#classic-doom

1 messages Ā· Page 113 of 1

bitter shoal
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how are you running the executable? Just dragging the .pk3 onto it?

umbral tangle
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I drag the pk3 file in gzdoom executable

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then the things that i mentioned happen

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i even tried with CMD

bitter shoal
#

I'm not sure why that is happening then. Are you able to run other wads?

umbral tangle
#

Nope, but i tried to run GZdoom without anything, then.. same thing

bitter shoal
#

so it is probably a problem unrelated to myhouse then. Maybe change the renderer it uses at the startup prompt, that could help.

umbral tangle
#

It cant be a problem with the graphics tho, Im using an RTX 4060 so thats impossible

bitter shoal
#

I mean, Velkin is usually hit or miss for a lot of users it always seemed like

umbral tangle
#

Idk whats Velkin, i just bought DOOM today

bitter shoal
#

GZDOOM has Velkin as one of the renderer options but if it doesn't work then it might be better to go back to OpenGL

umbral tangle
#

I just want to play myhouse.pk3 since i watched a video on it, and it was cool :(

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Why is it hard :(

bitter shoal
#

Are you not getting a menu that pops up when you start GZDOOM with various options and an IWAD picker?

umbral tangle
#

Yea, i am, and i Chose Doom II hell on earth

bitter shoal
#

There should also be another option for renderer IIRC

umbral tangle
#

I dont know whats IIRC, but let me see

bitter shoal
#

IIRC means "if I recall correctly"

umbral tangle
#

In the options tab?

bitter shoal
#

I think I'm using an older GZ DOOM that has a menu without tabs so possibly

umbral tangle
#

In options tab there is Rendering APIs

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Vulkan

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OpenGL

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and OpenGL es

bitter shoal
#

Try changing which one you are using and see if it helps

umbral tangle
#

Alright

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I tried OpenGL and it crashed āœŒšŸ˜”

bitter shoal
#

huh

umbral tangle
#

I used OpenGL ES and it worked

bitter shoal
#

awesome

umbral tangle
#

Yippe thanks for your help

long moat
#

Is it true that there are some kkk wads? Like the moon man one?

stiff basalt
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🤦

wanton peak
long moat
#

I just saw the video of the "the most pant pissing doom mod you’ll ever find" guy

long moat
wanton peak
#

Oh wait nvm I can kinda see him

long moat
wanton peak
long moat
wanton peak
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No berserk powerupdoomcry

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Emoji

halcyon willow
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What version of GZDoom

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Oop, looks like you got it sorted

native anchor
#

The only ā€œauthenticā€ way I can think of for Doom 64 is playing the Nightdive release with the resolution set to 1440x1080 which is natively available, and using my 8BitDo Ultimate 2C since I don’t have any N64 style controller.

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I could’ve gone with EX or EX Plus but neither have native controller support, I have to add the game into Steam and map everything with Steam Input. And in EX specifically, the mouse is very jittery.

woven swallow
twin mortar
#

Read the message below

vast reef
#

but reading is haaaardddddd :(

native anchor
vast reef
slate bough
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Hi

rare drum
#

i was gonna show an epic fail of me dying on doom but i accidentally beat the icon of sin for the first time

urban nymph
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i have a windows 95 pc with doom bundeled in

wind cradle
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doom 95, sounds nice

bitter shoal
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I got to arch violence. Wasn't sure how to start the level until I reached a section where there were monster impassible lines saving me.

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Plutonia 2 levels take awhile for me so I am taking a break already

native anchor
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Which Doom 64 port do you all prefer?

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That is not Nightdive.

stiff basalt
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Doom 64 for Doom II

native anchor
#

Is it still playing Doom 64 EX?

fiery dagger
native anchor
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Some people just want their games to be as authentic as possible.

fiery dagger
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Oh ok

native anchor
#

Although, the Nightdive release of Doom 64 is merely an updated version of EX. So it is a bit more vanilla friendly than the Nightdive version of Doom 1 and 2.

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And I guess you can still get a more authentic in the Nightdive version if you use a 4:3 resolution (I go with 1440x1080), set the framerate to only 60 FPS since the N64 can only reach that, maybe turn interpolation off, and even using the 8BitDo 64 controller or any other N64 style controller that would work on PC.

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All that you can still do in EX, although that doesn't have native controller compatibility. So you have to map everything via Steam Input.

native anchor
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Something I feel odd about is many Doom 1-2 sourceports have the chainsaw walk animation be smooth instead of the original jittery animation. Crispy Doom has the jittery animation but only if you don't uncap the framerate. However, no single version of Doom 64 smoothens the chainsaw walking animation at all. It's jittery even in the Nightdive release.

bitter shoal
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I assume DOOM II based conversions just use the default weapon weaving code.

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bnut I'm not familiar with those ports

wide beacon
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just beat legacy of rust on gzdoom

native anchor
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I find it dumb that while Doom 64's Nightdive release has an FPS limiter, Doom 1 and 2's doesn't have that at all.

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Though Doom 1 and 2 do have a widescreen option so you don't have to change the game resolution if you want to just play in 4:3.

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Thankfully it does offer the ability to play at a lower refresh rate. So you can just play in 1080p60 if you still want that.

finite crag
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How do you get Doom 95 working on Windows 11?

native anchor
#

Only way I can think of is someone recreating it in GZDOOM.

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But even that doesn't seem super likely.

bitter shoal
bitter shoal
little oar
little oar
little oar
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Just gotta dig through your system32 folder for the dplay.dll you need (unless you install it better than I did, the setup.exe wouldn't work so I just ripped the files straight from the disc by manually dragging them) though so I hope you know how to do that but beyond that it's playable when it works

versed vortex
#

tf u mean 71% secrets how many secrets even are there in toxic refinery

little oar
#

šŸ‘

little oar
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Oh oops

bitter shoal
#

I beat a few Plutonia 2 levels today, more than I expected to do. Sadly didn't get the secret map because I already killed the archvile necessary to get it and already saved.

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That means I beat Arch-violence. It is a better level than Hunted it is just, like a lot of Plutonia 2 levels, very long.

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I like how halfway through this wad the map designers were reminded that they're making a Plutonia sequel and suddenly there are more chaingunners. cacodemon

fast marsh
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Hi guys HappyGuy

woven swallow
lone sequoia
granite salmon
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Killed the cyberdemon awhile back

bitter shoal
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I decided to warp to the secret maps in Plutonia 2 from a new game. They're basically the same as the ones from regular Plutonia, except 32 is worse ||cause it has an Icon of Sin section :(||

wanton peak
#

Soup?

bitter shoal
#

It was good.

bitter shoal
# halcyon willow Go4it is peak

I wish the secret levels were more different though, especially since the other levels up to that point weren't exact copies of Plutonia. Even making Go4It based off a different starting map would have been cool.

dense lake
#

just finished both sigils and I think they're my favorite of OG doom

bitter shoal
dense lake
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ultra violence on both I think

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possibly nightmare for the second one... would have to check

bitter shoal
#

I'd think I would remember if I did a DOOM wad on Nightmare, it is significantly game changing

dense lake
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I did the OG dooms on nightmare, lemme pull it up

stiff basalt
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i completed sunlust nightmare blindfolded

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one hand only

wanton peak
dense lake
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oh, it's hurt me plenty for sigil 2 lmao

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well call me a silly willy!

dense lake
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I know, very unimpressive

vestal flax
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bro thought he played on nightmare 😭

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no HMP is fine
it's just funny that you mixed it up with nightmare

dense lake
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bro, there I was. Demons everywhere! I coulda died IRL.

stiff basalt
dense lake
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I didn't have a problem except for the last map with the two cybers and one of those chaingun spoder things

stiff basalt
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And it drags for too long

wanton peak
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I thought that was normal

vestal flax
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don't get distracted from the fact that UV is the hard mode

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and on a lot of maps it's really frickin hard

dense lake
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UV on the base game is definitely different than sigil on UV, I say now an expert

bitter shoal
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I did sigil 1 on HMP but I did SIGIL 2 on UV which was kind of wild

