#classic-doom
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Brutal Doom (a gameplay mod) might be kinda close to it as well. it has a fatality system (glory kill?) that Doom 2016 seemed to take inspiration from.
I also heard about it
I forgot to talk about this earlier because I only took a screenshot to talk about it later and forgot, but there was a part in PRCP2's I think it was Map 02 that had a red key on a wooden stake and there was a nearby chainsaw. I don't know why I thought the puzzle would be this but I attempted to hit the wooden pole to see if it might be a shootable linedef to lower it instantly because it would have been cool if the chainsaw was actually a hint to cut down the wood.
Then again that would have been obtuse
Pretty much
now I'm playing Plutonia 4 on my laptop. I like how map 5 is just Map 33 of plutonia 2, and is making fun of its brown water theme
and WOW, what a deep cut. Map 6 has music from that Hugo House of horrors FPS
would I still appreciate Plutonia 4 if I never play 3?
neither exist except as jokewads
nobody should play 3 until Joshy claims it as his own
and 4 is a joke wad making fun of what is the current 3
hopefully before doom's 40th
that's why I asked if I would appreciate it more if I haven't played 3
cuz idk maybe I wont get the jokes
I don't think it actually references 3 directly, so far a lot of the maps are mostly jokes on the player more than anything
like there is a map full of vines as walls as a maze
ok gotcha
and a map that is made entirely of crushers
obviously I'm not going to recommend this wad since it's, well, a joke wad. I am currently playing through the actual better sequels though
Finished Plutonia yesterday. It grew on me. The beginning felt average but it gets better for sure. Will check Plut2 out for sure
^remember there is also Plutonia: Revisited Community Project
Plutonia RULES and is even better on replays when you have a better idea of all the traps
Plut 2 is much harder than PRCP, but it's also much better
PRCP is very much a mixed bag, I talked a lot about it. I just started PRCP2 and having a much better time with its first few levels so hopefully the quality keeps up
and yes Plutonia 2 is amazing
I put community project before P2 on my playlist cuz I wanted to end with P2.
some PRCP maps are of the quality of P1 and 2, but others are just pain
like the Xaser maps or the redo of Ghost Town
playin doom, later peeps
honestly I don't know if I can recommend that since some PRCP maps copy Plutonia 1's too closely and it might be fatiguing to not have enough of a breather between playing similar maps
that is one of my biggest complaints about PRCP
it doesn't help that one of the Plutonia 1 maps a map is based on is O of Destruction again. I love that map so much but I already played it in DOOM 2, Plutonia, and Amalgoom and PRCP's is the worst of the bunch.
Did you play the secret levels?
Not yet! I haven't played any secret levels that I haven't found (and I have only found like 2 in whole Doom + Doom 2). But I will all the secret levels together from the collection
So is PRCP like remakes of the maps or new maps?
both, it is really inconsistent about what it is. Plutonia 2 is entirely new though but it still follows the jungle theming Plutonia had
Hmm, maybe I'll skip to Plut2 then
I would almost recommend PRCP as training
Unless you're very confident in your skills
Plut 2 was one of my first wads ever, if not the first
Suffice to say, it was a trial by fire that I did not pass in any way, lol
I personally think Scythe is a good training wad
That's a very good choice
Just dont force yourself through the last 5 maps or so
Least not as a first timer
I'll keep that in mind, although that does make sense since it has "revisited" in the title. I'll see when I get there. It will be a very long time until that happens, since I've still got many other wads to play before those!
Plutonia was hard but I feel like LoR is so much harder. And I think giving you less ammo is the hardest difficulty modifier for me :D Plutonia doesn't really have that but for example Alien Vendetta does and it's killing me.
I feel like LoRโs difficulty peaks at E1M6 and E2M1 and the rest is more manageable than Plutonia
Although I guess it depends on how often youโre saving
the funny thing about this joke wad is that the maps aren't even that bad. I think the joke of this map I just played is that it is a bad map that transforms into kind of a scary slaughtermap.
I play without saving
LoR's long levels are pain because of that :D
Yeah I get that lol theyโre all marathons really
I love E1M5 for that tho. Feels like Iโm stealthing my way through a giant base tbh
E1M2 and Coiled City took the longest for sure.
Now I can't seem to tackle E2M1. Only tried it few times so far
Is this plutonia 4? Sounds like glowing praise to me
Having a haha jokey funny map turn into something that has merit all on its own, jokes aside
Admittedly watching another player play it, if you do it right then the encounter is pretty simplified
and the expectations for these maps are pretty low so even though they aren't terrible they aren't like amazing either
with that said I think I might just watch a playthrough of it from here on out instead
I should put it on my to play list
It keeps expanding and expanding and it's just not getting cleared, lol
idk why people go so over the top for horror wads when plutonia map11 does just as well with none of the typical "horror" elements
ehhh
Get good enough at the game, and 11 archviles is a welcome break, not scary
other maps do the horror atmosphere and gameplay better
true, its one of the easier maps in plutonia, even when pistol starting since they give you a super shotgun and more than enough ammo
but you have to admit on a first playthrough its definitely something that wont be forgotten anytime soon
but that's just the thing - first playthrough
if you're a veteran doomhead, you're gonna want something new after a while
Ok
It really depends on how they're used. An good example of an Archvile is MAP09 in NRFTL, while a bad example is MAP03 in TNT Evilution.
isn't TNT a bad example of a lot of things 
Exactly. Its the usual go-to for bad examples.
this but unironically 
Yeah. Like I said it depends on how its used.
lmfao
Design wise, I think the arch vile is excellent
It lets you know in advance when its gonna attack, giving you time to seek cover. Also, it doesnt have the insane damage range enemies like revenants do
It cant attack too fast, and its unique infight mechanics give you yet another way to fight back against them. They are unironically my favourite enemy in doom
I like how decino kept highlighting how they are actually much easier on fast monsters
since it doesn't affect their ability to damage you but they are also forced to attack which makes them stand still
And makes them far more predictable
You know full well they're going to attack you as soon as they see you, so you can work around that
Oh yeah E2M1 is brutal as hell lol
TNT Devilution just keeps getting harder and harder man, Map20 is giving me hell
Crazy slaughter map ending with about 30 archs spawning in
whew
Playlist: https://www.youtube.com/playlist?list=PL43ypn8hPtXBZZ4uv4FeLNyFpGoc9iZDr
TNT: https://store.steampowered.com/bundle/27490/DOOM_Classic_Bundle/
LZDoom: https://zdoom.org/downloads
TNT Devilution: https://www.doomworld.com/forum/topic/104882-tnt-2-devilution-final-beta-released/
Soundfont: https://drive.google.com/file/d/1pW1X8iAQi9DA1...
