#classic-doom

1 messages · Page 121 of 1

twin mortar
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Don't care for freelook in DOOM personally

pine violet
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Makes certain maps easier rather than having to rely on autoaim

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You just point and shoot

twin mortar
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Yeah but I feel it takes away from the uniqueness of the game personally. DOOM plays around its limitations

pine violet
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I suppose yeah I'm just used to games like Half-Life where you can look in all directions, jump and duck

twin mortar
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And that's valid!

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It's just not for me in terms of Classic DOOM

wicked chasm
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Anyone here like doom?

stiff basalt
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Nah

wicked chasm
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Damn

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:(

elder sage
wicked chasm
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Wdym

elder sage
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it’s the doom discord

wicked chasm
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so.

elder sage
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I, for one, like it

wicked chasm
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Nice

elder sage
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-# but don’t play it

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:(

wicked chasm
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All of them are on pc game pass btw

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That how I play them

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I recently stared the first doom

cold grove
sacred jackal
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can anyone tell me why the walls arent rendering?

fierce junco
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Mb

sacred jackal
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=\ cant play any maps cause i cant see doors or textures, they're just black

fierce junco
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Have you tried restarting it?

woven swallow
oak adder
foggy tundra
bitter shoal
slate robin
bitter shoal
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finally completed PRCP2's map 27, very good hard map

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these last few levels are very long so it will be awhile before I finish this wad

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esp. since I'm busy with other agmes

bitter shoal
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the more I see screenshots of the new Pokemon game and its buildings the more it looks like a sandy petersen city map >_>

umbral shale
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Anyone recommend any wads that are like legacy of rust or doom zero that I can play, I like the wads that feel like real expansions

mellow matrix
# umbral shale Anyone recommend any wads that are like legacy of rust or doom zero that I can p...

You mean more narrative focused stuff?
Icarus: Alien Vanguard was made by TeamTNT.
Equinox plays very differently from most WADs but has BPRD's patented esoterism.
UAC Ultra for something with more modern combat philosophy (and shorter, only 11 maps).
Hell Ground is a must play for anyone that likes adventure WADs (also short, 7 maps).
Good Morning Phobos if you liked TNT but wish its 843 acres of land actually had enemies in it. Swift, punchy combat with plenty of room to run.

umbral shale
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Only way I can play mods

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I know Icarus is on there

mellow matrix
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looks like all of them except for Good Morning Phobos

umbral shale
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Good morning Phobos can be on there tho it's not some gzdoom wad it can totally be uploaded into the database

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It's def kex compatible

polar mural
haughty mortar
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i went through PLUTONIA MAP32 in one sitting...

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:thousandyardstare:

lethal arch
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I find it interesting how there's a pentagon in E2M3

bitter shoal
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I will watch that later today I think

median trellis
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just replayed no rest for the living, and I forgot how good the maps looked architecturally

dusk marten
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Yeah they really are good

bitter shoal
bitter shoal
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I mostly just wanted to say anything to let you know I was watching it

woven swallow
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Oh i see

cunning venture
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New or old DOOM?

twin mortar
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Why not both

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I don't gotta choose

cunning venture
little oar
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I will choose
Old DOOM and there isn't much contest. I like the gameplay a lot more (simple is better in this case), and I like the aesthetic/graphical aspect a lot more. And the music.
I don't know if DOOM 3 counts as old DOOM or not but that's the closest the series has gotten to being as appealing as the classic games have to me

bitter shoal
# woven swallow Oh i see

I am guessing this map is much harder than it looks but that might be because you don't have a mega armor for quite some time

bitter shoal
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oh goodness what happens 30 minutes in

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(I kept being distracted from watching this demo including needing to leave to eat food)

bitter shoal
crystal hill
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I'm nearing the end of my replay of Going Down. I remembered loving the wad, and it already being one of my absolute favourites. I didn't think I would underestimate how good it was, but here I am

lethal arch
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Follow-up on my past discussion about stacking crusher damage: I asked decino about whether we can stack floor crusher damage, and turns out, we can!

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Yes, floor crusher damage can be stacked, circumventing the softlock problems with that kind of crusher.

thick glade
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hot take

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i couldnt care for doom 64

crystal hill
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Is it that hot? I've seen and heard people not like D64

stiff basalt
crystal hill
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what don't you like about it?

crystal hill
thick glade
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i have a strong preference to the classics but 64 just doesn’t fit for me

crystal hill
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I see

hollow tree
crystal hill
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I wonder why the id guys made Doomguy have a pet rabbit

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did they need a gruesome image for the ending and thought "yeah, that'll do"?

little oar
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I don't think it was doomguy's rabbit until Episode 4 said so a year later, it was probably just there to show demons being violent on Earth
Just some quick gag that wasn't supposed to have any significance probably

shy night
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Are there any fun replayable doom mods that adds a fun gameplay loop while still being manageable

bitter shoal
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yeah, the rabbit was probably just random gore and only after DOOM II did Episode 4 decide to come up with new context and make it his pet rabbit

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it was probably meant as a joke but they accidentally invented John Wick so many years prior by having the bad guys take away everything from a man, that is supposedly super badass like an Arnold Schwarzenegger character, that he loved

ebon bane
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Hey all - I was curious if theres anyone here who would be willing to help me smoothly play modded on my Steam Deck. I have very little experience doing it on windows, and it's a bit trickier on the Deck. Currently trying to find someone who has a nice controller setup + any tips on optimization.

sharp wyvern
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Pretty sure Episode 4 recontextualised it to Doomguy’s bunny somewhat because of fan interpretation, especially given there was a big fandom misconception that it wasn’t on a pike but rather it’s Doomguy carrying the head (which E4 then put on its ending screen)

crystal hill
crystal hill
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Oh shit, this is the gibbitude line

little oar
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Very joke-y nature of mentioning his pet rabbit
I was not even a thought in my parent's mind by the time Ultimate DOOM released so sadly I have no idea what fans from back then thought about this revelation

crystal hill
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I cant imagine too many people were super invested in the plot, even back then

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Some may have been, ironically or not, so od figured "yeah, lets put it in"

little oar
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I always assumed it was just their quick way of confirming "yeah episode 4 happens after 3 but before doom II" and was never anything more

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Then I guess all the memes and "he did it all for his rabbit" started up to the point we started seeing it referenced in official material like Eternal

crystal hill
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NuDoom has a habit of taking old quotes or memes and blowing them out of original proportion

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Rip and tear is the most famous one, but the deification of his bunny is a close second

little oar
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I can understand them trying to make rip and tear some sort of iconic phrase but the hyperobession with his rabbit has always struck me as kind of odd tbh

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Mainly from the fans but Eternal playing into it a bit kind of left me groaning too

crystal hill
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Shame he doesn't ever mention huge guts. The doom comic is hilarious, well worth a read

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Or random environmentalism

crystal hill
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Oh boy

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Its been too long since I played it

little oar
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Oh right during that arena flashback scene or somethin right?

crystal hill
sharp wyvern
crystal hill
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Like the game knows and acknowledges its a game more frequently

little oar
crystal hill
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The comic is a 15 minute read, and thats a high ball

little oar
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"for some reason"
Idk why I said that I'm just gonna assume they didn't sell super well smugcaco

sharp wyvern
sharp wyvern
crystal hill
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It was for sure intentional, yeah

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Now I really want to play eternal again, dammit.

gentle compass
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I like levels that throw Pain Elementals into the mix, they're mean when part of a fight's backline

crystal hill
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I almost always hyper focus on them whenever I see em. They make fights longer and more painful the longer they exist for

sharp wyvern
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sounds like they're living up to their name then

crystal hill
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I won't deny

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but I wish they changed their names to Non-Existent-Elementals

bitter shoal
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I finally powered through Maps 28 and 29 of PRCP2. Good stuff but I'm very fatigued now (especially one section where I needed to save mid-fight) and I still have to do the secret maps >_>. 30 is another icon of sin map I'm just gonna watch a video on how Tatsurd does it later and if I'm still not feeling it I'll just cheat.

