#classic-doom
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Everyone's talking about TNT being goated and Plutonia being goated while I haven't experienced any of Plutonia and only half of TNT
I like No Rest for the Living better. It's short but sweet. The final level is underwhelming though
it's probably the consistently best Doom 2 expansion it helps being 9 levels, but I still enjoy Plutonia more. I think its 2nd place
What about Sigil 1 and 2? Reviews are very mixed on those
YES DO IT
Plutonia is the best wad for a reason, super fun
well, they're Doom 1 wads, not Doom 2. Sigil is actually my favourite Doom 1 wad, the only one I really enjoy. Sigil 2 meanwhile, I quit after the first level threw a cyberdemon at me
I'll go back to it... eventually
Isn't SIGIL 1 largely considered one of the best official... err, I mean, unofficial... oh, whatever, just considered a great WAD
I've never heard the reception of Sigil 1 or 2 to be mixed
I have heard people say SIGIL II is mid
I've watched reviews or videos that say that both Sigils are underwhelming. Coincidentally both from Hispanic content creators
the worst i've heard about Sigil 2 is that it's less good compared to the original
Sigil 1 is a breath of fresh air into Doom 1 wads after years of E1 copies and kinda generic stuff
I haven't played Romero's remixed E1 levels, but I'm getting to them, and I'm looking forward to em
Like, I don't have the videos, but one was a Doom + Doom 2 review that went over every expansion and the other was an unrelated video that made a quick jab saying something like "At least it's better than Sigil"
better not have said that about the master levels or I'll have his head
Personally I liked the aesthetic of Sigil 1, but I like Doom 2 expansions for a reason: enemy variety
Haven't played Sigil 2 yet
Again, Sigil 1 is not a Doom 2 expansion
You can't expect too much enemy variety when there literally are less enemies to choose from
I know, and I respect what it achieves, but it simply isn't my thing
fair enough. nothing's for everyone
As far as Doom 1 wads go, it does the best with enemies. I hardly miss the super shotty or the enemies
There was Doom 2016 gameplay as background, specifically from Kadingir Sanctum. Maybe it was a Doom 2016 review?

I don't think saying 2016 is better than Sigil is an extreme take but it's kind of a nothing burger thing to say
its a weird comparison to make
you can make it, but those two games arent really similar. Classic and nu doom are very different beasts
Yeah, that's why I'm struggling to make connections with the few dots I remember
I guess you could compare them both as attempts from the DOOM company and one of DOOM's creators to archive the same goal; reviving DOOM? But that's a stretch
one of the guys who made doom also made this thing over 20 years later, coincidence? I think not
It would be pretty unfair to compare a fully new game made in real 3D with a big team working on it versus a small expansion made by a small amount of people and only has new textures and music. But I wouldn't be surprised
And oh god does Sigil have smexy new music
Buckethead my beloved
Hate Machine is my favorite opening song to any semi-maybe-possibly-official WAD
Hate Machine is iconic
it's in steep competition with Sadistic from TNT
Oh yeah that one rocks too actually
I dont love TNT, but it has my favourite opening Doom level from the classic era
NRFTL might beat it out but it came out a decade later
They both feel like they're hyping you up for what comes next
Running from Evil sounds great too, all of them do, but the levels last like six seconds if you know what you are doing
Unless you play the master levels, then Running from Evil will make you foam at the mouth
into the beast's belly is one of my favorite tracks from TNT, but this also coming from someone who only listens to like two tracks from the game.
I like to play System Control with just berserk, to play into the music
My first run on the MLs was done periodically, like four levels a day, so Running from Evil didn't get to me much
community megawads kept distracting me from trying evilution (and a few official wass)
Second run though, man. Man. Mannn.
First time I properly played the master levels, I did so with the official compilation wad from Doom 1 + 2
works nicely in a source port, gives each level unique music, a specific order, makes the map specific gimmicks all work, and even has ending text
I played on the Unity port (I love that port so much btw) but I did also run through it on D+D2 and yeah being in order makes them better
Final DOOM feels like the Spear of Destiny of DOOM
Game confused for an expansion pack, rarely played by casual fans due to being less relevant, but usually liked by the hardcore audience
I honestly had a blast with Sigil 2, Level 6 is my fav out of all the Sigil levels. Unfortunately the final two Sigil 2 lvs really didn't do it for me, it was a let down
Im now at Plutonia m17 (seems like dogshit) and I'm wondering when is this supposed to turn good? I mean it's hard for sure but I don't think it has good looking or well designed maps. I guess it would be fun with saves to get constantly revenant and chaingunner ambushed. Just feels... overhyped?
plut isn't a pretty mapset, but I really enjoy the combat
traps are mostly telegraphed, so you can anticipate and prepare for them
gzdoom is great to launch doom btw (since you can also look up and down or everywhere too)? Idk but I played that version of Doom
SIGIL is pretty well liked yeah
it's like NRFTL for DOOM 1
SIGIL II is like not hated it's just kind of a resounding "eh"
tbf the "Game confused for an expansion pack" part isn't helped by the latest rerelease having it fall under "DOOM + DOOM II" and calling it a "Doom II Episode"
especially given how Legacy of Rust (which should've been considered its own game) is also called a Doom II Episode
E6M6 of Sigil II is so good especially the music
might have one of my top 5 MIDI songs in "official" wads
(as for the Thorr soundtrack for Sigil II I think E6M3 and E6M5 have the best songs)
Oh man, the Sigil music was BADASS, the stand out track for me though was E6M8, it's a shame the whole level feels rushed with uninspired secrets, and a really underwhelming final battle
yeah the final boss is pretty naff
would've liked it if the spider mastermind gained some new attacks to go with the tripled health like the spider mastermind in Going Down
a minor gripe i have with doom + doom 2's master levels campaign is that the cabal levels are out of order and that vaguely irritates me given how those levels had an actual plot
But I thoroughly enjoyed learning E6M6, very non linear, every BFG shot is calculated, and my strats constantly switched up to be able to deal with the final Cyber encounter. One of the most memorably fun lvs I played on Sigil (did each lv from Pistol Start, saveless)
It is weird that Romero's return to doom mapping was making an E1M8 that was just a bigger level that escalated the progression instead of a set piece boss but the SIGIL levels didn't follow through on that (although this is me preferring the focus on the bosses just on pure spectacle, SIGIL 1 didn't do a good job on that either)
also it wouldve been interesting if the doom + doom 2's master level campaign adapted the level plot descriptions that some levels (namely the Titan levels and Cabal levels) had via text screens
wdym
Yeah, it's weird as hell, some Master Levels will play the lvs out alphabetically, which is annoying seeing as ATTACK is always first lol, but then BLACKTWR will always be the 2nd map lolol
iirc Black Tower should be the penultimate map, then Express Elevator To Hell should be the final map, before the secret map
IIRC the levels are all made in isolation and aren't really meant to have a progression but some ports made them play sequentially I believe
some of the master levels were taken from in development wads
for example the Cabal Series which has its own plot and level order
I know FInal DOOM on Playstation does. And yes that makes no sense on a couple of levels
The txt story is interesting too, you're playing as an outcast cyberdemon that has been turned into a human by satan, and now you're getting revenge on the other cybers that wronged you
yeah you were like the leader of a cabal of demons and then they turned you into a human to overthrow you
Black Tower itself is such a fantastic map, it's the only one of the Master Levels that I can actually remember, I think most of the other lvs are underwhelming
I only watched Coincident play Black Tower (I don't have access to Master Levels) and it seemed very cool
the other members are Veavitdpoh (the archvile in Bloodsea Keep), Chagrin (the cyberdemon in Black Tower) and Mephisto/Lucy (the IOS in Mephisto's Mausoleum, implied to be the IOS/Baphomet from Doom II as well)
soo uhh theres some obscure doom story for those levels ig :P
Actually, Mephisto's Maosoleum was memorable, that took me a really long time to beat single segment lolol
MM has pretty meh gameplay but I can really commend the attempts it made at level design (by that I mean how everything looks and the set pieces and stuff)
the revenant rising out of the coffin is cool
I really liked Plutonia Revisited's Map 27 being something like Tricks & Traps but not shaped like it, until there were a couple of things I couldn't do on controller, one had a switch I could do to skip the platforming segment if I failed but the other required wall running. Then I hated the map once I realized I needed to do an archvile jump for the BFG.
