#classic-doom
1 messages · Page 100 of 1
shit, im in E6M5
Just finished playing doom 2 for the first time
Icon of sin imo is pretty tedious and annoying as a final boss
SSG is a pretty good stimulator for my adhd self

Time to download gzdoom now or find a way to play evilution and plutonia
Play with dsda doom
Not GZdoom
Do you have doom + doom2?
No I unfortunately use dos because I have no money
Ah i see
Yes but it doesn’t give a classic feel
Even on doom strict
It's getting late for me, I'll be heading off now
awesome 🔥
Just here to be “that guy.” Try out both DSDA and GZDoom
Also, you can just always have both, which is a good option
Most people have several source ports downloaded
As some things work in one, while not in others
For example, POOGERS won’t work on GZDoom
And UDMF maps usually don’t work outside of GZDoom
can i transfer all my progress from PrBoom+ to DSDA?
i spent a lot of time on E4M2 (HMP) and Map 9 (UV) and i don't wanna play those two maps ever again
no. just beat those maps and pistol start the next
ah, that sucks so much
i've tried pistol starting Refueling Base UV, but i keep dying at the literal first room (the one with 1 pain elemental, and tons of zombies and imps)
there's a shotgun through the wall at the start with the triangle
yeah ik
and a bfg in the big arachno room
uhuh, seen that
There's enough stuff you can do it
i actually stand a chance with the ssg and chaingun
take that away, and it's bye bye
also, are these iwads worth it:
- Plutonia
- TNT
- NRFTL
can say plutonia is
tnt was eh and somehow havent played nrftl
is it as bad as people say it is
chaingun and skeleton noises
people say it's extremely difficult due to their high numbers of chaingunners, revenants, and archviles
plutonia is hard but i enjoyed it a lot
YOU GOTTA PLAY NRFTL IT'S SO AWESOME!!
cv11 said NRFTL was good, so i got curious
it's more doable than people say
especially when you place it next to pwads
If you like revenant spam yes
It prepares you for the harder wads like Sunlust
it has my favourite cyberdemon fight of classic doom
i got annoyed with that part of Map 28 though
nahh i don't think i'll play sunlust
believe in yrself
god machine dissuaded me long ago from trying sunlust
Even Sunlust’s creator advises playing on HMP lol, I don’t think I’d try ultra violence
how do you share images?
Copy Link on pc
Copy Media Link on mobile
i wonder what shrooms Sunlust's creator was on when he made this level
I'm sure everyone expected this.
Okuplok Slaughter Map: https://doomwiki.org/wiki/Okuplok_Slaughter_Map
UV-Fast: All kills and all secrets with -fast parameter (https://doomwiki.org/wiki/Fast_monsters)
No hit aka Almost Reality: Only damage taken is from unavoidable damaging floors.
TAS: Tool-Assisted Speedrun
Something a little bit out of the...
fractured worlds map01 is my hardest, map set difficulty is comparable to late game sunlust
Opulok is the mother of slaughtermaps
will you guys ever try No Chance in your lives?
i did
what's the experience
hell
of course
Heck
tried it for like 3 hours
"see that mancubus over there? on UV that's a cyberdemon"
thats slaughter for ya
coincident beat it on uv with one save, and beat it single segment on ITYTD
I watched that vid
call P_Random table, if the roll is 1 out of 256, you beat it in one try
i think i'll download DSDA, and replay Doom 1 and 2 on it, just to get a feel of the port
UV, so to speak
It's a pretty good game, I finished it on UV yesterday, but Icon of Sin does really suck imo so I agree there
I also tried saveless UV-ing Plutonia today. Level 1 got through after a lot of trial and error, almost got past level 2 but then I died to bullshit.
"You can just save." If I feel the need to save mroe than once during a level... then something's not fully right.
how do i run DSDA?
just like any normal port
just drag drop the wad file
Icon of Sin is trash lmao, barely even a level like MtPain27 said
that's wrong
has a lot of stuff here, and i can't find the .exe file
what did you download
i downloaded it from github
let me find it for you
https://github.com/kraflab/dsda-doom/releases/tag/v0.29.0 download dsda doom 0.29.0 win64.zip
Use ZDL launcher
he doesn't even have the sourceport, i think he downloaded the source code
yeah i did
thanks

my gosh the movement is even more dynamic than prboom
that's something i gotta get used to ig
It is not. FW is way harder. map01 is similar. The secret map is similar. The rest is way harder
play first on hmp, probably
beginning of level saves only
I'm aware that Nirvana said that it's similar. It's not the case
Savescumming time
i don't save scum
i used to tho, back when i first played doom 1 on hmp
and my movement controls were the shitty arrow key ones (i was playing on a browser)
really?
it feels the same
to me
it feels really different to me
omg remove this stupid 5 second slowmode
hol on, i'll record some comparison
i swear it's gonna be like that one "ps5 vs ps5 pro, as you can see, the ps5 pro is way better" and it looks the same 
point is, there's some sort of slipperiness more prominent in dsda
yeah maybe i'm schizophrenic
prboom+ looks more smoother and darker, dsda doom looks more pixelated and lighter for me
I’ve never noticed it
Though, it could just be due to you using the hardware renderer
Some people report it feeling different when you do use it
dynamic?? 😭
dont harass meeee ive been using prboom for like a year
no harrasment, just a bit of trolling

i hate waiting for eternity to say something
do you guys like smooth doom
no, love it extra crispy
or is it the weapon mod
it's the animation mod
yeah
no problem with it
i think i'll give it a try once i learn more about dsda
dsda is basically prboom+ but added more features and even support for mbf21....the end
have a nice day
Nah
oh i thought i was wrong
Yeah, the messages loaded in wrong for me lmao
So it looked like the last message was the Smooth Doom one
But yeah, you’re right
the frames are so bad i can't tell if this is smooth doom or not
after he landed two shots on me i just said "fuck it"
that isn't smooth doom, that's just my recording software
oh alright
bro do you not have 16:9 monitor? or you want the dosbox look
Please just use OBS if you can
i'll try to install it again
this software is pretty bad, it can only record like 5 minutes before cutting off
my computer can handle OBS tho
then use it 😭 🙏
just wait a sec aight
Btw, if you want some extra features and like DSDA, use Nyan Doom
I switched to it recently after using Woof and Nugget Doom for a long time and I’ve been liking it
what's its perks
Just some more QoL features that DSDA lacks, plus ENDOOM support
I mainly use it for its status indicators on the extended HUD (or status bar face if you like)
i might sound super stupid but what's endoom
oh
nvm
Also you can disable transparent projectiles and stuff from within the menu itself
Though, DSDA’s latest update might’ve finally added that to the menu
Also it does have colored blood if you’re into that
DSDA does have dehacked support for colored blood, but lacks the option in the menus or config file
i might sound super stupid
this is what i've been thinking everytime i type something out here
oh yes pls colored blood
Nugget Doom has an option which makes the super shotgun gib at close range
So satisfying
yessir frosty the snowman
I’ll have to make a vid of it in OBS lmao
i remember decino said the reason why ssg doesn't gib is because when a monster reaches 0 hp, all the other pellets don't hit it and clip through, preventing it from reaching negative health
what wad is this
i figured it out
stardate20x7
I haven’t played that one yet
ribbiks made it
the same guy who made sunlust
You can experience this for yourself. If you get blasted by an archvile zap you'll redscreen really hard -- except if you're on very low health. Say 5 or 10. You'll only experience the initial 20 direct damage from the vile but not the 70 damage accompanying explosion because you're already dead
the 20 damage zap is hitscan
the best wad I played recently was Tetanus
Some really fun fights and good midi
have you played heartland?
