#classic-doom

1 messages · Page 82 of 1

gusty falcon
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Goody....

twin mortar
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It's releasing in 3 hours on Steam but it's out now on MS Store, which is weird

vale gyro
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…why?

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If I’m understanding this right, he’s charging 5 dollars for software he didn’t even make?

gusty falcon
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Exactly

vale gyro
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Jesus Christ..

red harbor
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I smell a lawsuit!

twin mortar
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5 USD better spent on Heretic 😛

red harbor
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Hell, I'm pretty sure it would be more worthwhile to just burn the money

twin mortar
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Pick up Half-Life: Source on sale for it

gusty falcon
red harbor
twin mortar
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More than 5

vale gyro
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Does Odamex’s license even allow for the sale of forks???

gusty falcon
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As far as the discussion in the discord goes

No

red harbor
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Ngl this reminds me of Doom: Pack 2 (the one where you can buy nothing)

vale gyro
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Yeah this is 100 gonna end up with a lawsuit

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And also even more hate towards AI from this server and from me lmao

twin mortar
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Good

vale gyro
gusty falcon
vale gyro
gusty falcon
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I use it now to help organize messy notes into something more coherent or to understand complex legal documents

It's just a tool at the end of the day the hate should be directed at the people trying to use it maliciously

vale gyro
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Yeah, people using it as a tool is fine in my eyes

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But people using it as a way to make “art” or make programs outside of quick prototypes to get an idea down before main development is what makes me sick

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In this case this is where it falls into “I’m too lazy so I’ll make AI do it for me and make money off of it” category

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The code’s probably not even safe

gusty falcon
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Agreed this case is not too far off from asset flips imo

vale gyro
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I hate AI being used like this

gusty falcon
vale gyro
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For someone with a complete lack of skills to “make” something

gusty falcon
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This is their "fork"

Well store bought assets are often used in the same way to make up for skills an independent developer may lack or give them a stronger base to work off of

But the skill part I don't even think should be part of this discussion it's the legality of if they are even allowed to sell it

vale gyro
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But in this case yeah, it’s an asset flip but somehow worse

tropic timber
twin mortar
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I think it's good because it's bad

tropic timber
twin mortar
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Correct

gusty falcon
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And imo if this is true it wasn't a problem.... until they tried to sell it

azure nimbus
azure nimbus
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Web3.0 basically doesn't exist.

gusty falcon
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Hating ai really won't do anything because the people making the llms have the deep pockets to weather any riots some of the deepest pockets on the planet

azure nimbus
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as far as older iterations of the internet go, doomworld holds up the older forum structure that has been larger been overtaken by chatrooms like discord. While discord is good for chats, it's terrible for logging information or key posts

vale gyro
gusty falcon
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The people making nfts on the other hand are basically like gamblers who have a very volatile bag of cash that could disappear at any moment the riots from people about that Make their cash bag drop in value ands all but disappear

gusty falcon
gusty falcon
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Now the main people who use are surprise surprise

Scammers

finite crag
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Happy birthday Doom II :>

vale gyro
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:>

sick yacht
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what is a good way to merge every master levels wad into one ?

vale gyro
sick yacht
vale gyro
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I know it works with Woof/Nugget

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I'm not exactly aware of any way to mush all the levels together without using WadSmoosh, which then you need GZDoom

true current
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So i need help finding a specific wad. I can't remember the name of it, but I know it was a TNT style wad inwhich the first level starts out with an entirely blue room that mimics the icon fight, and has a whole bunch if blue keys. Once you walk backwards, it will teleport you to the normal version if that room with a berzerk pack in the middle.

red harbor
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Idk if it's (G/L)ZDoom exclusive but this is the first thing I thought of

vale gyro
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reading the text file it says it requires (G)ZDoom

red harbor
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Goddammit

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Well if he doesn't use (G)ZDoom then the KEX wad is his best bet AFAIK

red harbor
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i will never forgive Sandy Petersen for forcing me to fight 2 cacodemons with only a pistol

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i guess i could attempt infighting though

azure nimbus
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or walk away

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yaknow come back later

red harbor
azure nimbus
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oh e3m1? Yeah def a slower map

finite crag
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I think Episode 3 is my least played episode of DOOM I

median cloud
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I prefer it the least out of the commercial wads

warm palm
finite crag
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I like the aesthetic but the levels are kinda eh

median cloud
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E2M6 is great E2M2 as well

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Episode 1 has more continuous action tho

warm palm
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E2M6 caused me much frustration on my first playthrough so I just hate it now

median cloud
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Which is rough since the map is a labyrinth

warm palm
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Could not find the red skull key for the life of me 😭

median cloud
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On second run you kinda appreciate the feelings the map invoke tho

warm palm
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It's pretty fun but annoying, there was not really much point for the fake ending too lol

median cloud
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I wouldnt call it fun haha its just an experience

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Like e2m3 for example is just bland

warm palm
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Worst level is probably e3m2

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Horrible

median cloud
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E3 has many strinkers

azure nimbus
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e3m2 is good

red harbor
median cloud
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Just not the worst map ig I dislike e3m1 more

twin mortar
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I like E3M7

median cloud
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And e3m5 is probably the worst doom 1 map

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Unholy cathedral can suck it

warm palm
finite crag
true current
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Or did i dream this?

tacit remnant
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Slough of Despair is mostly okay. A bit of a difficulty spike, and lost souls are infuriating, but it’s a neat concept. Even though the whole level uses stone textures the first half feels like fighting through a small forest to me

finite crag
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That's fair

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I don't remember much of Episode 3, I did like that one level with the big FIREBLU building

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I think it was Mt. Erebus that had it idk

tacit remnant
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Yeah that was Mt Erebus

finite crag
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I enjoyed that level

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It's also the only one I can really remember from E3

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For whatever reason

tacit remnant
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I like Slough of Despair (except the ending), House of Pain is alright, that first e3 level is a bit tight on ammo but is otherwise neat, the cathedral is terrible, Mt Erebus feels too much like a city level for my liking, Limbo is garbage, the big castle level is pretty neat, the spiderdemon boss is whatever. Overall I’d call episode 3 a mixed bag

finite crag
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Limbo is pretty bad

tacit remnant
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In general I think Doom 1’s first episode is competent but too samey and I dislike techbases, Episode 2 is mostly good with 1 or 2 really bad levels, Episode 3 is a mix of fairly good levels and truly terrible ones

finite crag
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Thy Flesh Consumed/Episode 4 is pretty good but a pain in the ass

tacit remnant
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Episode 4 would be great if it weren’t a moderately difficult episode on an otherwise very easy wad

twin mortar
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The difficulty is the greatness imo. Whenever I play E4M6 on UV I always end up feeling accomplished when I finish it

finite crag
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It's good, just a lot more difficult

tacit remnant
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Yeah it’s still good but it feels out of place imo. Also Doom 1’s lack of mid tier demons besides cacos really hurts it

vale gyro
finite crag
misty loom
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the 34857239524 barons in both e4m1 and e4m2 as well:

finite crag
misty loom
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map24 or chasm, right after you get the red key im pretty sure

finite crag
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Ah

misty loom
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you can rocket boost to skip over the rest of the ledges you have to cross over otherwise but its fairly hard to do

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curse of doom linedefs can be activated anywhere from any height

celest coyote
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Doom is good

finite crag
vast reef
azure nimbus
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people who dislike e3m2 dont' know that you can click on the shotgunner closet to lower their platform and grab the shotguns

cedar fjord
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Hello Doom Discord, maybe someone here can help me out?

