#classic-doom
1 messages · Page 116 of 1
TNT is kind of a slog tbh
it's cool how it pushed forward doom mapping tho in terms of textures and doomcute stuff
but other than being a cool piece of doom history i dont really enjoy it that much
that's what Plutonia is known for
TNT is well regarded by its fans for the atmosphere and detailing. Plutonia's strengths meanwhile are in the gameplay department
plutonia was honestly more enjoyable than doom 2 for me
it's definitely more consistent mapping quality wise
I have newfound appreciation for TNT and return to it more than Plutonia
Plutonia sometimes feels too hard to pistol start
some Doom II levels just look way too basic
tnt is laid back enough
First playthrough is bleh though very puzzly but once you know most maps they're pretty good
ya
without question
Metal is still kinda ass though, same with Dead Zone (TNTR's sequel to it is really good though!)
I played TNTR, which is the Dead Zone sequel?
My favorite TNT map is either 07 prison or 11 storage facility
I've tried to play TNT a good few times in my life, but I more often than not do not finish it. The puzzles don't ever stick in my head
and the maps aren't enticing enough to make me play it
I will give it this, out of Doom 1, 2, Plutonia and TNT, it has my favourite opening level
Nukage Zone, it's MAP15 just like the original Dead Zone
TNT has some stinkers around map 20 but I kinda like adinistration center
same tbh
the really massive one with empty corridors?
I like its creepy atmosphere and while it is kinda cryptic it's still fun for the most part
Wait no I like Central processing which is map 20
but I hate 21 which is administration center
No no no, administration centre sucks balls. No amount of atmosphere can paper over its shoddy gameplay
There's one where you need to dive into a pool of sludge that damages you where a floor lowers with HK's and revs
start is long corridors with a lot of monsters in windows shooting you
yeah that part wasn't so fun
map 20 is the one with the huge outdoor area
yea I liked that one a lot
Same
I cant remember most of TNT's maps at this point. They dont leave an impression like Plut's do
funnily enough I don't remember most of Plut's 😂
even though I just played through all of it 2 years ago
To each their own
It's actually easier for me to pick a favorite tnt map than a favorite plut map
Hunted is great for atmosphere but it definitely isnt my fav map
I consider Plutonia to be the best wad of the 90s, out of all the many I've played
not saying it's bad, I'm sure I'll remember it whenever I play through it again
I actually kinda liked that one
the standards arent particularly high, but it still holds up
I also consider Plutonia the best iWAD but I couldn't tell you my favorite map
though it not being quite as hard as I thought it'd be definitely helped
If Hunted didn't have that shitty maze design, I would enjoy it a lot more
its a good introduction to pure arch vile combat that a lot of wads use
It adds to the atmosphere the soundtrac being obnoxious combined with the maze gives you the feeling of wanting to gtfo the map asap but it doesn't let you
its also just generally good practise for fighting the buggers
It's unnerving
I really like fighting Arch-Viles tbh unless there's way too many of them
But props to making something like that in fuckin doom
cough Hell Revealed II cough
I can see where you're coming from, but a lot of doom maps fail to scare me
I've played it for too long, and I'm too good at the game for that
The only other official map that gave me the same feeling is E2M6 Halls of the Damned
yeah I don't really find Doom to be a horror shooter unless the maps clearly try to create a horror atmosphere
I've had a vendetta against E2M6 for the bullshit crusher traps
E2M6 is weird af
I really like the PSX version of doom so I dont mind the horror element at times
I cannot appreciate anything else about the level, that's what's been in my mind for all these years
Oh yeah that one stinks
I despise instant death traps that you can't adequately prepare for
you're doing well in a level, playing well, rationing ammo and health properly, when suddenly, fuck you, you're dead, better luck next time
twilight has a special place in my heart
right??
Hmm it's a cool map but I dont really like the gameplay that much, same for 29
it's real intense, makes you feel like you're getting attacked from all sides
all the more satisfying when you conquer it
I just had a dream where de_inferno ended as a DOOM map would and I was going down a stairway to step on a switch but messages started popping up warning me I needed a bad proving I did some earlier stuff but I stepped onn anyway to trigger an arachnotron ambush where they were behind some textures and then a bunch of constantly spawning pain elementals ensured the level bricked.
might've actually been more Strife inspired with the messages and needing to do prior objectives but there were DOOM enemies so...
Hunted was funny asf when I first played
Entering the first room and seeing 50000 Archies
This is one of the few actual bad parts of Plutonia, but the rest of the level is a banger
it is hard to determine what level I like the least because it is usually bad parts among a better level, I always want to say Impossible Mission is my least favorite but it had good outdoor sections so I'm never sure
well maybe Hunted but Plutonia Revisited made me play a near 1:1 remake of Impossible Mission so...
Im talking about TNT map 21 here
Whats your favorite plutonia level?
oh I can't read
I read drop down into and immediately thought of shotgunners but you said HRs and revs
wow I bungled my reading comprehension badly
Abattroire
and i'm not sure how I feel because it isn't actually a Plutonia level lol
well, its an updated version of an old level, so I'd say it counts as a new level
How so?
it was made before Plutonia was conceptualized and the only part that changed was the last room
granted that last room IS very iconic
which is the thing everyone remembers from the level
yeah it's what makes it good imo
That room is a fucking pain because of the autoaim
has anything ever been shown of the 4 Casali maps that got removed from TNT for being too big to run on 8 MB of RAM?
assuming they weren't just added into Plutonia outright
has anyone played Swim with the Whales?
This is my successful single segment of Oversaturation, Map/Part 1 in Ultra-Violence. Demo was recording during live stream.
Live stream link: https://www.youtube.com/live/4imunTa-XyA?si=f_IHAIhl2DWUX7gP
Doomworld thread: https://www.doomworld.com/forum/post/2973558
That might be a video for watching in bed since it is over 2 hours but I have been checking out John's streams
Just finished Abatoirre from Plutonia and I got to say that the final fight is pretty ass. Don't mind the challenge otherwise but since the autoaim don't seem to find the revenants on the corners. Died too many times because of the pit you can't escape which always sucks when playing without saves.
haven't played it but seeing MtPain27 play it was enough
I wanted to see exactly how hard it would be, with saves
I never play any wads with saves (except stuff with autosaves), so I figure it'll be significantly more managable for me than him
well if you pick HMP instead of UV then that alone might make things quite a bit easier
personally I'm still not ready to play on UV by default
It would, and that would normally be what I do. But this is a pretty perfect test case for my belief that playing a level with saves makes it significantly easier
like, absurdly easier
oh it definitely does
I actually managed to get up to the big red cave section in Deus Vult, though I feel like me (somewhat) savescumming had a hand in that
I knew immediately that I wouldn't enjoy that level, so I barely tried
yeah I gave up as soon as I got to that big red cave lmfao
it's literally impossible
I'm not enough of a masochist for that lol
At least the sequel was cool
also real hard at times, but it's got some real memorable levels
yea that's also a WAD I have on my list
back then I thought it was really cool that it had dual pistols
that's neat, but there's more to it than that
one of the levels has one of the most unique concepts I've seen in vanilla doom (is boom counted as vanilla now?)
oo, which one?
it's called you shall not pass
I'll not spoil the premise for you. If you want, you can look up a playthrough and see what it's like for yourself
anyone know some good strats for go 2 it? mine is grabbing the bfg, make the cyber and spidermastermind infight first
WAKE UP!!! NEW salty member SCANDAL RELEASED!!!
yeah I'd much rather play it for myself, can't wait to see what it's like
I've beaten all of the levels in Swim with the Whales single segment, except the actually tough one, lol
I am honestly really happy with myself for beating both Ride the Dolphins and the secret map saveless, they both took some effort
it helps that both were really well designed (minus one secret fight in Dolphins), so I actually felt a desire to conquer them
Map 23 is the first level of Plutonia 2 that I can say that I'm really not enjoying
The start is just not fun at all
You liked map 21?