Right
Only 2 levels from it
nice
Heartland is one of very few wads that entirely justify downloading a special engine for it
and we know that hitscan can't gib
It was made exclusively for the eternity engine right? It had some very clever mapping
maps get BEETER as you go further
That's right
yeah

F
srry heh
Tried to post a pic from Ancient Aliens
oh you are also in the doom community server as well
nice
FAWKKKKKK SLOWMODE
Yeh
I don’t post in it much tho
what community server
i just played a couple valiant maps, and then went to play another wad, and the regular chaingun feels so weak and slow lmao
is this how people who play exclusively brutal doom and other similar mods feel when they try to play with the regular arsenal
im playing through the master levels for doom 2 for the first time and it picks tf up around map 10
these levels are super intricate and fun
yeah the pacing is very strange because the levels are not really meant to be played in sequence
they are kinda each their own self contained thing
thats why they all come in separate wads
yeah the steam release has a different order than ive played before i think lol
the original release came with a launcher that let you choose individual maps
does that help with limitations/bigger maps?
no
hm
i think they were just each meant to be their own thing rather than a continuous mapset
ive never played the master levels because ive heard that they are really bad
and i have many other much better wads to play first
I haven’t played them completely, I played a few that were included in the PSX port of final doom
im enjoying it a lot more than tnt's second half
or first half
yeah i didnt start playing tnt recently for a similar reason lmao
although i did start playing it recently and while some of the maps have been bad, i have been really enjoying the atmosphere and environments
it has a much stronger sense of place than any of the other iwads
Oh come on, don’t you love that secret level from TNT that you literally can’t finish cause the mapper forgot to add the yellow key?
im going through the steam acheivments for completing all the expansions
ah
you can still exit the level its fine
i think the steam release probably added back the yellow key
in the original release you literally COULDNT EXIT THE MAP
they forgot the to add the acheivment with sigil 2 though
sigil 2 isnt an official expansion
so did whatever version i played cus i havent played steam tnt yet
are the Master Levels any good?
I want to play TNT threnody at some point
It was made as a tribute to one of the TNT mappers who sadly passed away
sigil was added officially but sigil 2 is still just in there as an extra downloadable wad
from what i have heard, no
its on steam doom+doom2 now
they are some good
oh is it like in the main menu
or do you have to go to the add-ons section
yeah updated a couple days ago
ah ok, well then achievements will probably come soon
Is Perdition’s Gate on the steam release yet?
no lol
Rip
sigil is the only non official expansion
ok, so my wad list to try out is
- NRFTL
- Plutonia
- TNT
in that otder
plutonia rocks
it is probably in the addons browser
idk what NRFTL is 
if you are looking for non official releases to check out, i can highly recommend eviternity 1 and 2, and valiant
no rest for the living
No Rest For The Living
i honestly like the first half
it was some sort of a second episode to Doom 2
ehhh i think legacy of rust is better
nrftl is just so polished
The one Legacy of Rust level that forces you to use the flamethrower is not good
idk i havent finished it yet ill have to see
Liked everything else though
stone imp moment
just so i don't get confused...
NRFTL, Plutonia, and TNT are iwads, and LoR is a pwad, right?
except i bet the flamethrower level is way better cus i like gimmicky levels like that. Like the archviles only map
You should play with the community made midi packs if you can
oh yeah the plutonia midi pack is real good
Decino made a killer one for NRFTL
that one scares me when i finally play Plutonia
i love that map Archie is my favorite guy by far
wdym that map was awesome
spoiler
are there enough shotgun shells, rockets, and bfg cells to deal with all those arch viles?
it was definitely difficult but it was so cool
i dont remember lol
You get a super shotgun only if you’re pistol starting
yeah you only have a super shotgun but you have plenty of ammo
plutonia pretty consistently starves you of ammo throughout the game. but it's done in an intentional smart way not in a we forgot the ammo way
...it detects when you're pistol starting, and if not, the beginning ssg doesn't appear?
no
they are saying "if you are pistol starting, you only get the super shotgun"
no hes saying the super shotgun is the only gun in the map you can pick up
oh that makes more sense
The super shotgun is the only weapon in the map (at least at the beginning) you won’t carry any weapons over from the previous map
Archvile maze doesn’t scare me anymore, I’ve been through the Archvile carousel…
i should try to continue my saveless playthrough of eviternity
well atleast the corridors are cramped, making it so that you only fight one arch vile at once
i was struggling with the first secret map
Plutonia. Save the best for last
Or TNT. Best first lol (Many people prefer Plutonia... I do not lol but I respec tpeople's pinions
now you're directly contradicting the other guy
I know it was kinda a joke but yeah I prefer TNT.
In all seriousness, do start TNT first
Plutonia is hardest no doubt and not for the right reasons necessarily
Plutonia is considered to be the hardest official doom iwad

I was playing UV Plutonia today again... Ima give up on this. I only tried this to see if it would change my opinion.
It didn't.
i'm most definitely starting Final Doom on HMP
Good choice
Tho even on my HMP run for Plutonia, I did not like it as much as others, I felt like I had to force myself to finish it, whereas I did not have it as much with TNT and Master levels
last time i tried playing Doom 2 for the first time on UV it was too much on Map 5 (
) so i turned it down to HMP
I'm always in this dilemma of saveless or save-scum.