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I should’ve done SIGIL 1 on UV I feel like I missed out on some spicy content

bitter shoal
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SIGIL 2 is basically romero’s plutonia where he kept making it harder relative to his own skill just like the caslalis did

dense lake
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I'll have to play it again

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I really enjoyed the aesthetic

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wondering how I could play it with brutal doom

stiff basalt
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gzdoom?

dense lake
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ye

stiff basalt
#

But now that I think about both sigils were made with gzdoom in mind

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Especially sigil 2

bitter shoal
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They were made with classic doom gameplay in mind, no free look or jumping and things like that but they were tested with z doom based source ports which causes a lot of technical problems that I saw on decino’s playthroughs

dense lake
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I have free look turned on for it but I just can't with not being able to look up or down

bitter shoal
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I play in vr which is like having free look

dense lake
#

surely you joke

sharp wyvern
median cloud
#

Wonder if MtPain27 is just done with Doom

cosmic pagoda
#

pistol started through lurking fear 2nd time(with saves of course, I may be a masochist but even I have limits) because I missed that map

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man is it good

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and the midi... end is nigh is one of my all time favourite doom midis

median cloud
bitter shoal
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whew, Map 17 of Plutonia 2, Nuclear Horror took awhile

bitter shoal
#

Apparently only one person had recorded evidence of beating SIGIL II on Nightmare.

hexed escarp
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He said we can expect dean of doom to return late 2025 iirc

white shale
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I've never run through the master levels before and... my goodness that black tower map lol

cosmic pagoda
bitter shoal
cosmic pagoda
#

yeah agreed

cosmic pagoda
bitter shoal
#

And knowing I am not going to play 3 I fell asleep watching a playthrough of it last night and oh boy that is not a quality map set

urban vortex
mortal silo
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Tnt2 finally got it's rc1 šŸ”„

true urchin
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why do so many doom mappers have this obsessive fetish for perfectly spacing out hitscanners so that the moment you fire a single shot at all ever its just a neverending chain of zombies walking up behind you and getting these bullshit unavoidable 2 damage chipshots

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it doesn't even make the map even fucking hard its just frustrating and unfun because i cant get a single fucking moment to breathe without there being a shotgunner riding my ass

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doom core trilogy map 10 is probably the best example i can think of

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it is genuinely borderline fucking unplayable unless you camp in your little cuckbox at the very start for 5 minutes straight while you pick off every stupid fucking dipshit that walks in from actoss the fucking map to get his free unavoidable 3 points of damage before i mash them into fucking paste

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and this is a map with a bajillion health pickups, a free soulsphere and an easy to get megasphere so the map is still piss easy

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it's not difficulty its fucking tedious monotony and punishing the player for not being literally omniscient and growing eyeballs out of the back of their fucking skull

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why do mapmakers do this

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do people enjoy playing maps like this???

mortal silo
#

Wut maps?

bronze rune
true urchin
# mortal silo Wut maps?

i cant recall every map that's ever done this shit because usually the moment i see it i quit the map and never go back, but again if you need a good example, doom core trilogy, map 10

mortal silo
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Doom is like the only game where you can mix hitscan with projectile
It creates for a really interesting dynamic especially with infighting

true urchin
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DCT is a generally really good mappack and my go to for trying any new mod, but its got a couple of random levels that are just genuinely fucking awful, and map 10 stands out as a map that isnt even that hard it's just genuinely unfun to play

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its this massive sprawling map where 80% of the enemies are concentrated in 20% of the area

mortal silo
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Some people live chaingunners, some hate them. Personally think shotgunners are more threatening. Especially when you glance-stun them and they fire off a second volley

true urchin
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and you have to run back and forth across the entire map multiple times to open the exit

mortal silo
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Yeah that sounds fun 😊

true urchin
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and again, the map throws so many items at you that its not even that challenging, its just fucking tedious

halcyon willow
true urchin
halcyon willow
#

I don't think Sunder has a single zombie man, go play that

true urchin
halcyon willow
#

It does have infinite revenants though

halcyon willow
true urchin
wind cradle
#

how?

halcyon willow
#

Start with the cacowards, or any of the top 100 voted maps, or play the classics like Scythe and Alien Vendetta

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Or ask people

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Or play something random of id/games

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or

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or

true urchin
halcyon willow
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or

mortal silo
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Valiant, eviternity 2, abscission, sinergy

true urchin
#

alien vendetta just throws in a random map 2 archvile because fuck you

halcyon willow
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If you don't like AV then you don't like doom

true urchin
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i dont remember much about scythe

mortal silo
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Scythe 2 is great

halcyon willow
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Scythe 2 slaps

wind cradle
halcyon willow
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Temple of Gaia satisfacdoom

true urchin
wind cradle
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if so, thats not a good way to test maps, hmp is the best difficulty to try new wads and stuff

true urchin
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i thought most maps were designed specifically around UV

halcyon willow
true urchin
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oh

halcyon willow
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Maps are designed around whatever the mapper designed it around

true urchin
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am i just stupid

halcyon willow
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Yes there are some with bad/no difficulty balancing

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But something like Sunlust explicitly says that UV is only for people like pain

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In the readme

true urchin
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what's sunlust

halcyon willow
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One of the best mapsets ever made

mortal silo
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I use a controller. I only play uv if it's something I really like. Nobody on earth judges fun by the hardest difficulty.

wind cradle
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this all reminds me of gmanlives and the sigil review

true urchin
mortal silo
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That literally doesn't make sense

true urchin
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well yeah i see that now

halcyon willow
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It's a common misconception

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Partly created by loud idiots who insist UV is the only way to play

mortal silo
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Doom basically has 3 difficulties if you ignore the 2x ammo imyooyoungtodie. Enemy placement usually isn't that different between difficulties.

halcyon willow
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I put a lot of effort into difficulty balancing my maps

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And get all difficulties tested before release

wind cradle
true urchin
halcyon willow
true urchin
#

any public?

halcyon willow
#
DoomWiki.org

Bridgeburner56 (often just Bridgeburner) is a New Zealander Doom level designer. At the Cacowards in 2020 he received the 'Creator of the Year' title. He is also known for being the lead developer of the work in progress GZDoom-based game The Age of Hell.

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Might have a cacoward or 6 under my belt

true urchin
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nice

wind cradle
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im a beginner modder tho so

mortal silo
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Play on hurt me plenty. You'll miss out on a few imps and a couple archviles. Nothing serious.

If you enjoy a map set and want to play it again, then play UV

halcyon willow
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One of the things I did for diffuclty balancing in Bastion of Chaos was give the backpack much earlier on lower difficulties. It made a surprisingly big difference to the difficulty of certain fights

wind cradle
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ah! i think changing enemies also helps due to the player wasting less ammo on it, but honestly i should also learn to do this too!

mortal silo
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I believe hitscanners have a faster react time on UV. Somewhat contentious claim but I believe Decino's findings support this.

