#classic-doom
1 messages · Page 82 of 1
It's releasing in 3 hours on Steam but it's out now on MS Store, which is weird
…why?
If I’m understanding this right, he’s charging 5 dollars for software he didn’t even make?
Exactly
Jesus Christ..
I smell a lawsuit!
5 USD better spent on Heretic 😛
^
Hell, I'm pretty sure it would be more worthwhile to just burn the money
Pick up Half-Life: Source on sale for it
Microsoft get on it
Did so with the Valve Complete Pack when it was on sale for $11 USD
More than 5
Does Odamex’s license even allow for the sale of forks???
As far as the discussion in the discord goes
No
I don't use Odamex but probably not
Ngl this reminds me of Doom: Pack 2 (the one where you can buy nothing)
Yeah this is 100 gonna end up with a lawsuit
And also even more hate towards AI from this server and from me lmao
Good
I hope to god the guy gets sued
personally I used to hate ai
Used to
I hate it overall
I use it now to help organize messy notes into something more coherent or to understand complex legal documents
It's just a tool at the end of the day the hate should be directed at the people trying to use it maliciously
Yeah, people using it as a tool is fine in my eyes
But people using it as a way to make “art” or make programs outside of quick prototypes to get an idea down before main development is what makes me sick
In this case this is where it falls into “I’m too lazy so I’ll make AI do it for me and make money off of it” category
The code’s probably not even safe
Agreed this case is not too far off from asset flips imo
I hate AI being used like this
For someone with a complete lack of skills to “make” something
This is their "fork"
Well store bought assets are often used in the same way to make up for skills an independent developer may lack or give them a stronger base to work off of
But the skill part I don't even think should be part of this discussion it's the legality of if they are even allowed to sell it
There’s nothing wrong with using libraries/assets to make up for stuff you either can’t do or don’t want to do (basically there’s no point to reinvent the wheel unless it’s for a specific use case)
But in this case yeah, it’s an asset flip but somehow worse
Half-Life source is one of my favorite games I have in my library due to the fact that it lets you have the og half-life stuff in Garry’s mod
I think it's good because it's bad
You can only purchase it via collection though, they removed it as an individual item
Correct
This was an analysis of the fork from someone on the server
https://media.discordapp.net/attachments/473931297987887106/1294029141204533288/Screenshot_20241010160411_1_1.jpg?ex=6709860d&is=6708348d&hm=271e20c25d6aa27b3d426f43da8c2714693194019338db9d5c5c0442a5e22fe1&
And imo if this is true it wasn't a problem.... until they tried to sell it
AI gets a lot of hate and it's unfortunate that it's not hated more
Real
Also web3
Web3.0 basically doesn't exist.
Hating ai really won't do anything because the people making the llms have the deep pockets to weather any riots some of the deepest pockets on the planet
as far as older iterations of the internet go, doomworld holds up the older forum structure that has been larger been overtaken by chatrooms like discord. While discord is good for chats, it's terrible for logging information or key posts
Yeah, it’s basically been killed
The people making nfts on the other hand are basically like gamblers who have a very volatile bag of cash that could disappear at any moment the riots from people about that Make their cash bag drop in value ands all but disappear
Deservedly so because it's hard to have a scenario in which buying jpegs isn't a money fleecing scam
Artificially Made JPEGs*
Now the main people who use are surprise surprise
Scammers
Happy birthday Doom II :>
:>
what is a good way to merge every master levels wad into one ?
there's a WAD in Doom + Doom 2 that already has this, actually
I know, but I want to do this with the originals
you can run it with other source ports as a PWAD
I know it works with Woof/Nugget
I'm not exactly aware of any way to mush all the levels together without using WadSmoosh, which then you need GZDoom
So i need help finding a specific wad. I can't remember the name of it, but I know it was a TNT style wad inwhich the first level starts out with an entirely blue room that mimics the icon fight, and has a whole bunch if blue keys. Once you walk backwards, it will teleport you to the normal version if that room with a berzerk pack in the middle.
Idk if it's (G/L)ZDoom exclusive but this is the first thing I thought of
it is
reading the text file it says it requires (G)ZDoom
i will never forgive Sandy Petersen for forcing me to fight 2 cacodemons with only a pistol
i guess i could attempt infighting though
true but shells are scarce in E3M1
oh e3m1? Yeah def a slower map
I think Episode 3 is my least played episode of DOOM I
Worst episode of doom 1
I prefer it the least out of the commercial wads
1 was obviously the best imo
I like the aesthetic but the levels are kinda eh
Definitely but e2 always had some cool things
E2M6 is great E2M2 as well
Episode 1 has more continuous action tho
E2M6 caused me much frustration on my first playthrough so I just hate it now
Its a very suffocating map first time I played it I wanted to beat it asap
Which is rough since the map is a labyrinth
Could not find the red skull key for the life of me 😭
On second run you kinda appreciate the feelings the map invoke tho
It's pretty fun but annoying, there was not really much point for the fake ending too lol
I wouldnt call it fun haha its just an experience
Like e2m3 for example is just bland
E3 has many strinkers
agreed
Good is an overstatement
Just not the worst map ig I dislike e3m1 more
I like E3M7

Slough of Despair
Anyone know what i'm talking about?
Or did i dream this?
Slough of Despair is mostly okay. A bit of a difficulty spike, and lost souls are infuriating, but it’s a neat concept. Even though the whole level uses stone textures the first half feels like fighting through a small forest to me
That's fair
I don't remember much of Episode 3, I did like that one level with the big FIREBLU building
I think it was Mt. Erebus that had it idk
Yeah that was Mt Erebus
I enjoyed that level
It's also the only one I can really remember from E3
For whatever reason
I like Slough of Despair (except the ending), House of Pain is alright, that first e3 level is a bit tight on ammo but is otherwise neat, the cathedral is terrible, Mt Erebus feels too much like a city level for my liking, Limbo is garbage, the big castle level is pretty neat, the spiderdemon boss is whatever. Overall I’d call episode 3 a mixed bag
Limbo is pretty bad
In general I think Doom 1’s first episode is competent but too samey and I dislike techbases, Episode 2 is mostly good with 1 or 2 really bad levels, Episode 3 is a mix of fairly good levels and truly terrible ones
Thy Flesh Consumed/Episode 4 is pretty good but a pain in the ass
Episode 4 would be great if it weren’t a moderately difficult episode on an otherwise very easy wad
The difficulty is the greatness imo. Whenever I play E4M6 on UV I always end up feeling accomplished when I finish it
It's good, just a lot more difficult
Yeah it’s still good but it feels out of place imo. Also Doom 1’s lack of mid tier demons besides cacos really hurts it
they kept the funny ceiling in the kex version
idk if this existed in the unity version
- FUCKING. HEALTH. BONUSES.
FIVE. BULLETS. LEFT.
ONE. HP. LEFT.
the 34857239524 barons in both e4m1 and e4m2 as well:
That number squared cacos in E4M2
where is that
map24 or chasm, right after you get the red key im pretty sure
Ah
you can rocket boost to skip over the rest of the ledges you have to cross over otherwise but its fairly hard to do
curse of doom linedefs can be activated anywhere from any height
DOOM moment
Agreed
at least slough of despair looks cool in the automap
people who dislike e3m2 dont' know that you can click on the shotgunner closet to lower their platform and grab the shotguns
Hello Doom Discord, maybe someone here can help me out?
