#classic-doom

1 messages · Page 104 of 1

sharp wyvern
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yeah

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though IMO Legacy of Rust is still just straight up canon

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same with NRFTL

worldly tide
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Do any of yall know how to play multi-player on delta touch?

scarlet quiver
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No sorry

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Don't know how to play on multiplayer on Delta touch

still hawk
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is there campaign coop for doom 1 and 2 on steam? has anyone tried?

vale gyro
halcyon willow
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Because that's what it's called

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According to Dario Casali, the "TNT" in the title originally stood for "Trials 'N Tribulations",[1] but later it officially became known as "The New Technology", representing the name of the mapping team, TeamTNT, who created it.

azure nimbus
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Tribulations shares the same root as tribology (the study of friction). So tribulations provide friction against progress towards the goal.

mortal silo
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I'm thinking of naming an episode The New Technology

ruby sparrow
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guys

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i beat duke nukem 3d!

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all 5 episodes done :)))

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and i loved every second of it!!!

woven swallow
twin mortar
median cloud
twin mortar
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Where's that stated, aside from post-release content

vale gyro
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I think manuals?

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I’d check, but I do not feel like getting up rn

twin mortar
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All I can remember calling it that is the Final DOOM game selection on Steam

vale gyro
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Yeah, the manual calls it Evilution

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And I think the manual from the 2003 Ultimate Doom Trilogy calls it that, too

twin mortar
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Someone earlier said that it's called TNT: Evilution on the TeamTNT page, and that's the name it's been given retrospectively in official material starting with Unity, I just wonder why the name TNT caught on over what it's actually called in every piece of Final DOOM material on release

vale gyro
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Because TNT is apart of the name, and just shorter

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As well as similar reasons for people calling UDoom Doom 1, I suppose

twin mortar
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I mean the name TNT: Evilution

vale gyro
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Which that’s the name it’s called in the manual

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And even if it was just called Evilution and nothing else, the IWAD’s quite literally TNT.WAD

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so it could’ve then caught on that way

twin mortar
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You just said the manual calls it Evilution though!!!

median cloud
vale gyro
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No, I made the mistake

twin mortar
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Then so would've the back of the box, the in-game logo and the in-game menu

vale gyro
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Because for the one time I wasn’t literal, I omitted the TNT part

twin mortar
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All I'm saying is the name differing so many times is confusing

median cloud
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Not confusing to anyone but you tbf

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Everyone I've ever talked to knows Final Doom is split in TNT Evilution and Plutonia Experiment

twin mortar
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I know that too

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Yes it's exclusively a thing I care about but my wording of confusing isn't that it makes me scratch my head like a cartoon character, it's just that it's strange

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Every in-game thing calls it Evilution but then everyone, including the developers and current porting team calls it TNT: Evilution

median cloud
twin mortar
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That could just be them signing off

stuck echo
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I think Blood is better than Doom...

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Although I just got really lost on E2M5 and had to use a cheat code

woven swallow
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tho it's not better than doom2....

ruby sparrow
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what are these expansions

woven swallow
twin mortar
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Did the math. Both of the Unity ports have 557 levels total. If you were to play them on each difficulty individually, you would go through 2785 levels. If you also want to play through them again with a buddy, also on each difficulty mode, you would end up with 5570 levels. If you wanted to play it again with 3 players, then with 4, you would end up with 11140 levels played total. Each level has a deathmatch mode, in which you can select a frag limit option (with 5 options) and a time limit option (with 13 options). Each level has 65 options, meaning that if you were to want to play every single possible level in the Unity ports, you would play a total of 47345 levels. If you were held at gunpoint and forced to play through every single level like this within a month, and you averaged out about a minute per level, you would fall short of the due date by 3545 minutes, which is equal to 2,461806 days.

tropic zenith
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Like how everything official refers to the mancubus as a mancubus but the game code calls them fatso

tropic zenith
twin mortar
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They can alter the experience

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Come on man I included every combination of frag and time limits I think you can let me have this one 😭

tropic zenith
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Yeah, the experience is different, but then you could say that every possible RNG seed is thus a separate "level" too

median cloud
tropic zenith
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It is slightly silly

median cloud
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They are pretty easy to recognize

tropic zenith
twin mortar
tropic zenith
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I'm not the one who wants to do that

twin mortar
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Neither am I, you brought up values out of player reach first :p

tropic zenith
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I'm not of the position that the same map loaded with different game mode flags constitutes a wholly separate map

twin mortar
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You know what I meant

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Every possible variation of every map

tropic zenith
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It's not that there are "47,345 levels" for example, it's that there are about a hundred levels that you can each play around 5-7 different ways

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"47,345 levels" is the same kind of logic that LCD block game developers use to claim that their handhelds have hundreds of games despite them all being the same four with slightly different options that can be set

twin mortar
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You're looking too much into this

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Literally just an insignificant calculation for fun that explores something nobody would ever do

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And you're judging it as if I'm marketing the ports for having a lot of levels?

tropic zenith
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Am sorry

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I think that I just feel strongly about the way the classic games work because i spent so long learning about them, I apologize for making it hard to have fun

finite crag
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sorry to bust into this argument but anyone here willing to play test a map ive made for doom 2?

twin mortar
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It's not an argument

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It's fine, @tropic zenith, I appreciate you backing down

stuck echo
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It's so fucked up that blood didn't get a proper 3d sequel for the post-quake era

tropic zenith
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But I've heard it's not as good

stuck echo
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It seems pretty bad yeah.m.

mighty star
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Blood 2 is awful

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It was literally released in an unfinished alpha build. Apparently Nightdive are interested in actually finishing the game and restoring a lot of the cut content

twin mortar
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"Includes original Blood II: The Chosen and add-on package The Nightmare LevelsAn immersive atmosphere full of dark humor and exciting actionFour playable characters and wide variety of weapons" [sic]

mighty star
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Lmao. The Nightmare levels are slightly better only because they brought the cultists back with better audio quality

halcyon willow
finite crag
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steam ps2 game

mortal silo
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Final Doom has become a defunct title imo

gentle compass
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you beat Doom 2 and you load up TNT or Plutonia and you go ‘FINALLY…More Doom!’

twin mortar
halcyon willow
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You keep askign why it's called TNT: Evilution. That's what it's called. I own a physical copy

twin mortar
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Ok, cool, but that's not what I was asking + it's not relevant to what you just asked me

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I was asking about the name disparity, why it's called Evilution there and TNT: Evilution elsewhere

halcyon willow
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Where is it called just Evilution?

twin mortar
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In the title screen; both logo and background, and the back of the box (not sure which region though, but it was PC)

halcyon willow
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Original install manual just calls it TNT

twin mortar
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The name disparity is still there

azure nimbus
twin mortar
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It's just a random equation I did for fun, this channel can stop taking it so seriously now thanks

azure nimbus
azure nimbus
twin mortar
halcyon willow
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It's official name is TNT: Evilution. This is not in dispute

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But it can also be shortened if people wish to

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There's no mystery, it's not complicated

twin mortar
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Okay, I'm gonna bounce back with what you just said; and?

