#classic-doom

1 messages · Page 116 of 1

ripe tree
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Like it has everything to make it a great game. But the puzzles drove me up the wall.

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Like that room with the 32 switches

sharp wyvern
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TNT is kind of a slog tbh

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it's cool how it pushed forward doom mapping tho in terms of textures and doomcute stuff

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but other than being a cool piece of doom history i dont really enjoy it that much

crystal hill
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that's what Plutonia is known for

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TNT is well regarded by its fans for the atmosphere and detailing. Plutonia's strengths meanwhile are in the gameplay department

sharp wyvern
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plutonia was honestly more enjoyable than doom 2 for me

wintry copper
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it's definitely more consistent mapping quality wise

median cloud
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I have newfound appreciation for TNT and return to it more than Plutonia

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Plutonia sometimes feels too hard to pistol start

wintry copper
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some Doom II levels just look way too basic

median cloud
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tnt is laid back enough

wintry copper
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TNT is underrated

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it's Doom II but with a bit more of an edge

median cloud
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First playthrough is bleh though very puzzly but once you know most maps they're pretty good

wintry copper
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ya

crystal hill
wintry copper
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Metal is still kinda ass though, same with Dead Zone (TNTR's sequel to it is really good though!)

median cloud
crystal hill
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I've tried to play TNT a good few times in my life, but I more often than not do not finish it. The puzzles don't ever stick in my head

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and the maps aren't enticing enough to make me play it

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I will give it this, out of Doom 1, 2, Plutonia and TNT, it has my favourite opening level

wintry copper
median cloud
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TNT has some stinkers around map 20 but I kinda like adinistration center

wintry copper
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same tbh

crystal hill
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the really massive one with empty corridors?

wintry copper
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I like its creepy atmosphere and while it is kinda cryptic it's still fun for the most part

median cloud
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Wait no I like Central processing which is map 20

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but I hate 21 which is administration center

crystal hill
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No no no, administration centre sucks balls. No amount of atmosphere can paper over its shoddy gameplay

median cloud
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There's one where you need to dive into a pool of sludge that damages you where a floor lowers with HK's and revs

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start is long corridors with a lot of monsters in windows shooting you

wintry copper
median cloud
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map 20 is the one with the huge outdoor area

wintry copper
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yea I liked that one a lot

median cloud
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Same

crystal hill
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I cant remember most of TNT's maps at this point. They dont leave an impression like Plut's do

wintry copper
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funnily enough I don't remember most of Plut's 😂

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even though I just played through all of it 2 years ago

crystal hill
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To each their own

median cloud
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It's actually easier for me to pick a favorite tnt map than a favorite plut map

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Hunted is great for atmosphere but it definitely isnt my fav map

crystal hill
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I consider Plutonia to be the best wad of the 90s, out of all the many I've played

wintry copper
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not saying it's bad, I'm sure I'll remember it whenever I play through it again

wintry copper
crystal hill
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the standards arent particularly high, but it still holds up

median cloud
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I also consider Plutonia the best iWAD but I couldn't tell you my favorite map

wintry copper
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though it not being quite as hard as I thought it'd be definitely helped

crystal hill
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its a good introduction to pure arch vile combat that a lot of wads use

median cloud
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It adds to the atmosphere the soundtrac being obnoxious combined with the maze gives you the feeling of wanting to gtfo the map asap but it doesn't let you

crystal hill
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its also just generally good practise for fighting the buggers

median cloud
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It's unnerving

wintry copper
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I really like fighting Arch-Viles tbh unless there's way too many of them

median cloud
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But props to making something like that in fuckin doom

wintry copper
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cough Hell Revealed II cough

crystal hill
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I can see where you're coming from, but a lot of doom maps fail to scare me

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I've played it for too long, and I'm too good at the game for that

median cloud
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The only other official map that gave me the same feeling is E2M6 Halls of the Damned

wintry copper
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yeah I don't really find Doom to be a horror shooter unless the maps clearly try to create a horror atmosphere

crystal hill
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I've had a vendetta against E2M6 for the bullshit crusher traps

wintry copper
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E2M6 is weird af

median cloud
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I really like the PSX version of doom so I dont mind the horror element at times

crystal hill
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I cannot appreciate anything else about the level, that's what's been in my mind for all these years

median cloud
wintry copper
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not a fan of that fake exit... ew

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yeah it's a hot mess

crystal hill
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I despise instant death traps that you can't adequately prepare for

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you're doing well in a level, playing well, rationing ammo and health properly, when suddenly, fuck you, you're dead, better luck next time

median cloud
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My favorite plutonia map might be map 09 abattoire

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Or 22 impossible mission

crystal hill
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twilight has a special place in my heart

median cloud
crystal hill
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it's real intense, makes you feel like you're getting attacked from all sides

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all the more satisfying when you conquer it

bitter shoal
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I just had a dream where de_inferno ended as a DOOM map would and I was going down a stairway to step on a switch but messages started popping up warning me I needed a bad proving I did some earlier stuff but I stepped onn anyway to trigger an arachnotron ambush where they were behind some textures and then a bunch of constantly spawning pain elementals ensured the level bricked.

bitter shoal
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might've actually been more Strife inspired with the messages and needing to do prior objectives but there were DOOM enemies so...

sharp wyvern
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Entering the first room and seeing 50000 Archies

bitter shoal
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it is hard to determine what level I like the least because it is usually bad parts among a better level, I always want to say Impossible Mission is my least favorite but it had good outdoor sections so I'm never sure

bitter shoal
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well maybe Hunted but Plutonia Revisited made me play a near 1:1 remake of Impossible Mission so...

median cloud
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Whats your favorite plutonia level?

bitter shoal
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oh I can't read

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I read drop down into and immediately thought of shotgunners but you said HRs and revs

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wow I bungled my reading comprehension badly

bitter shoal
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and i'm not sure how I feel because it isn't actually a Plutonia level lol

crystal hill
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well, its an updated version of an old level, so I'd say it counts as a new level

bitter shoal
# median cloud How so?

it was made before Plutonia was conceptualized and the only part that changed was the last room

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granted that last room IS very iconic

crystal hill
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which is the thing everyone remembers from the level

median cloud
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yeah it's what makes it good imo

stiff basalt
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That room is a fucking pain because of the autoaim

wintry copper
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has anything ever been shown of the 4 Casali maps that got removed from TNT for being too big to run on 8 MB of RAM?

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assuming they weren't just added into Plutonia outright

crystal hill
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has anyone played Swim with the Whales?

woven swallow
bitter shoal
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That might be a video for watching in bed since it is over 2 hours but I have been checking out John's streams

full shoal
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Just finished Abatoirre from Plutonia and I got to say that the final fight is pretty ass. Don't mind the challenge otherwise but since the autoaim don't seem to find the revenants on the corners. Died too many times because of the pit you can't escape which always sucks when playing without saves.

wintry copper
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haven't played it but seeing MtPain27 play it was enough

crystal hill
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I wanted to see exactly how hard it would be, with saves

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I never play any wads with saves (except stuff with autosaves), so I figure it'll be significantly more managable for me than him

wintry copper
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well if you pick HMP instead of UV then that alone might make things quite a bit easier

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personally I'm still not ready to play on UV by default

crystal hill
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It would, and that would normally be what I do. But this is a pretty perfect test case for my belief that playing a level with saves makes it significantly easier

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like, absurdly easier

wintry copper
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oh it definitely does

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I actually managed to get up to the big red cave section in Deus Vult, though I feel like me (somewhat) savescumming had a hand in that

crystal hill
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I knew immediately that I wouldn't enjoy that level, so I barely tried

wintry copper
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yeah I gave up as soon as I got to that big red cave lmfao

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it's literally impossible

crystal hill
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I'm not enough of a masochist for that lol

wintry copper
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me neither

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Huy Pham must have had some really good shit to make it like that

crystal hill
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At least the sequel was cool

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also real hard at times, but it's got some real memorable levels

wintry copper
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yea that's also a WAD I have on my list

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back then I thought it was really cool that it had dual pistols

crystal hill
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that's neat, but there's more to it than that

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one of the levels has one of the most unique concepts I've seen in vanilla doom (is boom counted as vanilla now?)

wintry copper
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oo, which one?

crystal hill
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it's called you shall not pass

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I'll not spoil the premise for you. If you want, you can look up a playthrough and see what it's like for yourself

wise cape
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anyone know some good strats for go 2 it? mine is grabbing the bfg, make the cyber and spidermastermind infight first

solemn socket
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WAKE UP!!! NEW salty member SCANDAL RELEASED!!!

wintry copper
crystal hill
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I've beaten all of the levels in Swim with the Whales single segment, except the actually tough one, lol

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I am honestly really happy with myself for beating both Ride the Dolphins and the secret map saveless, they both took some effort

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it helps that both were really well designed (minus one secret fight in Dolphins), so I actually felt a desire to conquer them

exotic ledge
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Map 23 is the first level of Plutonia 2 that I can say that I'm really not enjoying

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The start is just not fun at all

crystal hill
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You liked map 21?

