#classic-doom

1 messages · Page 76 of 1

vale gyro
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ok, I did a funny

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I basically made it so the RNG table increments to what "state" it is in

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the state increments by one per frame, with a max of 255

azure nimbus
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I think it's the hardest yeah. you can def make a case for m6, especially on nightmare but I think e4m1 is the hardest map in doom1

azure nimbus
vale gyro
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I'd have to stare at the code a bit and test to see

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but it'd be possible to get several high damage rolls for sure

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I could also maybe randomize it a bit more by incrementing it per RNG call as well?

little oar
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Would it possible to have it where the rng stays at 1, and every time something would call for a rng number (hitscan shot, movement, whatever) the number goes up by 1

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So the longer you're around or the more things are happening the more dangerous anything that uses rng will get

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Make the base value of rng 1 and every time that function is called, +1 to it I guess

azure nimbus
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this is more in the "making a fresh port" area than traditional dehacked It wouldn't be that complicated to do. Replace every rng call with an increment and "a maximum(RNG #, the max it should be)" operation and there ya go

vale gyro
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I was playing E2M8 with a friend

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I ducked behind cover from the cyberdemon and the level randomly ended

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a lost soul killed the cybie lmao

vale gyro
little oar
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The rng number that gets called is a number that goes up by +1 every time its called

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So if a zombieman shoots, the rng number it calls is 1
If it shoots again, it calls a 2, again it calls a 3
Different zombieman shoots, it calls a 4

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If that makes any sense

vale gyro
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as in linking the value to a specific thing on the map

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and I'ma be honest, I have zero experience with C or working with the Doom sourcecode

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like I wanna implement Crispy Doom's higher res and limit removing stuff

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but I got no bloody clue where to look

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honestly, scratch that, I'm actually do something else

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basically just vanilla but with some fixed things, like the ouch face, the IDBEHOLD and IDCHOPPERS cheats doing their correct thing, among other minor fixes

split smelt
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remember idchoppers gives 1/35th of a second of invunerability

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so if ur fast enough chainsaw = god mode

vale gyro
split smelt
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noooooo

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im already chainsaw fodder

azure nimbus
azure nimbus
little oar
split smelt
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since the games runs at 35 ticks per second its 1 tick or 1/35th of a second

lapis wolf
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An underrated feature about BFG Edition is they made the Shotgun actually sound good.

Also due to the increased speed, b hops are even better

azure nimbus
azure nimbus
vale gyro
little oar
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Oh yeah, I thought it'd just be a few per action. Didn't think it'd be 100+

vale gyro
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also how long is the IDCHOPPERS cheat meant to give you invuln?

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instead of the 1 tic it does actually give you

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seeing it's the standard invuln and not the IDDQD-style invuln, I'd assume the default time for the invuln powerup?

azure nimbus
azure nimbus
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would you be able to force a weapon swap to the chainsaw?

vale gyro
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I might not do that anyways, it's meant to just fix with very minor additions

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like adding in a "IMPOSSIBLE MAP SELECTION" text if you select an invalid map

azure nimbus
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I bet you could copy the idmus## check since it appropriately gives an error message

vale gyro
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wait, not for the error check

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all I did was something under the lines of

if (map > 32)
{
  return false;
}
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and it works

split smelt
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ok imma take my place im not a doom nerd

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im dum coolcaco

azure nimbus
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I'm curious how DSDA and UltDoomBuilder can tell which maps have been modified. Like if I have a 5 map pwad installed, DSDA's level table only shows those 5

azure nimbus
vale gyro
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tryna figure out what the time conversion would be

split smelt
azure nimbus
azure nimbus
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how so

vale gyro
split smelt
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IS THAT A DECINO REFERENCE I SEE???

azure nimbus
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I'm talking about how many Sandy maps were laid out by Tom Hall before the level editor even had monsters. So Sandy would then populate an existing Tom Hall map.

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map10 of doom2 and e3m5 are like this

lapis wolf
azure nimbus
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This is probably why Sandy fought for Tom Hall to be included in the end credits

azure nimbus
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If decino wants to keep doing analysis videos, he's either going to have to get really in the weeds and talk about idk, lighting or door triggers/sector effects. Or get less in the weeds and talk about strategy

little oar
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A lighting video could be cool

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How the game simulates lighting despite not really being a 3d space

split smelt
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every time i think i talked about everything the crushers video and powerdown one really suprised me

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powerdown being partial invisibility

split smelt
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DOOM IS 3D

split smelt
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ok fine imma say the bad word

azure nimbus
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every piece of map geometry and object have length, width, height and an (x,y,z) coordinate trio within 3d space

split smelt
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HELL

azure nimbus
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Why are you so preoccupied with making people play on dosbox

split smelt
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320X200 AND 35FPS

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sorry all caps doomcry

azure nimbus
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I like 35 Hz so that my visual frames match the physics frames. I don't want any fake interpolated frames

lapis wolf
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I just saw Decino 's Doom 3 stream recently, and apparently he likes it now when he used to shit on it lol

split smelt
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nah i need my doom being at least 60 fps

azure nimbus
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35 doesn't divide 60 :(

split smelt
azure nimbus
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it's good

split smelt
vale gyro
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just tryna change the package names so it'd reflect the name I wanna call the port

azure nimbus
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the d3 shotgun is the best part of the game

vale gyro
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it's not fun lmao

lapis wolf
split smelt
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the depiction of not anti-heaven is awesome

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not saying the H wordoldcaco

lapis wolf
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And chainsaw

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And of course Hell

azure nimbus
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I saw a plutonia TAS where they did bunny hops. Something to do with bouncing up and down a tiny ledge

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of course for speed, not height

split smelt
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imma go dooming

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with the new port which the online is below acceptable

vale gyro
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ok I've been trying to remove the "can't switch to fist" restriction within the code

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can't really figure it out

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found some code in g_game.c that related to it but deleting it did nothing?