You'll get shot 25% less by hitscanners on HMP... Afaik

halcyon willow
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Or slowing fast enemies down

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100 revenants vs 80 revenants and 20 imps

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80 revs is still a lot, but the imps will slow them down and cause them to infight just a bit. Which can make the fight much easier to smash down with a rocket launcher or BFG

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You can also think about the difficulty of specific monsters. Fighting 20 imps is not gonna to need reduction on lower difficulties. 20 imps and 2 archviles is a whole lot harder for "less skilled" players to deal with. Archviles, pain elementals. revenant swarms, cyberdemons tend to be the enemies that kill more casual players. And anything in a tight set up/low ammo situation

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Anyway, just keep messing round with stuff and you'll find what works for your combat style

wind cradle
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this is some helpful advice, thank you!

halcyon willow
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np

bitter shoal
#

I have picked HMP for wads known to be harder than average before to compensate for my not being as experienced at the game

azure nimbus
true urchin
stiff basalt
#

So?

bitter shoal
#

HMP was default im pretty sure. Maybe people think it wasn’t because it didn’t use pictures and descriptions to make it clear UV is the hard mode like they did for wolf3d’s death incarnate

vestal flax
#

HMP is normal difficulty yeah

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It was pretty obvious that ultra violence was the hard mode though

stiff basalt
#

Literally every modern source port defaults to hmp

dense lake
#

2005 everyone point at the child

cosmic pagoda
bitter shoal
#

To be fair Plutonia was designed with an evil dungeon master mindset, I actually found the first to maps harder than Go2It for that reason lol. But also I enjoyed the unapologetic hate and contempt for the player.

cosmic pagoda
#

oh go 2 it is not actually difficult, probably one of the easier maps of the iwad, due to how many megaspheres there are and you are constantly full on ammo

true urchin
vestal flax
#

super enemies are fine in early maps

cosmic pagoda
#

oh cmon, a vile isnt that bad, unless used very dickishly, sounds like a git gud issue

vestal flax
#

just so long as I have more than the basic shotgun lmao

bitter shoal
bitter shoal
#

as long as you have cover there is usually always a way to deal with them

true urchin
#

difficulty should (imo, opinion warning, warning opinions beyond this point) be focused on making the level more fun and engaging, not seeing how difficult you can make it to resist the urge to uninstall the fucking game

vestal flax
bitter shoal
#

that is true for anything though

vestal flax
cosmic pagoda
#

just set it to itytd or hntr if you are struggling

true urchin
#

if i get randomly ganked by a random xd archvile closet 5 minutes in im not like "oh yeah this is so much fun i cant wait to respawn and try again" im like "damn i kinda dont want to play this shit anymore"

cosmic pagoda
#

casual

bitter shoal
#

I say this not having played Alien Vendetta

vestal flax
true urchin
cosmic pagoda
#

most megawads these days assume you have gone through the iwads and gotten good, hence they ramp up the challenge

true urchin
#

its literally everything i DON'T find fun about playing this game

true urchin
bitter shoal
#

It definitely does sound like you are inexperienced and need to learn and practice more, instead of expecting a wad meant to be difficult and challenge veteran players to be a comfortable experience for less experienced players.

cosmic pagoda
true urchin
bitter shoal
#

I would also argue that the least enjoyable parts of doom are also not difficult, like regular shotgunning Barons of Hell and stuff.

vestal flax
#

lot of tanky enemies, a lot of just standing around and shotgunning them to death

cosmic pagoda
#

E3 is short tho

bitter shoal
#

I found it annoying in SIGIL 2 since there was so little rocket ammo.

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though that could just be me not having found the secrets that could've helped

vestal flax
#

e3m7 is particularly egregious

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not even 40 enemies and just damaging floor everywhere for no reason

cosmic pagoda
#

the game asks you for the difficulty setting in the beginning for a reason, you shouldnt be ashamed of turning it down from UV, if the wad seems too hard

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heck itytd even gives you double ammo and halves the damage you take

true urchin
cosmic pagoda
#

sounds like you arent looking around enough, I dont know a single wad that makes you run around with the pistol

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unless its a tyson map

true urchin
#

even if i sat down and grinded out plutonia attempts beating it wouldn't change the fact that i flat out don't enjoy having to play like that

cosmic pagoda
#

in which case you usually get berserk

true urchin
#

i play classic doom because i like NOT having to play like a fucking sweatlord just to get through a single level

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that's why i stopped playing doom eternal

bitter shoal
vestal flax
cosmic pagoda
#

idk sounds like a you issue, not every game has to be approachable to every set of skills

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if you are not willing to drop the difficulty level or git gud, then pick something easier

bitter shoal
vestal flax
#

I play modern doom games on nightmare, but I play pretty much all classic doom wads on HMP just because I kinda just want to relax and kill demons
it's not like you're forced to play on UV

cosmic pagoda
#

yeah thats great

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also "classic" in the phrase classic doom refers to how long it has been around, most people have played it for decades and gotten good, the difficulty of wads at UV difficulty usually reflects that

true urchin
cosmic pagoda
#

well then... dont

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idk what are you trying to achieve by complaining

true urchin
#

i think i lost the point somewhere

cosmic pagoda
#

either way theres no shame in dropping difficulty, I did eviternity 2 on hmp as well, since UV got quite insane by the third episode

true urchin
#

im pretty sure the point i was trying to make was i don't like random "lmao gotcha" moments in maps that just kinda exist to get you killed once to something you can only play around by knowing it's there in the first place (and therefore by having died to it)

bitter shoal
#

Plutonia was clearly meant to be hard, the designer clearly stated as such so it makes sense that it filters out players. It was influential and spawned a lot of stuff like Alien Vendetta and whatnot since a lot of more casual FPS players were playing games that weren't DOOM so the community would have been very veteran focused. Obviously these things aren't going to be aimed at catering towards casual needs but less experienced players still have options and like Mr. Murk says you don't have to play on UV

true urchin
#

like hiding a chaingunner behind a doorway on ambush mode so there's literally no way to know

cosmic pagoda
#

unless you are playing on nightmare it takes the chaingunner quite a bit to start firing

vestal flax
#

yeah they have to take a few steps before firing

cosmic pagoda
#

you can hear it

true urchin
true urchin
bitter shoal
true urchin
#

98%

cosmic pagoda
#

and you always should assume there are enemies at new undiscovered places, and be prepared

vestal flax
#

every ranged enemy has to move a certain distance before firing outside of nightmare
that's most of what makes nightmare so brutal

true urchin
cosmic pagoda
#

also you know you can save, save often, save before triggering a new fight and save after you finish it

vestal flax
true urchin
#

because you can make a map "harder" by hiding chaingunners behind every doorway and locking you in tiny little monster closets every couple of feet but that's not really very fun imo

vestal flax
#

yeah going through a new map without saving frequently is just a bad idea

bitter shoal
#

Plutonia loves ambushes but it also isn't like ludicrously hard either. I am playing through Plutonia 2 and it has more of a "big fights with lots of enemies" style to it that makes it feel very different

true urchin
#

idk ive played hard maps which i really enjoy and ive played maps that aren't even that hard they're just fucking frustrating

vestal flax
#

do you just not like hitscanners or something lmao

true urchin
cosmic pagoda
# cosmic pagoda that... and turbo pinkies

flashback to when I was doing NM100 runs, should continue with em, e3m3 took like near 200 attempts, over half of them had to be restarted because the starting pinky didnt cooperate lol

true urchin
vestal flax
true urchin
vestal flax
true urchin
bitter shoal
#

The chaingunners are more of a meme than anything in Plutonia

cosmic pagoda
vestal flax
bitter shoal
vestal flax
#

frickin splash damage off walls cacocringe

true urchin
cosmic pagoda
bitter shoal
#

even the Go2It ones are sitting on megas too

cosmic pagoda
#

you can just hit them with tracers tho

bitter shoal
#

but yes general advice walls are not your friend vs cybers

cosmic pagoda
#

peekaboo tracers or peekaboo ssg

bitter shoal
#

on Go4It in Plutonia 2 I figured out that the Cybers don't like to fire as much because there were walls covering their faces lmao

vestal flax
#

speaking of close range cybers
I'm watchin a playthrough of sunlust map15
this shit is evil

halcyon willow
bitter shoal
#

might've been placebo then

halcyon willow
#

They can be annoyingly reluctant to fire sometimes

cosmic pagoda
#

doom is very much about learning enemy patterns much like soulslikes

halcyon willow
#

Learning how to 2 shot cybies makes so many wads much much easier

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And just generally how to be efficient with the BFG

cosmic pagoda
#

cybies usually arent that big of a threat as long as theres nothing distracting you and you can keep your eyes on them at all times

bitter shoal
#

same for Archviles, their movement can be unpredictable but their attacks are not (and also letting them attack forces them to stop moving so there is that too)

