#classic-doom
1 messages · Page 122 of 1
how?
you're discussing what people who aren't in this conversation are saying or doing
whyd you hit me with the i dont care when i just commented it wasn't intended to be commercial
because it's not relevant
ok but it literally is relevant
because that's not how it was released
dude holy fuck i do not care about arguing over tnt have fun being miserable
if it was intended to be a fan made thing, but then it was sold for money, I would expect a higher standard to be applied to it
so why did you start???
I can help with that
Ur too aggressive when it comes to TNT man
Did it with me as well
I swear every time someone says they like TNT u have a reponse equal to "how tf could you possibly like TNT"
I was literally praising the maps before this conversation started
That's not praise that's a backhanded compliment
the yellow key thing was a quick jab for being really quite a problem
"Atleast these don't suck" is not praise
there's also this
Another backhanded compliment

but it is a good thing
I like some of the maps
Tbh u can dislike TNT but the way u attack ppl for liking TNT is weird and uncalled for
now who's being aggressive?
u started it with me and did it with this other guy as well so it's a u issue
he wasn't saying he liked TNT, he was saying the yellow key not appearing in the map wasn't a problem
he literally started it
I appreciate that it was fixed, but having a map just not be completeable at launch is really, really inexcusable
You know what. I'll defend TNT on this. TNT made a patch to fix map 31's yellow key about 8 months after the game's release, which seemed like a long time but suddenly that long wait makes way more sense once I looked at the Final DOOM website where they claim "Id Software has had the fix since July 1996, but we don't know when a patch will be released." So very likely they were expecting iD to patch the map themselves but got fed up waiting on them so decided to do it themselves thus the timeline here.
Would you wait 8 months to do it, though?
I can understand waiting some time for iD to release the patch themselves, if they had it. A week, a few weeks, a month, even
but 8 months?
I can't explain why 8 months exactly, but it is still "we expected id to handle the urgency but they didn't", that and technically there was only so much they could do since a patch couldn't reach everyone back then due to not everyoen having internet or not everyone that did being into bulletin board systems so that might've been another reason why; they were probably expecting the patch to come in the form of actual retail revisions on iD's part and their own patch would have had limited reach so there might not have been as much motivation at first.
funny you mention the retail factor
that's why I feel so harshly about this whole thing. You are absolutely right that some people wouldn't have access to the internet, or at least know where to find a patch for their copy of Final Doom
which puts further emphasis on needing to play test your levels properly before release so that they work for the people who go to a store, buy the game, and then play that copy
if TNT was a free wad, like all of Team TNT's other stuff, I would hold them to a lesser standard. Not only that, but it would be a wad one could only get from having internet access, and knowing where to find it, so a patch would reach a lot more of those people
my point is that iD is likely to blame here since it seems like they were aware of the issue (and also they were involved with QA for Final DOOM I believe, probably one of Shawn Green's roles with the project) and July 1996 is the same month Final DOOM got released so obviously some playtesting did happen but the patch didn't in a proper form.
I'm happy for iD to take some of the blame, but Dario (or Milo, I dont remember which one made Pharaoh) could and should have tested out the map himself, as well
it is a preventable bug for sure but so is every bug that needs to be patched, I'd say other than id not doing anything and TNT waiting maybe a tad too long they reacted appropriately at least.
the original conversation was about TNT's quality as a videogame
whether their response was reasonable or not (they could have been way faster with it) doesn't change that they shipped a level that was unbeatable at launch. That's fixed now, and so doesn't factor into it's current quality. Which is why I made an off hand remark about it and planned to leave it at that
well i'm more willing to frame the yellow key thing as a more unfortunate mishap that was bad for everyone, being an overall less quality mapset isn't as easily fixable post-release
(I've been watching A1 play Hell Revealed II and it is basically a PRCP1 version of Hell Revealed lol, except I think HRII seems to actually benefit from that kind of iterating and remixing).
Considering the way I play (noclip my beloved), I would probably hate a boring map more than a good map I can't finish
but I feel like, to be objective, I would have to give more grief to the latter, because its literally unbeatable (unless you do some really crazy shit thats way above the paygrade of the average player and unintentional)
from what I played, Hell Revealed 2 is like HR1 except without the fun, less punishing maps at the beginning
not what i said lol
well like you said it's a commercial product they left it to the people who bought it
they were hired, they had a responsibility for their product working
lol ok bro
is it not?
"dario missed this softlock" "at least he found it eventually" "UMM UMM YOU WANNA EXCUSE BAD GAMES AND
why so aggressive? i was just saying at least he actually fixed it unlike, for example, midway with doom 64's 100% requirements
I do think a game you can't beat is a problem
and you can beat it now
yes
and you're trying to start an argument when i wasn't even arguing
because for some reason you assume everything is meant to be aggressive
that's funny
also, I thought you didn't care about this argument we weren't having
why are you trying to be irritating
there's no need for trying to score an "own" here
lol

I guess getting into TNT late made me unaware or I just forgor but they forgot to put a key in a map?
the level designer put the key in the map, but flagged it to only appear in multiplayer
Thats kinda funny
I guess so. But I can imagine it frustrated a lot of people
It was a key that was placed but it was tagged multiplayer for some reason. I don't know what Dario's side of the story is but an unofficial patch was put out on TNT's website. Modern DOOM ports have it fixed already
As someone who makes Doom maps for fun I absolutely know the feeling of forgetting something like that
And as long as he owned up and fixed it then who gives af
with that said, it probably IS better that quality control lays on iD or TNT in this instance since Dario was still 16 years old and in college at the time
And? Look at Cyberpunk. Game launched like shit and people don’t really care now that its peak
(that's a bad thing)
No, its a good thing because that means responsibility was taken and the product at the end of the day was fixed with passion and love
it's a bad thing because this kind of behaviour is normalised within the industry
"ok, yes, we made and released an unfinished game for full price, but we'll fix it in a few year's time, we promise"
makes it easier for developers to put out obviously undercooked products
Theres a difference between an accident and releasing a shitty product on purpose
Cyberpunk releasing in the state that it did was no accident
no developer stumbled and pressed the "release unfinished build of the game" button
Its because they were rushed while making a product that needed more time
They were too ambitious
unless you mean what happened in TNT - that, I can agree on. It was an accident, not an intentional fuck up
tone down the ambitions then
cyberpunk 2077
I'm going to go out on a limb and say that accidentally tagging a key card as multiplayer only is way different than normalized releasing unfinished products that get patched and DLC'd into completion.
We’re talking about TNT and the accident where a key was missing
I didn't disagree
i havent played it
Oof, Cybs is peak now

it's also much easier to fix
release the patch as soon as you can/as soon as you've noticed, and have all new retail copies include the fixed version
So... do you think it is still setting the precedent that you laid out then if you agree that it is an accident?
what precedent?
Of releasing unfinished products to be patched to completion
this was referring to cyberpunk
TNT wasn't unfinished, it was unbeatable due to a simple mistake
I can’t put into words how much this pisses me off. If not for the ambition then we wouldn’t have the fuck up sure but we also wouldn’t have the finished amazing product
is recommended??
one that should and would have been ironed out within one playtesting session
Yes
maybe they could have waited a year or more to release the thing in the more finished state
CD Projekt Red has the money for this
If gaming studio standards weren’t so uptight then they coulda worked on it more. They were rushed by publishers and fans
Also if there is one person not to tell to tone down the ambition it would be Dario Casali since he and his brother ended up making Plutonia on their own which remarkbly didn't have missing keys soft locking game progression.
