#classic-doom
1 messages · Page 115 of 1
They’re pretty spooky in 2016 tho
its hard to feel scared in Doom, especially the modern ones
I saw someone describe the nu-Dooms as horror games, where you control the scary monster
You mean it in a good way or bad way?
2016 can be scary at points
A possessed jumpscared me in 2016 though
A bad way. There are a lot of conditionals for things to even work sometimes, like melee hits or the chainsaw, and the grenades are a cooldown cycle like a mobile game.
Mostly in the early game
Ehhhh, maybe?
without your full arsenal, or if you play on particularly hard difficulties
and some enemies like the marauder are super scripted fights unless they are placed with other enemies
Which is what Doom should be IMO. If I was to make a Doom game I’d have the start be around the 64/3 ballpark and then the second half would lean closer to 2/Eternal
as for cacodemons I take "not scary" to actually mean "not really an enemy at all" because of its hardcoded instant death mechanism
I like it when the game starts off as you Vs the monsters and then ends as the monsters vs you
Doomguy kind of retroactively became only Monsters VS You as far as the franchise is concerned
I honestly love this conversations where everyone is talking at the same time. Makes the feel like we're the enlightened in a coffee shop or something
Could it be that the franchise leaned into how the hardcore players play?
even on UV, Doom 1 and 2 are nothing in terms of difficulty for myself at this point
The bit in the second(??) level where you’re in the dark on the catwalks with huge numbers of zombies on higher difficulties is a bit spooky
When you’re walking around in the black and you hear all the growls and stuff around you
counterpoint - shotgun
Kind of but I also just think the general fandom kind of caused it
well, few people liked Doom 3 that liked the classics
Like the fan base kind of turned doom into EPIC BADASS KILLS DEMONS AND IS THE BEST EVER between 3 and 2016 and there certainly were some fandom nods in 2016/Eternal
and Doom 64 wasn't played by many. Neither were the PS Dooms
I also think it was a bit of an overcorrection catering towards people calling Doom 3 “not real doom”
When the series has always had a slightly spooky edge to it at times
its the black sheep of the family for a reason
and not just because of the lean into the spooks
DOOM was only ever a horror game with 3 and even then it was considered kind of a mid horror game. It was always a meat grinder or hack and slash franchise otherwise.
This only really came into effect recently
I disagree
And funnily enough it plays more like classic dooms than eternal
On release Doom 3 was accepted
It’s mostly nudoom fans who call Doom 3 fake doom, it was more of a minority before
The classic Dooms, 64 included, were much faster paced, with bigger hoardes of enemies for you to take on
Doom 3 is as close or closer to the classics than Eternal tbh
actually no I remember DOOM 3 being criticized for being too dark (which made people feel like it was faking a lot of its graphical prowess) and that flashlight.
Eternal actually plays fairly differently it borders on Quake (this is not a bad thing)
Eternal has the speed and the hoardes of the classics
Back in 93 im pretty sure some people considered some sections of og doom scary
The flashlight has always been a point of contention
It's not 1 to 1 of course
You can find lots of posts about it from the time yea
I dont like the BFG edition giving you a flashlight as a flashlight, not as a weapon
So yeah horror has always been a part of doom
I mean maybe but it also has a level of verticality absent from all of them, 90% of its levels are basically fully linear and you’re frequently locked in rooms, and the tone is fully silly
I don't think they ever intended DOOM to play like a horror game though. Just look at the original Wolfenstein and what Wolfenstein 3D is to see iD's philosophy on preference towards action.
Doom 3 has closer level layout structure to the classics and more of a blend of tones by the end
I’d say TDA is the closest NuDoom has come to the classic gameplay (and by that I mean it’s basically a classic game + the shield, I love it so much)
Doom 3 was just as if not more linear than Eternal, especially considering the lack of secrets
I was gonna say
I also remember DOOM 3 being criticized for corridors with monsters ambushing from behind frequently as well.
With its less linear levels and big open spaces and the fact you’re often not locked into one battle and the emphasis on sidegrades over mods
The artstyle for classic doom was meant to be realistic and dark
I think that was a good choice for the longevity of the game via mods. A horror game doesnt have as much appeal to modders as a shooty bang bang game
Doom 3 has tons of mods so idk if i agree there
sometimes it is. Other times, it's really bright
you cannot even begin to compare it to the classics
Usually horror artstyle doesn't always register as a horror game for people. Most people don't consider something like Bloodborne a horror game because it gives the player so much agency to overcome enemies, despite it drawing so heavily from horror and having a strong horror atmosphere
yes but that’s more because the classics are more widely available and easier to mod
And at the end of the day, Doom 3 is also a shooty bang bang game, but with a heavier lean on horror atmosphere and gameplay
There's a ton of secret rooms in Doom 3 though
it’s a lot harder to mod Doom 3 than the classics that’s not a tone thing that’s just a general code thing
But given the increased difficulty in modding Doom 3 I’d say it has tons of mods
you were hte one comparing the two
?
No I just said Doom 3 has lots of mods despite being a horror game so I disagree with you saying a horror game is more difficult to mod
I can't think of many
Doom 3 is more difficult but that’s due to being in a much more complex engine and requiring things like 3D modelling and such
I disagree with it being a horror game above an FPS game
or it being less widely available than the classics
I mean it kind of is
Is the original version accessible? Because they came out with BFG edition wh ich is considered inferior
Yes
Tbh classic doom also does that
they dont jump at you when you open a door
with no time to react if you don't know they are there
yeah, it admittedly does but I think it was a point of contention for DOOM 3 because people felt like it was a cheap jump scare as well
The og doom monsters do fuck all tbf
they can do plenty if placed well
you have to keep in mind this was when Silent Hill games were at their prime and the standards of horror were so high that Resident Evil just straight up gave up and became an action series
which you can hear, and react to accordingly
that's plutonia
On your first playthrough?
I doubt it
I... honestly don't know what to say. I don't have a strong opinion on this matter. I don't like how in late game 2016 you can just super shotgun or gauss canon everything to death, so I enjoy how using everything is encouraged. But hey, we can agree to disagree
yeah? the doors make sound
you can be paying close attention to your environment and realise when a trap is sprung
Its even worse if those monster closets contain hitscan enemies
when monsters teleport in, they also make sounds
oh yeah, because Doom 3 is lacking in those
iirc there's literally just one occasion where that happens and its with a shotgunner
And it happens on the second level
tbh in literally every doom game including eternal you can just super shotgun everything to death
not really
it's not the BEST strategy in eternal but nothing is really stopping you from SSGing 99% of enemies
the problem being you need to get close to shit before you can kill them
that might work on easier difficulties, but everything would, within reason
maybe im goated but i dont really think 99% of eternal enemies really mess you up for doing that
like you literally have a grappling hook that allows you to swing away from them as you get close
that recharges
Unlike plutonia where literally on the first level there's a monster closet that opens behind you with two/three chaingunners in it
very fast
yeah, it's plutonia
specifically designed to be harder
It has a ton of dickish encounters tbh
I think Eternal went a bit too on the restrictive side IMO. Especially early on when it felt like you had no ammo until you got a new weapon.
you can react to that trap still. Chaingunners arent cybers, they wont instantly kill you
hell, there's a good chance they will infight among themselves
I mean, not really. In Eternal you only have like 10 shots before running out. In the more demanding levels you won't have the chainsaw up for when you run out of ammo
People constantly whine about Plutonia's encounters and had talked about them for years now. I think I can state that I remember people being unimpressed with monster ambushes in DOOM 3 as well.
They really arent that bad
12 shots and 12 is enough to kill most things
That is the thing, I am not saying what is or isn't bad but I know what people complained about.
and big arenas will have chainsaw fuel on the ground
chaingunners and revenants arent the harbingers of death, both are fairly squishy and can be dealt with relatively quick
ive beaten doom eternal + tags on nightmare it is really easy to just spam SSG
tougher enemies take more than one blast
Yeah I can see that. I honestly like Dark Ages better as it's a bit more lite, you know? You're still advised to use certain weapons in certain situations but you've got more freedom to do what you want. You can also make your own builds with the split upgrades, which was something I disliked from the progression on the previous games: you couldn't make a customized gun like if it was a BTD6 tower
Honestly, good point. But I think that won't apply to every scenario
Just add pb to the mix and you pretty much can spam the ssg through the whole game
I just know that I always felt that DOOM Eternal felt so specific in how it wanted you to play, and I never felt "so you use the SSG less" was really a proper defense, it just felt like a problem that was solved that made it seem like a good thing to others.
