#classic-doom

1 messages · Page 106 of 1

vale gyro
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Like, I have no issue playing mods that actually utilize what GZDoom can do

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but I don't wanna play a vanilla-style map in GZDoom

floral thorn
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I don't know I didn't notice much other than some serious bugs being fixed

tropic zenith
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Muh RNG seeds

oblique plaza
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yeah, I alway thought Brutal Doom was too much, tried it again now and it is pretty good actually. is there a litefx fix that adds light for knight/baron/caco projectiles tho? also: it sometimes starts w/ out player being able to run and/or w/ vanilla guns. happens when the level restarts too. must often/always launch it multiple times till it loads properly

vale gyro
tropic zenith
vale gyro
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One of my maps is actually somewhat harder in GZDoom due to GZ's different RNG systems for whatever reason

tropic zenith
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Maybe that's why I hate revenants

vale gyro
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like, not drastically harder

floral thorn
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D64 CE is peak

vale gyro
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but it's pretty obvious you get hit way more often and for more in GZDoom

vale gyro
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I am not calling the base ones bad. I just have anxiety issues relating to the base OST.

tropic zenith
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Mancubi are pushovers in zdoom

floral thorn
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That archvile in Dark Citadel is evil lmao(If he didn't change it that is)

vale gyro
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probably just a physics thing, actually

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we're both used to vanilla and zdoom physics respectively

tropic zenith
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It fr must be how I'm used to moving

vale gyro
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so we fail to dodge more often in the other port

floral thorn
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Also FUCK Dark Citadel,I struggled on Dark Entries less

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That trap section is so ass

vale gyro
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but yeah, I know the physics thing isn't just me

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I know Bridgeburner has said in the past he can't really play in vanilla ports because he's used to ZDoom physics

tropic zenith
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I feel like I have to be more deliberate in my movements, like Doomguy has more mass or something in vanilla

floral thorn
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I barely play vanilla at this point,I play with EOA(eternal) or with my own weapon pack most of the time

tropic zenith
vale gyro
tropic zenith
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I feel like these differences aren't too horrendous if I can complete kditd on nightmare in both an "accurate" port and with gzd

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The worst modern port is truly the playable Doom 1 and II in Eternal

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It runs so slow, the controls suck, and the aspect ratio is warped

tropic zenith
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Stan Blazkowicz vs John Doom, who wins

open stratus
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Sign of evil fucking slaps

karmic cliff
tropic zenith
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I'm really partial to the Sonic Clang version

karmic cliff
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I don't think I've heard that one yet

tropic zenith
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It was made for the Knee Deep in The Dead mod for Doom 3, so it's quite old

karmic cliff
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I'll check it out

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Doom 3 is one of my three favs

karmic cliff
arctic adder
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Which version of classic doom is the best?

vale gyro
arctic adder
tropic zenith
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prboom+ because it can run nuts.wad without slowdown, I hear

vale gyro
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if you're counting PC. either the MS-DOS versions or Unity

tropic zenith
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Do they still make new versions of Boom?

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Or am I old

finite crag
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dsda doom

vale gyro
warm prism
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wait wait wait

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there is PLUTONIA 2???

tropic zenith
sharp wyvern
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shit had me ascending on my replay

umbral shale
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My fav's was message for the archvile for it's solemness and the dave d taylor blues for its action movie drop near the end

open stratus
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got me seeing urdak

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if the next doom adaptation uses sign of evil it better be the IDKFA version

karmic cliff
celest fractal
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Oh boy, I love being forced to run across 20% damage floors on the critical path of levels without a radiation suit!

karmic cliff
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Any song we associate with Doom Marine?
Mine's probably https://youtu.be/pwu4v7VV5Hc?si=QNBeIyLSG6J-JZVG

This song is a copyright of Static-X & i don't own it in any way, shape, or form. Lyrics:

I'm winning, you're losing
I'm falling, your agony
Lower than Lower before
Your forgotten memory

I'm heaven, you're hell
I'm killing, your fantasy
More and more, you follow
Your divorced reality

You're trying to take me
You're trying to make me
This is...

▶ Play video
tropic zenith
celest fractal
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Master Levels, actually.

acoustic sky
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Ok, simple question (also hi, I've never said anything in this server), would it be considered piracy to pack my mod with Legacy of Rust? I'd love to include it, but, since it's a part of and therefor sold with the KEX port, I'm not sure if doing so would be considered piracy

pine crest
sharp wyvern
celest fractal
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Uh, about five more levels I think

sharp wyvern
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are you doing this on the kex port

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last few levels on the kex port are pretty good minus the final one

celest fractal
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Yeah I am

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I think the most frustrating level thus far, the Black Tower, is also my favorite despite that because it's just a very creative and interesting design

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So I discovered something interesting today after getting annoyed at people on the steam discussion board when I was trying to find a list of levels with broken secrets and Google sent me that way. If you're careful about it, you actually can remove secrets from a level without breaking demo compatibility

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Using UDB or the like will rebuild nodes which changes the game enough to break it, but if you specifically edit only the SECTORS lump (SLADE can do it, for instance) to change just the sector type it works fine.

halcyon willow
acoustic sky
warm prism
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is there a legal way to do the Untouchable achievement in Doom + Doom 2

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basically end 8 levels sequentislly on UV or higher under the par time

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like i can IDClip my way through Knee Deep in the Dead but i want to see if its possible

finite crag
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its possible

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you just have to know how to speedrun levels

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episode 1 is the easiest and thats how I did the achievement

warm prism
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bc i IDDQD my way into Shoot it until it dies (killing a Cyberdemon with a Pistol)

warm prism
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also if anyone wants a quick way for Overprepared (ending a level with 200% Armor and Health) just play Grosse and save the Megasphere for last

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if youre good you might also get "The only thing they fear is you" (ending a level with 100% kills no damage in UV or Nightmare)

sharp wyvern
acoustic sky
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👍

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Won't be adding it, then

woven swallow
acoustic sky
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Calling it "Doom: Definitive Edition". Very simple (in concept) Vanilla+ mod that makes minor improvements to enemies, weapons, and some maps. I'd provide a link, but I just took down the latest 2 updates upon realizing NRFTL is still considered commercial, which I had made part of the mod (don't ask how I didn't know, I'm just dumb, sometimes).

I used the mod "Brutalized Classic" as a base, but I've added and changed a lot more things since I started working on it.

My mod comes with the console exclusive secret maps, though the Xbox ones are revamps. I've also added the Rifle and Unmaker. I restored the Mastermind's cut magic attack in the form of a VERY fast blue BFG ball (doesn't fire the tracers, though, just explodes), as well as many other simple improvements.

Got some HD "CD quality" music via the Doom Marathons by DAR, with their permission, as well as covers of the Sigil I & II midis, and some Midi Pack covers for NRFTL, TNT, and a small handful of Ultimate Midi covers.

Also custom proper intermission screens for Ep4, the Sigils, Doom II, and NRFTL

sharp wyvern
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ooh wait can i see the intermission screens?

acoustic sky
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Also the name is a triple reference.

It's a reference to what I personally define as the "Definitive Doom experience"

A reference to Brutal Doom being the self proclaimed "definitive gameplay enhancement mod for the GZDoom and Zandronum engines"

And, most importantly for the later down the line updates I hope to add, it's a reference to the false promises of 3DO Doom. I hope to add some FMVs that are kinda a mix of Duke 3D's and Blood's.
The simpler, lower framerate look of Duke, but the more eventful scenes of Blood.

acoustic sky
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finite crag
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The Coiled City is aids

marsh whale
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The Coiled City is worse than aids

sharp wyvern
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@finite crag is it ever stated what happened to king ormero and is it ever stated the sentinels never met demons before doomguy got there

sonic slate
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G’mornin everyone

karmic cliff
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Curious how powerful Doom Marine was when he was still mortal.