So clearly there is some mistake learned here and growth as mappers
it was self published
and the fans were pushing them because they teased them with a release date
but can version 2.0 be played on a PS4?
Sadly not
shit
you're conflating two different conversations here
(In fact, Plutonia largely exists BECAUSE they kept being denied their maps in TNT so telling them to tone down the ambition kind of backfired and they made the IWAD people prefer to this day)
Can you stop?
Again, you are conflating two different conversations going on at the same time
how in hell does my comment on toning down ambitions apply to what is wrong with Pharaoh??
or rather was
but the PS4 version is playable, right? No bugs or anything like that?
Right. The bug is fixed in all new versions now
Skip out on Cybs till you upgrade
and there was a patch since 8 months after release if you were able to obtain it
Its a better experience on modern console
should've been out way sooner
oh you're talking about Cyberpunk
Trust me man, I getcha. I had to beg for a PS5
I missed out on a whole Christmas for it
But all in all TNT at the end of the day is mid af
I'm baffled how my offhand comment spiralled into this
shit
You’re baffled on how conversation points lead to more discussion and conversation?
yes I give TNT grief often, because it deserves it. This was one of the many issues I have with it, but good on them for fixing it
considering what was said, yes
TNT gets its special little place in Civvies sewer count
one question: cyberpunk have an online mode?
No, but the sequel is rumored to
I'm surprised Civvie was as positive towards the master levels as he was
in the sequel?
TNT has its problems, but the Master Levels is problems
Cyberpunk is getting a sequel game
Aahh
Man, I forgot about the Master Levels 😭
lucky you
then I can get the platinum
it wasn't an awful experience, not at all, but I'm not very interested in a replay
are fun in nightmare mode
Most of the master levels are okay and there are some fun ones too. They get too much hate.
Yeah, last I did them was for Doom+Doom 2 binge
I played them through with keyboard only :D Mephisto forced me to switch to mouse but that was also good for my wrist so don't complain
for difficulty?
They certainly had an idea going but their execution was bad
I like how master levels are now in Eternal
the mansion from jim flynn has left scars that have yet to heal
They're maybe about as tough as TNT on the whole
Plutonia specifically
but since there's fewer of them, I could say they are easier
and yeah, Plutonia is leagues ahead of it
TNT gave me few problems but Plut kicked my ass
I played it on nightmare recently with the final doomer plus weapon set and it was so fun
But took me a while still because I’m no Zero Master
I really want to play it again, because I worry it might be too easy for me now
Playing stuff like Speed of Doom, Resurgence and Sunlust gives you callouses, I tell you
You should play it on nightmare with a 2x enemy multiplier
I don't hate myself
Fair enough
I can manage hmp with 2x but nothing more
Its like Resident Evil 4’s professional difficulty
Its hardcore but without autosaves
what is?
One death during an S run could lead to you losing hours of time
The difference in UV and nightmare
I'm not a big RE head
I feel like pistol starting UV or playing without saves is better way to get meaningful difficulty than going Nightmare. It just alters the game too much
No, not at all. Professional is more like UV and without mid-map saving.
and I dont want a 2x enemy modifier. Game wasnt designed for that
Nightmare is a joke difficulty on the developer parts and is so fundamentally game changing it shouldn't be compared to most difficulty modes meant to be played to completion.
a lot of maps I've played are quite stingy on ammo
Thats the whole point
Is changing everything to make it a new experience or harder
I can see the appeal
most custom maps basically act as that already is the thing
but I have thousands upon thousands of map packs for that
I love changing up the Doom gameplay sometimes to give a new experience
like instead of doubling DOOM's enemy count I just load a harder wad that has that number of enemies by default
Changing a level can change the gameplay, somewhat
Like playing the game with Duke Nukem weapons or making the game basically a rouge like
you do you, I suppose
Damn straight
but if I wanted to play a game with vastly different gameplay, I'd go play a different game
I can see the appeal but since I want to play new maps constantly I want to play them how they are designed so I don't really leave room to play mods
it would have to be something I've already played but I want to move on to new stuff usually
when I've been playing the cacoward wads, I dont tend to spend much time at all on the gameplay mods
don't know what mapset to pair them with, for one thing. Dont care enough to really get to know the gameplay changes eiter
That just sounds kinda boring. I love playing a mapset a few times and then trying it with different weapons and modded enemies
It isn't, a lot of great mappers make really exciting things
that sounds kind of boring to me in turn
Like my coming off of Plutonia Revisited 2 it had quite a few adrenline pumping maps
and some mapsets will have custom weapons and enemies anyway
Ok thats a different story
I played a mapset called Mayan Mishap recently. Good mapset, I recommend it. What I loved about it was how the fights were designed, where the enemies were placed, how many, etc etc.
Changing the gameplay would inevitably clash with this design. I'm not saying it would make it worse, but it would make it different
Also though, I love DOOM and don't see it as a game that needs improving which is why I typically lean vanilla.
I enjoy Mayan Mishap for what it is, not for what it could be
And the difference is the fun
yes, which is why I play different maps
Like, I actually get annoyed when people call a game I love "not fun" because it isn't using fancy new mods.
same
it's a little disheartening to see that 99% of people's knowledge of Doom is either "haha you can play it on a pregnancy test" or the latest GZDoom mod thing
also has anyone played TNT2/TNTD yet?
same
Yeah, I grew up playing vanilla Doom. Most of my time still is vanilla Doom
I hadn't, I heard TNTD is good?
I have yet to play myhouse.wad, but I'm a little down on it simply because everyone who talks to me about Doom talks about it and only it
from what I hear ye
"Doom? Oh yeah, I've heard about myhouse!"
planning on playing it once I'm done with Hellmouth E1 and my MM2 playthru
the former of which should be this week
But what about the map sets? Going Down? Plutonia 2? Speed of Doom?
My favorite source port is Crispy Doom. Classic Doom with uncapped fps
myhouse was neat, not as much of a must play as people make it out to be ||especially one part which ruined the whole thing to me||
Speed of Doom mentioned
can't wait to play it in a year's time
Auger Zenith and Doom Zero should be played by all
Auger Zenith is incredible
I've played a bit of Doom Zero
Doom Zero was my first wad ever and is one of my favorite
like it especially bc it seems to be a "what if Doom II got more time in the oven" kinda thing
they must have made some deals with the devil to get that to be limit removing
Amalgoom is amazing so I am only going to play TNT to prepare for the TNT + Plutonia version of it
you think that's traumatic? never play resurgence then
After Doom is really good too
also Amalgoom ||is a better horror wad than myhouse||
oh one day I will and I will bitch about it 😂
speed of doom is as great as it is because you have darkwave to coddle you after the Joshy maps
Fr, I loved Amalgoom
and then beat it anyway
resurgence is all joshy, and its way more brutal
I keep hearing you specifically talk about it and no one else
is it a popular wad in the community as a whole?
it is a recent release that much I know
I believe so. Vytaan played it so it has had good exposure already.
