#classic-doom

1 messages · Page 80 of 1

azure nimbus
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y sheering heals the soul

hexed escarp
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you can just turn it off

fathom atlas
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finally beat suburbs guys

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why is map 17 worse

median cloud
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The ledge area is a bit tough but that should be it

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Look out for secrets there are plenty

median cloud
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Alright, finished all of NRFTL uv max pistol start

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Latter two maps are stinkers

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01, 03-06 and the secret map are fantastic though

lunar rune
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Especially with Decino's Homesick

median cloud
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I do really like the secret map as well

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And the first canyon map

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But 01 is really really good

ebon forum
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I just started playing NRFTL lol

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Literally just closed out of it in fact

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God I'm starting to hate it X3

fathom atlas
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Yeah the two chaingunners, cacos, and entire row of imps that spawn

red harbor
hexed escarp
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so they just figured they might as well because maybe someone will want it

median cloud
ebon forum
#

I swear to God though, the sheer number of Barons I've had to fight with a goddamn shotgun...

ebon forum
#

Nope, not found one yet. Only have shotgun, chaingun, and RPG

median cloud
finite crag
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It's in level 1 iirc

twin mortar
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Yes but getting to it is long

median cloud
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01, 02, 03 and 04

opaque rose
red harbor
opaque rose
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Ah, yeah that’s a good one imo

red harbor
#

guys am i weird for liking the standard hud instead of custom "alternate ones"

twin mortar
#

No, you're based

finite crag
#

I like the classic hud and seeing the blocky doomguy

red harbor
#

it's weird not seeing doomguy's face

coral arch
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i tried tetanus earlier but the difficulty is all over the place

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why is the first map so difficult compared to the second map

twin mortar
coral arch
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i like it overall. the map design is great and the music is a banger but the difficulty just feels kinda unfair

split smelt
#

I dont remember how i got good

median cloud
split smelt
#

Silly me

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I think i got good with sunlust dont play it if youre starting out on playing wads i suffered

azure nimbus
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sunlust is a good wad for people relatively early in their doom career. I mean play something first but still

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While the latter levels are hard, they're within reason and more importantly the opening levels are pretty chill

coral arch
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i dont really feel an enclosed room with like chaingunners and 2 achviles and opher stuff at once with very little cover is within reason

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zone300 so far seems to be way more within reason

split smelt
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Zone300 my first wad

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The first wad i ever played

lunar rune
#

That's why I like using standard HUD

hexed escarp
#

The first wad that I played all the way through was eviternity

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Actually I haven't played a whole lot of wads all the way thru

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Heck I never actually finished doom 2

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I started getting annoyed/bored in the last 3rd and quit mid way thru 27

celest coyote
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You don’t even stop to see the penultimate challenges in wads? 29 is usually the beef challenge in a megawad

hexed escarp
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one wad i am almost done with is scythe 2

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i am in the middle of 29 with that one

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its not really too much of a penultimate challenge

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its more just super frustrating and pace killing

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27 was insane brutal difficulty

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28 was super bfg slaughter

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30 is super mega insanity slaughter

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but 29 in the middle is this slow meticulous slough with way too many afrits and damaging floors

celest coyote
#

Well to be fair 27-30 in scythe 2 weren’t made in the same bulk of time as the other maps in the set

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So it makes sense those maps might feel out of place

hexed escarp
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well 28, 29, and 30 were all made at the same as each other

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id say 23-30 all feel like they flow together with good pacing

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all except for 29

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29 does not match at all with the maps on either side of it

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the only other major break in pacing in the wad is the jump from 22 to 23

celest coyote
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I think 29 is fine as a calm before the storm that is 30

hexed escarp
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more like irritation before the storm

celest coyote
#

Adds a nice sense of anxiety and preparation for me

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But I agree the lack of consistency in damaging floor is annoying, can’t argue that

hexed escarp
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yeah it just doesnt match the gameplay style of the whole rest of the wad

celest coyote
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Sometimes that’s ok, sometimes not

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Map 28 of Scythe 1 is another example. And I dislike that one

finite crag
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Are the Scythe wads good

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How do they play out, kinda interested

celest coyote
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Easy the first third
Medium the second third
Hard the third…third

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That’s the general guide to each scythe

hexed escarp
finite crag
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What's your favorite

hexed escarp
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eviternity

celest coyote
#

Hard to say a favorite..depends on what I’m looking for

hexed escarp
#

but yeah the difficulty of the scythes is very all over the place

celest coyote
#

Visual wise, there’s a gzdoom map called Lullaby.pk3 that knocks visuals out of the park

finite crag
#

Time to do it on Nightmare blind doomguy_wicked

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Cause I absolutely hate myself

hexed escarp
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in scythe, episode 1 is easier than doom 1 episode 1, episode 2 is probably a little easier than plutonia, and episode 3 is harder than most wads out there

celest coyote
#

If you really hate yourself, try Sunder on Nightmare blind

hexed escarp
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or really just Sunder on Ultra Violence blind

finite crag
#

Isn't Sunlust another hard one

hexed escarp
#

yeah

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Sunlust is probably the hardest 30 map out there

celest coyote
#

Long = Hard

#

Sunlust is good tho

#

Sunder not so much doomcry

hexed escarp
#

slander

finite crag
#

Time to do every single official doom expansion on Nightmare back to back

hexed escarp
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i like sunder, im not quite good enough to be able to properly play it tho

finite crag
#

Pistol start

hexed escarp
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i have played the first 3 and a half maps of sunder with saves on UV

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they are good so far

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and ive looked at the later maps a ton

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they are insanely beautiful

finite crag
#

TNT shouldn't be super hard on nightmare, I mean it's TNT...

celest coyote
#

Pistol started all of Sunder on UV myself, still waiting on map 21…for 4 years lol

hexed escarp
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so a lot of them will just be completely ridiculous

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especially ones with backtracking

finite crag
#

E1M3...

celest coyote
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Never beat TNT tho

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Can’t force myself to lol

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Too uggy

finite crag
#

Tiktok N' Torment

hexed escarp
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but yeah scythe 2 is excellent