I'm currently looking for a version of the Doom 1 DOS Start Screen without the id software and copyrights in the bottom right while keeping to the current 320x240 dimensions.
https://doom.fandom.com/wiki/Title_screen?file=Doom-1-.gif
It's for a non-profit fan project, but I don't want to go into any details due to the No Advertising rules here
see if you can find anything like that in doom + doom2's new Id vault
Where can I find said vault?
buy the game. If you already have it, open the game. If you already have it and have opened the game but do not see the idvault, then you have an older version but are entitled to a free install doom + doom2 on steam
Ah ok got it, thanks 🙂
i'll never understand why people would like Brutal Doom over Standard, but i do enjoy it if i want to headcanon as somebody meant to extract survivors, recover data, and most importantly, neutralize all affected individuals
wait Brutal Doom just makes it into the Doom movie
yeah, I never got it as well
but people prefer different things and I'll respect that
same
Download doom + doom 2. It’s on the menus
Do they know about the bug for losing all weapons in co op even with modern co op enabled
It worked fine before but now I just lose everything and it’s obnoxious lol
Ironically I don’t lose ammo. Just weapons
It doesn’t even give the indicator for a teammate being dead anymore I don’t think either (to respawn them if in combat)
Eviternity 2 map 26 is a pain in the ass
portals is really the next thing I'd like to learn about
is TNT and Plutonia worth playing?
i'm playing TNT, it's fun. doing it on UV though. you might get lost at some parts though
Plutonia definitely but TNT as well imo
Tnt on first playthrough can be a bit annoying
And plutonia a bit difficult
this indeed
Im playing through tnt again now though and I like most of the maps
i hate that one pit... why stick a hazmat suit in there and not have a button to get me out, especially if there is a rising pillar in the middle
which one you talking about?
i think it was MAP17?
You can get out of the poison pit there
the platform of the blue key can be lowered
yeah, but i couldn't strafe out of it. had to use noclip to get out of it because iirc, i saved after i got the keycard (blame the revenants and stuff for that).
either way, that's in the past, and i've gotten further. really love the level design though, looks pretty. a pro of having sectors, is that you can set the lighting for that sector to whatever you like, and that can make for some nice convincing appearances for outside areas and what not
ah yeah the pathway only gets there after pushing the switch I think
There’s an eviternity 2? Good to know
I’ve been playing what I guess is the first one a bit and I’ve been loving it
I prefer the first one, second one a bit harder as well
Im now at map 27
so 4 more to go
Yeah that’s how I feel w BTSX too
Do you guys get an error when trying to load the mod menu sometimes- like it won’t sign you in
It’s apparently down right now anyways
To actually answer your question, well I can’t as I don’t use KEX
I can answer, just tried myself and yeah it isn't working here either
Since I prefer BTS X E2. I'd probably prefer Eviternity 2 lmao
I submitted a support ticket for this and I got a copy paste reply from Bethesda with:
Press the [Xbox] button on your controller to return to the Home screen.
Press the [Menu] button on your controller select quit and press [A] to close DOOM Eternal.
Select DOOM Eternal from the home screen and press [A] to restart.
Bro not even talking about eternal lol
Might ask here for some help, so for school next Tuesday I need some classic DOOM themed sketches for class and the exercise needs to be done in a black mass style like sin city so can anyone give me some ideas because I’m kinda blocked, tell me some experience you had something cool you’d thought or even parts of a level
I have already done 2
I have something terrible to admit my fellow classic Doom players, I couldn’t stand playing anymore classic Doom due to the level design of the master levels, thus I have moved forward to Doom 64 in my quest to beat all Doom games
If I do, I can always come back and beat the master levels along with the rest of the expansions like TNT and such
I really encourage you to try custom stuff. Don't let the MLs dissuade you from the massive amount of high quality content that dedicated fans have made
The Master Level’s existence is unfortunate
There’s a ton of good content though. My take on the remaining official content:
TNT is okay if you don’t mind long levels with questionable pacing,
Plutonia is fairly hard but quite good and kind of the core gateway to advanced classic Doom
Sigil is a challenge but captures the feeling of Doom 1’s best levels with a stronger aesthetic,
No Rest For The Living is like the early Doom 2 levels but a bit better designed and a bit more intense,
Legacy of Rust is divisive. Some people like it and some don’t. I’m not sure which camp I’m in yet as I’m still in the early levels (note: LoR is probably the hardest official Doom release by a significant margin)
Btw how do you know it’s down
Is there a site or something
I don't think I'll grow tired of feedback like this when you shoot something with a shot gun
But in other news tolerance training is going alright I have to lay down sideways while doing it to minimize the effects
And I have to use a couple of other mods I would normally not out of necessity
An aim assist mod to snap me onto things so that my aim stays steady ( a draw back of gyro aim is the jittery movements if you can't keep your hands steady)
and quickly adjusts to make up for the really low sensitivity and a dash mod to make up for the speed loss by having to have always run off ( because the run toggle and sprint don't work with analog inputs)
I also have to map the center view key
I started using other wads but doom 1 just seemed like a good pick because of the familiarity with the levels I have
Other reports of it being down from some people
Don’t know if there’s a site, I just use idGames for everything due to me using a source port
Found it too hard 😭
DOOM is a horror game, i just had a heart attack after a hell knight walked infront of me
lmao
and the revenants... easy to kill, but always give you a heart attack as well
Wait how are you playing doom on mobile ?
Better question: Why with texture filtering
And the UI
Nah, I dislike simple UIs but it makes sense on mobile
It'd block out like 10% of the screen otherwise
Mmmm yea that makes sense, never played emu on mobile
Just gotta get better
oh my god
master levels has a map that doesnt suck ass and is actually pretty fun and fairly challenging
(level 10 or black tower)
Delta touch
It's not an emulator though it's running natively
Honestly I admit I can't tell on that small screen 😅
and then master level 11 is pretty ass because it doesnt mark the doors
Delta touch is Also how I have gyro aim at all because the phone can't use my controller's gyro
For reference this is what I'm playing on because it makes it easier to use the phones gyro
might wanna check out map 10 of master levels, i found it actually pretty good
its cryptic sometimes but doesnt feel like it was from incompetent design like plenty of other maps
what would be considered map10 in the original way of playing?
