#classic-doom
1 messages · Page 106 of 1
I don't know I didn't notice much other than some serious bugs being fixed
Muh RNG seeds
yeah, I alway thought Brutal Doom was too much, tried it again now and it is pretty good actually. is there a litefx fix that adds light for knight/baron/caco projectiles tho? also: it sometimes starts w/ out player being able to run and/or w/ vanilla guns. happens when the level restarts too. must often/always launch it multiple times till it loads properly
This actually can change the difficulty of some maps in rare cases.
If those aren't present in Brutal Doom already you will likely have to add the GL lighting yourself
One of my maps is actually somewhat harder in GZDoom due to GZ's different RNG systems for whatever reason
Maybe that's why I hate revenants
like, not drastically harder
D64 CE is peak
but it's pretty obvious you get hit way more often and for more in GZDoom
This is actually how I play D64 so I can use my own midis instead
I am not calling the base ones bad. I just have anxiety issues relating to the base OST.
That's pretty wild to hear since I feel like I get struck far more often by projectiles in other ports, but I suppose I just got very used to gzd
Mancubi are pushovers in zdoom
That archvile in Dark Citadel is evil lmao(If he didn't change it that is)
They're pushovers in vanilla as well
probably just a physics thing, actually
we're both used to vanilla and zdoom physics respectively
It fr must be how I'm used to moving
so we fail to dodge more often in the other port
Also FUCK Dark Citadel,I struggled on Dark Entries less
That trap section is so ass
but yeah, I know the physics thing isn't just me
I know Bridgeburner has said in the past he can't really play in vanilla ports because he's used to ZDoom physics
I feel like I have to be more deliberate in my movements, like Doomguy has more mass or something in vanilla
Oh yeah. GZ is more slippery
I barely play vanilla at this point,I play with EOA(eternal) or with my own weapon pack most of the time
Having flashbacks to skipping parts of Massmouth 2 and getting the walking speed of a slug because of scripts being activated in the wrong order 💀
I basically only play vanilla, bar whatever stuff the WAD I'm playing changes (which is max MBF21)
I feel like these differences aren't too horrendous if I can complete kditd on nightmare in both an "accurate" port and with gzd
The worst modern port is truly the playable Doom 1 and II in Eternal
It runs so slow, the controls suck, and the aspect ratio is warped
Sign of evil fucking slaps
It's my favorite song from Doom 1.
Lemme fetch Andrew Hulshult's remix for you. It's fucking superb
@open stratus
https://youtu.be/aYpgpRCAmIk?si=8I5IiVs7SyQRj0V-
idkfa is now officially on Spotify and other streaming services:
https://open.spotify.com/album/2YqpDPPwqaKCoSBe36hVAe?si=4U58kroySTaP9edPy1R8uw
The original was recorded by Michael Massay on a Roland SCC1 sound card. This song was created by Bobby Prince using MIDI software for ID software on the game "DOOM". This was my remake of this origin
I'm really partial to the Sonic Clang version
I don't think I've heard that one yet
It was made for the Knee Deep in The Dead mod for Doom 3, so it's quite old
This version has quite the instrument range.
I fucking love the piano and groovy chuggy guitar riffs accompanying this version.
Which version of classic doom is the best?
Y'mean which source port? Entirely subjective.
No i mean like, snes or PS1, which port is the the best
prboom+ because it can run nuts.wad without slowdown, I hear
Oh. Probably modern console releases tbh.
if you're counting PC. either the MS-DOS versions or Unity
dsda doom
basically just DSDA-Doom and also Nyan Doom (a fork of DSDA)
Consider me educated now
yeah this is the best cover in IDKFA
shit had me ascending on my replay
My fav's was message for the archvile for it's solemness and the dave d taylor blues for its action movie drop near the end
that shit makes me ascend
got me seeing urdak
if the next doom adaptation uses sign of evil it better be the IDKFA version
Gonna listen to it now
This is such a good fucking song.
Listening to it stoned is pure bliss. I love music.
Oh boy, I love being forced to run across 20% damage floors on the critical path of levels without a radiation suit!
Any song we associate with Doom Marine?
Mine's probably https://youtu.be/pwu4v7VV5Hc?si=QNBeIyLSG6J-JZVG
This song is a copyright of Static-X & i don't own it in any way, shape, or form. Lyrics:
I'm winning, you're losing
I'm falling, your agony
Lower than Lower before
Your forgotten memory
I'm heaven, you're hell
I'm killing, your fantasy
More and more, you follow
Your divorced reality
You're trying to take me
You're trying to make me
This is...
Doom II or Knee Deep in the Dead?
Master Levels, actually.
Ok, simple question (also hi, I've never said anything in this server), would it be considered piracy to pack my mod with Legacy of Rust? I'd love to include it, but, since it's a part of and therefor sold with the KEX port, I'm not sure if doing so would be considered piracy

how close are you to finishing them
Uh, about five more levels I think
are you doing this on the kex port
last few levels on the kex port are pretty good minus the final one
Yeah I am
I think the most frustrating level thus far, the Black Tower, is also my favorite despite that because it's just a very creative and interesting design
So I discovered something interesting today after getting annoyed at people on the steam discussion board when I was trying to find a list of levels with broken secrets and Google sent me that way. If you're careful about it, you actually can remove secrets from a level without breaking demo compatibility
Using UDB or the like will rebuild nodes which changes the game enough to break it, but if you specifically edit only the SECTORS lump (SLADE can do it, for instance) to change just the sector type it works fine.
Do not distribute iwads, do not distribute other's work without permission
I'll take that as a yes, then
is there a legal way to do the Untouchable achievement in Doom + Doom 2
basically end 8 levels sequentislly on UV or higher under the par time
like i can IDClip my way through Knee Deep in the Dead but i want to see if its possible
its possible
you just have to know how to speedrun levels
episode 1 is the easiest and thats how I did the achievement
bc i IDDQD my way into Shoot it until it dies (killing a Cyberdemon with a Pistol)
oh okok i will try tomorrow
also if anyone wants a quick way for Overprepared (ending a level with 200% Armor and Health) just play Grosse and save the Megasphere for last
if youre good you might also get "The only thing they fear is you" (ending a level with 100% kills no damage in UV or Nightmare)
yyeah it's just difficult as FUCK
Yes…it is piracy
I’m curious on what mod you are making
Calling it "Doom: Definitive Edition". Very simple (in concept) Vanilla+ mod that makes minor improvements to enemies, weapons, and some maps. I'd provide a link, but I just took down the latest 2 updates upon realizing NRFTL is still considered commercial, which I had made part of the mod (don't ask how I didn't know, I'm just dumb, sometimes).
I used the mod "Brutalized Classic" as a base, but I've added and changed a lot more things since I started working on it.
My mod comes with the console exclusive secret maps, though the Xbox ones are revamps. I've also added the Rifle and Unmaker. I restored the Mastermind's cut magic attack in the form of a VERY fast blue BFG ball (doesn't fire the tracers, though, just explodes), as well as many other simple improvements.
Got some HD "CD quality" music via the Doom Marathons by DAR, with their permission, as well as covers of the Sigil I & II midis, and some Midi Pack covers for NRFTL, TNT, and a small handful of Ultimate Midi covers.
Also custom proper intermission screens for Ep4, the Sigils, Doom II, and NRFTL
ooh wait can i see the intermission screens?
Also the name is a triple reference.
It's a reference to what I personally define as the "Definitive Doom experience"
A reference to Brutal Doom being the self proclaimed "definitive gameplay enhancement mod for the GZDoom and Zandronum engines"
And, most importantly for the later down the line updates I hope to add, it's a reference to the false promises of 3DO Doom. I hope to add some FMVs that are kinda a mix of Duke 3D's and Blood's.
The simpler, lower framerate look of Duke, but the more eventful scenes of Blood.
Here's the one's for TFC, Sigil I & II, and Doom II
https://github.com/DevilMyEyes-666/Doom-Intermission-Map-Screen-Project/releases/tag/v1.1
Version 1.1 re-introduces the original GZDoom intermission script, fixing assorted bugs related to GZDoom's (current) implementation of the ID24-introduced interlevel script format.
