#classic-doom
1 messages · Page 74 of 1
Guys it's possible to get 100% kills on E1M8 (Ultimate Doom on GZDoom, so could just be due to engine quirks). I've only tested this on HMP, but it's likely possible on lower difficulties and maybe even UV with this method. Just spam rockets in a circle, it's that simple
yeah, it's been known it's possible
ZeroMaster (?) figured that out
damn he really does everything
huh, i just figured it out myself trying to get 100% kills lol
IMO Part 2 is even better.
Especially Map 25
has anyone played The Hotel: Lost Contact on doom before
nvm i figured out my issue
zero master did it pistol start too
you guys pumped for this: https://www.youtube.com/watch?v=0mhdGeQ9NHo
Path traced, voxelized, fluidified and relit Doom 2.
Download: https://github.com/vs-shirokii/gzdoom-rt/releases
Article & screenshots:
https://www.moddb.com/mods/doom-2-ray-traced
--
Thanks to:
voxel doom project - for models
half-life 1 ray traced - for the renderer
gzdoom community - game the help with modding
id software - for the gam...
This'll be really cool for 5 levels until you realize you still have to play doom 2
If I was able to play it I probably wouldn’t
Pretty lights will not distract you from the level design for long
The lighting is just WAY TOO MUCH for me…looks wonky
^
But the blood splatter effects are cool
Not to put this project down, I'm sure this is some impressive feat of doom modding, but I never really got the obsession with adding RTX to everything, especially old games that weren't made for it
Just looks kind of tacky
I agree,
I think RTX fits into modern games
Not old doom personally
It’s just dooms lighting is kinda perfect as it is…and it’s a game made in 1993
It’s like putting RTX in Mario
Yeah, ID really perfected what their limited engine could do. Adding to it would mess with that
Same for stuff like quake 2 except in that game it just looks like you arrived right after the janitor finished mopping the place
The gritty unclean vibe fits quake 1 so well, I can't imagine it looking good with bloom all over the place and shiny floors
It's a different kind of art style ig. More abandoned/unhuman in nature, like the place around you is barely holding together
Not saying it needs to change it’s just strange to look at
it looks ugly to me

Doom I can understand.
Hell is trying to take over mars/earth and it’s colliding with it
Abandon Maps 4 and 5 are wild, but definitely not the hardest thing in the world
Lots of greeeeen
Which one
Eraser
came out like 2 days ago
map is apparently over an hour long first go around assuming you don't die
Will it be vanilla or Gzdoom…?
mind you the map starts you off with 2% health and 1 bullet
any source port that's Boom compatible and has a software renderer
wait, you referring to the map or the stupid RTX thing?
Your map
it's not my map lol
Oh
Well I was gonna say if you did I would play it
I sorta can, trying to finish RC2 for my mapset someday soon…got one more level to do first
But this is my first bout of mapping
I wish I did but I know I never will so eh
¯_(ツ)_/¯
I still like the Classic Redux mods…
I like they added more stuff in the original levels
It’s probably my favorite mod maybe
Have you tried mapping before?
still mad i cant experience MYHOUSE.WAD
It’s a beautiful mod…
I may not have read house of leaves or stuff like that but seeing an experience like that wants ME to experience it.
gzdoom is right there? nobody cares if you only use it for myhouse, thats actually how i used to do it
I have a ps5 I’m screwed
several times, actually
Whats the big deal about myhouse
failed every single time with no improvement
the maps both don't play well or look good
It’s probably one of the best experiences of a mod ever
don't got the same view as other people when it comes to playing games plus the fact I don't have any creative ability
so mapping, game development, art, and music making are all out of the question for me
RIP
its one of the best psychological horror (or is it just pure art? idk) experiences.. and it's in FUCKING DOOM
At least I can experience conversion mods (THOSE GIVE ME LIFE.)
I actually have been playing those doomer board mods
Those are pretty neat too
Anyone want to play
Can’t don’t have ps plus (I’ll try to get it soon)
yeah the lighting choices in classic doom are deliberate. They don't emulate real lighting intentionally. It gives the mapper agency in how the lighting works and feels rather than the visuals being a function of the physics of how light works
You see I don’t get that when it comes to game modders…they always go insane on LIGHTING….its insane!

I wanna see a LOTR Conversion mod for doom, I would lose it
Also does anyone find it funny that Chex made a doom mod?
And SOLD IT IN CEREAL BOXES?
it wasn't a mod really
as it's an IWAD with a custom EXE
Ik ik but it was made with dooms engine
fair
this is why you need a dehacked patch to play Chex Quest in source ports btw
Chex Quest 3 doesn't even work in that engine as it requires UDMF
maybe someone made a vanilla version of it idk
I haven’t tested it we’ll see
Hey I dunno if anybody has said this yet, but for those of you who wanna make wads using the new enemies and still have the BFG, the wad you're gonna wanna use will be called "id1-res.wad" in the "rerelease" folder of Doom 1 + 2!
If I buy doom 3 bfg edition for xbox 360, will it have doom 2 on the disc ?
Or will it be a code ?
I have the unity versions and doom 1 + 2 on series s but I wanted to play the 360 version too to get the achievements
It should be all on the disc
I only bought doom 1 for 360 back in the day. Didnt buy doom 2 and its now delisted
It should be like steam, where you buy one version and get the others
steam has the original ms dos game, unity and 1 + 2
Iirc the doom BFG edition versions of the classic games are different than the xbox live store versions. BFG doesn't include the No Rest For The Living expansion for doom 2, for example
You'll get a version of doom 2, but it won't be the xbox live arcade version
doom 1 on xbox 360 was my introduction to doom
I thought it was a newer game with an old school pixelated design
Actually wait, this might be wrong.
Give me a sec and I can check it, I have bfg edition still
For this question though, doom 1 and 2 are on the same disc that doom 3 is. You select between doom 1, 2, and 3 as soon as you boot the game up.
Still a different version than the live arcade port (which is no longer available for purchase, so good luck finding a way to play it)
i mean there are other options that i WOULDN'T recommend (this isnt a for legal reasons thing i just wouldnt recommend pirating newer games at all (or any, but especially newer ones))
Ok yeah, if you want to be illegal about it then you do have options...maybe
Master095 wants it for the achievements, will achievements even work with pirated 360 games?
idk, you think i would know?
Yes :)
i was just making his options (despite how dubious they are) known
Literally me. I first played doom on 2015
360 doom 1
Also thought it was a new game. I was a kid back then
They work, but If I put my account on a modded console, MS will ban me
they're killing support, so idk if ms would care anymore
dont quote me tho
They still ban you for that
wow
To this day
Microsoft killed the 360 store earlier this month, so you may be able to slide away with it
Its like automatic
Buuuut I wouldn't risk it
just disconnect from the internet if you go down that route then ig
I have a modded 360 but with a local profile
I mean...there are more monsters on UV, so you aren't entirely incorrect
My main one is on the series s
Then my achievements wont upload to the internet
To my profile
then sounds like you're sol
What is sol
Could you please see if it has achievements ? Press the guide button
If it runs inside doom 3, it probably doesnt. But if its a separate game...