black tower
i'm assuming most people here are at least using the KEX port now since thats the newest and most official way of playing doom
The UI is actually bd22s default UI 🤔
oh I hated Black Tower
the combat was fun but the map in general was bullshit
never had much issues with it even on UV, the map expects you to use the BFG so use it
oh my god
I still feel pain that mtpain 27 decided to subject himself to the whole thing not once but twice for his review of it
The master levels
map 11 (virgil's lead) has a switch hidden behind a wall that might as well be considered a secret wall, and you need to hit that switch to reveal a yellow key
yeah, I wasn't referring to the combat at all
I mean with how cryptic it is
I required the Wiki to beat it
i never really got lost aside from maybe the second floor, but as long as you pay attention to the automap you can figure out what to do relatively quickly
the crypticness doesnt seem to be from incompetent design at least which is a fairly common thing in master levels
i have no idea how the hell you were supposed to get the yellow key in level9 or the garrison so i did a weird jump over a ledge to get it, i feel like i cheesed the map
if that was the intended solution to jump from one of the steps of the stairs to the railings and then drop down, it sucks
oh my god, i got the red key and the automap in virgil's lead and i still dont know where im supposed to go
apparently you have to go into the archvile cage, lock yourself in, and then hit a switch on a specific wall for the door to open
wait what
i step on the teleporter and the map just ends, i didnt even use the red key anywhere
time to prepare thyself
level was pretty decent
what the fuck is this room
i died a ton of times to it because it stacks like 2 billion traps on
i get obliterated by 3248957295 chaingunners and revenants
how are you supposed to know that there is a ledge you can walk on
oh my god the yellow keycard is here too
oh my god vesperas is the worst master level map ever made
the blockmap bug also happens with the imp on the bottom of the elevator
and because melee attacks dont check the Z axis you will get clawed regardless of what you do
this is some fucky level design
I will give a bounty of "oh cool thanks" to anyone who can figure out how to get the secret on sector 1085(deep into the white section) of TQC(The Quinary Condundrum) map29
why does pressing a wall lower the platform allowing you to press a switch to then progress to another switch on titan manor also turn the outside fullbright
Because the Master levels weren't made with logic in mind
where are the achievements stored file for DOOM + II on steamdeck
i combined that mod and my house together and created a monster
By that mod do we mean HDDoom?
ye
Yeah no I'm deleting that before mods see
ok
DOOM: Annihilation
Forget Ravenholm, we don't go THERE.
E4M1 on Nightmare: Am I a joke to you?
It's managable on BFG Edition Nightmare
well yeah no shit it's the fucking BFG edition
master levels are probably bareable on there too
huh i never knew that
well my argument is void then
The Master Levels aren't bad because of difficulty, they're bad because a lot of them just look atrocious and the puzzles are cryptic as hell
True
having played through doom1 recently, I might've had more trouble way back when on nightmare e4m6, but on uv, e4m1 was way harder than uv e4m6
I dont judge doom maps by their nightmare difficulty
i decided to take a detour from doing whatever the hell is left of the master levels to do germanpeter's sandy megawad
What I meant was, where are the achievements for the GoG version stored, I want to start over...
My OCD is killing me
please accept my friend request kainden i really need it!
kaiden
be me frend
pls
i dont think you need it and also i dont know you
im gonna cry i swear
okay
YAY
that was an "i dont really care" okay, not a "fine im doing it" okay
owie
sorry man, but i dont really know you and you likely dont know me so im not just accepting a random request
understandable
not to mention i usually think im being scammed when someone i dont know randomly sends me a request because 90% of the time its for exactly that
i sent you a request because i liked your pfp really
but not problem
can you tell me what floor alignment and ceiling alignment does?
im not a doom mapper either, i just mostly play the official doom wads and rarely a couple of other custom wads
dang
Ask in #classic-doom-maps-mods
thx Lamar
No problem, weird creature from Undertale
Deltarune
Whatever
same thing same
Any good mod to improve mod replayability ? The only one that i know is corruption card, but are there any other one ?
Like to make the iwads more replayable, or to make other mods more replayable?
make the iwads more replayable
In that case, have you played pistol start, UV+ (meaning co-op items and enemies are enabled), or nightmare? If you’ve not already done those then I suggest that before mods, but if you still want mods I guess you could try one of the mods that changes weapon properties?
i really should pistol start more maps, started doing it with germanpeter's into sandy's cities megawad today and its been pretty fun
There’s a mod that turns Doom into a roguelike called Doom Infinity or something like that
oh my god do not play to map 15 of the into sandy's cities megawad
you will die from going home
Also check out Reelism 2
isn't Reelism it's completely own thing map-wise?
Isn’t that what they wanted?
Oh wait nvm
I have misunderstood the question
have you guys seen the doom 3 that came out?
playing through Arceon again, on map06 and I'm lost
so gotta figure out where to go lol
Man TEETH has sufficiently kicked my ass how am I supposed to do this
Is it bad that I kinda did this first try on accident just fucking around in the Master Levels (UV btw)
how i envy you
have you played Black Tower yet?
yeah
Whats good
nothing
Even got the secret exit
Typist is the only mod in my collection I can still play on my tablet with my old keyboard and mouse setup but it seems even that movement gets to me now
Are there any settings in gz doom to lower the speed of keyboard turning?
I'm finding ones for the mouse but not the keyboard
Or if not any settings any mods that would give me easy in game access to the settings to do so
Okay I think I found something
Crudely Built Turning Mod This GZDoom mod allows making binds for adjusting the turning speed of the player. It is meant to be used for Controller or Keyboard turning. There are many options that can be adjusted in the new Crudely Built Turning Mod Options menu added by the mod. Note: Dont try to...
For anyone wondering why I play a mod as odd as typist ... I'm an author
And yes I play the game the mod is inspired by for the same reason
😅
finally beat teeth
i had to cheese the end with iddqd cuz the archies started making ghosts
Oh no
I think you can kill those with blast damage from rocket launchers or melee from other monsters
Either way still annoying to have around
Yeah the rocket launcher splash damage can still get them. Btw “TEETH” is in reference to the Master Level “The Express Elevator to Hell”, right?
Correct
Also I know splash damage gets em but it’s in such tight areas I can’t risk using it
Fair enough
Whats that do?
looks like a technical mod to improve turning. Check out the details if you're interested in that sort of thing
Hiya 
Hand Fair
finally at the end of the master levels, with Mephisto's Maosoleum
not sure how to do the inside area first time
also damn bloodsea keep was such a fun map
i died a lot but still in the end did it single-segment, something i can say for like teeth
Why do icon of sin maps love spawning archviles against me
I thought that chance was low
It is
inssane rng
Meanwhile both of my last 2 icon of sin fight never really spawned archviles, pain elementals, or revenants
It was just the enemies that are never really that threatening in a icon of sin map
Even in the 2nd icon of sin fight that was on a different map where I had to figure out how to access the brain, that took a while
I had arches on the doom 2 icon of sin fight and the tnt last call fight
also pain elementals with the latter
Yeah, they suck to get
I usually spam bfg if those show up since they’re threatening enough that they can end a run
the best feature of the icon of sin is that loading a save could crash your game back on DOS
oh fuck
i got an archvile to revive a ghost pain elemental in TNT revilution map04
then proceeded to die
i got insanely unlucky there
Ghost elemental isnt possible ?