The previous map to this had just over 1000 enemies and 30 secrets lolol
ah the old "here is an invuln, hope you kill the archies in time" encounter
as I say that the DOOM Speed Demos stream is playing a map trying to kill hundreds of archviles that can revive each other in a single room
I think I may have figured out a way to deal with the end section, but it involves leaving both rad suits from earlier in the lv
Crazy map, I've spent half of last night and all of today practising and working out how to deal with each section
Finally ready to play for real, but I'm exhausted now haha
sounds like TNT Devilution is actually crazy then
I wonder how crazy Plutonia Revisited 2 will get.
If at all, but the first maps were so promising
just played comatose, what a terrifying map
It's been kinda mixed up until now, weird difficulty curve, but it seems as though all the following maps are going to be nutty
Plutonia 4 (which is a joke wad, skip this mapset) maps have been less gimmicky after map 4 and they've mostly just been more jokes about the visual themes of the maps and the gameplay has been average at best (which is why I was surprised the maps weren't as terrible as they could be) but there is one joke that aged way differently than they had intended ||map 11 is MYHOUSE.WAD lol||
Lainos has a gift for making maps with an excellent atmosphere. All of his work comes reccomended
This game platinum is so easy
You can literally play the whole thing with cheats activated and do it without breaking a sweat
I love it.
Why would you?
map 18 from resurgence is real good, but also a real bitch
lotta open areas you need to be careful in to not get sniped by something or another
of course, what I meant is you can literally platinum the game while being invincible, they let you do that
Why not
ahhh. That's kind of bullshit
if all you want is that platinum trophy, then I guess go for it that way
but if you want fun, ehhhh
don't they make you do nightmare for platinum, I say being able to cheat is fair
fuck nightmare, all my homies hate nightmare
I don't like being forced to play like a speedrunner to get through the levels, frankly
Ugh let me check
Oh yeah there's 1 trophy about it
I already have it and yeah I've done it legit on the first level of doom 1
Didn't need to cheat for that
is it "beat any level on nightmare"?
Yeah you only need to beat 1
There's levels in the game that are unironically easier on Nightmare than Ultra Violence
Then there's this 1 that says "Beat 8 levels in ultra-violence in succession breaking the record"
That sounds bad but with cheats is easy asf
Nobody can brag about this 1 plat ngl
that doesn't seem hard if you single segment it
might need to plan a little bit, but it seems fine enough
the problem is that you have to do it in succession
8 levels like that
Basically a full chapter of doom 1
No problem
E1 is pretty easy, and I can pistol start it in my sleep
so single segmenting it quick should be managable
Try
eh, why not
Lmk when you're done
Also remember you gotta finish the levels under the record time @crystal hill
yeah, I know
It's usually like what 2 minutes or whatever
I feel like if you know what you're doing and after a bit of practice you can manage to get this legit
oh, I can do this, it;s just a matter of how much practise/prep I need
But as one dev said once "if players get the chance to do something the easy way, they are always gonna choose the easy way"
I bet at least 90% of players who got the plat didn't do it legit
oh wow, I beat E1M1 in 33 seconds, so I already failed, lol
๐โ๏ธ
At least you get to listen to kickass music on repeat
Attempt 2, died in command centre while trying to figure out where to go
This could take longer than expected, but should still be fine
๐
Try 3 - I barely survived phobos lab, but I went over the timer
I need to try and ration out my chaingun ammo better, the shotgun doesnt really cut it for speed most of the time
Trys 4 and 5 - died on maps 3 and 5 respectively. I'm not good at managing health and time
Try 6 - died in central processing. I got totally lost so the run would've failed anyway
Try 7 - same as above though I got further in
Try 8 and 9 - Central Processing is a bitch
Also started Scythe today and these first missions are excellent! It's great to see well made maps under 2 min and only handful of enemies
I love Scythe so much
It's hard to love scythe when so many of it's maps are so... nothing
prepare for maps beyond 20
I give up, this is too hard and time consuming to do
humble pie does not taste so good
Told you lol
Better use them cheats
Some other time
I've beaten harder challenges than this. I pistol started all of Plutonia 2 before
I've mostly been cheating on Plutonia 4 since it is a joke wad lol
Is plutonia bad?
You just said it's a joke
Plutonia 4
do you not see the 4 in my message
Yes I do see it
some random doofus made a Plutonia 3 that was terrible so the community made 4 as a joke wad
I don't know how you get "plutonia 1 or 2 is bad" from that
Plutonia wads arent made by the same people
I might stop playing Plutonia 4 because all it's doing is confusing people
and I would recommend it
It was obvious to understand at first glance I was referring to plutonia 4, because it was asked right after you said plutonia 4 was a joke
Look man just leave it
At least it's living up to the family name and causing people anger
Nah I was just asking because I still have yet to play plutonia lolz
So I don't waste my time with trash
Plutonina 1 is the best of the original IWADS, Plutonia 2 is absolute cinema
Plutonia 1 is very good, the best of the classic Doom games
Plutonia 2 is excellent, one of my favourite vanilla megawads period
PRCP is a mixed bag, some great, some crap
Haven't played the others but 3 and 4 are just jokes
I started PRCP 2 and its first few maps are incredibly strong, looking foward to playing more of it
that's why you should stay away from TNT Evilution 
Evilution is enjoyable
I lied, never surrender!
it took way, way too long, but at least that's done now. I can't imagine any of the other achievements will be nearly this hard
I tried recently to get the Steam trophy for beating 8 consective levels in under par time without dying, it's too hard for me, I am a speedrunner (I run Goldeneye), but Doom is too hectic for me to really enjoy
I got to M7 once, then after that I got worse and was struggling to get past M3 lolol
I feel ya. After playing the same stuff over and over, I get worse at the game, whatever I'm playing
The only way to do it I feel is to actually adopt some of the speedrunning strats, instead of just going in blind
actually practise each lv
That's essentially what I did, forced to play the levels again and again
I also realised I had some time to spare in some levels, so I used it to find secrets, get health, and play a little more carefully
interesting. More people on steam beat legacy of rust than plutonia
it's shorter and since it's the new one that came with the achievements it's easy to see why
scythe 2 is goated
after I play Plutonia Revisited 2 I am likely going to play Scythe 2
My hottest Doom take might be that Erik Alm is seriously overrated
I don't love any of his wads, or even maps. I'm sure they had a great impact on the mapping scene back in the day, but they just dont click with me like they do with 99% of other people
love his work
no other mapper combines great architecture, a knack for comedy, catchy music and most importantly, excellent fights, like he does
valiant is probably the best thing ive ever played.
i have a few criticisms. the bombers are under utilized, and the random arachno-spawn isnt significant.
but the pacing is really really good and the gameplay is pop-corn-tastic
for a lot of doom authors i typically enjoy one of their big releases and dont much care for the rest
scythe 2, valiant, eviternity 2, ultimate doom ๐
If you liked valiant, you will definitely like heartland
hearltand is very very cool
internet went down for an hour so I took the time to play more PRCP2, Map 05 was also pretty good, easy-ish until it wanted to punch me in the face. Had a really intricate layout too so I got lost a couple of times but overall PRCP2 is 5 for 5 in mapquality which I couldn't say about PRCP1 after just map 2
its also only like 6 maps tho
I wish heartland wasn't exclusive to one specific engine
with gzdoom dead maybe we will all be playing Eternity i mean Citadel engine
woul be great if they had auto run and controller support
hard to play a doom port without auto run, or at least let me inverse run/walk
nah we're all playing Risen3D, trust me bro
jokes aside i wouldnt wish playing with that source port upon my worst enemies
I still haven't ceremonially burned my copy of GZDoom from my hard drive, I should get round to that
id rather make them pistol start E4M2 500 times in a row
on Nightmare, of course
waiting for uzdoom to have a public release before i publically execute my copy of gzdoom
This is what made me a doom fan
Perfect Hatred
Even the beta one out now is decent. But not better than what I have on GZDoom, I think
Perfect Hatred my beloved ||I'd probably hate the Barons on it nowadays||
anyway Diego Villarroel is now the mapper that I most respect out of anyone just because Map 06 of PRCP 2 was completely original but somehow also the most stereotypical Plutonia map you can imagine and this is a quality I idolize 
one map made you have this view?
