#classic-doom
1 messages · Page 121 of 1
Makes certain maps easier rather than having to rely on autoaim
You just point and shoot
Yeah but I feel it takes away from the uniqueness of the game personally. DOOM plays around its limitations
I suppose yeah I'm just used to games like Half-Life where you can look in all directions, jump and duck
Anyone here like doom?
Nah
kind of an obvious question, friend
Wdym
it’s the doom discord
so.
I, for one, like it
Nice
All of them are on pc game pass btw
That how I play them
I recently stared the first doom
I agree with this, as much as I like the new games, when playing classic doom I want classic doom feel
can anyone tell me why the walls arent rendering?
I stole your walls, sorry
Mb
=\ cant play any maps cause i cant see doors or textures, they're just black
Hm, I actually dont know why that would happen
Have you tried restarting it?
Can you tell me what map you are playing?
yes
are you using some kind of source port?
what wad are you playing? Is it is a custom wad and you forgot to load an IWAD with it?
🍻
Yup! Even if I don't play it I find that game is interesting and cool
finally completed PRCP2's map 27, very good hard map
these last few levels are very long so it will be awhile before I finish this wad
esp. since I'm busy with other agmes
the more I see screenshots of the new Pokemon game and its buildings the more it looks like a sandy petersen city map >_>
Anyone recommend any wads that are like legacy of rust or doom zero that I can play, I like the wads that feel like real expansions
You mean more narrative focused stuff?
Icarus: Alien Vanguard was made by TeamTNT.
Equinox plays very differently from most WADs but has BPRD's patented esoterism.
UAC Ultra for something with more modern combat philosophy (and shorter, only 11 maps).
Hell Ground is a must play for anyone that likes adventure WADs (also short, 7 maps).
Good Morning Phobos if you liked TNT but wish its 843 acres of land actually had enemies in it. Swift, punchy combat with plenty of room to run.
Are these on the doom 1+2 mod browsers btw
Only way I can play mods
I know Icarus is on there
looks like all of them except for Good Morning Phobos
Good morning Phobos can be on there tho it's not some gzdoom wad it can totally be uploaded into the database
It's def kex compatible
Nah its trash
I find it interesting how there's a pentagon in E2M3
nice
LESSS FAWKING GOOOOOOO
DEMO COMPLETION!!!!
IWAD: Doom2
PWAD: Anta_req
Complevel: 09
Skill level: 4 (UV)
Source port: Dsda doom
Map number: 03
Category: UV max
Author: KennyisALIVE
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/anta_req
https://cdn.discordapp.com/attachments/1371201029307105412/1439479041030750329/Anta_Req03UVMAX.lmp?ex=691aaad3&is=69195953&hm=a693762f146505388c317dd5af072a2b786838415c17686401ac25b0ad05b2b3&
I will watch that later today I think
just replayed no rest for the living, and I forgot how good the maps looked architecturally
Yeah they really are good
okay I don't know if anyone saw my previous comment I hope not because I was watching the wrong demo but now I have it set up properly and watching it now, I just checked the enemy count wow, I can see why you are playing carefully you don't want to restart this
What did you say?
Before?
It was an off hand comment on one of the demos that automatically plays that is built into the wad
I mostly just wanted to say anything to let you know I was watching it
Oh i see
New or old DOOM?
Smart.
I will choose
Old DOOM and there isn't much contest. I like the gameplay a lot more (simple is better in this case), and I like the aesthetic/graphical aspect a lot more. And the music.
I don't know if DOOM 3 counts as old DOOM or not but that's the closest the series has gotten to being as appealing as the classic games have to me
I am guessing this map is much harder than it looks but that might be because you don't have a mega armor for quite some time
oh goodness what happens 30 minutes in
(I kept being distracted from watching this demo including needing to leave to eat food)
Great job with this! ||I figured there had to have been a final battle with roughly half the monster count||
I'm nearing the end of my replay of Going Down. I remembered loving the wad, and it already being one of my absolute favourites. I didn't think I would underestimate how good it was, but here I am
Follow-up on my past discussion about stacking crusher damage: I asked decino about whether we can stack floor crusher damage, and turns out, we can!
Yes, floor crusher damage can be stacked, circumventing the softlock problems with that kind of crusher.
Is it that hot? I've seen and heard people not like D64
Ok
what don't you like about it?
if I can play wads, the classics. Otherwise, the new ones
idk, i just could never continue playing after a couple levels because i was just kind of bored
i have a strong preference to the classics but 64 just doesn’t fit for me
I see

I wonder why the id guys made Doomguy have a pet rabbit
did they need a gruesome image for the ending and thought "yeah, that'll do"?
I don't think it was doomguy's rabbit until Episode 4 said so a year later, it was probably just there to show demons being violent on Earth
Just some quick gag that wasn't supposed to have any significance probably
Are there any fun replayable doom mods that adds a fun gameplay loop while still being manageable
same
yeah, the rabbit was probably just random gore and only after DOOM II did Episode 4 decide to come up with new context and make it his pet rabbit
it was probably meant as a joke but they accidentally invented John Wick so many years prior by having the bad guys take away everything from a man, that is supposedly super badass like an Arnold Schwarzenegger character, that he loved
Hey all - I was curious if theres anyone here who would be willing to help me smoothly play modded on my Steam Deck. I have very little experience doing it on windows, and it's a bit trickier on the Deck. Currently trying to find someone who has a nice controller setup + any tips on optimization.
The original idea was just “aww aww he’s back on earth aww look a cute bunny” and then for a joke contrast it with a dead bunny lol
Pretty sure Episode 4 recontextualised it to Doomguy’s bunny somewhat because of fan interpretation, especially given there was a big fandom misconception that it wasn’t on a pike but rather it’s Doomguy carrying the head (which E4 then put on its ending screen)
I always forget what the ep 4 text says, despite playing that a fair bit. I wonder if the doom community at the time talked about it being Doomguy's rabbit, then id took that idea and added it to the game (like they did with cheat codes and other stuff)
Golden Souls 1 and 2
Yeah, very possible
Oh shit, this is the gibbitude line
Very joke-y nature of mentioning his pet rabbit
I was not even a thought in my parent's mind by the time Ultimate DOOM released so sadly I have no idea what fans from back then thought about this revelation
I cant imagine too many people were super invested in the plot, even back then
Some may have been, ironically or not, so od figured "yeah, lets put it in"
I always assumed it was just their quick way of confirming "yeah episode 4 happens after 3 but before doom II" and was never anything more
Then I guess all the memes and "he did it all for his rabbit" started up to the point we started seeing it referenced in official material like Eternal
NuDoom has a habit of taking old quotes or memes and blowing them out of original proportion
Rip and tear is the most famous one, but the deification of his bunny is a close second
I can understand them trying to make rip and tear some sort of iconic phrase but the hyperobession with his rabbit has always struck me as kind of odd tbh
Mainly from the fans but Eternal playing into it a bit kind of left me groaning too
Shame he doesn't ever mention huge guts. The doom comic is hilarious, well worth a read
Or random environmentalism
he says huge guts in eternal
Oh right during that arena flashback scene or somethin right?