What's pb? Precision Bolt?
Yes
So what you're suggesting is that it doesn't matter that you can't spam the super shotgun as much isn't that big of an advantage when the game has what you consider to be a bigger problem, being the restrictions on which guns to use where?
I think ballista is a bit better. Less inputs for simple combos
ssg+ballista is slower
Really? Firing speed or deploying speed?
Not just the guns, which stops being a problem after collecting a few weapons but just the game in general with a lot of its cooldowns, different conditionals on melee and chainsaw, and some enemy designs.
DOOM Eternal wasn't really designed to stop SSG use specifically (all you have to do is nerf the thing) they just wanted to add a bunch of systems to the game.
Dps wise
I honestly appreciate your perspective. I've seen a lot of people just say that Doom Eternal is the best Doom game and explain their points very poorly. Your take on the game is a breath of fresh air
Damn. Literal plasma is weaker than a bullet...
DOOM Eternal is still a good game, it is a 10/10 that just has some flaws but the flaws are HEAVILY GLAZED
so it sounds like I hate the game and no people just made me freaking crazy
actually I can't claim I love it either since I hadn't played the DLC :P
You wont like dlc demons at all
I honestly just dislike the art direction. Everything is excessively bright and colorful. And I also dislike how the guns float in the air waiting for you to pick them up. 2016 and especially Dark Ages did this better
Also, forcing a door open is a lot cooler and more immersive than just punching a wall with green cracks and making it explode with little fanfare. Charging into something in Dark Ages is more interesting and dynamic, but I still like better the way 2016 did it
So yeah, my complains with Eternal aren't mechanic (besides some demons having knockback on their attacks and playing volleyball with me), but related to the aesthetics
Is this a good place to ask for wad recommendations? Been playing Abscission lately and am looking for more like it (preferably megawads) 
havent heard of it, so I'm not sure what it's like. I can only really recommend wads I myself like - Plutonia 2, Alien Vendetta, Speed of Doom, Going Down (if you like more difficult wads), Auger Zenith, Community Chest 4, anything by Skillsaw, Overboard, and JPCP (if you want some easier stuff)
It's sort of a surrealist/horror themed wad, I mainly like it for its atmosphere, I will be checking out some of those tho, thank you for the recs
I recommend Harmony to anyone. There's just a single bad level in my opinion. It isn't hardcore, if that's what you're into, though
I've heard Benjogami makes good surreal wads
Surreal in what sense?
seemingly like an alien's made them. They look very bizaare with just vanilla textures. The Dean of Doom made videos on some of thenm
Mmm, interesting. In a lovecratian sense or more sci-fi?
lovecraft
Damn! Got any names of those wads?
Ooo okay
Noted 
Abscission :)
It's not too tough at all, I think my first time I did it on UV and it was rather rough but this time I'm on HMP and it isn't as bad
Ok, thank you for the recommendation! I already wrote it down on my "to play" list
Enjoy!
Eviternity 1 and 2, scythe 2, valiant, sunlust, solar struggle
Not Even Remotely Fair
(sometimes its fair!)
Eviternity and Eviternity2
Scythe and Scythe 2
Ancient aliens
Valiant
Alien vendetta
Headless chicken
Struggle: Antaresian legacy
Simulacrum
Necromantic thirst
Neon overdrive
Hardfest
Antaresian reliquary
Preacher
Sunlust
Fractured worlds
Speed of doom
Blood stain
Auger zenith
Plutonia 2
Tnt revolution
Heartland
Lost civilization
10x10
Going down and Going down turbo
Overboard
Ozonia
Nostalgia
The DBP maps
Boomer beyond vanilla
Btsxe1 and e2
Liminal doom 2
Hydrosphere
Crusader
Doom Zero
Damnit I was gonna say that 
quite a list you've got there
There's still more, I just got lazy to write them all out 
let me see if I can add from mine
Action Doom 2
Community Chest 4
Chord 3
Cyberdreams
Dystopia 3
Epic 2
The Eye
Frozen Time
The Given
Golden Souls 1 and 2
Hellbound
IC2005
Jade Earth
Legacy of Suffering
Lunatic
Shadow of the Woolball
Sigil
UAC Ultra
Vanguard
Whispers of Satan
I only recognize like 6 mods in this list 
I'll be sure to check the rest out later
I've played all the cacoward winners from 1993 up to 2012, so I've got a collection of niche/lesser known wads
Ahh I see
I can tell you more about any of these wads, if you'd like
Memento Mori I and II
Flesharmonic
The Lost Magic
10x10 Project
Liminal Doom (1 and 2)
Revolution!
Down Under
Running Late 2
NOVA (Trilogy)
3 Hours of Agony (Trilogy)
Akeldama
Interception I and II
Doom Core (Trilogy)
After the Fall
Lilywhite Lilith
Osterity
Going Down - Turbo, 100%
Thank you all for the recs, these should keep me occupied for a while
y'all are the best
Pb SSG is faster. Since the precision bolt is tied to the heavy cannon, that swap goes faster. Swapping off of a full auto weapon (like heavy cannon) will always be a faster combo. Since you get a lot of ammo for the PB and the precision bolt adds an instantanious damage mode to a full auto weapon, you maintain the fast swap and actual usefullness of a swap by using PB. AND since it has so much ammo, it can anchor your swaps. The precision bolt is the anchor of good swaps in Doom Eternal.
pb+full auto
Doom + Doom 2 dm lobby: FRGP
There are still more to be shared brudda 
I just started Final Doom's Plutonia and already after the first level... is this real :D Just chainguns and revenants. 2 archviles in the first level? And there is 31 more levels of this?
yeah it's great
there are some messed up parts but the rest of the map tends to be better than them
I've quite liked Evilution (like 10 levels in). But Plutonia had a rough welcome with the first level.
Honestly, a lot of custom WADs made Plutonia feel like a joke, difficulty wise
Can't wait to get further in it :D
have fun! it's my favourite WAD of the 90's
Plutonia isn't the hardest wad, but it focused on higher stakes action and had a devilish evil dungeon master mindset for some of it (It gets toned down as the wad goes on)
very frightening for new doomers 
https://cdn.discordapp.com/attachments/1376790283274162206/1421865159571542076/Screenshot_2025-09-28_205231.png?ex=68da969f&is=68d9451f&hm=36336b630e6839ce4d900338dd25f049c87cd30226c579ee545bff06a90560f8 if you are a new doom user and just got into modding, i recommend this launcher, very easy to use
....
screw you vega
well i guess just search it up yourself
does anyone have the myhouse.wad? I can't access Doomworld for it because I am banned for unknown reasons. I don't even know who to contact to get access to it again and I never really used that site or even talked on there so I don't know how or why I was banned. Really weird
I was able to get myhouse .pk3 without being signed up to the forums
(and you want the .pk3 file)
same
If you want to avoid whatever ban is keeping you from accessing the site just open it up in a private window so that it doesn't use your log in cookies
holy
so its an ip ban
Do you think tnt evilution levels are cryptic?
I’ve been attempting to finish Doom II the notorious Map 29 on nightmare! It’s the last thing I need but man that level is something else. You can only so much prep and practice before the game just screws you over!
That is the John Romero one right before spirit world right?
YouTube was recommending me a streamer that was ruining his life trying to beat that on nightmare >_>
After Spirit World
it is John Romero
oh right the level I'm thinking of was called LIving End
mad props to anyone who plays Doom 1/2 on Nightmare
I could've sworn Spirit World was map 30
That’s the map in question 29
Spirit world is 28 & Icon of Sin is 30
Though it depends on the version your are playing
Map 30 is Icon of Sin
its pretty infamous as a level
oh derp for some reason I keep thinking the final level is always map 31 but that is the secret level
It throws me off every time
Honestly playing it one of two things happens, you beat the level or the game crashes
Done the first game on nightmare just not the second literally missing one level
But yes I saw Living End attempts on nightmare live the other day and it looked insane.