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Map 29 is especially a very unique layout and design.

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pretty suitable for a penultimate map in a weird way

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all in all though

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If this mapset was called Plutonia 3 I would believe it

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It actually works as a sequel unlike PRCP1 which just feels like a mapping exercise

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and the cohesiveness of PRCP2 is really impressive because there are very few repeat authors in the mapset (and the few there are only made two maps)

fierce junco
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Am I the only one whos really good at Doom 64 combat but horrible in Doom 1 and 2?

mortal silo
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the game runs at 3/4 speed. revenant missiles have less homing. and no chaingunner.

fierce junco
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Oh

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Well theres no revenant in Doom 64-

crystal hill
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I tend to play worse in 64 than the other classics

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Could be due to my familiarity with 1 and 2, and lack thereof with 64

twin mortar
fierce junco
twin mortar
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They're still used in the maps, as traps and such

fierce junco
crystal hill
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they're spammed pretty bad in the maps they appear in

slate gyro
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I actually liked that map that begins with a room with pillars and several missile launchers. I don't remember the name of it, but I remember it fondly

sharp leaf
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Pew Pew in your Choo Choo

bitter shoal
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nice thing about (nearly) completing a wad is I can watch speedruns of it now :)

crystal hill
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nothing's stopping you from watching the speedruns anyway

bitter shoal
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I didn't want to stop watching cause I got to the level I was on

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also watching map 10 I think this might have been one of the weaker maps as well but I didn't realize it at the time, but that is fine

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if I didn't realize it then it isn't a problem

crystal hill
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might affect replays

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which, if the wad is particularly good (or you think it is), might happen in future

bitter shoal
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it is a particuarly good wad

median trellis
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man I love scythe 2's earth jungle levels

crystal hill
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I haven't seen this wad discussed before, and it's not on the Doomworld Community Top WADs of All Time list, though it's a great wad nonetheless - Mayan Mishap. It adds a few custom enemies, buffs the chaingun ala Valiant, and has some really solid fights throughout. My favourite levels are at the beginning maybe because they're the hardest ones and the secret map. All the maps have great, unique visuals (fitting well with the Mayan theme) and a great soundtrack to boot. It's only 5 levels, so it shouldn't take too long to play through em

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always nice to play something with no expectations (or apprehension, in my case), and for it to very plesantly surprise you

finite crag
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Yall should try brutal doom platinum 3.0

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The ssg has a meathook

true urchin
finite crag
true urchin
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bd is mid and its creator is fucking awful

finite crag
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true

true urchin
finite crag
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uhh

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gulp

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i still like the mod

crystal hill
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I don't care for gameplay mods, brutal doom included

crystal hill
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Doom Eternal is designed around the meathook existing

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Classic Doom is not

sharp wyvern
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Icl sounds fun to mess around with tho

crystal hill
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Sure, but that can apply to anything

sharp wyvern
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and :p

crystal hill
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I like Doom maps the way they are. I don't need to add mods to enhance my experience

bitter shoal
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I went ahead and loaded up PRCP2's 31 & 32 speedruns to see what kind of levels they were and apparently 32 is actually a rejected level whose sin was being too long so maybe I can do these without stressing myself out too much

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honestly kind of a good decision to have what seem to be ||references to Casali TNT maps|| instead of Cyberden and Go 2 It cause maps 20-onward already kind of leave little room for a Go 2 It being a niche.

crystal hill
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You seem a lil obsessed with that mapset

bitter shoal
# crystal hill You seem a lil obsessed with that mapset

PRCP1 had a lot of disappointing maps so I kind of went into PRCP2 needing it to impress me a lot more, on top of that starting with map 20 the difficulty increases by a staggering amount (it becomes the hardest Plutonia mapset by a wide margin but are still really well designed) and I'm not a machine so I have been weighing if I want to finish off the last couple of maps or not.

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but it is the end of playing every Plutonia follow up (other than fraudulent entries or joke wads) so the journey ended on a high note at least

crystal hill
bitter shoal
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very likely I do that with a four spawner icon of sin

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but I'll go for the secret maps for sure

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since 32 is supposedly tuned to be an episode 2 map which is before the crazy difficulty spike

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so as nice as the difficulty was it did wear me out over time

crystal hill
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I've encountered a few Ribbicks wads or Ribbicks like wads on my journey through the cacowards, and each of them eventually got the boot. Even though some of then were fun

crystal hill
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That's what I call a yeet level, because that's what I do when I see what's in store for me

crystal hill
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I was worried Mayan Mishap would have that, considering how hard Map 1 was and how the mapset was described as being "very hard" on Doomwiki. Luckily, that wasnt the case - I daresay it got easier as it went on

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(Mayan Mishap by the way comes recommended from moi. Its 5 maps, shouldnt take you long at all to play)

bitter shoal
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anyway I just realized I need to play TNT if there is an Amalgoom of TNT + Plutonia

crystal hill
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Its perfectly good until about map 20, at which point I lose motivation to go further

crystal hill
bitter shoal
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PRCP2's maps are still good enough that they might be enjoyable on HMP

bitter shoal
crystal hill
bitter shoal
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well I'm thinking hypothetical other people as well

crystal hill
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When I play Sunlust, I should lower to HMP once the levels get too hard to beat UV, but I know I won't

crystal hill
wintry copper
crystal hill
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It's got some good levels, I'll admit. But the overall package is quite subpar

bitter shoal
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@crystal hill thinking about it more in retrospect the most difficult parts of post map20 maps could be easier with better map knowledge, so that is also a factor too

crystal hill
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that applies to all maps

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I've spent hours on some maps before. A lot of that was figuring out the proper route, which enemies to kill when, etc. When I play the map again, all of this comes flooding back, consciously or not

bitter shoal
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(I'm excluding map20 itself ||since I don't think there is any real way to make its last encounter easier other than to have 200 health vs my 100 somehow||)

crystal hill
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what is everyone's favourite Doom 1 mapset?

bitter shoal
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I guess SIGIL

crystal hill
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that's my pick as well, and it's not close at all

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I can't think of what would take 2nd place

bitter shoal
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I honestly don't think I've played any custom DOOM 1 sets besides SIGIL and SIGIL 2

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I might ahve but I'm struggling to remeember

crystal hill
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I've played at least one a "year" of the Cacowards

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they're rarely bad, but they're also never anything special

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I don't really recommend any of them

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Maybe UAC_DEAD, for the novelty

bitter shoal
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I did already mention that PRCP2's map 21 is a good example of how to do a proper DOOM 1 style map though. It has DOOM 2 enemies but it gives enough rocket ammo to make up for no ssg against beefier enemies.