And here's the one for NRFTL...I'm not a huge fan of it, but it works
https://www.doomworld.com/forum/topic/129415-no-rest-for-the-living-intermission-maps-complete-hd-available/
Here we go, as promised, No Rest for the Living intermission maps, with animation, all complete and working (although I may add more touches at some point). Took me longer than it should have done due to real life stuff, but hope you enjoy. No HD version yet, but itll be ready shortly :) HD versi...
The Coiled City is aids
The Coiled City is worse than aids
@finite crag is it ever stated what happened to king ormero and is it ever stated the sentinels never met demons before doomguy got there
what improvements?
Curious how powerful Doom Marine was when he was still mortal.
Kinda thinking about the DeathBattle with Cheif and Doom Marine. Entire thing comes off one sided cuz of Cheif being more popular for the time.
- No.
- Yes. The Khan doesn't seem to know what Doomguy is talking about and IIRC History of the Sentinels corroborates that they never met them until the invasion of Telorum.
danggg
i wanted to say that ormero could be the icon of sin's romero head in classic doom
like a marok situation
no chief definitely wipes classic marine
and slayer definitely wipes chief cause slayer is buffed to hell and back
Do we kill the same demons from Doom 1 to Doom 4 or are they different breeds?
Cuz I faintly remember the imp's fireballs being as hot as the sun based off Doom 4 lore.
uhh imps in doom 2016/eternal are a different breed to 1/2/final doom's imps
and doom 64 imps are mutated versions of doom 1/2/F's imps
case by case for every demon obvs
like mancubi who have 2/F/Eternal as the same, 64 as a mutated version of that, and then 3 and 2016 are different breeds
anyone watched Civvie 11's Plutonia video?
idk why but that pistol start joke stuck out to me
i think the classic Imps went exctinct in Dark Ages
unless they are a different type like the Nightmare Imps in 64
@finite crag Did doom guy die at the end of episode 1 in the first game?
No. This is just headcanon.
He took a Gateway from Phobos to Deimos.
He took a trip to Belize
Plutonia is mean
do a pacifist run for intern guy
understatement of the century
It's just a lil tough, just a tiny bit
Been actual years since I played anything Classic Doom related, first level kicked my shit in
I just had to scroll down a tiny bit more lmao
It depends on whether he literally can carry his full loadout or if that's a gamification thing
The nightmare imps would imply that the Imp Stalkers are the actual classic imps after they were resurrected into their stronger forms present in Doom 64
So the new skinny hairy imps whom we also see in later chronological entries in the series must be a separate type/speciation of imp
i just realized something similar happend to the Pinkys
in modern they have a shell while in classic theyre naked i think
The TDA pinkies are very interesting to me
They have a similar stature as the Doom 3 pinky
they have Pinkies?
Yes, D3's Pinky design was even used as the base for its movie design, and it looks pretty rad
Doom 3 Pinkies are horrifying
they should make a channel for the doom movies
hello
Does anyone own doom classic complete on ps3?
Are those canon in anyway?
I fucking hope Annihilation isn't. That movie was so dogshit.
I can slip someone some 💰 if they let me download it on my ps3
They're not
Good. I'd assume Id would never consider either of them canon. Especially Annihilation
Yo anyone online?
I'm barely so
Fav doom game?
i legitimately have no idea how anyone managed to beat Express Elevator to Hell from a pistol start, that first fight is a nightmare even coming in with full health, armor, and weapons (and nearly full ammo, I endd up a few rockets shy of 100 on the last map lol)
Doom 2 if you count custom maps. Doom 1 and Ultimate Doom if you just care for base-game.
i sh-t you not im becoming a different person after Plutonia, its adding inches to my height, i just did the crusher thing
i think there are more Revenants than imps in plutonia
nvm just checked
there are like 20 more Imps
im TIRED of the chaingunners
and maybe Revenants but theyre cool in Eternal
You are turning into a revenant 

it's funny when you get a cyberdemon in a crusher because the bug where blood splatters just fall straight down make it look like he's bleeding from his ass
and sometimes your inner twelve year old just sees something and is delighted
The cyberdemon is a straight up meme tho
He has an incredibly round ass and his rockets come from his crotch
i FEEL my bones stretching, tomorrow i wont have a face
like on the Decino monster video, the thumbnail has percentages for Cyber's stats, and it says "100% glutes"
I have the physical PC release
That ass is distracting. Jk
if you believe in multiverse theory already like with doom 3 then does it even matter lol
actually doom 2005 doesnt even involve hell so that one just legitimately wouldn't be connected even under multiverse theory lol
I mean I just fucking HATE Annihilation
i think annihilation is bad but for different reasons than most people say it is
Both Doom movies are basically something else with the name Doom put on them
no Doom Annihilation is definitely Doom it's just bad
i wouldn't say it's "not a doom movie" it's just not a good movie
Were the imp designs even good?
It tries harder to use terms from Doom
Even wolfenstein
The Doom 3-looking ones are great, the Classic Doom looking ones are bad
The Shimmer(?) is arguably not hell either idk
I keep getting confused and thinking the book series Annihilation has anything to do with Doom because of that movie and its premise
tbf it probably did that cause of id already throwing in wolfenstein shit into doom
(doom ii, doom ii rpg etc)
The movies conceptually piss me off because corporations will throw millions of dollars down the toilet knowing what they're making has nothing to do with the source material
again doom annihilation has to do with the source material.......
it's just not good
but it's definitely going off of doom
I've seen it and it maybe has 10% more to do with Doom than the 2005 movie
what about it doesn't have to do with doom
The same as the 2005 movie
There's also John Romero saying Doom Marine is a blazkowicz.
And the wolfenstein expansion that involved the cyberdemon before his cybernetics.
now what does that mean
Romero has never said Doomguy is a blazkowicz, he has always said Doomguy is the player
I'll have to look into that again.
Actually did iffy in my mind.
Is Annihilation your favorite movie or something?
no, i just think your criticisms make no sense
and the fact you pivoted to saying that instead of following up tells me you don't actually know what it doesn't have to do with doom
Both movies are filmed in a very small series of cheap generic sci fi sets with bluish lighting and no other color, all the main characters are generic dark-armored security troops, there are few if any recognizable staple weapons of the Doom franchise, very minimal creature effects, no portrayal of hell
Annihilation happens to have a few more word references to things, but it doesn't even have a first person scene like the 2005 movie did
Doom Annihilation has the BFG-9000, Super Shotgun, the chainsaw... which is basically all of the "iconic" weapons from Doom 1-3
the film has "pistols" and "shotguns" and etc but they're not exactly iconic because... they're pistols
I don't know what you're trying to prove me wrong about
im saying "doom annihilation has nothing to do with the source material" is an objectively incorrect criticism
generic sci fi sets with blueish lighting is like a lot of doom 1/3/2016
God damn bro you know what I mean
i do agree their armour should be greener though
This is why I asked if Annihilation is your favorite movie because you're defending it awfully hard
i mean no i dont because annihilation literally does have lots from the source material 😭
im defending it on this aspect specifically
criticise the shitty plot or the corny dialogue don't say smth nonsensical like "it has nothing to do with the source material"
So annihilation has more to do with Doom than other Doom games
??????? what the fuck are you trying to say
"annihilation is like the source material" =/= "it's more doom than doom 2-TDA" how the hell did you get that out of it
It's just fucking frustrating when Doom fans keep moving the goalposts on what is Doom enough and isn't, like arguing that Doom 3 isn't Doom but Annihilation is, it's maddening
when have i said doom 3 isn't doom
if you look at my messages on this server i'm actually probably one of doom 3's biggest defenders
God damn man, again it's nine million different people talking at me
where's the goalpost moving 😭
I can't with this fandom
20 fucking years of hearing "Doom 3 sucks Doom 3 isn't doom" only to hear kids gaslighting me nowadays
ok how's that relevant to this conversation...