The achievements for doom 1/2 are in the same group of achievements as doom 3s
So they are all one game...
Ok, so I can get bfg edition but doom 2 xbla is forever lost to me, legally
Yes...kind of
Doom 1/2 also got stand alone releases on the 360 store as well, with their own bonuses (like proper online play)
Pretty much, yeah
I know. Thats the versions I want. I bought doom 1 but not 2 back in the day
Ah. Unfortunately, those versions were taken down awhile ago so you're out of luck there
I don't think the XBLA versions ever got proper disc releases, sorry
shit outta luck
I should have bought it when I had time to do so
Does the “doom” in doomslayer refer to him or the demons he’s killing
It refers to the game he's in
It's just an old nickname that happened to stick around
If you want a """lore-accurate""" reason, in eternal some scientist reporter girl describes him as doom as in, the end times doom. Bad time, doom.
Doubt that's really what it means though. Probably just some overly cheese meta reference
I wholeheartedly believe that the last 2 maps of Legacy of Rust are harder than GO 2 IT
This expansion had me sweating
Has anyone played thta Doom RTX mod
keks engine
probably just didn't want to stray too far away from "Doomguy"
they probably would considering its the same account system from the 360 to series saxophone
Nah what if the game name refers to him
Hey guys!
Misread.
The game name came first so...
Has it ever been said why the pistol in the Valiant WAD is literally just the pistol from Marathon?
Anyway Valiant is quite interesting thus far
hi so in the inmost dens, after you get the red key you can supposedly open any red gate right?
also what did people back in the 90s when they got stuck did they ask their older siblings or something
they gave up
There's only red gate that needs to be opened through a switch right next to it
Go back to the first area and you'll see a bridge, there'll be a long standing wall with a blue skull on it. Interact with it twice to activate the red gates
Twice?? What was petersen thinking
Also this level is kind of really weird to get around in
May just be once actually. Those weird wall switches are funky
You'll see it, it has the red skulls in front of the door you open first
Look right next to the red gate in the starting areas. It'll open the ones elsewhere in the map as well
Welcome to doom 2 lol
"Sandy what are you doing" describes half the level design
So you can’t just open up any red gate in front of you
I can’t wait for the chasm!
inmost dens map14 is an American McGee map
No. Some gates you can open directly by interacting with them, some you have to find a switch that does it
It's not very consistent
My mistake
The chasm is honestly kinda fun, you may be surprised with it
American McGee has the shorter hitscan heavy speedmap levels: map14, 22, e4m1
Although with how many chaingunners there are and the level aesthetic I thought inmost dens was kind of like a prototype plutonia
So anyways I made my Doom super bloody
Are the upcoming maps going to be a bit shorter in length
The pit and refuelling base were all so loong
I cant remember what part you guys are talking about iirc theres a red switch like right next to the red gate
those are the longest maps in Doom 2
aside from the citadel but thats more confusing imo
the reason this happens is because vanilla doom doesn't have keyed buttons. So if a mapper wants a keyed button to open a door, they have to put the button that opens the colored door behind a smaller colored door
map15 is quite long. map16 is small but lots of enemies. You won't get a short map for a while
So say I'm mapping in vanilla and want you to hit a "red switch" to open the red door. I have to put the red switch behind a door that actually responds to a red key. Switches can't be locked by keys on their own in vanilla
Welcome to doom 2s midgame, the weakest part of it
Refueling base and the pit are nr 1 and nr 2 in most monsters in Doom 2 iirc
Not entirely sure if that correlates with the length but I do agree that the pit always felt like a drag
(Except industrial zone which is actually kind of fun at the end)
however still better than The Citadel
Not sure I agree, the run of 16,17,18 is great imo
Im now starting to hate the pit after playing it again yesterday
God why
So I have to just hump the door until I get it
Its tedious
Suburbs always came off as weird, it felt more like a test map you'd see in games where it's a flat area made specifically to test specific functions
Petersen says it’s his sons least favourite level lmao
lol
Suburbs is like the first instance of slaughter in official doom I love it
map14 doesnt have any wallhump hidden stuff
Map 14 has awkward secrets since the soulsphere near the arachno doesnt count as a secret
when it really should
isn't that the rocket?
Ya gotta find both of these non-secrets for max though since they have monsters
No the rocket is somewhere down with an imp that elevates u back to the start of the map
Im talking about the main building which has a wall u can open
Where the blue armor is
A wall with a rocket box and a spectre inside
oh you mean the spectre that I forget about
the truth that people won't accept is that map13 of doom 2 is better than plut map29
cap
Nvm
I thought you meant doom 2 map 29 lol for a sec
i keep stepping back to melee whiff the revenant and he keeps rocketing me
what do i do
nah
Odyssee of Noises is great
Downtown is okay
downtown is another slog
imo
oh i have to lure him a few times before i shoot
because if i immediately shoot hes at chase mode?
usually, revs will not use missiles when up close. After a pain state though (this is for any monster, they will be extremely likely to attack once regardless of range. So you'll have to keep them in the melee animation after a pain state
pain state makes monsters ignore range requirements
but melee has higher priority than missile
so shoot, while reloading immediately get up close again, then shoot?
im starting to get the hang of it
Damn Gotcha is a level alright
I still discovered a new sector playing that map today
yeah with ssg it'll take 2 or 3 baits
btw if you wake a monster up with damage, they will immediately attack 100 % of the time unless it's pained
Opinion question
Best boss fight in classic doom?
By that I mostly mean Tower of Babel, Dis and icon of sin
Personally I think Tower of Babel is the best, cuz you actually get to do stuff
Dodging rockets is always fun for me
Boss fights in Doom are awful but yeah tower of babel is the best one
is there a bug in gzdoom or does industrial zone just play the first level music
that's just how it is
The soundtrack of Doom II consists of music in MUS format composed by Robert Prince. 21 distinct tracks are present. At least some of these are known to have originally been written for Doom. Two of the tracks are re-adapted by Prince from his earlier work on Wolfenstein 3D.
Just popping in here to say I might of predicted? A Legacy of rust weapon {The Calamity Blade}. It was suggestion for doom’s future.
idk i think they all kinda suck
but yeah tower of babel sucks the least
not to say that you cant have a good boss fight in classic doom though
the boss levels in Eviternity, Eviternity 2, and Valiant are all really good with Eviternity 2 being particularly excellent
no thats normal, doom and doom 2 reuse a lot of their music for multiple levels
@hardy hamlet I imagine no changes since the last update - save / mod issue still persisting yeah?
Typed @ wrong - gg me
Yeah
Sadge
Doesn’t look right
Haven't finished it. I should get back to it probably
i think vanilla doom's music has an identity crisis
like i want someone to try and pin a specific theme to them
Metal, atmospheric and elevator music
Stardate 20x6 is lit
Isn't everything Stardate lit?
