#classic-doom

1 messages · Page 115 of 1

crystal hill
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encourages them to try out all of their weapons instead of sticking to one or two things

sharp wyvern
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They’re pretty spooky in 2016 tho

crystal hill
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its hard to feel scared in Doom, especially the modern ones

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I saw someone describe the nu-Dooms as horror games, where you control the scary monster

slate gyro
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You mean it in a good way or bad way?

sharp wyvern
slate gyro
bitter shoal
sharp wyvern
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Mostly in the early game

crystal hill
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Ehhhh, maybe?

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without your full arsenal, or if you play on particularly hard difficulties

bitter shoal
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and some enemies like the marauder are super scripted fights unless they are placed with other enemies

sharp wyvern
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Which is what Doom should be IMO. If I was to make a Doom game I’d have the start be around the 64/3 ballpark and then the second half would lean closer to 2/Eternal

bitter shoal
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as for cacodemons I take "not scary" to actually mean "not really an enemy at all" because of its hardcoded instant death mechanism

sharp wyvern
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I like it when the game starts off as you Vs the monsters and then ends as the monsters vs you

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Doomguy kind of retroactively became only Monsters VS You as far as the franchise is concerned

slate gyro
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I honestly love this conversations where everyone is talking at the same time. Makes the feel like we're the enlightened in a coffee shop or something

crystal hill
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even on UV, Doom 1 and 2 are nothing in terms of difficulty for myself at this point

sharp wyvern
# crystal hill Ehhhh, maybe?

The bit in the second(??) level where you’re in the dark on the catwalks with huge numbers of zombies on higher difficulties is a bit spooky

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When you’re walking around in the black and you hear all the growls and stuff around you

crystal hill
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counterpoint - shotgun

sharp wyvern
crystal hill
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well, few people liked Doom 3 that liked the classics

sharp wyvern
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Like the fan base kind of turned doom into EPIC BADASS KILLS DEMONS AND IS THE BEST EVER between 3 and 2016 and there certainly were some fandom nods in 2016/Eternal

crystal hill
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and Doom 64 wasn't played by many. Neither were the PS Dooms

sharp wyvern
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I also think it was a bit of an overcorrection catering towards people calling Doom 3 “not real doom”

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When the series has always had a slightly spooky edge to it at times

crystal hill
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its the black sheep of the family for a reason

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and not just because of the lean into the spooks

bitter shoal
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DOOM was only ever a horror game with 3 and even then it was considered kind of a mid horror game. It was always a meat grinder or hack and slash franchise otherwise.

sharp wyvern
crystal hill
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I disagree

stiff basalt
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And funnily enough it plays more like classic dooms than eternal

sharp wyvern
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On release Doom 3 was accepted

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It’s mostly nudoom fans who call Doom 3 fake doom, it was more of a minority before

crystal hill
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The classic Dooms, 64 included, were much faster paced, with bigger hoardes of enemies for you to take on

sharp wyvern
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Doom 3 is as close or closer to the classics than Eternal tbh

bitter shoal
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actually no I remember DOOM 3 being criticized for being too dark (which made people feel like it was faking a lot of its graphical prowess) and that flashlight.

sharp wyvern
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Eternal actually plays fairly differently it borders on Quake (this is not a bad thing)

crystal hill
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Eternal has the speed and the hoardes of the classics

stiff basalt
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Back in 93 im pretty sure some people considered some sections of og doom scary

sharp wyvern
crystal hill
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It's not 1 to 1 of course

sharp wyvern
crystal hill
stiff basalt
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So yeah horror has always been a part of doom

crystal hill
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changed a lot about the atmosphere

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yeah it was clunky, but that was the point

sharp wyvern
bitter shoal
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I don't think they ever intended DOOM to play like a horror game though. Just look at the original Wolfenstein and what Wolfenstein 3D is to see iD's philosophy on preference towards action.

sharp wyvern
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Doom 3 has closer level layout structure to the classics and more of a blend of tones by the end

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I’d say TDA is the closest NuDoom has come to the classic gameplay (and by that I mean it’s basically a classic game + the shield, I love it so much)

crystal hill
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Doom 3 was just as if not more linear than Eternal, especially considering the lack of secrets

bitter shoal
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I was gonna say

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I also remember DOOM 3 being criticized for corridors with monsters ambushing from behind frequently as well.

sharp wyvern
stiff basalt
crystal hill
sharp wyvern
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Doom 3 has tons of mods so idk if i agree there

crystal hill
crystal hill
bitter shoal
sharp wyvern
crystal hill
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And at the end of the day, Doom 3 is also a shooty bang bang game, but with a heavier lean on horror atmosphere and gameplay

stiff basalt
sharp wyvern
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it’s a lot harder to mod Doom 3 than the classics that’s not a tone thing that’s just a general code thing

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But given the increased difficulty in modding Doom 3 I’d say it has tons of mods

crystal hill
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you were hte one comparing the two

sharp wyvern
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?

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No I just said Doom 3 has lots of mods despite being a horror game so I disagree with you saying a horror game is more difficult to mod

crystal hill
sharp wyvern
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Doom 3 is more difficult but that’s due to being in a much more complex engine and requiring things like 3D modelling and such

crystal hill
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or it being less widely available than the classics

sharp wyvern
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I mean it kind of is

bitter shoal
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Is the original version accessible? Because they came out with BFG edition wh ich is considered inferior

crystal hill
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if you buy Doom 3 on steam, you get the BFG and original

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as well as RoE

stiff basalt
crystal hill
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they dont jump at you when you open a door

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with no time to react if you don't know they are there

bitter shoal
sharp wyvern
crystal hill
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they can do plenty if placed well

bitter shoal
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you have to keep in mind this was when Silent Hill games were at their prime and the standards of horror were so high that Resident Evil just straight up gave up and became an action series

stiff basalt
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There's a lot of monster closets that open from behind you

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Especially on plutonia

crystal hill
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which you can hear, and react to accordingly

crystal hill
stiff basalt
slate gyro
crystal hill
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you can be paying close attention to your environment and realise when a trap is sprung

stiff basalt
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Its even worse if those monster closets contain hitscan enemies

crystal hill
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when monsters teleport in, they also make sounds

crystal hill
stiff basalt
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iirc there's literally just one occasion where that happens and its with a shotgunner

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And it happens on the second level

sharp wyvern
crystal hill
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not really

sharp wyvern
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it's not the BEST strategy in eternal but nothing is really stopping you from SSGing 99% of enemies

crystal hill
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the problem being you need to get close to shit before you can kill them

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that might work on easier difficulties, but everything would, within reason

sharp wyvern
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like you literally have a grappling hook that allows you to swing away from them as you get close

crystal hill
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that recharges

stiff basalt
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Unlike plutonia where literally on the first level there's a monster closet that opens behind you with two/three chaingunners in it

sharp wyvern
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very fast

crystal hill
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specifically designed to be harder

stiff basalt
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It has a ton of dickish encounters tbh

bitter shoal
crystal hill
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you can react to that trap still. Chaingunners arent cybers, they wont instantly kill you

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hell, there's a good chance they will infight among themselves

slate gyro
bitter shoal
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People constantly whine about Plutonia's encounters and had talked about them for years now. I think I can state that I remember people being unimpressed with monster ambushes in DOOM 3 as well.

sharp wyvern
bitter shoal
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That is the thing, I am not saying what is or isn't bad but I know what people complained about.

sharp wyvern
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and big arenas will have chainsaw fuel on the ground

crystal hill
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chaingunners and revenants arent the harbingers of death, both are fairly squishy and can be dealt with relatively quick

sharp wyvern
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ive beaten doom eternal + tags on nightmare it is really easy to just spam SSG

crystal hill
slate gyro
# bitter shoal I think Eternal went a bit too on the restrictive side IMO. Especially early on ...