And is worth playing regardless.
well, if it gets on the 2025 cacowards, I'll play it eventually
it probably will
And I'll just get this out of the way Plutonia 2 is very good, Plutonia Revisited 2 is very good* (*with the caveat that the difficulty and map length ramps up towards the end which si probably why they are PRCP2 maps and not in Joshy's Plutonia 3)
skip Revisited 1
Revisited 1 seems decent if a bit inconsistent
I don't think you should skil PRCP1
cough that Cyberden remake
probably a bit more Plut1 like than the actual Plut2 on the other hand
not that it's a bad thing in Plut2's case
yeah, PRCP2 is way more consistent and higher quality IMO. I can recommend PRCP2 to random people while PRCP1 is very community projecty.
yeah PRCP1 low-key reminds me of CC2 in terms of quality
it's not THAT bad
and ig Helix would be its equivalent of The Mucus Flow at least in its magnum opusness
if you do have to play PRCP1 I would make it the last one out of the Plutonia wads so that the Plutonia 1 maps aren't as fresh in your head and the revisiting them will feel nicer
yeah plus PRCP2 is a lot more recent
Basically PRCP1 was like... Plutonia 1.5 (including difficulty) while if PRCP2 was called Plutonia 3 I wouldn't notice (but again it was stemmed from rejected Plutonia 3 maps so that is why)
(and some of those maps were rejected for a reason but it is still a good wad)
and the real Plutonia 3 is still yet to release
can't even imagine what that will be like
maybe Joshy can't count to 3, like Valve
haha maybe
maybe like with that Plutonia 3, Hunt the Freeman is the Half-Life 3 we are stuck with :(
yeah, ok
I don't believe HL3 is coming out until I see Valve themselves confirm it
people have been buzzing for weeks with nothing to show for it
I still need to get HL: Alyx
that can be my Half-Life Community Project 2 in the meantime
well in any case they clearly are working on something
we've known this for a while
so there is sizzle to the steak
well it's clearly gonna be a new HL game whatever the case, anyway
Sunlust is draining me even when I'm not playing it, lol
there's a wad called 32in24 14 I'm playing alongside it, and it's map 32 is a slaughter map
normally it would be fun, but this just reminds me of Sunlust, so it's burning me out ever so slightly
If there isn't a new halflife game announced by the end of the year...
I'll have given up hope.
Steam machine would be cool with a killer app.
I have basically no faith it would be a killer app for the steam machine
according to people much smarter than I am, the specs on said machine are good, but not amazing. Unless they optimise it to hell and back to make it run well, I can't imagine the next half life working well on it
technically not unbeatable 🤓
we're still doing this?
which part
i'm not arguing lol
why do you have to take everything so seriously?
That's how I like to talk
🤔
UAC file i have a question
whats that
when i ask it, i want u to answer asap so i know u don’t look it up (no disrespect)
ready?
bro ain’t ready
what does UAC stand for

what does UAC stand for
united aerospace corporation
union
f is right
i was just thinking abt the UAAF and i forgot that one is a different U
from Plutonia 2?
...no, from the Doom Bible and Doom 2016
you had a chance to be cool
so is Plutonia 2
not where the uaaf come from tho 
it has a uaaf though
Plutonia 2 is a narrative sequel to Plutonia and made the formation of the UAAF as part of its story (in the actual game there are textures with the UAAF logo)
so it was probably inspired by the Doom bible
UAAF means the same thing, Union Aerospace Armed Forces
iirc zeromaster did beat TNT on Nightmare in one sitting
difficulty level doesn't matter for what we were talking about (and he played a version of the IWAD that fixes map 31)
ah ok
Just play the game in coop lul
you need friends who like doom for that
Depends on if you play on sourceport or og
Cause you can more than definitely turn on multiplayer objects in ports like GZ
These source ports didn't exist in 1996 which was when the bug in question was still present for most people. I don't think there was a command line to enable multiplayer objects and monsters either? At least I couldn't find one looking at Doomwiki.
And modern TNT releases are patched to have the bugfix (and if you have an unpatched version I assume ZDOOM automatically RAM- patches it) so it is kind of a non-issue in modern times
Pretty sure you could just run a LAN game and then have no one join (memory is a bit hazy from 1997 lol)
As someone who wasn’t alive in 1997 my memory of it is also hazy
-coop_spawns was a blessing from modern ports
Isn’t it ironic that Final Doom was considered the last mainline Classic Doom entry despite Doom 64 releasing the year after Final Doom.
And technically decanonizing Final Doom, at least if we aren’t considering the expanded universe idea.
were TNT and Plutonia even considered canon or at least referenced in modern Doom?
They’re not strictly referenced. But that doesn’t mean they cannot be canon.
I would imagine Final Doom would be canon until proven otherwise
But also, because Final Doom and Doom 64 would be the 3rd and 4th mainline entries, wouldn’t that mean Doom 3 is called that because it’s the first entry to be full 3D?
Especially with the logo for the game having the “3” be styled more like a cubed. And a cube is a 3D shape.
DOOM 3 has that title because it's the third mainline DOOM game id worked on. 64 was outsourced to Midway
Right, but it is still a mainline entry regardless.
At least, it is now with the new trilogy.
Though you could treat as more of an expansion pack for Doom 2 with extra steps in that case.
I mean, Final Doom is also sort of advertised as a standalone expansion pack.
For Final DOOM you can definitely throw it under the expansion label if you really wanted to. 64 is a bit too different graphically and functionally (enemies stats are changed around) to where it should be considered its own thing imo
Right. But it almost felt like it was originally meant as some canon spinoff. After all, we have stuff like that in other franchises like Serious Sam: Last Hope which is within the main timeline but a VR title simultaneously.
And as another example, Spiral is a Saw spinoff, but that also makes it the 9th because there’s no other reason the next film would be called “Saw X”.
X = 10.
I think there is no sense in forcing games (or movies) into a numbered order when they are not. It means that the numbering is somehow ture, pure, fact of universe when actually it is as made up thing as expansions or version numbers or remakes and whatever. So calling anything "real doom 3" is absurd when the "real doom 3" is doom 3.
You can list the order when games came out, but then you need to list every WAD ever made also
which would make Doom 2 something like Doom 2488
The thing with Final DOOM is that its creation was mostly Romero's doing separate from what most of id was up to. It was a means to keep revenue flowing in while they worked on Quake. I don't think most of them really knew or cared about its existence, so spinoff is probably the best word for it.
Same with Doom 64 I guess for when they were working on Quake II.
Wouldn't be surprised if that one was true, but I don't know that for sure.
The Final DOOM one is easy because Romero talks about it in his book, but he had left id by the time Quake 2/DOOM 64 were a thing so he didn't really talk about post-Quake 1 id much
Doom 64 is a much more complicated story. There is plenty of good videos on Youtube explaining how it came to be
Also true
Trying to label every DOOM release would also get messy because where does stuff like Master Levels of DOOM II or Maximum DOOM fall?
Do you have a good one on hand by chance? I'd love to watch those
I consider Final Doom a map pack like Master Levels.
I consider it a spinoff but still a separate game since unlike Master Levels, you don't need DOOM II to run it
It's a completely separate wad that can be ran by itself (even if it shares a lot of stuff)
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So classic DOOM to me is I, II, Final DOOM, and 64
Oh shoot a what happened video even better
That is actually true. And it gets more complicated when the Final Doom for Playstation is different and has like Doom2 lvls if I'm not wrong
Final DOOM on ps1 is really weird, it has master levels thrown in there too
PS1 CE even threw in Sigil.