I'm mostly joking but yes
6 for 6 so far, waiting for a map to break this streak
so far every map has been by a different author and other than some differences in philosophy for enemy placement here and there the quality has been pretty consistent
meanwhile I've been stuck on the same map in resurgence for days now
hate it when this happens, I get real demoralised and feel like I can't make progress
Map 06 is basically the difference between one of PRCP1's "this is based on a Plutonia map" and "THIS IS PLUTONIA, BABY!"
Yeah I didn't care too much for actually going fast, so long as it was under par time I was good. The M4 'jump' to get the Yellow Key is surprsingly easy
I didn't do that, didn't figure I needed to. M4 was an easy enough level still for me to not have to do that
Well, I finally beat Map 20 on Devilution, took a day and a half of practising and routing, then three actual attempts. IGT was just over an hour, and it was ridiculously hairy at the end, got down to 14% before desperately grabbing the invuln (all the archies spawned at once instead of being staggered lolol)
Following map has 96 enemies and I beat it in 2 attempts lol
Very weird difficulty arch, but thinking on it Map 10 gave me a hard time of it too, so perhaps every 10 maps is an end-of-episode map
I'm assuming having a breather after a gargantuan behemoth is an accident because of how community projects work >_>
I feel as though I might go back to Okuplok soon, I have unfinished business there
Yeah, makes sense tbh. I'm not complaining haha, the last three maps I've had to make practise saves, I didn't have to do that at all on Plutonis 2 (although I did kinda cheat by having a Decino vid to hand on the harder maps for P2, the only decent Devilution YT vid is a speedrun, which doesn't help me with strats lol)
I've really come to appreciate breather maps after hulking behemoths in megawads
I really hope Joshy feels the same, I don't want two super hard maps kicking my ass back to back
The original official one is better than Doom 2
It really does a great job of making Doomguy actually have to recover from being ambushed at least
https://www.doomworld.com/forum/topic/155815-toms-halls-release-thread/
Just in case anyone's in mood for some alpha/beta DOOM tribute, here's a community project I'm part of. Having been in the works for about 2 years, a RC1 release just dropped a while ago.
Happy Halloween everyone! I am super excited to share our first release candidate of Toms Halls with you today! Toms Halls is a project with the goal of taking incomplete and unfinished maps from various stages in Dooms development and finishing them in a way that couldve conceivably happened in ...
Oh sweet
what do you guys think about quitting wads in the last 5 or so maps, if they really arent up to snuff?
Im not much of a completionist. if it's not fun, I probably wont finish. too many wads to play and not enough time.
that's my philosophy. I've been a lot more easy going with quitting wads recently, due to the sheer volume I have to play
ok with all this talk about plutonia wads, what's the veredict on the plutonia tribute quilt?
what do you guys think is the best master level
I didn't know this was a thing, though the stipulation that the quilt sections have to recreate iconic Plutonia sections give me pause because relying on recreating Plutonia 1 was what held back the first Revisited project IMO
since the levels are in obvious constraints then it will probably be still a new experience though
TIL there was another MMO named Titan and it was one for the Halo Franchise with Sandy Petersen behind it. He just claimed Don Mattrick cancelled it to get a quick paycheck.
such a cool concept for a level however
It was a cool concept I liked how it looked but It was a pot of mess all put together
@crystal hill I just got the platinum
Congrats
The achievements I have left are "beat X game", which will take a while and I'm not really in the mood for that now
I would still go with Black Tower. Easily the most memorable.
any of dr sleep's levels
I think people usually use this chat for 64
Alright then
It pretty much looks like the same thing as 1 and 2
I'm really curious about 3 tho, can't wait to reach there
i wouldn't say look like, moreso the gameplay is like doom 1 and 2
the graphics and mapping has many more quirks
sector lighting, room over room
more details and stuff basically
it is the same engine as the playstation port but further upgraded
yeah psx doom/psx final/doom 64 definitely counts as a weird little sub-trilogy
the unified soundtrack and engine/colored lighting helps to tie it together
i associate hodges style more with psx doom than doom 64 simply because i've played more of it
This is a weird one
I'm not saying it's bad, just weird
yeah the demon designs are very alien like
They did this for Playstation DOOM crazily enough, both the music and the lighting
idc what people say, i like the music in doom 64, it fits very well for its art style
yeah, but there was some tweaks and stuff to make it pc compatible such as higher resolution and keyboard and mouse controls
which i fw alot
Is Saturn X episode 1 and 2 regarded as difficult or is it just management of resources only?
it used to have its own channel but it got removed :(
turn your vol up it has ambient music that kicks in sometimes
that first level theme ๐ผ
you're already playing 64?
agreed. it's more on the horror side than the previous games so it works. I usually play without music on all wads to get that feeling as much as possible.
It is to me
Yeah I've played everything of the first two dooms and got the platinum
Now I'm on 64 and man I ain't gonna lie this game is kinda cheeks
I don't feel like I'll be replaying this when I'm done with it
I only played part of Ep. 2 years ago (I think it might've been unfinished back then) and I recall it having a lot of big encounters and on occasion a start where you do need to rush to get weapons if you are pistol starting.
That was my conclusion when I beat it. Only I made the mistake of playing it pistol start so I couldnt get one of the achievements, so I had to replay it later
When I'm replaying all the classic dooms, I think I'll skip that one
you played TNT and Plutonias as well? it sounds like you are zooming through those
I played all of them but only the boss fights cause that's what the trophies asked for, the classic dooms are pretty much always the same thing every level whatsoever, and I played them for 30 hours I think I saw enough anyways
It's still games of 90s they get boring at some point
The ones I'll be investing more time is the new trilogy cause it's obvious they're better games
exactly, if I'll ever feel like playing classic doom I'll just play 1 or 2!
noo its good
not like a masterpiece but its good
Ngl I prefer doom 64 over ultimate doom and doom 2
If you like it it's fine
I'm speaking as of me tbh
If this was someone's first doom game ever I get the nostalgia thing about it
I like playing stuff before judging
oh dang, I hope you don't miss out on the gameplay mods and different ways to play the thousands of custom wads, but if it's not your thing, then fair enough. but there is Brutal Doom, Project Brutality, Hideous Destructor, Live Through Doom (aka Lit Doom) and Lost in Darkness to name some.