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This isn't what I was curious about at all. Why even engage then?

halcyon willow
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There is no name disparity

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It does not have 2 names

twin mortar
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There is. Look at the title screen. It's not TNT: Evilution there

halcyon willow
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Something you keep saying

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So?

halcyon willow
twin mortar
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So the names do not always align. The game isn't always called the same thing

halcyon willow
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Officially it is

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It has one name

twin mortar
# halcyon willow See previous

Okay, but then why call it that in official material still? Like the back of the box I mentioned earlier, why still? Why not use the full name?

halcyon willow
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Your inabiity to understand this is your own problem

twin mortar
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And I am not making it anybody's problem, I don't find your hostility here necessary

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I was just curious and asking something that did not harm anyone or go out of its way to annoy people. I was respectful about it

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It's not an inability to understand, it's just confusion on why exactly it's like this

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It's a curious matter to me

halcyon willow
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Same reason The Plutonia Experiment is often refered to as just Plutonia, or Doom 2: Hell on Earth is usually just called Doom 2

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People like to shorten things

twin mortar
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And that's a fine enough answer to me

halcyon willow
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Glad we got there in the end

gentle compass
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Classic Doom plasma rifle, what a sound, right?

vale gyro
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It sounds good, but it wrecks the ears

urban vortex
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What's some good reshade presets for a creepy vibe?

chrome dagger
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Doom has any chapter or something before him?

warm prism
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Chronologicaly Doom 1993 is the first

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idk if the expansions are canon

chrome dagger
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Doom's Guy: Doom (1993) and extra contents -> Sigil -> Doom II and extra contents -> Final Doom -> Doom 64 and absolution -> Doom Dark Ages -> Doom 2016 -> Doom Eternal

chrome dagger
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Final Doom in General is TnT/Plutonia and master levels

vale gyro
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There’s zero support evidence that even Final Doom could be canon, let alone Sigil

warm prism
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and No Rest for the Living?

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and Legacy of Rust?

warm prism
chrome dagger
warm prism
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i mean as far as i know the plot is literally "Doom Guy forgot to kill a Cyberdemon

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so maybe it is

chrome dagger
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i will see here

warm prism
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mind you im still at TNT

gentle compass
vale gyro
gentle compass
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Fair, it's all personal taste

chrome dagger
halcyon willow
tropic zenith
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Ploi

pale cloud
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i like how when you get the bfg it says "picked up the BFG9000. oh yeah"

cloud talon
hoary flare
vale gyro
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LoR to me has no place

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Nothing points to it even following what already existed

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Sigil doesn’t really do much to solidify itself to even follow from E4

thorn jungle
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does this channel have slow mode a minute too

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nope, good, nobody's talking about TDA here anyways

woven swallow
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where the hell have you been?

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it's been 84 years snice you and i have talked to eachother

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i thought you died

thorn jungle
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i don't know... where have you been?

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internet had been dying constantly, spanning days... then i went to camp for 3 days, and back home, where internet still periodically flickers

twin mortar
soft crown
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That's at least 7000 years then, I bet if we got 16 of us we could cut it down to 5000

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World's biggest coop run?

mortal silo
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Wut? There are only 3 difficulty placements. The three middle difficulties.
The lowest and highests difficulties just double weapon/ammo pickups. Nightmare also gets respawns.

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The only difference between I'm too young to die & Hey not too rough is the former doubles bullet/shell/health pickups.
Enemy and item placements will remain the same.

tropic zenith
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Oh damn yeah, I forgot all this time that only source ports support placement flags for more than 3 difficulties

twin mortar
mortal silo
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When you design maps, there are only 3 difficulties.

tropic zenith
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Zdoom supports placements for custom difficulties

verbal pawn
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Doom 1+2 remastered is unplayable with coop multiplayer mods seeing its laggy/buggy and the demons are somehow invisible to kill. doomguy_angry

twin mortar
stuck echo
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jesus christ the pit is a terribly designed level

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thought i'd play some doom 2 before TDA drops, but this level killed my fun

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i got enough, one day I'll get back on the horse

thorn jungle
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it has way too many pain elementals

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and the map design is horrendous

vapid steeple
median cloud
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Just beat The Chasm on uv-fast and I can't lie that map was a lot harder than I expected it to be

tropic zenith
thorn jungle
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yeah, we all, as a society, hate pain elementals, stay strong dawg ✊

tropic zenith
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Good thing they get stunlocked pretty easy though so the chaingun is honestly best for them if you can start shooting before they get a lost soul on you

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Enemies like them and the Arch-Vile I genuinely save the plasma rifle for if I can

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I know the pit is really early though

thorn jungle
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i mainly use the ssg against pain elementals, and when they're dead, i chaingun all the remaining lost souls

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chaingunning pain elementals is wasteful of bullets, because you can consistently drop them with the ssg in 3-4 shots

median cloud
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With pain elementals u just gotta try and get into melee range with them so they cant spawn lost souls. Then if you can position yourself so they also act as a meatshield you're golden

finite crag
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They can't spawn lost souls in melee range?

tropic zenith
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To be fair though, a "balanced" SSG feels very meh

thorn jungle
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it's difficult to imagine an ssg only firing 14 pellets instead of 20

tropic zenith
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I've done it in zdoom and it's pretty underwhelming, leaving it behind the damage output of the regular shotty since that reloads faster

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I get the feeling they experimented some with the SSG early on before deciding how it should work and how they should challenge players using it

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20 pellets feels like a specific choice

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Especially as it's the only gun in the og games with vertical spread

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It's funny they did that as this allows pellets to miss vertically from a medium range, whereas the regular shotgun is still goated for long distance because it can't miss vertically

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I think the plasma rifle is still the best weapon behind the BFG

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Too many times I've played the SSG lottery with the Arch-Vile and not stunned them, whereas the plasma rifle just melts them

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PR stunlocks just about everything

tropic zenith
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For a mod from the late 90s that one is oddly really really good

thorn jungle
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wait, did i word that correctly?

tropic zenith
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Ye

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It's extremely rare for it to miss but you have to be super far away, aiming exactly at your target like you're some kind of computer, and the planets align

open stratus
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I just killed the caco in E2M1 via portal

thorn jungle
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awesome

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telefrags are so satisfying if they weren't what the mapmaker planned at all, and happen by accident

tropic zenith
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They're there intentionally so that actors don't get stuck inside each other and softlock the player

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I don't think they were leveraged intentionally in official level design until Thy Flesh Consumed I think

median cloud
azure nimbus
azure nimbus
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if you could find where in the code that happens, sure. But my understanding is that it runs the same rng on each pellet

azure nimbus
finite crag
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and mmjp

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I'll think of this. Guess next time I'll just run into pain elemental and stars SSG'ing

tropic zenith
finite crag
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Telefrag is the strongest element in the universe, it can even kill eldritch outer gods

azure nimbus
tropic zenith
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Let me guess, you put an SSG in the first room of your custom maps

azure nimbus
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It can be appropriate depending on the monsters and ammo present

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If it's a relatively smaller map with weaker enemies, especially grouped shotgunners, yeah it's too strong. It depends. But, the ssg is fairly middle of the road. It's only slightly stronger the the chaingun with worse stun and range

delicate stone
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Is this an official server?

finite crag
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nah i dont think it is

delicate stone
delicate stone
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shit

