#classic-doom

1 messages · Page 114 of 1

bitter shoal
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My point was more that iD did their own shovelware compilation and they weren't any better about other companies about it

crystal hill
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oh yeah, they put that out, that's on them

thorny nest
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“Master” levels, sure they are id, sure they are

bitter shoal
thorny nest
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I didn’t like master levels, I’m sure they were ok for the 90s, but they’ve aged like milk

bitter shoal
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I'm sure they aren't good but they also objectively aren't shovelware either

slate gyro
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Would be extremely disappointed if they did. Doing a modern Warcraft 3? Hell nah

crystal hill
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they won't do it now. They're trying (and succeeding IMO) to earn a good rep with the Doom community

thorny nest
crystal hill
slate gyro
thorny nest
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Indeed, id wasn’t like “yes, let’s take this level made by an 11 year old and sell it in stores”

crystal hill
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to say nothing of the less popular ones

thorny nest
crystal hill
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a lot of the master levels are really bland. Way too big with nothing to do in them, extremely annoying progression (waiting for steps to raise and lower in Christen Klei's maps), really uneventful fights

thorny nest
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Sounds about right

crystal hill
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But honestly, if you want to play stuff from 1995, this may be as good as it gets

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H2H Xmas is disjointed but kinda fun too, and Nostromo's Run is enjoyable if overlong

thorny nest
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Interesting, I haven’t played either, so I’ll take your word for it.

crystal hill
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I wouldn't rush to play either, really. Unless you're an amateur Doom historian or also going through the Cacowards wads

thorny nest
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Fair enough, I’ve just playing mods I’ve heard are cool through word of mouth. Right now I’m playing TNT2 Deivlution

bitter shoal
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I wonder how good TNT2 is compared to Plutonia 2 which is insanely good

slate gyro
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I honestly expected I was going to be called a noob for disliking the Master Levels. Good thing we aren't immature elitists around here tacodemon

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In many other communities I would be publicly executed

umbral shale
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No they're just poor quality

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And boring

slate gyro
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Based community

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@umbral shale Your PFP is some guy from a TV show I used to watch in ancient times

thorny nest
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I like the doom community, as it seems to be made up of (mostly) rational adults, as opposed to children or sweats

crystal hill
bitter shoal
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I think the only reason Master Levels is an area of discussion is because it got released in more recent releases but even then you are given stuff like SIGIL as options

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speaking of I would have liked to see Dario Casali play SIGIL, because it had the same philosophy he did where Romero wanted to make levels that challenged himself but it also utilizes tropes that would annoy him kekw

crystal hill
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Christen Klei and Jim Flynn made some absolute piss levels

slate gyro
crystal hill
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fair enough

bitter shoal
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I wonder if those XBox exclusive levels got preserved, because they certainly don't belong in modern collections or XBox version to begin with

slate gyro
crystal hill
crystal hill
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very very bad levels

bitter shoal
crystal hill
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Plutonia has default music and is overall much more satisfying as a complete package

bitter shoal
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Watching Dario play TNT and him starting to have a meltdown around map 18 or so going on a rant about some of thier maps being rejected, and then by habitat the realization of what iD meant when they wanted them to replace some of TNT maps but they wanted to work on Plutonia instead

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He theorized that everyone on TNT wasn't sure what map progression was going to happen so they all made a bunch of early map candidates

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Which I can believe it seemed like only the Hell Levels actually started to use the higher tier enemies more

crystal hill
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Wasn't TNT Evilution bought out by ID at the last moment?

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as in, it was days away from release, then ID gave them money and put the levels in Final Doom instead

bitter shoal
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I don't know if it was the last moment but yes it was meant to be a standalone project and it was considered as the TNT team selling out and adding a barrier of accessibility to a project people were looking forward to playing

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the irony being that Plutonia was the one to become the actual classic

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well maybe TNT was a classic as well after people got over the FInal DOOM aspect of it

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until Civvie made some tiktok shorts and now it is infamous again >.>

crystal hill
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as it should be

crystal hill
thorny nest
bitter shoal
crystal hill
bitter shoal
crystal hill
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I'll link them to you now

thorny nest
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Got it, sorry

crystal hill
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No Rest For the Living is very good, well worthy of being an official Doom WAD

bitter shoal
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I only know about these levels because one of them was made into an Amalgoom map

crystal hill
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DoomWiki.org

MAP33: Betray is a secret map exclusive to the Xbox version of Doom II, included with the Xbox Collector's Editions of Doom 3 and Doom 3: Resurrection of Evil. It can be accessed from MAP02: Underhalls, and contains SS Nazis for no apparent reason. It uses the music track "Read Me While Listening To This" which is otherwise used as the game's te...

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guess I can't link the other one

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anyway, this and the other, Doom 1 map, are trash. I cannot recommend enough that you do not play them. Watch someone play them if you must

crystal hill
bitter shoal
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I don't think I ever blamed iD on any of this

crystal hill
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you seem to be making excuses for the project

bitter shoal
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what

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I don't understand what you are saying

crystal hill
bitter shoal
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that is what Dario claimed, but they convinced iD to let them make maps for Plutonia instead

crystal hill
bitter shoal
crystal hill
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"He theorized that everyone on TNT wasn't sure what map progression was going to happen so they all made a bunch of early map candidates"

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why wouldn't they know what map progression was going to happen? on their own project?

bitter shoal
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Like I said I think the implication was that the project had too many cooks and many people submitted maps without knowing how they'll be used so most of them ended up being tuned for early game

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by submit I mean to TNT project leaders

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if that is where you seem to be thinking I mean iD

slate gyro
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Yo guys, just wanted to say that you're all really cool! I can't really have a conversation related to Doom, as for the most part I'm just lore dumping, which, while fun when it's clear the other person is paying attention, it's more interesting to talk with people who also know about the subject and even surpass my knowledge in said area

thorny nest
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Same here. I'm a relatively new fan, but Doom has been my hyperfixation for the last few years and I genuinely haven't seen a community quite like the one around the classic Doom games.

slate gyro
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Is the community that centers around the modern games worse?

crystal hill
bitter shoal
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yeah don't forget TNT was a project before iD came in and they are called Team TNT which implies some level of heiarchy or structure.

thorny nest
slate gyro
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I think they're alright for the most part, though I dislike Master Levels in Doom Eternal (planet level coincidence) due to them being hyper long and throwing a massive combat encounter every two steps, and thus aren't as balanced in combat-exploration as the regular levels

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But enough modern Doom talk, this is classic Doom at the end of the day

bitter shoal
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Yeah whatever other sub-communities are doing aren't what is motivating me to be in this channel, I am in this channel because I play classic DOOM

slate gyro
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I play EVERYTHING official Doom (besides Doom 3, haven't got to play that one), I'm just too attracted to these game, for whatever reason, and even to Doomlikes in general. I'm going to buy Heretic + Hexen in the coming days, and wanted a console port of Gun Godz since forever

crystal hill
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I like Doom 2016 and Eternal, really really like them. But they don't hold my attention like classic Doom does and has for the past half a year and arguably longer

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there's not a near infinite amount of user created maps for the nu Doom trilogy

slate gyro
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Fair enough. Classic Doom receives a massive amount of fan content, and while not every fan project has great quality, you've still got endless content ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

crystal hill
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there's plenty of nuggets of gold in there

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the late 2000s and early 2010s, at least as far as the cacowards are concerned, have really been ramping up in quality

slate gyro
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What about the modern day?

bitter shoal
slate gyro
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Yup, that's not something that happens with 2016

crystal hill
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I'm working my way through every single Cacoward winner/mentioned wad, from 1994 all the way up to the present

bitter shoal
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I think the only problem with modern day is that many mapsets are community projects. Amalgoom just happened to have mappers that elevated the concept into something more than just its base gimmick but there were some maps that didn't get the memo. I'm playing through Plutonia Revisited right now and it is also very up and down in terms of enemy encounters

crystal hill
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I have played some of the winners from 2012 onwards already, but not all of them. I can highly recommend maps like Ancient Aliens, Auger Zenith, anything by Cyriak Harris, the Golden Souls games, etc etc etc

bitter shoal
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oh yeah Pirate DOOM games are good I don't know if they are considered modern though

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Pirate DOOM 2 maybe worse so because it takes awhile for the levels to ramp up

crystal hill
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On the other hand, Plutonia 2 is technically a community project and I love it to bits

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As is Alien Vendetta, the best wad from the first 10 years of Doom imo

bitter shoal
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I think Plutonia 2 ended up being more of a team project than a community one in the end, a lot of the maps were made by the same people

crystal hill
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indeed. Gusta really came into his own in that mapset

bitter shoal
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And those that weren't Gusta were able to make content on par with his maps

crystal hill
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damn shame he never made anything else

bitter shoal
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it even had the Scythe guy make a map, that was peak

crystal hill
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did it?

bitter shoal
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only one map but it was one of the best ones IMO. I forget which map slot it was

crystal hill
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oh right, he did

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I found it kinda forgettable really

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have I mentioned that I think he's overrated as a mapper?