You have got to be dense
It's about the constantly moving goalposts on what constitutes similarity to Doom
As far as I can tell, what constitutes Doom is whatever is antecedent to what I say
When I say Doom 3 is Doom, someone disagrees
When I say Doom Annihilation isn't Doom, someone disagrees
The internet is built upon disagreements and "debate" and I'm fucking tired of it
okay so basically you're mad because of someone else's opinion that isn't mine contradicting with my opinion
I'm mad that everything I say magnetizes the opposite opinion in this fandom
it's not "moving goalposts" that's just two different people having two different opinions
yeah usually most opinions have people with the opposite opinion
I feel like I waste a lot of time trying to learn what people like and don't like about a piece of Doom media just to be told "Well actually" later
It reminds me that I have no idea what others want and cannot make anything enjoyable
It makes me realize I have no place in this community
I loved Doom 3 when I was a kid playing BFG on 360.
In my middle school and early high school years, I didn't like it. But upon recently playing it it's one of my top 3.
it's not that you have no place it's just that sometimes people disagree with you 🤷♀️ :/
you can still just... have your own opinion
there's lots of people in the community who think doom 3 is "real doom" and there's a lot of people who don't think annihilation is proper doom
I am realizing I should be glad more people are liking 3
If it:
- Has demons in it
- Is called Doom
Then it's Doom
I really wish I knew where yall were during experiences that I had which have been formative to my current personality
Probably playing Doom
Just because you were yelled at by idiots on the internet doesn't mean anything
It's up to you whether or not you take dumb ideas to heart
rip 2005 movie
i think doom annihilation is like the best movie ever
holy shit tnt map 07 is rough on uv-fast pistol start
I really want to bring up that part in the codex in Eternal where it says that demons are the transformed husks of Sentinels, which is more like the 2005 movie
But the canon in the new games clearly changes whenever Hugo Martin looks at the Doom wiki and has new ideas
Master Levels: Mastered. ... or at least beaten with a lot of quicksaves :P
DOOM 2 master levels are not very great
I beat most without quicksaves (exceptions are levels like express elevator to hell)
brutal doom is peak
with corruption cards mod
ive only tried gzdoom but are there any better source ports I should take a look at
For vanilla-esque stuff (so vanilla, limit removing, Boom, MBF, MBF21), look at Woof and DSDA-Doom
If you like the former, check out Nugget Doom as well
If you like the latter, check out Nyan Doom as well
ayy hooray!
You won’t get the crazy mods from GZDoom, but you will be able to play some of the stuff GZDoom literally can’t play
And play some stuff more accurately
personally I keep multiple versions around. It's not like doom engines are a huge download anymore. Even gzdoom is like 11 megabytes
I do, too
But I touch GZ like once a year
And the rest of the ports I have are ports I used to main before I switched to Nyan
i use gz fairly frequently, but not really to play Doom. More for stuff like Reelism :P
thank you for the good recommendations
or to revisit bathdoom
which... honestly, I should try to port to something less overpowered, it's just a couple basic decorative things it uses decorate for, how hard could it be? (famous last words)
Doom bestiary are all over the place. Undead zombies to cybernetic cows.
While imps, knights, and pinkies might be mutated zombies, others, such as the Archvile are truly alien.
Imo, the classic revenant is a reanimated Archvile skeleton.
Most classic baddies came in pairs- baron and knight, Caco and Pain elemental, specter and pinky, ...
But as a child I always assumed the different demons represented different sins. Mancubus being gluttony, obviously.
man i occasionally wish I could go back in time and yell at carmack before he set up the way textures work in doom
not supporting additive patch and texture definitions in 1993 is a headache to this day
do people like the Doom + Doom 2 remixes?
I'm fine with them personally
I don't prefer them, but I do like them
like the IDKFA Andrew Hulshult stuff
which soundtrack do you use?
where are the cows from again
i like them but i usually play with the midis
The normal soundtrack. I use source ports anyways so I don't have the option for the remixed OST anyways
Has anyone played the Steam version of Doom 1 and 2, coop?
I have but the netcode is shotty
Darn
Minotaur? Baton? Definitely from heck
It's sorta the gag
Science is doing experiments. Just hubris for actually doing evil.
This is why source ports exist
I mean yes but if you're targeting The One On All The Consoles you're pretty constrained
The new official port doesnt support added textures??
That would help to explain why they pick the mods they do
Yes it does
Everything since the original .exe supports added textures
It's just the closer you get to vanilla the more you have to fuck around with the pnames lump
can i still play doom multiplayer using gzdoom source port
Playing DOOM online is easy! Downloads below:
Doom Explorer - http://doomutils.ucoz.com/
Zandronum - https://zandronum.com/
ZDaemon - https://zdaemon.org/
Odamex - https://odamex.net/
Doomseeker (alternate server browser) - https://doomseeker.drdteam.org/
If you are using Android, you will need Delta Touch: https://play.google.com/store/apps/de...
Does anyone know any fixes for Doom 1 + Doom 2 on steam?? no matter what i try it just wont launch...
Have played DOom 2 so much back in the days ❤️
only kinda. you do have to copy and paste the entire pnames lump from the iwad.
(and one of the two textures lumps if you're building off doom 1)
neymar best
what mod is that?
SLADE has a function to add to an existing pnames list
Or buy DOOM + DOOM II on PC and Consoles
I am not telling people to modify their iwads.
You don't
This is a solved problem, vanilla/limit removing wads have had to deal with this for 2+ decades
Hi! Can I share links of my Doom 2 Mod gameplay here?
Probably better to share it in #videos tbh
but you can send a message link to it here as well
Awesome! Thanks for letting me know.
I keep getting GothicDM and Gothic99 confused
Right, and the solution is to copy and paste the pnames lump and add to it. Which is what I was complaining about and you were saying somehow you don't have to do.
Doom 1993 holds up surprisingly well
I remember thinking the secrets were bullshit, but they're actually pretty easy to get once you take note of the environment
Losing weapons sucks ass tho
Can demos be recorded on Steam's release of Doom + Doom II?
No.
Like, they can, but they can't be played back in any capacity
ok im ashamed to admit it, i ended up using IDclip for the Untouchable achievement
bc no way in hell im doing that
sad
ik ill have to live with that
🤷♀️ nothing is stopping you from doing it legit later down the line if you want to
ik, but i wont get the achievement sadly
for now the remaining achievements are legit
yeah but then you'd still have it anyway and know that you did it legit
and if you never feel like doing it legit then... cool you have the achievement icon...
win win i guess
im missing
Plutonia
Legacy of Rust
Indiscriminate Hunter (killing one of each)
Screen wipe (50 kills with one shot of the Calamity Blade)
Kill it with Fire (30 Spiders killed with the Incinerator)
Anyone else got a problem with DOOM 1+2 where Pain Elementals dont shoot out Lost Souls? Not a single one.
Guess theyre just Elementals.
are there already spawned lost souls when that happens?
I doubt KEX has a lost soul limit
i think they mightve left that in
Seeing it does support at least partial Boom and MBF
too lazy
still too lazy
ok the cap is still there
Embers of Armageddon with the monster pack designed for it and ancient aliens as the map set
Replayed Thy Flesh Consumed on Ultra Violent.
Liking this episode much more than the other times I've played. Always took it as hype dlc episode for Doom 1 to psych fans for Doom 2.
But going through the episode again, loved the challenge and moments to use more of my classic Doom knowledge. From taking advantage of infighting and BFG mechanics for walls and ramming.
Projectile dodging is lovely in this episode.
Only level I likely don't care for is the lava map with the teleport tower. It's just an ok gimmick hazard level.
Hi im soon attempting a speedrun achiewment on doom 1993 and im going to use select levels and write the time of the complete level on paper. And I know that achiewment will pop up under 2 hour of the 3 episodes playthrough. And is this will be enough to get the achiewment?
It's because you are on map09 uv?
There are already >21 lost souls preplaced on map09. So PEs can't spawn more
Anyone have tips for getting to e3m9?
Nice.
GGs. Looks like it wasn't easy 😅
Single segment btw, no saves
What port did you use for it?