I'm currently looking for a version of the Doom 1 DOS Start Screen without the id software and copyrights in the bottom right while keeping to the current 320x240 dimensions.
https://doom.fandom.com/wiki/Title_screen?file=Doom-1-.gif

Doom Wiki

The title screen appears at the start of a Doom engine game and after its initial loading sequence. The title screen does not appear if command line parameters or a GUI launcher are used to begin...

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It's for a non-profit fan project, but I don't want to go into any details due to the No Advertising rules here

azure nimbus
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see if you can find anything like that in doom + doom2's new Id vault

cedar fjord
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Where can I find said vault?

azure nimbus
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buy the game. If you already have it, open the game. If you already have it and have opened the game but do not see the idvault, then you have an older version but are entitled to a free install doom + doom2 on steam

cedar fjord
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Ah ok got it, thanks 🙂

red harbor
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i'll never understand why people would like Brutal Doom over Standard, but i do enjoy it if i want to headcanon as somebody meant to extract survivors, recover data, and most importantly, neutralize all affected individuals

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wait Brutal Doom just makes it into the Doom movie

vale gyro
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but people prefer different things and I'll respect that

sick yacht
jade solstice
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Do they know about the bug for losing all weapons in co op even with modern co op enabled

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It worked fine before but now I just lose everything and it’s obnoxious lol
Ironically I don’t lose ammo. Just weapons

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It doesn’t even give the indicator for a teammate being dead anymore I don’t think either (to respawn them if in combat)

median cloud
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Eviternity 2 map 26 is a pain in the ass

azure nimbus
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portals is really the next thing I'd like to learn about

median cloud
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Okay I finally beat that level

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jeez

warm palm
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is TNT and Plutonia worth playing?

tame crest
median cloud
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Tnt on first playthrough can be a bit annoying

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And plutonia a bit difficult

tame crest
median cloud
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Im playing through tnt again now though and I like most of the maps

tame crest
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i hate that one pit... why stick a hazmat suit in there and not have a button to get me out, especially if there is a rising pillar in the middle

median cloud
tame crest
median cloud
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You can get out of the poison pit there

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the platform of the blue key can be lowered

tame crest
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either way, that's in the past, and i've gotten further. really love the level design though, looks pretty. a pro of having sectors, is that you can set the lighting for that sector to whatever you like, and that can make for some nice convincing appearances for outside areas and what not

median cloud
jade solstice
median cloud
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Im now at map 27

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so 4 more to go

jade solstice
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Yeah that’s how I feel w BTSX too

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Do you guys get an error when trying to load the mod menu sometimes- like it won’t sign you in

vale gyro
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To actually answer your question, well I can’t as I don’t use KEX

little oar
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I can answer, just tried myself and yeah it isn't working here either

lapis wolf
jade solstice
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Bro not even talking about eternal lol

unique wyvern
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Might ask here for some help, so for school next Tuesday I need some classic DOOM themed sketches for class and the exercise needs to be done in a black mass style like sin city so can anyone give me some ideas because I’m kinda blocked, tell me some experience you had something cool you’d thought or even parts of a level

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I have already done 2

finite crag
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I have something terrible to admit my fellow classic Doom players, I couldn’t stand playing anymore classic Doom due to the level design of the master levels, thus I have moved forward to Doom 64 in my quest to beat all Doom games

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If I do, I can always come back and beat the master levels along with the rest of the expansions like TNT and such

azure nimbus
tacit remnant
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The Master Level’s existence is unfortunate

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There’s a ton of good content though. My take on the remaining official content:
TNT is okay if you don’t mind long levels with questionable pacing,
Plutonia is fairly hard but quite good and kind of the core gateway to advanced classic Doom
Sigil is a challenge but captures the feeling of Doom 1’s best levels with a stronger aesthetic,
No Rest For The Living is like the early Doom 2 levels but a bit better designed and a bit more intense,
Legacy of Rust is divisive. Some people like it and some don’t. I’m not sure which camp I’m in yet as I’m still in the early levels (note: LoR is probably the hardest official Doom release by a significant margin)

jade solstice
gusty falcon
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But in other news tolerance training is going alright I have to lay down sideways while doing it to minimize the effects

And I have to use a couple of other mods I would normally not out of necessity

An aim assist mod to snap me onto things so that my aim stays steady ( a draw back of gyro aim is the jittery movements if you can't keep your hands steady)
and quickly adjusts to make up for the really low sensitivity and a dash mod to make up for the speed loss by having to have always run off ( because the run toggle and sprint don't work with analog inputs)

I also have to map the center view key

I started using other wads but doom 1 just seemed like a good pick because of the familiarity with the levels I have

vale gyro
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Don’t know if there’s a site, I just use idGames for everything due to me using a source port

warm palm
tame crest
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DOOM is a horror game, i just had a heart attack after a hell knight walked infront of me

tame crest
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and the revenants... easy to kill, but always give you a heart attack as well

vale gyro
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yeah

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also, they're my least favorite enemy in the game thanks to Scythe 2

proper ether
twin mortar
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Better question: Why with texture filtering

proper ether
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And the UI

twin mortar
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Nah, I dislike simple UIs but it makes sense on mobile

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It'd block out like 10% of the screen otherwise

proper ether
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Mmmm yea that makes sense, never played emu on mobile

median cloud
misty loom
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oh my god

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master levels has a map that doesnt suck ass and is actually pretty fun and fairly challenging

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(level 10 or black tower)

gusty falcon
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It's not an emulator though it's running natively

gusty falcon
misty loom
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and then master level 11 is pretty ass because it doesnt mark the doors

gusty falcon
misty loom
vale gyro
misty loom
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black tower

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i'm assuming most people here are at least using the KEX port now since thats the newest and most official way of playing doom

gusty falcon
vale gyro
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the combat was fun but the map in general was bullshit

misty loom
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never had much issues with it even on UV, the map expects you to use the BFG so use it

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oh my god

gusty falcon
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I still feel pain that mtpain 27 decided to subject himself to the whole thing not once but twice for his review of it

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The master levels

misty loom
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map 11 (virgil's lead) has a switch hidden behind a wall that might as well be considered a secret wall, and you need to hit that switch to reveal a yellow key

vale gyro
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I mean with how cryptic it is

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I required the Wiki to beat it

misty loom
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i never really got lost aside from maybe the second floor, but as long as you pay attention to the automap you can figure out what to do relatively quickly

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the crypticness doesnt seem to be from incompetent design at least which is a fairly common thing in master levels

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i have no idea how the hell you were supposed to get the yellow key in level9 or the garrison so i did a weird jump over a ledge to get it, i feel like i cheesed the map

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if that was the intended solution to jump from one of the steps of the stairs to the railings and then drop down, it sucks

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oh my god, i got the red key and the automap in virgil's lead and i still dont know where im supposed to go

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apparently you have to go into the archvile cage, lock yourself in, and then hit a switch on a specific wall for the door to open