Kinda thinking about the DeathBattle with Cheif and Doom Marine. Entire thing comes off one sided cuz of Cheif being more popular for the time.

finite crag
sharp wyvern
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i wanted to say that ormero could be the icon of sin's romero head in classic doom

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like a marok situation

sharp wyvern
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and slayer definitely wipes chief cause slayer is buffed to hell and back

karmic cliff
sharp wyvern
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uhh imps in doom 2016/eternal are a different breed to 1/2/final doom's imps

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and doom 64 imps are mutated versions of doom 1/2/F's imps

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case by case for every demon obvs

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like mancubi who have 2/F/Eternal as the same, 64 as a mutated version of that, and then 3 and 2016 are different breeds

warm prism
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anyone watched Civvie 11's Plutonia video?
idk why but that pistol start joke stuck out to me

warm prism
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unless they are a different type like the Nightmare Imps in 64

wanton cave
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@finite crag Did doom guy die at the end of episode 1 in the first game?

finite crag
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He took a Gateway from Phobos to Deimos.

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He took a trip to Belize

gaunt harness
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Plutonia is mean

ember ridge
finite crag
gaunt harness
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It's just a lil tough, just a tiny bit

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Been actual years since I played anything Classic Doom related, first level kicked my shit in

acoustic sky
tropic zenith
tropic zenith
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So the new skinny hairy imps whom we also see in later chronological entries in the series must be a separate type/speciation of imp

warm prism
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i just realized something similar happend to the Pinkys

in modern they have a shell while in classic theyre naked i think

tropic zenith
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The TDA pinkies are very interesting to me

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They have a similar stature as the Doom 3 pinky

warm prism
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they have Pinkies?

finite crag
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those are serious sam werebulls

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not pinkies

twin mortar
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Yes, D3's Pinky design was even used as the base for its movie design, and it looks pretty rad

marsh whale
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Doom 3 Pinkies are horrifying

agile shell
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they should make a channel for the doom movies

autumn rivet
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doomguy_shock hello

marsh whale
obsidian galleon
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Does anyone own doom classic complete on ps3?

karmic cliff
obsidian galleon
karmic cliff
tawdry briar
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Yo anyone online?

vale gyro
tawdry briar
celest fractal
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i legitimately have no idea how anyone managed to beat Express Elevator to Hell from a pistol start, that first fight is a nightmare even coming in with full health, armor, and weapons (and nearly full ammo, I endd up a few rockets shy of 100 on the last map lol)

vale gyro
warm prism
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i sh-t you not im becoming a different person after Plutonia, its adding inches to my height, i just did the crusher thing

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i think there are more Revenants than imps in plutonia

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nvm just checked

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there are like 20 more Imps

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im TIRED of the chaingunners

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and maybe Revenants but theyre cool in Eternal

tropic zenith
warm prism
celest fractal
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it's funny when you get a cyberdemon in a crusher because the bug where blood splatters just fall straight down make it look like he's bleeding from his ass

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and sometimes your inner twelve year old just sees something and is delighted

tropic zenith
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The cyberdemon is a straight up meme tho

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He has an incredibly round ass and his rockets come from his crotch

warm prism
warm prism
twin mortar
karmic cliff
sharp wyvern
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actually doom 2005 doesnt even involve hell so that one just legitimately wouldn't be connected even under multiverse theory lol

karmic cliff
sharp wyvern
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i think annihilation is bad but for different reasons than most people say it is

tropic zenith
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Both Doom movies are basically something else with the name Doom put on them

sharp wyvern
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no Doom Annihilation is definitely Doom it's just bad

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i wouldn't say it's "not a doom movie" it's just not a good movie

karmic cliff
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Were the imp designs even good?

tropic zenith
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It tries harder to use terms from Doom

karmic cliff
sharp wyvern
tropic zenith
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The Shimmer(?) is arguably not hell either idk

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I keep getting confused and thinking the book series Annihilation has anything to do with Doom because of that movie and its premise

sharp wyvern
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(doom ii, doom ii rpg etc)

tropic zenith
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The movies conceptually piss me off because corporations will throw millions of dollars down the toilet knowing what they're making has nothing to do with the source material

sharp wyvern
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again doom annihilation has to do with the source material.......

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it's just not good
but it's definitely going off of doom

tropic zenith
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I've seen it and it maybe has 10% more to do with Doom than the 2005 movie

sharp wyvern
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what about it doesn't have to do with doom

tropic zenith
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The same as the 2005 movie

karmic cliff
sharp wyvern
tropic zenith
karmic cliff
tropic zenith
sharp wyvern
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and the fact you pivoted to saying that instead of following up tells me you don't actually know what it doesn't have to do with doom

tropic zenith
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Both movies are filmed in a very small series of cheap generic sci fi sets with bluish lighting and no other color, all the main characters are generic dark-armored security troops, there are few if any recognizable staple weapons of the Doom franchise, very minimal creature effects, no portrayal of hell

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Annihilation happens to have a few more word references to things, but it doesn't even have a first person scene like the 2005 movie did

sharp wyvern
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the film has "pistols" and "shotguns" and etc but they're not exactly iconic because... they're pistols

tropic zenith
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I don't know what you're trying to prove me wrong about

sharp wyvern
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im saying "doom annihilation has nothing to do with the source material" is an objectively incorrect criticism

sharp wyvern
tropic zenith
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God damn bro you know what I mean

sharp wyvern
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i do agree their armour should be greener though

tropic zenith
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This is why I asked if Annihilation is your favorite movie because you're defending it awfully hard

sharp wyvern
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im defending it on this aspect specifically

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criticise the shitty plot or the corny dialogue don't say smth nonsensical like "it has nothing to do with the source material"

tropic zenith
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So annihilation has more to do with Doom than other Doom games

sharp wyvern
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??????? what the fuck are you trying to say

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"annihilation is like the source material" =/= "it's more doom than doom 2-TDA" how the hell did you get that out of it

tropic zenith
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It's just fucking frustrating when Doom fans keep moving the goalposts on what is Doom enough and isn't, like arguing that Doom 3 isn't Doom but Annihilation is, it's maddening

sharp wyvern
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when have i said doom 3 isn't doom

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if you look at my messages on this server i'm actually probably one of doom 3's biggest defenders

tropic zenith
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God damn man, again it's nine million different people talking at me

sharp wyvern
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where's the goalpost moving 😭

tropic zenith
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I can't with this fandom

sharp wyvern
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😭 ⁉️

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what was any of that about

tropic zenith
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20 fucking years of hearing "Doom 3 sucks Doom 3 isn't doom" only to hear kids gaslighting me nowadays

sharp wyvern
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ok how's that relevant to this conversation...

tropic zenith
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You have got to be dense
It's about the constantly moving goalposts on what constitutes similarity to Doom

As far as I can tell, what constitutes Doom is whatever is antecedent to what I say

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When I say Doom 3 is Doom, someone disagrees
When I say Doom Annihilation isn't Doom, someone disagrees

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The internet is built upon disagreements and "debate" and I'm fucking tired of it

sharp wyvern
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okay so basically you're mad because of someone else's opinion that isn't mine contradicting with my opinion

tropic zenith
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I'm mad that everything I say magnetizes the opposite opinion in this fandom

sharp wyvern
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it's not "moving goalposts" that's just two different people having two different opinions

sharp wyvern
tropic zenith
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I feel like I waste a lot of time trying to learn what people like and don't like about a piece of Doom media just to be told "Well actually" later

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It reminds me that I have no idea what others want and cannot make anything enjoyable

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It makes me realize I have no place in this community

karmic cliff
sharp wyvern
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there's lots of people in the community who think doom 3 is "real doom" and there's a lot of people who don't think annihilation is proper doom

tropic zenith
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I am realizing I should be glad more people are liking 3

halcyon willow
tropic zenith
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I really wish I knew where yall were during experiences that I had which have been formative to my current personality

halcyon willow
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Probably playing Doom

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Just because you were yelled at by idiots on the internet doesn't mean anything