I hate randomness in Doom, and Nightmare just seems to add to that randomness
If it wasn’t for the fact that enemies respawned or at least as fast as they did on the latest patch then it’s still be difficult but more doable
did nightdive change how often monsters respawn on nightmare??
Respawning enemies is kind of the point of nightmare, it was meant to be a joke difficulty meant to troll players
Indeed it was but why did they have to add a trophy / achievement to beat the whole game on nightmare?
I know that
Oh they did? That is dumb and should never have happened
which is why I never play it, and I dont feel compelled to ever
I was responding to R33 with that line
Putting achievements to Nightmare is actually pretty irresponsible
Can't believe that is a thing
For both OG Doom games you have to beat them on nightmare in coop
When the game straight up says "hey this mode is unfair" maybe Nightdive shouldn't give a tangible incentive to ignore that warning
And for those on PlayStation there is no way to play online with others to do unlike on Xbox. That may have changed but I don’t know
And for the first game if you play SharePlay on PlayStation there is input for the visitor! That’s fun to deal with
You can't on Xbox either unfortunately, so this trophy is really difficult for everyone
Ah okay! I just remember that the BFG version of Doom 3 that came with Doom 1 & 2 it did allow you to play online coop
Yes, that version allowed you, and it was very fun, though unfortunately almost always laggy :p
Maybe one day I’ll go back and have another attempt at Map 29 on nightmare but not today. Plenty of other games to play instead
Why play my house when you could play something even better?
I agree, play Golden Souls
The only gzdoomer I like 
Golden Souls 2 is my favourite Doom WAD of all time
even though I've become more and more fond of "classic" Doom wads over the years
I'm a moderator, you can dm me. If it is indeed a mistaken ban it'll be because you got caught in one of the IP ban ranges we use to combat bot spam
👀
Anyone here a patreon member of mtpain27? Got a notification he posted something but haven't been subscribed to him since he stopped uploading
Doom on the PS1 and Doom on the GBA is the 2 Doom Games I grew up playing with
I never knew he had one
i have a chromebook, i use the linux vm for chocolate doom
ya hes the only guy I ever supported and then he barely uploads anymore
Overlapping lines with no vertices
Node builder doesn't like such things
i see.
Nodebuilder fighting demons

i never thought i would finally get an answer for that, sometimes something like that just happens
Anyone who says doom 64 is a bad game has never played it
Agreed. It's so good
Regular use of the error checker (F4) will help prevent issues. You don't need to check everything on that list, the key ones are:
- very short linedefs
- invalide sectors
- overlapping lines
- overlapping vertices
ah, usually when i delete some linedefs, some sectors just join in with eachother, weird bug but with this list i can know why now lol
good game
map design is needlessly complicated though
I do agree that map design is definitely complicated
I dont dislike it, but it doesnt really jibe with me and what I want from a Doom game
It’s an okay game
I use to play 64 a long time ago but I guess I'could check the remake after I've done with the Final Doom (if ever)
Not gonna lie, I love it specifically BECAUSE of the map design
Ngl the plasma gun is kinda bad in doom 64
gets outclassed the second you get any demon key for the unmaker
but i still would rather have the plasma gun than not
it looks neat though
If you play pistol start, the plasma is real neat. The level designers arent too willing to give you BFGs
Thats something I dont like about the game. The unmaker gets real broken real fast if you go to the secret levels. The BFG becomes a hi tech paperweight, let alone the plasma
And more so than the earlier games, Doom 64 expects you to play continuously
Pistol start brainrot
I think doom 64 is good, it doesn’t reach the highs of doom and doom 2 but it also doesn’t reach the lows
It's very consistent for sure
Its the most fun way to play for me
Otherwise I have near full ammo and a lot of armour every level
Yeah that kinda eats away most of the fun. At least with the original games. Maybe it's the same with 64
i prefer carrying weapons and armor over between levels
I usually do that also for the first try. If I die I take a pistol start instead of loading.
I am about to switch over to pistol starting once I get back to playing
Also without saving mid level is amazing. Makes it feel like dark souls 
yeah save scumming sucks all of the fun out
and my pistol starting starts today in the middle of Plutonia revisited
got a bunch of stuff done in the gacha games I play the past week so I can focus on DOOM Playing and also my redoing my DOOM texture 20 times
anyway I heard about the Gearbox mod I'm gonna try that for VR
I was using voice commands before which actually worked suprisingly well. It always went to the correct weapon or command, and only when I did something like cough or say an unrelated phrase would it make an error.
nvm just tried different options back to voice commands
okay just beat Map 14 of Plutonia Revisited pistol starting it, good map to do it on too
start was messed up but fair about it
actually kind of funny that the middle section between the teleports is completely optional in every way, but I still did them because why wouldn't I 
Just finished UV maxing all official Dooms lvs from Pistol start, no saves, not sure what to go for next. Any recomendations?
Might give Plutonia 2 a go actually, sounds good
oh yeah even though Barons do have uses Map 14 of Previsited has a good example of how you can just use different monsters instead ||There was a part I think it was some time after the yellow key door where arachnotron beams pushed me into a small corridor and then two hell knights were flanking me and I would take fire if I moved back out and it was effectively the same as the Baron used in cramp space||
That's not a bug, that's a feature. Sectors that are not separated by a linedef will become the same sector
i think i explained that wrong, i mean a sector inside of a sector that just gets selected as one big sector, but maybe im wrong
i don't know how i get to do that bug but it just happens sometimes, its not usually a reoccurring problem tho
Map 15 was insanely fatiguing. I think UV Max of it expects you to know the secrets since I felt starved for armor and rocket ammo throughout the map so I just fled and exited when I could.
I'll just IDCLEV to the secret level later
I couldnt disagree more. I like a bit of challenge to my Doom
Stairway on 15 was cool though
Decided to give P2 a blast, lv 1 was a challenge haha, I was just bowling through it without care, got my ass handed to me then ran out of ammo lol
I have to say, as difficult as it was to do NS/PS, Sigil 2 and LoR were both incredible fun
what if one day you wake up and youre in a deathmatch map
That's just called black friday shopping
But I agreed with you 😁 Im all for the pistol start
lmao
Oh, my bad, I must have misread
I thought you meant pistol starting ate away at the fun
Probably does if it's Hell Revealed
Hell Revealed sucks, dunno if thats a hot take or not
The absolute Baron spam without adequate weaponry in the 2nd third or so is unforgivable
I only played up to map 16, watched Decino play that and the rest. Seems like the level design is a mix of TNT and Plutonia and then cranking total HP of enemies to extreme but without the rocket ammo to go with it and there seems like genuinely good stuff in there but it is between a lot of fat.
Map 16 is the most Baron heavy map btw, had I gotten past it years ago I might've picked momentum back up
Watching Decino play it is interesting though, because it is his first YouTube outing and there were multiple times where something strange would happen that he would later explain in his analysis vids, like Mancubi fireballs going through walls
wait wtf for real?? he's back???
new Teen Spirit just dropped
yes
Any reviews of the map out yet
A Sunder Update appears!DOWNLOAD LINK: Download Sunder V.2510 Its been a long time, but Im back with new maps. Four in total! It does not include changes to any of my previous maps. I’ll save those sorts of changes for future updates. I apologise this update took so long! The four new maps are: M...