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Scythe 1 is enjoyable enough, bit of a mindless, simple romp through some levels until you hit a brick wall near the end (that slaughter map was pretty cool though)

bitter shoal
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Well I thought it was one of my favorite maps before I realized it was him

crystal hill
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But I have failed to connect with Scythe 2 both times I have played it

bitter shoal
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I was going to play Scythe 2 before I decided to play Plutonia's sequels (except the jokewads)

crystal hill
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I dont really have a desire to play the jokewad sequels any time soon. Maybe Plut 7, one day

bitter shoal
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I started Plutonia 4 and while it has some interesting puzzle aspects so far, it reminded me that the player is part of the joke and I had just gotten off of Plutonia 2 so I needed a break

crystal hill
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one downside of my cacoward grind is that I dont really care to try anything else

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I COULD play the Plutonia jokewad sequels, but they arent cacoward winners and I cant strike them off my list. And I can't imagine they're going to be amazing

bitter shoal
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They are a response to Plutonia 3, no need to worry about them

rare drum
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wait until plutonia 1000 comes out

bitter shoal
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The joke is that someone was brazen enough to try and use the Plutonia name for their awful level set, so Plutonia 4 is a straight up joke wad that did the same thing

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While I was in the restroom I ended up realizing that Map 03 of Plutonia Revisted comes off as being made in bad faith. It starts off emphasizing the most memed about aspect of Plutonia (chaingunners pelting you as soon as you drop down) and the rest of the map was basically Ghost Town but with a lot of it cut out and was completely unoriginal for the most part.

crystal hill
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the start is utter BS. I absolutely hate maps that make you roll the dice on taking a lot of damage or not at the start

rare drum
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unrelated but imagine plutonia in doom 64 (64 didn't have revenants, archviles and most importantly, chaingunners)

crystal hill
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PRCP has some really bad design choices in maps, but it also has some great maps worthy of the name Plutonia. I'm quite conflicted on it

crystal hill
bitter shoal
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Plutonia had its mean spirited moments, but the only one I felt crossed the line was the start of that one map where you are being lowered slowly into hitscanners, and obviously it was apparent that came from inexperience since they didn't do that in future maps.

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PRCP map 03 had benefit of hindsight which makes it feel made much more out of hate.

rare drum
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i like the idea of final doom but not the execution too much ngl

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like good doom wads for experienced players and its just 500 chaingunners in every single map

bitter shoal
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Plutonia is very good inspite of the chaingunners and not because of them

crystal hill
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map already sucks balls to begin with, and then they pull THAT

bitter shoal
crystal hill
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Its probably not so bad if you have a super shotgun in your pack, but I pistol start all the levels I play, so I have to kill it with a pistol at point blank

crystal hill
bitter shoal
crystal hill
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yeah but he's decino

bitter shoal
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Map 07 of PRevisited was bonkers >_> and I wasn't even pistol starting it

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I took a break mid map but 08 seems pretty interesting so far

slim isle
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Anyone know what the most sqaure blocky doom 1 map is? need it for a project

bitter shoal
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It was in Episode 2

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maybe there was one blockier but I forgot about it

slim isle
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E2M2?

bitter shoal
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I think that was it.

slim isle
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yeah this is pretty much perfect for what Im working on, godbless

gentle compass
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You don't say

solemn socket
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what if one day you wake up and you're in a 128x128 sector

bitter shoal
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I would be thankful there was a defined player spawn

crystal hill
bitter shoal
crystal hill
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Map 08 is a favourite, but if you're pistol starting, you NEED to know about the BFG secret or you are COOKED

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I died to the last quarter of the map at least a dozen times. I looked up the BFG secret, and beat it on my 2nd try

crystal hill
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yeah, just beat it, wasnt ever really confused

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the worst part of the map is the caco cleanup for 100% kills

bitter shoal
crystal hill
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I see

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that's the thing in Doom maps. Often, you cant quite get to where you are safer. So you have to MAKE the safe space

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save the plasma, kill the mancubi with the rockets (plasma is more versatile), then hold your ground in the middle area, and slowly expand out to the perimeter

bitter shoal
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Well I ended up figuring out I needed to run up the stairs outside and kill the hell knights then fight some cacos. I wasn’t pistol starting though so I had the bfg

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I am not trying to make this into a big deal I was saying the cyber demon part wasn’t the more dangerous part

crystal hill
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I disagree, the cybers can cut through your health real quick

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and they cant be killed quick in return if pistol starting

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once you kill the arachnos in the room that you spawn in, you've got the map in the bag

slate gyro
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Yo everyone, Harmony was baller (Weapons Factory map sucks hard tho). I'm now starting with Struggle: Antaresian Legacy, and looks promising

crystal hill
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Yeah, I dont know what the creator was thinking, putting in a bunch of mini cyberdemons in a level with inadequate weaponry to fight them

slate gyro
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My thoughts exactly, every other Centaur encounter was at least 10 times more enjoyable, even if they weren't that good

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(most were cool tho)

bitter shoal
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Oh Map 09 of Plutonia Revisited is by Tatsurd-cacocaco I love that channel

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I took a break in the middle of it but I noticed it is going to be well of souls

ruby dome
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Out now, Round 2 is a megawad of 33 maps by JGS for the official rerelease of Doom 64 that continues where Doom 64 left off. Choose "Watch Me Die!" difficulty if you want a serious challenge!

Doomworld Topic: https://www.doomworld.com/forum/topic/155143/

woven swallow
crystal hill
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plus, he's made some maps himself, most/all of them pretty good

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If you haven't already, check out the Japanese Community Project which he headed

bitter shoal
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I’ve seen him play one of the maps, I think I stopped because often times I feel like I’m spoiling stuff I feel like I should eventually play but I did contemplate how different building architecture choices translates to mapping

crystal hill
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Unless it's an explicitly atmospheric map, I don't usually mind spoilers, for better or worse

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I look up secrets regularly becuase i cant be bothered searching for them

solemn socket
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what if one day you wake up and you're shackled in some kind of outer prison and you obtain freedom?

long storm
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js beat doom 2,i have played for about 7 years and my dumbass figured out how to kill icon of sin

wind cradle
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yeah in the doom community, doom ii's final boss is just kinda lazy.

crystal hill
wind cradle
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while its earlier levels can be lackluster, they did a good job of doing the icon of sin boss

crystal hill
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dont remember it at all. Other than having a level before the Icon

wind cradle
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the icon is not time based

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like the other icon of sins, i could find the video of the playthrough

crystal hill
wind cradle
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you know how you have to wait till the pillar comes down, then rises and you have to time the rockets in the og? its nothing like this

crystal hill
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Ah

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I dont remember the icon fight in TNT very well. I dont remember TNT very well as a whole

wind cradle
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it also has a puzzle in the beginning, just remember

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oh wait i thought this was no commentary

crystal hill
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16 mins? yikes, I can probably play it for myself faster

wind cradle
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damnit

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this ones better, no commentary

crystal hill
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done

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yeah, that Icon fight's better. But that's a low bar

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the autoaim kept ruining my rocket shots at the end, which was a pain

wind cradle
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yeah it can be clanky at times