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it gets really really hard starting with map23

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but everything else before that is pretty manageable

finite crag
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I love things that are hard

hexed escarp
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it has excellent atmosphere

twin mortar
hexed escarp
twin mortar
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I know, but it's not what it can be taken as

hexed escarp
#

what what are some of the more difficult things you have played

finite crag
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Idk

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Just things that require me to be good at the game

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idk how to explain it

hexed escarp
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but theres like different levels of good

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whats an example of a wad that you have played that you would consider difficult

finite crag
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I haven't really played a lot of custom wads

hexed escarp
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have you played plutonia?

finite crag
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Yeah

hexed escarp
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the later levels of scythe 2 are a couple orders of magnitude above that

finite crag
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I haven't played much of it but I would say it's challenging, mainly cause of how stuff can screw you over

hexed escarp
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but like 2nd quarter of scythe 2 is probably on par with plutonia

finite crag
#

I did try Go 2 It...

vale gyro
hexed escarp
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like way worse

finite crag
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I don't remember much of Go 2 It but all I know is that it was... hard...

hexed escarp
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scythe 2 is probably a good way to improve actually because it starts very approachable and then ramps up throughout

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not on nightmare tho lol

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but uv

finite crag
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Plutonia's Map01 wasn't that bad honestly

hexed escarp
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yeah that map is easy compared to most stuff

finite crag
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I know that's kinda obvious, it was the first level, but it didn't feel as hard as I was expecting

hexed escarp
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yeah plutonia isnt as absolutely insane as people say it is

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it definitely has a lot of traps

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and it was definitely hard for the time

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but in today's age, its very reasonable

celest coyote
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You can always try out Italo.wad if you want sum hard dealguy

hexed escarp
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or sunder

finite crag
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Cause everyone's had quite a while to gi gud, though

hexed escarp
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yeah

azure nimbus
#

Flotsam might be the set with the highest median difficulty I've played that didn't achieve this by having hour long maps

celest coyote
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Everyone’s skill is their own journey tho

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So pace yourself through wads

azure nimbus
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Or maybe I think that just because map01 of flotsam is ridiculous

hexed escarp
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although I started playing doom just a couple of years ago and i already would consider plutonia not too bad

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so you dont have to have been playing for ages to get good

celest coyote
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Really just takes a year, maybe two to awaken your hidden potential

vale gyro
celest coyote
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But if you’ve been playing doom since you were 4…it’s a little unfair to play anything these days

hexed escarp
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but yeah if you want a good custom wad to play, i can definitely recommend eviternity

finite crag
vale gyro
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Been playing this game since 2020 and suffer with pretty much everything on HMP

finite crag
#

I want the most absurd level of difficulty that would turn any self-respecting doomer to leave

vale gyro
finite crag
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I want something so challenging it makes the Nuts wads look sad

vale gyro
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There you go

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Have fun for uhh- a whole month!

finite crag
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That's not that bad even

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I mean ZeroMaster did it

vale gyro
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Yeah, and that single run alone took him a month to record

finite crag
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Technically

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He didn't play most of that month

vale gyro
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I mean literally

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Because it was running at like 0.5 a frame per minute or something like that

finite crag
#

yeah

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I just like challenges I guess

vale gyro
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I hate them

finite crag
#

Absurd ones but still challenges nonetheless

vale gyro
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I’m fine with being challenged

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But I like it to be fair

finite crag
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I don't care if it's fair or not, I want something that makes me hate myself

vale gyro
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Unlike fucking Scythe 2 Episode 5 and onwards

split smelt
#

Scythe jungle episode is fair

vale gyro
split smelt
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But very difficult

vale gyro
#

If your referring to E5 it was anything but fair

finite crag
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E5?

split smelt
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You’re*

split smelt
vale gyro
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E5 is what the CIA uses for its torture program

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Along with C++

finite crag
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dang

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I want a wad that's like a slaughter map up to 10

split smelt
#

What do you mean by up to 10?

finite crag
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Like to the max

split smelt
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Cosmogenesis

finite crag
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Maximum pain and suffering

split smelt
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74k monsters

vale gyro
finite crag
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It makes you feel regret just looking at it on the page

vale gyro
#

Okuplok single segment also brings pain

split smelt
#

Okuplok means pain in doomer language

finite crag
#

what is that

split smelt
#

Doomer language is nothing really just some vocabulary that doom players use

finite crag
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No I mean Okuplok

vale gyro
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Uhh

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Do I roll the clip?

finite crag
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I want pain to the power of 11

vale gyro
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And it had to be done on ITYTD

red harbor
finite crag
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Then make me the first to do it on Nightmare!

vale gyro
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They’re another brand of bullshit

finite crag
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I'll do it, no matter how much of my lifespan I lose

red harbor
vale gyro
finite crag
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Also what does single segment mean again, like in one sitting? pistol start? or what

vale gyro
#

One sitting

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No saves

finite crag
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Bet

vale gyro
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Pistol start

finite crag
vale gyro
#

Mind you the map’s like 4 hours long

finite crag
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I can do it.

vale gyro
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5, actually

finite crag
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Not even that bad

vale gyro
#

The map has 23k enemies

red harbor
finite crag
vale gyro
red harbor
finite crag
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23k enemies isn't even that bad

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How much does Nuts have?

vale gyro
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I forgor

finite crag
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Apparently it has 10000

twin mortar
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More like 2 second levels

azure nimbus
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better question -- why does it have that text background black

finite crag
#

Kex port I think

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I thought they bought ID

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That's unrelated to bethesda

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Something's wrong with red crosses I think idk

azure nimbus
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I think you have a weird setting. Cuz I played a bit of KEX and never saw this. Least remember I don't

red harbor
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thats to comply with the geneva convention, nothing to do with ID or Bethesda

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pretty sure you can turn off high contrast text in the accessibility options

red harbor
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idk

vale gyro
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The fireblu in the wall?