Yeah I can see that. I honestly like Dark Ages better as it's a bit more lite, you know? You're still advised to use certain weapons in certain situations but you've got more freedom to do what you want. You can also make your own builds with the split upgrades, which was something I disliked from the progression on the previous games: you couldn't make a customized gun like if it was a BTD6 tower

slate gyro
stiff basalt
bitter shoal
stiff basalt
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Yes

slate gyro
slate gyro
stiff basalt
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ssg+ballista is slower

slate gyro
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Really? Firing speed or deploying speed?

bitter shoal
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DOOM Eternal wasn't really designed to stop SSG use specifically (all you have to do is nerf the thing) they just wanted to add a bunch of systems to the game.

stiff basalt
slate gyro
slate gyro
bitter shoal
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DOOM Eternal is still a good game, it is a 10/10 that just has some flaws but the flaws are HEAVILY GLAZED

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so it sounds like I hate the game and no people just made me freaking crazy

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actually I can't claim I love it either since I hadn't played the DLC :P

stiff basalt
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You wont like dlc demons at all

slate gyro
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Also, forcing a door open is a lot cooler and more immersive than just punching a wall with green cracks and making it explode with little fanfare. Charging into something in Dark Ages is more interesting and dynamic, but I still like better the way 2016 did it

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So yeah, my complains with Eternal aren't mechanic (besides some demons having knockback on their attacks and playing volleyball with me), but related to the aesthetics

primal herald
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Is this a good place to ask for wad recommendations? Been playing Abscission lately and am looking for more like it (preferably megawads) HappyGuy

crystal hill
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havent heard of it, so I'm not sure what it's like. I can only really recommend wads I myself like - Plutonia 2, Alien Vendetta, Speed of Doom, Going Down (if you like more difficult wads), Auger Zenith, Community Chest 4, anything by Skillsaw, Overboard, and JPCP (if you want some easier stuff)

primal herald
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It's sort of a surrealist/horror themed wad, I mainly like it for its atmosphere, I will be checking out some of those tho, thank you for the recs

slate gyro
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I recommend Harmony to anyone. There's just a single bad level in my opinion. It isn't hardcore, if that's what you're into, though

crystal hill
slate gyro
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Surreal in what sense?

crystal hill
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seemingly like an alien's made them. They look very bizaare with just vanilla textures. The Dean of Doom made videos on some of thenm

slate gyro
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Mmm, interesting. In a lovecratian sense or more sci-fi?

crystal hill
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lovecraft

slate gyro
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Damn! Got any names of those wads?

primal herald
primal herald
slate gyro
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Is it too hardcore? I'm a casual player

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I always play on Hurt me plenty

primal herald
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It's not too tough at all, I think my first time I did it on UV and it was rather rough but this time I'm on HMP and it isn't as bad

slate gyro
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Ok, thank you for the recommendation! I already wrote it down on my "to play" list

primal herald
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Enjoy!

hexed escarp
solemn socket
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(sometimes its fair!)

slate gyro
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NERF?

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(sif!)

woven swallow
# primal herald Is this a good place to ask for wad recommendations? Been playing Abscission lat...

Eviternity and Eviternity2
Scythe and Scythe 2
Ancient aliens
Valiant
Alien vendetta
Headless chicken
Struggle: Antaresian legacy
Simulacrum
Necromantic thirst
Neon overdrive
Hardfest
Antaresian reliquary
Preacher
Sunlust
Fractured worlds
Speed of doom
Blood stain
Auger zenith
Plutonia 2
Tnt revolution
Heartland
Lost civilization
10x10
Going down and Going down turbo
Overboard
Ozonia
Nostalgia
The DBP maps
Boomer beyond vanilla
Btsxe1 and e2
Liminal doom 2
Hydrosphere
Crusader

umbral shale
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Doom Zero

woven swallow
crystal hill
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quite a list you've got there

woven swallow
crystal hill
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let me see if I can add from mine

Action Doom 2
Community Chest 4
Chord 3
Cyberdreams
Dystopia 3
Epic 2
The Eye
Frozen Time
The Given
Golden Souls 1 and 2
Hellbound
IC2005
Jade Earth
Legacy of Suffering
Lunatic
Shadow of the Woolball
Sigil
UAC Ultra
Vanguard
Whispers of Satan

woven swallow
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I'll be sure to check the rest out later

crystal hill
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I've played all the cacoward winners from 1993 up to 2012, so I've got a collection of niche/lesser known wads

crystal hill
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I can tell you more about any of these wads, if you'd like

upper crypt
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Memento Mori I and II
Flesharmonic
The Lost Magic
10x10 Project
Liminal Doom (1 and 2)
Revolution!
Down Under
Running Late 2
NOVA (Trilogy)
3 Hours of Agony (Trilogy)
Akeldama
Interception I and II
Doom Core (Trilogy)
After the Fall
Lilywhite Lilith
Osterity

primal herald
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Thank you all for the recs, these should keep me occupied for a while dealguy y'all are the best

azure nimbus
# slate gyro I think ballista is a bit better. Less inputs for simple combos

Pb SSG is faster. Since the precision bolt is tied to the heavy cannon, that swap goes faster. Swapping off of a full auto weapon (like heavy cannon) will always be a faster combo. Since you get a lot of ammo for the PB and the precision bolt adds an instantanious damage mode to a full auto weapon, you maintain the fast swap and actual usefullness of a swap by using PB. AND since it has so much ammo, it can anchor your swaps. The precision bolt is the anchor of good swaps in Doom Eternal.

stiff basalt
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pb+full auto

sick yacht
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Doom + Doom 2 dm lobby: FRGP

woven swallow
full shoal
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I just started Final Doom's Plutonia and already after the first level... is this real :D Just chainguns and revenants. 2 archviles in the first level? And there is 31 more levels of this?

bitter shoal
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there are some messed up parts but the rest of the map tends to be better than them

full shoal
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I've quite liked Evilution (like 10 levels in). But Plutonia had a rough welcome with the first level.

crystal hill
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Honestly, a lot of custom WADs made Plutonia feel like a joke, difficulty wise

full shoal
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Can't wait to get further in it :D

crystal hill
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have fun! it's my favourite WAD of the 90's

bitter shoal
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Plutonia isn't the hardest wad, but it focused on higher stakes action and had a devilish evil dungeon master mindset for some of it (It gets toned down as the wad goes on)

woven swallow
woven swallow
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....

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screw you vega

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well i guess just search it up yourself

finite crag
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does anyone have the myhouse.wad? I can't access Doomworld for it because I am banned for unknown reasons. I don't even know who to contact to get access to it again and I never really used that site or even talked on there so I don't know how or why I was banned. Really weird

bitter shoal
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I was able to get myhouse .pk3 without being signed up to the forums

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(and you want the .pk3 file)

crystal hill
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same

bitter shoal
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If you want to avoid whatever ban is keeping you from accessing the site just open it up in a private window so that it doesn't use your log in cookies

stiff basalt
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holy cacodemon so its an ip ban

sick yacht
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Do you think tnt evilution levels are cryptic?

tiny rune
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I’ve been attempting to finish Doom II the notorious Map 29 on nightmare! It’s the last thing I need but man that level is something else. You can only so much prep and practice before the game just screws you over!

bitter shoal
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YouTube was recommending me a streamer that was ruining his life trying to beat that on nightmare >_>

tiny rune
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After Spirit World

crystal hill
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it is John Romero

bitter shoal
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oh right the level I'm thinking of was called LIving End

crystal hill
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mad props to anyone who plays Doom 1/2 on Nightmare

bitter shoal
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I could've sworn Spirit World was map 30

tiny rune
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That’s the map in question 29

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Spirit world is 28 & Icon of Sin is 30

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Though it depends on the version your are playing

crystal hill
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its pretty infamous as a level

bitter shoal
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oh derp for some reason I keep thinking the final level is always map 31 but that is the secret level

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It throws me off every time

tiny rune
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Honestly playing it one of two things happens, you beat the level or the game crashes

tiny rune
bitter shoal
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But yes I saw Living End attempts on nightmare live the other day and it looked insane.

tiny rune
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Oh it is

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And the random spawns are just mad in themselves

crystal hill
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I hate randomness in Doom, and Nightmare just seems to add to that randomness

tiny rune
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If it wasn’t for the fact that enemies respawned or at least as fast as they did on the latest patch then it’s still be difficult but more doable

crystal hill
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did nightdive change how often monsters respawn on nightmare??

