#classic-doom

1 messages · Page 100 of 1

sharp wyvern
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E6M3

warm prism
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shit, im in E6M5

terse belfry
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Just finished playing doom 2 for the first time

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Icon of sin imo is pretty tedious and annoying as a final boss

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SSG is a pretty good stimulator for my adhd self

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Time to download gzdoom now or find a way to play evilution and plutonia

woven swallow
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Not GZdoom

terse belfry
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I'll look into that

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But gz is super modable

woven swallow
terse belfry
#

No I unfortunately use dos because I have no money

woven swallow
#

Ah i see

woven swallow
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Even on doom strict

terse belfry
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It's getting late for me, I'll be heading off now

sharp wyvern
vale gyro
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Also, you can just always have both, which is a good option

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Most people have several source ports downloaded

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As some things work in one, while not in others

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For example, POOGERS won’t work on GZDoom

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And UDMF maps usually don’t work outside of GZDoom

thorn jungle
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can i transfer all my progress from PrBoom+ to DSDA?

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i spent a lot of time on E4M2 (HMP) and Map 9 (UV) and i don't wanna play those two maps ever again

azure nimbus
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no. just beat those maps and pistol start the next

thorn jungle
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ah, that sucks so much

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i've tried pistol starting Refueling Base UV, but i keep dying at the literal first room (the one with 1 pain elemental, and tons of zombies and imps)

azure nimbus
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there's a shotgun through the wall at the start with the triangle

thorn jungle
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yeah ik

azure nimbus
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and a bfg in the big arachno room

thorn jungle
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uhuh, seen that

azure nimbus
#

There's enough stuff you can do it

thorn jungle
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i actually stand a chance with the ssg and chaingun

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take that away, and it's bye bye

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also, are these iwads worth it:

  1. Plutonia
  2. TNT
  3. NRFTL
vast reef
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tnt was eh and somehow havent played nrftl

thorn jungle
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is it as bad as people say it is

chaingun and skeleton noises

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people say it's extremely difficult due to their high numbers of chaingunners, revenants, and archviles

sharp wyvern
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plutonia is hard but i enjoyed it a lot

sharp wyvern
thorn jungle
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cv11 said NRFTL was good, so i got curious

vast reef
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especially when you place it next to pwads

mighty star
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It prepares you for the harder wads like Sunlust

sharp wyvern
thorn jungle
thorn jungle
vast reef
thorn jungle
#

god machine dissuaded me long ago from trying sunlust

mighty star
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Even Sunlust’s creator advises playing on HMP lol, I don’t think I’d try ultra violence

mighty star
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That level is pain

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Go feck yourself is just as bad

thorn jungle
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Copy Link on pc

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Copy Media Link on mobile

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i wonder what shrooms Sunlust's creator was on when he made this level

mighty star
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I'm sure everyone expected this.

Okuplok Slaughter Map: https://doomwiki.org/wiki/Okuplok_Slaughter_Map
UV-Fast: All kills and all secrets with -fast parameter (https://doomwiki.org/wiki/Fast_monsters)
No hit aka Almost Reality: Only damage taken is from unavoidable damaging floors.
TAS: Tool-Assisted Speedrun

Something a little bit out of the...

▶ Play video
woven swallow
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fractured worlds map01 is my hardest, map set difficulty is comparable to late game sunlust

mighty star
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Opulok is the mother of slaughtermaps

thorn jungle
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will you guys ever try No Chance in your lives?

woven swallow
thorn jungle
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what's the experience

woven swallow
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hell

thorn jungle
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of course

mighty star
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Heck

vast reef
thorn jungle
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"see that mancubus over there? on UV that's a cyberdemon"

woven swallow
mighty star
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I watched that vid

thorn jungle
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i think i'll download DSDA, and replay Doom 1 and 2 on it, just to get a feel of the port

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UV, so to speak

finite crag
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I also tried saveless UV-ing Plutonia today. Level 1 got through after a lot of trial and error, almost got past level 2 but then I died to bullshit.

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"You can just save." If I feel the need to save mroe than once during a level... then something's not fully right.

thorn jungle
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how do i run DSDA?

woven swallow
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just drag drop the wad file

lunar rune
thorn jungle
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has a lot of stuff here, and i can't find the .exe file

woven swallow
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what did you download

thorn jungle
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i downloaded it from github

woven swallow
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let me find it for you

mighty star
woven swallow
woven swallow
thorn jungle
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my gosh the movement is even more dynamic than prboom

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that's something i gotta get used to ig

thorn jungle
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what do i play first, plutonia or tnt

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you guys decide

sharp wyvern
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tnt

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save the best for last

azure nimbus
thorn jungle
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play first on hmp, probably
beginning of level saves only

azure nimbus
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I'm aware that Nirvana said that it's similar. It's not the case

mighty star
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Savescumming time

thorn jungle
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i don't save scum

i used to tho, back when i first played doom 1 on hmp

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and my movement controls were the shitty arrow key ones (i was playing on a browser)

woven swallow
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it feels the same

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to me

thorn jungle
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it feels really different to me

woven swallow
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omg remove this stupid 5 second slowmode

thorn jungle
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hol on, i'll record some comparison

woven swallow
thorn jungle
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point is, there's some sort of slipperiness more prominent in dsda

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yeah maybe i'm schizophrenic

woven swallow
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prboom+ looks more smoother and darker, dsda doom looks more pixelated and lighter for me

vale gyro
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Though, it could just be due to you using the hardware renderer

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Some people report it feeling different when you do use it

vast reef
thorn jungle
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dont harass meeee ive been using prboom for like a year

woven swallow
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i hate waiting for eternity to say something

thorn jungle
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do you guys like smooth doom

woven swallow
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or is it the weapon mod

thorn jungle
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it's the animation mod

vast reef
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yeah

woven swallow
thorn jungle
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i think i'll give it a try once i learn more about dsda

woven swallow
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have a nice day

vale gyro
woven swallow
vale gyro
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Yeah, the messages loaded in wrong for me lmao

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So it looked like the last message was the Smooth Doom one

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But yeah, you’re right

woven swallow
thorn jungle
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after he landed two shots on me i just said "fuck it"

thorn jungle
woven swallow
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bro do you not have 16:9 monitor? or you want the dosbox look

vale gyro
thorn jungle
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i'll try to install it again

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this software is pretty bad, it can only record like 5 minutes before cutting off

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my computer can handle OBS tho

woven swallow
thorn jungle
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just wait a sec aight

vale gyro
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Btw, if you want some extra features and like DSDA, use Nyan Doom

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I switched to it recently after using Woof and Nugget Doom for a long time and I’ve been liking it

thorn jungle
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what's its perks

vale gyro
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Just some more QoL features that DSDA lacks, plus ENDOOM support

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I mainly use it for its status indicators on the extended HUD (or status bar face if you like)

woven swallow
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oh

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nvm

vale gyro
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Also you can disable transparent projectiles and stuff from within the menu itself

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Though, DSDA’s latest update might’ve finally added that to the menu

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Also it does have colored blood if you’re into that