i don't think so
I generally dont give a wad many chances if I'm already not really digging it
Maybe Sunder will be finished by 2030
And win two more cacowards along the way
Anyone else here for the server tag? lol
"Early Concepting" but the screenshot looks very nice
I've been working on a mod for Project Brutality that gives you a bit of an OP set of weapons
Makes slaughter maps do-able, minus the monster lag input
Started Sigil today. Awesome first level
SIGIL is great. It and 2 suffer from some DOOM 1-isms but they are very worth playing
What is that? Doom1-ism :D
DOOM 1 has fewer enemy types and no SSG so sometimes you are fighting higher HP enemies with shotgun or chaingun
True, didnt think about that. Played so much doom2 recently
Lol he's been back for 6 years
I mean I know he made map 15-20 and the secret ones
but I thought he was on a hiatus for map 21
He's generally always ticking away on Sunder maps
In between his work on commercial gzdoom games
Sigil 1 is my favourite Doom 1 WAD. It (mostly) avoids feeling like you're using the shotgun for 80% of encounters and never gives you ammo for your good weapons like most Doom 1 wads do
The midis certainly dont hurt either
And the chaingun isnt as readily available due to lack of chaingunners, so get used to the shotgun
I have the og xbox version of Classic Doom included in Doom 3 on my og xbox. kinda interested in checking it out
have you played no end in sight? Thats probably my favorite doom 1 wad. The maps can be very puzzly though if thats not your thing
I have played a few levels of it, and to say I didnt enjoy them would be an understatement
I'm due to play the whole wad soonish, so I can give a more concrete opinion then
Puzzly wads dont appeal to me unless the puzzling is the main/only factor (like in the Given) or if its integrated well into the gameplay (like in Epic 2)
congrats, what if guy
im john what if guy
Congrats, galactic Cereal Killer!
wait, so are you saying single segment playthroughs are the inferior way to play doom?
I would say so. Once you get used to pistol starts, you struggle to go back
Health and especially ammo/weapon management become somewhat non issues on the vast majority of maps thereafter
That’s kinda elitist
How? I'm not demanding people play this way
ok sorry misinterpreted
I'm trying to explain why its more fun to me. Pistol starts test me in ways that single segment just doesnt. Pistol starting also differenciates maps from each other more than a single segment. You get to take in each map and its unique challenges
I apologize
I regret not pistol starting sooner which is why I don't like talking about pistol starts
I played a neat map in Community Chest 4 filled with only heavy demons, and only certain kinds of weapons. It would feel totally different to play that level with a super shotgun and plenty of rockets/cells to start
Map 15 of Plutonia Revisited breaks if you bring a BFG to it
Took me a year or more to start pistol starting, likely inspired by Decino's videos
Which one was that? A lot of that wad is already hazy to me
Xaser level
Urghh
big stairway section
maybe i’ll try pistol starting when i’m done with legacy of rust
Well you'll be happier than me, i wasted all of Plutonia 2 not pistol started
Yes it doesn't matter how anyone prefers to play. I myself just realised the beauty of Doom maps through the challenge that pistol start gives.
I dont like Xaser's maps generally
I just hate these discussions because I don't like being reminded of the mistakes I made constantly
Yeah did you see my thoughts on finishing the map?
Dont think so
PRCP as a wad has a lot of high points, almost on par with the greats like P2, but it also has a lot of maps I dislike or despise
So I cant in good conscience rank it among my favourites ever
SO far I felt like the lowest lows were in the first few maps
but maybe I will hit some new lows later on
The one darkwave map was a disappointment
I found the map incredibly fatiguing, and ultimately decided to just leave without trying to UV Max it.
Its not bad, but after his performance in Speed of Doom, I expected more of him
Joshy at least made good maps for it. I'm looking forward to Resurgence
But like I said earlier: When I'm playing through a campaign I give myself the first try of each level with the inventory and health carried from the previous level. There are few levels that I've managed to get through with that first try but most will kill me once anyway and force the pistol start. For example plutonia m3 where I immediatelly dropped to the pit where you start and lost everything.
I usually play pretty well on my first try of a map, so I reckon I would get through a lot in a wad without dying
Especially considering how good I am at rationing good ammo
anyways, sorry for that elitist comment
i dont want there to be bad blood between us
btw what do you not like about xaser’s maps?
Dead chat
I never feel adequately equipped to deal with them
He doesnt give good enough weapons to deal with the threats in front of you
A map later in PRCP has less than 100 enemies but he expects you to shotgun a bunch of revs and hell knights and mancubi. No thanks
Does it at least give a berserk
not that it would make the map good but thinking about how I might tackle it when I get to it myself
if I need to punch some Barons to save ammo
if it is going to be tedium I might as well try to decino some danger into it
Almost certainly not
I can get behind a good tyson map, I love punching and gibbing things
No, i was wrong, there are two, but they didnt help the map for some reason
I wish I could test it and give a more concrete answer, but I'm on holiday away from my Pc
well I'll get to it when I do I guess
Really enjoying Plutonis 2 btw, maps are fun and intense and taking me a good few hours to slog through
I've just reach Arch-Violence though........
And it runs DOOM
Tindie waitlist is live (no promises - there's still quite a lot to do - including setting a price!): https://www.tindie.com/products/thereminhero/lego-game-boy-functional-upgrade-waitlist/
Hackaday: https://hackaday.io/project/204088-lego-game-boy-functional-upgrade
Natalie the Nerd's project: https://www.theverge.com/news/79...
Its almost better as a map if you arent good at it
Starting to get the feel for it now, I've found the megasphere secret and the RL, a very difficult map to get into though
The atmosphere is incredible, imo. The arch vile laughs you can clearly hear due to the lack of other monsters in the map, the paranoia regarding those same arch viles, the dark visuals (especially so if you load PL2 with Doom 2 instead of Plutonia) are amazing
I dont care much for atmosphere in my Doom maps (hence why I dont love D64) but Arch Violence clicks perfectly
Ohh yes. If you dont know about the megasphere secret, you're cooked at the start
Or if you dont know how to fight arch viles properly. Though, if you don't, this map is a very good teacher
Arches don't intimidate me much anymore. Not after the acrhy hallways on Okuplok lolol
Respect the archies, always, but don't fear them
Oh, you played through all that? My hat off to you, sir
I did have fun on one of the earlier maps to find that they'd resurrected everything, and the kill count had gone from 150 to over 200 haha
Even with saves, its not something I have the willpower or attention span for
that was fun
In 50 segments, on ITYTD with freelock ON and actors not inf tall lol
Very well said. I only fear them now in specific instances (big hoard coming at me, I'm at no health and caught off guard, I have inadequate weapons, etc)
feel like I cheated, I need to redo it tbh
I love Arch Viles now. Probably my favourite Doom enemy
Yeah I always love a good arch jump scare haha
Still, the patience factor remains
pun not intended
Archviles are one of the best designed enemies and the most flexible
Arch vile jumps are the part I like least, frankly
I never know I need to do them until after the archie is dead, because they're priority targets at all times
Dealing with the 8 archies in the maze on the final map of Legacy of Rust was interesting
Kill the archies first before the Vassagos, to prevent them from resurrecting everything, or, pile all the vassagos up in a corner and pray the archies don't find their way to you corpse pile?
I really need to play that wad someday
The hardest single segment, pistol start playthrough I've done, but extremely fun and rewarding
I've heard it described as hard, but that seems especially so
I played the first level and most of the second when it released, but I gave up out of apathy and frustration and because I couldnt look up the secrets
aye the red key secret in lv 2 is a bit of a tricky one lol
and iirc lv1 was a 30s timed secret at the start of the lv
Which is a theme that Romero put into each lv of Sigil 2, and I loved it, it was a fantastic recurring feature
Could be just my playstyle, but I really hate those
They force me to abandon any of my own immediate plans to tackle a level and instead get that secret first, or else I will miss it and be at a disadvantage for the rest of it
How're the controls?
i have chocolate doom on my chomebook using flatpak in the linux developer environment
it only has knee deep in the dead, not hell on earth or inferno
Me personally, particularly with doing pistol starts, sometimes it can be a bit of a minefield trying to work out the best starting route for ammo and health. Having that timed secret gave me a clear objective to work towards at the start of every map, and more often than not provided me with some cover to play peek-a-boo
So I guess I was a fan of the way those particular timed secrets were implemented, normally I'm not a huge fan of them myself in general, but knowing that there was one on every map on Sigil 2 was i concept I really enjoyed
i failed lv 3, but i got 5 arms, bare hands, pistol, shotgun, mutishot gun, and the rocket launcher
just got my ass handed to me at the end of Arch-Violence hahaha
Next time I'm gonna try to arch-jump out of the pit
Finally got through it, damn that was a rough ride
strange i cant post a freedoom link
Is ID Software against it?
i mean its hard to tell
- the engine is free to use if you supply your own assets
Most of the time, the route you're supposed to go on is either obvious, or relatively so, or the level is easy enough that it can allow for some improvisation. I haven't played much of Sigil II (for reasons unrelated to those secrets, actually) - are the timed secrets particularly helpful?
