#classic-doom
1 messages · Page 76 of 1
I basically made it so the RNG table increments to what "state" it is in
the state increments by one per frame, with a max of 255
I think it's the hardest yeah. you can def make a case for m6, especially on nightmare but I think e4m1 is the hardest map in doom1
so would this mean that every attack on a given frame will deal the same damage since it's using the same RNG value? We could 1-hit a rev with an SSG this way
maybe??
I'd have to stare at the code a bit and test to see
but it'd be possible to get several high damage rolls for sure
I could also maybe randomize it a bit more by incrementing it per RNG call as well?
Would it possible to have it where the rng stays at 1, and every time something would call for a rng number (hitscan shot, movement, whatever) the number goes up by 1
So the longer you're around or the more things are happening the more dangerous anything that uses rng will get
Make the base value of rng 1 and every time that function is called, +1 to it I guess
this is more in the "making a fresh port" area than traditional dehacked It wouldn't be that complicated to do. Replace every rng call with an increment and "a maximum(RNG #, the max it should be)" operation and there ya go
I was playing E2M8 with a friend
I ducked behind cover from the cyberdemon and the level randomly ended
a lost soul killed the cybie lmao
so the RNG number that got called + the value?
The rng number that gets called is a number that goes up by +1 every time its called
So if a zombieman shoots, the rng number it calls is 1
If it shoots again, it calls a 2, again it calls a 3
Different zombieman shoots, it calls a 4
If that makes any sense
I doubt I'd be able to figure that out lol
as in linking the value to a specific thing on the map
and I'ma be honest, I have zero experience with C or working with the Doom sourcecode
like I wanna implement Crispy Doom's higher res and limit removing stuff
but I got no bloody clue where to look
honestly, scratch that, I'm actually do something else
basically just vanilla but with some fixed things, like the ouch face, the IDBEHOLD and IDCHOPPERS cheats doing their correct thing, among other minor fixes
remember idchoppers gives 1/35th of a second of invunerability
so if ur fast enough chainsaw = god mode
yeah, I'm gonna fix it so it actually gives you invuln
btw even though this would be doable with some heavy involvement in the code, it would, within a second, immediately be at the highest possible value permanently. Doom maps will make hundreds or thousands of RNG calls per second
Would you really insinuate that a single frame of invulnerability was an accident?
Ah dang, I thought it just called for stuff like shooting a hitscan gun
there was supposed to be a god mode time but carmark or romero didnt specify for how many frames so it defaulted to 1
since the games runs at 35 ticks per second its 1 tick or 1/35th of a second
An underrated feature about BFG Edition is they made the Shotgun actually sound good.
Also due to the increased speed, b hops are even better
I believe Dave Taylor coded it. He was in charge of programming the side stuff like UI and the map. Further, DT is used for iddt's name and map icon. ofc I could be wrong but that's my guess
landing an ssg shot on a manc for example makes over 100 rng calls alone due to horizontal spread, vertical spread, damage, blood spray rng, and pain chance for each hit. The amount of "decisions" the game mkes per second is really astounding when thinking about how well it runs
this has been going smoothly actually
Oh yeah, I thought it'd just be a few per action. Didn't think it'd be 100+
also how long is the IDCHOPPERS cheat meant to give you invuln?
instead of the 1 tic it does actually give you
seeing it's the standard invuln and not the IDDQD-style invuln, I'd assume the default time for the invuln powerup?
Setting it for 30 s (default invuln) makes sense. I assumed that he meant to set invuln to "true" and wrote "True" as the binary 1. I mean maaaaybe he meant 1 min but since when is programming done in minutes.
yeah, I'll do 30 seconds, then
would you be able to force a weapon swap to the chainsaw?
¯_(ツ)_/¯
I might not do that anyways, it's meant to just fix with very minor additions
like adding in a "IMPOSSIBLE MAP SELECTION" text if you select an invalid map
🤓
im a doom nerd too
I bet you could copy the idmus## check since it appropriately gives an error message
yeah, that's what I originally did
wait, not for the error check
all I did was something under the lines of
if (map > 32)
{
return false;
}
and it works
I'm curious how DSDA and UltDoomBuilder can tell which maps have been modified. Like if I have a 5 map pwad installed, DSDA's level table only shows those 5
being a doom nerd means blaming Tom Hall any time you get mad at a doom1 Sandy map.
tryna figure out what the time conversion would be
umm i dont like this room screw tom ha-
35 x 30
Decino reference
how so
thanks man
IS THAT A DECINO REFERENCE I SEE???
I'm talking about how many Sandy maps were laid out by Tom Hall before the level editor even had monsters. So Sandy would then populate an existing Tom Hall map.
map10 of doom2 and e3m5 are like this
Tbh I thought you were referencing how Decino hates 1993's Tom Hall maps and think they're worse than Sandy's maps in II.
Lmao
This is probably why Sandy fought for Tom Hall to be included in the end credits
If decino wants to keep doing analysis videos, he's either going to have to get really in the weeds and talk about idk, lighting or door triggers/sector effects. Or get less in the weeds and talk about strategy
A lighting video could be cool
How the game simulates lighting despite not really being a 3d space
every time i think i talked about everything the crushers video and powerdown one really suprised me
powerdown being partial invisibility
it is 3d
DOOM IS 3D
MODS MAKE HIM PLAY H*CK REVEALED UVFAST PISTOL START SAVELESS DOSBOX KEYBOARD ONLY
ok fine imma say the bad word
every piece of map geometry and object have length, width, height and an (x,y,z) coordinate trio within 3d space
HELL
Why are you so preoccupied with making people play on dosbox
I like 35 Hz so that my visual frames match the physics frames. I don't want any fake interpolated frames
I just saw Decino 's Doom 3 stream recently, and apparently he likes it now when he used to shit on it lol
nah i need my doom being at least 60 fps
35 doesn't divide 60 :(
the SHITgun is awful i mean shotgun
it's good
imma put my game at 70 fps since my monitor can
just tryna change the package names so it'd reflect the name I wanna call the port
the d3 shotgun is the best part of the game
it's not fun lmao
He also says it's the best depiction and aesthetics of Hell in any DOOM game.
