#classic-doom

1 messages · Page 85 of 1

young dawn
#

Well I’m not the guy to help

#

Sorry

stray loom
#

It's cool, just was hoping I could get some

young dawn
#

Try general

finite crag
#

I never did hell revealed, is it still worth it in 2024 ? I love alien vendetta and i heard it was an inspiration

tacit remnant
#

It’s famously very grindy with a lot of unnecessary baron fights

tacit remnant
#

Most of the really early wads haven’t really held up as mappers have gotten better at working with the engine and the tools for doing so have improved

finite crag
#

I see, thanks for your answers

azure nimbus
#

Plutonia be holding the line. "Old maps are just products of their time" vs pluonia existing is rough

tacit remnant
#

Plutonia seemingly benefits from the mappers being hired by id to make it

#

I guess they had more time and resources to do it right?

coarse igloo
#

they were done before they were taken by id as far as i know

tacit remnant
#

Evilution was; Plutonia wasn’t

halcyon willow
#

they were maps rejected by team TNT because they were too hard LUL

#

casali's were too mean

#

and yeah, hell revealed is not so fun single player. it's decent in coop

#

alien vendetta is much better and is still a must play experience

mint oasis
#

Hey what's some heavy doom wads

noble wedge
mint oasis
noble wedge
#

Oh, depends on you device. I tried playing Nuts on PS4, could not handle it at all. It downloaded super quick, but actually playing the second you fire off a shot is impossible.

Of course if you’re on a computer with high processing etc. you shouldn’t have many issues

#

Just depends, I guess any sort of massive slaughter map like that where there’s a crap load of enemies and too much going on at once will cause problems for your device

mint oasis
#

With a snapdragon 8gen3

cosmic pagoda
#

dario exlpains it in on his channel

#

he then went on to work for valve for over 20 years

sick yacht
#

Is there a claw grip on keyboard and mouse?

#

Like there is on controller and touschscreen shooters

sick yacht
sick yacht
#

But it worked fine

mint oasis
sick yacht
#

But I dont know how

mint oasis
sick yacht
#

Console and Windows now have the Kex port

sick yacht
mint oasis
sick yacht
mint oasis
sick yacht
#

Now I see

#

They even have doom 64 and doom 3 ports innit

mint oasis
#

Yeah i use delta touch so I can play custom doom wads oh my phone @sick yacht

sick yacht
#

From retro shooters

mint oasis
#

But you know any high in doom wads

sick yacht
#

I tried nuts.wad

#

Only one I know

mint oasis
#

Just wondering bc I wanna see if my phone can run it

coarse igloo
#

and yeah, hell revealed is not so fun single player. it's decent in coop

Hell Revealed 2 needs Complex Doom + LCA 😄

coarse igloo
flint tinsel
#

Demon you a doomer haha

finite crag
#

Hey, are there mods which add new difficulty mods (gzdoom) ?

lunar rune
#

It's crazy how small the Classic DOOM community is in 2024, the song for The Mucus Flow uploaded by TheV1perKiller only has 23k views

celest coyote
#

A lot of has to do with people growing up and moving on with life. Game came out thirty years ago

#

Thankfully I was 4 when I started playing doom 2

tacit remnant
halcyon willow
halcyon willow
mint oasis
halcyon willow
#

4500 enemy gzdoom slaughter map with 120000 linedefs

vale gyro
halcyon willow
#

ikr

#

rookie numbers

lunar rune
#

Everyone kind of just.. knows each other

#

Like I immediately recognized mmjp08 from their video on enemy projectiles going through linedefs, and I'm pretty sure I've seen you commenting on videos

azure nimbus
#

unless I forgor but I do remember a decino video on it

lunar rune
#

Is this not you?? If so then my apologies😭

azure nimbus
lunar rune
azure nimbus
#

one of very few doom things that I don't remember decino doing a video on -- probably because it's simple enough to be a 1 min video like this^

finite crag
finite crag
finite crag
vale gyro
#

and I wouldn't know as I don't use or even like GZDoom

finite crag
#

Still thanks

vale gyro
#

also, that's more than like a terminal command, not a console command

terse ridge
#

doom

finite crag
azure nimbus
full storm
#

Friends I have a problem, when I want to connect to doom 1 on bethesda.net my game crashes, I uninstalled and reinstalled but still the same what to do?

fleet eagle
#

is it me or does classic doom get repetitive easily ?

azure nimbus
fleet eagle
#

ig yeah custom could help, but still i am interested in the games that doom 1 and 2 include, but the problem is it feels like the same game with different maps. which i assume was something more or less new in 1993

azure nimbus
#

You don't have to visit every suggested map within the official list.

#

plutonia, doom1, doom2, sigil 1/2 are probably the highlights of the official list

fleet eagle
#

i see. thanks for the help

tacit remnant
#

Also a lot of custom content uses the same core mechanics, monsters, and items in ways radically different from anything seen in official Doom. Going Down for example has no new assets aside from a unique final boss, a new titlecard, and new (unhinged) music, but the levels largely forgo the sprawling dungeon crawls that make up so many of the iwad maps in favor of compact little levels that end up being extremely chaotic butchery as you fight a Doom 2 map’s worth of monsters in a fraction of the space. Also it uses the original textures to create a completely different feel of an office building that gets increasingly corrupted as you go down the floors

whole notch
uncut pendant
#

Are the doom demons immune to acid by being acidic or basic?

coarse horizon
#

I mean for the undead enemies i guess it makes sense that they can't get hurt with lava or the brown acid

tacit remnant
#

Yeah the damaging floors can be whatever. Plutonia even has a few cases of water hurting you for standing in it

azure nimbus
#

even doom1 does that it e3m3

#

That type of thing should make us appreciate any time information is clear and consistent. A mapper using the same texture for shootables, or being consistent about floor textures is a deliberate choice. There's absolutely nothing in the game that forces damaging floors or doors to look similar. Hey, even walls themselves can be invisible and a non-wall can be opaque

pale palm
#

Are there any mods that effectively turn Classic Doom into Doom 2016/Doom Eternal?

finite crag
#

Doom 4 Doom or Doom4: Death Foretold

#

And the upcoming Kar En Tuk

main lion
#

Sure I'll get that too

#

Any other recommendations for really cool wads

#

Ideally without custom enemies or weapons, and with minimal custom textures

inner osprey
tacit remnant
#

The main one that comes to mind for me is Going Down (again except for the final boss), but there’s also Plutonia 2, Doom the Way Id Did (and its sequel), Sigil and Sigil 2, JPCP, Solar Struggle, Stickney Installation, and I don’t think Scythe 1 has any custom monsters (Scythe 2 has the evil marine and Ifrit monsters in the last 3rd or so).

main lion
#

I've been playing Going Down, good stuff

tacit remnant
#

There’s also Vanguard and Lunatic. Those use significant amounts of custom textures but afaik no custom elements that affect gameplay

#

Skillsaw’s other notable projects tend to have a few new enemies each, but he does a good job justifying their inclusion. Oh there’s also 50 Shades of Graytall, which takes the vanilla textures only thing a step further by only using a small subset of them as a challenge. In spite of that the levels actually look pretty alright

#

I’d suggest Crumpets and Sunlust as I think they only use vanilla assets aside from a few textures, but those are way too much for 99% of players except maybe on the lowest 2 skill levels which are still pretty tough

cosmic pagoda
# halcyon willow I interviewed him. They weren't commissioned up front to make plutonia.

https://www.youtube.com/watch?v=gzhBkRU0liU

they did according to him in this video

This is my play through of The Plutonia Experiment 26 years after making it with my brother, Milo. I react to playing it for the first time in decades, unwittingly fall victim to my own traps, and share insights and thoughts on building it. I play the way I did when I worked on it - a continual playthrough on Ultra Violence (not pistol starts ev...

▶ Play video
#

"Sean promptly emailed me back and said if we can make another 22 by christmas id would release it alongside evilution in final doom"

fierce sluice
#

these are the most annoying enemies

cosmic pagoda
#

nah, pain elementals are worse and come with tons of the above

twin mortar
#

Just hug them

supple thunder
#

Chaingunners...

feral temple
#

Depend on the way they are use

feral temple
#

Several ways to beat it, all have consequences

#

Probably an accident that it's that good tho

cosmic pagoda
# twin mortar Just hug them

thats not possible in most of the times, when they are placed well, they are either behind a wall of cacos or hell nobles or otherwise out of reach

#

by the time you have trimmed the caco hedge enough to kill it, it has already farted out a considerable amount of souls

twin mortar
#

I went through the entire DOOM II campaign with relative ease by hugging them MarauderShrug

cosmic pagoda
#

well yeah but its doom 2, I mean when they are well placed

twin mortar
#

Fair enough then

cosmic pagoda
#

they are in fact completely harmless in some of doom 2 maps, like the pit

#

because the soul limit has been reached by placed souls

lunar rune
uncut pendant
lunar rune
oblique plaza
#

Valiant 2015 TC megawad: what is the litest version available pls? Vaccinated Edition still has got some things (lost souls, pain elem., cyber demon, projectiles) that are irreplaceable for me. tried to delete them using Slade but no luck so far

dusky dirge
#

Hiii. 👋

midnight bough
#

Jesus Christ I was playing going downs map 26 “insanity” and during the part where the entire level changes my game chugged so bad (I’m on switch so I’m used to this) that it straight up scared me thought my tv would catch on fire

halcyon willow
cyan cairn
#

so I have some physical models of some custom enemies (I'm going the classic route). how did id make the sprites after that?

azure nimbus
#

You can explore the spritesheets in the "idvault" in the recent rerelease. While it doesn't show the step-by-step, it's something to start with.

coarse horizon
#

Does the classic doom run on c?

azure nimbus
#

yes

coarse horizon
#

Okay

valid basin
#

What’s your favourite classic DOOM game

finite crag
#

Does Doom 64 count?