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but i like the idea tho

crystal hill
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the level before it was...odd. Enemies all very spaced out, no real "fights" so much as a few skirmishes

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other than that one cyberdemon you can BFG in the back when he starts to infight the cacos

wind cradle
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ima try beating the final level in uv wish me luck

crystal hill
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you can do it

sharp wyvern
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The one with the broken hitbox?

crystal hill
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the one that makes you stand one stair below the platform you're supposed to shoot it from?

wind cradle
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yeah i guess my opinion doesn't really stand here

twin mortar
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I honestly always liked the DOOM II IoS fight simply because of the atmosphere and music. Opening section with the weapons is very nice

wind cradle
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sure but playing it through again kind of sucks

crystal hill
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I wouldnt call TNT's Icon of Sin level good, but it's competing with Doom II's. It's almost going to win by default if it doesnt have the raising and lowering platform

crystal hill
twin mortar
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Yeah the gameplay is iffy. Wouldn't say it's downright bad but it's not good

crystal hill
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I dont like final levels that don't test you on the skills you have learned throughout the rest of the game

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the best strat in the icon fight is to ignore as many monsters as possible, learn timing on a thing you have never used before, and use one weapon to achieve victory

wind cradle
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spirit world is a better final level (map29)

crystal hill
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you're thinking of the living end

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and it sure is

wind cradle
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fuck

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but yeah, it kicks your ass alot

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and thats what the final level should be

crystal hill
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yeah, and not an 11th hour gimmick

rare drum
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do yall know how to run doom 1 on the woof sourceport? ive tried but cant figure it out lol

versed vortex
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Tf are these source port names

rare drum
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idk

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i think woofs named that cause mbf has helper dogs n stuff (woof is an MBF port)

forest fjord
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breaking news new decino video dropped

bitter shoal
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Gonna watch in a bit

candid birch
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Or at least not that I RECALL...

bitter shoal
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Well one of the softlock bugs isn't map specific and was fixed in source ports. I don't know if the floor raise problem happens on newer source ports with modern compatability settings though.

native anchor
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Listen to this and tell me it doesn't sounds like PS1 Doom/Doom 64 music. https://youtu.be/VVNlveAtINc

Angry Birds Space music that has been extended to play for at least 15.5 minutes.

Artist of the music: Henri Sorvali

The music belongs to Rovio Entertainment. I uploaded this for the millions of Angry Birds fans out there.

Copyright Disclaimer Under Section 107 of the Copyright Act 1976
"Copyright Disclaimer Under Section 107 of the Copyright...

▶ Play video
bitter shoal
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wtf it kind of does

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why does Angry Birds have a track like that

solemn socket
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what if one day you wake up and actually you dont wake up you get possessed

bitter shoal
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Talk about needing to get your morning exorcise.

bitter shoal
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and then john was the demons

crystal hill
wispy crown
finite crag
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How bad would a Turbografx 16/PC Engine port of Doom 1 be?

slate gyro
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If you mean a zombie from classic Doom, well, PEW-PEW!

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I'm not sure how I would do that, though, as I dunno how to fire a gun irl

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(though I would love to)

slate gyro
crystal hill
twin mortar
solemn socket
bitter shoal
# finite crag How bad would a Turbografx 16/PC Engine port of Doom 1 be?

Considering both the genesis and snes needed external computation chips to run DOOM, probably not well although maybe someday homebrew geniuses might get a port running on base genesis since homebrew/demo scene often pushes games beyond what devs were doing during the system’s commercial life

scenic yarrow
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Hello chat

thorny nest
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Just curious has anyone experienced saving/loading issues with Doom + Doom II on steam deck? I’ve been playing TNT2, but my most recent save for it seems corrupted, as whenever I try to load it, the game just completely shuts off

slate gyro
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I've been playing some community content recently and haven't encountered that. Like, does the game crash when you attempt to load those saves?

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Only crash that happened to me was during my second day of playing Harmony. I selected the mod, got to hear a snippet of the menu theme, and the game crashed on me. Never happened again ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

thorny nest
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Tbh, I might just delete the save and start from an older save

slate gyro
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Man, that sucks. I hope you haven't lost that much progress

full mauve
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Anybody down to play coop on doom + doom 2? Im a bit new

civic hornet
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hi

solemn socket
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where is the anti-brutal doom technology

vast reef
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hideous destructor

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well does hdest even count as anti brutal doom

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if anything it feels like the realism of brutal doom taken to the extreme

shell remnant
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I still need to play through the doom 1 and 2 mods/dlc though

cedar yacht
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Hi guys! Just wanted to say that someone should really make a map set in Ikea

solemn socket
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THAT hd

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not hdest

bitter shoal
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I only got halfway through Hell Revealed when I played it years ago (I fell off at I think it was map 16 or 18), but I started watchinga commentated playthrough and lol someone in youtube comments started counting Barons in stages

bitter shoal
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I forgot how much of a meme map 9 was watching it again. It is basically an Imp Rocketing Community Project map with no rocket launcher on it

solemn socket
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what if one day you wake up and its not even remotely fair, and suddenly all chainsaws do pooping noises

crystal hill
crystal hill
slate gyro
#

Yo guys, what are your thoughts on Legacy of Rust? Personally I only really disliked Second Coming (its track is a banger though), and really enjoy how interesting the idea behind it all is, as Xaser said, Earth "invading" Hell

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Also, my favorite levels have to be Sanguine Wastes and Soul Silo

little oar
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Really cool expansion with really pretty levels! I think the flamethrower weapon has a really weird learning curve to it and I would've preferred they just kept the plasma gun over it tbh
Some of the demons look closer to Heretic monsters but that's not a bad thing, the Vassago is insanely cool

slate gyro
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I honestly like the fuel weapons over the plasma ones. The incinerator can't be spammed at everything at any range, and the calamity blade feels more intuitive than the BFG's mechanic of dealing more damage the closer you're to your target, that I didn't know until I started to wonder why other people could two shot a Cyberdemon while it took me 10 shots or more

little oar
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The blade being a charge weapon took a bit to figure out, I don't think the game ever tells you how it works so you just click once like every other weapon

slate gyro
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I mean, you can try to see if it's automatic

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Though, at first I thought you could only shoot it if you fully charged it. Dunno how I figured that this wasn't the case

bitter shoal
crystal hill
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Barons can be used really, really well

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Malcom Sailor's Chord series gave me quite an appreciation for them

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but when used wrong... urgh. They aren't hard to fight with even a smidge of open space. A noob could feasibly pistol a baron to death if there are no other obstacles around

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which is the key to making them work. Make them blockers, that you cannot easily remove, to increase pressure and combo well with other demons (like arch viles, who are protected by them, or pinkies to take up more space and stop you from using rockets)

bitter shoal
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“That is a DOOR WITH HEALTH”

crystal hill
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essentially

cloud talon
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I hope one day the unreleased exclusive level made for to show off the 3DO port gets released someday, that is if it still even exists

crystal hill
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boy do I have some technically related news for you

cloud talon
crystal hill
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DoomWiki.org

extramap.wad is a file included in Rebecca Ann Heineman's 2014 release of the source code and assets for the official port of Doom to the 3DO. It occupies a normally inaccessible slot "EXTRAMAP". It is an unfinished and unplayable level. It notably contains an excerpt from E2M5: Command Center which was removed from the Jaguar version of that ma...

cloud talon
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Still no FMVs though

crystal hill
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hence why its technically related

cloud talon
cloud talon
bitter shoal
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I wonder if there is anyone that worked at Art Data Interactive or 3DO that has any recollection of what was actually portrayed in those FMVs

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The community making their own FMVs based on that would be a good meme

cloud talon
sharp wyvern
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Probably my favourite official classic Doom wad

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Also some of the best music in Doom

slate gyro
slate gyro
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Tomb of Malevolence sucks in my opinion tho, Brink is cooler

sharp wyvern
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I do love Bonk though especially the Into Sandy's City part

sharp wyvern
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LoR is always gonna beat it out in my mind though just because it has more enemies and stuff

sharp wyvern
slate gyro
sharp wyvern
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i just think the ending sounds real nice