I suppose their consistent presence gets you used to them, rather than having a random one off one like in Monster Condo.
You figured out in one hour what took me literal years, lol
That last fight was so tough I never actually beat the level without saves until recently. Once I figured I could arch vile jump back out of the hole, though, it was consistent
Most links break here I think. I doubt they coudl be against Freedoom even if they wanted though.
honestly other than the tyrants you can kind of steamroll everything in LoR's last map given how much calamity blade ammo you have
speaking about freedoom, something about this bugs me
https://cdn.discordapp.com/attachments/1090377996822663290/1423980486618906725/image.png?ex=68e248ac&is=68e0f72c&hm=c144f5235c4357feb64a7b1f82a33c1b78f5e604f1c1a8a93915783ae9e66862&
always wondered, how do i design a good bossfight and/or make it way more interesting, is there any vanilla wads i can try that actually experiments/does it better?
Spider mastermind with 9000 health
It is hard to do a proper boss fights in vanilla DOOM, cyberdemons and Spider Masterminds are best when they are used with other enemies
And are usually more challenging depending on terrain rather than big open arenas you associate with boss fights
i see
There is a reason slaughter maps or big fights are popular, they basically act in place of boss fights if that makes sense.
(And I notice those tend ot be significantly easier if you can circle strafe them so designers try to make it so that you can't do that immediately)
With that said Pirate DOOM 2 did a good job passing off the Cyberdemon and Spider Mastermind as boss fights and having a Dehacked enemy that acts as a much better final boss than Icon of Sin
although one of the fights relies on a very specific gimmick
this goes back to the whole environment being necessary thing
makes sense, thanks
Batman Doom has quite a few unique boss fights, and its vanilla compatible thanks to dehacked
Maybe in the future I will dehacked enemies into being able to attack archviles if they get hit by them
I find it incredibly unrealistic and immersion breaking that teammates don't blame the healer when something goes wrong 
I remember discovering doom when i was on a flash game website
It was the only game on the site that i have not played
Some can be, like there will be a Berserk and box of Shotgun Shells in one of them, which can be really useful, other times not so much. Also, when I talk about routing, I mean in terms of how to go about taking care of the first batch of enemies, ammo management, where to go for the weapons when Pistol starting etc
Yeah, it either goes really smoothly, or you don't push back hard enough and you get overran. It doesn't help that there are a ton of Visaggos destroying you from behind
Haha, I only thought of it cus I'd just used the same trick to survive Brink on LoR lol
I spent like 20 minutes of Xaser's map like "how do I even get out of here" when I was playing at the opening spot of it and felt like I was running out of ammo
And because I'm starting to become more trained in looking for little opportunites to arch jump where I can, there's a Mega in Plutonia 1 that you need to arch jump for, and a few already that I've seen in Plutonia 2 and I'm only half way through
wasn't it TNT that had that, I remember Dario playing TNT and was like "oh you were supposed to archveile jump up there"
I remember the one on Scythe
Is it? I could have sworn that was a Plutonia lv, could be wrong
Ah wait, it is TNT my bad
I absolutely hate that lv
"Containment Area 2"
Thats what I mean, too. Many maps are totally linear. Others hand you a weapon very quickly. Other still give you lots of space to explore before forcing you into big combat
A 30 second secret can help direct the player in a certain direction to get them started, but I feel it negatively effects player freedom of how to go about the levels
Ahh, fair nuff
Yeah, this isn't an uncommon trope
Doom 64 on Analogue 3D might be the best way to play Doom 64.
For a modernized purist experience.
is the steam release not any good?
I bought it but havent checked it out yet, I know it has the Lost Levels expansion from Doom 64 TC
We can be more authentic than that.
okay
I do a lot of emulation so Im kinda used to games not being perfect 1:1 but I get the interest in it being perfect. I'd only get an analog if you can jailbreak it
I need some WAD recommendations
Japanese Community Project is pretty good.
Neon overdrive
What're you looking for?
does anyone have the myhouse wad? I want to play it but I can't get into Doom World. It's driving me crazy that I can't use it at all and never did anything to get banned to begin with..
Wish there was a way to fix that issue on their end but I guess I will just never get to use it again.
just log out?? 😭
tried that. when I searched anything the ban screen just popped back up
Wish it was that easy
this depends on youe taste.
Powered up my Nightdive remaster for Doom 1. First time I’ve played the original since hitting it up on XBLA on the 360. The head-bobbing is stronger than I remember and the flickering lights are harsher than I recall. Much more visually intense than my memory… am I old?
Its probably too big to share across Discord
Internet Archive might have it
whats everyones least favourite plutonia map
mines probably compound
I heard people dislike speed, but I like it
wait not compound
I mean bunker, bunkers the one I dont like
ghost town, abbatoire and go 2 it are god tier tho
abbatoire final fight is probably the hardest fight in plutonia for me too, its so well constructed and I die tons because I fall off
oh map 30 is also meh, I dont like icon of sin maps one bit
and hunted is also meh, like I get its significance, and all but these days single archies arent that scary for experienced players and the difficulty comes from getting lost
I'm now dealing with ghost town!
Tried it once and shot myself dead with the rocket launcher
got scarred of double arch-viles
you can cheese the spidermommy with the plasma lol
or rockets, you can shoot at it outside hitscan range
but it was just the first try, will get it with second or third
it also looks beautiful
Onslaught
Nothing about it is pleasant. It sticks in my head primarily for how much I dislike everything about it
I like that plutonia aesthetic, the red blood and brown maps are even nicer
fair enough, I dont mind it but I can see why one would dislike it
its over quite quick tho
I play pistol start
So I get shot in the back of the head by a chaingunner with no means to defend myself, then I need to scurry around like a rat looking for an adequate gun for the enemies in the map
I should try pistol start plutonia tbh, havent most of the maps. however I have pistol started about a third of PL2 including map20(which I started with lol, after which I thought I hsould do less)
yeah the starting chaingunner is a bit dickish
can you run to cover I wonder, IIRC nothing else triggers unless you go between the fences
No, but you spawn in right in front of one of the most aggressive enemies in the game
sequential aint great for it either, I usually arrive with like 10 health or something
Theres no time to run, you need to gun him down and hope he doesnt murder you
A lot of other PL maps feel hard but fair. This one feels like its maliciois
theres another one with that dick move, err whats the one with teleport barons
there its sprint to the switch while trying to start infighting, then wait for the stairs
and then duck down
think imma try pistol start whole plutonia once I get through the imp rocketing community project
IIRC it only has like 23 or something maps and im at 22
im probably halfway of that since Im at around 3500 enemies killed from 7000 something
some of the maps are super nice on that wad
gets very tight at places, high adrenaline
No slaughter maps, I like WADs that have a “story” where each map continues after the last one. You can list some WADs and I’ll tell you if I’ve played those or not 😀
that would be everything
very hard levels isnt my type
fair enough, however what with the difficulty creep over 30 years, plutonia isnt really "very hard"
"hard" at most
going down is what I recommend to everyone, its such a nicely done wad
and its "story" type one
Gotta agree. A lot of the most popular maps now kick Plutonia's ass easy
its what you get with a game that has been around so long
people git gud at it within the decades and custom content gets more difficult to keep pace
I mean I get it its brutal towards people just starting to play doom, but gotta remember a large chunk of players played it since the nineties
a lot of wads account for that with lower difficulties tho
ooh thanks for reminding, I still need to play that, really loved auger zenith, the vibe was immaculate
idk how the hell they did all that with just limit removing complevel
I'll try and exclude any wads people think are slaughter. Not many of ny fav wads are continuous in that way, though
Community Chest 4
Plutonia 2
Whispers of Satan
Going Down and Overboard (both are excellent at continuing from one map to the next)
Dystopia
Anything by Skillsaw
Epic 2
Auger Zenith
plutonia 2 is excellent but (at least on UV) its such a ballbuster
gusta takes no prisoners lol
some really memorable maps on PL2 tho
Sure doesnt, but his work on P2 is his best
A lot of his Kama Sutra maps are good too, but theres some stinkers in there too
I only dislike that one huge ass map of his on PL2
He's also shackled to Pipicz, and I dont hold his maps in nearly as high a regard
its way too long and confusing
Which one??