#

If not then Plutonia

worthy scroll
#

Doom 1 but that's not saying anything

weary bluff
#

I suck still but it was fun before getting exhausted

main lion
#

How many Cacodemons are there in all of Doom 2

#

(On UV)

oblique plaza
azure nimbus
fresh plover
#

Is it easy to retexture eny mob in the classic doom games just throwing in a couple custom sprites?

coarse igloo
fresh plover
#

Oooo

cinder mirage
#

guys, can you please recommend me some gameplay mods for doom and doom 2

tacit remnant
#

Like mods to the base campaigns or new campaigns as mods?

cinder mirage
#

I mean, not new maps or something like that

cosmic pagoda
#

are we calling wads campaigns now

oblique plaza
tacit remnant
honest kraken
oblique plaza
main lion
#

Ok so that's probably a little more than GD Turbo's second secret level

finite crag
#

is it possible to get all 5 episodes in one wad?

#

I refuse to believe that sigil is canon to the ultimate doom

finite crag
tacit remnant
#

I find it helpful to think of the classic Doom commercial release canon and the modern game canon as separate; they just both include Doom and Doom 2

main lion
#

Canon is malleable

main lion
#

Oh, hey, what's your favorite DBP wad

vestal crown
# finite crag can i throw in pluntonia and tnt?

Sounds like you're looking for Wadsmoosh. It can merge Ultimate Doom, Doom 2, Master Levels, No Rest for the Living, Final Doom, Sigil, and Sigil II, or any combination you own the respective IWADs of.

#

Apparently VEGA hates it if I try to directly link it but it's not hard to find on Google

azure nimbus
finite crag
main lion
#

Alright, good

magic trout
#

Hello everyone

main lion
finite crag
main lion
#

Got it

finite crag
#

But globally i'm not a huge fan of dbp

main lion
#

understandable

finite crag
#

Do you like dbp ?

main lion
#

I've only tried a couple so far

#

Didn't like Dungeons and Demons but AUGER;ZENITH is great

finite crag
#

Awesome yes

main lion
#

I'll have to try Fear and Loathing and The Vast Silence since they're themed after Doom 3 and Doom 64 respectively

magic trout
#

The classic dooms are my favorite but all the doom games are amazing

main lion
#

Doom 3 is good under the right conditions. Ideally at least a bit modded.

#

BFG Edition isn't ideal

magic trout
#

BFG Edition is the one my dad had

main lion
#

Doom 3's lighting engine is REALLY good. I remember playing around with the shutter in the mess hall a bit before starting the game properly

#

BFG Edition is even easier than the base game

#

Doom 3 really isn't a hard game at all even on the hardest normal difficulty

#

(Not counting the hardest because it's like, constantly draining your HP to 25)

magic trout
#

I have completed doom 3 few time in my opinion pretty easy

main lion
#

Oh yeah I also played a small bit of another DBP and hhhh not sure if I'll like that one either lol

main lion
#

Any other good wads...

tacit remnant
#

Pretty much anything Skillsaw makes^, Speed of Doom, Resurgence, and Eviternity^ are all good
^uses enough homebrew stuff to be worth mentioning

main lion
#

Skillsaw? Got it

vestal crown
#

If we're talking like traditional megawads, I like Unholy Realms and Ancient Aliens

#

Probably forgetting something else

main lion
#

Using homebrew stuff is fine, I just wanted a few that don't since I feel like Doom 2 already has a near-perfect toolset even though it doesn't always use it as well as it could

tacit remnant
#

Skillsaw’s big ones are Ancient Aliens and Valiant but he’s also made some smaller wads like Lunatic and Vanguard. Most of his homebrew elements are either cosmetic (AA in particular has a significant number of enemies that get a new look) or superpowered versions of existing stuff (Valiant has a radically improved chaingun and pistol and made imp fireballs faster and more painful for example). He sometimes plays with new enemy types outright but never more than a couple per wad and those tend to be used sparingly so it still feels very Doom

main lion
#

Got it, I'll look into his work

#

I do have Ancient Aliens, I probably should play it as intended (pistol start)

tacit remnant
#

Big thing to know is that Skillsaw loves hot starts. Expect each map to open with a frantic scramble to get some weapons and ammo together before you can meaningfully fight back

main lion
#

👍

oblique plaza
# main lion Skillsaw? Got it

yes, just finished his Valiant 2015 megawad (Vaccinated Edition = w/out custom monsters/weapons = support for other gameplay mods). top maps

oblique plaza
# main lion Any other good wads...

other good wads? Hellbound 2013 (top lighting, meh gameplay), Nova 3 2019, Irkalla 2022 (great details, top lighting, grey cramped castles in red hell, great colors), Shallow World 2022 (ez), Scorching Earth 2024 (similar visuals to Hellbound 2013), Necromantic Thirst 2024 (maps01-08+10+14+17+18+21+24, others stutter/lag)

oblique plaza
oblique plaza
unreal pike
#

what can be ran with TheZombieKiller's trick(other than Doom)?

woven swallow
#

hello, i'm a new member here :D

oblique plaza
#

hi

worthy scroll
#

What are your thoughts on that recent Steam update to old Doom 1 that turned it into Doom + Doom II and basically gave you a bunch of old-style Doom games for free?

vale gyro
worthy scroll
#

uhh what is kex?

vale gyro
#

The port used in Doom + Doom II

twin mortar
worthy scroll
twin mortar
#

No it's running a completely different engine and dev team, there's differences

worthy scroll
#

huh. I haven’t played much of it after the update. What did they fuсk up?

twin mortar
#

Me personally I can't tell you the specifics since I haven't played around with it enough but some things off the top of my head are that the original OST is weirdly quiet and there's no Nightmare! popup anymore

vale gyro
vale gyro
#

That’s the main thing I remember

worthy scroll
vale gyro
#

A cheat code

worthy scroll
#

Interesting. I don’t even like old doom so i couldn’t even say anything about the update. It is cool that the Xbox 360 exclusive map pack finally got a PC port and there’s an all-new old-style Doom game for those who like these games. So i’m happy about that

vale gyro
worthy scroll
#

No Rest For The Living yeah thats what it was called

#

And the all-new campaign i forgor

vale gyro
#

The new campaign’s quite nice

#

In my opinion one of the two good parts about the update (at least for PC players)

worthy scroll
#

Legacy Of Rust

vale gyro
#

Yeah

#

I’ve played through its first episode and quite liked it, apart from its final map, E1M7

#

The only other good part in my opinion is the id Vault

#

The multiplayer would’ve been good if it’s netcode was half-decent

finite crag
#

it crashes on me while starting a new game

vale gyro
finite crag
#

pc kex port

vale gyro
#

I’ve heard the KEX port is unstable as all hell

finite crag
#

The only doom port that has crashed on me

vale gyro
#

You running any mods?

#

Or is it even base game?

finite crag
#

Base game

vale gyro
#

all I can tell you then is use a different port for now tbh

#

Unless I can find a root cause, but I can’t think of anything atm

finite crag
#

Nah my main port is woof
I tried the official port because I wanted to get the achievements and play legacy of rust

vale gyro
#

You can play LoR on Woof btw

finite crag
#

But now that woof has support for id24

#

Yeah that

vale gyro
#

That’s where I’ve been playing LoR since it’s release

vale gyro
#

Huh, it does

#

Well, I gotta wait for Nugget Doom to get it now

#

Because I use Nugget Doom instead of Woof

finite crag
#

But funnily enough the new update (15.0.0) has the same status bar bug the kex port had at release

vale gyro
#

lol

vale gyro
#

Nugget has always closely followed Woof’s stable releases

shut hemlock
#

DOOM GUY!

vale gyro
shut hemlock
#

Thanks

#

Have you guys beat DOOM 1993 yet because I did/ just asking.

#

👍

vale gyro
shut hemlock
#

Cool

#

That’s dope

vale gyro
#

yeah

#

I love the older games, actually prefer them over the newer ones

finite crag
#

Did doom 2 the original get removed from steam?

vale gyro
finite crag
#

For some reason I didnt get it

vale gyro
#

along with Final Doom and The Master Levels

vale gyro
#

you otherwise have to pay for the bundle

finite crag
#

I got all the games in a singular bundle tbf

#

I did find it on g2a

vale gyro
#

It was handled much better on GOG tbh

#

if you owned either 1 or 2 you'd get the bundle and keep your original copies

finite crag
#

Mhm

vale gyro
#

on Steam you lose your Doom 1 copy as the whole store page + application was replaced by Doom + Doom 2

finite crag
#

Ah yikes

#

I like collecting the games

vale gyro
#

although the Unity port for Doom 1 is still available through the Betas

frigid bolt
finite crag
#

Hey Im really sorry about this since its very off topic but I genuinely hate the doom 2016 multiplayer achievements

vale gyro
vale gyro
finite crag
#

Yeah, especially the demon kills

#

Which Im trying to get

#

Via demon rune

vale gyro
#

how do I force myself to start playing Crumpets again?