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DSDA does have dehacked support for colored blood, but lacks the option in the menus or config file

thorn jungle
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i might sound super stupid

this is what i've been thinking everytime i type something out here

thorn jungle
mighty star
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Nugget Doom has an option which makes the super shotgun gib at close range

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So satisfying

thorn jungle
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i'm down

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sheesh, man

woven swallow
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yessir frosty the snowman

mighty star
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I’ll have to make a vid of it in OBS lmao

thorn jungle
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i remember decino said the reason why ssg doesn't gib is because when a monster reaches 0 hp, all the other pellets don't hit it and clip through, preventing it from reaching negative health

thorn jungle
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what wad is this

woven swallow
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i figured it out

woven swallow
mighty star
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I haven’t played that one yet

woven swallow
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the same guy who made sunlust

azure nimbus
mighty star
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Ah

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Ancient Aliens was a really good one

mighty star
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the best wad I played recently was Tetanus
Some really fun fights and good midi

woven swallow
azure nimbus
mighty star
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Only 2 levels from it

woven swallow
azure nimbus
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Heartland is one of very few wads that entirely justify downloading a special engine for it

thorn jungle
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and we know that hitscan can't gib

mighty star
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It was made exclusively for the eternity engine right? It had some very clever mapping

woven swallow
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maps get BEETER as you go further

azure nimbus
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That's right

thorn jungle
mighty star
#

F

thorn jungle
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srry heh

mighty star
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Tried to post a pic from Ancient Aliens

woven swallow
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nice

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FAWKKKKKK SLOWMODE

thorn jungle
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atleast it's just 5 seconds

#artwork has a minute, #videos has 15

mighty star
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I don’t post in it much tho

vast reef
woven swallow
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dead char

hexed escarp
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i just played a couple valiant maps, and then went to play another wad, and the regular chaingun feels so weak and slow lmao

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is this how people who play exclusively brutal doom and other similar mods feel when they try to play with the regular arsenal

sleek escarp
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im playing through the master levels for doom 2 for the first time and it picks tf up around map 10

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these levels are super intricate and fun

hexed escarp
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they are kinda each their own self contained thing

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thats why they all come in separate wads

sleek escarp
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yeah the steam release has a different order than ive played before i think lol

hexed escarp
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the original release came with a launcher that let you choose individual maps

sleek escarp
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does that help with limitations/bigger maps?

hexed escarp
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no

sleek escarp
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hm

hexed escarp
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i think they were just each meant to be their own thing rather than a continuous mapset

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ive never played the master levels because ive heard that they are really bad

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and i have many other much better wads to play first

mighty star
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I haven’t played them completely, I played a few that were included in the PSX port of final doom

sleek escarp
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or first half

hexed escarp
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although i did start playing it recently and while some of the maps have been bad, i have been really enjoying the atmosphere and environments

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it has a much stronger sense of place than any of the other iwads

mighty star
# sleek escarp or first half

Oh come on, don’t you love that secret level from TNT that you literally can’t finish cause the mapper forgot to add the yellow key?

sleek escarp
#

im going through the steam acheivments for completing all the expansions

hexed escarp
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ah

sleek escarp
hexed escarp
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in the original release you literally COULDNT EXIT THE MAP

sleek escarp
hexed escarp
sleek escarp
thorn jungle
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are the Master Levels any good?

mighty star
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I want to play TNT threnody at some point

It was made as a tribute to one of the TNT mappers who sadly passed away

hexed escarp
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sigil was added officially but sigil 2 is still just in there as an extra downloadable wad

hexed escarp
sleek escarp
sleek escarp
hexed escarp
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or do you have to go to the add-ons section

sleek escarp
hexed escarp
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ah ok, well then achievements will probably come soon

mighty star
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Is Perdition’s Gate on the steam release yet?

sleek escarp
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no lol

mighty star
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Rip

sleek escarp
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sigil is the only non official expansion

thorn jungle
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ok, so my wad list to try out is

  1. NRFTL
  2. Plutonia
  3. TNT

in that otder

sleek escarp
#

plutonia rocks

hexed escarp
mighty star
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NRFTL and Plutonia are my jam

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TNT I’m iffy on but still fun

sleek escarp
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idk what NRFTL is doomguy_dead

hexed escarp
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if you are looking for non official releases to check out, i can highly recommend eviternity 1 and 2, and valiant

hexed escarp
thorn jungle
sleek escarp
sleek escarp
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best expansion

thorn jungle
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it was some sort of a second episode to Doom 2

hexed escarp
sleek escarp
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nrftl is just so polished

hexed escarp
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so is lor

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lor is SO polished

mighty star
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The one Legacy of Rust level that forces you to use the flamethrower is not good

sleek escarp
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idk i havent finished it yet ill have to see

mighty star
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Liked everything else though

thorn jungle
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just so i don't get confused...

NRFTL, Plutonia, and TNT are iwads, and LoR is a pwad, right?

sleek escarp
mighty star
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You should play with the community made midi packs if you can

sleek escarp
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oh yeah the plutonia midi pack is real good

mighty star
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Decino made a killer one for NRFTL

thorn jungle
sleek escarp
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i love that map Archie is my favorite guy by far

thorn jungle
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spoiler

are there enough shotgun shells, rockets, and bfg cells to deal with all those arch viles?

hexed escarp
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it was definitely difficult but it was so cool

mighty star
hexed escarp
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yeah you only have a super shotgun but you have plenty of ammo

sleek escarp
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plutonia pretty consistently starves you of ammo throughout the game. but it's done in an intentional smart way not in a we forgot the ammo way

thorn jungle
hexed escarp
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they are saying "if you are pistol starting, you only get the super shotgun"

sleek escarp
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no hes saying the super shotgun is the only gun in the map you can pick up

thorn jungle
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oh that makes more sense

mighty star
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The super shotgun is the only weapon in the map (at least at the beginning) you won’t carry any weapons over from the previous map

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Archvile maze doesn’t scare me anymore, I’ve been through the Archvile carousel…

hexed escarp
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i should try to continue my saveless playthrough of eviternity

thorn jungle
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well atleast the corridors are cramped, making it so that you only fight one arch vile at once

hexed escarp
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i was struggling with the first secret map

finite crag
#

Or TNT. Best first lol (Many people prefer Plutonia... I do not lol but I respec tpeople's pinions

thorn jungle
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now you're directly contradicting the other guy

finite crag
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I know it was kinda a joke but yeah I prefer TNT.

In all seriousness, do start TNT first

thorn jungle
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mmmm ok

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which is harder for you

finite crag
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Plutonia is hardest no doubt and not for the right reasons necessarily

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Plutonia is considered to be the hardest official doom iwad

thorn jungle
finite crag
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I was playing UV Plutonia today again... Ima give up on this. I only tried this to see if it would change my opinion.

