#classic-doom
1 messages · Page 85 of 1
It's cool, just was hoping I could get some
Try general
I never did hell revealed, is it still worth it in 2024 ? I love alien vendetta and i heard it was an inspiration
It’s famously very grindy with a lot of unnecessary baron fights
not really
Most of the really early wads haven’t really held up as mappers have gotten better at working with the engine and the tools for doing so have improved
I see, thanks for your answers
Plutonia be holding the line. "Old maps are just products of their time" vs pluonia existing is rough
Plutonia seemingly benefits from the mappers being hired by id to make it
I guess they had more time and resources to do it right?
they were done before they were taken by id as far as i know
Evilution was; Plutonia wasn’t
not quite. they just made it and then it was made an official product
they were maps rejected by team TNT because they were too hard 
casali's were too mean
and yeah, hell revealed is not so fun single player. it's decent in coop
alien vendetta is much better and is still a must play experience
Hey what's some heavy doom wads
Heavy in what way?
How some devices can't handle it
Oh, depends on you device. I tried playing Nuts on PS4, could not handle it at all. It downloaded super quick, but actually playing the second you fire off a shot is impossible.
Of course if you’re on a computer with high processing etc. you shouldn’t have many issues
Just depends, I guess any sort of massive slaughter map like that where there’s a crap load of enemies and too much going on at once will cause problems for your device
I'm on a galaxy fold 6
With a snapdragon 8gen3
that was tnt, id offered casali bros to make a megawad in 2 months
dario exlpains it in on his channel
he then went on to work for valve for over 20 years
Is there a claw grip on keyboard and mouse?
Like there is on controller and touschscreen shooters
You wanna benchmark your Galaxy with Doom?
Im gonna try it on Series S
I could shoot some bfg blasts but then I died
But it worked fine
Nah i wanna see how well my phone can handle a heavy doom wad
Android and iOS still have the Unity ports. I think you can download custom wads on Windows and Android on Unity
But I dont know how
I use delta touch
Console and Windows now have the Kex port
Didnt know there were other source ports on mobile
Delta touch let you use ports like gzdoom or chocolate doom on android
Is it like a Windows emulator?
No
Yeah i use delta touch so I can play custom doom wads oh my phone @sick yacht
But it's Android only sadly. What I can download on iOS are the Doom Unity ports and Classic Marathon games
From retro shooters
But you know any high in doom wads
Just wondering bc I wanna see if my phone can run it
and yeah, hell revealed is not so fun single player. it's decent in coop
Hell Revealed 2 needs Complex Doom + LCA 😄
Okuplok 😄
Demon you a doomer haha
Hey, are there mods which add new difficulty mods (gzdoom) ?
It's crazy how small the Classic DOOM community is in 2024, the song for The Mucus Flow uploaded by TheV1perKiller only has 23k views
A lot of has to do with people growing up and moving on with life. Game came out thirty years ago
Thankfully I was 4 when I started playing doom 2
There’s special parameters you can play with (including in the official port) like co-op monsters in singleplayer and enabling Fast Monsters outside of Nightmare difficulty, but in terms mods that change the difficulty without changing the levels or whatever, none that I know of
I interviewed him. They weren't commissioned up front to make plutonia.
Bastion of chaos
Thanks
4500 enemy gzdoom slaughter map with 120000 linedefs
Not enough linedefs
That's true, but honestly, I like how small the community is
Everyone kind of just.. knows each other
Like I immediately recognized mmjp08 from their video on enemy projectiles going through linedefs, and I'm pretty sure I've seen you commenting on videos
My video? I do know about it -- but Decino made the video
unless I forgor but I do remember a decino video on it
#doom
twitch.tv/mmjp08
They fixed this glitch for doom1 monsters but forgot to fix it for doom2 monsters cuz lamo. Decino's poogers map27 uses this quirk with revenants.
#shorts idk how shorts work lol
Is this not you?? If so then my apologies😭
oh yeah on activating linedefs yeah that's me lamao
YEAH my fault
one of very few doom things that I don't remember decino doing a video on -- probably because it's simple enough to be a 1 min video like this^
In gzdoom i've just found how enable fast monsters, but do you know how enable the co-op monsters in singleplayer ? I don't find the option
should just be -solo-net
I started doom in 2020, so i don't know really know how it was before but i don't feel the community is small today
But isn't there an option menu ? I don't like using the console...
probably not
and I wouldn't know as I don't use or even like GZDoom
Still thanks
also, that's more than like a terminal command, not a console command
doom
Its called something like “enable multiplayer spawns” in the gameplay options
It's not for the solo mod
or -coop_spawns. using -solo-net maintains some of the oddities of coop like not being able to pick up multiple copies of a gun
Friends I have a problem, when I want to connect to doom 1 on bethesda.net my game crashes, I uninstalled and reinstalled but still the same what to do?
is it me or does classic doom get repetitive easily ?
custom content can help out with that. There's such a variety built up over the years
ig yeah custom could help, but still i am interested in the games that doom 1 and 2 include, but the problem is it feels like the same game with different maps. which i assume was something more or less new in 1993
You don't have to visit every suggested map within the official list.
plutonia, doom1, doom2, sigil 1/2 are probably the highlights of the official list
i see. thanks for the help
Also a lot of custom content uses the same core mechanics, monsters, and items in ways radically different from anything seen in official Doom. Going Down for example has no new assets aside from a unique final boss, a new titlecard, and new (unhinged) music, but the levels largely forgo the sprawling dungeon crawls that make up so many of the iwad maps in favor of compact little levels that end up being extremely chaotic butchery as you fight a Doom 2 map’s worth of monsters in a fraction of the space. Also it uses the original textures to create a completely different feel of an office building that gets increasingly corrupted as you go down the floors

Are the doom demons immune to acid by being acidic or basic?
I think they are just Monsters that are immune to the damaging floors
I mean for the undead enemies i guess it makes sense that they can't get hurt with lava or the brown acid
Yeah the damaging floors can be whatever. Plutonia even has a few cases of water hurting you for standing in it
even doom1 does that it e3m3
That type of thing should make us appreciate any time information is clear and consistent. A mapper using the same texture for shootables, or being consistent about floor textures is a deliberate choice. There's absolutely nothing in the game that forces damaging floors or doors to look similar. Hey, even walls themselves can be invisible and a non-wall can be opaque
Are there any mods that effectively turn Classic Doom into Doom 2016/Doom Eternal?
Sure I'll get that too
Any other recommendations for really cool wads
Ideally without custom enemies or weapons, and with minimal custom textures
The main one that comes to mind for me is Going Down (again except for the final boss), but there’s also Plutonia 2, Doom the Way Id Did (and its sequel), Sigil and Sigil 2, JPCP, Solar Struggle, Stickney Installation, and I don’t think Scythe 1 has any custom monsters (Scythe 2 has the evil marine and Ifrit monsters in the last 3rd or so).
I've been playing Going Down, good stuff
There’s also Vanguard and Lunatic. Those use significant amounts of custom textures but afaik no custom elements that affect gameplay
Skillsaw’s other notable projects tend to have a few new enemies each, but he does a good job justifying their inclusion. Oh there’s also 50 Shades of Graytall, which takes the vanilla textures only thing a step further by only using a small subset of them as a challenge. In spite of that the levels actually look pretty alright
I’d suggest Crumpets and Sunlust as I think they only use vanilla assets aside from a few textures, but those are way too much for 99% of players except maybe on the lowest 2 skill levels which are still pretty tough
https://www.youtube.com/watch?v=gzhBkRU0liU
they did according to him in this video
This is my play through of The Plutonia Experiment 26 years after making it with my brother, Milo. I react to playing it for the first time in decades, unwittingly fall victim to my own traps, and share insights and thoughts on building it. I play the way I did when I worked on it - a continual playthrough on Ultra Violence (not pistol starts ev...
"Sean promptly emailed me back and said if we can make another 22 by christmas id would release it alongside evilution in final doom"
these are the most annoying enemies
nah, pain elementals are worse and come with tons of the above
Just hug them
Chaingunners...
Depend on the way they are use
Pain Elemental must be one of the greatest enemy in the video game history
Several ways to beat it, all have consequences
Probably an accident that it's that good tho
thats not possible in most of the times, when they are placed well, they are either behind a wall of cacos or hell nobles or otherwise out of reach
by the time you have trimmed the caco hedge enough to kill it, it has already farted out a considerable amount of souls
I went through the entire DOOM II campaign with relative ease by hugging them 
well yeah but its doom 2, I mean when they are well placed
Fair enough then
they are in fact completely harmless in some of doom 2 maps, like the pit
because the soul limit has been reached by placed souls
Honestly, I like infinite lost souls
From what attributes are the immune? Internal temperature, skin and bone density, etc?
Considering the fact that they're in hell, they have some sort of tough skin.