Uh so I guess I’ll address the elephant in the room
Nobody uh
Nobody told me about ID
waow
Are there any enemy animation mods for GZDoom that keep the vanilla timings? The gore modpack I'm using has Smooth Doom but only with the gore features and death animations (player animations were replaced with PerK's)
I accidentally got the overkill achievement in DOOM + DOOM II lol
I just moved into my college and I hope I find even just one other person there who plays classic doom
Anyone tryna do a Going Down playthrough on DOOM + DOOM II tomorrow?
I think no one
But i played DOOM + DOOM II
has anyone else kept the mighty doom app because they refuse to let it go
I think it's odd to not include Sigil 2 on the main download of Doom + Doom 2, since every game and expansion is already included, even Sigil 1. I know it is a featured mod, easily downloadable, but it doesn't give achievements
Theres an achievement for completing Doom, for Sigil, for Master Levels, for Doom 2, etc, but not for Sigil 2 since it is not on the main game screen
It is really weird that it was left out. Maybe they just didn't want to clutter the menu too much or include too many "unofficial" fanwads alongside officially licensed wads
Only unofficial ones were Sigil 1 and 2. But theyre almost official, since it is from the original creator
Mhm. Maybe they wanted to keep it as official as possible, and sigil 1 got through because it's a very special case
Plutonia and TNT are Final Doom, an official licensed game
Because if they added sigil 2, then they'd have to continue and add sigil 3 (or whatever Romero's next wad is), so on so forth
Id nowadays doesnt use the term Final Doom any more, I think they just count it as Doom 2 expansions
Also possible that they just...didn't have time to tweak it. Sigil 2 was one of the last wads added to the unity ports iirc, so they may have already started working on the kex engine ports by that point, so they were only working with getting sigil 1 working perfectly
Is there going to be another ?
It is working perfectly, but on featured mods
I don't think he's confirmed it yet, but his store page mentions:
All proceeds from sales of SIGIL II and SIGIL II merch support future WAD development. Thank you for playing my games.
So he hasn't outright confirmed anything but he is implying that he'd like to keep developing wads and associated merch for them
Eh, about as canon as the other addons like nrftl or final doom. They can be canon if you want, or they can't be. Nothing is really effected by either choice
Never played them
Only doom I played was ultimate doom, doom 2 and master levels for doom 2
Ah. If you want some more, the Plutonia Experiment half of final doom is pretty fun. A lot harder than those three, but pretty fun nonetheless
Im working on the other ones
TNT: Evilution is...fine. It's about the same quality as master levels. Not great, not horrible. Just kind of harmless
To me the bad thing about master levels is the exit is very well hidden
Too much secret passageways as I remember
Yeah master levels have some confusing layouts in them
Doom 1 and 2 I can complete without looking youtube. But master levels I had to check youtube on multiple levels
It has some really neat ideas with stuff like black tower or express elevator to hell, but a lot of them are very hit or miss
Which Final Doom episode to play first ?
Express elevator was the last one, wasn't it ?
If you want to play all of them, may as well do TNT first since it appears first in the menu
3rd to last level iirc
Im definitely playing all of them, even 64, 3 and the recent ones
Then yeah, may as well do tnt first since it's before plutonia in the menu
When I got the recent remaster I'm just working my way from top to bottom, seems to be a nice order so far
Is classic doom on same universe as 2016 and eternal ? Any confirmation on that ?
Yep. That was implied in 2016 but eternal outright confirms it
Yes eternal confirms its the same doom marine/guy
The only game not really part of it is 3. 3 is a separate timeline, however. It's technically canon but it has no noteworthy effect on the main canon that it doesn't really matter
What about 64
Also canon. Takes place after 2 and before the dark ages
So before the middle ages
1 -> 2 -> 64 -> Dark Ages -> 2016 -> Eternal
TDA is going to show us some stuff of what happened between 64 and 2016
But isnt doom 1 futuristic ? I dont get it
And dark ages middle ages
They all have scifi inspirations, yeah
Well it's hard to tell with dark ages because we know very little about it. Afaik it isn't taking place on earth, and is on another world/dimension/whatever
It's not actually Medieval times.
It's its own thing
Oh I thought it was actually the middle ages
Just Medieval inspired
^
Scfi with fantasy stuff
So is Doom Guy and Doom Slayer the same person ? Doom Guy looks like a regular soldier, maybe with some augmentations, like Master Chief. But Doom Slayer looks like an ancient warrior of some kind
Dont spoil too much
Same person yep
To keep the spoilers light, at some point he just gets an upgrade, and that's where his 2016 armor comes in
So after he killed the demons on classic doom he became a mystical warrior and was sleeping on 2016
And got awoke
Wasn't so much "sleeping" as much as he was trapped in that coffin. Can't say much more without bringing in spoilers
So only doom 3 is its own thing
Canon on the same universe ?
So to keep things simple, yeah doom 3 is a separate thing
Because of spoilers
Not even going into spoiler territory. Doom 3 just has no effect on the canon, it's only loosely connected because of a single item that appears in eternal (that honestly I think people are reading way too much into what's most likely just a fun "hey remember this" easter egg)
Who do we play as on each classic doom and 64 campaign, doom guy on every of them ?
Yep
I heard its a different marine on final doom
Doom 1/2/64/2016/eternal is all the same doomguy
Is it
I think tnt:evilution is a different character. I'm not too sure on how the plot for those games work though, so don't quote me on this
Im more hyped now that theyre all connected. I always thought it was classic doom + 64 universe, doom 3 universe and modern doom universe
Like 2d, 3d and hd from gta, if you know what I mean
Yeah
Thats a good analogy I think
Luckily doom's timeline is very simple
Mhm
At least on the classic ones Im playing
Story has never been much of a focus until around doom 3 and especially 2016 put a bit more focus into it
Now whether that was successful or good depends on who you ask
I watched the doom movie some years ago, the one from 2005
Theres also doom anihilation from 2019
Very...interesting movie. It's a good fun cheesy movie, but a different take on doom for sure with the demons being closer to infected people than actual demons
That movie is more like some resident evil thing
A virus
Yeah
¯_(ツ)_/¯
That's one weird thing about doom too, for a series that markets itself with hell a lot you aren't actually in hell for very long
For most of the games, hell is something you visit once maybe twice a game
They added a subtitle on my native language and kept the doom word on English
On English its just Doom (2005)
Doom 1 is the only game where hell is actually an important part of the game, since you're in it for the last 2/3 of it
DOOM has a really bad habit of just naming all it's stuff DOOM with no subtitle or anything to differentiate each entry
The final boss fight is there
DOOM (the 2005 movie)
DOOM (the original 1993 game)
DOOM (the 2016 game)
Whats the deal with doom anihilation ?
¯_(ツ)_/¯
Just another attempt at a doom movie. I've never watched it, so I can't speak on its quality
It went straight to streaming/dvd services iirc. Never hit theaters
I like the twist on the Doom movie where you think The Rock is the Doom Guy but it's actually the other guy
Also the first person scenes
The bfg appearing
Watched it on 2015 or 2016
And that everyone else died. Based on the cover I figured at least a few would die. but everyone died besides rock and doomguy
Doom Guy killed the rock if I recall correctly
The Rock was infected
Dont even know his character name, so Im calling him The Rock
He did. One of the few movies where the rock actually loses
Lol
Iirc his name was just Sarge
Or that's what he was referred to as
The Rock or Doom Guy ?