bitter shoal
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Respawning enemies is kind of the point of nightmare, it was meant to be a joke difficulty meant to troll players

tiny rune
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Indeed it was but why did they have to add a trophy / achievement to beat the whole game on nightmare?

bitter shoal
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Oh they did? That is dumb and should never have happened

crystal hill
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which is why I never play it, and I dont feel compelled to ever

bitter shoal
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Putting achievements to Nightmare is actually pretty irresponsible

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Can't believe that is a thing

tiny rune
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For both OG Doom games you have to beat them on nightmare in coop

bitter shoal
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When the game straight up says "hey this mode is unfair" maybe Nightdive shouldn't give a tangible incentive to ignore that warning

tiny rune
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And for those on PlayStation there is no way to play online with others to do unlike on Xbox. That may have changed but I don’t know

bitter shoal
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multiplayer achievements are also irresponsible

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stop it devs

tiny rune
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And for the first game if you play SharePlay on PlayStation there is input for the visitor! That’s fun to deal with

twin mortar
tiny rune
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Ah okay! I just remember that the BFG version of Doom 3 that came with Doom 1 & 2 it did allow you to play online coop

twin mortar
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Yes, that version allowed you, and it was very fun, though unfortunately almost always laggy :p

tiny rune
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Maybe one day I’ll go back and have another attempt at Map 29 on nightmare but not today. Plenty of other games to play instead

woven swallow
crystal hill
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I agree, play Golden Souls

woven swallow
crystal hill
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Golden Souls 2 is my favourite Doom WAD of all time

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even though I've become more and more fond of "classic" Doom wads over the years

halcyon willow
deep kettle
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👀

median cloud
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Anyone here a patreon member of mtpain27? Got a notification he posted something but haven't been subscribed to him since he stopped uploading

whole notch
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Doom on the PS1 and Doom on the GBA is the 2 Doom Games I grew up playing with

unique spear
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i have a chromebook, i use the linux vm for chocolate doom

median cloud
halcyon willow
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Node builder doesn't like such things

solemn socket
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i see.

wind cradle
trim sonnet
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Anyone who says doom 64 is a bad game has never played it

mighty walrus
halcyon willow
wind cradle
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ah, usually when i delete some linedefs, some sectors just join in with eachother, weird bug but with this list i can know why now lol

vestal flax
trim sonnet
crystal hill
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I dont dislike it, but it doesnt really jibe with me and what I want from a Doom game

sharp wyvern
full shoal
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I use to play 64 a long time ago but I guess I'could check the remake after I've done with the Final Doom (if ever)

pearl bay
stiff basalt
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x2

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Thats the charm of doom 64

sharp wyvern
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I love the horror vibe not a fan of some maps

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Big fan of the plasma gun

stiff basalt
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Ngl the plasma gun is kinda bad in doom 64

uneven otter
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but i still would rather have the plasma gun than not

sharp wyvern
crystal hill
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If you play pistol start, the plasma is real neat. The level designers arent too willing to give you BFGs

crystal hill
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And more so than the earlier games, Doom 64 expects you to play continuously

stiff basalt
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Pistol start brainrot

uneven otter
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I think doom 64 is good, it doesn’t reach the highs of doom and doom 2 but it also doesn’t reach the lows

pearl bay
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It's very consistent for sure

crystal hill
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Otherwise I have near full ammo and a lot of armour every level

full shoal
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Yeah that kinda eats away most of the fun. At least with the original games. Maybe it's the same with 64

uneven otter
full shoal
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I usually do that also for the first try. If I die I take a pistol start instead of loading.

bitter shoal
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I am about to switch over to pistol starting once I get back to playing

full shoal
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Also without saving mid level is amazing. Makes it feel like dark souls doomguy_wicked

uneven otter
bitter shoal
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and my pistol starting starts today in the middle of Plutonia revisited

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got a bunch of stuff done in the gacha games I play the past week so I can focus on DOOM Playing and also my redoing my DOOM texture 20 times

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anyway I heard about the Gearbox mod I'm gonna try that for VR

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I was using voice commands before which actually worked suprisingly well. It always went to the correct weapon or command, and only when I did something like cough or say an unrelated phrase would it make an error.

bitter shoal
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nvm just tried different options back to voice commands

bitter shoal
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okay just beat Map 14 of Plutonia Revisited pistol starting it, good map to do it on too

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start was messed up but fair about it

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actually kind of funny that the middle section between the teleports is completely optional in every way, but I still did them because why wouldn't I cacodemon

exotic ledge
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Just finished UV maxing all official Dooms lvs from Pistol start, no saves, not sure what to go for next. Any recomendations?

bitter shoal
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Plutonia 2 is really good

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Scythe also

exotic ledge
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Might give Plutonia 2 a go actually, sounds good

bitter shoal
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oh yeah even though Barons do have uses Map 14 of Previsited has a good example of how you can just use different monsters instead ||There was a part I think it was some time after the yellow key door where arachnotron beams pushed me into a small corridor and then two hell knights were flanking me and I would take fire if I moved back out and it was effectively the same as the Baron used in cramp space||

halcyon willow
wind cradle
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i think i explained that wrong, i mean a sector inside of a sector that just gets selected as one big sector, but maybe im wrong

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i don't know how i get to do that bug but it just happens sometimes, its not usually a reoccurring problem tho

bitter shoal
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Map 15 was insanely fatiguing. I think UV Max of it expects you to know the secrets since I felt starved for armor and rocket ammo throughout the map so I just fled and exited when I could.

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I'll just IDCLEV to the secret level later

crystal hill
bitter shoal
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Stairway on 15 was cool though

exotic ledge
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Decided to give P2 a blast, lv 1 was a challenge haha, I was just bowling through it without care, got my ass handed to me then ran out of ammo lol

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I have to say, as difficult as it was to do NS/PS, Sigil 2 and LoR were both incredible fun

solemn socket
#

what if one day you wake up and youre in a deathmatch map

little oar
#

That's just called black friday shopping

full shoal
uneven otter
crystal hill
crystal hill
bitter shoal
#

Probably does if it's Hell Revealed

crystal hill
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Hell Revealed sucks, dunno if thats a hot take or not

#

The absolute Baron spam without adequate weaponry in the 2nd third or so is unforgivable

bitter shoal
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I only played up to map 16, watched Decino play that and the rest. Seems like the level design is a mix of TNT and Plutonia and then cranking total HP of enemies to extreme but without the rocket ammo to go with it and there seems like genuinely good stuff in there but it is between a lot of fat.

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Map 16 is the most Baron heavy map btw, had I gotten past it years ago I might've picked momentum back up

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Watching Decino play it is interesting though, because it is his first YouTube outing and there were multiple times where something strange would happen that he would later explain in his analysis vids, like Mancubi fireballs going through walls

median cloud
bitter shoal
#

new Teen Spirit just dropped

woven swallow
median cloud
woven swallow
woven swallow
crystal hill
crystal hill
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And win two more cacowards along the way

tropic walrus
#

Anyone else here for the server tag? lol

tropic walrus
#

I've been working on a mod for Project Brutality that gives you a bit of an OP set of weapons

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Makes slaughter maps do-able, minus the monster lag input

full shoal
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Started Sigil today. Awesome first level

bitter shoal
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SIGIL is great. It and 2 suffer from some DOOM 1-isms but they are very worth playing

full shoal
#

What is that? Doom1-ism :D

bitter shoal
#

DOOM 1 has fewer enemy types and no SSG so sometimes you are fighting higher HP enemies with shotgun or chaingun

full shoal
#

True, didnt think about that. Played so much doom2 recently

halcyon willow
median cloud
#

but I thought he was on a hiatus for map 21

halcyon willow
#

He's generally always ticking away on Sunder maps

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In between his work on commercial gzdoom games

crystal hill
#

The midis certainly dont hurt either

crystal hill
atomic dust
#

I have the og xbox version of Classic Doom included in Doom 3 on my og xbox. kinda interested in checking it out

red dune
crystal hill
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I have played a few levels of it, and to say I didnt enjoy them would be an understatement

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I'm due to play the whole wad soonish, so I can give a more concrete opinion then