Valiant 2015 TC megawad: what is the litest version available pls? Vaccinated Edition still has got some things (lost souls, pain elem., cyber demon, projectiles) that are irreplaceable for me. tried to delete them using Slade but no luck so far
Hiii. 👋
Jesus Christ I was playing going downs map 26 “insanity” and during the part where the entire level changes my game chugged so bad (I’m on switch so I’m used to this) that it straight up scared me thought my tv would catch on fire
yes, that was after they started.
so I have some physical models of some custom enemies (I'm going the classic route). how did id make the sprites after that?
You can explore the spritesheets in the "idvault" in the recent rerelease. While it doesn't show the step-by-step, it's something to start with.
Does the classic doom run on c?
yes
Okay
What’s your favourite classic DOOM game
Doom 1 but that's not saying anything
Doom 2 deathmatch is so fun https://www.youtube.com/live/8kdxM23T4fo?si=xhPxJg9ENpxL926f
I have a family now. Thank you to all of my subscribers and new viewers for a great 10 years on YouTube! There will be more goodies soon!
I suck still but it was fun before getting exhausted
modded Doom 2
- The wiki has the stats
Is it easy to retexture eny mob in the classic doom games just throwing in a couple custom sprites?
mount pain with 100% kills, Lost Souls included, no 20 lost soul limit
I had a longer visit of this mountain 😄
just get xwe and go wild really
Oooo
guys, can you please recommend me some gameplay mods for doom and doom 2
Like mods to the base campaigns or new campaigns as mods?
for basic games
I mean, not new maps or something like that
are we calling wads campaigns now
Voyage Infernal mod, works for both. French waifu/chic, gore, guns, nades, better water... top stuff.
u get this https: SLASH SLASH i.postimg.cc/NGtsm0pw/zz-Fx-Jo-Kq4-Xs-AELHAr-1080x1080.png automatic shotgun for example
noted
Was asking because gameplay mods that don’t change the levels are still pwad files and was unsure if 🌙 is familiar with the community terminology
doom on 8bit atari 800xe, final level
https://youtu.be/cR3ud07qWOs?si=7Hfb3GTJvbLbrtBl
ATARI XE/XL - Doom E1M8 - Phobos anomaly, final boss, real HW
can send u my bestiary (=monster wads) too, reskins everything (minus imps, revs, archs and spiderminds), I especially like harkubi https: SLASH SLASH opengameart.org/sites/default/files/styles/medium/public/hark_preview.png
Ok so that's probably a little more than GD Turbo's second secret level
is it possible to get all 5 episodes in one wad?
I refuse to believe that sigil is canon to the ultimate doom
yes
can i throw in pluntonia and tnt?
I find it helpful to think of the classic Doom commercial release canon and the modern game canon as separate; they just both include Doom and Doom 2
Canon is malleable
Oh, hey, what's your favorite DBP wad
Sounds like you're looking for Wadsmoosh. It can merge Ultimate Doom, Doom 2, Master Levels, No Rest for the Living, Final Doom, Sigil, and Sigil II, or any combination you own the respective IWADs of.
Apparently VEGA hates it if I try to directly link it but it's not hard to find on Google
Yes but it might be more trouble than it's worth. There are a few triggers that are map specific that you'd have to rebuild yourself
auger zenith, a classic
Alright, good
Hello everyone
Any other ones you'd recommend?
Shatter Realm, Tempest Enterprise and Zeppelin Armada
Got it
But globally i'm not a huge fan of dbp
understandable
Do you like dbp ?
I've only tried a couple so far
Didn't like Dungeons and Demons but AUGER;ZENITH is great
Awesome yes
I'll have to try Fear and Loathing and The Vast Silence since they're themed after Doom 3 and Doom 64 respectively
The classic dooms are my favorite but all the doom games are amazing
Doom 3 is good under the right conditions. Ideally at least a bit modded.
BFG Edition isn't ideal
BFG Edition is the one my dad had
Doom 3's lighting engine is REALLY good. I remember playing around with the shutter in the mess hall a bit before starting the game properly
BFG Edition is even easier than the base game
Doom 3 really isn't a hard game at all even on the hardest normal difficulty
(Not counting the hardest because it's like, constantly draining your HP to 25)
I have completed doom 3 few time in my opinion pretty easy
Oh yeah I also played a small bit of another DBP and hhhh not sure if I'll like that one either lol
Nice
Any other good wads...
Pretty much anything Skillsaw makes^, Speed of Doom, Resurgence, and Eviternity^ are all good
^uses enough homebrew stuff to be worth mentioning
Skillsaw? Got it
If we're talking like traditional megawads, I like Unholy Realms and Ancient Aliens
Probably forgetting something else
Using homebrew stuff is fine, I just wanted a few that don't since I feel like Doom 2 already has a near-perfect toolset even though it doesn't always use it as well as it could
Skillsaw’s big ones are Ancient Aliens and Valiant but he’s also made some smaller wads like Lunatic and Vanguard. Most of his homebrew elements are either cosmetic (AA in particular has a significant number of enemies that get a new look) or superpowered versions of existing stuff (Valiant has a radically improved chaingun and pistol and made imp fireballs faster and more painful for example). He sometimes plays with new enemy types outright but never more than a couple per wad and those tend to be used sparingly so it still feels very Doom
Got it, I'll look into his work
I do have Ancient Aliens, I probably should play it as intended (pistol start)
Big thing to know is that Skillsaw loves hot starts. Expect each map to open with a frantic scramble to get some weapons and ammo together before you can meaningfully fight back
👍
yes, just finished his Valiant 2015 megawad (Vaccinated Edition = w/out custom monsters/weapons = support for other gameplay mods). top maps
other good wads? Hellbound 2013 (top lighting, meh gameplay), Nova 3 2019, Irkalla 2022 (great details, top lighting, grey cramped castles in red hell, great colors), Shallow World 2022 (ez), Scorching Earth 2024 (similar visuals to Hellbound 2013), Necromantic Thirst 2024 (maps01-08+10+14+17+18+21+24, others stutter/lag)
Ressurgence 2014? felt too oldschool after Speed of Doom 2010.
yeah, Skillsaw’s Vanguard 2011 mapset looks more similar to Speed of Doom 2010, theme-vise. plays great too
what can be ran with TheZombieKiller's trick(other than Doom)?
hello, i'm a new member here :D
hi
What are your thoughts on that recent Steam update to old Doom 1 that turned it into Doom + Doom II and basically gave you a bunch of old-style Doom games for free?
The KEX port wasn’t fully baked
uhh what is kex?
The port used in Doom + Doom II
Handled poorly. Microsoft Store did it better
Is it not just the Steam ports as they were before, just now with new menus and the option for a new soundtrack?
No it's running a completely different engine and dev team, there's differences
huh. I haven’t played much of it after the update. What did they fuсk up?
Me personally I can't tell you the specifics since I haven't played around with it enough but some things off the top of my head are that the original OST is weirdly quiet and there's no Nightmare! popup anymore
Nope, like Anome said it’s a completely different engine (originally Unity, now KEX)
IDBEHOLD is missing its pop up
That’s the main thing I remember
Whats that
A cheat code
Interesting. I don’t even like old doom so i couldn’t even say anything about the update. It is cool that the Xbox 360 exclusive map pack finally got a PC port and there’s an all-new old-style Doom game for those who like these games. So i’m happy about that
If you’re talking about NRFTL, it’s been on the Unity port for awhile and you could always rip the WAD from your 360 copy
No Rest For The Living yeah thats what it was called
And the all-new campaign i forgor
The new campaign’s quite nice
In my opinion one of the two good parts about the update (at least for PC players)
Legacy Of Rust
Yeah
I’ve played through its first episode and quite liked it, apart from its final map, E1M7
The only other good part in my opinion is the id Vault
The multiplayer would’ve been good if it’s netcode was half-decent
It's been on PC since 2012
it crashes on me while starting a new game
What platform/port?
pc kex port
I’ve heard the KEX port is unstable as all hell
The only doom port that has crashed on me
Base game
all I can tell you then is use a different port for now tbh
Unless I can find a root cause, but I can’t think of anything atm
Nah my main port is woof
I tried the official port because I wanted to get the achievements and play legacy of rust
You can play LoR on Woof btw
That’s where I’ve been playing LoR since it’s release
It does now?
Huh, it does
Well, I gotta wait for Nugget Doom to get it now
Because I use Nugget Doom instead of Woof
But funnily enough the new update (15.0.0) has the same status bar bug the kex port had at release
lol
Shouldn’t be too long until it does, though
Nugget has always closely followed Woof’s stable releases
Welcome to the server!
I've beat Doom 1 & UDoom, Doom 2, and half of Final Doom (TNT)
Did doom 2 the original get removed from steam?
it's bundled with Doom + Doom II now
For some reason I didnt get it
along with Final Doom and The Master Levels
on Steam you only get the bundle if you have Doom 1
you otherwise have to pay for the bundle
It was handled much better on GOG tbh
if you owned either 1 or 2 you'd get the bundle and keep your original copies
Mhm
on Steam you lose your Doom 1 copy as the whole store page + application was replaced by Doom + Doom 2
although the Unity port for Doom 1 is still available through the Betas
I was confused on why the bundle was free but I ain't complaining
Hey Im really sorry about this since its very off topic but I genuinely hate the doom 2016 multiplayer achievements
funnily enough people who previously owned Doom 1 on Steam actually got the update before it was officially released lol
heard a ton of people hate on the MP achievements on all Doom games tbh
how do I force myself to start playing Crumpets again?