I played some of the community mods and some of them were kinda funny ngl but It ends there ๐
I don't you guys to think wrong about what I'm saying, 1 and 2 are really cool games for their age I'm just saying there's way better doom games to play these days
do you mean wads or what? cuz I'm not talking about those. I mean gameplay mods.
Not those 1
wrong channel lol
Then stick to nudoom lmao
Nah cause I'm playing the old ones that's why I'm here lmao
I wouldn't be here otherwise
I dont think community mods are a thing. maybe you are thinking of community wads? mods are not wads. the mods I mean are the ones that change the gameplay, not the community made mapsets.
just to let you know coming in here and saying how the zenimax games are clearly better games and stuff will probably not make you a lot of friends in this channel
Yeah wads I tend to confuse stuff
not saying you can't have an opinion just that there's better ways of phrasing it
Well I couldn't phrase what I said any better
oh yeah that's cool, not the wads tho ๐ mods change the game completely so if you're bored of the classic way, you can try those is what I mean. only if you want to of course. but I dont play it the classic way either. I use all kinds of mods
See, I feel like there is a niche that D64 fills that the other classics do not. Its just that I dont care for that niche much at all
Which wads you think are the best ones?
Honestly I dunno why nightdive remaster lets you cheat the achievements like that
why do you think lol
Cause low skill players or perhaps they didn't think about it at all
The unity port wasnt like that though
wads or mods. I dont have any fav wads atm, those are custom maps. but mods are the gameplay changers.
Funny thing, if we arent counting wads, I think
2016 and Eternal do blow the classics out of the water
i mean that's your opinion you're free to hold it
But community wads, with their number and quality, more than tip the scales back in D2's favour
Thank you, I was worried it was illegal to have one
i am of the opinion that not many if any fanmade wads touch the feeling that playing vanilla doom and doom 2 give me but that isn't a mark on their quality more just a thing of nostalgia
I feel like if someone's ain't free to express what they think about a game without shitting on it, there shouldn't be problems about it
If someone in here kicked in and said yeah these games are cheeks cause I said so then it would be uncool
It was a nice way of saying i disagree with you
I have some nostalgia toward both, but it's been eroded over the years of playing them
Yeah, I'm aware
Having opinions is against the LAW!
You wouldn't steal an opinion
You wouldn't steal a movie
doom is one of those games that can't really get old to me or at least it hasnt yet
What I do have extreme nostalgia for is Golden Souls 1
The sequel is way better, but I have a much greater emotional attachment to 1
Did you play these games back in the 90s?
Did you?
No I'm pretty new
Its the community made levels that make it so for me. If all I had to play were the official classic wads, I would have gotten bored many many years ago
No i wasn't alive
Doesn't every game work like that anyways
The funny thing is its going to be the same with the new games
Its complicated. Some games are far more replayable than others
Take any open world game and compare it to a level based single player game that takes 10 hours to beat
Some games have more mods than others too
I've never been a real fan of anti-nostalgia sentiment. If I liked a game I don't like to be told I shouldn't like or enjoy it anymore.
I love Half Life 1 more than Doom 2 at base, but HL1 has far fewer mods, and fewer excellent ones at that
Crack life
Thats a meme
Most HL1 mods were multiplayer ones IIRC, there was a ton of variety there but dead servers etc
Nah like, every single game known to earth, once you reach a certain point of so many hours played in a game you're just gonna get bored at some point, it's how life works. You just replace it with another game
I guess?
i have yet to play a mod that exceeds the original in quality but that doesn't mean I don't value their place or enjoy playing them
But the point is that some games last a lot longer than others
That yes
Doom 2 isnt bad but I've played at least a few dozen I would consider superior
At the end of the day it's videogames we talking about here
There's no need to do wars about them
I have a feeling this is unavoidable whenever I play Scythe 2 and if I end up liking it 
doom 2 is definitely not quite as good as doom 1
I've first played Doom around 95 and it was good, great game. I always thought that it was a great and important game for its time. Now 30 years later I started to play it on UV and without saves and suddenly the whole thing opened up. And it's not just an old game holding up but it's still a peak fps experience with endless amount of content.
by a little tiny bit
ugh the youtube search results is so crappy now
Ehhhh
@static jasper https://www.youtube.com/watch?v=03nXwRd41KA
I've played Spectacle Creep some years ago. It has been updated, Brutal Doom Black Edition was updated, so why not combine both. With rain, parallax textures, weapons upscale, visor, etc.
Channel support
https://www.paypal.me/llrazzorll
Brutal Doom Black Edition v3.38
https://www.moddb.com/mods/brutal-doom/addons/brutal-doom-v20b-black-editio...
Brutal half life
that's a gameplay mod
Doom 1 takes fewer risks, and is more bland to me
But yeah Doom 2 doesn't hold a candle to Doom 1.
Its a lot of shotgunning everything to death for the most part
and this one too, is a completely different one: https://www.youtube.com/watch?v=6_6N5UeMUPA @static jasper
although doom 2 has grown on me over the past couple years actually
funny enough I enjoyed doom 1 more than 2
Doom 2 having a super shotgun, more enemies and more creative level design elevates it for me
i like a lot more than i used to
Final Doom and NRFTL are much better than original Doom2
I disagree mostly because even though DOOM 1 has better level layouts the worse enemy variety hurts the gameplay quite a bit (ang SIGIL as well)
K then replace base doom 2 with nrftl
unpopular opinion but i like the shotgun better than the super shotgun
I do too
And Plutonia is DOOM 2 without what makes people say DOOM 1 is better than DOOM 2 
Dont the vast majority of people like it?
How it plays not like how good it is as a weapon
Why??
reloading takes too long
Everybody likes shotgunning barons to death
Its really inconsistent. You sometimes cant kill an imp at point blank
This is actually a popular opinion
Slightly longer than the shotgun, for like 2 or 3 times the firepower
A worthy tradeoff
anyway I should beat this map instead of looking at chat
Lol it's just that a lot of people get so triggered over people having opinions about games it's just so pointless. The amount of shit I've seen on the internet is astonishing. It almost feels like they don't have anything better to do or just are too frustrated ๐คท๐
the super shotgun feels too powerful and sometimes doing good with a less powerful gun feels better
yup it's cool, but I dont always need the extra. it's funner to kill zombs with the regular for me
when i'm mowing down fodder with the super shotgun it feels like the game is on rails but when i'm spamming the super shotgun to kill an arachnotron/mancubus it just feels like "this would be easier with a rocket launcher/plasma gun"
It doesnt feel fun to use ever really for me at least
Thats a bizaare take. Doom 2 has more powerful enemies, you need a more powerful gun for them
This is just my weird doom 1 pilled opinion though
I think the notion of the SSG being overpowered comes from DOOM 2 giving you it very early and it being able to nuke large groups of hitscanners, it is more balanced with a lot of the higher tier enemies though and the higher tier weapons are still better if you have the ammo.