#

I haven't played it since the last time I talked about it

azure nimbus
#

haste is similar but a bit more visually appealing

vale gyro
#

it's just that I haven't really wanted to play Doom lately

main lion
#

Ok

#

So I want to play Batman Doom; what's the best way to play it?

vale gyro
#

I think there’s also a patch you may need to fix something but I can’t remember tbh

main lion
#

There is a setup guide for Chocolate Doom, might try that version later

azure nimbus
#

it shouldn't be this complicated to take a guide. Download the thing, unzip it and then it's ready

main lion
#

Yeah it's not complicated at all

#

I did find a version specifically made for the Bethesda mod browser thingy...

#

Apparently it's a good way to play

vale gyro
finite crag
#

Is it possible to play multiplayer on Gzdoom?

vale gyro
#

if they hadn't, yes but it's horrible p2p

#

I recommend Zandronum over GZDoom for multiplayer

finite crag
vale gyro
#

EOA might be compatible with Zand

#

don't quote me on that, though

#

I am very iffy with ZDoom based ports as I pretty much hate all of them

finite crag
vale gyro
#

haven't played through much but it's just draining

finite crag
#

Haha, indeed, but so fun too

oblique plaza
#

wow, there are 7 Valiant 2015 megawad leftover maps by Skillsaw (=a TC wad named Sawdust)! is there a Vaccinated Edition (= w/out custom monsters/weapons = support for gameplay mods) similar as for Valiant tho? so that I have maps only, not maps+TC (custom monsters/guns). does somebody know what to delete from Sawdust.wad using Slade to make it happen pls?

vestal crown
lunar rune
#

Like yeah Habitat is obviously horrendously ugly. Administration Centre honestly isn't even that bad though

#

One of my favourites

vestal crown
#

It still kinda comes off like a fan megawad that iD decided should be paid for some reason, but honestly part of that could be just that I'm spoilt by Thy Flesh Consumed and No Rest for the Living

azure nimbus
#

it is

vestal crown
#

I am aware yes

lunar rune
cosmic pagoda
#

the casali ones are great, that fortress on is great, wormhole is a great concept

vestal crown
#

Still funny to me that TNT Map1 has a fucking mandatory Cyberdemon if you're playing coop

cosmic pagoda
lunar rune
cosmic pagoda
#

you spawn in the middle of 4 archies

lunar rune
#

Barely saved, and multiple people have done it

vestal crown
#

Is that the one where you're surrounded by four active archviles map start

cosmic pagoda
#

yea

vestal crown
#

I saw that one from Decino's coop monsters vid and I still have to wonder wtf they were thinking

lunar rune
#

They weren't thinking, in co-op you had infinite lives

#

So smack down 4 Cyberdemons because Heck, you can just pistol them to death 🤷‍♂️🤷‍♂️

vestal crown
#

If ever there was a map that deserved to be Russian Overkilled

azure nimbus
lunar rune
#

That one is a lot easier to avoid though

#

The Revenants can infight it too

vestal crown
#

Also I'm pretty sure Plutonia E1 has a RL. Could be wrong.

lunar rune
#

It does, the Revenant trap

vestal crown
#

TNT E1 doesn't even have that and it's in a tiny room with a mandatory switch you need to progress

#

not that you should be using the RL on cybies anyway if you can help it

lunar rune
#

The idea is you have infinite lives, so pistol it!!!!!

#

No idea why they thought that'd be fun

vestal crown
#

Devil's advocate, netplay / LAN multiplayer was a pretty new thing at the time and I'm sure general tenets of game design weren't exactly solid yet

#

Actually DID Doom even run on dialup or was that something that started with Quake

lunar rune
#

Yeah it did

vestal crown
#

Neat

#

I didn't get open internet access until like the Runescape era so I missed a lot of the EARLY early internet

remote cedar
graceful trail
#

I’ve been trying to play auger zenith in doom 1+2 but saves for that mod won’t load?

remote cedar
#

I think the bigger offender in TNT is the music

azure nimbus
#

it's not

lunar rune
remote cedar
#

Yeah

#

More specifically the terrible mixing

main lion
#

I'm playing Batman Doom

lunar rune
#

I pesonally think it's better than the original games

#

Calling it the biggest offender is crazy, the maps are definitely the biggest offender

azure nimbus
#

I've never heard anyone complain about the music

lunar rune
celest coyote
#

Cold subtleness is a good one from the tnt soundtrack

cosmic pagoda
celest coyote
#

Well there is mixing in the sense that you can control the velocity, expression, pan, and tons of other stuff in the midi for each instrument track

cosmic pagoda
#

yeah fair

sinful relic
#

should i play the doom 1 + doom 2 rerelease?

shut hemlock
#

Yes it’s pretty good

#

I have it myself

#

It’s fun

#

And you get to have all the cheats unlocked

#

And modded maps

#

And master levels

sinful relic
#

alr

shut hemlock
#

Ok

#

What I said about the cheats are true I’m deadass

azure nimbus
#

there are some easter eggs in the cheat menu too

sinful relic
#

is brutal doom in doom 1 + doom 2

azure nimbus
#

no

main lion
#

No

#

Brutal Doom requires GZDoom I think

#

However

#

Doom + Doom 2 has a great version of Batman Doom

coarse igloo
#

Honestly it would be cool if these full rotation sprites shown in the doom vault would be modded in

tacit remnant
#

You mean the clay models, or something else? I don’t remember full rotation sprites

twin mortar
tacit remnant
#

Oh okay

azure nimbus
oblique plaza
# cinder mirage noted

have I mentioned u also get 2016/Eternal-style crounch-slides/dashes moves w/ the mod?

spice radish
vale gyro
vestal crown
#

I don't understand what people still see in Brutal Doom tbh

spice radish
finite crag
vale gyro
#

I'm a purist so BD to me is just edgy, boring Doom that uses an engine I don't even like

vestal crown
#

Like even putting aside the fact that most of the code is stolen and the author is an antisemite, the whole thing kinda just feels like a gigantic caricature if I'm being honest

coarse igloo
vestal crown
#

Brutality is just more of the same to me. Like yeah I guess it's better if only just for lack of association with MarkIV but I just generally don't like the gameplay style of both mods and I hate how they've become all but officially the face of Doom modding

coarse igloo
#

I like 2.03 over 3 more though
I really like it, but a new mapset should be played first without it.
Hell on earth starterpack maps were made for this though and was fun 🙂

vestal crown
#

I don't know if it's changed since but I also seem to remember both mods ran like shit too optimization wise. Like I know GZDoom probably doesn't help but making a 31 year old game lag in any capacity is an unfortunate feat

finite crag
#

I miss flesh wizards

vestal crown
#

Having said that I think the Doom Slayer class in Bring Your Own Class compromised on a lot of issues I had with the original playstyle (EG: none of those lengthy, badly animated glory kills, just punch a motherfucker so hard he explodes and get healed for it)

#

More Bring Your Own Class. Chonky boy is here. He wide. He Doomslayer.

▬ Downloads ▬▬▬▬▬▬▬▬▬▬
Bring Your Own Class - https://revenatn.itch.io/byoc

▬ Socials ▬▬▬▬▬▬▬▬▬▬
Twitch ► https://www.twitch.tv/mr_icarus/
Twitter ► https://twitter.com/ICARUSLIV3S
Patreon ► https://www.patreon.com/MrIcarus
Bandcamp ► https://icarusliv3...

▶ Play video
coarse igloo
#

Having the game on a NVMe helps. I especially noticed it with complex doom on zandronum when killing a legendary enemy

vestal crown
#

NVwhat

#

oh an SSD

coarse igloo
#

yes

#

access times seem important

#

I have a pretty smooth pb 2.03

vestal crown
#

I always figured it was a RAM / processor thing tbh

coarse igloo
#

maybe I should put the game on a RAM Disk 😄

main lion
#

If you want EKG just get a mod that does that

coarse igloo
#

EG: none of those lengthy, badly animated glory kills, just punch a motherfucker so hard he explodes and get healed for it

Just change the fist mode to this

vestal crown
#

iirc you don't get heals for it unless it's Rip and Tear mode?

coarse igloo
#

oof idk. I always use rip&tear because I like it. And I find the animations pretty good, especially when its not a company behind it

#

But I always preferred the 3rd person ones, PB3 its first person - they say they will get better its just placeholders for now, but I have not much hope that I like them then more. I think you can see more at 3rd person whats going on and you can be more creative

vestal crown
#

My point is more that it's bad for pacing, I don't feel like it's good design to have the entire game come to a standstill for things like that - it's kind of telling that the mod has to make you invulnerable for glory kills to be any kind of practical, even with self healing

coarse igloo
#

I understand that. But I like it nonetheless 😄

vestal crown
#

And I respect that we can disagree respectfully o3ob

coarse igloo
#

I do it mostly when there is only few enemies left

#

in a big battle its dangerous to do anyway because the monsters will move towards you and as soon as youre vulnerable again it can get dangerous. And when there is not many enemies left, the short pause for that feels more ok

vestal crown
coarse igloo
#

Pinkies get nice swings from my project brutality 2.03 chainsaw 😄

#

this chainsaw has not much love for pinkies haha

vestal crown
#

The chainsaw in BYOC is pretty satisfying too actually, very low ammo caps means you're strongly incentivized to stay up close often and rip it out just so you can still have shotgun ammo

feral raft
#

man idk what to do in legacy of rust and sigil but i know just look up walkthroughs on youtube

vestal crown
#

I remember feeling like that in the later Heretic episodes, somehow the secrets were easier to find than the actual intended route through the level and that really messes me up inside

feral raft
coarse igloo
#

wow this actually looks beautiful
The lighting, the fluids are really well made imo at 3:50 the place looks amazing, also the new mugshot is nice
Especially on the OLED it looks beautiful
https://youtu.be/ulV0jigBtOg

If just the glory kills would be more interesting in PB3.