true urchin
halcyon willow
#

And any 'hard' wad uses them more than just in isolation

vestal flax
# true urchin what is that

cybers fire their rockets in 3 shot salvos
so there's a delay in between salvos that allows you to fire off the bfg and get really really close to them, which lets all the tracers from the bfg hit them

halcyon willow
# true urchin what is that

Cyberdemons have a 3 shot pattern. You can jank and jive left and right around this with very minimal movement and time your bfg shot (start shooting around the 2nd rocket) to hit just as they finish firing point blank to their face

cosmic pagoda
halcyon willow
#

Do this twice properly and you will kill a cyberdemon in 2 hits

cosmic pagoda
#

wasnt there a wad that was just for practising 2 shotting cybies

halcyon willow
#

There's been a couple but yeah

vestal flax
true urchin
halcyon willow
#

To the point it's used in any speedrun

bitter shoal
vestal flax
cosmic pagoda
#

IIRC you have like 70% chance of 2 shotting a cybie

bitter shoal
#

percentage is probably way higher if there is infighting

halcyon willow
halcyon willow
vestal flax
#

ok actually if you hit all tracers you're guaranteed to two shot a cyber

true urchin
#

tbh ive always assumed fighting cybies in super close range is like fighting mass capital ships in RTS games: the counter is to simply never get into that situation, and if you're already in that situation it means you fucked up somewhere

halcyon willow
#

As long as you're point blank, and the cyberdemon is in the middle of the tracer cone, 2 shotting is very likely

vestal flax
#

I thought there was actually a chance of not killing, but the minimum damage of a bfg with all tracers is 2060 damage

halcyon willow
#

minimum damage

cosmic pagoda
#

the most likely way to get killed by a cybie is to either get blocked dodging or even more likely not noticing it has fired a rocket from a far

halcyon willow
#

This is also something relatively easy to perfect

true urchin
halcyon willow
#

It's also fun

vestal flax
halcyon willow
#

Very satisfying

true urchin
vestal flax
#

yeah I usually just lose track of how close I am to a wall behind me and get hit with splash damage

halcyon willow
#

I'm colour blind so I find the rockets hard to see on the background a lot of the time

cosmic pagoda
#

thats rarely fatal tho

halcyon willow
#

Suddenly rocket to the face

vestal flax
true urchin
cosmic pagoda
#

you need to get directly hit to get deleted usually, and even then a megasphere allows you to tank one hit

halcyon willow
#

Rocket splash is up to 128 iirc

cosmic pagoda
#

rocket damage depends on how far you are from epicenter

true urchin
#

that's it??

vestal flax
#

so you basically never take all 120 damage

halcyon willow
#

Each rocket does 20-160 points of damage, in round multiples of 20, plus a blast radius of 128 units (taking a direct hit automatically incurs the full 128 additional points).

true urchin
#

maybe im just thinking of those times where i walk into it like a fuckin moron and get obliterated

halcyon willow
#

148 - 288 for a direct hit

true urchin
#

(im not very good at this game tbh)

vestal flax
cosmic pagoda
#

the usual way to die to a cybie is to assume its busy infighting, when it suddenly isnt

vestal flax
#

and then have a split second of oh shit when you see the rocket heading towards your face

true urchin
#

honestly i kinda like fighting cybies

bitter shoal
# cosmic pagoda the usual way to die to a cybie is to assume its busy infighting, when it sudden...

I was watching a stream of a community mapset (I forget what it was called) where there was a pacifist map where you had to survive cybers fighting imps right in front of the start and you can't attack or archviles will nuke you... of course it looked like a poorly thought out concept because Cybers stop fighting imps and shoot at you because they immediately kill them and the streamer understandably skipped the level.

halcyon willow
#

That's a perfectly fine thought out concept

bitter shoal
#

Archviles aren't that much different really, you jsut have to figure out how to get to safety if there is a gotcha ambush that happens

true urchin
halcyon willow
#

ARcvhiles are different, they will instantly retarget on even a single point of damage, even mid attack

#

No other enemy does this

true urchin
#

i hate it when they do that

halcyon willow
#

All other doom monsters have a chance to retarget on taking damage

cosmic pagoda
#

enemies cant close doors

#

they can open them

vestal flax
halcyon willow
#

Which is why it can be hard to get things to infight if you've already shot them

halcyon willow
cosmic pagoda
#

if the door is marked as openable by monsters

true urchin
bitter shoal
halcyon willow
#

Actually, door_close is an action, it's just not used very often

cosmic pagoda
true urchin
#

or trap you some other way

halcyon willow
#

Doors just close on a timer 99% of the time

cosmic pagoda
#

well yeah classic arena fight

halcyon willow
true urchin
#

every time they do it it just fuckin short circuits my brain for a few seconds idk why

cosmic pagoda
bitter shoal
true urchin
#

maybe its just an adhd moment

cosmic pagoda
#

you know the ones, that have a closing linedef in front

bitter shoal
#

(I wasn't even th inking doors when I said that)

true urchin
#

but suddenly its like i have to completely rewire my brain meanwhile im being shot at

bitter shoal
#

Archvile attacks break with line of sight so usually it is finding cover of some kind even if it is the same room

cosmic pagoda
#

the "ambushes" are usually easy to see coming from miles away, encountering one is where you hit quicksave

cosmic pagoda
#

and then see if you can do the fight first time

true urchin
#

you have to stay behind cover until they're done

#

otherwise you still get hit

vestal flax
#

well yeah

bitter shoal
#

well yeah

cosmic pagoda
#

theres only one frame that actually damages from archvile zap

#

you can get 3 ssg shots off if you time it perfect, but usually safe to go with 2

vestal flax
#

you can actually afford to duck behind cover pretty late yeah

true urchin
#

idk man usually when you break line of sight they stop fuckin shooting at you

vestal flax
#

archviles are just built different man

bitter shoal
#

I wait until the sound stops playing to know I can pop back in and yeah it is such a delayed attack you have a lot of time to damage it if cover is close enough by. Also enough time to BFG it if ammo isn't a problem

cosmic pagoda
#

well yeah, you duck into cover before the zap hits, then you pop out, shoot it more

true urchin
bitter shoal
#

obviously this is all easier said than done but after playing a bunch of maps that love using Arch-viles you learn to understand them

true urchin
#

and sometimes i just get shoved out of the way

cosmic pagoda
#

I mean unless its spawned into a bunch of other monsters in a fight, a bfg is usually waste on a vile, just 4 rockets or 4 ssg blasts will do the trick

bitter shoal
#

it is a weird quirk but it is helpful

cosmic pagoda
#

bfg for viles is reasonable if say you are in an arena and its a nice slaughtery type fight and they spawn in in multiples, can take care of them really quick, because then they are time critical

true urchin
vestal flax
true urchin
vestal flax
#

if you can't see his hands clasped, he can't hit you, simple as that

bitter shoal
halcyon willow
#

Fun fact about the archviles attack, you can block all of the blast damage (which is 90% of the damage) by standing behind a 32 mu high pillar

cosmic pagoda
#

well you should expect these fights, see that very juicy powerup in the middle of the room? oh theres a key just standing there? guaranteed trap

vestal flax
halcyon willow
#

You don't need full cover to prevent most of the archvile attack damage

bitter shoal
halcyon willow
#

Technically you can do it with a 24 mu high pillar but doom guy can step up that height so it gets tricky to stay in the right spot

cosmic pagoda
#

you just need a blocking linedef between your and the viles center

true urchin
#

idk i got a c- in geometry dawg perfectly lining myself up in the heat of the moment isn't always easy

#

and ive died bc i was BARELY off before

#

like fuckin pixels away

cosmic pagoda
#

doom wouldnt be the same without arch viles, they are so versatile and can be used in so many fun ways

true urchin
#

-# ive also died to mistiming things and running out literal frames before they're done but thats a skill issue so it doesn't count

cosmic pagoda
#

they are often a great way to make things time critical to force the player

bitter shoal
#

They are probably the most versatile enemy in the game. Their actual intended use is probably the least common one due to how versatile they are.