Which I agree with
Best Hell freeeee
For me the b hops
And chainsaw
And of course Hell
I saw a plutonia TAS where they did bunny hops. Something to do with bouncing up and down a tiny ledge
of course for speed, not height
ok I've been trying to remove the "can't switch to fist" restriction within the code
can't really figure it out
found some code in g_game.c that related to it but deleting it did nothing?
actually, deleting anything in that section appears to do nothing as well
yeah I have no idea why you can't switch to fist when owning a chainsaw but not berserk. As in technically what is going down
yeah
I want to remove that restriction for easier player
but well, I clearly can't due to a complete lack of knowledge
and I've been trying to look at Boom's source code for answers to come up with nothing
Hell, I've even made my own restriction and it wouldn't apply
I've removed other restrictions with no change as well
so yeah, I'm stumped
boom(and up) weapon swaps work in a different way: they inject autoswap commands. This is why boom makes it possible to swap to shotgun before ssg (given that you set your shotgun higher than the ssg in the config). Same for fists and chainsaw but only if you have berserk. Otherwise, saw always comes first
so I'd have to completely revamp the swaping systems with Boom's code somehow?
if so, there goes any chance of me tryna figure out how to get this added-
You could just copy boom's implementation for it
issue is where Boom handles that stuff is in a completely different function to what Chocolate uses
Boom also allows you to not autoswap off of a weapon when it's out of ammo as long as you don't pull the trigger on empty (this is the boom auto switch OFF setting). It's also why the ssg has to reload even on the final shot to balance thls. Imagine running out of shells, not reloading, then grabbing more to fire again instantly. Starting at mbf21, all weapons retain boom swap behavior except the ssg which will always be swapped off when empty which cancels the reload on empty
assuming all the weapon switching stuff is handled just in the file I'm looking at
which I doubt
ooh could you make the rev taller
I think the vile has the same height weirdness but I only remember the rev
I might idk
at the same time the fact I can't get this weapon switch thing in is really bothering me
I might straight up scrap the project if I can't figure this out
ooh maybe this could be a map idea at least: give the player a powerful dehacked fist. The player has to dodge chainsaws so that they can continue using their powerful dehacked fist
oh some of the color palletes are never used. The wiki even explains how this could be easily fixed. seems like this would fit your "minor fixes" project
yeah, I might take a look at that
The PLAYPAL lump is a set of color palettes the Doom engine uses to set the main colors for all graphics, including full color fades and tinting effects. Since the Doom engine can only display a maximum of 256 simultaneous colors, it performs a series of palette swaps to achieve these effects. Each palette in the PLAYPAL lump contains 256 colors...
just gonna try to get what I'm doing working
I think I might've gotten it working
holy god I did
nevermind
I got it working but at the cost of EVERYTHING else breaking
yeah you're doing coolstuff
ok, so I'm assuming when it refers to STARTPAL, it's referring to STARTBONUSPALS?
wait, I think I understand
ok, I think I implemented it
what should I be looking for to make sure I did?
added a fix for the shotgun shells when on ITYTD or NM so it properly says 8 instead of 4
I'll stop yapping about this shite now
Why is rocket jumping so hard??? Im tarsh at DOOM
just gotta test if it still works with dehacked, though
Im not trash im quite good id say but i cant do plateforming for shit
Sorry bad word
GZDoom rocket jumping or standard rocket jumping?
Standard
I use DSDA so standard for sure
I dont like playing with 🧀doom the physics are too different
it does but doesn't if this makes sense
imma goof around to learn how to rocket jump properly
got two options for this
A: Remove this entirely
B: Disable the check for what difficulty the game is on if a DEHACKED patch is loaded
hope you figure it out, honestly
can't do it myself
Because im stuck on italo doom map 07
Italo Doom requires a rocket jump?
Map 07 is plateforming/rocket jumping
Most of my rocket jumping is guessing and praying
do you guys know what that wad is that's like doom in a big city and you fight the final boss but instead of his head it's like the actual demon
like if doom 2's city levels were new york
it looks almost like a duke nukem 3d map
After Doom?
thank you that was it!!
Is there any classic doom mod for adding a lobby and slayer skins like in Eternal?
And unlockable upgrades
But still the look of classic doom
i think complex doom does some of that
I dont really know doom mods
but wads…
Yeah honestly I don't really get the appeal of "mods" as much as wads. Like we know that wads are mods definitionally but I think we know what I mean
Doom mods are fun but for some reason are less engaging to me
I get bored of them quickly
I tried to no avail
There's also a shotgun behind you, and a secret soulsphere if you drop down and explore a bit with the hazsuit
That I diddnt know about the stuff down below
I assume there’s a teleporter to get out of there?
Door with a staircase back to the starting area
If you grabbed the rocket launcher from m1, that could also be useful for the cacos
I had to pistol start it
I finished m1 with like 4% health
Oh that’s cool 4 barons waiting for me after I grab the plasma
Lol, yeah it's a plasma run
Focus on one, each of them has a big energy kit behind them to deal with the next one
Get lucky with the shotgun damage and hope that the blockmap dosent frick you up
Also dont wake up the caco who blocks the rad suit down in the lava so you dont need to beat him with the others

Does anyone has cool wads to recommend with custom weapons?
Eraser was quite cool. A newer WAD, too.
It’s Boom-compat.
Kk thx!!
Struggle anterasian legacy is awesome
Heartland is cool too but you need eternity engine
In heartland only some weapons are different
I know it but I don't really like the vibe, I'm looking for something different :/
Just mentioning this now, it’s only one map, but that single map will take you at least an hour blind
Do you suggest any other mod?
Wads
I don’t really play anything with custom weaponry so nah
there aren't really enough guys to infight imo. If you drop into the lava and head up the stairs, there are extra shells
If you can take out the Caco
Kk thx anyway
not even slightly faster chainguns?
Is there any way to customize doom unity mobile touch controls ? Or is it just like it is ?
The way it is placed is impossible to me. I like to play mobile shooters with 4 fingers
Can’t change them sadly
Yeah, I’ve played WADs like that
I was mainly referring to more deliberate new weapons like what LoR or Eraser have
Should I try adding in the WEAP cheat into the port I’m making?
Sure
?
Also you're making a source port?
yeah
Good luck my man, I hope you find it as a fun project
it's been a headache here and there but it's been fun overall
That's programming for ya. What's this source port trying to achieve anyways?
just some additions + bug fixes
I'm hopefully gonna keep it demo compatible
though seeing that I've made it so you can switch to the fist even without beserk, it's kinda not
So like Woof/Nugget (and maybe PrBoom???)?
so atm it's 90% compat
nah, it's even under Crispy Doom in this case
it's forked from Chocolate Doom
I forgot about Crispy lol
the main goal was to fix the ouch face and cheat codes
though I've added in a couple extra stuff like the WEAP cheat and this
Nice
though I will mention the "fix" I did for IDBEHOLD is kinda sad
I made it say this instead of it's normal text:
"V, S, I, R, A, or L"
as the fix I wanted to do makes the text go beyond the screen
also, the WEAP cheat isn't 1:1 to the one seen in Woof
as of current, it will not lower the weapon you removed as of current if you were holding it
also, the cheat works differently in the sense it does not use numbers
I didn't want to mess with that stuff honestly lol
I just wanted the cheat to work while keeping more in line with something like IDBEHOLD
Why is brutal doom so hyped? I find it awful
I find it fun every once in a while but yeah, I don't know
probably got so hyped because "omg canon doom slayer from Eternal?!?!?!"
ok how did Vega not consider that spamming?