I haven't played it since the last time I talked about it
haste is similar but a bit more visually appealing
I actually quite like the look of Crumpets
it's just that I haven't really wanted to play Doom lately
I would personally say through Chocolate Doom but that’s just me lol
I think there’s also a patch you may need to fix something but I can’t remember tbh
There is a setup guide for Chocolate Doom, might try that version later
it shouldn't be this complicated to take a guide. Download the thing, unzip it and then it's ready
Yeah it's not complicated at all
I did find a version specifically made for the Bethesda mod browser thingy...
Apparently it's a good way to play
It is for that vanilla experience on modern hardware
Is it possible to play multiplayer on Gzdoom?
I think they had actually removed that code from the port
if they hadn't, yes but it's horrible p2p
I recommend Zandronum over GZDoom for multiplayer
Yeah Ik Zandronum
It's just this time I want to play EOA with my friends
EOA might be compatible with Zand
don't quote me on that, though
I am very iffy with ZDoom based ports as I pretty much hate all of them
What are you waiting for to play the best one: Plutonia experiment ?
Plutonia is just... idk how to describe it
haven't played through much but it's just draining
Haha, indeed, but so fun too
wow, there are 7 Valiant 2015 megawad leftover maps by Skillsaw (=a TC wad named Sawdust)! is there a Vaccinated Edition (= w/out custom monsters/weapons = support for gameplay mods) similar as for Valiant tho? so that I have maps only, not maps+TC (custom monsters/guns). does somebody know what to delete from Sawdust.wad using Slade to make it happen pls?
I definitely know there are people who netgame Hideous Destructor over GZDoom. And yes, the netcode is still pretty awful. Remember hearing that it needed port forwarding or something.
I really like Plutonia, but I don't get the hate for TNT other than some of the maps from 21-30
Like yeah Habitat is obviously horrendously ugly. Administration Centre honestly isn't even that bad though
One of my favourites
It still kinda comes off like a fan megawad that iD decided should be paid for some reason, but honestly part of that could be just that I'm spoilt by Thy Flesh Consumed and No Rest for the Living
it is
I am aware yes
It is kind of a fan megawad, it wasn't ever made for ID until ID asked for it to come with Final DOOM, unlike Plutonia which they asked the Casali brothers after the brothers showed their work to ID iirc
TNT has like 5-6 good maps, rest are either eh or horrible
the casali ones are great, that fortress on is great, wormhole is a great concept
Still funny to me that TNT Map1 has a fucking mandatory Cyberdemon if you're playing coop
try whatever that milo map is in solonet, heck it was called
That's definitely stretching it. TNT's maps are way better than people make them out to be.
you spawn in the middle of 4 archies
Yes, I've beaten it with saves solonet
Barely saved, and multiple people have done it
Is that the one where you're surrounded by four active archviles map start
yea
I saw that one from Decino's coop monsters vid and I still have to wonder wtf they were thinking
They weren't thinking, in co-op you had infinite lives
So smack down 4 Cyberdemons because Heck, you can just pistol them to death 🤷♂️🤷♂️
If ever there was a map that deserved to be Russian Overkilled
plutonia has a spooderdemon on coop's first map too
Also I'm pretty sure Plutonia E1 has a RL. Could be wrong.
It does, the Revenant trap
TNT E1 doesn't even have that and it's in a tiny room with a mandatory switch you need to progress
not that you should be using the RL on cybies anyway if you can help it
The idea is you have infinite lives, so pistol it!!!!!
No idea why they thought that'd be fun
Devil's advocate, netplay / LAN multiplayer was a pretty new thing at the time and I'm sure general tenets of game design weren't exactly solid yet
Actually DID Doom even run on dialup or was that something that started with Quake
Fairly certain DOOM ran on dialup
Yeah it did
Neat
I didn't get open internet access until like the Runescape era so I missed a lot of the EARLY early internet
Someone once said the highs are very high but the lows are very low and tbh I think that's the perfect way to describe TNT
I’ve been trying to play auger zenith in doom 1+2 but saves for that mod won’t load?
I think the bigger offender in TNT is the music
it's not
Offender..? As in it's bad?
I'm playing Batman Doom
I'm surprised, most people seem to love TNT's soundtrack
I pesonally think it's better than the original games
Calling it the biggest offender is crazy, the maps are definitely the biggest offender
I've never heard anyone complain about the music
Yeah exactly, genuinely a first
Cold subtleness is a good one from the tnt soundtrack
mixing... in a midi... wat
Well there is mixing in the sense that you can control the velocity, expression, pan, and tons of other stuff in the midi for each instrument track
yeah fair
should i play the doom 1 + doom 2 rerelease?
Yes it’s pretty good
I have it myself
It’s fun
And you get to have all the cheats unlocked
And modded maps
And master levels
alr
there are some easter eggs in the cheat menu too
is brutal doom in doom 1 + doom 2
no
No
Brutal Doom requires GZDoom I think
However
Doom + Doom 2 has a great version of Batman Doom
Honestly it would be cool if these full rotation sprites shown in the doom vault would be modded in
You mean the clay models, or something else? I don’t remember full rotation sprites
Rotation sprites of the Imp and zombiemen that aren't mirrored
Oh okay
check out Marphy Black's sprite project. he does that, along with a few other fixes
have I mentioned u also get 2016/Eternal-style crounch-slides/dashes moves w/ the mod?
no but Andrew Hulshults remake of the soundtrack was used as Brutal Dooms soundtrack
Brutal Doom never had an official soundtrack
I don't understand what people still see in Brutal Doom tbh
which is why i didn't say official. I could have clarified that better
oh, sorry
its kinda cool
I'm a purist so BD to me is just edgy, boring Doom that uses an engine I don't even like
Like even putting aside the fact that most of the code is stolen and the author is an antisemite, the whole thing kinda just feels like a gigantic caricature if I'm being honest
Indeed when there is Project Brutality 😄
Brutality is just more of the same to me. Like yeah I guess it's better if only just for lack of association with MarkIV but I just generally don't like the gameplay style of both mods and I hate how they've become all but officially the face of Doom modding
I like 2.03 over 3 more though
I really like it, but a new mapset should be played first without it.
Hell on earth starterpack maps were made for this though and was fun 🙂
I don't know if it's changed since but I also seem to remember both mods ran like shit too optimization wise. Like I know GZDoom probably doesn't help but making a 31 year old game lag in any capacity is an unfortunate feat
I miss flesh wizards
Having said that I think the Doom Slayer class in Bring Your Own Class compromised on a lot of issues I had with the original playstyle (EG: none of those lengthy, badly animated glory kills, just punch a motherfucker so hard he explodes and get healed for it)
More Bring Your Own Class. Chonky boy is here. He wide. He Doomslayer.
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Having the game on a NVMe helps. I especially noticed it with complex doom on zandronum when killing a legendary enemy
I always figured it was a RAM / processor thing tbh
maybe I should put the game on a RAM Disk 😄
If you want EKG just get a mod that does that
EG: none of those lengthy, badly animated glory kills, just punch a motherfucker so hard he explodes and get healed for it
Just change the fist mode to this
iirc you don't get heals for it unless it's Rip and Tear mode?
oof idk. I always use rip&tear because I like it. And I find the animations pretty good, especially when its not a company behind it
But I always preferred the 3rd person ones, PB3 its first person - they say they will get better its just placeholders for now, but I have not much hope that I like them then more. I think you can see more at 3rd person whats going on and you can be more creative
My point is more that it's bad for pacing, I don't feel like it's good design to have the entire game come to a standstill for things like that - it's kind of telling that the mod has to make you invulnerable for glory kills to be any kind of practical, even with self healing
I understand that. But I like it nonetheless 😄
And I respect that we can disagree respectfully o3ob
I do it mostly when there is only few enemies left
in a big battle its dangerous to do anyway because the monsters will move towards you and as soon as youre vulnerable again it can get dangerous. And when there is not many enemies left, the short pause for that feels more ok
If it's anything Pinky or lesser you can just start another glory kill pretty much immediately and by that point it just devolves into https://youtu.be/rC-HBQbeLgU?t=92
I am not familiar with The Walking Dead comic, AMC television show, or Telltale episodic series. Therefore, I assume the quality of this game is representative of the quality of the entire franchise as a whole.
