#classic-doom

1 messages · Page 111 of 1

finite crag
#

I'm currently making a doom-style game (not a megawad but a game nonetheless)
I give every level a different theme/layout to keep things kinda fresh

#

Maybe even some gameplay alterations for variety

raven dune
finite crag
#

that's cool

raven dune
#

like wich doom

finite crag
#

Mostly quake actually but also DOOM 3

#

And the absence of up-and-down camera like in DOOM 1 and 2

raven dune
#

peak

finite crag
#

thankss

raven dune
finite crag
#

Gameplay styles I employed (every level also has platforming elements, but some more than others. I was also inspired by Crash Bandicoot, going for a PS1 vibe):
Level1-Typical Quake-esque fetch quest in the city
Level2-Fetch quest with a stealth aspect in the forest
Level3-Linear level on Antarctica, just make your way to the end of the stage while jumping moving platforms and fending off infected
Level4-Chase sequence, can't fight back
Level5-Medieval-style fetch/escape quest
Level6-Destroying one of the enemies' bases
Level7-A straight-up homage to Crash Bandicoot's the high road.
Level8-Underwater level, had to change my character's gravity and physics to get it to work
Level9-Another linear level with a 'floor is lava' challenge, like those classic platforming levels where you have to deal with rising lava/toxic waste and get to the top asap
Level10-A sniper section on an icebreaker, basically a scroller-type of level
Level11-A slaughtermap

Etc.

#

This is only a rough sketch, maybe things'll change. But yeah these are 11 maps I finished

#

There'll be a boss level for sure

raven dune
#

sounds cool

hardy hamlet
#

The ones in 64 are the most annoying ones in Doom history

finite crag
#

absolutely

halcyon willow
finite crag
vestal flower
dusty pivot
#

64's underrated in my opinion

finite crag
#

It is very underrated and pretty damn cool too

halcyon willow
#

It fills the niche that the archvile does in Doom 2. The "oh fuck I need to deal with that fast" monster

glass bough
#

anyone wanna play co op

hallow meadow
#

e1m1 is a bangerrrrrrrr

copper estuary
#

Nobody?

blissful night
#

Has anyone messed around with the mods on the doom1+2 bundle in multiplayer?

slate gyro
#

I have encountered just one on my playthrough and I blasted it with a rocket launcher. Wish me luck if they're as dangerous as Arch-Viles

storm tapir
#

They make viles look like low priority fodder at times.

still gate
#

Doom 64 enviroment really reminds me of Dark phantasy from Doom TDA

vestal flower
still gate
vestal flower
twin mortar
#

<@&162901871168585728>

calm cradle
#

👍

twin mortar
#

Scam was posted

delicate sluice
twin mortar
#

Thank you

delicate sluice
#

Im watching you Sonic

vestal flower
#

Finally got every achievement in doom + doom 2

modern peak
#

i wish more people were playing the kex engine ports deathmatch

#

and preferably not all the way from afghanistan or some shit so i have normal ping

twin mortar
#

That is why not a lot play, the netcode is terrible

#

Not like the X360 port's one was better though

#

But at least it had no censorship (aside from the pills)

modern peak
#

if only all zandronum servers didnt have like 20 million mods

halcyon willow
spare gull
#

Hello

finite crag
dense dawn
#

so i played classic doom on game pass for my first ever fps game just about a week ago and damn am i hooked

#

it's amazing (well at least to my standards)

still gate
stiff relic
#

So I'm kinda stuck on the yellow keycard puzzle on level 8 of Doom 64. Does anybody know how to do that puzzle?

#

It's my first time playing 64 and I'm trying to avoid video guides in certain situations

true urchin
#

what's the setting in gzddom that makes weapon names pop up when you're scrolling through them

#

nvm found it its "nametag" apparently

glass bough
#

@reef frost you down for co op

reef frost
#

heck yeah!

reef frost
glass bough
#

alr awesome

reef frost
glass bough
#

yo

woven swallow
glass bough
#

you still dowm for co op

woven swallow
#

jesus chirst that was 12:55 pm doomguy_dead

#

sorry for the late reply

glass bough
severe birch
#

I'm trying to play the total conversion mod Ashes 2063, but it isn't working with ZDL. It runs fine without it, but I need to be able to change the save file location and I don't know how to do that without ZDL.

woven swallow
balmy nimbus
#

Xd

woven swallow
balmy nimbus
#

Hello :D

woven swallow
#

you are new around right

balmy nimbus
#

<:v

woven swallow
#

hello Da toasty mane

wide shale
#

Yeah he means the zdl launcher thing for online play

#

Wouldn’t zandranom through doomseeker work

balmy nimbus
wide shale
#

That’s how me and my buddy got to playing online honestly with radmin for hosting lan server and it went really well

woven swallow
balmy nimbus
vale gyro
vale gyro
#

I’d help more directly but I’m about 200+ miles away from any of my computers

wide shale
#

Ohhhhh lol

wide shale
vast reef
mighty walrus
balmy nimbus
solid tundra
#

Does anyone know anything about this?

glass bough
#

i thought startskill was used to change the difficulty

solid tundra
severe birch
severe birch
silk smelt
#

speaking of doom 1 + 2, i tend to play gzdoom instead because d1+2 has weird input lag that i cant seem to shake with vsync/mouse settings, anyone else got this?

#

cant find a fix for it

reef frost
#

guys

#

just started a match

#

if anyone wants to join, the code is VWDF

#

Legacy of rust, Ultra-Violence

#

change of plans, doom 1 UV

reef frost
#

E2M1 time

olive python
#

guys

#

do you think my high end pc will run classic doom?