err the one with the cybie at the end err
Thats a lot of P2 maps lol
this one
I dont like it because its way too confusing and you get lost as of what to do next
I suppose if you have beat it recently its not so bad
the fights are fun tho
Ooh, this one was a bitch
A bit confusing, yeah, but also quite brutal with the fights
Maybe I'm biased against it because on a recent replay, I had a friend looking in and I felt embarassed at how hard I was sucking
He makes up for it with Black Ice, my favourite map in the set. Jimmy's midi certainly helps
I’ll try CC4, P2, Dystopia
The rest I’ve played
You have good taste
CC4 was one hell of a pleasant surprise. The prior three all had very lacking quality control, it felt like anyone could toss their maps in there no matter what they were. CC4 has much, much, much better maps on average. I dont think a single one is bad
I’m enjoying CC4 so far, thanks for the recommendation
No prob
would have to play it again to tell you for sure, though I enjoyed both of its secret levels
Daaaamn, Go 4 It is insane, I don't even know what to do after the yellow key lol
way too many archies
That's the name of the Plutonia 2 one, right?
IIRC yellow key use was the same as Go 2 It
I actually meant when I pick up the blue key, and yeah, it's the sequel to Go 2 It
The Blue key is the lasy key you pick up in it, and everything goes crazy lol
I mean, I know where to go when I get the Blue key to progress, I just haven't worked out how to survive yet haha
If you think its crazy so far, you've seen nothing yet
Just wait till you get to the finale
||Ghost Nazis???|| WTF is this shit lolol
Clearly you haven't played RtCW and Wolf2!
lol what how do I not remember that
I must have somehow completely avoided that
maybe my compat flags weren't configured probably
I think its a reference to a Dario Casali map from Requiem
Tbh, I'm only just discovering wads outside of the official set
I have no idea how I'm supposed to deal with ghosts tbh, can't seem to work out a way to kill them
Just got to the end of the lv haha, instantly telefragged within 10s ffs
Oof
The only thing that hurts them is splash damage
Shoot a rocket at a wall where they are nearby (like when they come out of the fountain) and they'll usually gib
Oh god, that sucks. Never happened to me, but if it did, I might swear off the level forever, lol
Anyone here played PSX Doom before? Been playing through it again for like the 10th time and I do still like it
It was a version I had as a kid so yes
I've been meaning to play it. Or at least the new levels found within
Maybe once I get back from holiday I can look into some way to do that
IIRC console exclusive levels (and a lot of them aren't PSX exclusive, can be found on GBA and stuff too) aren't anything too special, you aren't gonna get No Rest of the Living quality or anything like that. They mostly get praise for either replacing worse levels or doing things like splitting up large levels into two different ones (actually that might jsut be a GBA thing).
PSX DOOM is cool but I always forget it had levels that PC didn't lol
I imagine most of the levels wont be great, but I do still want to try them all out. I want to play every officially released Doom level at least once
PSX doom really annoyed me when I played it in 2015, The levels I was most hyped for was E4M6 and Gotcha, both of which are removed from the Jaguar version (and the PSX version is a direct port from the Jaguar version.... if they weren't so constricted with time schedules, they could have made a direct PSX port that did Doom and the PSX's hardware justice)
Even Sewers and Betray
I really liked the PSX exlcusive levels though, the nightclub lv is awesome
oh what about them
oh I thought that was in response to Dyna
I didn't realize it was a continuation of your previous message
Bad timing, lol
Both of those levels suck ass, but they are officially released Doom levels, so I played em
Well NRFTL was a console exclusive at some point :p
Nrftl my beloved
oh I'm talking about old ones from PSX era
Ah yeah those aren't great
Since I'm finally done obsessing over that texture (probably still going to redesign it later but it is good enough to map with) I did some more Plutonia Revisited. Map 15 was pretty chill, accidentally an example of how to make a non-SSG map feel good beucase I didn't notice the SSG pickup.
Played 16 or 17 and didn't have particular thoughts other than the start of 17 being kind of annoying.
Damn man, 4th time getting to the end now on Go 4 it, I think this tops Brink as the hardest map I've attempted in a single segment
this is grueling man, I don't know what to prioritise at the end
that last section was brutal ||if only there wans't a door with health on the stairway you create||
I know what I'm supposed to do, hit the five switches then run across the bridge, I just don't know if I should be killing cybers or just running like hell and hoping for the best
I played every doom
I found the best results from killing the cybies when you first get to it
You have a megasphere at the start to help you manage, then when you kill them you can get more health
Procuro 3 jogadores BR para jogar COOP - Doom no Nightmare
Hi everybody. Today I just downloaded classic Doom for Android. However I have a question. How can I jump, dodge and move the target. I've been in that for 30 minutes and I can not find how to do that. Any help would be really apreciated
Jump, dodge?
jumping in classic doom
Yeah, you know, there are some secrects where you have to jump get them
blasphemy
Classic doom doesn't have jumping, and dodging is just moving out of the way
You can run across gaps but the original games weren't designed for a jump button.
There also isn't a dodge mechanic
You jsut move out of the way or get into cover
FKING DID IT
Nice!
let's go man, got rocketed down to like 40% aswell, had to mad dash for the soulsphere
Not in classic doom
There is one, the secret exit in TEETH 🤓
Arch vile jump, thats different and it sucks
A jump is a jump
Okay TJ "Henry" Yoshi 
and yes I've seen a streamer play a map that sends rockets through parallel universes as a troll gimmick
I think somebody is angry!
@regal jetty Keep it English and keep it friendly please. Thanks.
Gaming is a casual hobby. I don't think it really matters.
The only difference I am aware of is casual is casual and speedrunning is not. That applies to any game though.
I think the guy is trying to rage bait and thinks we're angry or something
whoh that was pr0n
That was an unfortunate sight
wow what a coward. Guy got automuted and then just left


What happened lol
Guy got angry at DOOM for whatever reason, calling it casual, sent a NSFW gif and left
Deleted a message I used a Wayne's World gif to respond to, making me sad that said Wayne's World gif no longer had context
the rage bait worked, my Wayne's World gif having no meaning sent me into a silent fury
The gif was Doomed™ from the start
Would love to see every demon get reskinned to manny and his parents, frank and susan
What is that? Looks cool.
#doom #trailer
DOWNLOAD RC1 HERE: https://www.doomworld.com/forum/topic/155461-crimson-horror-rc1-release-thread-mbf21/
Just in time for the spooky season, EduardoAndFriends presents a new 8 level Doom mapset filled with magic, mayhem, and SO. MUCH. RED.
You step in to the church's gloom,
Summoned to face an unknown Doom,
In a land of dark ...
freedoom
used freedoom for those gritty textures i like
Haven't heard about Freedom before
its a free alternative for doom.
Long story, but it lets you legally play doom, doom 2 and all the player wads for free due to the source code being public and the copyrighted graphics and music removed
Havent tried it myself, but the concept is really neat
Sounds great!
The moment you get the berserk, the chainsaw is just a toy
Decino has taught me to avoid the chainsaw unless absolutely necessary
It just makes the berserk punch take longer to pull out
And both are useful against pinky winky and the specters
Sure, but the chainsaw requires quite a bit of finesse to avoid getting bit
I usually just shoot them if I have the ammo for that
Chainsaw is especially bad for me because i use voice commands to switch weapons which is slow so i don’t want to have to swap twice
You play with voice commands? I didnt know that was an option
It isn’t. I have an external program bind it to keys
Interesting. Why do you play the game like that?
Psvr2 controllers don’t have enough buttons
You play on console?