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I love plut 2, but even it has a bad map in it, and thats assassin

exotic ledge
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Assassin wasn't too bad once I'd figured out how to survive certain sections, particularly the start, but I'm not having a fun time at all with the start of Aztecorum

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Maybe there's an alt strat I can find

bitter shoal
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I had to look up what assassin was because I forgot, oh wow it is this map with the worst door mechanisms ever made. Rest of the map was fine though

crystal hill
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I disagree completely. The first room is almost luck based if you make it out with good health or not, the doors are the spawn of satan, you cant just go through them because the enemies will just fuck you, and the last room has a really shitty cyberdemon trap you need to know is coming or you can just die instantly

bitter shoal
sharp wyvern
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just replayed Odyssey of Noises and Gateway to Hell

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odyssey of noises is such a good map it's probably my favourite from plutonia

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city map done right isaacgrin

crystal hill
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I appreciate that a map 29 should probably be bigger and more climactic than the preceding 30, but its a bit against Plutonia's style of tough, but compact maps

sharp wyvern
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true but i think having more of a long gauntlet of a map lets it go out in style

crystal hill
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its not so much a gauntlet, as it is an endurance test

median cloud
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I sometimes get lost in Odyssee of Noises but it's the best official city map by a country mile

crystal hill
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its a big map that's mostly empty

sharp wyvern
crystal hill
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it does still beat downtown in terms of quality, but thats hardly high praise

sharp wyvern
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my only question about it is like is it meant to be a part of earth that got sent to hell

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cause it has the devil hive background (i know this is due to technical limitations)

median cloud
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I think so

crystal hill
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Plut doesn't seem to be one of those wads thats contiguous between the levels

sharp wyvern
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yea i dont think they really cared about story while making it

median cloud
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Not sure what my least favorite plutonia map is, imo map 13-19 have some meh levels but they all do fine in terms of action. Maybe it's map 28 sewers I just dont care for it much but the blue key fight is cool ig

sharp wyvern
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the plot was most likely hastily written right before they sent it to id lol

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shame perdition's gate didn't make the cutoff for final doom parts because that one has a fun story

crystal hill
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which is fine, Doom isn't story focused

sharp wyvern
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imagine if perdition's gate didn't miss the deadline and final doom had 96 levels 💀

crystal hill
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a good story is a nice boon, but it's lacking is no problem to me

sharp wyvern
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perdition's gate isn't the worst i'd put it somewhere between TNT and Plutonia

crystal hill
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I played a few levels for a doomworld collaborative play session thing, but I dont like routine, so I never finished it

sharp wyvern
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presentation wise it's my favourite tho

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i certainly like how perdition's gate subverts having an IoS fight

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also it's kind of interesting that in the manual of Perd it actually says you're not (THE) Doomguy unlike TNT/Plutonia where you do play as Doomguy

crystal hill
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maybe because it's a commercial, but not "official" Doom release, unlike Final Doom

sharp wyvern
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true but it was meant to be part of Final Doom

crystal hill
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but it wasnt in the end

sharp wyvern
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and i assume the story was at least somewhat conceptualised around that point given the level transitions

crystal hill
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so it could be changed after that fact

sharp wyvern
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true true but i think the 'military cadet' thing probably wasn't thrown in after

crystal hill
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always a possibility

sharp wyvern
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also the backstory for the spiderdemons it gives is kinda interesting in the manual ig

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where they were specifically bred so that the demons could figure out how to integrate alien tech with themselves

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if perdgate was official i reckon someone out there would headcanon the aliens in the manual as the maykrs or something

sharp wyvern
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Like Doom II’s IoS fight is serviceable but then Master Levels and TNT have horrid IoS fights and Plutonia’s (while I like it) is a bit messy

median cloud
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Doom is not very good at boss monsters

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Cyber, Spider and Icon of Sin are all horribl bosses

sharp wyvern
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It’s a shame TNT’s is literally broken especially given how much I like the actual level portion of MAP30

sharp wyvern
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I enjoy seeing him although he’s pretty easy usually

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But yea Spider and IoS suck

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Mother Demon isn’t the worst though?

median cloud
sharp wyvern
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she kind of gets stomped by BFG or Unmaker tho

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Which is kind of an issue every classic doom boss but IOS has, you can just obliterate them with the BFG

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I wouldn’t change that tho given the amount of level design opportunities that opened up

crystal hill
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but when there isn't open space, and there's a bunch of other demons trying to kill you? that's when it gets tricky, or bullshit

sharp wyvern
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NRFTL has an amazing Cyberdemon fight IMO

crystal hill
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the invuln makes it pretty cheesy

median cloud
crystal hill
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Final map, I presume

median cloud
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I like NRFTL in general is the highest quality official mappack but it's short

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Ohh right the cat and mouse one

crystal hill
exotic ledge
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Aztecorum is fucking DONE, man fuck that lv man, that was some tedious shit

crystal hill
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Well, the starting room is luck based based on what the PE ends up doing. You've also got hitscanners around you waiting to strike

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Both rooms you go into after can be a problem too, close quarters and all

exotic ledge
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Yeah I try to get a few berserk punches in if I can, then try to finish it off with the SSG on my way to the left-side room, sometimes he would die. Those scanners can be a pain, just gotta keep playing peekaboo until there's only shotgunners and Hell Knights left. Not a fantastic start, but nothing compared to Map 23, that was one of the most edious starts ever

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So much time spent trying to cause infighting

crystal hill
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maybe I'm just good at infighting, but that never caused me nearly as much grief as map 21 did

bitter shoal
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Yeah I did a bunch of infighting on Map 23

neat sage
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Do y'all think i should make an extented E1M1?

bitter shoal
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No

neat sage
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Why?

crystal hill
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it's not been done to death. It's been done to the point that what was once the corpse is a vague smudge on the ground

neat sage
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Yeah but i mean a very big big e1m1 like GTA 5 or even dayZ map size

crystal hill
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why

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what're your ideas for how to fill that space?

bitter shoal
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Stops being E1M1 at that point

twin mortar
neat sage
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I mean that size but like if you démons and stuff are lil ants

wise cape
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hey any good strats on go 2 it?

twin mortar
crystal hill
upper crypt
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So E1M1 but you’re the size of a pixel?

crystal hill
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let the cybers and spider masters kill each other and everything around em

neat sage
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Yeah

bitter shoal
neat sage
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But with new paths ofc

wise cape
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yeah i let the cyber and spidermastermind infight then go up to kill the arachnotrons while they are busy

bitter shoal
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I was watching DOOM Speed Demos and I already saw a map of an E1M1 that was scaled up to make rooms take like a minute to run through each

wise cape
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usually do the revenants and the archviles last

crystal hill
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the cybers and spiders usually kill each other when they fight, meaning more enemies die and its safer to approach when you do so

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When I let enemies infight, I usually let them finish before attacking

bitter shoal
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I didn't really have a strat for Go 2 It because you can play carefully on it and let infighting happen in a lot of places

wise cape
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hmm ill try to make the arachnotrons infight with the cyber

crystal hill
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thats a good idea

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arachnos deal crazy damage

wise cape
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true

bitter shoal
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I forget which Go 2 It it was but one of them has a cyber demon that likes to sleep so he might not take damage

twin mortar
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Imagine E4M1 like that

neat sage
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I'm leaving

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Bye

crystal hill
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bloody hell

wise cape
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should i rocket the mancs or should i bfg them

crystal hill
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depends on how close you are, and how many cells you have spare I guess

wise cape
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fair

crystal hill
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but since its go 2 it, you probably have the cells

wise cape
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yeah theres so many more cells than rockets i think

bitter shoal
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I remember the angles favoring rockets but you can probalby kill some then be able to start BFGing once you enter the center of the room

crystal hill
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I cant give map specific advice, its been too long since I played plut 1, and I've played hundreds of wads since then

wise cape
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i like doing risky stuff with the cybers like getting close with the bfg so all tracers hit