#

it barely makes minesweeper go up to 30 fps

median cloud
#

the steam port does feel super smooth however which could be some sort of vsync technology

#

Atleast I don't really notice egregious input lag anymore on the Steam port nowadays, I capped fps to my refresh rate iirc

silk smelt
#

It might be a refresh rate issue, my monitor is 240. I'll try lowering it a little when I get home

vast reef
#

cuz gzdoom isn't accepted for stuff like that because of its engine changes

silk smelt
slate gyro
#

Guys, what are your thoughts on Legacy of Rust? Personally, I really enjoyed this expansion due to the level design, music, new guns and enemies, and even the story! The only level I really disliked was Second Coming due to the low amount of resources it posseses as well as the confusing layout (though the music is a banger), and my favourites have to be Sanguine Wastes, Coiled City and Soul Silo

median cloud
silk smelt
median cloud
icy panther
#

im not sure whether i should ask this here or in modding channel, but has anyone had problems running mods in coop with kex engine? (doom + doom 2 steam release)

#

i was playing some eviternity coop with a friend, when we'd stumble into occasional desyncs or projectiles not being visible at all (but we can still hit enemies with them and vise versa), while that was relatively minor and usually got fixed after remaking a lobby, or magically on its own after a while

#

when eventually we got to map 15, game was straight unplayable, hosts game runs at 10ish fps, while other player cant see any sprites at all (monsters, projectiles, weapons, pickups, etc.) but still can interract with them (pick weapons/ammo up, even while invisible on their end), we tried switching whom hosts the game but the issues remained the same

#

we then tried switching to ancient aliens and playing that, but when we got to map 9 same issues started happening

#

side note: both of these mods, and mentioned maps work flawlessly in single player, these issues only appear in coop

#

is there anything we can do to address any of these issues? or at least improve the experience a little bit

vale gyro
#

It’s all netcode issues, sadly

#

You can’t fix them

icy panther
#

ah... unfortunate

#

i was tempted to try something less taxing for the engine, like scythe 2 for example or some older wads, but same thing might just happen again at some point somewhere

vale gyro
#

If you’re on PC, I suggest just using Zandronum

icy panther
#

may have to try zandronum-

#

yeah, was about to type that

tired marlin
#

I have decided to rebeat original Doom games BUT

#

I want to try beating them on Chocolate Doom source port, since it's the most vanilla doom experience ever

hardy basin
#

go 4 it

vast reef
#

or fuck it, run ms-dos in a vm lmao

tired marlin
vast reef
#

yeah you need to be coderpenguin1 levels of vanilla addict to play dosbox

hardy basin
#

I can play on dosbox without any issues

vast reef
#

yeah but you are #DoomAdept

hardy basin
#

Working towards to become #DoomMaster next

fringe kernel
#

I Really Like Classic Doom

vast reef
#

I Really Like Classic Doom

fringe kernel
#

😄

vale gyro
wide shale
#

It’s the best

woven swallow
ancient torrent
#

hi people

paper zodiac
#

hello

tired marlin
storm tapir
brisk magnet
#

phobos lab is breaking me

vale gyro
brisk magnet
#

hurt me plenty

#

it's this u shaped hallway bit

#

lemme pull up the map

vale gyro
#

nah, I know what you're talking about more than likely

#

it's behind the yellow key door, correct?

brisk magnet
#

yes

vale gyro
#

if so, initially ignore the enemies that come out the walls and go straight for the switch on the other side

#

you'll have much more room to actually fight there

brisk magnet
#

i see

#

i'll try that

vale gyro
#

if needed, grab the rad suit that's hidden behind a wall, where that little indent is

#

you can also find a chainsaw and a supercharge if you keep just opening walls in that area

brisk magnet
#

i've already got the saw

#

i don't use it much tho cuz the eternal emulator makes it sound weird

vale gyro
#

it works... okay, I guess

brisk magnet
#

it's just what ive got rn

vale gyro
#

I do suggest getting it on PC if you can

#

you can get the whole Classic Doom series (minus 64) for only $10

#

though, don't use the official port

#

you'd want to use a source port instead

#

they'll give you a much better experience

#

if you can't get it on PC for any reason, the console version also works, but it can be quite buggy at times

twin mortar
twin mortar
#

ProgrammerDog2... like... you know... the antithesis of CoderPenguin1

vast reef
#

oh

woven swallow
#

Hello

#

Kenny here

thick dew
#

Hello

#

What are we chatting about today lads

woven swallow
woven swallow
thick dew
thick dew
#

Well, if there's any cool talk ( I know they will be cus you guys are cool) I will be sure to drop by

ripe tree
#

Soooo I'm at Mephisto's Massuleum now.

Good thing I learned to fight boneys a while back cause OMFG

storm tapir
serene shard
#

Doom 64 makes my skin crawl at times

thick trench
ripe tree
#

Had to restart the level cause I saved with 7 rockets left

#

right at the end

#

I'm so glad it doesn't matter if you die as long as you take down the Icon of Sin with you

#

Can finally cross that off my childhood "couldn't do"s
Final Doom next, on UV as well. 😄

jade ether
#

How was this made in the doom engine?

#

It looks sick!

dense plinth
vale gyro
#

Yeah

#

GZDoom is so far from it being the Doom engine that it's basically it's own engine that can play Doom stuff

jade ether
#

Ik ik

#

Ive used it. But im just in awe

pale garnet
#

Guys what's the best doom mod(s), leaning towards vanilla and quality of life changes would be preferable

west radish
#

GZDOOM optimization sucks

woven swallow
#

just makes the weapons animations smoother....that's pretty much i can think of

pale garnet
#

Anything that changes the way of aiming?

#

Instead of just side-to-side

woven swallow
woven swallow
pale garnet
#

Pc

woven swallow
#

ok

keen comet
#

Hi all! I felt like playin some modded old school Doom again and just started playing Project Brutality and it's great! Does anyone know where the option is to turn on/off the marine buddies? they should be on by default but I want to make sure I see them instead of the Invisibility Sphere like in Brutal Doom. I'm using the latest version of PB 1.3.1 I think.

I've also tried spawning them but 'summon ally' or 'summon marine' doesn't work it just says 'unknown actor or visual thinker' Maybe they took them out I'm not sure, is there any other version of the mod for download anywhere?

Thanks,

woven swallow
wide shale
#

cause its set on by default

#

the turn off feature should be in the project brutality settings

#

the version i got dosent have the marine allies from what im noticing so i cant pinpoint it

keen comet
# wide shale cause its set on by default

Is it? thats wierd as I keep seeing invisibility spheres and no marines, I swear I have looked everywhere in the setting but can't find it.
Yeh maybe this version doesn't have them, mine is 0.3.1

wide shale
#

i know older versions did have it and brutal doom i think still possibly has it

#

i dont think alot of people liked marine allies so it probably was removed

#

i dont mind it but i usually turn it off myself

#

cause the allies can get you killed so easy lol

keen comet
#

Yeh ok I see, I did try an older 2.0 version of PB which had them but i'd rather play the newest one.
Yes Brutal Doom has them

brisk magnet
#

"i cant leave without my buddy superfly.."

wide shale
#

or maybe hes working on it

#

cause he did change quite a bit it seems

keen comet
wide shale
#

maybe something was conflicitng

#

cause the latest style of project brutality is actually so good

#

so smooth and nice

keen comet
#

Yes it sure is!
"0.3.0 Alpha update, 10 year anniversary! Jun 16 2025" yep so it's alpha the file I have is called Project_Brutality_0.3.1_alpha too, thanks didn't think of that so I'll see what the final version is like

keen comet
#

OK quick update, joined the Discord, asked them and here they gave me the addon file, easy

rugged copper
#

Woua

halcyon willow
# vale gyro GZDoom is so far from it being the Doom engine that it's basically it's own engi...