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actually, deleting anything in that section appears to do nothing as well

azure nimbus
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yeah I have no idea why you can't switch to fist when owning a chainsaw but not berserk. As in technically what is going down

vale gyro
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I want to remove that restriction for easier player

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but well, I clearly can't due to a complete lack of knowledge

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and I've been trying to look at Boom's source code for answers to come up with nothing

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Hell, I've even made my own restriction and it wouldn't apply

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I've removed other restrictions with no change as well

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so yeah, I'm stumped

azure nimbus
vale gyro
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if so, there goes any chance of me tryna figure out how to get this added-

azure nimbus
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You could just copy boom's implementation for it

vale gyro
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issue is where Boom handles that stuff is in a completely different function to what Chocolate uses

azure nimbus
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Boom also allows you to not autoswap off of a weapon when it's out of ammo as long as you don't pull the trigger on empty (this is the boom auto switch OFF setting). It's also why the ssg has to reload even on the final shot to balance thls. Imagine running out of shells, not reloading, then grabbing more to fire again instantly. Starting at mbf21, all weapons retain boom swap behavior except the ssg which will always be swapped off when empty which cancels the reload on empty

vale gyro
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which I doubt

azure nimbus
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ooh could you make the rev taller

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I think the vile has the same height weirdness but I only remember the rev

vale gyro
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I might idk

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at the same time the fact I can't get this weapon switch thing in is really bothering me

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I might straight up scrap the project if I can't figure this out

azure nimbus
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ooh maybe this could be a map idea at least: give the player a powerful dehacked fist. The player has to dodge chainsaws so that they can continue using their powerful dehacked fist

vale gyro
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wait, I got an idea

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found a codeblock in p_user.c that looks like exactly what I want

azure nimbus
vale gyro
azure nimbus
vale gyro
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just gonna try to get what I'm doing working

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I think I might've gotten it working

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holy god I did

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nevermind

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I got it working but at the cost of EVERYTHING else breaking

azure nimbus
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yeah you're doing coolstuff

vale gyro
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smh, hold on

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I got it working now

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thank god

vale gyro
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wait, I think I understand

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ok, I think I implemented it

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what should I be looking for to make sure I did?

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added a fix for the shotgun shells when on ITYTD or NM so it properly says 8 instead of 4

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I'll stop yapping about this shite now

split smelt
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Why is rocket jumping so hard??? Im tarsh at DOOM

vale gyro
split smelt
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Im not trash im quite good id say but i cant do plateforming for shit

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Sorry bad word

vale gyro
split smelt
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Standard

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I use DSDA so standard for sure

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I dont like playing with 🧀doom the physics are too different

vale gyro
split smelt
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imma goof around to learn how to rocket jump properly

vale gyro
vale gyro
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can't do it myself

split smelt
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Because im stuck on italo doom map 07

vale gyro
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Italo Doom requires a rocket jump?

split smelt
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Map 07 is plateforming/rocket jumping

half minnow
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Most of my rocket jumping is guessing and praying

abstract plank
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do you guys know what that wad is that's like doom in a big city and you fight the final boss but instead of his head it's like the actual demon

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like if doom 2's city levels were new york

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it looks almost like a duke nukem 3d map

little oar
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After Doom?

abstract plank
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thank you that was it!!

merry nacelle
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Is there any classic doom mod for adding a lobby and slayer skins like in Eternal?

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And unlockable upgrades

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But still the look of classic doom

azure nimbus
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i think complex doom does some of that

split smelt
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I dont really know doom mods doomcry but wads…

azure nimbus
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Yeah honestly I don't really get the appeal of "mods" as much as wads. Like we know that wads are mods definitionally but I think we know what I mean

median cloud
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Doom mods are fun but for some reason are less engaging to me

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I get bored of them quickly

opaque rose
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How are supposed to do e4m2’s opening?

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You just get overwhelmed with caco’s

little oar
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Infighting

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Get the cacos to fire at the imps

opaque rose
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I tried to no avail

little oar
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There's also a shotgun behind you, and a secret soulsphere if you drop down and explore a bit with the hazsuit

opaque rose
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That I diddnt know about the stuff down below

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I assume there’s a teleporter to get out of there?

little oar
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Door with a staircase back to the starting area

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If you grabbed the rocket launcher from m1, that could also be useful for the cacos

opaque rose
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I had to pistol start it

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I finished m1 with like 4% health

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Oh that’s cool 4 barons waiting for me after I grab the plasma

little oar
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Lol, yeah it's a plasma run

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Focus on one, each of them has a big energy kit behind them to deal with the next one

split smelt
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Get lucky with the shotgun damage and hope that the blockmap dosent frick you up

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Also dont wake up the caco who blocks the rad suit down in the lava so you dont need to beat him with the others

split smelt
cedar yacht
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Does anyone has cool wads to recommend with custom weapons?

vale gyro
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It’s Boom-compat.

cedar yacht
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Kk thx!!

split smelt
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Struggle anterasian legacy is awesome

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Heartland is cool too but you need eternity engine

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In heartland only some weapons are different

cedar yacht
split smelt
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Sure imma investigate

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Not everyone likes the same stuff coolcaco

vale gyro
# cedar yacht Kk thx!!

Just mentioning this now, it’s only one map, but that single map will take you at least an hour blind

cedar yacht
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Wads

vale gyro
azure nimbus
opaque rose
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If you can take out the Caco

cedar yacht
azure nimbus
sick yacht
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Is there any way to customize doom unity mobile touch controls ? Or is it just like it is ?

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The way it is placed is impossible to me. I like to play mobile shooters with 4 fingers

vale gyro
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I was mainly referring to more deliberate new weapons like what LoR or Eraser have

vale gyro
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Should I try adding in the WEAP cheat into the port I’m making?

azure nimbus
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Sure

red harbor
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Also you're making a source port?

vale gyro
red harbor
vale gyro
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it's been a headache here and there but it's been fun overall

red harbor
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That's programming for ya. What's this source port trying to achieve anyways?

vale gyro
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I'm hopefully gonna keep it demo compatible

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though seeing that I've made it so you can switch to the fist even without beserk, it's kinda not

red harbor
vale gyro
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so atm it's 90% compat

vale gyro
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it's forked from Chocolate Doom

red harbor
vale gyro
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the main goal was to fix the ouch face and cheat codes

vale gyro
red harbor
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Nice

vale gyro
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though I will mention the "fix" I did for IDBEHOLD is kinda sad

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I made it say this instead of it's normal text:

"V, S, I, R, A, or L"

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as the fix I wanted to do makes the text go beyond the screen

vale gyro
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as of current, it will not lower the weapon you removed as of current if you were holding it

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also, the cheat works differently in the sense it does not use numbers

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I didn't want to mess with that stuff honestly lol

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I just wanted the cheat to work while keeping more in line with something like IDBEHOLD

cedar yacht
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Why is brutal doom so hyped? I find it awful

vale gyro
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probably got so hyped because "omg canon doom slayer from Eternal?!?!?!"