Eternal feels less grounded in the world than 2016 because of that
yea hes like Guts..... huge guts....
Like the game knows and acknowledges its a game more frequently
I need to do this at some point
I'd love to read the old DOOM novels as well but the later ones like book #3 are insanely expensive for some reason
The comic is a 15 minute read, and thats a high ball
"for some reason"
Idk why I said that I'm just gonna assume they didn't sell super well 
it was a fun nod in 2016 and it was a cute artifact idea for QC but like eternal putting her in EVERY LEVEL was a bit crazy
Doom fans no read good
eternal was definitely meant to be less grounded which isn't REALLY my cup of tea but ig it was the intended vibe
I like levels that throw Pain Elementals into the mix, they're mean when part of a fight's backline
I almost always hyper focus on them whenever I see em. They make fights longer and more painful the longer they exist for
sounds like they're living up to their name then
I finally powered through Maps 28 and 29 of PRCP2. Good stuff but I'm very fatigued now (especially one section where I needed to save mid-fight) and I still have to do the secret maps >_>. 30 is another icon of sin map I'm just gonna watch a video on how Tatsurd does it later and if I'm still not feeling it I'll just cheat.
Map 29 is especially a very unique layout and design.
pretty suitable for a penultimate map in a weird way
all in all though
If this mapset was called Plutonia 3 I would believe it
It actually works as a sequel unlike PRCP1 which just feels like a mapping exercise
and the cohesiveness of PRCP2 is really impressive because there are very few repeat authors in the mapset (and the few there are only made two maps)
Am I the only one whos really good at Doom 64 combat but horrible in Doom 1 and 2?
the game runs at 3/4 speed. revenant missiles have less homing. and no chaingunner.
I tend to play worse in 64 than the other classics
Could be due to my familiarity with 1 and 2, and lack thereof with 64
The missiles are still there
Wdym?
They're still used in the maps, as traps and such
Ohh, ok
they're spammed pretty bad in the maps they appear in
I actually liked that map that begins with a room with pillars and several missile launchers. I don't remember the name of it, but I remember it fondly
Pew Pew in your Choo Choo
nice thing about (nearly) completing a wad is I can watch speedruns of it now :)
nothing's stopping you from watching the speedruns anyway
I didn't want to stop watching cause I got to the level I was on
also watching map 10 I think this might have been one of the weaker maps as well but I didn't realize it at the time, but that is fine
if I didn't realize it then it isn't a problem
might affect replays
which, if the wad is particularly good (or you think it is), might happen in future
it is a particuarly good wad
man I love scythe 2's earth jungle levels
I haven't seen this wad discussed before, and it's not on the Doomworld Community Top WADs of All Time list, though it's a great wad nonetheless - Mayan Mishap. It adds a few custom enemies, buffs the chaingun ala Valiant, and has some really solid fights throughout. My favourite levels are at the beginning maybe because they're the hardest ones and the secret map. All the maps have great, unique visuals (fitting well with the Mayan theme) and a great soundtrack to boot. It's only 5 levels, so it shouldn't take too long to play through em
always nice to play something with no expectations (or apprehension, in my case), and for it to very plesantly surprise you
no
and why exactly?
bd is mid and its creator is fucking awful
true
brother if you knew that already then why recommend it
I don't care for gameplay mods, brutal doom included
#classic-doom-maps-mods would be the place to talk about those
Icl sounds fun to mess around with tho
Sure, but that can apply to anything
and :p
I like Doom maps the way they are. I don't need to add mods to enhance my experience
I went ahead and loaded up PRCP2's 31 & 32 speedruns to see what kind of levels they were and apparently 32 is actually a rejected level whose sin was being too long so maybe I can do these without stressing myself out too much
honestly kind of a good decision to have what seem to be ||references to Casali TNT maps|| instead of Cyberden and Go 2 It cause maps 20-onward already kind of leave little room for a Go 2 It being a niche.
You seem a lil obsessed with that mapset
PRCP1 had a lot of disappointing maps so I kind of went into PRCP2 needing it to impress me a lot more, on top of that starting with map 20 the difficulty increases by a staggering amount (it becomes the hardest Plutonia mapset by a wide margin but are still really well designed) and I'm not a machine so I have been weighing if I want to finish off the last couple of maps or not.
but it is the end of playing every Plutonia follow up (other than fraudulent entries or joke wads) so the journey ended on a high note at least
Way I see it, there's no shame in skipping maps that are too long/tedious for you to play
very likely I do that with a four spawner icon of sin
but I'll go for the secret maps for sure
since 32 is supposedly tuned to be an episode 2 map which is before the crazy difficulty spike
so as nice as the difficulty was it did wear me out over time
I've encountered a few Ribbicks wads or Ribbicks like wads on my journey through the cacowards, and each of them eventually got the boot. Even though some of then were fun
Dear god
That's what I call a yeet level, because that's what I do when I see what's in store for me
I dont love difficulty spikes that push the wad over my skill ceiling
I was worried Mayan Mishap would have that, considering how hard Map 1 was and how the mapset was described as being "very hard" on Doomwiki. Luckily, that wasnt the case - I daresay it got easier as it went on
(Mayan Mishap by the way comes recommended from moi. Its 5 maps, shouldnt take you long at all to play)
That is why at one point I said I do recommend PRCP2 but with an asterick (or caveat) that the difficulty of the later maps might be a turn off for some people, mayb eeven some veteran players
anyway I just realized I need to play TNT if there is an Amalgoom of TNT + Plutonia
Scythe 2's difficulty spike is the main reason I dont place it among my favourites
Its perfectly good until about map 20, at which point I lose motivation to go further
No one needs to play TNT, there are many alternatives, including therapy
PRCP2's maps are still good enough that they might be enjoyable on HMP
I only need to be familiar with the layouts and visual designs.. I have methods of enduring 
Possible, but my ego is too big to lower myself down to HMP
well I'm thinking hypothetical other people as well
When I play Sunlust, I should lower to HMP once the levels get too hard to beat UV, but I know I won't
I guess. People here dont tend to play things others talk about
I love it though some levels are still pretty bad
It's got some good levels, I'll admit. But the overall package is quite subpar
@crystal hill thinking about it more in retrospect the most difficult parts of post map20 maps could be easier with better map knowledge, so that is also a factor too
that applies to all maps
I've spent hours on some maps before. A lot of that was figuring out the proper route, which enemies to kill when, etc. When I play the map again, all of this comes flooding back, consciously or not
(I'm excluding map20 itself ||since I don't think there is any real way to make its last encounter easier other than to have 200 health vs my 100 somehow||)
what is everyone's favourite Doom 1 mapset?