I remember a Sarge too now that you said
I like those trash movies
Good ol cheesy movies
He’s the boys guy from the boys
Nah. Episode 4 is pretty fun and well designed when you learn it
Huh? I don't get it
The main character from the boys
He plays doomguy in the movie
Oh it's the same actor? That's neat
Keith urban
Best Doom 1 episode probably
Actually hmmm E1 is better
Does the Kex Engine version of Doom have the lost soul limit?
I struggled unreasonably hard on barrels of fun
Pistol started it cuz I died in a dumb way
Thought he was Karl Urban...
It does
Really? Felt like I was against a million of lost souls in barrels of fun
I wonder if it has any idea about when to turn that on or off. If anyone can try out sunlust map30 to check it out
I watched a Retro Ahoy video about the genre of Doom, if FPS or Doomclone were not allowed, using terms from the time. It settled on the idea that Doom is an Action RPG. It did not discuss the Bullet Hell elements that are also important to the strategy of Doom and Doom II. Elements that are unique to Doom and Doom II. I will now take note that Doom is an Action RPG with Bullet Hell elements.
wouldnt call doom a movement shooter
people call movement shooters boomshoots dont they?
you cant even jump
or the other way around
no, no they don't
john romero did in an interview
movement shooter is such a nebulous term
that is also true
some people say quake isn't a movement shooter and like ??
everyone has their own definition of it
people call apex of all things a movement shooter
It makes more sense with the video
Im gonna send link
Patreon: https://www.patreon.com/ahoy
00:00 Introduction
00:50 How was DOOM originally described?
02:20 DOOM clones
04:33 Quake Killers
6:06 A hypothetical question
12:05 Conclusion
Bibliography
[1] Compute! Magazine, Issue 167, August 1994, p73
[2] The Ultimate Doom, Manual, p5 (id Software / GT Interactive Software 1995)
[3] 'Virtually Real...
you can move
therefor movment shooter
There's also the issue of "should custom maps even be in the same genre as the original?" Is sunlust really the same genre as e1m2?
what genre is nuts
Movement shooters are about timing.
Doom is not about timing
i know i know i was making a joke
Oh, sorry. My bad.
nah its okay
Thx
I only remember Mac being the Asian
Because someone said "you dont look like a Mac"
Lol
Also Doom is an Action RPG if you consider how the term was used in the 90s, stuff like System Shock and Ultima: Underworld.
Guys I know why the dogs don’t appear in the secret level of Doom II (Map 31)
It’s because the pinkies ate them 
Speaking of the dogs, they're most likely messenger dogs. id probably did not realize this.
if you miss the dog sprite, it's used in mbf21 for the helper dog
@little oar wasn't Mac played by Jet Li or am I misremembering ?
My take: Undertale has bullet hell elements but Touhou is a bullet hell. E1M2 has bullet hell elements (like the rest of doom) but Sunlust has more elements.
what??
movement shooters are about complex movement
see this is why i hate the term
Not sure tbh. I'm very bad with actual names
Iirc I think there was a reason for this
Maybe a timing thing
I don’t think you can put Doom in the same genre as System Shock and Ultima Underworld those 2 have a lot of different mechanics that Doom doesn’t have
doom is a platformer
True, I love abusing jumping in GZDoom
Jumping is no
Rocket jumping is yes 
Nope. It runs on the kex engine now (Doom 64 and Blood also uses this engine)
The steam version of DOOM hasn't used dosbox since it got the unity treatment back in 2019
theres a option to run it in dosbox
oh, i saw dosbox in the files and assumed it was using that
at least i heard there was
Yall remember doom for the 3ds
The steam version used to use it, and it'll still give you the option for it in case you want it. But the updated port(s) doesn't use it normally
the huh
that's not KEX. that's just you having doom2.wad and doom2.exe and running it in dosbox
Guys do i continue abandon or continue sunder?
Flip a coin, heads is abandon tails is sunder
Ok
Sunder!
Im already at map 31 on the save and abandon im at map 06 both at the start
Dosbox DOOM was how i played it for the first time
Honestly wouldn't recommend it with Choco and Crispy existing
I can recommend it to purists, it's very much playable with novert
Sometimes i change my Dsda settings to 320x200 35 fps no auto run and keyboard only for fun
I tried playing h*ck revealed like that spoiler didnt go well
auto run was available from the start as was mouse-use.
To be fair..you would have to change values inside the config file itself to activate autorun but it's doable
you'd set joyb_speed to 29. Basically, this would make the game think you are always pressing the button since 29 maps to some thing with a static value. It's not a setting they intended on making
I’d suggest finishing Sunder first. I’m at the start of Abandon Map 08. Eager to get through the rest of it, although parts feel like a direct homage of Sunder where stuff looks and plays too samey in certain encounters
And Map 31 of Sunder is a lot prettier to play through
Ive never played Sunder
somewhat overrated combat wise, visuals are outstanding tho
It needs a BOOM source port right
Some levels do go on for way way too long tho (map 16 taking over 6 hours first playthrough)
Yea it’s boom
Ah oki ill play with sth other than Crispy then
There’s also no difficulty scaling in Sunder so UV vs ITYTD is the same
In terms of monster/item placement
So I said f it and did Sunder on UV, definitely doable if I can surmount it
Just tedious…very tedious and some levels are just too long lol
I currently doing Legacy of Rust so i either will switch to Sunder for a shake up or just finish LoR firsf
I’d finish Legacy of Rust first, how far are you on that?
I’m on the first few levels myself lol. Abandon is a bit more fun atm for me
Not that far actually just started it im on MAP04 its very tough on UV
Especially cause i dont save midway
I originally went with pistol start but its just borderline sadistic lol
I pistol start everything these days
But yea that LoR level with the green slim tech base as the third or fourth map was…very questionable for how bored I got in that map
Made me stop after I beat that one
Need to push through the rest someday
one small advantage of pistol start is not caring about maintaining saves either for organization or swapping ports
Also makes me appreciate each level individually more
Sanguine Wastes?
Oh that was the second map
Yes thats the third map
that green slime tech texture got ugly real fast
At least iirc you get the SSG
Dont think you can find it on the second and first maps
At least i didn't
I usually never save except LoR tbh
Did you find the secret exit to Ash Mill?
Nope
It’s in the second map, and a little out of the way, cuz u gotta backtrack somewhat
I think it’s what you need the red key for
Ah i probably will go back and try to find it
im going to try to find ash mill first without using a guide
Hell yea
Ouch got punched in the face by a revenant and died LOL
Does anyone else find the ost way too quiet when selecting original?
remix is fine but original is like super deaf
IDDQD + IDBEHOLDS to get back at the rev
Yeah, its a problem with the kex port
Yup
gotta be fixed
Hey Doomguys and Doomgals. Does anyone know how to run Legacy of Rust in Crispy? Just crashes on me.
I wonder is there some chillax maps that are actually possible?