My main thing is why do they need to try to flee on low health
I'm here to kick ass, not get reminded that the imps I'm slaughtering have families
Slaughter their families too
True, that was part of the plan considering I'm wiping out hell
E4m2 continues to kick my ass in ways that aren’t fun
I’ve thrown in the towel
The game throwing several barons when all I’ve got is a shotgun in close quarters is suicide
and a cyber demon
great, just great
Cyberdemon is practically harmless on that level
make sure to keep an eye out for secrets(or non secrets). This level has a nonsecret plasma that you missed and a BFG is accessible through a secret(early if you do some fancy movement but more reasonably saved for later)
i got the plasma but ran out of ammo
and couldnt make it into the spectre area for refill
do the difficulties in doom v0.5 even do anything?
Finished Abandon Map10
Talk about a difficulty spike. That end platform had me yell when I finally beat it cuz of being in the level for so long
Why is there no emoji for the classic pistol?
It seems that every other classic weapon’s got one
ik the pistol isn’t the coolest thing, but it should still be represented
(also having emojis of the sprite for holding the weapons would be really cool tbh)
There was never a pickup sprite for the pistol in the original games
Idk if it existed in the files but they never appeared in game which is probably why
progress on what I'm now calling "Minty Doom" is actually going smoothly overall
I'm planning on introducing checks to disable some of the features when recording/playing back a demo plus some other additions I need to add in
only issues if if I want to actually release it as well, I do not know how to use git lmao
i havent fact checked this but im pretty sure a pistol sprite exists just nothing drops a pistol in game since you always spawn with one
Nevermind I was thinking of this image which is from GZDoom
it did. The one @spice radish posted is based on a beta sprite released in the idVault
ok so e4m6
how come that first open area with the lava moat, my rockets pass through the tower thing?
Ohhhhh ok that’s interesting
GZDoom also uses the unused rifle from the tech demo im pretty sure as well right?
which emulator is better for playing classic doom on a CRT tv?
You playing it pistol start? It’s a rough map to pistol start but there are a couple of important secrets you can find. The cyberdemon is a non-threat if you know where to look
Wdym? E4M6 is also probably the hardest E4 map
Fake wall. walk through
remember, nothing in doom's geometry is tied to the visuals. A real wall is just a blocking linedef with a texture. A fake wall is just the texture without the blocking flag. Or you could have a blocking flag without a texture
Anyone plays on keyboard only?
That can't be real 💀
How do you aim accurately and fast enough to not get absolutely bodied by the demons?
Its possible in the old dooms haha
Nah but I did mouse only once
You monster
there is no pistol sprite but there's one in zdoom
the fuck is githubusercontent not on the allow list?
very possible on classic doom
it feels so good editing the bad wiki (fandom) to have correct info about the alpha versions
like if it's gonna be a greedy shithole it should AT LEAST have correct information
don't feed them
don't even open that website
@vocal summit my reasoning
im a bit chaotic on the dnd alignment chart
also god we need more alpha info on the good wiki (doomwiki.org)
we live in a universe where the fucking fandom wiki has more info on the alpha maps
and im gonna be the change in that
Is the steam doom1+2 include the enhance
Include the enhanced what
Doom 1 + 2 is the same game as the consoles got, so yeah
Whatever the consoles have (the games, multiplayer, whatever) the steam version also has
Oh speaking of
Whenever I try an join it shows an image of an Ethernet port getting unplugged, what does that mean?
Except betray
…we don’t talk about betray…
bruh how to get to levels 10 and 11 in doom v0.4
i just learned they existed yet cant seem to access them
Bad/no connection maybe?
I’m guessing so
Before that I joined a server and we proceeded to speedrun e2, it was very fun
tcrf says just to type in DOOM E1M10/11 but that doesnt seem to work
perhaps the warp command?
Opinion question
Who from the classic ID lineup made the best doom maps?
idclev? no luck
Romero, easy
And stuff like Sigil shows that he's still really good at it
Damn McGee did the entirety of doom 2’s opening
he did not
Romero is the best IMO he made most of e1 the only maps he didn’t make are e1m4 which he did with all the guys and e1m8 which is a sandy map
yaknow what, I take that back. maps 2 through 7 are all McGee
Maps 2-7
2-7 are good
like ok, Peterson did map01 but still. McGee did a lot of em. And him making map03, 04, and 07 makes so much sense
Umm atchually its map 02-07 not 2-7
Looking at the maps the only one I genuinely dislike from doom 2 is refueling base
It’s the only map that makes me go “oh god this one”
which is? idclev doesnt work
-warp
idclev is a cheat for when you're in the game. -warp is the command to enter a level from the command line
idclev requires a two digit number. Warp doesn't care and will accept "1" for map01 just fine. However, -warp needs a space between episode and mission
maybe you can explore the wad in ultimate doom builder and it'd tell you the map numbers
you should be able to play the WAD in another engine that supports warp
yeah i'll probably throw the wad in chocolate and i'll go from there
nope the wad doesnt work there
huh i just had to type "doom e1m10" in the dos prompt
i thought tcrf meant do that in the game
weird. Are any of the warp commands working like -warp 1 1 to e1m1
in chocolate or dosbox?
dosbox for this 0.4 version
because when i add warp to the dos prompt it does nothing
you need the space between episode and map.
but yeah it works when i just type "doom e1mX" with X meaning the map i wanna warp to
eh if it works idc
thanks for trying to help tho :D
at least you figured it out for this case and now know a new command for usual play
yeah
Some of the naming of commands don't make sense. Like why is it -coop_spawns but it's -solo-net. Hyphen vs underline?
warping in doom 1 needs a space but not in doom2? But idclev needs a 2 digit spaceless number for both.
Probably because DOOM II had no episodes
Or, well, none you could select from the menu anyway
-warp is pre-determined, while in idclev the game has to wait for you to finish inputting the cheat. That's probably the reason
if i want to launch smooth doom with another wad can I make a shortcut with one and launc with the other
or can you launch like a lot at the same time
Assuming the load order doesn’t cause conflicts, you can load a ton of WADs on top of each other
so with the bat files like you were saying
Yeah, or preferably a launcher
Much easier to deal with stuff like this when your using one
Launchers basically just allow you to separate everything and still have one single place to look when you wanna play Doom
And make a good amount of things easier
So you don’t gotta muck around with shortcuts and batch files
ZDL’s probably your best choice when it comes to launchers, honestly
I don’t personally use it but ZDL works incredibly well
technology peaked with ZDL. Civilization has been on a downhill since then
I’m biased so I’d say my launcher is peak but yeah, ZDL’s too good.