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i mean the one gaurding the megasphere is stuck

crystal hill
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thats fair if the map is short or you have a LOT of health

wise cape
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and the others are infighting most of the timer

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time*

crystal hill
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otherwise, you gotta be real careful or have some open space to run around in

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cybers in close quarters are the most dangerous enemy in doom

wise cape
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yeah the mancs sometimes block my pathway

bitter shoal
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I think it also depends on how many cybers, more than two in an open space or two in a not so open space you might have to be less ammo efficient

wise cape
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yeah

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i hate using the bfg for long range

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just so little damage

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than upclose

crystal hill
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I've found that the plasma can be useful for long range

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its way less ammo efficient, but sometimes there's no other way, or it's just safer

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Black Ice in Plut 2 has two cybers I plasma to death despise having a bfg due to their positions

wise cape
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fair that does seem good for the cyber since its immune to splash

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huuh i havent played plut 2

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prob cause its not on the steam release of doom

crystal hill
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its an IWAD

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Also very very tough

bitter shoal
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PWAD I think

crystal hill
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I forget the terms, maybe

bitter shoal
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IWAD is a commercial standalone release and is illegal to distribute unless it is Freedoom or antoher fully custom release

wise cape
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yeah i struggle with normal plutonia it might not be for me

crystal hill
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if you play enough doom, its only a matter of time before you get good enough to tackle plut 2

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or you could be stupid like me and have it be one of the first wads you play

wise cape
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fair lol

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if i could comprehend any doom builder i would be making wads 24/7

crystal hill
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doom builder really doesnt like running on linux, so I cant make a wad either

twin mortar
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DOOM 2016's SnapMap is a very nice alternative if you want to make DOOM maps (just any DOOM game in general) but lack the hardware for it

wise cape
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yeah i tried doom builder, ultimate doom builder and even slade yet i just never get to run any of those or do the line trigger

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like test the level and play it

crystal hill
wise cape
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i get adding resources and stuf and placing things and make sectors but not much past that

twin mortar
dull sentinel
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Genuine question what’s the best moddable source port considering recent events

crystal hill
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UZDoom seems to be a thing that'll release soon

wise cape
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i assume that stands for ultimate zdoom

crystal hill
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Until then, I guess use GZDoom's latest version, that's from months ago, should be free of the zahl

crystal hill
dull sentinel
crystal hill
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GZDoom is kill

twin mortar
crystal hill
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dzdoom seems to be dead. as in over half a decade of dead

dull sentinel
crystal hill
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here's a link

crystal hill
wise cape
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hope this makes using doom builders easier somehow

twin mortar
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Well this is all very sudden

stiff basalt
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What GZDoom needed
AI slop

dull sentinel
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Imagine how the selaco devs are rn 💀

crystal hill
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I imagine they have their own modified version of GZDoom

twin mortar
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Goodbye source port I have an intense love hate relationship with

dull sentinel
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I wish the best for them and everyone who was modding on that engine

wise cape
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never liked gzdoom as a port, only used it to play wads but that didnt work

crystal hill
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Hope UZDoom gets a version that works with my very finicky set up

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we'll see

dull sentinel
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This is lilith’s revenge /j

crystal hill
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anotak got the last laugh in the end

dull sentinel
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Lol

crystal hill
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I hope I can play lilith when I get to it, it seems like a trip

dull sentinel
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Yeah

twin mortar
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UZDoom doesn't roll off the tongue as well, GZ is a very distinct name

crystal hill
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true, but UZDoom doesnt sound too bad

wise cape
#

yeah ppl will get useed to it

crystal hill
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helps that uzi is a gun that people are familiar with

dull sentinel
wise cape
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so how did they use ai slop, in there art or code or something??

crystal hill
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code

wise cape
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ohh ok

twin mortar
dull sentinel
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I just don’t think it matters that it doesn’t roll off the tongue as well

twin mortar
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It doesn't, just something I personally noticed, though you could argue how good of a name UZ will be is important if it intends to overtake GZ

dull sentinel
#

Fair

wise cape
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hear me out:a doom builder that is entirely in 3d

dull sentinel
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But yea i hope UZDoom ends up being good

crystal hill
#

someone's hungry

twin mortar
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I hope it doesn't, it would taste bad

dull sentinel
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Fuck qwerty

wise cape
#

fuck who

dull sentinel
#

Oh yea what about Raze

twin mortar
#

Who

dull sentinel
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What’s going on with that

crystal hill
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what is raze??

dull sentinel
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Based off gzdoom code

crystal hill
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build engine? thats not GZDoom

twin mortar
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What does the GZ even mean

dull sentinel
crystal hill
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think its a meme, but it's a funny one

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graf zahl doom

wise cape
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apparently its somehting called graf zahl

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aww

dull sentinel
twin mortar
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I thought it'd be cheesy

dull sentinel
crystal hill
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*only dev

wise cape
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ahh

dull sentinel
wise cape
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man this year is wierd

dull sentinel
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But let’s be real there was a team

wise cape
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its like 2024 was just boring to hype up whats to come this year

crystal hill
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indeed. They actually did most of the work this year, so I've read

dull sentinel
#

Dark ages was peak idc what anyone says

crystal hill
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zahl was off somewhere for months until he came back with THIS

wise cape
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honestly only played classic doom

crystal hill
upper crypt
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C tier game

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I 100% it in 4 days 💀

crystal hill
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I beat Swim with the Whales 100% from a pistol start. I save scummed all the way to the bank, and it really paid off

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it was honestly more tedious than anything. Every won fight was permanent progress, so I just had to keep on pushing and pushing until I beat it

exotic ledge
# wise cape hey any good strats on go 2 it?

Try not going into the room with the two arch's at the start until everything else is dead, going into that room releases the pains, so you can deal with them nice and easily when you are ready

halcyon willow
sharp wyvern
#

whats the U mean then

compact pawn
#

Did anyone remember in the first or second stage when there was that secret room that you assumed was the right path to beating the stage but it gave a backpack?

polar mural
#

who designed map27 and WHY do they love hell knights so much

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not that im complaining it was probably the funnest level in the game so far

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but WHY

halcyon willow
sharp wyvern
split kayak
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Hello

half inlet
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I LOOOOOVE doom 2

dire fractal
#

guys where do i report a doom + doom 2 bug?

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i have this exact same issue

woven swallow
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i think

solemn socket
bitter shoal
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It is hard to describe because the easiet comparison I can make sets up impossible expectations it can't meet

solemn socket
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i was picturing a remaster of it

bitter shoal
#

It did get remastered, Veteran Edition

solemn socket
#

a remaster remaster

full shoal
#

Just got through Onslaugh in Plutonia but I didn't have to do half of the map because the Imps opened the yellow door for me

bitter shoal
#

The version I'm playing has better lighting than that screenshot

solemn socket
bitter shoal
#

ooh I see

halcyon willow
wise cape
#

good list on the worst to deal with or nah? (legacy of rust monsters included)
21.Spider mastermind (hardly shows up
20.zombiemen(only bad on nightmare)
19.banshees(never get close enought to do dmg)
18.imps(easy to kill)
17.pinky(SSG carries)
16spectres(exact same)
15.hell knights(they are pretty weak thankfully)
14.ghouls(often chip away your health in groups)
13.shock troopers(just snipe ya)
12.mancubus(the projectiles are easy to dodge once you get the muscle memory)
11.arachnotrons(they screw you over a bit if you cant dodge)
10.baron of hell(simply too tanky
9.vassagos(similar to baron of hell but does splash dmg
8.lost souls(thankfully can get stuck)
7.shotgunner(will destroy you close up)
6.tyrants(dont matter it has half health as a cyberdemon, still does insane damage)
5.cyberdemon(spammed more than the spider mastermind and can one shot you)
4.revenant(homing 80 damage madness)
3.archvile(need i say more?)
2.chaingunner(ah yes, what i need, to be set to around 20-30 health)
honourable mention:mind weaver(just a worse chaingunner
1.pain elemental... ouch

half inlet
bitter shoal
#

Secret level of Strife (which was added in Veteran's edition) was nice. ||Wasn't too difficult and I think I left with more supplies than I used. Now to get the talisman that I missed||

bitter shoal
#

woo finally beat Strife. Easy 9/10 game

#

acutally there was a reason I decided to dock a point and make it 8/10 but I forget what it was