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ok how did Vega not consider that spamming?

red harbor
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I'm here to kick ass, not get reminded that the imps I'm slaughtering have families

wanton cave
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Slaughter their families too

red harbor
opaque rose
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E4m2 continues to kick my ass in ways that aren’t fun

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I’ve thrown in the towel

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The game throwing several barons when all I’ve got is a shotgun in close quarters is suicide

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and a cyber demon

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great, just great

half minnow
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Cyberdemon is practically harmless on that level

azure nimbus
opaque rose
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i got the plasma but ran out of ammo

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and couldnt make it into the spectre area for refill

red harbor
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do the difficulties in doom v0.5 even do anything?

celest coyote
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Finished Abandon Map10

Talk about a difficulty spike. That end platform had me yell when I finally beat it cuz of being in the level for so long

supple prism
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Why is there no emoji for the classic pistol?

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It seems that every other classic weapon’s got one

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ik the pistol isn’t the coolest thing, but it should still be represented

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(also having emojis of the sprite for holding the weapons would be really cool tbh)

half minnow
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There was never a pickup sprite for the pistol in the original games
Idk if it existed in the files but they never appeared in game which is probably why

vale gyro
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progress on what I'm now calling "Minty Doom" is actually going smoothly overall

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I'm planning on introducing checks to disable some of the features when recording/playing back a demo plus some other additions I need to add in

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only issues if if I want to actually release it as well, I do not know how to use git lmao

spice radish
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Nevermind I was thinking of this image which is from GZDoom

azure nimbus
opaque rose
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ok so e4m6
how come that first open area with the lava moat, my rockets pass through the tower thing?

spice radish
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GZDoom also uses the unused rifle from the tech demo im pretty sure as well right?

tough blade
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which emulator is better for playing classic doom on a CRT tv?

median cloud
median cloud
azure nimbus
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remember, nothing in doom's geometry is tied to the visuals. A real wall is just a blocking linedef with a texture. A fake wall is just the texture without the blocking flag. Or you could have a blocking flag without a texture

ember oxide
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Anyone plays on keyboard only?

wind ingot
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How do you aim accurately and fast enough to not get absolutely bodied by the demons?

median cloud
wind ingot
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I thought this was the 2016 channel for some reason

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I guess I need glasses

wind ingot
red harbor
vocal summit
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the fuck is githubusercontent not on the allow list?

ember oxide
red harbor
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it feels so good editing the bad wiki (fandom) to have correct info about the alpha versions

red harbor
vocal summit
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don't even open that website

red harbor
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im a bit chaotic on the dnd alignment chart

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also god we need more alpha info on the good wiki (doomwiki.org)

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we live in a universe where the fucking fandom wiki has more info on the alpha maps

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and im gonna be the change in that

peak quail
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Is the steam doom1+2 include the enhance

little oar
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Include the enhanced what

peak quail
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The upgrade

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To play multiplayer matches

little oar
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Doom 1 + 2 is the same game as the consoles got, so yeah

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Whatever the consoles have (the games, multiplayer, whatever) the steam version also has

opaque rose
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Oh speaking of
Whenever I try an join it shows an image of an Ethernet port getting unplugged, what does that mean?

opaque rose
red harbor
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bruh how to get to levels 10 and 11 in doom v0.4

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i just learned they existed yet cant seem to access them

opaque rose
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I’m guessing so

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Before that I joined a server and we proceeded to speedrun e2, it was very fun

red harbor
azure nimbus
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perhaps the warp command?

opaque rose
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Opinion question
Who from the classic ID lineup made the best doom maps?

red harbor
little oar
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And stuff like Sigil shows that he's still really good at it

opaque rose
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Damn McGee did the entirety of doom 2’s opening

azure nimbus
split smelt
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Romero is the best IMO he made most of e1 the only maps he didn’t make are e1m4 which he did with all the guys and e1m8 which is a sandy map

azure nimbus
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yaknow what, I take that back. maps 2 through 7 are all McGee

opaque rose
split smelt
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2-7 are good

azure nimbus
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like ok, Peterson did map01 but still. McGee did a lot of em. And him making map03, 04, and 07 makes so much sense

split smelt
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Umm atchually its map 02-07 not 2-7

opaque rose
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Looking at the maps the only one I genuinely dislike from doom 2 is refueling base

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It’s the only map that makes me go “oh god this one”

azure nimbus
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it's good

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but maybe you hadn't considered that argument 🧠

red harbor
azure nimbus
red harbor
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yeah give me a sec ill try that

azure nimbus
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idclev is a cheat for when you're in the game. -warp is the command to enter a level from the command line

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idclev requires a two digit number. Warp doesn't care and will accept "1" for map01 just fine. However, -warp needs a space between episode and mission

red harbor
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yeah no warp doesnt work since this is alpha v0.4

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not the leaked v1.4

azure nimbus
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maybe you can explore the wad in ultimate doom builder and it'd tell you the map numbers

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you should be able to play the WAD in another engine that supports warp

red harbor
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nope the wad doesnt work there

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huh i just had to type "doom e1m10" in the dos prompt

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i thought tcrf meant do that in the game

azure nimbus
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weird. Are any of the warp commands working like -warp 1 1 to e1m1

red harbor
azure nimbus
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dosbox for this 0.4 version

red harbor
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because when i add warp to the dos prompt it does nothing

azure nimbus
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you need the space between episode and map.

red harbor
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but yeah it works when i just type "doom e1mX" with X meaning the map i wanna warp to

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eh if it works idc

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thanks for trying to help tho :D

azure nimbus
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at least you figured it out for this case and now know a new command for usual play

red harbor
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yeah

azure nimbus
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Some of the naming of commands don't make sense. Like why is it -coop_spawns but it's -solo-net. Hyphen vs underline?