It didn't.

thorn jungle
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i'm most definitely starting Final Doom on HMP

finite crag
#

Good choice

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Tho even on my HMP run for Plutonia, I did not like it as much as others, I felt like I had to force myself to finish it, whereas I did not have it as much with TNT and Master levels

thorn jungle
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last time i tried playing Doom 2 for the first time on UV it was too much on Map 5 (Chaingun) so i turned it down to HMP

finite crag
#

I'm always in this dilemma of saveless or save-scum.

I will always try beating a level saveless first, I'll only save-scum to prevent brainrot from re-trying the exact same stuff or if I'm certain enough that beating it savelessly will make my opinion on a level worse

mighty star
#

The Casali brothers love their chaingunners

hexed escarp
finite crag
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I know...

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As in, I know the chaingunners are their faves lol

hexed escarp
#

in general tho, community wads are much better than both tnt and plutonia lmao

finite crag
#

I prefer TNT design

hexed escarp
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like they are good and by all means play them if you want, but there is so much better out there

finite crag
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And I think TNT is flawed btw, far from perfect

thorn jungle
mighty star
#

Frostbite’s reaction to Go 2 It will be funny
Heh he heh

hexed escarp
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if you play plutonia, you should use the midi pack tho

hexed escarp
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one thing to know about plutonia tho

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the difficulty implementation is very spotty

thorn jungle
hexed escarp
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some maps use the UV enemy placement on all difficulties, others dont

finite crag
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I did that for recent DOOM 2 UV run, I'd only save-scum at levels with BS sections like The Chasm and Barrels O 'FUN'

hexed escarp
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so the experience on lower difficulties is not going to be very consistent or well paced

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so i would recommend playing it on UV

mighty star
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I only save after completing fights because I don’t like losing progress
Saving mid fight is savescumming imo

hexed escarp
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because its not very well balanced on the other difficulties unfortunately

finite crag
#

I could only beat the first three levels on Plutonia saveless UV because of sheer trial and error

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I did kinda like Aztec

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I documented my Final Doom journey back in February here, it was really interesting lol

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I also refuse to save-scum often out of pride

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With that said, there's also TNT Evilution levels that are on my DNR (Do not replay) list

hexed escarp
finite crag
hexed escarp
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ah

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so i see why you dont like plutonia then

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there is a middle ground between saving every two seconds and not saving at all

finite crag
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Yeah I'm not gonna blame plutonia for this

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Saving after every key?

hexed escarp
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my rule is no mid-fight saves

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playing more difficult maps blind without saves is very very very difficult

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even most experienced players will play a map with saves first to learn it before trying to play with no saves

finite crag
#

Fair

thorn jungle
#

does Zero Master play with saves first with a new wad?

finite crag
#

I am also aware I have a skill issue. I hope I don't come off as DSPgaming when I talk about Plutonia, I don't blame the wad at all lol

hexed escarp
#

probably depends on the wad

hexed escarp
#

for something like sunder, definitely lmao

finite crag
#

But yeah I also want to go no-save at first because I want to feel satisfaction and learn the level well. This did lead to me semi-speedrunning The Spirit World in DOOM 2 (Par time 7 minutes, mine was 1:47 on UV)

thorn jungle
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what i know is Decino does

mighty star
#

DSP rage to the marauder in Eternal is comedy gold

hexed escarp
#

for more difficult stuff he plays with saves first

thorn jungle
#

No Chance, God Machine (i believe), Swim With The Whales

finite crag
#

I would definitely save-scum exploit on Nightmare! mode but I don't run nightmare

hexed escarp
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but what i would say is dont let stubbornness to save prevent you from experiencing more difficult maps

finite crag
#

yepyep

hexed escarp
#

a lot of the really really excellent, fun, and beautiful wads are more difficult

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and can be enjoyed before you are good enough to properly oneshot them

thorn jungle
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i tried Nightmare! last two months but i couldn't get past E1M3

finite crag
#

I did get past E1M3 but through excessive save-scumming. It was so bad lol

hexed escarp
mighty star
#

E1M3 is the hardest map in nightmare

hexed escarp
#

it was literally put in to shut up people who complained that uv was too easy

mighty star
#

Everything afterwards is a bit easier

finite crag
#

Zero master and other Nightmare! runners are bestial. I think the ID devs were laughing their asses of making it

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Well you do need to beat one level on Nightmare for a trophy on D1+D2... but that just made me boot up Entryway and voila

hexed escarp
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most of my favorite wads i have not beaten saveless because i am not good enough/dont have the time or patience

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although i was working on it for eviternity

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but i got stuck on the first secret map

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and i doubt i would be able to do the second secret map because of how long it is

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what are yall's favorite wads

thorn jungle
#

some maps would be impossible on nightmare, especially the big, more exploration heavy ones

hexed escarp
#

my top 3 are eviternity, eviternity 2, and scythe 2 in no particular order

mighty star
#

The combat puzzles are great

thorn jungle
hexed escarp
thorn jungle
#

but i'm starting with NRFTL

finite crag
#

Nuts.wad is comedy gold

hexed escarp
#

you all should play eviternity

finite crag
#

Beat it on UV twice, everyone should try nuts.wad at least once, tradition

mighty star
#

Auger Zenith is really good

hexed escarp
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it is incredible, and it is very well balanced on lower difficulties as well if you have trouble with it on UV

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the atmosphere, visuals, music, and combat are all excellent

finite crag
#

I also save-scummed the shit out of Dimension of the Past on Quake on Nightmare. Thought 'Might as well get both achievements...'

mighty star
#

Dimension of the Past is really stingy with ammo

finite crag
#

I do find it a bit unfortunate they changd nightmare on Quake remaster since I'm curious how the old version was like

finite crag
#

Had to cheese the last shambler with an axe and saves

mighty star
#

Ogres basically become turrets

finite crag
#

Yeah I hear that it makes it easier at times, hence my curiosity. Wish they at least kept that in as an option

azure nimbus
# mighty star E1M3 is the hardest map in nightmare

Nah. e1m9 is easily on par with or perhaps even harder. e4m1. e2m6, especially if you care about secrets. e4m6 almost requires a red key grab. map22 on doom2(the one with the chaingunners and archviles in a small condensed area from American McGee in case it's actually map23). map14 and 15. Map29. All on par with or harder than e1m3

#

I do think that if you can beat e1m3, you can probably also handle the others.

hexed escarp
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oh yeah i cant even imagine doing e4m1 on nightmare

finite crag
#

I did it UV saveless and that was already something lol

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I legit allowed doomy to die at the start of E4m2 and then save because he was sucked dry, low health and almost no ammo left

hexed escarp
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the start of every map is a clean slate

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when i play continuous, i get way too stressed out obsessing over ammo and health

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Pistol starting is also nice because maps are usually balanced around it because that is what the mapper has when they are testing the map

thorn jungle
#

i still have trouble with E1M9 on UV

hexed escarp
#

Is scythe X any good?