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It's up to you whether or not you take dumb ideas to heart

sharp wyvern
agile shell
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i think doom annihilation is like the best movie ever

median cloud
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holy shit tnt map 07 is rough on uv-fast pistol start

tropic zenith
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But the canon in the new games clearly changes whenever Hugo Martin looks at the Doom wiki and has new ideas

celest fractal
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Master Levels: Mastered. ... or at least beaten with a lot of quicksaves :P

finite crag
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DOOM 2 master levels are not very great

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I beat most without quicksaves (exceptions are levels like express elevator to hell)

sterile pumice
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brutal doom is peak

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with corruption cards mod

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ive only tried gzdoom but are there any better source ports I should take a look at

vale gyro
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If you like the former, check out Nugget Doom as well

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If you like the latter, check out Nyan Doom as well

vale gyro
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You won’t get the crazy mods from GZDoom, but you will be able to play some of the stuff GZDoom literally can’t play

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And play some stuff more accurately

celest fractal
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personally I keep multiple versions around. It's not like doom engines are a huge download anymore. Even gzdoom is like 11 megabytes

vale gyro
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I do, too

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But I touch GZ like once a year

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And the rest of the ports I have are ports I used to main before I switched to Nyan

celest fractal
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i use gz fairly frequently, but not really to play Doom. More for stuff like Reelism :P

sterile pumice
celest fractal
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or to revisit bathdoom

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which... honestly, I should try to port to something less overpowered, it's just a couple basic decorative things it uses decorate for, how hard could it be? (famous last words)

mortal silo
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Doom bestiary are all over the place. Undead zombies to cybernetic cows.
While imps, knights, and pinkies might be mutated zombies, others, such as the Archvile are truly alien.
Imo, the classic revenant is a reanimated Archvile skeleton.
Most classic baddies came in pairs- baron and knight, Caco and Pain elemental, specter and pinky, ...
But as a child I always assumed the different demons represented different sins. Mancubus being gluttony, obviously.

celest fractal
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man i occasionally wish I could go back in time and yell at carmack before he set up the way textures work in doom

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not supporting additive patch and texture definitions in 1993 is a headache to this day

warm prism
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do people like the Doom + Doom 2 remixes?

vale gyro
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I don't prefer them, but I do like them

warm prism
warm prism
sharp wyvern
sharp wyvern
vale gyro
still hawk
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Has anyone played the Steam version of Doom 1 and 2, coop?

vale gyro
still hawk
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Darn

mortal silo
halcyon willow
celest fractal
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I mean yes but if you're targeting The One On All The Consoles you're pretty constrained

tropic zenith
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The new official port doesnt support added textures??

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That would help to explain why they pick the mods they do

halcyon willow
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Everything since the original .exe supports added textures

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It's just the closer you get to vanilla the more you have to fuck around with the pnames lump

merry totem
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can i still play doom multiplayer using gzdoom source port

woven swallow
# merry totem can i still play doom multiplayer using gzdoom source port

Playing DOOM online is easy! Downloads below:
Doom Explorer - http://doomutils.ucoz.com/
Zandronum - https://zandronum.com/
ZDaemon - https://zdaemon.org/
Odamex - https://odamex.net/
Doomseeker (alternate server browser) - https://doomseeker.drdteam.org/

If you are using Android, you will need Delta Touch: https://play.google.com/store/apps/de...

▶ Play video
pale venture
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Does anyone know any fixes for Doom 1 + Doom 2 on steam?? no matter what i try it just wont launch...

round bridge
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playing doom 2 for the first time

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just beat mission 24

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this is pain

weary dust
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Have played DOom 2 so much back in the days ❤️

celest fractal
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(and one of the two textures lumps if you're building off doom 1)

shy citrus
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neymar best

oblique plaza
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what mod is that?

halcyon willow
velvet sundial
celest fractal
halcyon willow
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You don't

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This is a solved problem, vanilla/limit removing wads have had to deal with this for 2+ decades

viral haven
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Hi! Can I share links of my Doom 2 Mod gameplay here?

vale gyro
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but you can send a message link to it here as well

viral haven
tropic zenith
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I keep getting GothicDM and Gothic99 confused

celest fractal
sturdy plaza
#

Doom 1993 holds up surprisingly well

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I remember thinking the secrets were bullshit, but they're actually pretty easy to get once you take note of the environment

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Losing weapons sucks ass tho

drifting fiber
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Can demos be recorded on Steam's release of Doom + Doom II?

vale gyro
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Like, they can, but they can't be played back in any capacity

drifting fiber
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oh.. well that's kinda dumb

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oh well though

warm prism
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ok im ashamed to admit it, i ended up using IDclip for the Untouchable achievement

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bc no way in hell im doing that

sharp wyvern
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sad

warm prism
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ik ill have to live with that

sharp wyvern
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🤷‍♀️ nothing is stopping you from doing it legit later down the line if you want to

warm prism
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ik, but i wont get the achievement sadly

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for now the remaining achievements are legit

sharp wyvern
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and if you never feel like doing it legit then... cool you have the achievement icon...
win win i guess

warm prism
sharp wyvern
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so basically

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  • Beat Plutonia
  • Beat Legacy of Rust
    lol
ripe tree
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Anyone else got a problem with DOOM 1+2 where Pain Elementals dont shoot out Lost Souls? Not a single one.

Guess theyre just Elementals.

sharp wyvern
vale gyro
sharp wyvern
vale gyro
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Seeing it does support at least partial Boom and MBF

sharp wyvern
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idk maybe i'll go check

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what level has the closest pain elemental

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ig congo

vale gyro
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You could just manufacture a test level yourself

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It’s what I’d do

sharp wyvern
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too lazy

vale gyro
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It takes like 2 minutes to do so

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I’d do it myself if I wasn’t already in bed

sharp wyvern
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ok the cap is still there

gusty falcon
karmic cliff
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Replayed Thy Flesh Consumed on Ultra Violent.
Liking this episode much more than the other times I've played. Always took it as hype dlc episode for Doom 1 to psych fans for Doom 2.
But going through the episode again, loved the challenge and moments to use more of my classic Doom knowledge. From taking advantage of infighting and BFG mechanics for walls and ramming.
Projectile dodging is lovely in this episode.

Only level I likely don't care for is the lava map with the teleport tower. It's just an ok gimmick hazard level.

austere mantle
#

Hi im soon attempting a speedrun achiewment on doom 1993 and im going to use select levels and write the time of the complete level on paper. And I know that achiewment will pop up under 2 hour of the 3 episodes playthrough. And is this will be enough to get the achiewment?

azure nimbus
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There are already >21 lost souls preplaced on map09. So PEs can't spawn more

balmy perch
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Anyone have tips for getting to e3m9?

woven swallow
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Single segment btw, no saves

median cloud
woven swallow
smoky bear
tropic zenith
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Last map is one of the slaughtermap kinds of things that I like because it does several interesting things with the formula

finite crag
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First two worlds in scythe 1: Very doable
Episode 3: 💀

tropic zenith
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Scythe 1 also introduced me to the band Symphony X

smoky bear
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Gotta try it out one of these days, I’m a fan of challenging levels but my skill lowkey ain’t there yet

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Beat eviternity’s map32 single segment UV MAX which I’m super proud of, didn’t get a demo for it tho 😢

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Gotta ease myself into the slaughter, my goal is to beat Sunlust some day

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Single segment UV max

tropic zenith
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I haven't played it in many years but I feel like it wasn't quite as difficult as stuff like Hell Revealed 2 or Speed of Doom

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It's probably easier than Sunlust

smoky bear
#

Oh definitely

smoky bear
#

If you love shotgunning barons then those are the wads for you

tropic zenith
#

HR1 is so good even if I suck at it INVULNERABILITY

smoky bear
#

Sunlust’s final levels are fucking nuts I only got around halfway thru it playing no saves

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It’s actually absurd

tropic zenith
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Scythe 2 compared to 1 is almost like getting to chill out and relax 💀

smoky bear
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Gotta play both of em, where does scythe 1 actually pick up in difficulty?