Map 28 was really good as well, you really have to take thye bad with the good with this wad
question: whats your favorite doom soundtrack? (mods included)
i like MAP28 ost of freedoom
probably gonna try to get through map 29 tonight to finish off the wad
Legacy Of Rust has some incredible soundtracks to it
official Doom, TNT has some of my fav music (smells like burning corpses_
Yeah, and there's that one Baron that you can't kill unless you take like 1000 attempts, making UV Max extremely difficult (practically impossible)
Yes and I'm not a fan personally but I appreciate the engine
oh which Baron?
there's one right at the end, but it's super hard to kill him with the Arch still alive, and obv if you want the secret exit you need the arch to boost you to the secret, you can't drop down again
??? Secret exit?
oh apparently I could actually get the BFG without the archvile jump but it is down the hallway that requires strafe/wall running which I can't do
so I just ran past the cyber and the three archeviles and whatever else was in that last room and stepped on the exit portal because I'm not gonna sweat UV Max doing maps blind.
definitely the best soundtrack out of classic doom by a mile
I agree
Does that count as classic if it came out after doom eternal?
im not sure lol but i count it given it is a wad for classic doom
i mean would you count nrftl despite it coming out after doom 3
That makes more sense to call classic, because its a decade and a half closer to the 90s
ok well what about sigil which was after doom 2016
As much as I love it, no
It was adopted as being "official" later, but it wasnt when it came out
that's not really relevant to the debate at hand the point was all of those are still classic wads despite coming out after the classic era
also what kind of mentality is this lol if it's official it's official :P
Its a difference of being commissioned to make a thing and having your thing being adopted after being created
Like I said, I like sigil a lot, I'm not trying to beat down on it with this. Its just how I think
and in both instances they're still official
TNT wasn't commissioned it was bought right before release Sigil is just a longer delay version of that :P
I'm down to consider TNT not official 
lol
anyway Legacy of Rust counts as ""classic"" cause it's an expansion pack for a classic doom game
But to circle back, Sigil isnt in the classic "era" either.
~~though really it should be considered it's own game ๐ค ~~
It deserves to more than any other "official" doom release
??
Because its got new enemies and a weapon
Its more different than any other official release
It's more Doom2 than Doom2 
eh I'd give that distinction to Plutonia or DOOM 64 first
yea
annoying 'doom 64 is the REAL doom 3' people should change to "LoR is the REAL doom 3" :P
nah I actually appreciate that, DOOM 64 never got its due so it was really nice seeing people acknowledge it and enjoy it.
i dislike it being appreciated like that because it's only being appreciated to detract from another great game :P
DOOM 64 was pretty gaslit on release, games were pretty unfairly treated if they weren't fully 3D polygonal
at the time
or in its case people thinking it was a DOOM port, etc
thats not what gaslit means ๐ญ
I didn't have a better word
and I'm not going to think of a better word, deal with it
:P
anyway LoR has more of a claim to being Classic Doom III nowadays given it's like Doom II and didn't change the artstyle and stuff
oof I'm getting tired, so Plutonia Revisited Map 29 might not be until tomorrow
haii
anyone can recommend doom mods or som? whats the difference between doom-freedoom-gzdoom
Skillsaw's work is a good starting place, as is Overboard by mouldy.
Doom is the base game, freedoom is the same thing but with graphical and sound replacements which lets it be distributed for free, and gzdoom is a source port thats used to run both of the above, as well as mods
If you want to play gameplay mods, you will need gzdoom. If you just want to play new maps and with new weapons, you can use alternatives
TNT released after becoming official content, Sigil released before that. So I personally see TNT as official and Sigil as something closer to officially endorsed, if that makes sense
Like I won't call it unofficial because it isn't, but it isn't as official as for example DOOM II
I'd agree if it wasn't for the fact that there are also "officially endorsed mods" which Sigil is now separate from lol
Neither Final DOOM's IWADs nor SIGIL are canon so I consider them equally official yeah.
they're both canon :P
id put sigil at like a tier 1.5 of officialness or whatever like it's a special case but it's like still an Official Wad
So why make the distinction?
Officially Endorsed Mods probably just means a curated list of mapsets you can play so that you aren't playing a Terry Wad or something but SIGIL (and II according to Doomwiki?) sits next to Final DOOM and Master Levels as far as endorsement goes.
if it's in DOOM + DOOM2 it's official 
though technically we shouldn't actually take it too seriously because like all of 1994 wads are officially endorsed by iD
thank you Maximum DOOM
SIGIL II was removed from the "mods" section and added to the main menu of DOOM + DOOM II with a steam update post saying "SIGIL II is now officially part of the DOOM + DOOM II Package"
๐คทโโ๏ธ i mean i usually dont but ppl in here want to
okay cause steam page wasn't saying it was, thank you for theh clafification
But no achievements for completing it 
yeah cause steam makes adding achievements a pain in the arse so they didnt bother doing all that for 1 achievement
It's not on Playstation or Xbox either
and also they probably don't want to complicate Playstation trophies since that has a tiered trophy system and from what it sounds like it is part of the "base game" and not some kind of DLC that would warrant separate trophies
if theyre not gonna bother with one why bother with the rest
also that is probably the actual distinction, what is already downloaded when you get DOOM + 2 and what you have to download separately from that separate mod list
yeah basically thats what denotes Official Wad vs Endorsed Wad
previously official expansions like final doom were in the mods list in the previous port but they got put on the menu for D + D2
What kind of logic is that? Other people and what they want shouldnt dictate how you act
i mean it is notable that sigil and sigil ii are special cases
which is why i made the distinction
but they're still official and canon wads of course
The only canon wads in my heart are the golden souls ones 
Eviternity and Eviternity2
Yeah and it's a step above those... I never said they are equals

I'm losing my mind lol, this is what happens when I try to converse at 3am haha. When you mentioned it was something like Tricks and Traps, I instantly thought of Express Elevator To Hell, but that's the Master Levels, not Plutonia lolol (which also contains an Arch jump to get a BFG)
I never could imagine ages ago youth even being remotely interested in classic Doom. Pixel games among them seem to be so common now and Doom is one of them.
Inspiration has struck me.
Now we just wait for motivation ๐
good games will remain good forever
regardless of the date or who's playing them
also helps that the zoomers like their memes and gameplay mods
yeah, its why games like zelda ocarina of time and the original mario bros hold up so well even to this day
something something brutal doom
I'm very impressed by the original Super Mario Bros. What it lacks in variety or memorability, it makes up for in damn solid level design
it's really a decent gameplay mod, but I can't imagine running it full time. Changes the game I love too much
to be honest i thought brutal doom was an official id game and thought that i couldnt afford it
I thought Kanye West was a female politician
what
it looked too good to be a mod
plenty of mods look good
Brutal is not one of them 
I remember first learning about doom mods and being blown away when I saw Shrine for the first time, at the time I thought it was a completely new game
hi
yo
I also wasn't even talking Plutonia but Plutonia Revisited lol
Imagine saying this when Total Chaos exists
did you lose the wad files?
I just learned the other day that Total Chaos and Turbo Overkill are made by the same person
map 29 of Plutonia Revisited was relaly nice, I just cheated to beat map 30 screw that
Why do they call it "Final Doom"?
