#classic-doom
1 messages · Page 114 of 1
oh yeah, they put that out, that's on them
“Master” levels, sure they are id, sure they are
No backsies on your Master Level shade. I was talking about Maximum DOOM
I didn’t like master levels, I’m sure they were ok for the 90s, but they’ve aged like milk
I'm sure they aren't good but they also objectively aren't shovelware either
Would be extremely disappointed if they did. Doing a modern Warcraft 3? Hell nah
they won't do it now. They're trying (and succeeding IMO) to earn a good rep with the Doom community
Oh, that makes sense, sorry wasn’t following the conversation too closely
on a replay, they aren't good on the whole, but generally better than the stuff from 1995
This guy gets me. What do you dislike about them? Just to know if it's what I also hate about most of them
Indeed, id wasn’t like “yes, let’s take this level made by an 11 year old and sell it in stores”
bit of a hot take, but most of the 90s wads people seem to like haven't aged well either
to say nothing of the less popular ones
I mostly have had trouble finishing them out of boredom. In addition the quality between levels ranges between mediocre and actual trash. It’s been awhile since I tried them, so I might give them another go to have a more accurate opinion of them
a lot of the master levels are really bland. Way too big with nothing to do in them, extremely annoying progression (waiting for steps to raise and lower in Christen Klei's maps), really uneventful fights
Sounds about right
But honestly, if you want to play stuff from 1995, this may be as good as it gets
H2H Xmas is disjointed but kinda fun too, and Nostromo's Run is enjoyable if overlong
Interesting, I haven’t played either, so I’ll take your word for it.
I wouldn't rush to play either, really. Unless you're an amateur Doom historian or also going through the Cacowards wads
Fair enough, I’ve just playing mods I’ve heard are cool through word of mouth. Right now I’m playing TNT2 Deivlution
I wonder how good TNT2 is compared to Plutonia 2 which is insanely good
I honestly expected I was going to be called a noob for disliking the Master Levels. Good thing we aren't immature elitists around here 
In many other communities I would be publicly executed
Based community
@umbral shale Your PFP is some guy from a TV show I used to watch in ancient times
I like the doom community, as it seems to be made up of (mostly) rational adults, as opposed to children or sweats
Ye it's ton ton
I dunno, that seems to be a pretty common opinion
I think the only reason Master Levels is an area of discussion is because it got released in more recent releases but even then you are given stuff like SIGIL as options
speaking of I would have liked to see Dario Casali play SIGIL, because it had the same philosophy he did where Romero wanted to make levels that challenged himself but it also utilizes tropes that would annoy him 
Sigil is a far more worthy inclusion in the Doom family of levels than the Master Levels
Christen Klei and Jim Flynn made some absolute piss levels
I simply hadn't interacted enough with the community to find out
fair enough
I wonder if those XBox exclusive levels got preserved, because they certainly don't belong in modern collections or XBox version to begin with
I think TNT isn't that bad for the most part. I really enjoyed some levels, and some of the tracks are banging
No Rest for the Living?
they're pretty easy to find, if you're looking for them
No, Betray and the other one
very very bad levels
No, I mean those XBox levels
ehhh. I am much more down on them. Some levels are good, most are boring, some suck hard. The music is good, but that doesn't do much to elevate the levels
Plutonia has default music and is overall much more satisfying as a complete package
Watching Dario play TNT and him starting to have a meltdown around map 18 or so going on a rant about some of thier maps being rejected, and then by habitat the realization of what iD meant when they wanted them to replace some of TNT maps but they wanted to work on Plutonia instead
He theorized that everyone on TNT wasn't sure what map progression was going to happen so they all made a bunch of early map candidates
Which I can believe it seemed like only the Hell Levels actually started to use the higher tier enemies more
Wasn't TNT Evilution bought out by ID at the last moment?
as in, it was days away from release, then ID gave them money and put the levels in Final Doom instead
I don't know if it was the last moment but yes it was meant to be a standalone project and it was considered as the TNT team selling out and adding a barrier of accessibility to a project people were looking forward to playing
the irony being that Plutonia was the one to become the actual classic
well maybe TNT was a classic as well after people got over the FInal DOOM aspect of it
until Civvie made some tiktok shorts and now it is infamous again >.>
from my experience in the doom community, Plutonia has historically been much better regarded
as it should be
so, how did the team not know the map progression? that doesnt sound like ID's fault, that just sounds like they didnt know what they were doing
Sorry if this has been answered already, but if you're talking about No Rest for the Living, it's part of Doom + Doom II now
I think the idea was at they had so many people working on the project and it was so design by committee that it ended up playing it way too safe. Probably why a lot of Dario and Milo's maps got rejected, I'm guessing they made some tech base maps that were considered too difficult compared to surrounding maps.
he's talking about two different levels
I am ABSOLUTELY NOT talking about No Rest for the Living
I'll link them to you now
Got it, sorry
No Rest For the Living is very good, well worthy of being an official Doom WAD
I only know about these levels because one of them was made into an Amalgoom map
MAP33: Betray is a secret map exclusive to the Xbox version of Doom II, included with the Xbox Collector's Editions of Doom 3 and Doom 3: Resurrection of Evil. It can be accessed from MAP02: Underhalls, and contains SS Nazis for no apparent reason. It uses the music track "Read Me While Listening To This" which is otherwise used as the game's te...
guess I can't link the other one
anyway, this and the other, Doom 1 map, are trash. I cannot recommend enough that you do not play them. Watch someone play them if you must
well, that's a problem with the level designers/the organisers, then
Was I implying otherwise
I don't think I ever blamed iD on any of this
you seem to be making excuses for the project
you said here ID wanted some TNT maps replaced
that is what Dario claimed, but they convinced iD to let them make maps for Plutonia instead
saying this later makes me think you thought that ID had a hand in the project being the way that it is
how did you get that from that specific sentence?
"He theorized that everyone on TNT wasn't sure what map progression was going to happen so they all made a bunch of early map candidates"
why wouldn't they know what map progression was going to happen? on their own project?
Like I said I think the implication was that the project had too many cooks and many people submitted maps without knowing how they'll be used so most of them ended up being tuned for early game
by submit I mean to TNT project leaders
if that is where you seem to be thinking I mean iD
Yo guys, just wanted to say that you're all really cool! I can't really have a conversation related to Doom, as for the most part I'm just lore dumping, which, while fun when it's clear the other person is paying attention, it's more interesting to talk with people who also know about the subject and even surpass my knowledge in said area
Same here. I'm a relatively new fan, but Doom has been my hyperfixation for the last few years and I genuinely haven't seen a community quite like the one around the classic Doom games.
Is the community that centers around the modern games worse?
Yeah, I seem to have misunderstood you
yeah don't forget TNT was a project before iD came in and they are called Team TNT which implies some level of heiarchy or structure.
I'm not sure, I just interact with the classic doom community more
I think they're alright for the most part, though I dislike Master Levels in Doom Eternal (planet level coincidence) due to them being hyper long and throwing a massive combat encounter every two steps, and thus aren't as balanced in combat-exploration as the regular levels
But enough modern Doom talk, this is classic Doom at the end of the day
Yeah whatever other sub-communities are doing aren't what is motivating me to be in this channel, I am in this channel because I play classic DOOM
I play EVERYTHING official Doom (besides Doom 3, haven't got to play that one), I'm just too attracted to these game, for whatever reason, and even to Doomlikes in general. I'm going to buy Heretic + Hexen in the coming days, and wanted a console port of Gun Godz since forever
I like Doom 2016 and Eternal, really really like them. But they don't hold my attention like classic Doom does and has for the past half a year and arguably longer
there's not a near infinite amount of user created maps for the nu Doom trilogy
Fair enough. Classic Doom receives a massive amount of fan content, and while not every fan project has great quality, you've still got endless content ¯\_(ツ)_/¯
there's plenty of nuggets of gold in there
the late 2000s and early 2010s, at least as far as the cacowards are concerned, have really been ramping up in quality
What about the modern day?