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😭

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LGBT SHIT ----->pride_rb

finite crag
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🙄

solar yew
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This might be a weird take but…

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Am I the only one who would’ve preferred a separate button for the super shotgun instead of having to press the shotgun key twice?

azure nimbus
karmic sinew
azure nimbus
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You have to put the 3 as a higher weapon priority than 9 though within the weap settings

karmic sinew
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I have half the arsenal bound to mouse buttons bc frankly I prefer not using the number keys for anything

azure nimbus
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Nothing to do with the number keys. The keybinds you pick don't matter. What I mean is the weapon priority list which is an option in the dsda settings.

karmic sinew
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sorry I was mostly just continuing what I was saying before, wasnt really a response to what you said

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not to sound rude

tropic zenith
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This depends on the source port too

wide sinew
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When are we gonna get a new featured add-on for Doom + Doom II? I was hoping we would get one in celebration of Doom: The Dark Ages' release, but no dice.

gentle compass
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It's possible they'll rotate every so often, I don't think there's any particular timeline

compact pawn
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I love how the game confuses you in ways that makes exploration more fun or replayable. Few games do that these days. I only saw it in Dead rising and gta 5 at latest.

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I do wish there were less areas you could camp

safe token
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What doom 2 mappack should I play?

hexed escarp
unreal pike
unreal pike
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what is Eviternity?

median cloud
woven swallow
# safe token What doom 2 mappack should I play?

sunlust
Ozonia
Eviternity 1 and 2
Lost Civilization
Heartland (need the enternity engine)
Acient aliens
Antaresian reliqaury
struggle: antaresian legacy
Doom zero
Entropy
hardfest
Scythe 1 and 2
Not even remotely fair
Avactor
Austrian Avian Association
Alien venddetta
Speed of doom
fractured worlds
violet shift
Capybara
Boomer; Beyond vanilla
going down
Hydrosphere

hexed escarp
tropic zenith
#

Hell Revealed (the first one) is really fun and has RoTT music

oblique plaza
# safe token What doom 2 mappack should I play?

DBP52: Havoc in Creation 2022 (stunning hell maps, the best palette)
Speed of Doom 2010 (top combat, tough hordes, lotsa mancubi)
Valiant: Vaccinated Edition 2015 (can use monster/gun mods via ZDL launcher by playing this version)
Scorching Earth 2024 (similar visuals to Hellbound 2013 w/ better gameplay, some backtracking tho)
Necromantic Thirst 2024 (great megawad+monster reskins, fps drops in maps15+16+22+25-30 tho)
Shallow World 2022 (ez)
Irkalla 2022 (great details, top lighting, grey castles in red hell, great colors)
Hellbound 2013 (top lighting, iffy gameplay tho)
Vanguard 2011 (second half of the mapset looks like Valiant 2015)
Hell's Farthest Shore 2021 (D1)
Red Sector 2023 (3 cramped maps, great monster reskins - from MEDB I think?)
Semper Fidelis 2024 (3 detailed maps, doomcute train)
Sunset Irreligion 2024 (detailed shadows of window frames, new palette)
Nova II: New Dawn 2015 (map29, must delete some monsters to run in GZDoom)
Miasma 2016 (must delete some monsters to run in GZDoom)
Disjunction 2017 (maps 04-10 especially)
Don't Turn Your Back On The City 2021 (detailed single wooden map)
Skulltiverse 2021 (detailed maps 01+31+32)
Micro-Slaughter Community Project 2021 (map 06 especially)
Mindprison Project 2021 (map18 and zombieman pistol sound)
Azazel's Second Descent 2022 (overgrown/jungle caves, maps 01-05)
Occula 2022 (must delete some monsters to run in GZDoom)
Abandon 2023 (slaughter, maps 01+02, some fps drops later on)
Who Is Who 2025 (small detailed maps 01+03)

DoomWiki.org

MAN_WITH_GUN (also Man With Gun, Man With a Gun and MWG) is a Doom level designer who contributed to a number of community projects.

tropic zenith
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I really did not enjoy Speed of Doom tbh, too much standing and holding the fire key on the bfg

oblique plaza
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play w/ other guns then

tropic zenith
oblique plaza
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yes

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I play GZ only tho

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so I edit them to my liking

tropic zenith
# oblique plaza play w/ other guns then

When they give you fifty big cell packs and hardly no other ammo there isn't much of a choice, especially in that last level where they trap you inside a small cage and make you fight monsters

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I only played it once though

oblique plaza
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mods w/ other weapons

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VOYAGE mod for gore+ OBLITERATOR for guns

tropic zenith
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Russian Overkill and Brutal Doom aren't balanced

oblique plaza
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VOYAGE + OBLITERATOR edited to run together

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last thing I want to see on my screen is anything ruSSian

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VOYAGE+ OBLITERATOR are better than Brutal

tropic zenith
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Custom mappers have this weird mindset that they can make a crap slaughtermap filled to the brim with revenants and hellknights and claim that others just don't "get" slaughtermaps if they don't think it's fun, then recommend weapon mods that entirely trivialize the game when pressed about the balancing of their maps

oblique plaza
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can not imagine playing slaughter w/ out OBLITERATOR guns

tropic zenith
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It's wild to me when joke weapon mods like Zharkov Goes to the Store are more balanced than weapon resource wads, when the former is about playing as a mentally disabled man who can throw his arms off

tropic zenith
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I gotta say, as pivotal as people say Brutal Doom is for adding executions, modern Doom does the concept so much better

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From my memory of playing a fairly old version of the mod, they just go on way too long and have no iframes

halcyon willow
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There are very few mapsets that don't work with gzdoom. Any maps that use vanilla hacks like miko portals won't work (because gzdoom 'fixes' the bug that allows these)

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Most recent example is knee deep in kdizd

tropic zenith
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Idk what his issues are then

halcyon willow
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If you're talking about running maps that have custom elements with other gameplay mods, then yes this will often lead to file conflicts or broken stuff

tropic zenith
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He should try playing without Brutal Doom for once 💀

twin mortar
#

Anyone know why DOOM II Unity plays the DOOM I Unity credits sequence instead?

atomic badger
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Anyone know of a good pack to download for doom wads? Just a crap ton of good classic doom wads?

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I’m being driven nuts slowly downloading every single one I want

atomic badger
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Really bugs me that Doom Unity doesnt have a Mac port

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Or Linux port

mortal silo
forest fjord
#

why didnt bobby prince rip any riffs from cannibal corpse for the doom games

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or any old school death metal for that matter

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its all boring thrash metal

atomic badger
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Wasnt popular at the time I assume

atomic badger
vale gyro
#

KEX does have LoR, but that can be played in any MBF21-compat source port

atomic badger
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It has the core files so I can play the game on my system

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Thats all I care about

mortal silo
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Which wads do you not have?

hexed escarp
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you have to use proton, but it will let you install it

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steam will actually let you install any game on linux and try to launch it with proton, it just might not work lol

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i think you might have to enable proton experimental

oblique plaza
tropic zenith
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In my experience, gore mods in general cause extremely poor performance and will cause crashing or extreme lag with other custom maps for gzdoom

twin mortar
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And they just look eh tbh

tropic zenith
#

A bunch of cloudy png graphics looks and runs worse at a large scale than a drippy blood sprite and a couple of gib chunks

tropic zenith
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Gore mods also make it impossible to use the console command "kill monsters" because 99% of people won't give a clean xdeath state to monsters at massively negative HP values, so using that command just freezes your computer as gzdoom attempts to parse all the Decorate physics

#

Gore mods are so incredibly amateurish in general that the very concept usually turns me off

amber blaze
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Ey, how do I use gzdoom to play multiplayer? I'd love to play co-op some day.

tropic zenith
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I hear Zandronum is the form of GZDoom that supports connection to servers for multiplayer

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I really don't know enough about it though myself because I haven't actually been modding for several years

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I keep seeing people using zdaemon but I think that's still software-only zdoom?