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and you are tighter on other types of ammo so it strikes a good balance

crystal hill
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I feel like Doom 1 maps are defined by their lack of Doom 2 enemies more than the lack of an SSG

bitter shoal
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I feel like it's both, shotgunning Barons feels terrible

crystal hill
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don't even remind me

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but you have to do it, if you want to be efficient with your ammo

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those 100 bullets could be better spent against an ambush of some kind, or a wave of hitscanners

bitter shoal
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but my point is that I would hav eliked SIGIL 2 to be more like this one map >_>

crystal hill
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I only played the one level, and I didn't like it

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then I read more about it, and I liked it even less

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not looking forward to my future playthrough

solemn socket
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i wanted to post a link that Jane 3DO Doom (rebecca heineman) has recently passed away.

crystal hill
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sucks to hear it

bitter shoal
crystal hill
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she deserved better with that port

bitter shoal
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absolutely, luckily her career survived didn't it?

crystal hill
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well, that port wasn't her fault

median trellis
crystal hill
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the maps were too spacious for my liking

median trellis
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it was one of the first pwads I played and the final map is very memorable

crystal hill
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I didn't get that far, lol

median trellis
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it has a badass song as well

median trellis
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what do you guys think of eternal doom?

bitter shoal
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I've always been curious about it, especially finding out it is a Team TNT game

crystal hill
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it's my least favourite TNT wad

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it has the same problem as Double Impact. Maps too big and empty, and I heard the later ones are even bigger. No thanks

median trellis
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I played map 12 earlier and it was pretty sick, but I wouldn't bother with the rest of the levels. There's tons of switch hunting involved

crystal hill
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Icarus Alien Vanguard is a better TNT wad that isn't Evilution

median trellis
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true

calm lichen
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Doom Zero my beloved

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Such a goated mapset

median trellis
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it's great, especially map 11

calm lichen
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Yeah, it was my first ever Doom wad

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Followed by Back To Saturn X 1&2 and NERVE

crystal hill
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I've never heard of anyone talking about Doom Zero outside of this server

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But it's talked about very often on here

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I wonder if it'll live up to the hype

calm lichen
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Its pretty good

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Solid 8.5 from me

bitter shoal
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I've only heard of it when it was used as an example of a wad loaded on GBA

crystal hill
calm lichen
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Yeah its got some puzzles

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They feel pretty vanilla though

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So you won’t feel like you’re playing Hexen in Doom

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The issue arises with the bosses because they’re kinda lame

crystal hill
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I've been thoroughly turned off puzzles in Doom after playing some Jim Flynn maps. But this thing was mentioned in the cacowards, so it's getting played eventually

calm lichen
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Yeah, its pretty standard stuff

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Its more along the lines of Ultimate Doom puzzles with Doom 2 sizes

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Its a wad I recommend playing in Crispy Doom

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I’m playing through a couple Doom wads myself

crystal hill
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I'll only switch over with gun pointed at my head and the promise of something really good to play, like Heartland

calm lichen
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Amalgadoom, Sigil 2 nightmare, and Ancient Aliens

calm lichen
crystal hill
calm lichen
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Nice

crystal hill
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I was very pleasantly surprised by a lot of mapsets from this year, but I still don't think it's amazing

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it has a lot of highs and a lot of lows

calm lichen
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I just kinda play whatever I think looks cool or fun

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Get a lotta wads offa Decino and Zeromasters channels

bitter shoal
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Same, I play what interests me rather than obligating myself to play cacoaward stuff

crystal hill
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Playing this way has introduced me to a ton of cool maps I would never have played otherwise

crystal hill
calm lichen
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Thats smarts

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I always say if it ain’t fun don’t fuck’n play it

crystal hill
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just in 2014, Mayan Mishap and Reconstruction/Decomposition fulfill the "would never play them normally" criteria

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neither are ever talked about, and neither seem particularly appealling at first glance

bitter shoal
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That is fair

calm lichen
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Have yall played the Bikini Bottom Massacre wad?

crystal hill
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but in reality, Mayan has some really good fights, and Recon has maybe the best atmosphere I've felt in Doom. It's at least on the podium

crystal hill
bitter shoal
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I honestly just feel like a lot of map discussion is about whether it actually deserves an award or a community's positive perception so I kind of want to avoid that approach

crystal hill
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starts off fine, but the levels get too massive and the horror stuff is pushed too much after a while

calm lichen
crystal hill
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but I generally talk about each map/wads merits on their own terms. Going Down would still be phenomenal without the Cacoward

pale cargo
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I wonder how they did 2D 3D for this game

bitter shoal
calm lichen
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My way of wad searching is through the Doom Reddits month picks

pale cargo
calm lichen
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Doom is fake 3d I’m pretty sure

bitter shoal
twin mortar
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It's real 3d, it's just not polygonal 3d

crystal hill
bitter shoal
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the "DOOM is not 3D" is misinformation

calm lichen
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I’m sure DoomKid or Decino have vids about it

crystal hill
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but when I did that, I decided to play through all the cacoward winning/mentioned wads. I'm technically 2/3rds of the way there, but the early years were much quicker to beat than these latter ones

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if/when I finish all of the cacoward winners, I plan on scraping through everything MtPain27 and IcarusLives have played that didn't get cacowards

bitter shoal
crystal hill
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but thats like a year away or more, lol

calm lichen
twin mortar
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I distinctly remember a video where he mentions Sandy calling it 1.5D and says "Since DOOM II is not real 3D" or something like that

pale cargo
twin mortar
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Those are certainly examples

calm lichen
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Yeah tbh I have no idea how to describe Doom’s physical dimensions

twin mortar
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Primitive 3D is an accurate statement. It has all three dimensions but utilizes them in a "dumbed down" way, compared to modern games; rooms can't stack on top of eachother, you can't look up or down or jump, all enemies have infinite height if you try to jump over them, etc. (though all of these were changed with later releases in the engine)

bitter shoal
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It renders walls pure vertically so it doesn't have any perspective correction but IIRC either HEretic or hexen still implemented limited up and down looking, and also corrected a lot of what people made think DOOM isn't 3D (by allowing you to jump on enemies)

twin mortar
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Heretic had freelook, Hexen had jumping

bitter shoal
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and DOOM itself still respects 3D in a lot of aspects like with projectiles or spaces between a lowered ceilnig and heightened floor

twin mortar
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Hexen also had realistic doors which is pretty awesome sauce

calm lichen
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Gotta love jumping on enemies to preform skips in Hexen

pale cargo
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Is there a way to utilize 2D sprites in a fully 3D enviroment similar to sonic robo blast or nah?

halcyon willow
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As in, the restrictions were deliberately coded in for performance/ease of use reasons

bitter shoal
calm lichen
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I mean Warhammer Boltgun, Produes, and any modern fps with sprites does that

halcyon willow
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Infinte height collision means you don't have to caculate z height for explosions or worry about what happens when the player lands on a monster

bitter shoal
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I'm sure it exists but not within the classic DOOM realm

halcyon willow
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So, yes

bitter shoal
# pale cargo Oh darn

sigh, no I mean I don't think there is an engine that CAN'T do what you are asking within the DOOM realm

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since they all default to using sprites to run the DOOM games

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and polygonal stuff is optional mods usually for more advanced ports

calm lichen
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Speaking of, I have a question; how the hell do you make brightmaps?

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I’m working on custom weapon textures and can’t find a single guide

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I’m using Slad3 if that helps

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I’m just so damn confused by Slad3 is hurts

crystal hill
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thy flesh turned into a draft excluder was going pretty well until the last few levels made me lose all interest

somber hazel
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Sorry

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I am very sorry 😅

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Does anyone know a website where I can buy the first version of Doom 1 on floppy disk?

stiff basalt
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I think there's a way to downpatch IWADS

somber hazel
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No, the first version of Doom

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for older floppy disk drives

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Doom, did you come out in?