Pinkies get nice swings from my project brutality 2.03 chainsaw 😄
this chainsaw has not much love for pinkies haha
The chainsaw in BYOC is pretty satisfying too actually, very low ammo caps means you're strongly incentivized to stay up close often and rip it out just so you can still have shotgun ammo
man idk what to do in legacy of rust and sigil but i know just look up walkthroughs on youtube
I remember feeling like that in the later Heretic episodes, somehow the secrets were easier to find than the actual intended route through the level and that really messes me up inside
yeah plus my OCD i like to get 100%
wow this actually looks beautiful
The lighting, the fluids are really well made imo at 3:50 the place looks amazing, also the new mugshot is nice
Especially on the OLED it looks beautiful
https://youtu.be/ulV0jigBtOg
If just the glory kills would be more interesting in PB3.
Part 5 (Final part) of the Plutonia Experiment with Project Brutality. This is my first time playing through the whole of Plutonia Experiment. I played a couple of levels on a mini hardcore WAD with 4 maps recently.
This was originally requested by @nocturned85
All mods used are listed below -
A Tutorial video for get Project Brutality a...
I don't get what is so exciting about it, it's just an unbelievably edgy DOOM
Creator is a dickhead too
You know, idk what I was expecting when I bought Doom 1 and 2 switch and expecting to have my house.wad mod in 😭
Gzdoom?
Ahhh, I don't have a laptop...
Bit dumb to ask, can I use my mobile instead if ever possible? 🙏
delta touch
And it's possible to mod in my house?
yes, supports many sourceports, gzdoom included
Thanks so much 🙏
You also need the right source port to run Myhouse.wad, which is GZDoom. Other sourceports don’t work because Myhouse is a very modified doom mod.
Also if you want to play normal doom wads (not heavily modified) I don’t recommend playing on Kex (aka steam), play it on DSDA instead. If you want to play it on GZdoom its fine but really doesn’t have a true Vanilla experience (even with the doom strict on, if you don’t care that is fine), and loading giant doom wads on GZdoom (for me at least don’t know if this happens to everyone) gets a stroke and can barely reach 60 FPS
Yep, iirc threw a big hissy fit over someone saying they didn't like Brutal DOOM
I have no clue how to mod but I'll figure it out with a bunch youtube vids but thank you 🙏
Oh, he has done way, way worse
Modding is quite easy to understand so you’re fine
Not surprised
Like, genuinely disgusting stuff
On mobile I'm trying to get to play my house mod
Part of why I don't play Brutal; other part is that it's just bad
Wait what?? Like what?
Yeah, you’ll need Delta Touch and somehow (legally) acquire a Doom 2 IWAD
Giving a suicidal person instructions, and putting real gore into one of the Brutal DOOM versions
Whats iwad?
I have no idea how to mod on mobile, only on pc.good luck
It’s just edgy, boring Doom that has a horrible creator and requires blegh, GZDoom
Legally😭
Basically just the file that contains the maps, sounds, music, and art
Giving a suicidal person instructions seems oddly common and not in a good way, I'm convinced the internet is 99.9% idiots🙏
I don't get modernizing an older game to such an extent personally
It's like hooking up an RTX to an Atari Jaguar lol
Also, just go play DOOM 2016...
Jaguar mentioned?!
Best DOOM advertisement
Rayman reference...
https://youtu.be/Rgklh0kDHiI?si=lIV_W9RhzI-rPftp love it so much
"And I say to you my brothers and sisters, Hell is a deep, dark, foul-smelling prison of the damned. Filled with fire and brimstone, lost souls and demons. And how do you escape this eternal damnation? You blast the nasty pink demon right between their beady little eyes.
Doom for the 64-bit Jaguar . . . The best doom ever"
Notice: I do not hav...
Isn't it funny how Rayman is associated with PlayStation even though Atari really drooled over him
He was even under consideration to be their mascot at some point
Didn't Rayman have like, a 17+ show?
No, his only show was for kids, though he was in a 17+ show, it just wasn't HIS show specifically, it was a crossover
A lot of people were like "Rayman fans must feel so sad... they made his character a meth addict after years of forgetting about him..." but we were loving it
Ohhh okay, my friends kept talking about the scene where he ate sushi off of a woman cow's ass, I have no idea why
That scene was a lot of people's first impression of Rayman and that is both beautiful and scary
😭😭 I knew him from Rayman Origins
My first exposure to Rayman was the 10th Anniversary Collection for PC
But doom strict covers all the important ones. yes the noclipping projectiles at fastmonsters, blockmap bug, lost souls spawning outside of map by pain elemental in narrow space - yes such stupid things are permanently fixed and I'm fine with it because these are plain bugs and have no relevance to the gameplay rules other than just being bugs^^
monsters stuck over dropoffs is not enabled by doom strict either, but you can enable it, if you wish manually.
You also need the right source port to run Myhouse.wad, which is GZDoom
It is supported by delta touch like said
you can use gzdoom in delta touch app
its not bad though. thats just your opinion - maybe a tiny bit biased because of sgtmark
Yes it is my opinion and that influences whether I want to play it or not, and no I'm not biased, that's a huge factor but I played a bit of Brutal DOOM without thinking about him to see the quality for myself and I found it ass
It’s still not vanilla. That was the whole point.
it isnt at all
there was much work put into it and its not bad at all either. Its just - you dont like it
You just said yourself it’s not 1:1
You don't need to keep saying "that's just your opinion", I am aware of that
but nobody mentioned which is fixed
if its just bug fixes is a difference to - gameplay relevant rules are permanently changed. But how is a pain elemental spawning lost souls outside of map being fixed a mandatory game rule problem?
you speak about the quality is bad of it
that sounds more like - its objectively bad. and not like - you dont like the gameplay
and saying the quality bad is objectively wrong
I don't need to put "imo" every message when I'm critical of something, that's a bit redundant
I'm not going to praise a game I don't like lol
I'll be compassionate to the project of a guy who put gore in his game 💝
If I think a game is ass, I'm going to say it's ass🙏
you can do that, but not badmouthing it like - the quality is shit. Thats not ok
you act like he did use ms paint for the first time and did zero effort into it
You literally criticised DE a few months back while only having watched tiny bits of a playthrough, and you'll be telling us we can't be critical of stuff we don't like and have consumed?
Do we have to show our work like we're in school to a reason we don't like something?
I didnt say that the quality of the game is bad though.
You were blindly critical of it, and now you are basically telling us we are doing the same with the "you act like he did use MS paint for the first time and did zero effort into it" comment
We have played it, we didn't like it at all, we can speak of that, simple
Is there a source port with as straight-forward and well functional coop as the new official Doom 1 + 2 port? I want to play fully demo compatible games, with boom wads. Only since the official port doesn't allow custom wads.
Yeah, I played Brutal DOOM, played through maps 1-11 and thought it was just.. gorey DOOM
There's nothing special about it, I could've just been playing the far more fun modern DOOM games
Or far more fun vanilla Classic DOOM
Exactly
I don't need to 4chanify my game to enjoy it, and I can speak about how I don't like playing it that way 
This guy gets it
did you play the hell on earth starterpack? these maps are specifically made for it
Sadly I don’t thinks there’s a good non-ZDoom multiplayer port
I did not, probably because my first thought when I play a gameplay mod is to try the gameplay in levels I already have access to and don't need to get familiar with to play comfortably
Same opinion, and also does it even say to use it?
Seeing you want demo conpat
I didn't see anything about a starterpack
damn, well thanks anyway
I wonder if anyone's working on one
you dont have to, but it gives this more sense, because the maps are then made around it, which makes imo a huge difference. and this megawad offers quite a nice experience
I find the mod visually ugly though and I don't think that any level design quirks can change that
hm ok then. well these maps fit so good to the gameplay and these are really well made maps with really cool features in them.
I'm definitely not going to be trying it eitherway
also the wolfenstein secret level was absolutely fantastic
I played with Project Brutality 2.03 though. I like it even more 🙂
its a bit problematic tbh 😄
There is really just zandronum worth to mention and that one is based on a super old gzdoom base, which makes many mods incompatible with it or devs need to do lots of workarounds just for zandronum because it doesnt even support zscript
And GZDoom itself doesnt really get forward with the multiplayer either
Off topic mostly but I just wanna disprove this statement. I like doom eternal. The quality of doom eternal is shit. The game is awful, one of the worst I've ever played. Objectively. I don't care what other people think, I will state what I see when I play the game, and I don't have to say "in my opinion" when I do it. And I WILL go as far as saying that it is objective, just for the sake of this argument, because I think having to preface literally everything with a subjective clause is redundant and annoying. Anyway, the game fails to be anything like what doom should be. The original games were strategic and immersive, you played as a man trapped in a base on Mars, the goal being survival, and the method being open. The levels were open, and you could explore whatever you want in any order you wanted. You didn't have to kill every demon in your way, they were optional. Doom was never a "kill everything" game where you have to shred every demon in your way. That's a power fantasy made by fanboys and power scalers. In the classic doom games you have a kill counter if you want to challenge yourself to actually kill everything, but it's never required. Doom eternal disgraces everything that I just mentioned. It completely changes what doom is and for the worse. You are no longer just some guy trapped in a Mars base trying to survive, you are The Slayer, some kind of divine god being with actual god powers who has some destiny or something to kill every demon ever. Then in the gameplay, you get locked in arenas with demons and literally cannot leave until you kill them all, and levels are rarely open. You are essentially forced down a linear path, forced to kill every demon, the forced down another linear path. It's bullshit, and probably a disgrace to the doom formula. There's no immersion, you never feel like you're going to die. You're a God after all, why would you?