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warping in doom 1 needs a space but not in doom2? But idclev needs a 2 digit spaceless number for both.

twin mortar
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Or, well, none you could select from the menu anyway

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-warp is pre-determined, while in idclev the game has to wait for you to finish inputting the cheat. That's probably the reason

abstract plank
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if i want to launch smooth doom with another wad can I make a shortcut with one and launc with the other

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or can you launch like a lot at the same time

vale gyro
abstract plank
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so with the bat files like you were saying

vale gyro
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Yeah, or preferably a launcher

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Much easier to deal with stuff like this when your using one

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Launchers basically just allow you to separate everything and still have one single place to look when you wanna play Doom

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And make a good amount of things easier

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So you don’t gotta muck around with shortcuts and batch files

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ZDL’s probably your best choice when it comes to launchers, honestly

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I don’t personally use it but ZDL works incredibly well

azure nimbus
#

technology peaked with ZDL. Civilization has been on a downhill since then

vale gyro
celest coyote
#

ZDL is goated

abstract plank
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does it work with gzdoom

vale gyro
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Hell, ZDL was made for ZDoom derived ports

azure nimbus
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my only issue is that ZDL doesn't magically save when my computer crashes

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ZDL really strilkes that balance between looking disgusting with its stark white and zero overt decorations but also being organized nicely

red harbor
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Letting my brother try PrBoom+ (his choice between Chocolate, Crispy, Woof, PrBoom+ and GZDoom)

red harbor
vale gyro
#

ah

red harbor
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Also I don't think he's gonna speedrun anytime soon

vale gyro
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also, tell him I am sad that he didn't choose Woof

red harbor
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I put PrBoom+ in the "As long as it can run Doom" side only because GZDoom is such a far leap from other ports that I needed to if I wanted it to be even

ocean willow
#

Hey does anyone know why when I play the music in the new Doom + Doom 2 release the midi options sound vastly different from other source ports?

vale gyro
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D+D2 doesn't use the MS Wavetable soundfont or an SC-55

ocean willow
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So it's either those or the originals with the instruments?

vale gyro
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just that most sourceports when being played on Windows use the MS Wavetable

ocean willow
#

Oooooooooh

vale gyro
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but the new port uses neither

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it uses some weird soundfont

restive valve
#

What do y’all think of doom 2 map 14

ocean willow
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Which one was that again?

restive valve
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The one with the big ol city with all the imps

ocean willow
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Downtown?

restive valve
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Yeah

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I have mixed feelings about it

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I was just curious

ocean willow
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Same, don't fully like it nor do I fully hate it either

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I think for the most part it can be fun, just not very beginner friendly on where to go

restive valve
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I did a whole lot of wandering, even on subsequent play through a

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The encounters themselves though are pretty well thought out

vale gyro
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I don't remember much of Doom 2, more of a Doom 1 person

ocean willow
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I agree, I like the idea of a very open stage, I just think other Doom 2 maps do that better

vale gyro
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if you need proof just look at how many copies of Doom 1 I have compared to Doom 2

ocean willow
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A good example of a map that I personally does the whole city thing better is Map 16: Industrial Zone

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That map was a blast imo

wanton cave
restive valve
wanton cave
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(Jk)

ocean willow
restive valve
#

I will say though, it’s a little sad we didn’t get unique tracks for all doom 2 levels

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Even if most of the existing ones are bangers

ocean willow
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True

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I loved the music a lot, only wanted more lol

restive valve
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Sandy’s city was so fire

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Running from evil too

ocean willow
#

Message for the Arch-vile is such an odd song but I love it for being odd

lapis wolf
#

I have been playing many SnapMaps that are sooo similar to Custom WADs lol.

The better stuff is kinda hard to find, but the better stuff is on par with some of the best Custom WADs I have played.

azure nimbus
lapis wolf
#

There was one I played that felt quite similar to Abandon just on a newer engine

azure nimbus
#

Abandon has hundreds or even thousands of enemies

lapis wolf
azure nimbus
#

While I'm not saying you're wrong that they're similar, I am skeptical of how similar they are. I haven't played much snapmap but also if it's like customs I would be encouraged to try it more. What about it do you find similar

lapis wolf
lapis wolf
# azure nimbus While I'm not saying you're wrong that they're similar, I am skeptical of how si...

Not the one that gave me Abandon vibes, but this custom boss is extremely impressive:
https://youtu.be/3V6X6sdWhac?si=j-bOx4LdxYGIw3NU

Full fight against the end bossfight that I had made for Into the Mortuary by Dbag Jack: https://www.youtube.com/channel/UCVXxFLFBPDXbt3eeCCNmQVw

You can play the map by searching for ID BE8SRM7W

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azure nimbus
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the flexibility was impressive.

lapis wolf
azure nimbus
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even the gladiator?

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What do we have: gladiator, angel lady, and cow man. Then purple guy + spirit demons, red iron man.
Gladiator is pretty strong. Angel lady is a snooze fest, as is cow man. Purple guy drags on quite a while and relies a bit too heavily on spirits. But having two spirits is interesting. Red Iron man is a chore though. Just takes too long with not enough aggression

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(though a lil bit of sadge at the two spirits making a full 100 % "no kililng spirits allowed" impossible on AG1)

peak quail
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Just played doom 1+2 online my god

lapis wolf
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And I find the particle and attack effects a lot more impressive

feral temple
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hello everyone

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is someone have tried to make a uvmax speedrun of master levels for doom 2

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can't find that online

median cloud
azure nimbus
azure nimbus
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you might be able to find some niche all maps playthrough, but the original MLs didn't support continuous play. So DSDA is going to follow suit

lapis wolf
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Wtf is happening now?

It tells me "You don't have the correct mods to load this save", despite being able to load the WAD and play the WAD

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But apparently I can't load saves on it?