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What I know for certain is that Zandronum is the successor to SkullTag

amber blaze
amber blaze
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Thanks!

tranquil geyser
#

Anyone know how to change the screen Chocolate Doom uses?

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It's on my primary screen but I want it to be on another one because I want to use a filter and whatnot

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nvm I went into the config and saw the variable for monitor

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fuck now i have a new problem, i'm using a triple monitor setup and chocolate doom isn't accepting "3" as a valid monitor, will do 1 and 2 just fine, but not 3

noble bone
#

Are we allowed to talk about mods of g z doom

vale gyro
noble bone
vale gyro
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I don’t do GZDoom stuff so I’ll probably never play it

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But I’ll pass it along to others that might like it, I suppose

noble bone
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Beyond the edge of Owlsguard is on steam and its point and click I also recommend it during a sale but still it’s good

vale gyro
#

Oooh, a point and click?

noble bone
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It also needs more love because it came out in 2022 and has the guy who voices Jax from tadc as a side character with only a few lines but still

frigid leaf
#

Can someone tell me all the secrets in e1m1

finite crag
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I am playing Doom OG with the updated music.. its so good

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on inferno map 4 and the track is fire

azure nimbus
vast reef
#

if its a gzdoom-exclusive mod

vast reef
vast reef
#

theyve made platformers and shmups with this damn thing

warm palm
#

Hearing some possessed or death riffs in doom would have been awesome lol

mighty sphinx
#

ok, I should play doom classic , what difficulty?

quiet warren
mighty sphinx
#

it is! MAN its so fun

mighty sphinx
#

nightmare difficulty is shit

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respawning enemies are a pain in the ass

vale gyro
mighty sphinx
#

ye ill just restart on whatever it was

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ultra violence or whatever

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why cant I get all the items? should I just ignore this? im trying to get all secrets and kill all enemies

amber blaze
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Now I'm just thinking of what a point and click doom would look like lol

vale gyro
#

but only like 2 or 3 iirc

whole notch
mighty sphinx
#

old doom is badass

amber blaze
open stratus
#

there are few things in life as satisfying as chainsawing pinkys

#

also i've been playing on ultra violence, it's awesome

amber blaze
#

Ever play with classic controls?

#

I used to play that way with steam and it's honestly kinda cool getting used to it

mighty sphinx
#

finished episode 1

#

pretty fucking cool

tropic zenith
open stratus
mighty sphinx
#

hmmm game isnt so hard tbh, ultra violence is perfect

#

very hard to cheese enemies by peeking and shooting

amber blaze
tropic zenith
#

Occasionally you get a level that's just got brutal monster placement on uv

mighty sphinx
#

what ive noticed and maybe this isnt a fair comparison

#

but in classic doom I keep switching weapons all the time, in dark ages I just used the super shotgun 24/7

tropic zenith
#

I think that's largely because of the ways that the modern and old games give you ammo, there's a finite amount in the classic games so you have to choose what to use and what to save

#

The newer games usually give you every type of ammo in each instance that they grant ammo, which is when you kill demons under certain conditions

#

If you didn't always get every type of ammo in the new games, it would urge players to use specific weapons more than just making demons resistant to certain damage types, and limit them from using other weapons

lost saffron
#

Classic doom will forever be in my heart ❤️

#

Except nightmare mode..

fervent coral
#

Also why in every official doom port does the hp logo change
Eternal it’s a pill
Mobile it’s green
I wonder if it’s blue In a port

twin mortar
fervent coral
mighty sphinx
#

hell yeah crackers I finished episode 2

#

onwards to episode 3 inferno!

#

btw there are tons of like expansions for doom 1 and 2, I have them all collected on the steam version

#

should I play them all or stick just to doom 1 and 2 and then doom 64

#

ah yes inferno opens up straight with a butthole on my face

#

oh nvm it was an eye

proper tendon
#

is Plutonia and Master levels even worth playing it nowadays

azure nimbus
#

plut for sure

lost saffron
#

Plutonia is the shit, I'd play it for sure

#

One of my fav WADs

#

Or megaWADs I guess

sharp wyvern
fervent coral
#

Depressing

#

But anyways the only way I didn’t see your logic is that I’m sleep deprived

#

And half brain dead rn

#

I want start quake mapping tbh

granite rock
sharp wyvern
mellow matrix
#

Plutonia has a permanent spot on the yearly replay list

eager mural
#

I tried playing Doom Classic recently, but I don't know why, I felt a lil sick while playing it. Is this normal?
Like, I remember feeling something similar when I first played 2016, but I disappeared after I got used to the game.
Have you guys felt something similar?

tropic zenith
#

I like the green cross ironically because that's the same logo used to signify dispensaries here lol

eager mural
lunar rune
#

That sounds really strange especially for a game that should not be causing motion sickness

#

I'm not really informed on that though

eager mural
#

Maybe I should check it out

quiet rose
#

its better than having random pills on the medkit though

tropic zenith
#

I know I'm getting the flu when I feel that way playing an fps

eager mural
#

Maybe

#

I felt it a lil seconds after I started the gameplay

#

It began with a discomfort, but later I was bad

quiet rose
#

was gonna say some shit about the ending to knee deep in the dead but i dont wanna accidentally spoil it to you

tropic zenith
#

He dead

mellow matrix
gentle carbon
#

Same, Me too!

whole galleon
#

Same, Me too!

hot owl
sharp wyvern
#

or at least it does that for me sometimes :P

quiet rose
# tropic zenith He dead

i used to think that you weren’t supposed to die in the end of knee deep in the dead and got pissed off when you die at the end

granite wing
#

I played doom overboard for a summer classic doom game and my god i got swarmed on new game plus by demons.

woven swallow
#

hello

#

kenny here

eager mural
vale gyro
#

Sounds weird, but may possibily work

eager mural
#

I'll try it

mighty sphinx
#

Finished Inferno it was actually the toughest of the bunch

vale gyro
#

I deeply suggest playing Doom 2 before playing it, though

#

Episode 4 came out after Doom 2 and is in turn, even harder than Doom 2 in some cases

mighty sphinx
#

hmmm

#

alright ill play doom 2

#

I did play on ultraviolence tho

sharp wyvern
#

either way works tho

vale gyro
#

it's E4M1 and E4M6 that are bullshit

sharp wyvern
#

i suppose

#

still i'd play doom 2 after

mighty sphinx
#

alright ill play doom 2 after

celest fractal
#

E4M9 is the only Ultimate Doom level I've never played because heck if I am going back to do Hell Beneath and Perfect Hatred again to try to find the secret exit. ... maybe on ITYTD, lol