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Nah, that’s just to indicate a secret

finite crag
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FIREBLU is secrets

red harbor
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i havent played sigil 2

austere tangle
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I wonder what the worst DOOM 2 map is to most people

finite crag
austere tangle
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Downtown is a pretty stinky map with how crudely designed it looks

finite crag
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I like it

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I like the city levels designs

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There... there are?

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Have you not played Doom 2?

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The last third is in hell

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MAP21-30 is in Hell

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I guess you can also count MAP31 + 32 cause that's in Nazi germany, which is equally hell

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I think it even says you go into hell

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But tbf it is called "DOOM II: Hell on Earth"

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Dead Simple?

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That's fair, it is a fun map

vale gyro
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also the THORR OST is great if you buy Sigil 2

finite crag
#

6.66 euros

red harbor
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same with the buckethead soundtrack

finite crag
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Oh fr?

vale gyro
finite crag
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Real

vale gyro
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physical copies are really cool, though

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just the USB alone is awesome

austere tangle
#

I think one of my favorite maps is The Spirit World

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Everything about it screams "near the end" to me, with the tense music and the placements of tough enemies, and all the secret items you can find, it's a true delight to me whenever I play through DOOM II

high beacon
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Update: decided to start working again

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Very weird since it basically stopped working for 2 days and decided to straighten itself out

high beacon
#

Nvm it broke again lol

azure nimbus
celest coyote
#

Dimensions map02 was cool save for the vile fight at the end, but map03 had me stuck on the first fight for 2 hours lol. Fuck revenants and fuck being tired while playing something that challenging 😂

split smelt
#

My dad would absolutely approve of this message

austere tangle
#

I think Monster Condo is also up there for me, kinda feels like a breath of fresh air after dealing with so many annoying maps in a row

coral arch
#

is monster condo broken? theres no way out of the room with 4 mancubuses

austere tangle
#

You need to shoot some walls

finite crag
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Quake ass feature

coral arch
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and hitting the button dosnt do anything

austere tangle
#

There's a switch behind that wall

azure nimbus
austere tangle
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I actually pistol started the map and beat it to find out if I was right

coral arch
austere tangle
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Yeah turns out you gotta shoot the goat wall in the first Mancubus room

coral arch
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i had to shoot it in the second room

austere tangle
#

Why do you exit Map 18 through a toilet

coral arch
#

is there some way to get that selecxtion preview at the top on gzdoom like its in the doom + doom 2
[16:58]
also does gz doom have a thing where i can se how many enemies are left without opening the minimap?

austere tangle
#

I'm worried this might be a hot take but I don't like Barrels o' (Not) Fun

surreal portal
#

it really isnt

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a lot of doom 2's middle maps are middling to bleh

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that's honestly a quite cold take

austere tangle
#

After the Catacombs, I feel like all the maps up until Monster Condo are just crap

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Bloodfalls is a generic feeling map with hurting floors from the start, which is a dick move

The Abandoned Mines is ok but keeps blocking you with Cacodemons

And do I even need to mention the map that comes after Barrels o' Fun???

lunar rune
#

The Chasm is one of the best looking maps imo

remote cedar
#

darn you really can't see anything with the embed

celest coyote
#

Ok

silver sage
#

Anyone else getting errors on moddb?

red harbor
vale gyro
#

The closest I’ve seen to it was with the RT fork of GZDoom, however it was only UDoom and Doom 2 and it was kinda buggy, not to mention the fork doesn’t really support mods from what I can tell.

red harbor
vale gyro
#

¯_(ツ)_/¯

coral arch
#

why does gz doom permanently capture my cursor untill i ctrl alt delete

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a lot of the time

twin mortar
#

Because GZDoom sucks

vale gyro
twin mortar
#

Which is what it should be good at...

red harbor
red harbor
#

just dont expect it to be vanilla at all lol

silver sage
twin mortar
#

Best modding support is a fact, first part is very heavily subjective

little oar
#

Best modding support? Yes
Best way to play? God no

twin mortar
#

And if you are talking about just sticking to the original's gameplay, it absolutely sucks

red harbor
# vale gyro Yeah

seriously though if you want a nice feeling yet vanilla (for the most part) source port just use PrBoom+, Crispy Doom, or any of their forks (most notably DSDA Doom which is what I use to record vanilla compatible demos)

twin mortar
#

Even when setting everything as strictly vanilla as you can there's differences

red harbor
silver sage
vale gyro
little oar
#

GZDoom is something you only use when you absolutely have to for a mod, but if given a choice you pick anything else over it

vale gyro
#

Nothing ever was the best way to play Doom

twin mortar
vale gyro
#

Source ports exist for a reason, because people want different things

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I’m agreeing with Anome and Nuze here

red harbor
#

i dont really pay attention but i can feel the difference between DSDA-Doom and GZDoom's movement

vale gyro
#

The physics in GZDoom alone make it sort of a pain to play

coral arch
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im super confused tabbing into gzdoom is causing all my 3 screens to go black

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what is happening

vale gyro
little oar
#

That's just gzdoom being an unoptimized mess like usual

red harbor
#

i personally prefer GZDoom's feel (yeah you guys can crucify me for that) but DSDA-Doom is my go-to for demos

coral arch
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i dont really notice a difference between vanilla and gzdoom exept gzdoom feeling more responsive

silver sage
#

So whats the best way to play doom 1 and 2...the new one?

red harbor
vale gyro
twin mortar
#

You know how 80 and 90s movies have those "NO GIRLS ALLOWED" signs on treehouses and stuff? Let's get our own one but for GZDoom

vale gyro
twin mortar
vale gyro
#

Use what you like

coral arch
vale gyro
#

I personally would say it’s Woof

coral arch
#

it just started doing it for no reaso right now did i hit some keybind or something?