#

Also getting the three talismans ||makes you stupidly overpowered lmao, your now powered up knife hits can one shot even the cyber demon equivalent and it can actually be safer to do that than to use the secondary Mauler||

solemn socket
#

i generally dont like strife, atleast the maps part

#

it makes you so lost that ive wasted like 9 env suits in sewer

bitter shoal
#

That is the worst part of the game yeah, it picks up from there though

#

and I don't think I needed many more even when they give you some as if telegraphing the need for them

bitter shoal
#

I just now decided to look at a video that shows off beta DOOM 2 content. Early map versions are wild. Map 01 had like more pinkies than Map 01 currently has total enemies which probably explains the Rocket Launcher secret, Map 02 has some chaingunners and a revenant, Map 03 has a useless archvile and a bunch of chaingunners with too much health (beta arachnotrons)

#

The crusher (which I assume the map was not named that yet) had no crusher. You were expected to actually deal with the Mastermind :o

#

Kind of explains why a map called the crusher only has it as like a single moment and it is a map very much about not that otherwise

zenith berry
worldly hinge
#

I bought the doom 1+2 bundle on ps5 after having played doom 1 on ps4, i would not have survived the original doom in the 90s without quicksaves

#

Also is invisibility actually supposed to work btw

worldly hinge
#

Oh I didnt think ms dos was fast enough to use them

#

I didnt think any game had quicksaves until after the 90s really

bitter shoal
# worldly hinge Also is invisibility actually supposed to work btw

It does but it depends on the situation. What it does is make monster aim inaccurate so it is great for hitscan enemies like shotgunners and chaingunners but against enemies with moving projectiles you can accidentally run into them because they can now fire them ahead of you

worldly hinge
#

Cause i recently learned the ai has a line of sight

high depot
#

It's only partial invisibility, so you can be seen, but hitting you can be difficult as you move.

cerulean crystal
#

I wish I got into the classics sooner, they are generally the most fun fps games I’ve played recently

worldly hinge
#

How can nirvana be considered the worst level in doom 2 when we have barrels of fun

bitter shoal
#

The answer is because that is The Nukem Guy's opinion. I think it is because it is a very untested and unfinished map.

sharp wyvern
#

barrels o fun fucking sucks bra

stiff basalt
#

Nuh uh

solemn socket
#

NO! NOT INTO MAP09: THE PIT!

#

IT BURRRRNSS!

sharp wyvern
#

The Pit on pistol start and The Pit on continuous is a completely different experience

misty kelp
#

Played this

#

Very fun

woven swallow
#

Hello kenn here

dire roost
#

where to get doom 2 mods

woven swallow
#

or just search up the mod you are looking for in a browser

karmic estuary
#

Can I post 64 content here?

twin mortar
karmic estuary
#

Cool. It is also classic DOOM

sharp wyvern
neat sage
exotic tide
#

Finessed my first playthrough of doom 1 the other day shits

#

Good

karmic estuary
#

It's a good game

#

Very nostalgic

bitter shoal
#

@crystal hill I figured out the accuracy thing in Strife btw

#

there is an accuracy stat and it goes up as you complete quests

#

so the electric crossbow for me actually ended up getting better later on because it could be used on the drone robots to save ammo (unless they are in a bad position then I just tap the assault rifle like you would the chaingun)

crystal hill
#

sure, but that still takes time. And when you get those upgrades, you'll have other weapons to choose from and use instead, if you're good at managing resources

#

I think the wad I played had a few accuracy upgrades, and I did end up using the crossbow more than I wanted to, but that's because the wad was stingy as fuck with ammo

bitter shoal
#

I'd still rank the electric cross bow very low but the drones have low enough HP that I can use the ammo of it on those

crystal hill
#

I hope I'm not forced to use it in the base game when I play it in 20 years

bitter shoal
#

If you know what you are doing you can avoid using it too often, I believe.

crystal hill
#

If I had to name a single strength of mine when it comes to idtech 1 games, it's ammo management

#

So here's hoping you're right

bitter shoal
#

Before the first "dungeon" you can ||get poison darts right away if you kill the NPC that starts a questline that bricks your progression after talking to him to get the initial crossbow, and then you get the assault rifle soon enough||

worldly hinge
#

Why does doom 2 feel drastically longer when doom 1 has more levels

crystal hill
#

it has longer levels

pearl tiger
#

Never knew that DOOM + DOOM 2 was free on Nintendo eShop for existing users who had at least one of the games

#

I found out when I was checking if DOOM (2016) was temporarily removed from the Switch 2 eShop because of a progress-blocking issue (it wasn't).

sharp wyvern
worldly hinge
#

Ye after beating it just now i can say i enjoyed that less

twin mortar
worldly hinge
#

Doom 2 is pretty much "every enemy weve ever made thrown at you all at once for 30 levels straight and doors that require a real life spider sense to find"

#

But the boss fight was pretty neat

#

I had to look up how to beat it

#

But it was still neat

unique spear
#

shoots deamon

sharp wyvern
#

doom 2 has good additions to the enemy and weapon roster but the level design is just horrid

#

play Plutonia and NRFTL for good Doom 2 levels

bitter shoal
#

Yeah Plutonia is a much more refined DOOM 2.

rare drum
#

I'm glad I made UV my default mode

#

It feels way more satisfying tearing through mountains of shotgunners instead of a couple zombiemen

crystal hill
#

Doom 2 is very experimental in its level design, for better or for worse

#

So I respect and like it more than Doom 1 just for that

karmic estuary
#

DOOM 2 has more content than DOOM 1

#

I rank them as 2, 1, 64 personally

crystal hill
#

Doom 1 has a lot of incredibly short levels

neat sage
#

doom 1 have a better e1m1

crystal hill
#

E2M9, E2M8, E3M1, E3M8, E3M9 all come to mind

karmic estuary
#

I usually speedrun E3M2

crystal hill
#

and compare E3M7 to the Living End in Doom 2 in terms of length

sharp wyvern
#

so i'd still rank DOOM 1 above it

azure nimbus
crystal hill
#

longer doesn't strictly mean better

woven swallow
#

people say doom2 levels are bad, but what about doom1 levels? in my opinion, i really didn't enjoy much of ep2 and ep3, they are just very low quality

vestal flax
#

E2 was decent
E3 was just annoying though

mellow matrix
#

The bad levels in DooM 1 at least have the courtesy to be short. DooM 2's bad levels are badly designed and take 20+ minutes to slog through your first few times.

bitter shoal
#

I know the city levels can take awhile but the generally considered worst levels are Nirvana, Barrels of Fun, and Chasm. Nirvana is really short, Barrels of Fun isn't that long, and most of Chasm is optional (although it is easy to miss out on the teleporter needed to progress)

neat sage
#

Hey guys what are ya talking about ?

crystal hill
#

Downtown is an abomination. Nirvana feels overhated imo, Barrels of Fun is short but frustrating enough to make up for that, especially on a pistol start. Chasm is easy to get overwhelmed or lost in, and the area at the end has damaging floor you cant escape from

crystal hill
neat sage
#

Wow still on this?

crystal hill
#

its called a conversation

neat sage
#

Bro it started at 13

crystal hill
#

some people may have been busy then

#

or asleep because time zones

bitter shoal
#

I could go back to gushing about how much I liked Strife with nobody that has the insight to respond :P

neat sage
bleak heart
#

Do you guys know how i can unlock the no monsters mode in Doom + Doom 2? I didn't get to choose any of the difficulty modifiers...so...now what?

little oar
#

You get the difficulty modifiers when you're at the difficulty select screen
On PC, you have to hit the Tab key. Not sure what it is on console, look at the bottom left for a guide

bleak heart
#

Okay gotcha.