Not really. It's still very much idtech1. The biggest change was introducing Hexen with the doom in hexen format which brought things like polyobjects and ACS scripts. GZDoom having things like dynamic lights is a purely a change to the renderer, not some fundamental change to the engine itself. Zscript was the 2nd major change but the reason that is so powerful is it allows code to reach deeper into the engine. But GZDoom is still fundamentally, at its core, idtech1

#

The difference between GZDoom and Quake is massive

vale gyro
#

also, dunno if this is really possible on the mobile version, but move diagonally instead of moving perfectly straight

undone river
#

Random thought but has anyone ever wished they were in the classic Doom world? Because I do, lol

vestal flax
#

Why on earth would you want that

junior dune
vale gyro
#

I have my own NoMo run on E1M1 as well if you want it.

#

It's nowhere near it being any good, it's only a sub10

junior dune
#

I’m good

reef frost
#

if anyone wants to join a match of doom 1, xhvb

thick cloak
#

Hey! Did this ever work for you? I tried using "new game" but it never worked for me.

thick cloak
#

nvm I figured it out from a discord message from 2021...

#

It's based off the averages of each level's run. So if you have really slow times from before it can really hinder you.

#

i

#

Personally I had a few levels paused via the touch pad (on ps5) when playing doom the first time so this caused my clear times to balloon to multiple days.

I had to erase all my data and speedrun it again

twin mortar
#

Oh huh that's weird, it's not like this on Xbox

vast reef
#

and that's a good thing! gzdoom is compatible with a fuckload of shit (or shitload of fuck, your call) and i think you'd have to sacrifice that compatibility for performance

#

it can be used as a general purpose game engine but it's still at its heart a doom engine and that's still its best use-case

vast reef
wide shale
#

you said it good enough honestly

#

anything else is just nerdisms

#

gzdoom based is smallest way to put it

#

i like the variety of source ports og doom has honestly its just wild to see

vast reef
# wide shale anything else is just nerdisms

you of all people have no right to dismiss anything as nerdisms after saying "why are you even using zlib lol" in response to an explanation of what the "corrupt zlib stream" error message meant megalel

#

hoooooly fucking shit dude thank you for that it helps me when i feel shitty and need a laugh

halcyon willow
# vast reef and that's a good thing! gzdoom is compatible with a fuckload of shit (or shitlo...

Most people don't see ot realise that being compatible with as many Doom maps as possible (vanilla, boom, mbf etc) is the single most important design brief. Ironically this holds back performance improvements. If you want to see an engine unfettered by adherence to backwards compatibility that would be vkdoom. vkdoom will be compatible with a lot of older maps, but it's not the primary concern. The primary concerns are adding in the new features Nash needs for Disdan (his game), and performance improvements in both the renderer and netcode.

halcyon willow
wide shale
twin mortar
#

Source port history is intriguing but it is unfortunate how some people just do not respect if you want to play a different source port than them

#

Someone in another server once asked if we'd like a hypothetical Heretic remaster to be done in GZ. I personally said no, and the poster asked me why I whine about GZ instead of using another source port... even though their question was about GZ

halcyon willow
#

Rules for source ports:

  • Use the one you like
  • If you're using a source port that is not on the tested compatibility list for a map, don't complain if things break
#

I've been using zdoom family ports almost exclusively for 20 years. Anything else feels weird to me these days

calm cradle
#

You’re missing a rule

twin mortar
#

Don't push your preference to others

calm cradle
#
  • fix it yourself if you don’t like it
twin mortar
calm cradle
#

Well most people don’t realize that’s a setting you can turn off

halcyon willow
#

What the fuck are you doing here then

#

Get nuked idiot

coarse horizon
#

?

ripe tree
#

Man Plutonia is SO much harder overall than Master Levels

#

I like how I'm not even halfway through the official classic Doom episodes lol

wide shale
#

its got some sneaky stuff for sure lol

obsidian stream
vale gyro
obsidian stream
#

then I boost

#

I boosted

#

ayyyy

#

this is kinda tuff

halcyon willow
obsidian stream
#

but im kool

halcyon willow
#

Hmmm

#

close enough

slate bough
#

Hi

red harbor
#

am i crazy or does freedoom phase 1's e1m2 only have 5 secrets instead of the listed 7 secret sectors

woven swallow
umbral shale
#

I remember when freedoom was called knight and had a white gorilla for a baron

vernal rune
#

Survived Map 27: The Stench Of Evil from Alien Vendetta. Holy hell! The blue archvile cave is really cool where you have about 50 barons chasing you inside.

wide shale
#

Sounds like I need to give alien vendetta a go

vernal rune
wide shale
#

But I’ll most likely just stay faithful to gameplay

#

Especially after a day of work honestly I usually just prefer sittin back and being able to kill with the whole arsenal and not have to worry about ammo management as much

ripe tree
#

I like when I have to accept that the best course of action is sometimes to run, and save ammo for hard confrontations where there's no place to run

wide shale
#

Yeah it gets rough sometimes

woven swallow
#

Profane Promiseland. 40 thousand enemies in a sequence of extremely challenging fights. Created by ELMLE, Dubzzz, and Insane Gazebo, and released in 2022, this massive gigaslaughter map for classic doom is considered by many as the spiritual successor to Okuplok, and is also inspired by Holy Hell.

After a recent increase in popularity in this m...