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also it being partly a midi cover of TOTTFIY is fun

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LoR actually takes quite a bit from Eternal

slate gyro
sharp wyvern
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The Only Thing They Fear Is You

slate gyro
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Shit, you're right, now I feel dumb

sharp wyvern
#

its ok :p

sharp wyvern
slate gyro
#

I like to think the ballista attachment is based on the calamity blade, since Legacy of Rust canonically takes place before Eternal. I think Doomguy was like "Yo, this thing rocks!" and since he kinda made the ballista (very appropriate, his favorite weapon on Quake 3 was a railgun), he wanted to create something similar to that strange gun from a long time ago

#

I'm way too interested in the Doom lore, and I love how much one can speculate on it

thorn jungle
woven swallow
thorn jungle
#

oh hi Kenny!!!!

woven swallow
#

Miss me?

thorn jungle
#

yeaa

#

did you know, Whitepine 8 is about to drop!

woven swallow
#

Thanks for reminding me

thorn jungle
#

check out Ivory's channel

solemn socket
#

did you know most people who say "but can it run doom" doesnt know the existance of tnt evilution, plutonia, doom 2 and chex(R) quest?!

slate gyro
#

I mean, I'm sure there's some guy out there who thinks classic Doom is a Doom Eternal fan game

#

Or doesn't know Classic Doom is a thing at all

little oar
slate gyro
#

I once saw a meme that went like "Doom Eternal's community when they find a Helltaker fan" or something along those lines, and was like "But there's more than 1 Doom game...". And that was before I was into Doom to begin with samuel_hayden

twin mortar
#

I mean the Eternal side of the community is quite different from the rest

slate gyro
#

Really? Explain plz

twin mortar
#

Pretty much all the unfunny jokes originate from them lol

#

And some of them unfortunately love to be like "DOOM 3 is the worst DOOM game ever, yes of course I didn't play it"

#

Which aren't attributes you can really give to any other subcommunity here

slate gyro
#

Damn, I didn't know that

#

Though I'm pretty sure the guy who posted the meme I'm talking about wasn't a Doom player at all. I don't quite remember why, but my guts, HUGE GUTS, tell me that he didn't know a thing about razing hell

#

Where's the "huge guts" Doomguy emoji?

little oar
#

The most frustrating/annoying one of them all

twin mortar
#

Joke? 😭

#

People say this stuff seriously yknow

little oar
#

I'm trying so desperately to give them the benefit of the doubt here

#

Let me have this

slate gyro
little oar
#

Yeah, those

crystal hill
#

a very many people do not care for Doom. They know it as that old game people make hahas with by running it on beans or whatever

#

sequels or expansion packs for it do not matter to them. Which is fine, no one has to like everything

slate gyro
#

Fair enough, but not knowing that the OG Doom is a thing is pretty disappointing

#

Like, 2016 wasn't the first Doom game

crystal hill
#

people dont much care for history

#

new game is out, yay, I like new game

slate gyro
#

I guess you're right, even if it's sad

crystal hill
#

At least they don't know Doom at all

#

I get overly annoyed with people who know Doom just for the popular, mainstream headline grabbing WADs

#

yooo, have you played Myhouse? Myhouse is sooooo good

#

I recognise that these WADs have gotten more people into Doom proper, which is nice, but hearing that and total conversion mods be all people know of Doom gives me false hope for conversation

maiden tendon
#

i don't even remember what got me into doom lmao

crystal hill
#

I'm 100% certain it was Civvie11's videos on them that got me started

slate gyro
maiden tendon
#

i think one of my friends told me to play eternal, somehow beat it on a nintendo switch with insane joycon drift and then i played the originals

slate gyro
#

I've heard the Switch port is actually crazy good for, you know, being a Switch port. Joycon drift sounds like a pain tho

crystal hill
#

joycon drift ruins everything

#

beating Eternal with that being a factor is very impressive

maiden tendon
#

i've played all of the games except for the dark ages because i haven't bought it yet but i plan to, and doom 3 because i don't like horror but i'm gonna build up the courage to play it 😭

crystal hill
#

Doom 3 isn't really that scary, some atmospheric moments and jumpscares aside

#

you're well armed enough to tackle all the frights the game can throw at ya

maiden tendon
#

yeah i should be alright

maiden tendon
slate gyro
#

@maiden tendon Do you like Doom 64?

maiden tendon
#

yeah it's awesome

crystal hill
maiden tendon
#

finished the main campaign for the 2nd time yesterday and beat TAG 1 today

#

gonna start TAG 2 tomorrow

crystal hill
#

you're through the hardest parts now

slate gyro
maiden tendon
little oar
slate gyro
#

I know right? It does actually feel like you're Doomguy during a phase of PTSD fighting resurrected demons that absolutely hate you for killing them before. You're not hyped and absolutely invincible like in the new games, and I love that

slate gyro
maiden tendon
#

usually just do like one level

crystal hill
maiden tendon
#

then i get bored

little oar
#

It's a neat mod for sure but it also screams "teenager discovers what gore is and tries to shove as much of it into whatever they can"
Just way too overblown and bloated imo

crystal hill
#

it fundamentally changes Doom as a game in a lot of ways

maiden tendon
#

i just can't really get behind gzdoom in general

#

apart from modding i don't use it

slate gyro
#

Could you elaborate? The only thing I know about brutal Doom is that is gorey. I didn't know it changed stuff

crystal hill
#

new weapons, new enemies

little oar
#

Different weapons as well

crystal hill
#

it includes a lot of movement changes (you're expected to jump, use mouselook, crouch, etc)

crystal hill
#

plus, I often play things that require GZDoom (like Golden Souls 1 and 2). So it would be rather inconvenient to keep switching source ports

little oar
#

Gzdoom was my goto until the new ports released which became the new goto because I'm not spending half a hour shifting through the menu trying to make it look presentable

maiden tendon
#

i usually just use crispy doom or dsda doom or woof

#

the new ports are good too

crystal hill
slate gyro
#

Alright, thx @crystal hill @little oar

little oar
#

I have ZDL
I meant for the graphical stuff

crystal hill
#

I see

crystal hill
#

mine keeps settings between play sessions, so no need to tweak eeverything more than once

maiden tendon
#

i hate how when you initally boot up gzdoom it gives you the ugliest settings by default

crystal hill
#

not a good first impression, unfortunately

little oar
#

I found some guide that was a step by step process on how to make it look the best which....I don't think you should have to do for a port but whatever

maiden tendon
little oar
#

Exactly

maiden tendon
#

also it's an incredibly minor nitpick but the blood splatters on the walls when you shoot demons

little oar
#

Which is also annoying when people try to get into DOOM and every suggests "oh just use Gzdoom"

#

Like talk about a horrible first impression

crystal hill
#

it's a valid criticism, but it's worth sticking through with it imo

little oar
#

For the sake of super big wads or conversions it's nice to have around but it shouldn't be the main way to play it imo

maiden tendon
little oar
#

Use something like Woof! when applicable and save gzdoom for the conversion stuff

#

Setting up Gzdoom is an inevitability
At some point you're going to have to trudge through it so you may as well do it near the start, just not at the start

crystal hill
#

the blood on the walls feels natural to me, for example

thorny nest
#

Anytime I have to set up gzdoom for whatever reason, my first instinct is to immediately turn off texture filtering

crystal hill
#

the weapons being thrown in the air and then dropping is more questionable, but it doesnt impact gameplay, so I'm fine with it

maiden tendon
crystal hill
#

to each their own, I suppose

#

whatever enables us to play Doom the way we want to

maiden tendon
#

yeah, that's what i like about the classic games

#

there's so much variety in how you can play them

#

you can be a strict purist and play it vanilla in chocolate doom or you can slap 500 mods onto it in gzdoom

crystal hill
#

Plutonia 2 is a vanilla compatible wad, and my favourite of the bunch

#

stuff like Alien Vendetta and Epic 2 rate highly on my list of favourite wads also

maiden tendon
#

i need to play some custom stuff, i've only really stuck to the official wads

crystal hill
#

be warned, the vast majority of custom wads are tougher than ID's stuff

#

even Plutonia feels like a breather compared to some stuff

slate gyro
#

What do you think about Harmony @crystal hill?