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How the fricking shit does this KEX port keep getting more and more broken?

lapis wolf
azure nimbus
lapis wolf
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Also it's literally booting up the corresponding WAD when I click the save file, but not to where the save file took place itself, when I click the save to load

azure nimbus
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official port growing pains I guess

azure nimbus
lapis wolf
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Xbox One S particularly

lapis wolf
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Also these same exact mods let me load save files like a few weeks ago

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I don't know what randomly broke them, but I'm guessing it's related to the current update, just like a bunch of other issues are

fathom atlas
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Has anyone played through legacy of rust on nightmare yet

split smelt
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Nope

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It might be too hard tho

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Like e1m6 might not be possible but im trash at NM

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E1m6 of LOR

restive valve
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I am unfortunately not a gaming god so I cannot beat hardly anything on nightmare

split smelt
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Ive only did episode 3 on NM and doom 2 map 01-08

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Episode 1,2 and 4 of doom 1 are too grindy on NM for me

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Well i did e1m1 e1m2 and e1m8 in e1

lapis wolf
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Jesus Christ Nightdive needs better management

split smelt
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Yeah the coop is horrendous

lapis wolf
split smelt
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The loading into dead simple after the text well it teleports you in a wall i think

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The port keeps crashing

lapis wolf
split smelt
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There is some issues i found when playing some wads

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Lost civilization map 10 dosent work properly the conveyor belts and silent teleporters are different than in boom ports

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But there is silent teleporters and conveyor belts in LoR

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Overboard map 01 dosent work

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My biggest issue with the port is that

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Here are the maps in the iwads you can play deathmatch on all the others are locked e1m1 doom 2 map 01,07,11 tnt map 01 plutonia map 30 and sigil e5m1

lapis wolf
tropic timber
lapis wolf
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Never had loading a save file errors until this week.

No idea why this is happening

split smelt
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It happened to me with overboard which is already bugged with this port

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Imma play on crispy doom instead

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Because for some reason i have DSDA GZ ETERNITY WOOF CHOCOLATE RETRO and CRISPY

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I might have more

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Because of the RRSP3

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Which contains a lot of ports

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RRSP3 means random russian speedmapping pack 3

red harbor
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guys what source port should i subject my brother to next (PrBoom was his first choice)

little oar
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Depends
If you want to torture him and make him have an awful time, give him gzdoom
Otherwise give him chocolate doom

split smelt
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Id say eternity or crispy

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Eternity is great

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And crispy is like chocolate but better

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Or doom95 if you want bro to suffer

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If you want him to love it make him try DSDA its awesome! its pretty much prboom+ but better

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Because of the advanced hud i love it

red harbor
split smelt
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My father likes texture filtering

red harbor
split smelt
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Im pretty sure he aint one

red harbor
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last i checked mostly demons enjoy texture filtering

split smelt
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Well one thing that makes me worried is that he wont go for 100%

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Get all kills and secrets please cmon

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He once said that gzdoom was one of the closest ports to the original doom megalel

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Well it was a 2007 version of gz but still

red harbor
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he's def a demon

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either that or the only other source port he knows of is fucking Doomsday

split smelt
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He knows chocolate but he says that its sucks

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Which is KINDA agree on crispy is just better

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But cmon he played doom when it released but there is no excuse to know this little

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Also for him
Slaughter = bad
Lot of switches = bad
New monsters = bad

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He is the ultimate purist at this point

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But not at all in terms of ports

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The kind of guy that would hate ancient aliens, eviternity, valiant

red harbor
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bruh

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im a purist and even i would say custom shit is cool

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im more of a dosbox/straight up dos hardware when i get some guy but i like source ports still

split smelt
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Im not really a purist but dont think about forcing me to freelook/crouch/jump in a doom wad

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Imma idclip instead

red harbor
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i'll do it on my own thank you very much in source ports

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i only use freelook if it isnt the software renderer because it SUCKS when it's the software renderer

split smelt
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Also fuck reloading

red harbor
split smelt
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If there is reloading in a wad/mod straight to the bin

red harbor
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im here to make it feel more modern, not add stuff that they wouldn't have added even if they could in '93 (reloading, true recoil)

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i love freelook and jumping (i'll take crouching if it's available but that never sees use) but fuck reloading

split smelt
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One mod i use sometimes is for smooth weapons

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Its just visual

red harbor
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fake recoil (shakes your screen but doesnt affect your aim) is great though, i love it when that's available

split smelt
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Like the doom64 chaingun?

red harbor
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👍

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midway my beloved

split smelt
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Yes the chaingun has visual recoil and the rocket launcher and ssg have real recoil SADdoomcry

red harbor
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YOU ALMOST HAD IT

twin magnet
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dont remember e4m2 being this much of a bitch wow

red harbor
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anyways here's my current list of doom source ports to subject my brother to (in order of most to least vanilla IMHO):

Chocolate Doom
Crispy Doom
Woof
Eternity
GZDoom

azure nimbus
digital arch
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Why is doom engine's language bar mostly c++?

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On github I mean

lapis wolf
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Wow looks like a lot of people are having the "you don't have the correct mods to load this save" despite having the mod issue

noble fractal
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you know it didnt occur to me but the kex port doesnt have maximum doom

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i can understand why but its still funny to me

azure nimbus
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a set that hasn't been included for a very very long time

red token
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Why weren't Doom Zero and Sigil 2 included on the main menu of Doom+Doom 2?

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I know you can play them as a mod, but it confuses me

Sigil 2 is the sequel of Sigil made by Romero, so it would make sense

Doom Zero as far as I know was a new official wad back in the day

twin mortar
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Also DOOM Zero was never official

red token
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I always tought Doom Zero was official

twin mortar
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Well then, you thought wrong

celest coyote
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Thatcher’s Techbase is so funny and well done

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But maybe I’m also a sucker for blue tacodemon

red harbor
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i made a source port alignment chart (not the dnd kind) for no reason

lapis wolf
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So I guess technically SIGIL II is part of the main release

red token
red token
vale gyro
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It’s more of a waiting game near the end, sadly

red token
vale gyro
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At least on HMP

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Or well, could be wrong about the number of cyber demons

red token
vale gyro
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But I know for sure it had one mastermind

red token
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Yeah that level was underwhelming

vale gyro
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But yeah, the whole thing with it is you make them infight

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And then you wait outside the arena, not even hearing the gunshots mind you, for about 6 minutes

red token
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I am hyped about Romero's Doom 2 episode he is going to make

vale gyro
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Yeah

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I played One Humanity and quite liked it

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It was the first demo I ever viddumped

red token
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I am replaying recently TNT Evilution, I like it, but sometimes the levels feel too easy and there are so many empty spaces that feel so unfinished because there aren't many enemies and most of them are soldiers and imps

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And sometimes I don't understand why they made certain parts of levels. Like the second level with those stairs but the first step it's too high so you have to run from a high point...like why?

lapis wolf
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THT Threnody is amazing I'd say

abstract plank
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why are so many wads only on zdoom forums if the zdoom forums are always down

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are hell levels realyl hard to make it's like 90% of wads are just military bases

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i dont think doom would have been big if it didn't have episode 3