Dsda doom 0.29.0
Should I play Scythe 1? I’ve heard that some of the later levels get super challenging but the early levels drag so much for me
Scythe 1 gets harder and also much better overall as it progresses
Last map is one of the slaughtermap kinds of things that I like because it does several interesting things with the formula
First two worlds in scythe 1: Very doable
Episode 3: 💀
Scythe 1 also introduced me to the band Symphony X
Gotta try it out one of these days, I’m a fan of challenging levels but my skill lowkey ain’t there yet
Beat eviternity’s map32 single segment UV MAX which I’m super proud of, didn’t get a demo for it tho 😢
Gotta ease myself into the slaughter, my goal is to beat Sunlust some day
Single segment UV max
I haven't played it in many years but I feel like it wasn't quite as difficult as stuff like Hell Revealed 2 or Speed of Doom
It's probably easier than Sunlust
Oh definitely
Fucking hell revealed lol
If you love shotgunning barons then those are the wads for you
HR1 is so good even if I suck at it 
Sunlust’s final levels are fucking nuts I only got around halfway thru it playing no saves
It’s actually absurd
Scythe 2 compared to 1 is almost like getting to chill out and relax 💀
Gotta play both of em, where does scythe 1 actually pick up in difficulty?
Because I can only pistol zombies for so many levels before I fall asleep
Around the third segment of maps is where I have strong memories of it getting lit
Tbh I got used to skipping boring maps at that time 💀
"Why is this late game map so hard???" -me
Lol that’s fair enough, if I’m gonna play it I gotta play the whole thing though. Even the shitty levels
That’s just me
I would definitely put the effort in to respecting the map authors nowadays
Have you played eviternity?
I haven't yet, there's lots of stuff made after 2015 I haven't tried
Eviternity 1 and 2 are both S tier wads
Valiant and ancient aliens are also great if you haven’t tried them
I have this weird skill where I can put up with intentional jank in jokemods like Mock 2 or It Only Gets Worse, but i struggle with serious high tier gameplay 💀
I seem to do better with more explorative type maps than arena based combat ones
Vanguard by Skillsaw is about the peak of what I can play without cheesing
But that one map that starts you in the center of an invasion type scenario is brutal
Probably the first thing that taught me routing years before ever playing Doom Eternal
Haven’t actually played Vanguard either, there’s another one on my list lol
My best compliment is that it uses archviles well
Is it weird that Personally i want to get a pc so i can play the Devil may crowbar mod doom
It's not weird, it's based
I'd probably have gotten really bored of Doom a long time ago if I couldn't play mods
Id love for both capcom and bethesda\Id do a actual crossover between the two worlds like the demons from DMC comes to invade i fell like the slayer might have some difficulties with some of them
With the shield saw and all the melee weapons Doomguy has now I'd love for him to be in a fighting game
Since you mentioned Capcom
Fuck yeah i agree but i dont see it being mortal kombat like everyone wants personally i see it being either tekken or soul caliber that would get him
Wild take but I wanna see an artistically driven game featuring him, not a realistic one
Like the crossover fighters
It would actually help make him not super stand out among the roster too
Capcom vs id Software
hed fit in all 3 of those universes especially MK with how the guest characters in the new one are being pulled from thier universes and it would fit the doomverse lore
He's so chonky he'd look awesome in a cartoony style too
Yes
A cartoonish style would also help classic palette swaps fit better
have you played mighty doom?
Stupidly easy at the start. kinda gets challenging at the end
Never played it
Imagine shield saw combos in the air with the slayer
Isn’t that the game where you play as doom guy toy?
Essentially yeah
Yea, I never played it 
It's basically that same cartoony style
It's fun but it gets awfully repetitive
Brutal Doom: "it sometimes starts w/ out player being able to run and/or w/ vanilla guns. happens when the level restarts too. must often/always launch it multiple times till it loads properly." oh, so it's a feature, not a bug, some kind of purist mode, sorry, cool
Brutal Doom is fighting with TF2 for most spaghetti code to ever exist
Random weird tandem questions but
A: is Thy Flesh Consumed canon?
B: is Daisy real?
Yes yes
Nope. I realise it has a max number of spawns.
But these ones havent spawned a single one throughout the whole game so far.
They're just harmless floating meatballs.
That means there’s already 21 elsewhere in the level
hey, since the UAC loves their teleporters, dont you think they had an insane amount of bread teleported?
yes, as its part of Ultimate Doom (a comercial release), and in a way, Final Doom, No Rest for the Living and maybe Legacy of Rust also are
she appears on a photo on Doom Guy's arms in Eternal
I'm playing in UV so that probably checks out.
out of the other 3 you listed NRFTL is the most likely to be canon
it was made by the same people as Resurrection of Evil for Doom 3 (which is canon to Doom 3) and it was included with Doom and Doom II in the classic games section of the Doom 3 rerelease
https://youtu.be/cp6CmdxeqKQ?si=zSvRm6D0KkDS-43y
Would you play this version of DOOM lmao
Just a fun gameplay video that shows a different perspective of the game: You are one of the monsters in the game desperately trying to kill Doomguy! Is it possible?
In this video, doomguy is a fast-moving enemy AI with evasive movements and uses multiple weapons from the game. To control the monsters I used the mod "EMPATHY 1.4.3".
Musics:
At D...
What is this
Scythe map30, one of the hardest map in scythe
I’ve been playing sigil 2 and I’m glad the levels aren’t like 45 minutes each.
Damn I might actually enjoy playing 2 then
Those mapsets that are like only 7 to 9 maps long but take a week to complete in hour-long intervals are wild to me
https://cdn.discordapp.com/attachments/1167762378197311528/1378035409040183316/doom38.png?ex=683b22fc&is=6839d17c&hm=1324d545a4a00be512a5da70de6eb9024999278a7c5928e8962b74ed050741ff& sunlust map08, UV max/single segment, no saves
Hello all
If I have doom 1 and 2 (from game pass) do I have the .wad files?
same ngl i havent rlly played vanilla doom in a while
dont mind us we're just enjoying the sights :)
wads are lt typhon ( https://forum.zdoom.org/viewtopic.php?t=64378 ) and lost civilization ( https://www.moddb.com/mods/lost-civilization )
Doom 1?
Yeah
here's the secrets in order btw
- Mega Armor Secret (Can be accessed either through a button in the green armor area or through a hidden wall in the acid area)
- Shotgun Secret (Can be accessed by walking into the exit room and then back out into the acid room)
- Armor Secret (Can be accessed by opening the Shotgun Secret and then quickly going in and out of the hallway that leads into the acid room, and catching a lift inside the Shotgun Secret)
@rigid wolf forgot to reply
Ah thanks @vale gyro must be that third one I missed
Yeah. That third one is quite easy to miss lol.
Is there a guide to know the basics to start modding doom?
In the sense of actually playing or making mods?
do y’all have tips for map09-map11 on doom 2
i get so low on ammo every playthrough i do on doom 2 on them
Do I basically just either need to rush to the exit and avoid enemies or 100% secrets no in between?
i remember struggling with ammo on previous playthroughs but never this bad
i completely ran out on map 10 at a certain point and had to run it back
i need a plushie like that
Good news, there's a small Caco plush keychain on Romero's website iirc
I have it. It's silly as fuck.
Hissy was legendary
I think I just needed to use different weapons more
And take more time exploring
Make sure to grab everythint
Yeah. Doom at it's core is a game of resource management and exploration.
And is technically a puzzle game if you play it the right way
In short, balance out the ammo types you use and use the right weapons for the right situations
Also try to cause infighting if possible. It'll save you the ammo, health, and armor
Chainsaw all the way baby
Only useful on a handful of enemies tbh
Basically anything over a Pinky and it becomes kinda useless
holy shit ive just beaten Onslaught
oh dear God that resides in Heaven and watches out for us
there is like a dozen arch-viles
Very very true
I kinda thought I could just like ssg my way through everything
I beat Thy Flesh Consumed before this mind you but imo they give you quite a bit of ammo in that
Like you have enough shotgun shells for the Baron in E4M1
Playing through legacy of rust finally
Should i pistol start or nah, im kinda rusty on classic doom
Do what you wish tbh
LoR can be somewhat brutal at times, though. I do personally suggest at least per-level saves.