Amalgoom is very good. Eviternity II looks top quality to the point where it feels like cheating to recommend it
Yup, that's not something that happens with 2016
Can't say yet
I'm working my way through every single Cacoward winner/mentioned wad, from 1994 all the way up to the present
I think the only problem with modern day is that many mapsets are community projects. Amalgoom just happened to have mappers that elevated the concept into something more than just its base gimmick but there were some maps that didn't get the memo. I'm playing through Plutonia Revisited right now and it is also very up and down in terms of enemy encounters
I have played some of the winners from 2012 onwards already, but not all of them. I can highly recommend maps like Ancient Aliens, Auger Zenith, anything by Cyriak Harris, the Golden Souls games, etc etc etc
oh yeah Pirate DOOM games are good I don't know if they are considered modern though
Pirate DOOM 2 maybe worse so because it takes awhile for the levels to ramp up
Community projects are a very mixed bag for me. Most of them aren't great, partly due to all the influences and mappers that make them
On the other hand, Plutonia 2 is technically a community project and I love it to bits
As is Alien Vendetta, the best wad from the first 10 years of Doom imo
I think Plutonia 2 ended up being more of a team project than a community one in the end, a lot of the maps were made by the same people
indeed. Gusta really came into his own in that mapset
And those that weren't Gusta were able to make content on par with his maps
damn shame he never made anything else
it even had the Scythe guy make a map, that was peak
did it?
only one map but it was one of the best ones IMO. I forget which map slot it was
oh right, he did
I found it kinda forgettable really
have I mentioned that I think he's overrated as a mapper?
Scythe 1 is enjoyable enough, bit of a mindless, simple romp through some levels until you hit a brick wall near the end (that slaughter map was pretty cool though)
Well I thought it was one of my favorite maps before I realized it was him
But I have failed to connect with Scythe 2 both times I have played it
I was going to play Scythe 2 before I decided to play Plutonia's sequels (except the jokewads)
I dont really have a desire to play the jokewad sequels any time soon. Maybe Plut 7, one day
I started Plutonia 4 and while it has some interesting puzzle aspects so far, it reminded me that the player is part of the joke and I had just gotten off of Plutonia 2 so I needed a break
one downside of my cacoward grind is that I dont really care to try anything else
I COULD play the Plutonia jokewad sequels, but they arent cacoward winners and I cant strike them off my list. And I can't imagine they're going to be amazing
They are a response to Plutonia 3, no need to worry about them
wait until plutonia 1000 comes out
The joke is that someone was brazen enough to try and use the Plutonia name for their awful level set, so Plutonia 4 is a straight up joke wad that did the same thing
While I was in the restroom I ended up realizing that Map 03 of Plutonia Revisted comes off as being made in bad faith. It starts off emphasizing the most memed about aspect of Plutonia (chaingunners pelting you as soon as you drop down) and the rest of the map was basically Ghost Town but with a lot of it cut out and was completely unoriginal for the most part.
Indeed
oh, that might explain the unfairness and meanspiritedness of the map
the start is utter BS. I absolutely hate maps that make you roll the dice on taking a lot of damage or not at the start
unrelated but imagine plutonia in doom 64 (64 didn't have revenants, archviles and most importantly, chaingunners)
PRCP has some really bad design choices in maps, but it also has some great maps worthy of the name Plutonia. I'm quite conflicted on it
oh boy, time to bash Doom 64 some more -
Plutonia had its mean spirited moments, but the only one I felt crossed the line was the start of that one map where you are being lowered slowly into hitscanners, and obviously it was apparent that came from inexperience since they didn't do that in future maps.
PRCP map 03 had benefit of hindsight which makes it feel made much more out of hate.
just play SIGIL & 2
i like the idea of final doom but not the execution too much ngl
like good doom wads for experienced players and its just 500 chaingunners in every single map
Plutonia is very good inspite of the chaingunners and not because of them
Onslaught will always remain in my mind for starting you out directly behind a chaingunner
map already sucks balls to begin with, and then they pull THAT
they put an invisibility sphere next to him at least
Its probably not so bad if you have a super shotgun in your pack, but I pistol start all the levels I play, so I have to kill it with a pistol at point blank
its not enough at such a negligible distance
actually what decino did was not take the blur sphere but instead run to the opposite side to pistol the shotgunner, and was at 76% health on fast monsters pistol start
yeah but he's decino
Map 07 of PRevisited was bonkers >_> and I wasn't even pistol starting it
I took a break mid map but 08 seems pretty interesting so far
Anyone know what the most sqaure blocky doom 1 map is? need it for a project
That one Tom Hall map with the crates probably. Tom Hall maps tended to still have a Wolfenstein 3D mindset as far as I could tell
It was in Episode 2
maybe there was one blockier but I forgot about it
E2M2?
I think that was it.
yeah this is pretty much perfect for what Im working on, godbless
You don't say
what if one day you wake up and you're in a 128x128 sector
I would be thankful there was a defined player spawn
two cyberdemons in a dead simple-like is a rude sight to be sure
That actually wasn’t the bad part, it was figuring out where to go once the arachnotrons spawn in
Map 08 is a favourite, but if you're pistol starting, you NEED to know about the BFG secret or you are COOKED
I died to the last quarter of the map at least a dozen times. I looked up the BFG secret, and beat it on my 2nd try
I dont quite see the issure
yeah, just beat it, wasnt ever really confused
the worst part of the map is the caco cleanup for 100% kills
You know… getting to where you are safer
I see
that's the thing in Doom maps. Often, you cant quite get to where you are safer. So you have to MAKE the safe space
save the plasma, kill the mancubi with the rockets (plasma is more versatile), then hold your ground in the middle area, and slowly expand out to the perimeter
Well I ended up figuring out I needed to run up the stairs outside and kill the hell knights then fight some cacos. I wasn’t pistol starting though so I had the bfg
I am not trying to make this into a big deal I was saying the cyber demon part wasn’t the more dangerous part
I disagree, the cybers can cut through your health real quick
and they cant be killed quick in return if pistol starting
once you kill the arachnos in the room that you spawn in, you've got the map in the bag
Yo everyone, Harmony was baller (Weapons Factory map sucks hard tho). I'm now starting with Struggle: Antaresian Legacy, and looks promising
Yeah, I dont know what the creator was thinking, putting in a bunch of mini cyberdemons in a level with inadequate weaponry to fight them
My thoughts exactly, every other Centaur encounter was at least 10 times more enjoyable, even if they weren't that good
(most were cool tho)
Oh Map 09 of Plutonia Revisited is by Tatsurd-cacocaco I love that channel
I took a break in the middle of it but I noticed it is going to be well of souls
Out now, Round 2 is a megawad of 33 maps by JGS for the official rerelease of Doom 64 that continues where Doom 64 left off. Choose "Watch Me Die!" difficulty if you want a serious challenge!
Doomworld Topic: https://www.doomworld.com/forum/topic/155143/
On behalf of @jgs1989 may I present to you Doom 64: Round 2! This is a brand new megawad of 33 maps for the official rerelease of Doom 64 and EX+ that continues where Doom 64 left off. Choose Watch Me Die! difficulty if you want a serious challenge! Download on ModDB: https://www.moddb.com/mods/d...
yo, i sent you a dm of a list of doom wads, enjoy!
tatsurd's speedruns have been useful as video guides to some levels
plus, he's made some maps himself, most/all of them pretty good
If you haven't already, check out the Japanese Community Project which he headed
I’ve seen him play one of the maps, I think I stopped because often times I feel like I’m spoiling stuff I feel like I should eventually play but I did contemplate how different building architecture choices translates to mapping
Unless it's an explicitly atmospheric map, I don't usually mind spoilers, for better or worse
I look up secrets regularly becuase i cant be bothered searching for them
what if one day you wake up and you're shackled in some kind of outer prison and you obtain freedom?
js beat doom 2,i have played for about 7 years and my dumbass figured out how to kill icon of sin
yeah in the doom community, doom ii's final boss is just kinda lazy.
you werent missing out on much for those 7 years
if you actually wanna have a better icon of sin fight, i recommend tnt
while its earlier levels can be lackluster, they did a good job of doing the icon of sin boss
dont remember it at all. Other than having a level before the Icon
the icon is not time based
like the other icon of sins, i could find the video of the playthrough
what do you mean by this?