I thought
its possible if the pain elemental is crushed while its dying
the arch vile can then revive its crushed corpse
and i managed to get exactly that to happen somehow
That’s an impressive level of misfortune
You're right to be suspicious as pains don't normally leave a corpse. For an archvile to ressurect a monster needs a revive state. For absolutely no reason since they don't leave corpses, pain elementals do. This means that the only way for those frames to be used is in a glitch
pain elemental does have a revive state
but its in a really weird situation where it doesnt have a corpse
so therefore crushers exist because they will turn dying enemies into crushed giblets
not just fully dead enemies, dying enemies too
The best Doom 2 megawad ever? a) Scythe 2 2005, b) Hellbound 2013, c) Nova 3 2019, d) Shallow World 2022, e) Scorching Earth 2024, f) Evil Returns 2024, g) other
Scythe2 might be the most influential after plutonia
I've never heard of d, e and f lol
Can't really call them the best ever when I haven't heard of them
Maybe Eviternity can be added to that list or Plutonia 2
maybe add another thousand wads
I dont think there are that many "best ever" contenders
I've only heard of scythe 2 ;-;
For the people who played through Eviternity 2, what are the top 3 hardest maps?
Shallow World 2022? not really a megawad, about 10 maps only. the best tech/base maps. Scorching Earth 2024: Hellbound visuals, great lighting, some technical problems tho (fps drops in 3 maps, HOMs fixable only by running HW rendering). Evil Returns 2024: medium details, great ride/flow/combat. BFG slaughter from map 15 onwards tho
New bms episode out 
Ancient Aliens imo is also really great, really fun gameplay as well, the only map I didn't like from the entire set was map31
I just beat Plutonia 2 and it was unbelievably fun, some maps' starts specifically made me rage but I got through them quickly
Archviolence 
Plutonia 2 2008? I think it looks too oldschool
Easily one of my favourites with Go 4 It and Ticket to Eternity
Oh no I was just saying I finished it, gameplay wise it could definitely be up there
Damn no idea what my fav pl2 map is
Gonna think about that one
Dont think I ever even finished map 29
20 or 25 were fun
you have fine taste
i will see if i can make a doom map or something now so i gotta figure out editor shit
An hypothetic question: can you send your doom wads bought on steam, to someone else and then someone else donwloads a source port and play ?
no
Im asking the possibility, not actually if you can do that
Ya the wad files are somewhere located on ur pc
But it’s illegal so yeah
Why do old games have that control where you go forward and backwards with w and s, turn with a and d and another button to go sideways ?
I know ms dos computers didnt have a mouse back then, only mac os. But even medal of honor on the ps1, with two analog sticks does that
Actually, DOS computers did have mice
Just it wasn’t as common
Heck, the mouse driver was built into MS-DOS
It just had to be enabled
Yeah
It's difficult isn't it?
Also btw, it wasn’t default to WASD, it was default to arrow keys, ctrl, space, and alt
Along with , and . as dedicated strafe keys
that felt really weird to me
Yeah, forgot it was the arrows
I think I can play this way too, but I can’t move fast
It’s hard
that is not what tank controls are. Tank controls would preclude you from moving sideways. Think about how RE4-2005 Leon can't strafe left and right. Doom always had mouse support. Even the original demos that ran with the game were done on mice. The original setup.exe file (that people seem to have ignored) let you choose your controls for movement as well as whether you use a mouse or even some trashy 1993 controller.
I suggest you give Doom on DOS a try. Not necessarily the best experience per se, but it's a decent way to feel out for yourself what the original game could and couldn't do. The map looks kinda ugly but it controls the same, more or less
Out of curiosity, is there a working file for the Beyond Hell and Earth pack??? I've heard of it since I was in Jr High and never got to play it cause links got taken down
bms episode?
Body Mind Spirit is intended to be a set of 32 boom-compatible levels featuring body-breaking challenging gameplay, mind-altering environments, and areas meant to truly test ones spirit...but this is just the first two episodes, and my debut mapset. I did all the custom textures, music, levels, a...
Doom's original control scheme was the arrow keys for forwards/back and tune left/right. You had to hold alt and then an arrow key to strafe (this is what allows for the SR50 move speed, you can double strafe run)
the real question is why the hell does vertical mouse movement exist
I use it for more precise movement
I use it for less precise movement (making my movement worse)
Those old controls don’t make any sense
We should be glad of Halo CE changing that, at least on console
One stick for movement, one stick for camera
So the reason you can’t do vertical mouse movement in vanilla Doom is because the engine can’t really render that in a way that isn’t extremely cursed (source ports like Z Doom use more modern rendering)
Back then there wasn't really any 'definitive' control scheme, stuff was still experimental
Vertical mouse movement is painful
Heretic uses an upgraded engine that has good freelook
That’s true, but Doom isn’t using that version of the engine
I think it's amazing but I do not want DOOM to use it
That's correct, just felt like throwing in a fun fact that (almost) everyone knows lol
Okay
One thing I like about classic Doom is that (on m/kb) aiming is very easy so the focus shifts to movement and tactical thinking even at beginner level play
Adding vertical aiming kinda makes it a little harder to aim overall
Honestly I have it enabled when playing GZDOOM because I basically only play maps that require it
DOOM is not designed for vertical aiming in mind anyway so that's my main reason for not using it
Same here
Neckbrace gang
Yeah vertical mouselook on by default is one reason I rarely use GZDoom (also the movement in that port feels really off imo). Other than how it affects aiming, I also don’t like how vertical mouselook makes sprites look so much like cardboard cutouts; when you’re always seeing them straight on it’s easier to not think of them as flat
Yeah, the movement is quite off
Sometimes it even converts what would be fine motor skill aiming to a movement question. Say enemies are far away, or they're too close to auto aim. It also makes shooting the ground with BFG not a thing you can do that'd be pretty silly
because in the original game, the mouse replaced the key board. so moving your mouse forward and back had the same input as the arrow keys
fun fact: this is still used by speed runners for precision movement
is doom 1+2 gonnja get its bugs fixed ever 😭
kindif sick of losing 20 minutes of progress and secret hunting to the game crashing everytime i exit a level
because bethesda somehow managed to fuck up a 30 year old game thats been on everything forever
i actually literally cannot progress to the next level because EVERY TIME i exit the level it crashes
the only solution is to just get a refund at this point lolll
you on PC?
ofc
you can just use a source port if you aren't already
i was but i wish the product i paid 10 dollars for actually functioned
true
I got it for free due to owning Doom 1 previously
but I get what you mean
bullshit it's in the state that it is in
took me 14 minutes to exit a level because everytime i try it crashes
and i do it once and it crashes 15 seconds into the next level
ITS A 30 YEAR OLD GAME
HOW DO YOU COLLECT A GROUP OF DEVELOPERS SO BRAINDEADDDD
¯_(ツ)_/¯
John Carmack and Team TNT really are heros for providing the source code and then making one of the earlier doom ports that still has massive influence today in boom
Because the good devs thought the sound of Bethesda's email coming in was just the wind
"massive influence" It's why we have good custom levels at all (not hating on pre-boom maps, I'm just saying boom is that good)
Uhmmm hello?
Yo
why dont the steam achievements disable when using cheats?
Genuinely no idea I got every achievement in hours
At least before they added the menu, it disabled when using some cheats iirc
I was just messing around on icon of sin and got a lot of achievements
I wonder where this guy went
quick question about the newest doom remaster:
Its still 35 tickrate game right? the 60fps or whatever they advertise it, is still just the render fps, but gameticks is still 35?