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Because I can only pistol zombies for so many levels before I fall asleep

tropic zenith
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Around the third segment of maps is where I have strong memories of it getting lit

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Tbh I got used to skipping boring maps at that time 💀

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"Why is this late game map so hard???" -me

smoky bear
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That’s just me

tropic zenith
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I would definitely put the effort in to respecting the map authors nowadays

smoky bear
#

Have you played eviternity?

tropic zenith
#

I haven't yet, there's lots of stuff made after 2015 I haven't tried

smoky bear
#

Eviternity 1 and 2 are both S tier wads

#

Valiant and ancient aliens are also great if you haven’t tried them

tropic zenith
#

I have this weird skill where I can put up with intentional jank in jokemods like Mock 2 or It Only Gets Worse, but i struggle with serious high tier gameplay 💀

#

I seem to do better with more explorative type maps than arena based combat ones

#

Vanguard by Skillsaw is about the peak of what I can play without cheesing

#

But that one map that starts you in the center of an invasion type scenario is brutal

#

Probably the first thing that taught me routing years before ever playing Doom Eternal

smoky bear
#

Haven’t actually played Vanguard either, there’s another one on my list lol

tropic zenith
#

My best compliment is that it uses archviles well

limber storm
#

Is it weird that Personally i want to get a pc so i can play the Devil may crowbar mod doom

tropic zenith
#

It's not weird, it's based

#

I'd probably have gotten really bored of Doom a long time ago if I couldn't play mods

limber storm
#

Id love for both capcom and bethesda\Id do a actual crossover between the two worlds like the demons from DMC comes to invade i fell like the slayer might have some difficulties with some of them

tropic zenith
#

With the shield saw and all the melee weapons Doomguy has now I'd love for him to be in a fighting game

#

Since you mentioned Capcom

limber storm
#

Fuck yeah i agree but i dont see it being mortal kombat like everyone wants personally i see it being either tekken or soul caliber that would get him

tropic zenith
#

Wild take but I wanna see an artistically driven game featuring him, not a realistic one

#

Like the crossover fighters

#

It would actually help make him not super stand out among the roster too

#

Capcom vs id Software

limber storm
#

hed fit in all 3 of those universes especially MK with how the guest characters in the new one are being pulled from thier universes and it would fit the doomverse lore

tropic zenith
#

He's so chonky he'd look awesome in a cartoony style too

tropic zenith
#

A cartoonish style would also help classic palette swaps fit better

limber storm
woven swallow
woven swallow
tropic zenith
woven swallow
#

Isn’t that the game where you play as doom guy toy?

limber storm
woven swallow
limber storm
#

It's fun but it gets awfully repetitive

oblique plaza
#

Brutal Doom: "it sometimes starts w/ out player being able to run and/or w/ vanilla guns. happens when the level restarts too. must often/always launch it multiple times till it loads properly." oh, so it's a feature, not a bug, some kind of purist mode, sorry, cool

tropic zenith
#

Brutal Doom is fighting with TF2 for most spaghetti code to ever exist

tropic zenith
#

Random weird tandem questions but
A: is Thy Flesh Consumed canon?
B: is Daisy real?

finite crag
#

Yes yes

ripe tree
#

They're just harmless floating meatballs.

sharp wyvern
warm prism
#

hey, since the UAC loves their teleporters, dont you think they had an insane amount of bread teleported?

warm prism
ripe tree
sharp wyvern
#

it was made by the same people as Resurrection of Evil for Doom 3 (which is canon to Doom 3) and it was included with Doom and Doom II in the classic games section of the Doom 3 rerelease

finite crag
#

https://youtu.be/cp6CmdxeqKQ?si=zSvRm6D0KkDS-43y
Would you play this version of DOOM lmao

Just a fun gameplay video that shows a different perspective of the game: You are one of the monsters in the game desperately trying to kill Doomguy! Is it possible?
In this video, doomguy is a fast-moving enemy AI with evasive movements and uses multiple weapons from the game. To control the monsters I used the mod "EMPATHY 1.4.3".
Musics:
At D...

▶ Play video
woven swallow
solar yew
#

I’ve been playing sigil 2 and I’m glad the levels aren’t like 45 minutes each.

tropic zenith
#

Damn I might actually enjoy playing 2 then

#

Those mapsets that are like only 7 to 9 maps long but take a week to complete in hour-long intervals are wild to me

rigid wolf
#

Hello all

If I have doom 1 and 2 (from game pass) do I have the .wad files?

fervent coral
lost saffron
rigid wolf
#

I suck at finding secrets in doom lol

#

66% on the first level. What did I miss 🤣

vale gyro
rigid wolf
vale gyro
#

here's the secrets in order btw

  • Mega Armor Secret (Can be accessed either through a button in the green armor area or through a hidden wall in the acid area)
  • Shotgun Secret (Can be accessed by walking into the exit room and then back out into the acid room)
  • Armor Secret (Can be accessed by opening the Shotgun Secret and then quickly going in and out of the hallway that leads into the acid room, and catching a lift inside the Shotgun Secret)
#

@rigid wolf forgot to reply

rigid wolf
#

Ah thanks @vale gyro must be that third one I missed

vale gyro
upper fulcrum
#

Is there a guide to know the basics to start modding doom?

vale gyro
slow shell
#

do y’all have tips for map09-map11 on doom 2

#

i get so low on ammo every playthrough i do on doom 2 on them

#

Do I basically just either need to rush to the exit and avoid enemies or 100% secrets no in between?

#

i remember struggling with ammo on previous playthroughs but never this bad

#

i completely ran out on map 10 at a certain point and had to run it back

warm prism
vale gyro
#

I have it. It's silly as fuck.

tropic zenith
#

Hissy was legendary

slow shell
#

I think I just needed to use different weapons more

#

And take more time exploring

#

Make sure to grab everythint

vale gyro
#

Yeah. Doom at it's core is a game of resource management and exploration.

#

And is technically a puzzle game if you play it the right way

#

In short, balance out the ammo types you use and use the right weapons for the right situations

#

Also try to cause infighting if possible. It'll save you the ammo, health, and armor

vale gyro
#

Basically anything over a Pinky and it becomes kinda useless

warm prism
#

holy shit ive just beaten Onslaught

#

oh dear God that resides in Heaven and watches out for us

#

there is like a dozen arch-viles

slow shell
#

I kinda thought I could just like ssg my way through everything

#

I beat Thy Flesh Consumed before this mind you but imo they give you quite a bit of ammo in that

#

Like you have enough shotgun shells for the Baron in E4M1

lost saffron
#

Playing through legacy of rust finally

#

Should i pistol start or nah, im kinda rusty on classic doom

vale gyro
#

Do what you wish tbh

#

LoR can be somewhat brutal at times, though. I do personally suggest at least per-level saves.

lost saffron
#

I think ill play regularly then

shell kestrel
#

Anyone think the spider in my PS4 is gonna survive me booting up doom on it

sharp wyvern
shell kestrel
#

Bad news davoth the spider is now stuck in the PS4

lost saffron
warm prism
tropic zenith
#

I abuse infighting with them as much as possible too

tropic zenith
#

Very hard

#

Natural progression in Doom 1 is preferred, but much of 2 is more doable from pistol start

#

Doom 1 pistol start nightmare is true CBT

upper fulcrum
vale gyro
tropic zenith
#

Making maps: doombuilder
Collating/finishing up files in wad/pk3 archives: slade or something similar

#

You may also need other ancillary programs depending on what kinds of graphics and audio you want to make, if any

#

Slade however supports some graphics editing like palette translations so if you just want to recolor monsters and textures, you don't even need a graphics software

#

(I'm old so suggest any newer and better programs that do the same thing but better)

#

Documentation for dehacked and various source port specific languages is kind of all over the place

vale gyro
#

Yeah, I should've pulled out my list of stuff.