PS1 CE?
Give me a second I have no idea what that is
With some modernization.
Oh
And of course Romero has named Sigil episodes 5 and 6. But also No Rest For The Living is "official" and so on and so on
No Rest For the Living was officially included with the XBOX 360 port when it came out
In fact, I think that was the only way (legally) to get it for years
I also always felt Doom 64 as more like Doom 2.5. It is a sequel to Doom 2, but not really Doom 3 either. Does tie with it being a canon spinoff if you can call it that.
I dont really put much stock in what games are called. If Id called Animal Crossing for the gamecube Doom 3, that wouldnt make it Doom 3
BFG Edition also has No Rest For The Living. And you can use the Nerve WAD in other sourceports.
That came out a while after the XBOX port, no?
A slightly less facetious example would be the GTA games. Would Vice City and San Andreas not count as mainline because they arent numbered as such?
BFG Edition released in 2012. So 2 years after NRFTL on Xbox Live.
can the multiplayer chat actually work in this bum game
i think modern id considers it just an expansion
yeah I consider them expansion packs as well in the same vein as the Quake 1 mission packs
idk what i consider them atp
Final Doom is hard to define for me too, but I think Doom 64 is a proper sequel/stand alone game
final doom originally would technically count as its own game but final doom currently seems to be considered an 'expansion' by new id so like it's a weird midpoint
yea
Well, stuff like blue shift and opposing force were standalone releases, but were understood to be expansions for HL1
this is true
doomwiki calls it "standalone doom ii modifications" (cowards) and wikipedia just straight up calls it the third entry of the series
the steam release and doom + doom ii call it "doom ii episodes"
the original box for it calls it "two doom ii episodes" but also calls it "the final chapter of the doom series"
I just call Final Doom the worthy successor to Doom II and the other one 
What would Doom 64 be then?
doom 64 was never an expansion pack
I'd say it's the third major Doom game
Same way Grand Theft Auto Vice City is the fourth major Grand Theft Auto game
love 64
pretend it's the third Final DOOM game
branching timelines
or fourth if you want to include that one that didn't get in, I forget what it was called
well, it didn't get in
It'd be like considering that sonic skateboarding game as part of the series
neither did DOOM 64 I'm in a rabbit hole of hypertheticals D:
that didn't get in, but that was officially licensed and released as "DOOM - Another one"
Doom 64 is really more like “Doom 2.5” in my eyes. It is a sequel to Doom 2, but not truly Doom 3.
And had a lot less things from Doom 1 and 2 in. Mostly from N64 limitations.
it has it's own appeal, and content
Doom 1 and 2 are very similar to each other. If Doom 2 can be considered a real sequel to Doom 1, I don't see why D64 can't do the same
Doom 64 is not 2.5, It's the next Doom after 2, lol
Yes but Doom 3 also is a thing. And it’s the third manly game Id made hence why it’s called that.
why isn't Doom 2016 called Doom 4?
🙄
Again, names do not matter when it comes to sequels
Thank you for the doomsplain. I'm well aware of the games
I'm batting for D64 even though I don't like it, because it is definitely a part of the franchise
also wtf is a manly game
Doom 64 is the classic version of Doom 3
and it is definitely a doom game, like Doom 1 and 2 before it
Plutonia is important in my heart
This conversation is just giving reason #2 as to why DOOM 64 being called 64 was a mistake, the first being that it misled people into thinking it was a DOOM 1 port
supposedly
from what I heard, maybe not, but I can confirm the #2 reason being why it was a mistake :P
speak for yourself, I'm very annoying
lmao
try getting me to talk about TNT, and you'll see
alright, go ahead 👀
read down from here
I agree that nowadays Doom 64 is a main entry but now I’m wondering if Id considered it a spin-off back then
I can't imagine it's a spin off
side game, non canon, expansion pack, whatever, maybe
but a spin off to me has to be vastly different to the series it's spinning off from
Yea poor choice of wording I meant side game
I would think so
After Doom 2, I imagine the bigwigs at id thought little of the old idtech1 engine
Can't blame them, considering they went on to make Quake
They probably treated it as the same thing as Final DOOM or whatever Wolfenstein 3D mission pack was that was developed by someone else and whatnot, in that they probably didn't care and saw it as more DOOM content to sell first and foremost. They were more likely to consider something a spinoff if it was like, a racing game or whatever Mighty DOOM was.
Also TNT's music truly is its lasting legacy, like half the maps if you leave DOOM Speed Demos stream on use its music.
what is the best level in ultimate doom
bless this channel for its normalcy. General is giving me a headache
We have only the most normal conversations about DOOM 6||7||
I came here to talk about Doom, so that's what I intend to do
Something from E1 or E2M1 for me
I come here to read about Doom
so go-an
romero freaking cooked with e1
probably that one Sandy map with the firblu building because it feels cheating to pick a Romero map
well, Romero made (mostly) good maps
I'd say e1m7 is the best doom 1 map objectively
I have a soft spot for fortress of mystery though, shit a it is
What do you think of DII ML's, and why are they so bad?
That was a Sandy map right?
jkjk only 85% are
fortress of mystery was very memorable for me
they aren't well designed
nopes
the mansion by jim flynn makes me want to jump off of the roof
I don't have access to Master Levels, I just know the better levels came from other mapsets with their own internal continuity and other levels are basically Tim Willits's resume to work at iD later.
I have a soft spot for the master levels
the one that has the city area is my favorite
I forgot the name
if you have doom 1 or 2 on steam, you can play the master levels
I have a retail copy, but now I'm wondering if I should just play the megawad that black tower and whatnot comes from for the full experience
I love that map lol
my condolences
teeth isn't the worst master level
One of the best ones imo 😌
ew
I like the tom mustaine map in there, he designed it with his dad which is awesome
agree to disagree
which one was that?
paradox I think
ah yes
doesnt ring a bell at all
I like Mephisto's Mausoleum personally, dk why, I just think the inside royal rumble thing is cool lol
tom mustaine is a beast, his tnt maps were excellent
and he made the music for tnt
some of it
Habitat is The Room of doom maps (so bad it's good) but the ost of it bangs for sure
the other composers did good work too
banger
music that is overqualified for the content it's for 
i don't think habitat is that horrible
it's really halfbaked but I'd rather have a dumb and halfbaked level with obvious rookie mistakes than a level that is just extremely annoying
but yes you are correct
it's funny how some casali maps were cut from tnt but maps like habitat and baron's den made it
baron's den had me lost badly that I ended up getting all secrets by accident
they placed a vital key for progression behind an inconspicuous non-colliding wall
that map is unplayable
yeah... When Dario played Habitat he just absolutely lost his cool. He was PISSED and went on a long rant.
being able to end the map within 20 seconds if you know where to go, can't convince me that wasn't an oversight
reasonable crashout
i'd still rather play habitat over some maps in the master levels
totally
i remember getting really annoyed at teeth.wad/express elevator to hell
Although I suspect that their terrible experiences on TNT probably are why Plutonia had such good pacing, they were probably trying to appease ID and making sure they didn't have to overhaul their maps for being too long, but I still sympathize with their maps getting rejected for ones like Habitat.