I guess SIGIL
that's my pick as well, and it's not close at all
I can't think of what would take 2nd place
I honestly don't think I've played any custom DOOM 1 sets besides SIGIL and SIGIL 2
I might ahve but I'm struggling to remeember
I've played at least one a "year" of the Cacowards
they're rarely bad, but they're also never anything special
I don't really recommend any of them
Maybe UAC_DEAD, for the novelty
I did already mention that PRCP2's map 21 is a good example of how to do a proper DOOM 1 style map though. It has DOOM 2 enemies but it gives enough rocket ammo to make up for no ssg against beefier enemies.
and you are tighter on other types of ammo so it strikes a good balance
I feel like Doom 1 maps are defined by their lack of Doom 2 enemies more than the lack of an SSG
I feel like it's both, shotgunning Barons feels terrible
don't even remind me
but you have to do it, if you want to be efficient with your ammo
those 100 bullets could be better spent against an ambush of some kind, or a wave of hitscanners
but my point is that I would hav eliked SIGIL 2 to be more like this one map >_>
I only played the one level, and I didn't like it
then I read more about it, and I liked it even less
not looking forward to my future playthrough
i wanted to post a link that Jane 3DO Doom (rebecca heineman) has recently passed away.
sucks to hear it
oh no.. that is really depressing to hear. :(
she deserved better with that port
absolutely, luckily her career survived didn't it?
well, that port wasn't her fault
double impact is killer
the maps were too spacious for my liking
it was one of the first pwads I played and the final map is very memorable
I didn't get that far, lol
it has a badass song as well
what do you guys think of eternal doom?
I've always been curious about it, especially finding out it is a Team TNT game
it's my least favourite TNT wad
it has the same problem as Double Impact. Maps too big and empty, and I heard the later ones are even bigger. No thanks
I played map 12 earlier and it was pretty sick, but I wouldn't bother with the rest of the levels. There's tons of switch hunting involved
Icarus Alien Vanguard is a better TNT wad that isn't Evilution
true
it's great, especially map 11
I've never heard of anyone talking about Doom Zero outside of this server
But it's talked about very often on here
I wonder if it'll live up to the hype
I've only heard of it when it was used as an example of a wad loaded on GBA
isn't it one with a lot of puzzles?
Yeah its got some puzzles
They feel pretty vanilla though
So you won’t feel like you’re playing Hexen in Doom
The issue arises with the bosses because they’re kinda lame
I've been thoroughly turned off puzzles in Doom after playing some Jim Flynn maps. But this thing was mentioned in the cacowards, so it's getting played eventually
Yeah, its pretty standard stuff
Its more along the lines of Ultimate Doom puzzles with Doom 2 sizes
Its a wad I recommend playing in Crispy Doom
I’m playing through a couple Doom wads myself
sorry, I'm a GZDoom addict
I'll only switch over with gun pointed at my head and the promise of something really good to play, like Heartland
Amalgadoom, Sigil 2 nightmare, and Ancient Aliens
Thats fair, just disabled jump and crouch and you’ll be fine. I use GZDoom too
I'm slowly moving through every single wad mentioned in the cacowards. I'm literally 3 maps away from completing 2014
Nice
I was very pleasantly surprised by a lot of mapsets from this year, but I still don't think it's amazing
it has a lot of highs and a lot of lows
I just kinda play whatever I think looks cool or fun
Get a lotta wads offa Decino and Zeromasters channels
Same, I play what interests me rather than obligating myself to play cacoaward stuff
Playing this way has introduced me to a ton of cool maps I would never have played otherwise
If I don't like the maps, I'll skip them. No obligation on my part
just in 2014, Mayan Mishap and Reconstruction/Decomposition fulfill the "would never play them normally" criteria
neither are ever talked about, and neither seem particularly appealling at first glance
That is fair
Have yall played the Bikini Bottom Massacre wad?
but in reality, Mayan has some really good fights, and Recon has maybe the best atmosphere I've felt in Doom. It's at least on the podium
yeah, I have. Not a big fan
I honestly just feel like a lot of map discussion is about whether it actually deserves an award or a community's positive perception so I kind of want to avoid that approach
starts off fine, but the levels get too massive and the horror stuff is pushed too much after a while
Yea no it sucks ass. The level and enemy design feel almost unbalanced and the weapons are hot garbage
it's interesting to think about why something was nominated, and why it deserves or doesn't deserve an award
but I generally talk about each map/wads merits on their own terms. Going Down would still be phenomenal without the Cacoward
I wonder how they did 2D 3D for this game
what do you mean
My way of wad searching is through the Doom Reddits month picks
2D enemies in a 3D enviroment
Doom is fake 3d I’m pretty sure
oh, enemies and objects are sprite based
It's real 3d, it's just not polygonal 3d
In the past, I just randomly downloaded whatever I found interesting, or saw played by Youtubers. Then, I decided to try and play all of the Top 100 Most Memorable Maps on Doomworld. I found a lot of cool wads that way
it is primitive 3D but 3D all the same
the "DOOM is not 3D" is misinformation
I’m sure DoomKid or Decino have vids about it
but when I did that, I decided to play through all the cacoward winning/mentioned wads. I'm technically 2/3rds of the way there, but the early years were much quicker to beat than these latter ones
if/when I finish all of the cacoward winners, I plan on scraping through everything MtPain27 and IcarusLives have played that didn't get cacowards
Decino has videos on DOOM's technical aspects but I don't think he ever presented DOOM as a 2D game.
but thats like a year away or more, lol
I just worded my shit badly, I didn’t mean it was 2d
I distinctly remember a video where he mentions Sandy calling it 1.5D and says "Since DOOM II is not real 3D" or something like that
Wdym by primitive? U mean like in sonic’s schoolhouse or Baldi basics?
Those are certainly examples
Yeah tbh I have no idea how to describe Doom’s physical dimensions
Primitive 3D is an accurate statement. It has all three dimensions but utilizes them in a "dumbed down" way, compared to modern games; rooms can't stack on top of eachother, you can't look up or down or jump, all enemies have infinite height if you try to jump over them, etc. (though all of these were changed with later releases in the engine)
It renders walls pure vertically so it doesn't have any perspective correction but IIRC either HEretic or hexen still implemented limited up and down looking, and also corrected a lot of what people made think DOOM isn't 3D (by allowing you to jump on enemies)
Heretic had freelook, Hexen had jumping
and DOOM itself still respects 3D in a lot of aspects like with projectiles or spaces between a lowered ceilnig and heightened floor
Hexen also had realistic doors which is pretty awesome sauce
Gotta love jumping on enemies to preform skips in Hexen
Is there a way to utilize 2D sprites in a fully 3D enviroment similar to sonic robo blast or nah?
Best way to look at it is "3d engine with restrictions"
As in, the restrictions were deliberately coded in for performance/ease of use reasons
You would be hard pressed to find an engine that couldn't do that
I mean Warhammer Boltgun, Produes, and any modern fps with sprites does that
Infinte height collision means you don't have to caculate z height for explosions or worry about what happens when the player lands on a monster
I'm sure it exists but not within the classic DOOM realm
Oh darn
Amid Evil uses sprites for the weapons in UE4
So, yes
sigh, no I mean I don't think there is an engine that CAN'T do what you are asking within the DOOM realm
since they all default to using sprites to run the DOOM games
and polygonal stuff is optional mods usually for more advanced ports
Speaking of, I have a question; how the hell do you make brightmaps?
I’m working on custom weapon textures and can’t find a single guide
I’m using Slad3 if that helps
I’m just so damn confused by Slad3 is hurts
thy flesh turned into a draft excluder was going pretty well until the last few levels made me lose all interest
Sorry
I am very sorry 😅
Does anyone know a website where I can buy the first version of Doom 1 on floppy disk?