You need Boom buddy
Not possible afaik
03 iirc
Actually you need MBF21
Id24
Yeah, true
Damn i got out nerded
But to just be able to play it you only need MBF21
guys is this a good modlist (in order of when they came into my head while typing this)? are there any good QOL or graphic mods im missing?
SmoothDoom
Bolognese (Gore Mod if you're unaware)
NashGoreNEXT
Revenant100's Sprite Fixing Project
NightFright's Brightmaps Plus
IDKFA (Soundtrack Replacement)
TargetSpy
Perkristian's SFX Mod
ID24 apparently is only used for visual stuff
u sure?
Which means you need ports like Woof/Nugget Doom, GZDoom, or DSDA-Doom
At least to the Doom Wiki last time I checked
DSDA For life
And I’ve been playing LoR completely in Nugget Doom with zero issue
Woof or Nugget Doom will feel the most like Crispy Doom, by the way
Thanks!
the most obvious difference between full vanilla and higher comp levels that a player will notice is having the options to disable out of ammo forced weapon switch
There's a je ne se quoi I get out of Crispy that I'm too NewDoomer to classify
This is pretty helpful for the bfg
So I'll take the recommendation of Woof or Nugget and look em up
any vanilla accurate port will give the exact same physics and controls
Oh what's it called?
including, woof, nugget, or DSDA. Just make sure to set the comp level properly
Nugget is good if you like colored blood and mirrored corpses. DSDA honestly I kinda think of as the standard nowadays
Nugget Doom will have more visual features than Woof does but it doesn’t add many QoL features
I’d say if you like Woof, check out Nugget and see if any features there you like
I personally use it for the extra gibbing stuff it has
This is a great starting point yall
If you liked Crispy’s rendering style or its colored blood, Woof and Nugget has it so don’t worry about that
Same with Crispy’s randomly mirrored corpses
Note you can have colored blood in DSDA and GZ but it’s not built in like Woof and Nugget
I think I enjoyed Crispy's jank verticle aiming and alternate autoaim modes
Every port I mentioned can do the jank vertical aiming with the right settings
Just have the rendering mode set to software (with the exception of Woof and Nugget as it uses a software renderer anyways)
DSDA's last update (0.28) has full freelook without y sheering(if you prefer)
Yeah, just turn on the hardware renderer in DSDA-Doom
DSDA's hardware is genuinely indistinguishable from software
but runs faster and doesn't have the glitchy specters
and isn't victim to y sheering
I notice very slight differences with it
Like the skybox not warping and such
idk why the skybox looks different with freelook on
a
man moving from normal doom to the raytraced GZDOOM version with smooth doom kills my brain
"Finished" Eraser
from what little I played I found it quite cool, trying to find the rest of what it offers
god damn playing doom 2 on ultra nightmare
dead simple is kicking my ass
beat it, i had to git gud
is that a modded difficulty setting
Guessing they meant nightmare without saving
If I remember right, doing map07 nightmare was where I really learned to circle strafe mancs counterclockwise
Or perhaps they confused Ultra Violence with Ultra Nightmare as the title
As they're both similar names
basically mancs have a set pattern and their widest shot is to their right. So dodging to their left helps
yeah i meant ultra violence
How do I enable freelook on gzdoom?
Apparently I already have freelook=true but my mouse won't make me look up or down
Sv_freelook is also set to 1
Another weird detail about The Sky May Be: it has a custom crash message. When you open the “DO NOT ENTER” door on DOS Doom, the untextured floor crashes the game and the custom crash message is “i told you”
Also obligatory “THE GUN IS GOOD”
Hello, I finally finished my doom wad, would anyone be willing to check in out?
https://www.doomworld.com/forum/topic/132011-gregs-gargantuan-gadventure-of-glory-gaffes-and-garbage-rc1-every-map-finished/
GREGS GARGANTUAN GADVENTURE OF GLORY, GAFFES, AND GARBAGE (Or Gregs Glory for short) is a set of 10 UDMF OTEX maps designed with a slightly modified version of Tangos Supercharge. (which you should all play as soon as humanly possible if you havent already.) Each map is designed for pistol start ...

Oh my word refueling base kicking my ass
Did I see wrong or is Back to Saturn X using 3d floors?
Hah one of my favorite maps
Are you a masochist? Cuz like god damn
I’m save scumming and still struggling
Ouch max rolls TT
Yknow, what I've been using to get better at Doom is pistol starting every map
I beat Sigil earlier, all I got to beat is Final DOOM now
It's really fun, I'd recommend it, adds a twist by not being able to use the previous map's arsenal
Eyyyy congrats!!!
Heads up and not tryna discourage you but TNT will be meh, Plutonia on the other hand will be a blast
I ain’t doin it on this map
Like 20 shotgun shells and 300 monsters
Hah well the only right way to play Doom is to play the way you want
Worst case scenario practicing levels again and again makes for a better performace
I've been struggling pretty damn hard with TNT so it's definitely gonna take some balls to get past it
I don't think I've actually beaten it legit before since it's that overly difficult
Have you tried Plutonia before
I did a few years back and I think I've gotten it done
@opaque rose did you use that one secret that makes the fight trivial?
But I gotta skim through TNT first since I'm 10-11 levels in with it
Hah yeah ^^ I hope you're enjoying yourself
Did you see the image I sent?
I've totally been enjoying getting harassed by chaingunners and imps every five seconds
Yeah, that's my reply to it
No what is it
sweats in Plutonia
But anyhow I grabbed the invul and ran for the exit
Diddnt even go for the supercharge
There's an invul you can get in the cyberdemon room
I was so close to grabbing it
Another one
Oh?
It's hidden behind a secret
But it's easily accessed
Unless it's nightmare
Yknow that room with like 10 billion zombiemen and shotgun guys?
With all the cubbies?
Yeah
Some of them can be opened, like 4 or 5
Usually has goodies but one loops around and then teleports you to a secret part of the cyberdemon room
I won't say more :) go figure the rest out
Hm?
PINKY CLOSET
Some secrets are amazing
Especially in refueling base
Imo you should try to learn where they are since a lot of the time they make your playthroughs easier
Some become lowkey necessary for stuff like pistol start where you'd get access to weapons you'd get later in the map if ever
I did not forget that circle of death introduced the arch-vile
It was an epic entrance ngl
Wallhumping
Gonna start master levels today
How bad is it
Probably wont pistol start it however
anyone know this? https://github.com/flukejones/room4doom
so his project is what, to rewrite doom's code? I don't really understand
c++ is 8 years doom's senior
but that doesn't mean it had all the features that it does today
I'm going by the 1985 release of C++ even if production started earlier. and doom released in 1993. 93 - 85 = 8
Hope he updates the game logic to 60 tics xd
nooo it has to be misaligned with everyone's monitor
if you have a 420 Hz monitor, then you'll be a multiple of 35 and 60. idk if that's meaningful
I have a 240hz monitor is that ok
I should check if I can cap my fps to 245 in the kex port
35 doesn't divide 240 unfrotunately
420 hz exists?
im stuck on 60 😭
Think its 540 now
damn
It's not THAT bad
Some maps are quite good in terms of design
Difficulty wise I'd say less than Plutonia and more than TNT and Doom 2
remarkably so. They're included in every modern release seemingly just to give people a sour taste of custom content despite lots of custom stuff being great
Why are doom 64 and classic doom separate? Doom 64 is part of the classic games isn't it?