I will always try beating a level saveless first, I'll only save-scum to prevent brainrot from re-trying the exact same stuff or if I'm certain enough that beating it savelessly will make my opinion on a level worse
The Casali brothers love their chaingunners
plutonia is way harder, but the level design is much more consistently good than TNT
in general tho, community wads are much better than both tnt and plutonia lmao
I prefer TNT design
like they are good and by all means play them if you want, but there is so much better out there
And I think TNT is flawed btw, far from perfect
i stand by beginning of level saves and i will die standing here
Frostbite’s reaction to Go 2 It will be funny
Heh he heh
if you play plutonia, you should use the midi pack tho
So do I
ahh i'm looking forward to it
some maps use the UV enemy placement on all difficulties, others dont
I did that for recent DOOM 2 UV run, I'd only save-scum at levels with BS sections like The Chasm and Barrels O 'FUN'
so the experience on lower difficulties is not going to be very consistent or well paced
so i would recommend playing it on UV
I only save after completing fights because I don’t like losing progress
Saving mid fight is savescumming imo
because its not very well balanced on the other difficulties unfortunately
I could only beat the first three levels on Plutonia saveless UV because of sheer trial and error
I did kinda like Aztec
I documented my Final Doom journey back in February here, it was really interesting lol
I also refuse to save-scum often out of pride
With that said, there's also TNT Evilution levels that are on my DNR (Do not replay) list
by refuse to savescum do you mean you play with no saves?
I only save at the start of each level
ah
so i see why you dont like plutonia then
there is a middle ground between saving every two seconds and not saving at all
my rule is no mid-fight saves
playing more difficult maps blind without saves is very very very difficult
even most experienced players will play a map with saves first to learn it before trying to play with no saves
Fair
does Zero Master play with saves first with a new wad?
I am also aware I have a skill issue. I hope I don't come off as DSPgaming when I talk about Plutonia, I don't blame the wad at all lol
not sure
probably depends on the wad
for something like sunder, definitely lmao
But yeah I also want to go no-save at first because I want to feel satisfaction and learn the level well. This did lead to me semi-speedrunning The Spirit World in DOOM 2 (Par time 7 minutes, mine was 1:47 on UV)
what i know is Decino does
DSP rage to the marauder in Eternal is comedy gold
this also depends on the map
for more difficult stuff he plays with saves first
No Chance, God Machine (i believe), Swim With The Whales
I would definitely save-scum exploit on Nightmare! mode but I don't run nightmare
but what i would say is dont let stubbornness to save prevent you from experiencing more difficult maps
yepyep
a lot of the really really excellent, fun, and beautiful wads are more difficult
and can be enjoyed before you are good enough to properly oneshot them
i tried Nightmare! last two months but i couldn't get past E1M3
I did get past E1M3 but through excessive save-scumming. It was so bad lol
yeah nightmare is a joke difficulty, it was not meant to be beatable
E1M3 is the hardest map in nightmare
it was literally put in to shut up people who complained that uv was too easy
Everything afterwards is a bit easier
Zero master and other Nightmare! runners are bestial. I think the ID devs were laughing their asses of making it
Well you do need to beat one level on Nightmare for a trophy on D1+D2... but that just made me boot up Entryway and voila
most of my favorite wads i have not beaten saveless because i am not good enough/dont have the time or patience
although i was working on it for eviternity
but i got stuck on the first secret map
and i doubt i would be able to do the second secret map because of how long it is
what are yall's favorite wads
some maps would be impossible on nightmare, especially the big, more exploration heavy ones
my top 3 are eviternity, eviternity 2, and scythe 2 in no particular order
Tetanus is a new favourite for me
The combat puzzles are great
i admittedly haven't gotten into custom mods yet so i can't answer that
oh yeah i need to check that out
but i'm starting with NRFTL
Eh DOOM 2? I have not tried many
Nuts.wad is comedy gold
you all should play eviternity
Beat it on UV twice, everyone should try nuts.wad at least once, tradition
Auger Zenith is really good
it is incredible, and it is very well balanced on lower difficulties as well if you have trouble with it on UV
the atmosphere, visuals, music, and combat are all excellent
I also save-scummed the shit out of Dimension of the Past on Quake on Nightmare. Thought 'Might as well get both achievements...'
Dimension of the Past is really stingy with ammo
I do find it a bit unfortunate they changd nightmare on Quake remaster since I'm curious how the old version was like
Oh I ran out often
Had to cheese the last shambler with an axe and saves
Health is at 100, but monsters attack extremely fast
Ogres basically become turrets
Yeah I hear that it makes it easier at times, hence my curiosity. Wish they at least kept that in as an option
Nah. e1m9 is easily on par with or perhaps even harder. e4m1. e2m6, especially if you care about secrets. e4m6 almost requires a red key grab. map22 on doom2(the one with the chaingunners and archviles in a small condensed area from American McGee in case it's actually map23). map14 and 15. Map29. All on par with or harder than e1m3
I do think that if you can beat e1m3, you can probably also handle the others.
oh yeah i cant even imagine doing e4m1 on nightmare
I did it UV saveless and that was already something lol
I legit allowed doomy to die at the start of E4m2 and then save because he was sucked dry, low health and almost no ammo left
yeah sometimes pistol starting can actually be nicer because you dont have to worry about your health or ammo situation at the end of the previous map
the start of every map is a clean slate
when i play continuous, i get way too stressed out obsessing over ammo and health
Pistol starting is also nice because maps are usually balanced around it because that is what the mapper has when they are testing the map
i still have trouble with E1M9 on UV
Is scythe X any good?
Scythe 2 is one of my favorites and I wish there was more of it
Good but never finished. Only 13ish maps iirc?
yeah
Nuts is pale in comparison to Nuts 3, way better map imo
The dean said it was great
Nuts 4 when
Haven't played it for myself though
i feel bad for him, he has made a bunch of cool stuff but he randomly uploaded a test/joke map to test uploading to idgames and now he is only known as the guy who made nuts.wad
im a fcking genius
in E6M3 (Sigil II) you can kill the Cyberdemo easily if you use the teleporter near the exit, if you line him up correctly
Last year I showed my roommate nuts.wad because I was hoping we could both lol at watching the frame rate drop to 0
And was surprised when the slowdown was like barely even noticeable
Really shows how far engine optimization has come I guess
The power of modern hardware and non-ZDoom engines™️
j/
How do people create these bad ass viewmodel sprites?? Is there some kind of secret workflow to do that?
what's wrong with ZDoom?
it's just usually considered heavily unoptimized (more specifically GZDoom)
but it's honestly overplayed a lot
Gotcha
That's true. We're talking about an unoptimized version of a 1993 game on modern hardware. It'll be fine. The real "issue" (less of an issue and more so of a simple fact) that it isn't precisely faithful to the original physics)
Like yes, it is less performant in a ton of situations than something like DSDA-Doom
but usually GZ will run at playable framerates
I know that GZDoom can run on essentially any semi-decent "gaming" PC out there, but Doom is from 1993, the game its supposed to run on anything cuz its from 1993. I dont want to buy an octa core processor just to run the vanilla game at 60 fps.