It should be?
Usually ports emulate frames
I should mention it’s mouse sense is weirdly tied to the frame rate
I mean wouldve been cool idea for a remaster to make the game animations,physics etc in e.g. 60 ticks
But probably its just a new sourceport rather than a remaster with improved engine
The higher the FPS, the lower the sense
It would break the timing of many maps
And also enemies and physics
As well as weapons
thats really strange. This is not happening on all available sourceports (gzdoom, prboom and what not)
To be fair that port has several issues
Mainly with the mod menu and mod compatibility
but why? My idea was to add new spriteframes so at the end you have the same time due to more frames, but a more smooth animation of everything
The whole game is completely based on that 35 TPS
Assuming they just decided to increase the TPS, anything dependent on the TPS would break
Seeing that the states are called more often, enemies would speed up and RNG in turn would be also called a ton
It’d massively break demo compatibility
As the RNG would be completely broken
Also there’s the possibility map elements like lifts would break
Also stairbuilders possibly
yes, I meant to add entire new sprites to a) keep the timing and b) have more smooth animation,especially SSG (similar effect like smooth doom/beautiful doom)
the rest would just need a delta time for fixed time or not?
but yes I probably see it too simple 😄
After watching a speedrunner's video on the PAL vs NTSC versions of super mario bros, the takeaway was that "changing framerate fundamentally changes the game. Physics have to be altered in a case-by-case way to as closely match as possible but it'll never be exact.
ok. Just wouldve been way too nice to see how doom would look at higher ticks^^
if you have the game on pc, you can play on custom source ports that support unbounded framerate. For an older game with limited resoluiton and physics, lots of computers can hit the 200s. These extra frames, as far as I can tell, are generally done by graphical interpolation. Only the true 35 Hz physics frames actually affect gameplay
Anyone here like brutal doom?
is it better than Voyage Infernal gore/weapons mod? I like the juicy Voyage Infernal fatalities
Sprites: Possible to somehow use the new Harkubus sprites from MEDB monster pack to reskin regular/og Mancubi in whatever map I am going to play pls? Thanks.
using Slade maybe?
I’ve never cared for Brutal Doom. The added gore feels kind of pointless and frankly looks bad. This isn’t squeamishness mind you; it’s animated differently (and imo more poorly) from the old gore and it’s distracting, I think because the framerate is different. The additional weapons and such seem kind of redundant and sloppy to me as the original arsenal is quite complete in itself. If it were replacing certain weapons I’d understand but they just added more on top
The gore looks actually great
The wall blood i prefer from project brutality 2 though
the gore looks awesome in Voyage Infernal
:(
Gore looks amazing, more gore is more fun doom
Atleast how i see it
I'm not a fan of Brutal DOOM. In fact, I would say I dislike it
i think its fun, i like to rip and tear 
I need help
It doesn’t let me start session on Doom + Doom 2 in my PlayStation
I want to play the wads
From my limited knowledge of whatever language that screenshot was in, I could tell the servers are probably down.. again
Yeah, quite so apparently
If you were on PC I’d just tell you to use a source port
But well, you’re on console sadly
Well it works for me now
But it crashes away and closes my game
I wanted to try my house wad
You can’t play it on this port
It requires GZDoom to be played along with Brutal Doom among other mods
The fact people are still trying to upload it is insane
More than likely those are the ones that work
It’s trial and error
I’m not versed well in the official ports as I don’t use them
So I may be wrong with how to find a working mod
But I’d assume the most downloaded ones would work
So I notice the mods I downloaded in my switch still are on the ps5 ver
I wonder if it happens the opposite
I will download a west themed one from the ps5 and see if I can play it in my switch
Have an air fryer
You're great too 😄
they are if used in context and not spammed
it's best to use them sparingly, however
is there any way to perhaps play just the final level of each campaign just to get the achievements for beating them in the remaster?
I don’t think so pal
yep
that's literally how I got them
I don't want to replay every previous campaign just to get the achievements for beating them
Ultimate Doom, Doom II, TNT, Plutonia, Master Levels
that's what I did and it worked just fine
I done every game on Ultra-Violence without too much trouble. But I played these games so much so I guess that makes sense. Plutonia isn't as hard as I remembered, community WADs put it to shame in being hard
Eh, always happy to do another run of the games
Indeed
Yeq
anybody know how to bring up the console?
Try the ~ key
in the dos version? it doesn't work
Yeah I believe that is the one I accidentally pressed that key various times
nobody?
Well I have not seen a Dos in a while they are not supported
what do you mean by not supported?
Like the classic dos is not supported
like modding support or what?
I mean I if you are talking about the steam version I would not know
Dont you guys like Doom or not ? Just replay it. It's a different experience because of the new songs
Gaming isnt a chore, its to have fun
Idk about anyone else, but I mostly play community made wads. The better ones blow the official campaigns out of the water with both level design and visuals (for some examples; Eviternity, Valiant, Going Down, Stickney Installation, Plutonia 2, Speed of Doom, and Ancient Aliens). I rarely replay the iwads at this point
I've only ever seen console commands supported on GZdoom. Perhaps other Zdoom ports support it too idk. For cheats, like iddqd, you're tying them during regular gameplay. Some of the official ports put cheats in a pause menu though.
Molly's right. By all means, I have replayed the IWADS many times even to the point of playing through doom1/doom2 pistol start on nightmare. I like the IWADS, but as the Brothers Casali discovered in 1996, they could make something even better. There's similar levels of artistry in custom WADS. With the experience in level design, advancements in editors and engines, speed in community feedback that we know have, there are dozens of mapsets released every month of amazing quality.
Just gonna keep these titles tabbed. Been looking for good mods recommended myself as I am new to the pc realm and want to get into more classic doom stuff.
Valiant and Stickney Installation are considered decently approachable; the other ones I mentioned should probably wait until you feel confident enough to take something noticeably harder than Plutonia
Oh Good to know, appreciate it. Yeah I am veeeery new to the classic doom stuff, so I have a lot of content to go through. Haven't even beaten Doom II just yet.
Well Eviternity is considered to be similar difficulty to Plutonia, but otherwise yeah
I recommend going through Doom 2, Sigil, and maybe Plutonia before getting into community stuff. Doom 1+2 are almost the tutorial for classic Doom and should therefore be played through before attempting other campaigns
just check in on doomworld every now and then. All of the ones Molly listed are great(though I can't personally vouch for plut2) but they are by necessity, only a few.
dont forget TNT, they need to learn how to deal with hitscanner hell
We respect Team TNT for building BOOM but idk if TNT.wad is required reading
It has some fun maps, underrated wad ngl
more like induced vomiting
anyone know this? https://www.youtube.com/watch?v=HzauoLqk_9U&t=192s
This video is my take on some of the source ports that both fans and developers alike have made for Doom. Doom has a long history with source ports, due to the source code being released over 20 years ago. You may or may not have noticed that I uploaded this video twice. That's because I re-recorded this video, corrected some mistakes I made abo...
This is a pretty old video at this point with at least one followup from Dwars.