#

(I mean I could use idclev but eh)

cosmic pagoda
#

anyone have tips on how to learn to and practise SR50?

celest fractal
#

... I just came up with the best dumb Doom joke but it's too political for here.

cosmic pagoda
#

altho im biased, I recently went through the bullshit of getting to the secret exit in PL2

#

took me many tries to nail that vile jump

cosmic pagoda
vale gyro
vale gyro
#

usually I play them with IDCLEV or IDWARP and try to do the secret exit if I can

cosmic pagoda
cosmic pagoda
#

doom 2 secret levels are a nice gimmick but once you played em once, it wears off

#

go 2 it however is a must-play

#

that one is fine going into with idclev too tho, pistol start doesnt really matter since you get all weapons at the start

vale gyro
#

I still need to finish Plutonia lmao

cosmic pagoda
#

if intimidated put on HMP or something

#

but its not really that bad, save often, the encounters arent that bad if you know what to expect

amber blaze
#

Anyone here try doom the mercenaries? It's so fun lmao

#

RE4 Mercenaries in doom

full fjord
#

E3M2 is called the Slough of Despair for a damn good reason

#

Anyone got any tips for someone at 45% health, no armour, and 9 shotgun shells

#

I wish my tablet had charge so I could watch Decino and shut my brain off

#

That usually works

#

Oh wow

That was surprisingly short for how much it was kicking my ass

#

Skill issue, isn't it?

woven swallow
# cosmic pagoda anyone have tips on how to learn to and practise SR50?

This is a guide that explains what SR50 is, how to perform it, as well as a few tips for improving at the technique. If you find this video helpful, consider liking and subscribing as I will be making more like it in the future.

Link to download PracticeHub.wad:
https://www.doomworld.com/forum/topic/126432

Link to download DSDA-Doom:
https://w...

▶ Play video
cosmic pagoda
cosmic pagoda
#

its not that bad honestly, gotta just watch the ammo

#

was quite painful trying to complete it with NM100S tho

#

if you are too low on everything just start it over, you arent losing much that early

woven swallow
#

sr50 in a nutshell

cosmic pagoda
#

I need to map them to something convenient

vale gyro
#

Or just any port with a command list... or whatever it's called

cosmic pagoda
#

dsda is a goated port

vale gyro
#

hold on, tryna find what it's called, I genuinely forgot

cosmic pagoda
vale gyro
#

Command Display. It's command display.

cosmic pagoda
#

what does that do

vale gyro
vale gyro
cosmic pagoda
#

oh neat

vale gyro
#

plus the fact I use other ports, so using just DSDA-Launcher is kinda pointless

cosmic pagoda
#

I like that you can save settings for different things

#

like when I try nightmare I have demos enabled etc

#

but then I wanna swap quickly to playing say plutonia, so I load plutonia settings which comes with the music wad

vale gyro
#

yeah, I basically just use presets instead

#

which for what I do, is sufficient

cosmic pagoda
#

I do have a bat file to convert demos into video tho 😛

vale gyro
#

that reminds me

#

I gotta update the version of DSDA-Doom I use for viddumping

cosmic pagoda
#

"F:\OneDrive\_DOOM\dsda\dsda-doom.exe" -iwad "F:/OneDrive/_DOOM/dsda/DOOM.WAD" -hud "F:\OneDrive\_DOOM\dsda\HUD.lmp" -geom 1920x1440w -timedemo "F:/OneDrive/_DOOM/demos/E3M3-NM100S-2m41s" -viddump "F:/OneDrive/_VIDEO/DOOM/E3M3-NM100S-2m41s.mkv" ```
#

have to edit a bit each time tho

vale gyro
#

I do not like the inconsistent slashes lmao

cosmic pagoda
#

ohh lol just noticed

#

yeah probably leftover from copying one of these

vale gyro
cosmic pagoda
#

I should tbh

vale gyro
#

like, hold on

#

you'll have to use -record over -timedemo to do it

#

but you could minimize the editing down to a single line

#

or you could run -timedemo separately and use something similar to my setup

::Paramaters
set iwad="DOOM"
set complevel=3
set exhud="../WADs/vanillaHud.wad"

dsda-doom.exe -complevel %complevel% -timedemo %1 -viddump ../%~n1.mp4 -iwad %iwad%.wad ^
-file %exhud%
#

I'd rename exhud to just files, though

#

or just append the files you do need to the end of -file

cosmic pagoda
#

neat

#

i'll mess around with it once I need to do another one of these, I only really do it for my nightmare attempts

#

hold on

#

I could very easily cross another one off my list

#

E2M8 is probably easier on nightmare than on UV

azure nimbus
cosmic pagoda
#

has anyone completed tnt map28 on solonet btw

#

I tried once and couldnt get past the start

#

those archies never failed to zap me dead

full fjord
cosmic pagoda
#

gj

#

you get berserk that map too, so ammo isnt that critical

lunar rune
#

UV-Max is impossible

cosmic pagoda
#

oh nice

celest fractal
#

impossible how? Monsters spawned out of bounds and stuff like that?

finite crag
#

now with fast monster

#

s

vale gyro
finite crag
#

real

celest fractal
#

nightmare pacifist solonet 100s

#

also using the bug that makes pinkies instant

mighty sphinx
#

Bruh

#

thy flesh consumed episode 2 is fucking impossible

vale gyro
mighty sphinx
#

not episode 2

vale gyro
#

Also, if you think that's bad

mighty sphinx
#

sorry, I meant e4m2

vale gyro
#

well uhh, E4M6 is much worse

mighty sphinx
#

is it? thank god for quicksaves

vale gyro
mighty sphinx
#

YEAH!

vale gyro
#

E4M6 is always just a pain

celest fractal
#

Against Thee Wickedly is confusing but it's not as brutally difficult as Perfect Hatred

#

I can see how once you optimize the heck out of them that might change but for a casual player who at most vaguely remembers parts of the layout?

vale gyro
mighty sphinx
#

e4m2 is hard because the terrain is so fucked

#

and the game spawns fucking huge green shooting demons like they are candy

vale gyro
#

Yeah, that's Doom 2 Chaingunners for ya.