▶ Play video
wide shale
#

That thumbnail looks insane on its own

hexed escarp
storm tapir
#

A lot of maps will break you without relying on huge enemy counts (although secrets are more than enough to make any of them easy)

#

And you don't need to save ammo on most maps, unless you are never using berserk

#

if a map gives you berserk then use it!! at least use it on pinkies

#

Even better if you can berserk solo barons & hell knights / revs

wide shale
storm tapir
#

Yes I mean a lot of maps might discourage you if you don't like slower (still ruthless) encounters 😛

#

But then again you can just play the last 6 maps, but you will miss a lot of nice maps including the most famous map in the wad

wide shale
#

I never really try to skip maps

halcyon willow
#

I never found AV to be particularly ammo restrictive

#

Best way to conserve ammo is to be efficient with the bfg (have to have it obviously), and maxmise rocket damage

#

Technically the rocket launcher has infinite damage potential, the bfg has a (high) damage cap

#

Eg, if you're fighting 2 barons it is more efficient to kill them with a bfg shot than the plasma rifle, provided you can land the bfg tracers well

wide shale
#

Huh it never feels like it has infinite wild

halcyon willow
#

Well it depends on the hitbox size

#

The more enemies you can fit inside the damage radius, the more damage you are doing

#

Other big way to get more ammo efficient is to use infighting, particularly if there's a cyberdemon in the fight. Infinite ammo rocket launcher to use on my enemies? Yes please

wide shale
#

The enemy of my enemy is suddenly my friend is always the goat move

storm tapir
wide shale
slate bough
#

Hi

woven swallow
#

Hello

#

Kenny here

deep kettle
#

hello

#

idk if anyone else have this problem with doom + doom 2, my player name is always in yellow...its weird

woven swallow
#

DEAD CHAR

wide shale
#

It’s over

woven swallow
#

FAWKKKKK

wide shale
mortal silo
#

It'll come back. We've had some of the best releases ever in the last couple years. And there are some projects in the works I am excited about. I wouldn't be surprised if we end the year on a classical Doom bang... And next year we see btsx3 and plutonia3 plus more good stuff.

umbral shale
#

Gets mods daily and has basically infinite replayability

#

Online co-op for everybody is a W

quick silo
zinc stirrup
rare drum
vestal flax
#

why are doom 64 maps so convoluted goddamn

zinc stirrup
#

Haven't had a chance to play Doom 64 yet, but I own it and hope to play it soon.

vestal flower
deep kettle
#

doom 64 is a wild version , that for sure

zinc stirrup
#

Yeah, that’s kinda why I want to play Doom 64. I keep hearing it’s weird and moody and not quite like the others. Gimme the creepy off-brand Doom vibes, lol.

rare drum
#

it leans into horror more than it does action i think

zinc stirrup
#

Would you say it's like Doom 3?

rare drum
#

i havent rlly played doom 3 much but doom 64s just like darker, eepy doom

#

no action music, scary ambient

vestal flax
#

Yeah p much

red harbor
wide shale
#

The main valid reason I understand someone being like this just isn’t it

#

Is that in the og cartridge version depending on your tv

#

This game actually was unplayable

vestal flower
wide shale
#

It is

#

But I’m just being forreal I’ve experienced it on a tv even with brightness maxed and game brightness max

#

It was still dark as fuck

stiff basalt
#

bad doom game when game's dark

vestal flower
wide shale
#

See this is history I wish I could have recorded just to show this off lol

tight hinge
#

Yo people, my favourite doom is probably the first one tbh, (sorry for butting in I just don't know how to start convos)

wide shale
#

The first one is the best

tight hinge
#

Frr

vestal flower
tight hinge
stiff basalt
#

i kinda prefer plutonia because it feels like the most complete experience

tight hinge
#

Fair, I think the first is the best because the bosses are pretty cool, and I just like the graphics and storyline

stiff basalt
#

ultimate doom with doom 2 content would have been peak ngl

tight hinge
#

Fr

#

Ima go to sleep its like 2am for me, gn people :o thanks for letting me talk abt doom with yuw

stiff basalt
#

gn

wide shale
#

Cause there is a couple mods that atleast has doom 2 enemies in

#

1 where they are randomized

#

And the second one being I think a actual redone map wad with them in it

#

And there is a mod file where you can have the double barrel in doom 1

#

The only other thing I can think of kinda say use for sorta a doom 2 experience in doom 1

#

Is use maps of chaos one of the versions extends the maps alil

#

And isn’t to overbearing with enemies

#

So you could sorta get that close peak experience

vagrant lark
#

yo :3

woven swallow
wide shale
#

Hey kenny

tired marlin
#

I rebeated the original DOOM

#

On my phone

#

It took me in total 3.5 hours to beat it

zinc stirrup
robust cloak
#

Hello, i just bought doom 1+2 (never played any doom game before) and im seeing there's more than just doom 1 and 2, things like master levels and sigil etc. is there an order in which i should play them? or should i just go by release order the way its listed

woven swallow
#

7 legacy of rust

tired marlin
robust cloak
zinc stirrup
honest hawk
#

I completed Doom 64 100% 👍

silver tinsel
#

Ok

azure nimbus
vivid mica
#

One message removed from a suspended account.

#

One message removed from a suspended account.

halcyon willow
vivid mica
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

candid birch
#

Speaking of trying to find a wad...I'm struggling to find one.

So basically it's doom 2 but you're heading back after taking out Icon. So you start in the arena from map 30 but it's all trashed from the fight and you're going back through the levels?

candid birch
#

The other thing I can think of is in a way you start at the 'exit' and the exit is at level start?

#

Someone else in the Romero discord answered. It was "The Long Trek Back Home"

woven swallow
#

Even me with 25gbs worth of custom wads, I can’t think of any…..

woven swallow
woven swallow
deep kettle
#

😂 25gbs is a wild amount of wads

woven swallow
warped vale
#

?

#

why are you here (whispering the way king novik whispered to the slayer in doom eternal)

umbral shale
#

<@&162901871168585728>
Got another one

#

Thanks

warped vale
#

another one?

umbral shale
#

Ye there was another one earlier in #videos

warped vale
#

who are they?

umbral shale
#

Wdym they're bots

#

Report and move on

warped vale
#

bots? I thought they were real people just trolling to be a girl

umbral shale
#

Or that

#

Either way avoid and report

warped vale
#

alr thanks

fast marsh
#

Hi guys

warped vale
#

sup

obtuse tendon
#

are you allowed to edit the doom wiki to add stuff about a map you made or is that not allowed

#

like can i add trivia about the map i made a while ago and forgot about to the wiki or is that not ok

true urchin
#

the chainsaw is so cool i wish it was actually a good weapon

vestal flax
#

in doom 64 it's amazing

zinc stirrup
#

What do y'all use the chainsaw for in Doom 2? I only use it for the Pinkies. To conserve ammo, because I go thru ammo a lot. I don't have a very good aim.

vale gyro
#

Though also on hitscanners sometimes

zinc stirrup
#

Okay, so I'm not being stupid by only using it on Pinkies then, lol.