Bro literally said new doom games are better because those are newer
It usually is that people just throw their own opinion out there and when people want to discuss they pull out "omg dude it's just an opinion" card
Most of times
Thats what the chaingun is for
And I did not even say that
I don't mind people having opinions at all as long as they accept that other people will having differing ones
Since your shells are saved for the ssg, the chaingun takes over for killing single enemies or sniping
The super shotgun is good asf sometimes shit gets so heated it saved my life a lot
If you only play Doom 2, I suppose the idea that the SSG is overpowered is more reasonable (but pistol starting counters that). But it is used much better in wads
If it was weaker it wouldn't have liked it as much
Whats interesting is, there are still some niche situations where you should still use the shotgun over the ssg. If you need to snipe something and dont have a chaingun or enough bullets is the obvious one
idk playing doom 2 with the super shotgun is like playing rockman with the boss weapons
If there is no ssg in the level, then the shotgun and chaingun fall back into their D1 roles
sometimes the most powerful thing isn't always the most fun
The intended way?
i like to struggle a little
Scythe does it well, doesn't give you SSG in the first lvls at all
have you played Hideous Destructor?
Wads exist to make the game harder
Idk what that is
I'm surprised you're sticking to the original wads if you like a challenge so much
If scythe gave you an ssg in its early levels, it would be utter overkill
You can not use it
Those levels are super easy as it is, possibly easier than Doom 1's
it is an ultra realistic gameplay mod for classic Doom. if you want to struggle a little and feel the super shotty is op, I highly recommend you check it out. it completely changes the way you will play Doom.
See, I can respect people who want that, but I dont get it myself
If I want to change the way I play Doom... I'll go play a different game
I want to play Doom, so I play Doom wads that don't change the core gameplay of it
Agreed
I don't solely stick to the original wads I just haven't played many mods
I'm playing through a wad currently though
Which one?
check it out. there are so many ways you can play. there are others too.
I like mainly wads that are "more DOOM 1/2", though I'm fine with custom weapons if it is tied to a mapset and its own gameplay vision and not something trying to make DOOM at its core better.
100% this
If I must play a gameplay mod, I want it to include custom maps to play on
slaughter until death
Hmm. Not one I'm familiar with
its been pretty fun so far
Ive played it before like a year ago but I forgot most of it
oof
Wait, thats not true, lol
i'm playing it in preperation for the evil unleashed which im gonna play next
Its the one from 1994, right? I have played it, I just memoryholed it
yeah
Right now I keep looking at chat because this Plutonia Revisited 2 map is really long, 300 enemies but they are all spread out among a lot of encounters and ambushes. Probably the first map in this set I'm kind of whatever on: it's well made but the ambushes are pretty tacky.
Not something everyone have to agree with
Its not one of my favourites from 1994, but then again the standards were much lower then
i think it's really good for the time actually
The best from that year dont really compare to Doom 1
Master Levels < TNT < Doom 2 < Plutonia < NRFTL tbh
i like it better than tfc i think
1994 standards are crazy cause Plutonia just kind of poops on everything at that timeframe.
I guess? But I dont tend to judge things by the standards of the time
well its from 1996 so
Unless something else as good came out at the same time that I forget
More so by modern standards
which I probably did
Which is harsh, but some things survive scrutiny
I love horror in my Doom
Plutonia, Alien Vendetta, Chord 3
Plutonia is the best wad of the 90s and its not really close
so there's this thing called doom.wad
But legacy of rust doesnt have any horror
Crossing Acheron was pretty neat. Made by Dr Sleep, guy who did some work on TFC and Master Levels
Indeed, it clears it handily
The gameplay is just without compare
Not bad! I'd go Doom 2 / Master Levels < TNT < NRFTL < Plutonia... maybe.
i like plutonia but i wouldn't say it's better than doom 1
Usually I don't like when a game is made at the time (like Final Fantasy 3 on NES) with technical limitations that tends to be compared to newer stuff but when something like Plutonia just like kind of nails it right off the bat and the stuff you can criticize it for come off as more stylish cheeky mean spiritedness than anything, it makes it harder to excuse other wads that don't hold up nearly as well >.>
oh yeah i forgot master levels lol
I still kinda loved Master Levels with all the horrible shit they threw at you. Might be a stockholm syndrome
i like tnt more honestly
Oh dear
ive grown an appreciation for them
I do too. no music and darkness mods with a flashlight. sometimes I make it super dark and have to use flares. super atmospheric ๐
especially the Cabal series
tnt is way overhated
TNT is better for atmosphere and music, but gameplay trumps all in my head
TNT does have its fans, it just resonates with some people better.
It has administration centre
I like mephisto's mausoleum
To be fair I stan DOOM 2 and it has Chasm and stuff
tbh i cant get bored of classic doom either and i didnt play it when it came out
Felt like a semi high quality fanmade work
But way below the id standards
although ig it depends on the quality of the wad
idk if doom 2 sets a high bar for id standards
Some levels do
It towers above the master levels
Even the gimmicky sorta scuffy ones are at least charming
this is true
plutonia has
I am guessing most iD developers were on Quake at that point and it was mainly Shawn Green working with TNT/Casalis/Master Level authors to prepare the expansions.
The master levels make me beg for the sweet release of a power outage
well plutonia has a lot of moments where i'm like "why"
Don't make me change your mind
I think some master levels showed the next step for doom mapping. Black Tower, Bloodsea keep, even Titan Manor and fuckin Mephisto :D
Plutonia has a lot of great fights
And a lot of bs traps
maybe it's because i play on fast monsters that i feel like plutonia is so hard
That is the thing with plutonia, it does have bad moments but usually they are part of maps that are good otherwise. Or sometimes the map actually is bad (like Impossible Mission) but it has good segments in it.
okay that is fair
That would make it harder, yes
yeah there's some unforgivable moments in plutonia LOL
:P
They're usually at least somewhat telegraphed
I'd rather be ambushed than bored to death
it's still a really good wad like close to doom 1 and 2 tier but it has some things that hold it back imo
I think the start of Map 04 I think it was, is the point where it does cross the line with the guaranteed hitscanner damage but the actual map after that is absolute cinema
it's like what i'd call an 8 or 9 out of 10
notice how 3/4 of the ones you listed were from the Cabal series lol
That is true :D
if Doom 2's master levels were just the Cabal series (in full, including the ones id didn't purchase) people would consider them on the same par as Doom II
Titan Manor was maybe my least favourite one
What about teeth?