I love plut 2, but even it has a bad map in it, and thats assassin
Assassin wasn't too bad once I'd figured out how to survive certain sections, particularly the start, but I'm not having a fun time at all with the start of Aztecorum
Maybe there's an alt strat I can find
I had to look up what assassin was because I forgot, oh wow it is this map with the worst door mechanisms ever made. Rest of the map was fine though
I disagree completely. The first room is almost luck based if you make it out with good health or not, the doors are the spawn of satan, you cant just go through them because the enemies will just fuck you, and the last room has a really shitty cyberdemon trap you need to know is coming or you can just die instantly
why can blackbird seemingly break the 4th wall
https://cdn.discordapp.com/attachments/1099127093419311237/1427902514547785738/IMG_8062.png?ex=68f08d58&is=68ef3bd8&hm=4859800ad928be11e6eb0443c35f1fa94f66256733c24c90086271f22d4b5433&
My favorite joke is after talking to a worker in I think the next major zone after prison
just replayed Odyssey of Noises and Gateway to Hell
odyssey of noises is such a good map it's probably my favourite from plutonia
city map done right 
I appreciate that a map 29 should probably be bigger and more climactic than the preceding 30, but its a bit against Plutonia's style of tough, but compact maps
I like the final fight
true but i think having more of a long gauntlet of a map lets it go out in style
its not so much a gauntlet, as it is an endurance test
I sometimes get lost in Odyssee of Noises but it's the best official city map by a country mile
its a big map that's mostly empty
yea thats more what id say
it does still beat downtown in terms of quality, but thats hardly high praise
it rly is a good city map it's so fun and also actually somewhat looks like a city
my only question about it is like is it meant to be a part of earth that got sent to hell
cause it has the devil hive background (i know this is due to technical limitations)
I think so
Plut doesn't seem to be one of those wads thats contiguous between the levels
yea i dont think they really cared about story while making it
Not sure what my least favorite plutonia map is, imo map 13-19 have some meh levels but they all do fine in terms of action. Maybe it's map 28 sewers I just dont care for it much but the blue key fight is cool ig
the plot was most likely hastily written right before they sent it to id lol
shame perdition's gate didn't make the cutoff for final doom parts because that one has a fun story
thats most wad authors
which is fine, Doom isn't story focused
imagine if perdition's gate didn't miss the deadline and final doom had 96 levels 💀
a good story is a nice boon, but it's lacking is no problem to me
is it any good?
perdition's gate isn't the worst i'd put it somewhere between TNT and Plutonia
I played a few levels for a doomworld collaborative play session thing, but I dont like routine, so I never finished it
presentation wise it's my favourite tho
i certainly like how perdition's gate subverts having an IoS fight
also it's kind of interesting that in the manual of Perd it actually says you're not (THE) Doomguy unlike TNT/Plutonia where you do play as Doomguy
maybe because it's a commercial, but not "official" Doom release, unlike Final Doom
true but it was meant to be part of Final Doom
but it wasnt in the end
and i assume the story was at least somewhat conceptualised around that point given the level transitions
so it could be changed after that fact
true true but i think the 'military cadet' thing probably wasn't thrown in after
always a possibility
also the backstory for the spiderdemons it gives is kinda interesting in the manual ig
where they were specifically bred so that the demons could figure out how to integrate alien tech with themselves
if perdgate was official i reckon someone out there would headcanon the aliens in the manual as the maykrs or something
Honestly it’s weird how badly he’s used in official wads
Like Doom II’s IoS fight is serviceable but then Master Levels and TNT have horrid IoS fights and Plutonia’s (while I like it) is a bit messy
Doom is not very good at boss monsters
Cyber, Spider and Icon of Sin are all horribl bosses
It’s a shame TNT’s is literally broken especially given how much I like the actual level portion of MAP30
Cyberdemon is like Okay he’s an Okay bossfight
I enjoy seeing him although he’s pretty easy usually
But yea Spider and IoS suck
Mother Demon isn’t the worst though?
shes decent yeah
she kind of gets stomped by BFG or Unmaker tho
Which is kind of an issue every classic doom boss but IOS has, you can just obliterate them with the BFG
I wouldn’t change that tho given the amount of level design opportunities that opened up
see, as a bossfight, the cyberdemon is easy enough. With enough space to strafe around him and enough bullets, you could pistol one to death
but when there isn't open space, and there's a bunch of other demons trying to kill you? that's when it gets tricky, or bullshit
NRFTL has an amazing Cyberdemon fight IMO
the invuln makes it pretty cheesy
what map is that again?
Final map, I presume
I like NRFTL in general is the highest quality official mappack but it's short
Ohh right the cat and mouse one
it's the most consistently good, but I still like Plutonia more
I found that going into the left room immedately (not before grabbing the SSG) was fairly reasonable, the three Revs and Macu weren't too bad to get rid of, from there I could just take out all the starting room enemies from the doorway.
Aztecorum is fucking DONE, man fuck that lv man, that was some tedious shit
Well, the starting room is luck based based on what the PE ends up doing. You've also got hitscanners around you waiting to strike
Both rooms you go into after can be a problem too, close quarters and all
Yeah I try to get a few berserk punches in if I can, then try to finish it off with the SSG on my way to the left-side room, sometimes he would die. Those scanners can be a pain, just gotta keep playing peekaboo until there's only shotgunners and Hell Knights left. Not a fantastic start, but nothing compared to Map 23, that was one of the most edious starts ever
So much time spent trying to cause infighting
maybe I'm just good at infighting, but that never caused me nearly as much grief as map 21 did
Yeah I did a bunch of infighting on Map 23
Do y'all think i should make an extented E1M1?
No
Why?
it's not been done to death. It's been done to the point that what was once the corpse is a vague smudge on the ground
Yeah but i mean a very big big e1m1 like GTA 5 or even dayZ map size
Stops being E1M1 at that point
How much of that map would actually be utilized in a good way and how much would be filler?
I mean that size but like if you démons and stuff are lil ants
hey any good strats on go 2 it?
That sounds unplayable
been a while since i played. One good general tip for slaughter is to let infighting happen
So E1M1 but you’re the size of a pixel?