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wait what

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i step on the teleporter and the map just ends, i didnt even use the red key anywhere

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time to prepare thyself

misty loom
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level was pretty decent

misty loom
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what the fuck is this room

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i died a ton of times to it because it stacks like 2 billion traps on

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i get obliterated by 3248957295 chaingunners and revenants

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how are you supposed to know that there is a ledge you can walk on

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oh my god the yellow keycard is here too

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oh my god vesperas is the worst master level map ever made

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the blockmap bug also happens with the imp on the bottom of the elevator

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and because melee attacks dont check the Z axis you will get clawed regardless of what you do

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this is some fucky level design

azure nimbus
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I will give a bounty of "oh cool thanks" to anyone who can figure out how to get the secret on sector 1085(deep into the white section) of TQC(The Quinary Condundrum) map29

misty loom
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why does pressing a wall lower the platform allowing you to press a switch to then progress to another switch on titan manor also turn the outside fullbright

gusty falcon
limpid tendon
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where are the achievements stored file for DOOM + II on steamdeck

dusky badger
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i combined that mod and my house together and created a monster

red harbor
dusky badger
red harbor
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Yeah no I'm deleting that before mods see

dusky badger
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ok

median cloud
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@misty loom master levels are the worst Doom has to offer

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Only goes up from there

twin mortar
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DOOM: Annihilation

red harbor
red harbor
twin mortar
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It's managable on BFG Edition Nightmare

red harbor
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master levels are probably bareable on there too

twin mortar
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There's no MLs in BFG

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What makes you say that though?

red harbor
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well my argument is void then

lunar rune
azure nimbus
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having played through doom1 recently, I might've had more trouble way back when on nightmare e4m6, but on uv, e4m1 was way harder than uv e4m6

median cloud
misty loom
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i decided to take a detour from doing whatever the hell is left of the master levels to do germanpeter's sandy megawad

limpid tendon
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What I meant was, where are the achievements for the GoG version stored, I want to start over...

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My OCD is killing me

coarse fiber
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please accept my friend request kainden i really need it!

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kaiden

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be me frend

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pls

misty loom
coarse fiber
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im gonna cry i swear

misty loom
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okay

coarse fiber
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YAY

misty loom
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that was an "i dont really care" okay, not a "fine im doing it" okay

coarse fiber
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owie

misty loom
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sorry man, but i dont really know you and you likely dont know me so im not just accepting a random request

coarse fiber
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understandable

misty loom
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not to mention i usually think im being scammed when someone i dont know randomly sends me a request because 90% of the time its for exactly that

coarse fiber
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i sent you a request because i liked your pfp really

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but not problem

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can you tell me what floor alignment and ceiling alignment does?

misty loom
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im not a doom mapper either, i just mostly play the official doom wads and rarely a couple of other custom wads

coarse fiber
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dang

twin mortar
coarse fiber
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thx Lamar

twin mortar
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No problem, weird creature from Undertale

coarse fiber
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Deltarune

twin mortar
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Whatever

coarse fiber
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same thing same

finite crag
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Any good mod to improve mod replayability ? The only one that i know is corruption card, but are there any other one ?

tacit remnant
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Like to make the iwads more replayable, or to make other mods more replayable?

finite crag
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make the iwads more replayable

tacit remnant
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In that case, have you played pistol start, UV+ (meaning co-op items and enemies are enabled), or nightmare? If you’ve not already done those then I suggest that before mods, but if you still want mods I guess you could try one of the mods that changes weapon properties?

misty loom
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i really should pistol start more maps, started doing it with germanpeter's into sandy's cities megawad today and its been pretty fun

spice radish
misty loom
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oh my god do not play to map 15 of the into sandy's cities megawad

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you will die from going home

vale gyro
spice radish
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Oh wait nvm

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I have misunderstood the question

opaque rose
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have you guys seen the doom 3 that came out?

vale gyro
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playing through Arceon again, on map06 and I'm lost

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so gotta figure out where to go lol

opaque rose
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Man TEETH has sufficiently kicked my ass how am I supposed to do this

red harbor
opaque rose
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how i envy you

outer badge
opaque rose
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yeah

vestal flower
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Whats good

oblique tulip
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nothing

red harbor
gusty falcon
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Typist is the only mod in my collection I can still play on my tablet with my old keyboard and mouse setup but it seems even that movement gets to me now

Are there any settings in gz doom to lower the speed of keyboard turning?

I'm finding ones for the mouse but not the keyboard

gusty falcon
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Or if not any settings any mods that would give me easy in game access to the settings to do so

gusty falcon
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Okay I think I found something

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For anyone wondering why I play a mod as odd as typist ... I'm an author

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And yes I play the game the mod is inspired by for the same reason

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😅

opaque rose
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finally beat teeth

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i had to cheese the end with iddqd cuz the archies started making ghosts

tacit remnant
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Oh no

misty loom
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Either way still annoying to have around

tacit remnant
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Yeah the rocket launcher splash damage can still get them. Btw “TEETH” is in reference to the Master Level “The Express Elevator to Hell”, right?

opaque rose
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Also I know splash damage gets em but it’s in such tight areas I can’t risk using it

tacit remnant
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Fair enough

azure nimbus
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looks like a technical mod to improve turning. Check out the details if you're interested in that sort of thing

finite crag
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Hiya MarauderAyayaya

finite crag
opaque rose
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finally at the end of the master levels, with Mephisto's Maosoleum

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not sure how to do the inside area first time

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also damn bloodsea keep was such a fun map

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i died a lot but still in the end did it single-segment, something i can say for like teeth

median cloud
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Why do icon of sin maps love spawning archviles against me

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I thought that chance was low

finite crag
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It is

opaque rose
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inssane rng

misty loom
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It was just the enemies that are never really that threatening in a icon of sin map

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Even in the 2nd icon of sin fight that was on a different map where I had to figure out how to access the brain, that took a while

median cloud
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also pain elementals with the latter

misty loom
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Yeah, they suck to get

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I usually spam bfg if those show up since they’re threatening enough that they can end a run

azure nimbus
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the best feature of the icon of sin is that loading a save could crash your game back on DOS

misty loom
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oh fuck

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i got an archvile to revive a ghost pain elemental in TNT revilution map04

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then proceeded to die

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i got insanely unlucky there

median cloud
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I thought

misty loom
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the arch vile can then revive its crushed corpse

median cloud
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Damn

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Unlucky

misty loom
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and i managed to get exactly that to happen somehow

tacit remnant
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That’s an impressive level of misfortune

azure nimbus
# median cloud Ghost elemental isnt possible ?