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Puzzly wads dont appeal to me unless the puzzling is the main/only factor (like in the Given) or if its integrated well into the gameplay (like in Epic 2)

solemn socket
#

im john what if guy

bitter shoal
uneven otter
crystal hill
#

I would say so. Once you get used to pistol starts, you struggle to go back

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Health and especially ammo/weapon management become somewhat non issues on the vast majority of maps thereafter

crystal hill
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How? I'm not demanding people play this way

uneven otter
crystal hill
#

I'm trying to explain why its more fun to me. Pistol starts test me in ways that single segment just doesnt. Pistol starting also differenciates maps from each other more than a single segment. You get to take in each map and its unique challenges

bitter shoal
#

I regret not pistol starting sooner which is why I don't like talking about pistol starts

crystal hill
#

I played a neat map in Community Chest 4 filled with only heavy demons, and only certain kinds of weapons. It would feel totally different to play that level with a super shotgun and plenty of rockets/cells to start

bitter shoal
#

Map 15 of Plutonia Revisited breaks if you bring a BFG to it

crystal hill
#

Which one was that? A lot of that wad is already hazy to me

crystal hill
#

Urghh

bitter shoal
#

big stairway section

uneven otter
#

maybe i’ll try pistol starting when i’m done with legacy of rust

crystal hill
#

That explains it

#

Just didnt bother with it

bitter shoal
full shoal
#

Yes it doesn't matter how anyone prefers to play. I myself just realised the beauty of Doom maps through the challenge that pistol start gives.

crystal hill
#

I dont like Xaser's maps generally

bitter shoal
#

I just hate these discussions because I don't like being reminded of the mistakes I made constantly

crystal hill
#

Playing single segment isnt a mistake

#

Same as playing on HMP isnt a mistake

bitter shoal
crystal hill
#

Dont think so

#

PRCP as a wad has a lot of high points, almost on par with the greats like P2, but it also has a lot of maps I dislike or despise

#

So I cant in good conscience rank it among my favourites ever

bitter shoal
#

SO far I felt like the lowest lows were in the first few maps

#

but maybe I will hit some new lows later on

crystal hill
#

The one darkwave map was a disappointment

bitter shoal
crystal hill
#

Its not bad, but after his performance in Speed of Doom, I expected more of him

#

Joshy at least made good maps for it. I'm looking forward to Resurgence

full shoal
#

But like I said earlier: When I'm playing through a campaign I give myself the first try of each level with the inventory and health carried from the previous level. There are few levels that I've managed to get through with that first try but most will kill me once anyway and force the pistol start. For example plutonia m3 where I immediatelly dropped to the pit where you start and lost everything.

crystal hill
#

I usually play pretty well on my first try of a map, so I reckon I would get through a lot in a wad without dying

#

Especially considering how good I am at rationing good ammo

uneven otter
#

anyways, sorry for that elitist comment

#

i dont want there to be bad blood between us

uneven otter
uneven otter
#

Dead chat

crystal hill
#

He doesnt give good enough weapons to deal with the threats in front of you

#

A map later in PRCP has less than 100 enemies but he expects you to shotgun a bunch of revs and hell knights and mancubi. No thanks

bitter shoal
#

Does it at least give a berserk

bitter shoal
#

not that it would make the map good but thinking about how I might tackle it when I get to it myself

#

if I need to punch some Barons to save ammo

#

if it is going to be tedium I might as well try to decino some danger into it

crystal hill
#

I can get behind a good tyson map, I love punching and gibbing things

#

No, i was wrong, there are two, but they didnt help the map for some reason

#

I wish I could test it and give a more concrete answer, but I'm on holiday away from my Pc

bitter shoal
#

well I'll get to it when I do I guess

exotic ledge
#

Really enjoying Plutonis 2 btw, maps are fun and intense and taking me a good few hours to slog through

#

I've just reach Arch-Violence though........

vocal gulch
crystal hill
exotic ledge
#

Starting to get the feel for it now, I've found the megasphere secret and the RL, a very difficult map to get into though

crystal hill
#

The atmosphere is incredible, imo. The arch vile laughs you can clearly hear due to the lack of other monsters in the map, the paranoia regarding those same arch viles, the dark visuals (especially so if you load PL2 with Doom 2 instead of Plutonia) are amazing

#

I dont care much for atmosphere in my Doom maps (hence why I dont love D64) but Arch Violence clicks perfectly

crystal hill
#

Or if you dont know how to fight arch viles properly. Though, if you don't, this map is a very good teacher

exotic ledge
#

Arches don't intimidate me much anymore. Not after the acrhy hallways on Okuplok lolol

#

Respect the archies, always, but don't fear them

crystal hill
#

Oh, you played through all that? My hat off to you, sir

exotic ledge
#

I did have fun on one of the earlier maps to find that they'd resurrected everything, and the kill count had gone from 150 to over 200 haha

crystal hill
#

Even with saves, its not something I have the willpower or attention span for

exotic ledge
#

that was fun

exotic ledge
crystal hill
exotic ledge
#

feel like I cheated, I need to redo it tbh

crystal hill
#

I love Arch Viles now. Probably my favourite Doom enemy

exotic ledge
#

Yeah I always love a good arch jump scare haha

crystal hill
exotic ledge
#

pun not intended

bitter shoal
#

Archviles are one of the best designed enemies and the most flexible

crystal hill
#

Arch vile jumps are the part I like least, frankly

#

I never know I need to do them until after the archie is dead, because they're priority targets at all times

exotic ledge
#

Dealing with the 8 archies in the maze on the final map of Legacy of Rust was interesting

#

Kill the archies first before the Vassagos, to prevent them from resurrecting everything, or, pile all the vassagos up in a corner and pray the archies don't find their way to you corpse pile?

crystal hill
#

I really need to play that wad someday

exotic ledge
#

The hardest single segment, pistol start playthrough I've done, but extremely fun and rewarding

crystal hill
#

I've heard it described as hard, but that seems especially so

#

I played the first level and most of the second when it released, but I gave up out of apathy and frustration and because I couldnt look up the secrets

exotic ledge
#

aye the red key secret in lv 2 is a bit of a tricky one lol

#

and iirc lv1 was a 30s timed secret at the start of the lv

#

Which is a theme that Romero put into each lv of Sigil 2, and I loved it, it was a fantastic recurring feature

crystal hill
#

Could be just my playstyle, but I really hate those

#

They force me to abandon any of my own immediate plans to tackle a level and instead get that secret first, or else I will miss it and be at a disadvantage for the rest of it

sweet idol
#

Hi

#

I got og doom on a tablet of mine

crystal hill
#

How're the controls?

unique spear
#

i have chocolate doom on my chomebook using flatpak in the linux developer environment

unique spear
#

it only has knee deep in the dead, not hell on earth or inferno

exotic ledge
#

So I guess I was a fan of the way those particular timed secrets were implemented, normally I'm not a huge fan of them myself in general, but knowing that there was one on every map on Sigil 2 was i concept I really enjoyed

unique spear
#

i failed lv 3, but i got 5 arms, bare hands, pistol, shotgun, mutishot gun, and the rocket launcher

exotic ledge
#

just got my ass handed to me at the end of Arch-Violence hahaha

#

Next time I'm gonna try to arch-jump out of the pit

exotic ledge
#

Finally got through it, damn that was a rough ride

solemn socket
#

strange i cant post a freedoom link

sick yacht
solemn socket
#
  • the engine is free to use if you supply your own assets
sick yacht
#

Yeah, doesnt make sense

#

They made their own game free, not the original doom

crystal hill
crystal hill
crystal hill
#

That last fight was so tough I never actually beat the level without saves until recently. Once I figured I could arch vile jump back out of the hole, though, it was consistent

bitter shoal
sharp wyvern
wind cradle
#

always wondered, how do i design a good bossfight and/or make it way more interesting, is there any vanilla wads i can try that actually experiments/does it better?

stiff basalt
#

Spider mastermind with 9000 health

bitter shoal
#

It is hard to do a proper boss fights in vanilla DOOM, cyberdemons and Spider Masterminds are best when they are used with other enemies

#

And are usually more challenging depending on terrain rather than big open arenas you associate with boss fights

wind cradle
#

i see

bitter shoal
#

There is a reason slaughter maps or big fights are popular, they basically act in place of boss fights if that makes sense.