let the cybers and spider masters kill each other and everything around em
Yeah
I'm pretty sure this had been done before (and the inverse as well)
But with new paths ofc
yeah i let the cyber and spidermastermind infight then go up to kill the arachnotrons while they are busy
I was watching DOOM Speed Demos and I already saw a map of an E1M1 that was scaled up to make rooms take like a minute to run through each
usually do the revenants and the archviles last
Hmm. Might be premature
the cybers and spiders usually kill each other when they fight, meaning more enemies die and its safer to approach when you do so
When I let enemies infight, I usually let them finish before attacking
I didn't really have a strat for Go 2 It because you can play carefully on it and let infighting happen in a lot of places
hmm ill try to make the arachnotrons infight with the cyber
true
I forget which Go 2 It it was but one of them has a cyber demon that likes to sleep so he might not take damage
now thats what I call hell
Imagine E4M1 like that
bloody hell
should i rocket the mancs or should i bfg them
depends on how close you are, and how many cells you have spare I guess
fair
but since its go 2 it, you probably have the cells
yeah theres so many more cells than rockets i think
I remember the angles favoring rockets but you can probalby kill some then be able to start BFGing once you enter the center of the room
I cant give map specific advice, its been too long since I played plut 1, and I've played hundreds of wads since then
i like doing risky stuff with the cybers like getting close with the bfg so all tracers hit
i mean the one gaurding the megasphere is stuck
thats fair if the map is short or you have a LOT of health
otherwise, you gotta be real careful or have some open space to run around in
cybers in close quarters are the most dangerous enemy in doom
yeah the mancs sometimes block my pathway
I think it also depends on how many cybers, more than two in an open space or two in a not so open space you might have to be less ammo efficient
I've found that the plasma can be useful for long range
its way less ammo efficient, but sometimes there's no other way, or it's just safer
Black Ice in Plut 2 has two cybers I plasma to death despise having a bfg due to their positions
fair that does seem good for the cyber since its immune to splash
huuh i havent played plut 2
prob cause its not on the steam release of doom
PWAD I think
I forget the terms, maybe
IWAD is a commercial standalone release and is illegal to distribute unless it is Freedoom or antoher fully custom release
yeah i struggle with normal plutonia it might not be for me
if you play enough doom, its only a matter of time before you get good enough to tackle plut 2
or you could be stupid like me and have it be one of the first wads you play
doom builder really doesnt like running on linux, so I cant make a wad either
DOOM 2016's SnapMap is a very nice alternative if you want to make DOOM maps (just any DOOM game in general) but lack the hardware for it
yeah i tried doom builder, ultimate doom builder and even slade yet i just never get to run any of those or do the line trigger
like test the level and play it
I assume thats just maps for Doom 2016 though
i get adding resources and stuf and placing things and make sectors but not much past that
I'm aware, which is why I added the "(just any DOOM game in general)" part, though you can get it to look and sound like Classic DOOM, though with gameplay you'll have a bit more trouble
Genuine question what’s the best moddable source port considering recent events
UZDoom seems to be a thing that'll release soon
i assume that stands for ultimate zdoom
Until then, I guess use GZDoom's latest version, that's from months ago, should be free of the zahl
could be, wouldn't know
Is there a release date? I also hear things of a dzdoom
-# What recent events?
GZDoom is kill
errrrrrrrr
WHAT
dzdoom seems to be dead. as in over half a decade of dead
Graf was caught using ai slop and the team quit
here's a link
no release date yet, I think
hope this makes using doom builders easier somehow
Well this is all very sudden
What GZDoom needed
AI slop
Imagine how the selaco devs are rn 💀
I imagine they have their own modified version of GZDoom
Goodbye source port I have an intense love hate relationship with
I wish the best for them and everyone who was modding on that engine
never liked gzdoom as a port, only used it to play wads but that didnt work
This is lilith’s revenge /j
anotak got the last laugh in the end
Lol
I hope I can play lilith when I get to it, it seems like a trip
Yeah
UZDoom doesn't roll off the tongue as well, GZ is a very distinct name
true, but UZDoom doesnt sound too bad
yeah ppl will get useed to it
helps that uzi is a gun that people are familiar with
I mean Ai slop rolls off the tongue too sooooooo
so how did they use ai slop, in there art or code or something??
code
ohh ok
Well yeah but the entire point they left is because GZ should NOT be AI slop, soooooo
Oh i agree
I just don’t think it matters that it doesn’t roll off the tongue as well
It doesn't, just something I personally noticed, though you could argue how good of a name UZ will be is important if it intends to overtake GZ
Fair
hear me out:a doom builder that is entirely in 3d
But yea i hope UZDoom ends up being good
someone's hungry
I hope it doesn't, it would taste bad
Fuck qwerty
fuck who
Oh yea what about Raze
Who
What’s going on with that
what is raze??
build engine? thats not GZDoom
What does the GZ even mean
Le no chicken
No clue what’s going on there ngl
I thought it'd be cheesy
Graf is the lead dev
*only dev
ahh
As of october 15th, true
man this year is wierd
But let’s be real there was a team
its like 2024 was just boring to hype up whats to come this year
indeed. They actually did most of the work this year, so I've read
Dark ages was peak idc what anyone says
zahl was off somewhere for months until he came back with THIS
honestly only played classic doom
Lol
I want to play it, but its expensive
It was alright
C tier game
I 100% it in 4 days 💀
I beat Swim with the Whales 100% from a pistol start. I save scummed all the way to the bank, and it really paid off
it was honestly more tedious than anything. Every won fight was permanent progress, so I just had to keep on pushing and pushing until I beat it
Try not going into the room with the two arch's at the start until everything else is dead, going into that room releases the pains, so you can deal with them nice and easily when you are ready
Pretty sure the 'G' is a reference to opengl, the hardware renderer being the main point of difference from base zdoom
whats the U mean then
Did anyone remember in the first or second stage when there was that secret room that you assumed was the right path to beating the stage but it gave a backpack?
who designed map27 and WHY do they love hell knights so much
not that im complaining it was probably the funnest level in the game so far
but WHY
ur mom
:O
Hello
I LOOOOOVE doom 2
usually here..
What kind of Doom is this?
I've been playing Strife, it is great
It is hard to describe because the easiet comparison I can make sets up impossible expectations it can't meet
i was picturing a remaster of it
It did get remastered, Veteran Edition
a remaster remaster
Just got through Onslaugh in Plutonia but I didn't have to do half of the map because the Imps opened the yellow door for me
The version I'm playing has better lighting than that screenshot
because when my phone overheats, it lowers brightness for sake of overheating, and so i have to raise gamma
ooh I see
ZDoom was a port that already existed (and has never had zscript support), the G is a reference to OpenGL
good list on the worst to deal with or nah? (legacy of rust monsters included)
21.Spider mastermind (hardly shows up
20.zombiemen(only bad on nightmare)
19.banshees(never get close enought to do dmg)
18.imps(easy to kill)
17.pinky(SSG carries)
16spectres(exact same)
15.hell knights(they are pretty weak thankfully)
14.ghouls(often chip away your health in groups)
13.shock troopers(just snipe ya)
12.mancubus(the projectiles are easy to dodge once you get the muscle memory)
11.arachnotrons(they screw you over a bit if you cant dodge)
10.baron of hell(simply too tanky
9.vassagos(similar to baron of hell but does splash dmg
8.lost souls(thankfully can get stuck)
7.shotgunner(will destroy you close up)
6.tyrants(dont matter it has half health as a cyberdemon, still does insane damage)
5.cyberdemon(spammed more than the spider mastermind and can one shot you)
4.revenant(homing 80 damage madness)
3.archvile(need i say more?)