vale gyro
#

Dunno

red harbor
little oar
twin mortar
#

Crispy DOOM would be my pick, for Heretic at least, not sure for D or D2

red harbor
little oar
#

Tf I thought it was boom then my bad

vale gyro
#

Specifically a WinMBF port

red harbor
little oar
#

No I meant for woof

red harbor
#

oh im silly

vale gyro
#

Get Vega’d

little oar
#

Go away vega no one likes you

red harbor
#

cant even say a long oh in detroit

vale gyro
#

When will Vega get Vega’d

little oar
#

Because of woke

red harbor
vale gyro
#

Also, technically Woof is a Boom port at its core as MBF is forked from Boom iirc

coral arch
#

what is causing this issue

red harbor
vale gyro
red harbor
#

this is why Linux is the best OS (as i type this from my windows 11 PC)

vale gyro
#

I also have a stance there is no best OS

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There is a worst OS, though

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That goes to ChromeOS

red harbor
vale gyro
#

Nah MacOS is fine

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Same with Windows and Linux

red harbor
#

the joke is that you can't really game for shit on there

vale gyro
#

Well, less so Windows now adays because of the bloat

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Well, MacOS is a work OS

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Its main goal is far from gaming

red harbor
tropic timber
#

MacOS is better for everything that’s not gaming in my experience

vale gyro
#

You don’t get a Mac for gaming, you get it for its workflow

red harbor
tropic timber
#

Mac on the streets, Windows in the sheets

vale gyro
red harbor
#

here's to proton for Mac saving them

tropic timber
#

Mac is good for Mac stuff

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Like digital art

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Or all the stuff that isn’t videogames

coral arch
#

ok so its happening in fullscreen

vale gyro
tropic timber
#

Yes

vale gyro
tropic timber
#

You can play Gmod on Mac but it requires you use the 86-64bit beta and a piece of third party software

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But it runs pretty well once you set it up

twin mortar
#

Rayman 3 is on Mac, good enough for me

vale gyro
tropic timber
#

Marathon (aka doom but better) is on Mac

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Good enough for me

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It is objectively better due to two features

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Dual wielding and multistory maps

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You can stack floors. In vanilla

vale gyro
tropic timber
#

Counterpoint: you only need one copy of marathon and it’s free on steam

vale gyro
#

Counterpoint: shit, you’re right

tropic timber
#

The version on steam is an official source port approved by bungee

vale gyro
#

I need to actually try Marathon

tropic timber
#

It’s really good

vale gyro
#

Too busy admiring my copies of Doom, though

tropic timber
#

M2 has the best single player and MI has the best multiplayer so make sure to get those too

vale gyro
#

Ok so only get Marathon 2

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Got it

coral arch
finite crag
#

but im personally am completely hooked, im trying to finish the first game on Total Carnage difficulty

tropic timber
tropic timber
#

and a lot closer to modern fps than doom is

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it came out a year after doom and it shows

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its definately less of a run in guns blazing game

tropic timber
#

not to mention the comunity made scenarios which are practicaly all for marathon infinity

tropic timber
bitter minnow
#

Is there any way I can send mods for doom + doom II? Lol

finite crag
tropic timber
finite crag
#

everything in that mod looks SO GOOD

tropic timber
#

ive heard of it thpugh

finite crag
#

huh... server doesn't allow me to send the link... is it ok if i send it to you in dms?

tropic timber
#

go ahead

finite crag
#

it's really good

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hopefully VKdoom will take over soon

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TOTAL. VULKAN. DOMINATION.

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man i wish i was like really rich, filthy rich, saudi-arabian sheik rich... just so i could donate lot's of money to all those open-source port projects

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"yeah here's a gorillion dollars, do your best"

red harbor
finite crag
#

it does?

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i gotta update, the version im using must be jurassic

red harbor
#

If you want something more vanilla, may I recommend DSDA-Doom (or what it was based on, PrBoom+)?

red harbor
#

What version are you on?

finite crag
#

don't know, already replaced the .EXE

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oh wow, it's fancy now

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it has a little screenshot on the launcher window

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das good

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man i honestly just drag-n-drop, im ooga booga like that.

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it would be a cool feature, let's keep fingers crossed and hope it comes in the near future

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like, i've got so many wads so disorganized on my gzdoom folder that there's stuff i don't even remember what it uses to run

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probably stuff in the code

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im no expert but i think the addition of more enemies and weapons kinda makes it very hard to be retrocompatible... or not, i may be wrong.

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but that's where i put my two cents

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coding is black magick

boreal gate
#

why the FUCK can arch viles redirect their attack from a monster theyre infighting to you when it dies

silver sage
#

Anyone getting error 520 on moddb?

azure nimbus
#

Even if you shoot a monster while it's attacking a dead enemy, it'll only swap targets if it's stepcount is 0. Unfortunately, viles will always switch targets upon getting shot

coral arch
#

Wish there was some way to actually know archviles have shot of their fire attack

vale gyro
azure nimbus
#

it is a bit weird. The fire is only in front of the thing targeted at the start of the attack. If it swaps targets mid-attack, they don't get a fire sprite. I think there's also a glitch where the fire doesn't spawn properly if line of sight is broken on frame 1.

Still, there is a sprite frame on the vile where he does the damage part of the attack. if it's after that, he did the move

halcyon willow
#

doom 1 has an episode structure, doom 2 does not

#

and as you said, different base asset set

#

that's not an episodic structure, not from a code perspective

#

that's just "uhhhhhhhh we changes the skies"

#

anyway, look in the wad's readme to see what iwad they use

#

it's not hard

vale gyro
#

I'd say everything launch by its self would cause issues

#

as evident with the KEX mod browser

#

that'd cause conflicts for WADs that need TNT or Plutonia as IWADs

#

as they fit the same format as Doom 2

halcyon willow
#

Make it yourself if it's so easy

#

Otherwise shut up about it

#

Or go whine on reddit

#

The people who made doom didn't make the source port dumb ass

vale gyro
#

you're the only one who wants it

halcyon willow
#

last warning

#

move on

#

do something meaningful with your life

#

lol i'm making my own game

#

nice try

vale gyro
#

I will mention you're saying this to a game dev

halcyon willow
#

scared to tell me yourself?

#

what was that?