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if it was just like a ww2 fps with the exact same engine

red harbor
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the non-ornery side of me is taking a turn

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for my own sanity i hope it stays that way

red harbor
lunar rune
abstract plank
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you're just shooting bald guys on a moon? That's not as cool as fighting demons in hell

lunar rune
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Sure I like Episode 2 and 3 more than 1, but Episode 1 was far more popular than those two and influenced people to buy the actual game

abstract plank
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I know they can't make the shareware cooler than the rest of the game or nobody'l buy it but there's no reason to make it uncool on purpose

vale gyro
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Y’know that metric about Doom being installed more than Windows? Thats because of the shareware.

abstract plank
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coming up with cool stuff is the easiest part of making games

lunar rune
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Most people think episode 1 is better than 2 and 3

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John Romero did a great job

abstract plank
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Maybe you're right I'll replay it

vale gyro
abstract plank
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I just remember episode 1 and doom 2 and final doom having lots of plain skies and brown and gray and green rooms

lunar rune
lunar rune
abstract plank
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that game is so big I should have taken more screenshots when i played it

median trellis
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knee deep in the dead has the best level design out of the first 3 episodes

lunar rune
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It has the most consistent and smooth level design

abstract plank
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I know they kept hte red sky for later parts of the game

median trellis
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plutonia has the best level design out of the 4 IWADs

lunar rune
lunar rune
median trellis
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I love plutonia's jungle aesthetic early on

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it's a fresh change of scenery from techbases hell and cities

lunar rune
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Oh definitely

abstract plank
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this is how cool all the maps should look they shouldn't have had happy looking sky levels

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all the red makes the game so colorful

median trellis
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a good skybox can carry

lunar rune
median trellis
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lol

abstract plank
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like undying, that game has probably the best sky design ever

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it's almost 50% of the game experience

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I'd just swap the sky out of levels if I knew how

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if they'd ever make a doom game where the goal is to decorate a level I'd have such a blast with that

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I only know how to use the swat 4 level editor

lapis wolf
vale gyro
red harbor
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never knew that

red token
red harbor
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i love how one of the e4m1 secrets is just like 15 barons

warm palm
vale gyro
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I don’t like GZ as is, but freelook is a no go

warm palm
vale gyro
abstract plank
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even worse than freelook is when you have to aim

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people that play games with autoaim off are outta their minds

warm palm
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but doom has to have autoaim

red harbor
onyx blade
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Do people actually prefer free look?

abstract plank
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i like it in build 3d

spice radish
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I am a die hard e3m7 hater

vale gyro
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So yeah, people will prefer it

abstract plank
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what is there to even see ify ou look up

vale gyro
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Nothing really unless the WAD is built for it

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It’s just that people think these games are “bad” because of their age

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Don’t believe me? Ask anyone in my friend group.

modest torrent
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nvm is it down says it's just completely broken right now...

onyx blade
gentle compass
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Ya some stuff is down on the classic Doom community side

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Happens every so often, should be back up soonish

azure nimbus
azure nimbus
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Honestly idk how someone can be an "old game bad"head when every modern triple A release is panned for being the 11th release of the same game in a row for a morbililon dollars, doesn't work, takes 100 GB, spies on you somehow, only works online, and has microtransactions and you have to pay per map, and has daily grind bs to get you addicted (or open worlds with massive maps and boring repetitive collectable content)

amber herald
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Exatly

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The only new games i play are retro indies that are less than 1gb

spice radish
vale gyro
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all they play is Fortnite, CS2, Val, etc.

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I got only one friend that'll play Doom 2 deathmatch with me

spice radish
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Monastery my beloved

fallow canopy
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Guys I need help

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How do I get the blue skull in MAP19: The Citadel

fallow canopy
vale gyro
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as the connection on there is ironically better than Zand + TSPG

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as my friend lives close

dire seal
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Hey guys been having a problem I don't know how to fix with the re-release Doom 1+2.

To summarize, the game played fine with my controller. One day I go to remote share play with my friend, and ever since I've done that it doesn't recognize the controller in game play. What's weird is that in menus it'll accept my input but not when actually trying to play. Curious if anyone has had this problem or knows how to fix it

fallow canopy
vale gyro
fallow canopy
dire seal
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Found the fix. Had to start another remote play session. In the game settings you can change the main controller you're using back to player 1. Idk why it didn't let me before.

stone stone
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When it comes to performance testing with the KEX engine, the test with nuts was easy to understand, but has anyone tried it with Speed of Doom Map30?

fallow canopy
split smelt
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I tried trust me

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There is a problem with the existence of map 33 and something called Umapinfo

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I did upload dimensions because i knew killer5 wouldn’t upload it because well the last time he was on doomworld was 5 years ago

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Anyone knows a good multiplayer wad i want to play with my father

red harbor
celest coyote
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Or throw your dad into Abandon co-op and bond for hours in each map lol

split smelt
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Coop but he would probably hate valiant

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I gave up on abandon you could say that i abandoned it

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Ok i deserve the hate for this horrible joke

celest coyote
split smelt
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i stopped at the one who starts with 3 cybers and A LOT of revenant it’s mostly a green looking map

celest coyote
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Hmmm there’s a few green levels in Abandon

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Any idea the name or map number?

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I’m currently at map 11 myself

left siren
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you'd have to put in the next level, the sky texture, and the music at the very least for each individual level just to make it functional in a Vanilla way.

celest coyote
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You don’t have to specify what music is played in MAPINFO if you upload your midis with the correct placeholder name for each level which can be found online. That’s how I do the music in my wad so far and it’s boom-compatible

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skytextures need to be specified once and then I think the sky stays level to level until you specify a new skytexture to use in your wad

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I only called on a new skytexture at the beginning of episode 2 of my wad and don’t need to keep calling it for subsequent levels

abstract plank
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wow its that complicated

left siren
left siren
left siren
# abstract plank wow its that complicated

it's only that complicated because of how the Doom engine works. the MAPINFO file controls a lot about the game in general, so changing one thing could affect another thing, depending. if you wanted to get super simple, you could replace the sky textures themselves, just having the same name as the original.

red flame
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hi

left siren
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lol hi

red flame
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does classic doom like weapon sprite like thing counts as #artwork ?

left siren
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I'm not sure to be honest, but that's the only place you really can post it ig

red flame
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well i mean it kind of is art, and its related to doom, so i think i can post it

celest coyote
left siren
red harbor
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thoughts on wadsmoosh?