If you want vanilla, boom, or mbf21 fully accurate gameplay, play DSDA doom. Whether casually with freelook or fully accurate gameplay casually or for speedrunning.
If you want to play stuff that is only supported on gzdoom(usually heavier mods), play gzdoom.
If you want to play heartland, play on eternity.
If you want the 100 % DOS experience including weird setup, lower resolution, vertical mouse, tootie frootie visual errors, play on dosbox(not a doom port but an emulation of dos)
Dwars also covers a few other ports and it's cool seeing all the projects, but I don't think that there are all that significant unfilled niches filled by other ports.
is there a new one?
it's one of the more recent videos on the channel
btw all three ports I mentioned support controller (at least xb1)
the guy who made this made an updated version of this video
It's flawed but not that shitty, wads like mock the speed of stupid however is sickening
Those are at least not trying to be taken seriously 🙂
does anyone get motion sickness playing these games nowadays
i didnt used to but it hits me hard now
Not really but the demons in classic doom somehow look more scary than in modern doom
eternal made them more like classic and cartoony which i really liked
Good series
i still don't like how the original design of barons and hellknights aren't in eternal, i like them because they look like stereotypical demons
For vanilla Doom I would recommend Crispy Doom as it offers some nice QoL additions while still playing faithfully to Doom on DOS. Chocolate Doom is if you really want to go all in on the limits of vanilla Doom, including 35 FPS and not being able to play some maps with more details in open spaces
Now if only more people regularly play classic Doom deathmatch
I personally recommend Woof for a middle-ground
DSDA-Doom also fills that space nicely
the limitations in terms of "map crashes if it doesn't fit limitations" isn't really a feature. If you want to only play vanilla stuff --- just play only limit respecting wads. If you want 35 Hz, just set DSDA to 35 Hz
While I respect the project of crispy and Chocolate, I don't really see what they add that DSDA on low resolution 35 Hz no mouselook can't do
Well one thing I like about classic is how it did not use a lot of typical assault rifles like wolfenstein 3D did
anybody wanna run co-op
Chocolate Doom just has all the limits of Doom on DOS in place right from the get go and works well with modern operating systems and also don't got to deal with using DOSBox either
So really, Chocolate Doom is the best port if you really want to have vanilla Doom limits. Other ports may have support for those things but if you want to be certain a map will work on vanilla Doom (if you are a map author), then testing with Chocolate Doom is appropriate
Isn't it local only?
nope, I was just playing with someone on series X earlier, I'm on OLED
Doom + Doom 2 added online multiplayer with crossplay, yes
its fuckin awesome
It was the 2019 Unity re-release that was local only
If you have it on PC or on Xbox Series X, you can also have up to 8 players for local split-screen. If you can invite 7 friends to do of course
its 4 max for switch
Yeah for every other platform its 4
I bet, but also having to get 7 other people in-person to play with you. Good luck doing that
birthday party vibes
Mario Party can't be the only birthday party game out there 😛
Holy crappp
ILL PLAY IT LETS GOOO
DOOM co-op is the greatest thing to ever exist
Real
I'm gonna blast my last 6 dollars on my eShop account on doom 64 and Doom 3
I got doom 1 + 2 for free
Since I already owned doom 1
I copped the whole collection since it was on sale
what console?
DOOM is packaged with DOOM II
I want to get eternal and DOOM 2016 eventually for the switch
wii sports
😂
Lol it’s not that kind of party
It's a party if you are shooting demons with friends and family. Or fragging each other in Dead Simple
Before August 2024, they've been selling Doom 1 and Doom 2 as separate games for like 5 years
The Unity re-release has been out since like July 2019 but both Unity Doom 1 and Doom 2 has been delisted since Doom + Doom 2 released
If you just own either game, you get Doom + Doom 2 for free
im still lowkey mad abt losing the old doom 1 that steam sold
Yep
no i mean they just replaced it with the new port and startup
exactly
Oh yeah, well the Unity 2019 re-release for Doom 1 is still on Steam in the "beta" releases, kind of weird to be hidden instead of being a separate game but I guess it's there
i can still play doom 2 unity and have the dos setup from there backed up but not doom 1
I would prefer if Doom + Doom 2 was just another Steam game instead of replacing Doom 1 yet again but I guess updating is easier to get noticed than adding a new Steam game
I feel it's appropriate to bundle DOOM + DOOM II
Yeah, having it both separate was kind of dumb lol
wait what? how
Well I played it on flash
About time they are merged into one, helps to have online multiplayer too
more sales i guess
I love the interface classic DOOM has
I agree but I think modern doom has better gfx and gp
@lethal sedge how do i access the betas
it's kinda how multi-player lobbies were back in the day
Otherwise yeah classic doom has more worthwhile secrets
On Steam, go to "Properties" then to "Betas" and you can select the 2019 re-release of Doom 1 in "Beta Participation". It'll uninstall Doom + Doom 2 however since it'll replace it with the 2019 re-release of Doom 1.
Again I would prefer if Doom + Doom 2 was a separate Doom game instead of doing this but yeah
Like when I got the bag in the second stage
oh right, will it also bring back the same dos setup?
I assume it used the previous DOS setup yeah
Not the current DOSBox staging application that Doom + Doom 2 uses
Hopefully but I wouldn’t mind a “Handdrawn” version of DOOM
oh right, thanks for telling me this i had no idea
No worries there
like similar to the DOS but it’s drawn
one thing i do love about the new release is they finally gave steam users setup.exe
we need DOOM RTX on nintendo switch
Ehh I don’t like the switch
Yeah the GOG release has been more complete with Doom for far longer than Steam, only took until like much later for that to be fixed up
In all fairness, GOG releases of old games are generally more complete and polished
I can see why
almost bought a steam deck over the OLED
But I do think some older games can also be less polished
Some games need more work to get running
on the other side it can be fun to polish them up yourself
You’re not wrong
we're you still wanting to play classic doom
they have open chat as well
messing with dos makes me feel kinda smart icl lol
or was it @flat quartz
if i modded my switch I'd feel like a wizard
I liked the invisible demons in classic doom
Modern doom games would not make it possible
i am a wizard 🧙♂️
it'd definitely be reanimated definitely
Yeah
Also I don’t know if it’s just me but does Minecraft feel loosely based on Doom’s engine
no clue
I don’t know but it feels more close to classic doom than any other game
i guess i get what you mean but id say more build engine-like
dusk
Yeah I guess
quake or hexen lol
I mean I do like how Doomguy now is more than just another meathead shooter
Quake???-
The only thing the limits really do is make it so some maps don't work. So if you want the limits, just don't play those maps no?