#

huh

#

must've been the wind

finite crag
#

Damn

halcyon willow
#

for everyone's information, there is no data in a custom pwad that points towards a specific iwad. you could load eviternity with hexen and the source port wouldn't be able to tell what's going on until it found missing assets

bronze hound
#

🍿

halcyon willow
#

c:

finite crag
vale gyro
#

though, that gives me an idea, actually

bronze hound
#

i have no idea what y’all talkin—

bronze hound
vale gyro
#

couldn't you make a lump similar to GAMEINFO that tells the port what IWAD it needs?

halcyon willow
vale gyro
#

well, it'd require adoption of the lump in ports, though

halcyon willow
#

it's probably quite doable

lapis wolf
#

I think I might be suffering a Doom burnout or fatigue as of lately.

I tried playing some stuff like Valiant today and I didn't want to play much lol.

vale gyro
halcyon willow
#

it's just that it's not an issue most people have, because they can read 👅

vale gyro
#

if I wanted to I could actually add that functionality to it

bronze hound
#

i seriously have no idea what y’all yapping about. I’m here for the entertainment

halcyon willow
#

99% of custom wads use doom 2 anyway

vale gyro
#

yeah

#

so it'd be useless to actually add detection for that lump anyways

lapis wolf
#

Also I played Valiant before and really liked it, just wasn't feeling like playing it today or lately, in case someone suggests that Valiant isn't for me

finite crag
#

I keep reading valorant ;-;

vale gyro
#

lmao

finite crag
#

I need help

vale gyro
#

with what?

bronze hound
#

wsp

vale gyro
#

AND REPLY FAIL #2 FROM ME TODAY

bronze hound
#

dang

vale gyro
#

it'd take me like a couple months to figure it out or so

finite crag
vale gyro
#

oh

lapis wolf
#

So less burnout and more-so, it's probably not worth it until more patches roll out

azure nimbus
red harbor
#

Dude you're the one who started bitching over a feature nobody really needs or even cares about

lapis wolf
#

I didn't even know there was a fight going on until now

red harbor
#

Yeah I didn't know either but only because I was offline lol

vale gyro
#

it was a mere idea that I came up with on the spot

#

the chance of me actually adding it to Minty Launcher is slim

red harbor
vale gyro
#

it's more annoying to figure it out when coming from here or ModDB unless they specify it

azure nimbus
#

Why go the time to download something if you don't even know what it's for?

finite crag
#

idk

ebon forum
#

I'm playing No Rest For The Living and I'm stuck on map05

finite crag
#

I hate that one room in Phobos Lab that has the flashing lights right at the end

wanton gust
ebon forum
#

But yeah, I usually go for the goggles. That one barrel there always nearly gets me though

finite crag
#

It's fine if I wasn't playing an old version (don't ask me which one)

ebon forum
#

I actually don't know what version is different with that map

boreal gate
coral arch
#

And if i reemerge too soon i get hit by it but i cant see if he fired of the attack since i cant see the archevile

halcyon willow
vale gyro
coral arch
vale gyro
#

Yeah, that’d help a bit

#

I’ve personally never had an issue with it but I get what you mean

#

What I can tell you is to attempt to get comfortable with hiding away for just long enough

red harbor
coral arch
#

Yeah i wouldnt mind that if they didnt try to reanimate the entire room i just cleared

#

Their sound stops the moment i hide for me

#

So once the flame goes away as i hide no more sound

red harbor
red harbor
coral arch
#

But the thing is maps like to introduce an archvile at the end of combat

coral arch
# red harbor That's just evil

Had a map that had an invulnerability sphere and when you went to get it it dropped you into a small room with like 30 imps

#

So basicly guaranteed death

red harbor
coral arch
#

Not invulnerability mega spheres

red harbor
#

Ohhhhhh

coral arch
#

You get dropped into the room as you approach it

red harbor
#

Still not too bad if you have a plasma gun

coral arch
red harbor
#

Damn

#

Not even SSG?

coral arch
#

No

#

Well you might have a plasma gun but not enough ammo

red harbor
#

Did Satan make that level?

coral arch
red harbor
coral arch
#

So you dont lose that much process

red harbor
coral arch
#

As soon as you drop down

red harbor
#

I mean how much cell ammo do you even have?

coral arch
#

Actually im not sure if you even have a plasma gun at that point

#

Il have to check when im at my pc

#

I can tag you with the name of the wad

vale gyro
coral arch
#

The balance on hurt me plenty seems really good atleast

red harbor
coral arch
#

It is part of a megawas though

red harbor
vale gyro
coral arch
#

So no need

#

I did manage to solve the weird black screen issue

#

Some how having instant replay on was causing ir

vale gyro
#

Watch that somehow cause another issue lol

coral arch
#

No idea how or why turning instant replay on caused all screens to go black when fullscreen in gzdoom but eh

vale gyro
#

Yeah

#

It’s little stuff like that which gives me another reason not to use GZ

vale gyro
#

Using GZDoom’s like using Linux but unfun

red harbor
coral arch
vale gyro
#

Fair

coral arch
#

Since turning shadowplay on caused that issue

#

Other then that gzdoom has been working great for me

vale gyro
#

GZDoom has personally never worked that great for me

coral arch
#

Exept that i had to edit the txt file to make jumping and freelook pff by default

vale gyro
#

The engine changes too much for me to like using it

coral arch
#

I dont really notice a difference exept the game feels snappier to play like looking around is more smooth

vale gyro
#

The physics are effed in GZ

#

Also the hardware renderers screws up a good amount of levels that depend on software rendering

coral arch
#

You can put it on the software renderer though

#

Thats an option you can change to use the default one

vale gyro
#

Then you gotta switch back to hardware as soon as you need to play almost anything else

#

As most stuff for GZDoom requires freelook

coral arch
#

Thats a map issue though. Not really gzdoom issue

vale gyro
#

Which becomes dead useless in software

red harbor
#

I kid you not I suggested for them to disable Texture Filtering by default since nobody uses it and it requires changing ONE value in the default config. They said something like "It's so easy for people to disable so we don't see a reason to change it ourselves."