ZDL is goated
does it work with gzdoom
yeah, ZDL will pretty much work with any port you throw at it
Hell, ZDL was made for ZDoom derived ports
my only issue is that ZDL doesn't magically save when my computer crashes
ZDL really strilkes that balance between looking disgusting with its stark white and zero overt decorations but also being organized nicely
Letting my brother try PrBoom+ (his choice between Chocolate, Crispy, Woof, PrBoom+ and GZDoom)
but why PrBoom+ over DSDA?
Idk I just picked the first 5 that came to mind
ah
Also I don't think he's gonna speedrun anytime soon
also, tell him I am sad that he didn't choose Woof
Yeah it's definitely a good balance between my names for the sides ("Vanilla" and "As long as it can run Doom," I think you can guess what source ports I was referring to in the extremes with those names)
I put PrBoom+ in the "As long as it can run Doom" side only because GZDoom is such a far leap from other ports that I needed to if I wanted it to be even
Hey does anyone know why when I play the music in the new Doom + Doom 2 release the midi options sound vastly different from other source ports?
it's due to a wonky soundfont
D+D2 doesn't use the MS Wavetable soundfont or an SC-55
So it's either those or the originals with the instruments?
the originals are SC-55
just that most sourceports when being played on Windows use the MS Wavetable
Oooooooooh
What do y’all think of doom 2 map 14
Which one was that again?
The one with the big ol city with all the imps
Downtown?
Same, don't fully like it nor do I fully hate it either
I think for the most part it can be fun, just not very beginner friendly on where to go
I did a whole lot of wandering, even on subsequent play through a
The encounters themselves though are pretty well thought out
can't remember it honestly
I don't remember much of Doom 2, more of a Doom 1 person
I agree, I like the idea of a very open stage, I just think other Doom 2 maps do that better
if you need proof just look at how many copies of Doom 1 I have compared to Doom 2
A good example of a map that I personally does the whole city thing better is Map 16: Industrial Zone
That map was a blast imo
Our local doom 1 shiller
Generally I agree with mister penguin however peak doom 2 levels have some of the best design I’ve ever seen in a video game
(Jk)
That's fair, Doom 2 for me is very odd at times but man when it's good, it's very good. Despite the mixed maps it does make the game very memorable
Plus the addition of the super shotgun feels like something that should’ve been in the first game
I will say though, it’s a little sad we didn’t get unique tracks for all doom 2 levels
Even if most of the existing ones are bangers
Message for the Arch-vile is such an odd song but I love it for being odd
I have been playing many SnapMaps that are sooo similar to Custom WADs lol.
The better stuff is kinda hard to find, but the better stuff is on par with some of the best Custom WADs I have played.
I think sometimes people get scared that DSDA is exclusively for speedrunners because it has speedrunning features. But it's good for just about anybody outside of gz stuff
Ones that use custom Geo and/or SnapHaks technology can be very damn cool.
There was one I played that felt quite similar to Abandon just on a newer engine
Abandon has hundreds or even thousands of enemies
Okay?
I don't mean the number of enemies on screen btw
While I'm not saying you're wrong that they're similar, I am skeptical of how similar they are. I haven't played much snapmap but also if it's like customs I would be encouraged to try it more. What about it do you find similar
Aesthetically, vibe, abstractness, exploration, and platforming.
You can't force infighting in the same way, but it gave me a similar vibe and look.
Also long battles, though of course they use advancing waves tricks rather than spawning all at once.
Not the one that gave me Abandon vibes, but this custom boss is extremely impressive:
https://youtu.be/3V6X6sdWhac?si=j-bOx4LdxYGIw3NU
Full fight against the end bossfight that I had made for Into the Mortuary by Dbag Jack: https://www.youtube.com/channel/UCVXxFLFBPDXbt3eeCCNmQVw
You can play the map by searching for ID BE8SRM7W
Join the SnapMap Discord server: https://discord.gg/snapmap
the flexibility was impressive.
Better than Eternal's bosses. Don't @ mee lol
even the gladiator?
What do we have: gladiator, angel lady, and cow man. Then purple guy + spirit demons, red iron man.
Gladiator is pretty strong. Angel lady is a snooze fest, as is cow man. Purple guy drags on quite a while and relies a bit too heavily on spirits. But having two spirits is interesting. Red Iron man is a chore though. Just takes too long with not enough aggression
(though a lil bit of sadge at the two spirits making a full 100 % "no kililng spirits allowed" impossible on AG1)
Just played doom 1+2 online my god
Hmm .... good point. I'd say on par, but I prefer the darker more Gothic vibe of this boss.
And I find the particle and attack effects a lot more impressive
hello everyone
is someone have tried to make a uvmax speedrun of master levels for doom 2
can't find that online
You can find level specific runs usually
https://dsdarchive.com/wads/combine
you'll have to check each individually
List of The Combine (Master Levels) speedrun demos
you might be able to find some niche all maps playthrough, but the original MLs didn't support continuous play. So DSDA is going to follow suit
Wtf is happening now?
It tells me "You don't have the correct mods to load this save", despite being able to load the WAD and play the WAD
But apparently I can't load saves on it?
How the fricking shit does this KEX port keep getting more and more broken?
I literally have the mod downloaded and subscribed, it's on its main menu, I can load up and play maps on the mod, but apparently I don't have the "correct mods" to load a freaking save file?
maybe you played a duplicate of that mapset before when you made the save?
Nope.
Also it's literally booting up the corresponding WAD when I click the save file, but not to where the save file took place itself, when I click the save to load
official port growing pains I guess
Are you on console btw
Yeah so much technical issues wrong with this port lmao
Also these same exact mods let me load save files like a few weeks ago
I don't know what randomly broke them, but I'm guessing it's related to the current update, just like a bunch of other issues are
Has anyone played through legacy of rust on nightmare yet
Nope
It might be too hard tho
Like e1m6 might not be possible but im trash at NM
E1m6 of LOR
I am unfortunately not a gaming god so I cannot beat hardly anything on nightmare
Ive only did episode 3 on NM and doom 2 map 01-08
Episode 1,2 and 4 of doom 1 are too grindy on NM for me
Well i did e1m1 e1m2 and e1m8 in e1
Now for some fucking reason it's affecting ALL my mods, except Eviternity
Jesus Christ Nightdive needs better management
Yeah the coop is horrendous
Oh no. I'm referring to a different issue.