I think other than Master Levels it was the last real content expansion before Quake came out
well I don't know if expansion is the right word since the games are stand alone
final doom is technically its own game but nowadays it gets called an expansion by id
back then it wouldn't be an expansion if they had their own executable without needing a prior installation first
yea
the teamtnt website for final doom has the tagline "FINAL DOOM - End Of Story" so ๐คทโโ๏ธ
Doom 64 released a year after Final Doom.
from iD
's perspective,
they were DONE with DOOM, they likely didn't expect Midway to want to make another sequel (which incidentally ended up being the canon one weirdly enough)
both are canon
anyone wanna play?
i just wanna learn how to make doom maps ๐

Final Doom was called as such because Doom was quickly aging. Quake was coming out, not to mention the Build engine games. ID didn't think Doom has a commercial future, and so called those two wads "Final Doom" to reflect that
Yeah, pretty much what I was saying but you put it into words better.
It was a producct they put out because unlike today's game development cycle where it takes ten years to find out that your GaaS cash in is coming out to an audience that has moved on to new fads, 3 years to make a new game was a much shorter time so they needed to put out stuff like DOOM 2 and Final DOOM to bridge the gap and Final DOOM was close enough to Quake's release that they could decide that was the last DOOM related thing to put out (until Midway decided to defy that)
and even Doom 64 was somewhat more advanced than D1, 2 and Final
Yeah, Playstation DOOM was a legit advancement of the engine in a lot of ways (it wasn't some attempt to make the game work at all like 3DO DOOM or Carmack's misguided commandment that is Saturn DOOM) and DOOM 64 did more with to expand the engine kind of like Hexen or Strife did.
used to love brutal doom but now it's eh. i appreciate the work and effort sgt mark put into the mod but it's just not for me now.
Brutal doom seems like one of those things where it's probably really good on maps made specifically for it, but otherwise it's obvious the game wasn't designed with it in mind
I generally prefer not to mod in weapons and such unless the map itself does it and is meant to have that gameplay.
Though a lot of that is because if I want stuff like realistic military weapons I'll just play Counter Strike
actually I'm not against modding in joke weapons that aren't meant to be taken seriously but I hadn't actually done that yet except for that one time I used the selfie stick wad
Vanilla DOOMs core weapons are done so well that I can't imagine any replacements being superior or even equal to them tbh
yep
I felt the same when they swapped out the energy weapons in LoR. They were neat but I still think the plasma rifle + BFG were better
Especially when the flamethrower had such a weird learning curve to it for what isn't that much different of a utility than the rifle had
I feel like the most common weapon mod I see is buffing the Chaingun but I think they managed to balance the Chaingun in such a way that you still use it for the sheer utility it has if maps actually give you ammo for it, and usually buffing the Chaingun or turning it into some high rate of fire assault rifle usually makes it overpowered since now it has all of the advantages the Chaingun does now but crazy DPS
Chaingun is perfect as is for dealing with smaller demons you don't want to waste shotgun ammo on, can't see why people would think it needs a buff
Plutonia was a good example of where it shines, but the Casalis didn't really care about it so they rarely put ammo for it and chaingunners were always in places where you couldn't pick up their ammo drops. Meanwhile this Map 29 of Plutonia Revisited had plenty of Chaingun ammo and it was kind of an amazing weapon as a result.
You've been talking about revisited a lot
What is it exactly? Is that like a "redo" of Plutonia or more of a sequel?
I've been talking about it because it is the current mapset I have been playing. I wanted to play Plutonia's sequels (although now I realize Revisited isn't really a proper sequel) and started with Plutonia 2 which I can safely recommend for its consistent high quality and sticking with its own strengths of the creators. Plutonia Revisited is a community project made by various mappers but that also means not everyone is on the same page of ideas so while there are plenty of maps that could easily be on par with Plutonia 2's offerings, a lot of them ended up pretty derivative of Plutonia 1 (sometimes being too similar and not different enough); it is kind of like DOOM the way iD did or something like that.
There is a Revisited 2, hoping a lot of the maps that are too closely copied from Plutonia are filtered out in that one if I do play it.
Heard of DOOM the way id did, never tried it. I haven't played many community wads though it's something I'd really like to.
What would you say the difficulty is like? Equal to official offerings or made to be more brutal a la Sunlust?
I hadn't played Sunlust. Plutonia 2 might be the hardest mapset I've played so far actually.
What difficulty do you play on?
Ultra Violence
Ah
Do most maps have changes for stuff like HMP or is everything just UV balanced usually
I don't know, but I think most mappers balance for UV first and then lower the difficulty from there because you need to make sure UV is beatable.
Makes sense
I think calamity blade is better than BFG. I know the legacy of the big fun gun but I don't find it that satisfying to use. In Coiled City when you get to fire the blade for the first time and see it slice through the horde of spiders... that was something!
Flamethrower in theory offers more gameplay variety, but it is not as fun to use as plasma rifle. Simply because of the sound. I could listen the OG rifle's PEWPEWPEWPEWPEWPEW as a meditation before bed.
I think the BFG is more fun when you learn how tracers work, since then it becomes less of a "shoot to solve all your problems maybe" and moreso a balance of keeping your line of sight where you need it to be while firing
Meaning if you're surrounded you force yourself in one direction lest your tracers miss the big target you need them to hit
I don't actually know how the tracers work so that might be why I find it unsatisfying :D
(I have no way to describe this without just explaining how any gun works xP )
Basically, when the BFG ball "explodes" there's a bunch of lines that shoot out from your current position in a cone shape
THAT is where a lot of the BFGs area effect damage happens
The oversimplified answer is that the BFG is like a shotgun with extra steps. Some very strange extra steps but it is effectively a bloated shotgun which is why sometimes you will see people use a plasma or rocket launcher instead depending on the situation
The BFG9000 is a powerful, but complicated weapon. In this video we'll go through its mechanics and tactical usage.
Music:
Massacre Machine by Lippeth
Stealth Mode by Jimmy
Plugged In by Bucket
Patreon:
https://www.patreon.com/decino
where the tracers actually come from is your body and not the actual ball so people do setups to shoot the ball at a wall before moving out of cover or shoot at a group and look back to the direction you are trying to move in as long as your body is still exposed to enemies
(Also just a really fun channel in general if you want to learn about DOOMs quirks!)
Thank you! I'll take a look. Might help with Plutonia!
It might! That and just learning the maps and where/what spawns
Buffing the chaingun is patently silly
I would say its the weakest weapon (minus the normal fist and pistol of course) but it still has a number of valuable roles to fulfill, and so gets good use in many a level
i honestly felt the blade was better than the bfg :P
also i like the incinerator as a slightly more risk slightly more reward replacement for the rifle
The idea is fun for sure but I think the hitbox for self damage is a bit too close imo
Also didn't seem very consistent, but after awhile I tried avoiding it all together so maybe I just need to learn it better
once you figure it out it basically melts every single monster
honestly i'd almost call it OP if it wasn't for the fact it's still easy to die with it
That's what it basically is withour saves on uv :D trial and error
but it just demolishes cyberdemons and spider masterminds like crazy
Oh yeah I remember it being stupid good against cyberdemons at least
At least DOOM maps tend to be a bit small, so it's not too much memorizing!
Maps like Black Tower and Trapped on Titan sure took some time to memorize ๐
Oooh master levels stuff
Black Tower is rough but is still a pretty neat map, the gauntlet at the top is pretty fun
@little oar new pfp?
Mhm!
v naice!
Thanks
At least skill and knowing where all the secrets are can mitigate that
Its pretty neat to get ambushed but still make it out by the skin of your teeth
It took me so many attemps just to get to the top and when I realized that I have to get back... well took me quite a few attempts as well. Also left the arch viles alive in the previous room so...
The consequences of your actions came early this year
I am so bad with secrets :D
Secrets are hard
I'm lucky to find a 1 or 2 but I also think looking them all up would spoil the fun of it
I have no shame about looking them up. I don't want to miss out on some crucial secret and then bang my head against a wall for an hour
I only check them after completing the map. "That would've helped."
I dont love the secret hunting in Doom. I prefer to use the secrets to facilitate the gameplay
It's nice to notice when you get better in the game. I think it took me around 20 hours for Doom1 and Doom2 to get through with uv saveless. Also something like that for master levels if not more. But now I'm getting through Final Doom much faster so I guess it's skill
Oh, 100%
I used to struggle to get through Doom 1 on UV, even playing continuously and with saves
Its very cathartic to see how far I've come
Perfect Hatred was the first big step :D Absolutely hated it but now I love the experience.