I think there's a way to downpatch IWADS
No, the first version of Doom
for older floppy disk drives
Doom, did you come out in?
CD
@somber hazel do you like doom?
Yes
Because my PC runs on Windows XP, I can buy it on steam
I just want to play the first Doom the same way my grand parents
So if anyone knows where to buy the first version of Doom, I would be grateful. 🫡
Like Doom 1? Or?
Parents you mean lol its not that old
And you can buy Doom 1 + 2, that has both the first and second Doom
Nice or
Yes, my translator. 🤣
Plus some extras like sprite showcases and a bunch of bonuses like master levels for Doom 2, Plutonia Experiement, TNT, etc
It was made in 1993 lmao thats only like 32 years ago
Nice, where can I buy it?
Anywhere I think, Steam, Playstation, Xbox, etc
Doom 64 isnt in it tho, you'll have to buy that one seperate
Okay, but my PC runs on Windows XP, I don't know if it's compatible?
Oh, i dont play on PC lol but im sure it is, Doom + Doom 2 is pretty new lol it was made in 2024
Ok thanks my go check
Alr
Does he have it on Nintendo Switch?
Idk if its on Nintendo lol
I think it is
Yeah, it is
Nice
Yeah
Tanks
Ofc
Hey so I have a question- how does the berserk in classic games work? I noticed in Doom 64 it went away after a bit but I havent noticed that yet in the others
Does it just stay until you switch to a gun?
berserk stays active for the rest of the level
Oh wow, good to know, thanks
it's op for saving ammo
Yeah the visual effect fades, but the actual effect is present for the whole level. That should be the case in DOOM 64 as well if I remember it right.
Oh, i remember it switching back to a gun after a while but maybe I did that on a accident
Also- is there any way for me to avoid getting hit by the gunners? Or do they just have aimbot?
Hitscanners gonna hitscan. A little dodging and weaving can avoid a hit here or there depending on the situation, but they're just legitimately nasty like that.
Oh ok, just figured I'd ask
Ig thats pretty accurate tho lol its not like you can dodge bullets irl, so
prioritize killing hitscanners first if possible
Alr
Whys that?
I GOT DOOM ON A CALC (ndoom port, 2011, credit to mrakoplaz for port)
took me 3 days of straight internet digging tho, and 5 eradication of viruses
dont think i can jailbreak a thermometer
oh
😔
is there a way to play doom on 16 color mode on windows 98?
If you have cover and room to dodge, archies are much less of a problem than hitscan
Hell, hitscanners are good at distracting arch viles
Berserk is like a sidegrade to the shotgun. No ammo, better at close range, but has no long range and needs to get into dangerous close quarters for damage
Its especially good for people like me who like saving ammo
alright I feel good-ish today (other than being hungry) time to see if I can tackle these secret maps
Good luck. I'm going to play Sunlust again, under no delusion that I can finish it
well I think I hated map 31, it was a switch hunting map with way too many mandatory damaging floor segments and most of the unlocks were in completely unrelated places.
I wouldn't have minded but the damaging floor aspect made it feel punishing to go back to certain areas that I wasn't sure would help to go back to
map 32 seems like a bonkers slaughter map after all, I"m fine with that but I'll play it later
what wad are you playing
Plutonia Revisited Community Project 2
which I had decided is very good and deserving of the Plutonia name
They’re capable of not only reviving said hit scan but you’re probably gonna kill them with rocket launcher so the hitscan will become collateral. I guess it is true that Archies aren’t as bad when there’re corners but they are usually first to go for me.
consider that if the archie revives the hitscan, that's free ammo
hitscan is usually higher priority than archvile
Hitscanners can hurt you, BAD, and instantly
you can feasibly dodge every single other attack in the game, except hitscan
also archviles can be forced to interrupt their behavior to revive things and those things can act to make it take splash damage from rockets if you can't hit it directly
Yeah I have a kill the bigger monster first mindset which does usually cause most of my deaths
Very bad habit
Chaingunners do have to go first because they are the actual worst for me
But I usually deal with the Archies
Also really depends on the situation with difficulty, the room, and what weapons you have.
arch viles have so much counter play. One of the reasons they are my favourite monster in Doom
there's a very good video by sobad which shows the value of prioritising certain monsters over others
hitscanners, pain elementals, cybers and archies are all very high
Oh FUCK Pain Elementals. I hate them so much especially in 64.
it is very rare that chaingunners aren't the first to go, but I might be biased because I had to deal with a three archie ambush that also had chaingunners which needed to be taken out as I went
Oh so true, having played Plutonia on nightmare with the monster multiplier mod chaingunners really earned their spot of priority.
I originally wanted to do Plutonia with 5x monsters but I had to lower it to 3x around map 5
And I still didn’t beat it
I’ve also played many maps of wildly different qualities that either tastefully use Archies or put 12 in a flat room and only give you a Berserk Pack to deal with them
this is when I can suggest playing something like Plutonia Revisited 2 because it basically already has the 3x/5x modifier built in :P
Oh, ok
Ive yet to fight any of thw classic demons added in Doom 2- im excited lol
be sure to heed the advice we gave after, usually it is actually better to kill chaingunners first if they are able to shoot you
Yeah, i noticed that lol
I did start killing the hitscanners first after yall said that and i did way better
wait, why would you play it like that? 
hitscanners are all very squishy (minus the spiderdemon who is rare), so its easy to take them out first
I had done the thing, cleared the secret maps and 32 was pretty good. Other than some aggressive bits it was more more chill than I was expecting it to be so that was nice.
And that ends my Plutonia journey until TNT + Plutonia Amalgoom is made
||and let us be real the levels in that will probably be Plutonia with a TNT skin
||
I can honestly recommend the first few maps of Sunlust to people who aren't that competent at Doom. It does a good job of letting you get to grips with the ropes before strangling you with them
the architecture and music choices are both sublime
PRCP2 is definitely for the hardcore players IMO
but one drawback is that it might make you gain false confidence about your hopes of being the wad as a whole
I'm assuming there are episodic difficulty spikes
I don't know if there are specific episodes in Sunlust. The difficulty is more a curve than a spike
Sometimes a wad will pesudo-define an episode by sky texture or by text intermission screens or every 10 maps or so
I guess? It's been a while since I played Sunlust, and it wasn't too memorable for me back then
I hadn't played Sunlust
I was just guessing if the difficulty spikes were at points like that but I guess not
cant be much worse than PRCP2
In terms of difficulty?
ah yeah
Map 4 is the first time Sunlust is offering some real resistance
I hate inferno of blood in no rest for the living
What is this map 😆 it’s fun and well made but man it’s so tough
Ultra vio is no joke on this map
FUCK THIS MAPPPPPPP
7 hours and haven’t even got past the second section
I don’t get how Decino can pistol start this bihhh
there's a lot of very good secrets you can take advantage of
there's one right at the start, by falling into the blood river, that gets you a super shotty
Yeah secrets are no problem for me to find I found them all which is a testament to the level Design I had no problem finding them
I did get through it in the end but man that was brutal
congrats 👏
Ty ty
Currently going through TNT evo
It might be on the same level of difficulty as NRFTL, maybe a little easier
I reckon a 32 map wad would be naturally harder than a 9 map wad, all other things equal
NRTFL difficulty is more fun than TNT's hard levels
Let's just say that there are some unneccesary maps in those 32
Hello does anyone here have experience uploading a WAD onto DOOM 1 + 2 on steam?