true urchin
cosmic pagoda
#

either by doing too much resurrecting or just quickly surrounding

true urchin
#

every time i see one it feels like they're a fuckin ticking time bomb

#

like if i dont kill them in the next 10 seconds im just gonna die

cosmic pagoda
#

thats rarely the case if you have cover tho

bitter shoal
#

One fun irony is that even when they can revive enemies there is a trade off that they can get hit by enemy projectiles and they will attack those enemies with splash damage (they can't hurt cybers but it is cool for a lot of other enemies)

#

said infighting also means they aren't targeting you though you have to be careful since it is very easy to steal attention back and they target you again

vestal flax
cosmic pagoda
#

if they are in low tier enemies usually safest bet is to drill directly to the vile with rockets

bitter shoal
cosmic pagoda
#

if theres like 4 or 8 suddenly spawning into the chaos probably better to reach for the bfg

#

oh yeah viles still do 20 damage with zap without blast damage

bitter shoal
#

20 damage is very low though, might be why it doesn't steal Cyberdemon attention often

#

wait it isn't based on damage number

#

it's such an infrequent attack would be why

cosmic pagoda
#

but nah, mappers who put viles in are doing their job, now mappers who put pain elementals into their caco clouds are sadists

#

if the cybie is already focused on you once you damaged it, it wont refocus until it has taken a bunch of steps

true urchin
cosmic pagoda
#

ssg takes care of them

true urchin
#

they're still annoying as shit

cosmic pagoda
#

the problem with pain elementals among other monsters is it makes using rockets very risky

true urchin
#

they're not even that impactful they just piss me off

cosmic pagoda
#

if they are within reach just go hug them

true urchin
#

they're mosquitos with knives

vestal flax
cosmic pagoda
#

and they are harmless

bitter shoal
#

Yeah Pain Elementals are basically a rocket deterrent though I still see other players use rockets on them anyway

true urchin
bitter shoal
#

BFG is also good especially since they are usually paired with other enemies in their most dangerous uses

cosmic pagoda
#

I usually fire off a volley when they are still far and hope for the best and then switch to something safer

true urchin
#

maybe they weren't nearly as bad in 1994 but i play with mouselook since not having access to the y axis just feels wrong

#

and that makes them a massive pain in the ass

cosmic pagoda
#

oh yeah elementals are a food use for these cells yo ukeep saving up for critical moments, bfg em

bitter shoal
#

You can also do yourself a favor and turn on lost soul limit in compatability options if your source port has that, I like to keep it on since I like to think it was something the devs consciously implemented and it is the mappers that are wrong

bitter shoal
#

If there are 24 or more lost souls present then pain elementals can't spawn more

vestal flax
bitter shoal
#

I found out it was the other day yeah

cosmic pagoda
true urchin
cosmic pagoda
#

this also ensures the balance stays as the mapper wanted it to be

true urchin
#

yeah well sometimes it lowkey feels like the mapper didnt want it to be balanced

cosmic pagoda
bitter shoal
#

Also when I say "the mapper is wrong" iw as referring ot TNT. I saw that video fo Decino showing off pain elementals unable to do anything because there wer ealready enough lost souls on the map lol

cosmic pagoda
#

the pit elementals are also just there for the hugs in doom2

#

well TNT is ... questionable anyway

bitter shoal
halcyon willow
cosmic pagoda
#

TNT is about a third good maps, third passable maps and third is just garbage

halcyon willow
#

If anything it's the player's fault for not killing the lost souls quick

bitter shoal
#

What I meant was that the mapper seemed unaware of that oversight

halcyon willow
#

One pain elemental or 20 pain elementals can hit that limit

#

It just depends how long you leave them alive for

cosmic pagoda
#

does mbf complevel have limit on btw

halcyon willow
#

I believe yes

#

Zdoom ports can remove the limit

#

I'm not sure about prboom and dsdadoom actually

cosmic pagoda
#

dsdadoom just allows you to pick the complevel

halcyon willow
#

All ports do

cosmic pagoda
halcyon willow
#

But that doesn't mean the lost soul limit doesn't exist

cosmic pagoda
#

yeah, but I thought its tied to complevel

halcyon willow
#

Possibly

cosmic pagoda
#

boom has no limit, doom 2 and final doom complevels have it on not sure about the modern ones

#

it has to, because it has to make proper demos for dsda and the limit is an important setting to make them work properly

#

love the port too, has such neat features, keybinds for various things etc

#

and works great with all complevels except for the zdoom/gzdoom specific stuff

#

binding pgup and pgdn for changing map and home for restarting map are for example very neat

woven swallow
bitter shoal
#

Pain Elementals are either harmless or a serious annoyance, he probably only encountered the former >_>

bitter shoal
#

Plutonia 2 manages to make them annoying in a couple of spots, MAP 15 particularly

wind cradle
bitter shoal
#

I really liked Map 19 of Plutonia 2 ||I was like "oh last enemy is probably t he obligatory exit archvile" NOPE it is a Cyber a bit before it which was way cooler. I managed to two tap it which was satisfying.||

true urchin
halcyon willow
#

That says more about the maps you've played than anything else

true urchin
halcyon willow
#

Also "distracting me from the actual problems or occasionally eating an explosive attack at point blank" is a threat that you have to manage

bitter shoal
#

support roles being downplayed as usual smh

true urchin
halcyon willow
vestal flax
true urchin
#

the lost soul is an annoying ass inconvenience that occasionally gives other, better demons a window to kill me

halcyon willow
#

Anyway, go play map 10 of Abandon

true urchin
bitter shoal
#

You will probably take a lot of damage to them at some point, they actually have very high DPS in cramped spaces. Ironically I think I felt this more in I think it was SIGIL(II) maps that didn't have Pain Elementals and the lost souls were just optimally and numerously placed instead

true urchin
#

well ok 98%

halcyon willow
#

Except the RL is the best weapon to fight lost souls and pain elementals

true urchin
#

sometimes they just fly in front of you for no reason

halcyon willow
#

Splash damage is king

#

And it's fun to send them scattering like bowling pins

true urchin
halcyon willow
#

Memes aside, the rocket launcher is genuinely the best way to fight hordes of pain elementals outside of the bfg. Just takes skill and hairy cahones

#

Anything else and they spawn lost souls faster than you can kill them

true urchin
bitter shoal
#

I've seen people use rockets on Pain Elementals and I wish I did it more. I guess side step the lost souls

true urchin
#

lost soul bowling is very funny

bitter shoal
halcyon willow
#

Like, actually. It's something you need to practise

true urchin
bitter shoal
#

We are?

#

Lemme scroll up chat to see

true urchin
#

i thought we were at least

bitter shoal
#

Even if we were, lost souls or pain elementals in hallways aren't the only places you see them in a lot of maps. They're commonly used with cacodemons in open areas.

#

Or lost souls in conjunction with other enemies in smaller spaces

true urchin
#

unless there's like a bajillion of them

#

idk maybe plutonia uv gives them all built in rocket launchers or some shit but personally i cant remember a single fight where lost souls specifically were anywhere near the biggest threat in the room

#

-# unless i'm playing one of those mods that just buffs the shit out of them for no reason

bitter shoal
#

the point of them isn't to be the biggest threat, what they typically do if they can is occupy spaces that would normally be safe usually and also make it harder to hit other monsters

true urchin
#

i mean yeah that's my point they're there to be annoying not to kill you

#

and inconvenient

bitter shoal
#

but they can kill you (or rather take off a decent chunk of health) as well with good placement, like I said they actually have very high DPS if you have very limited places where you can move

#

but the support role aspect is when they are in cacodemon clouds and whatnot

#

I'm thinking like SIGIL levels that don't like to give too much armor and have very tight indoor areas, where lost souls end up having such high DPS, and it is the custom wads where pain elementals play a support role for other monsters

halcyon willow
#

People new to classic doom don't seem to realise that Plutonia is baby mode compared to what has been made since

true urchin
#

im stating my opinion based on my limited experience with the game not trying to make declarations of objective fact

bitter shoal
#

That is why I’m explaining what I’ve seen that you might not have… and that is what IVE seen, I’m sure others here have seen pain elemental or lost soul uses that are unfamiliar to me but still effective

true urchin
bitter shoal
#

I mean I know zero master did that but seems like a generalization

#

(Nuts.wad is also a joke wad)

true urchin
bitter shoal
#

Like nobody is saying you have to play slaughter maps, a lot of stuff I’ve been talking about have been in exploration based stages.