This is an actual question that I'm a little confused on
Technically doom 3 is not classic doom anymore id say doom 64 is in the classic era
So doom 64 is part of classic doom

Consistency
Wouldn't it be more consistent to have it in the same channel?
While it's part of Classic, it only is time-wise.
Look at DOOM and DOOM II, look at Final DOOM, and the Master Levels. Then look at D64.
Not only does it look different, it plays different
DOOM 3 is part of the Classic Bundle but it still has its own channel no? Because it's different
Same for D64
It helps that they were somewhat marketed as official
iirc even had a custom box art
Atleast custom maps skyrocketed in quality with NRFTL and now with Legacy Of Rust
The bundle is official but the maps aren't
Not really no, the box art reused a texture from the games
or atleast a box art 😄
The box art is still used on Steam even though it's deceptive marketing now...
this is kinda what I mean. "Custom maps skyrocketed in quality with NRFTL and LoR". They're not even fanmade levels. These are made officially by the guys who made the ports associated with them. But even so, the frontloaded maps are what people associate. They don't think of their sunlusts, combat shock 2's, scyth 2's, valiants, going downs, fractured worlds,.... because new players just...havne't heard of anything yet. So they play what's theere. Then they play the MLs and it sucks
Gotta sucks to be a new player honestly. First TNT and then the master levels is rough
Are there any "easy" quality mappacks? Only one I can think of is Eviternity and that's still about Plutonia level hard
for sure
Is heretic/hexen discussion allowed in here?
it's allowed but there aren't that many players honestly
It's a shame. Heretic was a good game
Hexen is... Hexen
I liked it, but you've gotta really enjoy searching for keys and switches
yeah i heard about the 1/78 of the puzzle meme
Which ones? haha
I can think of Nostalgia
which was easy and pretty good
like half the stuff on doomworld is super chill
You know how some DOOM maps are giga confusing with tons of backtracking
Make it 20x and youll get Hexen
NRFTL is great
LoR still hasnt grown on me
legend of doom?
industrial zone is actually pretty good
the beginning is horrible but the later parts have really nice aesthetics
Least favorite track in the classic doom games?
For my easily waltz of the demons
Countdown To Death probably.
Not a bad song, it just doesn't really do much and it gets grating fast
Waltz kinds of drags on to so that's fair, but before it does it sounds cool. Kind of panicy/lost-in-a-maze sounding
I love countdown to death personally, one of the tracks I know by name from doom 2
TNT map 8 music
As for doom 1, I think the wild card I like is they’re coming to get you (e2m4)
So pseudo angelic and mysterious
bobby prince is a genius
Truely the goat
what are the differences between the Ultimate Doom WAD and the Unity Version's Ultimate Doom WAD?
all i can notice are the green health packs because the Red Cross likes to bitch about it (wouldn't it mean that more people see the red cross as a sign of aid??? it's confusing to me)
Widescreen graphics and censored Wolfenstein assets IIRC.
Nothing. The wad unity gives you is the original wad, the green cross changes are only applied when unity is running them iirc
I can confirm this is a part of the WAD rather than the Unity frontend. I run the official, modern WADs in a source port and the crosses are green.
NIN censorship too
They are protected
Oh it does? Weird, mine still uses the red crosses and those wads came from unity. Unless they give you both wads and I grabbed the other one instead
Can also confirm, I ran the unity WAD in GZDoom
You could be running a patch on top of it or it's some feature in a source port.
X360 version is great for the fact the only piece of censorship is pills instead of a red cross. Which I think is superior to the green cross
I did have the unity releases patched, yeah. But I meant when I took the roms and put them into a source port (I used chocolate and prboom+, if either of those automatically de-censor them)
They're meant to help identity the workers so they don't get shot, that's what they mean by protect. I only get their whole "You can't use our sign in video games!" when you're actively harming enemies with the red cross on them, but I find it strange how it's still not allowed even in situations where it would be neutral or even beneficial to them
welp, thats just how it is
Indeed
But yeah, using it in a game, without explicit permission, is a violation of the geneva convention.
Nothing i would like to have as a enemy 
has anyone else made or planned to make original doom mods in doom enhanced?
like, total conversion mods
oh yeah i forgot putting it on a health pack in a game is a literal war crime lol
that means i can say John Romero is my favorite war criminal

i mean doesnt the berserk pack also have the red cross on it
it makes you go crazy and gib enemies so maybe they dont like that
oh yeah also tips for punching enemies
most of the time im just hitting nothing even when im right up on them
it has a green cross on KEX and it was a pill on unity
keep in mind the delay between trigger pull and then damage dealt
true, thats a fair thing to change. but i do think it was too far for the health packs to be changed
the pill was on xbla, the green cross is on unity/kex
Eternal version also uses the pill
I trying to get habituated to the green cross but damn i cant
Why does these 2 emojis even exist?

If I had to take a wild guess it's either a weed joke or because RGB

To detect fake fans
Well the mod said it himself
Unless an admin or server owner says otherwise, this is the truth
I will beat Abandon…I will beat Abandon…I will beat Abandon…
Map09 couldn’t stop me, but people keep warning me about map10
I gotta platform MID-fight to grab cell ammo over damaging lava..no biggie, right?

Agreed I always thought that track sounded oddly out of place for Doom, sounds like Harry Potter music
green keys do show up sometimes at least in some mapsets. Especially in boom wads where the game is capable of distinguishing between keys and skulls(allowing a potential 6 colors)
Should I pistol start all the master levels or just not waste my time
That's how they were all designed and sold, so why not
they're all fully individual maps and were never designed as a campaign
remember, these are rando maps from various authors with no connection to each other
I believe that the original release of the MLs didn't even allow cont play
Except for TEETH and the secret level
yep
How would yall rank the classic doom guns?
SSG and Chaingun are my top two
plasma rifle is cool sounding
The single barrel is probably my third
You like tinnitus? /j
Was making a joke on how annoyingly loud the plasma gun is
Yeah, fair
I like it when WADs use the Doom 3 plasma sound, though
oh the doom 3 plasma rifle
bfg
it just so good
I like SSG better fight me
In order of favorite to least
- Bfg
- Super shotgun
- Chaingun
- Plasma rifle
- Rocket Launcher
- Fists
- Shotgun
- Pistol
(I love them all though)
Chainsaw?
In order of worst to best:
Fists, horrible range and low damage.
Pistol, it's the Fists but with actually decent range.
Chainsaw, it's the Fists but super fast and stunlocks weaker enemies, perfect for killing Pinkies.
Beserked Fists, higher damage than the normal Fists.
Chaingun, basically the Pistol but fires faster.
Plasma Rifle, not a bad weapon at all, haven't used it much so it's stuck in the middle.
BFG9000, high damage but a huge ammo cost.
Rocket Launcher, great for clearing out hordes and for clearing gaps.