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i think it's great but it sucks that you cant really idclev since it uses the doom2 map table for that afaik

left siren
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unless whoever made it didn't give the levels numbers

red harbor
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maybe im just bad at telling levels apart

left siren
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hold on, let me redownload it real quick and test

left siren
red harbor
left siren
# red harbor JP

I'm looking in the MAPINFO files that were generated by wadsmoosh, and most of the levels don't have numbers

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Doom, Sigil, and Sigil II all have levelnums, but none of the other WADs I put in got levelnums put for them

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so you would probably have to do it manually, adding in the levelnums for the ones that are missing

red harbor
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also you said something about a wadsmoosh+?

left siren
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it just adds more WADs that are compatible

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not sure how the MAPINFO generation works for that one though

red harbor
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its worth a shot just to see

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give me a sec ill try it

left siren
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that's what I'm doing lol

red harbor
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shame

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i'll still check it out for the added wad support tho

left siren
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it adds in a good bit

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TNT Revilution, Plutonia 2, No End in Sight, and both phases of Freedoom

finite crag
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No Legacy of Rust
:^/

left siren
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it was put out only like 2 days after LoR came out lol

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and wadsmoosh was ended a couple days before Doom I + II

red harbor
left siren
#

Feb 22nd

left siren
red harbor
left siren
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fair

abstract plank
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as long as its named the same

left siren
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yep

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I was doing that just yesterday trying to make my a midi soundtrack from downloads off the internet lol

abstract plank
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I'm so making a barbie dream house level

left siren
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it's also not hard to replace textures

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and after learning literally earlier today, it's not hard to add them in Vanilla either lol

left siren
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pk3s are the easiest way to add in new textures though, but switch textures and animated textures are definitely easier through Vanilla

left siren
celest coyote
austere tangle
#

Anyone think there should be an achievement for beating Plutonia's Go 2 It

lunar rune
teal ravine
#

i have a fake doom difficulty i just made,
i call it:

ULTRA NIGHTMARE+

vale gyro
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and I could try making it in Minty Doom (I'm probably not)

red harbor
teal ravine
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enemies do the same amount of damage as bfg balls.
turbo pinkes and specters speeds are doubled.
enemies have x4 as much health.
and drops are duobled.

vale gyro
teal ravine
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BUT!

red harbor
teal ravine
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GUNS DO MORE X4 DAMAGE!

red harbor
teal ravine
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eh

red harbor
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I've made shitty challenge runs back on the day but they were just super tedious, this is just impossible.

vale gyro
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if I could I'd make a cheat that upped all player damage by 200%

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but I'm too dumb for that lol

red harbor
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I'm sure my joke response of "Oops, All Cyberdemons!" Is more feasible to complete lol

vale gyro
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so it'd make the damage AND health increase worthless?

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and then on top of that make the faster projectiles and more aggressive enemies Nightmare has almost completely worthless when it comes to difficulty increase

red harbor
#

Wait genuine question would it be possible to beat Doom if every enemy was a Cyberdemon (Nightmare difficulty btw because suffering)?

vale gyro
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and maybe E2

split smelt
#

my father loved BTSX E1 🙂

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we played in coop

vale gyro
#

actually, all of Doom 1 and UDoom

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some Doom 2 maps may be possible

vale gyro
red harbor
#

Guys I think Vega hates Ultra Nightmare+

vale gyro
teal ravine
#

ammo amount: 1 million

vale gyro
#

but not Masterminds imo

teal ravine
#

pain chance/time: 0

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lol also the status bar faces eye would be red on ultra nightmare+, and the bloody levels have be incresed

red harbor
teal ravine
#

and if you die, you restart the whole episode! like wolfenstien3d

vale gyro
teal ravine
#

yes

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so did doom when it was still in development

red harbor
#

I'm gonna be honest

teal ravine
#

also trying to use cheats kills the player

red harbor
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Kinda like MyHouse did

teal ravine
#

yeah

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🙂

vale gyro
teal ravine
#

there's also,
"whining little baby" aka "super easy"

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it's to easy

vale gyro
#

kills all enemies on the map instantly

teal ravine
#

basicly, enemies speed is 3/4
enemies do a quarter as much damage
your gun damage is the same.
and also the music (for fun) is a musicbox cover (the one used in the window soundfont)

calm abyss
#

Hey, how do I fix autoaim for gzdoom? it's not going very far

vale gyro
#

I'm assuming it's not going as far as it does in vanilla?

calm abyss
#

Yeah. was trying to shoot a caco that really wasnt too far away and it was just hitting the ground for some reason?

vale gyro
#

maybe an enemy was under you?

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that happens quite a bit in vanilla

halcyon willow
calm abyss
#

engine level?

calm abyss
vale gyro
halcyon willow
calm abyss
#

ah

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well i feel like the distance I was at should've been fine

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I know autoaim does stop working at a certain distance but its pretty far and this was pretty close

lunar rune
#

For hitscan it's about ~2048 map units

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BFG tracers it's 1024

scenic wedge
#

i wish there were mods for the nintendo switch version

calm abyss
azure nimbus
unreal pike
#

can doomworld run doom?

vale gyro
unreal pike
#

so, the problem is , does forum system of doomworld support embedding dosbox

unreal pike
vale gyro
#

as it has to be built into the website

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maybe if one website hosted it and then the website could be embedded into Doomworld

fallow canopy
#

I am currently stuck in Monster Condo can someone help

stone stone
austere tangle
#

I did it... I finally beat the entirety of DOOM + DOOM II

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What I mean by that is that I've beated all eight main wads included

half minnow
#

Now beat all browser wads

thick token
fathom atlas
#

and nuts

fathom atlas
#

maybe consult bigmacdavis on youtube for help

median cloud
median cloud
#

the E2M6 remake is great goddamn

fathom atlas
#

with how much decino knows about doom and its engine and the code and all that, has he ever actually made a map

oblique plaza
#

a site w/ list of the newest wads for og doom games pls?

oblique plaza
#

also, where do u dwnload your doom 2 fan art from? me mainly from pinterest, I can DM u all 3000 pix I have grabbed so far

weak python
#

Is there a doom mod where you can play wads continuously? I wanted to try it out with the Hexen Wrath of Cronos mod.

rotund dew
#

Not even remotely fair iirc

hardy lintel
#

Hay anyone know how to assign a reload button for Led's Generic Weapons?

split smelt
fathom atlas
#

Decino is so cool he could actually just join id software if he wanted to

split smelt
#

Have you seen his physique?