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Scythe 2 is one of my favorites and I wish there was more of it

halcyon willow
hexed escarp
#

yeah

lunar rune
lunar rune
mighty star
#

Nuts 4 when

lunar rune
#

Haven't played it for myself though

lunar rune
#

It's been 20 years

hexed escarp
#

i feel bad for him, he has made a bunch of cool stuff but he randomly uploaded a test/joke map to test uploading to idgames and now he is only known as the guy who made nuts.wad

warm prism
#

im a fcking genius

in E6M3 (Sigil II) you can kill the Cyberdemo easily if you use the teleporter near the exit, if you line him up correctly

rich anvil
#

And was surprised when the slowdown was like barely even noticeable

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Really shows how far engine optimization has come I guess

vale gyro
finite crag
#

How do people create these bad ass viewmodel sprites?? Is there some kind of secret workflow to do that?

tawdry current
vale gyro
#

but it's honestly overplayed a lot

vale gyro
#

I have my own reasons for not liking it

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but performance isn't one of them

finite crag
#

i remember i couldnt run nuts.wad on gzdoom

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but i could in zdoom

hoary forge
#

Not just performance

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Its just straight up bad

azure nimbus
# vale gyro but it's honestly overplayed a lot

That's true. We're talking about an unoptimized version of a 1993 game on modern hardware. It'll be fine. The real "issue" (less of an issue and more so of a simple fact) that it isn't precisely faithful to the original physics)

vale gyro
#

but usually GZ will run at playable framerates

hoary forge
#

I know that GZDoom can run on essentially any semi-decent "gaming" PC out there, but Doom is from 1993, the game its supposed to run on anything cuz its from 1993. I dont want to buy an octa core processor just to run the vanilla game at 60 fps.

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And thats just one of the issues, like @azure nimbus said, the games physics and mechanics are severily changed from the original game

finite crag
#

wrong it couldnt run on a snes

vale gyro
azure nimbus
pure saffron
#

hi

hoary forge
#

But i mean that it should run on anything nowdays

vale gyro
#

Like the Ti calculator game? That's not Doom, it's Wolfenstein 3D

azure nimbus
vale gyro
azure nimbus
vale gyro
#

true

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but basically everyone uses the term "run" in the sense it's playable

#

or in general sense, can be used in reasonable amounts of time

azure nimbus
#

There's a reason that people play doom on their computer and not on a deck of cards that they've arranged to mimic boolean logic while manually turning the cards as they directly reference the source code to run it manually

vale gyro
#

holy fuck that's a new one lmao

hoary forge
#

Also, GZDoom doesnt capture the essence of Doom, (it can capture the essence with mods and a lot of configs, but in general it doesnt intend to) youre not supposed to have freelook or video blur filtering on Doom.

azure nimbus
#

There's no reason that you couldn't manually run the game while reading the code! It's open source

azure nimbus
#

I respect Doom's limitations. But we have to understand that those limitations come from the text itself so to speak. They don't come necessarily from authorial intent.

vale gyro
#

I only don't agree with people who use freelook in levels that straight up break with freelook

hoary forge
#

Freelook in Doom only works with custom wads

vale gyro
#

I'll let it somewhat slide for the original levels

hoary forge
#

It just doesnt work in the vanilla campaign

vale gyro
#

but I'm mainly referring to WADs that straight up disable such features

azure nimbus
#

I used GZ to help get screenshots. Finnagling with the settings gets it to look similar enough to vanilla doom that I really can't tell a difference (until I see the garbate projectiles).

vale gyro
#

I use Nyan Doom for screenshots personally

azure nimbus
vale gyro
#

yeah, freelook isn't a major issue for the original levels

azure nimbus
vale gyro
#

-# I should note Nyan is a fork of DSDA-Doom

hoary forge
vale gyro
#

as you can just skip entire sections with a single jump

sharp wyvern
vale gyro
#

they do rely on the lack of freelook

azure nimbus
#

Remember someone shared a speedrun they did of the icon of sin where they shot the floor to verticallly rocket jump upwards then freelooked into the icon of sin.

#

a) freelook to shoot the ground
b) vertical rocket jumps are not a thing in doom
c) freelook into the IoS

hoary forge
vale gyro
#

I do personally get sick from using freelook

#

I don't think it exactly looks wrong, though

hoary forge
azure nimbus
#

Full disclosure, I never use it except for screenshots. And maybe to check if a monster got stuck in a hole. I never use it during gameplay

vale gyro
#

same here, minus the latter

azure nimbus
#

Literally my only problem with GZ is the impression people have for it being the generalist port. As a flexible porting project, it's great

vale gyro
#

I just mainly dislike it's basically the port everyone recommends with zero regard for others

#

to me they just act like others don't exist

#

and people genuinely do believe GZDoom is the only way to play Doom on modern systems due to this

hoary forge
#

Just look at the insane type of shit you can do with GZDoom modding and compare that to smth like Boom.

Its not even close.

vale gyro
#

I wish GZ reset your view angle when you turn off freelook, like DSDA-Doom

#

there's probably some random setting or mod or console command that'll do that

#

but I haven't found it

#

if anyone does know, however, I'd like to know

#

it'd be a nice thing to add to my binds I got to quickly enable/disable freelook stuff for whenever I use that port

frigid kelp
#

wassup dudes

vale gyro
woven swallow
terse belfry
#

I need help setting up evilution on linux

#

Setup.exe isn't working

vale gyro
#

Yeah, that’s because you’re on Linux

#

What distro are you using?

#

Also, what type of port do you want?

#

Actually, I need to get going to bed, so I doubt I’ll be able to actually help, at least in a reasonable time frame

hexed escarp
#

the level design text book i am reading for a college course just mentioned spin the bottle and quake in the same sentence

lavish spoke
#

How dangerous do yall think each monster would be if they invaded earth?

#

Pinkies wouldn't be super dangerous since they like huge rabid animals and can be gunned down.

#

Spectres would be super dangerous though. Imagine invisible giant beasts biting people.

#

Cyberdemon would be dangerous against civilians, but is defenseless against a group of armed officers, who could shoot its wirey stomach.

#

Also gun-wielding zombies could be dangerous. But against an army, they're easily outgunned

#

Zombiemen would be more dangerous than shotgunners, since rifles have longer range & can pierce armor better.

#

Chaingunners would be super dangerous for a few seconds, then run out of ammo.

sharp wyvern
#

Chaingunners have a LOT of ammo

thorn jungle
#

i assume the spider mastermind would still be a huge pushover, due to military forces gunning down its brain

sharp wyvern
thorn jungle
sharp wyvern
#

They still have a bunch of ammo on their sprite though

thorn jungle
#

they do have ammo containers on their backs so yeah

#

also... the mancubi would be very tough since their hides are very thick with fat, preventing bullets from penetrating through

but it's easily solved with artillery

mighty star
#

What wad?

mighty star
#

Cool, not big on slaughtermaps personally

sharp wyvern
#

I think the only level I’ve ever 100%’d is E2M9 😭💔

vale gyro
#

Most of the time they are, but not always

#

So take that how you will

thorn jungle
#

because i wanna make my life a bit easier, i won't count items for 100%

finite crag
#

hi

finite crag
hot owl
finite crag
#

I didn't break any rules it was misunderstanding 😞

#

they said I joined just too shittpost but I didn't

hot owl
#

... all you were doing was shit posting and making folk uncomfortable.