#

I think I saw someone use them on the Mancubus, but I've tried it and it's too risky. Sometimes I end up taking point blank shot from them.

vale gyro
zinc stirrup
#

Oh, totally. I love when I get that to work out, lol.

bitter shell
#

i actually never use the chainsaw and mainly use the super shotgun and chaingun

#

unless i have no ammo

zinc stirrup
#

I love the super shotgun so much. I gotta stop myself from using it on everyone because of the ammo, lmao. But it's so perfect.

true urchin
#

absolutely nothin

#

at least in doom 1 and 2 its never a good idea to try to fight in melee range

umbral shale
#

Berserk can really help

#

With imps, pinkies

true urchin
#

you ALWAYS take damage in the process unless you're a strafing god and have like frame perfect punches but like, for the rest of us mere mortals its never worth the risj

umbral shale
#

Depends on your skill and situation

true urchin
umbral shale
true urchin
#

if you're in such a fucked position that you can't spare 2 shells to take down a pinky

#

i dont know what to tell you a chainsaw's not gonna save you you got bigger issues

umbral shale
#

I said berserk

true urchin
#

its faster, its more safe and more reliable

umbral shale
#

I said in case

#

It is useful

true urchin
#

its not tho

umbral shale
#

And especially in tougher wads where you need to conserve ammo

true urchin
#

who cares about penny pinching individual shotgun shells

umbral shale
#

I'm talking abt harder wads that utilize ammo management

true urchin
#

if you're that desperate for ammo you're already FUBAR'd most likely

umbral shale
#

Not really sure abt doom 1 and 2 tho

#

Plutonia most likely more

#

And in Legacy of Rust minus the vassagos don't go near those

true urchin
#

and even then, like, the chainsaw's one (1) use case is saving a whole two (2) shells per pinky

#

wow dude what a good weapon 10/10 really carrying the run there isnt it

umbral shale
#

Chainsaw is very useful for the pain elemental

#

Bc of it's super high pain chance

true urchin
#

which wouldn't happen if you used, like

true urchin
#

a gun

umbral shale
#

But they're beefy

true urchin
#

and you dont have to worry about getting into melee range or perfectly positioning yourself to not get assblasted by projectiles and hitscan

umbral shale
#

It's in case

true urchin
vale gyro
#

I do genuinely prefer saving as much ammo as possible and would actually sometimes rather punch out a baron at times

true urchin
#

the amount of enemy encounters on most average maps ive played where trying to get into chainsaw range is anything but a death wr speedrun strat is slim to none

vale gyro
#

for example, ERASER literally has no ammo for about the first 30 minutes or so

true urchin
vale gyro
#

you are basically forced into using melee to conserve what little ammo is around

true urchin
#

shotgunners drop 4 shells, each, on every kill

#

even if you kill them with a shotgun its 3 shells EACH

vale gyro
#

yeah, and generally mapsets will throw much more than shotgunners at you

true urchin
vale gyro
#

like some fights I can go from 100 all the way down to 30 shells even with perfect accuracy, and with no blockmap nonsense

true urchin
#

i guess my point is that unless you're literally out of all ammo and are FORCED into melee the chainsaw is just straight dogshit for 99% of encounters

vale gyro
#

so you will be fighting for ammo in some WADs almost constantly

umbral shale
#

I think this convo applies to base classic games

#

Ignoring expansions

vale gyro
#

If it's just base, well yeah. Becacuse Doom 1 and 2 just throw a ton of ammo at you anyways.

#

Though seeing how enemies are placed (especially in Doom 1) I still will just berserk my way through a level

true urchin
#

we could argue for hours about "well but what if the map has literally zero ammo drops and you have to fight 30 revenants off of a pistol start" but ima keep it real with you chief that's hella semantics and i dont really care

umbral shale
#

There's no what ifs

vale gyro
umbral shale
#

Wads should be part of the discussion

true urchin
#

my point is if you have bullets that you can use its damn near always better to simply shoot them with a gun

umbral shale
#

Melee is a good back up is all I'll say

vale gyro
#

yeah, the chainsaw or berserk's pretty good for pain elementals weirdly

umbral shale
#

Ye high pain chance

vale gyro
#

seeing that you want to fight them point blank to prevent them spawning lost souls

true urchin
umbral shale
#

And no, classic doom is not that difficult, just hide behind it

true urchin
umbral shale
#

Alr agree to disagree man

#

I haven't had problems with the melee

#

I guess I know where to use it and on who

true urchin
#

but id rather fight a pain elemental with the combat shotgun than the fuckin chainsaw im 100% convinced that in any scenario other than a literal 1v1 id take less damage just shooting the fat bastard

umbral shale
#

Eehhh

#

Shotgun is slower

#

And he'll have a chance to spawn lost souls

#

Chainsaw negates any reaction time

true urchin
umbral shale
#

It depends on the arena

true urchin
umbral shale
#

If it's a tight corridor or the pain elemental is in front it's a better option

vale gyro
true urchin
umbral shale
#

And ammo saved

true urchin
#

maybe because i cant fucking do ANYTHING else while im just waiting for him to fall over and die

#

istg the feedback on the chainsaw is so off it feels ass to use

#

i dont feel like im ripping and tearing my way through the forces of hell with a fucking chainsaw i feel like im poking a guy with a stick until he decides to fall over and die just to be polite

#

and im being FUCKING SHOT AT

#

idk the chainsaw has its uses once in a blue moon but ive never once enjoyed using it

vale gyro
true urchin
umbral shale
#

Lmao

candid birch
hexed escarp
#

Rather than the icon of sin

urban night
#

Haven’t played thy flesh consumed in a while. Perfect hatred is kicking my ass. Maybe worse than plutonia.

azure nimbus
true urchin
halcyon willow
true urchin
halcyon willow
#

Again, this is a you problem

silver sage
#

Did someone just react to my message from 2 months ago?

twin mortar
#

You are the only person who can know that, except for the reactor of course

azure nimbus
granite glade
uneven current
#

I love classic doom so much it’s the greatest I get an erection every time I play

wise vault
#

I think I’m the only person who plays classic doom through doom 3 bfg edition lol

stiff basalt
#

pitch shifting pog

vale gyro
serene pagoda
#

Always a lovely vibe to chill to

hard prawn
#

I don’t know as much as I should about classic doom. I’m very glad there’s still a player base though lol I’m just now in episode 3 on Doom 1 and I feel there is a lot to be experienced. lol But I also love the simplicity of just not having to swap guns every millisecond

vale gyro
stable basin
#

What are your guys' opinion on Legacy of the Rust?