Even the biggest eternal fan on this server (M1) has stated that eternals base game is really bad and that he literally wouldn't play the game at all if it wasn't for modded content. The actual gameplay itself is also quite bad, it's like if a person with ADHD and a cocaine addiction tried to make doom, you are constantly bouncing around like a balloon and fighting dozens of demons at a time which is pretty much the antithesis of the classic games. You literally couldn't even jump in the classic games, hell even in doom 3 where you can jump, you don't turn into a fucking hoverjet, bouncing around and in the air and ballista boosting and dashing around, it's ridiculous hyperbole and insult to the origins of the games series. The lore is even worse somehow, TAG 2 being the worst abomination of story writing that I've seen in a long time. The writers have now essentially found themselves in a glue trap where they can't get themselves out without ripping off and retconning a piece of the lore. TAG2 in general is also just a horrible DLC and hurts the game overall, but I've already given my thoughts on that before. Doom eternal, while being graphically stunning, also manages to get rid of everything dark and creepy about doom, the artstyle that favored horror and darkness before being replaced with this colorful cartoony atmosphere where every demon feels like a joke colorful piñata, and I think the game even knows this because of how it also turns every demon into a cute toy for you to collect. The game doesn't even try to take itself seriously. It's awful. Now take all of the criticism for why this game is objectively bad and imagine that instead that I've been talking about brutal doom. An actual disgrace to the series, where unlike doom eternal, I don't even understand what it was TRYING to do. On top of this, it has REAL gore in it, which essentially makes it unlikable, even if it WAS good. This is why you can state that you dislike things, or that they are bad.
You don't have to be neutral about everything all the time. Even tho pretty much all of what I said was subjective, I said it in an objective way to further my point. It doesn't matter whether you say in my opinion or not. It's redundant. The feelings you had and experience you got do not actually change. All you are doing is voicing how you feel/felt and just voicing that is already "neutral" as you have stated. I feel your point is null and that criticizing someone for not saying "imo" is petty and meaningless. I suppose that's it, I have made my point. We will say brutal doom is bad whether it is objectively bad or it isn't. Same goes for any other piece of media at any time.
Happy Thanksgiving everybody
Well said sir
AMAZINGLY said. I agree with nearly everything you said, it's honestly disappointing, especially going from 2016 to Eternal. I like Eternal's graphics, but its artstyle.. why is it so colourful?? 2016 is dark and grimey, with relatively close quarters combat yet open level design. Eternal is.. awfully open, and just filled with a power trip. 2016 is pretty good in my book, but Eternal is TOO much and is praised like Jesus came back to Earth.
I really liked doom 2016, but doom eternal I dont like a lot too
Its too cartoonish (like feeding cacos with grenades and it looks like pokemon feeding idk)
everything looks far less serious in eternal unlike 2016 or classic. I also never asked for dash, I dont like it.
the demons also die too fast. In classic we had slow ,but tanky demons
The tiers did change. Why cacos and arachnos are low tier enemies now and pinky rather high tier? weird but ok. I preferred the cacos being tanky and not 1 hit kills due to the weird grenade feeding, in 2016 I liked the cacos though
Others disagreed, maybe its just at the beginning of the game idk I'm still not further than level 3, but so far it feels too much to me that I have to kill the demons how the game wants me to, otherwise the guns have no ammo anymore (e.g. the arachno and its gun with shotgun grenade or it lasts for long time until it dies
especially going from 2016 to Eternal. I like Eternal's graphics, but its artstyle.. why is it so colourful?? 2016 is dark and grimey
this is what I meant. The game feels absolutely not serious anymore, like a serious sam, but this doesnt fit to doom. doom should be serious, dark atmosphere
and doom 2016 got this, eternal not
Also the glory kills got worse, its so similar and mostly just the knife
in 2016 also monsters did glory kill you, thats fully gone in eternal
I can understand everything you said, except the part where you have to kill demons how the game wants you too, that is objectively wrong
maybe I'm too early in the game 🤷♂️
I'm fine with the dash, but it's yet another mechanic of the 500 mechanics added to one game in 4 years
It's crazy how everyone didn't register the entire point of the message lmao
You don't have many tools at your disposal in the early game, so there aren't many ways you can even kill demons
CryoManiac criticised DOOM Eternal to show off that you can be critical of a game and voice your disliking of it, it was in response to De-M-oN and mine's earlier conversation
No I'm aware lmao
And my message was just: Just because I dont like the game , its certainly not a bad game. Its just not my taste ^^
it would be a bad game if it wouldve tons of bugs, or bad balancing or whatever.
My biggest issue with the modern Doom games is the focus on upgrading gear and such. I like a decent amount about the modern games but I don’t like the RPG stuff like that
And also some weapon mods are just objectively worse than others
There’s also that
oh that point I actually like. I also liked the rune challenges in 2016
in 2016 almost always the right side is the better option 😄
Yeah, balancing in Eternal is objectively shit
And the heavy emphasis on quickswapping and extremely forgiving resource management
Yeah it is awful..
I assume someone has made a rebalancing mod for Eternal at some point given how broken so much of it is
I use mods which I know are worse than their counterparts, which doesn't feel very good lol
No one has, somehow
I would like to see:
- flame belch nerf (less armor when used on multiple demons)
- some buffs, reworks and nerfs to runes
- micro missiles give the player small amounts of knockback when using and it pierces armor stuff
- remote det deals more damage, guaranteed falter in some cases and shorter falter immunity window in some cases
- lock-on deals less damage
- destroyer blade deals less damage
- arbalest deals more damage to ground units
- shield only blocks frontal damage and absorbs less damage
- mobile turret removed movement penalty
- full auto gives movement speed boost+it deals increased damage against "armored" looking demons (sich as the pain elemental)
- hammer rework and nerf
- BFG reword and nerf
- unmaykr rework and buff
I think I’d nerf the BFGs damage hard while making BFG ammo a little more common so you can justify using it more but it mostly exists to wipe out groups of fodder all at once and does little to heavies
lock-on should deal self damage
Only if the enemy is too close
no
Also slightly longer meathook cooldown
What if lock on fired one rocket and just guaranteed it hit? That way it doesn’t have the high damage and has a clear niche without being particularly abusable
sure why not
Eh
I am personally not terribly in favor of this
Anyway back to Classic Doom. I did a partial pistol start UV playthrough of Doom 2 recently and I forgot just how rarely Doom 2 gives you the SSG
Yeah the incidental enounters need to be a bit tougher then you get that classic set up with a chaingun and ssg from the getgo. Which is probably how it should be most of the time. SSG is a better workhorse than the shotgun. More damage but less safe
Pump shotty is still very useful though thanks to having tighter spread and faster fire rate
yeah exactly. it has a slightly different niche beyond being the "most ammo efficient" weapon
and it couldnt have introduced worse the SSG
Smitten somewhere in a room on the floor xD
I think the best SSG introduction is how Doom 3’s RoE expansion introduces it: as a personal weapon of a sergeant you can find in his office. It’s the most logical reason for it to be on a military base (armies don’t really use breachloading shotguns) and gives it a degree of fanfare without being too over the top with it
the single shotgun is not that good for ammo saving though considering that the single shotgun shoots 7 pellets and the SSG 20 pellets ^^
only ammo saving on zombies and if good rng on an Imp and on distance, but when people try to ammo save on a pinky with single shotgun, then these arent aware that the SSG is more like a triple barrel but consuming 2 shells ;D
It’s ammo saving on imps and zombies. The SSG is just overkill there and the “use one SSG blast to wipe a group” strategy is rather inconsistent
I wouldve liked some teaser. So that you can see it already but not able to get it yet
So you know from doom 1 that the shotgun is the most used and versatile weapon and if you see teased a double barrel you are really excited to find out how to get it and try it out the first time
The way I kill pinkies ammo efficiently is the old fashioned way: boxing them out
I love berserk 😄
I’ll occasionally punch out pinkies even without berserk. It’s slow but I’m consistent enough to get away with it
E2M2 I'm more like a boxer than a gunner 😄
Honestly my favorite Doom 1 map
When i see a berserk pack its mostly over. I punch the hell out of them and never ammo empty again, just full weapons LOL
I wonder if that was intentional that berserk lasts the whole map 😄
The generally accepted theory is that it was originally going to last 30 seconds or something but Romero got frustrated with it expiring so quickly and changed it late in development
yeah that's what I'm saying
It was intended to last 4 years. Romero and Carmack would never make a mistake
hehe Romero knew what is fun then 😄
And I love how almost all levels of E2 have a berserk 😄
It’s definitely funny that it’s set to last 4 years instead of just indefinitely
Someone should make a live stream waiting for it to finish
make demo and play it at the doomspeeddemos channel xD
I just found where the Revenant scream comes from.