2.chaingunner(ah yes, what i need, to be set to around 20-30 health)
honourable mention:mind weaver(just a worse chaingunner
1.pain elemental... ouch
Masterpiece
Modded to be like serious sam 4
Secret level of Strife (which was added in Veteran's edition) was nice. ||Wasn't too difficult and I think I left with more supplies than I used. Now to get the talisman that I missed||
woo finally beat Strife. Easy 9/10 game
acutally there was a reason I decided to dock a point and make it 8/10 but I forget what it was
Also getting the three talismans ||makes you stupidly overpowered lmao, your now powered up knife hits can one shot even the cyber demon equivalent and it can actually be safer to do that than to use the secondary Mauler||
Fire and Ice (has link to Brutal Doom Platinum in the mod description) https://www.moddb.com/mods/brutal-doom-platinum/addons/fire-and-ice-power-fantasy-for-brutal-doom-platinum
Black Sun megawad - https://www.doomworld.com/forum/topic/152874-black-sun-mbf21-3-sp-maps-map-03-released
i generally dont like strife, atleast the maps part
it makes you so lost that ive wasted like 9 env suits in sewer
That is the worst part of the game yeah, it picks up from there though
and I don't think I needed many more even when they give you some as if telegraphing the need for them
I just now decided to look at a video that shows off beta DOOM 2 content. Early map versions are wild. Map 01 had like more pinkies than Map 01 currently has total enemies which probably explains the Rocket Launcher secret, Map 02 has some chaingunners and a revenant, Map 03 has a useless archvile and a bunch of chaingunners with too much health (beta arachnotrons)
The crusher (which I assume the map was not named that yet) had no crusher. You were expected to actually deal with the Mastermind :o
Kind of explains why a map called the crusher only has it as like a single moment and it is a map very much about not that otherwise
Once you try at least one Doom II mod, you can never look back
I bought the doom 1+2 bundle on ps5 after having played doom 1 on ps4, i would not have survived the original doom in the 90s without quicksaves
Also is invisibility actually supposed to work btw
Doom on dos had quick saves
Oh I didnt think ms dos was fast enough to use them
I didnt think any game had quicksaves until after the 90s really
It does but it depends on the situation. What it does is make monster aim inaccurate so it is great for hitscan enemies like shotgunners and chaingunners but against enemies with moving projectiles you can accidentally run into them because they can now fire them ahead of you
Oh I thought it was supposed to make you un detected
Cause i recently learned the ai has a line of sight
It's only partial invisibility, so you can be seen, but hitting you can be difficult as you move.
I wish I got into the classics sooner, they are generally the most fun fps games I’ve played recently
How can nirvana be considered the worst level in doom 2 when we have barrels of fun
The answer is because that is The Nukem Guy's opinion. I think it is because it is a very untested and unfinished map.
barrels o fun fucking sucks bra
Nuh uh
The Pit on pistol start and The Pit on continuous is a completely different experience
Hello kenn here
where to get doom 2 mods
doomworld
or just search up the mod you are looking for in a browser
Can I post 64 content here?
Yes, there used to be a DOOM 64 channel but it got merged into this one
Cool. It is also classic DOOM
still sad about that :(
Probably
@crystal hill I figured out the accuracy thing in Strife btw
there is an accuracy stat and it goes up as you complete quests
so the electric crossbow for me actually ended up getting better later on because it could be used on the drone robots to save ammo (unless they are in a bad position then I just tap the assault rifle like you would the chaingun)
sure, but that still takes time. And when you get those upgrades, you'll have other weapons to choose from and use instead, if you're good at managing resources
I think the wad I played had a few accuracy upgrades, and I did end up using the crossbow more than I wanted to, but that's because the wad was stingy as fuck with ammo
I'd still rank the electric cross bow very low but the drones have low enough HP that I can use the ammo of it on those
I hope I'm not forced to use it in the base game when I play it in 20 years
If you know what you are doing you can avoid using it too often, I believe.
If I had to name a single strength of mine when it comes to idtech 1 games, it's ammo management
So here's hoping you're right
Before the first "dungeon" you can ||get poison darts right away if you kill the NPC that starts a questline that bricks your progression after talking to him to get the initial crossbow, and then you get the assault rifle soon enough||
Why does doom 2 feel drastically longer when doom 1 has more levels
it has longer levels
Never knew that DOOM + DOOM 2 was free on Nintendo eShop for existing users who had at least one of the games
I found out when I was checking if DOOM (2016) was temporarily removed from the Switch 2 eShop because of a progress-blocking issue (it wasn't).
cause doom 2 is a worse game :P
Ye after beating it just now i can say i enjoyed that less
Does it?
8 x 3 = 24
Even with the secret levels that's 27
DOOM II had 30 with 2 secret levels
-# Unless you count Episode 4, then you are right
Doom 2 is pretty much "every enemy weve ever made thrown at you all at once for 30 levels straight and doors that require a real life spider sense to find"
But the boss fight was pretty neat
I had to look up how to beat it
But it was still neat
shoots deamon
doom 2 has good additions to the enemy and weapon roster but the level design is just horrid
play Plutonia and NRFTL for good Doom 2 levels
Yeah Plutonia is a much more refined DOOM 2.
I'm glad I made UV my default mode
It feels way more satisfying tearing through mountains of shotgunners instead of a couple zombiemen
Doom 2 is very experimental in its level design, for better or for worse
So I respect and like it more than Doom 1 just for that
Doom 1 has a lot of incredibly short levels
doom 1 have a better e1m1
E2M9, E2M8, E3M1, E3M8, E3M9 all come to mind
I usually speedrun E3M2
and compare E3M7 to the Living End in Doom 2 in terms of length
it has more enemies and weapons but overall the level design is much worse imo
so i'd still rank DOOM 1 above it
Doom 2 levels are longer
longer doesn't strictly mean better
people say doom2 levels are bad, but what about doom1 levels? in my opinion, i really didn't enjoy much of ep2 and ep3, they are just very low quality
E2 was decent
E3 was just annoying though
I think they were good
The bad levels in DooM 1 at least have the courtesy to be short. DooM 2's bad levels are badly designed and take 20+ minutes to slog through your first few times.
I know the city levels can take awhile but the generally considered worst levels are Nirvana, Barrels of Fun, and Chasm. Nirvana is really short, Barrels of Fun isn't that long, and most of Chasm is optional (although it is easy to miss out on the teleporter needed to progress)
Hey guys what are ya talking about ?
Downtown is an abomination. Nirvana feels overhated imo, Barrels of Fun is short but frustrating enough to make up for that, especially on a pistol start. Chasm is easy to get overwhelmed or lost in, and the area at the end has damaging floor you cant escape from
read the last 10 messages or so
Wow still on this?
its called a conversation
Bro it started at 13
I could go back to gushing about how much I liked Strife with nobody that has the insight to respond :P
Oh yeah I forgot time zone cuz it's actually 18h22 for me so it was probab- WAIT IT WAS 7H FOR YOU?!
Do you guys know how i can unlock the no monsters mode in Doom + Doom 2? I didn't get to choose any of the difficulty modifiers...so...now what?
You get the difficulty modifiers when you're at the difficulty select screen
On PC, you have to hit the Tab key. Not sure what it is on console, look at the bottom left for a guide
where do u wait for new maps by MAN_WITH_GUN? seems to be nothing new after his contribution to Shadows here https://doomwiki.org/wiki/MAN_WITH_GUN
MAN_WITH_GUN (also Man With Gun, Man With a Gun and MWG) is a Doom level designer who contributed to a number of community projects.
anyone played Doom on the smartphone? I have, it is truly amazing.
I really didn't enjoy any of the city maps in Doom2. Yeah Nirvana is short which is good but I think Barrels is a pain in the ass and not a well designed at all. Pit was hard and not in the fun way but the worst of the worst for me was the Suburbs. Feels like 1994 WAD
I actually like Suburbs. It's a rare Doom II map where you have enough space for a big fight to take place, and it's a fun time
I played the Google Play version and it was pretty bad :p
Longer =/= Better
😒I heard that's not even the original
It is the original game though
wtf Map 29 of Plutonia 2 is insane man
I don't think that's what mmjp08 was trying to convey
Really? I've stuck to an emulator and I must say it really works 💪
welcome to hell
I am pretty sure instead of responding to your message as in "it's better because it was longer", the response was like "it's not longer because it's worse, it's longer becuase it's longer"
map 26 and 27 were a bit of a let down in terms of difficulty, especially what I've had to go through to get to this point, but they had cool aesthetics though. Map 28 was cool as heck
Map 29 is gonna take me a while I think to do in a single segment. It wouid really help if I could find the RL haha
People often don't like Doom 2 levels due to their complexity. I know, I've played these levels for decades so I know how "bad" they get but what does one define as "bad?" I proclaim! 😄
Map 29 of Plutonia 2 was insane, good luck!