#

(And I notice those tend ot be significantly easier if you can circle strafe them so designers try to make it so that you can't do that immediately)

#

With that said Pirate DOOM 2 did a good job passing off the Cyberdemon and Spider Mastermind as boss fights and having a Dehacked enemy that acts as a much better final boss than Icon of Sin

#

although one of the fights relies on a very specific gimmick

#

this goes back to the whole environment being necessary thing

wind cradle
#

makes sense, thanks

crystal hill
#

Batman Doom has quite a few unique boss fights, and its vanilla compatible thanks to dehacked

bitter shoal
#

Maybe in the future I will dehacked enemies into being able to attack archviles if they get hit by them

#

I find it incredibly unrealistic and immersion breaking that teammates don't blame the healer when something goes wrong cacodemon

compact pawn
#

I remember discovering doom when i was on a flash game website

#

It was the only game on the site that i have not played

exotic ledge
exotic ledge
exotic ledge
bitter shoal
#

I spent like 20 minutes of Xaser's map like "how do I even get out of here" when I was playing at the opening spot of it and felt like I was running out of ammo

exotic ledge
#

And because I'm starting to become more trained in looking for little opportunites to arch jump where I can, there's a Mega in Plutonia 1 that you need to arch jump for, and a few already that I've seen in Plutonia 2 and I'm only half way through

bitter shoal
#

wasn't it TNT that had that, I remember Dario playing TNT and was like "oh you were supposed to archveile jump up there"

#

I remember the one on Scythe

exotic ledge
#

Is it? I could have sworn that was a Plutonia lv, could be wrong

#

Ah wait, it is TNT my bad

#

I absolutely hate that lv

#

"Containment Area 2"

crystal hill
#

A 30 second secret can help direct the player in a certain direction to get them started, but I feel it negatively effects player freedom of how to go about the levels

crystal hill
exotic ledge
#

The Scar Gate ending blew me away

#

such a cool map design

native anchor
#

Doom 64 on Analogue 3D might be the best way to play Doom 64.

#

For a modernized purist experience.

cursive whale
#

I bought it but havent checked it out yet, I know it has the Lost Levels expansion from Doom 64 TC

native anchor
cursive whale
#

I do a lot of emulation so Im kinda used to games not being perfect 1:1 but I get the interest in it being perfect. I'd only get an analog if you can jailbreak it

upper crypt
#

I need some WAD recommendations

native anchor
woven swallow
crystal hill
finite crag
#

does anyone have the myhouse wad? I want to play it but I can't get into Doom World. It's driving me crazy that I can't use it at all and never did anything to get banned to begin with..

#

Wish there was a way to fix that issue on their end but I guess I will just never get to use it again.

sharp wyvern
#

just log out?? 😭

finite crag
#

tried that. when I searched anything the ban screen just popped back up

#

Wish it was that easy

solemn socket
digital bloom
#

Powered up my Nightdive remaster for Doom 1. First time I’ve played the original since hitting it up on XBLA on the 360. The head-bobbing is stronger than I remember and the flickering lights are harsher than I recall. Much more visually intense than my memory… am I old?

crystal hill
#

Internet Archive might have it

cosmic pagoda
#

whats everyones least favourite plutonia map

#

mines probably compound

#

I heard people dislike speed, but I like it

#

wait not compound

#

I mean bunker, bunkers the one I dont like

#

ghost town, abbatoire and go 2 it are god tier tho

#

abbatoire final fight is probably the hardest fight in plutonia for me too, its so well constructed and I die tons because I fall off

#

oh map 30 is also meh, I dont like icon of sin maps one bit

#

and hunted is also meh, like I get its significance, and all but these days single archies arent that scary for experienced players and the difficulty comes from getting lost

full shoal
cosmic pagoda
#

such a nice map

#

one of Milos finest!

#

its small and punchy

full shoal
#

Tried it once and shot myself dead with the rocket launcher

#

got scarred of double arch-viles

cosmic pagoda
#

you can cheese the spidermommy with the plasma lol

#

or rockets, you can shoot at it outside hitscan range

full shoal
#

but it was just the first try, will get it with second or third

cosmic pagoda
#

it also looks beautiful

crystal hill
#

Nothing about it is pleasant. It sticks in my head primarily for how much I dislike everything about it

cosmic pagoda
#

I like that plutonia aesthetic, the red blood and brown maps are even nicer

cosmic pagoda
#

its over quite quick tho

crystal hill
#

I play pistol start

#

So I get shot in the back of the head by a chaingunner with no means to defend myself, then I need to scurry around like a rat looking for an adequate gun for the enemies in the map

cosmic pagoda
#

I should try pistol start plutonia tbh, havent most of the maps. however I have pistol started about a third of PL2 including map20(which I started with lol, after which I thought I hsould do less)

#

yeah the starting chaingunner is a bit dickish

#

can you run to cover I wonder, IIRC nothing else triggers unless you go between the fences

crystal hill
#

No, but you spawn in right in front of one of the most aggressive enemies in the game

cosmic pagoda
#

sequential aint great for it either, I usually arrive with like 10 health or something

crystal hill
#

Theres no time to run, you need to gun him down and hope he doesnt murder you

#

A lot of other PL maps feel hard but fair. This one feels like its maliciois

cosmic pagoda
#

theres another one with that dick move, err whats the one with teleport barons

#

there its sprint to the switch while trying to start infighting, then wait for the stairs

#

and then duck down

#

think imma try pistol start whole plutonia once I get through the imp rocketing community project

#

IIRC it only has like 23 or something maps and im at 22

#

im probably halfway of that since Im at around 3500 enemies killed from 7000 something

#

some of the maps are super nice on that wad

#

gets very tight at places, high adrenaline

upper crypt
# crystal hill What're you looking for?

No slaughter maps, I like WADs that have a “story” where each map continues after the last one. You can list some WADs and I’ll tell you if I’ve played those or not 😀

solemn socket
#

very hard levels isnt my type

cosmic pagoda
#

fair enough, however what with the difficulty creep over 30 years, plutonia isnt really "very hard"

#

"hard" at most

cosmic pagoda
#

and its "story" type one

crystal hill
cosmic pagoda
#

its what you get with a game that has been around so long

#

people git gud at it within the decades and custom content gets more difficult to keep pace

#

I mean I get it its brutal towards people just starting to play doom, but gotta remember a large chunk of players played it since the nineties

#

a lot of wads account for that with lower difficulties tho

cosmic pagoda
#

idk how the hell they did all that with just limit removing complevel

crystal hill
cosmic pagoda
#

plutonia 2 is excellent but (at least on UV) its such a ballbuster

#

gusta takes no prisoners lol

#

some really memorable maps on PL2 tho

crystal hill
#

A lot of his Kama Sutra maps are good too, but theres some stinkers in there too

cosmic pagoda
#

I only dislike that one huge ass map of his on PL2

crystal hill
#

He's also shackled to Pipicz, and I dont hold his maps in nearly as high a regard

cosmic pagoda
#

its way too long and confusing

crystal hill
#

Which one??

cosmic pagoda
#

err the one with the cybie at the end err

crystal hill
#

Thats a lot of P2 maps lol

cosmic pagoda
#

this one

#

I dont like it because its way too confusing and you get lost as of what to do next

#

I suppose if you have beat it recently its not so bad

#

the fights are fun tho

crystal hill
#

A bit confusing, yeah, but also quite brutal with the fights

#

Maybe I'm biased against it because on a recent replay, I had a friend looking in and I felt embarassed at how hard I was sucking

#

He makes up for it with Black Ice, my favourite map in the set. Jimmy's midi certainly helps

upper crypt
#

The rest I’ve played

crystal hill
#

You have good taste

#

CC4 was one hell of a pleasant surprise. The prior three all had very lacking quality control, it felt like anyone could toss their maps in there no matter what they were. CC4 has much, much, much better maps on average. I dont think a single one is bad

upper crypt
crystal hill
#

No prob

wintry copper
exotic ledge
#

Daaaamn, Go 4 It is insane, I don't even know what to do after the yellow key lol

#

way too many archies

bitter shoal
#

IIRC yellow key use was the same as Go 2 It

exotic ledge
#

I actually meant when I pick up the blue key, and yeah, it's the sequel to Go 2 It