You're right to be suspicious as pains don't normally leave a corpse. For an archvile to ressurect a monster needs a revive state. For absolutely no reason since they don't leave corpses, pain elementals do. This means that the only way for those frames to be used is in a glitch

misty loom
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pain elemental does have a revive state

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but its in a really weird situation where it doesnt have a corpse

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so therefore crushers exist because they will turn dying enemies into crushed giblets

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not just fully dead enemies, dying enemies too

oblique plaza
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The best Doom 2 megawad ever? a) Scythe 2 2005, b) Hellbound 2013, c) Nova 3 2019, d) Shallow World 2022, e) Scorching Earth 2024, f) Evil Returns 2024, g) other

azure nimbus
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Scythe2 might be the most influential after plutonia

median cloud
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I've never heard of d, e and f lol

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Can't really call them the best ever when I haven't heard of them

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Maybe Eviternity can be added to that list or Plutonia 2

azure nimbus
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maybe add another thousand wads

median cloud
finite crag
azure nimbus
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nova is a more esoteric exploration focused set

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others idk lol

median cloud
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For the people who played through Eviternity 2, what are the top 3 hardest maps?

oblique plaza
# median cloud I've never heard of d, e and f lol

Shallow World 2022? not really a megawad, about 10 maps only. the best tech/base maps. Scorching Earth 2024: Hellbound visuals, great lighting, some technical problems tho (fps drops in 3 maps, HOMs fixable only by running HW rendering). Evil Returns 2024: medium details, great ride/flow/combat. BFG slaughter from map 15 onwards tho

celest coyote
#

New bms episode out coolcaco

lunar rune
#

I just beat Plutonia 2 and it was unbelievably fun, some maps' starts specifically made me rage but I got through them quickly

halcyon willow
#

Archviolence chefskiss

oblique plaza
lunar rune
lunar rune
median cloud
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Gonna think about that one

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Dont think I ever even finished map 29

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20 or 25 were fun

halcyon willow
misty loom
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i will see if i can make a doom map or something now so i gotta figure out editor shit

sick yacht
#

An hypothetic question: can you send your doom wads bought on steam, to someone else and then someone else donwloads a source port and play ?

azure nimbus
#

no

sick yacht
median cloud
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But it’s illegal so yeah

sick yacht
#

Why do old games have that control where you go forward and backwards with w and s, turn with a and d and another button to go sideways ?

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I know ms dos computers didnt have a mouse back then, only mac os. But even medal of honor on the ps1, with two analog sticks does that

vale gyro
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Just it wasn’t as common

#

Heck, the mouse driver was built into MS-DOS

#

It just had to be enabled

sick yacht
#

Hum

#

Are those what people call “tank controls” ?

vale gyro
#

Yeah

finite crag
#

It's difficult isn't it?

vale gyro
#

Also btw, it wasn’t default to WASD, it was default to arrow keys, ctrl, space, and alt

#

Along with , and . as dedicated strafe keys

finite crag
#

that felt really weird to me

vale gyro
#

I can actually comfortably play like that

#

Anyways I need to leave

sick yacht
#

I think I can play this way too, but I can’t move fast

#

It’s hard

azure nimbus
# sick yacht I know ms dos computers didnt have a mouse back then, only mac os. But even meda...

that is not what tank controls are. Tank controls would preclude you from moving sideways. Think about how RE4-2005 Leon can't strafe left and right. Doom always had mouse support. Even the original demos that ran with the game were done on mice. The original setup.exe file (that people seem to have ignored) let you choose your controls for movement as well as whether you use a mouse or even some trashy 1993 controller.

I suggest you give Doom on DOS a try. Not necessarily the best experience per se, but it's a decent way to feel out for yourself what the original game could and couldn't do. The map looks kinda ugly but it controls the same, more or less

winged lichen
#

Out of curiosity, is there a working file for the Beyond Hell and Earth pack??? I've heard of it since I was in Jr High and never got to play it cause links got taken down

oblique plaza
celest coyote
halcyon willow
red harbor
celest coyote
azure nimbus
#

I use it for less precise movement (making my movement worse)

finite crag
sick yacht
#

We should be glad of Halo CE changing that, at least on console

#

One stick for movement, one stick for camera

tacit remnant
#

So the reason you can’t do vertical mouse movement in vanilla Doom is because the engine can’t really render that in a way that isn’t extremely cursed (source ports like Z Doom use more modern rendering)

twin mortar
#

Back then there wasn't really any 'definitive' control scheme, stuff was still experimental

vale gyro
twin mortar
tacit remnant
#

That’s true, but Doom isn’t using that version of the engine

twin mortar
#

I think it's amazing but I do not want DOOM to use it

twin mortar
tacit remnant
#

Okay

#

One thing I like about classic Doom is that (on m/kb) aiming is very easy so the focus shifts to movement and tactical thinking even at beginner level play

#

Adding vertical aiming kinda makes it a little harder to aim overall

lunar rune
twin mortar
#

DOOM is not designed for vertical aiming in mind anyway so that's my main reason for not using it

celest coyote
#

Neckbrace gang

tacit remnant
#

Yeah vertical mouselook on by default is one reason I rarely use GZDoom (also the movement in that port feels really off imo). Other than how it affects aiming, I also don’t like how vertical mouselook makes sprites look so much like cardboard cutouts; when you’re always seeing them straight on it’s easier to not think of them as flat

azure nimbus
# tacit remnant Okay

Sometimes it even converts what would be fine motor skill aiming to a movement question. Say enemies are far away, or they're too close to auto aim. It also makes shooting the ground with BFG not a thing you can do that'd be pretty silly

halcyon willow
#

fun fact: this is still used by speed runners for precision movement

elfin ridge
#

is doom 1+2 gonnja get its bugs fixed ever 😭

#

kindif sick of losing 20 minutes of progress and secret hunting to the game crashing everytime i exit a level

#

because bethesda somehow managed to fuck up a 30 year old game thats been on everything forever

#

i actually literally cannot progress to the next level because EVERY TIME i exit the level it crashes

#

the only solution is to just get a refund at this point lolll

vale gyro
#

you on PC?

elfin ridge
#

ofc

vale gyro
#

you can just use a source port if you aren't already

elfin ridge
#

i was but i wish the product i paid 10 dollars for actually functioned

vale gyro
#

true

#

I got it for free due to owning Doom 1 previously

#

but I get what you mean

#

bullshit it's in the state that it is in

elfin ridge
#

took me 14 minutes to exit a level because everytime i try it crashes

#

and i do it once and it crashes 15 seconds into the next level

#

ITS A 30 YEAR OLD GAME

#

HOW DO YOU COLLECT A GROUP OF DEVELOPERS SO BRAINDEADDDD

vale gyro
#

¯_(ツ)_/¯

azure nimbus
#

John Carmack and Team TNT really are heros for providing the source code and then making one of the earlier doom ports that still has massive influence today in boom

red harbor
red harbor
mortal hound
#

Uhmmm hello?

celest coyote
#

Yo

dusky badger
#

why dont the steam achievements disable when using cheats?

lunar rune
vale gyro
dusky badger
#

I was just messing around on icon of sin and got a lot of achievements

oblique tulip
#

sup chat

lunar rune
#

I wonder where this guy went

coarse igloo
#

quick question about the newest doom remaster:
Its still 35 tickrate game right? the 60fps or whatever they advertise it, is still just the render fps, but gameticks is still 35?

vale gyro
#

Usually ports emulate frames

#

I should mention it’s mouse sense is weirdly tied to the frame rate

coarse igloo
#

I mean wouldve been cool idea for a remaster to make the game animations,physics etc in e.g. 60 ticks
But probably its just a new sourceport rather than a remaster with improved engine

vale gyro
#

The higher the FPS, the lower the sense

vale gyro
#

And also enemies and physics

#

As well as weapons

coarse igloo
vale gyro
#

To be fair that port has several issues

#

Mainly with the mod menu and mod compatibility

coarse igloo
vale gyro
#

The whole game is completely based on that 35 TPS

#

Assuming they just decided to increase the TPS, anything dependent on the TPS would break