I've been looking through the series 6000 sound library and it's definitive that I've found it
what is it?
something was a camel 😄 I believe the imps?^^
yes, decino made a video that talks about the sounds used in Classic Doom in detail
or you load up decino and every sound and music is from the same origin: Decino 😄
Apparently it's a "horror" sound of exaclty what it sounds like, a loud screech
but give me a second
not all of them though
yeah, it's as chaotic as it sounds
but it worked to jumpscare us when playing doom 2 for the first time
I don't think there's anything scarier than an 80 damage infinite homing rocket
People, is there a mod to replace the classic DOOM weapons with more real weapons?
For example, instead of a minigun, a submachine gun.
Instead of a BFG a powerful rifle.
hideous destructor
Anyone want me to recreate doom 1993 and 2 in half life or half life under the GZDoom Engine?
you make it sound easy
Some good news I think it's because I've been playing alot of 3d platformers as of late but I'm finding my body able to handle playing doom at faster speeds almost full speed with the sensitivity quite abit higher but I still need the chase cam or a 3rd person mode when I'm not in combat it helps to reduce the feeling of swinging around when I'm exploring and constantly making turns
I admit it's limited what shooters I can play
I've made this jump alot faster than I expected 😊
Most of the difficulty in Doom platforming is the low friction more than anything, especially since the majority of maps expect you to not be able to jump
Pro tip, moving diagonal is faster than moving straight o3ob
pythagoreon theorem posting
dsda's port does tto
I just manually edit the autoload section in the settings ini whenever I start a run with different mods
Yes I am crazy why do you ask
I got guns.wad monsters1.wad monsters2.wad and map.wad, I select them, grab them by whichever of the selected wads (preferably by monsters2.wad) and drag them onto GZDoom icon and monsters2 do not appear in game, I get vanilla monsters. happens in one specific map only, works in every other map. how do I fix it pls?
Don't use drag and drop get a mod loader like zdl
I feel like u meant to comment on the other message I made aha
How does dsda track progress?
Level table
When you beat a level it records your end kills, items, and found secrets
thanks, works
And where can u see the results?
Or where does it save it
There's a specific file in your dsda folder that stores it. But you can also view it in the pause screen
Yea anytime you pause and go to options, level table is the bottom row of all the recent dsda versions for the past 6+ months
I dunno where it saves it file wise
Eviternity II's Catalyst... How can anyone like this?
it's certainly something different
it's also a secret map
My feeling about the custom boss enemy of evit 2 from the last episode. Spawns stupid ghosts that fly all over your screen in random directions and those ghosts can block rockets. Dumbest choice for any doom enemy
I don’t think one single fight in the entire episode used that enemy in a good way that didn’t feel totally cheap to shoehorn the enemy in, or was a nothingburger for serving no purpose in a fight
"Enemy in close quarters" and "enemy that likes to mob you" usually calls for BFG9K in my experience, but I haven't played that mapset yet so I guess I wouldn't know for sure whether that works
It's easy to forget sometimes that the BFG is actually just a janky shotgun and can oneshot just about anything at point blank (potentially even Cyberdemons if you get a good RNG roll)
not potentially cyberdemons
While the damage calculation (one 100,200,...,800 roll + 40 x 15 rolls of 1,2,....,8 would suggest that upwards of 5600 damage is possible, the default doom RNG table doesn't allow it. It's never happened regardless even with Boom or GZ's more advanced RNG methodology
So last week I talked to three different people who didn't know how the BFG worked. I thought this sort of stuff was common knowledge in the community. GUESS NOT.
Music:
Hokuto no Ken - Futatsu no Kyousei
Strider 2 - Dash
Ninja Warriors - Daddy Mulk
Rottking / pordontae for original inspiration
Sgt. Shivers for dancing Doomguy/Sakura
Advice n...
Am I having a Berenstain moment here? I have done this myself, I don't know why people freak out whenever I suggest you can one shot BFG cybies
well then get a demo of it
You know the funny thing is, I DID just try to get it in gifcap.dev
gifcap.dev?
Oh goddamnit VEGA
Just google it I guess, tl;dr it screencaps a selected window and you can crop a gif from it
Um ok. Did you get a clip
ANYWAY it was rare even when I could do it but it's frustratingly obstinate now so I wonder if this was specific to an older version of GZ or something
it was specific to the cyberdemon already being damaged
I guess it's possible that there was some weird occurrence on some obscure port if the rng was messed up
The cybie hadn't even left the room yet in Term's clip?
Shit for that matter his ammo was full
that's clearly modified behavior (or it was damaged but just manuevered back into the room)
Watch the clip in slow motion(or even fast motion). He's not even close to the cyberdemon by the time the BFG tracers hit. That was just meant to be a closing clip for funzies and not an actual demonstration of how strong the BFG is.
again, ammo is still full
so?
It's not like he's recording a demo. Cheats are enabled
He's not even close the cyber. There's no way, literally impossible based on how tracer angle is calculated, for the cyber to take anywhere near the total damage.
also the cyber barely got pushed back at all by the tracers there
"Damage a cyberdemon to an arbitrary threshhold, refill ammo, lure cybie back into original room, refill ammo and then BFG them somehow without leaving any craters from a pissed off cybie shooting at you all the while" is a really bizarre suggestion especially for a guy like Term. tbh you had a better point when you said it was outdated engine jank
Craters?
Decals
I'm not saying that term is lying.
I'm saying that there is so much obviously wrong with the clip that it is meant only as a funzies clip at the end and not a literal demonstration of how strong the thing is
and it's really not outdated engine jank. While the RNG table does make it literally p(x) = 0 impossible, it also hasn't happened in more advanced RNG tables just because the actual probability is miniscule
Look how far the cyber gets pushed back by the BFG ball but barely any by the tracers. that is very not normal
My guess, is he wanted an exiting clip, so played around with dehacked to make the ball deal more damage to get a cool clip to finish. But he made it very obviously non-vanilla behavior so people wouldn't get tricked
¯_(ツ)_/¯
Funnily enough it was the video that convinced me to try point-blanking cybies for a time and I'm like 90% sure I still did it somewhere but it wasn't a good idea even then
And I respect your incredulousness now but I'm really not in the mood to look through seven years of Zdoom / GZDoom versions to figure out where it happened lmao
It's specifically the third (that vertical one) sprite frame of the BFG ball that corresponds to when the tracers land. And you can see when the tracers land he's a mile away
Yes you've made your point Term's vid specifically isn't proof of it
are you FUCKING--
Oh no wait I was mistaken, I thought I got it RIGHT after trying it one last time before closing the window and then realized I'd already fired a shot lmao
I calculated the probability in python. The probability of a successful 4000 damage BFG is astronomical
assuming you get the 800 bfg ball, it's a 1.6x10^-19 probability of hitting enough damage
Explains why I only remembered landing it like twice even back in the day
Honestly this was all just a side tangent to the main point anyway, that being BFG + point blank = fuckloads of damage. Even putting the dubious edge case aside it'll confidently one shot an Archvile and outside of close quarters crowd control that's probably its next best use case
10 ^-19 is beyond universal scale
viles: easy 100 % for sure
If everyone on earth today were to have started shooting BFGs every second since the invention of the computer up til today, we'd expect under 10 successes
I don't disagree but just to be clear: is this under table RNG or true RNG
true RNG requires powerful hardware
it's still pseudo-RNG
or well, dice
Well okay, table or not-table RNG I should ask then
or seed-based also works
assuming you're talking about GZ
iirc it doesn't use a table-based RNG system like the vanilla game
I sent you the math from a pure rng perspective. The table RNG is pretty easy to calculate just by checking the possibilities, of which there are only a couple hundred. Decino checked the RNG table to be 0 % likely. I checked with the true RNG under pure math conditions and it's barely any better
o3ob
Honestly I still maintain that it would generally be ill-advised even IF the RNG could roll that good, cos long startup + no startup for Cyberdemon = random facerocket
Even for more advanced RNG calculations like BOOM or GZ, it's still not perfect. We're not reaching into the aether to plunk a random number. It's still using a deterministic system(almost always. There's some quantum whatever that's random maybe but it's not what these engines do). They're using chaotic functions that theoretically could be predicted
Oh no absolutely, I'm under no impression that computers can be truly random
ya do the lil dance to avoid the rocket. Just as he fires that first shot, you pull the trigger and do your left right left. I try to assume that he'll shoot right after to quickly back away after the pain state
Oh yeah there are definitely mitagatory strats but there's still some level of unpredictability where a moment's hesitation means you'll either take a facerocket or miss some/all of your tracers
Unless you desperately need that MF dead right then and there I feel like it's usually better just to PR them
They can be when built for that purpose, mainly seen in cryptography.
they are hardware solutions rather than software
software has to use PRNG, hardware can be made into having TRNG
Aren't those like obnoxiously expensive calculations computation wise
Practice it a bit. It's definitely something that can be tricky in tight areas or with lots of enemies. But it's way more doable than it might seem. Give it some practice in an open air environment. If you can get a full 40 tracer hit just about every time, you can get it most of the time during a regular game. I've spent a while practicing with IDKFA against the e2m8 cyber for the space
... like cryptography
Buy the specially built for doom computer: it's 600 dice rattling around in a box
lmao
/rtd 600d256
there's nothing wrong with psudorng like basically every game ever. There's really nothing wrong with very basic table rng like doom. a 255 table is more than enough to do it's job. Any time we're talking about the RNG being fake, it's something that is barely noticeable at the most extreme.
yeah, exactly
I was just bringing my point to bring it up
I mean you know your stuff
to a point
ngl I was genuinely surprised when people told me GZ doesn't use the old table RNG
GZ does so much to the game to the point I don't even like it
It's where all the mod support is so I don't mind it not being like, autistically accurate to the OG
I wouldn't say all of it
there is a very good chunk still being developed for Boom and MBF21
Speaking of autism I didn't mean that uhh, that literally lmao
oh I'm more than on the spectrum more than likely
Same =V
although I won't say I am just because I have never been actually checked on it
I was fortunate enough to have been diagnosed pretty early so I've learnt to work around it
the only thing I'm 100% certain I have is crippling anxiety
I found that enemy a fun challenge but it didn't have a good use case, as you point out.