finite crag
#

can I have second chance

#

I didn't know what that meant

#

I will not be myself anymore

#

I'll be like everyone else

calm cradle
finite crag
#

I didn't know I was being bad

#

I was just talking about minecraft last I remember :<

#

I wont anymore

calm cradle
#

We don’t ban people for talking about Minecraft either

finite crag
#

that's all I remember 😞

#

I don't curse or anything

#

sometimes I can get hyper and immature though

calm cradle
#

How old are you

finite crag
#

13

#

but im not the only 13 year old here

calm cradle
#

You are aware this is a ban circumvention you are performing, correct?

finite crag
#

how else do I explain myself

hot owl
#

If you want to be here, do a ban appeal. Like I did.

finite crag
#

I lost my old account

#

I forgot my password

calm cradle
#

I didn’t ask why you’re on a different account. I asked that you are aware that this is ban circumventing

finite crag
#

I sorry

calm cradle
#

I didn’t ask for an apology

finite crag
#

pleasee

calm cradle
#

Answer the question.

finite crag
#

what question

calm cradle
#

You’ve got one more chance before I change my mind. I did ask a question.

finite crag
#

I didn't even know that was a thing

#

lots people know me here I'm not bad I promise (._.)

calm cradle
#

Okay. In the meantime, I am going to put your account on temporary mute while my mod team discusses this. I suggest in that time you try very hard to reflect on what behavior got you removed to begin with.

finite crag
#

you can ask

sharp wyvern
#

do you guys think Hellion will be added to the menu of Doom + Doom II when it releases

azure nimbus
azure nimbus
#

Some people like getting items. But it isn't part of uvmax

mighty star
#

Romero’s mapping streams are funny to watch

sharp wyvern
#

Is Hellion meant to be like

#

A Doom II prequel or….

#

Cause it’s following on from Sigil II

#

I mean obviously Romero isn’t really thinking about how it all fits into a timeline of course but like I’m just wondering

mighty star
#

It’s probably its own thing now

#

The Romero timeline

sharp wyvern
#

not on my watch…

woven swallow
woven swallow
woven swallow
thorn jungle
#

i like it looking like dosbox

woven swallow
#

also software not opengl

thorn jungle
#

mmm i like 768x400 better

woven swallow
#

wait a second....you do know you can take a screenshot in game right?

thorn jungle
#

lemme check

woven swallow
#

i can see the screen rec watermark kekw

#

go to keybindings

thorn jungle
#

i have a record software (that i'll ditch now that i have OBS)

woven swallow
#

never used these

thorn jungle
#

i'll record myself having fun with this

woven swallow
#

i only use iddqd, idclip and idkfa

#

you can also fly

thorn jungle
#

video is compressed to fit Discord's 10mb limit

#

please bear with it

sharp wyvern
#

this slideshow goes hard af

thorn jungle
#

but srsly i recommend you try this cheat yourself it's so much fun

sharp wyvern
#

I may mess around with it..

woven swallow
#

bruuh, ms dos has more frames than this

thorn jungle
#

waiter, more frames please!

#

deleted the video before i get memed on even more lol

thorn jungle
#

suggest levels that you think would be fun to mess around with freeze time

thorn jungle
#

that's a slaughterwad right?

woven swallow
vale gyro
#

Slaughter-y enough where it took like a decade before anyone did it single segment

thorn jungle
#

mm, the more the merrier

finite crag
#

Continued UV-plutonia'ing anyway

#

I won't lie, levels 5-8 were not bad at all

#

Or maybe I was jut in a good mood lol

#

Ghost town was kinda fun lol.

#

Also, when I unleashed the Cyberdemon upon the revenants in Baron's Lair, I immediately thought of this:

mighty star
#

Unleash the beast

marsh whale
finite crag
#

I thought it was kinda fun when doing it continuous

#

Baron's lair, Caughtyard, I also enjoyed

#

Realm was cool but Archvile jumpscare at the end was a bit annoying lol but I'll take it. It's plutonia.

#

I gotta give the Casali bros some credit since their maps do look really pretty

mighty star
#

Dario worked on Ravenholm for HL2

finite crag
#

I did do most saveless. I know we talked about it. I will try my best to do most levels saveless but of course I will still save during levels, and if I think 'meh, it's better that way', I'll just load a mid-game save

mighty star
#

Saveless pistol start or continuous?

#

Some of Plutonia’s levels are bitch to pistol start

finite crag
#

continuous

finite crag
#

I very rarely pistol-start. One time I did it was when I UV-max'd Limbo on Ultimate DOOM. To 'settle a score', so to speak.

marsh whale
rich anvil
#

What if there was a mod that makes you start with 0 bullets and no pistol so you start every map with just ur fist (you have to kill a zombie man to get a pistol)

finite crag
#

In that case, just pistol-start, empty all bullets into wall, then quick-save

#

(Oh wait emptying bullets into wall attracts enemies lol)

sharp wyvern
azure nimbus
#

Obviously on a shorter map designed around tight ammo it can be a big deal. But on larger scale maps, 50 bullets is kinda hatever

wise latch
#

hey guys, when I try to load a DOOM 2 mod I get this message: Script error, "m12-hdoom_techdemo11.pk3:decorate/monster/revenant.txt" line 35:
'@property@missilechancemult' is an unknown actor property

#

what is the part I need to fix?

sharp wyvern
#

script error m12 what

final moss
#

Join my death match. Onecheekskeet

azure nimbus
thorn jungle
#

the actor cannot be found, so the game won't run

finite crag
#

hire him back

terse belfry
wide sinew
#

Bump

sharp wyvern
#

yeah i thought the soundtrack sounded kinda off in the main menu version

lunar rune
#

I only know that because Midnight showed up on my feed with his amazing "YOU CAN'T WIN" whatever thumbnails

lunar rune
thorn jungle
#

among many others

lunar rune
jaunty karma
#

Hi

woven swallow
jaunty karma
#

Wanna know something?

#

I'm making a mod

woven swallow
jaunty karma
#

It will like replica the weapon graphics and I'm planning to use whacked to re balance the guns

marsh whale
wide sinew
#

Nightdive needs to add back in the ability to play local multiplayer with single Joycons in the Switch version of Doom + Doom II like you could do in the Unity ports. That's like the one thing that the Unity ports had that Doom + Doom II are missing.

#

Hell, they should go a step further and make it possible to play single player with a single Joycon as well!

marsh whale
#

the KEX port is good enough as it is

wide sinew
marsh whale
#

I guess

wide sinew
#

That's like the ONE reason to keep the Unity ports installed on Switch

marsh whale
#

you would still be better off using a steam deck to play doom on the go anyway because the switch version removes a bunch of features from the other versions

wide sinew
#

Too bad I don't have a Steam Deck

#

Also, yeah, I REALLY wish Nintendo would get the stick out of their ass and allow the mod browser to be on Switch, but Nintendo's gonna Nintendo

#

Like, is having any mod downloadable on Switch REALLY all that different from making whatever you want in Stage Builder in Smash, or making any level in Mario Maker 2, or making any game you want in Game Builder Garage?