Like I was from the 21st century so idk
quake is very alike to DOOM
the strategy for doom2, especially custom maps or even vanilla nightmare is surprisingly deep. Having a small toolkit requires you to use some strategy. It's not exactly the "meathead" game
I mean as a character
Like instead of being some guy who just kills demons. He actually wants to help those in need
Perhaps? Even then, the only story that exists in doom1 is that he didn't want to fire on civilians
Well I guess
shows hes a moral man and not just a killer ig
Possibly but I remember when I mistook him for another “Heavy Weapons Guy”
Heavy Weapons Guy is a a lover
But then again I was fresh to gaming
Well he discriminates against weak people and children
says who
Have you watched Meet the Heavy
that's why I think he's a lover. He loves Natasha
Ok well I was pretty new to fps games at the time it was 2009 and I was 8
So I did not have a clear concept
Well I do like a “I’m about to murder you” face Doomguy makes
Natasha is the gun
I mean I know but it’s “Sasha” not “Natasha”
That's what make some of the vanilla mapsets you see rather impressive
The very fact it's a self-imposed limit by map authors and they can still pull off some impressive mapsets
So yeah, Chocolate Doom and its derivatives have a place
Well either way I think classic doom is something that can make anyone who put their effort to it a game developer
Otherwise everyone could just use GZDoom since it works on practically every map besides a few Boom mapsets with more enemies than the entirety of all the four IWADs
GZ isn't accurate to vanilla or boom or mbf21 physics the way that DSDA is
o
Like if you were to use the doom engine and make a game you would learn to made more games with time
But Chocolate Doom and Crispy Doom is also vanilla accurate and they are in fact pretty much vanilla focused source ports, with Crispy Doom allowing limit-removing vanilla-style maps to be played
Ribbiks' made "jumpwad" which uses mbf(not mbf21) to make a platforming wad. p cool
Well I also like half life 1 and I liked the creativity and thought
And besides, I play on GZDoom knowing it isn't vanilla faithful and it has some features I like having too there so yeah. I don't like to go around thinking a port is "redundant" or anything. It has a place and people have shown to used it for playing and map testing
Mint Chocolate Chip DOOM is where it's at
can't hate on Butter Pecan DOOM either
i love how chocolate and vanilla doom are actual things too
Minty Doom does exist, albeit dead due to my own negligence
you made it?
Yeah
It’s well, uhh, dead as I’ve said
I fucked up the repository big time on it and gave up development soon after
i just googled it lol u werent lying
its still pretty cool tho
GitHub - PENGUINCODER1/minty-doom
I thought I killed the repo?
shouldn't even be visible anymore
page doesnt exist but its googlable 😁
ah
PENGUINCODER1/minty-doom: Minty Doom is a Doom …
Minty Doom is a Doom source port that attempts to be mostly accurate while fixing bugs and removing restrictions.
the only Doom project I still got left up is my launcher
Minty Doom was the only other one and well
it's gone
thats awesome to hear. I am using LZDoom since I have kow end laptop(I love my laptop so much!) and what did you mean by "limit-removing vanilla-style maps" ?
Basically, they're maps only using vanilla features and actions, just without limits on how many different sectors, different walls, etc. can visible on screen without causing the game to crash
SIGIL and SIGIL 2 would fit in this category
this is honestly the best description of limit removing I've seen
Generally it's just called "limit-removing" but yeah, they are still vanilla maps at heart
ohhhh thanks! Now I get it!
I've played The Sky May Be (dehacked and normal) and uh
Yeah
I can see why they voted it as an Infamous WAD on DOOMWorld
Everything's so random and maddening about it
Obviously, limits still exist. t some point, your computer won't handle it. though my understanding is that these limits are in some cases shifted so far that you'd never notice or shifted from the game engine limitation to the hardware limits of your machine
making a semi-shitpost wad rn
Is it like mock speed 2?
no
as i said
only semi-shitpost
goal is to have it play nicely and be fun while also giving the player some laughs
Fair
Could still be like it tho
If someone is using LZDoom, can someone help me about settings, because everytime I want to play new game, I always need to set it up. I always need to off auto aim, freelook and jump. What I need to do so that settings don't be default every new game?
Can I ask why you are using LZ?
I have low end laptop I enjoy so much, and it have OpenGL 2.0 so I can't use GZDoom. 🙂
Are you playing anything that requires ZDoom?
If not, use Woof
It’d run nicely on the hardware, possibly better than LZDoom
thank you so much for the help, I really appreciate that!
it will work in Crispy Doom
it will however not work in Chocolate Doom due to it requiring a limit-removing port
checked your video and damn, I didn't know the new port was that buggy
I don't use it and rather use source ports instead
so I don't have any knowledge on it
the recording is laggy, but the crash is the only problem
i mean* the recording causes the fps drop, but otherwise, yea it sucks
don't actually know what causes it though, it seems random
I was playing it a little. I was using SoBad's Doom Launcher and I used Woof as Source port. 👍
I discovered SoBad's Doom Launcher on Itchio and in left side youcan see IWADs while on right side you can see WADS. And CoderPenguin1 told me about Woof which is bellter than LZDoom, and it work flawlessly! 😎
SoBad, more like PrettyGood
Is all a launcher is really doing at a technical level quickly writing and executing a batch file?
When you place WADs and IWADs in the same folder, they will be separate, you pick them in the launcher and you are in.
but yeah, it's quick.
the only downside really i recognized right now is that using Woof I need to press on New Game, but other source ports runs great. 🙂
it just gives the paramaters to the exe directly
I personally use my own launcher over SoBad's or ZDL
gives me total control over the launcher
I guess that’s kinda cool I suppose
I made it purely out of wanting something to do
hahahahahaha that's double awesome then!
If you run a -warp or -skill command then you'll drop in immediately without menuing to new game
ohhhh thanks for sharing! That's really good to know! 0.0
does anyone ever play mock 2 anymore
Holy moly legendary! I put -warp 5 1 and it instantly warped me in Sigil, I am still using SoBad's Doom Launcher with Woof port, and also I discovered in SoBad's that if you put all default it will make you go to main menu instead the level you choose. In that launcher you can put your own parameters and you are instantly in. 🙂
it's completely useless outside of the trivia I guess, but doom1 has an -episode # command that does exactly what it sounds like.
you can even play -nodraw to play blind...
ohhh, i am new to this commands! Thanks 😱
Does anyone have spritesheets of every doom 1 demon + pain elemental in png form
Look in the Doom 1+2 collection gallery if you have that version
That should have the sprite images you want
if it happens to not by in the gallery for whatever reason, you may need to download a spiret editor like slade and find the PE sprite in your files. Unfortunately, we aren't really suppoed to share the game assets. That is after all the thing you're paying for when you get the game
Playing Map09 of Eviternity and I gave punching some hell knights to death a try (only 1 per encounter). It was significantly more doable than I expected. Not every day where a first person shooter makes melee fun in its own right
if you can punch imps then you can punch knights
Yup. It’s just that knights need a few hits to go down and the penalty for messing up is higher
no way! That's awesome! 😱
I never tried that
I actually don't know for sure off hand if knights are even bigger than imps
checking decino's video, they're very slightly wider
I like to watch his videos before going to sleep 👍
You have good taste
Decino is the reason that the most well known doom wads(except myhouse) are so well known. Because he's where the bridge is from people playing way too much custom doom and people who really haven't yet because he's making videos that are popular
Yeah! I watch him for 2 years, but not everyday ofcourse. Just recently I started watching his old videos. 👍
Woah, my English .. lol... I wanted to say that I, 2 weeks ago, started watching his old videos everyday. 😮💨
Sometimes you sit back and realize how complicated English can get, especially with mixed time tenses. Your action started and is progressive to the current time and refers to information that happened in the farther set past
hahaha best explanation ever! 🤣👍
I don't rlly need a launcher, i can just use the command line, that doesn't bother me at all.