#

Just end them as soon as you see them lmao

mighty sphinx
#

with what ammo

#

anyway I managed to cheese the cyberdemon lol

vale gyro
mighty sphinx
#

I didnt even do that

#

I just shot rockets at him at an angle where he couldnt shoot me

vale gyro
#

Rockets kinda suck against the cyber and spider mastermind

#

they both have splash damage immunity

mighty sphinx
#

I didnt have anything else

vale gyro
#

fair enough, then

mighty sphinx
#

plasma weapons are more succesful I guess

#

unlike in dark ages where it sucks ass

vale gyro
#

just telling you if you have the choice, use a plasma rifle, BFG, or the SSG (in Doom 2)

mighty sphinx
#

its so weird to go from the newest doom release back to the first one xD

mighty sphinx
#

so ep4m3 is also a pain in the ass

#

lets cram as many enemies as possible xd

celest fractal
vale gyro
#

literally the only green enemy in Doom 1 and UDoom is the zombieman

celest fractal
#

none of the monsters are. so it has to be green-shooting, and knights aren't in udoom

vale gyro
#

and that's pushing it

vale gyro
#

My bad

#

I just can't read for shit lmao

wanton cave
#

Do the console versions of the doom 1 and 2 ports support keyboard and mouse?

celest fractal
#

The newest one, I believe so yes. The classic ones, no, you can't use a keyboard and mouse on the Sega 32x

#

and if you are playing on a 3do I think that's evidence you need serious help

tropic zenith
#

The 3do remixed music is cool

mighty sphinx
#

DUDe

#

m4e6 is a fucking maze

#

I mean not a maze

#

but wtf am I supposed to do xd

sharp wyvern
mighty sphinx
#

finished e4m6 thank god for quick loads

#

without them it would have been impossible

mighty sphinx
#

YES

#

I finished DOOM heheheheh badass game, poor daisy 😭

lament jasper
#

Nice

mighty sphinx
#

Ok after playing doom 2 I gotta say

#

its much better than doom 1

vale gyro
#

jfc how quickly are you playing through these games

mighty sphinx
#

oh I have 18 hours on steam already

#

the supershotgun is the best weapon

#

it was in doom dark ages and it is here all the way back in doom 2

#

also the levels are nowhere near as frustrating to traverse as doom 1 and they are more cohesive imo

#

more clever in enemy placement

#

that level where all the mancubus spawn gave me a heart attack xD

#

lvl 7 I think

hollow tree
#

Yup dead simple

tropic zenith
#

"Doom 1 isn't scary"

Rabbits: "WRONGGGG"

prisma linden
celest fractal
#

ah, the great all-american passtime of punching nazis. And coming out of the secret levels with full health, armor, and ammo as a reward.

#

seriously map32: grosse feels straight up designed to encourage you to go ham ojn them with the berserk pack

mighty sphinx
#

is wolfenstein 3d worth playing?

#

its most likely worse than doom

#

but it could still be fun

sharp wyvern
#

yes it's still fun

mighty sphinx
#

the controls are fucking shit

#

I cant strafe with a and d

#

only by keeping alt pressed

vale gyro
#

To be fair, it’s the same thing for Doom by default

#

You could just use a source port like ECWolf, though

mighty sphinx
#

do you play doom like that?

median cloud
#

I used to play Doom that way atleast

mighty sphinx
#

game is too archaic to enjoy

#

levels are just too massive and same looking

median cloud
mighty sphinx
#

I'll continue on with doom 2

mighty sphinx
#

ok doom 2 has gotten really hard

#

level 10 is filled with enemies and I have no ammo

twin mortar
mighty sphinx
#

too bad I dont have either

#

anyway I finished the first 11 levels of doom 2

#

its much better than the original imo soooo many enemies to kill

median cloud
#

Doom 2 has the same reputation as Doom Eternal. Loud minority doesn't like it but most like the expansion

tepid pine
#

anyone mind helping me booting myhouse.pk3 with gzdoom

having a problem with:
newest version not opening it through dragging the file into gzdoom.exe
4.8.0 displaying an error: Script error, "myhouse.pk3:decorate" line 614: "INVISIBLEINMIRRORS" is an unknown flag (with all rendering engines, brightlights on/off etc)
and booting up .wav version only displayed the menu screen and booted up regular doom 1 levels
i own the doom + doom II pack on steam if that matters

woven swallow
#

i'll send you a link

#

hold on

tepid pine
#

nvm got it to work

#

had to get gzdoom 4.13

tropic zenith
#

"You can make ANYTHING in doom!"
Mod: requires a build version of gzdoom from the future

#

Idk man sometimes these mods seem a little like they depended too much on hassling Graf into adding a feature

mighty sphinx
#

Yeah doom 2 is doom 1 on crack

#

ive reached lvl 15

#

its fucking massive, very impressive what they tried to do back in 95

#

this the same philosophy they went with when they made eternal?

tropic zenith
#

Sort of, Eternal is a little like a Doom II to Doom 2016, but it also did a lot of work to establish Sentinel locations, so it has a unique kind of landscape across its maps compared to other dooms

#

Generally it appears more open but a lot of that is set dressing whereas i feel that the arena based combat feels more like fighting demons in a DM map designed to allow a wave-based invasion mode

#

Doom 1, II, 64, and 2016 all still more or less focused on fighting demons along the way during exploration, but 2016 also seems inspired by Doom 3 choosing to lock players in to areas sometimes to fight a larger battle, which has essentially become the norm for the franchise now

mighty sphinx
#

what are some modern boomer shooters that you guys recommend

twilit ledge
woven swallow
mighty sphinx
#

loool therees wolfenstein in doom 2

#

I found the secret level xd

vale gyro
tropic zenith
#

What

#

I haven't been modding for several years so I have not heard of anything that happened regarding gzdoom since maybe 2019

#

Even then I was using an old version for the time because I did not require any super fancy features for what I was making

vale gyro
tropic zenith
#

Damn

#

Surely the community blamed Terry for it yet again

vale gyro
tropic zenith
#

I think the version of gzdoom I'm using doesn't have zscript support

#

All I care about is decorate and acs

vale gyro
tropic zenith
#

But it's good to know to update when I'm back into it

tropic zenith
vale gyro
#

It was initially added in ZDoom

#

So yes, it would

tropic zenith
#

Is zscript one of the hundred of failed attempts to replace decorate?

vale gyro
vale gyro
#

As it’s much more powerful

muted schooner
#

do have doom 64 have maps ?

vale gyro
#

Officially, Decorate is deprecated

tropic zenith
#

I remember getting banned from the zdoom forums when I was a teen for being too vocally unhappy that they were talking about DoomScript replacing Decorate, in 2008 I think

#

I guess CutManMike and Graf Zahl are having the last laugh rn

stone scarab
#

Is there an ide for zscript? Or do you notepad it?

vale gyro
vale gyro
tropic zenith
#

Imma still use Decorate for what I do since it's useful enough

#

And I'm familiar with it

stone scarab
tropic zenith
#

If I run up into something I truly cannot make in decorate and feel too bad about not including, I'll consider zscript, but I don't know enough to tell whether I will actually run up into that situation granted that I want to make somewhat classic style content mostly

vale gyro
#

I basically only work in vanilla, Boom, and MBF whenever I actually do anything

#

I’m not a huge fan of GZDoom anyways

stone scarab
tropic zenith
#

Custom behavior modding language I assume

#

Idk really though

stone scarab
#

I get that. I know what is it for

tropic zenith
#

The behavior of actors

stone scarab
#

I asked if they moved the entire logic of the game code from the actual C code

tropic zenith
#

As far as I know, the exe is still compiled

tepid pine
tropic zenith
#

GZDoom used decorate originally in order to define statistics about objects in the game and their behavior, with action codepointers that the exe interprets and makes happen during gameplay

tepid pine
#

it simply shows the launcher and opens regular doom 2 or any version i select

#

no matter what i do

vale gyro
#

Yeah, I just suggest using a launcher like ZDL to interact with GZ tbh

#

That’ll limit user error that’s probably causing your issue

tropic zenith
#

Does dragging and dropping files onto gzdoom not work anymore?

vale gyro
#

Doesn’t matter the port

tepid pine
vale gyro
#

It just sucks to drag/drop files because you can’t determine load order

tropic zenith
#

I'm so used to running gzdoom from doombuilder while working on maps lately anyway

vale gyro
tepid pine
#

lzd works fine

vale gyro
#

Good. You’ll want to use that instead anyways.