Part 5 (Final part) of the Plutonia Experiment with Project Brutality. This is my first time playing through the whole of Plutonia Experiment. I played a couple of levels on a mini hardcore WAD with 4 maps recently.

This was originally requested by @nocturned85

All mods used are listed below -

A Tutorial video for get Project Brutality a...

▶ Play video
lunar rune
twin mortar
#

Creator is a dickhead too

quartz estuary
#

You know, idk what I was expecting when I bought Doom 1 and 2 switch and expecting to have my house.wad mod in 😭

coarse igloo
#

cannot be in on a mostly purist port

#

you need gzdoom for such things

quartz estuary
#

Gzdoom?

coarse igloo
quartz estuary
#

Ahhh, I don't have a laptop...

quartz estuary
coarse igloo
#

delta touch

quartz estuary
#

And it's possible to mod in my house?

coarse igloo
#

yes, supports many sourceports, gzdoom included

quartz estuary
#

Thanks so much 🙏

woven swallow
#

Also if you want to play normal doom wads (not heavily modified) I don’t recommend playing on Kex (aka steam), play it on DSDA instead. If you want to play it on GZdoom its fine but really doesn’t have a true Vanilla experience (even with the doom strict on, if you don’t care that is fine), and loading giant doom wads on GZdoom (for me at least don’t know if this happens to everyone) gets a stroke and can barely reach 60 FPS

lunar rune
quartz estuary
twin mortar
vale gyro
lunar rune
twin mortar
quartz estuary
twin mortar
#

Part of why I don't play Brutal; other part is that it's just bad

lunar rune
vale gyro
twin mortar
#

Giving a suicidal person instructions, and putting real gore into one of the Brutal DOOM versions

quartz estuary
#

Whats iwad?

woven swallow
vale gyro
vale gyro
lunar rune
twin mortar
#

It's like hooking up an RTX to an Atari Jaguar lol

lunar rune
vale gyro
lunar rune
twin mortar
lunar rune
twin mortar
#

Isn't it funny how Rayman is associated with PlayStation even though Atari really drooled over him

#

He was even under consideration to be their mascot at some point

lunar rune
#

Didn't Rayman have like, a 17+ show?

twin mortar
#

No, his only show was for kids, though he was in a 17+ show, it just wasn't HIS show specifically, it was a crossover

#

A lot of people were like "Rayman fans must feel so sad... they made his character a meth addict after years of forgetting about him..." but we were loving it

lunar rune
#

Ohhh okay, my friends kept talking about the scene where he ate sushi off of a woman cow's ass, I have no idea why

twin mortar
#

That scene was a lot of people's first impression of Rayman and that is both beautiful and scary

lunar rune
twin mortar
#

My first exposure to Rayman was the 10th Anniversary Collection for PC

coarse igloo
#

monsters stuck over dropoffs is not enabled by doom strict either, but you can enable it, if you wish manually.

#

You also need the right source port to run Myhouse.wad, which is GZDoom

It is supported by delta touch like said

#

you can use gzdoom in delta touch app

coarse igloo
twin mortar
#

Yes it is my opinion and that influences whether I want to play it or not, and no I'm not biased, that's a huge factor but I played a bit of Brutal DOOM without thinking about him to see the quality for myself and I found it ass

vale gyro
coarse igloo
#

it isnt at all
there was much work put into it and its not bad at all either. Its just - you dont like it

vale gyro
#

You just said yourself it’s not 1:1

twin mortar
coarse igloo
#

but nobody mentioned which is fixed
if its just bug fixes is a difference to - gameplay relevant rules are permanently changed. But how is a pain elemental spawning lost souls outside of map being fixed a mandatory game rule problem?

coarse igloo
#

and saying the quality bad is objectively wrong

twin mortar
#

I don't need to put "imo" every message when I'm critical of something, that's a bit redundant

twin mortar
coarse igloo
#

yes but you shouldnt bad mouth it either

#

be neutral

twin mortar
#

I'll be compassionate to the project of a guy who put gore in his game 💝

lunar rune
coarse igloo
#

you can do that, but not badmouthing it like - the quality is shit. Thats not ok

#

you act like he did use ms paint for the first time and did zero effort into it

twin mortar
#

You literally criticised DE a few months back while only having watched tiny bits of a playthrough, and you'll be telling us we can't be critical of stuff we don't like and have consumed?

lunar rune
coarse igloo
#

I didnt say that the quality of the game is bad though.

twin mortar
#

You were blindly critical of it, and now you are basically telling us we are doing the same with the "you act like he did use MS paint for the first time and did zero effort into it" comment

#

We have played it, we didn't like it at all, we can speak of that, simple

waxen stone
#

Is there a source port with as straight-forward and well functional coop as the new official Doom 1 + 2 port? I want to play fully demo compatible games, with boom wads. Only since the official port doesn't allow custom wads.

lunar rune
#

There's nothing special about it, I could've just been playing the far more fun modern DOOM games

twin mortar
#

Or far more fun vanilla Classic DOOM

lunar rune
#

Exactly

twin mortar
#

I don't need to 4chanify my game to enjoy it, and I can speak about how I don't like playing it that way MarauderShrug

coarse igloo
#

did you play the hell on earth starterpack? these maps are specifically made for it

vale gyro
twin mortar
#

I did not, probably because my first thought when I play a gameplay mod is to try the gameplay in levels I already have access to and don't need to get familiar with to play comfortably

lunar rune
vale gyro
lunar rune
#

I didn't see anything about a starterpack

waxen stone
lunar rune
coarse igloo
#

you dont have to, but it gives this more sense, because the maps are then made around it, which makes imo a huge difference. and this megawad offers quite a nice experience

twin mortar
#

I find the mod visually ugly though and I don't think that any level design quirks can change that

coarse igloo
#

hm ok then. well these maps fit so good to the gameplay and these are really well made maps with really cool features in them.

twin mortar
#

I'm definitely not going to be trying it eitherway

coarse igloo
#

also the wolfenstein secret level was absolutely fantastic

#

I played with Project Brutality 2.03 though. I like it even more 🙂

coarse igloo
# vale gyro Sadly I don’t thinks there’s a good non-ZDoom multiplayer port

its a bit problematic tbh 😄
There is really just zandronum worth to mention and that one is based on a super old gzdoom base, which makes many mods incompatible with it or devs need to do lots of workarounds just for zandronum because it doesnt even support zscript
And GZDoom itself doesnt really get forward with the multiplayer either

finite crag
# coarse igloo you can do that, but not badmouthing it like - the quality is shit. Thats not ok

Off topic mostly but I just wanna disprove this statement. I like doom eternal. The quality of doom eternal is shit. The game is awful, one of the worst I've ever played. Objectively. I don't care what other people think, I will state what I see when I play the game, and I don't have to say "in my opinion" when I do it. And I WILL go as far as saying that it is objective, just for the sake of this argument, because I think having to preface literally everything with a subjective clause is redundant and annoying. Anyway, the game fails to be anything like what doom should be. The original games were strategic and immersive, you played as a man trapped in a base on Mars, the goal being survival, and the method being open. The levels were open, and you could explore whatever you want in any order you wanted. You didn't have to kill every demon in your way, they were optional. Doom was never a "kill everything" game where you have to shred every demon in your way. That's a power fantasy made by fanboys and power scalers. In the classic doom games you have a kill counter if you want to challenge yourself to actually kill everything, but it's never required. Doom eternal disgraces everything that I just mentioned. It completely changes what doom is and for the worse. You are no longer just some guy trapped in a Mars base trying to survive, you are The Slayer, some kind of divine god being with actual god powers who has some destiny or something to kill every demon ever. Then in the gameplay, you get locked in arenas with demons and literally cannot leave until you kill them all, and levels are rarely open. You are essentially forced down a linear path, forced to kill every demon, the forced down another linear path. It's bullshit, and probably a disgrace to the doom formula. There's no immersion, you never feel like you're going to die. You're a God after all, why would you?