#

Took a while to type since I tried to get an exact quote lol

coral arch
#

What does that do again?

red harbor
vale gyro
#

Smear Vaseline all over the textures and sprites

coral arch
red harbor
#

I'd be surprised if anybody used it that actually knows they can turn it off

red harbor
coral arch
#

Although in like 1.5 hours think any of you can help me with tinkering with the options a bit?

vale gyro
#

I personally can’t

#

Because I still gotta spend an hour screwing with the config any time I boot up GZ

#

As I always notice a new issue with it

#

And from what I can tell you can’t even disable one of my major gripes

vale gyro
#

And also have a noticeable delay when they actually spawn

red harbor
vale gyro
#

I guess

#

But yeah

#

There’s so many little things that I dislike about GZ that I’d rather not use it

#

I only use it for mods that aren’t really Doom-like and are their own thing at this point

red harbor
vale gyro
red harbor
#

True

#

Especially the start

vale gyro
#

I basically consider anything that’s trying to be its own game not Doom-like

red harbor
#

The ending is a bit confusing but given what the mod is about it makes sense

vale gyro
#

Well, Selaco is its own game

#

But whatever, it’s still running on GZDoom

azure nimbus
red harbor
#

anyways does anybody know how to get the plasma gun in MAP01 of the ID Deathmatch Pack?

azure nimbus
vocal summit
#

gzdoom default settings are graf's personal preference

red harbor
#

they hate changing those

vocal summit
#

honestly if i constantly had to say i'm not going to change something and people continue telling me to i'd be annoyed as well

coral arch
lapis wolf
#

Are you fucking kidding me.

They still haven't fixed the loading saves issue in the KEX port?

Sighs

hexed escarp
#

have they fixed the boom/mbf21 compatibility issues?

lapis wolf
lapis wolf
hexed escarp
#

weird

lapis wolf
lapis wolf
# finite crag what are the issues?

Basically every mod ever doesn't let you load a save due to "not having the correct mods installed" when you clearly do and you were literally just playing them.

#

This is a pretty recent issue too. Maybe 2 weeks ago or a bit more

#

But the issue keeps getting worse and worse and no idea why

azure nimbus
#

is it possile that you've found a duplicate upload of the mod?

#

I guess pistol startin kinda helps

hexed escarp
#

or are you on console

red harbor
lapis wolf
lapis wolf
red harbor
#

Yeah I've heard of it, haven't had the chance to suffer through it yet

#

Mainly because I don't use console that much lol

hexed escarp
#

yeah hopefully the kex port will become usable eventually lmao

lapis wolf
lapis wolf
hexed escarp
#

ive only played the first 8 and a half maps

#

but its already awesome

vast hull
#

Thoughts on anomaly report?

red harbor
vast hull
lapis wolf
unique wyvern
#

Now that I look at it the skull crusher from dark ages look like calamity blade from lor

red harbor
#

i really need to give kex another chance

#

i feel that im just comparing it to source-port only features (for me mainly freelook)

#

when i should be comparing how the features differ between kex and source ports

#

when it comes to that i think kex does quite well, with it's main shortcoming being THE FUCKING NON-EXISTANT DEMO SUPPORT

#

BETHESDA WHY WON'T YOU LET ME PLAY DEMOS THAT I MADE IN YOUR OWN GODDAMN RE-RERELEASE

#

anyways rant over

opaque rose
#

I find it very funny how e3m8’s song is one of the most adrenaline pumping songs in the game (imo anyways) then you only end up hearing it for 20 seconds

red harbor
opaque rose
#

God damn you’re fast

red harbor
#

yeah i just did a quick run and got 19 seconds lol

#

did snipe bfg blasts from afar though since it's a death sentence to go in

#

i cant type for shit

opaque rose
red harbor
#

just did a mix and got 15.31 secs

opaque rose
#

God damn

red harbor
lapis wolf
red harbor
coral arch
#

i can load games with mdos with no issue

twin mortar
#

Not everyone can

coral arch
#

is it a mod thats compatible

#

because you can upload incompatible mods to the browser

red harbor
#

i dont see why an incompatible mod would play but be unable to load

vast hull
#

How's the troopers playground?

lapis wolf
lapis wolf
halcyon willow
red harbor
#

also a quirk i've noticed with the KEX port is that it seems to be a lot easier to 2-shot Pinkies with the standard shotgun

red harbor
azure nimbus
#

I've heard a bunch of people say RNG is more favorable which...is certainly possible but I'm going to hold off on believing it until seeing some real statistics

red harbor
#

yeah it might be

#

no concrete proof besides the pinkies from me though

halcyon willow
#

consistency makes things feel more "favourable" even if the average damage is the same

#

a good example of this is the Supercharge mod, that removes all damage RNG

#

which means that a berserk punch always one shots pinkies. it does the same "average" damage as doom, but because the average damage point is a one shot on a pinkie, it means it feels more powerful

red harbor
#

@opaque rose just got 12.31

torn beacon
#

does anyone wanna playtest my doom wad

#

because

#

why not

vale gyro
torn beacon
#

i dont remember the specific comp level

#

but just the doom 2 one

vale gyro
#

I know what it is seeing it's vanilla, dw

torn beacon
#

ok

warm elm
#

anyone wanna play doom 1 or 2 coop campaign or brutal doom lfg

finite crag
#

So if (according to civvie) pistol starting UV on Plutonia means you get a girl

#

What happens if I do that but on Nightmare! and it's every expansion

twin mortar
#

I'm pretty confident one of the Plutonia levels is next to impossible on NM when pistol starting

finite crag
#

Can't be that bad

azure nimbus
coral arch
#

Anyone can recommend a good wad that is not too difficult

#

Why are so many of the was so extremely difficult

#

Wads*

twin mortar
#

When you have 30 years of modding history, after a while the mods get stale

#

They're usually hard as shit now to give players a kick, a challenge, so they don't breeze through them like a regular WAD

coral arch
#

i dont want to breeze through them but im tired of the fight just feeling unfair where its like mancubuses from all directions with revenants and chaingunners

#

or just tiny room tons of monsters

#

i tried tetanus but its way to difficult

coral arch
twin mortar
#

I don't know anything about GZDoom :p

azure nimbus
coral arch
#

but they come backthus the point of not being able to delete them ingame

#

as soon as i start the game again they reapear in the list

#

is there a 3rd part of back to saturn or is it unfinished?