#

Seeing that the states are called more often, enemies would speed up and RNG in turn would be also called a ton

#

It’d massively break demo compatibility

#

As the RNG would be completely broken

#

Also there’s the possibility map elements like lifts would break

#

Also stairbuilders possibly

coarse igloo
#

yes, I meant to add entire new sprites to a) keep the timing and b) have more smooth animation,especially SSG (similar effect like smooth doom/beautiful doom)
the rest would just need a delta time for fixed time or not?
but yes I probably see it too simple 😄

azure nimbus
#

After watching a speedrunner's video on the PAL vs NTSC versions of super mario bros, the takeaway was that "changing framerate fundamentally changes the game. Physics have to be altered in a case-by-case way to as closely match as possible but it'll never be exact.

coarse igloo
#

ok. Just wouldve been way too nice to see how doom would look at higher ticks^^

azure nimbus
cursive saddle
#

Anyone here like brutal doom?

oblique plaza
oblique plaza
#

using Slade maybe?

tacit remnant
#

I’ve never cared for Brutal Doom. The added gore feels kind of pointless and frankly looks bad. This isn’t squeamishness mind you; it’s animated differently (and imo more poorly) from the old gore and it’s distracting, I think because the framerate is different. The additional weapons and such seem kind of redundant and sloppy to me as the original arsenal is quite complete in itself. If it were replacing certain weapons I’d understand but they just added more on top

coarse igloo
#

The gore looks actually great

#

The wall blood i prefer from project brutality 2 though

oblique plaza
noble fractal
#

:(

warm palm
#

Atleast how i see it

twin mortar
#

I'm not a fan of Brutal DOOM. In fact, I would say I dislike it

warm palm
#

i think its fun, i like to rip and tear doomguy_grin

unique wyvern
#

I need help

#

It doesn’t let me start session on Doom + Doom 2 in my PlayStation

#

I want to play the wads

vale gyro
unique wyvern
#

Ohh

#

I’ll try again

#

Is it common?

#

Ooh I’m in

vale gyro
#

If you were on PC I’d just tell you to use a source port

#

But well, you’re on console sadly

unique wyvern
#

Well it works for me now

#

But it crashes away and closes my game

#

I wanted to try my house wad

vale gyro
#

It requires GZDoom to be played along with Brutal Doom among other mods

#

The fact people are still trying to upload it is insane

unique wyvern
#

I see

#

So what mods I can play?

#

The most downloaded ones?

vale gyro
#

It’s trial and error

unique wyvern
#

I see

#

Now I’m aware about this stuff thank you

vale gyro
#

I’m not versed well in the official ports as I don’t use them

#

So I may be wrong with how to find a working mod

#

But I’d assume the most downloaded ones would work

unique wyvern
#

So I notice the mods I downloaded in my switch still are on the ps5 ver

#

I wonder if it happens the opposite

#

I will download a west themed one from the ps5 and see if I can play it in my switch

compact pawn
#

Have an air fryer

cedar fjord
#

Oh sorry

#

I wasn't aware external images weren't allowed

compact pawn
#

Yeah well I still liked it

#

But hey you are great

cedar fjord
#

You're great too 😄

vale gyro
#

it's best to use them sparingly, however

atomic dust
#

is there any way to perhaps play just the final level of each campaign just to get the achievements for beating them in the remaster?

compact pawn
#

I don’t think so pal

vale gyro
#

that's literally how I got them

atomic dust
#

I don't want to replay every previous campaign just to get the achievements for beating them

#

Ultimate Doom, Doom II, TNT, Plutonia, Master Levels

azure nimbus
#

that's what I did and it worked just fine

lethal sedge
#

I done every game on Ultra-Violence without too much trouble. But I played these games so much so I guess that makes sense. Plutonia isn't as hard as I remembered, community WADs put it to shame in being hard

#

Eh, always happy to do another run of the games

compact pawn
cloud pond
#

anybody know how to bring up the console?

tacit remnant
#

Try the ~ key

cloud pond
compact pawn
cloud pond
compact pawn
cloud pond
compact pawn
#

Like the classic dos is not supported

cloud pond
compact pawn
#

I mean I if you are talking about the steam version I would not know

sick yacht
#

Gaming isnt a chore, its to have fun

tacit remnant
#

Idk about anyone else, but I mostly play community made wads. The better ones blow the official campaigns out of the water with both level design and visuals (for some examples; Eviternity, Valiant, Going Down, Stickney Installation, Plutonia 2, Speed of Doom, and Ancient Aliens). I rarely replay the iwads at this point

azure nimbus
# cloud pond in the dos version? it doesn't work

I've only ever seen console commands supported on GZdoom. Perhaps other Zdoom ports support it too idk. For cheats, like iddqd, you're tying them during regular gameplay. Some of the official ports put cheats in a pause menu though.

azure nimbus
# sick yacht Dont you guys like Doom or not ? Just replay it. It's a different experience bec...

Molly's right. By all means, I have replayed the IWADS many times even to the point of playing through doom1/doom2 pistol start on nightmare. I like the IWADS, but as the Brothers Casali discovered in 1996, they could make something even better. There's similar levels of artistry in custom WADS. With the experience in level design, advancements in editors and engines, speed in community feedback that we know have, there are dozens of mapsets released every month of amazing quality.

celest isle
tacit remnant
celest isle
#

Oh Good to know, appreciate it. Yeah I am veeeery new to the classic doom stuff, so I have a lot of content to go through. Haven't even beaten Doom II just yet.

tacit remnant
#

Well Eviternity is considered to be similar difficulty to Plutonia, but otherwise yeah

#

I recommend going through Doom 2, Sigil, and maybe Plutonia before getting into community stuff. Doom 1+2 are almost the tutorial for classic Doom and should therefore be played through before attempting other campaigns

celest isle
#

Appreciate it! I really enjoyed the first one a lot.

#

Excited to do more.

azure nimbus
red harbor
azure nimbus
#

We respect Team TNT for building BOOM but idk if TNT.wad is required reading

median cloud
celest coyote
unreal pike
azure nimbus
# unreal pike anyone know this? https://www.youtube.com/watch?v=HzauoLqk_9U&t=192s

This is a pretty old video at this point with at least one followup from Dwars.
If you want vanilla, boom, or mbf21 fully accurate gameplay, play DSDA doom. Whether casually with freelook or fully accurate gameplay casually or for speedrunning.

If you want to play stuff that is only supported on gzdoom(usually heavier mods), play gzdoom.

If you want to play heartland, play on eternity.