Hell Keep was a big milestone for me. It took me multiple hours, over a few days, to beat it the first time
Now, I can usually beat it first try
SIGIL seems to have some content put aside, like some battle arenas
I agree with this too
As in, unused content?
It has a deathmatch map for each mission
Yeah deathmatch maps, never tried one of those before though
neither have I. Not a multiplayer guy
I imagine most people have played it on PC instead
It was called the Final Doom because thats what it was intended as, as Quake was just around the corner
Its a good port
if u have PsyDoom u can emulate it on PC
Anyone wanna play classic doom pvp?
I agree but I like the atmosphere
dude, ps1 sound design is peak
i agree
the classic doom is better than final doom however, playing through master levels is a drag
final doom wasnt better, but it was a novelty
Except for Plutonia Experiment which is peak actually
Best classic DOOM campaign
I'd love to try the ps1 port of the games some day but lord they're kind of pricey
emulate
duckstation is a great ps1 em
I don't pirate
Playing them isn't an issue, I have both a PS2 and PS3 so playing it isn't the issue
acquiring it, however, is
hm
Ive a newfound love for TNT as well
Oh?
weird principle but ok
Been awhile since I played tnt
Which ones were those?
I remember the Quarry being pretty neat, whichever one that was
Prison, Storage Facility and Central Processing I think
Its not that uncommon
yeah, ik but its strange with prices going up
Is it really a strange and weird idea to want to abide by law
And it's nice to actually own this stuff physically. Easier to keep them that way instead of dealing with digital files
(And DOOM psx has a long box which looks goofy and that's fun)
thats a good point, physicality is a rare thing
my guy, thats not what i mean
Well what else could you have possibly meant
its not strange to abide the law, i mean i dont see a lot of people who don't use piracy
You said it's a weird principle and I countered by saying it's the legal one, that's all (all I have left to say on this subject since it's not allowed in this server)
alright i was not trying to start an argument
There wasn't one don't worry
What do you mean by that?
what doom game do you play the most
Probably the original? But I like them all
Doom 1 is still golden even today
modding expands its potential even more
i myself like project plutonia
and Doom 1 is the one i come back to
If we're discounting mods, Doom 2016 might be my favourite, followed by Eternal. But if we are counting mods, Doom 2 easily sweeps
Plutonia is better than Doom II lowk
idk if youd enjoy psx final doom given the fact it has miniscule plutonia content
I mainly want to try it for the lighting system and music tbh
Lack of Plutonia is kind of a bummer but we make do
Half of PSX Final DOOM is Master Levels for some reason
Does it have Black Tower
no
no lol
it has human bbq at least
Damn </3
most of the chosen master levels are not great
Well, still nice to have Final DOOM anyways
May as well atp
However cut up and weird it is in excluding the GOOD levels
Not nice to play anything with the PSX controls I imagine, but it can't be as bad as Hexen PSX
i get leaving out some of plutonia i guess itd be pretty difficult to do most of those
PSX controls were actually pretty good, you had circle strafing.
There is the PSX mouse too I suppose
if it weren't a rushed product they probably would have cut down the levels to work, but supposedly there are very minimal changes and the framerate suffers cause of it
Can't be as bad as DOOM I + II on console since your only option is the dpad
Very confusing to call it DOOM I + II :p
No
Hexen PSX has you needing to press three buttons at once just to look up or down iirc
Psx good because Dpad :)
I + II bad because j*ystick >:(
...what?
He is saying D-Pad is better for controlling DOOM
^
I can see that, but what is "PSX" and what is "I + II"
PSX is the original Playstation
PSX as in Ps1
PSX was the model designation for it
I know what the PSX as the console is, I'm just confused about what is being talked about here
I + II is DOOM PSX? And PSX is the console itself?
Doom was a mistake
I + II is the most recent release of DOOM on modern consoles and PC storefront
I'm saying that DOOM probably controls better on PSX because you can use the dpad for movement there, something that (from what I could see) I + II doesn't let you do
This is true
can you not remap the controls on a gamepad?
Not that I found
I'm sure you can get D-Pad controls on a PC, but Playstation? Nah
Oh okay that clears it up yeah, sorry I've never seen it be called I+II so I got confused. You could buy a M30 8BitDo to fix this (which I know you have, Lego)
D+D2 has the same control options for every platform and there's no D-Pad movement binding from what I've seen
Playstation has global remapping but I don't think it lets you map analog signals to the D-Pad
The original might run on it then? But it'd be cheaper to just buy the game on Xbox
PC doesn't care about those silly little limitations just open up joy2key bam
Or use Steam's controller stuff
True but we shouldn't have to do that
Steam Input used to suck, glad they fixed it recently
True but I mainly use it on pc
I tried it on ps since I already had the unity ports so I got it for free. Wanted to see what it'd look like on the living room TV
Curiosity more than anything else
Use it on PC? The controller or the game?
Game
Plug the controller into your computer
PC is my main way for doom
I tried it on ps out of curiosity of seeing it on a big TV
That's where I learned there's no dpad movement
Well you can plug it in and set it to LS mode but there's no right analog stick so you're kinda fucked
I cannot imagine playing an FPS game on anything except keyboard and mouse (except maybe with a wii mote and nunchuck)
taht is the cool thing about playing DOOM in VR, it is like the wiimote + nunchuck controls but way better
I miss Red Steel taht game was fun
Woah, Map 10 in TNT Devilution just took a huge spike in difficulty
Might be the first map I use a video for, I'll plod on blind for now, but it's not often I find myself having to deal with revs by punching them out lolol
does anyone know any similar projects to HONTE Remastered for Doom 1?
I see we are taking different branching paths. I wanted to play the sequels to Plutonia (including joke ones like 4 but I decided against that realizing I might burn myself doing that) while you went horizontal to TNT stuff
me after seeing Decino just... not wake up the wave of pain elementals at the center room of Map 15
of Plutonia 2
I'm gonna use my laptop and chocolate doom to play Plutonia 4
and use cheats if I want to
they don't care about me so neither will I!
how to get doom2 wad file ?awjhjhd
you buy doom+doom2 on steam or gog
There's a few tricks that Decino missed, like the blue armour on Map 29 by the yellow key lol
I have to admit, I enjoyed P2 a lot more than I'm enjoying Devilution
As difficult as P2 was to do in single segments, it was a wild ride
It's not hard.
I can play shooters well on kbm, controller and even touchscreen
I've tried to play stuff like Half Life on a controller in the past. Absolute nightmare
I grew up playing shooters on controller, maybe that's why
oh yeah, if you're well practised with using a controller, you'd be better with them
I need to try out wiimote + nunchuk or ps move some day
I played COD4 on wiimote + nunchuck, it was pretty cool
its like $10 USD on steam, probably gonna be cheaper soon thanks to halloween sale
wooooah man, Map 10 is no joke for real, this is the first time I'm going to have to out practise into each segment to get good enough to single segment it, this is insane man
I'm having to go into Okuplok mode lol
custom mapset?
TNT2 Devilution
I'm guessing map 10 is an end-of-episode level, it's been fairly staright forward up until now
Man I wish ID made a full remake of at least Doom 1 and 2, I'd love to see how they'd do it these days
no its perfect
unless its not like the san andreas remake
a full remake, not a terrible "hd" remake
What San Andreas was closer to a remaster than anything
I imagine it would basically end up being like Doom 2016 and Eternal
though itโd be interesting to see remakes with a more classic combat style (like TDA)
what is supercharge?
this thing
of course. but what does it do?
It is the soul sphere but when you pick it up it says "you got the super charge!" and it gives you +100 health and it goes beyond 100 health (to a max of 200)
odd. i didnt get any bonus health.
I don't think there is anything to remaster in doom or doom 2. There is already mods for graphics but also... there is nothing wrong with the graphics.
Doom + Doom 2 is good way to repackage the classic doom, no need to do anything more. It will just ruin it as most remasters do.