#

Even the biggest eternal fan on this server (M1) has stated that eternals base game is really bad and that he literally wouldn't play the game at all if it wasn't for modded content. The actual gameplay itself is also quite bad, it's like if a person with ADHD and a cocaine addiction tried to make doom, you are constantly bouncing around like a balloon and fighting dozens of demons at a time which is pretty much the antithesis of the classic games. You literally couldn't even jump in the classic games, hell even in doom 3 where you can jump, you don't turn into a fucking hoverjet, bouncing around and in the air and ballista boosting and dashing around, it's ridiculous hyperbole and insult to the origins of the games series. The lore is even worse somehow, TAG 2 being the worst abomination of story writing that I've seen in a long time. The writers have now essentially found themselves in a glue trap where they can't get themselves out without ripping off and retconning a piece of the lore. TAG2 in general is also just a horrible DLC and hurts the game overall, but I've already given my thoughts on that before. Doom eternal, while being graphically stunning, also manages to get rid of everything dark and creepy about doom, the artstyle that favored horror and darkness before being replaced with this colorful cartoony atmosphere where every demon feels like a joke colorful piñata, and I think the game even knows this because of how it also turns every demon into a cute toy for you to collect. The game doesn't even try to take itself seriously. It's awful. Now take all of the criticism for why this game is objectively bad and imagine that instead that I've been talking about brutal doom. An actual disgrace to the series, where unlike doom eternal, I don't even understand what it was TRYING to do. On top of this, it has REAL gore in it, which essentially makes it unlikable, even if it WAS good. This is why you can state that you dislike things, or that they are bad.

#

You don't have to be neutral about everything all the time. Even tho pretty much all of what I said was subjective, I said it in an objective way to further my point. It doesn't matter whether you say in my opinion or not. It's redundant. The feelings you had and experience you got do not actually change. All you are doing is voicing how you feel/felt and just voicing that is already "neutral" as you have stated. I feel your point is null and that criticizing someone for not saying "imo" is petty and meaningless. I suppose that's it, I have made my point. We will say brutal doom is bad whether it is objectively bad or it isn't. Same goes for any other piece of media at any time.

hybrid garden
#

Happy Thanksgiving everybody

lunar rune
# finite crag You don't have to be neutral about everything all the time. Even tho pretty much...

AMAZINGLY said. I agree with nearly everything you said, it's honestly disappointing, especially going from 2016 to Eternal. I like Eternal's graphics, but its artstyle.. why is it so colourful?? 2016 is dark and grimey, with relatively close quarters combat yet open level design. Eternal is.. awfully open, and just filled with a power trip. 2016 is pretty good in my book, but Eternal is TOO much and is praised like Jesus came back to Earth.

coarse igloo
# finite crag Off topic mostly but I just wanna disprove this statement. I like doom eternal. ...

I really liked doom 2016, but doom eternal I dont like a lot too
Its too cartoonish (like feeding cacos with grenades and it looks like pokemon feeding idk)
everything looks far less serious in eternal unlike 2016 or classic. I also never asked for dash, I dont like it.
the demons also die too fast. In classic we had slow ,but tanky demons
The tiers did change. Why cacos and arachnos are low tier enemies now and pinky rather high tier? weird but ok. I preferred the cacos being tanky and not 1 hit kills due to the weird grenade feeding, in 2016 I liked the cacos though
Others disagreed, maybe its just at the beginning of the game idk I'm still not further than level 3, but so far it feels too much to me that I have to kill the demons how the game wants me to, otherwise the guns have no ammo anymore (e.g. the arachno and its gun with shotgun grenade or it lasts for long time until it dies

coarse igloo
#

and doom 2016 got this, eternal not

#

Also the glory kills got worse, its so similar and mostly just the knife

#

in 2016 also monsters did glory kill you, thats fully gone in eternal

barren parrot
coarse igloo
#

maybe I'm too early in the game 🤷‍♂️

lunar rune
twin mortar
#

It's crazy how everyone didn't register the entire point of the message lmao

barren parrot
twin mortar
#

CryoManiac criticised DOOM Eternal to show off that you can be critical of a game and voice your disliking of it, it was in response to De-M-oN and mine's earlier conversation

coarse igloo
#

And my message was just: Just because I dont like the game , its certainly not a bad game. Its just not my taste ^^
it would be a bad game if it wouldve tons of bugs, or bad balancing or whatever.

tacit remnant
#

My biggest issue with the modern Doom games is the focus on upgrading gear and such. I like a decent amount about the modern games but I don’t like the RPG stuff like that

lunar rune
tacit remnant
#

There’s also that

coarse igloo
#

oh that point I actually like. I also liked the rune challenges in 2016

coarse igloo
barren parrot
tacit remnant
#

And the heavy emphasis on quickswapping and extremely forgiving resource management

lunar rune
tacit remnant
#

I assume someone has made a rebalancing mod for Eternal at some point given how broken so much of it is

barren parrot
#

I use mods which I know are worse than their counterparts, which doesn't feel very good lol

tacit remnant
#

Wow

#

I don’t currently have Eternal on PC but somebody should get on that lol

barren parrot
#

I would like to see:

  • flame belch nerf (less armor when used on multiple demons)
  • some buffs, reworks and nerfs to runes
  • micro missiles give the player small amounts of knockback when using and it pierces armor stuff
  • remote det deals more damage, guaranteed falter in some cases and shorter falter immunity window in some cases
  • lock-on deals less damage
  • destroyer blade deals less damage
  • arbalest deals more damage to ground units
  • shield only blocks frontal damage and absorbs less damage
  • mobile turret removed movement penalty
  • full auto gives movement speed boost+it deals increased damage against "armored" looking demons (sich as the pain elemental)
  • hammer rework and nerf
  • BFG reword and nerf
  • unmaykr rework and buff
tacit remnant
#

I think I’d nerf the BFGs damage hard while making BFG ammo a little more common so you can justify using it more but it mostly exists to wipe out groups of fodder all at once and does little to heavies

azure nimbus
#

lock-on should deal self damage

barren parrot
#

Only if the enemy is too close

azure nimbus
#

no

barren parrot
tacit remnant
#

What if lock on fired one rocket and just guaranteed it hit? That way it doesn’t have the high damage and has a clear niche without being particularly abusable

azure nimbus
#

sure why not

barren parrot
#

I am personally not terribly in favor of this

tacit remnant
#

Anyway back to Classic Doom. I did a partial pistol start UV playthrough of Doom 2 recently and I forgot just how rarely Doom 2 gives you the SSG

azure nimbus
#

Yeah the incidental enounters need to be a bit tougher then you get that classic set up with a chaingun and ssg from the getgo. Which is probably how it should be most of the time. SSG is a better workhorse than the shotgun. More damage but less safe

tacit remnant
#

Pump shotty is still very useful though thanks to having tighter spread and faster fire rate

azure nimbus
#

yeah exactly. it has a slightly different niche beyond being the "most ammo efficient" weapon

coarse igloo
tacit remnant
#

I think the best SSG introduction is how Doom 3’s RoE expansion introduces it: as a personal weapon of a sergeant you can find in his office. It’s the most logical reason for it to be on a military base (armies don’t really use breachloading shotguns) and gives it a degree of fanfare without being too over the top with it

coarse igloo
tacit remnant
#

It’s ammo saving on imps and zombies. The SSG is just overkill there and the “use one SSG blast to wipe a group” strategy is rather inconsistent

coarse igloo
#

I wouldve liked some teaser. So that you can see it already but not able to get it yet
So you know from doom 1 that the shotgun is the most used and versatile weapon and if you see teased a double barrel you are really excited to find out how to get it and try it out the first time

tacit remnant
#

The way I kill pinkies ammo efficiently is the old fashioned way: boxing them out

coarse igloo
#

I love berserk 😄

tacit remnant
#

I’ll occasionally punch out pinkies even without berserk. It’s slow but I’m consistent enough to get away with it

coarse igloo
#

E2M2 I'm more like a boxer than a gunner 😄

tacit remnant
#

Honestly my favorite Doom 1 map

coarse igloo
#

When i see a berserk pack its mostly over. I punch the hell out of them and never ammo empty again, just full weapons LOL

#

I wonder if that was intentional that berserk lasts the whole map 😄

tacit remnant
#

The generally accepted theory is that it was originally going to last 30 seconds or something but Romero got frustrated with it expiring so quickly and changed it late in development

azure nimbus
#

It was intended to last 4 years. Romero and Carmack would never make a mistake

coarse igloo
#

hehe Romero knew what is fun then 😄

#

And I love how almost all levels of E2 have a berserk 😄

tacit remnant
#

It’s definitely funny that it’s set to last 4 years instead of just indefinitely

twin mortar
#

Someone should make a live stream waiting for it to finish

coarse igloo
#

make demo and play it at the doomspeeddemos channel xD

void hemlock
#

I just found where the Revenant scream comes from.