And thats just one of the issues, like @azure nimbus said, the games physics and mechanics are severily changed from the original game
wrong it couldnt run on a snes
for as much as I hate GZDoom, I have to be real
Thank you! People act like doom runs on anything -- and I suppose that is theoretically true. But will it run well? No. PSX doom has to cut a lot. SNES runs terribly
hi
I mean, it technically can
And its also a game for the DOS, which was pretty beefy at the time in comparison to an SNES.
But i mean that it should run on anything nowdays
Yeah, it annoys me that people say this as well
Like the Ti calculator game? That's not Doom, it's Wolfenstein 3D
I actually don't think that this is entirely true. GZ or Zdoom or anything not demo compatible will run pretty similarly as far as a casual observer goes. But the actual differences are rather small
I can notice differences in physics that make me actually sick at times
Anything that is turing complete (has an and gate and a not gate) can run any computer program given enough time.
true
but basically everyone uses the term "run" in the sense it's playable
or in general sense, can be used in reasonable amounts of time
There's a reason that people play doom on their computer and not on a deck of cards that they've arranged to mimic boolean logic while manually turning the cards as they directly reference the source code to run it manually
holy fuck that's a new one lmao
Also, GZDoom doesnt capture the essence of Doom, (it can capture the essence with mods and a lot of configs, but in general it doesnt intend to) youre not supposed to have freelook or video blur filtering on Doom.
There's no reason that you couldn't manually run the game while reading the code! It's open source
John Carmack said that the first thing that should be added is freelook.
I respect Doom's limitations. But we have to understand that those limitations come from the text itself so to speak. They don't come necessarily from authorial intent.
I only don't agree with people who use freelook in levels that straight up break with freelook
Freelook in Doom only works with custom wads
I'll let it somewhat slide for the original levels
It just doesnt work in the vanilla campaign
but I'm mainly referring to WADs that straight up disable such features
I used GZ to help get screenshots. Finnagling with the settings gets it to look similar enough to vanilla doom that I really can't tell a difference (until I see the garbate projectiles).
I use Nyan Doom for screenshots personally
Can you think of any particular vanilla maps where it does actually mess up the balance to use freelook
yeah, freelook isn't a major issue for the original levels
At this point, DSDA has freelook and a fly command as well as a renderer that doesn't freak out when you use freelook. So I just use freelook np
Nyan has a dedicated CAMERA cheat, hence why I prefer it
-# I should note Nyan is a fork of DSDA-Doom
Yeah its good for cinematics as well
But i personally dont like it for gameplay
but jumping and crouching 100% does break the original levels
as you can just skip entire sections with a single jump
What about the Icon fights
yeah, that's one of the main exceptions when it comes to the vanilla levels
they do rely on the lack of freelook
Remember someone shared a speedrun they did of the icon of sin where they shot the floor to verticallly rocket jump upwards then freelooked into the icon of sin.
a) freelook to shoot the ground
b) vertical rocket jumps are not a thing in doom
c) freelook into the IoS
But at least DSDA is optimized and keeps the original physics and mechanics
And freelook isnt a problem, it works very well in certain mapsets. But i personally just think the OG game looks wrong with freelook.
I do personally get sick from using freelook
I don't think it exactly looks wrong, though
Yeah, we have this as well
Full disclosure, I never use it except for screenshots. And maybe to check if a monster got stuck in a hole. I never use it during gameplay
same here, minus the latter
Literally my only problem with GZ is the impression people have for it being the generalist port. As a flexible porting project, it's great
I just mainly dislike it's basically the port everyone recommends with zero regard for others
to me they just act like others don't exist
and people genuinely do believe GZDoom is the only way to play Doom on modern systems due to this
Youre right
But its so different from the vanilla Doom engine on its essence that it shouldnt be considered an Doom source port, but rather an completely independent engine.
Just look at the insane type of shit you can do with GZDoom modding and compare that to smth like Boom.
Its not even close.
well, a small group of people
I wish GZ reset your view angle when you turn off freelook, like DSDA-Doom
there's probably some random setting or mod or console command that'll do that
but I haven't found it
if anyone does know, however, I'd like to know
it'd be a nice thing to add to my binds I got to quickly enable/disable freelook stuff for whenever I use that port
wassup dudes
Welcome to the server m8
hello new guy
Yeah, that’s because you’re on Linux
What distro are you using?
Also, what type of port do you want?
Actually, I need to get going to bed, so I doubt I’ll be able to actually help, at least in a reasonable time frame
the level design text book i am reading for a college course just mentioned spin the bottle and quake in the same sentence
How dangerous do yall think each monster would be if they invaded earth?
Pinkies wouldn't be super dangerous since they like huge rabid animals and can be gunned down.
Spectres would be super dangerous though. Imagine invisible giant beasts biting people.
Cyberdemon would be dangerous against civilians, but is defenseless against a group of armed officers, who could shoot its wirey stomach.
Also gun-wielding zombies could be dangerous. But against an army, they're easily outgunned
Zombiemen would be more dangerous than shotgunners, since rifles have longer range & can pierce armor better.
Chaingunners would be super dangerous for a few seconds, then run out of ammo.
Chaingunners have a LOT of ammo
i assume the spider mastermind would still be a huge pushover, due to military forces gunning down its brain
I mean canonically Hell wipes out most of humanity in Doom II so
let's not be based on the game logic
They still have a bunch of ammo on their sprite though
they do have ammo containers on their backs so yeah
also... the mancubi would be very tough since their hides are very thick with fat, preventing bullets from penetrating through
but it's easily solved with artillery
https://cdn.discordapp.com/attachments/1345716091426574400/1361960420914630776/doom08.png?ex=6800a7fc&is=67ff567c&hm=fa0211d48f1b2b569ac559f4cd064a9f58442d358bf7b50c5b3fa1f99ebdd57b& i can see why people don't like slaughtermaps
What wad?