you know how you have to wait till the pillar comes down, then rises and you have to time the rockets in the og? its nothing like this
Ah
I dont remember the icon fight in TNT very well. I dont remember TNT very well as a whole
it also has a puzzle in the beginning, just remember
A playthrough of Map30 of TNT Evilution (Last Call) on the Ultra-Violence difficulty for the PC. This is played through ZDoom. 100% kills, 100% items, and 100% secrets.
espnthefuture's space escapade: https://www2.axeapollo.com/en_US/39078/jason-kolakowski?image=4
If I have missed anybody's name, and you want a shout-out, let me know and I'll ...
oh wait i thought this was no commentary
16 mins? yikes, I can probably play it for myself faster
damnit
Walkthrough for Map 30 of Final Doom: TNT: Evilution - Last Call. (Almost) 100% monsters, items, and secrets on ultra violence with pistol start.
this ones better, no commentary
done
yeah, that Icon fight's better. But that's a low bar
the autoaim kept ruining my rocket shots at the end, which was a pain
the level before it was...odd. Enemies all very spaced out, no real "fights" so much as a few skirmishes
other than that one cyberdemon you can BFG in the back when he starts to infight the cacos
ima try beating the final level in uv wish me luck
you can do it
I’m sorry you’re saying TNT’s Icon is better?
The one with the broken hitbox?
the one that makes you stand one stair below the platform you're supposed to shoot it from?
yeah i guess my opinion doesn't really stand here
I honestly always liked the DOOM II IoS fight simply because of the atmosphere and music. Opening section with the weapons is very nice
sure but playing it through again kind of sucks
I wouldnt call TNT's Icon of Sin level good, but it's competing with Doom II's. It's almost going to win by default if it doesnt have the raising and lowering platform
the music is nice and atmospheric, but unfortunately this is a videogame you need to play, and the gameplay is ass
Yeah the gameplay is iffy. Wouldn't say it's downright bad but it's not good
I dont like final levels that don't test you on the skills you have learned throughout the rest of the game
the best strat in the icon fight is to ignore as many monsters as possible, learn timing on a thing you have never used before, and use one weapon to achieve victory
spirit world is a better final level (map29)
yeah, and not an 11th hour gimmick
do yall know how to run doom 1 on the woof sourceport? ive tried but cant figure it out lol
Tf are these source port names
breaking news new decino video dropped
Gonna watch in a bit
I just saw that and looks intresting. I don't think i've had that happen on official maps...
Or at least not that I RECALL...
Well one of the softlock bugs isn't map specific and was fixed in source ports. I don't know if the floor raise problem happens on newer source ports with modern compatability settings though.
Listen to this and tell me it doesn't sounds like PS1 Doom/Doom 64 music. https://youtu.be/VVNlveAtINc
Angry Birds Space music that has been extended to play for at least 15.5 minutes.
Artist of the music: Henri Sorvali
The music belongs to Rovio Entertainment. I uploaded this for the millions of Angry Birds fans out there.
Copyright Disclaimer Under Section 107 of the Copyright Act 1976
"Copyright Disclaimer Under Section 107 of the Copyright...
what if one day you wake up and actually you dont wake up you get possessed
Talk about needing to get your morning exorcise.
and then john was the demons
makes sense that it sounds like this, considering where it plays
I think that's like having your soul pushed out and watching your body move on its own while you're a floating ghost nobody can see
How bad would a Turbografx 16/PC Engine port of Doom 1 be?
Like, becoming a possessed from 2016? I would feel pretty bummed out due to turning into a literal zombie that is as expendable as demons can be, and whose only purpose is to pray at shrines to powerful demons or build gore nests (and be used to build one upon dying)
If you mean a zombie from classic Doom, well, PEW-PEW!
I'm not sure how I would do that, though, as I dunno how to fire a gun irl
(though I would love to)
Either those two options or what you said. Just like Dipper in that one episode of Gravity Falls
the PCE wasn't that bad. I'm sure you could make it playable
Angry Birds music can be such a crazy tonal shift from the gameplay
even if it did get into turbografx, i doubt it would get known, or the turbografx alone
Considering both the genesis and snes needed external computation chips to run DOOM, probably not well although maybe someday homebrew geniuses might get a port running on base genesis since homebrew/demo scene often pushes games beyond what devs were doing during the system’s commercial life
Just curious has anyone experienced saving/loading issues with Doom + Doom II on steam deck? I’ve been playing TNT2, but my most recent save for it seems corrupted, as whenever I try to load it, the game just completely shuts off
I've been playing some community content recently and haven't encountered that. Like, does the game crash when you attempt to load those saves?
Only crash that happened to me was during my second day of playing Harmony. I selected the mod, got to hear a snippet of the menu theme, and the game crashed on me. Never happened again ¯\_(ツ)_/¯
Exactly, when I load the particular save for TNT2 (no other saves, they work fine), the game just closes as if I had exited it.
Tbh, I might just delete the save and start from an older save
Man, that sucks. I hope you haven't lost that much progress
Anybody down to play coop on doom + doom 2? Im a bit new
hi
where is the anti-brutal doom technology
hideous destructor
well does hdest even count as anti brutal doom
if anything it feels like the realism of brutal doom taken to the extreme
I had crashing issues with metro last light and stopped playing it as a result since I would have to redo an entire chapter to fix it
I still need to play through the doom 1 and 2 mods/dlc though
Hi guys! Just wanted to say that someone should really make a map set in Ikea
Agree
Loll
theres hd
THAT hd
not hdest
I only got halfway through Hell Revealed when I played it years ago (I fell off at I think it was map 16 or 18), but I started watchinga commentated playthrough and lol someone in youtube comments started counting Barons in stages
I forgot how much of a meme map 9 was watching it again. It is basically an Imp Rocketing Community Project map with no rocket launcher on it
what if one day you wake up and its not even remotely fair, and suddenly all chainsaws do pooping noises
it would either look ehh or take years of detailing to get right
I really hate it past the early maps. It is hard in the boring, unfun way of "can you shotgun 20 barons to death without quitting the game???"
Yo guys, what are your thoughts on Legacy of Rust? Personally I only really disliked Second Coming (its track is a banger though), and really enjoy how interesting the idea behind it all is, as Xaser said, Earth "invading" Hell
Also, my favorite levels have to be Sanguine Wastes and Soul Silo
Really cool expansion with really pretty levels! I think the flamethrower weapon has a really weird learning curve to it and I would've preferred they just kept the plasma gun over it tbh
Some of the demons look closer to Heretic monsters but that's not a bad thing, the Vassago is insanely cool
I honestly like the fuel weapons over the plasma ones. The incinerator can't be spammed at everything at any range, and the calamity blade feels more intuitive than the BFG's mechanic of dealing more damage the closer you're to your target, that I didn't know until I started to wonder why other people could two shot a Cyberdemon while it took me 10 shots or more
The blade being a charge weapon took a bit to figure out, I don't think the game ever tells you how it works so you just click once like every other weapon
I mean, you can try to see if it's automatic
Though, at first I thought you could only shoot it if you fully charged it. Dunno how I figured that this wasn't the case
Having recently watched a speedrun of HR before this commentated series, I am pretty sure HR is the reason I hate barons of hell
Barons can be used really, really well
Malcom Sailor's Chord series gave me quite an appreciation for them
but when used wrong... urgh. They aren't hard to fight with even a smidge of open space. A noob could feasibly pistol a baron to death if there are no other obstacles around
which is the key to making them work. Make them blockers, that you cannot easily remove, to increase pressure and combo well with other demons (like arch viles, who are protected by them, or pinkies to take up more space and stop you from using rockets)
“That is a DOOR WITH HEALTH”
essentially
I hope one day the unreleased exclusive level made for to show off the 3DO port gets released someday, that is if it still even exists
boy do I have some technically related news for you
Proof or it didn't happen
extramap.wad is a file included in Rebecca Ann Heineman's 2014 release of the source code and assets for the official port of Doom to the 3DO. It occupies a normally inaccessible slot "EXTRAMAP". It is an unfinished and unplayable level. It notably contains an excerpt from E2M5: Command Center which was removed from the Jaguar version of that ma...