I have mixed feelings on plutonia
you can see that they had love for the craft but I don't vibe with most levels
Plutonia has some stinkers, but it more than makes up for it with some great levels
they do look very pleasing. like I said, it's clear they had love for what they were doing and that I respect enough
I'm kind of glad their TNT levels got rejected. I'd rather have a bigger, better Plutonia as a result
the last third of plutonia gave me some tnt flashbacks with how big and sometimes confusing they got lol
plutonia broke me when I first played it, but it becomes much more fun when you know the levels well
Even the latter Plutonia levels arent so big
I remember when I played baron's lair on plutonia, played the 'LET THEM FIGHT' meme when I unleashed the cyberdemon on the revenants
fun
(odyssey of noises being an exception, I dont love that one)
Probably the only level I consider more bad than good is maybe Impossible Mission, and even that has good outdoor sections. I think map 29 being confusing is just a reality of city levels in DOOM in general
onslaught is my pick for worst Plutonia level
never had an enjoyable playthrough of it, even after getting very good at the game
oh yeah that one was unhinged
That is the Circle of Death level right?
I vowed to beat at least half of plutonia's levels on UV without saving
Onslaught was one where I used saves lol
oh, I liked that level
I didn't like having to run the gauntlet to get decent weaponry afterwards
Congo, Well of Souls, Aztec, Ghost Town, Baron's Lair, Caughtyard, Realm, Hunted, The Crypt, Genesis, The Twilight, The Omen, Neurosphere, NME, Cyberden
those were the ones I beat saveless on UV during this year's revisit of Plutonia
try go 2 it as well!
I do remember trying it saveless but eventually I just gave up, dunno why
I definitely enjoyed it at times, very chaotic but funny map
You can physically feel that the bros were having fun making that level
Go 2 It is a blast
it's not actually that bad, they give you the bfg at the very start
not nearly as challenging as Go 4 It, plenty of cells and megaspheres
Go 2 It is probably one of the easier maps in Plutonia, ironically enough
I vaguely remember caughtyard being one of the less hard ones
Hunted I gotta give props for giving a shot at stalker horror, even though I played it without sound since the bunny song made it less immersive imo
Once you play Arch Violence in Plut 2 for weeks on end, you no longer fear Viles
Favorite Classic Doom sourceport?
ZDoom protected me from all vanilla doom bs
I am a filthy GZDoom adherent because some of my favourite wads require it, and because some of the QoL features are really good
Does the kex engine (DOOM I + II) count?
If not, then prboom is my goto, though dsda-doom has been really nice from the little I've used of it
Woof personally. I get all the features/options I want without any of the superfluous (to me) speedrunning stuff DSDA-DooM is clogged up with. Woof also has a crunchiness to its visuals that I really like.
You can't play super advanced GZDooM stuff with it but I almost never play anything outside of Boom/MBF21.
You can play legacy of rust almost flawlessly with it
The only thing missing from the kex port is the new monster showcase
And the lava from e2m1 where the incinerator is doesnt slow you down as much as it does on the kex port
Seems that Nintendo got DOOM + DOOM II mixed up with DOOM (2016) on the S2 compatability site, because the KEX Engine port was put back to the supported side while the reboot is still unsupported on the new console.
I wish the animal crossing and doom eternal crossover never happened
Little bit flashy at times, but still decent.
At least, it’s a flashier Chocolate Doom because you can make it look and feel like Chocolate Doom.
I heard about that one
if I played that yall would never see me again
TEETH is fun 🕊️
I'm never giving a Doom opinion again lol
im not huge on its gameplay but i think it has a lot of neat setpieces you can tell he put effort into how some parts of it looked
like the revenant coffin thing in the off to the side house is fun
I think every single thing I've said this week nobody has agreed with so my Doom takes stay secret from here on.
i agree with u on mephisto :(
thx😭🙏
I said I liked Doom II and got shit on. I said I like pb more than micro missiles and got shat on. I said I like 2016's atmosphere and got obliterated. I said I like TAG1 and got destroyed. I mentioned Quake original and was corrected on like three things from kids thirty years younger than me who've played less. I got schooled on Romero and Gordon and Bethesda by a child who had zero sources. I'm never saying an opinion after today lol.
How am I supposed to get Chocolate Doom to work on Steam Deck?
TAG 1 is goated
I don’t have a single favorite Doom source port because I use a ton of them for different purposes. For classic Doom with modern QoL features I use Dsda Doom, Woof, Cherry, Nyan, etc. For big total conversions, I use GZDoom-based ports
yah large public discords will always have dicks lol
I know right. A sporting goods store on every corner, between each starbucks.
trueeee
I love the Crispy ports
I wanna find a classic port that supports Chex Quest but I can’t
I’ve only gotten modern ports like GZ to run it, anyone have ideas?
Also, has there been any news on the GZ alternative UZDoom or whatever it was?
there is a dehacked version of chex quest, so you can play that in crispy doom or whatever port you want
because the chex executable basically only changed things that are already changeable with dehacked
so its able to be a perfect recreation
Hm, I’ll hafta look for it
Oh?
that’s messed up, doom II is awesome
and getting hated for saying you like 2016s atmosphere is war crime bro.. the atmosphere for that game was actually breathtaking
i think you were talking to arkham asylum inmates cause holy bad take
Chocolate doom supports it
Wait fr?
I gotta check that out after this war
I got two guys fighting in chess rn over expansions
dude Project Brutality objectively clears M*rk_IV's shit 😭
those people are just stupid
fr thanks dude
Return to Hadron may be the 2nd Doom 1 wad I've played that I would consider really good
It avoids most of the pitfalls of D1 wads, in that it gives you adequate weaponry to deal with the cacodemons that are prevalent everywhere, shotgunners and zombies arent 80% of the encounters, and its got excellent, lightning fast pacing
I honestly forgot I was playing Doom 1, without my SSG or the D2 monsters, which is high praise towards the encounter design
np
Mappers that know how to design fights around the rocket launcher in Ultimate DooM are much appreciated. Shotgunning the occasional Caco is fine but no one wants to spend 2 boxes of shells during one fight.
Yeah bro, the classic games are peak
Similarly, mappers that realize Berserk is basically the Doom 1 SSG are a god send. It usually leads to creative compositions and at the very least is a nice change of pace.
Cuz no one in general and dark ages chat
General is definitely not dead right now brochacho
It was
Amen, brother
Doom 1 mappers treat the rocket launcher like its the BFG even though they put in way too many cacos and barons to deal with without it
Berserk is an excellent sidegrade to the SSG. In a game without the SSG, it becomes all the more important as an offensive tool
Can yall teach me smt about classic doom cuz I only know the music e1m1 ant the horror maps
What do you want to know?
just play it it's awesome
once again i glaze PRCP2's map 21 for understanding how to make a DOOM 1 map (even though it isn't one)
The chaingun is superior to the shotgun, save ammo for the former by using the latter when you can
that map looks sick, it looks similar to the penultimate level of one of my recent wads
I just went through SIGIL II maps on doomwiki and counted 120 rockets total (I almost didn't want to count E6M8 because that is the boss fight map)
yeah it was a great map, I enjoyed it quite a bit
sigil 2 was great but 1 felt more special
I just looked at PRCP2's map 21 rocket count and it has 160. 