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CD

wicked chasm
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@somber hazel do you like doom?

somber hazel
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Yes

wicked chasm
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Nice 👍

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Same

somber hazel
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Because my PC runs on Windows XP, I can buy it on steam

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I just want to play the first Doom the same way my grand parents

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So if anyone knows where to buy the first version of Doom, I would be grateful. 🫡

fierce junco
fierce junco
somber hazel
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Nice or

somber hazel
fierce junco
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Plus some extras like sprite showcases and a bunch of bonuses like master levels for Doom 2, Plutonia Experiement, TNT, etc

fierce junco
fierce junco
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Doom 64 isnt in it tho, you'll have to buy that one seperate

somber hazel
fierce junco
somber hazel
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Ok thanks my go check

fierce junco
somber hazel
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Does he have it on Nintendo Switch?

fierce junco
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I think it is

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Yeah, it is

somber hazel
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Nice

fierce junco
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Yeah

somber hazel
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Tanks

fierce junco
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Ofc

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Hey so I have a question- how does the berserk in classic games work? I noticed in Doom 64 it went away after a bit but I havent noticed that yet in the others

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Does it just stay until you switch to a gun?

median trellis
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berserk stays active for the rest of the level

fierce junco
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Oh wow, good to know, thanks

median trellis
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it's op for saving ammo

high depot
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Yeah the visual effect fades, but the actual effect is present for the whole level. That should be the case in DOOM 64 as well if I remember it right.

fierce junco
high depot
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You may have picked up a new weapon

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Autoswitch is a thing too, and it can get ya

fierce junco
#

Also- is there any way for me to avoid getting hit by the gunners? Or do they just have aimbot?

high depot
#

Hitscanners gonna hitscan. A little dodging and weaving can avoid a hit here or there depending on the situation, but they're just legitimately nasty like that.

fierce junco
#

Ig thats pretty accurate tho lol its not like you can dodge bullets irl, so

median trellis
#

prioritize killing hitscanners first if possible

calm lichen
#

Unless theres an archie

#

Archies are a way bigger problem than most hitscan

fierce junco
hallow plinth
#

I GOT DOOM ON A CALC (ndoom port, 2011, credit to mrakoplaz for port)

elder sage
#

💀

#

get doom on your ear thermometer thingy I forgot the name of

hallow plinth
#

took me 3 days of straight internet digging tho, and 5 eradication of viruses

hallow plinth
elder sage
#

oh

hallow plinth
#

😔

leaden crow
#

is there a way to play doom on 16 color mode on windows 98?

crystal hill
#

Hell, hitscanners are good at distracting arch viles

crystal hill
#

Its especially good for people like me who like saving ammo

bitter shoal
#

alright I feel good-ish today (other than being hungry) time to see if I can tackle these secret maps

crystal hill
#

Good luck. I'm going to play Sunlust again, under no delusion that I can finish it

bitter shoal
#

well I think I hated map 31, it was a switch hunting map with way too many mandatory damaging floor segments and most of the unlocks were in completely unrelated places.

#

I wouldn't have minded but the damaging floor aspect made it feel punishing to go back to certain areas that I wasn't sure would help to go back to

#

map 32 seems like a bonkers slaughter map after all, I"m fine with that but I'll play it later

sharp wyvern
#

what wad are you playing

bitter shoal
#

Plutonia Revisited Community Project 2

#

which I had decided is very good and deserving of the Plutonia name

calm lichen
# fierce junco Whys that?

They’re capable of not only reviving said hit scan but you’re probably gonna kill them with rocket launcher so the hitscan will become collateral. I guess it is true that Archies aren’t as bad when there’re corners but they are usually first to go for me.

crystal hill
#

consider that if the archie revives the hitscan, that's free ammo

bitter shoal
#

hitscan is usually higher priority than archvile

crystal hill
#

Hitscanners can hurt you, BAD, and instantly

#

you can feasibly dodge every single other attack in the game, except hitscan

bitter shoal
#

also archviles can be forced to interrupt their behavior to revive things and those things can act to make it take splash damage from rockets if you can't hit it directly

calm lichen
#

Yeah I have a kill the bigger monster first mindset which does usually cause most of my deaths

#

Very bad habit

#

Chaingunners do have to go first because they are the actual worst for me

#

But I usually deal with the Archies

#

Also really depends on the situation with difficulty, the room, and what weapons you have.

crystal hill
crystal hill
#

hitscanners, pain elementals, cybers and archies are all very high

calm lichen
#

Oh FUCK Pain Elementals. I hate them so much especially in 64.

bitter shoal
calm lichen
#

Oh so true, having played Plutonia on nightmare with the monster multiplier mod chaingunners really earned their spot of priority.

#

I originally wanted to do Plutonia with 5x monsters but I had to lower it to 3x around map 5

#

And I still didn’t beat it

#

I’ve also played many maps of wildly different qualities that either tastefully use Archies or put 12 in a flat room and only give you a Berserk Pack to deal with them

bitter shoal
#

this is when I can suggest playing something like Plutonia Revisited 2 because it basically already has the 3x/5x modifier built in :P

fierce junco
#

Ive yet to fight any of thw classic demons added in Doom 2- im excited lol

bitter shoal
fierce junco
#

I did start killing the hitscanners first after yall said that and i did way better

crystal hill
crystal hill
bitter shoal
#

I had done the thing, cleared the secret maps and 32 was pretty good. Other than some aggressive bits it was more more chill than I was expecting it to be so that was nice.

#

And that ends my Plutonia journey until TNT + Plutonia Amalgoom is made

#

||and let us be real the levels in that will probably be Plutonia with a TNT skin bad_boy ||

crystal hill
#

I can honestly recommend the first few maps of Sunlust to people who aren't that competent at Doom. It does a good job of letting you get to grips with the ropes before strangling you with them

#

the architecture and music choices are both sublime

bitter shoal
#

PRCP2 is definitely for the hardcore players IMO

crystal hill
#

but one drawback is that it might make you gain false confidence about your hopes of being the wad as a whole

bitter shoal
#

I'm assuming there are episodic difficulty spikes

crystal hill
#

I don't know if there are specific episodes in Sunlust. The difficulty is more a curve than a spike

bitter shoal
#

Sometimes a wad will pesudo-define an episode by sky texture or by text intermission screens or every 10 maps or so

crystal hill
#

I guess? It's been a while since I played Sunlust, and it wasn't too memorable for me back then

bitter shoal
#

I hadn't played Sunlust

#

I was just guessing if the difficulty spikes were at points like that but I guess not

crystal hill
#

cant be much worse than PRCP2

bitter shoal
#

In terms of difficulty?

crystal hill
#

Yeah

#

the way you've been talking about it

bitter shoal
#

ah yeah

crystal hill
#

Map 4 is the first time Sunlust is offering some real resistance

finite crag
#

I hate inferno of blood in no rest for the living
What is this map 😆 it’s fun and well made but man it’s so tough

#

Ultra vio is no joke on this map

finite crag
#

FUCK THIS MAPPPPPPP

#

7 hours and haven’t even got past the second section

#

I don’t get how Decino can pistol start this bihhh

crystal hill
#

there's one right at the start, by falling into the blood river, that gets you a super shotty

finite crag
#

Yeah secrets are no problem for me to find I found them all which is a testament to the level Design I had no problem finding them

I did get through it in the end but man that was brutal

crystal hill
#

congrats 👏

finite crag
#

Ty ty
Currently going through TNT evo

crystal hill
#

It might be on the same level of difficulty as NRFTL, maybe a little easier

#

I reckon a 32 map wad would be naturally harder than a 9 map wad, all other things equal

full shoal
#

NRTFL difficulty is more fun than TNT's hard levels

#

Let's just say that there are some unneccesary maps in those 32

dense valve
#

Hello does anyone here have experience uploading a WAD onto DOOM 1 + 2 on steam?