#

What, are they worried about people posting inappropriate mods on the mod browser? Do they not realize that that game is already rated M?

sharp wyvern
#

They should put Eviternity 1 and 2 in the featured mods

wide sinew
sharp wyvern
#

It would totally mess up their current music system so I get why they haven’t but

#

Adding the PSX Doom and Final Doom soundtracks would be so sweet

wide sinew
#

Agreed

sharp wyvern
#

Also I really want Plutonia MIDI pack to be added but that’s just me being greedy :P

wide sinew
#

I don't think they realize that there are more Switch players than they think.

#

I have a PS4 with Doom + Doom II, but my Switch is my console of choice, so it'd be nice for them to add some more featured mods.

#

Also, I wish that the "[official]" text wasn't on Going Down and Going Down Turbo, because it sticks out like a sore thumb in the mod menu

sharp wyvern
#

Yeah though it isn’t a super quick process adding mods cause I imagine be they gotta get permission to do that and then they have to look through the mods to make sure there’s no inappropriate content

#

I know one mod had to have the soundtrack changed because a midi contained a reference to Doom 64’s theme

wide sinew
sharp wyvern
#

Well they’d probably have to ask Aubrey for permission to just put it into another game

wide sinew
#

Oh true, he might own the rights to the music

#

That would also explain why Doom Zero had no issues with the secret level in it that's literally parts of E1M1 of Wolf 3D, Doom, Doom II, Quake, and Quake II all stitched together.

#

Btw, speaking of Wolf 3D, when is Nightdive gonna do that game? It's like the only classic Id shooter they haven't touched!

#

I'm hoping that'll get announced and shadow dropped during QuakeCon this year like all their other Id projects besides Doom 64

#

I mean, I GUESS they could do Quake III Arena instead, but Wolf 3D needs it more, since that game doesn't have the best track record when it comes to ports.

sharp wyvern
#

i was just playing wolf3d and wondering why they havent done a rerelease like DOOM + DOOM II yet

wide sinew
#

At least Quake III Arena has a really solid Dreamcast port, whereas the closest we've gotten to a perfect Wolf 3D port on consoles was on 360, which I heard has its issues.

wide sinew
#

Like I said, I really hope that's what Nightdive is doing for QuakeCon this year

#

I'd actually be somewhat surprised if we DON'T see that exact thing at QuakeCon this year

#

Cuz like, they did Quake in 2021, Quake II in 2023, and Doom + Doom II in 2024. Unless they skip a year again like they did in-between Quake and Quake II, I think it's at least somewhat likely that Wolf 3D is next.

#

Unless they do Quake III Arena instead

sharp wyvern
#

either one would be cool

wide sinew
#

I still need to pick up their remaster of PO'ed. That's still one of the greatest instances of an April Fool's joke actually being real imo

mighty star
sharp wyvern
#

a legacy of rust or lost levels for wolf3d would be cool

wide sinew
#

If I had a nickel for every time an absolute meme of a game got an April Fool's Day announcement that it'd be getting rereleased later in the year, only for the joke to be that they were being serious and they're actually rereleasing said meme game, then I'd have two nickels. Which isn't a lot, but it's weird that it happened twice (for those who are wondering, the other game that happened with other than PO'ed was Big Rigs: Over the Road Racing, which got a rerelease on Steam this month).

wise latch
thorn jungle
#

i'm not really an expert in this, you could ask Coder or the other ones about it

#

althouth, since the error message mentioned revenants specifically, do those monsters function normally, or is there a problem?

wise latch
#

hang on I'll launch a level with revenants and check

#

crap I can't select a level that's not the first one

thorn jungle
#

idclev [any level with revenants]

example: idclev16

#

also, not important, but

"m12-hdoom_techdemo11.pk3:decorate/monster/revenant.txt" line 35:
'@property@missilechancemult'

#

am i seeing what i'm seeing?

wise latch
#

ok, summoned a revenant with console in vanilla DOOM 2 and it works normally

thorn jungle
wise latch
#

not that I could tell. every missile it fired at me seemed to home in

thorn jungle
#

tbf doom 2 just does that

if a revenant wakes up on odd game tics, most of its missiles will be unguided

if it wakes up on even game tics, most will be guided

wise latch
#

lol

#

that's a weird distinction

#

so the error message basically says that it's missing the unguided missiles?

woven swallow
#

bro is down bad 💀 🙏

wise latch
#

strange that brutal doom loads in without any issues

wise latch
finite crag
wicked goblet
# wide sinew Btw, speaking of Wolf 3D, when is Nightdive gonna do that game? It's like the on...

I think it would be hard to market that nowadays for a big rerelease, like doom 1+2 not to say wolf3d isn't fun its just shows its age and wouldn't be much to work with making a new in house episode for it with how its engine is designed. I think the most they could do would be to bundle in a version of the Xbox arcade port with some touch ups and extra settings with a bundle of the reboot series but that's a bit of a stretch given the current gaming landscape

finite crag
#

Yeah WOLF 3D doesn't look as great compared to DOOM, and it is insanely confusing from what I hear

#

Does it have a minimap, even?

wicked goblet
finite crag
#

that's a no lol

wicked goblet
#

absolutely not

finite crag
#

yeah that sounds promising lol

wicked goblet
#

people programmed map editors to make maps of those levels back then

#

if there was a release with all the expansions plus the expansions of spear of density there would be a sharp drop off a good halfway through the original game where players would quit

#

rise of the triad was the way better choice to rerelease with all the bells and whistles (Andrew Hulshult)

mighty star
#

ECWolf is quite good

wicked goblet
#

man I remember listening to his idkfa album back when it was still pretty new and now its the definitive classic doom soundtrack after Bobby

mighty star
#

Spear of Destiny’s secret map drove me mental with the silent mutant hitscanners

wicked goblet
#

stupid stupid chest gun

mighty star
#

Jazz hands

velvet isle
#

doom 1 is litreally fun thing to play with it

#

since i been exploring other places and such things

#

and yet i fucking love it

#

i might try doom 2 next if i want to

sharp wyvern
#

man deepest reaches is such a fun map

woven swallow
#

a megawad filled with hard slaughtermaps

woven swallow
whole crown
woven swallow
velvet isle
whole crown
velvet isle
#

but true

woven swallow
vale gyro
#

The original game just doesn’t have the monster variety

hot owl
#

It's the same engine, isn't it? It just has more content

#

So logically it would make sense to use that

vale gyro
#

Yeah, same underlying engine

#

Though Doom 1 behaves differently from Doom 2 and Ultimate Doom

#

And Final Doom behaves differently than even Doom 2

#

Useless information for most, but wanted to share that anyways

hot owl
#

It's neat to know 😭

sharp wyvern
#

The original one sounds MUCH better with the Doom 64 intro

mighty star
vale gyro
#

I’m fine with the former

#

The latter can just be annoying when done too much

mighty star
#

Bullet sponge of Hell

sharp wyvern
finite crag
#

Beat Hunted on UV without saves...