Never played the co-op
The loading into dead simple after the text well it teleports you in a wall i think
The port keeps crashing
Wait no THT Threnody lets me load as well
There is some issues i found when playing some wads
Lost civilization map 10 dosent work properly the conveyor belts and silent teleporters are different than in boom ports
But there is silent teleporters and conveyor belts in LoR
Overboard map 01 dosent work
My biggest issue with the port is that
Here are the maps in the iwads you can play deathmatch on all the others are locked e1m1 doom 2 map 01,07,11 tnt map 01 plutonia map 30 and sigil e5m1
Hey port, are you high ?https://cdn.discordapp.com/attachments/1239360180966260802/1283417473009451070/IMG_20240911_062149114.jpg?ex=66e2eb2a&is=66e199aa&hm=30d1186cb46fb9452d1f76e8e542414075d7fa742bb9bc1a77ef6187bf6b6f37&
Playing it right here
"You do not have the correct mods to load this save", my fucking ass.
Only Eviternity and THT Threnody let me actually load saves
What port is it
The DOOM 1+2 KEX port.
Never had loading a save file errors until this week.
No idea why this is happening
Bug
It happened to me with overboard which is already bugged with this port
Imma play on crispy doom instead
Because for some reason i have DSDA GZ ETERNITY WOOF CHOCOLATE RETRO and CRISPY
I might have more
Because of the RRSP3
Which contains a lot of ports
RRSP3 means random russian speedmapping pack 3
guys what source port should i subject my brother to next (PrBoom was his first choice)
Depends
If you want to torture him and make him have an awful time, give him gzdoom
Otherwise give him chocolate doom
Id say eternity or crispy
Eternity is great
And crispy is like chocolate but better
Or doom95 if you want bro to suffer
If you want him to love it make him try DSDA its awesome! its pretty much prboom+ but better
Because of the advanced hud i love it
i love chocolate from a vanilla standpoint, but gz isnt too bad if you turn off the texture filtering (seriously why is that the default)
My father likes texture filtering
you sure he isnt a demon?
Im pretty sure he aint one
last i checked mostly demons enjoy texture filtering
Well one thing that makes me worried is that he wont go for 100%
Get all kills and secrets please cmon
He once said that gzdoom was one of the closest ports to the original doom 
Well it was a 2007 version of gz but still
ok, listen to me. RIP AND TEAR, UNTIL IT IS DONE.
he's def a demon
either that or the only other source port he knows of is fucking Doomsday
He knows chocolate but he says that its sucks
Which is KINDA agree on crispy is just better
But cmon he played doom when it released but there is no excuse to know this little
Also for him
Slaughter = bad
Lot of switches = bad
New monsters = bad
He is the ultimate purist at this point
But not at all in terms of ports
The kind of guy that would hate ancient aliens, eviternity, valiant
bruh
im a purist and even i would say custom shit is cool
im more of a dosbox/straight up dos hardware when i get some guy but i like source ports still
Im not really a purist but dont think about forcing me to freelook/crouch/jump in a doom wad
Imma idclip instead
oh yeah fuck FORCING me to do that
i'll do it on my own thank you very much in source ports
i only use freelook if it isnt the software renderer because it SUCKS when it's the software renderer
Also fuck reloading
yes, fuck reloading
If there is reloading in a wad/mod straight to the bin
im here to make it feel more modern, not add stuff that they wouldn't have added even if they could in '93 (reloading, true recoil)
i love freelook and jumping (i'll take crouching if it's available but that never sees use) but fuck reloading
fake recoil (shakes your screen but doesnt affect your aim) is great though, i love it when that's available
Like the doom64 chaingun?
Yes the chaingun has visual recoil and the rocket launcher and ssg have real recoil SAD
MIDWAY YOU WERE SO CLOSE WHY DID YOU FUMBLE
YOU ALMOST HAD IT
dont remember e4m2 being this much of a bitch wow
anyways here's my current list of doom source ports to subject my brother to (in order of most to least vanilla IMHO):
Chocolate Doom
Crispy Doom
Woof
Eternity
GZDoom
"slaughter = bad" purists when they play map16 of doom2 :(
Wow looks like a lot of people are having the "you don't have the correct mods to load this save" despite having the mod issue
I saw on Reddit and Facebook
you know it didnt occur to me but the kex port doesnt have maximum doom
i can understand why but its still funny to me
a set that hasn't been included for a very very long time
Why weren't Doom Zero and Sigil 2 included on the main menu of Doom+Doom 2?
I know you can play them as a mod, but it confuses me
Sigil 2 is the sequel of Sigil made by Romero, so it would make sense
Doom Zero as far as I know was a new official wad back in the day
I don't remember if this is accurate or not, but from what I've heard SIGIL II came out too late in development for them to main menu it
Also DOOM Zero was never official
I always tought Doom Zero was official
Well then, you thought wrong
Thatcher’s Techbase is so funny and well done
But maybe I’m also a sucker for blue 
i made a source port alignment chart (not the dnd kind) for no reason
Apparently you can also play SIGIL 2 by selecting Episode 6 on SIGIL 1
So I guess technically SIGIL II is part of the main release
Oh cool, it's better this way honestly
Well technically yes. I understand why they did this, because Sigil 2 it's just 9 levels, so they united both
Well, E6M8’s barely a level
It’s more of a waiting game near the end, sadly
I don't remember much about Sigil 2. Was that the level with like 4 cyberdemons? Or something like that
2 cybies and a mastermind
At least on HMP
Or well, could be wrong about the number of cyber demons
Ok, it's still not better ahahaha
But I know for sure it had one mastermind
Yeah that level was underwhelming
But yeah, the whole thing with it is you make them infight
And then you wait outside the arena, not even hearing the gunshots mind you, for about 6 minutes
I am hyped about Romero's Doom 2 episode he is going to make
Yeah
I played One Humanity and quite liked it
It was the first demo I ever viddumped
I am replaying recently TNT Evilution, I like it, but sometimes the levels feel too easy and there are so many empty spaces that feel so unfinished because there aren't many enemies and most of them are soldiers and imps
And sometimes I don't understand why they made certain parts of levels. Like the second level with those stairs but the first step it's too high so you have to run from a high point...like why?
THT Threnody is amazing I'd say
why are so many wads only on zdoom forums if the zdoom forums are always down
are hell levels realyl hard to make it's like 90% of wads are just military bases
i dont think doom would have been big if it didn't have episode 3
if it was just like a ww2 fps with the exact same engine
the non-ornery side of me is taking a turn
for my own sanity i hope it stays that way
because when im orney im like "i wanna beat every version on every difficulty!" then i remember just how bad for my sanity that would be
??? Shareware DOOM was massive and is the reason it's popular lmao
you're just shooting bald guys on a moon? That's not as cool as fighting demons in hell
Sure I like Episode 2 and 3 more than 1, but Episode 1 was far more popular than those two and influenced people to buy the actual game
I know they can't make the shareware cooler than the rest of the game or nobody'l buy it but there's no reason to make it uncool on purpose
Y’know that metric about Doom being installed more than Windows? Thats because of the shareware.