crystal hill
#

Map 8 of Sunlust - I think I'm starting to remember why I didn't remember this WAD all that fondly

halcyon willow
mellow matrix
crystal hill
halcyon willow
#

no

#

Arguably it's easier

#

Because you get more practised

crystal hill
#

I disagree heavily

#

you can be more practised, but you still need to do another 23 things over someone who has already finished

halcyon willow
#

You obviously don't pay attention to professional athletes lol

#

It's 1000% easier to do things the more you do them

crystal hill
#

why is usain bolt slower when doing the 200m sprint than the 100m sprint?

halcyon willow
#

He's not

crystal hill
#

what????

halcyon willow
#

His average speed is faster over the 200m

crystal hill
#

oh, average speed? I'm not talking about average speed

#

I'm talking total

halcyon willow
#

He's also faster the 1000th time he did a 100m sprint than the first time

#

You're comparing 2 different disciplines

crystal hill
#

I agree, I would be faster playing the 9 map wad on the 100th time I play than I would be on my 1st time

bitter shoal
#

I think map length is a contributing factor to fatigue, more than the actual difficulty or number of maps IMO

halcyon willow
#

I have a sports science degree, this is a bad argument to take lol

crystal hill
#

it is a bad argument, true

#

I don't see how it is easier to do more things total than less things total

halcyon willow
#

If the maps are longer, then all things are not equal

#

If all things are equal, they are identical maps. You will be better at the same map the 15th time you do it in a row

#

It will be objectively easier than the first time

crystal hill
#

it would be like arguing that no rest for the living would be easier if I added a 10th map of about equal difficulty with the rest of the set

crystal hill
halcyon willow
#

You will find the 10th map easier than the 1st

crystal hill
#

I don't care how easy a map is, the easiest way to beat it is to not play it

halcyon willow
#

And if you're taking fatigeu out, which you said, then there is not material factor making the 10th map harder

#

More stuff =/= more difficult

crystal hill
#

it isnt harder, but it adds to the overall difficulty

halcyon willow
#

No

crystal hill
#

I don't get how you could possibly disagree

halcyon willow
#

If all things are equal, the difficulty curve is flat

crystal hill
#

I'm not saying the maps get more difficult

#

I am saying the wad does, by virtue of having more maps

halcyon willow
#

You're saying completing the wad is more difficult

#

It's it not

crystal hill
#

It is

halcyon willow
#

It takes more effort

crystal hill
#

because there are more maps

halcyon willow
#

Effort being represented by time

crystal hill
halcyon willow
#

No

#

It's energy

crystal hill
#

It is objectively easier to do nothing than to play through a doom map

halcyon willow
#

But you said fatigue isn't an issue

crystal hill
#

I am not talking about fatigue

bitter shoal
#

I was gonna say... "takes more effort" might be a better phrase beucase there are plenty of easy games that take a lot of effort to get through, if you don't use difficulty in a meta context

halcyon willow
#

Effort leads to fatigue

crystal hill
#

where are you getting that from?

#

if I have a map where you need to go from point a to b, that is some level of difficult

#

it is very very easy, with no obstacles or monsters

crystal hill
#

but it is still harder to accomplish than no doing it

halcyon willow
#

Nope

crystal hill
halcyon willow
#

The only thing that makes doing the exact same thing repeatedly more difficult, is fatigue

#

Or boredom

#

Which is a form of fatigue

#

Novelty wears off, you lose interest

#

It becomes harder to stay engaged

crystal hill
#

But doing more of the thing is more difficult

halcyon willow
#

But that's not because the difficulty of what you're doing has materially changed

crystal hill
#

The 10th jump you do in a series is not going to be as hard as the 1st jump in a series. But having to do 10 jumps will be harder than having to do 9 jumps

halcyon willow
#

Nope. Because warming up is a thing

crystal hill
#

I give up, this is pointless

halcyon willow
#

And fatigue is why jumping more is harder

#

You literally have less energy stored in your muscles

#

Arguing with an expert is indeed pointless 😉

bitter shoal
#

I do want to say that length of map does have an effect on its actual difficulty since it is longer time spent having accumulated resourdces

#

this doesn't really have anything to do with anyone's arguments taht was just something I thought about

halcyon willow
#

Yes, but then all things are no longer equal

#

If the length of map affects reasource management, then there is a material difference that is altering the difficulty

#

And that's something in direct control of the mapper. You can have resources get more, or less plentiful throughout the map

#

Good maps will have that swing back and forward. Periods of abundance where you feel powerful, then tighter sections where you have to be more precise with your actions

#

And good players will use the perdiods of abundance to stock up and carry over ammo/health to the next fight

crystal hill
#

@bitter shoal what're you playing now that you're done with PRCP2?

bitter shoal
crystal hill
#

I thought id gave people who owned Doom 3 the BFG edition

#

"NOTE: Players that already own DOOM 3 or DOOM 3: BFG Edition on Steam will be upgraded to the DOOM 3 consolidated package with all three releases for free!"

bitter shoal
#

I'll see if I can do that later then, I already put away the jewel case with the CD key in it

crystal hill
#

If you can use Dhwem 3 with BFG, use it

#

(I have no idea what it does exactly, other than let you rebind keys. I was just told to use it by people and so I did on my most recent playthrough()

sharp wyvern
#

it's not officially supported but im pretty sure the official one is just for psvr

haughty mortar
#

i have no idea why doomguy is tryna fight a cyberdemon with a mere SHOTGUN in the doom 2 box art

dense valve
#

Hello does anyone have experience with uploading a WAD onto steams nightdive port of DOOM 1+2 ?

vestal flax
haughty mortar
vestal flax
#

Doomguy was just feeling confident in his ability to not get hit that day

crystal hill
bitter shoal
sharp wyvern
#

oof

bitter shoal
#

I think I can solve this, I'm just not urgently doing so atm

bitter shoal
#

Perhaps I can't, steam isn't recognizing my product key as valid

crystal hill
#

I've heard some problems with that. Theres a few guide out there on activating Doom 3

bitter shoal
#

I only found confirmation that retail CD keys don't work, so no BFG edition upgrade for me

bitter shoal
#

I'll just buy the steam version later

red dune
#

What settings can I optimize / change in dsda to get more stable framerate in a large map that is tanking my framerate?

true urchin
#

fellas, find someone who loves you as much as doom mappers love teleporting enemies directly behind you

crystal hill
#

bit of a tall ask, mate

bitter shoal
#

And my annuendum is if you can’t run, then kill them all

crystal hill
#

I wonder why you're still single, with an attitude like that

true urchin
#

and also i get like... new area paralysis i guess

#

i have to take a moment to process new areas sometimes so i cant just run blindly through them

crystal hill
#

When I don't know a map, I like to try and run back into a safe space when I get attacked

true urchin
crystal hill
#

depends on the wad

#

Sunlust sure doesnt like letting you run back to safety

true urchin
#

sunlust fucking sucks

#

its straight up unfun and im never going back to it

#

it is everything im afraid plutonia will be

#

just a bunch of "lmao gotcha get fucked" traps in a line that are for all intents and purposes unavoidable unless you've died to them already

crystal hill
#

yeah, plutonia isn't nearly as bad

#

not even close

#

it's like comparing a slap to the face to a wrecking ball heading straight at you

#

that being said, I'm not so sure if I'm enjoying sunlust myself. It's kind of demoralising, and I'm not even far into it at all

red dune
#

Sunlust is a difficult wad for sure

red dune
true urchin
#

my biggest gripe with sunlust isnt just that it's hard, it's that its approach to difficulty is "immediately beat the fucking shit out of the player for having the audacity to do anything ever"

#

that and locking you in arenas with zero cover and just surrounding you with enemies from literally every direction