If you want the 100 % DOS experience including weird setup, lower resolution, vertical mouse, tootie frootie visual errors, play on dosbox(not a doom port but an emulation of dos)

#

Dwars also covers a few other ports and it's cool seeing all the projects, but I don't think that there are all that significant unfilled niches filled by other ports.

unreal pike
#

is there a new one?

azure nimbus
#

it's one of the more recent videos on the channel

#

btw all three ports I mentioned support controller (at least xb1)

hexed escarp
young escarp
celest coyote
short spoke
#

does anyone get motion sickness playing these games nowadays

#

i didnt used to but it hits me hard now

compact pawn
short spoke
#

eternal made them more like classic and cartoony which i really liked

slim geyser
#

i still don't like how the original design of barons and hellknights aren't in eternal, i like them because they look like stereotypical demons

lethal sedge
#

Now if only more people regularly play classic Doom deathmatch

vale gyro
#

DSDA-Doom also fills that space nicely

azure nimbus
fluid vine
azure nimbus
#

While I respect the project of crispy and Chocolate, I don't really see what they add that DSDA on low resolution 35 Hz no mouselook can't do

compact pawn
#

Well one thing I like about classic is how it did not use a lot of typical assault rifles like wolfenstein 3D did

teal basalt
#

anybody wanna run co-op

lethal sedge
#

So really, Chocolate Doom is the best port if you really want to have vanilla Doom limits. Other ports may have support for those things but if you want to be certain a map will work on vanilla Doom (if you are a map author), then testing with Chocolate Doom is appropriate

flat quartz
teal basalt
lethal sedge
#

Doom + Doom 2 added online multiplayer with crossplay, yes

teal basalt
#

its fuckin awesome

lethal sedge
#

It was the 2019 Unity re-release that was local only

#

If you have it on PC or on Xbox Series X, you can also have up to 8 players for local split-screen. If you can invite 7 friends to do of course

teal basalt
#

its 4 max for switch

lethal sedge
#

Yeah for every other platform its 4

teal basalt
#

8 player split screen sounds horrendous 😂

#

better have a 70 inch

lethal sedge
#

I bet, but also having to get 7 other people in-person to play with you. Good luck doing that

teal basalt
#

birthday party vibes

lethal sedge
#

Mario Party can't be the only birthday party game out there 😛

flat quartz
#

ILL PLAY IT LETS GOOO

teal basalt
#

DOOM co-op is the greatest thing to ever exist

flat quartz
#

I'm gonna blast my last 6 dollars on my eShop account on doom 64 and Doom 3

#

I got doom 1 + 2 for free

#

Since I already owned doom 1

teal basalt
teal basalt
#

secure W

#

DOOM 64 $1.99 EZ dub 🏆

teal basalt
#

DOOM is packaged with DOOM II

#

I want to get eternal and DOOM 2016 eventually for the switch

compact pawn
lethal sedge
#

It's a party if you are shooting demons with friends and family. Or fragging each other in Dead Simple

flat quartz
#

So I basically got doom 2 for free

teal basalt
#

when did they sell it alone

lethal sedge
#

Before August 2024, they've been selling Doom 1 and Doom 2 as separate games for like 5 years

#

The Unity re-release has been out since like July 2019 but both Unity Doom 1 and Doom 2 has been delisted since Doom + Doom 2 released

#

If you just own either game, you get Doom + Doom 2 for free

finite crag
#

im still lowkey mad abt losing the old doom 1 that steam sold

lethal sedge
#

It's still there

#

The game files still got the original IWADs

flat quartz
finite crag
#

no i mean they just replaced it with the new port and startup

lethal sedge
#

Oh yeah, well the Unity 2019 re-release for Doom 1 is still on Steam in the "beta" releases, kind of weird to be hidden instead of being a separate game but I guess it's there

finite crag
#

i can still play doom 2 unity and have the dos setup from there backed up but not doom 1

lethal sedge
#

I would prefer if Doom + Doom 2 was just another Steam game instead of replacing Doom 1 yet again but I guess updating is easier to get noticed than adding a new Steam game

teal basalt
#

I feel it's appropriate to bundle DOOM + DOOM II

lethal sedge
#

Yeah, having it both separate was kind of dumb lol

compact pawn
lethal sedge
teal basalt
#

I love the interface classic DOOM has

compact pawn
#

I agree but I think modern doom has better gfx and gp

finite crag
#

@lethal sedge how do i access the betas

teal basalt
compact pawn
#

Otherwise yeah classic doom has more worthwhile secrets

lethal sedge
# finite crag wait what? how

On Steam, go to "Properties" then to "Betas" and you can select the 2019 re-release of Doom 1 in "Beta Participation". It'll uninstall Doom + Doom 2 however since it'll replace it with the 2019 re-release of Doom 1.

#

Again I would prefer if Doom + Doom 2 was a separate Doom game instead of doing this but yeah

compact pawn
#

Like when I got the bag in the second stage

finite crag
#

oh right, will it also bring back the same dos setup?

lethal sedge
#

I assume it used the previous DOS setup yeah

#

Not the current DOSBox staging application that Doom + Doom 2 uses

compact pawn
#

Hopefully but I wouldn’t mind a “Handdrawn” version of DOOM

finite crag
#

oh right, thanks for telling me this i had no idea

lethal sedge
#

No worries there

compact pawn
#

like similar to the DOS but it’s drawn

finite crag
#

one thing i do love about the new release is they finally gave steam users setup.exe

teal basalt
#

we need DOOM RTX on nintendo switch

compact pawn
#

Ehh I don’t like the switch

lethal sedge
#

Yeah the GOG release has been more complete with Doom for far longer than Steam, only took until like much later for that to be fixed up

#

In all fairness, GOG releases of old games are generally more complete and polished

teal basalt
#

almost bought a steam deck over the OLED

compact pawn
#

But I do think some older games can also be less polished

lethal sedge
#

Some games need more work to get running

finite crag
compact pawn
teal basalt
#

they have open chat as well

finite crag
#

messing with dos makes me feel kinda smart icl lol

teal basalt
#

or was it @flat quartz

teal basalt
compact pawn
#

I liked the invisible demons in classic doom

#

Modern doom games would not make it possible

finite crag
teal basalt
#

it'd definitely be reanimated definitely

compact pawn
#

Also I don’t know if it’s just me but does Minecraft feel loosely based on Doom’s engine

finite crag
#

no clue

compact pawn
#

I don’t know but it feels more close to classic doom than any other game

finite crag
#

i guess i get what you mean but id say more build engine-like

teal basalt
#

quake or hexen lol

compact pawn
#

I mean I do like how Doomguy now is more than just another meathead shooter

compact pawn
azure nimbus
compact pawn
#

Like I was from the 21st century so idk

teal basalt
#

quake is very alike to DOOM

compact pawn
azure nimbus
finite crag
#

hes a traumatised meathead

#

:)

compact pawn
#

Like instead of being some guy who just kills demons. He actually wants to help those in need

azure nimbus
finite crag
#

shows hes a moral man and not just a killer ig

compact pawn
#

Possibly but I remember when I mistook him for another “Heavy Weapons Guy”

azure nimbus
#

Heavy Weapons Guy is a a lover

compact pawn
#

But then again I was fresh to gaming

compact pawn
azure nimbus
#

says who

compact pawn
#

Have you watched Meet the Heavy

azure nimbus
#

that's why I think he's a lover. He loves Natasha

compact pawn
#

Ok well I was pretty new to fps games at the time it was 2009 and I was 8

#

So I did not have a clear concept

#

Well I do like a “I’m about to murder you” face Doomguy makes

azure nimbus
#

Natasha is the gun

compact pawn
lethal sedge
#

The very fact it's a self-imposed limit by map authors and they can still pull off some impressive mapsets