#

Yeah i use Ps5 controller and its triangle.

oblique plaza
#

where do u wait for new maps by MAN_WITH_GUN? seems to be nothing new after his contribution to Shadows here https://doomwiki.org/wiki/MAN_WITH_GUN

DoomWiki.org

MAN_WITH_GUN (also Man With Gun, Man With a Gun and MWG) is a Doom level designer who contributed to a number of community projects.

crystal hill
#

you just sort of wait for him to make more maps

#

or I guess ask him to make more

winter charm
#

anyone played Doom on the smartphone? I have, it is truly amazing.

full shoal
crystal hill
#

I actually like Suburbs. It's a rare Doom II map where you have enough space for a big fight to take place, and it's a fun time

twin mortar
sharp wyvern
winter charm
twin mortar
#

It is the original game though

exotic ledge
#

wtf Map 29 of Plutonia 2 is insane man

twin mortar
winter charm
crystal hill
twin mortar
exotic ledge
#

map 26 and 27 were a bit of a let down in terms of difficulty, especially what I've had to go through to get to this point, but they had cool aesthetics though. Map 28 was cool as heck

#

Map 29 is gonna take me a while I think to do in a single segment. It wouid really help if I could find the RL haha

winter charm
#

People often don't like Doom 2 levels due to their complexity. I know, I've played these levels for decades so I know how "bad" they get but what does one define as "bad?" I proclaim! 😄

bitter shoal
#

Map 29 of Plutonia 2 was insane, good luck!

#

It was a great way to finish off the map set though

crystal hill
full shoal
#

I got to the Icon of Sin fight in TNT Evilution and had to google what the fuck was the problem with it.

#

That is some bullshit IoS... once again

winter charm
full shoal
#

What is there to understand?

crystal hill
#

I think revenants are bigger issues than mancubi. The mancs don't home in on you with their potentially 80 damage projectiles

#

and they're also not fast as hell

bitter shoal
sharp wyvern
#

"This IoS fight is the best because you can completely cheese the enemy's main gimmick" ? 😭 😭

crystal hill
#

yeah?

#

People hate that gimmick

#

So a version of the fight where you don't engage with that gimmick is gonna be popular with a lot of people

sharp wyvern
#

I'd rather do the gimmick than have a boss I can cheese entirely 😭

crystal hill
#

I wouldn't, if the gimmick is piss

#

(the gimmick is piss)

full shoal
#

but it's horrible to try to find the right spot... or to know that the right spot is not the same as it's in every single IoS fight

crystal hill
#

If a game has a boss that is terrible, and some guy comes and makes it so I don't have to fight the boss, I will regard that as an improvement

sharp wyvern
crystal hill
#

It's a little finnicky, but that's still an improvement

full shoal
#

I kinda enjoyed the original IoS more because it's just the boss. Anyway I wanna cry every time there is an IoS on the level

#

at least Mephisto's one could be just blasted through while Invurnerable

crystal hill
#

Whenever there's a level with monster spawners, I don't force myself to get 100% kills on that level, so its kind of a blessing

bitter shoal
#

speedrun focused source ports can distinguish between enemies placed on a level and monsters spawned so they stop getting kills after a certain number to know they got all of the ones that were place don the map

crystal hill
#

I use GZDoom, so that's not a factor for me

bitter shoal
#

I know but it is what people that have to care do

crystal hill
#

poor them

bitter shoal
#

sometimes they set an arbitrary kill maximum if there are enemies that can't be killed on a map (that are usually used for psuedo-scripting purposes)

#

I wonder if the new, corrected GZDoom branch will have proper monster count

#

EVen as a casual player I don't need lost souls raising the maximum

crystal hill
#

I actually like that. GZDoom gives me quite a few advantages over a more traditional source port, so having to kill all the lost souls is more than fair to me

#

If they change that, I would really hope they give an option to have Lost Souls count as enemies

bitter shoal
#

I mean there should be an option to have it or not

#

I want my preferred setting, more than I want people to not have the setting that it is at now if that makes sense

crystal hill
#

I would also want there to be an option, but I would prefer for the port to count them as enemies for the kill count

winter charm
bitter shoal
#

I might be playing some keyboard only DOOM on the side soon, not out of purist reasons but because why would you use a laptop touch pad

twin mortar
#

Mouse only is the greatest

bitter shoal
#

acutally I could probably plug in my PS5 controller maybe

#

what I should actually do is eventually get it running on my steam deck

halcyon willow
crystal hill
#

I'd like to see that happen

halcyon willow
#

Go play a Ribbiks map then

#

90% of the stuff he does would 'play bad' in the hands of any other mapper

crystal hill
#

the ribbiks maps I've played mainly suffer from the last one

#

Ride the Dolphins was a fun map overall, but one RNG fight really soured me

#

Ball bustingly hard maps aren't intrinsicly "bad"

halcyon willow
#

Depends how the difficulty is generated

#

I don't like anything Ribbiks has made after Sunlust and 20x6

crystal hill
#

haven't tried them, can't comment

#

I like hard maps, but I don't like suffering through them

halcyon willow
#

But that has nothing to do with whether or not his maps are "bad", especially when they're widely recognised as extremely well made

#

Anyway, point is what's "bad" or "good" is largely subjective

crystal hill
#

that's the beauty of discussion

#

you can give examples of what you consider bad and discuss with other people to see if they agree, if not, why, etc

halcyon willow
#

Even around more clear cut things, like missing textures and halls of mirrors would be an easy one to describe as objectively bad, but then things like Lilith exist

bitter shoal
#

Even those are like “how much do I care”.

crystal hill
worldly hinge
#

Wait so classic fan made doom maps were sold in stores?

bitter shoal
#

Yes

#

It was wiz works thing and even id did it via extension of master levels called maximum doom

worldly hinge
#

Whats wiz works

bitter shoal
#

Company that distributed some of the collections

#

There were other companies but that is the one I remember

worldly hinge
#

So it wasnt just local stores?

#

There was more to it then fans making a fan map and dropping it off at a local pc store for some money?

crystal hill
#

yeah?

#

Basically, not everyone had the internet back then. Those who did, it was slow, and costed a lot. So a company basically downloaded a craptop of Doom levels from the internet, stuck them on a disc, and sold them in stores

worldly hinge
#

Oh so the fans didnt even bring them to the stores

crystal hill
#

no, this was an unaffiliated company

#

the doom wads were free to download from the internet

worldly hinge
#

Didnt you have to get doom off the internet originally anyway

#

I read that it was something called shareware

crystal hill
#

no, it was a physical thing you needed to order

worldly hinge
#

Oh

crystal hill
#

the first episode of doom 1 was shareware, so you could download that for free

#

the rest of it was not. Doom 2 did not have any part of it be shareware

worldly hinge
#

Oh ok

bitter shoal
#

decided to play Map10 on laptop, this map is more fun than it looks lol

#

but also I'm running Chocolate DOOM here so no infinite lost souls here

winter charm
thick quail
#

FINALLY beat Doom 2

#

God that icon of sin boss fight was tough

#

Welp
Time to continue Sigil 2

#

That or doom 64

full shoal
#

I started Sigil 2 also. I think I'm something like 5 levels in

#

So far it hasn't been as memorable as the first Sigil. It's more of the same.

karmic estuary
#

Sigil 2 doesn't even have an achievement on Steam

#

That's how mid it is

thick quail
#

Sigil 2 is just
Punishment

#

Mainly if youre not an experienced doomer

#

(Like me)

sharp wyvern
#

Sigil II is fine but it's definitely a step down from the first Sigil I feel

karmic estuary
crystal hill
#

I played one level of Sigil 2, and quit out of protest at the first level having a goddamn cyberdemon

sharp wyvern
#

pretty balanced all things considered

crystal hill
#

No, it's Sigil 2

sharp wyvern
#

And what is the first level called

#

E6M1

crystal hill
#

I really don't care what it's called

sharp wyvern
#

🤷‍♀️ whatever man

crystal hill
#

Saying "it's episode 6" doesn't make me enjoy it any more

sharp wyvern
#

I’m just saying Cyberdemons being there is kinda balanced given it’s meant to be Episode 6 of Doom 1 :P

crystal hill
#

is it really?

sharp wyvern
#

Sigil 2 has a Cyberdemon in every level anyway 😭

crystal hill
#

you can have a hard map 1 without a cyberdemon shooting at your ass

karmic estuary
#

Sigil 1 i see the ending having the first (albeit indirect and probably unintentional) mention of Davoth and I forgot Sigil 2 ending

sharp wyvern
crystal hill
#

I was talking about the balance

sharp wyvern
#

Oh

crystal hill
#

sigil 1 didn't feel the need to crush your balls in a vice on level 1

sharp wyvern
#

I mean yeah it’s still balanced

crystal hill
#

even though it's episode 5

crystal hill
sharp wyvern
stiff basalt
#

Some Sigil 2 secrets are awful on vanilla accurate ports

karmic estuary
full shoal
#

I think it's the harderst M1 but I didn't mind the challenge. Cyberdemon is quite a non-factor in that level. Just adds to the feel of the lvl

sharp wyvern
#

The timed secrets suck yea

#

I like the FIREBLU secret thing it has going the whole time though it’s a pretty neat mechanic

karmic estuary
sharp wyvern
#

Personally I view Satan and Davoth as separate entities in Doom atp given how the modern lore strayed away from biblical accuracy ages ago

#

Or if I’m feeling spicy then Satan is Doom 2016’s “Grand Serpent” in the codex

karmic estuary
#

Never finished modern DOOM so IDK

crystal hill
#

I really dislike being forced to play quickly at the start of each level

crystal hill
#

which is why I hate them so much

karmic estuary
#

Let alone being required for items

crystal hill
#

if I dont get that secret, I'm gonna play worse for the rest of the level

#

so I kind of have to get it

karmic estuary
#

Yeah...