Cool, not big on slaughtermaps personally
I think the only level I’ve ever 100%’d is E2M9 😭💔
Items aren’t always counted for 100% by people
Most of the time they are, but not always
So take that how you will
because i wanna make my life a bit easier, i won't count items for 100%
hi
HIII
Weren't you banned dawg 😭
I didn't break any rules it was misunderstanding 😞
they said I joined just too shittpost but I didn't
... all you were doing was shit posting and making folk uncomfortable.
can I have second chance
I didn't know what that meant
I will not be myself anymore
I'll be like everyone else
We don’t ban people here because we like it. We ban people because they refused to follow server etiquette, which is a rule.
I didn't know I was being bad
I was just talking about minecraft last I remember :<
I wont anymore
We don’t ban people for talking about Minecraft either
that's all I remember 😞
I don't curse or anything
sometimes I can get hyper and immature though
How old are you
You are aware this is a ban circumvention you are performing, correct?
how else do I explain myself
If you want to be here, do a ban appeal. Like I did.
I didn’t ask why you’re on a different account. I asked that you are aware that this is ban circumventing
I sorry
I didn’t ask for an apology
pleasee
Answer the question.
what question
You’ve got one more chance before I change my mind. I did ask a question.
that? ya I do I sorry
I didn't even know that was a thing
lots people know me here I'm not bad I promise (._.)
Okay. In the meantime, I am going to put your account on temporary mute while my mod team discusses this. I suggest in that time you try very hard to reflect on what behavior got you removed to begin with.
you can ask
do you guys think Hellion will be added to the menu of Doom + Doom II when it releases
UVmax is all kills and secrets. Items aren't required and can easily be impossible. Say an item is used as decoration or there are two computer area maps(you can only get one)
Hopefully
Some people like getting items. But it isn't part of uvmax
Romero’s mapping streams are funny to watch
Is Hellion meant to be like
A Doom II prequel or….
Cause it’s following on from Sigil II
I mean obviously Romero isn’t really thinking about how it all fits into a timeline of course but like I’m just wondering
not on my watch…
hi new guy
why is the screenshot so small
do you not have 16:9 monitor? or are you purposely making it look like dosbox
i like it looking like dosbox
then put it 320x200, and then 4:3
also software not opengl

mmm i like 768x400 better
yeah
wait a second....you do know you can take a screenshot in game right?
lemme check
that's a different software
i have a record software (that i'll ditch now that i have OBS)
i'll record myself having fun with this
this slideshow goes hard af
but srsly i recommend you try this cheat yourself it's so much fun
I may mess around with it..
bruuh, ms dos has more frames than this
suggest levels that you think would be fun to mess around with freeze time
okuplok
that's a slaughterwad right?
yes
Slaughter-y enough where it took like a decade before anyone did it single segment
mm, the more the merrier
Continued UV-plutonia'ing anyway
I won't lie, levels 5-8 were not bad at all
Or maybe I was jut in a good mood lol
Ghost town was kinda fun lol.
Also, when I unleashed the Cyberdemon upon the revenants in Baron's Lair, I immediately thought of this:
Unleash the beast
ghost town is the opposite of fun
I thought it was kinda fun when doing it continuous
Baron's lair, Caughtyard, I also enjoyed
Realm was cool but Archvile jumpscare at the end was a bit annoying lol but I'll take it. It's plutonia.
I gotta give the Casali bros some credit since their maps do look really pretty
Dario worked on Ravenholm for HL2
I did do most saveless. I know we talked about it. I will try my best to do most levels saveless but of course I will still save during levels, and if I think 'meh, it's better that way', I'll just load a mid-game save
Saveless pistol start or continuous?
Some of Plutonia’s levels are bitch to pistol start
continuous
I very rarely pistol-start. One time I did it was when I UV-max'd Limbo on Ultimate DOOM. To 'settle a score', so to speak.
I pistol started a few levels because I died
What if there was a mod that makes you start with 0 bullets and no pistol so you start every map with just ur fist (you have to kill a zombie man to get a pistol)
In that case, just pistol-start, empty all bullets into wall, then quick-save
(Oh wait emptying bullets into wall attracts enemies lol)
Sounds interesting
You could just… not use your pistol
I've played something that did this. It's not really that interesting a concept. It does change a bit, but it's nothing crazy.
Obviously on a shorter map designed around tight ammo it can be a big deal. But on larger scale maps, 50 bullets is kinda hatever
hey guys, when I try to load a DOOM 2 mod I get this message: Script error, "m12-hdoom_techdemo11.pk3:decorate/monster/revenant.txt" line 35:
'@property@missilechancemult' is an unknown actor property
what is the part I need to fix?
script error m12 what
Join my death match. Onecheekskeet
Make sure that you're running it on an appropriate port. It sounds like it needs a zdoom(probably gzdoom) tor un
wait a second...
maybe you unknowingly deleted the revenant data
the actor cannot be found, so the game won't run
hire him back
what version of deathmatch? dos, Gzdoom, something else i dont know the name of?
Bump
yeah i thought the soundtrack sounded kinda off in the main menu version
Ignoring the DOOM wad you're playing, you most likely have an outdated version that didn't have the Revenant update?
I only know that because Midnight showed up on my feed with his amazing "YOU CAN'T WIN" whatever thumbnails
In general the new port seems to handle MIDIs really weirdly
almost all of Midnight's thumbnails are like
- THIS IS DISGUSTING
- THIS IS ILLEGAL
- DON'T LOOK
- THIS IS SICKENING
among many others
It's so funny dude I love them so much
Hi
hello new guy
nice, what is it
It will like replica the weapon graphics and I'm planning to use whacked to re balance the guns
Here are all the ones I can find
THIS IS DISGUSTING
THIS IS ILLEGAL
SOMETHING'S WRONG
A SAD TRAGEDY
THIS IS VERY BAD
(the infamous) YOU CAN'T WIN
THIS IS very ILLEGAL
IT'S OVER
YOU CAN'T ESCAPE
THIS IS MADNESS
THIS IS SO WRONG
like add custom weapons?
Nightdive needs to add back in the ability to play local multiplayer with single Joycons in the Switch version of Doom + Doom II like you could do in the Unity ports. That's like the one thing that the Unity ports had that Doom + Doom II are missing.
Hell, they should go a step further and make it possible to play single player with a single Joycon as well!
the KEX port is good enough as it is
Ok yeah, but it'd be nice to be able to have instant Doom deathmatch wherever you go without having to haul around extra controllers
I guess
That's like the ONE reason to keep the Unity ports installed on Switch
you would still be better off using a steam deck to play doom on the go anyway because the switch version removes a bunch of features from the other versions
Too bad I don't have a Steam Deck
Also, yeah, I REALLY wish Nintendo would get the stick out of their ass and allow the mod browser to be on Switch, but Nintendo's gonna Nintendo
Like, is having any mod downloadable on Switch REALLY all that different from making whatever you want in Stage Builder in Smash, or making any level in Mario Maker 2, or making any game you want in Game Builder Garage?