Would you look at that
Still no FMVs though
hence why its technically related
The FMVs are not related
Something was recorded, although what that was is still a mystery
I wonder if there is anyone that worked at Art Data Interactive or 3DO that has any recollection of what was actually portrayed in those FMVs
The community making their own FMVs based on that would be a good meme
They were shown at an event once
I really really love it
Probably my favourite official classic Doom wad
Also some of the best music in Doom
Facts! Favorite track from the expansion? Mine is "Bonk" (from Second Coming, aka E2M1)
For me is really tied with No Rest for the Living. The Earth Base is my favorite Doom map ever, not only because of Decino's track from the community midi pack, but also because of the way optional challenge is presented in a fair and rewarding way
Tomb of Malevolence sucks in my opinion tho, Brink is cooler
Ooh tough question but it'd probably either have to be "They're All Going To Laugh At You" (E1M5) or March of the Vespers (E2M6)
I do love Bonk though especially the Into Sandy's City part
Oh yeah NRFTL is also an amazing wad it has to be said
LoR is always gonna beat it out in my mind though just because it has more enemies and stuff
TBH I like the flamethrower, way riskier to use than plasma but it absolutely demolishes anything it touches
Really good choices. My second favorite track is tied between The Shores of Heaven and March of the Vespers. I really like the title of "They're All Going to Laugh at You", but haven't got a strong opinion on it, maybe I should listen to it more often
i just think the ending sounds real nice
also it being partly a midi cover of TOTTFIY is fun
LoR actually takes quite a bit from Eternal
I'm not familiar with that abbreviation. What does it stand for?
The Only Thing They Fear Is You
Shit, you're right, now I feel dumb
its ok :p
Tyrants, TOTTFIY, Calamity Blade being the Ballista attachment
I like to think the ballista attachment is based on the calamity blade, since Legacy of Rust canonically takes place before Eternal. I think Doomguy was like "Yo, this thing rocks!" and since he kinda made the ballista (very appropriate, his favorite weapon on Quake 3 was a railgun), he wanted to create something similar to that strange gun from a long time ago
I'm way too interested in the Doom lore, and I love how much one can speculate on it
yeah that would be fun
how did you even find that message, it was several months ago
and no, i do not play that mod.
Frostbite, I haven't seen you in ages and THIS is what I see first of you in awhile 
oh hi Kenny!!!!
I did not know that
Thanks for reminding me
check out Ivory's channel
did you know most people who say "but can it run doom" doesnt know the existance of tnt evilution, plutonia, doom 2 and chex(R) quest?!
I mean, I'm sure there's some guy out there who thinks classic Doom is a Doom Eternal fan game
Or doesn't know Classic Doom is a thing at all
That....that hurts....
Considering how often I've had it happen where I talk about DOOM and people automatically assume I mean 2016 and I have to clarify otherwise, that doesn't sound surprising
What a scary timeline we're in
I once saw a meme that went like "Doom Eternal's community when they find a Helltaker fan" or something along those lines, and was like "But there's more than 1 Doom game...". And that was before I was into Doom to begin with 
I mean the Eternal side of the community is quite different from the rest
Really? Explain plz
Pretty much all the unfunny jokes originate from them lol
And some of them unfortunately love to be like "DOOM 3 is the worst DOOM game ever, yes of course I didn't play it"
Which aren't attributes you can really give to any other subcommunity here
Damn, I didn't know that
Though I'm pretty sure the guy who posted the meme I'm talking about wasn't a Doom player at all. I don't quite remember why, but my guts, HUGE GUTS, tell me that he didn't know a thing about razing hell
Where's the "huge guts" Doomguy emoji?
And don't forget the "Doomguy did all this because of his rabbit" joke -.-
The most frustrating/annoying one of them all
I'm trying so desperately to give them the benefit of the doubt here
Let me have this
Oh, so you mean the top comments that are at the top of almost every Doom OST video I listen to? Yeah,I don't see how anyone can find those jokes funny
Yeah, those
Why is this surprising?
a very many people do not care for Doom. They know it as that old game people make hahas with by running it on beans or whatever
sequels or expansion packs for it do not matter to them. Which is fine, no one has to like everything
Fair enough, but not knowing that the OG Doom is a thing is pretty disappointing
Like, 2016 wasn't the first Doom game
I guess you're right, even if it's sad
At least they don't know Doom at all
I get overly annoyed with people who know Doom just for the popular, mainstream headline grabbing WADs
yooo, have you played Myhouse? Myhouse is sooooo good
I recognise that these WADs have gotten more people into Doom proper, which is nice, but hearing that and total conversion mods be all people know of Doom gives me false hope for conversation
i don't even remember what got me into doom lmao
I'm 100% certain it was Civvie11's videos on them that got me started
Is it, actually? It's kind of a meme at this point. Everyone talks about it everywhere but just about how you run around the house for several hours. Is that fun?
i think one of my friends told me to play eternal, somehow beat it on a nintendo switch with insane joycon drift and then i played the originals
I've heard the Switch port is actually crazy good for, you know, being a Switch port. Joycon drift sounds like a pain tho
joycon drift ruins everything
beating Eternal with that being a factor is very impressive
i've played all of the games except for the dark ages because i haven't bought it yet but i plan to, and doom 3 because i don't like horror but i'm gonna build up the courage to play it 😭
Doom 3 isn't really that scary, some atmospheric moments and jumpscares aside
you're well armed enough to tackle all the frights the game can throw at ya
yeah i should be alright
the classics are my favourite though, love the new ones but i feel like there's way too many mechanics to remember and it fries my brain
@maiden tendon Do you like Doom 64?
i actually pre-ordered eternal so i got doom 64 for free with it
yeah it's awesome
Doom Eternal gets overwhelming near the start, but give it time and everything manages to click
i'm actually playing through eternal right now
finished the main campaign for the 2nd time yesterday and beat TAG 1 today
gonna start TAG 2 tomorrow
you're through the hardest parts now
It's my favorite classic Doom game. It's soundtrack is very good for reading horror
i love the atmosphere of doom 64
The groans that play in my head when people mention playing brutal doom as if it's some QoL must have wad
I know right? It does actually feel like you're Doomguy during a phase of PTSD fighting resurrected demons that absolutely hate you for killing them before. You're not hyped and absolutely invincible like in the new games, and I love that
Wanted to respond to that
brutal doom is fun but i could not do a full playthrough with it
usually just do like one level
Having, uh, actually played it, I can certainly see the appeal. But playing a level in Brutal Doom is vastly unlike playing it with normal Doom gameplay
then i get bored
It's a neat mod for sure but it also screams "teenager discovers what gore is and tries to shove as much of it into whatever they can"
Just way too overblown and bloated imo
it fundamentally changes Doom as a game in a lot of ways
i just can't really get behind gzdoom in general
apart from modding i don't use it
Could you elaborate? The only thing I know about brutal Doom is that is gorey. I didn't know it changed stuff
new weapons, new enemies
Different weapons as well
it includes a lot of movement changes (you're expected to jump, use mouselook, crouch, etc)
I use it as a semi purist because the quality of life features it offers are too good to pass up
plus, I often play things that require GZDoom (like Golden Souls 1 and 2). So it would be rather inconvenient to keep switching source ports
Gzdoom was my goto until the new ports released which became the new goto because I'm not spending half a hour shifting through the menu trying to make it look presentable
If you download ZDL, you can organise your wad list real nicely
Alright, thx @crystal hill @little oar
I have ZDL
I meant for the graphical stuff
I see
mine keeps settings between play sessions, so no need to tweak eeverything more than once
this is so true
i hate how when you initally boot up gzdoom it gives you the ugliest settings by default
not a good first impression, unfortunately
I found some guide that was a step by step process on how to make it look the best which....I don't think you should have to do for a port but whatever
should look good straight out of the box
Exactly
also it's an incredibly minor nitpick but the blood splatters on the walls when you shoot demons
Which is also annoying when people try to get into DOOM and every suggests "oh just use Gzdoom"
Like talk about a horrible first impression
it's a valid criticism, but it's worth sticking through with it imo
For the sake of super big wads or conversions it's nice to have around but it shouldn't be the main way to play it imo
i think i'm a bit of a purist because it drives me insane
Use something like Woof! when applicable and save gzdoom for the conversion stuff
Setting up Gzdoom is an inevitability
At some point you're going to have to trudge through it so you may as well do it near the start, just not at the start
a lot of GZDoom features I dont notice, because I've used it for so long
the blood on the walls feels natural to me, for example
Anytime I have to set up gzdoom for whatever reason, my first instinct is to immediately turn off texture filtering
the weapons being thrown in the air and then dropping is more questionable, but it doesnt impact gameplay, so I'm fine with it
i don't know the little changes just annoy me i have no clue why because they're not even that big of an issue
yeah, that's what i like about the classic games
there's so much variety in how you can play them
you can be a strict purist and play it vanilla in chocolate doom or you can slap 500 mods onto it in gzdoom
Plutonia 2 is a vanilla compatible wad, and my favourite of the bunch
stuff like Alien Vendetta and Epic 2 rate highly on my list of favourite wads also
i need to play some custom stuff, i've only really stuck to the official wads
be warned, the vast majority of custom wads are tougher than ID's stuff
even Plutonia feels like a breather compared to some stuff
What do you think about Harmony @crystal hill?