On PC
and with that I just realized automap would be a good voice command
I only use the automap when I'm not in danger anyway
This is the most unique control set up I've heard of in a while
Only beaten by those guys who play Dark Souls on the drums or with a banana or something
well obviously I only use it for extranneous things, not the main gameplay
oof PRCP Map 19 is really annoying. Health starvation on a map full of mandatory hurt floors
Archvile doing miniscule non-splash damage is hilarious
I just left one on the map alone long enough to kill a cyberdemon 
I don't know if it can inflict a pain state but it certainly didn't that time (and I wouldn't have minded Cyber killing it anyway) EDIT: Oh wait, Cyber couldn't deliberately attack Archvile no matter what.
Its a very niche mechanic. The archie does 20 normal damage and 60-65 blast damage, so it can theoretically kill a cyberdemon for you if you are desperate and in a safe place
Or, what I like to do, is guide cyber rockets into the viles to kill them without risk or ammo
I actually didn't even intend to do this, what I decided to do was to have the archvile get hit so it is attacking the Cyber demon, because I kept getting tagged by it trying to leave.
But it ended up working out to had killed the Cyber while I was exploring other parts of the map
Just beat Map 21 of Plutonia Revisited
and it was O' of Destruction
Map 20 was just Plutonia 1 Map 15 as well, there were a bunch of differences but it didnt' feel different. And now I'm on a map called "Suicide Mission"
I get revisiting Plutonia 1 maps but like... Revisiting a Plutonia 1 map that was plagiarizing [affectionate] a DOOM 2 map is kind of a choice.
I think I played like four versions of O' of Destruction now: DOOM 2, Amalgoom, Plutonia, and now Plutonia Revisited
and there is still stuff like DOOM 2 the way iD did and stuff like that which probably has their own version
we might need a history of O' of Destruction maps just like there is one for Dead Simple
Hey, if it works
Don't forget the Inmost Dens and the Living End, two more very remixed maps in the Doom sphere
O of destruction always felt the most blatant though, next to dead simple
Ironically the most unique version was amalgoom’s
Played through Sigil for the first time. That was excellent 
I dont like Doom 1 wads much, but Sigil is the one big exception
Romero does the best with what he's got enemy and weapon wise
Just started the Nightdive remaster and the IDKFA version of Dark Halls is a pretty incredible vibe
Andy Hulshult is a whizz with music
He made I Sawed The Demons even better than before.
Love that title lol
Same
The community back then was... "unique"
How do you mean?
played through BTSX episode 1… it was awesome
And the levels just look and feel amazing. They feel like actual places instead of just game levels.
Thats in part due to his skill as a designer, in part due to level editors advancing a lot since his day
His hell aesthetic is very distinctive among all the others I've seen over the years
Suicide Mission in PRCP also felt too derivative IMO. It made the maze hallway better but that is about it. This might be a lull in the mapset so far (even Tatsurd-caco's level felt very carried by what the level it was based on was doing)
The good thing about doom 1 and 2 is that they arent cryptic
I played through master levels and Im currently playing tnt evilution and they are very cryptic
I hope plutonia experiment isnt
Plutonia is more straightforward
Master levels are considered not great from what I heard
I prefer it to be hard but straightforward
Everything is hidden there
Every level I needed to open up youtube on my phone to see where to go
Almost every level
Tnt evilution, I also need to do that
I had fun playing it, but you need youtube to do it, lol
There were 2 Master Levels that needed outside help. Titan Manor and that infamous invisible bridge. Otherwise I don't remember being too confused about them. Takes little bit more time for sure but it's part of the fun 😁
.
i js joined to get the tag since it matches my user
thank you for whoever owns this server ❤️
This is the doom server
You know doom right
uhh
Se Hyvä
not sure what LVRH is on about
I own this server trust
who owbs this server fr?
Uuh no idea
so nobody!
Maybe one of the admins
A Bethesda employee owns it
Actually?
Yeah
Damn
So this is the official one see
Every once in a while people say that this is not
Gonna watch a video reminding myslef what happened there but I know just from the name it was something crazy
oh this map, yeah that was a trip
This was almost as hard as Go 4 it honestly
I don't even know how I'm supposed to do map 20 from Pistol Start
Apparneetly Decino had to practice it many times in his words
also, Decino played Plutonia 2 so that is something for me to watch later
Yeah, I'm shamelessly watching a Decino vid on this one
Worked out how to get the RL, it's getting it that's the problem lol
John Bethesda
No shame in that. Even if you know exactly how to beat a level, you still need to execute the strat
Also speed demos might help too
There was a he’ll revealed D2all run on the speed demos stream earlier and there were better Strats that decino’s
Especially the final level which was ludicrously slow but necessary to complete a six hour run that could have ended with an icon spawning four at once each time
Very true, but my zoomer ass can't be bothered learning how to play them
GZDoom has coddled me too much
I mean yeah you’d imagine 😭😭
Is there a server not owned by an admin
yeah...
also why did I not get pinned do you have it off
Oh idk
ok
Whew! A crisis just adverted. My power supply just blew out and thankfully it was only the power supply. This makes me want to drop PRCP and just go straight to strife that I just bought
Happy 31 years, Doom II!
I did start playing Strife and managed to play it for way longer than I expected, several hours.
Part of that was having to restart because there is a Sierra Adventure game softlock in the game, at least it was early on
So far this is to DOOM as what Blake Stone was to Wolfenstein 3D
Happy anniversary!!
I didn't know it was Doom 2's anniversary until right now. Pretty cool 
31 years of Hell on Earth is a unique thing to celebrate, to say the least
Now that I come to think about it...
Amalgoom is made for this kind of moment

I haven't played that yet, I heard about it and see one playthrough video of it before, looks interesting
HAPPY ANNIVERSARY DOOM 2 
It is very good, some of the map authors took liberties beyond the gimmick that made it more of its own thing, the kind of thing I’m not getting in some of these plutonia revisited levels
Not every map does that but most of the key ones do
It is DOOM II's second anniversay this year 
As in today is its second birthday of 2025
of course I picked the wrost time to play Strife 
Is it good? I'm very curious about it as a lover of all things id
I don't get what you mean
It uses the DOOM engine but it isn't an iD game
And it is pretty good so far, it is like how Blake Stone added crazy things like NPCs to Wolfenstein 3D, this game has that but also uses weapons that don't wake up monsters via sound propagation as a stealth mechanic.
I have to warn though, there is a Sierra Adventure game style progression blocker early on
If you pick up the ||Chalice|| the game becomes unwinnable and you are forced to restart or go to a save before picking up that item
I think th e idea was that you aren't supposed to blindly trust one of the NPCs but you can grab the said item without ever interacting with him
Weapons feel really nice too, even if they are technically more time to kill because most enemies have roughly pinky amount of health due to its intended pacing.
The game's officially celebrated and intended release date was October 10, 1994, but some retailers started selling it earlier on September 30, 1994, so it has two birthdays
sounds like breaking the street date
Yeah I know it's not an id game, which is why I haven't played it yet. It being on id Tech 1 is what keeps me interested
That's just dickish lmao
Imagine if Hexen had that
I hadn't played Hexen but doesn't it have no NPCs and is known to be obtuse in what you have to do? Strife at least tries to make it abundantly clear you are messing up with the NPCs trying to get guards to murder you lol. The hub world in Strife has like 140-something enemies and I'm pretty sure most of them are in monster closet to be teleported in if you hit the quest dead end
This is all within like the first 10 minutes of the game thankfully
I'm guessing if something like that happened in Hexen you'd lose like hours of progress if you even figure out that you did
Yeah but it's an insane collectathon so you're just grabbing any item you can find
It's also stupidly long on your first run even with a guide, so losing any progress would feel like hell
killing important npcs also puts you into dead end
and you also have to
Civvie heavily advised against playing Hexen in his review, so I have yet to do so
His Strife one was more positive, and having played a custom WAD for it, I do quite want to try it
I saw his Hexen vid but I’m also not taking his opinion as sole gospel either so I’ll have to play it myself one day (it looked interesting enough regardless)
He generally has takes I agree with. Though he was a bit generous to the Master Levels
Hey, has anyoen else noticed that Doomworld is down? Or is it just me?