#

The Blue key is the lasy key you pick up in it, and everything goes crazy lol

#

I mean, I know where to go when I get the Blue key to progress, I just haven't worked out how to survive yet haha

crystal hill
#

If you think its crazy so far, you've seen nothing yet

#

Just wait till you get to the finale

exotic ledge
#

||Ghost Nazis???|| WTF is this shit lolol

twin mortar
#

Clearly you haven't played RtCW and Wolf2!

bitter shoal
#

I must have somehow completely avoided that

#

maybe my compat flags weren't configured probably

crystal hill
exotic ledge
#

I have no idea how I'm supposed to deal with ghosts tbh, can't seem to work out a way to kill them

exotic ledge
#

Just got to the end of the lv haha, instantly telefragged within 10s ffs

bitter shoal
#

Oof

crystal hill
#

Shoot a rocket at a wall where they are nearby (like when they come out of the fountain) and they'll usually gib

crystal hill
median cloud
#

Anyone here played PSX Doom before? Been playing through it again for like the 10th time and I do still like it

bitter shoal
#

It was a version I had as a kid so yes

crystal hill
#

I've been meaning to play it. Or at least the new levels found within

#

Maybe once I get back from holiday I can look into some way to do that

bitter shoal
#

IIRC console exclusive levels (and a lot of them aren't PSX exclusive, can be found on GBA and stuff too) aren't anything too special, you aren't gonna get No Rest of the Living quality or anything like that. They mostly get praise for either replacing worse levels or doing things like splitting up large levels into two different ones (actually that might jsut be a GBA thing).

#

PSX DOOM is cool but I always forget it had levels that PC didn't lol

crystal hill
exotic ledge
#

PSX doom really annoyed me when I played it in 2015, The levels I was most hyped for was E4M6 and Gotcha, both of which are removed from the Jaguar version (and the PSX version is a direct port from the Jaguar version.... if they weren't so constricted with time schedules, they could have made a direct PSX port that did Doom and the PSX's hardware justice)

crystal hill
#

Even Sewers and Betray

exotic ledge
#

I really liked the PSX exlcusive levels though, the nightclub lv is awesome

bitter shoal
#

oh I thought that was in response to Dyna

#

I didn't realize it was a continuation of your previous message

crystal hill
#

Bad timing, lol

#

Both of those levels suck ass, but they are officially released Doom levels, so I played em

twin mortar
stiff basalt
#

Nrftl my beloved

bitter shoal
twin mortar
#

Ah yeah those aren't great

bitter shoal
#

Since I'm finally done obsessing over that texture (probably still going to redesign it later but it is good enough to map with) I did some more Plutonia Revisited. Map 15 was pretty chill, accidentally an example of how to make a non-SSG map feel good beucase I didn't notice the SSG pickup.

#

Played 16 or 17 and didn't have particular thoughts other than the start of 17 being kind of annoying.

exotic ledge
#

Damn man, 4th time getting to the end now on Go 4 it, I think this tops Brink as the hardest map I've attempted in a single segment

#

this is grueling man, I don't know what to prioritise at the end

bitter shoal
#

that last section was brutal ||if only there wans't a door with health on the stairway you create||

exotic ledge
#

I know what I'm supposed to do, hit the five switches then run across the bridge, I just don't know if I should be killing cybers or just running like hell and hoping for the best

finite crag
#

I played every doom

crystal hill
#

You have a megasphere at the start to help you manage, then when you kill them you can get more health

frail sail
#

Procuro 3 jogadores BR para jogar COOP - Doom no Nightmare

sweet terrace
#

Hi everybody. Today I just downloaded classic Doom for Android. However I have a question. How can I jump, dodge and move the target. I've been in that for 30 minutes and I can not find how to do that. Any help would be really apreciated

maiden tendon
#

jumping in classic doom

sweet terrace
#

Yeah, you know, there are some secrects where you have to jump get them

maiden tendon
#

blasphemy

little oar
#

Classic doom doesn't have jumping, and dodging is just moving out of the way

bitter shoal
#

You can run across gaps but the original games weren't designed for a jump button.

#

There also isn't a dodge mechanic

#

You jsut move out of the way or get into cover

exotic ledge
#

FKING DID IT

bitter shoal
#

Nice!

exotic ledge
#

let's go man, got rocketed down to like 40% aswell, had to mad dash for the soulsphere

twin mortar
#

There is one, the secret exit in TEETH 🤓

crystal hill
#

Arch vile jump, thats different and it sucks

twin mortar
#

A jump is a jump

bitter shoal
#

Okay TJ "Henry" Yoshi doomguy_neutral

#

and yes I've seen a streamer play a map that sends rockets through parallel universes as a troll gimmick

twin mortar
#

I think somebody is angry!

high depot
#

@regal jetty Keep it English and keep it friendly please. Thanks.

#

Gaming is a casual hobby. I don't think it really matters.

#

The only difference I am aware of is casual is casual and speedrunning is not. That applies to any game though.

calm cradle
#

I think the guy is trying to rage bait and thinks we're angry or something

bitter shoal
#

whoh that was pr0n

twin mortar
#

That was an unfortunate sight

calm cradle
#

wow what a coward. Guy got automuted and then just left

mighty walrus
high depot
upper crypt
#

What happened lol

twin mortar
#

Guy got angry at DOOM for whatever reason, calling it casual, sent a NSFW gif and left

bitter shoal
#

Deleted a message I used a Wayne's World gif to respond to, making me sad that said Wayne's World gif no longer had context

#

the rage bait worked, my Wayne's World gif having no meaning sent me into a silent fury

crystal hill
#

The gif was Doomed™ from the start

compact pawn
#

Would love to see every demon get reskinned to manny and his parents, frank and susan

woven swallow
woven swallow
solemn socket
#

used freedoom for those gritty textures i like

full shoal
#

Haven't heard about Freedom before

solemn socket
#

its a free alternative for doom.

crystal hill
#

Long story, but it lets you legally play doom, doom 2 and all the player wads for free due to the source code being public and the copyrighted graphics and music removed

#

Havent tried it myself, but the concept is really neat

full shoal
#

Sounds great!

half silo
#

The moment you get the berserk, the chainsaw is just a toy

crystal hill
#

Decino has taught me to avoid the chainsaw unless absolutely necessary

#

It just makes the berserk punch take longer to pull out

half silo
#

And both are useful against pinky winky and the specters

crystal hill
#

Sure, but the chainsaw requires quite a bit of finesse to avoid getting bit

#

I usually just shoot them if I have the ammo for that

bitter shoal
#

Chainsaw is especially bad for me because i use voice commands to switch weapons which is slow so i don’t want to have to swap twice

crystal hill
#

You play with voice commands? I didnt know that was an option

bitter shoal
crystal hill
bitter shoal
crystal hill
#

You play on console?

bitter shoal
#

On PC

#

and with that I just realized automap would be a good voice command

#

I only use the automap when I'm not in danger anyway

crystal hill
#

This is the most unique control set up I've heard of in a while

#

Only beaten by those guys who play Dark Souls on the drums or with a banana or something

bitter shoal
#

well obviously I only use it for extranneous things, not the main gameplay

twin mortar
#

Wolfenstein TNO has voice commands on Xbox

#

They suck

bitter shoal
#

oof PRCP Map 19 is really annoying. Health starvation on a map full of mandatory hurt floors

#

Archvile doing miniscule non-splash damage is hilarious

#

I just left one on the map alone long enough to kill a cyberdemon kekw

#

I don't know if it can inflict a pain state but it certainly didn't that time (and I wouldn't have minded Cyber killing it anyway) EDIT: Oh wait, Cyber couldn't deliberately attack Archvile no matter what.

crystal hill
#

Or, what I like to do, is guide cyber rockets into the viles to kill them without risk or ammo

bitter shoal
#

But it ended up working out to had killed the Cyber while I was exploring other parts of the map

bitter shoal
#

Just beat Map 21 of Plutonia Revisited

#

and it was O' of Destruction

#

Map 20 was just Plutonia 1 Map 15 as well, there were a bunch of differences but it didnt' feel different. And now I'm on a map called "Suicide Mission"

#

I get revisiting Plutonia 1 maps but like... Revisiting a Plutonia 1 map that was plagiarizing [affectionate] a DOOM 2 map is kind of a choice.