true urchin
#

i remember the specific point i just gave up

#

there was a button i had to hit, so i quicksaved and then hit the button

bitter shoal
#

I just went to that chat message and the one above it references a text file saying uv was for people that wanted pain so I think that was supposed to be an example of how you should pick your battles and adjust difficulty accordingly

bitter shoal
#

Well picking the right wad is part of it too

#

I was suggesting that you’d want to use plutonia as a stepping stone before all of the much harder stuff

#

Or stick with more casual wads

true urchin
true urchin
bitter shoal
#

I mean that does not make a map bad

#

I have not played Sunkist so it might be better for me to let others talk about it

true urchin
#

i love maps that are explicitly advertised as cramming in as many "lmao gotcha get fucked xd" instant kill trap that are only avoidable by having already died to them as they possibly can

wanton peak
#

Soup

true urchin
#

i love maps that exist solely to beat me over the fucking head for having the audacity to even install them

bitter shoal
#

I will argue that failure is a part of getting better and learning a game, even if it seems mean spirited

wanton peak
#

Beans

true urchin
#

nor is it fun or engaging or entertaining in any way

#

if im playing doom id like to at least pretend im having a good time

#

but you know maybe that's presumptuous of me

#

you know i gotta like earn my fun by slogging through the intentionally unfun stuff first

#

bc it makes me a better Gamerā„¢ and makes my opinions more valuable

bitter shoal
true urchin
#

wow you're so right dude dying to chaingunners teleporting on top of me and instantkilling me makes me such a better Gamerā„¢

#

man im gaming so hard rn

#

everyone knows the more miserable you are while playing the game the more of a Gamerā„¢ you are and the more valuable your opinions are

dense lake
#

No offense but you kind of sound like a little bitch. But, that's ok you can just turn down the difficulty.

finite crag
#

Just finished ashes 2063 started dead man walking. I have so much content to get through. I'm on the second episode of doom 1 like the 3rd part and there's so many enemies that are strong.

#

Also I'm using brutal doom platinum cus project brutality wasn't downloading

#

Doom is like the perfect mobile game with a good controller attachment

alpine kindle
halcyon willow
#

Everything in doom is a trap

#

If you knew every monster placement ahead of time it would be boring as fuck

cosmic pagoda
#

its a memorable experience

#

and brutally ball busting

#

also best midi of the wad hands down

#

it sounds a bit weird on the default windows midi, dsda doom renders it nicely tho

#

huh no embed

wind cradle
bitter shoal
bitter shoal
#

I wish the opening part of the level was more detailed though, harder to take seriously when it is the one part of the game that looks like plutonia 3 >_>

#

That obviously isn’t plutonia 2’s fault

true urchin
alpine kindle
#

ya

true urchin
#

the kind of shit you will always die to unless you've already died to it and know where it is

#

traps themselves aren't bad, in fact they can be fun to play around sometimes

lean karma
#

Would yall recommend playing Doom’s Sigil DLC’s

dense lake
#

idk, games are supposed to be at least challenging on some level

#

even if it's memorizing where the chaingunners pop out insane style

#

I also like in brutal doom how you can set it up to randomize the spawning so you don't know where they are

bitter shoal
cosmic pagoda
#

nice

#

I also love it most from PL2

bitter shoal
#

A dozen or so revenants that teleport in for just a second then go away just to fire a single barrage at you is such a cool way to do an ambush

cosmic pagoda
#

yeah they spook you by briefly teleporting in in a secret too

#

or was it regular area, near the secret

#

where the soulsphere is IIRC

bitter shoal
#

And teasing you with a cyberdemon telefrag only to lock it up later once the cyberdemon is actually in position is so insanely mean kekw

#

MAP21: Assassin is the twenty-first map of Plutonia 2. It was designed by Pavel TvrznĆ­k (Pipicz), and uses the music track "I will chop Mariah Carey's head off with a Chainsaw" by Paul Corfiatis
What did Mariah Carey do lmao

azure nimbus
bitter shoal
#

My body is a machine that turns 15-30 minute maps into 3 hour infighting adventures HappyGuy

true urchin
bitter shoal
#

I just started watching Dario's videos on TNT and he just gave a good take on this whole difficulty design debate: "We wanted to make what we wanted to play." in regards to Plutonia.

#

And since most people aren't selling their maps as products and don't need to have mass appeal, you'll see that philosophy a lot. cacodemon

white shale
#

DOOM Master levels are kinda meh lol

bitter shoal
#

It is also wild to me that they published Maximum DOOM

white shale
keen birch
#

Missing one pickup in Sigil Map 9. I’ve scoured the map up and down and i dunno where it is, anyone here know? (Pls @ reply do u dont have to dig thru chat)

#

nvm i figured it out coolcaco

mighty star
sharp wyvern
#

I didn’t mind that one tbh

#

Some of them are pretty fucking dire though

#

But the Cabal series is always fun IMO

wise notch
#

Nightmare is obviously a joke difficulty but in my opinion it could be made balanced with a very simple change: health bonuses and medkits respawning
Just like how the monsters respawn, health regaining items should as well. This wouldn't count in powerups like the soulsphere because it's a powerup rather than an item. If, every (however much time it takes for the monsters to respawn on average) seconds medkits/bonuses respawned, that would create a regenerating health source that you can collect while backtracking. Which would make your chances of survival a bit higher. Just my thoughts anyways while playing Underhalls on Nightmare

bitter shoal
#

On the other hand I like that there is a blatantly imbalanced and untested difficulty that does something unique, and it is justified by having a warning telling you such. More games should have that IMO

wise notch
wise notch
#

I actually got further than I expected myself to get, beat Dead Simple and in Tricks and Traps with really good health. I think Doom II is somehow way more fair on Nightmare than Doom 1 is

#

Tricks and Traps was a breeze damn I forgot just how easy this level was

bitter shoal
#

I didn't mention t his yesterday when I did it, but Plutonia 2 Map 22 was a straight up slaughter map! That was neat. Map 23 also had its moments but I primarily saw it as an infighting playground for the most part and the beginning could be surgically done.

bitter shoal
#

Map 23 probably sucks for UV Max runs ||Its big slaughter encounter takes place over damaging floor, I'm surprised most of the enemies on it died for me sometime after I left.||

white shale
white shale
#

Hah, express elevator to hell was a fun master level map. i figured out the secrets to the keys too late tho. rip

bitter shoal
#

Oh shoot I just realized I typed just plutonia earlier, not plutonia 2

#

Plutonia 2 is very good but definitely a different flavor

white shale
#

I need to try out Plutonia 2. I keep seeing yall talk about it. I love Plutonia 1 lol

#

TNT is fun to me for nostalgia sake but Plutonia is where the quality is at!

white shale
#

Yeah, I had a blast on it lol

sharp wyvern
#

that one and black tower are both part of the Cabal series which is mostly notably better than the rest of the MLs

#

though Mephisto's Mausoleum is also part of Cabal so they can't all be winners

#

(MM has some really nice environmental design for early doom wads though so it's not the worst)

white shale
#

I almost figured out how to get the keys but i was stuck for a minute after getting them all and looked it up and realized I needed the archviles I already defeated haha

#

I'ma go back to that one

#

I've read about Mephisto's Mausoleum. I'm weirdly excited to see it haha

white shale
#

Hah, just beat Mephisto's Mausoleum. I actually didn't mind it compared to maps like Titan Manor LOL

sharp wyvern
#

i think it has quite nice environmental design

#

like the coffin is pretty genius

white shale
#

Loved the coffin. I also liked the archvile throne in the previous level.

bitter shoal
#

I just saw an old level that had a decoration that reminded me of a coffin in it, but the coffin itself didn't do anything and it was cross shaped so it might not have been a coffin just wood textured

bitter shoal
#

Map 24 of Plutonia 2 had a lot of devious moments, it was like an early game Plutonia 1 level but it was lategame. Might be one of my favorites actually but that could be recency bias. Map 25 Black Ice was freaking insane doomguy_ping that opening room is absolute murder. I found some cheese with the enemies that spawn in the macubus cages though, that was goofy.