TEETH is a great level IMO
All the Jim Flynn levels I've played were super frustrating
anyway I never played Master Levels I should probably watch a video I was just linked elsewhere
I would say play it, even just once
i actually really love the master levels
If you own D1 + 2 you can play it there
i think i might like the master levels more than plutonia LOL
Not to say they're better but like I think i'd rather play them
I've always believed there is no such thing as a wrong opinion
Idk i have a soft spot for those weird levels
However, my faith is being tested
Damn
i think i look at the master levels too favourably but they have a lot to like or admire
There still might not be a level I would've died more to than TEETH
Teeth by master levels standards is good
mephisto despite contested gameplay has good area design, teeth has a fun gimmick, bloodsea keep is just a banger with great location, level design and enemy placement
Its very chokey and cramped but it has gameplay to it
That intro section with fast monsters is a pain
titan levels have good area design but naff level design imo
idk what word to use but yk like how things look
titan manor looks neat
But its titan manor
id say teeth is more fun than most doom 2 levels for me
I spent close to an hour in titan manor I wish I had back
Cant agree
Downtown or some of the more open ones, maybe
But Doom 2 still has a lot of gems in it
plutonia has the achievement of first good city map in doom
wrong they're in doom 2
sandy petersen might be a weird guy but i really do love his levels
sandy isnt rly that weird is he
Suburbs is pretty neat
he's like very vocally anti woke and his board game company scams a lot of people
But downtown is awful
icl it's funny how romero tried to claim that doom 2 was a pure passion project and acted like sandy was totally lying when he said doom 2 was a cash grab but like sandy made most of doom 2 and was also on the team i think sandy is probably the more accurate one ๐ญ
and he lies about his days at id fairly habitually
No sandy lies about a lot of stuff
Like easily proven false stuff
sandy lies or forgets a lot but doom 2 being a cash grab is most likely true and also he made more of doom 2
Maybe he doesnt remember things that well
like lets b real doom 2 is somewhat of an id software victory lap
I understand why people hate him for these things, but I judge his maps unaffected by my thoughts on them
Yeah me too
Final doom for psx was the real cash grab
If I found out he murdered someone, I wouldnt knock suburbs down a grade (assuming he made that)
That's what I was trying to say like regardless of that I still like his maps more than like 90% of doom fans
Nonesense
He did
when you think about it the ancient gods is nudoom's final doom
I dont like the more atmospheric bend, but thats proof it isnt just a cashgrab
made suburbs i mean
Fuckin hell
Doom 2 still had a lot of effort put in it
I thought you said he actually murdered someone, lol
Well, good on him for that
- contested follow up
- split into two parts
- large amounts of content that had to be cut due to it being promised to come out in a certain timeframe (ie old Davoth boss, Perditionโs Gate)
- second part set on a post invasion earth (which even introduces the chaingunner lol)
- much much harder than Doom 2/Eternal
People do actually play TAG though so there's that
People do actually playโฆ Plutonia
Eternal DLC was meant to be very different
Juryโs out on TNT
i play tnt
I play the first map of TNT
I mean that people don't blindly shit on TAG without having had played it, Final DOOM gets that negative reception a lot and as a result most of the people who play Final are hardcore fans
True true
You were supposed to play as a different protagonist during the invasion on earth
The music kicks ass and its great fun to berserk punch everything
One good thing abt DOOM + DOOM II as a port is that it has massively increased the amount of final doom players
Massively?
From 2 to 4
Aha different protagonist in cut dlc this is another final doom parallel to Perditionโs Gate
People do shit on tag 2 though
I was abt to type that ahaha
Not blindly
Yeah they do
Can't be on the same scale as Final at least
All thanks to funny nudoom tubers 
Doom 3 and Final Doom will one day recover from the slander (they wonโt)
It'll only get worse
Final Doom is now being treated as just an expansion by modern idโฆ sighโฆ one day Plutonia will get justice
Final is the only DOOM game I have yet to beat that isn't those weird mobile ones or TDA
I havent seen any slander towards plutonia
I intend to beat it in the id marathon I am doing rn (I will most likely get burnt out)
Plutonia evades slander by it being overhyped a little
Its always with tnt
Well, it doesnt have new music, it doesnt look too good, and people complain about the traps
Go 2 It is probably the level I come back to most often tbf
i wouldnt necesarily call plutonia overhyped
If Final Doom just added 1 weapon or 1 new enemy people would like it way more lol
more like tnt is overhated in comparison
This isnโt to say it needed those things just that it would make it better received by the average player
Iโm surprised TNT lacks a new enemy tbh given how there were a decent amount of them in wads at the time
I can't really picture a new enemy made by a fan team in the mid 90s looking good
Imagining some slop creature like in the Spear of Destiny mission packs
alienstc
I wss going to say that
Or like those early FNaF fangames with insanely shitty sprite edits
We will not slander the ultimate challenge here
We will
we will slander five nights at warios here
Fnaf 3
Yeah so that isnt really very good
the only one of those that manages to be scary was five nights at the chum buckets
Not even a total conversion, just a graphics change
And it fails to make a spoopy atmosphere by not changing the music
That entire series had horrible graphics lol the second game looked like cheap CGI
Super cancer
I like TTPโs Evil Trooper
I wonder if theres a fnaf doom mod out there
There is
Surely, at the height of its popularity
I mean itโs not mindblowing but itโs cool it exists
Aye aye
TTP is a very solid wad, especially for the time
(Itโs Doomguyโs sprite edited to be slightly bloodied and also helmetless and the enemy uses a rapid fire hitscan which is slightly slower(?) than a chaingunner)
Basically Assault Rifle Zombie from Doom 3
I know someone recreated FNaF in SnapMap
Iโve seen several FNaF doom wads
Damn gamejolt link is not allowed
Can we ban Tenor next
Fair
Actually idk exactly how the IOS works in classic doom but
I wonder why TNT and Plutonia didnโt have their own textures instead of Doom IIโs Baphomet
Couldโve made any kind of new monster
Ig so players knew what to do ๐คทโโ๏ธ
The original texture looks quite nice, if it ain't broke don't fix it
That cacodemon ios from plutonia revisited
Oh yeah itโs a great texture and TNTโs ending screen with it is one of the most striking visuals of classic doom IMO
I just also wonder what they wouldโve done if theyโd created their own original antagonists
Couldโve been cool :P
Sigh I wish Perditionโs Gate didnโt get cut from Final Doom I rly like its ending
With the fakeout IoS fight
TNTโs ending is really cool in general I like the vibe it has
You must be the biggest Perd Gate fan in the Doom community
Doesn't the cast screen have a weird IoS? Blue eyes iirc
I've never heard anyone talk about it so much
No definitely not
I just like mentioning it because of its weird place in Doom history, cool final sequence, and ugly as fuck ending screen which I assume weโve all seen
In TNT yeah it does itโs a screenshot of the IOS fight but with blue eyes and sky instead of red
Better plot than nudoom games
This ending text and screen has always kinda stuck with me idk why
Itโs just neat ๐คทโโ๏ธ
I still haven't gotten over Plutonia 2's plot in the text file being Plutonia Doomguy being a failed president of the US
Technically if you think about it this is the first mention of demon corpses evaporating on death and it features a Titan glowing blue when defeated, both things that were in NuDoom 
Doom 64 started the trend of corpses disappearing
Nuh uh TNT came first ๐ค
K but we talking gameplay wise

Thats one good reason to shit on doom 64
i really want to play hell to play and perditions gate
You can do it, I believe in you
They seem fun I just have a lot of wads to play
I got stuck on Capybara
I just looked at which one that was. That level had some cool visual set pieces
the map after that was one of my favorites
scythe is such a classic
scythe is neat
it finally hits it's stride in the last 40% or so (with a few exceptions)
I beat map 29 last night and really enjoyed it
its a bit too open and confusing, but it's not bad
has anyone played the adventures of square?