I think ill play regularly then
Anyone think the spider in my PS4 is gonna survive me booting up doom on it
DO NOT PISTOL START 😭
Eh, probably
Bad news davoth the spider is now stuck in the PS4
LMAO ok ok
not unless you want that Plutona UV Civvie 11 advice
Chainsaw more zombies to get a plus on ammo
I abuse infighting with them as much as possible too

Very hard
Natural progression in Doom 1 is preferred, but much of 2 is more doable from pistol start
Doom 1 pistol start nightmare is true CBT
Making my dude, it's time to give back
Yes
Well, in that case it entirely depends on what you want to make and what port(s) you're targeting
Making maps: doombuilder
Collating/finishing up files in wad/pk3 archives: slade or something similar
You may also need other ancillary programs depending on what kinds of graphics and audio you want to make, if any
Slade however supports some graphics editing like palette translations so if you just want to recolor monsters and textures, you don't even need a graphics software
(I'm old so suggest any newer and better programs that do the same thing but better)
Documentation for dehacked and various source port specific languages is kind of all over the place
Yeah, I should've pulled out my list of stuff.
- Mapping: Ultimate Doom Builder. This'll work for all major formats.
- Embedding Resources/Manipulating Archives: Slade 3
- Making Dehacked/Bex Patches: WhackEd4
- Text Editor and Graphics Editing Programs Optional
- DoomTools is also optional, but is required for stuff like DecoHack
Llortor's right for documentation being kinda all over the place
Ofc, it's still easily found
My best resource has often been studying other mods that do something similar to what I want to do
I didnt realize legacy of rust would be a fucking pain in the ass
lol
The music is so damn good, who composed that?
Xaser iirc
The name popped in my head as I finished typing, I was like, wait I do know. They should had gotten him for Dark ages.
Xaser's music style would not work for TDA
For as much as I like Xaser, it's just incompatible
If you're targetting for most ports to support your mod, look into Vanilla, Boom, MBF, or MBF21
As well as Dehacked with WhackEd or DecoHack (whatever you prefer)
this'll give you support for basically all major source ports
Unless the tricks you use only work in ports with accurate physics (like POOGERS), then you'll lose support for stuff like GZDoom
If you just want to have the most control, look at GZDoom and ZScript
you'll, however, limit yourself to basically just GZDoom
UDMF as a map format is also an option, but can be limited in terms of what ports you can use
basically DSDA-Doom (albeit very limited) and GZDoom (and I think some other ZDoom-based ports, but I honestly forgot)
What does Xaser do now?
Also the vast majority of Doom specific and myhouse style tricks can be achieved with just Boom format mapping, which will then be compatible with most if not all ports
I pretty much only recommend GZDoom if you want significantly customized or large amounts of new monsters/weapons or maps with lots of complex features and functions
MBF? Okay I did not know that one
MBF was a source port forked from Boom with extra features
MBF21 is then just an even more extended MBF
@vale gyro do any ports other than gzdoom support map hubs and map transitions with no effects or intermission screens?
So If I want to do vanilla mapping I should strike for BOOM?
To my knowledge no
Well, you'd want to strike for Vanilla
I want to try my hand at vanilla map design
then you'd want to target complevels 2, 3, or 4
or in English terms, Doom v1.9 (Doom 2), Ultimate Doom (Doom 1), and Final Doom
you could always convert a vanilla map into Boom, and Boom into MBF, and MBF into MBF21 if needed
but generally, always try to figure out exactly what you want before starting to map
as you'll get an idea on what format and port(s) you want to target
though now adays, people generally target either Boom/MBF(21) or UDMF
with some exceptions such as Sigil
I am reading the wiki and it says that most people aim for either Doom v.19 or Boom v2.02?
oh yeah, completely forgot about the former somehow
so generally it's just either Doom v1.9, Boom, MBF, MBF21, and UDMF
the latter basically saying that you're gonna be using only GZDoom
though like I said, DSDA-Doom has partial UDMF support
Aight gonna do some research then
For your first map, I suggest targeting v1.9
and specifically vanilla v1.9
aka it'll work completely under Chocolate Doom
I don't suggest even targeting limit-removing v1.9 for at least your first few maps
You'll know if your WAD is either vanilla or limit-removing by seeing if it'll work just fine under Chocolate Doom
if not, then it becomes limit-removing
so basically any modern port, including the likes of Crispy Doom
Also, you'll ask why.
I only say this just so you can focus on texture work and enemy placement within limits.
At least to me will help you be a slightly better mapper: making more with less
after playing Stronghold I'm not sure that team tnt knew how to place monsters other than imps and hit scanners
Gotcha
tbh when I map I usually don't think about limits at all and end up with something that runs in choco anyway. The limits exist but if you're building only moderately detailed interior spaces and not going ludicrously huge with your overall size they're pretty hard to hit.
(courtyards and such count as interior for this purpose :P)
and i got 100% kills in Hunted
So I started DOOM 2 for about the 5th time on the back of prepping to playing Keven’s Happy Happy mod. I’m on the mission where the spider mastermind is just there straight away.
I think why I don’t like DOOM 2 is it’s much more about gotcha/ combat puzzles and fuck you level design. Basically it’s very unfair if you play blind in comparison to DOOM 1. Is this like a skill issue by me or a wider opinion? I don’t think I’ve gotten past map 14 ever
I don't like Doom 2's base levels either tbh
Gameplay wise I like Doom 2, but I rank even TNT higher than 2 if you're talking about only base-game
Yeah mods don’t count. Base game
I’m playing on UV I might need to drop down to get used to the missions
Just save scumming away
Nothing wrong with rhat
It slows it down a lot but I guess it’s how I always played classic doom because I’m shit ha
Also on Xbox 🫣
if you want a more "interesting" experience, you could use my weird ass saving system
Go for it, what is it?
Yeah the level design in Doom 2 sucks
I’d say save at the mission start and that’s it (keep your weapons)
I usually just save at the start unless the level is VERY long in which case i save on keycards
Like some if it was pistol start only is next to near impossible
I like this
You could save
- At the start of each level.
- After every major fight.
- After dying, you can save after the key you died on.
- A "stress save" that can only be used once every 5 levels. 2 if you are constantly dying.
- If you need a break. The save must be deleted after you load it, though.
- If you die enough times in an arena, you are allowed to scum through it.
the stress save thing was added to my ruleset after I played through most of Scythe 2
Fuck man every fight is major inD2 lol
Chaingunners melt health
I think key cards are the best way to go about it because then you only have to worry about 1/3 of a level at a time
the ruleset was primarily designed for PWADs
Unless the level is annoying and does all 3 at once (or puts them very close together)
Then you’re fucked
part of the reason I have so many other conditions for an allowed save
On Xbox quick save/load in the pause menu is L/R button I just know I’m going to be sweating in the 20s and save on the death screen by mistake
also, major is loosely defined as
"A fight containing more enemies than the usual fights seen in the rest of the level.
If not applicable, then it's any fight with a larger amount of more powerful enemies (relative to the rest of the level).
If neither are applicable, then it's the fights with the least amount of available resources at direct disposal."
Think I got save/load mapped to my Dpad. I know I do with Doom Absolution
Shall re-beat Doom 2 tomorrow. Will go to Plutonia next. Scared
good luck
Doom 2 is highly overrated because SSG
If Doom did not have a modding scene, it would not have survived past the release of Quake
People don't give custom maps enough credit for being so much better than the official maps that they helped Doom remain relevant beyond the release of increasingly modern FPSes
Stock Doom 2 is extremely primitive, I see it as predominantly a vehicle to play much better custom content
I like Doom 2 its a great expansion pack for the limited roster Doom 1 had
Some maps are fun, but the maps I don't like, I really do not like
The issues that make me not like them are especially aggravating for me, like Nirvana's switch-activated stairs easily breaking, abundance of hitscan enemies, very long latter maps, lava death traps, catwalks, etc
Some enemies are very unbalanced and aren't always used with proper care (pain elementals are used in very trolly ways that have taught me to prioritize them completely over all other demons)
Barrels O Fun is an example of a gimmick level that should work in concept but the primitive janky behavior/physics of exploding barrels and their explosion delay cause the level to sometimes be easy and sometimes force you to just fight most of the monsters yourself
I’ve always preferred Ultimate Doom to Doom 2 for that reason
The majority of the Doom 2 levels always just felt kinda crap to me
I think the first 7 levels and the last 7 levels are peak doom 2
NRFTL is like Doom 2 if it was good
Thank you, I will need it
Dang never had the stairs break on me there
Nirvana is seen as one of the worst maps however but I do like it
Its ugly though
Prioritising pain elementals just seems like barebones strategy I dont really see whats bad about that
Same way you prioritize archviles
I dont really like barrels o fun either tbf
I get that, it just feels like the entire game comes to a stop to deal with them
so Im aware that by modern doom standards plutonia isnt that hard, but ive been enjoying it so far
I actually enjoy the way it forces you to think about how to approach combat encounters and adjust your strategy.