#

Or anyone, I asked him because he was talking about wads

crystal hill
#

it's a gemstone in the rough

#

not quite a diamond, but a wad I quite enjoyed, despite a lot of problems

slate gyro
#

Yo, now I remember, you already told me

crystal hill
#

indeed I did

slate gyro
#

I'm definitely developing amnesia

crystal hill
#

still recommend playing it

slate gyro
#

I played it and was blown away. Level 6 sucks tho

crystal hill
#

the weapons depot place?

slate gyro
#

Yup

#

"Mmm, I'll just spam centaurs I'm sure it will be fun jerry "

#

Every other map, even when hard, is rewarding and enjoyable, Weapons Factory is torture

#

Also, the laser point explosives never broke when I shot them, so I had to tank them

crystal hill
#

I presume you were playing the old zdoom version?

slate gyro
#

No, the revisited version available at Doom + Doom 2

crystal hill
#

Ahh. I dont know why that happened then

slate gyro
#

Yeah, at first I was like "I guess this is supposed to limit my health and keep encounters tense". Then, I watched a video where the guy deactivated it from a distance, I attempted to do the same, nothing ever happened

crystal hill
#

I thought Harmony had a sequel of sorts, but I appear to be mistaken

slate gyro
#

It got two additional levels that you play after Echidna, they're cool, just like the rest of the game

#

I dunno when or why, but they weren't in the original release

#

Still grateful about them

crystal hill
#

probably added in later

twin mortar
#

I made this gif ages ago

little oar
#

It's a very good gif

crystal hill
#

The creator made a few new versions of it in the past few years, which explains the extra content

slate gyro
#

It's nice to see he is still involved with his creation

#

Also, bless him for changing the sound effects. The squealing of the beastlings dying was way too loud and obnoxious for me

#

I forgot about another "glitch", the critters (baby beastlings) didn't attack me at any point, they just bumped into me when I heard they are supposed to bite you. I don't know if it's an intentional change, as it doesn't feel that far-fetched

bitter shoal
#

I wanted to say Map 09 of Plutonia Revisited felt the most like a Plutonia 2 map despite the encounter design not really being like most Plutonia 2 maps and it referencing Realm.

cloud furnace
#

someone can pls help me? :(
i want to change DOOM 1 + 2 menu font
there is any easy way to do that? any mod?

#

nvm i figured it out, sorry

fierce junco
#

Any tips? I really like the classic games but im not that good at them tbh :/

bitter shoal
fierce junco
bitter shoal
#

oof I accidentally deleted my GZDOOM VR folder last night, that is annoying

#

wait

#

no I didn't

#

I apparently somehow copied my DOOM folder and pasted it into itself

#

and never realized until now kekw

cloud furnace
#

guys, whats your favorite WAD?
i love legacy of rust and no rest for the living :D

bitter shoal
#

Either Scythe or Plutonia 2

#

Is "Will You Be my NME" meant to be Plutonia Revisited's Hunted? If so it is the best map 11 of the three Plutonia wads I've played so far.

crystal hill
#

in that order

little oar
crystal hill
#

if he meant official wads, Plutonia has my vote as well

bitter shoal
#

I don’t have access to legacy of rust but plutonia and SIGIL + 2 are the best official wads otherwise.

#

Plutonia is amazingly a rush job but only has like one bad map, every other map only has bad parts of good maps

#

The Casali brothers got to curate their own product pretty well, no yellow keys randomly being removed in the release product

crystal hill
#

perhaps because there were only the two of them, they knew what maps to put where, and what maps they wanted to make in general

hexed escarp
#

Eviternity 2 and scythe 2 are both a close second

bitter shoal
crystal hill
#

Fair enough

#

Damn, link got nuked

bitter shoal
#

It’s called The Ultimate DOOM Trilogy Collector's Edition

median cloud
#

Never finished Eviternity 2 but did finish Eviternity 1

#

Probably my favorite wad

#

Actually havent finished a lot of wads

crystal hill
#

Eviternity's probably the highest profile wad I've never played

#

ignoring myhouse.wad

slate gyro
cloud furnace
cloud furnace
cloud furnace
woven skiff
#

(-_-)

#

Hye
Bye

slate gyro
#

Also, Decino's track rules. Shame none from the midi pack are on Doom + Doom 2

cloud furnace
median cloud
#

Ultimate Doom: E2M6 or E4M6
Doom 2: Map 27
TNT: Map 07
Plutonia: Map 32
NRFTL: Map 04

cloud furnace
woven skiff
#

Creepy

slate gyro
#

Do you have a favorite Doom 64 map?

median cloud
median cloud
#

Actually my favorite Ultimate Doom map is probably E1M3 now that I think about it

slate gyro
bitter shoal
#

I hadn't played it in awhile but I remember favoring E4M2 and then the mapset difficulty plummetted off a cliff, I think it made me think the maps were more poorly made than they actually were because of that

median cloud
median cloud
bitter shoal
#

I never finished Episode 4 so I probably didn't get to Map 6

slate gyro
median cloud
#

I like E4, I prefer it over E3. Honestly think House of Pain is the only E3 map I like

slate gyro
bitter shoal
#

I agree. People really hate on DOOM 2's weaker maps but they are better than DOOM 1's weaker maps because of just having better variety and gaps between damage and enemy values being filled

median cloud
#

But I personally prefer Doom 2 as well, which is an unpopular opinion ahah

bitter shoal
#

Also the biggest problem with DOOM 2's worst maps is really just being ugly, a lot of them still play fine

slate gyro
#

The Chasm can't be defended though

bitter shoal
#

Though sometimes Sandy Petersen will focus on one part of the map and go extra on detail for some reason

slate gyro
slate gyro
#

If only for a slight margin

median cloud
#

Nah Doom 2 was seen as a sequel not offering a lot.

#

Also The Chasm rules lol

slate gyro
#

Why? It was a headache for me

median cloud
#

I just like the environment

#

It's also a tougher map I suppose

#

Can't really explain why I like the maps that I like but I do like the chasm

#

The Chasm, Gotcha, Monster Condo. I even like map 21 Nirvana and that map gets a ton of hate

slate gyro
#

I mean, I respect it, but classic Doom doesn't have the best platforming

median cloud
#

My least favorite Doom 2 map is probably the spirit world or the pit

bitter shoal
#

I think there is a lot of bias towards DOOM 1 because Episode 1 is filled almost entirely with John Romero levels and that ended up carrying people's perception of the game, but DOOM 1 has its own stinkers a lot of them in Episode 3.

median cloud
slate gyro
median cloud
#

It used to be the citadel but on replay I've started hating Unholy Cathedral more than the citadel

bitter shoal
#

I think I remember liking that really open ended map with the FIRBLU building

median cloud
#

I think I made a Doom map tier list some time agp

bitter shoal
#

pretty sure that was a Sandy map too. He was cooking city levels before we were ready

bitter shoal
#

I believe so yeah

slate gyro
#

It's a baller map. I absolutely love it

#

What do you think about the giant hand map?

median cloud
#

Ah I cant post my tier list in here

bitter shoal
#

Amalgoom has a much better version of it of course

median cloud
#

its tedious and bad

slate gyro
#

I don't know, I don't remember the name. Just thought the hand thing was really cool

slate gyro
median cloud
#

Command Center is also a map I heavily dislike in E2

#

The one with the double barons on pillars

bitter shoal
#

I think what I liked about Slough of Despair was really the rock texture gave it a lot of visual identity and a sense of what kind of place it was, even as a map where the gimmick is being hand shaped

slate gyro
#

Well, some of them

bitter shoal
#

Okay so...