Yooo
Seems to be fine. Got onto it on mobile
The first link said something about malicious data or whatever, but the link on the doom wiki worked fine
I think so far other than being just ambitious enough that it is going to fail to live up to expectations set by standards of games that came after, there is a lot ot like about Strife.
does anyone still play classic doom multiplayer?
I'd have to download Zandronum to see
whats Zandronum
The way to play classic doom multiplayer
Unless you're a purist who goes for dos or you use the MP features of the night dive remaster
Not following standards isnt stictly a bad thing. It could do things that differenciate it from future games in a good way
the weapons aren't one of them
I actually quite like the weapons tbh
The electric crossbow is an abomination
Why is the pistol type weapon a projectile and an inaccurate one??
well true but at least that has an alternate version that one shots humans
Hell, why do all the weapons have bad accuracy to start?
So its only half useless
Well, three quarters, since humans arent the only enemies you face
I think its niche is that you can cap the ammo on it with little money
@crystal hill I’m close to beating CC4, so far there was only one map I hated.
and the poison one is free stealth
Its good to have ammo for it, but not good if you dont want to use it
Which one?
Map 32
Really?
Yes
It took a bit of getting used to, but it grew on me nicely
It was such a chore
is multiplayer fun or do i need to be really good at
The level breaking down gimmick was really cool.
It let you double back on old parts of the map easier, and created new fights from old ones
as for inaccuracy I haven't noticed a lot of it, it might be something Veteran Edition changed
and that is what most people will be playing unless they opt into the regular version
I played the strife wad on gzdoom
I'm using the veteran edition wad. Or at least I think I am
The only weapon with decent accuracy at base was the assualt rifle
There was a difference between playing veteran edition and gzdoom strife for me
also the grenade launcher is hilarious. Hitbox on the explosions are like twice as big as the sprites, I learned ot love it once that aspect started becoming useful
What is up classic doom!
Probably gonna continue strife tomorrow. I keep having the weird urge to binge it
make sure to check out
Dead ends are a category of actions that can be taken in Strife which render the rest of the game unplayable. A few of these were intended by the designers, having taken inspiration for Strife's decision trees from early text adventure games which often harshly punish the player with death for making even trivially suboptimal choices. Others are...
hello mcbuster
holy moly I just found out Strife's Grenade launcher has a second verison like the cross bow
and it is even more absurd, it is just these Rise of the Triad weapons admist more subtle stuff
Strife is so freaking fun, even the rudimentary stealth adds a lot to the game and the devs clearly didn't mind how dumb the enemies are.
can it run doom video
looks inside
"doom was meant to be played on a keyboard"
pretty sure they did, but they may have adjusted the gameplay to make sure you COULD play with just a keyboard
Doom 2 the Way ID Did, for it's flaws, does a good job of mimicking the "grab bag" nature of Doom 2's levels. You get pretty crazy and unique designs in there that don't mesh together too well, which is most of the appeal of D2 for me nowadays
Well, I got past Map 20 finally on Plutonia 2, but this is starting to feel like too great of a challenge to do saveless from Pistol Start
I've had a lot of fun up until now, but shit's getting too hard man haha
That is one of the maps that makes Plutonia 2 so special IMO
Well when I typed that I was getting my ass kicked at the start of Map 21 every time, but that's just cus I'm an idiot and didn't realise I could just dash to the left into the room with the revs lolol. But yeah, Map 20 was fucking epic man, I got to the end three times and died from ahving made the mnost stupid decisions ever haha, glad to get through that one tbh
Really cool map though, definitely feels like an end-of-episode map
FINALLY beat the Spirit Drains. That took me longer that Black Tower.
Did not feel like it but in the end quite fair map
Spirit Drains is a memorable map, took me ages to single segment it, but I really enjoyed it by the time I got to the end, it's a slog for sure
I think they meant it as in that people nowadays don't realize it
he said back then
Let me clarify my statement
People, as in people today, often fail to realize mice were a thing in the early 90s and iD games supported them, even Wolf3D
I took almost a month long break from it. Now I got further and further until finally getting through. The final fight I beat on the first try but it was super intense with the new enemy type:D I just kept shouting "wtf do you do wtf so you do?" and "I dont wanna die". Would have cried had I died in that
Yeah... as in, the existence of mice at that time. Not people's awareness of them at that time
okay, he clarified now, but it wasn't clear back then
Heck, both SNES and PSX had proprietary mouse support even (although that was extra niche)
Ah yes, that's an intense battle, I got through it on my first attempt this time around, but I knew what to expect from my segmented playthrough last year
The new weapon is super cool, right 🙂
It blazes through enemies that are lined up nicely, and you don't have to use that much ammo for it by not charging it up as much
You only need to charge it when you have a wide spread of enemies
btw good luck with Coiled City lol
man i love that map lol
i love the ||secret level|| on that map even more though :3
I think its really funny how the xbox 360 port of doom 2 still has the Xbox exclusive map 33 but is rendered completely inaccessible by the level trigger being completely broken and just repeating the map you were already on
takes you to a better level, I approve
I wonder when I get the BFG equivalent
in Strife
the Flamethrower is probably the worst general purpose weapon but I keep using it because the game keeps giving ammo for it
also the only game I have played with a good flamethrower was Wolfenstein Enemy Territory
I'm sure there are more (I was just told about Last of Us having a good one) but I feel like I could do a long rant about all the games I have played with bad flamethrowers
oh right Legacy of Rust has a good one but I don't have access to that wad
Legacy of Rust doesn't excuse Mega Man X's flamethrower though
why does blursphere feel like an dislike in doomworld?
I did not find a new weapon :( i didnt find the secret exit on map 2
for anyone who plays using GZDoom, I can recomment the ZDoom Community Map Project Take 2 (thats a mouthful). Feels like a mini campaign all in one level, features a ton of new enemies and weapons, and some real neat music. Also has a lot of auto saves, so you dont need to save scum to get through
is there one autosave every map?
it's one level. It has autosaves at certain parts of the map
oh, its only one level?
yeah, one level with a bunch of different areas and themes. Feels like a whole campaign
sent in DMs
Actually, ZDCMP2 has a pretty good one. Very effective against groups of smaller enemies
Wolf2 and RtCW have an OP flamethrower don't they? Tiniest flames are instakill
I hadn’t played those, but I did play enemy territory
I imagine it's the same there since it's just MP RtCW
I love Wolf and I love Enemy Territory: Quake Wars but my Wolf ET gameplay time is like two minutes lol
Oh I'm misremembering then, it's later on that you first get access to the newer weapon (I was doing Pistol Starts so I couldn't recall which lvs you first get the weapons on)
The secret exit is quite convoluted as I recall, first you have to find out how to actually get the red key, then you have to find out where to use the red key itself
both are well hidden
Yeah I'm also pistol starting so haven't even seen the new weapons yet. I found the red key on map 2 one run but managed to die after that and for some reason couldn't get it on the next try. Maybe it's timed or something.
Nah it's a ||hidden switch||
Halo: Combat Evolved, Halo 3, Halo 3: ODST, Far Cry 3, Far Cry 3 Blood Dragon, Gears of War 2, 3, Judgment and Gears 5
It's time for me to improve my doom skill even further, picked a hard mapset to tackle, I picked fractured worlds (apparently harder than even sunlust), beaten map01, beginning was painful, the GODDMAN platform killed me more than the actual demons in the map, fun but frustrating as hell to beat
I of course em beating every map, on a single segment run, UV max and a pistolstart

finally getting the BFG equivalent in Strife is sooo freeing I don't need to use the flamethrower just to use up some ammo anymore lol ||it can hilariously one shot the game's Cyberdemon equivalent||
I think I'm getting near the end, including being able to go to the Veteran Edition secret level.
It’ll be a stain in my conscience but IDC anymore.
The Mill from Final Doom was driving me insane.
Had to resort to IDCLIP to get the last key cause enough was enough.
That was TNT right?
I it wasn’t Plutonia that’s for sure
yeah I heard mostly bad things about TNT outside of people that find it more their speed than other stuff