  • Mapping: Ultimate Doom Builder. This'll work for all major formats.
  • Embedding Resources/Manipulating Archives: Slade 3
  • Making Dehacked/Bex Patches: WhackEd4
  • Text Editor and Graphics Editing Programs Optional
  • DoomTools is also optional, but is required for stuff like DecoHack
#

Llortor's right for documentation being kinda all over the place

#

Ofc, it's still easily found

tropic zenith
#

My best resource has often been studying other mods that do something similar to what I want to do

lost saffron
#

I didnt realize legacy of rust would be a fucking pain in the ass

vale gyro
#

lol

upper fulcrum
vale gyro
#

Xaser iirc

upper fulcrum
# vale gyro Xaser iirc

The name popped in my head as I finished typing, I was like, wait I do know. They should had gotten him for Dark ages.

vale gyro
#

For as much as I like Xaser, it's just incompatible

vale gyro
#

As well as Dehacked with WhackEd or DecoHack (whatever you prefer)

#

this'll give you support for basically all major source ports

#

Unless the tricks you use only work in ports with accurate physics (like POOGERS), then you'll lose support for stuff like GZDoom

#

If you just want to have the most control, look at GZDoom and ZScript

#

you'll, however, limit yourself to basically just GZDoom

#

UDMF as a map format is also an option, but can be limited in terms of what ports you can use

#

basically DSDA-Doom (albeit very limited) and GZDoom (and I think some other ZDoom-based ports, but I honestly forgot)

tropic zenith
#

What does Xaser do now?

#

Also the vast majority of Doom specific and myhouse style tricks can be achieved with just Boom format mapping, which will then be compatible with most if not all ports

I pretty much only recommend GZDoom if you want significantly customized or large amounts of new monsters/weapons or maps with lots of complex features and functions

upper fulcrum
#

MBF? Okay I did not know that one

vale gyro
#

MBF21 is then just an even more extended MBF

tropic zenith
#

@vale gyro do any ports other than gzdoom support map hubs and map transitions with no effects or intermission screens?

upper fulcrum
#

So If I want to do vanilla mapping I should strike for BOOM?

vale gyro
upper fulcrum
vale gyro
#

then you'd want to target complevels 2, 3, or 4

#

or in English terms, Doom v1.9 (Doom 2), Ultimate Doom (Doom 1), and Final Doom

#

you could always convert a vanilla map into Boom, and Boom into MBF, and MBF into MBF21 if needed

#

but generally, always try to figure out exactly what you want before starting to map

#

as you'll get an idea on what format and port(s) you want to target

#

though now adays, people generally target either Boom/MBF(21) or UDMF

#

with some exceptions such as Sigil

upper fulcrum
#

I am reading the wiki and it says that most people aim for either Doom v.19 or Boom v2.02?

vale gyro
#

oh yeah, completely forgot about the former somehow

#

so generally it's just either Doom v1.9, Boom, MBF, MBF21, and UDMF

#

the latter basically saying that you're gonna be using only GZDoom

#

though like I said, DSDA-Doom has partial UDMF support

upper fulcrum
#

Aight gonna do some research then

vale gyro
#

For your first map, I suggest targeting v1.9

#

and specifically vanilla v1.9

#

aka it'll work completely under Chocolate Doom

#

I don't suggest even targeting limit-removing v1.9 for at least your first few maps

#

You'll know if your WAD is either vanilla or limit-removing by seeing if it'll work just fine under Chocolate Doom

#

if not, then it becomes limit-removing

#

so basically any modern port, including the likes of Crispy Doom

vale gyro
#

At least to me will help you be a slightly better mapper: making more with less

celest fractal
#

after playing Stronghold I'm not sure that team tnt knew how to place monsters other than imps and hit scanners

celest fractal
#

tbh when I map I usually don't think about limits at all and end up with something that runs in choco anyway. The limits exist but if you're building only moderately detailed interior spaces and not going ludicrously huge with your overall size they're pretty hard to hit.

#

(courtyards and such count as interior for this purpose :P)

warm prism
#

and i got 100% kills in Hunted

rancid thorn
#

So I started DOOM 2 for about the 5th time on the back of prepping to playing Keven’s Happy Happy mod. I’m on the mission where the spider mastermind is just there straight away.

I think why I don’t like DOOM 2 is it’s much more about gotcha/ combat puzzles and fuck you level design. Basically it’s very unfair if you play blind in comparison to DOOM 1. Is this like a skill issue by me or a wider opinion? I don’t think I’ve gotten past map 14 ever

vale gyro
#

Gameplay wise I like Doom 2, but I rank even TNT higher than 2 if you're talking about only base-game

rancid thorn
#

Yeah mods don’t count. Base game

#

I’m playing on UV I might need to drop down to get used to the missions

#

Just save scumming away

proud geyser
#

Nothing wrong with rhat

rancid thorn
#

It slows it down a lot but I guess it’s how I always played classic doom because I’m shit ha

#

Also on Xbox 🫣

vale gyro
#

if you want a more "interesting" experience, you could use my weird ass saving system

sharp wyvern
rancid thorn
#

I’d say save at the mission start and that’s it (keep your weapons)

sharp wyvern
#

I usually just save at the start unless the level is VERY long in which case i save on keycards

rancid thorn
vale gyro
#

You could save

  • At the start of each level.
  • After every major fight.
  • After dying, you can save after the key you died on.
  • A "stress save" that can only be used once every 5 levels. 2 if you are constantly dying.
  • If you need a break. The save must be deleted after you load it, though.
  • If you die enough times in an arena, you are allowed to scum through it.
#

the stress save thing was added to my ruleset after I played through most of Scythe 2

rancid thorn
#

Chaingunners melt health

vale gyro
#

You could ditch that rule, then

#

that's what I do for the IWADs, bar Final Doom

sharp wyvern
#

I think key cards are the best way to go about it because then you only have to worry about 1/3 of a level at a time

vale gyro
#

the ruleset was primarily designed for PWADs

sharp wyvern
#

Unless the level is annoying and does all 3 at once (or puts them very close together)

#

Then you’re fucked

vale gyro
rancid thorn
#

On Xbox quick save/load in the pause menu is L/R button I just know I’m going to be sweating in the 20s and save on the death screen by mistake

vale gyro
karmic cliff
slow shell
#

Shall re-beat Doom 2 tomorrow. Will go to Plutonia next. Scared

tropic zenith
#

If Doom did not have a modding scene, it would not have survived past the release of Quake

#

People don't give custom maps enough credit for being so much better than the official maps that they helped Doom remain relevant beyond the release of increasingly modern FPSes

#

Stock Doom 2 is extremely primitive, I see it as predominantly a vehicle to play much better custom content

median cloud
tropic zenith
#

Some maps are fun, but the maps I don't like, I really do not like

#

The issues that make me not like them are especially aggravating for me, like Nirvana's switch-activated stairs easily breaking, abundance of hitscan enemies, very long latter maps, lava death traps, catwalks, etc

#

Some enemies are very unbalanced and aren't always used with proper care (pain elementals are used in very trolly ways that have taught me to prioritize them completely over all other demons)

#

Barrels O Fun is an example of a gimmick level that should work in concept but the primitive janky behavior/physics of exploding barrels and their explosion delay cause the level to sometimes be easy and sometimes force you to just fight most of the monsters yourself

slow shell
#

I’ve always preferred Ultimate Doom to Doom 2 for that reason

#

The majority of the Doom 2 levels always just felt kinda crap to me

mortal silo
#

I think the first 7 levels and the last 7 levels are peak doom 2

sharp wyvern
#

NRFTL is like Doom 2 if it was good

slow shell
median cloud
#

Nirvana is seen as one of the worst maps however but I do like it

#

Its ugly though

#

Prioritising pain elementals just seems like barebones strategy I dont really see whats bad about that

#

Same way you prioritize archviles

#

I dont really like barrels o fun either tbf

tropic zenith
#

I get that, it just feels like the entire game comes to a stop to deal with them

dull lintel
#

so Im aware that by modern doom standards plutonia isnt that hard, but ive been enjoying it so far