#

Oooh

#

no wonder I liked Map 24 so much, it was made by the person that made Scythe! My favorite wad (maybe until I play Scythe 2?)

#

Gusta is almost solo carrying Plutonia 2 though, I might have to play Kama Sutra at some point as well

covert nacelle
#

Hi. Is there any further support planned for DOOM + DOOM II Remaster? It would be really cool to see an Update 4!

dense lake
#

yeah they're adding in Rudy Guliani as a boss fight

bitter shoal
#

Plutonia 2 maps 26 and 27 were nice easy breathers but they had really good layouts and interesting encounters still. Map 28’s opening is cinema

nova shale
#

i like duke nukem 3d

azure nimbus
bitter shoal
bitter shoal
#

Finally beat Plutonia 2! I like how the last few maps started to have nods to regular Plutonia, Map 29 was basically a city level but in Hell. It also had over 500 monsters it took me all day.

#

Great levels, many of them are very long though.

#

I'd say a lot of the encounter design is closer to like the late game maps of Scythe but it is the whole wad.

white shale
#

What's the consensus favorite DOOM game or map pack?

#

talking classic doom ofc

bitter shoal
#

Or Sunlust I forget which

woven swallow
astral nexus
#

what is the HARDEST doom wad

mighty star
zenith berry
stark ibex
bitter shoal
vestal flax
# astral nexus what is the HARDEST doom wad

okuplok and profane promiseland are enormous slaughtermaps that are absurdly difficult
but if you're talking more of a traditional map pack, I'm not too familiar with what's considered the hardest, per se, but sunder and sunlust are both extremely difficult

bitter shoal
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I think Alien Vendetta is considered a difficult traditional map pack as well? I hadn't tried playing it in years so I don't remember

azure nimbus
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It's challenging but vulnerable to cheese

native anchor
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I tend to never use the Plasma Gun in Classic.

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Almost everything the Plasma Gun can do, the BFG can do better.

bitter shoal
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It is good as a weapon for when you don't know what you're going to encounter next in smaller spaces, and it is good enough for things like revenants for barons but not too overkill for hitscanners

stark ibex
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I usually alternate between the shotgun, chaingun, and rocket launcher

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Pistol is good if you wanna take out a single demon thats far away

white shale
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Neat thanks for the suggestions!

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I tend to lean hard on the super shotty with the rocket launcher and plasma gun as my more used ā€œoh shitā€ or damage dealers. I like the chain gun for large groups of zombie and imps. I usually save the BFG for the big baddies or just an insane room I need cleared.

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I do like the chainsaw for close quarters with zombies and imps too but that’s kinda rare for me when I have super shotty ammo

edgy hinge
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Hi

bitter shoal
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Berserk is better than chainsaw as well if you have it but maps that don’t provide it probably won’t provide a chainsaw either

edgy hinge
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Im new in server

bitter shoal
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Hello

native anchor
bitter shoal
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Ah yeah I mean for newer stuff. Usually there is a berserk pack over chainsaw for pistol starters and as an upgrade over the chainsaw but sometimes maps just don’t have either (like I think it takes forever to find either in SIGIL 1 & 2 maps?)

white shale
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Berserk is fun

bitter shoal
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Currently watching Vytaan go for UV-Max D2All Eviternity II. He is on the secret map 36 right now and from what I understand final map is next.

bitter shoal
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oh one more level I am guessing from I assume the hub zone

azure nimbus
stark ibex
bitter shoal
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9 hour run without dying or saving

woven swallow
lofty dirge
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Hey guys I'm new

bitter shoal
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hello

lofty dirge
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I play Doom on my phone using delta touch okay?

bitter shoal
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If it works for you I don't see why not.

crystal hill
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The community seems to like Skillsaw's two megawads most. Personally, Auger Zenith if that counts. If not, Plutonia 2 or Going Down

crystal hill
vestal flax
bitter shoal
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It is very map design dependent I think. Plasma is great for, like I said earlier, ambush heavy maps in small spaces but maps that tend to have big fights in more open zones BFG or rockets are usually better. Plasma also does the same damage at any range if you can consistently hit the enemy so if you are willing to pay the ammo cost you can kill cybers in places where you can hit them but they can’t hit you

crystal hill
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That last part is really underrated. The BFG is great at killing cybers if you're confident and can get in close, way more ammo efficient - but the plasma can be a lot safer in certain places, neutering a lot of challenging parts of maps

halcyon willow
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Not necessarily because it's lots of people's favourite wad, but it's almost always in someone's top 5-10 wads

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Consistently highly rated

azure nimbus
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Flip a coin once. You'll get 100 % heads or 0 % heads. Flip a coin 40 x 15 + 1 times and you'll get about 50 %.

vestal flax
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Hence why you can always two shot cybers if you’re close enough

azure nimbus
azure nimbus
vestal flax
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Are the angle offsets of the tracers also not determined by rng?

azure nimbus
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They are not

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It's a set fan with equal angles between each tracer. It's not a random spread around a single point like the shotguns

vestal flax
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Ok, so not rng then
But still luck based

azure nimbus
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How

vestal flax
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You’ve got 40 tracers at something like a 45 degree offset without auto aim

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That’s how

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And said tracers don’t even guarantee a one hit kill on an imp

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So one bfg shot is far from a consistent thing when it comes to taking out multiple enemies, unless they’re at very close range
Obviously two or three is much more reliable

digital bloom
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I asked this in the regular chat but the answer here isn’t SUPER clear to me. If I buy the doom anthology today, do I still have access to the free update to the Nightdive remaster for 1 and 2

vestal flax
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you should

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what's in the doom anthology?

bitter shoal
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I guess the rng in this case is enemy movement

vestal flax
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Yeah I thought the BFG tracers had a random offset in their 45 degree cone, hence why I called it RNG dependent

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But I suppose the rng isn’t with the tracers themselves but the behavior and position of the enemy AI

bitter shoal
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and yeah while the damage of the tracers are random the minimum and maximum values are close enough together that it isn’t too wildly varied

white shale
vestal flax
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Meanwhile the plasma rifle dealing 5-40 damage on every shot cacocringe

vestal flax
bitter shoal
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Scythe has a lot of tight short maps which makes it a good recommendation

white shale
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Gonna give those a try! Thanks for the recs

halcyon willow
halcyon willow
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The single best thing to practise order to get better at harder doom wads is bfg usage

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Get more efficient with your bfg usage and so many fights get much easier

azure nimbus
azure nimbus
vestal flax
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jesus
could you actually read my messages properly before mass pinging me

azure nimbus
vestal flax
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I'm referring to horizontal auto aim
every projectile in doom has vertical auto aim

azure nimbus
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Would you want horizontal autoaim?