#

I've been looking through the series 6000 sound library and it's definitive that I've found it

azure nimbus
#

what is it?

coarse igloo
#

something was a camel 😄 I believe the imps?^^

tacit remnant
#

That sounds right

#

Mancubus sound is a pig

remote cedar
coarse igloo
#

or you load up decino and every sound and music is from the same origin: Decino 😄

void hemlock
#

but give me a second

vestal crown
#

I don't think there's anything scarier than an 80 damage infinite homing rocket

dusky dirge
#

People, is there a mod to replace the classic DOOM weapons with more real weapons?
For example, instead of a minigun, a submachine gun.
Instead of a BFG a powerful rifle.

finite crag
#

hideous destructor

finite crag
#

Anyone want me to recreate doom 1993 and 2 in half life or half life under the GZDoom Engine?

tidal jetty
#

you make it sound easy

gusty falcon
#

Some good news I think it's because I've been playing alot of 3d platformers as of late but I'm finding my body able to handle playing doom at faster speeds almost full speed with the sensitivity quite abit higher but I still need the chase cam or a 3rd person mode when I'm not in combat it helps to reduce the feeling of swinging around when I'm exploring and constantly making turns

I admit it's limited what shooters I can play

#

I've made this jump alot faster than I expected 😊

vestal crown
#

Most of the difficulty in Doom platforming is the low friction more than anything, especially since the majority of maps expect you to not be able to jump

#

Pro tip, moving diagonal is faster than moving straight o3ob

azure nimbus
#

pythagoreon theorem posting

median cloud
#

Anyone here use Doom Launcher?

#

I like that it keeps track of progress

woven swallow
#

I use ZDL

azure nimbus
vestal crown
#

I just manually edit the autoload section in the settings ini whenever I start a run with different mods

#

Yes I am crazy why do you ask

oblique plaza
#

I got guns.wad monsters1.wad monsters2.wad and map.wad, I select them, grab them by whichever of the selected wads (preferably by monsters2.wad) and drag them onto GZDoom icon and monsters2 do not appear in game, I get vanilla monsters. happens in one specific map only, works in every other map. how do I fix it pls?

gusty falcon
median cloud
#

How does dsda track progress?

celest coyote
#

Level table

#

When you beat a level it records your end kills, items, and found secrets

oblique plaza
median cloud
#

Or where does it save it

azure nimbus
#

There's a specific file in your dsda folder that stores it. But you can also view it in the pause screen

celest coyote
#

Yea anytime you pause and go to options, level table is the bottom row of all the recent dsda versions for the past 6+ months

#

I dunno where it saves it file wise

urban trench
#

Eviternity II's Catalyst... How can anyone like this?

halcyon willow
#

it's also a secret map

celest coyote
#

I don’t think one single fight in the entire episode used that enemy in a good way that didn’t feel totally cheap to shoehorn the enemy in, or was a nothingburger for serving no purpose in a fight

vestal crown
#

"Enemy in close quarters" and "enemy that likes to mob you" usually calls for BFG9K in my experience, but I haven't played that mapset yet so I guess I wouldn't know for sure whether that works

#

It's easy to forget sometimes that the BFG is actually just a janky shotgun and can oneshot just about anything at point blank (potentially even Cyberdemons if you get a good RNG roll)

azure nimbus
#

While the damage calculation (one 100,200,...,800 roll + 40 x 15 rolls of 1,2,....,8 would suggest that upwards of 5600 damage is possible, the default doom RNG table doesn't allow it. It's never happened regardless even with Boom or GZ's more advanced RNG methodology

vestal crown
#

Am I having a Berenstain moment here? I have done this myself, I don't know why people freak out whenever I suggest you can one shot BFG cybies

azure nimbus
#

well then get a demo of it

vestal crown
#

You know the funny thing is, I DID just try to get it in gifcap.dev

azure nimbus
#

gifcap.dev?

vestal crown
#

Oh goddamnit VEGA

#

Just google it I guess, tl;dr it screencaps a selected window and you can crop a gif from it

azure nimbus
#

Um ok. Did you get a clip

vestal crown
#

ANYWAY it was rare even when I could do it but it's frustratingly obstinate now so I wonder if this was specific to an older version of GZ or something

azure nimbus
#

it was specific to the cyberdemon already being damaged

#

I guess it's possible that there was some weird occurrence on some obscure port if the rng was messed up

vestal crown
#

The cybie hadn't even left the room yet in Term's clip?

#

Shit for that matter his ammo was full

azure nimbus
#

that's clearly modified behavior (or it was damaged but just manuevered back into the room)

#

Watch the clip in slow motion(or even fast motion). He's not even close to the cyberdemon by the time the BFG tracers hit. That was just meant to be a closing clip for funzies and not an actual demonstration of how strong the BFG is.

azure nimbus
#

so?

#

It's not like he's recording a demo. Cheats are enabled

#

He's not even close the cyber. There's no way, literally impossible based on how tracer angle is calculated, for the cyber to take anywhere near the total damage.

#

also the cyber barely got pushed back at all by the tracers there

vestal crown
#

"Damage a cyberdemon to an arbitrary threshhold, refill ammo, lure cybie back into original room, refill ammo and then BFG them somehow without leaving any craters from a pissed off cybie shooting at you all the while" is a really bizarre suggestion especially for a guy like Term. tbh you had a better point when you said it was outdated engine jank

azure nimbus
#

Craters?

vestal crown
#

Decals

azure nimbus
#

I'm not saying that term is lying.

#

I'm saying that there is so much obviously wrong with the clip that it is meant only as a funzies clip at the end and not a literal demonstration of how strong the thing is

#

and it's really not outdated engine jank. While the RNG table does make it literally p(x) = 0 impossible, it also hasn't happened in more advanced RNG tables just because the actual probability is miniscule

#

Look how far the cyber gets pushed back by the BFG ball but barely any by the tracers. that is very not normal

#

My guess, is he wanted an exiting clip, so played around with dehacked to make the ball deal more damage to get a cool clip to finish. But he made it very obviously non-vanilla behavior so people wouldn't get tricked

vestal crown
#

¯_(ツ)_/¯

#

Funnily enough it was the video that convinced me to try point-blanking cybies for a time and I'm like 90% sure I still did it somewhere but it wasn't a good idea even then

#

And I respect your incredulousness now but I'm really not in the mood to look through seven years of Zdoom / GZDoom versions to figure out where it happened lmao

azure nimbus
#

It's specifically the third (that vertical one) sprite frame of the BFG ball that corresponds to when the tracers land. And you can see when the tracers land he's a mile away

vestal crown
#

Yes you've made your point Term's vid specifically isn't proof of it

#

are you FUCKING--

#

Oh no wait I was mistaken, I thought I got it RIGHT after trying it one last time before closing the window and then realized I'd already fired a shot lmao

azure nimbus
#

assuming you get the 800 bfg ball, it's a 1.6x10^-19 probability of hitting enough damage

vestal crown
#

Explains why I only remembered landing it like twice even back in the day

#

Honestly this was all just a side tangent to the main point anyway, that being BFG + point blank = fuckloads of damage. Even putting the dubious edge case aside it'll confidently one shot an Archvile and outside of close quarters crowd control that's probably its next best use case

azure nimbus
#

10 ^-19 is beyond universal scale

#

viles: easy 100 % for sure

#

If everyone on earth today were to have started shooting BFGs every second since the invention of the computer up til today, we'd expect under 10 successes

vestal crown
#

I don't disagree but just to be clear: is this under table RNG or true RNG

vale gyro
#

it's still pseudo-RNG

vale gyro
vestal crown
#

Well okay, table or not-table RNG I should ask then

vale gyro
#

or seed-based also works

#

assuming you're talking about GZ

#

iirc it doesn't use a table-based RNG system like the vanilla game

azure nimbus
vestal crown
#

o3ob

#

Honestly I still maintain that it would generally be ill-advised even IF the RNG could roll that good, cos long startup + no startup for Cyberdemon = random facerocket

azure nimbus
#

Even for more advanced RNG calculations like BOOM or GZ, it's still not perfect. We're not reaching into the aether to plunk a random number. It's still using a deterministic system(almost always. There's some quantum whatever that's random maybe but it's not what these engines do). They're using chaotic functions that theoretically could be predicted

vestal crown
#

Oh no absolutely, I'm under no impression that computers can be truly random

azure nimbus
vestal crown
#

Oh yeah there are definitely mitagatory strats but there's still some level of unpredictability where a moment's hesitation means you'll either take a facerocket or miss some/all of your tracers

#

Unless you desperately need that MF dead right then and there I feel like it's usually better just to PR them

vale gyro
#

they are hardware solutions rather than software

#

software has to use PRNG, hardware can be made into having TRNG

vestal crown
#

Aren't those like obnoxiously expensive calculations computation wise

vale gyro
#

they are, which is why they aren't used

#

well, outside of specialized purposes

azure nimbus
vale gyro
#

... like cryptography

azure nimbus
#

Buy the specially built for doom computer: it's 600 dice rattling around in a box

vale gyro
#

lmao

vestal crown
#

/rtd 600d256

azure nimbus
#

there's nothing wrong with psudorng like basically every game ever. There's really nothing wrong with very basic table rng like doom. a 255 table is more than enough to do it's job. Any time we're talking about the RNG being fake, it's something that is barely noticeable at the most extreme.