Or anyone, I asked him because he was talking about wads
it's a gemstone in the rough
not quite a diamond, but a wad I quite enjoyed, despite a lot of problems
Yo, now I remember, you already told me
indeed I did
I'm definitely developing amnesia
still recommend playing it
I played it and was blown away. Level 6 sucks tho
the weapons depot place?
Yup
"Mmm, I'll just spam centaurs I'm sure it will be fun
"
Every other map, even when hard, is rewarding and enjoyable, Weapons Factory is torture
Also, the laser point explosives never broke when I shot them, so I had to tank them
I presume you were playing the old zdoom version?
No, the revisited version available at Doom + Doom 2
Ahh. I dont know why that happened then
Yeah, at first I was like "I guess this is supposed to limit my health and keep encounters tense". Then, I watched a video where the guy deactivated it from a distance, I attempted to do the same, nothing ever happened
I thought Harmony had a sequel of sorts, but I appear to be mistaken
It got two additional levels that you play after Echidna, they're cool, just like the rest of the game
I dunno when or why, but they weren't in the original release
Still grateful about them
probably added in later
Whiplash man
I made this gif ages ago
It's a very good gif
The creator made a few new versions of it in the past few years, which explains the extra content
It's nice to see he is still involved with his creation
Also, bless him for changing the sound effects. The squealing of the beastlings dying was way too loud and obnoxious for me
I forgot about another "glitch", the critters (baby beastlings) didn't attack me at any point, they just bumped into me when I heard they are supposed to bite you. I don't know if it's an intentional change, as it doesn't feel that far-fetched
I wanted to say Map 09 of Plutonia Revisited felt the most like a Plutonia 2 map despite the encounter design not really being like most Plutonia 2 maps and it referencing Realm.
someone can pls help me? :(
i want to change DOOM 1 + 2 menu font
there is any easy way to do that? any mod?
nvm i figured it out, sorry
Any tips? I really like the classic games but im not that good at them tbh :/
Just keep playing and you don't have to select ultra violence difficulty (although I think most players probably could for DOOM 1/2 due to modern controls being standardized, Plutonia and SIGIL are where it gets difficult on Ultra Violence though but is good for players that are used to DOOM 1/2)
Oh, ok lol im on Hey Not Too Rough and im still having trouble 
oof I accidentally deleted my GZDOOM VR folder last night, that is annoying
wait
no I didn't
I apparently somehow copied my DOOM folder and pasted it into itself
and never realized until now 
guys, whats your favorite WAD?
i love legacy of rust and no rest for the living :D
Either Scythe or Plutonia 2
Is "Will You Be my NME" meant to be Plutonia Revisited's Hunted? If so it is the best map 11 of the three Plutonia wads I've played so far.
LoR my beloved
Auger Zenith, Plutonia 2 and Going Down
in that order
Plutonia Experiment no contest
If we're allowed to consider Final DOOM as much of an official game as DOOM 1 than it'd be my favorite DOOM game (tied with 3) for the Plutonia Experiment half alone
if he meant official wads, Plutonia has my vote as well
I don’t have access to legacy of rust but plutonia and SIGIL + 2 are the best official wads otherwise.
Plutonia is amazingly a rush job but only has like one bad map, every other map only has bad parts of good maps
The Casali brothers got to curate their own product pretty well, no yellow keys randomly being removed in the release product
perhaps because there were only the two of them, they knew what maps to put where, and what maps they wanted to make in general
Eviternity definitely
Eviternity 2 and scythe 2 are both a close second
You dont have doom on steam?
I have the iwads from a disc store bought years ago
It’s called The Ultimate DOOM Trilogy Collector's Edition
Never finished Eviternity 2 but did finish Eviternity 1
Probably my favorite wad
Actually havent finished a lot of wads
Eviternity's probably the highest profile wad I've never played
ignoring myhouse.wad
Great choices, those are also my favorites
i see, i like plutonia too
never heard about this one, cool
new content and cool map design
very fun to play
What's your favorite Doom map? Mine is The Earth Base due to it's really cool design that features an optional second half of the level that rewards you with the super shotgun, being both challenging and fair while also meaningful
Also, Decino's track rules. Shame none from the midi pack are on Doom + Doom 2
im not sure, i dont think much about the map i like the most
For all the classic mappacks? Hmmm
Ultimate Doom: E2M6 or E4M6
Doom 2: Map 27
TNT: Map 07
Plutonia: Map 32
NRFTL: Map 04
Really
yea
Creepy
Damn, it's really interesting to see someone having a level from Thy Flesh Consumed as one of their favorites. Most people just hate this expansion (in my opinion, deservingly, to some degree)
Do you have a favorite Doom 64 map?
Never played it fully (or maybe only once) but purely from aesthetics and vibe I need to go with that void map. Map 31
Eh I think Inferno is worse than Thy Flesh Consumed. Shores of Hell needed to grow on me as well
Actually my favorite Ultimate Doom map is probably E1M3 now that I think about it
That's also one of my favorites, alongside Altar of Pain and Pitfalls, though I vibe with most Doom 64 maps
I hadn't played it in awhile but I remember favoring E4M2 and then the mapset difficulty plummetted off a cliff, I think it made me think the maps were more poorly made than they actually were because of that
There's also a map I vaguely remember that has lots of Mancubi and Arachnotrons at the start
E4M6 is still considered pretty hard but by then you're way more stacked on ammo
I never finished Episode 4 so I probably didn't get to Map 6
Really iconic, but I don't like it that much. I like Doom 2 better due to the enemy variety, I feel like in Doom 1 you face off against the same enemies way too often
I like E4, I prefer it over E3. Honestly think House of Pain is the only E3 map I like
I think it's likely Even Simpler, a Dead Simple reference
I agree. People really hate on DOOM 2's weaker maps but they are better than DOOM 1's weaker maps because of just having better variety and gaps between damage and enemy values being filled
True, you notice this a lot in E2 and E3 just being blasted with tedious fights with tough monsters.
E1 doesn't have this despite a higher average monster count the enemies are lower level and that causes less tedious fights
But I personally prefer Doom 2 as well, which is an unpopular opinion ahah
Also the biggest problem with DOOM 2's worst maps is really just being ugly, a lot of them still play fine
The Chasm can't be defended though
Though sometimes Sandy Petersen will focus on one part of the map and go extra on detail for some reason
But yeah, I think you're right for the most part. One would expect Hell on Earth to look a bit cooler, not necessarily pretty, but nicer to the eyes
Really? I thought people rolled with Doom 2 and could admit that it's better than the original
If only for a slight margin
Why? It was a headache for me
I just like the environment
It's also a tougher map I suppose
Can't really explain why I like the maps that I like but I do like the chasm
The Chasm, Gotcha, Monster Condo. I even like map 21 Nirvana and that map gets a ton of hate
I mean, I respect it, but classic Doom doesn't have the best platforming
I love Nirvana too
My least favorite Doom 2 map is probably the spirit world or the pit
I think there is a lot of bias towards DOOM 1 because Episode 1 is filled almost entirely with John Romero levels and that ended up carrying people's perception of the game, but DOOM 1 has its own stinkers a lot of them in Episode 3.