It was a great way to finish off the map set though
bad enemy placement, confusing layout, poor weapon placement, unfair traps/monsters, that sort of thing
I got to the Icon of Sin fight in TNT Evilution and had to google what the fuck was the problem with it.
That is some bullshit IoS... once again
I've read and heard online and irl a lot of opinions. Some just don't understand the city level or any levels, for example, that deal with, say, truckloads of mancubuses. People either seem to hate the mancubuses or revenants or get very frustrated with the unfair placements of zombie commandos.
What is there to understand?
I think revenants are bigger issues than mancubi. The mancs don't home in on you with their potentially 80 damage projectiles
and they're also not fast as hell
Ironically TNT's IoS is considered the best of the base IWAD ones generally because it is the only one where you don't have to time rocket shots on
...is that really why I've seen people say they like it?
"This IoS fight is the best because you can completely cheese the enemy's main gimmick" ? 😭 😭
yeah?
People hate that gimmick
So a version of the fight where you don't engage with that gimmick is gonna be popular with a lot of people
I'd rather do the gimmick than have a boss I can cheese entirely 😭
but it's horrible to try to find the right spot... or to know that the right spot is not the same as it's in every single IoS fight
If a game has a boss that is terrible, and some guy comes and makes it so I don't have to fight the boss, I will regard that as an improvement
yea exactly lol TNT's Icon doesn't even work 😭
It's a little finnicky, but that's still an improvement
I kinda enjoyed the original IoS more because it's just the boss. Anyway I wanna cry every time there is an IoS on the level
at least Mephisto's one could be just blasted through while Invurnerable
Whenever there's a level with monster spawners, I don't force myself to get 100% kills on that level, so its kind of a blessing
speedrun focused source ports can distinguish between enemies placed on a level and monsters spawned so they stop getting kills after a certain number to know they got all of the ones that were place don the map
I use GZDoom, so that's not a factor for me
I know but it is what people that have to care do
poor them
sometimes they set an arbitrary kill maximum if there are enemies that can't be killed on a map (that are usually used for psuedo-scripting purposes)
I wonder if the new, corrected GZDoom branch will have proper monster count
EVen as a casual player I don't need lost souls raising the maximum
I actually like that. GZDoom gives me quite a few advantages over a more traditional source port, so having to kill all the lost souls is more than fair to me
If they change that, I would really hope they give an option to have Lost Souls count as enemies
I mean there should be an option to have it or not
I want my preferred setting, more than I want people to not have the setting that it is at now if that makes sense
I would also want there to be an option, but I would prefer for the port to count them as enemies for the kill count
my point exactly 😆
I might be playing some keyboard only DOOM on the side soon, not out of purist reasons but because why would you use a laptop touch pad
Mouse only is the greatest
acutally I could probably plug in my PS5 controller maybe
what I should actually do is eventually get it running on my steam deck
All of these points are largely subjective and a skilled mapper can make 'bad' play extremely well.
I'd like to see that happen
Go play a Ribbiks map then
90% of the stuff he does would 'play bad' in the hands of any other mapper
the ribbiks maps I've played mainly suffer from the last one
Ride the Dolphins was a fun map overall, but one RNG fight really soured me
Ball bustingly hard maps aren't intrinsicly "bad"
Depends how the difficulty is generated
I don't like anything Ribbiks has made after Sunlust and 20x6
haven't tried them, can't comment
I like hard maps, but I don't like suffering through them
But that has nothing to do with whether or not his maps are "bad", especially when they're widely recognised as extremely well made
Anyway, point is what's "bad" or "good" is largely subjective
that's the beauty of discussion
you can give examples of what you consider bad and discuss with other people to see if they agree, if not, why, etc
Even around more clear cut things, like missing textures and halls of mirrors would be an easy one to describe as objectively bad, but then things like Lilith exist
Even those are like “how much do I care”.
Lillith's glitches and messed up textures are there for artistic purposes
Wait so classic fan made doom maps were sold in stores?
Yes
It was wiz works thing and even id did it via extension of master levels called maximum doom
Whats wiz works
Company that distributed some of the collections
There were other companies but that is the one I remember
So it wasnt just local stores?
There was more to it then fans making a fan map and dropping it off at a local pc store for some money?
yeah?
Basically, not everyone had the internet back then. Those who did, it was slow, and costed a lot. So a company basically downloaded a craptop of Doom levels from the internet, stuck them on a disc, and sold them in stores
Oh so the fans didnt even bring them to the stores
no, this was an unaffiliated company
the doom wads were free to download from the internet
Didnt you have to get doom off the internet originally anyway
I read that it was something called shareware
no, it was a physical thing you needed to order
Oh
the first episode of doom 1 was shareware, so you could download that for free
the rest of it was not. Doom 2 did not have any part of it be shareware
Oh ok
decided to play Map10 on laptop, this map is more fun than it looks lol
but also I'm running Chocolate DOOM here so no infinite lost souls here
I was a child during that time but I remember clearly how you needed to order it through the post office. This was done by sending them your mailing address if I recall and they'd send you a package nicely wrapped like a born day gift.
FINALLY beat Doom 2
God that icon of sin boss fight was tough
Welp
Time to continue Sigil 2
That or doom 64
I started Sigil 2 also. I think I'm something like 5 levels in
So far it hasn't been as memorable as the first Sigil. It's more of the same.
Sigil II is fine but it's definitely a step down from the first Sigil I feel
The difference in difficulty is between Playing Dark Souls II and going to your future in-law's house for dinner and forgetting to shave
True
I played one level of Sigil 2, and quit out of protest at the first level having a goddamn cyberdemon
Based 
Tbf it’s Episode 6
pretty balanced all things considered
No, it's Sigil 2
I really don't care what it's called
🤷♀️ whatever man
Saying "it's episode 6" doesn't make me enjoy it any more
I’m just saying Cyberdemons being there is kinda balanced given it’s meant to be Episode 6 of Doom 1 :P
is it really?
Sigil 2 has a Cyberdemon in every level anyway 😭
you can have a hard map 1 without a cyberdemon shooting at your ass
Sigil 1 i see the ending having the first (albeit indirect and probably unintentional) mention of Davoth and I forgot Sigil 2 ending
Yes that’s why the two sigils are Doom 1 wads with the level titles being E5M# and E6M#
I was talking about the balance
Oh
sigil 1 didn't feel the need to crush your balls in a vice on level 1
I mean yeah it’s still balanced
even though it's episode 5
whatever you say
What are you counting as Mention of Davoth
Some Sigil 2 secrets are awful on vanilla accurate ports
Namedropping "Satan" Davoth is the closest we have of that
I think it's the harderst M1 but I didn't mind the challenge. Cyberdemon is quite a non-factor in that level. Just adds to the feel of the lvl
The timed secrets suck yea
I like the FIREBLU secret thing it has going the whole time though it’s a pretty neat mechanic
I never got a single one
Hmmm maybe maybe
Personally I view Satan and Davoth as separate entities in Doom atp given how the modern lore strayed away from biblical accuracy ages ago
Or if I’m feeling spicy then Satan is Doom 2016’s “Grand Serpent” in the codex
Never finished modern DOOM so IDK
should've been left behind in Doom 2
I really dislike being forced to play quickly at the start of each level
it can snipe you when you dont expect it
which is why I hate them so much
Speedrunning being forced sucks even as achievements
Let alone being required for items
if I dont get that secret, I'm gonna play worse for the rest of the level
so I kind of have to get it
Yeah...