Have you considered proposing marriage to PRCP2, by any chance?
You talk about it more than I talk to my family
it convinced me DOOM 1 maps can be good
Despite being a Doom 2 wad
Sigil (and to a lesser extent E1 of Doom 1) convinced me of that before I played Return to Hadron
Its just that no one bothers
@bitter shoal do you make maps?
I started one and even made a couple of textures but I never completed one
just played No One in MM2
not quite as good as Rapp's Dens of Iniquity but still loved it, very challenging and pushed me quite a lot plus the MIDI is god-tier
You should play Base Ganymede if you haven't. Another wad that does a good job making rockets readily available. Although IIRC it leans kinda heavy on the chaingun in spots.
Love DOOM II. Replaying it always feels fresh and the new enemies are always very cool to see even though I've played through game multiple times
speaking of DOOM 1 maps that should let you use the rocket launcher, it looks like the Ep. 1 that Spectere played on D!Zone'd is like... the inverse of Hell Revealed where there are like four barons total in a mapset that averages like 250 enemies full of imps and shotgunners and you get a rocket launcher and way too much ammo to nuke them with increasingly worse quality of maps because the first four were made last (and I consider ugly 1994 stuff to be an inverse of HR as well since that map aesthetics in HR were actually decent), but one of the maps made me realize the other thing about making sure a map is RL friendly is making sure there is enough room to use it as well.
who's mark iv
Probably referring to Sgt Mark IV, creator of Brutal Doom
anyway, I like both brutal doom and PB. also there are some good derivatives of brutal doom
peak profile banner
lmao thanks
it's so insanely violent
I have. Its in the upper echelon of Doom 1 wads, but its still not very high up my list of favourites
The midi is the only thing I remember from it now, lol
Organic Gods/Destiny was made for No One in MM2, but it belongs to Jade Earth
yeah
didn't feel like typing out his full name
Hey guys, have you played Blood? Nightdive is going to release a remaster and it looks kinda cool, but I wanna know what others think about it since it's the first time I hear about the game
Dude
This isn’t just any remaster
Its a remaster of the remaster Blood: Fresh Supply
So it's a re-remaster?
Kind of?
Fresh Supply was a lot of educated guesswork reverse engineering. Refreshed Supply is a proper source port.
Warner Bros did typical petty corpo bullshit that prevented Nightdive from updating Fresh Supply with anything substantial.
Refreshed Supply is being published by Atari and Warner Bros, so Nightdive should have a lot more freedom patching things post-(re)release.
Refreshed Supply also got the Marrow and Death Wish modders hired so buying it is kinda sorta paying them for their work if that's something you feel is appropriate.
yah classic doom has a huge community with a ton of modding discords
yes i heard it before, i am a blood fan, sad they are making me pay blood again and not giving it away for free to people who already owned fresh supply
That's because of Warner right? That's pretty scummy. Luckily, it'll be my first time buying the game if I do decide that I want it
But for everyone else, it does suck if you're not even given a discount
yeah the new remaster should be a free update
idfk why it isn't, it legit pisses me off
You get a 66% discount if you own fresh supply, but that's it
And how much does the game normally cost?
$30
So from $30 to $10
It's still not ideal but it's the best they could do since Warner refused otherwise
oh cool Bio-Menace is getting a remaster. Aging Charles Bronson with a MacGyver mullet is an iconic protag.
Only really saying that here since we are already talking about remasters
My god. Isn't it too expensive? Like, the game looks really cool and I totally dig the vibe, but for 30 bucks... I might have to think about it throughout
I think something about this to keep in mind is that this is a proper port
As far as I know, Fresh Supply had to be reverse engineered whereas with Refreshed they have the source code to work with this time around
...doesn't excuse $30 for a game this old, but it's something to consider I guess
Also Warner Tax™
Anyone else think the Plasma Rifle in Classic Doom is kinda useless?
I do use it on occasion, but in most circumstances, the BFG would be the better option and would already tear down big hordes of demons anyway.
its your highest dps option if you don't have the bfg, so it definitely has uses
but obviously if you have the bfg it's just outclassed
not every map gives you the bfg after all
Well, the only instances for not having the BFG is either all of Episode 2 in Doom 1. Or until Tricks and Traps in Doom 2. That is if you're the type of guy that saves at the start of each level.
yeah I'm talking pistol start
Well, yes. And especially if you deicde to play by the "die > pistol start" way. But that does feel like it was meant to be an extra challenge. Id always implemented quick saves in Classic Doom, so it's simply by design.
And same with the live system in Wolfenstein 3D.
id designed levels with pistol start in mind, because dying in DOOM and Wolfenstein 3D reset your inventory and health (automatically loading a save is source port behavior)
early custom WADs usually didn't design for pistol start though, AFAIK
Actually, I feel like playing Classic Doom without saves. Though I don't usually die very frequently, so it won't be as bad. Just some levels like E4M6 would be a bit problematic.
The Cyberdemon in E4M6 is definitely finicky to fight because you'd be standing on a thin ledge, and you're very close to the Cyberdemon so you don't have a whole lot of wiggle room to dodge. You really have to play carefully.
I’m gonna hunt you down 
The plasma in Classic Doom is my favorite gun
In no way is it useless. Literally melts everything.
The Shocktrooper gives the Chaingun Bob a run for his money.
Shocktrooper?
In Legacy of Rust
Legacy of Rust is fun
Fights designed around the plasma rifle are some of the most fun you can have in DooM. A fight with the BFG has you walking into the room with your chest puffed out and a smirk on your face. Plasma rifle fights a lot of the time turn that on its head where you know you have firepower but your back is going to be against the wall and you'll have to fight like a cornered animal if you wanna make it out alive.
Plasma rifle is awesome.
It also has a better sound IMO, makes my brain turn off.
my favourite wad
for everyone who complains about D64 lost souls, I highly encourage you to give Quake 1 episode 4 a try and have some fun with spawns
absolute masterpiece of game design, 10/10
Maybe if you play continuously, and even then only if you have the BFG
Play pistol start and you will realise it is a godsend
Well I am now playing without saves. So I play by the whole pistol start on death thing.
Even though I don't die that much in Doom 1 and 2 to begin with.
When I say pistol start, I mean starting every level with just a pistol
Chocolate Doom or KEX Doom?
GZDoom
But if I had to choose between those two, Kex, simply due to its accessibility and playing more things
Yeah. It's the most out of the box version.
It's the Linux Mint of Doom sourceports.
Ehhhh. That might be GZDoom
And you can make it look more like Chocolate Doom if you really want to.
And for me, I tend to cap the framerate down to 60. I don't really see a need to go anywhere above that for Classic Doom and Doom 64. And even Doom 3 is capped at 62-63 FPS because of Id Tech 4 limits, at least that's what I think is the case.
I dont think Ive capped mine. I say I dont think because Ive never bothered to check, lol
Doom sourceports are like Linux distros. You just have so many options. And the Kex port is the best starting point, like how Mint is.
Kex, unlike all the others, is really the modern default
You dont need to look around to find out about them and how to play them, unlike all other source ports. Hence my Windows comparison
I guess you could also cap it all the way down to the lowest refresh rate available in the resolution options for a more authentic feel since Classic Doom originally ran at only 35 FPS.