There is a great Youtube video how "You don't hate remakes/remasters enough" :D
I watched that one, I also recommend it
I'm sure silent hill fans hate remasters, considering what happened to the 2 & 3 HD remaster from eyars ago
that's the important thing to note - why bother remaking Doom 1 and 2? You can achieve most anything you want with Doom with mods
the remasters were nice, because they made the base games and some level packs more accessible to the average gamer. But if you're so hardcore that you want Doom to look different, you're hardcore enough to learn how to download mods
Also we already know how theyโd remake Doom 1 given theyโve done it 3 times
The Ultimate Doom remake remaster
Doom 3, Doom 2016, am I missing a game here?
Doom RPG
Was it really meant to be a Doom remake? I thought it was just some spinoff
I mean yea itโs basically the first Doom as an RPG if it stopped at the Cyberdemon like 3
Doom 3 and 2016 are vastly different games
So its possible another "doom 1 remake" would be different to both
Yeah but only in a bit
Doom 2016 is what current Id would do if they were remaking it, weโd have to wait for a change in leadership to see a new style
To be fair, it did start as a DOOM 1 remake to the point where John Carmack threatened leaving/firing everyone if they weren't allowed to do it
Whether or not DOOM 3 stayed as that vision the entire way though is up to you. Afaik a word on the subject wasn't said again outside him announcing a DOOM 1 remake back in 2000
If we aren't going to count DOOM 3 as a DOOM 1 remake then we can't count 2016 either
i dont think rulesmcgee was saying either one isn't a doom 1 remake just that they're vastly different as remakes
those are remakes in the same way as the ff7 remake. its more like a reimagining than an actual remake
question: do you think save scumming is okay
of course. You're the one playing. Its up to you to decide if its okay or not
sure
especially if youre playing tnt
or swim with the whales
if you can't beat Okuplok without savescumming then you Okusuck
Is there a doom port (or a doom clone) that has multi-threading support at the cost of logic not being fully faithful to the original?
It would be cool to see a port that already has multi-threading/parallelization in mind for modding and such
It is actually the soulsphere. But it says supercharge on your feed, when you get it.
It gives you 100% more health, up to the 200% limit
The blue powerup in Doom, Doom 2 and Final Doom
I just spam saves on those games without checkpoints
Dont want to start the entire level again and lose my items
When I die, I revert back, like modern games
Yeah, I say remasters dont change the gameplay, and remakes do.
So the Resident Evil ones, I class as remakes. But things like Halo Combat Evolved Anniversary, Halo 2 Anniversary, COD MW and MW2 Remastered, GTA Trilogy Definitive Edition, etc, I class as remasters
A Remake is something like the RE Remakes, Halo Campaign Evolved, Metal Gear Solid Delta: Snake Eater, etc
Silent Hill 2 also a remake
soul killer 
Punch it!
yeah !
It changes the game a lot when you try to do a level in one go. Brings out the levels design more and makes it more exciting.
I kinda rediscovered doom with that
I concur
it's a blast to pistol start most levels
and save scumming makes everything too easy. Even hard maps like swim with the whales
Did DOOM 1 + 2 ever fix that issue where using the pistol start option made backpacks not function correctly?
I'd love to pistol start but I feel like being stuck with the default maxes is going to make things a lot harder
I look forward to seeing your UVMax run of SWTW
What do you mean? I havent noticed any problems with them
Iirc near launch if you had the force pistol start option enabled, backpacks wouldn't double your max ammo count when picked up
It applied to the whole episode and only reset if you died and manually restarted the map that way (which kind of defeats the convenience of having a pistol start by default toggle)
Resurgence had a bit of a rocky start for me, but it's got some real good maps in the first third. Still doesnt compare to Speed of Doom though
ouu never seen this map set before and just played it holy crap that was hard, i had to put it on easy lol
Oh I get it. I just killed myself with rockets in every mission ๐
I guess that's one way to go about it, sure
I usually idclev to every new level when I beat the old one
Or killbind into the teleporter into the next level
It got forked into a new version maintained by different developers I believe
and new versions don't magically erase the versions you already have on your hard drive, these aren't DRM'd software or software attached to a store front
so can i still play brutal doom and stuff the same?
yes
hooray!
I need to fix zdl
its saying the application doesnt exist when i try to launch brutal doom
gzdoom dying won't affect your copy that you downloaded from the internet
well I don't use Brutal DOOM so I can't help you, maybe the mods cahnnel can, the Brutal DOOM enjoyers tend to be in there
that's not how that works
alright chill out
there's probably gonna be a lot of misinformation concerning gzdoom because the "GZDOOM IS DEAD" headline makes for youtube clickbait (already saw that one clickbait repeat offender make a video on it)
unless zahl says he's taking it down or getting rid of it, it won't be "dead". It'll just either stay as it is or get updates just from hm
or it lives on through the new fork
that was what happened with a build planner for Path of Exile, it got forked to a community run build and the original developer ended up just not working on it due to working at Grinding Gear Games
I reckon UZDoom will carry on the legacy well enough
People got enough of le no chicken
he thought putting salt over food is good so he salted himself and that was too much
The Tragic End Of GZDOOM.
GZDOOM is by far the most recognizable source port for DOOM ever created. It helped build the DOOM Modding community to what it is today, and gave us the opportunity to experience extremely disturbing DOOM mod masterpieces such as MyHouse.wad and The Pink Valley. Unfortunately, due to recent events regarding the lead d...
didnt knew Graf was this much of an asshole
thank god i have never touched GZD and stuck with Woof bcuz of my slow-ass PC.
hes too late to capitalize on that
i mean gz wasn't all graf, there were amazing contributors, most of which have moved onto UZdoom, but thanks to its contributors gz accomplished amazing things
I dont see any moral issue with using GZDoom just because the lead is a prick
yeah bro got pressed over lilith.pk3 not being made for GZDoom ๐ญ
lol ๐ญ๐ญ
like bro, what
thats the most stupid shit ever
right??
fr
"Y-Yeah, my game engine is the absolute goat of game dev and every game s-should be made on it and the ones that aren't are made by c-crybaby losers!! :("
like bro, the Earth rotates around the sun, not you ๐
also, not even his game engine
he was just an active contributor
I think he was specifically upset that lillith used and abused old zdoom engine quirks, and was given a cacoward for it's artistry
yes, but it still doesnt justify it
like, using a old engine's quirks and bugs to your advantage is something creative as hell and a great idea, if youre mad about it, then you are the real "loser", not the dev
didn't say otherwise
lol
if lillith somehow abused those same engine quirks on gzdoom, I reckon he'd be just as pissed
fr lmao
also, the fact that lilith doesn't work with GZD specifically becuase it requires specific bugs from ZDoom to work just shows that he's a great developer, for being able to sucessfully fix those bugs and make the overall GZD experience more stable
the fact that he took this as a insult instead of a compliment just shows how arrogant he is
but then if it was the opposite, and it did work with GZDoom, then it would show that he's an "bad" programmer
so he would be pissed regardless ๐ฅ
yeah
theres not exactly any moral issues but like
youre increasing the download and visit numbers
youre increasing his ego in a way ๐
๐คทโโ๏ธ
you could argue I'm also supporting the work of the other, less dickish developers
but if you wanna do that then just go to UZDoom
not out yet
its only been a week or so
it seems to have released, but I don't know if it will work with ZDL
I'm on linux, and I cant drag and drop wad files like I could on windows. I'll give it a try though
hey chat just seen the midnight vid crazy stuff. but midnight does exagerate his titles alot ngl
yep I stopped clicking on Midnight videos for abusing cheap clickbait and a lot of other people are already talking about GZ DOOM so there isn't really any need for it as a news source
yeah i dont get calling every slightly wierd doom mod disturbing or "illegal" like sure some mods fit in that category but still
is that the 32x soundtrack?