Even thoug e6m3 has THE BFG, the plasma gun is a timed secret
Imagine getting the BFG before the plasma gun
my biggest criticism with sigil ii really is the lack of a new bossfight
Sigil ending with a Boss Rush of the previous Doom bosses is fine but Sigil II ending with Mastermind But Lots Of Health is a bit repetitive atp
Romero probably couldnt be arsed implementing one of those
yea i mean it would've been annoying as fuck i imagine
if community people can do it, I imagine he could have
yea but tbf it mightve just not even crossed his mind
still sigil having baphomet and satan fling you about but you don't face off against either is kinda wacky, but tbf baphomet is probably meant to be the IoS so Doom II covers him
I doubt that. He probably just decided against it
which is fair
I'd rather have a cool and huge end battle than a single boss monster
Not saying it isn't fair
They just don't seem to work in doom.
You can make a cool boss level with boss monsters or like Shem said, a cool end fight rather than a boss per se
I'd much prefer that to an IoS fight
they can work i think but the basic ones kinda suck
i mean cyberdemon is fine for the time IMO and it's a great end to E2
the lost souls are annoying
I would've liked the Romero Spiderdemon in Sigil II to at least have had some new attacks added, like the Red Mastermind from Going Down
but since the level is so short, its hardly a problem
theyre also like the only difficulty to the fight at all in the current day so
make a better fight then
given how theyll fuck you up if you hit them with a rocket launcher
or just focus on them over the cyber at first
notably i said current day :p
Maybe this is unfair, but thats how I judge Doom wads, and games in general. To the modern standard
I think its fair because some stuff does hold up over the decades. Plutonia and Alien Vendetta come to mind
cyberdemon is still a fun bossfight in the current day then imo
and it's a good end to E2
ehh
Legacy of Rust has a particularly great one
It's just a circle strafe fest with the rocket launcher
I think it's good because it's the first time we see CD. NRFTL has a cool CD fight because of the map and the feeling! Not too hard but just the feel is superb
one hit will kill you, but there's enough open space to avoid that handily
I'll see if I ever get to that :D LoR is hard!
oh yeah NRFTL has a very good Cyberdemon bossfight
until you find the invuln
i stand by what i said
https://youtu.be/vknv58-dHAE?si=73SfCCInrkpb1xKh the best tutorial to setup doom
본 영상에서는 Kex 포트가 아닌, 고전적인 소스포트를 활용한 둠 게임 실행 방법을 다루고 있습니다.
Kex 포트 역시 훌륭하지만, 모드 메뉴에서 제공되는 wad들이 충분하지 않고 몇몇 wad들은 낮은 프레임레이트를 보여줍니다.
저는 가능하면 소스포트를 통해 둠을 즐...
so do I
the visuals and the voice (probably AI) are both really weird
here's a better one https://www.youtube.com/watch?v=34HfmGvUJIM&t=167s
Gone and done an updated Doom mod tutorial because I've had a few folks ask me about getting mods working and load orders. So here's a basic tutorial video on GZDoom and ZDL, hope this is helpful to anyone that might need it.
Download links:
GZDOOM - https://zdoom.org/downloads
ZDL - https://zdoom.org/wiki/ZDL#Versions
CONTENTS:
INTRO - 00:00
...
it's aimed primarily at modding, but it walks you through actually getting and playing doom on a source port as well
i recommend watching the entire video first...
Cyber Demon from Sigil 2
it's lord snotfolus from momento mori!
nya tis a very happy face ain't it? If I recall you try to boop it's nose until it scruntches its face back saying eww go away
ah yes Doom, Infinity Ward's most famous game
Wanted to ask about Modding of doom
I want to mod it in a very great extent
Remove all the weapons and replace them with different firecracker
And a lot of other ideas
How to proceed
Can someone please help me in this regard?
I know C and C++ passably
Not so good at sprite editing but can do
wooow that is impressive, the last section was really rough when I played it due to low ammo
learn zscript (gzdoom only) or DECORATE (zdoom family only)
What kind of doom is this?
I somehow managed to get through it first try, not before dropping down to critical health a few times
was super intense man, I found making a bline at the start for the rocket launcher, past the Spider Mastermind, then running back for the berserk was the best strat
Otherwise I was just running out of shotgun shells super fast
those are hard lol I know Fortran 2003 but I only use it for my budgeting & finance calculations 😄
I want to experience moments like this without actually going back in time or spending lots of money to recreate old things
It probably isn't much different from ordering a physical copy from an online store or ebay.
well I guess it is, no online tracking and things like that
I dont care much about my online privacy like others do. I get why other people worry about theirs but out of all the millions of playstation users who have their information online somewhere after the amount of cyber attacks on sony. As long as I still have my money then im not afraid of anything.
I just sometimes like visiting old things even as someone who really likes new things
Sometimes even the small differences in old things can feel unique and cool
is this a place i can ask about doom gameplay mechanics
i’m curious how the targeting system works. i’ve noticed when i am aiming at an enemy at a lower or higher stance than me, my shots still hit them when i’m locked on the x axis. is the middle column of the screen set as the main hitbox or is it more complex?
I think the middle is the hitbox cause sometimes enemies on the ground can block you from jumping out windows
And sometimes i think melee enemies have attacked me from that position
that’s incredibly smart for the limited hardware we had back then🪿🤍
TNT2's opening lv is absolutely insane
you have vertical autoaim because there was non existent or bad (like Duke3D) vertical aiming options in id tech 1 or Build engine games. For projectile weapons like rocket launcher it isn't quite as lenient but still there. As for being blocked by enemies when trying to move off of platforms, the iD developers didn't bother having proper collision checks for that instance (something Heretic and Hexen and Strife etc fixed)
I think it was John Romero that said that they didn't implement the check because they needed to save dev time and they didn't think it was interfering with gameplay (even though that sentiment aged very poorly)
TNT looked very uninteresting to me but I might move on to TNT2 later
it adds challenge to gameplay, but i enjoy it
honestly it is kind of a blessing, it makes more control setups viable that normally wouldn't be
Definitely aged like already moldy cheese
How much testing did the original doom devs do on their games
There seems to be quite a bit of mistakes that went unnoticed
every game has stuff that gets past testing, it is kind of a miracle that DOOM was even made at all with such a small studio of like 10 people or something like that
they knew how to properly set the scope and cut their losses (AKA any polish was going to go to Quake instead)
First step is to stop being "ideas guy" and change to "doing things guy"
man why does udb gotta be so annoying when it comes to not magically disappearing textures in the list whenever i try to give a linedef a texture
like im trying to remake e1m1 with some extra areas but the floor texture just doesnt want to appear
did doom get updates after it came out or did ID just get to work on doom 2?
If you count The Ultimate Doom
though that came after Doom 2
oh wait it also went from v1.1 to v1.7 but Doom 2 was actively in development between v1.3-v1.7
ok thanks!
it did add support for the 4th episode and some other stuff like the lost souls bouncing off ceilings and floors so yes
Shareware e1 was first.
Then two more episodes for Doom.
And later the engine was updated akin to doom 2, and e4 was added... Ultimate doom.
Technically 3 releases.
and then after doom 2 came out there was 1.8 and 1.9
i think the initial release of doom 2 was version 1.666
shareware released at the same time as the other episodes
its just that the shareware was free and the full version was paid
actually nevermind
you are right, shareware released with version 1.0, and then e2 and e3 came at 1.1
6 days later
It does no such thing, user error
Possibly? I dont see how since I have my IWAD as the resource, yet a lot of textures im trying to use just disappeared while I was working on a map and was using those textures in that session.