#

Oh wait, you edited it

#

LZD might just be missing features that will break mods, just an FYI

tepid pine
#

hm fair

vale gyro
#

Yeah, it hasn’t been updated in over a year

tepid pine
#

im only planning on playing myhouse, familiar with it enough to lmk if its gonna break at any point?

vale gyro
#

Thanks for lying, GitHub mobile website.

vale gyro
#

GZDoom’s overall less stable in terms of stuff staying working than other ports just due to its nature

#

And that in turn also carries over to LZDoom

#

But yeah, I do deeply recommend using ZDL or another launcher if you aren’t already

#

It will make your life easier in the long run

tropic zenith
#

Tf is LZDoom 💀

vale gyro
tropic zenith
#

I assume it does a lot of things more smartly than just turning off gl

#

I'm interested

vale gyro
#

I jokingly like to call it the Debian of Doom source ports lol

vale gyro
#

Just uses an older version of it

tropic zenith
#

Based

vale gyro
#

OpenGL 2 instead of OpenGL 3

tropic zenith
#

Maybe I can finally have an open world mini NYC with streetlamps now without incredible slowdown

vale gyro
#

You could also maybe try it in DSDA-Doom’s UDMF, depending how complex the map you need is

oblique nymph
#

I dont really like asking this because of my pride as a trophy hunter could someone using the ps5 game share carry me through the doom 1 and 2 co op nightmare trophies

#

I dont like asking to get carried through trophies but im kinda ass at classic doom and i need a second player anyways

tropic zenith
#

It is slightly a different game

vale gyro
#

Ah, nvm then

mighty sphinx
#

ok doom 2 is harder than doom 1

#

im on lvl 17

#

how much longer is this, if this continues to ramp up in difficutly im fucked

vale gyro
#

But yeah, you really only got 13 levels left

oblique nymph
#

Im gonna guess thats a no

tropic zenith
#

It will get harder

vale gyro
oblique nymph
#

Well let me know

mighty sphinx
#

13 levels left, ill finish them tonight

tropic zenith
#

Map28 and 29 are about where it gets hardest, map30 is slightly easier especially if you get it done quickly

fervent coral
#

chat is it wild that i mainly play the moblie port of doom 1 and 2 (i dont have much free time so i play a couple lvls in that like 10 min downtime of a day )

fervent coral
#

only in doom 1 tho (iv already beat it im just beating it on moblie)

lilac solar
#

i cant stand the rocket launcher in the classic doom games. ill be directly looking at a demon and itll shoot at the floor and take half hp :/

#

and the delayed fire of it messes me up. like the whole gameplay loop is shoot, hide from projectile, shoot.

#

and oh my god even if im relatively far away the area of effect damage still hits me, and it doesnt help how half the levesls are in enclosed spaces

#

why does no one else complain about the rocket launcher? it also shoots so slowly

finite crag
#

Eternal rocket launcher shoots even slower

lilac solar
#

eternal is a more open game than the classics

lilac solar
lilac solar
#

hardly

vale gyro
#

good AOE, good damage

#

you just need to learn how to actually use it, like every other weapon in the game

lilac solar
#

:/ why do i even try with discord servers

finite crag
vale gyro
lilac solar
vale gyro
#

if you're on PC, you could always use a port with freelook

#

that'll mean you don't gotta deal with auto aim

lilac solar
#

every other weapon doesnt have so much delay as the rocket launcher

vale gyro
#

BFG:

lilac solar
#

the bfg cant kill you, unlike the rocket laucher that takes half your health

vale gyro
#

the BFG could actually very easily kill you if you screw up

#

as you need to be close to the target for it to be effective

lilac solar
#

huh? does it really do self damage

vale gyro
#

and the long delay before it actually fires could mean life or death

finite crag
#

damn

vale gyro
#

you could screw up and get hit with a rocket, or just a high damaging projectile in general

lilac solar
#

does it do self damage

vale gyro
#

the BFG by itself won't kill you, but using it at the wrong time 100% will

vale gyro
lilac solar
#

thats completely different man

vale gyro
#

However, it doesn't do the one thing the rocket launcher is good at: long-range area damage

#

the BFG works almost exactly like a shotgun

finite crag
#

Classic Doom should play like Eternal

vale gyro
#

so it works best at close range

lilac solar
vale gyro
#

the rocket launcher is best used mid-long

vale gyro
#

they have a fair complaint, I won't lie

finite crag
lilac solar
#

no way you're a real person...

vale gyro
#

for as much as I love these games, autoaim locking on to an enemy below or to the side where a wall is has killed me an embarrassing amount of times

vale gyro
lilac solar
#

it should do self damage, and it SHOULD be risky

finite crag
finite crag
lilac solar
#

it's just that the auto aim is unreliable and the game isnt always fair

vale gyro
lilac solar
vale gyro
#

if you don't care about it feeling like vanilla and having access to a ton of mods, GZDoom

lilac solar
#

yeah

vale gyro
#

I've genuinely never had a time where the chainsaw has outright failed me when it comes to the blockmap bug

finite crag
#

And bfg tracers miss

vale gyro
#

with how fast it attacks, it usually requires a very small adjustment to fix

finite crag
#

rarely can you one shot a spider mastermind😪

vale gyro
#

I don't personally use it, but others do

sharp wyvern
#

i know i know im /j im /j :P

#

i do enjoy not having freelook though

median cloud
#

Never seen someone hate on the rl before lol

#

Always thought dooms weaponry was fine

sharp wyvern
#

rocket launcher the goat fr

mighty sphinx
#

I use the rocket launcher in open spaces at ranged groups of enemies

#

No point in using it in any other circumstance

#

It's good at taking out groups of powerful enemies at a distance

vale gyro
mighty sphinx
#

The chaingun I found to be good at that, it stuns demons

vale gyro
#

if you know how to move, the damage is either negliable or non existant

vale gyro
#

The RL is much better to get rid of an overwhelming horde

sharp wyvern
#

doom 64 is where the chaingun shines

#

before that game it's just sort of there for smaller enemies

mighty sphinx
#

It melts soldiers

#

But other then that yeah I don't use it very often

#

SSG and plasma rifle with rocket launcher at very long range and that's how I play

#

BFG for tough situations

#

And that's basically it

#

Plasma rifle is so damn good here, in dark ages I barely touched it

viscid rock
#

Doooommmm

azure nimbus
finite crag
#

naaah DOOM Eternal is the perfect DOOM game #joke #mebeingsarcastic #jklollmao #plsdonttakeittooseriously

violet lichen
#

naa that's Eviternity 2

azure nimbus
tropic zenith
#

Some of the classic guns are a little stiff

violet lichen
#

I think it works to their favor since they’re all contextually powerful and imperfect. It’s not really all like Halo where the weapons are strong tactile and individual units. Using the wrong weapon at the wrong time is usually lethal in Classic Doom.