#

What the hell was that, exactly

#

1% hp to spare

sharp wyvern
#

Hunted is so goated I love it

finite crag
#

I used to hate it, but now I'm more positive on it. Turning off the obnoxious background music helped for me, makes it more immersive

#

I do like that they were going for a stalker horror angle

#

"I am not being hunted by you, YOU ARE BEING HUNTED BY ME." -What I said while being clearly nervous and cautious in the maze

#

I'll also change my approach. Instead of trying to beat two thirds of the levels saveless I'll just go for half.

Atm the Plutonia map I dislike the most is Onslaught. Or Speed.

#

And yeah Gateway to Hell was also shit, but that's an Icon of Sin map, easy target really

thorn jungle
#

i take breaks

#

aaand oftentimes i hump walls and waste my time looking for armor/health bonuses

woven swallow
thorn jungle
#

i am planning to ignore my crippling OCD and ditch the bonuses

finite crag
#

I also got OCD and yeah I understand how it can feel

#

It's one reason why I try to saveless so much

thorn jungle
#

imo, E2M2 is one of the more boring maps in Doom 1, which is why i always procrastinated pistol starting it

#

(i have already done pistol starts for all the maps before it except E1M9)

mighty star
#

E2 is a meh episode in general

#

The cyberdemon boss is the only part I like

thorn jungle
#

me too

#

my least favorites are E2M2, E2M4, E2M5, and E2M7

i have mixed feelings for E2M6

thorn jungle
#

only really good thing i can say about E2M2 is that it makes me appreciate berserk even more

median cloud
#

the rest I can agree with

#

E2M6 is good tho

thorn jungle
#

though E2M2 also gives the blessing of no hitscan

median cloud
#

good map to do melee only

#

Doom really drops in quality past episode 1

#

episode 3 has a bunch of stinkers as well

thorn jungle
#

ugh, remind me about it.

#

E3M2, E3M3, E3M5, E3M7, and E3M8

#

E3M6 - Mt. Erebus is good tho

median cloud
#

I like House of pain as well

thorn jungle
#

awesome open world something level

median cloud
#

think thats E3M4?

thorn jungle
#

yep

median cloud
#

Thats where it ends however

#

E4 has some decent maps as well

#

I think I just prefer Doom 2 in general and I cant lie TNT has grown on me as well

thorn jungle
#

i've only made it past E4M2 that hellhole of a map

and i don't have the guts to do the rest of E4 yet

mighty star
#

TNT is a mixed bag for me

median cloud
#

If you play Doom playthrough wise you usually start E4M2 at low health

#

Knowing some secrets like the soul in the lava makes it easier but still a tough map to do

median cloud
#

E4M6 is probably the hardest map in the set to pistol start

#

but if you do campaign you can get a BFG in E4M5 and it becomes easier

thorn jungle
#

the very first time i beat E2M1, i was at like 4% health and couldn't survive a second before being executed via firing squad

#

the second time, i had good health, about 98%

median cloud
thorn jungle
#

not really

#

i've been playing for a year now, and only a few months ago i got the courage to try out E4

median cloud
thorn jungle
#

i have beaten Doom 2 on HMP, now trying to beat it UV

and i have been considering NRFTL, TNT, and Plutonia

median cloud
#

Ah okay so you do have Doom 2 done already

thorn jungle
#

yes

median cloud
#

thats good going from Doom 2 to Doom 1 is funny

#

but kinda makes sense I guess I find Doom 2 to be the most accessible one

thorn jungle
#

ik it feels weird having no ssg and having to deal with huge crowds of zombies and imps

median cloud
#

gives the chaingun some use :p

thorn jungle
#

and of course, i've resorted to playing punchout with pinkies and spectres, as well as gunning down barons with the shotgun

#

it's ammo efficiency at its finest

median cloud
#

But yeah I can only advise you to play the other official map packs as well

thorn jungle
#

sadly it is what it is, looking at you E2M6 and E4M1

median cloud
#

NRFTL is beautiful and really well made, bit harder than Doom 2 but still doable
TNT has a certain charm to it but you will hate it on your first playthrough
and Plutonia is arguably the most infamous one for being difficult, but also the best one imo

#

Stay away from Master Levels though

thorn jungle
#

what's wrong with Master Levels

bad design?

#

bad balance?

median cloud
#

yep pretty much

#

horribly designed maps

#

just ugly and not fun to play

mighty star
#

Confusing level design

thorn jungle
#

ok that's noted

median cloud
#

TNT also has confusing level design but redeeming qualities imo

thorn jungle
#

gimme the advantages and disadvantages of TNT and Plutonia

median cloud
#

u mean pros and cons?

thorn jungle
#

yep

#

interchangeable probably

twin mortar
median cloud
#

PROS TNT: custom music for a bunch of maps, large scale maps if you like that, balanced difficulty, a certain charm other doom packs dont have

CONS TNT: Some maps are boring, long and very confusing. Bad balancing at times

PROS PLUTONIA: Best official mapset, very high action packed, great map balance

CONS PLUTONIA: Some maps can be frustratingly difficult

twin mortar
#

But I beat the base game on BFG NM so I'm happy

median cloud
#

off the top of my head

mighty star
#

Plutonia: Rigidly designed levels, good quality overall, utilised the archvile effectively unlike doom 2, however it is very difficult and is infamous for overusing revenants and chain gunners.

TNT: Level design is mixed, some levels can be short and or confusing, inconsistent in quality, difficulty is less than Plutonia

vale gyro
median cloud
thorn jungle
#

plutonia really likes their chainguns and bones

finite crag
#

I'm currently re-playing Plutonia and I'm still preferring TNT. Now, TNT also has its own flaws.

median cloud
#

I spent a lot more time in TNT looking for where to go than any other doom map pack

finite crag
#

It's hard to compare TNT and Plutonia. I will give Plutonia one thing over TNT, the maps look pretty. Casali bros knew what was up

median cloud
#

I do find TNT more casual and I really love some TNT maps

vale gyro
#

I didn’t have much trouble with most maps, bar map27

median cloud
#

Prison is one of my favorite doom maps ever

vale gyro
#

I will forever hate map27

mighty star
#

Didn’t the Casali bros work on some maps for TNT?

finite crag
#

Yeah TNT and Plutonia have some awful map endings for different reasons

TNT, the endings to two maps are awful because they are insanely confusing and obtuse (Central Processing and Administration Center, how was I supposed to find out how to get the exit?)