But, what is up with Woof? What are it's main pros and cons??
Woof is a demo compatable port supporting vanilla, boom, mbf, mbf21. It also has some QoL features that some players might be interested in. Like DSDA, it has controller support
I used to use the command line until I decided to make my launcher as a project; I then switched to using that instead.
Also the main “con” of Woof is its complete lack of a hardware renderer, its strictly software
The closest it has to a hardware renderer is that it uses OpenGL for Voxel Doom
It is otherwise completely software
What even is the difference between the two for a simpler game like DOOM
Generally how the game looks, with the exception of DSDA
Otherwise it refers to what is actually rendering the game
Software is strictly CPU and hardware uses the GPU
Well yeah I know it changes the look but how
Hardware also is free from Y-shearing when using freelook
Lighting can be different
That’s the most noticeable thing between the two
I see
Especially between PrBoom and GLBoom
That is the absolute most noticeable difference between the two as the lighting in each is drastically different
PrBoom (software) is what you expect, while GLBoom (hardware) makes the game MUCH darker
Software is also usually associated with more noticeable pixels, although most ports make that pretty much non-existent
mmjp and penguin said all. 😎👍
DSDA's current hardware is almost impossible to tell the difference from software outside of performing better. But more traditional hardware renderers compress the dark range more. So darkness looks "flatter." Now in terms of the actual algorithm for how pixels are rendered. Idk man. Ask John Carmack?
I recently found Voxel Doom and this might be my favorite way to play Doom now.
taking notes 🤣
plutonia is fun
I enjoy it
True story: I was playing the new Doom port online a month or two ago, and I said "lol i suck", but it censored it because it interpreted the "lol" and "i" as "loli" lmao
a chat filter worse than wizard101's filter? o.o
Lol
either way, everyones happy regardless if tha's censored
Thanx, it's temporary tho because it's in celebration of the new Mario Party
Ah I see
Well Bubbabyte is a nice name
Yeah, I usually just go by Bubbabyte
Ok
It's "the Ninji Stan" that's the temporary part
But yeah, I can't believe the chat filter is THAT shitty lol
I remember saying “ok” on games and it got tagged
Lolwut?
But yeah, all this talk of garbage censorship reminds me of how you couldn't trade Bulbasaur online in Pokémon back in Gen IV unless you nicknamed it because "sau" is a derogatory term in like German or something
Me when I relegate jobs to a robot(which is kinda necessary for preliminary instantanious censorship but still)
can someone pls make a stand-alone wad w/ the reskinned baron of hell from Deadly Standards 3 wad/mapset so that it can be used in other maps too?
Finally found aweome source port for my low end laptop. Cripsy Doom. Woof had lagged music and sound on my laptop. 😎
Too bad Woof had issues for you
Just an fyi Crispy Doom can only play limit removing WADs
yeah, but i didn't delete it tho 🙂
Sigil 1 and 2 are basically the main examples I can think of
ohhhh!!!
Most WADs use Boom or MBF/21 now adays
Which Crispy Doom can’t play
You’ll still need a port like Woof or DSDA-Doom in that case
And then there’s a good handful of mods and maps that need GZDoom (basically anything that uses the .pk3 extension with the exception of Voxel Doom, which Woof supports)
you might be able to rip it using slade?
Yeah, now I just sit on my laptop and realised that I only can run it if I use SoBad's launcher and add Crispy as source port 🙂
Hey, is there a good survival horror mod for doom ?
Perhaps myhouse.wad? It seems more "Regular" horror themed but it's relly popular and leads more into horror than your more classically designed doom levels
Eraser
Boom compatible btw
I'm looking for a mod that i can play on every megawad if possible
Book compat btw
So a TC?
TCs aren’t included in what he wants
He wants a gameplay overhaul mod
TC could kinda make it scarier
Yeah, true
Which is pretty much what Eraser is
But he wants to play more than a single WAD
So he needs something like Brutal Doom in terms of what it changes
idk survival horror is such a particular object that requires level design to back it up
Yeah, exactly
Eraser is as good as it is due to the map alone
It’s the atmosphere that fucks with you
TC could fit too i guess
Or more precisely, i would like a mod in which i have to manage my ammos, like in a survival horror but without being horror
Lots of the smaller scale Ribbiks levels are all about ammo management like Crumpets. It's absolutely not horror themed(it's bakery themed) but it's about ammo management
same for Haste
Combat puzzles if you will
In anticipation for Doom: The Dark Ages, I'm going to play through all the Doom games from the very beginning!
Anyone have this issue
My friend is repeatedly seeing small people when we play
It like, offsets all sprites and shrinks them
But like why 😂 it messes up their aim because if they’re point blank w enemies they can’t see them
it's bloody hilarious tho
I have no idea
that ain't a bug, that's a feature
^
this too
this is like those minecraft mods
it gets funnier by the image
I'm actually sorry I can't help
it's too fucking funny
I have never seen this bug ever
Okay well
Now they’re hosting, and it’s me who has the issue
Definitely a client side issue
Is this for ALL multiplayer or just crossplay?
I honestly don't know, I don't use the new port due to the auto SR50 and some other quirks of it
i'm trying to do pure original dos, not source ports.
It’s only occurred on the following levels so far:
e2 M8 and E3 M2
It fixed itself on M3. Seems level specific
then you're not getting commands in game. what you can do is launch the game with different parameters like -skill 4 or -warp 20
I'm pretty sure there is someway to do it, i mean if modding is possible with the dos version of doom then the console is sure possible
You can definitely launch with different parameters like -nomonsters. If you really want to mod in in-game commands, that would take note fundamental mods that level out weapon changes.
To be clear, cheats like iddqd will work
E3 M5 also has the issue but less severe for some reason
dang your lil dude got Doomsmalled
I kinda want to make a campaign of all tyson maps now. Not sure what kind of theme to use, but I like using berserk to beat hell knights do death. My best theme idea thus far is some sort of slasher movie theme to fit the focus on melee against victims with ranged weapons
that sounds like a good idea. be sure to test it in a port like dsda/woof so the melee hitboxes are normal
Okay
I have done Mancubus2Harkubus reskin in Slade if anyone would want the file, if u are bored w/ old vanilla or (even the cool newer MEDB) Mancubus look
Funny bug
Hi, I would want to ask under who is the Doom OST and How can I purchase a license for the Doom OST without getting copyright strike. I want to use the Doom OST in my game and I would want to see difference between if it would be a purchasable and if it wouldn't be purchasable. Thanks!
You can't do that
They won't sell you it
Alright Thanks!
You can easily make Doom styled MIDIs as all it is an SC-55. So you can just find a soundalike for that. You can’t however use any assets or music from the game.
Very difficult to play with though 😦
does chocolate doom have a scanline filter?
To my knowledge no
I don’t remember even seeing something like that in the code