Map 8 of Sunlust - I think I'm starting to remember why I didn't remember this WAD all that fondly
Not really, unless you're trying to play through the entire thing in one sitting (then fatuge is a thing)
my main "issue" with that stretch of maps is the Swim With the Whales PTSD it brings
not even just fatigue. It's harder to do 32 things than it is to do 9 similar things
I disagree heavily
you can be more practised, but you still need to do another 23 things over someone who has already finished
You obviously don't pay attention to professional athletes lol
It's 1000% easier to do things the more you do them
why is usain bolt slower when doing the 200m sprint than the 100m sprint?
He's not
what????
His average speed is faster over the 200m
He's also faster the 1000th time he did a 100m sprint than the first time
You're comparing 2 different disciplines
I agree, I would be faster playing the 9 map wad on the 100th time I play than I would be on my 1st time
I think map length is a contributing factor to fatigue, more than the actual difficulty or number of maps IMO
I have a sports science degree, this is a bad argument to take lol
it is a bad argument, true
I don't see how it is easier to do more things total than less things total
If the maps are longer, then all things are not equal
If all things are equal, they are identical maps. You will be better at the same map the 15th time you do it in a row
It will be objectively easier than the first time
it would be like arguing that no rest for the living would be easier if I added a 10th map of about equal difficulty with the rest of the set
but in one scenario, you do not have to play the map at all
You will find the 10th map easier than the 1st
I don't care how easy a map is, the easiest way to beat it is to not play it
And if you're taking fatigeu out, which you said, then there is not material factor making the 10th map harder
More stuff =/= more difficult
it isnt harder, but it adds to the overall difficulty
No
I don't get how you could possibly disagree
If all things are equal, the difficulty curve is flat
I'm not saying the maps get more difficult
I am saying the wad does, by virtue of having more maps
It is
It takes more effort
because there are more maps
Effort being represented by time
and effort is difficulty
It is objectively easier to do nothing than to play through a doom map
But you said fatigue isn't an issue
I am not talking about fatigue
I was gonna say... "takes more effort" might be a better phrase beucase there are plenty of easy games that take a lot of effort to get through, if you don't use difficulty in a meta context
Effort leads to fatigue
where are you getting that from?
if I have a map where you need to go from point a to b, that is some level of difficult
it is very very easy, with no obstacles or monsters
Here
but it is still harder to accomplish than no doing it
Nope
not even just fatigue
The only thing that makes doing the exact same thing repeatedly more difficult, is fatigue
Or boredom
Which is a form of fatigue
Novelty wears off, you lose interest
It becomes harder to stay engaged
But doing more of the thing is more difficult
But that's not because the difficulty of what you're doing has materially changed
The 10th jump you do in a series is not going to be as hard as the 1st jump in a series. But having to do 10 jumps will be harder than having to do 9 jumps
Nope. Because warming up is a thing
I give up, this is pointless
And fatigue is why jumping more is harder
You literally have less energy stored in your muscles
Arguing with an expert is indeed pointless 😉
I do want to say that length of map does have an effect on its actual difficulty since it is longer time spent having accumulated resourdces
this doesn't really have anything to do with anyone's arguments taht was just something I thought about
Yes, but then all things are no longer equal
If the length of map affects reasource management, then there is a material difference that is altering the difficulty
And that's something in direct control of the mapper. You can have resources get more, or less plentiful throughout the map
Good maps will have that swing back and forward. Periods of abundance where you feel powerful, then tighter sections where you have to be more precise with your actions
And good players will use the perdiods of abundance to stock up and carry over ammo/health to the next fight
@bitter shoal what're you playing now that you're done with PRCP2?
I was gonna play DOOM 3 but I found out I need BFG edition for VR so I'm just chilling atm
I thought id gave people who owned Doom 3 the BFG edition
"NOTE: Players that already own DOOM 3 or DOOM 3: BFG Edition on Steam will be upgraded to the DOOM 3 consolidated package with all three releases for free!"
I'll see if I can do that later then, I already put away the jewel case with the CD key in it
If you can use Dhwem 3 with BFG, use it
(I have no idea what it does exactly, other than let you rebind keys. I was just told to use it by people and so I did on my most recent playthrough()
theres a VR mod for the original doom 3 iirc
it's not officially supported but im pretty sure the official one is just for psvr
i have no idea why doomguy is tryna fight a cyberdemon with a mere SHOTGUN in the doom 2 box art
Hello does anyone have experience with uploading a WAD onto steams nightdive port of DOOM 1+2 ?
Probably ran out of plasma and rockets
Also forgot to pick up the super shotgun
there's always rockets before a cyberdemon fight
Doomguy was just feeling confident in his ability to not get hit that day
You can do it pretty easily with enough space and time
the one that works with regular DOOM 3 is for devices I don't own, the other mod I need BFG for
oof
I think I can solve this, I'm just not urgently doing so atm
Perhaps I can't, steam isn't recognizing my product key as valid
I've heard some problems with that. Theres a few guide out there on activating Doom 3
I only found confirmation that retail CD keys don't work, so no BFG edition upgrade for me
I'll just buy the steam version later
What settings can I optimize / change in dsda to get more stable framerate in a large map that is tanking my framerate?
fellas, find someone who loves you as much as doom mappers love teleporting enemies directly behind you
bit of a tall ask, mate
This is when decino’s wisdom holds true: Just. Run.