vale gyro
#

in maps with actual ammo issues it does quite help balancing out your resources

hard prawn
vale gyro
#

and well, situations change constantly so I could go from sniping to having to do crowd control quite quickly

vale gyro
#

like it's not required but it's kinda incentivized

hard prawn
#

It’s borderline required for the dlcs at least because playing through those on a console was a living hell. with a controller quick swapping just doesn’t really exist so it becomes so immensely tedious that it ruins the experience for me lol

#

Like sometimes I just want to use 1 gun for an encounter, but eternal made you use everything in your entire kit for ALL encounters and I didn’t like that

vale gyro
#

as all of the weapons fill their weird niches in this game

hard prawn
#

maybe I haven’t gotten to hard enough content that’s made me had to do that yet. only on episode 3 in doom 1 but have played all of doom 2016, eternal and dark ages. Something about classic just feels pure though lol

vale gyro
#

Classic is my favorite in the series

hard prawn
#

and it’s almost addicting in a way how simplified classic is compared to newer dooms

vale gyro
#

and the enemies sprite-wise just felt completely out of place or just lazy

vale gyro
#

You can quickly turn it complex as well

hard prawn
vale gyro
#

also just how the map itself is designed can make it complex

#

as there's a ton of mechanics you just don't notice or the game doesn't tell you that some maps just outright utilize

#

like infighting

#

or ghost monsters (it's not an intended feature, but caused by a bug instead)

#

to me the Classic games are really just puzzle and strategy games hidden behind an FPS shell and I love it

visual iris
stiff basalt
vale gyro
visual iris
#

:0

woven swallow
woven swallow
stiff basalt
#

no u

woven swallow
#

i'm kidding, please don't kill me

vale gyro
#

but I just couldn't really find it fun, especially the last two maps of Episode 1

stiff basalt
#

coiled city is pain

vale gyro
#

... ignoring episodes 5 and 6

#

holy fuck I hated those episodes

#

I didn't even finish Episode 6

zenith berry
#

“Doom II: It will consume you!”, a statement from the commercial that remains true to this very day.

#

Once you start digging deeper to its infinite depths of user created content, there’s no turning back.

stable basin
#

Legacy of Rust is... okay, not so bad, but not so good

umbral shale
#

Difficulty maybe?

stable basin
#

At times

#

Like gameplay overall, it's good sometimes, but other times it's meh

#

The new enemies are kinda sick though

umbral shale
#

It's the best classic gameplay from the expansions imo

#

Cuz of the new enemies

#

(The bar isn't set high from Doom 1 and 2)

#

But the music too

#

Godamn

stable basin
#

The music in this wad is actually super cool, I can't lie.

umbral shale
#

Super groovy

vale gyro
umbral shale
vale gyro
#

Fair enough

umbral shale
#

Ye

vale gyro
#

I personally like it, but that’s legitimately just me

umbral shale
#

Bruh idc

umbral shale
#

Uh that was in response to the mrbeast guy for context

honest hawk
#

i just completed doom classic with 100% achievements satisfacdoom

#

and i wonder how long it took others to complete 100% achievements in classic doom

#

It took me 88 hours on ultra-violence

vestal flower
honest hawk
vestal flower
honest hawk
vestal flower
honest hawk
vestal flower
hearty gorge
#

Doomdouche you cheater

#

I scrapped tears off my eyes 100% the ps4 version

sharp wyvern
true urchin
#

playing a doom mod based on metal slug and i have officially found the best weapon in the history of doom

#

literally just a rock

true urchin
gentle compass
#

Metal slug mod?!

#

That one has slipped by me, what's it called

true urchin
woven swallow
woven swallow
#

.....

#

Hello

#

Kenny here

rose pasture
#

sup kenny

stiff basalt
#

new sigil update?

vestal flower
stiff basalt
#

I got an email from romero games saying sigil got an update

mellow matrix
#

then you would know what's in it

vestal flower
vale gyro
#

Haven’t seen it myself

#

Might just be looking at the wrong email, though

vernal rune
#

Wrapping up map 32 of Alien Vendetta tonight before I begin Back To Saturn X.

hard prawn
#

Is console doom 1 and 2 collection limited with mods compared to pc? I mean i imagine so but would also like to know some potentially most fun mods for console

#

i’m new to doom mods completely and classic doom in general

red harbor
#

now you dont need to load the soundtrack you paid for separately

kindred nest
#

bruh

vale gyro
#

I got no need to update it then other than for archival.

kindred nest
#

i like deathmach xd

#

cuz its just pvp xdddd

vale gyro
kindred nest
#

and i hate this sorce ports also cuz they crash on windowed mode soo often

#

xd

vale gyro
#

I've never had issues with source ports crashing on windowed mode

kindred nest
#

but i had whith zadroum

#

xd

#

or even lagging

#

bruhh

vale gyro
#

I got forced into playing Zand with windowed only due to it not supporting my resolution

kindred nest
#

and it crashed ?

vale gyro
#

Nah

kindred nest
#

xd

vale gyro
#

In fact it was quite stable

vale gyro
#

the only real issue I've ever had was massive framerate issues on one version of Woof for whatever reason

junior python
#

I'm looking to cosplay as the classic doomguy but all of the files for 3d printing that I'm finding are hilariously overpriced doomcry

willow trail
#

helloooooo guys

#

i buy the doom anthology

vale gyro
#

Now buy boxed copies of Sigil 1 and 2

rare drum
#

should i get doom 64

woven swallow
#

yes

#

i recommend getting it

red harbor
cold wadi
rare drum
#

got it btw

vestal flower
true urchin
#

although i never understood why they made the muzzle flash on the chaingun blurple

#

it looks cool but its weird who's idea was that

true urchin
#

if they marketed it as a spinoff it'd be an absolute banger and ppl would probably hate on it a lot less

#

but for some reason they called it "doom 3" despite the total disconnect from anything prior

vestal flower
vale gyro
#

I personally saw it as quite similar to the Classics

#

and especially so if you read stuff like the Doom Bible

true urchin
#

it does not play even remotely like any of the first 3 doom games and if you go in looking for that you will be extremely disappointed

vestal flower
true urchin
#

yeah im not saying its bad i think its a solid game on its own merits

vestal flower
vale gyro
true urchin
#

what i am saying is it's not a good follow up to doom 1, 2, or 64, which is relevant when the game calls itself doom 3

#

it would have been better off as a spinoff game

vestal flower
vale gyro
#

I did like that Doom 3 did lean quite hard into the atmosphere Doom 1 wanted to do (excluding the fact it's the sole reason I can't really play the game without risking a panic attack)

vestal flower
vernal rune
vale gyro
urban night
#

Unrelated, does anyone have tips for plutonia? I usually stop playing around map 3 this time i want to beat it entirely though.