#

i dont understand what the thought process was, are expert doom players just expected to have eyeballs in the back of their fucking head

#

i'm not psychic i can only see in one direction what do you want from me

crystal hill
#

Trial and error

#

Show me someone who claims to have beaten God Machine blind first try no saves, and I will show you a liar

#

in his videos on Sunlust, decino does a blind run, usually ending very quickly, and then cutting to his "real" run, after doing a bunch of research, and some failed attempts

bitter shoal
#

that is interesting, he usually does the outtakes as a separate video after a wad completion but that could be a newer thing, similar to what a lot of youtubers do now

true urchin
#

personal taste ig

bitter shoal
#

challenging games will always be trial and error to some extent because a challenge requires that the player can fail and need to perform some feat or effort to succeed

#

and a lot of maps AFAIK are designed with the assumption that you get accustomed to them and don't actually succeed the first time, wanting you to gain knowledge. Even attempting to single segment blind means learning the map that way

median cloud
#

Sunlust is a highly glazed .wad surprised ppl here arent to keen on it
Have never played it myself

sharp wyvern
#

i was hoping decino would make legacy of rust vids at some point but i dont think it interests them very much lol

haughty mortar
#

wonder why tnt had unique music and textures but not plutonia

sharp wyvern
#

they werent a priority for plutonia

haughty mortar
#

i see

bitter shoal
haughty mortar
#

plutonia hasn't a single unique track though

bitter shoal
#

but I think the major reason it didn't have music (until fans created a soundtrack) is because Dario Casali prefers to play games without music

#

so the music choice literally didn't matter to him

wintry copper
#

surprised id didn't mandate one for it

wintry copper
teal roost
#

does anyone know any good youtube channels that explain the workings of DOOM?

mellow matrix
#

And I'd argue that trial and error is quintessential DooM. Plutonia is a classic, official wad and trial and error is a core design principle.

woven swallow
#

Tho it is a challenging mapset so I don't recommend it if you don't like challenging maps

crystal hill
crystal hill
#

I quite like a bit of difficulty in my Doom but I dont really enjoy the feeling of being slowly tortured to death Sunlust provides

median cloud
crystal hill
#

I imagine sunlust would be very managable with saves

#

I beat swim with the whales map 3 with saves, and that was more boring than difficult

median cloud
#

So I save inbetween fights but not during

crystal hill
#

swim with the whales showed me that if I let myself use saves, there's very little that can challenge me

#

I am a good enough player that I can get through any fight, eventually. And with saves, I might even be able to grind out an attempt where I lose little health/armour, putting me in a better position for future fights

bitter shoal
#

I can't wait for decino to make a video on SIGI||top 3 Shawn Green maps||

solemn socket
#

top 500 SHAWNS

median trellis
#

how well do you guys think alien vendetta holds up today, especially map 20?

crystal hill
#

alien vendetta holds up well

#

Misri Halek's combat is a little sub par, but it's still a very magical experience

median trellis
#

absolutely, the attention to detail with the architecture and lighting is insane in that map, especially at the time

crystal hill
#

alien vendetta has been surpassed a number of times since release, but its still good by modern standards, unlike everything released around the same time

median trellis
#

all done in vanilla as well

true urchin
crystal hill
#

Going Down
Overboard
Golden Souls 1 and 2
Plutonia 2
Speed of Doom
ZDCMP Take 2

Probably others i havent played yet

median trellis
#

scythe 2 as well?

crystal hill
#

I dont like scythe 2 that much

median trellis
#

scythe 2 is killer

mellow matrix
#

I don't think AV will ever not hold up. It has a ton of variety and oscillates well between balls to the wall action and quest/adventure maps. And I still think it's a good benchmark for skill level, ie if you can beat it you are definitely "good" at DooM.

median trellis
#

the fresh theme every 5 levels in scythe 2 was a solid design choice, and the fact that one dude made the whole thing is insane

crystal hill
#

The last 10 or so levels are too brutal for me to enjoy

median trellis
#

understandable

crystal hill
#

And the rest of them arent that fun for me

#

Still the best wad in 2005, but thats because the competition isnt great

median trellis
#

map09 is my favorite map in scythe 2

#

the music selection was top notch in scythe 2 as well

crystal hill
#

Thats my favourite part of it

wintry copper
#

also what do you expect when the penultimate map is literally called "Go Fuck Yourself" 😂

crystal hill
#

The maps early on are actually quite compact

#

hardly slaughter. Not that they are easy

cold grove
#

Does anyone know if they fixed the backpack bug when pistol start all levels is enabled on doom + doom 2?

fierce junco
#

What does the backpack do? Just give ammo for all guns or?

crystal hill
#

gives you a bit of ammo, doubles your capacity

little oar
cold grove
#

It's supposed to double max ammo but the bug with pistol start on negates that

little oar
#

But in 1 + 2 there's a bug where it doesn't work if picked up on the previous level when the pistol start option is enabled

#

Maybe if you die too? I forget how the bug was triggered
No idea if they ever fixed it though, sorry

mellow matrix
#

It's not really slaughter outside of the secret maps and the last 5 or so

#

Maybe last 10 idr

crystal hill
#

It's really annoying me and I want to give up on it (Sunlust)

#

but it would be really really good for my ego if I beat it on UV Max saveless...

woven swallow
#

And that's coming from a person who played the mapset, almost the all the maps mapset is not all slaughter or spamy mess it's much more leaning on combat puzzles

#

Sure it does have slaughtermaps here and there but it's not like 99%

mellow matrix
#

UV save less is probably a couple dozen hours of practice and learning fights.
I really like the WAD on HMP. Ribbiks and Danny did a great job of making the fights a little simpler without making them braindead easy.

wintry copper
wintry copper
crystal hill
#

I very rarely play anything on HMP

crystal hill
wintry copper
#

HMP is my default

#

it's my safe difficulty plus I'd want to have fun rather than be excessively frustrated

#

though that being said MM2 on UV is so far pretty darn good

crystal hill
#

I've beaten some really tough maps in the past. All of Speed of Doom, all of Plutonia 2, 3/4 maps in Swim with the Whales (last one I beat with saves as an experiment)

woven swallow
#

It honestly improve my skill on doom and ways to be more creative on how to win fights, I can't just brue force my way through

mellow matrix
#

I default to UV but if I know the wad is a ball buster I have no issue going down a notch

crystal hill
#

ribbicks and danne maps in general force me to think a lot differently about how I play them

#

but I don't really enjoy that. Doom is kind of a zone out sort of game for me

woven swallow
wintry copper
#

yeah I'm slowly working towards that being my default

#

if I can beat MM2 on that I'm sure I'll be able to handle it more than adequately

crystal hill
#

I like UV because it feels like the default for most of the maps I play

#

so I get the "intended" experience

woven swallow
crystal hill
#

I enjoy thinking about a problem on the fly instead of redoing the same level over and over again to finally get it done

#

especially if I feel the level is unfair (like if it spawns a cyberdemon up my rear 30 minutes in)

woven swallow
# woven swallow Kind of the opposite for me, I enjoyed doom for challenging me to think more and...

https://youtu.be/mxbVfa8HJg8?si=ss3AL6KP5u0muIa0 hell, this is the exact reason why I got into doom in general

TINNITUS WARNING AT 6:00 MINUTES IN

For such a simple game from the early 90s, Doom 2 (and Doom 1 to an extent) has incredibly deep strategy and gameplay. In this video, I talk about what makes Doom 2 so deep and I mainly focus on examples from community made maps.
If you like difficult games and found what I said interesting, I heavily implo...