#

So yeah, Chocolate Doom and its derivatives have a place

compact pawn
#

Well either way I think classic doom is something that can make anyone who put their effort to it a game developer

lethal sedge
#

Otherwise everyone could just use GZDoom since it works on practically every map besides a few Boom mapsets with more enemies than the entirety of all the four IWADs

azure nimbus
#

GZ isn't accurate to vanilla or boom or mbf21 physics the way that DSDA is

compact pawn
#

Like if you were to use the doom engine and make a game you would learn to made more games with time

lethal sedge
#

But Chocolate Doom and Crispy Doom is also vanilla accurate and they are in fact pretty much vanilla focused source ports, with Crispy Doom allowing limit-removing vanilla-style maps to be played

azure nimbus
#

Ribbiks' made "jumpwad" which uses mbf(not mbf21) to make a platforming wad. p cool

compact pawn
#

Well I also like half life 1 and I liked the creativity and thought

lethal sedge
#

And besides, I play on GZDoom knowing it isn't vanilla faithful and it has some features I like having too there so yeah. I don't like to go around thinking a port is "redundant" or anything. It has a place and people have shown to used it for playing and map testing

teal basalt
#

can't hate on Butter Pecan DOOM either

finite crag
#

i love how chocolate and vanilla doom are actual things too

vale gyro
#

Minty Doom does exist, albeit dead due to my own negligence

finite crag
#

you made it?

vale gyro
#

Yeah

#

It’s well, uhh, dead as I’ve said

#

I fucked up the repository big time on it and gave up development soon after

finite crag
#

i just googled it lol u werent lying

#

its still pretty cool tho

#

GitHub - PENGUINCODER1/minty-doom

vale gyro
#

shouldn't even be visible anymore

finite crag
#

page doesnt exist but its googlable 😁

vale gyro
#

ah

finite crag
#

PENGUINCODER1/minty-doom: Minty Doom is a Doom …
Minty Doom is a Doom source port that attempts to be mostly accurate while fixing bugs and removing restrictions.

vale gyro
#

the only Doom project I still got left up is my launcher

#

Minty Doom was the only other one and well

#

it's gone

terse yoke
lethal sedge
#

Basically, they're maps only using vanilla features and actions, just without limits on how many different sectors, different walls, etc. can visible on screen without causing the game to crash

#

SIGIL and SIGIL 2 would fit in this category

vale gyro
lethal sedge
#

Generally it's just called "limit-removing" but yeah, they are still vanilla maps at heart

terse yoke
#

ohhhh thanks! Now I get it!

austere tangle
#

I've played The Sky May Be (dehacked and normal) and uh

Yeah

#

I can see why they voted it as an Infamous WAD on DOOMWorld

#

Everything's so random and maddening about it

azure nimbus
#

Obviously, limits still exist. t some point, your computer won't handle it. though my understanding is that these limits are in some cases shifted so far that you'd never notice or shifted from the game engine limitation to the hardware limits of your machine

finite crag
#

making a semi-shitpost wad rn

finite crag
#

no

#

as i said

#

only semi-shitpost

#

goal is to have it play nicely and be fun while also giving the player some laughs

#

Fair

#

Could still be like it tho

terse yoke
#

If someone is using LZDoom, can someone help me about settings, because everytime I want to play new game, I always need to set it up. I always need to off auto aim, freelook and jump. What I need to do so that settings don't be default every new game?

azure nimbus
#

Can I ask why you are using LZ?

terse yoke
#

I have low end laptop I enjoy so much, and it have OpenGL 2.0 so I can't use GZDoom. 🙂

vale gyro
#

If not, use Woof

#

It’d run nicely on the hardware, possibly better than LZDoom

terse yoke
#

thank you so much for the help, I really appreciate that!

hoary forge
#

Does Sigil work on Chocolate Doom?

#

or Crispy Doom?

vale gyro
#

it will however not work in Chocolate Doom due to it requiring a limit-removing port

hollow yarrow
#

where to report bug for doom 1 + 2?

#

it can crash the game fyi

vale gyro
#

I don't use it and rather use source ports instead

#

so I don't have any knowledge on it

hollow yarrow
#

i mean* the recording causes the fps drop, but otherwise, yea it sucks

#

don't actually know what causes it though, it seems random

vale gyro
#

yeah, it looks random tbh

#

maybe something wrong with reading the IWAD? ¯_(ツ)_/¯

terse yoke
#

I discovered SoBad's Doom Launcher on Itchio and in left side youcan see IWADs while on right side you can see WADS. And CoderPenguin1 told me about Woof which is bellter than LZDoom, and it work flawlessly! 😎

azure nimbus
#

SoBad, more like PrettyGood

#

Is all a launcher is really doing at a technical level quickly writing and executing a batch file?

terse yoke
#

but yeah, it's quick.

#

the only downside really i recognized right now is that using Woof I need to press on New Game, but other source ports runs great. 🙂

vale gyro
vale gyro
#

gives me total control over the launcher

terse yoke
#

ohhhh 0.0

#

Your own launcher! That's awesome 0.0

vale gyro
#

I made it purely out of wanting something to do

terse yoke
#

hahahahahaha that's double awesome then!

azure nimbus
terse yoke
#

ohhhh thanks for sharing! That's really good to know! 0.0

formal bison
#

does anyone ever play mock 2 anymore

terse yoke
azure nimbus
#

it's completely useless outside of the trivia I guess, but doom1 has an -episode # command that does exactly what it sounds like.

#

you can even play -nodraw to play blind...

terse yoke
#

ohhh, i am new to this commands! Thanks 😱

mortal torrent
#

Does anyone have spritesheets of every doom 1 demon + pain elemental in png form

tacit remnant
#

Look in the Doom 1+2 collection gallery if you have that version

#

That should have the sprite images you want

azure nimbus
tacit remnant
#

Playing Map09 of Eviternity and I gave punching some hell knights to death a try (only 1 per encounter). It was significantly more doable than I expected. Not every day where a first person shooter makes melee fun in its own right

azure nimbus
#

if you can punch imps then you can punch knights

tacit remnant
#

Yup. It’s just that knights need a few hits to go down and the penalty for messing up is higher

terse yoke
#

I never tried that

azure nimbus
#

I actually don't know for sure off hand if knights are even bigger than imps

#

checking decino's video, they're very slightly wider

terse yoke
#

I like to watch his videos before going to sleep 👍

compact pawn
#

You have good taste

azure nimbus
#

Decino is the reason that the most well known doom wads(except myhouse) are so well known. Because he's where the bridge is from people playing way too much custom doom and people who really haven't yet because he's making videos that are popular

terse yoke
#

Yeah! I watch him for 2 years, but not everyday ofcourse. Just recently I started watching his old videos. 👍

terse yoke
#

Woah, my English .. lol... I wanted to say that I, 2 weeks ago, started watching his old videos everyday. 😮‍💨

azure nimbus
#

Sometimes you sit back and realize how complicated English can get, especially with mixed time tenses. Your action started and is progressive to the current time and refers to information that happened in the farther set past

terse yoke
#

hahaha best explanation ever! 🤣👍

hoary forge
azure nimbus
vale gyro
#

Also the main “con” of Woof is its complete lack of a hardware renderer, its strictly software