True it's funny how the shareware version is the best Doom 1 has to offer
Unholy Cathedral, was it? The map with the teleporters. Best example of a horrible Doom 1 map in my opinion
Legit my least favorite Doom map of all time
It used to be the citadel but on replay I've started hating Unholy Cathedral more than the citadel
I think I remember liking that really open ended map with the FIRBLU building
I think I made a Doom map tier list some time agp
pretty sure that was a Sandy map too. He was cooking city levels before we were ready
Mt. Erebus?
I believe so yeah
Ah I cant post my tier list in here
I think I remember being okay with that one, only later did I find out it was one of the most hated maps
Amalgoom has a much better version of it of course
Slough of despair?
its tedious and bad
I don't know, I don't remember the name. Just thought the hand thing was really cool
Damn. I never had an strong opinion on it
Command Center is also a map I heavily dislike in E2
The one with the double barons on pillars
I think what I liked about Slough of Despair was really the rock texture gave it a lot of visual identity and a sense of what kind of place it was, even as a map where the gimmick is being hand shaped
I'm actually having problems remembering most of these maps and have to look them up
Well, some of them
Okay so...
you know how SIGIL map names are like
The Bowels of Endless Torment and stuff like that
Yeah, extremely edgy
If Romero's map in DOOM 2, Abandoned Mines, was called literally anything else that was more interesting, it would be known as a classic. But it is kind of just not regarded.
I absolutely love Abandoned Mines, and find it interesting that demons are mining for something
"When all are edgy, none shall be" or whatever Syndrome said
Ive grown to like TNT a lot more over the years
It was my most hated mappack for a good while
I got the impression that the actual plot of DOOM 2 is that Doomguy had to keep going underground to find the Icon of Sin deep underneath. The game never says this, but all of the level themes point towards that idea
But in the end screen it says that the Icon destroyed untold kilometers of Hell upon crashing onto the ground. You suggest it caused an earthquake?
But, interesting headcanon
I never finished TNT either. Watching videos of it recently it didnt' look like something interesting to play and a lot of the level visuals just feel like they touch a bad nerve and I don't like them. Meanwhile I am watching Hell Revealed levels and the first several levels before the mapset becomes completely unhinged looked kind of like TNT but doesn't rub me the wrong way if that makes sense
I think it might be because TNT loves using that really shiny metal texture
TNT maps have a lot of puzzles to them imo. If you go through a map on your first try you will be stuck a bit and I absolutely loathe having to look for an exit in a doom map
It's why I hated e2m6 for as long as I did
But replaying it when knowing where to go changed my perspective on most maps
Speaking of Hell Revealed going completely unhinged
Map 7 of it was basically Slough of Despair but ACTUALLY one of the worst maps I've ever played 
I played HR until map 26 I quit there
Map 16 was when I fell off
Ohh I actually like 16
Map 16 probably wouldn't be that bad for me nowadays
Dunno if I want to return to HR just for the sake of it though
Does Hell Revealed ever start giving you rocket ammo
No clue I played HR years ago
It always seemed like it uses Hell Knights and Barons the same way Plutonia used Chaingunners and Revenants
Pistol started it as well
Ithought thats not work
Wdym?
About pistols
oh pistol starting means starting a map without the ammo and health you brought from the previous one
Yep that what I say about
I'm not sure I'm following you, you can just change map to a random map and pistol start it
Okie I am trying
I need to start pistol starting maps just for discussion's sake
Okay....
It can be rough honestly
Often time I don't finish a mappack because I'm stuck at a certain map and don't feel like trying it over and over again
I don't save mid level either so
That is probably the biggest reason I hadn't been pistol starting
I want to be able to complete the map packs in a reasonable time frame, and I am a very slow player
Yeah sometimes I should swallow my pride and save midlevel probably
Ah I am bad about save abuse as well
I've been playing some modded Doom but am stuck on a specific map as well
if I save abuse I always do it inbetween fights
so I do finish specific fights in one go
That's how I tackle maps that I find too large
I do try to save after I lose health, unless I take damage from something really avoidable.
ANd I tend to want to replay parts to do them better
You should play it, it is absolutely incredible
The environment, the visuals, the combat, and the music are all excellent
ok, i will try it
i can install it on the addons menu?
btw, i want to play doom online with my dad, we are not even in the same state so local isnt possible, i need to buy doom in his steam account?
yeah i believe it is available on the official port
eviternity 2 is not tho because there were some compatibility issues
i see
for eviternity 2, you would have to play it on a source port
which i would honestly recommend anyways
its overall a better experience than the official version
the only downside is that you dont get quite as nice of a menu for launching mods/maps, you have to do it manually, but its not that bad
and multiplayer is a bit more difficult to get working
yeah you would
ok, thx
The biggest downside of the official version imo is it butchers the music of custom maps
Because they weren't legally allowed to use the standard midi sounds that everyone is used to, so they used a different soundfont that sounds way worse. The only reason the base game music is fine is because they just recorded them to MP3 files with the original sounds because they are allowed to do that
If you want to try a source port, I can recommend this one
https://github.com/fabiangreffrath/woof
It can find the wads from your steam version
It's better in pretty much every aspect, except multiplayer is a bit trickier to set up
but chaingunners and revenants are at least comparatively less tanky
and chaingunners give you chainguns, which are very nice to have
also plutonia is just better designed
That is my point, barons and hell knights are what HR loves spamming lol
it would be one thing if it gave you adequate guns to take them down
a rocket launcher and a few boxes can make groups of barons tolerable
They definitely do not do that for some of the earlier levels

hello
aloha
hi there
Hi
anyone playing anything good recently?
Been busy working on my map stuff
struggle: antaresian legacy is good
no ones interested in classic doom 
Thats what i think so
anything you want to talk about?
Do you have a topic
sourceports and custom maps i guess
hang on, are you new around here?
Hmm...... what made you think that
do you play on pc?
Yep
are you new to doom?
What you think am i

👌
No
making progress with that?
I tried playing it once, it didn't click with me
I'm going to play it again at some point, though
yeah, started a new map and made some progress after I scrapped an old one with a giant startan wall
what kind of map will it be?
I decided not to change the visual theme, I just wanted a better process. You can see a screenshot of the scrapped map I posted that has the startan wall I forgot about
I saw it, yeah
Finally did something other than messing with my map and playing games that aren't DOOM and did a few Plutonia 2 levels. Finished playing Will You Be My NME. Plutonia 2 had the best Hunted layout and visuals but Plutonia Revisited's Hunted map had the best gameplay since it had more than just archviles alone. Map 12 was called Velocity, cause Speed. Probably easier than the actual Speed map now that I think about it. I thought the Plutonia 2 Map 15 reference was funny, at least it wasn't just Plutonia 1 being copied/referenced.
And map 13 seemed short so I knocked it out real quick as well.
I like how map 13 ||had a much more nasty Archvile use than most actual Archvile focused maps||
what if one day you wake up and you're Player start 2
I can see why Plut 2's exclusively arch vile map wouldn't appeal as much, but it's an excellent test of your arch vile combat skills, almost like no other. The only thing it's missing is the arch vile's resurrection mechanic, but that's just not possible with only archies
Something Arch Violence does tremendously is atmosphere. When you suck hard at the game (like I used to, and to a lesser extent do now), the arch vile idle noises sound like they're mocking you, demoralising you further, it's great
there's enough quiet moments for you to appreciate that
I think the problem with both hunted and Arch Violence is that they overstayed their welcome, because the atmosphere and horror aspect only lasts for so long before it wears off.
Hunted is far shorter than Arch Violence
so the length of it isn't really a problem, imo. It's how finicky the doors are and how mazey the level is
it sort of synergises with the enemies (makes you more scared/paranoid), but once most or all of them are dead, you are just left with frustration
I think it can be shorter than Arch Violence and still overstay the welcome, largely because of how the level navigation works
that, I can agree with
I reckon the Casalis made it finicky so you can't just run away and cheese the level, you have to stand and fight
but surely there could be better ways of doing this
Hey guys could anyone help guide me on how to get my copy of doom 64 onto my anbernic rg406v? I’m aware I need to download it onto my computer and transfer it to my handheld. I just want to know if anyone can give me a quick and easy guide on how to do so. Google and ai are a pain in the buns
Forgot to add. I bought doom 64 off of steam.