Chaingunners turn Doom into a cover shooter 
I find it interesting to compare Knee-Deep in the Dead not only to later Doom maps, but also to Wolfenstein 3D
The extensive use of hitscanners and melee monsters with comparatively few projectile throwing monsters makes KTITD feel fundamentally much like a massively overhauled sequel to the gameplay of Wolf3D
The hardcore realism of the FPS genre has made it tough to reintegrate more fantastical projectile based enemies, so I'm very glad that boomer shooters are a genre unto themselves
stun them by kicking their (and barons’) balls in Brutal Doom mod then
Is addes difficulty I suppose
Knee deep in the dead is super fun because u can mostly go gun blazing while later eps lose a lot of momentum
But kditd also easier
Sonic suffers from the same problem where later levels take away speed for challenge
Plutonia is a good challenging pack imo
Its not insanely hard but also not super easy
For me, it just slows the game down and wastes so much ammo
The Xbox 360 port left behind peak and shit
My gameplan with all options available is usually to shotgun zombies and imps, chainsaw/berserk pinkies and imps, chaingun pain elementals and arachnotrons, rocket hellknights and barons and revenants, plasma archviles, and ssg cacodemons and mancubi
Beat coiled city just to get killed by a cyberdemon rocket from behind on the last level 😭
coiled city is worse than aids
honestly i've never tried to pistol start that map
Doom has a modding scene because of Doom 2. If Doom 2 didn't exist there would be no community
And the reason that Doom 2 has 10000x more custom content than Doom 1 isn't because of the SSG, it's because of the bestiary. The enemies that were added in Doom 2 vastly improved the combat
Doom 2 is also just straight up better than Doom 1
Epsiode 2 and 3 of Doom 1 are absolute slogs
Do not diss on my Episode 2…. I’m totally not coping
Episode 1 and 4 are my favourites
E3M1's elevator opening is one of my favorite pieces of scenery from the classics
It is a good opening, I'll agree there
There a lots of good concepts in Inferno, it's the level design that drags it down
I wish Inferno had like one more monster in it
Thy Flesh Consumed is peak and if u don't like it u have skill issooue 
My opinion before was based purely on stock map design
When I compare the maps of the classic games I refer to the separate titles, but when I compare them to other games I lump the classic games into one unified engine
Overboard is probably the best WAD I’ve played period
Good music, fun maps that also look good, little gags
is it challenging like NRFTL and Sigil 1 and 2 or cruel like Master Levels and Plutonia
Challenging but fair
okok
The really challenging levels are the NG+ ones
As well as the hidden demo map with 1000 imps
idk why but sh-t like Batman Doom call more attention to me than things like Sunlust
wow
But yeah, there’s like 6 or 8 normal maps, the same amount of NG+ maps
And also the hidden demo map
Plus two ending maps
is it DOOM 1 or Doom 2?
cool, i keep my SSG
And it’s recommended to use no freelook, and I think jumping and crouching aren’t allowed
imo freelook is heresy
I don’t use it, but I don’t see it as such
like thats what sets Classic Doom apart (also 64 but that has its own channel) apart from other fps
True, Doom maps kinda have that squat, horizontal feel where things are designed to be seen without looking up or down
Or features which stretch into ambiguity above or below the view
I like the very tall and foreboding aspect of architecture in the new games for that kind of heavy, hanging feel that lots of Doom maps leverage with ceiling features
Ironic considering the first id Tech 1 game to utilize freelook is called Heretic 😭
a confession: I play doom using project brutality. I am not the greatest fan of vanilla doom, but am aware thr pb vastly changes the gameplay.
Its a personal preference and I consider it strange I prefer project brutality.
Tbh while it's pretty different, mods like that are generally more difficult than vanilla due to various factors about the mod, so you'd probably be pretty beast mode at the regular game anyway
This is part of the Shmup design of the classics tbh
nuDoom has always felt more like a quake game to me, until TDA that is
is there any reason to use the pistol besides starting with it?
shootable switches
Is wad cmd good compared to gzdoom
WAD Commander is basically just online Chocolate Doom
Like a n ubuntu
?
no what sets classic doom apart is its near-perfect enemy and weapon balance and potential for incredibly high enemy counts with complex fights
Classic Doom's gameplay is still just as fun and pleasing to learn & master.
I mean I started playing classic Doom back on Doom 3 BFG 360. Before Doom 4
doom is as close to a "suckless" fps there is lol
like the chess of singleplayer fps games
Suckless?
You mean how it's nearly impossible for the player to be bad, unless they choose to be bad at the game? Cuz of how easy classic Doom is.
no it's a design philosophy, look it up, it essentially means minimal and flexible/elegant
also go play italo doom and come back and say it's easy
OH devil daggers is the suckless fps
Is that available on Doom 1 & 2? The one that has Andrew Hulshult's classic Doom remix
If not, maybe I could opt for Sigil 1 & 2 on Ultra Violence.
i have no idea i play with dsda doom and get my wads from the internet
you should play on a source port if you're on pc
Ah.
Yeah, I'm playing on PS5.
oh oh well
that's like having geometry dash lite
no access to every community level :P
gd/osu is always my comparison point for doom in that community content is the main focus
It is limiting with mod accessibility, definitely.
yo guys isn't there a way for Doom + Doom II to autosave at the beginning of a level?
I'm using sourceports but recently a friend of mine started playing Doom using Doom + Doom II
and I thought there might've been an autosave feature
No it’s just manual saving
Darn I see, thanks for the answer
I still get nightmares about ||terrywads||.
The rest is troll content but UACMN is genuine satire of poor zdoom mods at the time
The reason I say so is because it categorically includes every single thing that people usually do wrong
Screw off Vega I worked really hard on that checklist only to be told "too many memes"
If you want to know the list of things it satirizes I will reply later
@tiny rain you stupid
No need.
No, I legit had one last night.
The brain rot has consumed you, he lives rent free inside your head
Okay, terrywad supporter.
Imagine playing terrywads and not perceiving that they're the exact same level of quality as the average zdoom mod from 2008
Stop
Broken textures, overpowered monsters with spammy attacks, feeble horror nextbots using halloween masks taken from google images, nonsense map progression, a broken train level, obnoxious unskippable cutscenes, and a "my school" map all together in one condensed package is clearly satire
Zdoomers were just not ready for next gen mlg gamer type humor with the loud noises and flashing lights
But anyone who was watching YouTube poop at the time was not traumatized
If it truly hurt you that much, I regret to inform you that perhaps your constitution is not very strong, or that you buy too much into community hype
Or don't play it at 3am
TBH, that wad didn't scare me very much. If anything, I found it frustrating.
It seems to surprise people who haven't heard of silent teleporters the most
Man who remembers Impossible: A New Reality
"Non Euclidean space!" 😱
iddt 😐
I do be needing to actually play it though
I bet myhouse.wad was just a ragebait attempt
UAC Military Nightmare imo is satire, but still not fun to play at all, if I were to answer the question of what the most fun jokewad is to me it would be It Only Gets Worse
Worst part is myhouse.wad was really laggy sometimes
Or Deathz0r Online
Even if you had a crazy good supercomputer it would still lag
Probably gzdoom tweaking
It seems most like an artistically driven thing inspired by non euclidean game engine test videos on youtube
And the story they made up just to release the wad
Weird software bottlenecking probably yeah
That was crazy
Well, when doesn't gzdoom glitch?
Mod it too much and it runs worse than doom the dark ages
My computer when I type "kill monsters" into the console with a gore mod active: 🔥
Also wtf it has a fictional behind-the-scenes story like Sentry?
Absolutely bizarre
Damn doom the dark ages runs at 40 fps 1080p low with fsr 3 ultra perf mode, And I have to put sharpening all at max to make it even look slightly acceptable. And the fps drops down to like 5 fps during intense combat that it feels like a powerpoint pres.