vale gyro
#

I was just bringing my point to bring it up

azure nimbus
#

I mean you know your stuff

vale gyro
#

to a point

vestal crown
#

ngl I was genuinely surprised when people told me GZ doesn't use the old table RNG

vale gyro
#

GZ does so much to the game to the point I don't even like it

vestal crown
#

It's where all the mod support is so I don't mind it not being like, autistically accurate to the OG

vale gyro
#

I wouldn't say all of it

#

there is a very good chunk still being developed for Boom and MBF21

vestal crown
#

Speaking of autism I didn't mean that uhh, that literally lmao

vale gyro
#

oh I'm more than on the spectrum more than likely

vestal crown
#

Same =V

vale gyro
vestal crown
#

I was fortunate enough to have been diagnosed pretty early so I've learnt to work around it

vale gyro
#

the only thing I'm 100% certain I have is crippling anxiety

urban trench
desert root
#

Where do you guys download map Wads and other mods?
I watned to download some maps and I found that brutalrepository page doesn't work anymore doomcry

desert root
vestal crown
#

I lurk the Zdoom boards myself

keen bane
#

2 best than 1
change my mind

vestal crown
#

I've known people who prefer Doom 1 over 2 because of the enemy additions and for some of them it's hard to disagree. Still can't believe they put Revenants into the game thinking an 80 damage projectile that homes in forever is okay lmao

celest coyote
#

E2m1 theme

tacit remnant
#

Does the fact that revenant fireballs only sometimes do 80 damage make it better or worse?

finite crag
#

better

#

I love when revenants deal max damage rolls to me

hexed escarp
#

It is doom as much as the ship of theseus is still the same ship

vast reef
#

i call it turbo nerd accurate

vestal crown
#

Being oneshot out of nowhere is aggravating but the sheer lack of consistency is downright infuirating

#

Saying a lot that I prefer dealing with even Pain Elementals, at least those fuckers can be stunlocked if you have chaingun / chainsaw

azure nimbus
#

revs also have a pretty high pain chance. Enough for a fairly safe chaingun. Every monster in doom has a projectile that runs base damage * rand(1,....,8). I think a lot of the frustration with revs is that they hit harder with a higher base and are harder to dodge with more frequent attacks and homers

tacit remnant
#

Yeah you can stunlock revenants most of the time. Not as consistent as cacos or pain elementals, but it still generally works

vestal crown
#

Chaingun yes, but ironically it helps them if you SSG them cos their reaction to pain is shoot you with a rocket point blank anyway lmao

azure nimbus
#

it's either immediate cover or baiting punches between ssg shots with that big pain state

desert root
#

Any of you know is this possible to change something in settings of Doom game to increase FPS?
I have Project Brutality mod with some other mods to make it better, and on some maps it just works really bad like having 1-3 fps... while normally playing on max FPS of my monitor Hz(144) and I have really good PC to room that old doom game.
Something is making to choke the game engine I believe.

In shorts: RTX 2070 Super 8GB vram, AMD Ryzen 3700X, 16GB Ram DDR4 (2x 8GB), Monitor 2K 144Hz

desert root
#

Changed Engine rendering to Vulkan, it goes better, but when I turn on Flashlight it eats FPS like hell xD

azure nimbus
#

opengl or vulkan works better. of course resolution can affect it too. To be fair, you're playing a heavier set so to speak with project brutality on gz

lunar rune
#

DOOM December... my favourite time of the year

oblique plaza
azure nimbus
#

depdning on the port

serene timber
azure nimbus
#

oh yeah totally forgot that's a thing

twin mortar
#

Nobody uses it

azure nimbus
#

isn't it default on GZ?

twin mortar
#

I don't remember but I wouldn't be surprised, GZ default options suck

azure nimbus
#

One the other hand, having the stuff that makes GZ unique as default for itself makes sense

#

I don't like the setting on but I get the choice

twin mortar
#

It's there because it's the modern player's expectation but I think that's not really a good thing

fathom atlas
#

its indeed not, i used to think og doom had crouch and freelook when i played gz

#

i played through the first couple levels a few times with jump enabled because i genuinely thought you were supposed to have that

azure nimbus
#

Perhaps -- but maybe it's an unusual circumstance for someone to immediately jump to ports instead of running on steam or console

lapis wolf
#

Eviternity 2 still no uploads on the port?

Sad.

Also damn I haven't posted here for a long time

azure nimbus
#

eviternity 2 the wad is out

#

idk what you mean by the port

twin mortar
lapis wolf
azure nimbus
#

No, I just don't think of it as the port.

halcyon willow
trim flicker
#

After revisiting Doom II over the past couple days, I really don’t understand the Downtown hate. I’ve played through the level numerous times (both with or without obtaining 100%), and I have always enjoyed it.

Sure, the level is confusing as first, but I think the classic 90s depiction of what a demon-infested city is very charming and after a bit of running around the level on my first spoiler-free playthrough, I knew exactly what to do.

I do think the Imp-above-your-view thingy in this level is annoying, alongside the item spam, but it’s still a very fun level to just run through and play.

vestal crown
#

If I had to guess, it's a combination of "I can't play this without OpenGL + Mouselook" and "a level this big and open should not be a teleporter maze"

#

To this day I can STILL never commit to memory which teleporter I need to take to get that bloody red key

cosmic pagoda
#

it just hasnt aged well

#

especially since plutonia did the city level thing way better

lunar rune
gusty bobcat
#

a fellow "vibes" guy, i see

coarse igloo
#

But I have nothing against Pain elementals, which many people dont like 😄

#

Its just important that the 20 soul limit is off. Otherwise theyre broken

#

doom 2 map09 unplayable with the soul limit

#

whats the point of elementals doing nothing

coarse igloo
#

also you must be really damn close to the cyberdemon which is super dangerous with his rockets. But if not totally point blank range, a lot of the 40 tracers will miss him, because he is just big, but absolutely not wide. The Spider mastermind though - lol it eats all the tracers 😄

tacit remnant
#

I kinda like the Pit’s pain elementals with the lost souls limit. They push you to go to the top ledge first to cheese them before going anywhere else, which naturally leads to getting the chaingun and rocket launcher early. The limit is definitely kind of silly but I’m glad to not potentially deal with 100s of lost souls

median cloud
#

when are the cacowards

#

10 december?

lunar rune
#

I think they're around that time yes

median cloud
#

yep they are, looked it up aha

lunar rune
#

I wonder what'll be on there

coarse igloo
#

and of course mount pain too, and 100% kills including souls 😄

#

took a while haha

finite crag
#

pain

azure nimbus
azure nimbus
azure nimbus
#

I calculated the probability to be on the order of magnitude of 10^-20. That just isn't going to happen (this is on the level of "everyone on Earth right now firing a bfg every second since the computer was invented and maybe it happens once). Given the "almost exactly zero" probability, I'd need a demo to even humor the possibility.

#

the limit is 21 not 20 btw for lost souls. Given good timing, hitting all 40 tracers on a cyber is way easier than a spiderdemon. Since it's a matter of timing for the cyber which is easier to practice. Whereas spiderdemons being SO big can lead to some blockmap problems where tracers go through it entirely

coarse igloo
#

But impossible to find the video again.
I believe it was at coincident or decino. But I cant find it

#

I would love to show it. too bad I cant find it

azure nimbus
#

nah. It was damaged or it was a modded behavior cyber or bfg

#

You realize this is like saying you flipped a coin and it landed heads 100 times in a row right

coarse igloo
#

I cant find the video anyway and its super annoying if you just cannot find something again :/
So I take your word, because I cant show 🤷‍♂️

azure nimbus
#

don't take my word for it if you don't want to and check out the math for yourself.

coarse igloo
#

I know what I've seen though
But you wont believe it without the video, but the probability that I find it again is apparently just as low as the 1hit xD

azure nimbus
#

I wouldn't believe you even with a video

#

I'd want a demo and only a demo

coarse igloo
#

lol ok, that I cant give for sure 😄

azure nimbus
#

videos can contain modified gameplay and only contain a single camera angle so verification that it's legitamate is impossible. And verification that the ONLY source of damage was a bfg is impossible

coarse igloo
#

Whereas spiderdemons being SO big can lead to some blockmap problems where tracers go through it entirely

ok GZDoom helps me out with a proper blockmap then 😄

vale gyro
#

GZ doesn’t even use a block map

coarse igloo
#

I mean you can enable the old hitscan code though

#

but then you can barely punch a lot of monsters xD

#

and the blockmap bugs from vanilla game where some bullet/pellets dont register, nah i dont need that and wont enable that

gusty bobcat
coarse igloo
#

thank you. helpful info

gusty bobcat
# azure nimbus I wouldn't believe you even with a video

the chances for the exact correct RNG calls to happen for a Cyberdemon BFG one-shot are so astronomically low, they are may only ever be consistently achieved via RNG exploit staging with an extremely precise and an extremely well executed TAS

azure nimbus
#

The odds are so low, even with a TAS, I don't see it ever happening

main lion
#

So I beat Doom RPG yesterday

vestal crown
azure nimbus
main lion
#

It's pretty fun

#

Very short too

vestal crown
#

I've only played Doom II RPG myself

main lion
#

Yeah I'm playing that next

lapis wolf
cosmic pagoda
finite crag
#

Guys, how to like, create an actually workable server on Zandronum

#

I've tried but my friends cannot see my server

#

I also used TSPG, it worked but I'd prefer creating one in my own country since it'd be much less laggy

cosmic pagoda
#

gotta give the correct ip to friends too

finite crag
#

Port forwarding, you mean?

cosmic pagoda
#

yeah, on your router

finite crag
#

Let me remember

#

Yeah I once did it but it worked for a few hours

halcyon willow
#

Euroboros

mortal hound
#

Guys how can i download wads and zdoom

gusty bobcat
finite crag
halcyon willow
#

I'm in NZ and I get 200 ping to TSPG

mortal hound
#

Oh sorry, the auto-corrector

#

I was referring to gzdoom

gusty bobcat
mortal hound
#

Oh ok

#

And One more thing

#

What is the best Doom Wad that you recommend me?

vale gyro
#

but I see no reason to use GZDoom to play it tbh

gusty bobcat
mortal hound
mortal hound
celest coyote
mortal hound
#

Ok Let me find hem

#

Wait thats a game

#

Not a wad

celest coyote
#

HR2 be wad doomcry

#

No hit this vile

#

I’m supposed to be one of the nice ones

#

Well, nicer..ones

leaden warren
#

does any body know how to make a post on doom world?

cosmic pagoda
#

wdym

#

its a forum, just make an account and make a thread

oblique plaza
# mortal hound What is the best Doom Wad that you recommend me?