lunar rune
#

If not then just go to your appdata and local/roaming check if it's there

coral arch
#

also what happends if you load a doom 1 wad in doom 2?

lunar rune
#

It kind of just bugs out and maps/music don't work

surreal portal
#

and contains quite some examples of early doomcute

#

you also have Doom and Doom 2 The Way ID Did It

#

but yeah its less that later wads are hard and more that the stock levels are really easy

coral arch
surreal portal
#

nah they are mainly easy
tons of ammo everywhere, especially keeping a shotgun stocked
Parts of E3 of Doom 1 and E4 were where the difficulty actually went up

#

E4 was legit designed for people already familiar with Doom

#

I'd call Quake's levels as a whole quite harder than base Doom's

coral arch
#

i did beat e4 on uv

surreal portal
#

its also stock doom 2 not really using its new monsters well at times

coral arch
#

i would find a lot of wads way better if revenants didnt have way to himing misile

surreal portal
#

stock doom 2 becomes a lot easier once you get monster quirks like the fact revenants will NEVER shoot a missile (unless flinched) at a certain close range

coral arch
#

its really stupid that it can do a 360

surreal portal
#

abuse it, make it hit
The thing has a quite relatively slow arc and you can run faster than it

finite crag
surreal portal
#

If you think revvie missles are bad, just wait till you see Quake's Vores

finite crag
#

Are those the flying enemies?

#

Idk the names of any of the enemies in Quake I'll be honest

surreal portal
#

fuckin embed restrictions

finite crag
#

Idk if I've seen those guys yet

surreal portal
#

I cant even link a damn wiki page

finite crag
#

I saw, don't worry

#

And yeah I have no idea if I've seen them

surreal portal
#

they first appear in the finale of E2

#

but yeah, revenant missiles can be easily manipulated, and they're also relatively fragile

finite crag
#

Ah yeah I'm only on Episode one xd

surreal portal
#

2 incomplete SSG blasts will take down a revvie

#

or 5 normal shotgun blasts

#

abusing revenant missiles in an open area is a prime way to trigger infights

#

or form up a bunch to straight up kill something if you got the time and space

finite crag
#

cough Nuts cough

coral arch
#

ohh found a better smooth weapons mod the gun s now have shell casings

red harbor
#

Not bad at all, but it isn't universally compatible

coral arch
#

nope

#

it should work on any map as long as they dont have customw eapons

#

it works for both doom and doom 2 as well

lapis wolf
#

What do y'all think of the Marble Hill WAD?

#

DBP 67 specifically

#

It has an Ancient Aliens song lol

lapis wolf
red harbor
#

I will never understand why the fullscreen HUD in the KEX port doesn't let you see all your ammo

velvet scaffold
#

i wanna get doom on the ps1, is it a good port?

surreal portal
#

We never had an actual accurate doom console port until the embedded version on the Xbox version of Doom 3

#

and only a widely avaliable good one on the Xbox 360 XBLA

lapis wolf
velvet scaffold
#

and doom

surreal portal
#

the included doom 2 levels in psx doom are notably actually somewhat close to the PC ones

#

because there was no jaguar base

velvet scaffold
surreal portal
#

but nobody ever made a version of doom 2 for consoles until it being part of PSX Doom

#

due to no base and a stronger console, the Doom 2 levels are notably closer to their PC counterparts

velvet scaffold
surreal portal
#

no idea on that

#

altho even on psx doom 2 levels sacrifices had to be made

#

like you'll notice the Crusher room on... The Crusher has been very much vertically squashed

junior egret
#

Classic doom was goated it was the first doom game i played and beat

lone sail
#

Hey uh, does anyone of you guys have brutal doom v22 test 3?

azure nimbus
#

idk why people make such a big deal about it when people make that sort of thing about every game

vale gyro
#

Anyways how do I force myself to play Plutonia?

#

I’m doing Arceon slowly at the moment

#

Mainly because I don’t wanna do Plutonia

twin mortar
#

Last classic WAD left, you got this

vale gyro
twin mortar
#

Uhh

#

Penultimate classic WAD...? It's less motivating but... yeah

vale gyro
#

Plutonia was kicking me into the dirt for what I played

red harbor
vale gyro
red harbor
#

Then idk pretend they just have dumb luck

#

Or maybe go down the Wolfenstein route and say they're all THOSE Germans from the 1930s/1940s

coral arch
twin mortar
#

I don't think it's humanly possible to do every 'classic WAD'

#

I meant official ones

coral arch
#

do we count sigil 2 as well

twin mortar
#

Coder has beaten SIGIL II already so

coral arch
twin mortar
#

Nevermind, Coder has NOT finished SIGIL II

coral arch
#

i belive it dosnt get to 100% plutonia untill like map 4

twin mortar
#

Well, it's in the gray area. It's officially endorsed but unofficial. Kinda like Black Mesa

coral arch
#

i mkean id say sigil 2 is more official since it is made by romero himself

#

kinda like if gabe made black mesa

twin mortar
#

Black Mesa is more official than SIGIL II

#

Whether SIGIL II is official or not is a whole debate and I don't wanna delve into it, as I said, it's in the gray area

vale gyro
#

I did MONTHS ago

twin mortar
#

Nevermind then

coral arch
#

id still say its more official as its made by the person who worked on the original game

twin mortar
#

That doesn't have to mean shit though

vale gyro
twin mortar
#

Like, you have Greg McConcrete who worked on X game. If he makes a fangame after leaving the company, it's still fanmade

#

That was the most random name I could come up with

coral arch
#

both are licensed by valve

twin mortar
#

What I am saying is, Romero isn't affiliated with id or Bethesda in any way NOWADAYS

twin mortar
vale gyro
#

I can’t remember, honestly

coral arch
vale gyro
#

It’s been a bit

twin mortar
finite crag
#

Genuinely forgot how good In Sandy's City is

red harbor
hardy pebble
#

Yo I just got doom+doom II and I'm trying to make it as close to gz doom as I can any specific mods to download im on ps5 BTW

azure nimbus
#

Not really. Aesthetic stuff is out there to an extent or could be but you're not going to be able to have vertical freelook nor monster-over-monsters

azure nimbus
#

when a monster occupies the same x,y coordinates but is at a different height. LIterally one is over the other