#

He buff

fathom atlas
#

He made something for poogers

fathom atlas
#

Will do that ty

split smelt
#

Im not gay but decino is decino

#

In the pinned comment you can find something

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In the 100k vid

fathom atlas
#

Why is he moving around like he’s in an insim

red harbor
#

man i love zdl but i hate how you cant launch external files seperately from the normal iwads, i dont wanna have to turn off all my maps just to NOT play Sigil or Master Levels

azure nimbus
red harbor
#

mb if i worded it weird

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like im tryna play doom 1 not master levels

azure nimbus
#

that's not really zdl's fault

red harbor
#

also how do i run sigil_shreds and sigil at the same time in zdl, i cant seem to find out how

azure nimbus
#

Idk what shreds is, but I've always been able to launch two things simultaniously if I have them both not crossed off in the external files section

azure nimbus
#

does the soundtrack play if you only run shreds with doom1

#

If it does, try switching the load order(changing which is above the other visually using the arrow button). If it doesn't, it's probably not working because of the port

azure nimbus
#

the reason that it wasn't working is that both sigil and shreds have music info. So you have to tell ZDL which has priority. Usually, if you're running multiple pwads, you'll only have one effect a particular aspect. Maybe a level set with a gameplay change for example

red harbor
azure nimbus
#

You should only launch the files that you want to use.

#

Maybe there's stuff you could do by programming your own port and or wad files to be able to load everything at once - but I think every step of that would be more tedious than just deselecting what you don't want to use. It is nice for sigil 1 and 2 though that they run in separate episodes 5 and 6 from the original 4. But then the moment you play another set that uses e5 or e6, you get the same issue

median cloud
#

Do u guys play Doom in opengl?

azure nimbus
#

OpenGL is good

median cloud
#

Ive noticed opengl gives me coil whine in dsda-doom

azure nimbus
#

coil whine?

median cloud
#

but dsda doesnt have a vulkan option like kex does

median cloud
#

u can look it up on google

azure nimbus
#

A noise? OpenGL is a visual renderer

median cloud
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I cant really explain it well enough

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but basically some visual games can produce that noise

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and opengl does that for me which is definitely annoying

azure nimbus
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There's a lot that I don't know so if this is a real thing ok. But at the very least, I haven't heard it

median cloud
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Okay I solved it

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it was caused by uncapped fps, capping my fps to 240 solved it

red harbor
azure nimbus
red harbor
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am i missing any good wads?

  • Ultimate Doom
  • No End In Sight
  • Sigil
  • Sigil II
  • Doom II: Hell On Earth
  • Master Levels For Doom II
  • No Rest For The Living
  • Perdition's Gate (the retail one)
  • Hell To Pay
  • Final Doom (Evilution and Plutonia)
  • TNT Revilution
  • Plutonia 2
  • Freedoom Phase 1 & 2
red harbor
opaque rose
#

what are the map controls?

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issnt there a way to show more stuff?

median cloud
#

Add alien vendetta and eviternity

red harbor
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mainly because thats the default for the master levels menu mod i use

median cloud
red harbor
split smelt
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there is a LOT

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GOING DOWN speed of doom alien vendetta valiant eviternity ancient aliens plutonia 2 tnt revilution

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im too lazy to name more

red harbor
hexed escarp
celest coyote
split smelt
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Map 16 is PERFECT

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Leave your sol behind

lapis wolf
#

What do y'all think of BTS X E1 and E2?

Personally my opinion has soured on them a lot, after playing a plethora of much better WADs, but I still think BTS X E1 is pretty good, and E2 is straight up great during the second half

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Might be one of the best MIDI OSTs of all time though

split smelt
#

I havent played btsx e2 yet

lapis wolf
# red harbor am i missing any good wads? - Ultimate Doom - No End In Sight - Sigil - Sigil I...

Interception 2
Marble Hill
Dungeons and Demons
Ancient Aliens
Swim with the Whales
Stardate (any Stardate really)
THT Thernody
Auger Zenith
Struggle: Antaresian Legacy
Ray Mohawk 2: Ray Wreaks Havoc!
Pagodia
Valiant
Legend of the Hidden Tech
Quinary Conundrum
Dead but Dreaming
Eldritch Voyage
Lunar Strain
Tempest Enterprise
Zeppelin Armada
DOOM 4 Vanilla (DOOM II)
DOOM II Classic Redux

fallow canopy
#

Guys does anyone know who made the map Monster Condo? I need to have a talk with them

#

Also, the chasm

lapis wolf
lapis wolf
half minnow
#

Sandy made almost all of the Doom 2 levels

median trellis
#

sandy petersen is goated

lapis wolf
median trellis
#

his maps were creative and had unique ideas

red harbor
#

Hard to top Romero though

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Wait there's gotta be a better way to say that

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is there a way to easily organise my PWADS in ZDL?

half minnow
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From what I remember, the other id members didn't really try to make levels at the time or had other stuff they needed to do. So it was basically all up to Sandy

lapis wolf
austere tangle
#

How much was Romero involved with Doom II besides being the final boss

azure nimbus
#

he did make a bunch of levels at the very least

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20, 29 come to mind

surreal portal
#

That cyberdemon on E4M7 is pain

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that level was pain in general

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feels good conquering it tho

half minnow
red harbor
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and 5 is a bunch to some people

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so he's not wrong

half minnow
#

Eh
When Sandy made like 17 of the levels it doesnt really seem like much at all

surreal portal
#

yeah, compared to Ultimate Doom Romero did a lot less mapwise

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9 solo contributions and he helped do Command Control

red harbor
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it sucks trying to organize my mods in zdl

zealous plaza
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@surreal portal i missing Doom II and Expansions

surreal portal
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im working on Doom 2 atm

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tricks and traps done now

gusty bobcat
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Sandy had something interesting going on with most of the levels he made, at least

red harbor
#

Guys what's your opinion on The Thing You Can't Defeat?

gusty bobcat
vale gyro
vale gyro
gusty bobcat
gusty bobcat