#

you know how SIGIL map names are like

#

The Bowels of Endless Torment and stuff like that

slate gyro
#

Yeah, extremely edgy

bitter shoal
#

If Romero's map in DOOM 2, Abandoned Mines, was called literally anything else that was more interesting, it would be known as a classic. But it is kind of just not regarded.

slate gyro
#

I absolutely love Abandoned Mines, and find it interesting that demons are mining for something

#

"When all are edgy, none shall be" or whatever Syndrome said

median cloud
#

Ive grown to like TNT a lot more over the years

#

It was my most hated mappack for a good while

bitter shoal
#

I got the impression that the actual plot of DOOM 2 is that Doomguy had to keep going underground to find the Icon of Sin deep underneath. The game never says this, but all of the level themes point towards that idea

slate gyro
#

But in the end screen it says that the Icon destroyed untold kilometers of Hell upon crashing onto the ground. You suggest it caused an earthquake?

#

But, interesting headcanon

bitter shoal
#

I never finished TNT either. Watching videos of it recently it didnt' look like something interesting to play and a lot of the level visuals just feel like they touch a bad nerve and I don't like them. Meanwhile I am watching Hell Revealed levels and the first several levels before the mapset becomes completely unhinged looked kind of like TNT but doesn't rub me the wrong way if that makes sense

#

I think it might be because TNT loves using that really shiny metal texture

median cloud
#

It's why I hated e2m6 for as long as I did

#

But replaying it when knowing where to go changed my perspective on most maps

bitter shoal
#

Speaking of Hell Revealed going completely unhinged

#

Map 7 of it was basically Slough of Despair but ACTUALLY one of the worst maps I've ever played cacocringe

median cloud
bitter shoal
#

Map 16 was when I fell off

median cloud
#

Ohh I actually like 16

bitter shoal
#

Map 16 probably wouldn't be that bad for me nowadays

#

Dunno if I want to return to HR just for the sake of it though

bitter shoal
median cloud
#

No clue I played HR years ago

bitter shoal
#

It always seemed like it uses Hell Knights and Barons the same way Plutonia used Chaingunners and Revenants

median cloud
#

Pistol started it as well

woven skiff
median cloud
woven skiff
bitter shoal
#

oh pistol starting means starting a map without the ammo and health you brought from the previous one

woven skiff
#

Yep that what I say about

median cloud
woven skiff
#

Okie I am trying

bitter shoal
#

I need to start pistol starting maps just for discussion's sake

median cloud
#

Often time I don't finish a mappack because I'm stuck at a certain map and don't feel like trying it over and over again

#

I don't save mid level either so

bitter shoal
#

That is probably the biggest reason I hadn't been pistol starting

#

I want to be able to complete the map packs in a reasonable time frame, and I am a very slow player

median cloud
#

Yeah sometimes I should swallow my pride and save midlevel probably

bitter shoal
#

Ah I am bad about save abuse as well

median cloud
#

I've been playing some modded Doom but am stuck on a specific map as well

median cloud
#

so I do finish specific fights in one go

#

That's how I tackle maps that I find too large

bitter shoal
#

I do try to save after I lose health, unless I take damage from something really avoidable.

#

ANd I tend to want to replay parts to do them better

hexed escarp
#

The environment, the visuals, the combat, and the music are all excellent

cloud furnace
#

ok, i will try it

#

i can install it on the addons menu?

#

btw, i want to play doom online with my dad, we are not even in the same state so local isnt possible, i need to buy doom in his steam account?

hexed escarp
#

yeah i believe it is available on the official port

#

eviternity 2 is not tho because there were some compatibility issues

hexed escarp
#

for eviternity 2, you would have to play it on a source port

#

which i would honestly recommend anyways

#

its overall a better experience than the official version

#

the only downside is that you dont get quite as nice of a menu for launching mods/maps, you have to do it manually, but its not that bad

#

and multiplayer is a bit more difficult to get working

cloud furnace
hexed escarp
#

The biggest downside of the official version imo is it butchers the music of custom maps

#

Because they weren't legally allowed to use the standard midi sounds that everyone is used to, so they used a different soundfont that sounds way worse. The only reason the base game music is fine is because they just recorded them to MP3 files with the original sounds because they are allowed to do that

#

It can find the wads from your steam version

#

It's better in pretty much every aspect, except multiplayer is a bit trickier to set up

crystal hill
#

and chaingunners give you chainguns, which are very nice to have

#

also plutonia is just better designed

bitter shoal
crystal hill
#

it would be one thing if it gave you adequate guns to take them down

#

a rocket launcher and a few boxes can make groups of barons tolerable

bitter shoal
#

They definitely do not do that for some of the earlier levels

woven swallow
#

....

#

hello

golden shore
woven swallow
woven skiff
#

This chat is always hang

#

Or maybe thats a glicth

crystal hill
#

aloha

bitter shoal
#

hi there

minor flint
#

Hi

crystal hill
#

anyone playing anything good recently?

bitter shoal
#

Been busy working on my map stuff

woven swallow
woven swallow
woven skiff
#

Thats what i think so

woven swallow
woven skiff
#

Do you have a topic

woven swallow
woven skiff
#

Okay

#

Custom maps

woven swallow
woven skiff
woven swallow
woven skiff
woven swallow
woven skiff
woven swallow
golden shore
#

dealguy 👌

woven skiff
crystal hill
crystal hill
#

I'm going to play it again at some point, though

bitter shoal
crystal hill
#

what kind of map will it be?

bitter shoal
#

I decided not to change the visual theme, I just wanted a better process. You can see a screenshot of the scrapped map I posted that has the startan wall I forgot about

crystal hill
#

I saw it, yeah

bitter shoal
#

Finally did something other than messing with my map and playing games that aren't DOOM and did a few Plutonia 2 levels. Finished playing Will You Be My NME. Plutonia 2 had the best Hunted layout and visuals but Plutonia Revisited's Hunted map had the best gameplay since it had more than just archviles alone. Map 12 was called Velocity, cause Speed. Probably easier than the actual Speed map now that I think about it. I thought the Plutonia 2 Map 15 reference was funny, at least it wasn't just Plutonia 1 being copied/referenced.

#

And map 13 seemed short so I knocked it out real quick as well.

bitter shoal
#

I like how map 13 ||had a much more nasty Archvile use than most actual Archvile focused maps||

solemn socket
#

what if one day you wake up and you're Player start 2

crystal hill
#

Something Arch Violence does tremendously is atmosphere. When you suck hard at the game (like I used to, and to a lesser extent do now), the arch vile idle noises sound like they're mocking you, demoralising you further, it's great

#

there's enough quiet moments for you to appreciate that

bitter shoal
#

I think the problem with both hunted and Arch Violence is that they overstayed their welcome, because the atmosphere and horror aspect only lasts for so long before it wears off.

crystal hill
#

Hunted is far shorter than Arch Violence

#

so the length of it isn't really a problem, imo. It's how finicky the doors are and how mazey the level is

#

it sort of synergises with the enemies (makes you more scared/paranoid), but once most or all of them are dead, you are just left with frustration

bitter shoal
#

I think it can be shorter than Arch Violence and still overstay the welcome, largely because of how the level navigation works

crystal hill
#

that, I can agree with

#

I reckon the Casalis made it finicky so you can't just run away and cheese the level, you have to stand and fight

#

but surely there could be better ways of doing this

odd scarab
#

Hey guys could anyone help guide me on how to get my copy of doom 64 onto my anbernic rg406v? I’m aware I need to download it onto my computer and transfer it to my handheld. I just want to know if anyone can give me a quick and easy guide on how to do so. Google and ai are a pain in the buns

#

Forgot to add. I bought doom 64 off of steam.

crystal hill
#

Ahh. I don't think that would be possible

#

The Steam version of Doom 64 is not a Nintendo 64 game, it is a remaster

#

so you can't simply drag and drop it into a retro console and have it play

odd scarab
#

Right so I’m using a gzdoom source port app called delta touch from open touch gaming

crystal hill
#

Doom 64 does not run in GZDoom

#

You might have more luck with Doom 64EX, if your console can run it

odd scarab
#

Delta touch comes with multiple engines to run doom1-2, 64, and doom 3. So far I’ve been able to run those except 64 and 3. Just purchased 64 so I can.