In Plutonia, some maps have a final fight that is insanely frustrating and trial-and-error and just not very fun

finite crag
median cloud
#

I cant stand administration center but I rate central processing a 8/10

#

if you know where to go its a fun map

finite crag
#

I may have a skill issue, but I feel that a lot of maps in Plutonia have a trial-and-error aspect to them in terms of combat. If I manage to properly beat a level it does not feel like I did it by skill and intuition, but trial-and-error

#

I had that less with TNT

median cloud
#

Thats because a lot of doom combat is strategy based and not much raw mechanical skill

#

Aside from dodging projectiles aiming in classic doom isnt a big challenge

vale gyro
finite crag
#

Hmm fair, but I notice that in Plutonia I have to trial-and-error my way through shit much more

median cloud
#

The difficulty in tough doom maps comes from figuring out how to tackle a fight

vale gyro
#

Probably my favorite TNT

median cloud
#

Yeah its a good map, love the soundtrack with it and the outside area is nicely made

#

Prefer Prison tho

thorn jungle
median cloud
#

Storage Facility I also like a lot in TNT

finite crag
#

I also noticed I needed to do quite a bit of camping in Plutonia, or just trial-and-error my way through it in a speedrunny manner

median cloud
#

and Steel Works can be cool

finite crag
#

With levels like Onslaught and Speed, some insanely obnoxious encounters

#

I remember finding Heck really cool in TNT

median cloud
#

Plutonia is less casual than TNT

#

I can hop on TNT whenever and just finish a map not really paying much attention

#

I cant really do that with Plutonia

finite crag
#

I do appreciate Plutonia, as trial-and-error'ish as it is, feeling a tad tighter sometimes

#

No out-of-the-way secrets, not a lot of red herrings from what I remember, just direct and to-the-point progression

median cloud
#

Go 2 it is crazy and no official doom pack really scratches that itch

finite crag
#

I imagine the bros laughing their asses off making that iconic map

median cloud
#

Hunted is also 10/10 for atmosphere

finite crag
#

Also, Plutonia had better bonus levels than TNT imo

mighty star
#

TNT’s secret level is broken because of a missing keycard

finite crag
#

I think Hunted's ending was a bit annoying and getting trapped by an Archvile can be frustrating, but overall, I respect them for giving a shot at Stalker Horror

#

I used to think Hunted was Plutonia's worst, but after replaying it saveless after many attempts, I kinda appreciate what they were going for

#

I love how I was constantly making taunts and badass quotes while I was nervous as fuck lol

mighty star
#

Archviles are scary

median cloud
#

I like 02 Well Of Souls, feel like Dark Halls features this map better than E1M3

#

02 is probably one of the maps I return to the most often

#

07 as well for being short and tight

mighty star
#

That one is fun

#

Mean traps tho

finite crag
#

I did not like Well of Souls much. Gorgeous map but some obnoxious parts, especially near the end (door locking behind me without it being immediately obvious you need to cross an invisible bridge, getting caught between Cacos after falling off, getting badgered by pinkies I can't see because I'm standing on elevated terrain, etc)

#

And also some switch trial n error

thorn jungle
#

ugh E2M4. Deimos fucking Lab.

finite crag
#

Congo: I kind of liked this after many attempts, bit of an acquired taste. I think it looks good tho, Casali bros know how to make a map look interesting and appealing
Well of Souls: Like I said
Aztec: Lovely design, some obnoxious parts but not too bad
Caged: I did not like this one at all.
Ghost town: This one was actually fun.
Baron's Lair: LET THEM FIGHT. Some trial and error but overall it was not bad, nothing that I'd call bullshit.
The Caughtyard: A very simple level, not bad.
Realm: Good overall but that archvile spawn at the end was just... ugh. Made me camp a lot and restart since I was low on good ammo.
Abattoire: Awful ending imo.
Onslaught: I despise this map. Just very frustrating in unfun ways, too cramped with a lot of obnoxious enemies, trial and error turned up to eleven with its gotcha's...
Hunted: I am now calling Archviles 'voldemort's
Speed: I did not like this one.

#

On my UV journey so far.

finite crag
#

I'd love to have an archvile enemy wearing a lab coat

median cloud
#

Tho I do agree Plutonia is a bit cheesy with difficulty

#

and a lot of it is knowing whats to come

#

I personally like 09 - Abattoire fully tho

#

even the ending

finite crag
#

Like, Ghost Town, Baron's Lair, by no means easy, lots of attempts. But I appreciated them regardless

#

I guess I was not made for Plutonia lol

finite crag
median cloud
#

No that makes sense they're difficult but more fair

#

08 and 09's difficulty comes from laying traps you dont expect and catching you off guard

finite crag
#

And of course, surprise Chaingunners, off-screen hitscanners that can and will screw you over, etc

median cloud
#

10 is also just a very evil map

#

A lot of other maps seem to be a bit less rough with the traps

#

Still difficult maps throughout the pack

mighty star
#

Plutonia has a really hard difficulty curve but gets a bit easier from what I remember

thorn jungle
#

i hope you ain't lying

median cloud
#

Ehh Im not sure if it gets easier....

#

map 10 is just evil

thorn jungle
#

cuz that seems to be contradicted by the countless people saying it's infamously the most difficult pack

median cloud
#

Except maybe legacy of rust is harder but I never played that one

thorn jungle
#

LoR is a pwad

mighty star
#

Legacy of Rust is a bit hard

thorn jungle
#

it adds new stuff

mighty star
#

The map before the final boss has a nasty revenant trap

median cloud
median cloud
thorn jungle
mighty star
#

Most of the new enemies are cool additions though

finite crag
#

Damn I'm taking surprisingly long about Plutonia lol, 2 hours just to get 3 levels saveless (and a whole lot time spent trying to saveless Go 2 It and eventually deciding 'nah'). Well, it does make me remember the levels more, which is good imo

#

Oh yeah, The Crypt was a cool level, just like Genesis. What the fuck was The Twilight tho

#

The 'LET THEM FIGHT' meme played in my head again when I opened the gates in Go 2 It lol

sharp wyvern
pine violet
#

I'm looking into compiling the Doom source code available on GitHub

#

Problem is it's for Linux and I'm a Windows user, it doesn't have music due to licensing reasons but I would like to fix that, the sound doesn't work for some reason and worst of all the dang thing won't compile at all I heard

#

Is there a way to fix these issues so I can play the unreleased Doom 1.20?

woven swallow
woven swallow
#

DEAD CHAR

thorn jungle
#

E2M6 still remains as the most difficult map of the episode

opal breach
#

I have a question: but I know that Doom 2 start when doomguy returns from hell to earth (end of E3), so E4 of doom 1993 what is about?

finite crag
#

idk episode 4 never made sense at least to me

thorn jungle
#

E4's canonicity is ambiguous because it kinda contradicts E3 leading to Doom 2

sharp wyvern
#

Doom 2's manual already contradicted Episode 3 who even cares

#

I don't think it's an ambiguous canonicity thing I think it's just a "they didn't really care to make it make sense thing"

thorn jungle
#

E3's ending is hell gets to earth, causes a tiny ruckus, and Doomguy gets back to earth to deal with the mess

how're you gonna fit E4 in between that?

finite crag
#

it was all a dream

sharp wyvern
#

Episode 4 he's on Earth fighting off the demons already

thorn jungle
#

ah of course, the only logical explanation

opal breach
#

E4 it's between E3M8 of Doom I and E1M1 of Doom II

#

I think

thorn jungle
sharp wyvern
#

it's basically just doomguy fighting the demons near the gateway to earth and then going "oh shit there's way more there's way more demons oh it's all of earth"