#

Even thoug e6m3 has THE BFG, the plasma gun is a timed secret

#

Imagine getting the BFG before the plasma gun

sharp wyvern
#

my biggest criticism with sigil ii really is the lack of a new bossfight

#

Sigil ending with a Boss Rush of the previous Doom bosses is fine but Sigil II ending with Mastermind But Lots Of Health is a bit repetitive atp

crystal hill
#

Romero probably couldnt be arsed implementing one of those

sharp wyvern
#

yea i mean it would've been annoying as fuck i imagine

crystal hill
#

if community people can do it, I imagine he could have

sharp wyvern
#

yea but tbf it mightve just not even crossed his mind

#

still sigil having baphomet and satan fling you about but you don't face off against either is kinda wacky, but tbf baphomet is probably meant to be the IoS so Doom II covers him

crystal hill
sharp wyvern
#

which is fair

full shoal
#

I'd rather have a cool and huge end battle than a single boss monster

crystal hill
#

Not saying it isn't fair

full shoal
#

They just don't seem to work in doom.

crystal hill
#

You can make a cool boss level with boss monsters or like Shem said, a cool end fight rather than a boss per se

#

I'd much prefer that to an IoS fight

sharp wyvern
#

i mean cyberdemon is fine for the time IMO and it's a great end to E2

crystal hill
#

the lost souls are annoying

sharp wyvern
#

I would've liked the Romero Spiderdemon in Sigil II to at least have had some new attacks added, like the Red Mastermind from Going Down

crystal hill
#

but since the level is so short, its hardly a problem

sharp wyvern
crystal hill
#

make a better fight then

sharp wyvern
#

given how theyll fuck you up if you hit them with a rocket launcher

crystal hill
#

or just focus on them over the cyber at first

sharp wyvern
#

notably i said current day :p

crystal hill
#

Maybe this is unfair, but thats how I judge Doom wads, and games in general. To the modern standard

#

I think its fair because some stuff does hold up over the decades. Plutonia and Alien Vendetta come to mind

sharp wyvern
#

cyberdemon is still a fun bossfight in the current day then imo

#

and it's a good end to E2

crystal hill
#

ehh

sharp wyvern
crystal hill
#

It's just a circle strafe fest with the rocket launcher

full shoal
crystal hill
#

one hit will kill you, but there's enough open space to avoid that handily

full shoal
sharp wyvern
crystal hill
#

until you find the invuln

sharp wyvern
#

i stand by what i said

woven swallow
#

https://youtu.be/vknv58-dHAE?si=73SfCCInrkpb1xKh the best tutorial to setup doom

본 영상에서는 Kex 포트가 아닌, 고전적인 소스포트를 활용한 둠 게임 실행 방법을 다루고 있습니다.
Kex 포트 역시 훌륭하지만, 모드 메뉴에서 제공되는 wad들이 충분하지 않고 몇몇 wad들은 낮은 프레임레이트를 보여줍니다.
저는 가능하면 소스포트를 통해 둠을 즐...

▶ Play video
crystal hill
#

so do I

crystal hill
#

Gone and done an updated Doom mod tutorial because I've had a few folks ask me about getting mods working and load orders. So here's a basic tutorial video on GZDoom and ZDL, hope this is helpful to anyone that might need it.

Download links:
GZDOOM - https://zdoom.org/downloads
ZDL - https://zdoom.org/wiki/ZDL#Versions

CONTENTS:
INTRO - 00:00
...

▶ Play video
#

it's aimed primarily at modding, but it walks you through actually getting and playing doom on a source port as well

woven swallow
crystal hill
#

That hasnt changed my view

#

"IWARD file"

solemn socket
#

it's lord snotfolus from momento mori!

winter charm
wintry copper
dapper meadow
#

Wanted to ask about Modding of doom
I want to mod it in a very great extent
Remove all the weapons and replace them with different firecracker
And a lot of other ideas
How to proceed
Can someone please help me in this regard?

#

I know C and C++ passably
Not so good at sprite editing but can do

exotic ledge
#

I fooking beatg map 29 🙂 🙂

#

what a ride that was, jesus christ

bitter shoal
#

wooow that is impressive, the last section was really rough when I played it due to low ammo

exotic ledge
#

was super intense man, I found making a bline at the start for the rocket launcher, past the Spider Mastermind, then running back for the berserk was the best strat

#

Otherwise I was just running out of shotgun shells super fast

winter charm
worldly hinge
bitter shoal
#

It probably isn't much different from ordering a physical copy from an online store or ebay.

#

well I guess it is, no online tracking and things like that

worldly hinge
#

I dont care much about my online privacy like others do. I get why other people worry about theirs but out of all the millions of playstation users who have their information online somewhere after the amount of cyber attacks on sony. As long as I still have my money then im not afraid of anything.

#

I just sometimes like visiting old things even as someone who really likes new things

#

Sometimes even the small differences in old things can feel unique and cool

hidden tundra
#

is this a place i can ask about doom gameplay mechanics

worldly hinge
#

I would assume so

#

If its about doom 1 and 2

#

And 64

hidden tundra
#

i’m curious how the targeting system works. i’ve noticed when i am aiming at an enemy at a lower or higher stance than me, my shots still hit them when i’m locked on the x axis. is the middle column of the screen set as the main hitbox or is it more complex?

worldly hinge
#

I think the middle is the hitbox cause sometimes enemies on the ground can block you from jumping out windows

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And sometimes i think melee enemies have attacked me from that position

hidden tundra
#

that’s incredibly smart for the limited hardware we had back then🪿🤍

exotic ledge
#

TNT2's opening lv is absolutely insane

bitter shoal
# hidden tundra i’m curious how the targeting system works. i’ve noticed when i am aiming at an ...

you have vertical autoaim because there was non existent or bad (like Duke3D) vertical aiming options in id tech 1 or Build engine games. For projectile weapons like rocket launcher it isn't quite as lenient but still there. As for being blocked by enemies when trying to move off of platforms, the iD developers didn't bother having proper collision checks for that instance (something Heretic and Hexen and Strife etc fixed)

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I think it was John Romero that said that they didn't implement the check because they needed to save dev time and they didn't think it was interfering with gameplay (even though that sentiment aged very poorly)

bitter shoal
hidden tundra
#

it adds challenge to gameplay, but i enjoy it

bitter shoal
#

honestly it is kind of a blessing, it makes more control setups viable that normally wouldn't be

worldly hinge
#

How much testing did the original doom devs do on their games

#

There seems to be quite a bit of mistakes that went unnoticed

bitter shoal
#

every game has stuff that gets past testing, it is kind of a miracle that DOOM was even made at all with such a small studio of like 10 people or something like that

#

they knew how to properly set the scope and cut their losses (AKA any polish was going to go to Quake instead)

halcyon willow
red harbor
#

man why does udb gotta be so annoying when it comes to not magically disappearing textures in the list whenever i try to give a linedef a texture

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like im trying to remake e1m1 with some extra areas but the floor texture just doesnt want to appear

short wasp
#

did doom get updates after it came out or did ID just get to work on doom 2?

sharp wyvern
#

though that came after Doom 2

#

oh wait it also went from v1.1 to v1.7 but Doom 2 was actively in development between v1.3-v1.7

short wasp
#

ok thanks!

wintry copper
mortal silo
hexed escarp
#

i think the initial release of doom 2 was version 1.666

hexed escarp
#

its just that the shareware was free and the full version was paid

#

actually nevermind

#

you are right, shareware released with version 1.0, and then e2 and e3 came at 1.1

#

6 days later

halcyon willow
red harbor
halcyon willow
#

Either way, this isn't something UDB will do of its own accord

red harbor
halcyon willow
#

Where in the process are the textures disappearing

red harbor
#

Disappearing when I try to replace the default texture on a floor or wall with the one I want

halcyon willow
#

So you're placing the new texture on a floor/wall and then it's showing untextured later?