Disappearing from the resource pack, or from where you've placed them in map
Either way, this isn't something UDB will do of its own accord
Definitely not, the texture I'm trying to use still appears in the levels its in when I boot up my IWAD
This was not a yes/no question
Where in the process are the textures disappearing
Ohhhhhhhh
Disappearing when I try to replace the default texture on a floor or wall with the one I want
So you're placing the new texture on a floor/wall and then it's showing untextured later?
Gonna be hard to diagnose without seeing it happen tbh
no it disappears in the menu where i pick the new texture
even removing doom.wad and putting it back as my resource doesnt fix it
oh awesome it decided to come back randomly
and it disappeared again, cool
at least i put down one texture so i can confirm if those stay
ok the texture stays, but the option to use it only appears when its currently being used for some reason, let me see if its just new linedefs i need or something
huh that was it all along?
or not, the ceiling texture i wanted for my door isnt showing up
the entire silver category's been missing this whole time
did something happen to your TEXTUREx or PATCH name stuff?
i havent touched it and since it sometimes shows up i think it's fine
I think I know what's happening
Open the main doom2.wad texture folder @red harbor
Should be at the bottom of the texture library
using doom1's library since im making a map for that game specifically but i can do it there
Whichever iwad
alr im there now
There should also be a folder called "textures" which has everything loaded
Does that show all the textures?
folder? im using slade and all i see is the textures laid out on the root
When you're using subfolders or the categories, the texture library will often default to the last one used. This means you won't see all of your textures
Slade?
yeah
I mean in UDB's texture picker
Click on "all"
Check that everything is showing there
And if you look for a texture and you can't find it, make sure you're in that folder
yeah cant find the texture im looking for, known as shawn1
wait is the silver materials a common issue?
Press F2 and show me how you have your resources loaded
Also are you typing that in or just scrolling through?
did both, no luck
Are you sure this is a doom 1 texture?
yes, it appears in E2M7
Also I need this to help further
check ur dms since i dont have image perms here
Got it
i actually checked to make sure i wasnt going on a wild goose chase 😭
Can't see anythign wrong there
Only other thing I can currently think of (I'm at work so can't open UDB) is in Doom format flats and textures are 2 separate categories, you can't apply a flat to a wall, or a texture to a floor/ceiling
the weird thing is that i can find the texture on some linedefs/sectors and not in others
Yeah that doesn't make any sense
oh my god that might be it, i checked a linedef and it has shawn1 in it
Tbh I'll need a recording of what's happening to help any furhter
Or
We have it?
yeah, seems it's doom format shenanigans
If you want to remove this limiation then you'll need to change to a zdoom related port, or one that supports udmf
Hallelujah
yeah i can just do that, annoying since i was tying to go with vanilla compatibility but hey what can a man do
I moved away from vanilla format in like 3 days when I started mapping 
yeah i can see why 😭
It's good to learn, but it's my least favourite to use
only issue is that im gonna have to explain that its gzdoom only because of how vanilla mapping handles textures 😭
I'm a GZDoom udmf slut
but thx so much for helping out
I think DSDA supports any surface textures with MBF21
np
ill def check
Or rather, DSDA's udmf format
I know it's been talked about, but I'm a bit behind on DSDA specifics
Which TNT 2 should I start with? Devilution or Revilution? Or does it not matter so much
I've played the first few of Devilution, the first level is absolutely insane, one of the creepiest looking aesthetics I've ever seen in Doom
Devilution is original
Revolution is "rejects" but you'll see many of the same authors carry over
Exolution is next year
I'm curious as to what Plutonia Revisited Community Project 2 will be like because I imagine people would be told they can't rehash some fo the levels like the first one did
since that was already done
though maybe it does it for levels that weren't already rehashed
also I am done with other game stuff for the time being so I should continue trying to finish Revisited Community Project 1
When i thought doom 2 on its own was kinda mid, we have the master levels that i just finished
There had to have been a manual for this cause wth is some of the levels like Vesperas
just got the first doom its rlly good
okay continuing Plutonia Revisited the maps seem to be good again, 24 was pretty easy but fun enough. 25 is the other Xaser map I heard about but so far it isn't too bad (I'm curious why ti looks like teh 2nd half of Barrels O' Fun though :P)
Taking a break and will play more later.
I really feel like it's just the middle third of doom 2 that is mid
I don't even care for inmost dens
Pit and refueling base are kinda weak. I think they are carryovers from doom 1 tbh.
Nirvana to IOS is all 🔥
yeah that is the general concensus
I'm pretty sure inmost dens is loved by most people
oh maybe, was that John Romero map?
But the "middle third of DOOM 2" is generally disliked
and some of the Hell levels
always “can it run doom” but never “can it run doom 2” and “can it run final doom”
instead we got "DOOM Eternal running Eternal DOOM"
and Eternal DOOM is something I might try playing against all warning and people trying to stop me
you are some kind of a unstoppable force
probably a bad idea since I just got lost in a level easy to navigate because some corposes were making a teleporter harder to see
okay beat Map 25 of PRCP which is the other Xaser map and was surprised how much more generous with ammo it was than Map 15 and with much more tame opening segments
Can I add WADs to DOOM + DOOM2 on steam?
I noticed that there are "mods" on Bethesdas site
maybe, but limited to DEHACKED.
Sorry to ask but what does Dehacked mean?
there is a doomwiki for that
Ill check that out. Thanks!
As long as they're compatible with the version of DOOM this port runs, you can!
You can throw them into a folder and launch them through the menu, or type a command to launch them manually (which may be necessary for some mods)
Sounds easy enough to try! :D Does anyone know some all time classics that work with it?
i had a dream once, where strife got a 3D (not voxel) remaster, it was a little similar to metal gear. the communicator somewhat displayed blackbirds face, and you start off doing some sneakery, then happen to be one of the suspicious people (atleast what the manual says), running away from acolytes. then start off where it all begins
It's not a fully fanwad per say, but there is a wad that gives Plutonia Experiment an original ost that works this way. I love using this version of the game
Beyond that, you'd have to ask some of the more regulars here. I don't tend to venture outside vanilla/official addons very much
Beyond like, the versions of Sigil/Sigil II with the Buckethead/Thorr osts
Scythe
Do not play beyond map20 if you are just a causal player
Doom 93 ultra violence is pretty fun not as hard as I thought it would be
try nightmare if you think uv is too easy. thats literally why it exists
or just play a harder wad file
Where do I find some slop WADs. I thought I'd be funny to play them and post onto YouTube
Assuming "slop" means bad. There was a huge (officially released) collection of wads that may fit your bill decades ago
I forget the name of it, give me a sec while I try to look it up. It was like Master DOOM or something similar, it had hundreds of fan wads and afaik most of them weren't that good.
The urge to ping Anome again because he'd absolutely know what I'm yapping about here
Hundreds you say?
Do you mean Master Levels For Doom 2 
POOGERS
Maximum DOOM
POOGERS is a megawad created by the POOGERS team, a group of creators from various corners of the Doom community. It was initially released in February 2022, with a final release in June 2022. Although Boom-compatible, the authors of the WAD recommend DSDA-Doom or PrBoom+ for optimal play.
Maximum Doom is the name given to bonus content distributed with the Master Levels for Doom II in 1995. It consists of 1830 amateur PWAD files of varying quality downloaded from the Internet
Taken from doomwiki
Exactly
This is exactly what you're looking for
Yep
If you open up the DOOM + DOOM II mod browser and go down to least popular, you can find some slop for sure
there is also Plutonia 3, which spawened Plutonia 4 which is a joke wad
What's the obsession with Final DOOM sequels
SUPER ULTRA Final DOOM TURBO DELUXE
Plutonia 2 is legitimately good (also has much less of what people didn't like about Plutonia), Plutonia 3 was some random person trying to capitalize on the name for attention with a terrible mapset, Plutonia 4 is a response to 3 by making a joke wad
What about TNT? I hear there's a lot of TNT 2s
Plutonia revisited community project I'm going to categorize as something more like DOOM the way iD did than a true sequel
IIRC I think TNT 2 was done by the TNT team? But then there are community projects that follow up like there are for plutonia
Half-Life Master Levels when?