true urchin
vale gyro
urban night
true urchin
#

its like if call of duty randomly decided "fuck you we're a 3d platformer collectathon now"

true urchin
vale gyro
vestal flower
vale gyro
#

so it could be worse lol

true urchin
#

again that's what spinoffs are for, not the first ever sequel after 10 years

vestal flower
vale gyro
#

and I was only on HMP

#

I actually enjoyed my time through Episodes 1-4

umbral shale
#

Doom 3 was what Carmack wanted to achieve back in the 90's but couldn't due to hardware

true urchin
vestal flower
vale gyro
#

Though, you can believe what you think, but I do personally believe Doom 3 is fine as-is for an actual mainline game.

umbral shale
#

Every Doom game after 64 played super differently

#

Doom 3 and the modern trilogy

#

Minus classic expansions

vale gyro
umbral shale
#

And I mean that's a win in my books

vale gyro
#

To me Doom 3 was probably the closest out of the whole bunch.

vestal flower
umbral shale
#

We have such different games

vale gyro
vale gyro
#

Yeah. I don't really care for 2016 or Eternal that much.

#

In fact I do outright dislike Eternal.

umbral shale
#

Oh, what abt dark ages when was the last time you played it

vale gyro
vestal flower
vale gyro
umbral shale
vestal flower
vale gyro
#

Fair enough

umbral shale
#

Eternal is the easiest on the eyes to me

#

Idk why

#

Dark ages has my fav combat

#

But classics are my fav overall as a package

vale gyro
#

The Classics have my favorite if we're talking about the whole series.

vale gyro
#

Doom 2 would be my favorite in terms of gameplay (excluding base maps)

umbral shale
#

I do think Doom 2 map design was pretty bad

vale gyro
#

Doom 2 is actually one of my least favorites, even under TNT (noted I like TNT) in terms of base game

umbral shale
#

But the weapons and enemies were awesome

#

And Tnt is wildly inconsistent in terms of quality

vale gyro
#

I might actually replay TNT, though

#

Bar Habitat, Mt. Pain, and whatever the fuck the IoS level is

umbral shale
#

Some levels are great but some are habitat

vale gyro
#

I generally had fun with TNT

umbral shale
#

My favs are the expansions tho as usual

#

Legacy of rust and NRFTL are just awesome

vestal flower
vale gyro
faint rapids
#

How's Sigil 1 & 2 ? I'm planning to play them

vale gyro
umbral shale
vale gyro
#

Like I didn’t really care for the level layouts and I did genuinely find the enemy sprites to either not fit in or just be lazy

umbral shale
#

Hm, opposite for me

sharp wyvern
#

i agree with the vassago at least, that one was pretty out of place spritewise

#

their gimmick made up for it tho

#

IMO it's still the best classic doom wad tho (if we only count 'official' ones of course)

radiant rain
#

I heard about a level in doom or doom 2 where the soundtrack would be a song by dj skinhead

#

Was wondering if anyone knew about it

sharp wyvern
#

The soundtrack for that level (also called Club Doom) by Technoman samples Extreme Terror IIRC

stiff basalt
#

plutonia my beloved

versed vortex
#

i actually havent played plutonia

#

but ive heard its like the best of the ogs

vale gyro
#

Gameplay-wise it’s fine in custom map sets because of the additional monsters and weapon

#

But the base-game maps are probably some of the worst things I’ve played

versed vortex
#

the living end my beloved

#

although icon of sin is trash

vale gyro
#

TNT’s IoS fight is way worse

versed vortex
#

damn

vale gyro
#

For as much as I like TNT, the IoS fight can screw off

versed vortex
sharp wyvern
#

Which is Fair but still

sharp wyvern
sharp wyvern
#

i dont mean new AI i mean why not have a different texture for the IoS fight

#

isn't a lot of TNT's whole thing having new textures /j

versed vortex
sharp wyvern
#

every official IoS fight fucking sucks

#

i dont actually mind mephisto's mausoleum that much it has grown on me but it still is bad objectively even if i like it

#

and i like doom ii's one but cause of nostalgia

stiff basalt
#

i like doom 2 icon of sin

vale gyro
#

The main reason I don’t like the Doom II one is that I just have a skill issue with it

sharp wyvern
#

haha fair

vale gyro
#

But TNT’s is genuinely bullshit

versed vortex
#

i just noticed that level is super gore nest

fervent coral
versed vortex
#

they come included in doom + doom II

fervent coral
#

I’ll prob rebuy it on steam for them

versed vortex
#

although for the unity port i think they are available as mods

fervent coral
stiff basalt
vestal flax
dense plinth
#

Among all officially released wads I'd have it at least tied with No Rest for the Living

sharp wyvern
dense plinth
sharp wyvern
#

aw

#

i think LoR is my favourite of the classic dooms

dense plinth
#

I enjoyed it about as much as Sigil II

#

My top 3 are Plutonia, NRFTL and Sigil

#

The LoR and Sigil II

sharp wyvern
#

Oh yea Sigil is another good one

#

Sigil II I didn’t actually like that much :P

median cloud
#

Not a big Sigil fan however, think I prefer Doom 2/TNT

twilit hornet
#

The only classic Doom I have is what came with DOOM 3 BFG edition for the xbox 360, so I guess my top 3 chapters are...

  1. Doom: Knee-Deep in The Dead
  2. Doom 2: Hell on Earth
  3. Doom 2: NRFTL
sharp wyvern
#

nrftl below all of hell on earth?

red harbor
gentle compass
#

I definitely enjoyed NRFTL

vast reef
#

No raw food tonight, LOL!

prisma igloo
#

I'm trying to do Nightmare run in the original DOOM, but I'm stuck on E1M4. Any tips either to get through the maze or to do the speedrunning skip

vast reef
#

what demos have u watched

#

like for reference for your own run

prisma igloo
#

I tried using some YouTube videos, but I was left confused by the tech, so I tried brute force

fringe badge
prisma igloo
radiant rain
#

Been doing some research and found out that the soundtrack from doom (DOS) was made on Impulse Tracker

vale gyro
#

The only games to have come out afterwards were maybe Ultimate Doom and Final Doom

radiant rain
#

I was about to say it might have been a ported version

vale gyro
#

Impulse Tracker in general wasn't even released until 1995

vale gyro
radiant rain
#

I searched for the Impulse Tracker version and it shows the GBA port

#

might have been that

vale gyro
#

Sorta doubt it as I can't find any sources even relating Impulse to Doom

#

bar custom WADs

radiant rain
#

there was fast tracker 2 in 1993 but I dont think any doom ports used it

rare drum
#

nearly got jumped by pinkies in an exit room

twilit hornet
red harbor
twilit hornet
#

I just prefer Hell on Earth because I prefer the level design. And the Icon of Sin