VOYAGE INFERNAL guns/gore mod, top Doom 2 mapsets: I like Speed of Doom 2010 (tough hordes), Hellbound 2013 (top lighting, bad gameplay), Valiant: Vaccinated Edition 2015, Irkalla 2022 (great details, top lighting, grey cramped castles in red hell, great colors), Shallow World 2022 (ez), Scorching Earth 2024 (similar visuals to Hellbound 2013), Necromantic Thirst 2024 (maps01-07+09-10+14+17+21+24+31-32, others stutter/glitch as the wad is still beta). as for good single levels: dtybotc, op13, Semper Fidelis (or Hell's Farthest Shore for Doom 1)...

#

I can also send u custom monster reskins (harkubus etc), custom instrumental metal music for winamp...

mortal hound
mortal hound
cosmic pagoda
#

PL2 it you like it rough

tacit remnant
#

Going Down, Valiant, and Ancient Aliens all come to mind

coarse igloo
#

Valiant ❤️

#

Author of it recommends pistol starts, and yes it was cool 😄

#

the map candlecove all the candles with gzdoom's dynamic lights 👌

oblique plaza
#

second half of Vanguard 2011 wad by the same author looks like Valiant too

twin mortar
#

So true (wrong channel)

finite crag
#

cheesy doom

ashen cape
#

Are devs of Doom + Doom II rerelase hang on this discord?

#

I wonder if they have plans of adding multiplayer support for mods. F.e. being able to co-op for entire megawad would be epic!

vale gyro
#

Well, seeing ports are already adding in ID24 support, gotta figure out what complevel number it is so I can shove it into my launcher. I'd assume it'd be 24 but idk.

pine violet
#

https://doomwiki.org/wiki/Artwork_of_Doom#Aesthetic_approach do you think they did a good job in this regard?

DoomWiki.org

Doom's artwork was primarily developed by Adrian Carmack with assistance from Kevin Cloud, while a few specialized works of art were contracted out to additional artists external to the company. The artwork was derived using multiple different techniques, but is notable for its photorealistic elements which gave the game a significant improvemen...

grizzled swan
#

Im making a 3d engine rn, and i wanna get some doom/quake maps in, but its a lot easier to program everything out of simple cubes. Whats the blockiest map in any of doom 1, 2, 64 or quake?

pine violet
# mortal hound Amazing

True only thing I think needs work is the music it's good it just doesn't really feel scary

mortal hound
#

Nah some litle

grizzled swan
trim sonnet
#

Doom

finite crag
#

Doom II: Hell on Earth

drifting fiber
#

i vastly underestimated the jump in difficulty from doom 1 to doom 2

vale gyro
drifting fiber
#

if i even make it to final doom

#

these levels are already long and crazy (to me, anyway)

vale gyro
#

I personally dislike the route they went with Doom 2

#

in the sense they ditched the very good episodic format for a straight 32 maps

drifting fiber
#

yea i went into doom 2 thinking there'd be 4 episodes like the first game since i knew there were 32 maps, and was just so confused when there was that first intermission message and the levels kept going up past 8

vale gyro
#

by technicality the first game only had 3 episodes due to that

drifting fiber
#

i did already know that, and i did actually debate playing through doom 2 before doom 1 episode 4, but decided against it since i assumed it would've prepared me at least a little bit for what would come in doom 2

vale gyro
#

oh

drifting fiber
#

in hindsight i was not ready for what doom 2 had to throw at me lol

vale gyro
#

my trivia fact fails once more

vale gyro
drifting fiber
#

i haven't even made it to level 10 i don't think

#

and i don't know if i've gotten close yet

vale gyro
#

so the second secret level is hidden in the first one lol

drifting fiber
#

dang that's weird

#

i've not really bothered to hunt for secrets in either of the games yet but it's super weird that they'd hide a secret level inside of a secret level

#

(entry to a secret level, i mean.)

wide sinew
#

Was Slaughter Until Death the first ever full episode replacement for Classic Doom?

grizzled swan
#

God i hate archvilles

split smelt
#

episode 1 no hit uv max in 56 minutes 2 seconds!

drifting fiber
azure nimbus
#

doom2 is really conservative when it comes to viles. If you want more viles, play custom stuff

drifting fiber
#

i hope to finish the base games before i venture to custom stuff. i'm not confident and still pretty bad at doom lol

#

that said though i'm not getting better from complaining so i'm gonna try to make some more progress on doom 2

#

i still have a ton of levels left

lunar rune
drifting fiber
#

hello i am back in this channel again

vestal crown
#

Custom Doom wads will teach you very quickly the importance of being able to point blank BFG an archvile to remove those fuckers from the map quickly before they get out of hand

drifting fiber
#

i don't think i can be trusted with a bfg because 80% of the times i've needed it, i've always fucked up my aiming during the long charge time since i haven't gotten used to it

#

i'm pretty sure i was at the end of level 10 in doom 2 where i needed to kill a cyberdemon, and i managed to expend all of the ammunition in the room and not kill the cyberdemon, even though I had like twice the amount needed and an invulnerability sphere (this all happened like 10 minutes ago, just for added context)

vestal crown
#

The BFG is closer to a shotgun than it is a slow rocket launcher. The only time you want to have distance between you and your target (especially when invulnerable) is when you expect to mess up a crowd of mooks instead

#

https://www.youtube.com/watch?v=_0KBAZkPFmI time to break out the vid again lmfao

So last week I talked to three different people who didn't know how the BFG worked. I thought this sort of stuff was common knowledge in the community. GUESS NOT.

Music:
Hokuto no Ken - Futatsu no Kyousei
Strider 2 - Dash
Ninja Warriors - Daddy Mulk

Rottking / pordontae for original inspiration
Sgt. Shivers for dancing Doomguy/Sakura

Advice n...

▶ Play video
drifting fiber
#

i am so sorry lol

vestal crown
#

nah is cool

#

It's an easy detail to completely miss if you haven't been told about the sheer jank of this weapon before

vale gyro
#

oh yeah, another thingy

drifting fiber
#

i've talked to basically no one about doom so i wasn't aware of specific ways that it's jank

vale gyro
#

the tracers aim in the direction you fired in

#

so just be aware of that

vestal crown
#

If you're not used to or confident with it yet there's no shame in just using the PR to kill cybies

vale gyro
#

took me a second to see PR as plasma rifle lol

vestal crown
#

It's still more efficient than the rocket launcher in most ways because Cyberdemons resist splash damage for some reason

vale gyro
#

they don't just resist it, they're immune to it

#

same with masterminds

vestal crown
#

Right, I assume because their dumbasses would blow themselves up on walls like Quake 1's Vores otherwise

vale gyro
#

lmao

drifting fiber
vestal crown
#

I think Decino has a less meme-y version but he has a tendency to ramble on about the exact code of things

#

Which is interesting in its own way but not what everybody is after lol

drifting fiber
#

i kinda like the memey vibes of that video but i get what you mean about it not being what everyone's after

#

def harder to follow for a lot of people i imagine, tho i think i got most of the key takeaways

vestal crown
#

Honestly I'm used to being surrounded by people much more knowledgable about classic Doom than me so this is kind of a new feeling lmfao

azure nimbus
vestal crown
#

oh shit lmfao is that the same bug from being damaged by an explosive barrel they'd previously done damage to?

azure nimbus
#

It is a way that monsters could try targeting themselves. Of course, for monsters that can damage themselves like an archvile or a hypothetical beta cyberdemon, they could do it naturally

vestal crown
#

I didn't think the archvile splash could self damage

#

Then again this being beta doom they probably hadn't coded in exceptions yet even if it couldn't in retail Doom

azure nimbus
#

To be clear, even in current engines, the viles do in fact self damage if their target is close enough.

neon drift
#

Finished Plutonia Experiment for the first time last night, surprisingly my favorite expansion lol

#

even on UV it was very fun, levels didn't go for so long and the encounters were very creative and required you to think besides just shoot until it dies to not die in seconds

#

only disappointing part was having to kill the icon of sin for the 4th time

vestal crown
#

I would rather deal with Plutonia's IoS than TNT's

#

The romero head on TNT Map30 is so badly placed it honestly feels broken

#

Not to mention that fucking stupid instakill deathtrap teleporter maze at the start

lunar rune
vestal crown
#

Not to my knowledge

#

The TNT era was kind of a wild west of mapping / modding standards and there wasn't yet a sense of "I COULD do this, but probably shouldn't"

lunar rune
#

That's fair enough actually