Ahh. I don't think that would be possible
The Steam version of Doom 64 is not a Nintendo 64 game, it is a remaster
so you can't simply drag and drop it into a retro console and have it play
Right so I’m using a gzdoom source port app called delta touch from open touch gaming
Doom 64 does not run in GZDoom
You might have more luck with Doom 64EX, if your console can run it
Delta touch comes with multiple engines to run doom1-2, 64, and doom 3. So far I’ve been able to run those except 64 and 3. Just purchased 64 so I can.
It comes with doom 64ex
well, I don't think I can help you further then
Lol dang. I’m not very tech savvy myself
Hey guys, I came here quickly just to ask if anyone is interested in helping me with the delta touch? Would someone have my trust to log into the account and then log out so I can have the app for free?
I already have more and a previous version, I wanted to play my house.wad
K so I got doom64 from gog to work on delta touch after I bought it. It was a challenge getting it set up lol. I got lunar revelations 2.0, ethereal breakdownexplus and doom absolution ‘mods’ to work too. But I feel like it’s lacking a whole lot compared to doom 2 mods and total conversions. I keep trying to find more but nothing else seems to work besides the ones I mentioned. Can anyone point me to the right sources for mods for doom64explus? Or did people just give up on modding it?
Opinion on a headcanon to where the ‘93 UAC used (90’s sci fi) ai to generate rock music for “productivity” at the nuclear waste site?
Do you mean like the music you hear in stages is coming from actual speakers within UAC?
doubt the UAC would use rock music
it'd be the generic corporate elevator music type, or the least memorable motivational music you've ever heard
Walmart music
I mean from the helmets of the marines stationed there
Ah
Don't see why not. Seems like a harmless fun headcanon
DOOM takes place far enough in the future that all of the 90s rock music is just someone playing them on the oldies station

does Chex® Quest counts as classic doom?
yes
No, it counts as Doom 3
Hmmm.....😄
episode 4 is killing me
not even oldies anymore thats downright classical
Yeah... Most positive things Thy Flesh Consumed has going for it are the level names. Levels, that are sometimes too easy or too hard or cryptic. A level in specific was the bane of my existence, not mentioning it to not spoil you
wasnt there some old instruction manual that was like "doom takes place in 2022" or something like that
"The magical far off year of 2002!"
Like I said in General, Thy Flesh Consumed starts with two very ahrd levels then the difficulty plummets. Map 1 would incidentally be completely fixed by having fewer Barons of course
Map 2 I remember being good though, it and abandoned mines felt like blueprints of what SIGIL would be like
i have already beaten it so ik you're probably referencing e4m6
romero said that was in the snes manual that rhey didnt write lol
its just a Very Far Into The Future kinda deal yk
yea e4m2 is one of my favorites of all of the ultimate doom
i've completely forgotten about e4m5 and e4m7
e4m9 is cool
The one with the Cyberdemon and the lava pit?
That's the one I was referring to
yea
like at least you can telefrag the cyberdemon in e4m2
I wonder how the missing monsters in doom 64 would have looked like if they werent Scrapped
(Apart from Dr psysy’s designs)
E4M6 is my favorite level from all of UDOOM
I hate sniping cyberdemons, so E4M6 is the opposite of what my cup of tea would be
damaging floors with a small number of rad suits is also a black mark on a level
I have weird taste anyway
I have a soft spot for E4M1 because I am a sadist
(but it has fewer cyberdemons and damaging floors)
Yeah, or even run past him
The hell hound is already in some fan expansions, the succubus not at all as far as I know. I wonder what she'd do
More like… JURASSIC DOOM!! Ha!1
How come nightdive didnt include any of the console ports in their doom remaster like they did with quake
They included console ports in quake?
Quake 64
what if one day you wake up and you DSPLDETH
I guess they didnt have enough new maps to justify it?
I'd like to play them someday, but I dont want to slog my way through PS1Doom
I dont think quake 64 actually changed anything
Its just quake but blurry
Jaguar dooms maps are all different enough to be interesting
Why did they include Quake 64 if theres no different content?
Easy port I guess
It's an add-on anyway so it doesn't need to be held up to full campaign standards. Just a bonus
is it an actual port or emulated?
It's just the base Quake remastered campaign but with a filter on and alternate music
Maybe some altered levels but looks to be native
oh so it is just a Quake mod then?
I just looked at a video comparison, I'm guessing what happened is that they felt fewer changes could be made to try and pass off the PC version as a 64 version, although I'm not convinced because it looks like the actual 64 version changed the lighting to resemble DOOM 64's aesthetic choices.
Playstation DOOM has an updated engine that supports colored lighting effects and I guess and they couldn't just use the lighting in vanilla DOOM and call it the same like they could with Quake which has more complex lighting already and they likely didn't want to write engine specific code to add in the colored lighting effects and make sure they are approximately correct.. maybe they also didn't have access to the playstation map files to do that with either
Anyway judging by that video I saw it looked like the 64 version was indeed just playing PC with mouse and keyboard controls, and IIRC there was a ZDOOM mod that recreated Playstation DOOM (I think there were multiple mods actually?) if that is what you want and not a truly authentic experience and a release that preserves the game.
Yeah it's part of the add-on selection
I've been interested in playing that some day. That being said, I've been slacking because the levels probably wont be spectacular
More so wanting to play them for my own curiousity, like the Xbox Doom levels
how does doomguy remove his 2 gloves in 1 second?
its a videogame
ITS UNRELISTIC!!!! /j
for future: /j means /joking
Blud put it there after he got ”flamed”
i edited it before you sent a message
Cap
how can you tell?
He tightens his fists and the resulting tightening of skin around bone causes the gloves to rip off instantly
That sounds painful
He fights through hell for a living he gets used to it
it would have been cool if nightdive put in the doom betas for the remaster like they did with quake 2
The soundtrack is different and the geometry in the levels is slightly simplified
It also doesn't have the hub area and a few levels are missing
Oh and water looks different
sounds like barely enough change to be worth including
and now its on my calculator
the west and their cultural appropriation
/j means /jesus and was used by christians in heavily muslim areas to communicate their faith discreetly
That is interesting actually
And /jk or /s is what people usually do to convey they aren’t serious so it is easy to avoid misuse of /j just to be safe
can you leave that out of here? This is a Doom server
I think he's just going into detail about the /j meaning idk
Yeah I can read that. I'm just saying this isn't the place and it's not that deep if someone says j as in joking. We don't need the alternate meaning since it was harmless.
is this not a joke?
/j means joking and was used in the Reddit community.
No religion is ever mentioned.
So stop inserting your religious expletive into something non-religious, psionicflash.
Quick google search, I couldn't find even a reference to it. If you have some primary documentation or a news report or even a reference, I'd be grateful for you to share that with me. You can just dm it. Even if there isn't evidence of the claim being true, I want to know where the claim originated.
at dooms gate for this man
@azure nimbus It's a joke
Thus the invention of the /j tag I suppose
what if one day you wake up and you're in map09's pinky room with -fast parameter
i dont remember any pinky room in map09
or are u referring to tricks and traps
Assuming the tricks and traps room, there is a bfg in there
Although you won’t kill all of them
Should’ve said pinky room in chasm
Cause even if you escape it, that just takes you to chasm
yea… tricks and traps
Map 9 does have a section where you could get surrounded by pinkies tho
Tricks and Traps is pretty non linear by Doom II standards, its easy to go the wrong "route" at first
Why dont the melee sprites have gloves?
The knuckledusters dont fit on them
Hey! I just started playing through DOOM + DOOM II. I've played the first games many times back in the day but even the sequel is new to me. I heard that ultra-violence is the way to go so I started with that. Also decided to do without saving during levels and pistol starting after death. Each game has taken me around 20 hours to complete. I just finished Master Levels which I thought I could never do :D But it has totally changed the game for me and I love it. First it felt almost unfair (when you get to E4 in DOOM) but the joy of getting through levels like Black Tower and Mephisto's is quite something. Anyone else done this kinda "challenges"?