Where do you guys download map Wads and other mods?
I watned to download some maps and I found that brutalrepository page doesn't work anymore 
doomworld or idgamesarchive
Thanks! 
I lurk the Zdoom boards myself
2 best than 1
change my mind
I've known people who prefer Doom 1 over 2 because of the enemy additions and for some of them it's hard to disagree. Still can't believe they put Revenants into the game thinking an 80 damage projectile that homes in forever is okay lmao
E2m1 theme
Does the fact that revenant fireballs only sometimes do 80 damage make it better or worse?
Very little of the original Doom's code still exists in gz at this point
It is doom as much as the ship of theseus is still the same ship
lmfao
i call it turbo nerd accurate
Even tie with the fact that they only sometimes home in for me
Being oneshot out of nowhere is aggravating but the sheer lack of consistency is downright infuirating
Saying a lot that I prefer dealing with even Pain Elementals, at least those fuckers can be stunlocked if you have chaingun / chainsaw
revs also have a pretty high pain chance. Enough for a fairly safe chaingun. Every monster in doom has a projectile that runs base damage * rand(1,....,8). I think a lot of the frustration with revs is that they hit harder with a higher base and are harder to dodge with more frequent attacks and homers
Yeah you can stunlock revenants most of the time. Not as consistent as cacos or pain elementals, but it still generally works
Chaingun yes, but ironically it helps them if you SSG them cos their reaction to pain is shoot you with a rocket point blank anyway lmao
it's either immediate cover or baiting punches between ssg shots with that big pain state
Any of you know is this possible to change something in settings of Doom game to increase FPS?
I have Project Brutality mod with some other mods to make it better, and on some maps it just works really bad like having 1-3 fps... while normally playing on max FPS of my monitor Hz(144) and I have really good PC to room that old doom game.
Something is making to choke the game engine I believe.
In shorts: RTX 2070 Super 8GB vram, AMD Ryzen 3700X, 16GB Ram DDR4 (2x 8GB), Monitor 2K 144Hz
Changed Engine rendering to Vulkan, it goes better, but when I turn on Flashlight it eats FPS like hell xD
opengl or vulkan works better. of course resolution can affect it too. To be fair, you're playing a heavier set so to speak with project brutality on gz
DOOM December... my favourite time of the year
u get blurry textures/sprites in opengl or vulkan tho
depdning on the port
nah just turn off texture filtering
oh yeah totally forgot that's a thing
Nobody uses it
isn't it default on GZ?
I don't remember but I wouldn't be surprised, GZ default options suck
One the other hand, having the stuff that makes GZ unique as default for itself makes sense
I don't like the setting on but I get the choice
It's there because it's the modern player's expectation but I think that's not really a good thing
its indeed not, i used to think og doom had crouch and freelook when i played gz
i played through the first couple levels a few times with jump enabled because i genuinely thought you were supposed to have that
Perhaps -- but maybe it's an unusual circumstance for someone to immediately jump to ports instead of running on steam or console
Eviternity 2 still no uploads on the port?
Sad.
Also damn I haven't posted here for a long time
KEX port
Pretending KEX don't exist, eh?
No, I just don't think of it as the port.
Eviternity 2 is incredibly not compatible with the kex port
After revisiting Doom II over the past couple days, I really don’t understand the Downtown hate. I’ve played through the level numerous times (both with or without obtaining 100%), and I have always enjoyed it.
Sure, the level is confusing as first, but I think the classic 90s depiction of what a demon-infested city is very charming and after a bit of running around the level on my first spoiler-free playthrough, I knew exactly what to do.
I do think the Imp-above-your-view thingy in this level is annoying, alongside the item spam, but it’s still a very fun level to just run through and play.
If I had to guess, it's a combination of "I can't play this without OpenGL + Mouselook" and "a level this big and open should not be a teleporter maze"
To this day I can STILL never commit to memory which teleporter I need to take to get that bloody red key
it just hasnt aged well
especially since plutonia did the city level thing way better
For me, I can't explain it to someone, I just play the level and get to the keys out of instinct
a fellow "vibes" guy, i see
its ok imo
But I hate revenants too 😄
But I have nothing against Pain elementals, which many people dont like 😄
Its just important that the 20 soul limit is off. Otherwise theyre broken
doom 2 map09 unplayable with the soul limit
whats the point of elementals doing nothing
I got it once and I've seen at a youtube video, but its indeed very very rare
also you must be really damn close to the cyberdemon which is super dangerous with his rockets. But if not totally point blank range, a lot of the 40 tracers will miss him, because he is just big, but absolutely not wide. The Spider mastermind though - lol it eats all the tracers 😄
I kinda like the Pit’s pain elementals with the lost souls limit. They push you to go to the top ledge first to cheese them before going anywhere else, which naturally leads to getting the chaingun and rocket launcher early. The limit is definitely kind of silly but I’m glad to not potentially deal with 100s of lost souls
I think they're around that time yes
yep they are, looked it up aha
I wonder what'll be on there
I disabled the lost soul limit at Speed of Doom MAP28 😄
and of course mount pain too, and 100% kills including souls 😄
took a while haha
pain
nah. map 13 doom2 > map29 of plut
SoD is designed with Boom in mind. The default setting is to have no lost soul limit for that map
no you didn't
I calculated the probability to be on the order of magnitude of 10^-20. That just isn't going to happen (this is on the level of "everyone on Earth right now firing a bfg every second since the computer was invented and maybe it happens once). Given the "almost exactly zero" probability, I'd need a demo to even humor the possibility.
the limit is 21 not 20 btw for lost souls. Given good timing, hitting all 40 tracers on a cyber is way easier than a spiderdemon. Since it's a matter of timing for the cyber which is easier to practice. Whereas spiderdemons being SO big can lead to some blockmap problems where tracers go through it entirely
i did
But impossible to find the video again.
I believe it was at coincident or decino. But I cant find it
I would love to show it. too bad I cant find it
nah. It was damaged or it was a modded behavior cyber or bfg
You realize this is like saying you flipped a coin and it landed heads 100 times in a row right
I cant find the video anyway and its super annoying if you just cannot find something again :/
So I take your word, because I cant show 🤷♂️
don't take my word for it if you don't want to and check out the math for yourself.
I know what I've seen though
But you wont believe it without the video, but the probability that I find it again is apparently just as low as the 1hit xD
lol ok, that I cant give for sure 😄
videos can contain modified gameplay and only contain a single camera angle so verification that it's legitamate is impossible. And verification that the ONLY source of damage was a bfg is impossible
Whereas spiderdemons being SO big can lead to some blockmap problems where tracers go through it entirely
ok GZDoom helps me out with a proper blockmap then 😄
GZ doesn’t even use a block map
I mean you can enable the old hitscan code though
but then you can barely punch a lot of monsters xD
and the blockmap bugs from vanilla game where some bullet/pellets dont register, nah i dont need that and wont enable that
"Weapon Stats and Mechanics", by Decino, places the (on paper) theoretical maximum damage possible at 4280 — In practice however (as mentioned in the video itself), Doom's pseudo RNG table will limit said theoretical maximum to ~3500. Meaning that in reality the minimum needed for a Cyberdemon kill is a BFG two-shot.
thank you. helpful info
the chances for the exact correct RNG calls to happen for a Cyberdemon BFG one-shot are so astronomically low, they are may only ever be consistently achieved via RNG exploit staging with an extremely precise and an extremely well executed TAS
The odds are so low, even with a TAS, I don't see it ever happening
So I beat Doom RPG yesterday
Man this really is some Berenstain shit lmfao
how is iit
I've only played Doom II RPG myself
Yeah I'm playing that next
Dang. I heard it was
id disagree, doom2 map13 would be way more palatable if it werent a teleporter maze
Guys, how to like, create an actually workable server on Zandronum
I've tried but my friends cannot see my server
I also used TSPG, it worked but I'd prefer creating one in my own country since it'd be much less laggy
do you have the proper ports open, etc?
gotta give the correct ip to friends too
Port forwarding, you mean?
yeah, on your router
TSPG had affiliates in Europe if that helps
Euroboros
Guys how can i download wads and zdoom
either buy Doom on Steam or GOG, and download ZDoom on their official website (first result on google)
I'm from Southeast Asia, actually
I'm in NZ and I get 200 ping to TSPG
on the ZDoom website as well
Overboard
but I see no reason to use GZDoom to play it tbh
there's a lot, the one on my mind right now is "Going Down" by Cyriak Harris
Oh ok thank you so much
Ok i Will going to play them
Hell Revealed 2 
HR2 be wad 
No hit this vile
I’m supposed to be one of the nice ones
Well, nicer..ones
does any body know how to make a post on doom world?