#

I actually enjoy the way it forces you to think about how to approach combat encounters and adjust your strategy.

tropic zenith
#

Chaingunners turn Doom into a cover shooter doomguy_grin

#

I find it interesting to compare Knee-Deep in the Dead not only to later Doom maps, but also to Wolfenstein 3D

#

The extensive use of hitscanners and melee monsters with comparatively few projectile throwing monsters makes KTITD feel fundamentally much like a massively overhauled sequel to the gameplay of Wolf3D

#

The hardcore realism of the FPS genre has made it tough to reintegrate more fantastical projectile based enemies, so I'm very glad that boomer shooters are a genre unto themselves

oblique plaza
median cloud
#

Knee deep in the dead is super fun because u can mostly go gun blazing while later eps lose a lot of momentum

#

But kditd also easier

#

Sonic suffers from the same problem where later levels take away speed for challenge

median cloud
#

Its not insanely hard but also not super easy

slow shell
twin mortar
tropic zenith
#

My gameplan with all options available is usually to shotgun zombies and imps, chainsaw/berserk pinkies and imps, chaingun pain elementals and arachnotrons, rocket hellknights and barons and revenants, plasma archviles, and ssg cacodemons and mancubi

finite crag
#

Beat coiled city just to get killed by a cyberdemon rocket from behind on the last level 😭

marsh whale
#

coiled city is worse than aids

finite crag
#

honestly i've never tried to pistol start that map

halcyon willow
#

And the reason that Doom 2 has 10000x more custom content than Doom 1 isn't because of the SSG, it's because of the bestiary. The enemies that were added in Doom 2 vastly improved the combat

#

Doom 2 is also just straight up better than Doom 1

#

Epsiode 2 and 3 of Doom 1 are absolute slogs

vale gyro
halcyon willow
#

lol

#

I have more issues with Inferno

vale gyro
#

I actually love Episode 2, bar a couple levels

#

I don’t care for E3, though.

halcyon willow
#

Episode 1 and 4 are my favourites

twin mortar
#

E3M1's elevator opening is one of my favorite pieces of scenery from the classics

halcyon willow
#

It is a good opening, I'll agree there

#

There a lots of good concepts in Inferno, it's the level design that drags it down

sharp wyvern
#

I wish Inferno had like one more monster in it

tropic zenith
#

Thy Flesh Consumed is peak and if u don't like it u have skill issooue coolcaco

#

My opinion before was based purely on stock map design

tropic zenith
warm prism
#

should i play Myhouse?

#

or what is the best mod like that i should play

vale gyro
#

Good music, fun maps that also look good, little gags

warm prism
#

is it challenging like NRFTL and Sigil 1 and 2 or cruel like Master Levels and Plutonia

warm prism
#

okok

vale gyro
#

The really challenging levels are the NG+ ones

#

As well as the hidden demo map with 1000 imps

warm prism
#

idk why but sh-t like Batman Doom call more attention to me than things like Sunlust

warm prism
vale gyro
#

But yeah, there’s like 6 or 8 normal maps, the same amount of NG+ maps

#

And also the hidden demo map

#

Plus two ending maps

warm prism
#

is it DOOM 1 or Doom 2?

vale gyro
#

Doom 2, complevel 9

#

Don’t use any sort of weapon mods or gameplay changing mods

warm prism
#

cool, i keep my SSG

vale gyro
vale gyro
#

I don’t use it, but I don’t see it as such

warm prism
#

like thats what sets Classic Doom apart (also 64 but that has its own channel) apart from other fps

tropic zenith
#

True, Doom maps kinda have that squat, horizontal feel where things are designed to be seen without looking up or down

#

Or features which stretch into ambiguity above or below the view

#

I like the very tall and foreboding aspect of architecture in the new games for that kind of heavy, hanging feel that lots of Doom maps leverage with ceiling features

twin mortar
dull lintel
#

a confession: I play doom using project brutality. I am not the greatest fan of vanilla doom, but am aware thr pb vastly changes the gameplay.

#

Its a personal preference and I consider it strange I prefer project brutality.

tropic zenith
#

Tbh while it's pretty different, mods like that are generally more difficult than vanilla due to various factors about the mod, so you'd probably be pretty beast mode at the regular game anyway

mortal silo
warm prism
#

is there any reason to use the pistol besides starting with it?

tropic zenith
#

Not really

#

Mostly to flex

finite crag
#

shootable switches

frigid leaf
#

Is wad cmd good compared to gzdoom

warm prism
#

man, Doom at 120 fps

vale gyro
frigid leaf
#

Like a n ubuntu

vale gyro
#

?

vast reef
karmic cliff
vast reef
#

doom is as close to a "suckless" fps there is lol

#

like the chess of singleplayer fps games

karmic cliff
vast reef
#

also go play italo doom and come back and say it's easy

vast reef
karmic cliff
#

If not, maybe I could opt for Sigil 1 & 2 on Ultra Violence.

vast reef
#

you should play on a source port if you're on pc

karmic cliff
#

Ah.
Yeah, I'm playing on PS5.

vast reef
#

oh oh well

#

that's like having geometry dash lite

#

no access to every community level :P

#

gd/osu is always my comparison point for doom in that community content is the main focus

karmic cliff
#

It is limiting with mod accessibility, definitely.

remote cedar
#

yo guys isn't there a way for Doom + Doom II to autosave at the beginning of a level?

#

I'm using sourceports but recently a friend of mine started playing Doom using Doom + Doom II

#

and I thought there might've been an autosave feature

sharp wyvern
#

No it’s just manual saving

remote cedar
#

Darn I see, thanks for the answer

native pendant
#

I still get nightmares about ||terrywads||.

tropic zenith
#

The rest is troll content but UACMN is genuine satire of poor zdoom mods at the time

#

The reason I say so is because it categorically includes every single thing that people usually do wrong

#

Screw off Vega I worked really hard on that checklist only to be told "too many memes"

#

If you want to know the list of things it satirizes I will reply later

#

@tiny rain you stupid

native pendant
#

No need.

tropic zenith
#

Whatever bro

#

Are you baiting then?

native pendant
#

No, I legit had one last night.

tropic zenith
#

The brain rot has consumed you, he lives rent free inside your head

native pendant
#

Okay, terrywad supporter.

tropic zenith
#

Imagine playing terrywads and not perceiving that they're the exact same level of quality as the average zdoom mod from 2008

native pendant
#

Stop

tropic zenith
#

Broken textures, overpowered monsters with spammy attacks, feeble horror nextbots using halloween masks taken from google images, nonsense map progression, a broken train level, obnoxious unskippable cutscenes, and a "my school" map all together in one condensed package is clearly satire

#

Zdoomers were just not ready for next gen mlg gamer type humor with the loud noises and flashing lights

#

But anyone who was watching YouTube poop at the time was not traumatized

#

If it truly hurt you that much, I regret to inform you that perhaps your constitution is not very strong, or that you buy too much into community hype

#

Or don't play it at 3am

native pendant
#

TBH, that wad didn't scare me very much. If anything, I found it frustrating.

tropic zenith
#

It seems to surprise people who haven't heard of silent teleporters the most

#

Man who remembers Impossible: A New Reality

#

"Non Euclidean space!" 😱
iddt 😐

#

I do be needing to actually play it though

ancient dragon
#

I bet myhouse.wad was just a ragebait attempt

tropic zenith
#

UAC Military Nightmare imo is satire, but still not fun to play at all, if I were to answer the question of what the most fun jokewad is to me it would be It Only Gets Worse

ancient dragon
#

Worst part is myhouse.wad was really laggy sometimes

tropic zenith
#

Or Deathz0r Online

ancient dragon
#

Even if you had a crazy good supercomputer it would still lag

#

Probably gzdoom tweaking

tropic zenith
ancient dragon
#

And the story they made up just to release the wad

tropic zenith
ancient dragon
#

That was crazy

#

Well, when doesn't gzdoom glitch?