I used to
the lack of armor in scythe's early hell levels was genius
I always liked this finale more than Plutonia's
Except those Squid Game death floors at the beginning, I hate those
what did you think?
I'm trying the Fun Levels of Doom 64. The Cyberdemon in Cat and Mouse is a troll. 
can it run doom
the nice thing is, that level is quite short
Yeah. All I need to do is kill the Cyberdemon, which is easier said than done.
what've you got? plasma? a bfg?
All I have is a rocket launcher provided at the start.
oh lord
And given that it's a Fun Level, it can only be accessed through the Features menu.
The Cyberdemon also teleports.
hey guys, i found something that got me to the last level in knee deep in the dead while playing crispy doom on my chromebook
...good luck
No asking people to dm you about game secrets you can just publicly share here. Thanks!
uhh, guys, my discovery is in the videos channel
I just realized I should have been responding here instead. Probably the most interesting thing about the video is the rocket explosion being nulled by the texture at the end
I honestly quite like that part just depends on if u clock the torches in the hallway
resurgence adds the two scythe 2 custom enemies in the last third
they're both nerfed hard, but still... why
that level is always a bloodbath lol
one of my biggest pet peeves with fan wads
is that too often they make the levels absolutely enormous
Black tower type of shit
black tower is sick tho
guys what is the best midi in a doom wad
in official wads it would have to be something from legacy of rust
in every wad ever made idk
e1m8 or map20
map20 of what
E2M8 'Nobody Told Me About Id'
OG DOOM/Ultimate DOOM
(Notable mention to E1M8 'Sign Of Evil')
what about in custom wads
So there is a way to tell
yeah IIRC there are a line of colored torches before that which tell you the order to go to
I wonder why more map authors, whenever they want an ambush that is just an archvile in a small room don't just add a 2nd one. Adds a significant amount of skill needed to survive without altering the identity fo the fight too much.
also I just realized in the fight I just did I could have just opened the door in front of me and left
SO MAYBE I AM WRONG
-- Decino
I did that on my new map, I put a double arch-vile at the very end lol
Map 29 of PRCP also did it except it actually trapped me properly
doom 2
right
I put a double arch-vile ambush in my previous wad as well, in an area with some dead enemies to revive and rather minimal cover
ah yeah I am talking about if the fight is just supposed to be an archvile, I just realized adding another just makes that concept a lot more interesting
though a contributing factor to the difficulty was how thin the pillars were
certainly
so that could have been part of it too
how good is prcp compared to plutonia 1 and 2?
Like... I can't recommend it unless you are an enthusiast. There are some good levels in there but the other half of the levels too closely resemble playing the Plutonia 1 versions they are based on and often times they are either not much better (because Plutonia already peaked with the encounter design they're re-using) or actually worse (like the O of Destruction map)
I'm going through PRCP 2 right now and so far it is much better and less over-derivative, but I need to finish the wad to make judgement because a lot of PRCP's weaker maps came during the earlier Hell levels.
oh yeah PRCP1 had the worst Icon of Sin. It did have my favorite Map 11 and Map 32 of the Plutonia games though
So I have to see if PRCP 2 changes that
Interesting, will have to write it down
I used to save-spam to get past that, glad to know there's another way
I'm afraid I hadn't. What kind of wad is it?
e3 replacement
curious selection of levels
It's not exactly super challenging but it's enjoyable
Black tower is tiny compared to some stuff I've played
I really jade earth but its an absolute trial to get through. Hour and a half or so first time
Been months now, dont remember a thing about it
Apparently I didnt finish it though. Maybe I played too many subpar 1994 wads around that time
Less good than both, quite derivative of 1 in a bad way, it has its gems, certainly. I would say its worth a playthrough
why are these the levels from the ML you dislike
theyโre like two of the only good ones
As a certified master levels hater, black tower and teeth are easily some of the best ones. Top 5 easily
Me too, that was an offhand comment
Bad Dream is mildly amusing and it ends quickly
Bloodsea Keep was kinda unmemorable but played well enough, so it also probably goes in the top 5 lol
#nooticing how every level we listed is a Cabal level
Honestly the titular blood sea and the throne room make it memorable enough for me
I like Veavitdpoh heโs neat
Dr Sleep was real neat at making levels
Crossing Acheron was my favourite of 1994, as damning with faint praise as that is
Wait, did he not make those master levels?
Look, my brain has done its best to forget those for self defence purposes
Theyโre by Cranium lol
Whoops
Dr Sleep made the โInfernoโ series which was also in the ML
Virgilโs Lead, Minosโ Judgement, Nessus, Geryon, Vesperas
Unfortunately I do not remember a single thing from any of those levels
Neither do I
what my opinion?
One day I'll replay em, as part of my full series playthrough
โChironโ was also a level in the Inferno series I think except it got turned into E4M7 of Doom 1 lol
Huh? No, my top 5 comment
Ah. But I do know plenty of people who don't like Express elevator to hell. In fact I've only met people who didn't like it until now.
TEETH is sucky if youโre trying to do it no deaths but I enjoy playing through it
I dont love it but its the master levels
I'll get into my reasoning tomorrow to be fair about it and not just shit on it without purpose. Just took my melatonin lol.
You dont get many picks for good levels
This is true
I do like Mephisto's Maosoleum just for the reason I find it cool looking inside and fun. That's all about it though.