Dude people love episode 1
coming up with cool stuff is the easiest part of making games
Maybe you're right I'll replay it
I love 2 but 1’s pretty good as well
I just remember episode 1 and doom 2 and final doom having lots of plain skies and brown and gray and green rooms
Personally I like 2 and 3 better but it's not like 1 being bad
Final DOOM?? TNT and Plutonia have stunning maps
that game is so big I should have taken more screenshots when i played it
knee deep in the dead has the best level design out of the first 3 episodes
It has the most consistent and smooth level design
I know they kept hte red sky for later parts of the game
plutonia has the best level design out of the 4 IWADs
Imo TNT is better visually
Hey that's Mount Pain, my least favourite TNT level lmfao
I love plutonia's jungle aesthetic early on
it's a fresh change of scenery from techbases hell and cities
Oh definitely
this is how cool all the maps should look they shouldn't have had happy looking sky levels
all the red makes the game so colorful
a good skybox can carry
Habitat tried changing things up but we all know Habitat
lol
like undying, that game has probably the best sky design ever
it's almost 50% of the game experience
I'd just swap the sky out of levels if I knew how
if they'd ever make a doom game where the goal is to decorate a level I'd have such a blast with that
I only know how to use the swat 4 level editor
E3 is probably the least popular episode
Doom 64 vibes
wait you can send images?
You can copy the link to an image and send it
Too bad that some TNT maps are forgettable and have a lot of spaces full of nothing, then some levels have some good doomcute and some are just bad looking. TNT is good but it shouldn't have been an official expansion
i love how one of the e4m1 secrets is just like 15 barons
Very fun to me, very blood, very gore. and very gore is fun.
I’d like it more if it didn’t force you to use freelook
I don’t like GZ as is, but freelook is a no go
Yeah for real, quite annoying
To be fair I’d still dislike it
even worse than freelook is when you have to aim
people that play games with autoaim off are outta their minds
Ah yes, i like actually playing the game
but doom has to have autoaim
if im gonna have freelook, im gonna wanna aim
Do people actually prefer free look?
i like it in build 3d
Episode 3 has Limbo and Limbo sucks massive balls
I am a die hard e3m7 hater
A ton of people refuse to play the classics just because you can’t look up or down
So yeah, people will prefer it
what is there to even see ify ou look up
Nothing really unless the WAD is built for it
It’s just that people think these games are “bad” because of their age
Don’t believe me? Ask anyone in my friend group.
does anyone know why forum.zdoom.org is completely blank?
nvm is it down says it's just completely broken right now...
True I guess
Ya some stuff is down on the classic Doom community side
Happens every so often, should be back up soonish
me when I lie
enemy group
Honestly idk how someone can be an "old game bad"head when every modern triple A release is panned for being the 11th release of the same game in a row for a morbililon dollars, doesn't work, takes 100 GB, spies on you somehow, only works online, and has microtransactions and you have to pay per map, and has daily grind bs to get you addicted (or open worlds with massive maps and boring repetitive collectable content)
Limbo more like Lamebo 
yeah, that's what I say
all they play is Fortnite, CS2, Val, etc.
I got only one friend that'll play Doom 2 deathmatch with me
I miss CS:GO, CS2’s Arm Race game mode needs to be fully integrated before I return to that game
Monastery my beloved
What source port you got?
Guys I need help
How do I get the blue skull in MAP19: The Citadel
I play DM in D+D2, but any source port is good for me (except Zandronum, it just won't work)
I use D+D2
as the connection on there is ironically better than Zand + TSPG
as my friend lives close
Hey guys been having a problem I don't know how to fix with the re-release Doom 1+2.
To summarize, the game played fine with my controller. One day I go to remote share play with my friend, and ever since I've done that it doesn't recognize the controller in game play. What's weird is that in menus it'll accept my input but not when actually trying to play. Curious if anyone has had this problem or knows how to fix it
Wanna Deathmatch rn?
not rn, nah
Damn, good that I didn't ask my friend
Yeah I'm really l, really bummed out
Found the fix. Had to start another remote play session. In the game settings you can change the main controller you're using back to player 1. Idk why it didn't let me before.
When it comes to performance testing with the KEX engine, the test with nuts was easy to understand, but has anyone tried it with Speed of Doom Map30?
Probably not. Finding mods in that thingamajig is a shenanigan on its own.
Perfection perfected
If we could upload speed of doom i would try but we cant
I tried trust me
There is a problem with the existence of map 33 and something called Umapinfo
I did upload dimensions because i knew killer5 wouldn’t upload it because well the last time he was on doomworld was 5 years ago
Anyone knows a good multiplayer wad i want to play with my father
Co-Op or Deathmatch?
Gothic 99 if deathmatch, Valiant, 3ha3, or Ancient Aliens if co-op
Or throw your dad into Abandon co-op and bond for hours in each map lol
Coop but he would probably hate valiant
I gave up on abandon you could say that i abandoned it
Ok i deserve the hate for this horrible joke
How far did ya get?
i stopped at the one who starts with 3 cybers and A LOT of revenant it’s mostly a green looking map
Hmmm there’s a few green levels in Abandon
Any idea the name or map number?
I’m currently at map 11 myself
late, but I know if you wanted to do this with the MAPINFO file, you'd have to individually put in which sky texture you want to use for each level. but as far as I know, to do that you need to rewrite pretty much everything for every level in the game.
you'd have to put in the next level, the sky texture, and the music at the very least for each individual level just to make it functional in a Vanilla way.
You don’t have to specify what music is played in MAPINFO if you upload your midis with the correct placeholder name for each level which can be found online. That’s how I do the music in my wad so far and it’s boom-compatible
skytextures need to be specified once and then I think the sky stays level to level until you specify a new skytexture to use in your wad
I only called on a new skytexture at the beginning of episode 2 of my wad and don’t need to keep calling it for subsequent levels
wow its that complicated
but that's only if you add in music. as many times as I've made a MAPINFO file, if I haven't specified any music, none will play throughout the whole level.
this I didn't know though, that's pretty cool
it's only that complicated because of how the Doom engine works. the MAPINFO file controls a lot about the game in general, so changing one thing could affect another thing, depending. if you wanted to get super simple, you could replace the sky textures themselves, just having the same name as the original.
hi
lol hi
does classic doom like weapon sprite like thing counts as #artwork ?