▶ Play video
crystal hill
#

I want to tackle the level with my raw skill, rather than methodically planning out my every move and succeeding that way

woven swallow
crystal hill
#

that doesn't seem worth it

woven swallow
#

Until I recently beat it this month

crystal hill
#

As in, I wouldn't be enjoying myself if I did that

crystal hill
#

I don't mind long maps on the whole, though. Jade Earth has an excellent atmosphere

crystal hill
#

didn't enjoy his Struggle wad much, I dunno if I'd get on well with this mapset

#

but I guess I'll find out one day, since it got a cacoward

woven swallow
crystal hill
#

but Sunlust may just be where I push through and beat it all

#

I would be very very pleased with myself and my skills as a doomer

#

(and I would have basically nothing left to prove and could just skip other hard wads without concern)

woven swallow
crystal hill
#

I'm currently playing through all the cacoward wads, from 1994 up to present

#

since fractured worlds got one in 2021, that's gonna be played... eventually

woven swallow
#

I'll be alive by then and die again the second time......

crystal hill
#

every year has more and more and more cacowards to play

#

it started off at 10, now (2015) it's around 25. It'll be something like 50 or more in 2020

crystal hill
#

maybe I'm just playing some easier levels now, but sunlust is growing on me just a bit

#

it's kind of fun when it isn't going for my throat

low acorn
#

I love classic doom so much

median trellis
#

fr

woven swallow
bitter shoal
mighty walrus
twin mortar
#

When did they partially uncensor M31 and M32 in D+D2? I swear I remember on release there were Zombiemen over the Nazis

twin mortar
#

Wtf this is crazy

#

I'm probably thinking of the BFG Edition but I swear there were Zombiemen

bitter shoal
#

wiki did say that version had zombiemen, unity port made them SS nazis again apparently

twin mortar
#

Strange

bitter shoal
#

but kept every other censorship

twin mortar
#

Well the X360 version solos in this regard anyway

twin mortar
bitter shoal
#

well most other censorships I guess I didn't keep track on a 1 minute wiki search

twin mortar
#

Outnerded 🤓

median cloud
#

Such a stupid censorship

crystal hill
#

Decino made good Sunlust videos, but A1s' might be better as a video guide on how to play

bitter shoal
#

recently discovered A1's insanely good content myself. Filling the void Coincident left

crystal hill
#

I'm not gonna watch him for fun, but I very much appreciate this playlist

bitter shoal
#

well not entirely coincident made some of the best speedrun/generally hard map run strategy analysis I've seen just in speedrunning in general, but A1 scratches the actually playing the levels itch

crystal hill
#

is he retired or on a break or something?

bitter shoal
#

he got too burnt out playing too much DOOM, trying to UV Max Profane Promised land single segment did him in

#

It is why I am very concerned with burn out myself as you can probably tell

#

And why I take decent breaks after a mapset (unless it wasn't too much of a hassle and I can jump into another)

crystal hill
#

I think I'm immune to burnout at this point

#

the three things that help are the constant switching between wads after clearing them, playing two at once, and just nope-ing out if I'm not having fun

bitter shoal
#

speaking of profane promised land, decino making that one video fo the "skill issue" (fan name) part of it was pretty wholesome

crystal hill
#

lucky for me it didnt get mentioned in the cacowards, so I don't have to play it GhostMaulerYay

crystal hill
#

Dont tell me that map is hours long. Why does Coin keep doing this to himself?

bitter shoal
median trellis
#

have you guys played sunder map21

woven swallow
#

But haven't fully completed it yet...

#

Honesty the most GORGEOUS map I ever seen in my life

median trellis
#

probably the best sunder map so far

#

I hope he finishes the whole wad one day

glass helm
#

I went back into classic DOOM lately and have been having such a blast playing it on a proper PC.

glass helm
#

I'm in the final area in episode one.

oak adder
#

hey guys

#

I might do a run through of doom + doom 2 on uv

#

but i have a question?

#

should I pistol start the entire playthrough?

#

Im dreading the idea actually

vestal flax
#

you don't have to

#

obviously it's just up to personal preference
but if you're going to pistol start everything then you'd best know where most of the guns and ammo pick ups are

oak adder
#

okay

#

I actually just did chapter 1 on uv

#

no deaths btw

#

the main difference being the increased monster count

crystal hill
#

Pistol starting requires good ammo management skills

glass helm
#

I completed Episode One!

calm lichen
#

Playing CC with custom rules on max difficulty along with Samsara’s Reincarnation mod is chaos incarnate

#

Especially since some weapon sets are either way stronger or way weaker than Dooms

#

Like Powerslaves weapons kick ass while something like Deux Ex’s weapons basically screw you over

crystal hill
#

Deus Ex is a very different kind of game to Doom

calm lichen
#

Yeah

#

And thats why the weapon set is very bad for the mixed up gameplay

#

But it just gives you that extra challenge

crystal hill
#

This is why I dont like mixing up the gameplay in the first place

#

game wasnt balanced around it

solemn socket
#

plus the possessed fire rockets as soon as they see me

#

and since im playing with ai director, that makes them respawn

calm lichen
#

I’m personally a big fan of running cards with Final Doomer Plus

woven swallow
crystal hill
#

nothing feels worse than throwing yourself at a doom level for the entirety of a day only to still not complete it by the end

calm lichen
#

Torture would definitely feel worse

#

But what map’re you attempting?

crystal hill
#

map 16 of sunlust

#

and this isn't even the hard part of the wad, so I'm even more demoralised

calm lichen
#

Nah we all struggle with different thints

#

Which part particularly has ya done in?

crystal hill
#

A lot of the parts kill me

#

mostly the 2nd to last fight, with the two spider masterminds

#

I dont even get to the final one 95% of the time

calm lichen
#

Sunlust is a rough one but I believe ya got this

#

My best advice is practicing it by segments

crystal hill
#

I've watched a full on runthrough by a1s, and it's been quite helpful

#

but thats just showing me what to do, not how to do it

calm lichen
#

Save during each large setpiece, and then do it load the save and do it again till you understand it to the best of your ability

#

Or keep running the ones

#

Eitherway you get to continue massacring demons

crystal hill
#

I'm not particularly consistent even with the early parts

#

I beat them more often than not, but not always

#

I get frustrated every time I die, but I dont want to give up and move on for a while

calm lichen
#

You may need to just take a break so you don’t burn out

crystal hill
#

I know that a sort of detox is good for this, but my pride is usually too strong for that. Not before I actually beat the level

twin mortar
#

Use the TDA channel for TDA related media

bitter shoal
twin mortar
#

I had that too. It won't affect your progression in any way so just check the map to make sure you got all the gold

fierce junco
#

So is the classic chaingunner holding the chaingun? Or is that just his arm?

bitter shoal
#

holding a chaingun

#

wolfenstein 3D had imagery of the main character doing the same, holding it one handed

fierce junco
#

Oh ok, thats cool

fierce junco
#

I always thought it was his arm lol but then I noticed an arm around the chaingun doomguy_thonk

twin mortar
#

Somebody spell his surname right please

calm lichen
#

No

#

BJ Blast A Bitch

twin mortar
#

awesOme

calm lichen
fierce junco
#

Yay it worked!HappyGuy

twin mortar
#

It's just decoration meant to look creepy. It has more usage in SIGIL

fierce junco
#

Oh ok, I wasnt sure if there was a lore reason for it being there lol

twin mortar
#

Maybe there is? @finite crag

full shoal
#

I finished Doom 64 on watch me die and I have to say... it is actually not good :D

#

I wanted to like it but damn that is one rough game

fierce junco
#

Lol I like it more than 1 and 2 tbh

#

Not that 1 and 2 are bad, i just liked 64 more

full shoal
#

I think the main problem is the combat but I could also name level design, music, enemies :D

twin mortar
#

Music?