Huh. Does GZDoom start off with freelook as true by default?
yes
Bro when are they gonna add the bill of gassy blights
there's a weird loading screen when I play on UZDoom
GZDoom loads into the wad instantly. UZDoom holds on the logo (?) for a short while, before loading up the wad. Happens with Doom 2 and Golden Souls Remastered
See if there is a setting to disable it
Doesn't seem to be
searching for keywords hasnt worked
oh fuck
its already quite a bit more optimised than the version of GZDoom I have
UZDoom doesn't run nuts.wad WELL, but it certainly runs it better than GZDoom did
scratch that - once the enemies get alerted, it runs signficantly worse. Before, it runs better
That seems awesome
as a result, I think I'll stick to my old copy of GZDoom for the moment. easier than tweaking this GZDoom one when I reckon new versions will be coming out pretty frequently for a while
will say though, it's run at least one wad that my old GZDoom can't because it's too old and I cant update it
Loading time depends on the wad size
Sure, but I never noticed the load time on GZDoom before, even if it was present
On UZDoom, loading up Doom 2, just Doom 2, takes a second
GZDoom has some odd settings, but I doubt there's one for "load the wad slower" 
You're probably better off bringing it up with the developers
hmmm, you never know
Although I'd wait for a proper UZDoom update
oh yeah, no doubt
I had a chat with someone here that made me realise a version of UZDoom was out, so I went and tried it out
I am 100% certain it is not that
Unless Linux has Windows security settings
Could be the fact that I had to compile it myself
I got my Gzdoom version from what's essentially the linux app store, which is the only version that works on my ZDL
If it continues to happen with an official build then it'll be worth raising
That and the slower performance are my two gripes with what I've played so far
neither are critical, and if I were forced at gunpoint to play UZDoom instead of GZDoom, I wouldn't cry over it. But they are still problems that I don't have on GZDoom, so
does anyone else here play doom? you guys arent even talking about it
we were literally spamming names of source ports that have the word doom in it 
pretty soon I do need to do plutonia revisited's secret maps (been kind of sick which is why I hadn't)
let me see if they're worth doing
31 is a sorry excuse for a map, 32 is cool if you like go 2 it style slaughter
No, none of us play Doom
I, for one, am not currently playing a map called You Dig, one of the most unique vanillaish (boom) maps I've ever played
I only partially started 31, so far I like it better than prior cyberden maps.
it's VERY buggy
the bugs section on doomwiki is longer than the secret sections
little commands like that are one reason I prefer gzdoom
idclip is a thing in other ports, but flying isn't
UZDoom is currently functionally identical to GZDoom. If there's a performance drop it's due to something in your setup
Playing doom is illegal
You'd think, but I set all my display settings to be the same as GZDoom, so that cant be it
You said you compiled it yourself?
Using their instructions on github
My money is on that then
Also there are more things than just the display settings that will affect port performance

Anyone want to play co-op and voice chat with me?
Hey on Bunker in Plutonia, is the red key optional? Or is it Doom + Doom 2 bug? I completed it yesterday and noticed that I didnt even find the red key and doom wiki doesn't have a word about it. Seems like and oversight since the red key stuff is like half of the map.
you only need one to exit
but both to 100%
which doom wiki are you using? doomwiki.org mentions you only need one
i shouldve been more specific
I checked the other one yesterday since doomwiki was down.
doom.fandom didnt have walkthrough at all
yea fandom wiki is p bad :P
Aah now Doomwiki works and gives me all the answers. Thank you!
id make a PR to ublock origin to block the fandom wiki
Sometimes its the only resource when doomwiki is down frequently
Playing through "easy" slaughtermaps and I gotta say im having a lot of fun, I die a lot sure but the combat is really well designed and a ton of fun, I don't really see where the hate for these types of maps come from tbh
Tends to be aimed at the BFG spam and the "mindless" combat
What maps have you been playing? I might have some recommendations of what to play next.
As for people who dislike slaughter maps there are a few causes:
- Slaughter maps tend to be on the long side, some people don't want maps that are 2-6 hours long even if they're undeniably well made (eg Sunder)*
- Slaughter maps tend to be more difficult with the high end going to the extremes. Again, not for everyone
- Slaughter is the hardest encounter style to do well. Just throwing 1000s of enemies at the player makes for very boring combat if there's no thought put into it. Making 'good' slaughter fights takes a lot of experience and a lot of testing.
*The exception to this would be projects like Micro Slaughter Community Project, where the maps were required to be beaten in less than 5 minutes while stilll being 'slaughter maps'.
Currently playing through rush.wad
Rush is a good starting point
Was one of my first slaughter mapsets to play
Speed of Doom and Scythe 2 would be good ones to follow with
And then I'd go Deus Vult
Noted
Deus Vult is one of the grand daddies of slaughter. A heavy inspiration on things like Sunder and my own work.
I think a part of the DOOM 1993 experience is getting lost, a LOT
Is there a way to reverse the donut?
It's cool that a platform lowers and turns into lava. Is it possible to then re-raise that platform as not-lava?
In vanilla formats? No. In boom and more advanced formats? Easily
Actually you could do it in vanilla but it'd have to be with something funky like miko portals (which essentially allow for voodoo doll style scripting in vanilla)
oh with like a dummy sector i can reverse the donut?
yeah i dont want to go full gzdoom i mean uzdoom
i am thinking like the mastermind fight in 2016 and those platforms that rise and then sink
@halcyon willow
Yeah with a few dummy/control sectors and a voodoo doll you can reverse the process
Even change the textures back
ty
In fact, given how much of a pain the donut action is in general, I would do it manually for both parts
yeah i am thining of running a voodoo doll over a long loop and have this platform change every 5 seconds or so
Uninstall GZDOOM.
Nah, I got rid of it yesterday.
For now, there's the Nightdive release for just the vanilla game, which is what I wanted to playn in the first place.
I like having a Steam/Console source port (good luck playing wads on Nintendo consoles) but I'm not sure how well it can run certain wads
Thus I'm just not doing anymore doom wads until UZDOOM release as it's basically GZDOOM without the incompetent, narcissistic chicken
Or AI code
Had to finish my Sigil YT series in one night (3 remaining levels) before I fully said goodbye to GZDOOM
just use PRBOOM or something like that for limit removing wads that also don't require GZDOOM features
You couldโve just tried Sigil in DSDA or something.
You can actually use the actual BOOM port to play SIGIL in DOS even
PRBOOM-Plus is discontinued. DSDA is the successor.
well DSDA then
I could have, but I was already half way through before learning of the controversy
but like, these aren't GaaS games, old versions of stuff are valid to use as long as they aren't like sending data to Graf to sell
in fact a rule of using software is to not upgrade if you don't have to
ZDOOM
Haven't thought about that
Oh, fuck. I didn't think about that
It probably IS Spyware
because if it isn't using internet connectivity to send data to him for him to profit off of, or any other data then removing GZDOOM from your hard drive is actually not really doing anything morally, you just keep your current version and not bother upgrading (until you want to use UDOOM)
Like Windows? I better hope not.
I never upgraded, so AI code was never an issue for me, but since it is problematic and I HATE CLANKERS, I will uninstall it, download ZDOOM as a replacement, and when UZDOOM releases, I will continue my WAD (first level used a GZDOOM skybox)
I made Map 1: Bloodbath and some of Map 2: Crushing Game before AI controversy, which is why UZDOOM is the option
Actually, what features does this sourceport have
This could change EVERYTHING as ZDOOM is not updated
You aren't getting ZDOOM features with it, it is more for classic DOOM gameplay with BOOM/MBI mapping features AFAIK
No jumping or Y-axis?
Sweet
DOOM has Y-Axis (but it gets ignored by sloppy collision implementation to rush the game out which Hexen and Strife fixes) just not free look
basically it is supposed to be able to make vanilla compatible demos
it is used for speedruns
That's what I meant, locking Doomguy to look in the left and right axis and not up and down
Without y-axis, no walls
No walls?