What, are they worried about people posting inappropriate mods on the mod browser? Do they not realize that that game is already rated M?
They should put Eviternity 1 and 2 in the featured mods
I just want them to add a new featured mod in general. They've only added Going Down and Going Down Turbo since Doom + Doom II released, and as a Switch player whose finished with Going Down Turbo, I'm ready for more!
It would totally mess up their current music system so I get why they haven’t but
Adding the PSX Doom and Final Doom soundtracks would be so sweet
So true ngl
Agreed
Also I really want Plutonia MIDI pack to be added but that’s just me being greedy :P
I don't think they realize that there are more Switch players than they think.
I have a PS4 with Doom + Doom II, but my Switch is my console of choice, so it'd be nice for them to add some more featured mods.
Also, I wish that the "[official]" text wasn't on Going Down and Going Down Turbo, because it sticks out like a sore thumb in the mod menu
Yeah though it isn’t a super quick process adding mods cause I imagine be they gotta get permission to do that and then they have to look through the mods to make sure there’s no inappropriate content
I know one mod had to have the soundtrack changed because a midi contained a reference to Doom 64’s theme
That's so weird... I could understand if something like, say, The Simpsons theme was in a mod, but a reference to something they own themselves being removed makes very little sense
Well they’d probably have to ask Aubrey for permission to just put it into another game
Oh true, he might own the rights to the music
That would also explain why Doom Zero had no issues with the secret level in it that's literally parts of E1M1 of Wolf 3D, Doom, Doom II, Quake, and Quake II all stitched together.
Btw, speaking of Wolf 3D, when is Nightdive gonna do that game? It's like the only classic Id shooter they haven't touched!
I'm hoping that'll get announced and shadow dropped during QuakeCon this year like all their other Id projects besides Doom 64
I mean, I GUESS they could do Quake III Arena instead, but Wolf 3D needs it more, since that game doesn't have the best track record when it comes to ports.
i was just playing wolf3d and wondering why they havent done a rerelease like DOOM + DOOM II yet
At least Quake III Arena has a really solid Dreamcast port, whereas the closest we've gotten to a perfect Wolf 3D port on consoles was on 360, which I heard has its issues.
Yeah, it's SUCH a no-brainer
Like I said, I really hope that's what Nightdive is doing for QuakeCon this year
I'd actually be somewhat surprised if we DON'T see that exact thing at QuakeCon this year
Cuz like, they did Quake in 2021, Quake II in 2023, and Doom + Doom II in 2024. Unless they skip a year again like they did in-between Quake and Quake II, I think it's at least somewhat likely that Wolf 3D is next.
Unless they do Quake III Arena instead
either one would be cool
I still need to pick up their remaster of PO'ed. That's still one of the greatest instances of an April Fool's joke actually being real imo
It would be cool if they added the new Wolfstone content from Wolfenstein 2 and Youngblood
a legacy of rust or lost levels for wolf3d would be cool
If I had a nickel for every time an absolute meme of a game got an April Fool's Day announcement that it'd be getting rereleased later in the year, only for the joke to be that they were being serious and they're actually rereleasing said meme game, then I'd have two nickels. Which isn't a lot, but it's weird that it happened twice (for those who are wondering, the other game that happened with other than PO'ed was Big Rigs: Over the Road Racing, which got a rerelease on Steam this month).
the weird thins is that I can run DOOM 2 just fine on it's own and I can even launch it with other mods like brutal doom. You think it could be my gzdoom that's out of date or something?
i'm not really an expert in this, you could ask Coder or the other ones about it
althouth, since the error message mentioned revenants specifically, do those monsters function normally, or is there a problem?
hang on I'll launch a level with revenants and check
crap I can't select a level that's not the first one
idclev [any level with revenants]
example: idclev16
also, not important, but
"m12-hdoom_techdemo11.pk3:decorate/monster/revenant.txt" line 35:
'@property@missilechancemult'
am i seeing what i'm seeing?
ok, summoned a revenant with console in vanilla DOOM 2 and it works normally
does it alternate between guided and unguided missiles?
'@property@missilechancemult'
not that I could tell. every missile it fired at me seemed to home in
tbf doom 2 just does that
if a revenant wakes up on odd game tics, most of its missiles will be unguided
if it wakes up on even game tics, most will be guided
lol
that's a weird distinction
so the error message basically says that it's missing the unguided missiles?
bro is down bad 💀 🙏
strange that brutal doom loads in without any issues
hey, I',m a certified monster girl enjoyer 🙂
lol you're right
I think it would be hard to market that nowadays for a big rerelease, like doom 1+2 not to say wolf3d isn't fun its just shows its age and wouldn't be much to work with making a new in house episode for it with how its engine is designed. I think the most they could do would be to bundle in a version of the Xbox arcade port with some touch ups and extra settings with a bundle of the reboot series but that's a bit of a stretch given the current gaming landscape
Yeah WOLF 3D doesn't look as great compared to DOOM, and it is insanely confusing from what I hear
Does it have a minimap, even?
hahahaha
that's a no lol
absolutely not
yeah that sounds promising lol
people programmed map editors to make maps of those levels back then
if there was a release with all the expansions plus the expansions of spear of density there would be a sharp drop off a good halfway through the original game where players would quit
rise of the triad was the way better choice to rerelease with all the bells and whistles (Andrew Hulshult)
Nope, you need a source port for that
ECWolf is quite good
man I remember listening to his idkfa album back when it was still pretty new and now its the definitive classic doom soundtrack after Bobby
Spear of Destiny’s secret map drove me mental with the silent mutant hitscanners
stupid stupid chest gun
Jazz hands
https://cdn.discordapp.com/attachments/1167762378197311528/1362374409003733124/doom13.png?ex=6802298a&is=6800d80a&hm=122ba831251166b7d2e0f43bb2c4d26f4495767feab195d64187af301993ebab& beaten it again (trying to single segment it)
doom 1 is litreally fun thing to play with it
since i been exploring other places and such things
and yet i fucking love it
i might try doom 2 next if i want to
man deepest reaches is such a fun map
What mod is this?
slaughter max
a megawad filled with hard slaughtermaps
doom 2 custom maps and mods go hard
Work with prboom+?
yes, complevel 9 btw
honestly doom 2 might be probably overused for modding
Alright. Thanks.