I'm not sure to be honest, but that's the only place you really can post it ig
well i mean it kind of is art, and its related to doom, so i think i can post it
Really? That’s funny. I’ve only ever tinkered with my one wad, but that’s an interesting result
I'm not sure if the songs are locked to a specific order or what though. I'm gonna try with Doom 2 and see if the level order messes with the song order at all.
thoughts on wadsmoosh?
i think it's great but it sucks that you cant really idclev since it uses the doom2 map table for that afaik
if you're using ZDoom or one of it's derivatives, "idclev <levelnum>" works
unless whoever made it didn't give the levels numbers
im using gzdoom but it always seems to send me to doom 2 levels
maybe im just bad at telling levels apart
hold on, let me redownload it real quick and test
JP's wadsmoosh, or the wadsmoosh+?
JP
I'm looking in the MAPINFO files that were generated by wadsmoosh, and most of the levels don't have numbers
Doom, Sigil, and Sigil II all have levelnums, but none of the other WADs I put in got levelnums put for them
so you would probably have to do it manually, adding in the levelnums for the ones that are missing
alright
also you said something about a wadsmoosh+?
yeah, if you look on the comments of the Itch.io page JP has, a guy made a comment talking about it and linking it
it just adds more WADs that are compatible
not sure how the MAPINFO generation works for that one though
that's what I'm doing lol
same thing
it adds in a good bit
TNT Revilution, Plutonia 2, No End in Sight, and both phases of Freedoom
No Legacy of Rust
:^/
it was put out only like 2 days after LoR came out lol
and wadsmoosh was ended a couple days before Doom I + II
me who doesn't have Doom + Doom II:
I was actually way wrong
Feb 22nd
it's honestly worth it just for Legacy of Rust alone imo
ive got more imprtant things to put money towards right now anyways
fair
wait but that's like 100 times easier does that work with the music too
as long as its named the same
yep
I was doing that just yesterday trying to make my a midi soundtrack from downloads off the internet lol
I'm so making a barbie dream house level
it's also not hard to replace textures
and after learning literally earlier today, it's not hard to add them in Vanilla either lol
cause there are some instances where you might want original Doom textures without them being replaced
pk3s are the easiest way to add in new textures though, but switch textures and animated textures are definitely easier through Vanilla
yeah, if music goes unspecified after you add in a map line, it doesn't play any music whatsoever.
That's odd, it usually just plays whatever iwad music is in the slot, since mine is a doom 2 wad, it plays doom 2 midis wherever the music isn't specified
Anyone think there should be an achievement for beating Plutonia's Go 2 It
Nowadays it is definitely not that difficult
i have a fake doom difficulty i just made,
i call it:
ULTRA NIGHTMARE+
describe it
and I could try making it in Minty Doom (I'm probably not)
Oops! All Cyberdemons!
enemies do the same amount of damage as bfg balls.
turbo pinkes and specters speeds are doubled.
enemies have x4 as much health.
and drops are duobled.
that makes it literally impossible
BUT!
Dude you could just smack yourself in the balls with a sledgehammer, I'm sure it'd be easier
GUNS DO MORE X4 DAMAGE!
So the health boost is pointless???
eh
I've made shitty challenge runs back on the day but they were just super tedious, this is just impossible.
if I could I'd make a cheat that upped all player damage by 200%
but I'm too dumb for that lol
I'm sure my joke response of "Oops, All Cyberdemons!" Is more feasible to complete lol
so it'd make the damage AND health increase worthless?
and then on top of that make the faster projectiles and more aggressive enemies Nightmare has almost completely worthless when it comes to difficulty increase
Wait genuine question would it be possible to beat Doom if every enemy was a Cyberdemon (Nightmare difficulty btw because suffering)?
it'd make E1 near impossible
and maybe E2
:)
True, E1M8 would be a pain in the ass given there's 2 of them with only a Chaingun at best (WHY ARE THEY IMMUNE TO SPLASH DAMAGE)
Guys I think Vega hates Ultra Nightmare+
it makes sense why Cybies are immune to splash damage
ammo amount: 1 million
but not Masterminds imo
pain chance/time: 0
lol also the status bar faces eye would be red on ultra nightmare+, and the bloody levels have be incresed
Somebody get Linkin Park to sign on this
and if you die, you restart the whole episode! like wolfenstien3d
well, in Wolf3D you have lives right?
Ok I'd rather hit my balls with a sledgehammer than play this difficulty
I'm gonna be honest
also trying to use cheats kills the player
Or you could be funny and send them to the backrooms
Kinda like MyHouse did
honestly Nightmare+ should just be Nightmare with only 1.5 ammo drop and this
literally the FHHALL cheat
kills all enemies on the map instantly
basicly, enemies speed is 3/4
enemies do a quarter as much damage
your gun damage is the same.
and also the music (for fun) is a musicbox cover (the one used in the window soundfont)
Hey, how do I fix autoaim for gzdoom? it's not going very far
don't use GZDoom /j
I'm assuming it's not going as far as it does in vanilla?
Yeah. was trying to shoot a caco that really wasnt too far away and it was just hitting the ground for some reason?
under player settings, but the autoaim distance limit is hard coded at engine level iirc
engine level?
I dont think so, from where I am i couldnt see an enemy under me
basically it's in the code and can't be exactly changed by scripts
the distance limit on autoaim is part of the original game code
ah
well i feel like the distance I was at should've been fine
I know autoaim does stop working at a certain distance but its pretty far and this was pretty close
i wish there were mods for the nintendo switch version
yeah, this was way under that distance I dont really understand ;-;
so they dont hurt themselves. In the oldest versions of doom, monsters could infight with themselves which a splash damaging monster is highly vulnerable to. While for a 4000 health monster it matters very little, them hurting themselves is a bit weird. Spideremonds? I assume they just copy pasted the unique boss code which is used to make e2m8 work onto the e3m8 boss
can doomworld run doom?
if it had that web version of DOSBOX embedded into it yeah
so, the problem is , does forum system of doomworld support embedding dosbox
doubt it
why?
as embedding DOSBOX is quite hard to do in a normal sense
as it has to be built into the website
maybe if one website hosted it and then the website could be embedded into Doomworld
I am currently stuck in Monster Condo can someone help
The map33 itself is not present in normal play at the entrance itself, so uploading a deleted version is just fine for now.
Nevertheless, it seems that the Umapinfo support will be the next issue for the Kex port. (It feels katateoti not to support mbf21 even though it does)
I did it... I finally beat the entirety of DOOM + DOOM II
What I mean by that is that I've beated all eight main wads included
Now beat all browser wads
wverythings easy umtil it comes to the eventual revenant bus
and nuts
youre farther in than me brah
maybe consult bigmacdavis on youtube for help
Where are you stuck?