#

Aside from like the chainsaw which is just actually useless

#

And berserk can feel a bit unwieldy too those are the two cases that I think are kinda bad

tropic zenith
#

It's frustrating with poorly balanced slaughtermaps

mighty sphinx
#

Chainsaw is actually great in tight corridors against melee enemies

#

Especially lost souls

tropic zenith
#

I usually just adjust some things like make the pistol shoot a bit faster if you tap it so it's more useful, and the cooldown timer on the regular shotgun not quite as long so it's more useful against infrequent enemies in hallways

#

Just qol stuff like that

violet lichen
#

Slaughtermaps do need extra care in order to balance

#

And yeah I tend to be in favor of pistol buffs especially as I’ve gotten more in the habit of pistol starting

#

Especially on this Valiant replay

woeful halo
#

Hello

young isle
#

there will be nothing I hate more than those flying skulls

celest fractal
leaden bay
#

I just found out that there is new versions of classic doom ost made by andrew hulshult
I kinda dig the remixes

median cloud
#

He did Map 18 well tho (Waiting for romero to play)

leaden bay
sharp wyvern
#

ChiakiPonder if they were in the original 2 games though wouldn't that mean they fit doom by definition

median cloud
#

I prefer the calmer songs but I know Im a minority there

leaden bay
median cloud
#

I think a lot of OG Doom soundtrack has an arcade feel to it which I dig

#

Most of the maps I revisit are the ones with a more atmospheric ost over the rocking out ones

celest fractal
#

I like the variation tbh it keeps things fresh

mighty sphinx
#

I had to use cheats during the barrels of fun level

#

godmode specifically

#

bullshit level

mighty sphinx
#

the chasm was also bullshit 😭

wanton cave
#

just use quick saves

median cloud
#

Nah just lower difficulty and prac

tropic zenith
#

I miss the way music would change the key over the course of the song in Bobby Prince's compositions, it kept things fresh

#

The modern games could really use some groovy music at times when there's nothing really going on and there's nothing spooky around

#

Give us funky techno beats

inland raft
#

helo

#

im new

snow beacon
#

Okay I got a really cool idea for the classic doom revamp I’m doing. What if for the shores of hell, I have technology being corrupted by hell? Like what if I have demons kinda speaking through computer screens saying stuff like “submit to us” and so on and so forth

snow beacon
inland raft
#

helo

vale gyro
inland raft
#

ello

#

i like doom slayer

snow beacon
inland raft
#

yes

celest fractal
#

yknow it's kinda annoying how the super shotgun makes it harder to access the normal shotgun

#

in hindsight it'd be better to have the chaingun replace the pistol and use 3 and 4 for shotgun and super shotgun, honestly

tropic zenith
#

Doesn't tapping 3 twice very quickly bring it up or is that a quirk of zdoom?

mortal silo
#

Chasm is top tier doom 2 level imo. No cap.

twin mortar
mortal silo
#

It's just so unique, open ended, and has platforming

tropic zenith
#

I, too, like being attacked by lost souls on catwalks and then dying in lava searching for one of two teleporters in the dark

mighty sphinx
#

hmm chasm is weird

mortal silo
#

Continuous makes it a lot more palpable imo. Pistol start makes it far more gruelling.

tropic zenith
#

Real

#

It's just too much on the experimental side for me when it comes to maps from the 90s

unreal pike
mighty sphinx
#

YOOO WTF

#

the weird flame white dudes revives enemies!!!

#

motherfucker revived a chaingunner and he took me out XD

vale gyro
#

That’s not the only thing that fucker does

#

Nobody likes Archviles

#

Just uhh, make sure you got a wall near ya

solar yew
#

Wait, Sigil 2 exists?

#

Bruh

#

How were people playing these episodes before they were all put on steam?

#

Was there a website?

vale gyro
solar yew
#

I should've done my resarch

vale gyro
#

Yeah, Sigil 1 was available way before it was ever added to even Unity

#

Sigil 2’s been around even before Doom 1 + 2

#

It was released in… 2023 or 24

#

I can’t remember tbh, it’s been a while since I bought my physical copy of Sigil 2

#

I wish I could’ve picked up the floppy disk version of it, but it sold out before I even noticed preorders were out

finite crag
#

i think it was december 2023

solar yew
#

Tbh, when I first got into the doom franchise. I always thought John Romero was a traditional game dev in the sense that he worked on doom 1, 2, and final doom, then he himself never did anything with the series again. All I knew was he was the main guy behind the first two. So I never bothered to look into anything else he did.

#

I didn’t even know there were episodes after final doom until the doom 1 and 2 were combined on steam.

vale gyro
#

Romero didn’t even work on Final Doom

#

I think the last Doom thing he worked on prior to Quake was Doom 2

#

He left after Quake 1

solar yew
sharp wyvern
#

He was involved in that he bought tnt I think

marsh whale
#

John Romero convinced teamTNT to create EVILUTION as part of Final Doom

twin mortar
#

Last games he worked on before Quake were Strife and Hexen

twin mortar
#

Plutonia was the one that was commissioned

marsh whale
#

ohhhhh

twin mortar
#

There was meant to be a third one, fun fact, but it got cut out, and good, because 96 maps is a crazy number

marsh whale
#

I'd play 96 maps for an achievement or trophy

mighty sphinx
#

last 2 levels guys

#

29 and 30

#

its been a fucking journey

twin mortar
twin mortar
mighty sphinx
#

doom 2

marsh whale
#

doom, doom 2 and all official expansions have 197 levels total (I think) and I've beaten them all

celest fractal
twin mortar
twin mortar
marsh whale
#

playstation doom should be added to steam

celest fractal
#

A ton of zdoom mods too.

twin mortar
marsh whale
#

fair

#

they need to add a sigil 2 achievement to doom + doom 2

#

that really pisses me off

mighty sphinx
#

YOOO

#

this is the music from doom eternal

twin mortar
#

A lot of what you are hearing is later reused in 2016 or Eternal

mighty sphinx
#

BRUHHH

#

wtf am I fighting

marsh whale
#

the peak of gaming

wanton cave
mighty sphinx
#

wtf it doesnt die

#

it overwhelms me with enemies

marsh whale
#

watch a decino tutorial or smth because nobody understood what the hell to do at first

mighty sphinx
#

I have no more bullets

#

bruh I used my entire arsenal on this wall and its still goin

twin mortar
#

Let the guy figure it out, or at least spoiler mark it

#

The literal entire challenge of this fight is figuring out what to do, let him try

marsh whale
#

in doom eternal he ain't stuck in the wall anymore

vale gyro
celest fractal
#

The boss does have a scream if you do the right thing to damage it.

mighty sphinx
#

well I have no more bullets

twin mortar
#

I figured out how to ||shoot the rocket in so it lands each time|| and I felt so proud of myself

#

It used to be just trial and error

celest fractal
#

... though, due to a typo there's a 1/256 chance it doesn't scream lol

marsh whale
marsh whale
mighty sphinx
#

I have the steam version

#

doom 1 and 2

#

I restarted the fight

#

YOOOO

#

I have to hit the opening right?

#

why else would there be a fucking square in this wall