DOOM has differing floor and ceiling heights though?
and you can even make holes in walls
it isn't Wolf3D or Rise of the Triad
That is also controlled by a Y value, the Y value describes how high or low a floor/ceiling/wall is
Complicated shit, so I will end it here and recommend you watch a video about this topic
I am too smart. I forgot DOOM isn't a 3D game 
It is absolutely a 3D game
the myth of it being 2D is one of the most annoying misconceptions
People just look at an auto map from top down and think that is how the game is
there are limitations yes but not enough to make it 2D
all of the limitations are in the map format though, and in how up and down looking is rendering (but that is also like saying Playstation games aren't 3D because polygons will warp)
1.5D
You are right, 3D games have an X, Y, Z, axis. 2D games lack the Z axis and only have the X and Y axis.
DOOM has the Z axis. Many more ways to debunk this, but it's a general rule to follow
There are things like projectiles which do respect the Z axis, and also the holes in the walls I mentioned allow monsters and yourself to stand on the floor that is inbetween them, ceilings being too low is also respected etc etc
it is mostly just infinite height on things and again Hexen fixes those with the same engine
Another misconception I see about this topic is due to the fact you can't merge planes to put an area underneath another one
yeah, that is a map format limitation more than anything
Yes
Enough of this technical talk, where do I get DSDA? (Server hates links so if you can DM, that'd be great)
I never downloaded it myself but I'm sure looking up DSDA DOOM should find you it
Thanks
Found the DOOMWORLD link 
I can download it now as I'm feeling better now
It technically qualifies as tomorrow for me anyway lol
Is DSDA the go-to source port for vanilla DOOM (just with some stuff like map limitations removed/fixed)?
Or I guess a better question is, besides GZDOOM/UZDOOM, what would the best source port be if your main intention is playing most of the big fanwads that aren't stuff like total conversions or whatever myhouse would classify as that relies on GZDOOM stuff?
The first example I can think of is the ssg's spread
It goes felt to right, but also up and down
I've seen at least two or three secrets in wads that need to be activated with this spread. It couldnt work if doom was 2d
Probably DSDA DOOM since it is still limit removing and most people that make classic style maps don't actually use vanilla limitations
Perfect then, thanks
True...
limit removing and boom are both popular comp levels
vanilla is almost like a novelty at this point, a flexing of your skills to say "hey, look what I can make in vanilla doom"
I should try that, being a mod dev of stuff excluding DOOM as well, I need to challenge myself
good luck
Yes, it also supports a large variety of custom maps not just emulating the classic experience without limits. Of course, that content isnโt really comparable to ZDoom mods like brutal doom, but Iโd say itโs far beyond classic Doom, examples would be Eviternity 2 and 1x1.
dsda doom, woof, nyan doom, nugget doom, cherry doom, all those
they support complevels 0 all the way to 21
I've tried Woof! but none of the others, so I'll look into those too
If you enjoy using woof, I recommend checking into cherry doom and nugget doom more
Feel free to ask more questions about sourceports I have like 36
I dunno about the utility of having more than two or three source ports
Dsda doom runs most everything you couldnt run with GZDoom, doesnt it?
You can be a sourceport wiki man like me 
I do enjoy it, but I'm still looking for that "perfect" source port for when I start exploring wads
I'd love to just use 1 + 2 but that being in a different engine may cause problems I feel
Minus the sound being weird to my ears, it plays wads about as well as gzdoom does, which is my bread and butter
Pretty sure the 1+2 port is very compatible with wads
I assume so, but I'd rather be safe rather than sorry and have a backup port that's comfortable just in case
you're wanting to play some wads, not disarm a bomb
if 1+2 ain't doing it for you, you can switch then
Alr
Depends on what you want honestly, I use dsda-doom for limit removing wads and GZdoom for mods
Chocolate Doom for vanilla stuff or if Im feeling nostalgic
seems quite reasonable to me
Think Woof is a pretty decent fork of dsda-doom
Mainly just the limit removal stuff then
Idc much for the total conversions or stuff like brutal/myhouse. Just being able to play most of the really big wads (stuff like Evility, the Plutonia continuations, maybe Sunder, etc)
I'll look into dsda doom then since that's been suggested a lot
I mean, the kex port is fine and all and can play a high majority of wads but comparing it to fan made ports, it lacks some features, but just playing doom normally or playing custom maps, its fine
This in no way does what GZDoom can do lol
not even close
Not in the way you're implying, but GZDoom has had opt in surveys of hardware over the years to get a feel for what people are using
https://www.youtube.com/watch?v=KuB89FTcpps the nightdive release can't play this
Originally shown at #BV10 - https://www.youtube.com/c/TheBlueVertigo
Download: https://batandy.itch.io/goldensouls
My Twitter: https://twitter.com/Batandy_
The Nightdive port is like, kinda shit
what's wrong with it?
Clunky, doesn't fully support mbf21 despite claims. The mod manager is a dumpster fire
And it's very unlikely it'll be updated with new features
The multiplayer side of Doom 1+2 is pretty cool, but it's still worse than Zandronum
It's big upside though is that it is console ported
what it lacks in being as good, it gains in being easy to use and set up
There is that, I'd argue all ports are easy to use and set up though
looking at a guide to get zandronum working got me misty eyed. Couldnt make my non doom playing friends make it work for love nor money
Zandro gets a bit more complicated when setting up multiplayer, but that's solved by using TSPG
Free server hosting
Extremely stable and good
My hot take is that Unity is still the best official way to experience DOOM ๐คซ
D+D2 is fine, but on the settings I play with, it's just Unity but without the cool credits sequence. So I have a clear favorite here. Though D+D2 has some cool features I like to play around with
And SIGIL sounds much better
the nerve software credits was kinda neat
it's rly funny how when it was first added it had fucked up music and textures tho and rly bloated the game filesize with this giant prerendered video
did they re-add the daisy cutscene or nah cause i remember these credits removing it originally
Unity has the Daisy cutscene yes and I'm pretty sure it always was there, you just had to wait the ending out instead of skipping the text
i see i see
yea the unity credits were pretty cool i liked how it was like the doom 2016 cutscene
i wish every doom game had a credits like that but apparently id forgot about it after doom 2016
DOOM II Unity's credits are broken on console for me
how ๐ญ
Plays the first game's credits. Though via Xbox on PC the right one plays
huh weird
The note that starts the credits music plays twice for some reason
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Hey in the original the music fades out and restarts right before the best part
So they're both lacking
no thats the fun part tho
do u mean when it fades out while betruger is flying??
The original one feels cooler though, seeing the logo in the background is cool
No, the entire theme starts playing from that point onward until it fades out right before the main riff starts to play again
im not sure which part youre referring to
I don't know how else to describe it
:P
for me it just played the intro part, did the betruger scene, did the main riff onwards and looped and stuff
im not really sure what the problem is
It does loop but it fades out right before the best part starts and THEN loops
Which is a bit weird
The Unity port did its job well. And the curated custom wads were all quality
And we got new ones on a regular basis which is great for console players
Icl i dont remember it doing that
is there anything like KDiZD for the other episodes of Doom 1?
They were planned but never came to anything. There have been other remake projects though like Doom The Way ID Did and Joy of Mapping 6
not what im looking for but i appreciate it nonetheless
If you're looking for something in that style then Ultimate Torture and Torment would be my suggestion
Hello everyone :)
This is the anouncement of "The Shores of ZDoom", the direct sequel to the infamous "Knee-deep in ZDoom".
It will feature many new recources including textures, monsters, decorations, weapons(maybe), etc...
Team has stated that they will try to take notes of the problems that were recurant in the first instalement such...
I can't wait the the shores of the shores of zoom. Tsotsozd
need a mod that plays the blue shell alert sound when an archvile starts attacking
2 Cyberdemon and Spider Mastermind
I got extremely lucky in being able to get the spider mastermind and one of the cyberdemons to infight
But even moreso that the spider mastermind won that fight, so I could get it to weaken the other cyberdemon while also getting itself killed
Then all it took was one well placed BFG shot to the weakened cyberdemon
FINALLY
I COMPLETED PLUTONIA REVISITED
if Plutonia 2's Go 4 It didn't have an ||Icon of Sin|| section Plutonia Revisited's Map 32 would've been the hardest of the three Go 2 It's I've played.