And I guess Doom 64 originally ran at 30 FPS.
hi
hi
hi
hi
goodbye
hi
i love that in 2016 you have the classic maps and in eternal you can play doom 1 and 2 in game
yea okay dude how’s this even remotely fair
lmao
hii im new here i was tyring to download myhouse when i saw i was banned from the doomworld forums despite never even making an account anyone know whats going on?
Someone else had this issue before, probably a subnet ban or something
ahh ok is there a way to fix it?
no but I could DM you the google drive for the download maybe
oh 😭 ok then
Btw do you get anything when you find every secret in classic doom in all episodes?
No, but it's not possible anyway
Wait how?
These games are infamously fucked up, DOOM II took over 20 years to get all secrets in and DOOM 1 still has a few impossible to get secrets
There's just secrets straight up impossible to activate, for example in Thy Flesh Consumed there's two secret sectors that the player physically cannot reach because they're blocked off by torches
Yeah every secret is required to get if you want that sweet sweet 100% secrets mark, even secrets that are not possible to get
Take a look at this great video by Decino and its sequel if you want more info: https://www.youtube.com/watch?v=GlCfkKZC874
For over 20 years some map-specific challenges in all 4 commercial Doom games were deemed impossible. Are they actually impossible? Let's find out.
Compet-n:
https://www.doom.com.hr/index.php?page=compet-n_database
DSDA:
https://doomedsda.us/index.html
The Ultimate Doom E2M8 UV Pacifist by 4shockblast:
https://www.youtube.com/watch?v=8Pay4oD1...
Doom is designed to accomodate people playing on a level by level basis. By which I mean, people starting over from scratch on each level
So 100% secrets for the whole game wouldnt really worl
Okay.
Peaktuber mentioned
Don't forget that zero master went out and immediately embarrassed that video on one of the challenges deemed "impossible"
Does UZDoom have a proper release now?
The Pain Elemental one right?
I believe so
I dunno why I said right tbh
Think its habit at this point. I knew it for sure but still typed “right?”
I think so? You may have to fact check it but I saw some rumblings about its icon being different
its at version 4.14 i believe
Might check it once Im home
Yes, the first official build is out
In Doom 64 specifically, inactive spectres are initially rendered as opaque demons with a green tint (a nod back to the nightmare spectre),
Can any of my Doom PSX/64 experts confirm this doomwiki statement?
Oh, I think this is true. Maybe not the specific reference though
Idle spectres look quite green, and quickly turn transparent when they see you
Then when they die, they go back to being green and visible
probably to conserve computing power, transparency rendering is computationally expensive and it makes sense not to do it for idle entities.
Yeah I’m aware of the colour but I’m not aware of it being a reference to the Nightmare Spectres
Cant speak on that
I do know the Nightmare Imps were meant to be in PSX tho
And made it up until press releases for the game
Finally bought the doom + doom2 pack on steam
I'm loooking foreward to compleate the first game and instal some wads
Good choice, have fun with those
Nice! for me trying to install wads, this may only be for me though it would only freeze the doom but not crash it. it wouldnt let me install any wads, but mayby thats just a computer issue with me.
I assume it isn't actually a reference but they chose that color so that it would look better transparent and be harder to see among more backdrops maybe
But the nightmare spectre looks more bluish
I also recall nightmare imps from a flyer I saw supposed to be blue so my theory might be more sound than what is on doomwiki
actually, now that I look ati t more that isn't so much green as much as it is gray so yeah I htink they just grayscaled it but with a bit of green to be a little less boring so that it would blend with backgrounds better when translucent
spectres on PSX were still pink so they probably wanted to change that up a bit
I’m currently trying UZDoom and I have one big issue
The Chex curser is the spork and not the Chex symbol
Other than that its pretty good
Wad: WHDAH.wad
Source port: DSDA-Doom 0.29.3 (comp level 21)
This map was submitted and made by @MancubianCandidate.
This map is played on Ultra-Violence with 100% kills, secrets and a pistol start.
The full playlist of all viewer submissions: https://www.youtube.com/playlist?list=PLHisvY7hcPGJGhiz1wqkFgM8La0B0FqYp
Join to get access to new ...
Yo, more good news, I didn't even know this was possible but you can play Chex quest onto almost any doom sourceports, remember to use chex.deh
Playing Hordamex (horde monsters) cooperative on Odamex if anyone wants to join in odamex.net
After playing through Chex Quest and the first 2 hubs of Hexen on UZDoom I realized something
It isn’t dropping my inputs
isnt that normal?
I dunno if this was just a me issue but sometimes GZ wouldn’t recognize the fact that I pressed E and A
Yeah, GZ dropped my inputs a ton
It just feels so nice
dropped inputs = smoother feeling?
What?
Plat means UZDoom feels smoother
I misread, I thought you were saying it IS dropping inputs, but now I see the isn't
GZDOOM felt so off on my eyes
I was so confused
I play with brightmaps plus and a mod called more lighting which usually causes fps drops on GZ
i couldn't figure wheather it's mouse delay or something with the graphical settings
Do you have texture filtering on?
You could also be using a different render mode too
I use hardware accelerated
And turned off texture filtering
So i can just not give a care about the secrets and just focus on doing like the 9 level speedrun achievement
you can, but its gonna be rough
How so? i turned all the enemies off...
I doubt UZDoom vs GZDoom has anything to do with this
Well its only GZ that did it to me
So like I said it was probably just a me problem
Doom+Doom II didn’t do it, Crispy Doom didn’t do it, and UZ doesn’t do it
Its like how my copy of Cyberpunk is haunted
I always get really weird and sometimes eerie ass glitched
Or the classic “Every copy of [blank] is personalized” if you’re a knower
blank = Ultra Violence edition of the esteemed Ribbiks' wad Magnolia
Name doesn’t ring bells
Magnolia didn't ship with UV difficulty. But people who beat it on HMP (I think it had to be a UVmax) were made a custom version with a special UV difficulty made just for that person
Just a bit of classic Doom esoterica
Oh shit, thats actually kinda cool
Very cool. Lots of effort, Ribbiks stopped after 10 or so?
But yeah, awesome idea
There are eight bonus maps that were given by Ribbiks to the first eight players who submitted HMP demos as per the instructions in the WAD's readme file. All of these occupy the MAP31 slot and are loaded as an extra WAD file alongside the main Magnolia WAD.
In the main wad
You reckon Magnolia is harder than Sunlust?
I love me a difficult wad, especially if its beautiful
100%
oh
Sunlust is easy mode compared to Magnolia
okay, I'm passing on those then
What
Part of it is that Ribbiks' later work gets more into pure combat puzzles
Less just running round shooting stuff
Ok I’m not putting it on my 2x enemy list then 😭
Sunlust is Ribbiks' easiest work apart from Crumpets imo
Stardate 20x6 is a bit harder? 20x7 is much harder and then Swim with the Whales, Magnolia, Frog and Toad series get ridiculous
Man, Sunlust brought me the Decino streams, gotta love it
Maps 21, 22 and 23 especially for being so late in the wad
Surely Swim with the Whales isnt as hard?