Yeah the dude who released the wad said it was a wad he made with his friend when they were teens, and he released the wad after his friend passed away
"wad we made when we were teens"
laggy frustating psychological horror that goes above the engine limitations
They tryna be Godzilla Creepypasta
It comes across so odd to me when people want to design this inherently charismatic and fictional context to their mod instead of just honestly say "I made this for fun"
Maybe I have been exposed to far too much horror and storytelling in general
At least MyHouse can have the title of most fun/enjoyable creepypasta to play, since most everything else is about taking control away from the player instead of exploring what the engine can do
I just started playing Valiant yesterday.
Omg this is like the greatest megawads ever.
PEAK
i was just asking if i should play it
If you like horror, Myhouse.wad is for you
Plutonia Experiment wasnt as bad as I thought although there are some very evil traps haha
I may just be ass at Doom but I did find I had to kinda save scum
So did I lol
Plutonia is very evil in places lol.
what modern weapon fits Classic Doom better? (the Unmakyr is already classic)
Ballista imo
That’s the guy that bit me!!!!!
honestly the Gauss Cannon would be better
its practically the same thing
The ballista has a wider penetrative shot that works better with classic style gameplay
but esthetically Gauss goes better
In classic Doom what is considered Save Scuming?
Playing classic Doom as long as I have, you'd think I would know by now. Lol
Save scumming is a concept invented by people who want everyone to be as miserable as them
The Doom manual literally says to use saves
Save as much or as little as you want
Anyone who tries to tell you to not save is to be ignored and/or flung into the sea
i just... forget to save lmao
imo save scumming only comes in when you try to circumvent game-imposed limits on saving
otherwise it's just using all the tools available to yoh
Spamming quicksave imo, to me it's more reflective of the trend to make things very difficult knowing that players can retry from a previous spot as much as they like
I describe it like if I need to save before every single fight or suspicious door/switch/powerup
Ive done it more in Doom 64 and 3, some in 2, and almost never in Doom 1, partly because of map length and my familiarity with the maps
The traps in Quake 1 on a blind run for the first time forced me to spam quicksave a lot, which I would describe as being forced to savescum
Me when I die and suddenly get that pistol start
I wish autosaving at the start of each level was standard, I hate that surprise
Typically I'd only save in the beginning of a level with Doom 1 and Absolution. With Doom 2 and 3, I'll save before key moments in progression.
I save whenever
okay, TNT MAP31 Pharoh was tough, but fair, and fun.
it also used to be impossible till it was updated lol
Do any of yall have a mod for the slayers sloppy movement it runs me into melee attacks
Also, yes: skill issue 
it wasn't impossible! you could just barely wedge yourself through the yellow bars, or you could land yourself on the throne and use the fact the game doesn't check height to use lines.
but yeah having the yellow key work in single player is a welcome change :P
(I think the Doom + Doom 2 version also ran that one map through a modern nodebuilder, breaking demos but fixing the issues with the last room?)
(Worth it imo, that was a pretty significant issue)
To your opinion What game Is better, doom 1 or doom 2, cuz recently i saw a Lot of hate towards doom 2 level design
I like Doom 1 better (the original three episodes anyway, Thy Flesh Consumed is noticeably rushed unfortunately)
Doom 2 is certainly not bad, I just don't like its levels quite as much. Still totally worth playing
WOW, actually my favorite episode of doom 1 Is thy flesh consumed lol
it has some good maps but the difficulty curve is just completely fubar.
I think it has a good challenging level design, not to mention the final level its much better than episodes 3 last map
Yeah
Also Fear is easily the worst secret map. I'm a Fortress of Mystery hater and I still think that's a better secret because at least the one thing it does is kinda neat. (then it has the exit doors which are just, why)
Fear is just... another map.
So was Military Base but that one was hidden cool at least
I think fortress of mystery Is worse than fear, but yeah fear Is horrible
I hate how it looks, totally different to the usual episode atmosphere
I prefer Doom 1 personally even though I really like Doom 2's enemy roster, I just think the level design is better
Makes sense
at least No Rest For The Living exists so Doom 2 gets some good levels
And of course the thirty years of custom maps has some truly amazing ones (and some hilarious stinkers)
imo it's a tie
Doom 1 has much better level design
Doom 2 has a better enemy, weapon and item rosters
anyone preordered the "Will it Run" edition?
as in that Special Limited edition of Doom + Doom 2 that comes with a physical game in a metallic box, the soundrack in Cassette (base and IDFKA), a floating magnetic Cacodemon, 3 trading cards, a Tamagotchi like thing that plays Doom, with the shape of a Cacodemon, all of that on a Box that also plays Doom
It does look nice. I missed the magnetic cacodemon
I really want a new line of toys TBH
Agaddon hunter and komodo would slap
Maybe an SS Soldier toy 😅
Nova one sucks. Good lord. Even mouldy’s maps are not that great outside of a room or two. Big no no
Can’t understand how a mapset with two project managers is rife with mapping errors left and right
Only if the toy can explode into gibs
Though I think it's better to not make toys of even fictional n4zis
If you're wondering no I do not like Star Wars or Indiana Jones anymore, MG's Wolfenstein games reminded me that flanderizing real life evil is more or less missing the point
Lack of experience and knowledge of why certain choices are made in game design (to be fair, many industry rules about how to design 3d games hadn't been really been developed yet anyway)
Also I would imagine constructing maps in the 90s was harder than it was in even the 2000s, much less today
Nova: The Birth is from 2014 with Project Management led by DGM and Kildeth. Both of whom critically failed their job at oversight. I wasn’t referring to doom 2 d:
Nova’s maps feel worse than works from Community Chest in many areas which is astounding considering Nova came a whole decade plus after Community Chest
It's probably important to consider they can call themselves whatever fancy name they like, but that alone won't give them the skill to make maps
I kind of avoided longer mapsets, especially community chest type things, because the map quality varies so much and is usually a gallery of amateurish mistakes
Stuff like 10sectors was usually better to me because the limits make people get more creative and think harder
Nova has always been about showcasing new mappers afaik.