And my annuendum is if you can’t run, then kill them all
I wonder why you're still single, with an attitude like that
that doesn't work when i dont know the map because then i run into traps or ambushes or dead ends or just more preplaced enemies
and also i get like... new area paralysis i guess
i have to take a moment to process new areas sometimes so i cant just run blindly through them
When I don't know a map, I like to try and run back into a safe space when I get attacked
i try to as well but they always spawn mobs behind you to bodyblock and/or lock the doors
sunlust fucking sucks
its straight up unfun and im never going back to it
it is everything im afraid plutonia will be
just a bunch of "lmao gotcha get fucked" traps in a line that are for all intents and purposes unavoidable unless you've died to them already
yeah, plutonia isn't nearly as bad
not even close
it's like comparing a slap to the face to a wrecking ball heading straight at you
that being said, I'm not so sure if I'm enjoying sunlust myself. It's kind of demoralising, and I'm not even far into it at all
Sunlust is a difficult wad for sure
Anyone got any recommendations? I’m playing oversaturation and had fine framerates until the end of map 2 and they just spawn like 10k enemies at once and it drops me to 2fps
there's many different types of "difficulty", its not just like a linear scale
my biggest gripe with sunlust isnt just that it's hard, it's that its approach to difficulty is "immediately beat the fucking shit out of the player for having the audacity to do anything ever"
that and locking you in arenas with zero cover and just surrounding you with enemies from literally every direction
i dont understand what the thought process was, are expert doom players just expected to have eyeballs in the back of their fucking head
i'm not psychic i can only see in one direction what do you want from me
Trial and error
Show me someone who claims to have beaten God Machine blind first try no saves, and I will show you a liar
in his videos on Sunlust, decino does a blind run, usually ending very quickly, and then cutting to his "real" run, after doing a bunch of research, and some failed attempts
that is interesting, he usually does the outtakes as a separate video after a wad completion but that could be a newer thing, similar to what a lot of youtubers do now
yeah well i'm really not a fan of forced trial and error in a game like doom
personal taste ig
challenging games will always be trial and error to some extent because a challenge requires that the player can fail and need to perform some feat or effort to succeed
and a lot of maps AFAIK are designed with the assumption that you get accustomed to them and don't actually succeed the first time, wanting you to gain knowledge. Even attempting to single segment blind means learning the map that way
Sunlust is a highly glazed .wad surprised ppl here arent to keen on it
Have never played it myself
this is a fun video its nice hearing him talk abt wads that arent doom 1 or 2
i was hoping decino would make legacy of rust vids at some point but i dont think it interests them very much lol
wonder why tnt had unique music and textures but not plutonia
they werent a priority for plutonia
i see
Plutonia does have some unique textures, for the congo stages
plutonia hasn't a single unique track though
but I think the major reason it didn't have music (until fans created a soundtrack) is because Dario Casali prefers to play games without music
so the music choice literally didn't matter to him
surprised id didn't mandate one for it
it does if you count the Doom 1 ending music and Doom II text screen music as new level music 😂
does anyone know any good youtube channels that explain the workings of DOOM?
Something tells me this discord skews very young, especially in relation to classic DooM. Sunlust was made by 2 guys who have been mapping for decades and is designed for people that have been playing for decades. Lots of newer players know it's an infamous wad and unsurprisingly get their butts kicked if they decide to try it out.
And I'd argue that trial and error is quintessential DooM. Plutonia is a classic, official wad and trial and error is a core design principle.
Decino is the big one
Play it's peak
Tho it is a challenging mapset so I don't recommend it if you don't like challenging maps
I'm fine with it if doesnt take too long to learn, the levels arent too long, and skill is involved in executing it
Sunlust is so hard and so mean its inaccessible to a more casual audience
I quite like a bit of difficulty in my Doom but I dont really enjoy the feeling of being slowly tortured to death Sunlust provides
I played map 30 on it once but with saves inbetween fights
I imagine sunlust would be very managable with saves
I beat swim with the whales map 3 with saves, and that was more boring than difficult
Think most maps are mangeable with saves haha. Just dont like having to restart long and tough maps after like 40 minutes of grinding
So I save inbetween fights but not during
swim with the whales showed me that if I let myself use saves, there's very little that can challenge me
I am a good enough player that I can get through any fight, eventually. And with saves, I might even be able to grind out an attempt where I lose little health/armour, putting me in a better position for future fights
I can't wait for decino to make a video on SIGI||top 3 Shawn Green maps||
top 500 SHAWNS
how well do you guys think alien vendetta holds up today, especially map 20?
alien vendetta holds up well
Misri Halek's combat is a little sub par, but it's still a very magical experience
absolutely, the attention to detail with the architecture and lighting is insane in that map, especially at the time
alien vendetta has been surpassed a number of times since release, but its still good by modern standards, unlike everything released around the same time
all done in vanilla as well
what maps do you think surpass AV
Going Down
Overboard
Golden Souls 1 and 2
Plutonia 2
Speed of Doom
ZDCMP Take 2
Probably others i havent played yet
scythe 2 as well?
I dont like scythe 2 that much
scythe 2 is killer
I don't think AV will ever not hold up. It has a ton of variety and oscillates well between balls to the wall action and quest/adventure maps. And I still think it's a good benchmark for skill level, ie if you can beat it you are definitely "good" at DooM.
the fresh theme every 5 levels in scythe 2 was a solid design choice, and the fact that one dude made the whole thing is insane
The last 10 or so levels are too brutal for me to enjoy
understandable
And the rest of them arent that fun for me
Still the best wad in 2005, but thats because the competition isnt great
map09 is my favorite map in scythe 2
the music selection was top notch in scythe 2 as well
Thats my favourite part of it
pretty sure it's just straight up slaughtermaps 99% of the time too no?
also what do you expect when the penultimate map is literally called "Go Fuck Yourself" 😂
The maps early on are actually quite compact
hardly slaughter. Not that they are easy
Does anyone know if they fixed the backpack bug when pistol start all levels is enabled on doom + doom 2?
What does the backpack do? Just give ammo for all guns or?
gives you a bit of ammo, doubles your capacity
That and doubles all max ammo
It's supposed to double max ammo but the bug with pistol start on negates that
But in 1 + 2 there's a bug where it doesn't work if picked up on the previous level when the pistol start option is enabled
Maybe if you die too? I forget how the bug was triggered
No idea if they ever fixed it though, sorry
Wrong
It's not really slaughter outside of the secret maps and the last 5 or so
Maybe last 10 idr
It's really annoying me and I want to give up on it (Sunlust)
but it would be really really good for my ego if I beat it on UV Max saveless...
And that's coming from a person who played the mapset, almost the all the maps mapset is not all slaughter or spamy mess it's much more leaning on combat puzzles
Sure it does have slaughtermaps here and there but it's not like 99%
UV save less is probably a couple dozen hours of practice and learning fights.
I really like the WAD on HMP. Ribbiks and Danny did a great job of making the fights a little simpler without making them braindead easy.
at least most of the maps have a lot of monsters and they're placed in a specific way
do you feel like you could realistically do it
I very rarely play anything on HMP
with enough time and patience, yes
HMP is my default
it's my safe difficulty plus I'd want to have fun rather than be excessively frustrated
though that being said MM2 on UV is so far pretty darn good
I've beaten some really tough maps in the past. All of Speed of Doom, all of Plutonia 2, 3/4 maps in Swim with the Whales (last one I beat with saves as an experiment)
It honestly improve my skill on doom and ways to be more creative on how to win fights, I can't just brue force my way through
I default to UV but if I know the wad is a ball buster I have no issue going down a notch
ribbicks and danne maps in general force me to think a lot differently about how I play them
but I don't really enjoy that. Doom is kind of a zone out sort of game for me
Uv as always for me...
yeah I'm slowly working towards that being my default
if I can beat MM2 on that I'm sure I'll be able to handle it more than adequately
I like UV because it feels like the default for most of the maps I play
so I get the "intended" experience
Kind of the opposite for me, I enjoyed doom for challenging me to think more and solve a problem instead of just run and gun all the time 
I enjoy thinking about a problem on the fly instead of redoing the same level over and over again to finally get it done
especially if I feel the level is unfair (like if it spawns a cyberdemon up my rear 30 minutes in)
https://youtu.be/mxbVfa8HJg8?si=ss3AL6KP5u0muIa0 hell, this is the exact reason why I got into doom in general
TINNITUS WARNING AT 6:00 MINUTES IN
For such a simple game from the early 90s, Doom 2 (and Doom 1 to an extent) has incredibly deep strategy and gameplay. In this video, I talk about what makes Doom 2 so deep and I mainly focus on examples from community made maps.