Short answer: ye
I don't know how much fun something like Legacy Of Rust will be since the enemy count seems to jump up quite high and possibly the maps will take longer and longer. So far the longest has been 40 minutes, titan and black tower.
Try it out, it's fun 🙂 Imo there is a lot more resource management to take into mind, but I'd like to hear your thoughts after you play some of it! It's a good challenge, which it sounds like you're definitely capable of.
I found it a really enjoyable expansion, with very detailed environments and crazy encounters. The only map I personally disliked was E2M1, but I'm not going to specify why so I don't spoil anything
It's also very challenging. The "normal" difficulty here isn't UV, but Hurt me plenty, so if you go for UV, you should keep in mind that it's the "challenge" difficulty, not the "standard" one
Makes me little nervous ngl 😅 But there is always Final Doom, NRFTL and Sigils to jump to if I get stuck with LoR
Pistol starting levels on UV is kind of a standard in the Doom community. Doing it saveless less so
I'd suggest playing those first, to hone your skills a little more befote tackling LoR
Yes, my friend told me that pistol starting is kinda the norm. And I like it because you experience the level design better that way.
I seriously need to start pistol starting>_>
Going to have to make a voice command for it or something
Absolutely. If you keep weapons, ammo, health and armour from prior levels, it upsets the balance of the level quite a bit
You can have a suoer shotgun for fights the designer wanted you to have only a shotgun for, example
I feel bad wasting a lot of level design not pistol starting them but I can’t go back now
Never too late
I kept weapons throughout levels for the first year or so playing doom. Unless I died and lost all my weapons
i mean... competn and dsda categories will list them all
welcome in new guy
most noteably: NM100S, tyson, pacifist
Yo, you're right. They've only been here for like a day... Damn...
Now I know why they didn't seem familiar at all
But yeah, welcome recruit!
is struggle: antaresian legacy getting harder for you?
I think the difficulty is just right. It's a challenge, but manageable. I also love the changes made to weapons and enemies
Also, the intermission music is a banger. I don't understand why it's called "Digimon online" though 
i hope it wasn't too hard, what map are you on?
I think it was map 11. It had "Mastermind" in the title and contains two Spider Masterminds (to nobody's surprise)
I think it's a really cool map. Feels like you're battling the entirety of Hell with the amount of enemies present
Haven't finished it, though
jarvis, pistol start the next level
Did night dive doom get another update recently?
no idea can't stand the kex engine for doom
did you know? most people (i assume so) got doom.wad through “sekret site?!”
What is the problem with it? I got 70 hours in and haven't noticed anything.
feels off movement wise, feels laggy shooting wise
i thought i was the only one who was facing that issue 
wow that isn't good
I havent played it long at all, an hour tops, but it didnt feel particularly off compared to GZDoom
I guess I haven't have a version to compare so I don't feel that. Only the original version in the 90's but can't remember how that felt :D
movement is a little off but i think shooting lag isn't an issue it has (but either way anything is worth it for legacy of rust)
no?
everyone who isn't interested in the remasters
and the secret site is just internet archive
you're being weird
Idk, probably scared or something
okay youre right
yah it's really not good
Just got through No Rest For The Lining! Some maps tough and took a lot of restarts :D I had more fun than with Doom2 or Master Levels.
Yeah, No Rest for the Living is an incredible expansion. The Earth Base is my favorite Doom map ever, due to the awesome design and Decino's track
Hey guys how do you think about the campaign 'doom dessesion'
I think using 'Campaign' will be more accurate
cuz that's a remake version about episode 1 in doom 1993
It’s definitely better than Doom 2 IMO
The perfect epilogue for that game
it's far better designed, yeah
im gonna find a way to get doom 1 running on my thermostat
Wouldn't it need a screen for that?
There are probably smart WiFi enabled thermostats because of course there are
Doom 64 is underrated and needs more love
Agreed. The unmaker from 64 is still my favorite gun in the series
Doom 64 has never clicked with me. The slower movement, the atmosphere, the greater focus on continuous play, among other factors
K
Lack of a lot of my favourite enemies from Doom II, and buffing the pain elemental for some goddamn reason really factor into it also
Someone once said that maybe the Pain Elemental was buffed so there was a "top priority" enemy that you gotta kill immediately, and due to the lack of Arch-Viles, the Pain Elemental was the next best thing
Pain elemental is already a high priority target so that doesn’t make sense. I think they just wanted to get rid of being able to cheese it up close
couldn't agree more. In a room with a pain elemental and a vile, as long as there is some decent cover, I would prioritise the pain elemental
yeah, makes sense, because the archvile can't resurrect the pain elementals so better to just kill the pains first
I don't know, I think I'd rather kill an Archie first, but I guess it's a matter of preferences?
I feel like if you get good at fighting archies, they really aren't so bad. Unless they're in a group or have bodies to resurrect
Also, a fellow Nine Inch Nails enjoyer! Extremely based
I wish Lost Levels took a page out of Legacy of Rust’s book and added new things
fuck yeah!
cheers!
I mean why not take advantage of being able to avoid the D64 memory system on your port and its new content
There’s already code for the Revenant Rockets (rocket traps) and there’s code for Archvile flames (mother demon) so surely those two could’ve been reimplemented
That's what I'm saying! I'd kill for a second expansion that includes the hell hound and the succubus, as well as some classic demons that weren't present
Buffing the Pain Elemental has the side effect of making the player utilise more of their arsenal
It would be quite a gift to modders as well
does it?
i should learn to make doom 64 maps
it be neat
It's the only enemy I kill with the chainsaw in Doom 2, unless I have close to no ammo for other weapons
You’re forced into using something like the chaingun or the plasma rifle over the super shotgun due to the increased stats of Lost Souls and Pain Elementals
I always prefer to use those in D2
unless I can get close, which isn't always a guarantee
i use the up close trick when its just pain elementals
Same but a lot of people go through D2 only using shotguns
that's lame and their fault
usually when theres more enemies that trick doesn't really work
It’s like how Eternal made some enemies require certain weapons kind of
64 did that on a smaller scale
that's bad design IMO
Im not the biggest fan of the changes but I like the idea
have weapons that are much better for enemies, but outright forcing people to use one specific weapon and mod on an enemy is lame
technically you’re not forced to use a chaingun on a d64 elemental it’s just more heavily advised
Are stone imps DLC only?
Yeah they’re not great
they are
I don't like D64's pain elementals I dont like them in Doom 2 much either, but I dont think they are badly designed
you just have to approach them a little differently to D2
I like what they do to encounters, but I dislike them forcing you to use one specific weapon against them like the imps
Eh it’s a fun reference and it adds a bit of tension
Given you’re practically defenceless while using the beam
It has more of a game changing impact rather than just “use this weapon for a little bit”
Honestly, I don't mind them that much
You could achieve the same thing by letting the other plasma mode kill them
have it do so slower, and take more ammo if you wish
You’re not defenceless while using the other plasma mode though
so the beam is still the better of the two options
And also it’s not a ghostbusters reference :P
meh
I really don't like the idea of forcing players to use specific weapons when they have others that could theoretically do the job also
they should be guided into your preferred way to do it by tweaking the numbers, not by forcing them at gunpoint
Yeah, and the totally random weapon skin you get for busting like 5 spirits... So strange
DOOM Eternal had a lot of "we want you to fight enemies in very specific ways" so that isn't surprising
peak game design
I don’t mind too much other than Stone Imps
It is bad taht I can't tell if this is a joke or not
but they dont usually FORCE you to fight those enemies in a very specific way
Honestly on a replay of doom eternal the full auto is very fun to use as a “fuck this guy in particular” button
Yeah that is true but it had a point where it was obviously going to get worse and I guess these stone imps are that
To be fair you should definitely never not do that lol
Like they’re very meaty otherwise
sure, which teaches you to use the explosives
but again - doesn't FORCE you
it's a more organic way of teaching the player
Honestly I’d complain that Eternal made the Cacos not scary at all but even in Doom 3 they’re practically comic relief so it’s fine