#

Gonna be hard to diagnose without seeing it happen tbh

red harbor
#

even removing doom.wad and putting it back as my resource doesnt fix it

#

oh awesome it decided to come back randomly

#

and it disappeared again, cool

#

at least i put down one texture so i can confirm if those stay

#

ok the texture stays, but the option to use it only appears when its currently being used for some reason, let me see if its just new linedefs i need or something

#

huh that was it all along?

#

or not, the ceiling texture i wanted for my door isnt showing up

#

the entire silver category's been missing this whole time

bitter shoal
#

did something happen to your TEXTUREx or PATCH name stuff?

red harbor
halcyon willow
#

I think I know what's happening

#

Open the main doom2.wad texture folder @red harbor

#

Should be at the bottom of the texture library

red harbor
halcyon willow
#

Whichever iwad

red harbor
#

alr im there now

halcyon willow
#

There should also be a folder called "textures" which has everything loaded

#

Does that show all the textures?

red harbor
halcyon willow
#

When you're using subfolders or the categories, the texture library will often default to the last one used. This means you won't see all of your textures

#

Slade?

red harbor
#

yeah

halcyon willow
#

I mean in UDB's texture picker

red harbor
#

oh

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yeah all i see is the material subfolders, flats, and an "all" folder

halcyon willow
#

Click on "all"

#

Check that everything is showing there

#

And if you look for a texture and you can't find it, make sure you're in that folder

red harbor
#

yeah cant find the texture im looking for, known as shawn1

halcyon willow
#

Classic shawn1

#

Then there is somethign wrong with your resources

red harbor
#

wait is the silver materials a common issue?

halcyon willow
#

Press F2 and show me how you have your resources loaded

halcyon willow
red harbor
#

did both, no luck

halcyon willow
#

Are you sure this is a doom 1 texture?

red harbor
#

yes, it appears in E2M7

halcyon willow
red harbor
halcyon willow
red harbor
halcyon willow
#

Can't see anythign wrong there

#

Only other thing I can currently think of (I'm at work so can't open UDB) is in Doom format flats and textures are 2 separate categories, you can't apply a flat to a wall, or a texture to a floor/ceiling

red harbor
#

the weird thing is that i can find the texture on some linedefs/sectors and not in others

halcyon willow
#

Yeah that doesn't make any sense

red harbor
halcyon willow
#

Tbh I'll need a recording of what's happening to help any furhter

#

Or

#

We have it?

red harbor
#

yeah, seems it's doom format shenanigans

halcyon willow
#

If you want to remove this limiation then you'll need to change to a zdoom related port, or one that supports udmf

#

Hallelujah

red harbor
halcyon willow
#

I moved away from vanilla format in like 3 days when I started mapping LUL

red harbor
#

yeah i can see why 😭

halcyon willow
#

It's good to learn, but it's my least favourite to use

red harbor
#

only issue is that im gonna have to explain that its gzdoom only because of how vanilla mapping handles textures 😭

halcyon willow
#

I'm a GZDoom udmf slut

red harbor
#

but thx so much for helping out

halcyon willow
#

np

red harbor
halcyon willow
#

I know it's been talked about, but I'm a bit behind on DSDA specifics

exotic ledge
#

Which TNT 2 should I start with? Devilution or Revilution? Or does it not matter so much

#

I've played the first few of Devilution, the first level is absolutely insane, one of the creepiest looking aesthetics I've ever seen in Doom

mortal silo
#

Devilution is original
Revolution is "rejects" but you'll see many of the same authors carry over
Exolution is next year

bitter shoal
#

I'm curious as to what Plutonia Revisited Community Project 2 will be like because I imagine people would be told they can't rehash some fo the levels like the first one did

#

since that was already done

#

though maybe it does it for levels that weren't already rehashed

#

also I am done with other game stuff for the time being so I should continue trying to finish Revisited Community Project 1

worldly hinge
#

When i thought doom 2 on its own was kinda mid, we have the master levels that i just finished

#

There had to have been a manual for this cause wth is some of the levels like Vesperas

viscid wadi
#

just got the first doom its rlly good

bitter shoal
#

okay continuing Plutonia Revisited the maps seem to be good again, 24 was pretty easy but fun enough. 25 is the other Xaser map I heard about but so far it isn't too bad (I'm curious why ti looks like teh 2nd half of Barrels O' Fun though :P)

#

Taking a break and will play more later.

mortal silo
#

I really feel like it's just the middle third of doom 2 that is mid
I don't even care for inmost dens

Pit and refueling base are kinda weak. I think they are carryovers from doom 1 tbh.
Nirvana to IOS is all 🔥

bitter shoal
#

yeah that is the general concensus

mortal silo
#

I'm pretty sure inmost dens is loved by most people

bitter shoal
#

oh maybe, was that John Romero map?

#

But the "middle third of DOOM 2" is generally disliked

#

and some of the Hell levels

solemn socket
#

always “can it run doom” but never “can it run doom 2” and “can it run final doom”

bitter shoal
#

and Eternal DOOM is something I might try playing against all warning and people trying to stop me

solemn socket
#

you are some kind of a unstoppable force

bitter shoal
#

probably a bad idea since I just got lost in a level easy to navigate because some corposes were making a teleporter harder to see

bitter shoal
#

okay beat Map 25 of PRCP which is the other Xaser map and was surprised how much more generous with ammo it was than Map 15 and with much more tame opening segments

full shoal
#

Can I add WADs to DOOM + DOOM2 on steam?

#

I noticed that there are "mods" on Bethesdas site

solemn socket
#

maybe, but limited to DEHACKED.

full shoal
#

Sorry to ask but what does Dehacked mean?

solemn socket
#

there is a doomwiki for that

full shoal
#

Ill check that out. Thanks!

little oar
#

You can throw them into a folder and launch them through the menu, or type a command to launch them manually (which may be necessary for some mods)

full shoal
#

Sounds easy enough to try! :D Does anyone know some all time classics that work with it?

solemn socket
#

i had a dream once, where strife got a 3D (not voxel) remaster, it was a little similar to metal gear. the communicator somewhat displayed blackbirds face, and you start off doing some sneakery, then happen to be one of the suspicious people (atleast what the manual says), running away from acolytes. then start off where it all begins

little oar
#

It's not a fully fanwad per say, but there is a wad that gives Plutonia Experiment an original ost that works this way. I love using this version of the game
Beyond that, you'd have to ask some of the more regulars here. I don't tend to venture outside vanilla/official addons very much

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Beyond like, the versions of Sigil/Sigil II with the Buckethead/Thorr osts

woven swallow
#

Do not play beyond map20 if you are just a causal player

trim sonnet
#

Doom 93 ultra violence is pretty fun not as hard as I thought it would be

red harbor
icy nebula
#

Rip twin

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Mf got hacked

bitter shoal
#

or just play a harder wad file

karmic estuary
#

Where do I find some slop WADs. I thought I'd be funny to play them and post onto YouTube

little oar
#

Assuming "slop" means bad. There was a huge (officially released) collection of wads that may fit your bill decades ago
I forget the name of it, give me a sec while I try to look it up. It was like Master DOOM or something similar, it had hundreds of fan wads and afaik most of them weren't that good.