full shoal
#

sorry "music"

twin mortar
#

64's OST is awesome

crystal hill
#

disagree

#

it's droning noises for the vast majority of the time

full shoal
#

Not big on ambient and drone so it feels like nothing

twin mortar
#

Yeah but that fits the game. I think it's unique and I really dig it

crystal hill
#

it does fit the game, you're right

#

it's all the same, it gets on my nerves, and is exceptionally boring

full shoal
#

I like the effort for sure. Trying to give it a different vibe. I just don't feel like it nails it.

fierce junco
#

The main menu music was nice tho

crystal hill
#

my favourite track

fierce junco
#

I'll admit the ambient music sucked tho

crystal hill
#

I think it works if you're into the atmosphere the game is presenting

twin mortar
#

I am

finite crag
fierce junco
#

Maybe its a variation of that one eye enemy in the ancient gods? (I forgot what its called)

twin mortar
#

Turret?

bitter shoal
#

I think th ey just liked the idea of eyes as decorative elements, the eye itself was probably taken from a different sprite and repurposed for that decoration

fierce junco
bitter shoal
#

they probably didn't think farther than "this looks like something that mom and pop would freak out at for being one of those Dungeons & Dragons occult things so that is how you know you are in a Hell/Shores of Hell level"

#

and that is okay

fierce junco
bitter shoal
#

not everything needs a lore explanation it is just such a visually strong element that communicates the surrounding environment

#

what is the turret

twin mortar
#

The weird thing from TAG

bitter shoal
#

so... this decorative sprite from maybe 1992 was supposed to tie into modern TAG lore?

fierce junco
twin mortar
#

I personally think it should just be feverish decor because that makes it swag

bitter shoal
#

id guys clearly didn't think that far ahead (and even Romero didn't use the eyes with TAG in mind, instead using them as a pseudo-switch object)

fierce junco
little oar
#

"Then I thought of the evil eye symbol we included in DOOM and DOOM II. It's an eye floating in midair and set in the center of a pulsating green triangle pointing to the right, almost like an arrow, and ringed by a green circle. The artwork was awesome, but we didn't use it much. That gave me an idea: What if the evil eye was Baphomet's eye? It could be more than just a piece of decor." [Romero "Life in First Person", Pg. 358]

#

It was nothing more than just decor because they thought it looked cool. That's all I could find quickly about it being talked about otherwise

bitter shoal
#

I also undersold its SIGIL purpose, since it actually does have lore in SIGIL now, but it isn't TAG lore because Romero doesn't have anything to do with TAG

#

SIGIL is kind of one of those alternate universe things where it hints at what kind of direction DOOM lore would go if Romero was involved with m odern games

exotic warren
sharp wyvern
sharp wyvern
#

it would've been cool to make it the evil eye

little oar
sharp wyvern
#

Yea

mighty walrus
#

my shining Classic Doom moment was when I beat Eagle in deathmatch💀 It'll never happen again probably lol

mighty walrus
median cloud
solemn socket
#

does anyone have troubles going to doomworld.com? it's giving me error 500

solemn socket
#

it's back

crystal hill
#

I've beaten Map 18 of Sunlust

bitter shoal
#

nice!

crystal hill
#

this is a significant milestone personally, because this was the map I quit at last time I played Sunlust. I can't even begin to describe I how I feel

bitter shoal
#

maybe take a break now while the next map isn't occupying your mind

crystal hill
#

even if my full run of the wad doesn't succeed, I'll have this to look back on

crystal hill
fiery swift
#

can someone livestream with me how to launch brutal doom

hushed otter
#

classic doom RULES

crystal hill
#

I tried to tell you how

#

drag and drop the brutal doom pk3 file onto the gzdoom file

fiery swift
bitter shoal
#

... is everything still in .zip files

calm lichen
#

Have you tried using a launcher like ZDL?

crystal hill
#

did you extract the files from the zip file?

calm lichen
#

Wait isn’t BD a Zdoom data file?

#

Cause isn’t it:
download GZDoom
Download BD
Extract Brutal Doom and GZDoom and drag the Brutalv[version] onto GZDoom?

bitter shoal
#

I get the feeling they are inexperienced using computers in general and are struggling to do basic file management

fiery swift
#

I need someone to physically walk me thru this

crystal hill
#

you dont know if you fucking downloaded it????

#

how is that even possible?

fiery swift
#

I meant to reply to the message about files

crystal hill
#

so you have the file

#

is it extracted?

fiery swift
crystal hill
#

can you take the pk3 file out of there and drag it onto your gzdoom?

crystal hill
fiery swift
calm lichen
#

Right click and then extract all

crystal hill
#

i cannot even

#

click on the downloaded file. What does it show?

#

screenshot the whole file window

fiery swift
#

theres not even an exrtract option

calm lichen
#

Have some patience dude, some people just aren't as experienced at pc as others

crystal hill
#

then it should be unextracted

fiery swift
#

i cant send images here

crystal hill
crystal hill
calm lichen
crystal hill
#

i am an inexperienced cook

#

I am able to name what a pan is

finite crag
#

Map 6 in tnt is questionable

bitter shoal
#

most of TNT is questionable from what I hear

finite crag
#

Soundtrack is banging

solemn socket
#

god damn it

bitter shoal
#

I plan on playing TNT myself so I'm not just saying "from what I heard" and whatnot

#

need to play TNT for if there is ever a TNT + Plutonia version of Amalgoom

finite crag
#

I mean it’s decent so far
I like all the ammo laying around most of these maps

solemn socket
#

checked community projects of doomworld?

bitter shoal
#

Actually I did know it is being made but I worded it poorly, I also can't guarantee it'll be finished

#

but I'm anticipating it

#

so I do want to play TNT just to familiarize myself with that half of it

#

I didn't have much interest in TNT until I realized I should do so for the amalgoom

calm lichen
#

Yeah TNT is just kinda bland

hollow tree
#

I thought a lot of TNT was fun, some maps are cooler than others though for sure. For the early maps, I really liked map 3 and then map 4 is kinda interesting with the alternate reality section

crystal hill
#

TNT's greatest contribution to Doom is the music

#

Most of the maps suck

hollow tree
#

lol, I thought the ideas for the secret levels were pretty cool

median trellis
#

tnt is such a mixed bag

crystal hill
#

The secret maps are made by the Casalis, and so dont suck as much

#

(The yellow key in pharoah tho, lol)

median trellis
#

not sure if id did that before they released it or if it was dario

crystal hill
#

The yellow key being missing on release? That had to have been Dario's fault

median trellis
#

lol

sharp wyvern
#

even though people still act like it was never patched

#

even decino :p

crystal hill
#

That's kind of a big mistake to make in a commercial product

sharp wyvern
crystal hill
#

I don't care. It was made commercial

sharp wyvern
#

😐

crystal hill
#

a game is gonna get a lot more scrutiny from people if they pay money for it

sharp wyvern
#

well yes

#

level is possible tho tbf

#

and again like i said there was a patch to it soon after release

crystal hill
#

with unintended mechanics

sharp wyvern
#

just for some reason nobody even gaf abt it and people to this day act like teamtnt never fixed it

crystal hill
#

I really don't see the point of playing defence for this

crystal hill
#

you're fighting a strawman right now

sharp wyvern
#

did i say you said that?

crystal hill
#

why is that relevant then?

#

what do I care what other people say or do?

sharp wyvern
#

? why are you so mad

crystal hill
#

why are you being so argumentative over this?

sharp wyvern
#

im just discussing man