#

It comes with doom 64ex

crystal hill
#

well, I don't think I can help you further then

odd scarab
#

Lol dang. I’m not very tech savvy myself

woven skiff
#

Hye (-_-)

sick wagon
#

Hey guys, I came here quickly just to ask if anyone is interested in helping me with the delta touch? Would someone have my trust to log into the account and then log out so I can have the app for free?

#

I already have more and a previous version, I wanted to play my house.wad

odd scarab
#

K so I got doom64 from gog to work on delta touch after I bought it. It was a challenge getting it set up lol. I got lunar revelations 2.0, ethereal breakdownexplus and doom absolution ‘mods’ to work too. But I feel like it’s lacking a whole lot compared to doom 2 mods and total conversions. I keep trying to find more but nothing else seems to work besides the ones I mentioned. Can anyone point me to the right sources for mods for doom64explus? Or did people just give up on modding it?

coarse lotus
#

Opinion on a headcanon to where the ‘93 UAC used (90’s sci fi) ai to generate rock music for “productivity” at the nuclear waste site?

little oar
#

Do you mean like the music you hear in stages is coming from actual speakers within UAC?

crystal hill
#

doubt the UAC would use rock music

#

it'd be the generic corporate elevator music type, or the least memorable motivational music you've ever heard

little oar
#

Walmart music

coarse lotus
little oar
#

Ah
Don't see why not. Seems like a harmless fun headcanon

bitter shoal
#

DOOM takes place far enough in the future that all of the 90s rock music is just someone playing them on the oldies station

left heron
solemn socket
#

does Chex® Quest counts as classic doom?

bitter shoal
#

yes

crystal hill
#

No, it counts as Doom 3

woven skiff
versed vortex
#

episode 4 is killing me

vast reef
slate gyro
# versed vortex episode 4 is killing me

Yeah... Most positive things Thy Flesh Consumed has going for it are the level names. Levels, that are sometimes too easy or too hard or cryptic. A level in specific was the bane of my existence, not mentioning it to not spoil you

hexed escarp
#

wasnt there some old instruction manual that was like "doom takes place in 2022" or something like that

bitter shoal
#

"The magical far off year of 2002!"

#

Like I said in General, Thy Flesh Consumed starts with two very ahrd levels then the difficulty plummets. Map 1 would incidentally be completely fixed by having fewer Barons of course

#

Map 2 I remember being good though, it and abandoned mines felt like blueprints of what SIGIL would be like

versed vortex
vast reef
#

its just a Very Far Into The Future kinda deal yk

versed vortex
#

i've completely forgotten about e4m5 and e4m7

#

e4m9 is cool

slate gyro
#

That's the one I was referring to

versed vortex
#

like at least you can telefrag the cyberdemon in e4m2

high haven
#

I wonder how the missing monsters in doom 64 would have looked like if they werent Scrapped

#

(Apart from Dr psysy’s designs)

twin mortar
#

E4M6 is my favorite level from all of UDOOM

crystal hill
#

I hate sniping cyberdemons, so E4M6 is the opposite of what my cup of tea would be

#

damaging floors with a small number of rad suits is also a black mark on a level

twin mortar
#

I have weird taste anyway

crystal hill
#

I have a soft spot for E4M1 because I am a sadist

#

(but it has fewer cyberdemons and damaging floors)

slate gyro
slate gyro
mystic smelt
#

More like… JURASSIC DOOM!! Ha!1

cloud talon
#

How come nightdive didnt include any of the console ports in their doom remaster like they did with quake

thorny nest
#

They included console ports in quake?

stiff basalt
#

Quake 64

solemn socket
#

what if one day you wake up and you DSPLDETH

crystal hill
#

I'd like to play them someday, but I dont want to slog my way through PS1Doom

cloud talon
#

Its just quake but blurry

#

Jaguar dooms maps are all different enough to be interesting

crystal hill
#

Why did they include Quake 64 if theres no different content?

twin mortar
#

Easy port I guess

#

It's an add-on anyway so it doesn't need to be held up to full campaign standards. Just a bonus

bitter shoal
#

is it an actual port or emulated?

twin mortar
#

It's just the base Quake remastered campaign but with a filter on and alternate music

#

Maybe some altered levels but looks to be native

bitter shoal
#

oh so it is just a Quake mod then?

bitter shoal
#

I just looked at a video comparison, I'm guessing what happened is that they felt fewer changes could be made to try and pass off the PC version as a 64 version, although I'm not convinced because it looks like the actual 64 version changed the lighting to resemble DOOM 64's aesthetic choices.

#

Playstation DOOM has an updated engine that supports colored lighting effects and I guess and they couldn't just use the lighting in vanilla DOOM and call it the same like they could with Quake which has more complex lighting already and they likely didn't want to write engine specific code to add in the colored lighting effects and make sure they are approximately correct.. maybe they also didn't have access to the playstation map files to do that with either

#

Anyway judging by that video I saw it looked like the 64 version was indeed just playing PC with mouse and keyboard controls, and IIRC there was a ZDOOM mod that recreated Playstation DOOM (I think there were multiple mods actually?) if that is what you want and not a truly authentic experience and a release that preserves the game.

twin mortar
crystal hill
#

More so wanting to play them for my own curiousity, like the Xbox Doom levels

solemn socket
#

how does doomguy remove his 2 gloves in 1 second?

crystal hill
#

its a videogame

solemn socket
#

ITS UNRELISTIC!!!! /j

icy umbra
#

Also cause he is doomguy

solemn socket
#

for future: /j means /joking

icy umbra
#

Blud put it there after he got ”flamed”

solemn socket
#

i edited it before you sent a message

icy umbra
#

Cap

solemn socket
#

how can you tell?

icy umbra
#

It was not there when I posted brolio

#

I gotta a screenshot

#

Trust

little oar
slate gyro
#

That sounds painful

little oar
#

He fights through hell for a living he gets used to it

cloud talon
#

it would have been cool if nightdive put in the doom betas for the remaster like they did with quake 2

cloud talon
#

It also doesn't have the hub area and a few levels are missing

#

Oh and water looks different

crystal hill
#

sounds like barely enough change to be worth including

dark cargo
#

and now its on my calculator

vast reef
#

/j means /jesus and was used by christians in heavily muslim areas to communicate their faith discreetly

bitter shoal
#

That is interesting actually

#

And /jk or /s is what people usually do to convey they aren’t serious so it is easy to avoid misuse of /j just to be safe

mighty walrus
rare drum
#

I think he's just going into detail about the /j meaning idk

mighty walrus
#

Yeah I can read that. I'm just saying this isn't the place and it's not that deep if someone says j as in joking. We don't need the alternate meaning since it was harmless.

somber rose
#

/j means joking and was used in the Reddit community.

#

No religion is ever mentioned.

#

So stop inserting your religious expletive into something non-religious, psionicflash.

azure nimbus
high minnow
#

at dooms gate for this man

azure nimbus
#

Thus the invention of the /j tag I suppose

solemn socket
#

what if one day you wake up and you're in map09's pinky room with -fast parameter

versed vortex
#

or are u referring to tricks and traps

bitter shoal
#

Assuming the tricks and traps room, there is a bfg in there

#

Although you won’t kill all of them

#

Should’ve said pinky room in chasm

#

Cause even if you escape it, that just takes you to chasm

solemn socket
stiff basalt
#

Map 9 does have a section where you could get surrounded by pinkies tho

crystal hill
#

Tricks and Traps is pretty non linear by Doom II standards, its easy to go the wrong "route" at first

cloud talon
#

Why dont the melee sprites have gloves?

crystal hill
#

The knuckledusters dont fit on them

full shoal
#

Hey! I just started playing through DOOM + DOOM II. I've played the first games many times back in the day but even the sequel is new to me. I heard that ultra-violence is the way to go so I started with that. Also decided to do without saving during levels and pistol starting after death. Each game has taken me around 20 hours to complete. I just finished Master Levels which I thought I could never do :D But it has totally changed the game for me and I love it. First it felt almost unfair (when you get to E4 in DOOM) but the joy of getting through levels like Black Tower and Mephisto's is quite something. Anyone else done this kinda "challenges"?