Overall a 7/10 mapset mostly because there are too many maps that feel like I'm just replaying a Plutonia 1 map with very minor changes among great maps that could sit alongside Plutonia 2's.
and Map 03 I'm sitll convinced was made by a Plutonia hater
On Map 32 ||I think the last section is a good example of how a slaughter map or more specifically fighting groups of Cybers can avoid the stereotype that you just circle strafe because it had a layout full of pillars and different paths you can take that cause the Cyberdemon movement AI to decide to go in different directions and possibly even flank you by circumstance||
Plutonia Revisited Community Project 2 (PRCP2) is a continuation in the series of Plutonia-inspired megawads. During Plutonia 3's development, there were a handful of great maps that didn't quite fit in a Plutonia 3 megawad but would fit great in a PRCP megawad. So PRCP2 was started! PRCP2 is not as classic as PRCP or Plutonia itself, but we dare say the spirit is very Plutonian and fun to play.
wait, Joshy was making a not terrible Plutonia 3? ๐ค
PRCP has some real highlights that can rise up to the level of Plut 1 and even 2, but it has just as many frustrating ones, which severely dampen my overall experience with it
Its definitely not on the same level of enjoyment as Plut 2 is, or even Plut 1
A Mastermind with 3x health mind you

that sounds like the opposite of fun
Dread
Boredom, perhaps
i played hexen until i reached guardian of steel crusher area and left, and holy shit it is so confusing, every time i complete a guardian i have to go back to the 7 portals and finish the rest because apparently i need keys, switches, teleport to a different area of that guardian for them to complete. in terms of combat, you just m1 go back, once they miss their melee m1 them again and repeat unless you play as the mage, and do that until you see ranged enemies
it is THAT bad.
Okay am I the only one who thought the Spiderdemon from Doom II didn't have arms
Arachnotrons have arms?
huh, they do
Okay well at least I'm not the only one who thought they didn't
maybe they use em to control their mech?
Oh wait, nevermind
Cat disconnecting from low DualShock 4 battery doesn't have anything to do with classic Doom

Pepino
is it that hot?
literally! Before I even move the firs tthing I see are enemies moving. The second thing I see is an archevile flame 
Fucking hate the Archville
I got out without taking damage so it was funny as heck
maybe it was just there to scare ya
or to get you moving. Kind of like the start of cowface in kama sutra
Can't wait to play it late next year
already just these first couple of maps are better than most of Revisited 1 and feel more in the spirit of Plutonia despite Revisited trying to be an exercise in copying the Casalis style
some of PRCP1's maps emulated the Casali style well
others copied the aesthetics and architecture while taking a nice cold piss over the gameplay
Plut 2 meanwhile didn't really copy much from Plut 1, other than the difficulty. Not that I mind
Rah
That is why I like Plutonia 2 so much, it ultimately decided to just play off its own strengths of its mappers and realize it is a sequel so it doesn't need to "revisit" Plutonia 1 zones
100%
They got some damn good mappers for that project, too
I've come to realise that that's what seperates good community projects from bad ones. Map vetting
Like I"m pretty sure Gusta worked on most of the maps to some degree so it ended up being incredibly cohesive too
That's the most tragic part of P2
He finally came into his own as a mapper, one well worthy of respect and admiration. Then he stopped
yeah, if Revisited were like a modern community project and dumped some of its weaker levels as being super secret levels and replaced them with better ones it would be much better
I gotta see if I can't get doom builder to work with doom and doom 2 off of steam
you can only have so many super secret levels before it gets bloated
I'm playing mayhem 2048 right now, and some of the super super secrets feel like maps they had lying around and just threw in for gits and shiggles
yeah I learned quickly that super secret levels are more out of the respect of the mappers that contributed than something you would actually want to play
most of the super secret Amalgoom maps are really mid
some super secrets can be good
CC4's Mutare has stuck in my head for a while, and for good reason
the gimmick is cool, but so are the fights that are built around it
D2TWID's two regular secret maps are both nice inversions on W3D just ignore map 33
i mean, it IS a sequel to Plutonia
Map 4 isn't that crazy in terms of difficulty but it is decent as well. This mapset is starting off way stronger than the first Revisited
I was questioning whether I wanted to actually finish playing all of the Plutonia series and instead pursue other stuff but now I might not regret this decision 

I'm a new player into the doom series and man I didn't imagine I'd have so much fun in a 1993 game
These guys back in the day really knew what they were doing
Itโs so good
welcome to classic DOOM. there is SO much content. never-ending maps/wads to play, and also mods galore!
When I first started up the game I was mind blown by how much stuff there's to play
I don't regret buying the whole series on sale at all
that's awesome. do you have a favorite mod or custom wad so far? or are you still checking out the classics?
I just finished playing doom 1, twice
First run as it was intended and the 2nd time I just enabled cheats to mess around
Now doom 2 then I'll do all of the extra wads
If i had to complain about 1 thing about the first doom, which is a pretty minor thing anyways, it's still 1993 game, but often I just wouldn't understand where to go to get the keys I'd lose myself a lot of times.
Yeah, the mazes have basically been excluded from modern wads
But I do still enjoy the teleport puzzle from limbo
nice, nice! there's a whole bunch of mods out there that change the gameplay a lot of different ways, whenever you're ready... besides the thousands of extra episodes/levels/maps.
and yeah the maps can be confusing at times ๐ฅด ๐
I was going to say doom 2 has less mazes but then I remembered the urban levels
Plutonia is generally straightforward, SIGIL levels werenโt too complicated either despite their detail and different elevations
Yeah they are kinda confusing but honestly the music, vibe, gunplay, straight-forward gameplay just overshadows this issue
Also fun fact I'm a rabbit owner and I felt doom guy rage a lot, lmao
Don't blame him
oh do you have the DOOM + DOOM II port?
I warn I heard Master Levels can be hard to explore (I hadn't played them myself) I mainly say this is because I think a lot of people have been playing Master Levels for achievements
master levels are worth playing if you just want more doom
Yeah i ain't playing doom on nightmare anyways
Hurt me plenty is enough
I dont think anyone plays on nightmare ๐ it seems more like a joke difficulty (anyone can correct me if I'm wrong but that's how I saw it). it just constantly respawns the enemies.
the hardest difficulty most people choose to play is Ultra Violence. Hurt me Plenty is great for me too and also how I usually play. if I want more challenge for certain levels, I'll go up to UV. but if it's too hard, I'll even go to the lower ones.
I'm currently playing an ultra realism mod called Hideous Destructor and had to start with Hey not to rough to get through some of the levels xD
the problem is that apparently Nightdive didn't get the memo and made nightmare an achievement
I only did 1 at nightmare for the achievement and to see how it would end up and I did it
It wasn't pretty and honestly for me that type of stuff ain't fun
I would enjoy seeing others playing it tho
yeah it wasn't meant to be, it was Romero trolling the player base and they even warn you it is unfair
Zero Master
Yeah for me hurt me plenty is the good stuff
And sometimes it's also a bit unforgiving
I'll check the dude out ๐
actually I can clarify this real quick
okay yeah Zero Master isn't the only one to have done Plutonia on nightmare as a speedrun but it was a big deal when he did
Also I forgot to add: there's surely someone who beats doom games on nightmare which is pretty impressive but that wouldn't be fun for me
I could manage to do it at some point but that just wouldn't be fun
For me at least
Then as I said it's cool to look others do it cause why not
Interest in it is mostly a speedrunner thing
and it makes sense
because the way to beat Nightmare is to speedrun it
I don't know how the hell they can speedrun this on nightmare without getting hit
they just power through the damage they take lol it is crazy
for sure. yet one of the many great things about Doom. there are a lot of different ways one can play it. two people can play it completely differently, almost to the point where it feels like two different games lol
I assume they route out their health pickups optimally in order to make it possible
I've heard playing the game on god mode + berserk would be the Canon way to play doom