but true
doom 1 is kinda limited
Not really. I agree with Kenny, despite my own love for Doom 1 and Ultimate Doom
The original game just doesn’t have the monster variety
It's the same engine, isn't it? It just has more content
So logically it would make sense to use that
Yeah, same underlying engine
Though Doom 1 behaves differently from Doom 2 and Ultimate Doom
And Final Doom behaves differently than even Doom 2
Useless information for most, but wanted to share that anyways
It's neat to know 😭
I checked and it’s E1M8 of “Double Impact” that got changed
The original one sounds MUCH better with the Doom 64 intro
Not a fan of fighting cacodemons and barons with a regular shotgun
Bullet sponge of Hell
Sigil II had me realise why Hell Knights were needed
Hunted is so goated I love it
I used to hate it, but now I'm more positive on it. Turning off the obnoxious background music helped for me, makes it more immersive
I do like that they were going for a stalker horror angle
"I am not being hunted by you, YOU ARE BEING HUNTED BY ME." -What I said while being clearly nervous and cautious in the maze
I'll also change my approach. Instead of trying to beat two thirds of the levels saveless I'll just go for half.
Atm the Plutonia map I dislike the most is Onslaught. Or Speed.
And yeah Gateway to Hell was also shit, but that's an Icon of Sin map, easy target really
1 hour?
i take breaks
aaand oftentimes i hump walls and waste my time looking for armor/health bonuses
bruh, screw items just go for kills and secrets.
i am planning to ignore my crippling OCD and ditch the bonuses
I also got OCD and yeah I understand how it can feel
It's one reason why I try to saveless so much
imo, E2M2 is one of the more boring maps in Doom 1, which is why i always procrastinated pistol starting it
(i have already done pistol starts for all the maps before it except E1M9)
me too
my least favorites are E2M2, E2M4, E2M5, and E2M7
i have mixed feelings for E2M6
only really good thing i can say about E2M2 is that it makes me appreciate berserk even more
I kinda like E2M2
the rest I can agree with
E2M6 is good tho
though E2M2 also gives the blessing of no hitscan
good map to do melee only
Doom really drops in quality past episode 1
episode 3 has a bunch of stinkers as well
ugh, remind me about it.
E3M2, E3M3, E3M5, E3M7, and E3M8
E3M6 - Mt. Erebus is good tho
I like House of pain as well
awesome open world something level
think thats E3M4?
yep
Thats where it ends however
E4 has some decent maps as well
I think I just prefer Doom 2 in general and I cant lie TNT has grown on me as well
i've only made it past E4M2 that hellhole of a map
and i don't have the guts to do the rest of E4 yet
on HMP, mind you
Its the hardest map
TNT is a mixed bag for me
If you play Doom playthrough wise you usually start E4M2 at low health
Knowing some secrets like the soul in the lava makes it easier but still a tough map to do
E4M6 is painful
E4M6 is probably the hardest map in the set to pistol start
but if you do campaign you can get a BFG in E4M5 and it becomes easier
the very first time i beat E2M1, i was at like 4% health and couldn't survive a second before being executed via firing squad
the second time, i had good health, about 98%
Is this your first doom experience?
not really
i've been playing for a year now, and only a few months ago i got the courage to try out E4
Ah well I basically meant if you havent played the other doom projects yet
i have beaten Doom 2 on HMP, now trying to beat it UV
and i have been considering NRFTL, TNT, and Plutonia
Ah okay so you do have Doom 2 done already
yes
thats good going from Doom 2 to Doom 1 is funny
but kinda makes sense I guess I find Doom 2 to be the most accessible one
ik it feels weird having no ssg and having to deal with huge crowds of zombies and imps
gives the chaingun some use :p
and of course, i've resorted to playing punchout with pinkies and spectres, as well as gunning down barons with the shotgun
it's ammo efficiency at its finest
gunning down barons with a shotgun could very well be the least fun part about Doom 1
But yeah I can only advise you to play the other official map packs as well
sadly it is what it is, looking at you E2M6 and E4M1
NRFTL is beautiful and really well made, bit harder than Doom 2 but still doable
TNT has a certain charm to it but you will hate it on your first playthrough
and Plutonia is arguably the most infamous one for being difficult, but also the best one imo
Stay away from Master Levels though
Confusing level design
ok that's noted
TNT also has confusing level design but redeeming qualities imo
gimme the advantages and disadvantages of TNT and Plutonia
u mean pros and cons?
Killed my BFG Nightmare run
PROS TNT: custom music for a bunch of maps, large scale maps if you like that, balanced difficulty, a certain charm other doom packs dont have
CONS TNT: Some maps are boring, long and very confusing. Bad balancing at times
PROS PLUTONIA: Best official mapset, very high action packed, great map balance
CONS PLUTONIA: Some maps can be frustratingly difficult
But I beat the base game on BFG NM so I'm happy
off the top of my head
Plutonia: Rigidly designed levels, good quality overall, utilised the archvile effectively unlike doom 2, however it is very difficult and is infamous for overusing revenants and chain gunners.
TNT: Level design is mixed, some levels can be short and or confusing, inconsistent in quality, difficulty is less than Plutonia
I found Plutonia much more boring (like I can’t even finish it past map05)
Yeah this is good
an unpopular opinion but its all subjective
plutonia really likes their chainguns and bones
I'm currently re-playing Plutonia and I'm still preferring TNT. Now, TNT also has its own flaws.
I spent a lot more time in TNT looking for where to go than any other doom map pack
It's hard to compare TNT and Plutonia. I will give Plutonia one thing over TNT, the maps look pretty. Casali bros knew what was up
I do find TNT more casual and I really love some TNT maps
I didn’t have much trouble with most maps, bar map27
Prison is one of my favorite doom maps ever
I will forever hate map27
Didn’t the Casali bros work on some maps for TNT?
Yeah TNT and Plutonia have some awful map endings for different reasons
TNT, the endings to two maps are awful because they are insanely confusing and obtuse (Central Processing and Administration Center, how was I supposed to find out how to get the exit?)