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If there's anything in doom to criticize, it's the unecesary horizontal autoaim that makes it all but impossible to lead shots with projectiles

crystal hill
bitter shoal
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ooh it turned out the GZDOOM version I was using for VR was outdated and didn't have complevel commandline support. I can play Rust Jaws of the Earth with it now (and I also get better laser sight)

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I'm probably gonna start Plutonia Revisited tomorrow though, I hadn't downloaded it yet

solemn socket
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what if one day you wake up and you're in plutonia

bitter shoal
solemn socket
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also, why does doomguy have an 24 map unit staircase sidecut in the doom 2 TITLEPIC?

bitter shoal
solemn socket
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i see then

woven swallow
rare drum
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death by 50 chaingunners, 12 revenants and 6 archviles

umbral fern
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That’s not enough chaingunners

bitter shoal
umbral fern
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Catacombs anybody??

dense lake
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didn't know this was a thing

stiff basalt
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flynn taggart

bitter shoal
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I'm continuing through Plutonia Revisited, now I understand the title more since it genuinely does revisit a lot of the map ideas. Just went through Ghost Town 2.0

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The larger number of map authors is also going to make for interesting contrast, map 2 was very tame compared to the others

solemn socket
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what if one day you wake up and you're in <your house>

storm hull
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welp

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ill be having a crisis if the walls become brutalist

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and the cerberus from Blood shows up

twin mortar
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Use a hyperlink

crystal hill
crystal hill
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I have no idea what possessed the Casalis to spawn you in with a chaingunner literally right behind you

median cloud
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I always thought Onslaught had a cyberdemon but thats a psx doom exclusive

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or mp spawn

crystal hill
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I think its PSX exclusive because thats the final level of Final Doom as a whole

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Speaking of, what the hell possessed Williams (I think they made it) to take only 6 levels from Plutonia, and have one of them be Onslaught? Thats akin to a warcrime

median cloud
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13 master levels theres no need for that

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10 master levels 10 tnt and 10 plutonia would be better.

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That aside I really love the PSX port of Doom, might be my favorited way of playing through the old doom

crystal hill
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I know the more horror-y and atmospheric tone clicks with people, but I've never really enjoyed it. That, or Doom 64's

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Doom's always felt more like a power fantasy to me, and I've played it far too many times to be afraid of it

median cloud
crystal hill
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I've gained an appreciation for Doom 3 on my most recent playthrough (especially Resurrection of Evil), but its still the black sheep of the family for me, in terms of how much I like it. Still above Doom 64 though

median cloud
crystal hill
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Sure, I get that. But thats quite unlike what I'm looking for in Doom also the shotgun is still a travesty

bitter shoal
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Doom 3 was also yelled at on release because of how dark it was, criticizing its actual ability to be a graphics showcase if you can’t actually see anything but nobody cares about that nowadays so time was kind to doom 3 in that regard

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Or maybe not I heard bfg edition looks worse

bitter shoal
crystal hill
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absolute garbage

crystal hill
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it is a very important mechanic in Doom 3, choosing between having a flashlight out and seeing down a dark corridor, or having a gun and being able to adequately defend yourself in said corridor

wide beacon
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brutal doom in vr is so fucking fun

bitter shoal
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Oh I just found some Doomworld posts talking about a beta version of PL2 that had different levels

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I doubt the server will let me post links

solemn socket
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what if one day you wake up and you hideously destruct knee deep into the dead?

crystal hill
twin mortar
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That HUD is... something

solemn socket
twin mortar
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I think they put more into the "hideous" part than the "destructor" part

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Okay I'm being too rough on it, it's a pretty nice minimalist HUD, I just want to see all the juicy info laid out for me in the OG HUD

twin mortar
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Nope, but just looked it up, looks quite modern, would work for modded gameplay but for base campaign I'd rather stick to the OG

bitter shoal
# crystal hill I'd be interested if you have it
tropic walrus
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Fire & Ice is a Power Fantasy addon for the latest version of Project Brutality (0.3.X), bringing fantasy weapons from other mods into PB's roster with a 50% chance to replace certain weapons in those slots. These weapons are overpowered and do not really consume much ammunition. Performance aside, Slaughter maps will be easier.

Slot 2 - PB03...

ā–¶ Play video
crystal hill
slate gyro
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Yo guys, I've finally tried a Doom wad and it was Harmony. I'm on level 6 and my opinion is very positive. Are community wads usually this good? Nothing was too easy or too hard besides the level I'm currently in, where there's a ton of bullet sponge enemies

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I just watched some gameplay of the first level and was like "might as well give it a shot" and wasn't expecting much, but as you can see I'm mind blown

bitter shoal
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Lot of good wads out there, sounds like I should be playing Harmony though

slate gyro
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I think it's really cool. The set pieces are pretty unique and the soundtrack ranges from "good" to "banging"

halcyon willow
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Are community wads usually this good?

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Projects from the doom community range from better than anything made by a commercial games company to unplayable trash

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With almost infinite variety in between

bitter shoal
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People usually don’t talk about the shovelware unless it is specifically about that and topics like preservation though, so it shouldn’t be hard to figure out what people like

crystal hill
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Its pretty easy to discover what people like, yeah

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Harmony, at least for me, is a diamond in the rough. It plays quite well for the most part and the levels are generally designed well. But a few exceptions drag the experience down somewhat

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If you think this is stellar, you're gonna have a great time with other community wads

slate gyro
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Damn, that honestly hypes me up! I hope the other fan expansions aren't too hardcore, as I'm pretty casual and play on "Hurt me plenty". I can totally see what you mean with the "diamond in the rough" part, as the level I'm currently at is a slog, while the prior ones were really fun and memorable from my point of view. Just hoping there aren't many more levels that spam Cyberdemon equivalents left and right without giving you much ammo

slate gyro
woven swallow
royal chasm
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Wolfenstein: Blade of Agony

woven swallow
slate gyro
royal chasm
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But you Just have to try brutal Doom and Project brutality

woven swallow
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I’d suggest playing something that is more vanilla, then work your up to boom, then mbf, to mbf21, and then some GZdoom mods

royal chasm
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I started with gz doom

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And then the mods

slate gyro
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And I just don't have the money or space for a gaming PC

royal chasm
royal chasm
woven swallow
royal chasm
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I used a Laptop with a uhd 620

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Now i have a pc

slate gyro
royal chasm
royal chasm
woven swallow
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What

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How? Zdoom mods won’t work for doom + doom2, not even old versions

royal chasm
woven swallow
royal chasm
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It in the game

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But you need a Bethesda acc

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I think

slate gyro
woven swallow
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new enemies and also re worked the arsenal

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Also not too challenging

slate gyro
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Alright, it's going first on my "to play" list. Just made a Google doc to keep track of good finds

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Thanks for the recommendation! If anyone has a piece of fan content they want to recommend me, you can DM at any time (or post the message here so more people can see it, I guess)

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I find it funny that one of my friends has a negative opinion of the Doom community, while I think think the majority of it is really cool and dedicated, which is always great to see

crystal hill
bitter shoal
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They used to be willing to skirt the limits of what they could do copyright wise (by that I mean supposedly some of the levels have copyrighted sounds, I don't know if they lifted any levels without permission)

slate gyro
bitter shoal
twin mortar
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The Master Levels also came bundled with Maximum DOOM

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Funnily enough they made the MLs to combat WizardWorks, a company they later worked with

slate gyro
slate gyro
bitter shoal
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they obviosuly aren't going to re-release MAximum DOOM again. Master Levels was at least something they curated properly even if from what I understand they did not make the best level choices

twin mortar
slate gyro
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Is it Quake related? Due to the whole "Q" thing

twin mortar
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Yes

bitter shoal
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oh I just remembered Maximum DOOM has levels that literally break and show off graphical corruption beyond even hall of mirrors because of vertices being put in wrong locations

slate gyro
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I like Express Elevator to Hell, tho

bitter shoal
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I hadn't played Master Levels since I don't own it

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Just play Plutonia if you are going to play something old

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it was done in 6 months by two brothers newish to mapping and its quality dwarfs so much of what was out at the time

crystal hill
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since they're fanworks of THEIR IP

bitter shoal
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the wiki says some of the levels have copyrighted sounds though, which is what I mean

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iD be committing the same sins as Skunny

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and I fully believe it since the glitched levels prove they didn't curate the package

crystal hill
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but I assume no one will have their asses over this in 2025

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when the master levels was an individual game on steam, it didnt include maximum doom (obviously, most of those levels would have been utter trash)

thorny nest
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Interesting though as a consumer, the illegal (?) shovelware discs might have been some people’s only way to get a lot of custom mods, especially with poor or no internet

slate gyro
crystal hill