Congestion 1024 is highly regarded
I like the 3x3 projects a lot though
Conceptually that sounds cool
I’ll definitely check out those two 🙂
3x3 part 2 is really amazeballs
Would make sense, but when I saw Dobu Gabu Maru, Cannonball, and Mouldy in the author list, I started wondering how nooby the project set really was
10x10 won a Cacowards, but I feel like that misses the point. 10 textures isn't much of restriction imo. Though the maps look nice enough
Yeah Dobu was still pretty new with Nova 1 (2014)
His first release was 2012
LunchLunch definitely made some cool maps from that set tho. Although I might be partial to the Zzul method given Killer5 is someone I know somewhat, so the references in it and it being the map to hide the secret level is appropriate
I do agree 10 flats and 10 wall textures isn’t much of a restriction compared to the 1x1 project
I haven't officially released any maps I've made because I haven't turned on my computer in forever I feel none of them are really above noob level, and better stuff isn't really finished
Should boot up Udb someday and try mapping again :)
If you have good ideas, they will be well received
As with any craft, you just have to push yourself
It wasn't until I forced myself to release an episode in 6 months that my levels started looking appealing imo (and just barely appealing tbh)
I haven't mapped in 2 years
But I'm making custom monsters and grabbing textures
And still come collecting encounter ideas
I think it's important to be a part of mapping conversation though
Nothing is really created in a vacuum, and it helps to bounce your ideas off with others, so that you can better reflect on your own design tropes
Ironically, I had started modding with making custom monsters and weapons, but i could only comprehend how to make maps about six or seven years ago
For now I enjoy drawing concepts of what maps will look like so that I'm more prepared to go into crafting something specific instead of banging my head on the wall trying to force creativity out
Small maps are more than fine
For me I can easily back myself into a corner adding too much detail before I'm happy with the fundamentals of the gameplay, making it harder to make adjustments later
My first map had 57 monsters
Imterestimg
I tend to map holistically. I go room by room and won’t move onto the next till I detail and furnish the previous rooms appropriately
Yeah I am trying to emulate the Titanfall 2 level design method
They block out segments, and then keep what feels fun, and then add details
But man, you open up an Insane Gazebo map and all you wanna do is give up lol
He’s so talented
I mean yeah, but comparison is the thief of joy
Try to make your map, and find your voice
People will enjoy whatever you pour your heart into
Yea, that’s what I’m hoping for :)
A lot of artists and mappers don't often share the design process or any difficulties they faced, so a sudden, impressive product to outside observers can seem very intimidating like that
It's weird
I'm more than willing to tell others how hard something was for me 
I feel like there's not enough documentation for how to avoid weird errors like copying sectors onto others (like producing windows in a wall quickly) can cause upper/lower textures to exist on the same line as the prior middle texture, resulting in that weird flashing z-buffer esque visual glitch, for one example
Just all this weird ass crap that makes it hard to feel motivated because it's like the map itself is fighting with me
Wondering if it was my computer's problem that DoomBuilder would crash when trying to undo a complex action
Yeah that's actually a feature used in suspended in dusk
I wish there was documentation of that bug so I could better repeat it 😁
Suspended in Dusk was insanely detailed
Honestly the most realistic industrial complex I've ever seen in a Doom map(s)
And he made it with one arm
The final room with the spaceship has layered midtextures that I can only assume were created by that bug
If it's vanilla and they do that, then it's leveraging the bug
I don't remember a whole lot about the ending because I struggled a lot with playing it, as I wasn't that good at the time
The cyberdemon fight is kinda lame
But the 4th and final level is 🔥
I've yet to see esselfortium replicate some of these suspended in dusk features
I'm a fan of espi's monster placement. I really think it's rather genius, though a lot of people complained about it
If SiD uses a lot of bugs for special effects, that would easily explain why, and it's unfortunate we can't ask Espi how he made it
I remember it was challenging for me, but not unfair (I pretty much only died if I rushed too much) and I remember the archviles were used well
I really remember it if people use them well or poorly 💀
Equinox was really cool, and one of the first mods I remember to start using Arch-Viles as a stand-in for aliens
The spaceship level was extremely tense, it made you feel like you were trapped with them and trying to survive in a movie like Alien
It was smart that everything up til then was recognizably human, and then suddenly the architecture is so organically efficient that it makes little sense, and nothing is readable
Then it lands on the alien demon planet and you fight your way to their capitol, which turns out to be a 1:1 but evil version of the Equinox corporate HQ on earth
Equinox is next on my playlist
Right after I finish Valiant for the first time
Map04 has an error with the midi file where it won't loop correctly so you may have to use the level music cheat to restart the theme
Overall the levelset pretty effectively utilizes its large spaces in combat, and is pretty nicely nonlinear in some parts
That sounds awesome
One final piece of trivia is that it was made by the same mapper who created Nuts
I really want to complete Grove normally but it's very hacky and the trees are frustrating, very cryptic and difficult
BPRD's approach at surrealism has inspired me immensely in my writing
Making the Chaingunner a mysterious interdimensional character was a bold move that has always stuck with me
Not inherently evil but aggressive to outsiders trying to take his mysterious otherworld mushrooms
It just feels right to play BPRD maps with Zharkov Goes To The Store
Why are custom Doom maps so formative to my tastes lol

Grove is a bit overrated, and the switch at the foot of a rocky staircase in the dark is a big red flag for mapping today
But it’s definitely a classic
Real, even at the time I could tell it was very primitive, but I just really like the ambience and style
I mostly wish it were better to play 💀
It's funny, one of the things that got me into mapping was wanting to make maps like Sunder. Now I've dragged Gazebo into the wonderful world of udmf and he's made the leap to commercial gzdoom games.
damb
is he still working on Sunder or is he kinda done with it
i know a couple years ago he posted a few screenshots of map21, but i havent seen anything about it sinc ethen
I feel like everyone who says gzdoom is bad is just jealous they can't make a commercial game 
Does anyone have tips for the “Shoot it until it dies” trophy for doom 1993
personally, i dont think its bad, its just for me, if i am going to make something that has actual 3d capabilities, i would much rather use an actual game engine
if i want to make something in the doom engine, i want to make it in something even slightly vaguely resembling the doom engine
but i do understand why people like using gzdoom, and think the stuff that people make is really cool, its just not for me personally
what do you have to do to get it?
Kill a cyber demon with a pistol shot
oh
you probably would want to shoot it 2 or 3 times with the bfg and then switch to the pistol
Okay
you can kill a cyberdemon with 2 bfg shots by getting right up in its face when the tracers fire
I’ll probably do it after completing all of the just playing trophies
So like two from a far?
so maybe if you hit it with two shots while standing ALMOST right in front of it but not quite
no two from afar would barely do anything, you would want to do two from almost right in front of it
Oki
or maybe 3 from medium distance
there is a strategy for shooting it closely with the bfg without getting hit
that is often used to kill a cyberdemon in two shots
there is specific timing for it
there is this tutorial: https://www.youtube.com/watch?v=0usYUJoRN6I
pls note this has variable results when there are multiple cybers. In that case u should just react to the situation because 2-shotting might not be safe if ur going to run into other rockets. Real combat scenarios wont be as simple as this, of course, but having this timing down lays a good foundation. I threw in some punching tips bc it helps ...
so you would just want to do almost this but not quite
im trying to think of the easiest way in doom 1 to get to a cyberdemon with the bfg
you couldnt do it with the e2m8 cyberdemon because there are no bfgs in episode 2
then there are no cyberdemons in episode 3, so i guess it would have to be episode 4
maybe it would just be easier to do it in e2m8 with the plasma or rocket launcher instead of the bfg
He's working on it still. Currently got a deadline for {REDACTED} but he's been ticking away on Sunder map 21
cool! cant wait to see it
currently i have not even gotten past map04 of sunder because im not that good at the game but it is really cool to see the maps
Gzdoom had advantages that other engines don't, and it has draw backs. Biggest advantage is transferable skills from doom modding and the best level design tool ever created in UDB
I got an easy, non-cheating way to do it
?
My first like 5 play throughs of Sunder were with God mode lol
is there a spreadsheet or something somewhere of the average damage of various weapons?
Go to E2M8, grab the rocket launcher, shoot it about 30-ish times, and then just finish it off with the pistol
like the average taking into account the rng table
Doomwiki has that info iirc
not just like the average of the random range
Not a spreadsheet, but there is a Doomworld post by Billa
Covers both Vanilla and Boom
cool, what should i search for to find it
Is damage different based on what difficult you play on?
Okay
the only thing that difficulty changes is things placed in the map. When a mapper is creating a map, they can set certain monsters to only appear on higher difficulty levels
Oh wait, I was wrong
The player takes half damage on ITYTD
My bad
or have extra ammo/health appear on lower levels
but yeah, the lowest and highest difficulties are exceptions
That's the only damage related thing that difficulty changes
the lowest difficulty you take half damage and pickup double ammo
Nightmare gives you double ammo too
and on the highest difficulty, you pickup double ammo, but enemies move and attack faster, and respawn
what were you wrong about
At worst you just gotta have a quick save you can load back to
It was about average hits iirc
ah
i was going to see if i could find what the average damage of the rocket launcher is
to see how many rockets you want to shoot the cyber with
Like, the post does have damage chances, I think
I just skimmed through it so I’m not fully sure
where can I find this?
im trying to but I cant
are there any mods for doom 1 or 2 that are a wave based horde mode? doesnt have to be anything fancy its just something ive always wanted!
Sup chat
there is hordamex which I think is that. It is made exclusively for the odamex source port which is a zdoom based multiplayer source port, but you can use it for singleplayer if you want
I have not played it though, but have heard good things
it is a set of maps which has a ton of custom monsters and i think it is a wave based thing
that sounds like a long ting ;;
I did experiment with a vanilla map with 4 waves of enemies, but it fell through, sadly
True, but you wouldn't believe how long I thought Prodeus was a gzdoom mod, can you blame me lol
Yeah, that's exactly my point, gzdoom is at the point that it could have feasibly made that game
So I would much rather use the much less janky engine
If anyone else wants to try this, you could just do it playing the whole episode, but if you’re gonna skip to E2M8, prioritize saves
Invasion mods for zandronum or horde mode for odamex
I helped work on it so I can give you the very unbiased and objective opinion that it is Fucking Excellent
yes it is fun
