Final Doom Aftermath in retrospect.

covert swan
native anchor
#

Playing E4M2 without the BFG grab trick is as hard as playing E4M2 without the BFG grab trick. I find myself not always being able to pull it off, and it caused me a lot of deaths trying to record a demo.

native anchor
#

Does that trick even work in KexDoom?

covert swan
#

I dunno, honestly.

native anchor
#

Just a thought.

bitter shoal
covert swan
bitter shoal
#

Plutonia 2 having Plutoniaguy as a failed US president will alwys be my canon

native anchor
#

Doom 3 is set in 2145, while Resurrection of Evil is set almost 2 years afterwards. So assuming Doom 3 is within the Classic continuity, that would mean Doom 1 and 2 at least are set between Doom 3 and Resurrection of Evil.

crystal hill
#

That timeline seems off. No one expected the demons to invade in Doom 1

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I think of Doom 3 as its own thing story/timeline wise

median cloud
bitter shoal
#

teleporter?

median cloud
#

The BFG is behind that Cyberdemon that you can telefrag

bitter shoal
#

oh, I thought you were saying the BFG itself is the teleporter

median cloud
#

Ah nah but he mentions some bfg trick which I'm not aware of

bitter shoal
#

the BFG grab trick is that you can run into the opposite wall and the collision registers it s you picking up the BFG so you have it earlier than intended

median cloud
#

And that map is still very doable without the BFG

bitter shoal
#

E4M6 also has it

median cloud
median cloud
bitter shoal
#

searching bfg grab trick brings E4M2 s the first result, so...

median cloud
#

Apparently you can grab it in the megarmor room

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I just looked it up, first time I knew about that

bitter shoal
#

oh wait

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E4M6 has a red key grab, not BFG

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derp

modern peak
#

i just know about the e4m1 red key grab

wraith bramble
#

Plutonia expansion for Doom + Doom II is really challenging but I'm having trouble finding bridge on 2nd map that have Reventants and Cacodemons around

covert swan
median cloud
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That trap is actually pretty mean tbf. I do remember as a new player dying a couple of times there

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or falling off the bridge like 10 times

covert swan
median cloud
#

It's a good pace setter since Plutonia can be mean

covert swan
#

Compared to constant spam of chaingunners, revenants and arch-viles. Bridge trap is not mean at all.

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But the final levels of Legacy of Rust are even meaner

modern peak
#

the last lor levels arent mean they are just brutal

modern peak
covert swan
median cloud
#

The map is actually very fair until you get into that green room with permadeath pits

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The cyber faceoff at the end is also mean since the calamity blade has 0 verticality

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first time I got there I ran out of ammo

modern peak
#

the tech base is actually horrifying

median cloud
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Rest of legacy of rust was fine imo, E1M6 was also a major pain in the ass but doable

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I beat it very recently so its still fresh

modern peak
median cloud
#

(Think its e2m7)

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The tyrant face off at the end I mightve lucked out on but it wasnt too hard either

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I think e2m3 with the secret exit caused me a couple of tries as well

covert swan
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Seems like Legacy of Rust is plutonia sequel

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Ah wait, there is already Plutonia 2

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Lmao.

sharp veldt
#

Legacy of Rust doesn't get that cruel , except for the few maps

median cloud
#

It doesn't feel like Plutonia at all either

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Feels more like NRFTL to me lol

covert swan
#

Legacy of Rust in general ain't plutonia at all

sharp veldt
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i remember jumping into Eviternity blind and holy shit it gradually got way harder than Plutonia, peaking with map 32 which is in the MIDDLE of the fucking wad

median cloud
#

I never played map 32 but it's definitely a lot harder than Plutonia

sharp veldt
covert swan
median cloud
#

In general Eviternity is like Ancient Aliens I think. Step up from Plutonia but no HR, PL2, AV, SOD....

sharp veldt
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this map in particular made my ROG Ally lag a bit and I actually had to use 8 watts instead of 7 watts (the minimum)

sharp veldt
#

I generally avoid these because they're a slog to go through, atleast they're a spectacle i guess

median cloud
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I dont think he has played Sunder

sharp veldt
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correct, i did not

median cloud
#

I think I will uv-max the early sunder maps some day. Most of them aren't super long

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But I'm doing hard wads in a gradual order and also not super linear

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since I'm now playing Ancient Aliens while I have beaten a lot of harder wads

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and augur zenith is also on my todo

covert swan
covert swan
sharp veldt
#

lmao

median cloud
#

The slaughter on LoR makes sense tho, showcases the full power of the blade