Stardate is one I played
Maps 1, 2 and 31 are all doable by normal people. It's just 3 that's a ball buster
Sunlust does have some pretty high difficulty spikes (hello Go Fuck Yourself), but overall it's definitely on the easier side of hard wads these days
Man now I’m super excited to play Magnolia
To be fair, I lean more into pure slaughter in terms of the hard mapset I enjoy
Sunder is peak
Nirvana I find strikes a good balance between Ribbiks' style mapsets and Sunder. Fractured Worlds is extremely good
anything harder than Sunlust I'm going to play on HMP or just toss entirely
Fractured Worlds is a collection of 8 blue/cyan Boom compatible (cl9) maps, spanning a wide variety of themes and presenting some challenging set piece encounters and incidental combat. There are some large and small maps, and each one contains a secret fight, accessible by finding the hidden pur...
highly recommend
I enjoyed that one
I dunno how I missed Magnolia
Musta been something I planned to play but got burnt out before doing it
Yeah Magnolia was a cacoward winner so it wasn't like some under the radar release
But it is hard to keep track of everything these days
So many good wads
to be fair a lot of cacoward winners disappear into history
I have like 20 wads sat in a folder called “Post burnout”
lol
Unholy Realms, Mayan Mishap, IC2005
are you currently burnt out on doom?
I’ve been inching back in
If you have recommendations you can throw em my way
I basically play whatever wads I find, from peak to shitposts
I have a whole list of my favourite wads I whip out like it's a gun in the US
I’d be happy to see it
Going Down
Plutonia 2
Speed of Doom
ZDoom Community Map Project "Take 2"
Alien Vendetta
Community Chest 4
Plutonia
Megaman 8-Bit Deathmatch
Pirate Doom
Vanguard
Lunatic
Action Doom 2
Chord 3
Hellbound
Epic 2
Mayan Mishap
IC2005
Cyberdreams
Whispers of Satan
Legacy of Suffering
The Eye
Frozen Time
Khorus' Speedy Shit
Reconstruction / Decomposition
Dystopia 3
UAC Ultra
also the Golden Souls duology if you like Marioesque platforming in your Doom
Oh wow, I haven’t played like 7 of those
which ones?
Whisper Of Satan, UAC Ultra, Reconstruction, IC2005, Lunatic, Megaman, and The Eye
the higher up on the list it is, the more recommended it is
let me jazz those up for ya
Though I have seen some of UAC Ultra
Whispers of Satan - maybe my pick for an undemanding, consistently good wad. Nothing too hard, its not stunning or revolutionary. It's just good, solid fun. It goes from pretty okay to pretty good from beginning to end.
UAC Ultra - it's at the bottom of the list for a reason, lol. Sometimes I wonder if it should be on there at all. The fights are decent, with Skagway in particular being a highlight. It's short, so its worth a go.
Reconstruction - a contender for the best atmosphere in Doom. The music, the environment, oooh, so good. The fights are passable, but a weak point of the wad. It's mainly for immersion.
IC2005 - it's a single level, doesn't look too crazy impressive. So why is it on here? It's got maybe the best weapon progression in a level I've seen. You're forced to slum it with the pistol for a bit, juuuuuuust long enough to make you appreciate it and want a new weapon, and bam, there it is. Repeat for the whole level. It has immaculate pacing as far as that is concerned.
Lunatic - if you've ever played Valiant's space episode, this is a beta verison of it. Still great fun, because Skillsaw made it. Fights are fast and fun, it's just a real good time.
Mega Man - the most unique entry on this list. It's an online deathmatch game with a single player. It's based on Mega Man, so your mileage may vary on how you like it. I liked how hectic the gameplay is, trying desperately to grab one of the OP weapons to wreak havoc. Does get a lil samey after a while, so dont marathon the singleplayer.
The Eye - debut effort from the one, the only, Moudly. Not as zany or tight as his future works, it's still an excellent start to his career, very detailed, above average fights and not too rough
I’ll definitely be giving these a try in the future
I’m gonna hold playing Doom big time again till after I beat my new games I bought
Good luck
I'm going to play Golden Souls 1 after I beat/quit it, so I have that to look forward to
“Beat/quit it” 😭 thats so fucking real
I'm not expecting to beat Map 30 saveless after how I've played thus far
YOURE DOING SAVELESS??
Goddamn, I gave my self 1 save per map
I’d say whenever I thought I was halfway through the map which didn’t go so well
I have done two maps with one save each, to be completely honest - Map 32, which sucks and I have no shame about that, and Map 20, which I could do saveless with enough patience. I could/should come back to it
I do also use guides throughout this
Fair enough
i.e I watch videos to show me what to do/how to play, because fuck spending two days trying to come up with a strategy for each map
I played blind my first time and raw dogged my other runs
I played it like 4 times total each under different conditions
I think I played Sunlust blind my first time, for the most part. Got to Map 18
1st was blind on UV, 2nd was with smoothdoom (yes this changes things), 3rd was with Doom Eternal weapons, and my 4th run was another regular run on UV
This was around the time I burned out but I had 1 more run planned
I was gonna play with a weapon set called Hellcrusher which just makes you overpowered
It would basically be a “Fuck you, I conquered you” finale run
Kar En Tuk never released
might be cathartic afterward
plug in russian overkill and go to town on this fucker
Oh yeah, I love doing op runs of hard maps
I don't usually like changing the rules of the game like that, but this is Sunlust, it deserves it
Fair, vanilla Doom is great
But ya just can’t find games that do what Doom modded does
I suppose so. But those things generally aren't what I want
if I have a massive departure in the gameplay, I want that to be coupled with tailor made maps
Yeah I get that, I don’t played modded often myself but I love it
Try Final Doomer Plus with the maps the weapons are made for
They are weapons for maps like TNT and Plutonia, Ancient Aliens and Vendetta, and a few more maps
hm
Its like my favorite weapon wad
I appreciate giving hellbound some love
Oh yeah, Hellbound has weapons for it I think
but this still isn't really my thing. I like those mapsets for what they offer me, not for how weapon mods could change them
Fair I guess
If I ever clear the cacoward winners lists (2030 at earliest lol), maybe
I won’t understand it but I don’t really need to. I’mma keep doin’ what I do
everyone enjoys doom differently
I love Doom for its nearly endless possibilities
I personally like seeing what mappers can do with the great potential that lays within Doom 1 and 2 at base
Maps, weapons, monsters, and all the modded stuff and wads
Going Down, minus some boom chicanery, is just Doom but honed into a masterpiece
I like seeing how much I can push Doom and wads
I pretty much made Plutonia as hard as I could
thats what Plutonia 2 is for
Without just flat out changing the monster count or damage
Yeah, I pushed that one too
this would make more sense to me for a game with fewer custom maps
gotta get the most out of what you do have
I’m a big fan of challenge runs in games so this all comes to me naturally
If I like something a lot I’ll play it a few times in a small period of time
Given its not super fucking hard
I'm the opposite
Even with things I love, I rarely replay them immediately after playing
I love Going Down, now more than ever, but the thought of a replay right now has me mixed
there's always something else, something new, I could be playing
Ok lemme clarify something real quick since love was too broad a word for me to use there properly
I'm the same, mods and stuff would be for stuff I want to play again but with a new twist but I want to move onto new stuff more and see what the wad creator wants for me.