VOYAGE INFERNAL guns/gore mod, top Doom 2 mapsets: I like Speed of Doom 2010 (tough hordes), Hellbound 2013 (top lighting, bad gameplay), Valiant: Vaccinated Edition 2015, Irkalla 2022 (great details, top lighting, grey cramped castles in red hell, great colors), Shallow World 2022 (ez), Scorching Earth 2024 (similar visuals to Hellbound 2013), Necromantic Thirst 2024 (maps01-07+09-10+14+17+21+24+31-32, others stutter/glitch as the wad is still beta). as for good single levels: dtybotc, op13, Semper Fidelis (or Hell's Farthest Shore for Doom 1)...
I can also send u custom monster reskins (harkubus etc), custom instrumental metal music for winamp...
Oh ok im sorry
Ok Bro i will find it
Ok
Oh sorry my dyslexia I read Hell drivers
Eviternity and its sequel, going down, auger zenith
PL2 it you like it rough
Going Down, Valiant, and Ancient Aliens all come to mind
Valiant ❤️
Author of it recommends pistol starts, and yes it was cool 😄
the map candlecove all the candles with gzdoom's dynamic lights 👌
second half of Vanguard 2011 wad by the same author looks like Valiant too
So true (wrong channel)
cheesy doom
Are devs of Doom + Doom II rerelase hang on this discord?
I wonder if they have plans of adding multiplayer support for mods. F.e. being able to co-op for entire megawad would be epic!
Well, seeing ports are already adding in ID24 support, gotta figure out what complevel number it is so I can shove it into my launcher. I'd assume it'd be 24 but idk.
https://doomwiki.org/wiki/Artwork_of_Doom#Aesthetic_approach do you think they did a good job in this regard?
Doom's artwork was primarily developed by Adrian Carmack with assistance from Kevin Cloud, while a few specialized works of art were contracted out to additional artists external to the company. The artwork was derived using multiple different techniques, but is notable for its photorealistic elements which gave the game a significant improvemen...
Im making a 3d engine rn, and i wanna get some doom/quake maps in, but its a lot easier to program everything out of simple cubes. Whats the blockiest map in any of doom 1, 2, 64 or quake?
Dead simple
Amazing
True only thing I think needs work is the music it's good it just doesn't really feel scary
Nah some litle
Thanks
Doom
Doom II: Hell on Earth
i vastly underestimated the jump in difficulty from doom 1 to doom 2
just don't vastly underestimate the jump from Doom 2 to Final Doom
if i even make it to final doom
these levels are already long and crazy (to me, anyway)
I personally dislike the route they went with Doom 2
in the sense they ditched the very good episodic format for a straight 32 maps
yea i went into doom 2 thinking there'd be 4 episodes like the first game since i knew there were 32 maps, and was just so confused when there was that first intermission message and the levels kept going up past 8
also btw, if you were ever curious why Episode 4 was harder than the rest of them, it's because it was released after Doom 2
by technicality the first game only had 3 episodes due to that
i did already know that, and i did actually debate playing through doom 2 before doom 1 episode 4, but decided against it since i assumed it would've prepared me at least a little bit for what would come in doom 2
oh
in hindsight i was not ready for what doom 2 had to throw at me lol
my trivia fact fails once more
assuming you miss the secret levels, it's only 30 maps
i haven't even made it to level 10 i don't think
and i don't know if i've gotten close yet
also, the weird thing about the secret levels in 2 is that to access 32 you gotta find the secret exit in 31
so the second secret level is hidden in the first one lol
dang that's weird
i've not really bothered to hunt for secrets in either of the games yet but it's super weird that they'd hide a secret level inside of a secret level
(entry to a secret level, i mean.)
Was Slaughter Until Death the first ever full episode replacement for Classic Doom?
Archvilles. They throw archvilles at you
God i hate archvilles
episode 1 no hit uv max in 56 minutes 2 seconds!
I haven't even encountered any archviles yet and I'm already scared for when it'll happen. Pain elementals are certainly living up to their name so far though.
doom2 is really conservative when it comes to viles. If you want more viles, play custom stuff
i hope to finish the base games before i venture to custom stuff. i'm not confident and still pretty bad at doom lol
that said though i'm not getting better from complaining so i'm gonna try to make some more progress on doom 2
i still have a ton of levels left
Mercifully to be honest. They're by far the most unique and fun enemy in the game, but I imagine new players would need a while to get used to them
hello i am back in this channel again
Custom Doom wads will teach you very quickly the importance of being able to point blank BFG an archvile to remove those fuckers from the map quickly before they get out of hand
i don't think i can be trusted with a bfg because 80% of the times i've needed it, i've always fucked up my aiming during the long charge time since i haven't gotten used to it
i'm pretty sure i was at the end of level 10 in doom 2 where i needed to kill a cyberdemon, and i managed to expend all of the ammunition in the room and not kill the cyberdemon, even though I had like twice the amount needed and an invulnerability sphere (this all happened like 10 minutes ago, just for added context)
The BFG is closer to a shotgun than it is a slow rocket launcher. The only time you want to have distance between you and your target (especially when invulnerable) is when you expect to mess up a crowd of mooks instead
https://www.youtube.com/watch?v=_0KBAZkPFmI time to break out the vid again lmfao
So last week I talked to three different people who didn't know how the BFG worked. I thought this sort of stuff was common knowledge in the community. GUESS NOT.
Music:
Hokuto no Ken - Futatsu no Kyousei
Strider 2 - Dash
Ninja Warriors - Daddy Mulk
Rottking / pordontae for original inspiration
Sgt. Shivers for dancing Doomguy/Sakura
Advice n...
i am so sorry lol
nah is cool
It's an easy detail to completely miss if you haven't been told about the sheer jank of this weapon before
oh yeah, another thingy
i've talked to basically no one about doom so i wasn't aware of specific ways that it's jank
If you're not used to or confident with it yet there's no shame in just using the PR to kill cybies
took me a second to see PR as plasma rifle lol
It's still more efficient than the rocket launcher in most ways because Cyberdemons resist splash damage for some reason
Right, I assume because their dumbasses would blow themselves up on walls like Quake 1's Vores otherwise
lmao
thank you for this video!!!!!! i will try to remember literally any detail from it because like i suck at remembering and also doom but thanks x2 again because yes
I think Decino has a less meme-y version but he has a tendency to ramble on about the exact code of things
Which is interesting in its own way but not what everybody is after lol
i kinda like the memey vibes of that video but i get what you mean about it not being what everyone's after
def harder to follow for a lot of people i imagine, tho i think i got most of the key takeaways
Honestly I'm used to being surrounded by people much more knowledgable about classic Doom than me so this is kind of a new feeling lmfao
It's worse. In the oldest versions of doom, monsters that managed to damage themselves would attempt to attack themselves. It's super possible that this is the reason why cybers got their blast resistance
oh shit lmfao is that the same bug from being damaged by an explosive barrel they'd previously done damage to?
It is a way that monsters could try targeting themselves. Of course, for monsters that can damage themselves like an archvile or a hypothetical beta cyberdemon, they could do it naturally
I didn't think the archvile splash could self damage
Then again this being beta doom they probably hadn't coded in exceptions yet even if it couldn't in retail Doom
To be clear, even in current engines, the viles do in fact self damage if their target is close enough.
Finished Plutonia Experiment for the first time last night, surprisingly my favorite expansion lol
even on UV it was very fun, levels didn't go for so long and the encounters were very creative and required you to think besides just shoot until it dies to not die in seconds
only disappointing part was having to kill the icon of sin for the 4th time
I would rather deal with Plutonia's IoS than TNT's
The romero head on TNT Map30 is so badly placed it honestly feels broken
Not to mention that fucking stupid instakill deathtrap teleporter maze at the start
It is a CRAZY gimmick, I'm guessing in the Final DOOM box or smth there was a manual telling you what to do there
Not to my knowledge
The TNT era was kind of a wild west of mapping / modding standards and there wasn't yet a sense of "I COULD do this, but probably shouldn't"
That's fair enough actually