Shotgun, the ol' reliable.
Super Shotgun, the Shotgun but even better.
Bit of a band-aid fix, but it works
Nah man why did you put Ol' Reliable in 7th
The SSG is cool, but it doesn't fundamentally changes the game in the way that the BFG does
um aktually the fists have very slightly higher average damage '
Does anyone else find this new Rust episode to be a bit dark? I'm just wondering if I should increase the brightness, or if it'll ruin the vibe.
every fucking level has an inescapable death pit
Why
all my deaths in this pack are because of poison pits u cant get out of
Yeah I hate those that don't have elevators to get out.
Especially when you're like twenty minutes into a map.
Is anyone else having issues with auger zenith map 12 on the kex port?
I have issues with every map, it's called sucking at Doom, even after 30 years of play.
Oah.
Well i can't help you there.
It seems that map 12 of auger zenith on the kex port doesn't let you press the button on the aracnatron platform in the hell pit after the endless hallway, halting all progression inmediately.
Real. You just end up using it so much (especially in the second episode) that it gets a lil’ repetitive
Which levels
all of them up until now
Honestly both Final DOOM and Master Levels are not my cup of tea
Especially Plutonia
Master Levels iirc are intentionally like that
Anyone else's controller not working with Doom 1 + 2?
What console/pc?
Oh no bad word
Skill deficiency?
Plutonia is great imo
Good difficulty
Master levels are just terrible tho
Steam, Razer controller
I got to Map 27 of TNT, I'm not looking forward to how incredibly difficult these will be, especially Mount Pain
Any smart cookie who can help me out how to make brutal doom default for gzdoom? I am unable to run masters levels and brutal doom at the same time
You can use a launcher like ZDL to save and load presets so you can have Brutal Doom + whatever mods you want
always used gzdoom, I will try that... thanks a bunch! 🍪
ZDL by its self won’t do anything, so you’ll still need to use GZDoom to actually play it. All ZDL does is load mods.
gzdoom and all wads are ready just unable to run brutal doom and masters at the same time
I use my own personal launcher but I wouldn’t recommend it to anyone as ZDL is much more refined
but I see zdl has an option to use bd sourceport as default
eh back to my purist roots i go with chocolate doom
id play on dosbox but it's complicated getting it to work
wait does the kex engine port have classic doom in the files?
Yeah, still has the DOS version
perfect
Hell, it even has DOSBOX Staging
The only thing you really need is the setup executable for it
Chocolate Doom’s actually can work
also am i able to play any classic wad or am i stuck with ultimate (what i assume it is)
You’d need the right executable for each IWAD
Mount pain can be rough if you try to max it but if you dont waste too much time in the outdoor area before the final one you should be fine
I prefer chocolate doom as well
I couldnt find the always run setting in dosbox doom
i just have a hard time running dosbox doom lol
Yeah, I’d still say Chocolate is the best for vanilla if you can’t reasonably set up DOSBOX
The new update has dosbox doom as a thing tou can launch
If you dont have that just use chocolate doom
Ive been playing through all classic wads with chocolate for that back to the roots feel
Though I’d still prefer Crispy Doom
I got the counting wrong, NOW I'm at Mount Pain
bruh im so mentally conflicted
the purist half of me wants me to use chocolate doom (or preferably dosbox) while the other half likes gzdoom and all it's stuff
Idk unless you're trying to learn speedrunning I don't see much reason not to use gzdoom in 2024
more accurate gameplay, more reliable gameplay for things that are made for boom or mbf21 that might not work for GZ, better performance, better default graphics, better projectile graphics
I mean why would you want to play the same game but randomly a few mechanics are adjusted slightly for no reason
some people hate how GZDoom looks and plays
one of those people are me
Also, GZDoom may straight up not run on some hardware due to it being quite heavy to run compared to other source ports
Ultimately, there's stuff that is designed for GZ, and there's stuff that's not. When you run things on ports that it isn't expressly planned for, it's just innacurate gameplay which is at most "slightly innaccurate for no reason when there are accurate options available for free at a 10 s download" and at worst "doesn't work"
Compatibility flags are a thing
still not accurate even then
GZ changes way too much
the physics are fundamentally different
it's barely iDTech1 at this point
weapon swap rules are different
one obvious change is collision detection for melee
or hitscan(which includes melee)
There is no GZ setting for true vanilla hitscan behavior
which this can fuck up people used to vanilla movement
There is no setting for boom accurate weapon recoil mechanics
Like the whole "just run it in GZ" because it's easier is kinda fake. It's not harder or easier to use an accurate port. Arguably easier? I mean you click run and set the comp level in the settings or params. Just like you would on GZ in the settings
well, in some cases it's better to set the complevel via the -complevel arg
as some ports straight up removed the compatibility option in-game
at least if I'm remembering correctly
wouldn't it be convenient if there were launchers that had comp level settings with appropriate names so even if you aren't comfortable with what any of it means you could easily set it? ||DSDA launcher||
my launcher actually has that
though it only has complevels that are common and not the less used complevels that are only there for demo compatibility
like Doom v1.2
ok but have you ever used anything other than 2, 3, 4, 9, 11, 21 to play a map?
nah
Even I don't remember what 5 and 6 are.
I was thinking about adding those extra complevels in but decided there was no reason for me or others to need it
would be a complete waste of my time
especially with how the complevel selection is handled in-code..
I need to rewrite that honestly
danng I was so close. I swapped 5,6. I just checked the wiki. 5 is dosdoom and 6 is tasdoom. (to be clear, dosdoom is not "original on dos. It's the port of linex doom back to dos...for some reason. TAS doom uses the physics of a port designed for TAS which is for really old demos. Modern tas runs just fine on normal complevels)
According to the wiki, 7 isn't exactly "older boom", but rather boom's innacurate vanilla mode. Kinda like if there was a CL for GZ's "vanilla" mode.
I would like to explore the weird comp levels one day for the funzies
I would but I don't use DSDA due to issues I have with it
and I'd assume PrBoom+ would have the same issues
it actually doesn't??
dunno what's up with DSDA, then
I really like LoR, but the Mindweaver really is a trash enemy.
Shocktroopers and Vassagos I tolerate, even if the former is REALLY annoying on occasion, and Banshees do nothing except look goofy. But Mindweavers can fuck right off.
I dunno if I should start Plutonia right now or continue trying to find secrets in Eraser
Try plutonium in nightmare there's a glitch that makes it pretty easy for some reason
I have 0 experience with fast monsters
so that'd end horribly
It isn't too bad, trust, I've tried
guys im gonna try and make a qol modpack for ultimate doom, but that twist is that YOU get to suggest the mods!
the rules are pretty simple, try to tweak the gameplay as little as possible and obviously keep compatibility in mind
you can feel free to request credit for your suggestion or to remain anonymous (i doubt that you guys will want to remain anonymous, but still)
edit: this is a gzdoom modpack lol
remove horiz autoaim
agreed
isnt autoaim only vertical (and togglable in the settings)???
horizontal autoaim is for projectiles specifically
vertical autoaim is only toggleable in ports of course since you need it for shooting enemies above and below you. ya can't look up and down
it's really something how the renderer got us to the BFG: the renderer has vertical freelook being ugly. So they locked the camera forward. So they implemented vert autoaim. the Beta BFG2704 can't render efficiently so it has to be changed. The BFG9000 uses autoaim for each individual tracer and benefits from hitting walls with the proj for faster tracer attacks. Not being able to aim at the floor balances it out
anyway, horiz autoaim is garbo. Maybe it helps keyboard only players? But outside of that, it just makes you blow yourself up on walls and impossible to lead projectiles
Hypothetically, doom could use hud improvements: no need to show whether you have pistol, but showing berserk, chainsaw, ssg, and armor type would be nice. But we're kinda used to what it is
cant really seem to find a mod for that, if you have one could you send a link to it?