#

The closest it has to a hardware renderer is that it uses OpenGL for Voxel Doom

#

It is otherwise completely software

twin mortar
#

What even is the difference between the two for a simpler game like DOOM

vale gyro
#

Otherwise it refers to what is actually rendering the game

#

Software is strictly CPU and hardware uses the GPU

twin mortar
#

Well yeah I know it changes the look but how

vale gyro
#

Hardware also is free from Y-shearing when using freelook

vale gyro
#

That’s the most noticeable thing between the two

twin mortar
#

I see

vale gyro
#

Especially between PrBoom and GLBoom

#

That is the absolute most noticeable difference between the two as the lighting in each is drastically different

#

PrBoom (software) is what you expect, while GLBoom (hardware) makes the game MUCH darker

#

Software is also usually associated with more noticeable pixels, although most ports make that pretty much non-existent

terse yoke
azure nimbus
#

DSDA's current hardware is almost impossible to tell the difference from software outside of performing better. But more traditional hardware renderers compress the dark range more. So darkness looks "flatter." Now in terms of the actual algorithm for how pixels are rendered. Idk man. Ask John Carmack?

tacit remnant
#

I recently found Voxel Doom and this might be my favorite way to play Doom now.

tame crest
#

plutonia is fun

compact pawn
wide sinew
#

True story: I was playing the new Doom port online a month or two ago, and I said "lol i suck", but it censored it because it interpreted the "lol" and "i" as "loli" lmao

tame crest
#

a chat filter worse than wizard101's filter? o.o

wide sinew
#

Lol

tame crest
#

either way, everyones happy regardless if tha's censored

compact pawn
#

@wide sinew nice name and pfp btw

wide sinew
compact pawn
#

Well Bubbabyte is a nice name

wide sinew
#

Yeah, I usually just go by Bubbabyte

compact pawn
#

Ok

wide sinew
#

It's "the Ninji Stan" that's the temporary part

#

But yeah, I can't believe the chat filter is THAT shitty lol

compact pawn
#

I remember saying “ok” on games and it got tagged

wide sinew
#

Lolwut?

#

But yeah, all this talk of garbage censorship reminds me of how you couldn't trade Bulbasaur online in Pokémon back in Gen IV unless you nicknamed it because "sau" is a derogatory term in like German or something

azure nimbus
#

Me when I relegate jobs to a robot(which is kinda necessary for preliminary instantanious censorship but still)

oblique plaza
#

can someone pls make a stand-alone wad w/ the reskinned baron of hell from Deadly Standards 3 wad/mapset so that it can be used in other maps too?

terse yoke
#

Finally found aweome source port for my low end laptop. Cripsy Doom. Woof had lagged music and sound on my laptop. 😎

vale gyro
#

Just an fyi Crispy Doom can only play limit removing WADs

terse yoke
#

yeah, but i didn't delete it tho 🙂

vale gyro
terse yoke
#

ohhhh!!!

vale gyro
#

Most WADs use Boom or MBF/21 now adays

terse yoke
#

that's good to know 😱

#

thank you very much for the help!

vale gyro
#

You’ll still need a port like Woof or DSDA-Doom in that case

#

And then there’s a good handful of mods and maps that need GZDoom (basically anything that uses the .pk3 extension with the exception of Voxel Doom, which Woof supports)

azure nimbus
terse yoke
finite crag
#

Hey, is there a good survival horror mod for doom ?

azure nimbus
#

Perhaps myhouse.wad? It seems more "Regular" horror themed but it's relly popular and leads more into horror than your more classically designed doom levels

vale gyro
#

Boom compatible btw

finite crag
#

I'm looking for a mod that i can play on every megawad if possible

vale gyro
#

Book compat btw

twin mortar
#

So a TC?

vale gyro
#

He wants a gameplay overhaul mod

twin mortar
#

TC could kinda make it scarier

vale gyro
#

Yeah, true

#

Which is pretty much what Eraser is

#

But he wants to play more than a single WAD

#

So he needs something like Brutal Doom in terms of what it changes

azure nimbus
#

idk survival horror is such a particular object that requires level design to back it up

vale gyro
#

Eraser is as good as it is due to the map alone

#

It’s the atmosphere that fucks with you

finite crag
#

TC could fit too i guess

#

Or more precisely, i would like a mod in which i have to manage my ammos, like in a survival horror but without being horror

azure nimbus
#

Lots of the smaller scale Ribbiks levels are all about ammo management like Crumpets. It's absolutely not horror themed(it's bakery themed) but it's about ammo management

#

same for Haste

celest coyote
#

Combat puzzles if you will

amber horizon
jade solstice
#

Anyone have this issue
My friend is repeatedly seeing small people when we play

vale gyro
#

WHY IS EVERYTHING SO SMALL LMAO

#

mother fucking Barbie-Doom

jade solstice
#

It like, offsets all sprites and shrinks them

finite crag
#

that's weird

#

I think that's a him thing man idfk

jade solstice
#

But like why 😂 it messes up their aim because if they’re point blank w enemies they can’t see them

vale gyro
#

it's bloody hilarious tho

finite crag
#

I have no idea

vale gyro
#

that ain't a bug, that's a feature

finite crag
finite crag
vale gyro
#

I'm actually sorry I can't help

#

it's too fucking funny

jade solstice
#

It makes me sad lol

#

But I can understand why it’s funny loooool

finite crag
#

I have never seen this bug ever

jade solstice
#

Okay well

#

Now they’re hosting, and it’s me who has the issue
Definitely a client side issue
Is this for ALL multiplayer or just crossplay?

vale gyro
#

I honestly don't know, I don't use the new port due to the auto SR50 and some other quirks of it

cloud pond
jade solstice
#

It’s only occurred on the following levels so far:
e2 M8 and E3 M2
It fixed itself on M3. Seems level specific

azure nimbus
cloud pond
azure nimbus
#

You can definitely launch with different parameters like -nomonsters. If you really want to mod in in-game commands, that would take note fundamental mods that level out weapon changes.

To be clear, cheats like iddqd will work

jade solstice
#

E3 M5 also has the issue but less severe for some reason

azure nimbus
#

dang your lil dude got Doomsmalled

tacit remnant
#

I kinda want to make a campaign of all tyson maps now. Not sure what kind of theme to use, but I like using berserk to beat hell knights do death. My best theme idea thus far is some sort of slasher movie theme to fit the focus on melee against victims with ranged weapons

azure nimbus
#

that sounds like a good idea. be sure to test it in a port like dsda/woof so the melee hitboxes are normal

tacit remnant
#

Okay

oblique plaza
#

I have done Mancubus2Harkubus reskin in Slade if anyone would want the file, if u are bored w/ old vanilla or (even the cool newer MEDB) Mancubus look

finite lynx
#

Hi, I would want to ask under who is the Doom OST and How can I purchase a license for the Doom OST without getting copyright strike. I want to use the Doom OST in my game and I would want to see difference between if it would be a purchasable and if it wouldn't be purchasable. Thanks!

twin mortar
#

They won't sell you it

finite lynx
#

Alright Thanks!

vale gyro
jade solstice
red harbor
#

does chocolate doom have a scanline filter?

vale gyro
#

I don’t remember even seeing something like that in the code