#

I think I played like four versions of O' of Destruction now: DOOM 2, Amalgoom, Plutonia, and now Plutonia Revisited

#

and there is still stuff like DOOM 2 the way iD did and stuff like that which probably has their own version

#

we might need a history of O' of Destruction maps just like there is one for Dead Simple

crystal hill
bitter shoal
#

O of destruction always felt the most blatant though, next to dead simple

#

Ironically the most unique version was amalgoom’s

full shoal
#

Played through Sigil for the first time. That was excellent coolcaco

crystal hill
#

I dont like Doom 1 wads much, but Sigil is the one big exception

#

Romero does the best with what he's got enemy and weapon wise

digital bloom
#

Just started the Nightdive remaster and the IDKFA version of Dark Halls is a pretty incredible vibe

crystal hill
#

Andy Hulshult is a whizz with music

#

He made I Sawed The Demons even better than before.

digital bloom
#

Love that title lol

crystal hill
#

Same

void ibex
crystal hill
#

How do you mean?

solemn socket
#

played through BTSX episode 1… it was awesome

full shoal
crystal hill
#

Thats in part due to his skill as a designer, in part due to level editors advancing a lot since his day

#

His hell aesthetic is very distinctive among all the others I've seen over the years

bitter shoal
#

Suicide Mission in PRCP also felt too derivative IMO. It made the maze hallway better but that is about it. This might be a lull in the mapset so far (even Tatsurd-caco's level felt very carried by what the level it was based on was doing)

sick yacht
#

I played through master levels and Im currently playing tnt evilution and they are very cryptic

#

I hope plutonia experiment isnt

bitter shoal
#

Master levels are considered not great from what I heard

sick yacht
sick yacht
#

Every level I needed to open up youtube on my phone to see where to go

#

Almost every level

#

Tnt evilution, I also need to do that

sick yacht
wind cradle
#

i actually don't mind exploring sometimes

#

mazes do get annoying sometimes but eh

full shoal
#

There were 2 Master Levels that needed outside help. Titan Manor and that infamous invisible bridge. Otherwise I don't remember being too confused about them. Takes little bit more time for sure but it's part of the fun 😁

bronze harness
#

.

#

i js joined to get the tag since it matches my user

#

thank you for whoever owns this server ❤️

icy umbra
#

You know doom right

bronze harness
#

ofc i do

icy umbra
#

🔥

#

This server is owned by the community

#

So uuh

bronze harness
#

uhh

icy umbra
#

Se Hyvä

bitter shoal
#

not sure what LVRH is on about

icy umbra
bronze harness
#

who owbs this server fr?

icy umbra
#

Uuh no idea

bronze harness
icy umbra
#

Maybe one of the admins

bronze harness
#

prob

#

@serene condor

#

@runic gyro

twin mortar
#

A Bethesda employee owns it

exotic ledge
#

Fuck me map 19 (Hecknology) was tough man

#

That was a grind and a half

icy umbra
twin mortar
#

Yeah

icy umbra
#

Damn

#

So this is the official one see

#

Every once in a while people say that this is not

bitter shoal
#

oh this map, yeah that was a trip

exotic ledge
#

This was almost as hard as Go 4 it honestly

exotic ledge
#

I don't even know how I'm supposed to do map 20 from Pistol Start

bitter shoal
#

also, Decino played Plutonia 2 so that is something for me to watch later

exotic ledge
#

Yeah, I'm shamelessly watching a Decino vid on this one

#

Worked out how to get the RL, it's getting it that's the problem lol

crystal hill
crystal hill
bitter shoal
#

Also speed demos might help too

#

There was a he’ll revealed D2all run on the speed demos stream earlier and there were better Strats that decino’s

#

Especially the final level which was ludicrously slow but necessary to complete a six hour run that could have ended with an icon spawning four at once each time

crystal hill
#

GZDoom has coddled me too much

sharp wyvern
#

Is there a server not owned by an admin

icy umbra
#

also why did I not get pinned do you have it off

sharp wyvern
#

Oh idk

icy umbra
#

ok

bitter shoal
#

Whew! A crisis just adverted. My power supply just blew out and thankfully it was only the power supply. This makes me want to drop PRCP and just go straight to strife that I just bought

zenith berry
#

Happy 31 years, Doom II!

bitter shoal
#

I did start playing Strife and managed to play it for way longer than I expected, several hours.

#

Part of that was having to restart because there is a Sierra Adventure game softlock in the game, at least it was early on

#

So far this is to DOOM as what Blake Stone was to Wolfenstein 3D

pearl bay
#

Happy anniversary, doom II!!!!

sacred bane
#

Happy anniversary!!

slate gyro
#

I didn't know it was Doom 2's anniversary until right now. Pretty cool isaslayer

#

31 years of Hell on Earth is a unique thing to celebrate, to say the least

#

Now that I come to think about it...

bitter shoal
#

Amalgoom is made for this kind of moment

sacred bane
woven swallow
#

HAPPY ANNIVERSARY DOOM 2 cacodemon

bitter shoal
#

It is very good, some of the map authors took liberties beyond the gimmick that made it more of its own thing, the kind of thing I’m not getting in some of these plutonia revisited levels

#

Not every map does that but most of the key ones do

twin mortar
#

As in today is its second birthday of 2025

bitter shoal
#

of course I picked the wrost time to play Strife cacocringe

twin mortar
bitter shoal
#

And it is pretty good so far, it is like how Blake Stone added crazy things like NPCs to Wolfenstein 3D, this game has that but also uses weapons that don't wake up monsters via sound propagation as a stealth mechanic.

#

I have to warn though, there is a Sierra Adventure game style progression blocker early on

#

If you pick up the ||Chalice|| the game becomes unwinnable and you are forced to restart or go to a save before picking up that item

#

I think th e idea was that you aren't supposed to blindly trust one of the NPCs but you can grab the said item without ever interacting with him

bitter shoal
#

Weapons feel really nice too, even if they are technically more time to kill because most enemies have roughly pinky amount of health due to its intended pacing.

twin mortar
# slate gyro I don't get what you mean

The game's officially celebrated and intended release date was October 10, 1994, but some retailers started selling it earlier on September 30, 1994, so it has two birthdays

bitter shoal
#

sounds like breaking the street date

twin mortar
twin mortar
#

Imagine if Hexen had that

bitter shoal
# twin mortar Imagine if Hexen had that

I hadn't played Hexen but doesn't it have no NPCs and is known to be obtuse in what you have to do? Strife at least tries to make it abundantly clear you are messing up with the NPCs trying to get guards to murder you lol. The hub world in Strife has like 140-something enemies and I'm pretty sure most of them are in monster closet to be teleported in if you hit the quest dead end

#

This is all within like the first 10 minutes of the game thankfully

#

I'm guessing if something like that happened in Hexen you'd lose like hours of progress if you even figure out that you did

twin mortar
#

It's also stupidly long on your first run even with a guide, so losing any progress would feel like hell

solemn socket
crystal hill
#

His Strife one was more positive, and having played a custom WAD for it, I do quite want to try it

bitter shoal
#

I saw his Hexen vid but I’m also not taking his opinion as sole gospel either so I’ll have to play it myself one day (it looked interesting enough regardless)

crystal hill
#

He generally has takes I agree with. Though he was a bit generous to the Master Levels

wide crest
#

Hey, has anyoen else noticed that Doomworld is down? Or is it just me?

prisma latch
#

Yooo

crystal hill
#

Seems to be fine. Got onto it on mobile

#

The first link said something about malicious data or whatever, but the link on the doom wiki worked fine

bitter shoal
#

I think so far other than being just ambitious enough that it is going to fail to live up to expectations set by standards of games that came after, there is a lot ot like about Strife.

sonic knoll
#

does anyone still play classic doom multiplayer?

bitter shoal
sonic knoll
#

whats Zandronum

crystal hill
#

The way to play classic doom multiplayer

#

Unless you're a purist who goes for dos or you use the MP features of the night dive remaster

crystal hill
#

the weapons aren't one of them

bitter shoal
#

I actually quite like the weapons tbh

crystal hill
#

The electric crossbow is an abomination

#

Why is the pistol type weapon a projectile and an inaccurate one??

bitter shoal
#

well true but at least that has an alternate version that one shots humans

crystal hill
#

Hell, why do all the weapons have bad accuracy to start?