#

Yeah

#

Doom 1 episode 1 is my favorite doom episode by far.

vale gyro
#

for me it's Episode 2

twilit hornet
#

I like it too. Still my top 5.

unreal siren
#

Guys any way to play online at doom?

thorny nest
#

Doom + Doom II has online multiplayer, but I think that’s dead. You’d probably have better luck with some of the multiplayer source ports like ZDaemon or Odamex or whatever

halcyon willow
#

Zandronum is by far the most popular multiplayer port

#

And the easiest to use

thorny nest
#

Oh yeah, for a second I was thinking ZDaemon was Zandronum

modern peak
#

im planning on revisiting my doom but 1 kill = 1 pushup challenge after several years

tomorrow i will be starting the beginning of plutonia but 1 kill = 1 push up (i might also be live streaming the experience)

#

i am going to regret this

high depot
#

That sounds like a fun challenge

modern peak
#

not sure how much harder it will be with plutonia

high depot
#

So if you get some kills, but die and have to load a save, do you count ALL of the kills, or only the total kills you get per level completed?

modern peak
high depot
#

How do you keep track of them in intense moments?

modern peak
#

i do them in segments pretty much like after every fight

high depot
#

Ahh okay. That keeps the number relatively low between sets I imagine.

modern peak
# high depot How do you keep track of them in intense moments?

approximation mostly, doom 2 didnt have many of those if at all, usually its easy to remember how many ive killed if ive loaded a save. if i dont die then its much easier because i can just count the bodies in an area if i didnt check the enemy count prior

#

plutonia might be different though so ill try to keep track of the kill count

high depot
#

Makes sense. Plutonia may be a bit harder to keep up with at times (especially because they like hiding Chaingunners behind semi-solid walls above the floor), but it should still be doable in this way.

modern peak
#

its not like missing a couple is that bad anyway considering levels go into the several hundreds of enemies

halcyon willow
#

Time to do infinite pressups on map 15

dense plinth
#

I usually rank it not much higher than TNT

crisp spade
#

Does anyone know if you can play Brutal Doom on switch without nodding the console itself

stiff basalt
#

holy shit its solid snake from metal gear solid

high depot
#

DOOM + DOOM II multiplayer isn't dead. There aren't generally that many lobbies open at a time, but it's certainly not dead. Plenty of deathmatching and co-op action going on daily.

umbral shale
#

Who says such blasphemy

#

How else can I play Lor with 6 people

vast reef
#

you need gzdoom

#

or lzdoom

vast reef
#

at least from what i know

thorny nest
drifting fiber
#

After slowly forcing my way through the entirety of Doom 1, 2, and TNT with keyboard only controls, I'm only just now figuring out that I could've changed the controls in the freaking Setup menu. I feel like such an idiot lmao

#

I've since rebinded the movement keys to WASD and now use the mouse as intended to look around and go shooty shooty all over the place.

prisma igloo
#

What's a Strafe run in DOOM 1?

vale gyro
#

Also looking in a way so you can keep going straight despise running off to the side

#

Due to the movement vector not being normalized, it’ll allow you to move faster than if you were just running straight forward

dawn bear
#

Should i try doom classic

woven swallow
#

100% would recommend

dawn bear
woven swallow
dawn bear
woven swallow
#

further context: you would get 3 classic doom games and 4 expansion packs

woven swallow
dawn bear
woven swallow
tropic helm
#

Anyone got the plat on the entirety of the doom series?

prisma igloo
cold wadi
prisma igloo
#

And you can play it anywhere on anything

vast reef
#

you cant play a lot of those mods on console 😹

#

majority even

cold wadi
#

meh just buy a steamdeck or rog ally, all the console you need

azure nimbus
# prisma igloo What's a Strafe run in DOOM 1?

Pressing forwards sets your forward move speed at 50. Your sideways movement is independent and maxes out at 40 (by holding the strafe key and simultaniously holding camera right and strafe right, it'll max out at 50).

Then it's literally just pythagorean theorem to determine the diagonal movement

azure nimbus
karmic basin
#

Is anybody able to access multiplayer mods in DOOM + DOOM II rn?

#

I'm trying to play with some friends but both of them can't do the Bethesda access even though they have already registered and all

high depot
#

I am not able either

#

Seems there may be an internal issue

karmic basin
#

Oh I see

#

That sucks

high depot
#

Yeah a little... hopefully it comes back soon

karmic basin
#

But for some reason I'm not having any problem

#

I'm on PS5, a friend of mine is also on PS5, but the other is on PC. They are both having the same issue

high depot
#

I have no issue trying to actually play online, but accessing mods I haven't already downloaded seems impossible. Can't even connect to Bethesda in-game.

#

I'm on Switch.

karmic basin
#

Weird. Thanks for the info

high depot
#

Np

bronze rune
#

Hey guys, I know you all know how to do it and I'm like 10 years behind in knowledge, but how do I play the Doom 2 beta 1.3?

#

No rush

cold wadi
#

why the hell do you want to play the beta?

vast reef
woven swallow
woven swallow
# karmic basin I'm trying to play with some friends but both of them can't do the Bethesda acce...

Playing DOOM online is easy! Downloads below:
Doom Explorer - http://doomutils.ucoz.com/
Zandronum - https://zandronum.com/
ZDaemon - https://zdaemon.org/
Odamex - https://odamex.net/
Doomseeker (alternate server browser) - https://doomseeker.drdteam.org/

If you are using Android, you will need Delta Touch: https://play.google.com/store/apps/de...

▶ Play video
#

assuming you have pc and not a console then i can't really help

twin mortar
stiff basalt
#

Its not like some pc ports from some games are absolutely trash

vast reef
#

yeah but they are asking about the port

#

so!

twin mortar
#

I asked for help with a pc port online once and got the omega helpful answer of "deal with it" lmao

kindred nest
#

is you pfp xd

#

2016 ahh pfp 💀

tropic helm
vale gyro
#

it came out

cold wadi
# vast reef useless-ass response

what's even more useless is calling someone's question a useless-ass response... maybe answer the question instead of being a dick for everyone to see?

twin mortar
#

It's not really hard to figure out they probably want to play it for the novelty

#

It's definitely a unique experience to play a beta of a game you know well