#

Mod it too much and it runs worse than doom the dark ages

tropic zenith
#

My computer when I type "kill monsters" into the console with a gore mod active: 🔥

tropic zenith
#

Absolutely bizarre

ancient dragon
#

Damn doom the dark ages runs at 40 fps 1080p low with fsr 3 ultra perf mode, And I have to put sharpening all at max to make it even look slightly acceptable. And the fps drops down to like 5 fps during intense combat that it feels like a powerpoint pres.

ancient dragon
#

"wad we made when we were teens"
laggy frustating psychological horror that goes above the engine limitations

tropic zenith
#

They tryna be Godzilla Creepypasta

#

It comes across so odd to me when people want to design this inherently charismatic and fictional context to their mod instead of just honestly say "I made this for fun"

#

Maybe I have been exposed to far too much horror and storytelling in general

#

At least MyHouse can have the title of most fun/enjoyable creepypasta to play, since most everything else is about taking control away from the player instead of exploring what the engine can do

mortal silo
#

I just started playing Valiant yesterday.
Omg this is like the greatest megawads ever.

warm prism
woven swallow
slow shell
#

Plutonia Experiment wasnt as bad as I thought although there are some very evil traps haha

#

I may just be ass at Doom but I did find I had to kinda save scum

warm prism
#

X2, im currently at The Twilight

#

finished

#

126% kills

finite crag
warm prism
#

what modern weapon fits Classic Doom better? (the Unmakyr is already classic)

tropic zenith
#

Ballista imo

finite crag
#

That’s the guy that bit me!!!!!

warm prism
finite crag
#

its practically the same thing

tropic zenith
#

The ballista has a wider penetrative shot that works better with classic style gameplay

warm prism
#

but esthetically Gauss goes better

karmic cliff
#

In classic Doom what is considered Save Scuming?
Playing classic Doom as long as I have, you'd think I would know by now. Lol

halcyon willow
#

Save scumming is a concept invented by people who want everyone to be as miserable as them

#

The Doom manual literally says to use saves

#

Save as much or as little as you want

#

Anyone who tries to tell you to not save is to be ignored and/or flung into the sea

warm prism
#

yup, there is no shame in saving

#

i do it

fervent matrix
#

i just... forget to save lmao

celest fractal
#

imo save scumming only comes in when you try to circumvent game-imposed limits on saving

#

otherwise it's just using all the tools available to yoh

tropic zenith
#

I describe it like if I need to save before every single fight or suspicious door/switch/powerup

#

Ive done it more in Doom 64 and 3, some in 2, and almost never in Doom 1, partly because of map length and my familiarity with the maps

#

The traps in Quake 1 on a blind run for the first time forced me to spam quicksave a lot, which I would describe as being forced to savescum

tropic zenith
#

I wish autosaving at the start of each level was standard, I hate that surprise

karmic cliff
#

Typically I'd only save in the beginning of a level with Doom 1 and Absolution. With Doom 2 and 3, I'll save before key moments in progression.

wanton cave
#

I save whenever

bold nymph
celest fractal
#

okay, TNT MAP31 Pharoh was tough, but fair, and fun.

sharp wyvern
sinful bloom
#

Do any of yall have a mod for the slayers sloppy movement it runs me into melee attacks

#

Also, yes: skill issue Archie

celest fractal
#

but yeah having the yellow key work in single player is a welcome change :P

#

(I think the Doom + Doom 2 version also ran that one map through a modern nodebuilder, breaking demos but fixing the issues with the last room?)

#

(Worth it imo, that was a pretty significant issue)

scarlet pagoda
#

To your opinion What game Is better, doom 1 or doom 2, cuz recently i saw a Lot of hate towards doom 2 level design

celest fractal
#

I like Doom 1 better (the original three episodes anyway, Thy Flesh Consumed is noticeably rushed unfortunately)

#

Doom 2 is certainly not bad, I just don't like its levels quite as much. Still totally worth playing

scarlet pagoda
#

WOW, actually my favorite episode of doom 1 Is thy flesh consumed lol

celest fractal
#

it has some good maps but the difficulty curve is just completely fubar.

scarlet pagoda
#

I think it has a good challenging level design, not to mention the final level its much better than episodes 3 last map

celest fractal
#

Also Fear is easily the worst secret map. I'm a Fortress of Mystery hater and I still think that's a better secret because at least the one thing it does is kinda neat. (then it has the exit doors which are just, why)

#

Fear is just... another map.

#

So was Military Base but that one was hidden cool at least

scarlet pagoda
#

I hate how it looks, totally different to the usual episode atmosphere

sharp wyvern
sharp wyvern
#

at least No Rest For The Living exists so Doom 2 gets some good levels

celest fractal
#

And of course the thirty years of custom maps has some truly amazing ones (and some hilarious stinkers)

remote cedar
warm prism
#

anyone preordered the "Will it Run" edition?

#

as in that Special Limited edition of Doom + Doom 2 that comes with a physical game in a metallic box, the soundrack in Cassette (base and IDFKA), a floating magnetic Cacodemon, 3 trading cards, a Tamagotchi like thing that plays Doom, with the shape of a Cacodemon, all of that on a Box that also plays Doom

mortal silo
#

It does look nice. I missed the magnetic cacodemon

mortal silo
#

I really want a new line of toys TBH
Agaddon hunter and komodo would slap

mortal silo
#

Maybe an SS Soldier toy 😅

ruby crater
#

Nova one sucks. Good lord. Even mouldy’s maps are not that great outside of a room or two. Big no no

#

Can’t understand how a mapset with two project managers is rife with mapping errors left and right

tropic zenith
#

Though I think it's better to not make toys of even fictional n4zis

#

If you're wondering no I do not like Star Wars or Indiana Jones anymore, MG's Wolfenstein games reminded me that flanderizing real life evil is more or less missing the point

tropic zenith
#

Also I would imagine constructing maps in the 90s was harder than it was in even the 2000s, much less today

ruby crater
#

Nova: The Birth is from 2014 with Project Management led by DGM and Kildeth. Both of whom critically failed their job at oversight. I wasn’t referring to doom 2 d:

#

Nova’s maps feel worse than works from Community Chest in many areas which is astounding considering Nova came a whole decade plus after Community Chest

tropic zenith
#

It's probably important to consider they can call themselves whatever fancy name they like, but that alone won't give them the skill to make maps

#

I kind of avoided longer mapsets, especially community chest type things, because the map quality varies so much and is usually a gallery of amateurish mistakes

#

Stuff like 10sectors was usually better to me because the limits make people get more creative and think harder

mortal silo
#

Nova has always been about showcasing new mappers afaik.

#

Congestion 1024 is highly regarded
I like the 3x3 projects a lot though

tropic zenith
ruby crater
mortal silo
#

3x3 part 2 is really amazeballs

ruby crater
mortal silo
#

10x10 won a Cacowards, but I feel like that misses the point. 10 textures isn't much of restriction imo. Though the maps look nice enough

#

Yeah Dobu was still pretty new with Nova 1 (2014)
His first release was 2012

ruby crater
#

I do agree 10 flats and 10 wall textures isn’t much of a restriction compared to the 1x1 project

tropic zenith
#

I haven't officially released any maps I've made because I haven't turned on my computer in forever I feel none of them are really above noob level, and better stuff isn't really finished

ruby crater
#

Now, Petya cooked in the 1x1 project with his door map…

#

S tier map

ruby crater
mortal silo
#

I haven't mapped in 2 years
But I'm making custom monsters and grabbing textures
And still come collecting encounter ideas

#

I think it's important to be a part of mapping conversation though
Nothing is really created in a vacuum, and it helps to bounce your ideas off with others, so that you can better reflect on your own design tropes

tropic zenith
#

Ironically, I had started modding with making custom monsters and weapons, but i could only comprehend how to make maps about six or seven years ago