If you like difficult games and found what I said interesting, I heavily implo...
I want to tackle the level with my raw skill, rather than methodically planning out my every move and succeeding that way
I actually experienced this in a WAYY much worse way, If I remember this one map (it takes like exactly 35 to 40 minutes to reach the final fight) and spits you into arena with half the monster count (think It was like 858, so half of that) I kept dying to that end and completely dropped the completion
that doesn't seem worth it
Until I recently beat it this month
As in, I wouldn't be enjoying myself if I did that
Right here it is
I don't mind long maps on the whole, though. Jade Earth has an excellent atmosphere
oh, I know this wad/guy
didn't enjoy his Struggle wad much, I dunno if I'd get on well with this mapset
but I guess I'll find out one day, since it got a cacoward
Antaresian reliquary is basically a completion of maps Antares made in different mapsets or community projects, some are incredibly small while others are insanely massive, revamps the arsenal and added 3 new enemies
but Sunlust may just be where I push through and beat it all
I would be very very pleased with myself and my skills as a doomer
(and I would have basically nothing left to prove and could just skip other hard wads without concern)
If you ever complete sunlust, try out fractured worlds 
I'm currently playing through all the cacoward wads, from 1994 up to present
since fractured worlds got one in 2021, that's gonna be played... eventually
I'll be alive by then and die again the second time......
every year has more and more and more cacowards to play
it started off at 10, now (2015) it's around 25. It'll be something like 50 or more in 2020
maybe I'm just playing some easier levels now, but sunlust is growing on me just a bit
it's kind of fun when it isn't going for my throat
I love classic doom so much
fr
same
I'd post a gif but it might be too much for the chat
thank ya for that
When did they partially uncensor M31 and M32 in D+D2? I swear I remember on release there were Zombiemen over the Nazis
since 2019 it sounds like
Wtf this is crazy
I'm probably thinking of the BFG Edition but I swear there were Zombiemen
wiki did say that version had zombiemen, unity port made them SS nazis again apparently
Strange
but kept every other censorship
Well the X360 version solos in this regard anyway
The levels are still titled according to their original version
well most other censorships I guess I didn't keep track on a 1 minute wiki search
Outnerded 🤓
Such a stupid censorship
Decino made good Sunlust videos, but A1s' might be better as a video guide on how to play
recently discovered A1's insanely good content myself. Filling the void Coincident left
I'm not gonna watch him for fun, but I very much appreciate this playlist
well not entirely coincident made some of the best speedrun/generally hard map run strategy analysis I've seen just in speedrunning in general, but A1 scratches the actually playing the levels itch
is he retired or on a break or something?
he got too burnt out playing too much DOOM, trying to UV Max Profane Promised land single segment did him in
It is why I am very concerned with burn out myself as you can probably tell
And why I take decent breaks after a mapset (unless it wasn't too much of a hassle and I can jump into another)
I think I'm immune to burnout at this point
the three things that help are the constant switching between wads after clearing them, playing two at once, and just nope-ing out if I'm not having fun
speaking of profane promised land, decino making that one video fo the "skill issue" (fan name) part of it was pretty wholesome
lucky for me it didnt get mentioned in the cacowards, so I don't have to play it 
I saw a 9 hour stream called "part 1"
Dont tell me that map is hours long. Why does Coin keep doing this to himself?
It is a stream so it would be multiple attempts, I believe an actual clear he did on IATYTD is much shorter
have you guys played sunder map21
Yes
But haven't fully completed it yet...
Honesty the most GORGEOUS map I ever seen in my life
I went back into classic DOOM lately and have been having such a blast playing it on a proper PC.
I'm in the final area in episode one.
hey guys
I might do a run through of doom + doom 2 on uv
but i have a question?
should I pistol start the entire playthrough?
Im dreading the idea actually
you don't have to
obviously it's just up to personal preference
but if you're going to pistol start everything then you'd best know where most of the guns and ammo pick ups are
okay
I actually just did chapter 1 on uv
no deaths btw
the main difference being the increased monster count
Pistol starting requires good ammo management skills
I completed Episode One!
https://cdn.discordapp.com/attachments/1099127093419311237/1442430632918519899/IMG_8464.png?ex=692567b5&is=69241635&hm=6dfeaea2a77cbb154effac72cbc1604725bc85a59f14528627795b7916564ee3&
https://cdn.discordapp.com/attachments/1099127093419311237/1442430633480687739/IMG_8463.png?ex=692567b6&is=69241636&hm=a2b72b130168190968a9fec09b82e5b9ec31e9981f9fdbb611183e9bee8920be&
https://cdn.discordapp.com/attachments/1099127093419311237/1442430634017427476/IMG_8462.png?ex=692567b6&is=69241636&hm=f28292257b2e2147913bab4009c4f089b6ea597559dc03141226dc6c1475fc20&
corruption cards master difficulty made me kill 3 cyber demons
then after that was done i had to kill mancubuses that fired so fast with turbo totem that even destroying the totem still made them fast
Peak mentioned
Playing CC with custom rules on max difficulty along with Samsara’s Reincarnation mod is chaos incarnate
Especially since some weapon sets are either way stronger or way weaker than Dooms
Like Powerslaves weapons kick ass while something like Deux Ex’s weapons basically screw you over
Deus Ex is a very different kind of game to Doom
Yeah
And thats why the weapon set is very bad for the mixed up gameplay
But it just gives you that extra challenge
This is why I dont like mixing up the gameplay in the first place
game wasnt balanced around it
plus the possessed fire rockets as soon as they see me
and since im playing with ai director, that makes them respawn
I’m personally a big fan of running cards with Final Doomer Plus
Yes
nothing feels worse than throwing yourself at a doom level for the entirety of a day only to still not complete it by the end
map 16 of sunlust
and this isn't even the hard part of the wad, so I'm even more demoralised
A lot of the parts kill me
mostly the 2nd to last fight, with the two spider masterminds
I dont even get to the final one 95% of the time
Sunlust is a rough one but I believe ya got this
My best advice is practicing it by segments
I've watched a full on runthrough by a1s, and it's been quite helpful
but thats just showing me what to do, not how to do it
Save during each large setpiece, and then do it load the save and do it again till you understand it to the best of your ability
Or keep running the ones
Eitherway you get to continue massacring demons
I'm not particularly consistent even with the early parts
I beat them more often than not, but not always
I get frustrated every time I die, but I dont want to give up and move on for a while
You may need to just take a break so you don’t burn out
I know that a sort of detox is good for this, but my pride is usually too strong for that. Not before I actually beat the level
Use the TDA channel for TDA related media
I had that too. It won't affect your progression in any way so just check the map to make sure you got all the gold
So is the classic chaingunner holding the chaingun? Or is that just his arm?
holding a chaingun
wolfenstein 3D had imagery of the main character doing the same, holding it one handed
Oh ok, thats cool
BJ my boy
I always thought it was his arm lol but then I noticed an arm around the chaingun 
Somebody spell his surname right please
awesOme

https://cdn.discordapp.com/attachments/832527939153297448/1442598002869928117/19ab753879c15-screenshotUrl.jpg?ex=69260396&is=6924b216&hm=8b0b031dc14d59cf4cee3dfd1046208bc8b74b10fbd55e0add84269b0977d41b& hopefully this link works lol but has there ever been an explanation for what this eye is? It almost feels out of place since it doesnt really do anything but looks alive
Yay it worked!