#

This isn't allowed in doom so gives the effect of infinite height for certain collissions

red harbor
#

does anybody know why i suddenly have a larger cursor under my main one in the kex port?

coral arch
red harbor
#

...and yet i always find myself here

#

no matter how hard i try

junior egret
red harbor
#

gzdoom always seems to bring me back

#

and that sucks because kex is great

red harbor
#

hey just wondering since the kex port has both the original and unity wads, which is better? i've been using the unity ones since they're more recent and all that but i want to see your opinions

vale gyro
#

I'd see no reason to use the Unity over the Originals

twin mortar
vale gyro
#

I can’t honestly remember

coral arch
#

But each to their own

vale gyro
coral arch
vale gyro
#

Nope

#

He specified the WADs in particular

coral arch
#

Whats the difference in those?

vale gyro
#

Unity has some censorship and also makes the health crosses green instead of red due to the Red Cross and the Geneva Convention

#

Originals have none of that

coral arch
#

What censorship?

little oar
#

Same for stuff like the red crosses

vale gyro
#

I’m not as sure about the latter

little oar
#

NIN logo, red crosses to green, textures in the wolfenstein levels changed (as well as a few sound clips from the dead n*zis)

#

The swastika in one of the early E1 missions was also removed

vale gyro
#

Actually, maybe in later Doom 1 versions as well

little oar
#

Yeah, but if we're talking differences between the steam releases and the originals then I'd still count it tbh

vale gyro
#

Well, the “originals” in this case are pretty much not available anymore

#

I would exclude that change seeing it’s in UDoom as well

little oar
#

Fair

coral arch
#

well that sucks. accidently picked up a medkit on 97% health

zenith berry
#

Ouch moment

coral arch
#

died with 163 kills out of 165 froma ccidently blowing myself up with the rocket

zenith berry
#

Ah, the classic facerocket.

coral arch
coral arch
#

im so good i hit even when i miss

#

ok why does doom the way id did have several inescapable pits

#

they said they eumlated romeros style but they broke 1 of the first comandments of his making. no inescapable pits

zenith berry
#

Thou shall not make inescapable pits

coral arch
#

and these maps are large

#

exept for those this does actually feel like official maps

#

for the most part

twin mortar
red harbor
azure nimbus
#

that's right

red harbor
#

god it's so weird seeing red health packs after so long, cant believe the unity wad is literally just censorship (and removing "The Ultimate" from the title screen)

twin mortar
#

Valid censorship though

red harbor
#

i get the other ones being over the geneva convention and trademarks though

twin mortar
#

It was done to save time, they'd need to make two seperate versions of the game otherwise

red harbor
#

didnt germany allow that kind of stuff if the n*zis are painted in a negative light recently though? or was i misinformed

twin mortar
#

But there's already a Germany-only version of DOOM II Unity, so, do with that info what you will

#

Check on SteamDB

red harbor
twin mortar
#

What do you mean by 'it' specifically

red harbor
#

germany allowing n*zi imagery as long as they're painted in a bad light with it

#

mb if i wasnt clear

twin mortar
#

Yeah okay but the Unity WADs are from 2019 so it's no difference

red harbor
#

true

#

sad they couldn't spruce those up for the rerelease

coral arch
#

ok doom 2 the way id did started good but then slowly became worse and now it just feels like slaughtermap

#

map 15

rough cairn
#

Hello all

#

I was wondering if I could get some help on Doom II, the Master Levelxs

#

12/10 for difficulty. I will admit upfront this is the most difficult and most ANNOYING level of all the Master Levels. I hated it so much...

So much so, that I didn't get a 100% clear! Now on the monster count, you should know the reason I didn't get 100% was because the Icon of Sin spawned a demon before I completed the game. But on the items...

▶ Play video
#

I am trying to do a playthrough of the level, obtain 100% of everything

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but I seem to have missed an items and I can't get 100%

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I know why the kills is not 100% (this is because I killed the Icon of Sin but he had fired a projectile to spawn a demon already)

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that's not so important

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but the Items thing is driving me insane (despite watching numerous walthroughs, including Big Mac Davis)

azure nimbus
# rough cairn https://www.youtube.com/watch?v=Ybq7OYtm2hE&t=2s

There are some spectres stuck in the wall in this level https://youtu.be/2wuS_gBhq7Q?si=pmkV4L5tW7cAOVAo&t=695

The original impossible Doom challenges video:
https://www.youtube.com/watch?v=GlCfkKZC874

Zero Master's channel:
https://www.youtube.com/c/ZeroMaster

NightTerror's TNT MAP05 pacifist run:
https://www.youtube.com/watch?v=FfD2FzQMTA0

JonaG's TNT MAP09 pacifist run:
https://www.youtube.com/watch?v=-GtsLS1Vle8

ClumsyDoomer's TNT MAP09 no-damage...

▶ Play video
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Items idk. I suggest opening the map in an editor and counting the items

rough cairn
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Thanks so much!

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There are so many glitches

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I don't think I will be playing this map again anytime soon

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It is, by far, my least favourite map from Ultimate Doom, Doom II and Final Doom

azure nimbus
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Udoom is specifically the original 3 episodes and thy flesh consumed. Doom2 is those 32 maps, final doom is Plutonia and TNT. The MLs are a separate thing

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it's part of why the quality is...dubious

rough cairn
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Yeah I see what you mean

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I just called it part of Doom II because I play the game on Steam and it's classed as part of Doom II

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but you're right because some of the D2 Master Levels are part of the Master Levels for the PS1 version of Final Doom

azure nimbus
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They are all part of the master levels

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They were released seperately on CD in 1995 by a group of guys contracted by but not part of id Software

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Still, the fact that various combinations of original levels were released in the same package on various ports does muddy some of the history.