mighty walrus
#

Short answer: ye

full shoal
#

I don't know how much fun something like Legacy Of Rust will be since the enemy count seems to jump up quite high and possibly the maps will take longer and longer. So far the longest has been 40 minutes, titan and black tower.

mighty walrus
slate gyro
#

It's also very challenging. The "normal" difficulty here isn't UV, but Hurt me plenty, so if you go for UV, you should keep in mind that it's the "challenge" difficulty, not the "standard" one

full shoal
#

Makes me little nervous ngl 😅 But there is always Final Doom, NRFTL and Sigils to jump to if I get stuck with LoR

crystal hill
crystal hill
full shoal
bitter shoal
#

I seriously need to start pistol starting>_>

#

Going to have to make a voice command for it or something

crystal hill
#

You can have a suoer shotgun for fights the designer wanted you to have only a shotgun for, example

bitter shoal
#

I feel bad wasting a lot of level design not pistol starting them but I can’t go back now

crystal hill
#

Never too late

#

I kept weapons throughout levels for the first year or so playing doom. Unless I died and lost all my weapons

solemn socket
solemn socket
#

most noteably: NM100S, tyson, pacifist

slate gyro
#

Now I know why they didn't seem familiar at all

#

But yeah, welcome recruit!

woven swallow
slate gyro
#

I think the difficulty is just right. It's a challenge, but manageable. I also love the changes made to weapons and enemies

#

Also, the intermission music is a banger. I don't understand why it's called "Digimon online" though revenantshrug

woven swallow
slate gyro
#

I think it was map 11. It had "Mastermind" in the title and contains two Spider Masterminds (to nobody's surprise)

#

I think it's a really cool map. Feels like you're battling the entirety of Hell with the amount of enemies present

#

Haven't finished it, though

versed vortex
winter totem
#

Did night dive doom get another update recently?

cold wadi
#

no idea can't stand the kex engine for doom

solemn socket
#

did you know? most people (i assume so) got doom.wad through “sekret site?!”

full shoal
cold wadi
#

feels off movement wise, feels laggy shooting wise

woven swallow
bitter shoal
crystal hill
#

I havent played it long at all, an hour tops, but it didnt feel particularly off compared to GZDoom

full shoal
#

I guess I haven't have a version to compare so I don't feel that. Only the original version in the 90's but can't remember how that felt :D

sharp wyvern
#

movement is a little off but i think shooting lag isn't an issue it has (but either way anything is worth it for legacy of rust)

mortal hemlock
#

and the secret site is just internet archive

solemn socket
#

SHHH!!! DONT LEAK THE NAME

#

WHY DO YOU THINK ITS TITLED THE SECRET SITE...

crystal hill
#

you're being weird

vestal flower
solemn socket
full shoal
#

Just got through No Rest For The Lining! Some maps tough and took a lot of restarts :D I had more fun than with Doom2 or Master Levels.

slate gyro
#

Yeah, No Rest for the Living is an incredible expansion. The Earth Base is my favorite Doom map ever, due to the awesome design and Decino's track

tender onyx
#

Hey guys how do you think about the campaign 'doom dessesion'

#

I think using 'Campaign' will be more accurate

#

cuz that's a remake version about episode 1 in doom 1993

sharp wyvern
#

The perfect epilogue for that game

crystal hill
#

it's far better designed, yeah

trim lintel
#

im gonna find a way to get doom 1 running on my thermostat

slate gyro
#

Wouldn't it need a screen for that?

bitter shoal
#

There are probably smart WiFi enabled thermostats because of course there are

trim sonnet
#

Doom 64 is underrated and needs more love

red dune
crystal hill
#

Doom 64 has never clicked with me. The slower movement, the atmosphere, the greater focus on continuous play, among other factors

stiff basalt
#

K

crystal hill
#

Lack of a lot of my favourite enemies from Doom II, and buffing the pain elemental for some goddamn reason really factor into it also

slate gyro
#

Someone once said that maybe the Pain Elemental was buffed so there was a "top priority" enemy that you gotta kill immediately, and due to the lack of Arch-Viles, the Pain Elemental was the next best thing

bitter shoal
#

Pain elemental is already a high priority target so that doesn’t make sense. I think they just wanted to get rid of being able to cheese it up close

crystal hill
#

couldn't agree more. In a room with a pain elemental and a vile, as long as there is some decent cover, I would prioritise the pain elemental

wind cradle
#

yeah, makes sense, because the archvile can't resurrect the pain elementals so better to just kill the pains first

slate gyro
#

I don't know, I think I'd rather kill an Archie first, but I guess it's a matter of preferences?

crystal hill
#

I feel like if you get good at fighting archies, they really aren't so bad. Unless they're in a group or have bodies to resurrect

slate gyro
sharp wyvern
#

I wish Lost Levels took a page out of Legacy of Rust’s book and added new things

wind cradle
#

cheers!

sharp wyvern
#

There’s already code for the Revenant Rockets (rocket traps) and there’s code for Archvile flames (mother demon) so surely those two could’ve been reimplemented

slate gyro
sharp wyvern
crystal hill
wind cradle
#

it be neat

crystal hill
#

It's the only enemy I kill with the chainsaw in Doom 2, unless I have close to no ammo for other weapons

sharp wyvern
# crystal hill does it?

You’re forced into using something like the chaingun or the plasma rifle over the super shotgun due to the increased stats of Lost Souls and Pain Elementals

crystal hill
#

I always prefer to use those in D2

#

unless I can get close, which isn't always a guarantee

wind cradle
#

i use the up close trick when its just pain elementals

sharp wyvern
#

Same but a lot of people go through D2 only using shotguns

crystal hill
#

that's lame and their fault

wind cradle
sharp wyvern
#

It’s like how Eternal made some enemies require certain weapons kind of

#

64 did that on a smaller scale

sharp wyvern
crystal hill
#

have weapons that are much better for enemies, but outright forcing people to use one specific weapon and mod on an enemy is lame

sharp wyvern
#

technically you’re not forced to use a chaingun on a d64 elemental it’s just more heavily advised

crystal hill
#

I'm not saying thats bad design

#

I'm talking about eternal with it's stone imps

bitter shoal
#

Are stone imps DLC only?

sharp wyvern
crystal hill
sharp wyvern
#

TDA had a much better implementation of them

#

I am partial to Spirits though

crystal hill
#

I don't like D64's pain elementals I dont like them in Doom 2 much either, but I dont think they are badly designed

#

you just have to approach them a little differently to D2

crystal hill
sharp wyvern
#

Eh it’s a fun reference and it adds a bit of tension

#

Given you’re practically defenceless while using the beam

#

It has more of a game changing impact rather than just “use this weapon for a little bit”

slate gyro
crystal hill
#

You could achieve the same thing by letting the other plasma mode kill them

#

have it do so slower, and take more ammo if you wish

sharp wyvern
#

You’re not defenceless while using the other plasma mode though

crystal hill
#

so the beam is still the better of the two options

sharp wyvern
#

And also it’s not a ghostbusters reference :P

crystal hill
#

meh

#

I really don't like the idea of forcing players to use specific weapons when they have others that could theoretically do the job also

#

they should be guided into your preferred way to do it by tweaking the numbers, not by forcing them at gunpoint

slate gyro
bitter shoal
#

DOOM Eternal had a lot of "we want you to fight enemies in very specific ways" so that isn't surprising

stiff basalt
#

peak game design

sharp wyvern
#

I don’t mind too much other than Stone Imps

bitter shoal
crystal hill
sharp wyvern
#

Honestly on a replay of doom eternal the full auto is very fun to use as a “fuck this guy in particular” button

crystal hill
#

the game WANTS you to use explosives on cacos to stagger them

#

but you dont have to

bitter shoal
sharp wyvern
#

Like they’re very meaty otherwise

crystal hill
#

sure, which teaches you to use the explosives

#

but again - doesn't FORCE you

#

it's a more organic way of teaching the player

sharp wyvern
#

Honestly I’d complain that Eternal made the Cacos not scary at all but even in Doom 3 they’re practically comic relief so it’s fine