#

For now I enjoy drawing concepts of what maps will look like so that I'm more prepared to go into crafting something specific instead of banging my head on the wall trying to force creativity out

mortal silo
#

Small maps are more than fine

tropic zenith
#

For me I can easily back myself into a corner adding too much detail before I'm happy with the fundamentals of the gameplay, making it harder to make adjustments later

mortal silo
#

My first map had 57 monsters

tropic zenith
#

Imterestimg

ruby crater
#

I tend to map holistically. I go room by room and won’t move onto the next till I detail and furnish the previous rooms appropriately

mortal silo
#

Yeah I am trying to emulate the Titanfall 2 level design method
They block out segments, and then keep what feels fun, and then add details

ruby crater
#

But man, you open up an Insane Gazebo map and all you wanna do is give up lol

#

He’s so talented

mortal silo
#

I mean yeah, but comparison is the thief of joy
Try to make your map, and find your voice
People will enjoy whatever you pour your heart into

ruby crater
#

Yea, that’s what I’m hoping for :)

tropic zenith
#

It's weird

#

I'm more than willing to tell others how hard something was for me kekw

#

I feel like there's not enough documentation for how to avoid weird errors like copying sectors onto others (like producing windows in a wall quickly) can cause upper/lower textures to exist on the same line as the prior middle texture, resulting in that weird flashing z-buffer esque visual glitch, for one example

#

Just all this weird ass crap that makes it hard to feel motivated because it's like the map itself is fighting with me

#

Wondering if it was my computer's problem that DoomBuilder would crash when trying to undo a complex action

mortal silo
#

Yeah that's actually a feature used in suspended in dusk
I wish there was documentation of that bug so I could better repeat it 😁

tropic zenith
#

Suspended in Dusk was insanely detailed

#

Honestly the most realistic industrial complex I've ever seen in a Doom map(s)

#

And he made it with one arm

mortal silo
#

The final room with the spaceship has layered midtextures that I can only assume were created by that bug

tropic zenith
#

If it's vanilla and they do that, then it's leveraging the bug

#

I don't remember a whole lot about the ending because I struggled a lot with playing it, as I wasn't that good at the time

mortal silo
#

The cyberdemon fight is kinda lame
But the 4th and final level is 🔥

#

I've yet to see esselfortium replicate some of these suspended in dusk features

#

I'm a fan of espi's monster placement. I really think it's rather genius, though a lot of people complained about it

tropic zenith
#

If SiD uses a lot of bugs for special effects, that would easily explain why, and it's unfortunate we can't ask Espi how he made it

tropic zenith
#

I really remember it if people use them well or poorly 💀

#

Equinox was really cool, and one of the first mods I remember to start using Arch-Viles as a stand-in for aliens

#

The spaceship level was extremely tense, it made you feel like you were trapped with them and trying to survive in a movie like Alien

#

It was smart that everything up til then was recognizably human, and then suddenly the architecture is so organically efficient that it makes little sense, and nothing is readable

#

Then it lands on the alien demon planet and you fight your way to their capitol, which turns out to be a 1:1 but evil version of the Equinox corporate HQ on earth

mortal silo
#

Equinox is next on my playlist
Right after I finish Valiant for the first time

tropic zenith
#

Map04 has an error with the midi file where it won't loop correctly so you may have to use the level music cheat to restart the theme

#

Overall the levelset pretty effectively utilizes its large spaces in combat, and is pretty nicely nonlinear in some parts

mortal silo
#

That sounds awesome

tropic zenith
#

One final piece of trivia is that it was made by the same mapper who created Nuts

#

I really want to complete Grove normally but it's very hacky and the trees are frustrating, very cryptic and difficult

mortal silo
#

He has another episode too iirc that's very exploration style

#

Ah yeah the Grove

tropic zenith
#

BPRD's approach at surrealism has inspired me immensely in my writing

#

Making the Chaingunner a mysterious interdimensional character was a bold move that has always stuck with me

#

Not inherently evil but aggressive to outsiders trying to take his mysterious otherworld mushrooms

#

It just feels right to play BPRD maps with Zharkov Goes To The Store

#

Why are custom Doom maps so formative to my tastes lol

onyx shoal
ruby crater
#

But it’s definitely a classic

tropic zenith
#

Real, even at the time I could tell it was very primitive, but I just really like the ambience and style

#

I mostly wish it were better to play 💀

halcyon willow
hexed escarp
#

damb

#

is he still working on Sunder or is he kinda done with it

#

i know a couple years ago he posted a few screenshots of map21, but i havent seen anything about it sinc ethen

tropic zenith
proud dock
#

Does anyone have tips for the “Shoot it until it dies” trophy for doom 1993

hexed escarp
#

if i want to make something in the doom engine, i want to make it in something even slightly vaguely resembling the doom engine

#

but i do understand why people like using gzdoom, and think the stuff that people make is really cool, its just not for me personally

hexed escarp
proud dock
#

Kill a cyber demon with a pistol shot

hexed escarp
#

oh

#

you probably would want to shoot it 2 or 3 times with the bfg and then switch to the pistol

proud dock
#

Okay

hexed escarp
#

you can kill a cyberdemon with 2 bfg shots by getting right up in its face when the tracers fire

proud dock
#

I’ll probably do it after completing all of the just playing trophies

hexed escarp
#

so maybe if you hit it with two shots while standing ALMOST right in front of it but not quite

hexed escarp
proud dock
#

Oki

hexed escarp
#

or maybe 3 from medium distance

#

there is a strategy for shooting it closely with the bfg without getting hit

#

that is often used to kill a cyberdemon in two shots

#

there is specific timing for it

#

so you would just want to do almost this but not quite

#

im trying to think of the easiest way in doom 1 to get to a cyberdemon with the bfg

#

you couldnt do it with the e2m8 cyberdemon because there are no bfgs in episode 2

#

then there are no cyberdemons in episode 3, so i guess it would have to be episode 4

#

maybe it would just be easier to do it in e2m8 with the plasma or rocket launcher instead of the bfg

halcyon willow
hexed escarp
#

cool! cant wait to see it

#

currently i have not even gotten past map04 of sunder because im not that good at the game but it is really cool to see the maps

halcyon willow
vale gyro
halcyon willow
hexed escarp
#

is there a spreadsheet or something somewhere of the average damage of various weapons?

vale gyro
#

Go to E2M8, grab the rocket launcher, shoot it about 30-ish times, and then just finish it off with the pistol

hexed escarp
#

like the average taking into account the rng table

hexed escarp
#

not just like the average of the random range

vale gyro
#

Covers both Vanilla and Boom

hexed escarp
#

cool, what should i search for to find it

proud dock
#

Is damage different based on what difficult you play on?

proud dock
#

Okay

hexed escarp
vale gyro
halcyon willow
vale gyro
#

My bad

hexed escarp
#

or have extra ammo/health appear on lower levels

#

but yeah, the lowest and highest difficulties are exceptions

halcyon willow
#

That's the only damage related thing that difficulty changes

hexed escarp
#

the lowest difficulty you take half damage and pickup double ammo

halcyon willow
#

Nightmare gives you double ammo too

hexed escarp
#

and on the highest difficulty, you pickup double ammo, but enemies move and attack faster, and respawn

hexed escarp
vale gyro
vale gyro
hexed escarp
#

ah

#

i was going to see if i could find what the average damage of the rocket launcher is

#

to see how many rockets you want to shoot the cyber with

vale gyro
#

Like, the post does have damage chances, I think

#

I just skimmed through it so I’m not fully sure

hexed escarp
#

im trying to but I cant

green parrot
#

are there any mods for doom 1 or 2 that are a wave based horde mode? doesnt have to be anything fancy its just something ive always wanted!

vast hollow
#

Sup chat

hexed escarp
#

I have not played it though, but have heard good things

#

it is a set of maps which has a ton of custom monsters and i think it is a wave based thing

green parrot
#

that sounds like a long ting ;;

vale gyro
tropic zenith
hexed escarp
#

So I would much rather use the much less janky engine

warm prism
#

do yall like the Incinerator?

#

(from Legacy of Rust)

proud dock
halcyon willow
halcyon willow
hexed escarp