#

The urge to ping Anome again because he'd absolutely know what I'm yapping about here

karmic estuary
#

Hundreds you say?

full shoal
little oar
#

THAT ONE

#

This is why you're the goat Anome

woven swallow
#
DoomWiki.org

POOGERS is a megawad created by the POOGERS team, a group of creators from various corners of the Doom community. It was initially released in February 2022, with a final release in June 2022. Although Boom-compatible, the authors of the WAD recommend DSDA-Doom or PrBoom+ for optimal play.

little oar
#

Maximum Doom is the name given to bonus content distributed with the Master Levels for Doom II in 1995. It consists of 1830 amateur PWAD files of varying quality downloaded from the Internet
Taken from doomwiki

karmic estuary
#

1830 good levels from the community is impossible in 1995

#

They are slop levels

little oar
#

Exactly
This is exactly what you're looking for

karmic estuary
#

Yep

twin mortar
#

If you open up the DOOM + DOOM II mod browser and go down to least popular, you can find some slop for sure

bitter shoal
#

there is also Plutonia 3, which spawened Plutonia 4 which is a joke wad

twin mortar
#

What's the obsession with Final DOOM sequels

karmic estuary
#

SUPER ULTRA Final DOOM TURBO DELUXE

bitter shoal
# twin mortar What's the obsession with Final DOOM sequels

Plutonia 2 is legitimately good (also has much less of what people didn't like about Plutonia), Plutonia 3 was some random person trying to capitalize on the name for attention with a terrible mapset, Plutonia 4 is a response to 3 by making a joke wad

twin mortar
#

What about TNT? I hear there's a lot of TNT 2s

bitter shoal
#

Plutonia revisited community project I'm going to categorize as something more like DOOM the way iD did than a true sequel

bitter shoal
twin mortar
#

Interesting

#

Master Levels sequel where it's for another game when?

karmic estuary
#

Half-Life Master Levels when?

bitter shoal
#

There probably is an equivalent for half life somewhere, or a "taken levels from internet" compilation

little oar
solemn socket
#

that is if it exists

mortal silo
full shoal
#

Found stuff like Alien Vendetta and Scythe there!

halcyon willow
#

Oh and Plutonia 7

bitter shoal
#

WHOOPS

#

I thought I did map 25 of Plutonia revisited but it was actually 24, now I just did the other Xaser map which was basically a tyson to start and low rocket count map and while I loved the map ||especially the silent hill esque teleportation to a decayed version of what was already a Hell level|| I can see how it can be painful for people wanting to UV max

crystal hill
#

It was an ammo wasteland, when you absolutely need some ammo for the beginning

bitter shoal
#

it is the exact type of map where yes Barons do exactly what they are supposed to but so would other enemies that have less health, for sure

crystal hill
#

there's also monster window dressing when you absolutely do not have the ammo or weaponry to effectively fight them

bitter shoal
#

I knew that the map was bad for UV Max when it became apparent that the only real way to kill a lot of the turret enemies besides chaingun was with the rocket but they have enough room to move around and avoid rocket hits

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and the alternative was toi just ignore them

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not that there is a rule that a map should have to be UV-Maxable but I could just feel the potential frustrations through my own discoveries

fierce junco
#

Does anyone know why the demons on the cover of Doom 1 arent in the game? I've always wondered

vestal flax
zenith berry
fierce junco
crystal hill
#

Is it just me, or does Doom wiki seem to be down at least once a month?

solemn socket
#

not just you

#

me too

crystal hill
#

its a pain because its my go to resource for secret hunting in wads I havent played before

solemn socket
#

they are supposed to be secrets after all

crystal hill
#

does that mean they shoulnt be found?

cinder sapphire
#

not sure if Ive ever seen it down, but it's pretty slow to load every time I check it.

bitter shoal
#

it had been down for me before

#

I hadn't observed it going down monthly but it has had its issues

formal lake
#

Yo what's happened to gzdoom I missed everything

twin mortar
#

Devs (not all of them I believe) quit because lead dev used AI code

formal lake
#

Bruh

#

Is nothing sacred anymore?

crystal hill
#

When it goes down, it does so for about a day at a time. If you dont check it too frequently, you could definitely miss it

crystal hill
woven swallow
sick yacht
#

Isnt this normal?

#

The only thing is they should review the code to see if there is any errors

#

The bigger problem would be AI art

#

But AI code speeds up the process

woven swallow
solemn socket
#

ai code violates GPL.

#

and that causes trouble

solemn socket
slate gyro
#

Hey guys, what are your thoughts on Doom 64? Explain your thoughts as much as you'd like, I'll patiently wait and read through them. I wanna know what other people here think about my favorite classic Doom game

twin mortar
#

The weakest game from the ones I've beaten in the series (almost all of them) but still good fun and a unique experience with a good story

crystal hill
#

I also think it's the weakest classic game, but I'm not that kind towards it. I've beaten it twice, and I'm not touching it again until its time to play some custom wads.

I don't like the music (most tracks melt together into one generic droning scary one), or the atmosphere (its extremely hard to make a game I'm as good at as Doom scary anymore). I don't like how you move slower than in the other games, or the removal of some crucial enemies (like the archie or chaingunner), the pain elemental, the more maze-like levels than in other games. It all adds up to a game I'm not too fond of

slate gyro
#

Wow, that's interesting. I really enjoyed playing the game even if I wish the missing demons from Doom 2 appeared and even the planned new ones, the Hellhound and the Succubus. The only level I disliked was Hectic, and while I thought The Lost Levels could have gotten the Legacy of Rust treatment, I still enjoyed the expansion, even if it could've been more ambitious. I also really enjoy the atmosphere and tone, and the music matches the vibe of the game very well, and it's pretty good for reading H.P. Lovecraft

finite crag
# slate gyro Hey guys, what are your thoughts on Doom 64? Explain your thoughts as much as yo...

i might sound like i'm exaggerating, but i actually really adore this game. it's not everyone's cup of tea, but it is mine. one thing i love about the game is how colorful it looks despite the atmosphere being dark; i think it works really well coming from someone who's not much of a colour person. other than that, i think the music, despite being most atmospheric, actually sounds relaxing(?), maybe excluding a track or two, but i found it very chilling with how well it blends within each levels. the game leaning more into horror emphasize on doomguy's "hell" ptsd that has been mentioned on the game's manual. also not to mention about the art style of the game is by far, the best in the series (personally).

crystal hill
finite crag
#

overall, i think it's one of my favorites in the series (up there with 2016 and dark ages), again, its not really everyone's cup of tea, but this is how i view the game from my own perspective.

#

would have emphasize more on my points, but i don't feel like leaving a whole essay.

slate gyro
finite crag
#

coincidence

slate gyro
#

That's also a possibility, yeah

lunar rune
# slate gyro Hey guys, what are your thoughts on Doom 64? Explain your thoughts as much as yo...

Literally my least favourite game of the entire series by a long shot. It's in my bottom 15 if I remember correctly (I have an entire ranking of every game I've ever beaten). Similarly to RulesMcGee, I've also beaten the game twice and did not enjoy it both times.

I could care less about the missing monsters, or the updated monsters. What I dislike the most about this game is how it feels and the progression.

DOOM 64 feels slow. Way too jarring when going from Classic DOOM's fast paced gameplay to 64's relatively slow gameplay.

The progression of this game SUCKS. Classic DOOM is already pretty bad at progression, but, from what I remember, 64 was so unnecessarily confusing. I will never forget the caged yellow key puzzle where you have to backtrack and hump a wall to do the puzzle.

The music blends in with everything else. Not sure why that always gets complimented. I do like the atmosphere, though.

slate gyro
#

That's strange, almost every review I have encountered shares my point of view, but here not many people like it...

crystal hill
#

difference of opinion. Different people like different things

slate gyro
#

Yeah, just random chance I guess

crystal hill
#

whatever other people say, that doesn't mean you have to change the way you personally think

twin mortar
#

I appreciate 64's rerelease pushing keyboard support and better control customization to console DOOM

slate gyro
crystal hill
#

did that ping me?

lunar rune
#

Usually to send images, you copy the link from a media.discord but I can't seem to do that on mobile lol

crystal hill
#

I dont think you can post links in here, period

lunar rune
#

You can

crystal hill
#

this could be mititgated if the fights were top notch, but due to the lack of certain monsters, they rarely if ever reach the heights of Doom 2, let alone Plutonia

slate gyro
crystal hill
#

most people like the game, yeah. that doesn't influence me in any way

slate gyro
#

Also, what's so great about Plutonia? I don't have any strong feelings about it. I played through it and I don't really happen to like it or dislike it. It's just "there" for me

crystal hill
#

it's got the best fights in classic doom

#

which are what I'm after when I play Doom

#

the atmosphere isn't as good as TNT, it isn't too pretty, and some maps are weak (fuckin onslaught) but it is the most fun to play

#

the maps are also generally quite short. If you're good, you can blaze through pretty quickly and go right onto the next challenge