#

So its only half useless

#

Well, three quarters, since humans arent the only enemies you face

bitter shoal
#

I think its niche is that you can cap the ammo on it with little money

upper crypt
#

@crystal hill I’m close to beating CC4, so far there was only one map I hated.

bitter shoal
#

and the poison one is free stealth

crystal hill
#

Its good to have ammo for it, but not good if you dont want to use it

upper crypt
#

Map 32

crystal hill
#

Really?

upper crypt
#

Yes

crystal hill
#

It took a bit of getting used to, but it grew on me nicely

upper crypt
#

It was such a chore

sonic knoll
#

is multiplayer fun or do i need to be really good at

crystal hill
#

The level breaking down gimmick was really cool.

#

It let you double back on old parts of the map easier, and created new fights from old ones

bitter shoal
#

as for inaccuracy I haven't noticed a lot of it, it might be something Veteran Edition changed

#

and that is what most people will be playing unless they opt into the regular version

crystal hill
#

I played the strife wad on gzdoom

bitter shoal
#

I'm using the veteran edition wad. Or at least I think I am

crystal hill
#

The only weapon with decent accuracy at base was the assualt rifle

#

There was a difference between playing veteran edition and gzdoom strife for me

bitter shoal
#

also the grenade launcher is hilarious. Hitbox on the explosions are like twice as big as the sprites, I learned ot love it once that aspect started becoming useful

gentle carbon
#

What is up classic doom!

bitter shoal
#

Probably gonna continue strife tomorrow. I keep having the weird urge to binge it

solemn socket
# bitter shoal Probably gonna continue strife tomorrow. I keep having the weird urge to binge i...
DoomWiki.org

Dead ends are a category of actions that can be taken in Strife which render the rest of the game unplayable. A few of these were intended by the designers, having taken inspiration for Strife's decision trees from early text adventure games which often harshly punish the player with death for making even trivially suboptimal choices. Others are...

woven swallow
bitter shoal
#

holy moly I just found out Strife's Grenade launcher has a second verison like the cross bow

#

and it is even more absurd, it is just these Rise of the Triad weapons admist more subtle stuff

bitter shoal
#

Strife is so freaking fun, even the rudimentary stealth adds a lot to the game and the devs clearly didn't mind how dumb the enemies are.

solemn socket
#

can it run doom video
looks inside
"doom was meant to be played on a keyboard"

bitter shoal
#

People really did not realize mice existed back then

#

and joysticks

crystal hill
#

pretty sure they did, but they may have adjusted the gameplay to make sure you COULD play with just a keyboard

crystal hill
#

Doom 2 the Way ID Did, for it's flaws, does a good job of mimicking the "grab bag" nature of Doom 2's levels. You get pretty crazy and unique designs in there that don't mesh together too well, which is most of the appeal of D2 for me nowadays

exotic ledge
#

Well, I got past Map 20 finally on Plutonia 2, but this is starting to feel like too great of a challenge to do saveless from Pistol Start

#

I've had a lot of fun up until now, but shit's getting too hard man haha

bitter shoal
exotic ledge
#

Well when I typed that I was getting my ass kicked at the start of Map 21 every time, but that's just cus I'm an idiot and didn't realise I could just dash to the left into the room with the revs lolol. But yeah, Map 20 was fucking epic man, I got to the end three times and died from ahving made the mnost stupid decisions ever haha, glad to get through that one tbh

#

Really cool map though, definitely feels like an end-of-episode map

full shoal
#

FINALLY beat the Spirit Drains. That took me longer that Black Tower.

#

Did not feel like it but in the end quite fair map

exotic ledge
#

Spirit Drains is a memorable map, took me ages to single segment it, but I really enjoyed it by the time I got to the end, it's a slog for sure

twin mortar
crystal hill
bitter shoal
#

Let me clarify my statement

#

People, as in people today, often fail to realize mice were a thing in the early 90s and iD games supported them, even Wolf3D

full shoal
twin mortar
crystal hill
#

okay, he clarified now, but it wasn't clear back then

bitter shoal
#

Heck, both SNES and PSX had proprietary mouse support even (although that was extra niche)

exotic ledge
#

The new weapon is super cool, right 🙂

#

It blazes through enemies that are lined up nicely, and you don't have to use that much ammo for it by not charging it up as much

#

You only need to charge it when you have a wide spread of enemies

#

btw good luck with Coiled City lol

sharp wyvern
#

i love the ||secret level|| on that map even more though :3

cloud talon
#

I think its really funny how the xbox 360 port of doom 2 still has the Xbox exclusive map 33 but is rendered completely inaccessible by the level trigger being completely broken and just repeating the map you were already on

bitter shoal
#

takes you to a better level, I approve

bitter shoal
#

I wonder when I get the BFG equivalent

#

in Strife

#

the Flamethrower is probably the worst general purpose weapon but I keep using it because the game keeps giving ammo for it

#

also the only game I have played with a good flamethrower was Wolfenstein Enemy Territory

#

I'm sure there are more (I was just told about Last of Us having a good one) but I feel like I could do a long rant about all the games I have played with bad flamethrowers

#

oh right Legacy of Rust has a good one but I don't have access to that wad

#

Legacy of Rust doesn't excuse Mega Man X's flamethrower though

solemn socket
#

why does blursphere feel like an dislike in doomworld?

full shoal
crystal hill
#

for anyone who plays using GZDoom, I can recomment the ZDoom Community Map Project Take 2 (thats a mouthful). Feels like a mini campaign all in one level, features a ton of new enemies and weapons, and some real neat music. Also has a lot of auto saves, so you dont need to save scum to get through

wind cradle
#

is there one autosave every map?

crystal hill
#

it's one level. It has autosaves at certain parts of the map

wind cradle
#

oh, its only one level?

crystal hill
#

yeah, one level with a bunch of different areas and themes. Feels like a whole campaign

wind cradle
#

ill give it a try after i get home!

#

do you have a doomworld link for it?

crystal hill
#

sent in DMs

crystal hill
twin mortar
#

Wolf2 and RtCW have an OP flamethrower don't they? Tiniest flames are instakill

bitter shoal
twin mortar
#

I imagine it's the same there since it's just MP RtCW

#

I love Wolf and I love Enemy Territory: Quake Wars but my Wolf ET gameplay time is like two minutes lol

exotic ledge
#

The secret exit is quite convoluted as I recall, first you have to find out how to actually get the red key, then you have to find out where to use the red key itself

#

both are well hidden

full shoal
#

Yeah I'm also pistol starting so haven't even seen the new weapons yet. I found the red key on map 2 one run but managed to die after that and for some reason couldn't get it on the next try. Maybe it's timed or something.

exotic ledge
#

Nah it's a ||hidden switch||

sick yacht
woven swallow
#

It's time for me to improve my doom skill even further, picked a hard mapset to tackle, I picked fractured worlds (apparently harder than even sunlust), beaten map01, beginning was painful, the GODDMAN platform killed me more than the actual demons in the map, fun but frustrating as hell to beat

#

I of course em beating every map, on a single segment run, UV max and a pistolstart

whole notch
bitter shoal
#

finally getting the BFG equivalent in Strife is sooo freeing I don't need to use the flamethrower just to use up some ammo anymore lol ||it can hilariously one shot the game's Cyberdemon equivalent||

#

I think I'm getting near the end, including being able to go to the Veteran Edition secret level.

ripe tree
#

It’ll be a stain in my conscience but IDC anymore.
The Mill from Final Doom was driving me insane.

Had to resort to IDCLIP to get the last key cause enough was enough.

ripe tree
#

I it wasn’t Plutonia that’s for sure

bitter shoal
#

yeah I heard mostly bad things about TNT outside of people that find it more their speed than other stuff

ripe tree
#

I really hope that one is more action focused and less switch hunting…

#

Plutonia I mean

#

It’s one of the reasons I barely tolerated Doom 64