Since It is only 9 levels I might attempt to play this Serenity wad while I'm on my laptop
That one is rather neat
I love the Rev rising out of the coffin
I was so confused the first time before I realized that's how you get inside๐
Thought my game had glitched and I was running around the outside like a lunatic
I cant reccomend it
Unless you like 1994 wads
I want to be able to at least talk about it so I might give it a whirl
not being able to talk about subject matter is sometimes an obstaclce for me so it might be worth the trip
I tend to prioritise doing and playing what I like over what would make good conversation
I'd like to talk to people about resurgence, but if I cant, I won't stop and play something else
if I don't like it I'll stop playing but since it is a 9 level wad I figure why not give it a whirl
unless the levels are like super long or something
According to my notes, I didnt finish it, so make of that what you will
okay I can see why you are against this wad now, it being brought up earlier made me think it'd be more interesting
I just tried it now, I actually decided to just cheat on first level because there is no health and a dark room full of hitscanners
it probably wouldn't b e that bad of a 1994 set if it placed more health
nah. it's a 1994 wad, that's about it
it looks and plays better than some 1994 wads I see in videos it just has really bad resource provisionals
The three I remember from that year and think are decent are Crossing Acheron (a bit mazey though), Trinity College (for how impressive it is for a 1994 wad) and The Evil Unleashed (I don't remember anything about it. Same people made it that made Serenity, but I rated it 1st out of the 1994 cacowards. Dunno why)
I guess it is a cut above the typical 1994 wad. Still not great though
I don't get why this wad supposedly isn't very challenging. You have to play perfect against a map full of shotgunners because the game just doesn't provide health and armor
text file is saying I am doing it wrong if I'm not finding hidden rooms, that is probably where all the health is
okay no the text file is lying to make me feel bad. Doomwiki is saying there are six stimpacks in this entire map.
the map is massive as well
this is why you shouldn't stop me from playing stuff this is actually amazing
oh there is a berserk somewhere
that is still really stingy
these maps look progressively better with each one which is neat.
four of the stimpacks were in the crate section in the last room btw, after the last big battle of the map 
and i thought the casalis were evil
their philosophy is to actually be pretty generous with resources, because they wanted you to be able to use higher tier weapons against higher tier enemies more often. Most of their evil comes from what enemies do instead 
Dario explained this while complaining about not having a decent weapon yet in TNT lol
the guys who made that mapset also made other stuff, so if you like that one, there's others to try
they were really prominent in the first 3 or so years of Doom's existence
Requiem is probably my favourite project they were involved in. Of all the "classic" 90s megawads, that one may be my favourite (excluding official releases and Cyberdreams, which is gimmicky as hell)
another year of wads I need to play 
i feel like this year was pretty chill tbh
there's gonna be a crapton of them to play
last year, there were like 50+ wads that either won, were runners up, got an honorable mention, or were in one of the other categories
I doubt they're going to downside this year
it just depends on how much content the community produces
i feel like it was a lot less this year
yeah last year was loooooong
they also covered missed cacowards
I feel like if there is shrinkage, it's gonna be small
They won't go from 50 to 20 in a year
it'll be gradual, if it happens at all, which I am not convinced of
i wish teh cacowards were divinded up into format - vanilla/limit removing, boom et al, uzdoom
I dunno. That'd encourage them to pick out maps for all those categories evenly, even if, say, there's not many good vanilla WADs
there are some rather arty releases too. i dont know if those deserve a seperate category
prince & the void, alizarin, honktower, falaz, hi viz, beyond the zero,
ascension denied, etc
and GZDoom is sorely overrepresented due to all the gameplay mods
i dont think evenly, but itd be wierd to go a few years without a vanilla cacowards, which happened in the late teens iirc
they run a missed cacoward section. they definitely miss good doom wads.
how many of those are vanilla?
sinergy vanilla, absission limit removing
2019 had 0 vanilla wads
2022 had 2 - kdikdizd and .... maybe 10x10? one is a mod, the other and art project
In the first missed cacowards, I count 9/25 that are vanilla or limit removing
none of which are in the late teens (two are in 2015)
10x10 is artsy, but it's still a very playable wad
edit: 2019 had zero vanilla / limit removing wads win cacowards\
2024 has 12/34 missed be vanilla/limit removing (one of which is multiplayer). Two are in the late 2010s, and two others are in the middle
its just really strange as a doom player, to go to the doom awards, and not see any releases for doom
it really just looks to me like very few people make vanilla wads
maybe wierder for a kexprot user, but sto;; rather wierd as a vanilla lover like me
which makes some sense. Even Boom offers a lot of extra features and QoL stuff
yes. thats why they should win more often.
I really don't care if the wad is vanilla or boom or GZDoom so long as it's good ๐คทโโ๏ธ
what kind of logic is that?
fewer entries = more wins?
and what if they're not good?
honorbale mention
and if they're not worth that?
I don't see the merit in awarding something undeserving of such an award
the hypothetical bad doom wad?
It's much easier to make a bad one than a good one
cheesewheel made a megawad in 3 days. i think it won a cacoward
its not easy to make a megawad period
bro you are dumb
plenty of cacoward winners or runners up are not megawads
no offense
you were arguing with me and asked what my point was ๐
like that just comes off as some wierd desire for drama
you're saying things like this, which I do not understand. Yeah, it's hard to make a megawad. And?
so I was asking you to clarify exactly what you're trying to argue in favour of
not necessary
it was necessary to insult me?
im probably about to get banned for saying vanilla wads should get a cacoward section
how dare i !
You can disagree and still have a civil conversation without telling someone they're dumb. That's my point if saying "Not necessary" wasn't obvious enough.
I disagree with the idea that vanilla cacowards should get their own section because it would be elevating those that wouldn't normally earn a cacoward because "we need more vanilla wads to get awards"
if no good vanilla cacowards are coming out, so be it
Rules McGee and I disagreed on what our preferred ML's were in Doom II last night and had a nice convo about it. People like to get other member's perspectives.
do you play with mods?
thanks chief
Nope. I play on GZDoom, but I'm weirdly a purist in how I play
You won't get banned for disagreeing with someone. If you stay civil.
I think gameplay mods change what the game is too much for me to really enjoy them. The main exception is when they come with their own maps, and possibly enemies
Example - I'm not so keen on Brutal Doom. But Brutal Doom + the mapset built for Brutal Doom? Sure, I'll play that
yeah i agree that vanilla gameplay is ageless
there are very few wads where even the slightest gameplay change sits well with me
or even if it sits well, i dont find it necessary
like, reduced lost soul health seems perfectly fine and natural, but i am kinda against it ๐
i think it would be helpful
some small gameplay changes, I can tolerate fine. Ancient Aliens is kind of my limit for that - mostly everything is the same, but two new enemies are added. Fine, since the levels are designed around them
it might encourage people to make more vanilla wads which would be cool
Valiant has more than that, and it's super chaingun changes how you approach a lot of fights
helpful to what?
a lot of the things people want to make simply won't work in vanilla, so that won't discourage them
I reckon it would lower the bar for cacowards if there's not many vanilla ones to pick from, so the bottom of the barrel is scraped
bro navilla wads are not bad. they just dont use hexen format
I'd rather they be categorised by "genre". Typical Doom wads, joke wads, puzzle wads, atmospheric wads, the like
did I say that?
yeah that could work too
A lot of my favourites are vanilla or limit removing
But especially in recent years, there are fewer good ones to choose from, because people prefer to work with Boom or GZDoom
or MBF
when i a see a 1 map gzDoom wad get a cacoward
& a 32 level ๐ฅ vanilla megawad get skipped over|
i feel like i am being bamboozled by a system that favors advanced ports
which is FINE i like seeing Doom be pushed to its limits
but in no way should cacowards be despairing over "another vanilla episode/megawad"
The thing about the one map cacowards is, they tend to be absolutely massive
there are dozens of 1 map wads getting cacowards over the past 10 years and honestly i dont care for it