There probably is an equivalent for half life somewhere, or a "taken levels from internet" compilation
Because everyone wants to be the best one
this goes to halflifeworld.com
that is if it exists
there should just be a mods section where you can download like from hundreds of community projects
otherwise just throw a wad file in your steam subfolder for doom wads
Found stuff like Alien Vendetta and Scythe there!
NoYe and Experiencing Nirvana. Except I'd call these high quality shitposts lol
Oh and Plutonia 7
WHOOPS
I thought I did map 25 of Plutonia revisited but it was actually 24, now I just did the other Xaser map which was basically a tyson to start and low rocket count map and while I loved the map ||especially the silent hill esque teleportation to a decayed version of what was already a Hell level|| I can see how it can be painful for people wanting to UV max
It was an ammo wasteland, when you absolutely need some ammo for the beginning
it is the exact type of map where yes Barons do exactly what they are supposed to but so would other enemies that have less health, for sure
there's also monster window dressing when you absolutely do not have the ammo or weaponry to effectively fight them
I knew that the map was bad for UV Max when it became apparent that the only real way to kill a lot of the turret enemies besides chaingun was with the rocket but they have enough room to move around and avoid rocket hits
and the alternative was toi just ignore them
not that there is a rule that a map should have to be UV-Maxable but I could just feel the potential frustrations through my own discoveries
Does anyone know why the demons on the cover of Doom 1 arent in the game? I've always wondered
the cover artist wasn't involved in the actual game, so he just drew a space marine looking dude surrounded by demons
Ohhhh, ok cool, thanks
Most of them do resemble Barons though.
Yeah, like baby Barons
Is it just me, or does Doom wiki seem to be down at least once a month?
its a pain because its my go to resource for secret hunting in wads I havent played before
they are supposed to be secrets after all
does that mean they shoulnt be found?
not sure if Ive ever seen it down, but it's pretty slow to load every time I check it.
it had been down for me before
I hadn't observed it going down monthly but it has had its issues
Devs (not all of them I believe) quit because lead dev used AI code
When it goes down, it does so for about a day at a time. If you dont check it too frequently, you could definitely miss it
Thats been happening to me recently, but only recently. It used to be just fine
caught using ai for code
But devs use ai for code
Isnt this normal?
The only thing is they should review the code to see if there is any errors
The bigger problem would be AI art
But AI code speeds up the process
In this video, I take a look at a controversy a few days ago that featured a prominent source port developer, Graf Zahl, implementing some AI code for GZDoom, fracturing the development team. On top of this, I also explore at least one previous incident that foreshadowed things to come. Feel free to watch this video on a
For those who haven't h...
maybe even DBAD punlic license
Hey guys, what are your thoughts on Doom 64? Explain your thoughts as much as you'd like, I'll patiently wait and read through them. I wanna know what other people here think about my favorite classic Doom game
The weakest game from the ones I've beaten in the series (almost all of them) but still good fun and a unique experience with a good story
I also think it's the weakest classic game, but I'm not that kind towards it. I've beaten it twice, and I'm not touching it again until its time to play some custom wads.
I don't like the music (most tracks melt together into one generic droning scary one), or the atmosphere (its extremely hard to make a game I'm as good at as Doom scary anymore). I don't like how you move slower than in the other games, or the removal of some crucial enemies (like the archie or chaingunner), the pain elemental, the more maze-like levels than in other games. It all adds up to a game I'm not too fond of
Wow, that's interesting. I really enjoyed playing the game even if I wish the missing demons from Doom 2 appeared and even the planned new ones, the Hellhound and the Succubus. The only level I disliked was Hectic, and while I thought The Lost Levels could have gotten the Legacy of Rust treatment, I still enjoyed the expansion, even if it could've been more ambitious. I also really enjoy the atmosphere and tone, and the music matches the vibe of the game very well, and it's pretty good for reading H.P. Lovecraft
i might sound like i'm exaggerating, but i actually really adore this game. it's not everyone's cup of tea, but it is mine. one thing i love about the game is how colorful it looks despite the atmosphere being dark; i think it works really well coming from someone who's not much of a colour person. other than that, i think the music, despite being most atmospheric, actually sounds relaxing(?), maybe excluding a track or two, but i found it very chilling with how well it blends within each levels. the game leaning more into horror emphasize on doomguy's "hell" ptsd that has been mentioned on the game's manual. also not to mention about the art style of the game is by far, the best in the series (personally).
the atmosphere and music are mentioned by fans as being the game's strong points, which I can see why. But neither appeal to me, and so as a result, D64 doesn't have much to offer imo
overall, i think it's one of my favorites in the series (up there with 2016 and dark ages), again, its not really everyone's cup of tea, but this is how i view the game from my own perspective.
would have emphasize more on my points, but i don't feel like leaving a whole essay.
Fair enough
Those are also my favorite Doom games. Are you secretly my clone? Or maybe it's the other way around?
coincidence
That's also a possibility, yeah
Literally my least favourite game of the entire series by a long shot. It's in my bottom 15 if I remember correctly (I have an entire ranking of every game I've ever beaten). Similarly to RulesMcGee, I've also beaten the game twice and did not enjoy it both times.
I could care less about the missing monsters, or the updated monsters. What I dislike the most about this game is how it feels and the progression.
DOOM 64 feels slow. Way too jarring when going from Classic DOOM's fast paced gameplay to 64's relatively slow gameplay.
The progression of this game SUCKS. Classic DOOM is already pretty bad at progression, but, from what I remember, 64 was so unnecessarily confusing. I will never forget the caged yellow key puzzle where you have to backtrack and hump a wall to do the puzzle.
The music blends in with everything else. Not sure why that always gets complimented. I do like the atmosphere, though.
That's strange, almost every review I have encountered shares my point of view, but here not many people like it...
difference of opinion. Different people like different things
Yeah, just random chance I guess
whatever other people say, that doesn't mean you have to change the way you personally think
I appreciate 64's rerelease pushing keyboard support and better control customization to console DOOM
I don't get the progression part. I completely understand the caged key puzzle, but I don't remember any other puzzle that was bs. Sure, accessing the secret levels is a bit cryptic, but it's like that for every game
did that ping me?
Usually to send images, you copy the link from a media.discord but I can't seem to do that on mobile lol
I dont think you can post links in here, period
You can
there's a lot of backtracking in general in D64. And its worse than the classics because of how slow you are
this could be mititgated if the fights were top notch, but due to the lack of certain monsters, they rarely if ever reach the heights of Doom 2, let alone Plutonia
I know, but most reviews I watched happened to be mostly positive not that I was like: "Ok, I'm changing my opinion to match this random user's"
most people like the game, yeah. that doesn't influence me in any way
I guess I didn't mind it since I could enjoy the vibe of the maps a bit longer
Also, what's so great about Plutonia? I don't have any strong feelings about it. I played through it and I don't really happen to like it or dislike it. It's just "there" for me
it's got the best fights in classic doom
which are what I'm after when I play Doom
the atmosphere isn't as good as TNT, it isn't too pretty, and some maps are weak (fuckin onslaught) but it is the most fun to play
the maps are also generally quite short. If you're good, you can blaze through pretty quickly and go right onto the next challenge