It's just decoration meant to look creepy. It has more usage in SIGIL
Oh ok, I wasnt sure if there was a lore reason for it being there lol
Maybe there is? @finite crag
I finished Doom 64 on watch me die and I have to say... it is actually not good :D
I wanted to like it but damn that is one rough game

I think the main problem is the combat but I could also name level design, music, enemies :D
Music?
sorry "music"
64's OST is awesome
Not big on ambient and drone so it feels like nothing
welcome fellow d64 hater
Yeah but that fits the game. I think it's unique and I really dig it
it does fit the game, you're right
it's all the same, it gets on my nerves, and is exceptionally boring
I like the effort for sure. Trying to give it a different vibe. I just don't feel like it nails it.
The main menu music was nice tho
my favourite track
I'll admit the ambient music sucked tho
I think it works if you're into the atmosphere the game is presenting
I am
I have no clue what they intended it to be. Maybe demons watching via a ritual?
Maybe, idk
Maybe its a variation of that one eye enemy in the ancient gods? (I forgot what its called)
Turret?
I think th ey just liked the idea of eyes as decorative elements, the eye itself was probably taken from a different sprite and repurposed for that decoration
Yeah, that one
they probably didn't think farther than "this looks like something that mom and pop would freak out at for being one of those Dungeons & Dragons occult things so that is how you know you are in a Hell/Shores of Hell level"
and that is okay
Ik that, but I'm just saying maybe it could be worked into the lore as being related to the turret, but more harmless and observing
not everything needs a lore explanation it is just such a visually strong element that communicates the surrounding environment
what is the turret
The weird thing from TAG
so... this decorative sprite from maybe 1992 was supposed to tie into modern TAG lore?
No, not at the time, I'm just saying some theory could be made about it now
I personally think it should just be feverish decor because that makes it swag
id guys clearly didn't think that far ahead (and even Romero didn't use the eyes with TAG in mind, instead using them as a pseudo-switch object)
Thats fair, maybe im thinkong about it too much
"Then I thought of the evil eye symbol we included in DOOM and DOOM II. It's an eye floating in midair and set in the center of a pulsating green triangle pointing to the right, almost like an arrow, and ringed by a green circle. The artwork was awesome, but we didn't use it much. That gave me an idea: What if the evil eye was Baphomet's eye? It could be more than just a piece of decor." [Romero "Life in First Person", Pg. 358]
It was nothing more than just decor because they thought it looked cool. That's all I could find quickly about it being talked about otherwise
Oh ok
I also undersold its SIGIL purpose, since it actually does have lore in SIGIL now, but it isn't TAG lore because Romero doesn't have anything to do with TAG
SIGIL is kind of one of those alternate universe things where it hints at what kind of direction DOOM lore would go if Romero was involved with m odern games
Game: Doom 2
IWad: Doom2.wad
PWad: cydreams.wad (Cyberdreams by Gonzalo Pérez de la Ossa & Albert Valls)
category: UV-speed
Port: prboom
Author: Light_Speed
Source: http://doomedsda.us/wad379.html
Download PWAD: https://www.doomworld.com/idgames/levels/doom2/megawads/cydreams
So I guess canonically they're the eyes of the Icon?
i was actually so irritated when i saw the turret design 😭
it would've been cool to make it the evil eye
Depends how canon you consider Sigil to be
That tidbit was taken from when Romero was discussing Sigil's development
Yea
my shining Classic Doom moment was when I beat Eagle in deathmatch💀 It'll never happen again probably lol
Who is Eagle?
look at the picture, look him up on YouTube
Ah didnt know he was a doomtuber
does anyone have troubles going to doomworld.com? it's giving me error 500
yeah me too
it's back
I've beaten Map 18 of Sunlust
nice!
this is a significant milestone personally, because this was the map I quit at last time I played Sunlust. I can't even begin to describe I how I feel
maybe take a break now while the next map isn't occupying your mind
even if my full run of the wad doesn't succeed, I'll have this to look back on
I've got an easier wad on the backburner, I'll play a few maps of that first
can someone livestream with me how to launch brutal doom
classic doom RULES
I tried to tell you how
drag and drop the brutal doom pk3 file onto the gzdoom file
there are no brutal doom pk3 files
... is everything still in .zip files
Have you tried using a launcher like ZDL?
have you downloaded brutal doom?
did you extract the files from the zip file?
Wait isn’t BD a Zdoom data file?
Cause isn’t it:
download GZDoom
Download BD
Extract Brutal Doom and GZDoom and drag the Brutalv[version] onto GZDoom?
I get the feeling they are inexperienced using computers in general and are struggling to do basic file management
see this is all shit ion know
I need someone to physically walk me thru this
no I did download it
I meant to reply to the message about files
gzdoom?
can you take the pk3 file out of there and drag it onto your gzdoom?
brutal doom
idk how to extract it
Right click and then extract all
i cannot even
click on the downloaded file. What does it show?
screenshot the whole file window
theres not even an exrtract option
Have some patience dude, some people just aren't as experienced at pc as others
then it should be unextracted
i cant send images here
there's being inexperienced, and then there's not knowing how anything works
dms then
Thats what being unexperienced is dude 😭
Map 6 in tnt is questionable
most of TNT is questionable from what I hear
Soundtrack is banging
god damn it
I plan on playing TNT myself so I'm not just saying "from what I heard" and whatnot
need to play TNT for if there is ever a TNT + Plutonia version of Amalgoom
I mean it’s decent so far
I like all the ammo laying around most of these maps
there’s one being made
checked community projects of doomworld?
Actually I did know it is being made but I worded it poorly, I also can't guarantee it'll be finished
but I'm anticipating it
so I do want to play TNT just to familiarize myself with that half of it
I didn't have much interest in TNT until I realized I should do so for the amalgoom
Yeah TNT is just kinda bland
I thought a lot of TNT was fun, some maps are cooler than others though for sure. For the early maps, I really liked map 3 and then map 4 is kinda interesting with the alternate reality section
lol, I thought the ideas for the secret levels were pretty cool
tnt is such a mixed bag
The secret maps are made by the Casalis, and so dont suck as much
(The yellow key in pharoah tho, lol)
not sure if id did that before they released it or if it was dario
The yellow key being missing on release? That had to have been Dario's fault
lol
at least he fixed it eventually
even though people still act like it was never patched
even decino :p
That's kind of a big mistake to make in a commercial product
tbf tnt wasn't commercial originally
I don't care. It was made commercial
😐
a game is gonna get a lot more scrutiny from people if they pay money for it
well yes
level is possible tho tbf
and again like i said there was a patch to it soon after release
with unintended mechanics
just for some reason nobody even gaf abt it and people to this day act like teamtnt never fixed it
I really don't see the point of playing defence for this
am I people?
you're fighting a strawman right now
did i say you said that?
? why are you so mad
why are you being so argumentative over this?
im just discussing man