In Plutonia, some maps have a final fight that is insanely frustrating and trial-and-error and just not very fun
they did
I cant stand administration center but I rate central processing a 8/10
if you know where to go its a fun map
I may have a skill issue, but I feel that a lot of maps in Plutonia have a trial-and-error aspect to them in terms of combat. If I manage to properly beat a level it does not feel like I did it by skill and intuition, but trial-and-error
I had that less with TNT
Thats because a lot of doom combat is strategy based and not much raw mechanical skill
Aside from dodging projectiles aiming in classic doom isnt a big challenge
I love Central Processing
Hmm fair, but I notice that in Plutonia I have to trial-and-error my way through shit much more
The difficulty in tough doom maps comes from figuring out how to tackle a fight
Probably my favorite TNT
Yeah its a good map, love the soundtrack with it and the outside area is nicely made
Prefer Prison tho
it's more on the ammo management, ability to easily make monsters infight, memorization of map layouts for better movement, etc.
Storage Facility I also like a lot in TNT
I also noticed I needed to do quite a bit of camping in Plutonia, or just trial-and-error my way through it in a speedrunny manner
and Steel Works can be cool
With levels like Onslaught and Speed, some insanely obnoxious encounters
I remember finding Heck really cool in TNT
Plutonia is less casual than TNT
I can hop on TNT whenever and just finish a map not really paying much attention
I cant really do that with Plutonia
I do appreciate Plutonia, as trial-and-error'ish as it is, feeling a tad tighter sometimes
No out-of-the-way secrets, not a lot of red herrings from what I remember, just direct and to-the-point progression
Go 2 it is crazy and no official doom pack really scratches that itch
I imagine the bros laughing their asses off making that iconic map
Hunted is also 10/10 for atmosphere
Also, Plutonia had better bonus levels than TNT imo
TNT’s secret level is broken because of a missing keycard
I think Hunted's ending was a bit annoying and getting trapped by an Archvile can be frustrating, but overall, I respect them for giving a shot at Stalker Horror
I used to think Hunted was Plutonia's worst, but after replaying it saveless after many attempts, I kinda appreciate what they were going for
I love how I was constantly making taunts and badass quotes while I was nervous as fuck lol
Archviles are scary
I like 02 Well Of Souls, feel like Dark Halls features this map better than E1M3
02 is probably one of the maps I return to the most often
07 as well for being short and tight
I did not like Well of Souls much. Gorgeous map but some obnoxious parts, especially near the end (door locking behind me without it being immediately obvious you need to cross an invisible bridge, getting caught between Cacos after falling off, getting badgered by pinkies I can't see because I'm standing on elevated terrain, etc)
And also some switch trial n error
ugh E2M4. Deimos fucking Lab.
Congo: I kind of liked this after many attempts, bit of an acquired taste. I think it looks good tho, Casali bros know how to make a map look interesting and appealing
Well of Souls: Like I said
Aztec: Lovely design, some obnoxious parts but not too bad
Caged: I did not like this one at all.
Ghost town: This one was actually fun.
Baron's Lair: LET THEM FIGHT. Some trial and error but overall it was not bad, nothing that I'd call bullshit.
The Caughtyard: A very simple level, not bad.
Realm: Good overall but that archvile spawn at the end was just... ugh. Made me camp a lot and restart since I was low on good ammo.
Abattoire: Awful ending imo.
Onslaught: I despise this map. Just very frustrating in unfun ways, too cramped with a lot of obnoxious enemies, trial and error turned up to eleven with its gotcha's...
Hunted: I am now calling Archviles 'voldemort's
Speed: I did not like this one.
On my UV journey so far.
I am now calling them things like 'Voldemort' and 'Neo Cortex' lol
I'd love to have an archvile enemy wearing a lab coat
Does seem like you dont like the difficult parts much ahaha
Tho I do agree Plutonia is a bit cheesy with difficulty
and a lot of it is knowing whats to come
I personally like 09 - Abattoire fully tho
even the ending
It's funny, I like difficult games sometimes. I used to be a big soulsborne challenge nerd, with level 1 NG+7 kills under my belt
And some of the levels I did like in spite of the trial and error and challenges
Like, Ghost Town, Baron's Lair, by no means easy, lots of attempts. But I appreciated them regardless
I guess I was not made for Plutonia lol
true. A lot of doom games have that but I feel it is much more the case with Pluto
No that makes sense they're difficult but more fair
08 and 09's difficulty comes from laying traps you dont expect and catching you off guard
And of course, surprise Chaingunners, off-screen hitscanners that can and will screw you over, etc
10 is also just a very evil map
A lot of other maps seem to be a bit less rough with the traps
Still difficult maps throughout the pack
Plutonia has a really hard difficulty curve but gets a bit easier from what I remember
i hope you ain't lying
cuz that seems to be contradicted by the countless people saying it's infamously the most difficult pack
it is the most difficult official doom pack definitely
Except maybe legacy of rust is harder but I never played that one
LoR is a pwad
Legacy of Rust is a bit hard
it adds new stuff
The map before the final boss has a nasty revenant trap
yeah but its an official mappack
is it tougher than Plutonia?
yeah it is
It doesn’t have as many traps so no, at least in my experience
Most of the new enemies are cool additions though
Damn I'm taking surprisingly long about Plutonia lol, 2 hours just to get 3 levels saveless (and a whole lot time spent trying to saveless Go 2 It and eventually deciding 'nah'). Well, it does make me remember the levels more, which is good imo
Oh yeah, The Crypt was a cool level, just like Genesis. What the fuck was The Twilight tho
The 'LET THEM FIGHT' meme played in my head again when I opened the gates in Go 2 It lol
E1M6 gets close tho
I'm looking into compiling the Doom source code available on GitHub
Problem is it's for Linux and I'm a Windows user, it doesn't have music due to licensing reasons but I would like to fix that, the sound doesn't work for some reason and worst of all the dang thing won't compile at all I heard
Is there a way to fix these issues so I can play the unreleased Doom 1.20?
doom 1.20?
i never heard of that before, until now
DEAD CHAR
E2M6 still remains as the most difficult map of the episode
I have a question: but I know that Doom 2 start when doomguy returns from hell to earth (end of E3), so E4 of doom 1993 what is about?
idk episode 4 never made sense at least to me
E4's canonicity is ambiguous because it kinda contradicts E3 leading to Doom 2
Doom 2's manual already contradicted Episode 3 who even cares
I don't think it's an ambiguous canonicity thing I think it's just a "they didn't really care to make it make sense thing"
E3's ending is hell gets to earth, causes a tiny ruckus, and Doomguy gets back to earth to deal with the mess
how're you gonna fit E4 in between that?
it was all a dream
Episode 4 he's on Earth fighting off the demons already
ah of course, the only logical explanation
i was about to ask "why is E4M1 called Hell Keep" but remembered that the level titles are taken from phrases from the Bible
it's basically just doomguy fighting the demons near the gateway to earth and then going "oh shit there's way more there's way more demons oh it's all of earth"