Damn thats crazy Ive just finished the master levels. Doing NRFTL next
the E2M6 remake is great goddamn
with how much decino knows about doom and its engine and the code and all that, has he ever actually made a map
a site w/ list of the newest wads for og doom games pls?
also, where do u dwnload your doom 2 fan art from? me mainly from pinterest, I can DM u all 3000 pix I have grabbed so far
Is there a doom mod where you can play wads continuously? I wanted to try it out with the Hexen Wrath of Cronos mod.
He did in that nightmare only wad
Not even remotely fair iirc
Hay anyone know how to assign a reload button for Led's Generic Weapons?
doomworld
Now beat the featured wads 🙂
Yes!
Go check on doomwiki
Decino is so cool he could actually just join id software if he wanted to
He made something for poogers
Im not gay but decino is decino
In the pinned comment you can find something
In the 100k vid
Why is he moving around like he’s in an insim
man i love zdl but i hate how you cant launch external files seperately from the normal iwads, i dont wanna have to turn off all my maps just to NOT play Sigil or Master Levels
what do you mean? Like you want to play a pwad mapset without the iwads? That's not possible. That's how iwads work and it's necessary that they work that way legally
no like i need to disable the pwads to play the normal iwads
mb if i worded it weird
like im tryna play doom 1 not master levels
that's not really zdl's fault
also how do i run sigil_shreds and sigil at the same time in zdl, i cant seem to find out how
Idk what shreds is, but I've always been able to launch two things simultaniously if I have them both not crossed off in the external files section
the buckethead soundtrack
does the soundtrack play if you only run shreds with doom1
If it does, try switching the load order(changing which is above the other visually using the arrow button). If it doesn't, it's probably not working because of the port
works, thanks my man
the reason that it wasn't working is that both sigil and shreds have music info. So you have to tell ZDL which has priority. Usually, if you're running multiple pwads, you'll only have one effect a particular aspect. Maybe a level set with a gameplay change for example
Am I able to fix it myself or do I just have to deal with it?
You should only launch the files that you want to use.
Maybe there's stuff you could do by programming your own port and or wad files to be able to load everything at once - but I think every step of that would be more tedious than just deselecting what you don't want to use. It is nice for sigil 1 and 2 though that they run in separate episodes 5 and 6 from the original 4. But then the moment you play another set that uses e5 or e6, you get the same issue
Do u guys play Doom in opengl?
OpenGL is good
Ive noticed opengl gives me coil whine in dsda-doom
coil whine?
but dsda doesnt have a vulkan option like kex does
Hard to explain its a background whiny noise
u can look it up on google
A noise? OpenGL is a visual renderer
you should google what coil whine is
I cant really explain it well enough
but basically some visual games can produce that noise
and opengl does that for me which is definitely annoying
There's a lot that I don't know so if this is a real thing ok. But at the very least, I haven't heard it
Nah I use Vulkan, mainly because I'm currently stuck with my AMD iGPU (because my dedicated one was defective
)
Makes sense. I run on 35 Hz
am i missing any good wads?
- Ultimate Doom
- No End In Sight
- Sigil
- Sigil II
- Doom II: Hell On Earth
- Master Levels For Doom II
- No Rest For The Living
- Perdition's Gate (the retail one)
- Hell To Pay
- Final Doom (Evilution and Plutonia)
- TNT Revilution
- Plutonia 2
- Freedoom Phase 1 & 2
And before you say Legacy of Rust, I'm working on that. I have some stuff I need to buy first though.
Master levels arent good
Add alien vendetta and eviternity
dw im pistol starting
mainly because thats the default for the master levels menu mod i use
That wont improve the quality of the maps
either way im mainly asking for what to add to the list of wads i have
here we go
there is a LOT
GOING DOWN speed of doom alien vendetta valiant eviternity ancient aliens plutonia 2 tnt revilution
im too lazy to name more
i already have Plutonia 2 and Revilution lol
eviternity, eviternity 2, valiant, scythe 2
Ancient Aliens
The Three Hours of Agony series by the French Doom Community is also a good community mapset. 3ha3.wad (the third one) is the one I love the most
What do y'all think of BTS X E1 and E2?
Personally my opinion has soured on them a lot, after playing a plethora of much better WADs, but I still think BTS X E1 is pretty good, and E2 is straight up great during the second half
Might be one of the best MIDI OSTs of all time though
I havent played btsx e2 yet
Interception 2
Marble Hill
Dungeons and Demons
Ancient Aliens
Swim with the Whales
Stardate (any Stardate really)
THT Thernody
Auger Zenith
Struggle: Antaresian Legacy
Ray Mohawk 2: Ray Wreaks Havoc!
Pagodia
Valiant
Legend of the Hidden Tech
Quinary Conundrum
Dead but Dreaming
Eldritch Voyage
Lunar Strain
Tempest Enterprise
Zeppelin Armada
DOOM 4 Vanilla (DOOM II)
DOOM II Classic Redux
Guys does anyone know who made the map Monster Condo? I need to have a talk with them
Also, the chasm
Have even more recommendations than this, but anyway, Ancient Aliens is my #1 out of everything.
The GOAT of WADs in my opinion.
But y'all should play Interception 2 and THT Threnody anyway
I believe it's Sandy Petersen for both, though personally I really like Monster Condo
Sandy made almost all of the Doom 2 levels
sandy petersen is goated
He gets too much hate for someone who only made like 2 or 3 subpar maps
his maps were creative and had unique ideas
Damn props to him. Doom 1 had better levels though IMHO
Hard to top Romero though
Wait there's gotta be a better way to say that
is there a way to easily organise my PWADS in ZDL?
From what I remember, the other id members didn't really try to make levels at the time or had other stuff they needed to do. So it was basically all up to Sandy
Romero is only really E1 and E4.
E2 and E3 was mostly Sandy Petersen and Tom Hall.
So basically the same as DOOM II
How much was Romero involved with Doom II besides being the final boss
That cyberdemon on E4M7 is pain
that level was pain in general
feels good conquering it tho
John only had like 5 maps
he never gave a specific number
and 5 is a bunch to some people
so he's not wrong
Eh
When Sandy made like 17 of the levels it doesnt really seem like much at all
yeah, compared to Ultimate Doom Romero did a lot less mapwise
9 solo contributions and he helped do Command Control
it sucks trying to organize my mods in zdl
@surreal portal i missing Doom II and Expansions
tbh, John's work on D2 is his weakest IMO
Sandy had something interesting going on with most of the levels he made, at least
Guys what's your opinion on The Thing You Can't Defeat?
personally not a fan
mid horror imo
never played or even heard of it
also hello again
it's a creppypasta-level gzd horror wad
hi yet again, i have returned