DSDA (and I assume other ports though barely touch em nowadays) turns off autoaim of both varieties when you flip on freelook. I imagine you could isolate just the horizontal autoaim part
I wouldn't be surprised if you could find the horiz autoaim part of the code and just delete it
Holy shit I'm lucky to have survived Mount Pain
I hated that map so much
that and map30
I just beat TNT btw
im gonna be honest idek how to open gzdoom like that
You have to be around the edge of the top step to hit the Icon and it's pretty dumb
neither do I 😎
Given some time, I know we could find it in the source code which is available on github. But that doens't mean we'd figure out how to change it
for now i guess it'll stay until a mod for it comes out
https://youtu.be/GuyImR_dI6g?si=HGHJJMbIxS2DZzuR
I can’t explain it as well as this video does, but I will try my best. Name a closer game from the 90s or earlier, which had a genre at the time.
Patreon: https://www.patreon.com/ahoy
00:00 Introduction
00:50 How was DOOM originally described?
02:20 DOOM clones
04:33 Quake Killers
6:06 A hypothetical question
12:05 Conclusion
Bibliography
[1] Compute! Magazine, Issue 167, August 1994, p73
[2] The Ultimate Doom, Manual, p5 (id Software / GT Interactive Software 1995)
[3] 'Virtually Real...
Is there a good place for finding a list of megawads?
I'm trying to find the kind of megawad where it isnt just an altered doom map, like eviterinity or auger zenith
How well does a “peekaboo” play style work for classic DOOM?
I struggled hard on E4M2, and a part of me feels like that was because of that kind of play style.
doomworld.
Depends on what you're facing. If its a room of hitscanners (so think a lot of e4m1) then peekaboo is a great strat. Or enemies like the arachnotron that fire continuously
But if it's against something that likes to rush you like pinkies, peekaboo won't do you much good
That being said, peekaboo is still really useful for picking off the smaller enemies first so you can run in and deal with the bigger ones without worrying about crossfire
good strat, just not all the time obviously. majority of the time i'm peekaboo'ing.
doomworld
people post their mapset with a description and screenshot in the forum. then other people comment
Actually Doom world was pretty useful from what I've seen hello I was just wondering if there was more comprehensive lists that's just like a bunch of names that I could search up one by one
Ideally I'm trying to look for something I can use with project brutality
oh, that's a good question. i know it's possible because my buddy did it but just don't think there is a filter for the ordeal.
I don't know how to search up maps like that, because sometimes you get megawads that just look like altered doom maps
Like there's map of chaos Overkill, then there's auger zenith. I don't even care if it uses some Doom assets, I just want it to convince me I'm not just playing Doom one or two maps you know what I mean?
Which port you using?
Gzdoom
I'm just trying to gather a huge backlog, maybe at some point I'll try Doom RPG but I'm a little bit worried that's going to be overpowered with project brutality
I really need to start cranking up the difficulty on PB. It does have some nasty difficulty spikes here and there but brutal just feels like normal to me
extermination day??
Already went through that
I still need to finish map of chaos Overkill, I've been rocking project brutality with it. At some point though I want to look into some texture packs because I used a relighting mod in some HD textures and it looked kind of cool but it looked really bad in some places
The code is on github
I cloned it to play around with it
GZDOOM's code is significantly convoluted and structured differently than the original source code
Its also in C++ rather than C
I think you could delete it with ZScript which is easier
The doom file naming conventions respected in other ports are thrown out of the window afaik but if you take the time you might be able to understand it as the d_ files and others are scattered around
as expected
gzdoom is basically a fork of a fork of a fork and has so much shit packed into it for compatibility
Its always funny hearing people review the doom games on YouTube
Theres usually just something in the review that shows that the people reviewing it are very casual of the game
Wonder if everyone has that with a game they love when they watch a review of it
What's the best way to play doom classics on ps4
Kex port
Maybe you could get other ports running if you modded it, but I wouldn't recommend that since it's still supported (not even on life support like the 3DS and Wii U were after the announcement of the eShop closing)
You only have one option now, but the most recent doom 1 + doom 2 port
Unless you want to hunt down an old slayers collection and get the unity ports from it. Don't know why you would though, those are much outdated and inferior
Please look at this video @red harbor @little oar sorry I corrected it. Wow something is wrong with my youtube but he rants on about sounds etc. OK but look at @13:00 see the levels can this be selected on the ps4 doom 2. That's is plenty of doom 2 levels I haven't even touched since, even the Xbox exclusive levels, final etc. Watch to the end and ps3 seems to be the complete version of the classic two is this the case with ps4. I got doom 1 official. And doom definitive through community means on ps4
So the original Doom trilogy was just stealth released on The Playstation 4, Xbox One and Nintendo Switch during QuakeCon, but are these new current gen ports any good? And more importantly, how do they compare against the previous versions on the last generation of consoles? Surely they have to be better right? Right? Spoiler Alert No they're...
rip and tear, until it is done
Hello everyone, I'm on controller, I'm playing the new doom version and I've noticed an advanced setting called "acceleration" (referred to the controller sensitivity). Could anyone please explain to me how it works? Thx!
I tried 50% and also 100% but I can't notice differences
Pretty sure it affects how quickly you are able to reach your max turn speed
You can use that for a basis sure, but you should know that the "PS4 DOOM"s shown in the video are the outdated unity ports. Those aren't obtainable easily anymore
The newer port has much more to play around with and toggle/turn off in ways of qol settings
Everything PS3 has is included in the PS4 versions.
It's not even the current version of them, too
Yeah its fun the sounds are fine, but I feel uncertain if its all the levels are there through the years ive been hearing many names. And I'm a completist
They both have all the levels yes, though the ps3 version may be missing NRFTL. Not sure on that one
The only piece of Classic DOOM content the new port is missing is Maximum DOOM, and that was both shit and long
PS3 had NRFTL
So the newest ports of ps4 is all there. Watch the video about doom 2, okay he shows the master levels and I played them but then he shows the other levels from different consoles like the Xbox even
Aaand what about that?
I don't really have time to watch it, if you tell me what you need to know I'll provide
I need to have the complete collection of doom 1 and 2 for ps4. As I got all the dooms on it. Can you point me in the right direction or d.m me if anything
DOOM + DOOM II has everything you want and need
What's maximum doom, ultimate doom,